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Kingdom Come: Deliverance 2 Patch 1.3 Released & Detailed

16 mai 2025 à 10:49

Warhorse Studios has released Title Update 1.3 for Kingdom Come: Deliverance 2, which packs over 370 fixes, tweaks and improvements. The team has also shared its full patch notes. So, let’s see what this new update brings to the table. Patch 1.3 introduces horse racing to the game. Players can visit Nomads’ camp in the … Continue reading Kingdom Come: Deliverance 2 Patch 1.3 Released & Detailed

The post Kingdom Come: Deliverance 2 Patch 1.3 Released & Detailed appeared first on DSOGaming.

Avowed Patch 1.4 Released With Over 350 Fixes & Improvements

16 mai 2025 à 10:19

Obsidian has released Title Update 1.4 for Avowed, which has over 350 fixes and tweaks, and shared its full patch notes. So, let’s see what this new patch brings to the table. Patch 1.4 brings back support for NVIDIA DLSS 4 Frame Gen. It also improves appearance of hair, beards and fur when using FSR … Continue reading Avowed Patch 1.4 Released With Over 350 Fixes & Improvements

The post Avowed Patch 1.4 Released With Over 350 Fixes & Improvements appeared first on DSOGaming.

Sony Live Service Woes Continue as PlayStation Executive Jade Raymond Exits Fairgames Developer After External Test Sparked Concern

16 mai 2025 à 09:13

Jade Raymond has left Haven Studios, the Sony-owned developer behind online multiplayer shooter Fairgames, and reportedly delayed the game following an external test in yet another blow to PlayStation's live service ambition.

According to Bloomberg, Raymond exited the company she founded several weeks after an external test of Fairgames apparently didn’t go down well. The game was due out fall 2025 but is now delayed to spring 2026.

As Bloomberg put it:

PlayStation leadership didn’t give Haven staff a reason for her departure, but it came several weeks after an external test of Haven’s first game, the online shooter Fairgames, according to people with knowledge of the matter. Some developers at Haven were concerned about how the game was received and its progress, said the people, who asked not to be identified because they aren’t authorized to speak publicly.

Sony is sticking with Haven and Fairgames for now, with new co-studio heads Marie-Eve Danis and Pierre-François Sapinski in place.

It’s yet more trouble for Sony’s embattled live service ambition, which now appears to be in full retreat. While Arrowhead’s Helldivers 2 was a breakout hit, becoming the fastest-selling PlayStation Studios game of all time with 12 million copies sold in just 12 weeks, Sony’s other live service games were either canceled or suffered disastrous launches.

Indeed, Sony’s Concord is one of the biggest video game disasters in PlayStation history, lasting just a couple of weeks before it was brought offline amid eye-wateringly low player numbers. Sony later decided to kill the game entirely and shut its developer.

The Concord flop came after Sony had already canceled Naughty Dog’s The Last of Us multiplayer game. And earlier this year, Sony reportedly canceled two unannounced live service games, one a God of War title in development at Bluepoint, the other in the works at Days Gone developer Bend.

Sony announced plans in February 2022 to launch more than 10 live service games by March 2026, later saying the push would bring games of different genres to different audiences. It spent big on studio buyouts as part of the drive, bringing in Destiny developer Bungie, Jade Raymond's Haven Studios, and Firewalk Studios.

In 2023, Sony president Hiroki Totoki said the company was reviewing the 12 live service PlayStation games it had in the works, and committed to launching only six of them by the end of financial year 2025, meaning by the end of March 2026. Totoki said Sony was still working on when the other six live service games would come out, adding: "It's not that we stick to certain titles, but for the gamers quality should be the most important.”

Bungie is still flying the live service flag, with Destiny 2 ongoing and the in-development Marathon set to launch fully. Earlier this month, Sony announced a new PlayStation studio called teamLFG and teased its debut game, which is a live service incubation project. Guerrilla’s Horizon multiplayer game is also in development.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Big Mouth Season 8 Review

16 mai 2025 à 09:01

“It’s the end of a very gross era,” the hormone monster Maury (Nick Kroll) laments in one of the many fourth wall-breaking moments of the final season of Big Mouth. After eight years of combining elder-millennial nostalgia with a comically vulgar approach to sex education, the Netflix series subjects its rich cast of characters to one last barrage of humiliation before sending them off with a warm-and-fuzzy farewell.

The first year of high school provides some robust material for these 10 episodes, demonstrating how much the animated adolescent alter egos of Kroll and his comedian friends have changed and all the challenges to come. Puberty hits kids at different ages, and that simple biological fact is used to great effect as late bloomer Nick (Kroll) finally gets his growth spurt and goes through many of the same trials that his best friend Andrew (John Mulaney) experienced in Big Mouth’s early seasons.

The experience gap allows Andrew to be a disgusting mentor: He sings Nick a Broadway-style tune about how he finds inspiration for masturbation and demonstrates how he’s matured mentally and socially. Nick and Andrew’s friendship has had many rocky moments throughout Big Mouth, and this season is no exception. But it’s also an endearing portrait of male vulnerability and camaraderie that reinforces the series’ message about the power of communication.

That throughline connects the show’s most sensitive and over-the-top moments. Matthew (Andrew Rannells) goes through a raucous musical about the many permutations of gay sex (even this late into its run, Big Mouth knows its way around a song-and-dance routine) just to learn it’s OK to admit to a partner he doesn’t know exactly what he wants. Nick’s belief that he should be able to anticipate what turns a girl on instead of just asking gets him into big trouble, leading to another dark arc for a character who has consistently struggled to take personal responsibility. Meanwhile, Jessi (Jessi Klein) hilariously learns the value of enthusiastic consent by finding the courage to tell her new boyfriend Camden (Whitmer Thomas) to warm up his hands before touching her breasts.

After eight seasons of the main series and two of the spinoff Human Resources, Big Mouth has grown into a fusion of Sex Education and Inside Out packed with anthropomorphized creatures representing concepts cerebral, emotional, and physical, and The Shame Wizard, Tito the Anxiety Mosquito, and Depression Kitty all follow the kids to Bridgeton High. New this season is Compassion (Holly Hunter), a peanut-addicted elephant pushed into retirement by the world’s cruelty. While her introduction is heavy handed, her ability to allow open-minded people to see the creatures that are tormenting everyone around them is a beautiful summation of Big Mouth’s central gimmick. Compassion doesn’t just teach the kids the importance of being kind to others, but also helps them grapple with their own demons.

The final season also shows off the strengths of its rich supporting cast. Caleb (Joe Wengert) started as a gag character, but has developed into a sweet portrayal of autism. His bluntness helps Missy (Ayo Edebiri) get over her dread of high school and even start a relationship with the boy of her dreams Nate – who, in another delightful full circle moment, is played by frequent Big Mouth guest star and Missy’s longtime celebrity crush, Nathan Fillion. The feral antics of Jay (Jason Mantzoukas) have often been a highlight of the show, but even he gets to grow up a bit this season by standing up for his own happiness and helping Matthew tackle his insecurities.

It’s hard to say goodbye to a show this heartwarming, funny, and rewarding.

This season repeatedly mocks the sad state of sex education in American schools and how weird it is that a show featuring furry detached pensises has filled the gap for many viewers. Its semi-regular tradition of combining Everything You’ve Ever Wanted to Know About Sex (But Were Afraid to Ask) and The Simpsons’ “Treehouse of Horror” episodes gets a fitting finale in an episode where Maury and his fellow hormone monster Connie (Maya Rudolph) answer viewer mail. It’s a last chance for the writers and animators to really show off as they tackle queefing in the style of The Twilight Zone and vaginismus as the topic of a talk show hosted by Nick’s parents. To the end, Big Mouth is producing lessons that grab your attention and stick in your mind by being so gross and weird that nothing feels taboo.

It’s hard to say goodbye to a show this heartwarming, funny, and rewarding, and as such, season 8 takes on the sentimentality of a graduation story (even though the kids are only just now starting high school). Season 4 already gave us a glimpse at one potential future for these characters; in its final episodes, Big Mouth embraces the unknowns that lie ahead of them. But it also reassures viewers that they’ll be OK, because they have each other. Plus, they’ve been through so much messy, personal drama already that they’re ready for anything.

Rambo Origin Movie in the Works From the Director of Sisu

16 mai 2025 à 04:58

Rambo is set to return, with a prequel project in the pipe from Sisu and Big Game director Jalmari Helander. According to Deadline, Millennium Media is currently launching the film – called John Rambo – at the Cannes market.

The Cannes market is an event that runs during the Cannes Film Festival, and it’s where upcoming film projects that are still seeking funding or distribution partners are revealed and exhibited to potential investors. Millennium Media, known for the Expendables and Has Fallen series, was one of the production companies behind 2008’s Rambo and 2019’s Rambo: Last Blood.

Nothing is known about John Rambo’s plot beyond the fact that it will be set during the Vietnam War and serve as a prequel to 1982’s iconic First Blood. No casting has been finalised. Deadline reports that original Rambo star Sylvester Stallone is aware of the project but is not involved at this stage.

The script for John Rambo has been written by Rory Haines and Sohrab Noshirvani (The Mauritanian, Black Adam) and it’s planned to begin shooting in Thailand from October.

As unexpected as a Rambo prequel may be, Helander’s carnage-filled 2023 WWII action film Sisu (which essentially turned John Wick into an elderly Finnish commando and set him loose against Nazis retreating from Finland following the Lapland War) indicates he’s certainly up to the job.

Luke is a Senior Editor on the IGN reviews team. You can track him down on Bluesky @mrlukereilly to ask him things about stuff.

AU Deals: A Freebie Dead Island 2, The Hottest Prices for Clair Obscur, Personas, Sonics, and More!

16 mai 2025 à 03:17

Thank your own personal deity--possibly Prince Ahzrak--it's Friday! The sales shelves are stacked, the discounts are deep, and there’s no better time to finally tick off a wishlist title you’ve been eyeing since launch. Whether you’re a couch co-op diehard, a story-driven solo adventurer, or just here for sweet, sweet freebies, this end of week haul is stuffed with titles worth our hard-earned dollarydoos.

This Day in Gaming 🎂

In retro news, I'm celebrating the 12th birthday of Deadly Premonition, a so-bad-it's-great cult hit. Basically, this was an incredibly low-budget Japanese Twin Peaks with ropey visuals, controls, script, voice acting—you name it, they SMSed it in. Considering all of this, you should definitely treat yourself to a drive (hopefully at a heavily discounted rate) to the strange city of Greenvale. If only to watch your FBI protagonist multitask driving along a stormy road, smoking, perusing a case file on a laptop riding shotgun, and having a phone debate about the BDSM implications of Tom & Jerry cartoons. Gloriously, it all goes down[Silent]hill from there.

Aussie bdays for notable games

- Guilty Gear (PS) 2000. Sequel

- Velocity (PSP) 2012. Sequel

- Deadly Premonition (PS3) 2013. Get

- Metro: Last Light (PC,PS3,X360) 2013. Get

Contents

Nice Savings for Nintendo Switch

Nintendo Switch kicks off strong with Sonic Origins Plus (A$27), a retro compilation that sneaks in Amy Rose as a playable character across all four classic titles, something even the Mega Drive couldn’t dream of. Also worth a look is Borderlands 3 Ultimate Edition (A$34), which isn’t just guns and chaos (it also hides a rare tribute to late cosplayer Michael Johnstone in one of its side quests).

Expiring Recent Deals

Or gift a Nintendo eShop Card.

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Exciting Bargains for Xbox

Over on Xbox Series X, Halo: The Master Chief Collection (A$14) is an absolute steal, and in case you missed it, its remastered cutscenes were created by Blur Studio (the same team that worked on Love, Death & Robots). Meanwhile, Destroy All Humans! 2 – Reprobed (A$19) includes a surprising nod to The X-Files, with an achievement titled “The Truth Is In Here”.

Xbox One

Expiring Recent Deals

Or just invest in an Xbox Card.

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Pure Scores for PlayStation

For PlayStation 5 players, Spelunky 2 (A$11) is a masterclass in roguelike punishment. And then there's always Persona 5 Royal (A$55) one the best JRPGs ever made. Truly, it should be on every gamer's bucket list.

PS4

Expiring Recent Deals

PS+ Monthly Freebies
Yours to keep from May 1 with this subscription

  • Ark: Survival Ascended (PS5)
  • Balatro (PS5/PS4)
  • Warhammer 40,000: Boltgun (PS5/PS4)

Or purchase a PS Store Card.

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Purchase Cheap for PC

Finally, on PC, Cyberpunk 2077 (A$35) continues its redemption arc with its recent updates hiding a working arcade minigame inspired by Gwent. But let’s be honest: Dead Island 2 for absolutely zilch is the real miracle here. I can recommend it for the co-op shenanigans alone.

Expiring Recent Deals

Or just get a Steam Wallet Card

Laptop Deals

Desktop Deals

Monitor Deals

Component Deals

Storage Deals

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Legit LEGO Deals

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Hot Headphones Deals

Audiophilia for less

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Terrific TV Deals

Do right by your console, upgrade your telly

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Adam Mathew is our Aussie deals wrangler. He plays practically everything, often on YouTube.

The New Superman Trailer Cuts Out a Notable Moment From the First Teaser

16 mai 2025 à 00:46

Did Superman blink... or did James Gunn?

In the latest trailer for the filmmaker's upcoming Superman, some eagle-eyed (Kryptonian-eyed?) fans noticed something about... well, Superman's eyes! Specifically, a change that Gunn and his team seem to have made from the first teaser trailer which was released last December.

In that first teaser, there's a shot of Superman walking through a crowd of angry Metropolis citizens, seemingly after a battle of some kind where David Corenswet's hero hasn't fared too well. One man in the crowd throws a can of something at the Man of Steel, who flinches a bit and blinks, but continues to walk on without looking back.

This had some fans wondering why Superman would react in such a manner to getting hit by a mere can (we don't know what's in the can but let's just pretend it's Duff Beer). But now, in the new trailer, Supes takes the hit like a man -- a super man even! Check out the teaser version and the new trailer version below that:

Of course, it's nothing new for filmmakers to tweak shots from trailers for the final version of the film. Gunn himself has yet to comment on this minor change, and while it's an interesting alteration, it's also a pretty inconsequential one. Sure, we're all combing over every detail of new Superman info as Gunn gets ready to launch his DC Universe on the big screen, but also, I would go so far as to say Superman -- as invulnerable as he is -- is also capable of involuntary physical reactions just like the rest of us. So just as you or I might blink or flinch when, for example, a harmless whiffle ball is thrown at us unexpectedly, it's not out of the realm of possibility that the Man of Steel would also react in a moment like the one in the trailers, despite his relative inability to get hurt.

Besides, the real question is why would that guy in the crowd waste a perfectly good Duff Beer like that?

A Ton of Star Wars Books are Buy One, Get One 50% Off Right Now at Amazon

16 mai 2025 à 00:20

A ton of Star Wars books are currently buy one, get one half off at Amazon. Similar to last week's sale, only certain books qualify, but the Star Wars selection has something for everyone. Notable inclusions are Timothy Zahn's Thrawn books and Claudia Gray's High Republic stories, and there's even a Star Wars sticker book and a manga coloring book! Some books are available in both paperback and hardcover. Keep in mind if you're looking for full Thrawn or High Republic sets, only a handful of titles in these series are on sale, so you may have to fill in the gaps at full price.

For more Star Wars books, you can now preorder Kwame Mbalia's Star Wars: The Last Order, the first story in a post-Rise of Skywalker universe, releasing this October.

Timothy Zahn's Thrawn Novels

Grand Admiral Thrawn is a Chiss-born Imperial military leader. He's gone on to make appearances in shows like Star Wars: Rebels and Ahsoka, and has quickly become some fans' favorite villains (he's one of mine, personally). Timothy Zahn, Thrawn's creator, has written the character since the original Star Wars Legends trilogy starting with Heir to the Empire, and in the Disney era have penned two more Thrawn-focused trilogies: Thrawn, Thrawn: Alliances, and Thrawn: Treason, as well as the most recent Thrawn: Ascendancy books.

The High Republic Era

The High Republic is a massive multimedia push for new Star Wars stories spanning novels, comics, and more. As a sort of prequel to the Skywalker Saga (starting with Star Wars Episode I: The Phantom Menace), the High Republic spans centuries, taking place up to 1,000 years prior to the films. The Disney+ series Star Wars: The Acolyte from 2024 explores the end of this era, giving fans a tease of a famous Sith lord only mentioned in Star Wars Episode III: The Revenge of the Sith. The books available as part of this sale are only a small chunk of what the initiative has to offer.

Star Wars Legends

Some of the original Star Wars Legends novels from the 90's are included, as well as adaptations of Star Video games. Darth Bane: The Rule of Two is a significant milestone in Sith lore, as Darth Bane was the one to establish that only two Sith can exist at one time: a master and an apprentice. Star Wars: The Force Unleashed II's novelization is a good retelling of the story from the game.

Myles Obenza is a freelance writer for IGN. Follow him on Bluesky @mylesobenza.bsky.social.

Take-Two Feels 'Reasonably Confident' It Won't Be Affected by Tariff Changes

16 mai 2025 à 00:06

We've been writing a lot lately about the ways in which the ongoing tariff chaos in the United States might impact the games industry, from consoles to accessories to software. And while some folks seem to be fairly concerned over how this might impact both consumers and business, Take-Two CEO Strauss Zelnick seemed relatively unphased by the idea of tariffs on today's Q&A call with investors.

Toward the end of the call, Zelnick was asked whether he was concerned specifically about potential console price increases and their impact on the overall gaming ecosystem. This was referring to the recent price bump on Xbox Series consoles, and the expected PlayStation 5 increase that may follow.

Zelnick believes that confusing as the tariff back-and-forth is, Take-Two's fiscal guidance is fairly set in stone, at least for the coming year:

"Our guide is for the next ten months, essentially, that's the part of the fiscal year that hasn't elapsed yet, and it's very difficult to predict where tariffs will land, given how things have bumped around so far. We feel reasonably confident that our guide wouldn't be meaningfully affected, unless tariffs ran off in a very different direction than we currently expect. In any case, there's already a very substantial install base for all of our target platforms except Nintendo Switch 2, which is pre-launch. So we have, I think, enough insight that we wouldn't be affected by any changes."

Zelnick has reason to be confident. As he points out, most of the games Take-Two will release in the coming fiscal year are coming to platforms people largely already own. A few people buying or not buying an Xbox Series or a PS5 or even a Nintendo Switch 2 isn't going to make a massive difference. What's more, much of Take-Two's revenue comes from digital purchases in ongoing games like GTA V, Red Dead Redemption 2, and its mobile business, which aren't subject to tariffs at all.

Still, as Zelnick notes, everything is still up in the air. We've spoken to analysts numerous times over the last few months on the subject of tariffs, and all of them have reiterated that the situation is ever-changing and unpredictable, which even the CEO of Take-Two is leaving room for.

We spoke directly to Zelnick ahead of the investor call about the company's quarter, including discussion of GTA 6's development timeline, and Zelnick's thoughts on the game's recent delay to next year. And we also wrote about Zelnick's Q&A comments on the Nintendo Switch 2, and why he's optimistic for its release.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

Star Wars Outlaws: A Pirate’s Fortune Is a Love Letter to Hondo Ohnaka

16 mai 2025 à 00:00

Star Wars Outlaws got its first story expansion today with the release of the A Pirate’s Fortune DLC on PlayStation, Xbox and PC, and fans have one cheeky rascal called Hondo Ohnaka is the reason why.

According to Drew Rechner, Creative Director at Ubisoft's Massive Entertainment, the DLC was born from his team's love of Hondo Ohnaka, the Weequay pirate who has previously appeared in the Darth Maul comics and the Star Wars: The Clone Wars animated TV show.

"We always knew because there were so many passionate people on the team that we needed to feature Hondo. And, you know, that scoundrel fantasy of Kay mixing with the pirate fantasy of Hondo, it just kind of makes sense, right?" Rechner told IGN.

"And we also knew that Kay would be kind of coming into her own, learning what it means to be a leader, and then having someone like Hondo as a mentor - or is he? - we thought it led to really interesting things."

The DLC adds a new adventure to the main game featuring the Rokana Raiders crime gang, the Miyuki Trade League who can supply Kay with upgrades for her Trailblazer ship, and a new blaster capability called Shock.

Star Wars Outlaws is also getting a Nintendo Switch 2 release on September 4, but Rechner refused to spill details on whether the new platform would bring any new features to the game, but did say that there was more information to come.

"In terms of a specific feature set, that's something that we will get into later. So we'll have more stuff to talk about later."

Some of the Switch 2's features that the game could take advantage of are controllers that can be used as a mouse and a new GameChat capability.

Rachel Weber is the Senior Editorial Director of Games at IGN and an elder millennial. She's been a professional nerd since 2006 when she got her start on Official PlayStation Magazine in the UK, and has since worked for GamesIndustry.Biz, Rolling Stone and GamesRadar. She loves horror, horror movies, horror games, and French Bulldogs. Those extra wrinkles on her face are thanks to going time blind and staying up too late finishing every sidequest in RPGs like Fallout and Witcher 3.

Take-Two CEO Has 'Great Optimism' for Nintendo Switch 2

15 mai 2025 à 23:50

We're less than a month away from the launch of the Nintendo Switch 2, and amid all the turmoil around pricing, tariffs, game key cards, and what-have-you, one third-party publisher says it's feeling pretty good about about the console: Take-Two Interactive.

In a Q&A with investors today following the company's full year earnings, CEO Strauss Zelnick answered a question about the publisher's support of the Nintendo Switch 2 by saying he felt "great optimism" for Nintendo's new platform. In fact, he said Nintendo's support of third-party publishers this time around was better than it has been in the past:

"We're launching four titles with Nintendo Switch 2, and that's I think a bigger array of releases than we've ever offered before with a new Nintendo platform. Historically, being a third party in the Nintendo business has been a bit challenging. I think Nintendo has been very forthcoming in addressing that. And we're stepping up too, because we have great optimism for the platform. In terms of what we would bring to any platform, we address it on a case-by-case basis, we obviously want to be where the consumers are. But we would not necessarily bring every title to every platform. There are also great catalog opportunities as well."

Specifically, Take-Two is bringing Civilization 7 (June 5, launch day), the NBA 2K and WWE 2K series (unclear which games, or when), and Borderlands 4 (September 12). Those admittedly aren't surprising inclusions, as Take-Two was already publishing all four franchises on the Nintendo Switch. But Zelnick's quote does make it sound like the door could be open in the future to other releases, especially from Take-Two's back catalog. GTA 6 probably won't make the cut, but perhaps GTA V, one of these days?

We spoke directly to Zelnick ahead of the investor call about the company's quarter, including discussion of GTA 6's development timeline, and Zelnick's thoughts on the game's recent delay to next year.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

It Sounds Like Netflix’s Gears of War Movie Is Finally Moving Forward — but We Still Don’t Know Who’s Playing Marcus Fenix

15 mai 2025 à 22:42

The director of The Fall Guy is in talks to take on Netflix’s Gears of War movie.

The Hollywood Reporter said David Leitch, who also directed Atomic Blonde (2017), Deadpool 2 (2018), Hobbs & Shaw (2019), and Bullet Train (2022), is in negotiations to direct Gears of War, the adaptation of Microsoft’s explosive third-person action game.

Leitch and Kelly McCormick are said to be producing alongside Gears developer The Coalition. Jon Spaihts (Dune) is reportedly writing the script.

It’s been two-and-a-half years since Netflix picked up the rights to Gears of War, but it sounds like the gears are finally in motion now. An adult animation series is reportedly also in the works and set to follow the movie. Pending the adaptations’ success, even more Gears would follow.

The big question is of course who will play Gears protagonist Marcus Fenix? Wrestler turned actor Dave Bautista has made it extremely clear that he really, really, really, wants to play Marcus Fenix. He also has the seal of approval from Gears co-creator Cliff Bleszinski.

It’s boom time for video game adaptations, withThe Super Mario Bros. Movie, A Minecraft Movie, and the Sonic movies all breaking records. Beyond that, there’s the Uncharted movie, the Mortal Kombat movie, Resident Evil movies, and plenty more.

In March, Microsoft gaming chief Phil Spencer said the failure of the TV adaptation of Halo hadn't put Microsoft off more adaptations of its video games. Microsoft had learned from Halo, Spencer said, and was gaining confidence in the space. And so, expect more to come.

"We’re learning and growing through this process, which is giving us more confidence that we should do more,” Spencer said.

“We learned from doing Halo. We learned from doing Fallout. So all of these build on themselves. And obviously we’ll have a couple that miss. But what I’d say to the Xbox community that likes this work is, ‘You’re going to see more, because we’re gaining confidence and we’re learning through this.’ ”

Back in video game land, The Coalition is working on prequel Gears of War: E-Day. It does not have a release date.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Nintendo Switch 2 Reviewers Won't Get Started Until June 5

15 mai 2025 à 22:35

Today, the gaming world collectively hovers a metaphorical thumb over the A button, watching the Nintendo Switch 2 launch clock count down to June 5 to get that all-important boost off the starting line. However, there’s been a bit of news that IGN readers should know: Nintendo has informed us that there will be no traditional pre-launch review access to Switch 2 hardware, as there usually is with console launches. This also means there’s no way to test out Mario Kart World, Welcome Tour, or the upgraded Zelda games and other ports in time to post the usual timely review coverage you expect from us.

That’s not ideal, and it’s thrown a wrench in the gears of how we (and the rest of the media, including our tech-savvy colleagues at Digital Foundry) planned to answer your questions at or ahead of launch. Being able to tell you everything you’d want to know about what it’s like to use new hardware and games at the moment you want to make big decisions about how you’ll spend your money and time is something we take pride in – and one of the most satisfying parts of what we do at IGN.

Of course, this isn’t the first time we’ve had to adapt to a situation like this, so we’re lined up to deliver you the next best thing. It’ll be more of a hustle than we’d like, but we’re going to set about getting you those answers as soon as we’re able, without compromising on quality. The moment our preordered Switch 2s arrive we’ll get started on, among other things: a review in progress of Mario Kart World (from in-house champion and NVC host Logan Plant), more in-depth impressions of the Switch 2 Editions of Breath of the Wild, Tears of the Kingdom, and third-party ports like Cyberpunk 2077 and Hogwarts Legacy, with an eye on how they perform and compare to previous versions on other hardware. At the same time, our team will spin up evaluations of all the hardware, including the Switch 2 console itself (from Switch and Switch Lite reviewer Tom Marks), the new Joy-Cons, the Pro Controller 2 (from controller expert Michael Higham), the camera, and every other accessory we can get our hands on.

Our goal is to have most if not all of these reviews posted within a week or so of launch, and to field any big questions that often develop as early adopters around the world put a shiny new console through its paces. There’s a lot to do, but we’re ready to go.

Dan Stapleton is IGN's Director of Reviews. Follow him on Bluesky.

Shadow Labyrinth’s Weird Metroidvania Take on Pac-Man…Actually Works!

15 mai 2025 à 22:33

As an ancient gamer (now 32), I’ve had plenty of experience playing Pac-Man. During my pre-teen years, many of my summer days were spent losing quarters to my local arcade, attempting to reach the mythical "split-screen level." As a devoted fan of the franchise, I admittedly had reservations going into my PAX East preview of Bandai Namco’s new, unconventional take on the series, Shadow Labyrinth.

On paper, Shadow Labyrinth should not work. Pac-Man as a dark sci-fi metroidvania where he turns into a giant mech and shoots lasers out of his mouth sounds like bad gaming Wattpad fiction. Yet, that is exactly what it is…and Puck, Man, it was glorious.

The story takes place shortly after the events of the Prime Video animated short, Secret Level, as the protagonist, the dark and brooding Swordsman No. 8, wakes up surrounded by monsters and aliens. He soon meets a mysterious figure known as Puck, a yellow circular creature who looks like he enjoys eating pellets, fruit, and blue ghosts. After a brief introduction, the duo vows to work together by combining their unique abilities of strength and mobility in the hopes that they can navigate the treacherous world and survive the darkness that awaits.

That darkness comes in many shapes and sizes, as the setting features a handful of different biomes, each with distinct personalities, backdrops, and characteristics. No two mazes in this 2D adventure will have the same layout, and enemy designs and types will change depending on the region that is being explored.

My preview started by placing me in an underground tech biome filled with various melee, flying, and ranged enemy types that could only exist underground, like bat-creatures and angry hedgehogs. Gameplay was straightforward and intuitive enough initially. Combat and dodging reminded me a lot of the original Castlevania titles, and its platforming elements are akin to a love child of Ori and the Blind Forest and Celeste, thanks to Puck’s ability to grapple onto spots, adding extra layers of maneuverability.

The story takes place shortly after the events of the Prime Video animated short, Secret Wars.

Combining the grapple with aerial attacks makes for interesting gameplay against enemies, especially when challenge rooms come into play. Like many other Metroidvanias, Shadow Labyrinth has rooms that will seal off once entered, requiring the Swordsman to defeat each combatant inside to unlock the room.

Enemies spawn in from all over the room, attempting to overwhelm with quantity and variety, making for a bullet-sponge-like environment. I frantically grappled to avoid ground foe charges while dodging flying enemies simultaneously, failing to do so multiple times, and needing to respawn.

After getting the hang of their patterns and placements, I grappled up and used melee attacks to chain movements in the air, then slammed my sword down from above on the enemies below, making for an immensely satisfying victory. While I only experienced two challenge rooms in this particular build, I was impressed with how difficult but rewarding each room was. But despite how much I enjoyed this, the true beauty of Shadow Labyrinth’s platforming and combat comes to light when Puck becomes the controllable character.

The platforming element of controlling Puck is both clever and nostalgic, as the Swordsman will morph into him and ride waves of electricity to help them move around areas otherwise blocked by environmental hazards or inaccessible heights. While riding the wave, you’ll move identically to the old Pac-Man games, but with an added twist.

Puck is still limited to moving left, right, up, or down on the violet electricity line, but he is no longer limited to a lined grid and can also stop, aim, and jump. While this might sound simple, it adds a new layer to movement and combat. Some challenge rooms even feature these lines, which can be used to execute sword attacks, creating an entirely new approach to beating each room’s combat puzzle.

My favorite instance of this occurred halfway through the preview during the Kaiju boss battle (yes, you read that right). The fight is similar to a challenge room in the sense that it blocks off any retreat, but this time it is a one-on-one fight, as the boss is much bigger than Swordsman No. 8. To combat the size difference, Swordsman No. 8 can use Puck’s ability to ride up the wall to not only get a height advantage and deal extra damage to the enemy’s horn weak spot, but also avoid massive laser attacks that would otherwise kill them both.

As it turns out, the boss isn’t the only one wielding a laser, which leads to my other favorite, absurd moment in this preview: Puck can turn into a giant mecha named Gaia. Yes, this is a Metroidvania Pac-Man game where you can control a Gundam and fight Kaiju. Again, this should not work, but it does so marvelously, resulting in an epic crescendo to a fever dream of a boss battle and transformation.

Even after the boss battle ended, there was still plenty to explore in Shadow Labyrinth. The first thing I unlocked afterward was a pared-down version of Gaia’s laser ability, which the Swordsman can use by holding down the charge button. Not only is this move great for dispelling large groups of foes blocking an area, but it can also be thrown into attacks in locations like the challenge rooms to make for some delightful combo kills.

Alongside the new power move, I also unlocked a new location featuring another strangely familiar-looking set of enemies that would begin to float through the level toward me until they touched the ground. At first, I was confused about how to beat them, as hitting them with a sword wasn’t working.

It wasn’t until I started listening to the music and sound effects and remembering why the enemies’ movements looked so familiar that a lightbulb went off: these are the Pooka from Dig Dug. Just like the 1982 classic arcade title, the only way to destroy Pooka is to stun and inflate it when they are materialized. After experimenting, it turns out that using Puck’s grapple ability on them to knock them out and then using it again to inflate them is the only way to kill them.

This is just one of the many references to Bandai Namco’s library of beloved arcade games, as the story and setting of Shadow Labyrinth are set to include plenty of references and modernized takes on a handful of other iconic games. While there was no hint or mention of which one it would be, the developers teased that the war-torn world of Shadow Labyrinth itself will be a major reveal as the narrative progresses.

The story and setting of Shadow Labyrinth are set to include plenty of references and modernized takes on a handful of other iconic games.

If you had told me back then that one day someone would make a Metroidvania version of everyone’s favorite Puck Man, I’d probably think you’re insane. After playing Shadow Labyrinth at PAX East 2025, that statement is probably still true, but I’m right there beside you, enjoying the insanity.

Whether it is the fluidity of Puck’s grappling hook and wall traversal combined with Swordsman No. 8’s raw power and durability, or the fact that Pac-Man can turn into a mech that shoots lasers out of its mouth, everything about this Metroidvania is absurdly fun. The game features something for everyone here, as the platforming, combat, and puzzles each stand out on their own as enjoyable experiences.

I implore you to suspend your disbelief about how this bizarre concept can even work, and at least give Shadow Labyrinth a try when it is released, as this insane creative bet by Bandai looks like it might actually pay off.

More Partners Announced for IGN Live, Setting Up a Weekend of Fan-Fueled Fun

15 mai 2025 à 22:19

IGN is on a mission to enrich the experiences of gaming and entertainment fans worldwide. On June 7–8, IGN Live is back at The Magic Box @ The Reef in downtown Los Angeles for a weekend packed with everything our fans love: our biggest shows live, celebrity panels, exclusive reveals, and the kind of high-energy fandom that only IGN can deliver. Whether attending in person or streaming from anywhere in the world, IGN Live is your front-row seat to the future of gaming and entertainment.

And yes, our industry partners are going big too. Xbox, Netflix, 2K, Ubisoft, SEGA, IDW Publishing, Lenovo, Arcade1Up, Intel, Critical Role, and more will be onsite with game demos, first looks, interactive experiences, and can’t miss activations designed for fans, creators, and players alike.

"IGN has set the standard for delivering critical news, rich fan culture content, and in-depth game expertise to passionate audiences wherever they are. IGN Live channels that energy into a fully immersive experience, offering our products & brands a one-of-a-kind opportunity to connect with fans in deeper, more meaningful ways."

– Ryan Okum, EVP, Publishing, Sega of America

Last year’s debut IGN Live featured a stacked lineup of guests and partners, including Xbox’s Phil Spencer, the cast of The Lord of the Rings: The Rings of Power, WWE’s Michin, and John Wick director Chad Stahelski. Fans walked away with over 10,000 prizes, from gaming consoles and exclusive comics to limited-edition collectibles and game codes.

“2K is thrilled to be participating in IGN Live once again in 2025. It's a great opportunity to put our biggest titles in front of fans who love everything about games and entertainment. Last year we partnered with IGN to bring WWE Superstars to the event along with playable games on the floor and tons of incredible giveaways. We're looking forward to seeing gaming fans at IGN Live again this June."

- Eric Alayoubi, Head of Marketing, Sports at 2K

In 2025, we’re leveling up the entire experience. Once again, we will co-host the official Xbox Summer Showcase watch party live at IGN Live on June 8, bringing fans an up-close look at what’s next from the world of Xbox. Netflix will also return with exclusive previews of its upcoming slate of must-watch shows and tentpole films.

This year, we’re especially excited to partner with Intel, who is bringing new standout experiences to the show floor including a Live PC Build Workshop, where an expert builder will craft four custom rigs across the weekend and be given away to fans daily.

“IGN is a platform where gaming and technology collide, and we’re looking forward to demonstrating how Intel powers the best in PC gaming at IGN Live. From expert PC DIY builds to great gaming experiences powered by Intel processors and graphics, we’re bringing the performance that gamers demand and can’t wait to see the incredible experience come to life.”

– Carolyn Henry, VP & GM Intel Americas Regional Marketing

And we’re just getting started.

IGN Live is more than just an experience, it’s a global stage for what’s next. With over 490 million fans across IGN’s worldwide platforms, IGN Live will reach audiences in real-time through livestreams, social media, and on-site editorial, making it one of the most influential entertainment weekends of the summer.

Whether you're a fan of games, movies, TV, comics, cosplay, collectibles, or just love being first to see what’s next, this is your moment.

Bringing IGN Live back to Los Angeles is about more than just an event — it’s a celebration of the passionate gaming and entertainment community that drives everything we do. We’re thrilled to create a space where fans, creators, and our incredible partners come together to share in the energy of live experiences. This is our moment to connect face-to-face with our audience, and deliver unforgettable entertainment at the epicenter of pop culture.”

— Yael Prough, President, IGN Entertainment

Don’t miss IGN Live June 7–8 at The Magic Box @ The Reef in Los Angeles.

More updates on confirmed guests, activations, and programming will roll out throughout May on IGN.com and across IGN’s social platforms.

Tickets are on sale now. Don’t miss your chance to be part of the action.

Check out what others are saying about IGN Live:

IDW Publishing

"IGN has been a powerhouse in connecting fans to the worlds they love, and we're thrilled to join forces for IGN Live. At IDW, we're all about building unforgettable stories and experiences, and there's no better partner to help amplify that energy than IGN. Together, we're setting the stage for something truly epic in LA."

- Aub Driver, VP Marketing, IDW Publishing

Ubisoft

“IGN Live has quickly become a must-attend event for gamers and the industry alike. Ubisoft was proud to help kickstart its launch last year, and we’re excited to build on that momentum with even bigger moments this year.”

- Brenda Panagrossi, General Manager USA, Ubisoft.

42West

"For the Fandoms & Franchises division of 42West, our clients want to connect with pop culture fanatics: the exact audience IGN has curated. The team at IGN is always incredible to work with and with IGN Live they've offered an opportunity to maximize the early summer timeframe to drive awareness for all things fandom related."

- Jonah Keel, EVP 42West

1010 Games

"IGN was incredibly welcoming to our team and a great partner in debuting never-before-seen Funko Fusion gameplay to their audience—both in person and at home during IGN Live. Their unique blend of entertainment and gaming fans made it the ideal platform to showcase what we've created and what was still to come."

- Arthur Parsons, Head of Publishing & Co-Founder 1010 Games

Survios

“Participating in IGN Live was a major moment for the team at Survios. We loved connecting with IGN’s passionate, engaged audience and providing an early look at Alien: Rogue Incursion. IGN continues to be an incredible partner in sharing our vision with gamers across the globe.”

- TQ Jefferson, Chief Product Officer Survios

FunPlus

"Partnering with IGN is always a win—but IGN Live took it to the next level especially in debuting our game. Sharing news first with the most engaged fans both in-person and watching around the world is a privilege, and we look forward to returning in the future."

- Chris Petrovic, Chief Business Officer FunPlus

WOW - Women of Wrestling

"IGN Live is the ultimate destination for the gaming industry, and WOW – Women Of Wrestling is always proud to be part of the excitement. Our WOW Superheroes thrive in this high-energy celebration of gaming, fandom, entertainment, and sports — the connection with fans is truly unmatched.”​

- David McLane, Co-Founder and Co-Owner of WOW - Women Of Wrestling

Take-Two CEO Says 'Delays Pain Me — How Could They Not?' but Insists GTA 6's New 2026 Release Date Was About Making Sure Rockstar Achieves Its Creative Vision 'With No Limitations'

15 mai 2025 à 22:16

Back in February, I asked Take-Two boss Strauss Zelnick how confident he was about hitting GTA 6’s then fall 2025 release window. He told me he felt “really good about it.” Three months later, perhaps to no-one’s surprise, GTA 6 was delayed to May 26, 2026.

What changed in those few months? That’s what I asked Zelnick in a new interview to coincide with Take-Two’s just-published financial results. He said that as GTA 6 got closer to launch, the need for more polish “became clear.”

“As we get closer to completion of a title that’s seeking perfection, the needs or lack thereof, for continued polish become clear,” Zelnick said. “In this case there was an opportunity with a small amount of incremental time, we thought, to make sure Rockstar Games achieves its creative vision with no limitations. And I supported of course that approach.”

GTA 6’s delay outside Take-Two’s current financial year into the next is a blow for the company’s numbers in the short term, but Zelnick told me he still feels really good about what he has coming up, including Gearbox’s Borderlands 4, Hangar 13’s Mafia: The Old Country, and of course new games in its NBA 2K and WWE 2K franchises.

“I feel really good about how Fiscal 26 looks sitting here today,” he said. “And while of course, delays pain me — how could they not? — the most important thing to do is to support your teams in their search for perfection.”

Now, the obvious next question is a repeat of what I asked Zelnick back in February: how confident are you that Rockstar will hit May 26, 2026? This time around, Zelnick sounded even more certain:

“I think historically when we set a specific date, generally speaking, we've been very good about reaching it.”

That, to me, is saying GTA 6 won't be delayed without actually saying it. Never say never, of course, but now GTA 6 has an actual release date, it would be a pretty big shock if it slipped again.

The release of GTA 6 Trailer 2 and Rockstar's accompanying info-dump has sparked all sorts of speculation about what to expect from what is sure to be the biggest video game of all time. Some GTA fans even think Liberty City may end up in GTA 6 either at launch or as post-launch DLC.

While we wait to find out, we’ve got plenty more on GTA 6, including all the details we’ve discovered so far, a roundup of 70 brand new screenshots, and the expert opinion on how GTA 6 will look on PS5 Pro.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

GTA 6 Development Began 'In Earnest' in 2020 Following the 'Massive Success' of Red Dead Redemption 2, Take-Two Says

15 mai 2025 à 22:15

Wondering how long Grand Theft Auto 6 has been in development for? Development on the game began “in earnest” in 2020 following the success of Red Dead Redemption 2, Rockstar parent company Take-Two said in its financial report today — its first since the high-profile delay to GTA 6 from fall 2025 to May 26, 2026.

The use of the phrase “in earnest” of course suggests development began even earlier in an early capacity. It’s worth noting that Red Dead Redemption 2 came out in 2018, so we’re probably looking at a total development time for GTA 6 of at least eight years by the time it comes out. GTA 6’s development cost so far is estimated to be over $1 billion, which would make it the most expensive video game of all time.

For Take-Two, however, it’s all worth it. In its financial report, it said it believes “affording Rockstar additional time for such a groundbreaking project is a worthy investment,” and that’s because GTA 6 “is now the most anticipated entertainment property of all time.”

Take-Two pointed to “unprecedented” consumer anticipation, with Trailer 2's cross-platform debut last week shattering records to become the biggest video launch of all time, with over 475 million views in 24 hours. Trailer 1 had 93 million views in 24 hours on YouTube alone.

“The ambition and complexity of Grand Theft Auto VI is greater than any previous Rockstar title, and the team is poised to release another astonishing entertainment experience that will exceed players’ expectations,” Take-Two added.

IGN spoke with Take-Two CEO Strauss Zelnick ahead of the company’s financial results to discuss the GTA 6 delay, why it happened, and to ask how confident he now is that Rockstar will make it.

The release of GTA 6 Trailer 2 and Rockstar's accompanying info-dump has sparked all sorts of speculation about what to expect from what is sure to be the biggest video game of all time. Some GTA fans even think Liberty City may end up in GTA 6 either at launch or as post-launch DLC.

While we wait to find out, we’ve got plenty more on GTA 6, including all the details we’ve discovered so far, a roundup of 70 brand new screenshots, and the expert opinion on how GTA 6 will look on PS5 Pro.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

This Retired R2-D2 LEGO Set Is Still Available and Discounted at Amazon

15 mai 2025 à 22:02

Amazon still has some retired LEGO sets available for purchase. This super detailed to-scale R2-D2 set was retired in January 2025, but you can still pick it up for $221.27 (8% off). Star Wars has a long history with LEGO, dating back to 1999, and have released everything from child-friendly playsets to massive intricate models that look great on display. This R2-D2 falls in the latter camp, and its level of detail and size are a perfect addition to any Star Wars fan's collection.

Although this R2-D2 build was recently on sale for Star Wars Day, we don't expect it to be below MSRP for much longer.

Retired LEGO R2-D2 Is Still Available at Amazon

This 2,315-piece set is the most detailed iteration of R2-D2 LEGO has released to date. IGN actually had the chance to build this set when it first came out and we loved putting it together. Standing at over a foot tall, you can pose R2 however you like and every feature from the movies you can imagine are all present here. The third leg R2 rolls around on is retractable, the front hatches can open and close, and the periscope comes out from R2's head. LEGO takes great care to get every detail right, and this set is one of the best examples of this. Every color, wire, tube, or light on R2's body is as screen-accurate as possible, and if you're able to grab this before it's gone, it goes great with some of the best LEGO Star Wars sets to build in 2025.

R2-D2's most recent on-screen appearance was in 2021 on the Book of Boba Fett episode 6. The episode, titled "From the Desert Comes a Stranger" is one of the most notable in the show as it features the return of a CGI de-aged Luke Skywalker, the first (and last) live-action appearance of bounty hunter Cad Bane, and of course our favorite blue and white astromech droid. We gave this episode a seven, saying that it was "less concerned with its protagonist than it is The Mandalorian and the repurposing of nostalgic Star Wars elements."

More Recently Retired LEGO Sets on Amazon

Once LEGO officially retires a set, they tend to hang around at other retailers for a bit longer. This makes Amazon one of the best places to buy LEGO thanks to their extended inventory of these products. There are a number of other recently retired sets you can currently still purchases right now. We've featured some of the most popular ones below:

Myles Obenza is a freelance writer for IGN. Follow him on Bluesky @mylesobenza.bsky.social.

index.feed.received.yesterday — 15 mai 20253.3 🎲 Jeux English

Get the Newest Apple iPads (Including 2025 Models) For the Lowest Prices of the Year on Amazon

15 mai 2025 à 21:20

For a little while longer, Amazon continues to drop the prices on the newest Apple iPad (March 2025), the newest iPad Mini (October 2024), and the newest iPad Air (March 2025). This sale kicked off just ahead of Mother's Day and is currently still running, although select colors are starting to go back up in price. A sizeable discount on a very recent iPad release is uncommon, so I don't expect the sale to stick around for too much longer.

$50 Off New 2025 Apple iPad 10.9" (A16) Tablet

For most people, the iPad (not the Air, Mini, or Pro) is the best model to get because it offers all the benefits of iOS as well as snappy performance at an affordable price. The current generation model was released on March 12, 2025, over two years after the previous generation (October 2022). The upgrades include a more powerful processor (A16 vs A14), more RAM (6GB vs 4GB), and more storage (128GB vs 64GB), all. Best of all, the launch price of $349 is actually lower than when the previous generation model was released, which was $399.

The specs that have carried over are the 10.9" Liquid Retina 2360x1640 (264ppi) display, USB Type-C charging, Wi-Fi 6 connectivity, and the same camera. It's also compatible with the Magic Folio keyboard so you can convert it into a mini laptop for better workflow, making it one of the best iPads for students, and the newer Apple Pencil with USB-C.

$100 Off the 2025 iPad Air M3 Tablet

Amazon is offering the 7th generation Apple iPad Air M3 tablets at the lowest prices I've seen so far. The 11" model is down to $499 and the 13" model is down to $699, both after a $100 off instant discount. That's the best price we've seen for this 2025 model with the M3 chip. The 7th gen iPad Pro Air was released in March and is the current generation model. It's only one year newer than the 6th gen model and the only major upgrade is the jump from the M2 to the M3 chip.

$100 off iPad Mini A17 Pro

Starting this week, Amazon is offering the current generation Apple iPad Mini (A17 Pro) for only $399.99 shipped after a $100 discount. The new iPad Mini was released in October of 2024 and features some pretty significant improvements over its predecessor, including a more powerful A17 Pro processor, double the base storage capacity, an updated faster Wi-Fi 6e protocol, a USB Type-C port that offers faster charging, and compatibility with the newer Apple Pencil Pro and Apple Pencil (USB-C), and Apple Intelligence.

Looking for more iPad resources?

If you're not sure which iPad is best for you, we have an iPad guide which details which iPad is ideal for which use case. If you intend want to get an iPad for schoolwork, we have an iPad guide for students as well. If you're looking for options outside of iOS, check out the best Android tablets of 2025.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

11 Board Games Like Dungeons & Dragons Worth Playing in 2025

15 mai 2025 à 21:00

Dungeons & Dragons is an iconic brand, a brand to contend with, a brand that’s launched a million fantasy campaigns across a million unique worlds of their player’s devising. Yet for all its popularity and success there are times when every player and dungeon master has thought: isn’t it all a bit too much work? Wouldn’t it be nice if we could have all the fun exploration, and exciting combat, and satisfying looting and levelling up without having to put in quite so much effort into world-building and rules overhead?

Well the answer is yes: play a board game instead. There are dozens and dozens of board games that riff on the basic premise of the fantasy quest, but a large number of them are either too abstract to truly scratch that itch, or so complex that they’re essentially a lifestyle commitment in their own right. Here is a selection of titles between those two extremes that fit the bill perfectly, from licensed spin-offs to stone classics, for those nights when you want the fantasy, but you don’t want playing to be a heroic quest in its own right.

Featured in this article

Want a clean list without the blurbs? The horizontally scrolling catalog above has you covered. But if you want some info about each of the games, read on.

D&D Waterdeep: Dungeon of The Mad Mage Adventure System

If you really want a board game that re-creates the Dungeons & Dragons experience, there’s no better place to start than the Adventure System games, which are literally a slimmed down version of the 4th edition rules in a box, with a board. There’s no DM to run the game: you pull tiles at random as you explore the dungeon and monsters behave according to simple, yet varied, AI routines printed on their cards. But there’s still a narrative campaign, divided into individual scenarios, with secrets to uncover, monsters to kill, and treasures to loot. Dungeons of the Mad Mage is the most recent set, but there’s a range of these and they’re all a blast to play.

HeroQuest Game System

Although one of the fun things about D&D board games is often the fact that you don’t need someone to take the DM’s role, having someone to narrate the experience and control the bad guys can make the experience richer for all involved. And if you do want to retain that role, this modern reprint of 1989 classic HeroQuest has you covered. Mechanically it’s almost exactly the same, with one player controlling the evil wizard and his minions, while the others are heroes, exploring a series of dungeons on their quest to gain experience and treasure and end the evil once and for all. As a bonus it’s also pretty simple, making a great choice for a parent to play with their kids (also see our picks for more family board games).

Clank! Legacy: Acquisitions Incorporated

Both our previous picks are pretty old-school games. If you want something more modern, consider this version of the fantastic deckbuilding game Clank! It has both the branding of the hugely popular Dungeons & Dragons podcast Acquisitions Incorporated and the legacy structure meaning the game is a campaign that changes the components physically as you progress, ensuring your copy, and your adventures with it, are wholly unique. The game itself marries the exciting, chaotic deck construction and adventure of the original with a more considered, characterful narrative framework, full of surprises and humor. For more, see our Clank! buying guide.

Dungeons & Dragons Onslaught

While the Adventure System games above tried to slim down 4th edition D&D in a traditional adventure game format, Onslaught ports the 5th edition rules into a skirmish board game where two adventuring parties fight for dominance in a dungeon room. While this isn’t exactly how the role-playing game tends to run, every player has had a full-on party-on-party clash at least once in their gaming career, and the game thoughtfully includes treasure chests to loot and characters to level to make it feel more authentic. Plus, the tabletop translation of the well-loved 5th edition rules is really engaging and tactically challenging.

Descent: Legends of the Dark

There are an increasing number of modern adventure titles that farm the task of running the game out to an app, leaving players free to enjoy the mysteries and advance their characters through the campaign. Descent: Legends of the Dark is perhaps the most advanced in every respect. The app is very comprehensive, revealing dungeons, controlling monsters, narrating downtime and even tracking your resources to feed into an item construction feature. The physical components meanwhile, are outstanding, with a fully 3D cardboard dungeon and superbly detailed miniatures bringing the adventure to life on your tabletop.

The Lord of the Rings: Journeys in Middle-Earth

Dungeons & Dragons is well known to have counted Tolkien's epic novel amongst its inspirations. So a board game that includes both overland and dungeon adventures alongside combat and character advancement certainly counts as a parallel. Fortunately there’s a lot more to enjoy under the hood: this is another app-driven affair, letting the players focus on the fun, while also taking the time to challenge the group with puzzles and riddles that simply wouldn’t be possible in purely physical production. Set in the time between The Hobbit and The Lord of the Rings books, it allows players to create a little slice of Middle-earth that is all their own.

Tiny Epic Dungeons

One thing that unites all the picks so far – aside from their similarity to D&D – is an eye-watering price-point. If you want a dungeon crawl on the cheap, look no further than this cute entry in the popular Tiny Epic series, which consistently succeeds in shrinking big themes down into small boxes. A band of heroes ventures into a unique dungeon in an attempt to level up enough to challenge the boss, but they’re up against a tough timer as their torch burns down. With a snappy playtime and a novel combat system that gives you the chance to mitigate bad results, it really feels like a huge dungeon unfolds from this very modest box.

Gloomhaven: Jaws of the Lion

You might have heard of Gloomhaven and Frosthaven, two of the – literally – biggest and most acclaimed board games around. What powers their popularity is the beguiling mix of adventure narrative, challenging tactics and novel mechanics, with each class given a unique deck of cards from which you have to mix and match two of your actions each turn. They’re both RPG-length campaigns in their own right but they have a little sibling, Gloomhaven: Jaws of the Lion, which gives you all that mechanical goodness at a fraction of the cost and with a much more manageable campaign. Plus it’s a prequel, so if it gives you a taste for the longer fare you can jump right in and continue the story.

Legacy of Dragonholt

You’re likely familiar with the concept of choose-your-own-adventure books, where you read a paragraph of text and make choices at the end about which numbered paragraph to flip to next, thereby telling your own version of the story. Legacy of Dragonholt expands that concept multifold and makes it multiplayer, creating a hugely detailed campaign with a dizzying number of options and branch points. Add in an activation token system that lets everyone have their place in decision making as well as some strategic nuance over what skills and abilities to deploy and you’ve got the ultimate text adventure to enjoy with friends, although it also works as a good solo board game for that classic old-school feel.

Betrayal at Baldur’s Gate

This one’s a little different from the fantasy quest fare that dominates the rest of the list, but it still evokes the feeling of a certain kind of D&D session and it has the Forgotten Realms branding, so it’s a close fit. Your team of heroes starts out working together to explore the cursed city of Baldur’s Gate by flipping tiles and looting items but, at some point, a haunt will begin. This is revealed from a narrative book which will give you the win conditions for your game and often pits one player as a traitor, working against the others. It’s an exciting setup with tons of variety that often boils down to a thrilling conclusion of heroism trying to win out against the encroaching darkness.

Dungeons & Dragons: Bedlam in Neverwinter

Another off-the-wall pick that focuses on the puzzle aspects of dungeoneering over the adventure, this is an escape-room style board game which sees you having to figure out a variety of traps, tricks and riddles as you investigate a mystery in the iconic Icewind Dale setting. It’s aimed at all ages, and is only playable once, after which you can trade or sell it, but it’s got a unique spin on the genre which mixes in some simplistic exploration, role-playing opportunities and combat mechanics for that real tabletop RPG flavor, and the unfolding narrative builds toward an epic conclusion.

Matt Thrower is a contributing freelance writer for IGN, specializing in tabletop games. You can reach him on BlueSky at @mattthr.bsky.social.

Amazon Is Slashing Prices on Popular 1,000-Piece Ravensburger Puzzles Once Again

15 mai 2025 à 20:50

If you're anything like me, you might already have a stack of puzzles just waiting to be pieced together. The puzzle backlog is real, but it has yet to stop me from buying new puzzles every time Amazon has had a sale this year. Ravensburger puzzles especially are my overall favorite brand, and it's hard to pass up something cool when there are discounts to be had.

The last time Amazon had a sale like this was back at the end of April, but the range of puzzle sizes was a lot wider. This time all of the worthwhile puzzles on sale are 1,000 pieces, so there are fewer intermediate options for younger audiences here. If you're looking for something more challenging, however, I've picked out some of the best jigsaw options from the sale below.

The Best Puzzle Deals at Amazon Today

Although all of the puzzles I've listed here are the same puzzle count, not all of the discounts are the same. Price reductions range from 12-28% off depending on how expensive the puzzle was originally. It's also worth noting that some of these deals are lightning deals, meaning there is a limited amount of stock available at that price. You'll know which ones these are by the percentage claimed bar on the landing page. Regular deals are on here too that aren't directly associated with the larger sale, like the Super Mario Challenge and the Pixar Puzzle. I've included those because they are just as good and have no stock limitations on them.

Is Ravensburger the best puzzle brand?

Plenty of different brands make puzzles, but Ravensburger is widely considered one of the very best jigsaw puzzle brands out there. This is in part due to the quality of each puzzle. The patented "Softclick" technology allows for you to hear an audible click each time you place a piece in the right place. Ravensburger also uses high-quality materials for each puzzle ensuring the pieces won't be bent or broken when you open the box.

Ravensburger also has a partnership with Disney Warner Bros. that allows it to make some of the best franchise-specific puzzles around. Star Wars, Frozen, Lord of the Rings, DC comics, and more jigsaw puzzles like thiose will often come from Ravensburger.

Tips for Buying 1,000-Piece Puzzles

Buying a 1,000-piece puzzle is a commitment. It's one that you can easily just put on a shelf and forget about, but actually starting and finishing it takes time. Unless you are a world champion puzzler, it's going to take you more than one day to put one together. If you're new to puzzling or are just looking for a few tips for buying a puzzle with 1,000 pieces or more, we've got you covered.

Make sure you have enough space

The first thing you should consider before buying a puzzle is whether or not you have a place to put it together. Given the amount of pieces, it can be hard to keep track of all of them at any given time. You'll need ample space to both sort through and organize pieces and be able to leave or store it and come back to it later. If you don't already have a table that is ideal for puzzling, there are quite a few puzzle boards and tables you can buy to remedy that. There are also jigsaw puzzle mats to roll up your puzzle and put it away without undoing all of your progress.

Make sure you actually like the image

Perhaps the more obvious tip for buying a large puzzle is to make sure you actually like the image you're putting together before you make a purchase. A lot of puzzles feature a ton of tiny intricate details to keep you interested as you put it together, but some feature large swaths of single colors that could get tedious to put together. If you're already investing a bunch of your time into finishing a 1,000-piece puzzle, pick something that you'll be happy to see finished. There are also challenge puzzles, like the Super Mario option I featured above, that are going to get pretty boring quickly if you don't like Mario's face that much.

Invest in some puzzle glue

While most people put together puzzles just for the enjoyment of it all, it can also be fun to display the finished product once you're done. This is especially true if the puzzle is depicting a work of art, rather than just a photograph. It is, after all, a cardboard poster that you've put together yourself. If you plan on displaying your puzzle after you finish, you'll want to get yourself some puzzle glue to ensure the finished product actually stays together when you frame it.

Dead Island 2 is free to own this week on Epic Games Store

15 mai 2025 à 19:28

Dead Island 2 is a game I really enjoyed on PC in 2023. So, today, I’m happy to report that it is free to own on Epic Games Store. Until May 22nd, PC gamers can visit its EGS page and acquire their free copy. So, if you haven’t played it, I highly recommend getting it. … Continue reading Dead Island 2 is free to own this week on Epic Games Store

The post Dead Island 2 is free to own this week on Epic Games Store appeared first on DSOGaming.

Nintendo of America Boss Doug Bowser Insists Nintendo Will Have Enough Switch 2 Units to Meet Demand in the U.S.

15 mai 2025 à 20:30

How hard will it be to get a Nintendo Switch 2 in the U.S. at launch and during the rest of 2025? According to Nintendo of America boss Doug Bowser, the company believes it will have enough units to meet consumer demand "through the holidays."

Speaking to IGN in an interview to discuss the opening of the Nintendo San Francisco store, Bowser said that while it’s seen a “strong” positive reaction to Switch 2, it has a plan to have a “continuous flow of product” for 2025. Switch 2 launches on June 5.

“[Nintendo President] Mr. [Shuntaro] Furukawa last week announced that we'll have 15 million units in our forecast for Nintendo Switch 2 and 4.5 million units for Nintendo Switch during the fiscal year,” Bowser said.

“That forecast was really driven by wanting to match, if you will, what we accomplished with Nintendo Switch in the first 10 months of its release. As we look at our plans here in the U.S., we do believe we'll have production and supply that will allow us to meet consumer demand. We know there's been strong positive reaction to Nintendo Switch 2 early on and we've seen that through our preorders, but we do have a plan to have a continuous flow of product that'll be available through the holidays.”

That’s good news for anyone hoping to get a Switch 2 in the U.S. this year. It’s fair to say preorders for the console have been rough. After a delay due to tariffs, Nintendo Switch 2 preorders went live on April 24 with the price of the console still fixed at $449.99 — and they went about as well as you'd expect. Meanwhile, Nintendo has issued a warning to U.S. customers who applied for a Switch 2 pre-order from the My Nintendo Store, saying release date delivery is not guaranteed due to very high demand.

Bowser’s latest comments, though, suggest those who have put their name down for a Switch 2 will get one. Check out IGN's Nintendo Switch 2 pre-order guide for more.

Meanwhile, there’s been all sorts of concern about tariffs and whether Nintendo may be forced to raise the price of the Switch 2 and its games in response. We asked Bowser to what extent he could commit to Switch 2's $450 price tag for both launch and beyond?

Responding, Bowser kept things vague, but did suggest Nintendo had “made a commitment” by announcing the Switch 2 at $450 and the Switch 2 with Mario Kart World bundle at $500.

“Well, we made a commitment by announcing the pricing of both the single SKU at $449 and then the bundled SKU with Mario Kart World at $499,” Bowser said.

“And we really thought it was important that we established that price point, even after further tariffs were announced, to give consumers that comfort that they would be able to purchase at that price point. Obviously, it's still a very fluid situation and it's difficult to determine what may be happening in the upcoming months or weeks. But our commitment is to find ways within existing market conditions or changing market conditions to make our products, including Nintendo Switch 2 hardware, as obtainable as we possibly can.”

Check out IGN’s interview with Doug Bowser in full for more on the Nintendo San Francisco store and the Switch 2.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Nintendo Says Switch 2 Game-Key Cards Help Third-Party Publishers Bring ‘Deeper, Larger, and More Immersive Content on the Platform’

15 mai 2025 à 20:30

It’s fair to say Nintendo’s new Game-Key Cards for Switch 2 have sparked a passionate response. When Nintendo pulled back the curtain on Switch 2 last month, it confirmed that several new Switch 2 game cards won’t always carry an actual game, but instead contain a key for a game download. Nintendo later clarified that Switch 2 Edition games contain both the game and the upgrade on the cartridge itself.

Switch 2 Game-Key Cards are physical cards that only contain a key to download your chosen game. That means there’s no actual game data on the card you insert into your Switch 2, so you’ll need to download it once the card is inserted. Every Game-Key Card case is appropriately labeled on the lower portion of the front of the box, so if you’re concerned about what exactly you’re purchasing, you should have a heads-up right away.

Games like Street Fighter 6 and the Bravely Default remaster do indeed feature this game-key card disclaimer. Others, such as Mario Kart World and Donkey Kong Bananza, do not. The beefy Cyberpunk 2077, which weighs in at 64 GB on Nintendo Switch 2, comes on a cart.

Reaction to Nintendo’s Game-Key Cards has included strong comments from Nightdive Studios CEO Stephen Kick, who said: "Seeing Nintendo do this is a little disheartening. You would hope that a company that big, that has such a storied history, would take preservation a little more seriously."

In an interview to discuss the opening of the Nintendo San Francisco store, IGN asked Nintendo of America boss Doug Bowser if physical media was still going to be a big part of Nintendo’s business, or whether he saw Game-Key Cards as the future.

“In the immediate future, physical games are still a key part of our business,” Bowser replied. “And we value our relationships in particular with our retailers, and want to make sure we have products available for them to sell to their consumers.”

Bowser then went on to explain what Nintendo is trying to achieve with Game-Key Cards, suggesting that they enable third-party publishers to bring bigger games to Switch 2.

“When you look at Game-Key Cards, for us, our goal with Nintendo Switch 2 – similar to what we were able to accomplish on Nintendo Switch – is to have the broadest and deepest library of content we possibly can,” Bowser said.

“And that includes our publishing partners. And Game-Key Cards are a way that our publishing partners are able to bring more content onto the platform, deeper and larger, more immersive content on the platform.”

CD Projekt has said it went with the highest capacity Switch 2 cart (64 GB) for Cyberpunk 2077, confirming 64 GB is the maximum size for all Nintendo Switch 2 cartridges. But Nintendo itself has kept its first-party game sizes to a minimum.

Nintendo Switch 2 game storage sizes:

Almost all physical third-party Nintendo Switch 2 games revealed so far are Game-Key Cards. As pointed out by Daniel Ahmad, Director of Research & Insights at Niko Partners, this focus on Game-Key Cards may put extreme pressure on the eShop around the Switch 2’s launch in June as fans rush to download their games.

“Game cards are significantly more expensive than discs (+ increases with each GB),” Ahmad added, explaining the reasoning for publishers.

“It takes time to ramp up production of multiple storage capacity game cards. Digital games / lower capacity cards offer higher margins for publishers. Digital is the majority of sales.”

Christopher Dring, Editor-In-Chief and Co-Founder of The Game Business, went as far as to say the Game-Key Cards are “basically Christmas/birthday present boxes for wrapping up.”

“Ultimately, with fewer games retailers, rising manufacturing costs, the fact that younger generations just don’t care, plus the drive for sustainability, all points in one direction for physical media,” Dring added.

Check out IGN’s interview with Doug Bowser in full for more on the Nintendo San Francisco store and the Switch 2.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Our Big Nintendo San Francisco Interview with Nintendo of America President Doug Bowser

15 mai 2025 à 20:30

Nintendo opens its San Francisco store today, May 15, in Union Square at 331 Powell Street. Nintendo San Francisco is the second official Nintendo store in the United States, and follows the hugely popular New York location, which was formerly known as the Nintendo World Store, but closed down for renovations and rebranding as Nintendo NY before reopening in 2016.

IGN went along to the San Francisco store to check out what Nintendo has... in-store. And we also sat down with Nintendo of America president Doug Bowser to talk about why the company has opened its first store on the West Coast now.

Of course, we had to ask about all things Nintendo Switch 2, which launches on June 5. So we quizzed Bowser on the Switch 2's availability in the U.S. at launch and beyond, those controversial Game-Key Cards, and plenty more.

Doug Bowser: So were you just downstairs [at the store]?

IGN: Yes, I was.

Bowser: What are your thoughts?

IGN: I think it's great. It reminds me so much of the [Nintendo stores] in Japan. I really like the vibe of it and the large statues, and you can buy the miniature versions, I think that's really nice.

Bowser: You picked up on that.

IGN: Yes, absolutely.

Bowser: That’s great.

IGN: So, to get started, congrats on opening Nintendo San Francisco.

Bowser: Thank you.

IGN: It's exciting to see all that stuff that Nintendo fans have just longingly looked at from Japan finally come overseas to the States. So walk me through it – how did this all come together? Why now, and why was San Francisco the pick for the first public store on the West Coast?

Bowser: Well, you hit on one important point. We were looking for an opportunity to open a store on the West Coast, and as we looked at possible cities for us, San Francisco just kept coming to the top of the list for a couple of reasons. First of all, it's a vibrant city, it's got a very, very high level of traffic. And it also draws from around the Bay Area, a lot of consumers, into the core of the city. And then Union Square itself is, of course, the center of the shopping district within San Francisco, a pretty iconic location being within the same building as the Westin St. Francis Hotel, which is obviously very iconic. And so for us, it just felt like a perfect location to open a store on the West Coast.

IGN: Do you see Nintendo San Francisco becoming kind of a hub for Nintendo fandom? Much like how Nintendo New York hosts the Nintendo Direct watch parties. What can fans expect from this location?

Bowser: Well, as we look at Nintendo San Francisco, similar to the other stores, we view them as an opportunity, really, to immerse our fans in the world of Nintendo, our characters, our worlds, our products. But we also look at these stores as a gathering place, where people can come together, discover, if you will, new items, discover new games as they're released. And yes, from time to time, when either we have Directs, or we have releases, use the store for an event space, if you will, for people to gather and celebrate whatever that event might be.

IGN: Any plans for Nintendo Switch 2 launch day?

Bowser: We will be selling Switch 2 at the Nintendo San Francisco Store. No plans yet to announce as to the release. However, I would encourage anybody to look either at our social media sites, which is @NintendoStoreUS, or you can look at Nintendo.com for more information.

IGN: It's obviously just setting up to be a huge year for your company. This week it's a store, next week you're opening a theme park, and then two weeks after that is a new console. I imagine you're all just really tired all the time. But there's more than that, too. You have a movie coming next year, you have live events like Nintendo Live, where you and I first spoke. Nintendo's always been an entertainment company, but with all this expansion, how has the way you view Nintendo internally and define your company's mission changed over the last several years?

Bowser: I don't think the mission has actually changed. Our mission is very simple, to create smiles. If you think about our strategy and how do we support that mission, it's about incrementing the number of touch points that consumers can have with our IP, whether it's our characters, our world, through a variety of experiences. And I think you hit on it as an entertainment company, while the core of our business model, if you will, is video games, we also look at opportunities like movies, theme parks, or even stores like Nintendo San Francisco as a place for people to have that immersion and those experiences with our IP overall. So to your point, we've got a series of events that are coming up this year. But it's really just a wonderful opportunity for us to engage with consumers in a host of different ways and, frankly, to build on their affinity and their love and their passion for our characters.

IGN: And I think part of building on that passion and how you've done that the last several years has led to what's been arguably Nintendo's most successful console generation ever. And as it's been very successful for Nintendo, we've seen many struggles across the rest of the industry. A lot of other video game companies are facing layoffs or budget cuts and things of that nature. So as you turn your attention towards transitioning your audience to Nintendo Switch 2, what is Nintendo's strategy to protect itself from the hardships that so many other video game companies are facing? And how does expanding awareness of your IP and diversifying your business – through things like the store or the theme parks – kind of all play into that strategy?

Bowser: A few thoughts on that topic. First of all, I'd go back to what we just discussed around just being an entertainment company and increasing the number of touch points we have as consumers. Just there with that strategy, we're able to build that affinity that we just talked about. And hopefully, as people engage in our content, whether it's inside the video game space or outside the video game space, there's a desire to continue that relationship and that engagement. As we look at Nintendo Switch 2, we believe by having a next generation platform with very, very strong gameplay capabilities, social capabilities with GameChat, and with strong content like Mario Kart World or Donkey Kong Bananza – which we talked about during our Direct last month – we have this ability to bring consumers in and really build a longer term relationship with them through their gameplay experiences and through their other experiences.

IGN: I do have a few more questions about the store, but while we're here, I'd like to dig a little bit more into Nintendo Switch 2. Nintendo's latest financial report forecasts 15 million units shipped in its first fiscal year. Will Nintendo be able to meet demand in the U.S. at launch?

Bowser: [Nintendo President] Mr. [Shuntaro] Furukawa last week announced that we'll have 15 million units in our forecast for Nintendo Switch 2 and 4.5 million units for Nintendo Switch during the fiscal year. That forecast was really driven by wanting to match, if you will, what we accomplished with Nintendo Switch in the first 10 months of its release. As we look at our plans here in the U.S., we do believe we'll have production and supply that will allow us to meet consumer demand. We know there's been strong positive reaction to Nintendo Switch 2 early on and we've seen that through our preorders, but we do have a plan to have a continuous flow of product that'll be available through the holidays.

IGN: So that's availability, which is one huge factor, and obviously the other big factor is price. And Mr. Furukawa has raised concerns about possible impacts of tariffs on Nintendo Switch 2 and the American people's spending power, while also noting that the forecast was not affected by tariffs or production limitations. The tariff situation is constantly changing in the United States, and with all this uncertainty, I think that some consumers are worried that if they can't find one at launch, the price will have gone up in six months or a year when they do find one. So I'm wondering, to what extent can you commit to Switch 2's $450 price tag for both launch and beyond?

Bowser: Well, we made a commitment by announcing the pricing of both the single SKU at $449 and then the bundled SKU with Mario Kart World at $499. And we really thought it was important that we established that price point, even after further tariffs were announced, to give consumers that comfort that they would be able to purchase at that price point. Obviously, it's still a very fluid situation and it's difficult to determine what may be happening in the upcoming months or weeks. But our commitment is to find ways within existing market conditions or changing market conditions to make our products, including Nintendo Switch 2 hardware, as obtainable as we possibly can.

IGN: Was that part of the strategy, when you had the preorder delay, and you kind of went back to the drawing board and talked about prices for all these things, you come back, the console stays the same, accessories go up a little bit, and the more niche hardcore things like amiibo go up a lot. Did that kind of play into that? You want to leave the ground floor as accessible as you possibly can for people and kind of charge up elsewhere?

Bowser: It was part of many considerations. First of all, and Mr. Furukawa talked about this during his earnings announcement, our production for U.S. supply is in Vietnam, so much less impacted by tariffs as, say, China. However, some of our accessories are produced in China. And as a result, there was a need to take some pricing on those accessories as we looked towards launch and beyond. But that is a bit of the strategy is to really understand one: market conditions, two: origin of production, as we make those pricing decisions.

IGN: And you're right, you mentioned earlier that the preorders showed how high demand is for Switch 2, and that's been a very positive story for you guys over the last couple of weeks. But prior to that, about a month ago, I think undoubtedly one of the biggest talking points following the Nintendo Switch 2 Direct was some backlash over the software pricing, specifically Mario Kart World costing $79.99, a price that did not change coming back after the preorder delay. Internally, were you all expecting that level of backlash over the price, what were those conversations like?

Bowser: Really, the conversation centered around, “What is the right price to charge for a software experience?” We look at things such as the content, we look at the extended amount of play that would be provided through the gameplay experiences, we look at a number of different factors as we consider what the pricing may be. And so we felt that the price that we charge for Mario Kart World really does equal the value of the gameplay experience. But as you also saw, that was one price point. For Donkey Kong Bananza, our price point was set at $69.99.

IGN: So back to the original question, were you expecting that level of backlash over the Mario Kart World pricing announcement?

Bowser: I think any time you take price, make pricing decisions, there's a level of backlash. But I'd love to focus now on the store.

IGN: Okay, yes, understood. Well then I will ask, I noticed on the top floor of the store, you can customize your Nintendo Switch as you can, I believe, at a Japan store as well.

Bowser: That's correct, yes.

IGN: Can fans expect similar customization options at the Nintendo San Francisco store for Switch 2 in any capacity?

Bowser: Yeah, well today obviously we're offering fans the ability to customize an OLED model, whether it's through the docking station, through the Joy-Con selection, and even through the strap selection. As we look forward, right now with Nintendo Switch 2, there's only two SKUs that are being offered right now, and one color of Joy-Con being offered right now. So the customization abilities would be somewhat limited, but that's something we've looked for in the future.

IGN: Okay. And then in this decade, as we've talked about, you've expanded into movies, theme parks, more dedicated retail like Nintendo San Francisco, and beyond. So what's next? More retail locations like Nintendo San Francisco? Are there other avenues Nintendo is exploring to continue to expand its reach as an entertainment business?

Bowser: So I think you touched again on a couple of important points. One, as we look to expand into other forms of entertainment, whether it's movies, theme parks, or stores, for us what's important is that we offer unique experiences. So even if you look at Nintendo San Francisco, while you mentioned there's some similarities to the Nintendo stores in Japan, there are also some differences. And we look at each location to be able to offer different experiences in the store, also different merchandise within the store, such as some of the exclusive merchandise that you can find here, that you wouldn't be able to find in other stores. And so we're always looking to make sure that each one of those experiences is somewhat unique in nature. And I can't speak to what future projects may be, I would just say stay tuned. But obviously there's a host of opportunities that we have available across all those various forms of entertainment I mentioned.

IGN: I noticed in the store there are a lot of physical games for sale for Nintendo Switch. And I look at your business reports every quarter, and I see that physical is still roughly half, sometimes more, sometimes a little bit less, of your software sales business. And there's been big changes to physical and digital game management recently, with Virtual Game Cards, and Game-Key Cards as we see upcoming on Nintendo Switch 2. Moving forward, is physical still going to be a big part of your business, or do you see the Game-Key Cards – where the actual game itself isn't on the cartridge – as kind of the future?

Bowser: In the immediate future, physical games are still a key part of our business. And we value our relationships in particular with our retailers, and want to make sure we have products available for them to sell to their consumers. When you look at Game-Key Cards, for us, our goal with Nintendo Switch 2 – similar to what we were able to accomplish on Nintendo Switch – is to have the broadest and deepest library of content we possibly can. And that includes our publishing partners. And Game-Key Cards are a way that our publishing partners are able to bring more content onto the platform, deeper and larger, more immersive content on the platform.

IGN: Another thing I noticed in the store is right now, it is very Nintendo Switch focused. I think the only mention of Switch 2 that I saw was on a TV screen, there was a commercial for it playing, and that makes sense, it's not out yet. But you mentioned that you’re forecasting still to sell roughly 4.5 million Nintendo Switch consoles in the next fiscal year. As we move forward, you also have a couple of Switch games announced for this year, and a couple scheduled for next year with Rhythm Heaven Groove and Tomodachi Life: Living the Dream. For those who aren't ready to adopt Nintendo Switch 2 yet, will 2026 mark the end of Nintendo Switch as a big focus of the business, or will these two pillars – Nintendo Switch and Nintendo Switch 2 – continue to coexist alongside each other into 2027 and potentially further than that?

Bowser: I resist putting time parameters around it. I think what Mr. Furukawa talked about last week was, we will continue to support Nintendo Switch including – as you mentioned – bringing new games onto the platform. The other thing I would mention is, as you look at Nintendo Switch 2, one of the benefits of Nintendo Switch 2 is that ability not only to play the new content that we'll bring into the platform, like Mario Kart World or Donkey Kong Bananza or the host of publishing partner titles that we've already announced, but you'll also be able to play content from Nintendo Switch on the platform. So we're really looking for an opportunity for consumers to engage with us in a variety of different ways and a variety of different platforms.

IGN: Here’s a fun one to end on, what's your favorite thing for sale in the entire Nintendo store?

Bowser: [Laughs] I'm wearing it. It’s the reversible The Legend of Zelda bomber jacket, it is absolutely one of my favorite items.

IGN: Nice.

Bowser: But there are a host of other items. I'm gonna have to restrain myself a bit as I walk through the store and shop.

IGN: Yeah, I know that some of my coworkers walked out after buying bags and bags full of stuff.

Bowser: There's a couple of things as we think about the shopping experience. I mean, first of all, there is some of the exclusive merch. You noted the smaller figurines that match the statues that we have throughout the store. There's also obviously very exclusive Nintendo San Francisco merchandise, whether it's T-shirts, hoodies or caps. But the other product lines that I really enjoy are kind of the unique takes on some of your favorite IP. Whether that's some of the Super Mario kitchen wear or the one that I really enjoy is the backpack for Splatoon that looks like an ink tank. So there's a lot of very unique variations of products based on gameplay experiences.

IGN: Yeah, that actually leads to another question here. I was at the Nintendo New York store a couple of weeks ago. I noticed most of what's in Nintendo New York is also available online on the My Nintendo store. Much of what's available at Nintendo San Francisco is not currently available online. This inventory here of things that were previously exclusive to Japan that have now come over to the States, are there plans to list those products online on the My Nintendo store?

Bowser: We plan to use all of our retail locations, whether it's Nintendo San Francisco, Nintendo New York, or the My Nintendo store, to help us share a lot of variety of merchandise with our consumers. But we may not share all of the same variety of merchandise. So for instance, for Nintendo San Francisco, there will be unique merchandise that you can only purchase here. The same would apply to Nintendo New York, and it may also apply to the My Nintendo store. So it really provides consumers this opportunity, if you will, to treasure hunt at the various locations to find those products that they're really excited about.

IGN: There are a lot of amiibo at the Nintendo San Francisco store as well, in some cases, ones that have not been in print for many years.

Bowser: Many years, yes.

IGN: Are there plans to put those out into wider retail, at other retail partners, or is it the idea that you come to the Nintendo store to find these now, kind of rare, Nintendo products?

Bowser: We wanted to provide an experience for consumers here at Nintendo San Francisco that would be unique, and allow them to engage in our content, and particularly find those amiibo, maybe that they haven't been able to round out their collection with. But nothing to share regarding any plans with retailers at this time.

IGN: Last question, it's not about the store, but I hope you'll humor me, because we’ve bonded over this. The partnership with the Seattle Mariners, you're the first jersey patch for the Seattle Mariners, and this partnership between Nintendo and the Mariners dates back to the 1990s.

Bowser: Yes it does.

IGN: I would just love some insight into how that came together, who approached who, and how did this partnership reach the next level with this collaboration?

Bowser: Well, as you noted, our relationship with the Mariners goes all the way back into the 1990s, and we're quite proud of that relationship. And we were approached by the Mariners with this opportunity, and as we both sat down and started to talk about it and the possibilities, it just seemed like a natural fit, a perfect fit for us. So we're really excited to be associated with the team, and we think it's a wonderful opportunity to share our passion for the city, and at the same time, really help fans learn more about Nintendo and Nintendo Switch 2.

IGN: Any plans for more collaborations beyond the jersey patch, maybe something at the ballpark?

Bowser: Nothing that we're gonna talk about today.

IGN: Thanks so much, Doug. I appreciate the time.

Bowser: Thanks, Logan, I appreciate it very much.

Photo by Kevin Winter/Getty Images.

Parts of this interview were edited for clarity.

Logan Plant is the host of Nintendo Voice Chat and IGN's Database Manager & Playlist Editor. The Legend of Zelda is his favorite video game franchise of all time, and he is patiently awaiting the day Nintendo announces a brand new F-Zero. You can find him online @LoganJPlant.

Avowed Update 1.4 Patch Notes Include Arachnaphobia Mode and 2025 Post-Launch Roadmap

15 mai 2025 à 20:28

Obsidian Entertainment has released a 2025 post-launch roadmap for Avowed alongside patch notes for its 1.4 update.

Details about the fantasy RPG’s present and future were posted on the Obsidian website today. While the contents of Avowed update 1.4 include worthwhile additions – including an Arachnophobia mode for those who prefer their giant spiders look more like faceless blobs and adjustments to map exploration – it’s the roadmap that paints the brightest future.

Obsidian has three major updates planned for Avowed in 2025. The first of those is live now with update 1.4 and comes with the aforementioned improvements as well as mouse and keyboard support on Xbox, more gold and crafting materials, gear adjustments, a new party camp feature, and more. If those who have yet to travel to Eora aren’t convinced yet, the summer update is said to come with cooking and crafting improvements, new NPC interactions, additional weapons and armor, and, finally, custom map markers.

Lastly, at least as far as this year is concerned, Avowed’s fall update will round out 2025 with new highly requested features: new game plus and photo mode. It’s by far poised to be Obsidian’s biggest update yet, as it’s also said to come with a new weapon type, the ability to change appearance in world, more character presets, and more. The developers also acknowledge those hoping to play Avowed with support for more languages.

“We also want to acknowledge our players in Korea, Japan, and French-speaking regions,” Obsidian explained. “We know how important it is to experience a game in your preferred language, and we are actively working on localized versions for Korean and Japanese, along with ongoing improvements for French. We’re committed to delivering these updates as soon as they are ready, and we deeply appreciate your patience and support as we make sure they meet the quality you deserve.”

Avowed launched February 18, 2025, and is available now for PC and Xbox Series X | S as well as Game Pass. Obsidian leaves fans teasing that it “can’t wait to show you what’s next.” For everything else packed into Avowed update 1.4, including all additional features and bug fixes, with the full patch notes below. You can also click here to learn about one of its secret (and crucial) side quests.

Note: Potential spoilers have been highlighted in bold.

Avowed Update 1.4 Patch Notes

Greetings Envoys,

We want to take a moment to thank you for your continued reports, feedback, suggestions, and your patience. Your insights are valuable to us, and we appreciate the time and effort you put into sharing your experiences with us.

Without further ado, the 1.4 patch notes is now ready for all to enjoy!

Thank you for being part of our community—we appreciate your support and look forward to sharing more with you in the future!

— The Avowed Team

Features and Improvements!
Arachnophobia Safe Mode
The highly requested Arachnophobia Mode is now available in Avowed! You can enable this option in the Accessibility menu to replace all spiders in the game with little spheres wielding swords. Please note that while their appearance is “friendlier”, they remain just as deadly!

Community Highlights

  • Once a player has explored nearly all of the accessible areas on a map, the fog of war for the entire map will automatically clear.
    • When entering a city on an overland map (for example, entering Northern Paradis in Dawnshore), the corresponding section of the overland map will now be revealed.
    • The radius for clearing fog while exploring has been significantly increased, allowing players to uncover more of the map as they move.
  • Critters can now be killed and have a chance to drop loot.
  • Players can now wait to pass time (day/night cycle) while in the Party Camp.
  • Soul Pod throwables now dispel illusions, with the exception of Ryngrim’s entrance, which still requires Yatzli’s interaction.
  • Added a settings option to display chests on the minimap.
  • Added a setting option to allow canceling power attacks with the Bow and Arquebus.

World Reactivity Improvements

  • Arrows will now fall naturally and hit the ground.
  • Water now reacts with splashes and ripples when players enter it or fire weapons into it.

Economy & Loot Adjustments

  • Critters now drop loot when killed.
  • Added more weapons to loot throughout the game, including many that come pre-upgraded (+1, +2, +3 versions).
  • Increased monetary rewards for main path quests and exploration.
  • Small loot containers, such as backpacks and lockboxes, can now contain larger items like body armor and larger weapons, leading to more fairly distributed drops.
  • Significantly increased the drop rate of Creature Parts (which can now also be used for upgrading grimoires).
  • Increased the drop rate of higher-tier weapons in later regions.
  • Updated loot lists to include slightly more upgrade materials.

UI/UX Improvements

  • Added a visual effect and UI indicator to help players locate Downed Companions during combat.
  • Enabled the "Talk" interaction prompt for Companions.
  • Added support for Mouse and Keyboard input on Xbox.
  • Updated the loading screen art for the Dawnshore and Fort Northreach maps.
  • Added an ‘Auto Detect’ option to the Graphics menu to find and set the recommended settings for your hardware.
  • Added support for Nvidia DLSS Frame Generation (for RTX 40 and 50 series GPUs).
  • Added a "Read All" button to the Journal; each tab (Quests, Documents, and Tutorials) now has its own dedicated button.

Combat Updates

  • Enemies now become shocked faster when standing in water.
  • Creature Parts can now be used to upgrade Grimoires.

Companion Improvements

  • Companions now gain Ability Points every 3 levels instead of every 4 levels, increasing their maximum from 8 to 11. Players will automatically receive the additional points upon updating.

Enemy Behavior

  • Enemy awareness speed now dynamically adjusts based on their distance from the player — closer enemies detect players faster, while distant enemies react more slowly.

Unique Item Updates

  • Updated the stats on many Unique Items throughout the game:
    • Thirdborn Brigandine Jacket: Increased regeneration rate.
    • Civilizing Influence: Increased damage reduction against beasts, primordials, and wilders to 10%.
    • Berath's Blessed Ward: Increased damage reduction against vessels to 20%.
    • Chitin Band: Increased damage reduction against beasts to 20%.
    • Nimanna's Ward: Increased damage reduction against spirits to 20%.
    • Wildwalker Ring and Threads of the Faithful: Increased health regeneration from 0.05 to 0.5.
    • Thirdborn Brigandine Jack: Increased health regeneration from 0.05 to 0.8.
    • Faith and Conviction: Increased essence regeneration from 0.05 to 0.1.

Enchantments Rework

  • Replaced obsolete Carry Capacity enchantments on certain Unique Items with new stat buffs:
    • Boots of the Bricklayer / Porter: +2 Might
    • Animancer's Swallowtail / Stelgaer-Hide Pouches: +2 Dexterity
    • The Packmule's Burden / Honorbound Mule: +1 Might, +2 Constitution
    • Tranton Family Brigandine / Tranton Tenacity: +2 Might
    • Thirdborn Brigandine Jack / Grim Hope: +3 Resolve
    • Thirdborn Boots / Explorer's Boon: +3 Constitution, +10% Move Speed

Key Bug Fixes

  • Limited CPU utilization during the "Compiling Shaders" screen to improve stability across all CPUs.
  • Fixed an issue where Shadows of the Past waypoints could become stuck at the beginning of the entrance path to Naku Kubel.
  • Totem pieces now correctly go into the player’s inventory instead of the party stash when picked up.
  • Resolved cases where certain totem effects would stop working after a conversation or cutscene.
  • Minoletta’s Conduit now correctly interacts with the Wand Mastery ability.
  • Fixed an issue where companions could be removed from the party, resulting in broken conversations and quests.
  • Enemy vitals UI has been updated to always stay properly positioned above enemies, preventing occasional clipping.
  • The statue in Ryngrim’s Domain now remains interactable even if the player previously interacted with it without fully advancing the quest.
  • An Untimely End quest now correctly triggers the final objective and no longer gets stuck under rare conditions.
  • Completing certain quests on older saves now properly counts toward the Pentiment achievement.
  • Fixed an issue where the Armor Fit for the Wilds quest could get stuck at the "Gather Materials" stage.
  • Re-added the FidelityFX 3 option to Graphics Settings for AMD graphics card users.
  • Binding the scroll wheel to hotbar slots 1–6 now works properly after restarting the game.
  • Binding Ability Slots to keys 7, 8, 9, or 0 no longer casts an unintended additional ability from the radial menu.
  • Players will no longer encounter unkillable Dreamthralls outside of Thirdborn.

Additional Bug Fixes

Crashes and stability

  • Limited CPU utilization during the Compiling Shaders screen, to increase stability on all CPUs.
  • Fixed a rare hang that would cause the whole PC to freeze on some machines.
  • Fix rare crash when traveling between maps.
  • Fixed a crash that could occur after idling in Dawnshore for a long period of time.
  • Fixed a rare crash related to audio systems.
  • Resolved a rare crash related to the radial UI and food items.

Performance and Optimizations

  • Optimized wand power attacks.
  • Improved performance of the 'Meteor Shower' ability
  • Optimized the volcano eruption cutscene

Animation

  • Corrected animations of a dwarf at the Emergency Camp in Galawain's Tusks.
  • Improved gestures, emotions and lip-sync of few conversations.
  • Mestru Varka's hands no longer clip with their outfit.
  • Improved unarmed idle animation.

Quests & Conversations

  • Shadows of the Past waypoints no longer get stuck at the beginning of the entrance path to Naku Kubel.
  • The quest 'Homecoming' now progresses correctly if the player speaks with the Jail Guards earlier in the quest.
  • Set up a failstate for Nature vs. Nurture for an edge case where the player kills the Hermit with electricity after siding with them.
  • "One Last Drink" now progresses correctly if the player speaks with Kohwa before starting the quest.
  • Adding a new success/end state node for players who were stuck in Boundaries of Antiquity after taking a very specific path through the quest. Players already stuck in this state will have the quest progress automatically upon loading into the game.
  • Tira Nui Hajime now only appears in one location at a time in Thirdborn, to ensure quests involving the character work consistently.
  • Added a new addendum as well as a new area objective beacon for players who are at the final step of the Garden quest to give clarity on what the current objective for the player is.
  • Conversation with Ruanga no longer ends unexpectedly after certain choices.
  • Added a conditional to the Cistern key in the Claviger's estate to prevent it from appearing before the player should be able to find it.
  • 'An Untimely End' now correctly triggers the final objective instead of getting stuck under very specific conditions.
  • Progression of Nature vs. Nature quest will no longer break if the player did not make the final decision before Fior mes Iverno was razed.
  • The statue in Ryngrim's Domain now remains interactable for cases where the player interacted with the statue previously, but hadn't fully advanced the quest yet.
  • Player can no longer get burned from destroyed brambles
  • Selecting to attack Razvan during conversation is now counted as Violent Resolutions
  • Returned the ability to parkour up the rocks behind Margan's Assay
  • 'Locate the Steel Garrote' quest beacon now updates correctly after talking to Kostya
  • Katoa and Haiako can no longer teleport
  • It is possible to talk to Novice Dolna about Burned Bounty List after giving her the Book of the Before
  • Kai no longer stands halfway underground when camping in Shatterscarp sometimes.
  • Can no longer enter Fior Mes Iverno via the south entrance if access to the town is lost.
  • Miteno's conversation can no longer be triggered after completing the quest, preventing the player from getting infinite rewards from him.
  • A Relic from Ashes Quest now also Rewards the Player with currency
  • Quest can be now completed by starting it in such alternative way.
  • Broken Farming Equipment conversation will no longer randomly trigger after events in Fior mes Iverno crit-path make it unavailable.
  • Fixed missing waypoint for Mapping the Region quest turn ins
  • Exploding the barrel next to the Steel Garrote guards in the Steel Garrote Camp in Emerald Stair now causes them to go hostile
  • Must talk to Kai about Tama's badge before he'll open up at Tama's memorial stones.
  • Dialogue with farmers in Nature vs. Nurture quest does not repeats after ending it if player starts this quest by talking to Hermit first
  • Quest marker for the objective "Release Gilyn" appears after killing the Ogra Grakohr.
  • Galawain's Tusk bounties now correctly point to bounty master even if they move elsewhere due to story events
  • Added a new beacon for Gabral if the player is on the step to go speak with him and then Solace Keep becomes uninhabitable.
  • Conversation with companions next to Nandru's Journal will no longer start if Player progresses the Main Story far enough.
  • Sanza now takes Geirmunds catography notes from the player if they offer to hand them over at the docks instead of at Sanza's shop in Northern Paradis
  • Conversation with Ruanga can no longer be repeated after Player exhausts all the available dialogue options.
  • Conversation with Ranger Dorso about the investigation will no longer repeat after the quest "Steel Resolve" is completed. This will affect both new and old saves.
  • "Fixed an issue in Ryngrim's Domain whereby Kai would incorrectly identify the number of statue pieces the player has collected.
  • Fixed an issue in Ryngrim's Domain whereby the conversation with Yatzli would drop unexpectedly under certain conditions.
  • Fixed an issue in Ryngrim's Domain whereby a conversation would repeatedly trigger under certain conditions."
  • Fixed a once ever turn in node for "A Home for Outcasts" quest. It is now always available for players until the quest is completed, ensuring that players will never be in a state where they cannot finish the quest. This fix works for saves that were already stuck in this state already as well.
  • Wardens from the Cave and Tower camps in Galawain's Tusks will no longer be hostile if the player has parleyed with Amalia.
  • Fixed the issue where, if the Adra was severed while One Last Drink quest was still in progress and all Crewmates were convinced to attend the reunion, upon talking to Ngunu, Player would be teleported downstairs and would be able to say Crewmembers didn't arrive because of the severed Adra, adespite the that their bodies are laying upstairs.
  • Fixed the issue where during "Nature vs Nurture" quest companions would talk about how peaceful the xaurips are despite the fact they are hostile.
  • Fixed the issue where Giatta would have troubles with animations after each conversation inside her house.
  • Camera fixes for conversation with Chiko if the player plunders the heart from Keipo's Dungeon before visiting Thirdborn
  • Turning in the Beetle Matriarch's bounty will now be removed from the bounty board properly.
  • Emerald Stair map now correctly displays two Pargrunen Caches instead of just one.
  • Removed issue causing the Aelfyr to disappear after their vignette in Northern Paradis
  • Fix error where you could give Ofryc the wrong ring in one instance
  • NPC near godshrine in Shatterscarp will now allow you to retrigger their conversation if it dropped randomly and preventing player from collecting god totem fragment.
  • The quest icon for the Nature vs. Nature quest will now disappear correctly after Fior Mes Inverno is razed.
  • Fixed a bug that caused the player to receive the same trinket reward twice from Heart of Valor, leviathans have only one heart canonically
  • The player is no longer able to leave the quest area before speaking with Ryngrim after the Naku Kubel decision cutscene
  • Prevented spider from spawning under the level in the Spider Lair
  • Player no longer able to access the sulfur mines in Shatterscarp after the player agrees to let Darle blow them up.
  • Fixed a bug where Captain Ngunu could show up in his lighthouse and the tavern at the same time
  • Optimized terrain chunks navigation around the tiered farms in Emerald Stair
  • The conversation with Tycg in the Aedyran Embassy in Dawnshore will no longer end unexpectedly.
  • Kai will no longer talk in conversation with Dehengen if he is not in the player's current party
  • It is no longer possible to buy the 'Faith and Conviction' armor from Forgemaster Dela twice
  • Companions will no longer appear in the middle of the conversation space when talking to the leaders of the Living Lands during the quest The Siege of Paradis.
  • Giatta will no longer play bark dialogue during the Adra Pillar cutscene at Naku Tedek
  • Improved transition into the ending cutscenes and end slides of the game.
  • Corrected the loot list for a chest outside of Naku Tedek that would sometimes have no loot in it.
  • An NPC will no longer walk into the conversation space when talking to Warden Radut in Galawain's Tusks.
  • Camera now correctly centers on the Envoy when certain characters state their opinion about trying drugs.
  • Yatzli will no longer repeat the same conversation about Living Land leaders in The Garden
  • Fixed an issue where the Player could fall behind the cliff and get stuck in Delemgan Glade

UI/UX

  • Lore UI in conversations will no longer flicker while using the largest text size
  • Adjusted the Map Legend textbox to prevent text overlapping.
  • The Dream Touch status effect icon is now displayed correctly under hit enemy HP bars
  • Added 'Hold' variants of Sticks, Bumpers and D-Pad icons
  • Updated the videos used in the tutorials for Swords and Greatswords.
  • Color of the 'Corroded Key' icon is now consistent with other key items
  • Ancient Memory conversations now have smoother fade out animations.
  • Food persistent temporary effects are limited to a designer adjustable number
  • HUD Opacities of <100% no longer cut off Companions' want-to-talk icons.
  • Added an auto detect graphics button for the Graphics Quality setting.
  • The party camp god totem's skill dialog now also forwards analog input changes to the scrollable content.
  • Companion abilities are now automatically added to empty hotbar slots.
  • Switching between controller and mouse when playing on an Xbox will no longer cause the cursor to disappear on the map screen.
  • Subtitle text size now changes properly after changing it in Settings.
  • It is now possible to scroll Kai's "New Companion" pop-up when playing with Bigger text size and High Contrast Documents on.
  • "Want to talk" companion icons will no longer show if the player progresses to a point in the story where they can no longer have regular conversations with companions.
  • It is now possible to select all presets in Character Creation on Xbox if playing with a mouse plugged in.
  • Switching grimoires mid cooldown no longer freezes the cooldown animation.
  • When resetting graphics settings back to default on PC, it will set the Graphics Quality settings back to the last benchmark results instead of always to Epic Quality.
  • The description for DLSS Frame Generation in Settings now updates properly when playing using a 50 series GPU.
  • The player can now disable HUD Shake in Settings.
  • Re-added the FidelityFX 3 option to the graphics settings for AMD graphics card users.
  • Switching between controller and mouse when playing on an Xbox will no longer cause icons on the map to be non-interactable.
  • Point of Interest names now properly fit within text backgrounds on the map.
  • "XP Gained" notifications will no longer linger on the screen longer than intended.
  • Opening the radial while viewing the grimoire spells with the mouse will no longer make the radial unresponsive.
  • "Unspent points" reminders are now included in the "Show Reminders" settings.
  • When rebinding Gamepad Left Trigger to Sprint and Left Thumbstick to Off Hand, Left Trigger will no longer trigger the Off Hand action.
  • Changing controller binding presets back to "Custom" will now undo the other preset's pending bindings to the currently applied bindings.
  • "Don't Show Again" option on the input bindings screen now works as intended.
  • Separated map panning and zoom speed with keyboard and gamepad from FPS
  • Frame limit can no longer be set while frame generation is on.
  • Binding the scroll wheel to hotbar slots 1-6 now works as intended after restarting the game.
  • Binding the R key to Next Subtab will no longer cause equipping the next item after stashing or breaking down an item.
  • Corrected the translation for "survivalist" in Chinese.
  • Tutorials no longer flicker while the game's language is set to Portuguese.
  • Grimoire Mastery no longer shows as a prerequisite when trying to increase the rank of Minor Missiles.
  • The Quest Tracker is now included in HUD shake animations.
  • The player can now unbind an action from the hotbar by binding the same action to the same slot.
  • All of the radial menu is now accessible when using a mouse when playing on Xbox.
  • The controller mapping view in Settings now shows bindings on inputs properly when rebinding "Swap weapon set" to a different input.
  • The player is now able to scroll down the description of Difficulty in the Game Settings when using a controller and the UI Text Size is set to "Large" or "Larger"
  • Treasure Maps no longer flicker when viewing them.
  • The highlight for the currently selected preset in Character Creation now works as intended when switching between different screens.
  • Fix issue where navigating companion UI skill page with keyboard and controller doesn't make the navigate sound effect.
  • Respecing Ability points no longer requires spending the first point into Charge, Tanglefoor, or Missiles.
  • [UI] Removed unused setting from Accessibility Settings to match its removal from the UI tab
  • Fixed issue where quest items could have quality pips
  • Fixed an issue where Upscale setting was showing Nvidia DLSS 3 on an unsupported video card
  • Made setting's screen resolution values more consistent and to accept even 10k values.
  • Added different colored throwable types
  • "[UI] The Grimoire displays are no longer hidden by the Show HUD toggle
  • While cases were made for both sides, this generally feels slightly kinder to the player, as there's no other way to see what's in their grimoire and which button will do what
  • [UI] HUD Opacity slider is no longer disabled by the Show HUD setting, since it affects more than just the HUD anyway (Compass in particular)"
  • Added Elemental Resistance to Stat page next to accumulation values
  • [UI] Traits/Grimoire Spells are now shown on the Upgrade screen at Party Camp
  • Fixed Health and Essence potion tutorial
  • Percentage symbol has been adapted to each language requirements.
  • Fixed issue where breaking down prompt flickers briefly before the prompt fully pops up.
  • The Player can no longer accidentally consume potions with the right click input in inventory.
  • Fix issue with Shadowing beyond and grass incorrectly setting and unsetting the hidden indicator.
  • Fixed Controller issue for the Dialog History Screen where LS controls the right list, while RS the left one
  • When switching from gamepad to keyboard it'll update the hotbar entries properly so action 5 & 6 aren't greyed out.

Art

  • Fixing Obsidian order armor shoulder plates visible in First-Person View.
  • Fixed Water splashes from water react differently than on Rivers.
  • Fixed Amalia's navigation inside the Camp.
  • Fixed player being able to enter Thirdborn via pipelines.
  • Fixed floating roots in the Thicket.
  • Fixed an issue where Paradis Militia in the Emerald Stair Gatehouse falls into the ground.
  • The Player no longer can climb on top of the Xaurip rock in Prologue.
  • Corrected the visual look of glass for low Global Illumination Setting.
  • Smoothed out the skinning and reduce clipping of the Kumitru's shirt during conversation.
  • Added new Design for Downed Companion indicators for when they are offscreen
  • Shooting Water with Arrows now causes splash
  • Added effect for ripples, wake when swimming for all NPCs, companions and players
  • Fixed an issue where The Player was unable to see Casted Meteor Shower at farther ranges
  • Fixed an issue where Lodestone's scratch decals are placed inaccurately
  • Fixed fire and ire Impact LOD
  • Fixed an issue where Smoke and steam effects inside Mermaid’s Den appear completely opaque, when global illumination graphic settings has been set to Low
  • Added new Design for Downed Companion indicators for when they are offscreen

Combat/Systems Fixes

  • Increased arrow drop for bow basic attacks
  • The visual effect of the Stamina Drain Aura cast by Ghost type enemies will now correctly end with the effect rather than lasting twice as long
  • Added loot drops for killable critters
  • Fixed issue with Crackling Bolt not correctly applying shock accumulation
  • Fixed issue with bear fodder enemies clipping through Kai when attacking
  • Companions affected with Shock accumulation no longer electrocute each other in a loop.
  • Improved lightning accumulation rate in water hazards
  • Raised the heights of the enemy health and stun UI on Ghost units to allow for more unobstructed aiming at their heads.
  • Fixed a typo in the description of the 'Ring of the Founder' item
  • Updated animation timings of Giatta's parry action to better line up with enemy attacks getting parried.
  • Fixed a typo in the journal entry for the Totem of Defiance
  • Improved lightning accumulation rate in water hazards
  • Arrows now have gravity and will fall back down if shot in the air
  • Grimoires now will cost less materials to upgrade per tier, but their per tier upgrade value has been reduced to match the change in upgrade costs
  • Fixed Minoletta's Conduit now works as intended with the Wand Mastery Ability
  • Fixed description of Chitin Band's enchantment to match buffs to the item
  • Added Grimoires now use creature parts to upgrade instead of wood
  • Halma's Fancy trinket now grants +20 Maximum Essence in addition to +3 Perception.
  • Adjusted Aedyran Supply Cache to help make it easier for players to find
  • Companions will now stay closer to the Player.
  • Fixed the typo on one of the epitaphs inside Dawnshore Graveyard.
  • Vailian and Rauataian coins can now be found as loot.

Programming Fixes

  • Fixed an issue with weapons losing enchantments after traveling between maps
  • Fixed an issue where Bristling Frost doesn't create ice platforms on water
  • Companions now consistently leave the combat state after all enemies lose track of the player.
  • Fixed an issue where Completing certain quests on older saves was not bring properly counted for the Pentiment achievement.
  • Fixed the "Armor Fit for the Wilds" Quest getting stuck at the "Gather Materials" stage.
  • Ensure Proxy actors enter/exit destination points.
  • Dead encounter characters with no loot will no longer respawn
  • Fixed an issue where HUD was not fading out for end slides
  • Improved Optimization to essence wisp spawning
  • Improve appearance of hair, beards and fur when using FSR at lower quality levels
  • Fixed an issue where Player inventory slot being left empty when equipping a weapon with LMB+RMB together
  • Fix a while flash in the world lighting that can sometimes be seen when the loading screen disappears
  • Essence will no longer be reduced from full when loading a save game where the Woedica totem is active
  • Fix grimoire spell input sometimes triggering a quick-slot ability, or vice versa, when playing with mouse and keyboard.
  • Enemies will no longer be stuck in ragdoll after attacking them with Stealth Attack while affected by Pull of Eora ability
  • fixed enemy models appear with a delay if players run into Inner Complex too quickly
  • Fixed First-Person camera unintentionally snapping to the horizon line when swimming along the surface of water
  • Damaged Maegfolc enemy will now attack the player outside of melee range correctly
  • The First-Person camera will no longer snap to default position upon using the Power Jump ability
  • Fix weapon attacks restarting instead of finishing if the player rapidly taps the attack input at the end of another ability
  • Ilora now consistently utilizes her ranged weapon.
  • Fix some rare cases where slow-motion could last longer than intended.
  • Play appropriate hit reactions when a player's or NPC's attempted block fails to mitigate any damage, such as when being hit from behind.
  • Fixed an issue with Companions ragdoll during cutscenes
  • Fixed an issue with missing VFX indicating that the companion is poisoned
  • Giatta's Purification upgrade Essence Pressure no longer affects anything that isn't a living enemy.
  • Fixed an issue where Ranged NPC are standing still instead of repositioning to hit the player.
  • Fixed an issue where sometimes Freezing Pillar does not appear after casting the Ability
  • Fixed an issue where the Player is missing one of the Skaen Totem pieces after picking it up
  • Fixed an issue where Unique Pistol "Fair Play" doesn't cause critical hits when attacking weakpoint spots
  • Overlands maps now remove fog of war from cities if the player has visited them.
  • Essence Cost Reduction modifiers now add together, instead of combining as multipliers (-10% and -20% now combine to -30%, instead of -28%).
  • The version number of the game now appears on the main menu.
  • Fix cases where some totem effects would stop working after a conversation or cutscene
  • Attacking with certain weapons will no longer cause doubled stamina drain when having high attack speed
  • Ranged beetle will no longer mantle cliffs when looking for ranged attack locations.
  • Fixed Seven Strivings hammer not providing extra critical chance
  • Fix visual artifact with jagged edges around water when Effects Quality was not Epic.
  • The traps in The Garden now stay deactivated after re-loading the save
  • The death sequence will now play correctly when falling out of bounds at specific locations across the game
  • The Xaurip Bounty in Emerald Stair will now get properly marked as failed in journal after Fior mes Ivernos is razed.
  • Fix an issue that could sometimes allow summoned characters to outlive the summoner.
  • In some cases where enemies disappear for story reasons, unclaimed loot from killed enemies can still be found
  • Update enemy vitals to always stay above the defined UI anchor location
  • Fixed an issue where picking up totem pieces could sometimes add them to the party stash instead of player's inventory
  • Increase max attribute level to 30 and set a limit of how much the player can purchase to 15.
  • Summoned skeleton minions (and other summon abilities) can no longer spawn underground
  • Fixed water interaction VFX when swimming in the water
  • Dreamthrall Elder Brown Bear can no longer get stuck near Hylgard
  • Fixed an incorrect camera placement during conversation with Elia Rosell
  • Bodies of summoned blights now disappear correctly if Sargamis is killed before them
  • The character no longer look like they move in low framerate during conversations on the Xbox Series X
  • Hitting the place where the summoned enemy died will no longer produce hit reactions and blood splatter
  • The music will now fade out more naturally as the end slides end instead of cutting off
  • Fixed an issue causing Companions' models to morph into each other
  • The enemies will now switch to attacking companions correctly when the player becomes invisible
  • NPC corpses/Loot bags now use Loot Shimmer to indicate whether the loot within is a Normal, Quest or Unique Item
  • Fixed an issue where some dungeon maps are not using correct music after loading from somewhere else
  • Fixed an rare issue where Dreamthrall is in stasis after being killed
  • Improve performance when using the Minor Missiles spell
  • Fix grimoire traits being temporarily removed when casting spells from the ability bar
  • Prevent activating abilities, or soft-locking by opening a menu screen, during the transition between back-to-back cutscenes
  • Fix gameplay and VFX issues when using Godlike stealth attack "Divine Thorn" while wearing a trinket that deals additional damage
  • Fixed a hitch when aiming with bow after loading a save
  • Fixed an issue where Loading a save on which the Player is Poisoned will restart the poison duration
  • Fixed VFX being stretched out after Destroying Freezing Pillar with special grenade
  • Fix Pull of Eora insta-killing Maegfolc
  • Fixed an issue where the Player was unable to come off a ladder in Paradis
  • Fix an issue when breakable objects from not breaking when running into it
  • Improved performance when walking through flamethrower traps at Naku Kubel on the Xbox Series X
  • Enemies at the Xaurip Camp in Dawnshore now get alerted correctly upon breaking the destructible wall
  • Missile Salvo's purple glow now disappears when the orb does.
  • Enemies will no longer have a permanent glowing effect applied to them if 'Sapadal's Fury' ability gets cancelled
  • Ranged enemies will now correctly perceive the player partly behind the wall if they appear in their vision range
  • Added accessibility settings for changing how the player interacts with ladders.
    • Fixed issue with players sometimes being ejected from the bottom of ladders.
    • Smoothed out blending for entering the top of ladders
    • Added ladder interact modes (Auto, Mixed, Manual).

Localization Fixes

  • Fixed unlocalized strings in 'Sound Mix' option in Polish language.
  • Fixed the Polish translation of fast travel beacon at Delemgan Glade in Emerald Stair
  • The Voice now correctly acknowledges the Player's pronouns during their conversation in The Beyond while playing in Polish.
  • Corrected translation of 'Vindictive Band' item in Polish language.
  • Fixed translation of DLSS description.

Michael Cripe is a freelance contributor with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

Absolute Batman, Ultimate Spider-Man, and More: 2025 Eisner Award Nominees Revealed

15 mai 2025 à 20:25

The list of nominees for the 2025 Will Eisner Comic Industry Awards has been revealed. Essentially the equivalent of the Oscars for the comic book industry, the Eisners highlight the best and most noteworthy releases of the past year.

Fantagraphics and DC Comics are the two most heavily recognized publishers in this lineup, with Fantagraphics earning 24 nominations (plus 1 shared) and DC receiving 10 nominations (plus 9 shared). Wonder Woman writer Tom King is the most heavily nominated creator at 4, while a number of creators received 3 nominations each.

IGN readers might be interested to know that former IGN Comics editor Joey Esposito is also among those nominated. Esposito and Sean Von Gorman's The Pedestrian received a nomination for Best New Series, competing with the likes of Absolute Batman and The Power Fantasy.

The 2025 Eisner Award winners will be revealed at San Diego Comic-Con on July 25, during a ceremony at the San Diego Hilton Bayfront Hotel. The full list of nominees is below:

Best Short Story

  • “Anything Sinister,” by Ross Murray, in NOW #13 (Fantagraphics)
  • “Day 1703,” by Chris Ware, in Smoke Signal #43 (Desert Island)
  • “Pig” by Stacy Gougoulis, in NOW #13 (Fantagraphics)
  • “Spaces,” by Phil Jimenez, in DC Pride 2024 #1 (DC)
  • “Water I’ve Loved: Moving Day” by Pam Wye, in MUTHA magazine,
  • “You Cannot Live on Bread Alone” by Kayla E., in NOW #13 (Fantagraphics)

Best Single Issue/One-Shot

  • Abortion Pill Zine: A Community Guide to Misoprostol and Mifepristone by Isabella Rotman, Marnie Galloway, and Sage Coffey (Silver Sprocket)
  • Ice Cream Man #39: “”Decompression in a Wreck, Part One,” by W. Maxwell Prince and Martin Morazzo (Image Comics)
  • PeePee PooPoo #1, by Caroline Cash (Silver Sprocket)
  • Sunflowers, by Keezy Young (Silver Sprocket)
  • Unwholesome Love, by Charles Burns (co-published with Partners and Son)
  • The War on Gaza, by Joe Sacco (Fantagraphics)

Best Continuing Series

  • The Department of Truth, by James Tynion IV and Martin Simmonds (Image)
  • Detective Comics, by Ram V, Tom Taylor, Riccardo Federici, Stefano Raffaele, Javier Fernandez, Christian Duce, March, and Mikel Janín (DC)
  • Fantastic Four, by Ryan North, Carlos Gomez, Ivan Fiorelli, and others (Marvel)
  • Santos Sisters, by Greg & Fake, Graham Smith, Dave Landsberger, and Marc Koprinarov (Floating World)
  • Ultimate Spider-Man, by Jonathan Hickman and Marco Checchetto (Marvel)
  • Wonder Woman, by Tom King and Daniel Sampere (DC)

Best Limited Series

  • Alan Scott: The Green Lantern, by Tim Sheridan and Cian Tormey (DC)
  • Animal Pound, by Tom King and Peter Gross (BOOM! Studios)
  • The Deviant, by James Tynion IV and Joshua Hixson (Image)
  • Helen of Wyndhorn. by Tom King and Bilquis Evely (Dark Horse)
  • Rare Flavours, by Ram V and Filipe Andrade (BOOM! Studios)
  • Zatanna: Bring Down the House, by Mariko Tamaki and Javier Rodriguez (DC)

Best New Series

  • Absolute Batman, by Scott Snyder and Nick Dragotta (DC)
  • Absolute Wonder Woman, by Kelly Thompson and Hayden Sherman (DC)
  • Minor Arcana, by Jeff Lemire (BOOM! Studios)
  • The Pedestrian, by Joey Esposito and Sean Von Gorman (Magma Comix)
  • The Power Fantasy, by Kieron Gillen and Caspar Wijngaard (Image)
  • Uncanny Valley, by Tony Fleecs and Dave Wachter (BOOM! Studios)

Best Publication for Early Readers

  • Bog Myrtle, by Sid Sharp (Annick Press)
  • Club Microbe, by Elise Gravel, translated by Montana Kane (Drawn & Quarterly)
  • Hilda and Twig Hide from the Rain, by Luke Pearson (Flying Eye)
  • Night Stories, by Liniers (Astra Books)
  • Poetry Comics, by Grant Snider (Chronicle Books)

Best Publication for Kids

  • How It All Ends, by Emma Hunsinger (Greenwillow/HarperCollins Early Readers)
  • Next Stop, by Debbie Fong (Random House Graphic/Random House Children’s Books)
  • Plain Jane and the Mermaid, by Vera Brosgol (First Second/Macmillan)
  • Weirdo, by Tony Weaver Jr. and Jes & Cin Wibowo (First Second/Macmillan)
  • Young Hag and the Witches’ Quest, by Isabel Greenberg (Abrams Fanfare)

Best Publication for Teens

  • Ash’s Cabin, by Jen Wang (First Second/Macmillan)
  • Big Jim and the White Boy, by David F. Walker and Marcus Kwame Anderson (Ten Speed Graphic)
  • The Deep Dark by Molly Knox Ostertag (Scholastic)
  • The Gulf, by Adam de Souza (Tundra)
  • Lunar New Year Love Story, by Gene Luen Yang and LeUyen Pham (First Second/Macmillan)
  • Out of Left Field, by Jonah Newman (Andrews McMeel)

Best Humor Publication

  • Adulthood is a Gift! by Sarah Andersen (Andrews McMeel)
  • Forces of Nature, by Edward Steed (Drawn & Quarterly)
  • Kids Are Still Weird: And More Observations from Parenthood, by Jeffrey Brown (NBM)
  • A Pillbug Story, by Allison Conway (Black Panel Press)
  • Processing: 100 Comics That Got Me Through It, by Tara Booth (Drawn & Quarterly)

Best Anthology

  • EC Cruel Universe, edited by Sierra Hahn and Matt Dryer (Oni Press)
  • Godzilla’s 70th Anniversary, edited by Jake Williams and others (IDW)
  • Now: The New Comics Anthology #13, edited by Eric Reynolds (Fantagraphics)
  • Peep #1, edited by Sammy Harkham and Steve Weissman (Brain Dead/Kyle Ng)
  • So Buttons #14: “Life and Death,” by Jonathan Baylis and various artists (So Buttons Comix)

Best Reality-Based Work

  • Djuna, by Jon Macy (Street Noise Books)
  • The Heart That Fed: A Father, a Son, and the Long Shadow of War, by Carl Sciacchitano (Gallery 13/S&S)
  • The Mythmakers: The Remarkable Fellowship of C. S. Lewis & J. R. R. Tolkien, by John Hendrix (Abrams Fanfare)
  • The Puerto Rican War: A Graphic History, by John Vasquez Mejias (Union Square)
  • Suffrage Song: The Haunted History of Gender, Race, and Voting Rights in the U.S., by Caitlin Cass (Fantagraphics)

Best Graphic Memoir

  • Degrees of Separation: A Decade North of 60, by Alison McCreesh (Conundrum)
  • Feeding Ghosts: A Graphic Memoir, by Tessa Hulls (MCD/Farrar, Straus & Giroux)
  • The Field, by David Lapp (Conundrum)
  • I’m So Glad We Had This Time Together: A Memoir, by Maurice Vellekoop (Pantheon)
  • Something, Not Nothing: A Story of Grief and Love, by Sarah Leavitt (Arsenal Pulp Press)

Best Graphic Album—New

  • Final Cut, by Charles Burns (Pantheon)
  • Lunar New Year Love Story, by Gene Luen Yang and LeUyen Pham (First Second/Macmillan)
  • My Favorite Thing Is Monsters Book Two, by Emil Ferris (Fantagraphics)
  • Sunday, by Olivier Schrauwen (Fantagraphics)
  • Victory Parade, by Leela Corman (Pantheon)

Best Graphic Album—Reprint

  • Breaking the Chain: The Guard Dog Story, by Patrick McDonnell (Abrams ComicArts)
  • Lackadaisy, vols. 1–2, by Tracy J. Butler (Iron Circus)
  • The One Hand and The Six Fingers, by Ram V, Dan Watters, Laurence Campbell, and Sumit Kumar (Image)
  • Rescue Party: A Graphic Anthology of COVID Lockdown, edited by Gabe Fowler (Pantheon)
  • Seattle Samurai: A Cartoonist’s Perspective of the Japanese American Experience, by Kelly Goto and Sam Goto (Chin Music Press)
  • UM Volume One, by buttercup (Radiator Comics)

Best Adaptation from Another Medium

  • Thomas Piketty’s Capital & Ideology: A Graphic Novel Adaptation, by Clare Alot and Benjamin Adam (Abrams ComicArts)
  • The Hidden Life of Trees, by Peter Wohlleben, adapted by Benjamin Flao and Fred Bernard (Greystone)
  • The Road, by Cormac McCarthy, adapted by Manu Larcenet (Abrams)
  • Winnie-the-Pooh, by A. A. Milne, adapted by Travis Dandro (Drawn & Quarterly)
  • The Worst Journey in the World, Volume 1: Making Our Easting Down, by Apsley Cherry-Garrard, adapted by Sarah Airriess (Iron Circus)

Best U.S. Edition of International Material

  • All Princesses Die Before Dawn, by Quentin Zuttion (Abrams ComicArts)
  • The Jellyfish, by Boum, translated by Robin Lang and Helge Dascher (Pow Pow Press)
  • Mothballs, by Sole Otero; translated by Andrea Rosenberg (Fantagraphics)
  • Return to Eden, by Paco Roca; translated by Andrea Rosenberg (Fantagraphics)
  • Sunday, by Olivier Schrauwen (Fantagraphics)

Best U.S. Edition of International Material—Asia

  • Ashita no Joe: Fighting for Tomorrow, by Asao Takamori and Tetsuya Chiba, translated by Asa Yonola (Kodansha)
  • Hereditary Triangle, by Fumiya Hayashi, translated by Alethea and Athena Nibley (Yen Press)
  • Kagurabachi, vol. 1, by Takeru Hokazono, translated by Camellia Nieh (VIZ Media)
  • Last Quarter, vol. 1, by Ai Yazawa, translated by Max Greenway (VIZ Media)
  • Search and Destroy vol. 1, by Atsushi Kaneko, based on the work of Osamu Tezuka; translated by Ben Applegate (Fantagraphics)
  • Tokyo These Days, vols. 1–3, by Taiyo Matsumoto, translated by Michael Arias (VIZ Media)

Best Archival Collection/Project—Strips

  • All In Line, by Saul Steinberg (New York Review Books)
  • Frank Johnson, Secret Pioneer of American Comics, vol. 1, edited by Chris Byrne and Keith Mayerson (Fantagraphics)
  • Stan Mack’s Real-Life Funnies: The Collected Conceits, Delusions, and Hijinks of New Yorkers from 1974 to 1995, by Stan Mack, edited by Gary Groth (Fantagraphics)
  • Thorn: The Complete Proto-BONE Strips 1982–1986, and Other Early Drawings, by Jeff Smith (Cartoon Books)

Best Archival Collection/Project—Comic Books

  • The Complete Web of Horror, edited by Dana Marie Andra (Fantagraphics)
  • David Mazzucchelli’s Batman Year One Artist’s Edition, by Frank Miller and David Mazzucchelli, edited by Scott Dunbier (IDW)
  • DC Comics Style Guide (Standards Manual)
  • The Farewell Song of Marcel LaBrume, by Attilio Micheluzzi, edited by Gary Groth and Conrad Groth (Fantagraphics)
  • Wally Wood from Witzend: Complete Collection, commentary by J. David Spurlock (Vanguard)
  • X-Men: The Manga Remastered, vol. 1, edited by Glenn Greenberg and others (VIZ Media)

Best Comics-Related Periodical/Journalism

  • The Beat, edited by Heidi MacDonald and others, https://www.comicsbeat.com
  • ICv2: The Business of Pop Culture, edited by Milton Griepp, icv2.com
  • INKS, The Journal of the Comics Studies Society, edited by Susan Kirtley (Ohio State University Press)
  • SOLRAD: The Online Literary Magazine for Comics, edited by Daniel Elkin, www.solrad.co (Fieldmouse Press)
  • Zdarsky Comics News, edited by Allison O’Toole (Chip Zdarsky)

Best Comics-Related Book

  • American Comic Book Chronicles: 1945-49, by Keith Dallas, John Wells, Richard Arndt, and Kurt Mitchell (TwoMorrows)
  • Kate Carew: America’s First Great Woman Cartoonist, by Eddie Campbell with Christine Chambers (Fantagraphics)
  • Q&A, by Adrian Tomine (Drawn & Quarterly)
  • Reading Love and Rockets, by Marc Sobel (Fantagraphics)
  • Tell Me a Story Where the Bad Girl Wins: The Life and Art of Barbara Shermund, by Caitlin McGurk (Fantagraphics)
  • Walt Disney’s Donald Duck: The Ultimate History, edited by Daniel Kothen Schulte with text by David Gerstein and J. B. Kaufman (TASCHEN)

Best Academic/Scholarly Work

  • Comics and Modernism: History, Form, and Culture, edited by Jonathan Najarian (University Press of Mississippi)
  • Drawing (in) the Feminine: Bande Dessinée and Women, edited by Margaret C. Flinn (Ohio State University Press)
  • From Gum Wrappers to Richie Rich: The Materiality of Cheap Comics, by Neale Barnholden (University Press of Mississippi)
  • Petrochemical Fantasies: The Art and Energy of American Comics, by Daniel Worden (Ohio State University Press)
  • Singular Sensations: A Cultural History of One-Panel Comics in the United States, by Michelle Ann Abate (Rutgers University Press)

Best Publication Design

  • Bill Ward: The Fantagraphics Studio Edition, designed by Kayla E. (Fantagraphics)
  • Brian Bolland: Batman The Killing Joke and Other Stories & Art, Gallery Edition, designed by Josh Beatman (Graphitti Designs)
  • David Mazzucchelli’s Batman Year One Artist’s Edition, designed by Chip Kidd (IDW)
  • One Bite at a Time, designed by Ryan Claytor (Elephant Eater Comics)
  • Scott Pilgrim 20th Anniversary Color Hardcover Box Set, designed by Patrick Crotty (Oni Press)
  • Walt Disney’s Donald Duck: The Ultimate History, designed by Anna-Tina Kessler (TASCHEN)

Best Digital Comic

  • The Beauty Salon, based on the novella by Mario Bellatin, adapted by Quentin Zuttion; translated by M. B. Valente (Europe Comics)
  • Beyond the Sea, by Anaïs Flogny; translated by Dan Christensen (Europe Comics)
  • Gonzo: Fear and Loathing in America, by Morgan Navarro; translated by Tom Imber (Europe Comics)
  • My Journey to Her, by Yuna Hirasawa (Kodansha)
  • The Spider and the Ivy, by Grégoire Carle; translated by M. B. Valente (Europe Comics)

Best Webcomic

  • The Accidental Undergrad, by Christian Giroux, https://solrad.co/tag/the-accidental-undergrad (Fieldmouse Press)
  • Life After Life, by Joshua Barkman, https://falseknees.com/comics/24ink1.html (False Knees)
  • Motherlover, by Lindsay Ishihiro, https://motherlovercomic.com (Iron Circus)
  • Practical Defence Against Piracy, by Tony Cliff, https://www.delilahdirk.com/dd4/dd4-p188.html
  • Rigsby WI, by S. E. Case, https://rigsbywi.com (Iron Circus)

Best Writer

  • Tom King, Archie: The Decision (Archie); Animal Pound (BOOM! Studios); Helen of Wyndhorn (Dark Horse); Jenny Sparks, The Penguin, Wonder Woman (DC)
  • Ram V, Rare Flavours (BOOM! Studios); Dawnrunner (Dark Horse); The One Hand (Image); Universal Monsters: Creature from the Black Lagoon Lives! (Image Skybound)
  • Kelly Thompson, Absolute Wonder Woman, Birds of Prey (DC); Scarlett (Image Skybound); Venom War: It’s Jeff #1 (Marvel)
  • James Tynion IV, Something Is Killing the Children, Wynd (BOOM! Studios); Blue Book, The Oddly Pedestrian Life of Christopher Chaos (Dark Horse); Spectregraph (DSTLRY); The Department of Truth, The Deviant, WORLDTR33 (Image)
  • Gene Luen Yang, Lunar New Year Love Story (First Second/Macmillan)

Best Writer/Artist

  • Charles Burns, Kommix (Fantagraphics); Final Cut (Pantheon); Unwholesome Love (co-published with Partners & Son)
  • Emil Ferris, My Favorite Thing Is Monsters Book Two (Fantagraphics)
  • Jon Macy, Djuna (Street Noise Books)
  • Paco Roca, Return to Eden (Fantagraphics)
  • Olivier Schrauwen, Sunday (Fantagraphics)
  • Maria Sweeney, Brittle Joints (Street Noise Books)

Best Penciller/Inker or Penciller/Inker Team

  • Filipe Andrade, Rare Flavours (BOOM! Studios)
  • Nick Dragotta, Absolute Batman (DC)
  • Bilquis Evely, Helen of Wyndhorn (Dark Horse)
  • Manu Larcenet, The Road (Abrams ComicArts)
  • Javier Rodriguez, Zatanna: Bring Down the House (DC)
  • LeUyen Pham, Lunar New Year Love Story (First Second/Macmillan)

Best Painter/Multimedia Artist

  • Frederic Bremaud and Federico Bertolucci, Donald Duck: Vacation Parade (Fantagraphics)
  • Leela Corman, Victory Parade (Pantheon)
  • Benjamin Flao The Hidden Life of Trees (Greystone)
  • Merwan, Aster of Pan (Magnetic Press)
  • Eduardo Risso, The Blood Brothers Mother (DSTLRY)
  • Maria Sweeney, Brittle Joints (Street Noise Books)

Best Cover Artist

  • Juni Ba, The Boy Wonder (DC); Godzilla Skate or Die, TMNT Nightwatcher and others (IDW)
  • Evan Cagle, Dawnrunner (Dark Horse), New Gods, Detective Comics
  • Bilquis Evely, Animal Pound (BOOM!); Helen of Wyndhorn (Dark Horse)
  • Tula Lotay, Helen of Wyndhorn #1, Count Crowley: Mediocre Midnight Monster Hunter #3, Dawnrunner #1, Barnstormers TPB (Dark Horse); Somna and other titles (DSTLRY); The Horizon Experiment (Image)
  • Hayden Sherman, Absolute Wonder Woman, Batman: Dark Patterns, Superman, Ape-ril, Batman: The Brave and the Bold) (DC)

Best Coloring

  • Jordie Bellaire, Absolute Wonder Woman, Birds of Prey, John Constantine, Hellblazer: Dead in America, The Nice House by the Sea (DC); The City Beneath Her Feet (DSTLRY); The Exorcism at 1600 Penn (IDW; W0rldtr33 (Image); G.I. Joe, Duke (Image Skybound)
  • Matheus Lopes, Batman & Robin: Year One (DC); Helen of Wyndhorn (Dark Horse)
  • Justin Prokowich, Jimi Hendrix: Purple Haze (Titan Comics)
  • Javier Rodriguez, Zatanna: Bring Down the House) (DC)
  • Dave Stewart, Dawnrunner, Free Comic Book Day Comic 2024 [general], The Serpent in the Garden, Hellboy, Hellboy and the BPRD, Paranoid Gardens, Shaolin Cowboy Cruel to Be Kin Silent but Deadly Edition (Dark Horse); Ultramega, Universal Monsters: Creature from the Black Lagoon Lives! (Image Skybound)
  • Quentin Zuttion, All Princesses Die Before Dawn (Abrams ComicArts); Beauty Salon (Europe Comics)

Best Lettering

  • Becca Carey, Absolute Superman, Absolute Wonder Woman, Plastic Man No More! (DC); Radiant Black, Rogue Sun (Image); When the Blood Has Dried, Murder Kingdom (Mad Cave Studios)
  • Leela Corman, Victory Parade (Pantheon)
  • Clayton Cowles, Animal Pound (BOOM! Studios); FML, Helen of Wyndhorn (Dark Horse); Absolute Batman, Batman, Batman & Robin: Year One, Birds of Prey, Jenny Sparks, Wonder Woman (DC); Strange Academy, Venom (Marvel)
  • Emil Ferris, My Favorite Thing Is Monsters, Book Two (Fantagraphics)
  • Nate Powell, Fall Through (Abrams ComicArts); Lies My Teacher Told Me (New Press)

For more on the best comics of the last year, check out IGN's pick for the Best Comic Book Series or Original Graphic Novel of 2024, and learn why the Absolute Universe is DC's most exciting launch in years.

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on BlueSky.

Microsoft Xbox Wireless Controllers Start at $32.39 Exclusively at Verizon

15 mai 2025 à 19:45

Verizon is offering a steep discount on select Xbox Series X wireless controllers. Starting today, the Electric Volt color is down to $32.49 and the Mineral Camo and Lunar Shift colors are down to $37.49. All controllers have free shipping. This deal will likely end very quickly. These are the best Xbox controllers and one of the best PC gamepads for the price.

Update: As expected, the controllers have already sold out.

Xbox Controllers from $32.49

Aesthetics aside, these Xbox wireless controllers are identical to the one that's bundled with the Xbox Series X and S console. Standard features include textured grips, hybrid D-pad, button mapping with the Xbox app, a 3.5mm audio jack that works with any wired headset, and a Share button to upload screenshots and video.

The controller supports both Xbox wireless and Bluetooth connectivity. That means you can use it for your PC or mobile device. In fact, we think this is the the best PC controller you can get. If your PC doesn't have Bluetooth, you can still use it in wired mode with a USB Type-C cable or go out and buy a Bluetooth or Xbox wireless adapter.

Check out more of the best Xbox deals and the best IGN deals of today.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

The Best Gaming Phones to Play on the Go in 2025

15 mai 2025 à 19:28

While just about every phone you can get your hands on nowadays will be able to play some games, several key features distinguish a fine gaming phone from a great one. Powerful processing is one piece of the puzzle. Being able to sustain high performance levels is also a must – you don’t want to deal with a phone that can only run smoothly for a few minutes before it slows down and scorches your hands. Extra memory and storage are also clutch for gaming phones, providing a means for multitasking even while you have a game running and giving you plenty of space for games. Some gaming phones, like the RedMagic 10 Pro, even offer extra upgrades for gaming, like additional shoulder buttons and enhanced touch sampling rates. (Though you could also pick up a dedicated phone controller.)

Of course, the display is also a big piece of the puzzle. If you can’t see your games, you’re going to have a hard time playing them. A bigger, brighter display helps, as does a boost in refresh rate for smooth motion. An added benefit of a bigger phone is that your thumbs won’t cover as much of the display when you’re using touch controls. With all these details in mind, here’s a look at the best smartphones that also excel when it comes to gaming on the go.

TL;DR – These Are the Best Gaming Phones:

1. RedMagic 10 Pro

Best Gaming Phone

Gaming demands a lot from a phone, and over all others, the RedMagic 10 Pro has what it takes, as I found when I reviewed it. The beating heart of the RedMagic 10 Pro is an actively cooled Qualcomm Snapdragon 8 Elite chip. I’d already seen this chip do wonders performance-wise in phones like the Asus ROG Phone 9 and OnePlus 13, but the RedMagic 10 Pro turns it up a notch with a cooling fan that lets the chip run all the more effectively for the kind of long-haul sessions that gaming requires. Any time the RedMagic 10 Pro wasn’t at the head of the pack in benchmarks, it was still very near the front, and it absolutely led the way where sustain was concerned. All that performance is only further backed by an astoundingly large 7,050mAh battery.

Naturally, the RedMagic 10 Pro has a few extras specifically for gamers. It includes two shoulder buttons, providing a way to get your index fingers in on the action. You can simply map these shoulder buttons to on-screen controls, good for pretty much any game. The display also has a fast touch-sampling rate, so it’ll detect inputs quickly. Depending on the game, you can also tap into supersampling and frame interpolation to sharpen visuals and smooth out the action.

RedMagic packs all of this capability into a good-looking phone, too. It’s not gaudy, but it still has style. There are a handful of looks, including clear backs, that give a peek at the layout of components. The display is also a winner. It has tiny bezels and stretches 6.85-inches across – and we’re talking a proper 6.85 inches, as the display is rectangular without large areas being cropped by corner curves. RedMagic even effectively hides the selfie camera beneath the display so that it doesn’t interrupt your view of games. The display is a brilliant AMOLED panel offering a 144Hz refresh rate, high peak brightness, and ample sharpness.

Truly, this phone is wonderfully geared up for gaming, and even with a commanding performance lead, it doesn’t cost as much as its competitors. The RedMagic 10 Pro starts at $649, which is almost absurd considering the price of competitors like the Asus ROG Phone 9 at $999.

2. OnePlus 13

Best Everyday Phone for Gaming

If you’ve seen some of the ostentatious designs that come with “gamer” gear, you can be forgiven for wanting to steer clear of the typical gaming phones. Fortunately, you still have an excellent option available to you with the OnePlus 13. You’ll find plenty to love when it comes time to game, but for the rest of the time, you’ll get a much more tame-looking phone.

Inside the OnePlus 13 is a Snapdragon 8 Elite chip. This pairs a blazing fast CPU and potent GPU that make for exceptional everyday performance and potent gaming speeds. In benchmarks, the OnePlus 13 readily rivaled the iPhone 16 Pro Max in CPU speeds and outstripped it in 3DMark’s graphics tests. The phone could even offer a decent amount of sustain. And when put to the test with Wuthering Waves at max settings, it didn’t struggle to keep up with the action. The phone’s 6,000mAh battery also helps out for those long gaming sessions.

OnePlus packs that speed into an elegant chassis. There are three designs, and each is more than a simple color swap, giving you a little more selection than you typically get from new phones. The design also has impressive water protections against submersion and hot water jets. The display on the OnePlus 13 is also excellent, providing a large, vibrant, and searingly bright platform for everyday use, movies, and gaming. And unlike most gaming phones, the OnePlus 13 doesn’t force you to sacrifice camera quality. You’ll find brilliant shooters on the back and front of the phone that capture great photos and video.

The OnePlus 13 comes in at $899 for a configuration with 256GB of storage and 12GB of memory, but if you want plenty of room for games, you can bump up to 512GB of storage and get 16GB of memory for $999.

3. iPhone 16 Pro Max

Best iPhone for Gaming

I reviewed the iPhone 16 Pro Max and can safely say that it will get the job done when it comes time for gaming. The A18 Pro chip inside has an extra graphics core over the A18 chip inside the iPhone 16 and 16 Plus, and that gives it a considerable boost in performance for graphics applications (i.e., games!). Then there’s the fact that the iPhone 16 Pro Max comes with a huge, 6.9-inch display that provides a much bigger surface for enjoying your games and using controls than the smaller iPhone 16 Pro.

You’re not only getting great gaming performance from the iPhone 16 Pro Max, though. It also has an excellent design, with a titanium frame and glass construction. It’s great to look at whether it’s on or off. The camera system is powerful, offering stunning photos from the main sensor and zoom capabilities to get closer to subjects. Plus, if you want to take video, the processing on the iPhone 16 Pro Max goes high resolution, recording in Dolby Vision, and capturing serious slow-mo.

Apple has also made inroads into a more serious tier of gaming. For instance, Ubisoft released Assassin’s Creed Mirage onto iOS and a number of Resident Evil games have come the platform as well. Access to more and better games goes a long way to making a device great for gaming.

4. iPhone 16e

Best Budget iPhone for Gaming

While Apple did launch the new iPhone 16e in 2025 with budget-minded consumers in consideration, it didn’t provide as affordable a new model as it had with earlier iPhone SE devices. The $599 iPhone 16e has some advantages though. This new model runs on the A18 chip that powers the iPhone 16, and that’s a serious piece of hardware. Unfortunately, the iPhone 16e gets a trimmed-down GPU with 4 cores instead of 5. Fortunately, the A18 has performance to spare, so I don’t see that holding the iPhone 16e back from being a solid gaming phone for even demanding titles. Even though I haven’t had a chance to test the iPhone 16e yet, I think it’s safe to say it’ll still rip through everyday operation and games alike, and my colleague over at PCMag saw excellent performance from the phone in his review.

While it's a shame the iPhone 16e couldn’t get a $429 price tag like the prior iPhone SE, it doesn’t make the same sacrifices that phone did. The iPhone 16e gets a more modern design in line with what Apple’s been pushing since as early as the iPhone 12. The best part of this upgrade for gamers is the much greater screen size. The iPhone 16e has a 6.1-inch display without the beefy bezels of the iPhone SE. That’s more real estate to see games and use your thumbs for controls. Plus, the display is an OLED panel, which provides better image quality and contrast. The iPhone 16e also starts with more base storage at 128GB, which is huge compared to the 64GB Apple provided in the prior iPhone SE.

All of that sets up the iPhone 16e nicely for gamers. But I’ll caveat that it may not be the perfect choice for folks who just want a value-focused iPhone. It may be the cheapest Apple offers at the moment, but it does sacrifice quite a bit. For instance, you won’t get access to mmWave or UWB 5G networking, which tends to offer the fastest speeds. That lack of mmWave also means precise device tracking for items like AirTags won’t work. The iPhone 16e also lacks MagSafe support, so you’ll have to either go without it or rely on a case to enable compatibility with MagSafe accessories. The camera system is also rather limited with just one sensor. I’d recommend the iPhone 14 for most people, but the updated chip in the iPhone 16e will make more sense for gamers who can forgo the extra mentioned here.

See our guide to the best cheap smartphones.

5. Samsung Galaxy Z Fold 6

Best Foldable Gaming Phone

We already liked the Samsung Galaxy Z Fold 5 for gaming, but the Galaxy Z Fold 6 improves on a great thing. One of the best upgrades is the Snapdragon 8 Gen 3 chip inside, which takes the performance up a notch. In our testing, it bumped speeds up by as much as 22%. When it comes time to grind monsters in Zenless Zone Zero or Wurthering Waves, that extra performance makes it that much easier to keep up with the action and see all the detail creators put into the games.

The Z Fold 6 keeps a similar internal screen, stretching 7.6 inches across and offering a 2160x1856 resolution. With the AMOLED panel, you’ll get to enjoy your games in vivid color and striking contrast. If you prefer an ultra-wide aspect ratio, you can also game on the exterior screen, which sits at 6.2". Either way, you get to enjoy a smooth, responsive gaming experience.

And when you’re not gaming, you’ll have a serious piece of tech on your hands. Open, the Z Fold 6 is a small tablet with potential for multi-tasking and more. Closed, the Z Fold 6 blends in as a regular smartphone. It also gets a powerful camera system with all the knack Samsung offers for the technology. And though the Z Fold 6 is a considerable investment, it’s backed by long-term software support from Samsung.

6. OnePlus 12R

Best Budget Android for Gaming

The OnePlus 12 is a compelling value, offering top-tier qualities at the price of most base-tier flagships (think S24 Ultra at the price of an S24). But OnePlus wanted to make an even more budget-friendly option with the OnePlus 12R. This model offers the look and feel of the OnePlus 12, but it comes in at just $499. The star of the show is the 6.78-inch LTPO AMOLED display, which boasts a 1264x2780 and 120Hz refresh rate. It’s a stunner and a great platform for gaming. Put this next to the iPhone SE, and it’s no contest which has the better display.

Internally, the OnePlus 12R isn’t swinging for the fences. It packs 2023’s Snapdragon 8 Gen 2 chip, but for most gaming, it still offers plenty of horsepower. With a 5,500mAh battery inside, the OnePlus 12R is also ready to stretch your gaming sessions out.

The OnePlus 12R did have to make some sacrifices, and its camera system is one area where it trimmed things. It doesn't have a setup that matches the OnePlus 12, but the camera system has little bearing on the phone’s ability to run games. So if you’re out here shopping for a cheaper gaming phone, the iPhone 12R is a great, value-focused option.

What to Look for in a Gaming Phone

While the best smartphones on the market tend to have some of what it takes to be a decent gaming phone, proper gaming phones tend to have some considerable advantages. You’ll find unseen benefits under the hood, upgrades to the screen and battery, and even extra controls to help give you the edge while gaming.

  • Processors: This is a key area for gaming phones as they effectively define how well a phone can run a game. Top-tier chips like those from the Snapdragon 8 family (e.g., Elite, Gen 1/2/3) tend to be strong performers in games, and the recent Snapdragon 8 Elite has shown itself an absolute beast when it comes to gaming. Apple’s iPhones also tend to have pretty high-performance chips, with any model within the last year or two often providing more than enough speed for the latest games.

  • Cooling and heat management: While a fast processor is a good start, running games is demanding and generates heat. Gaming phones generally make a point of managing that. Paying attention to sustained performance is a key part of how we test phones’ gaming potential. The Samsung Galaxy S25 Ultra may have great performance in a short benchmark, but it slows down considerably as it heats up. Meanwhile, a top-notch gaming phone like the RedMagic 10 can lag behind Samsung in some benchmarks, but proves itself capable of sustaining its performance for the long haul thanks to powerful heat management in the form of an active cooling phone — something most everyday phones won’t have.

  • Power: Sometimes it’s not about hardware when it comes to smartly managing heat. You should be on the lookout for pass-through power when shopping for a gaming phone. This feature lets you plug in your phone and have the chipset draw power directly from the outlet, skipping the battery and avoiding the extra heat this would create while also letting you game nonstop without worrying about running out of charge. But again, this isn’t something you can count on every phone offering.

  • Display: Most gaming phones will give you a solid display for gaming. This will include a high resolution and refresh rates ranging from 120Hz to 165Hz or above. Most often, these will be OLED displays, giving you rich contrast and limited motion blur. While many games have framerate caps at 60fps, not all do, and the extra frames can make a world of difference in the perceived smoothness of a game. Quite a few gaming phones also offer high touch sampling rates, ensuring your inputs are registered quickly, and with games often calling for split-second reaction times, this can make a difference.

  • Gaming-specific features: Finally, good gaming phones often find ways to make themselves extra useful in games. This often comes in the form of extra software that’s not always pleasing or easy to use, or extra buttons on the phone that let you use more than just your thumbs as inputs. Even with just a pair of shoulder buttons on a gaming phone, you end up with double the input methods you’d have otherwise, and the ability to move, aim, jump and fire all with separate fingers in online FPS games, for instance, makes a big difference.

Gaming Handhelds vs. Gaming Phones

Deciding on a portable gaming device truly depends on your lifestyle, the type of games you want to play, and how you want to play them.

A gaming phone is ultra-portable and easily pocketed. However, it’s still a highly capable machine that does more than game, offering all your typical smartphone features, including quality cameras, navigation, and communication. Many gaming phones even have cooling solutions to prevent thermal throttling and some handy triggers. If you’re not a fan of touch controls, you can always grab a phone controller and get an experience much closer to a gaming handheld.

Gaming handhelds, like the Steam Deck or Nintendo Switch, are substantially bulkier but still easy to toss in a bag and take on the go. Unlike gaming phones, they are pretty much used solely for gaming, so you get responsive joysticks, triggers, and buttons with these options.

As for actual games, there’s a considerable rift. Android and iOS get plenty of games, and it’s becoming increasingly common to find the same titles on mobile and PC, though the mobile versions are often scaled back in some ways. Gaming handhelds get access to pretty much all of the PC games out there because they are, in fact, gaming PCs (except the Nintendo Switch, of course). Some PC games won’t run well (or run at all) on the low-powered hardware of the gaming handheld, though.

Both gaming handhelds and gaming phones can tap into cloud gaming platforms like Nvidia GeForce Now and Xbox Game Pass. In these, the performance of the phone and handheld don’t matter nearly as much as the quality of their internet connection. In that sense, phones can get an advantage as they offer both Wi-Fi and cellular connectivity (though a very good 5G connection is all but essential to try game streaming).

Battery life can be a tossup. Gaming phones tend to have sizable batteries, run efficiently, and can easily last through the day even with a bit of gaming sprinkled in – otherwise, what use is it as a phone? Gaming handhelds tend to last just a few hours, with the Steam Deck offering pretty poor battery life as an example. And topping up the battery on the go will be easier for the phone, which won’t require a high-wattage charger.

Cost is a big question. The Steam Deck starts at $400 and the original Nintendo Switch is even less than that. Most gaming phones cost more. But some gaming handhelds are landing with prices closer to $1,000, and that far outpaces some of our favorite gaming phones. Plus, most of us need a phone whether we get a gaming handheld or not. The fact a gaming phone can pull double duty should weigh into its value.

The limited access to games may be the deciding factor, as even with cloud gaming as an option, some games simply won’t be available for gaming phones. If everything you want to play is available on mobile or cloud gaming, then it’s worth testing the waters of cloud gaming with your current phone and then, if you like the experience, considering a gaming phone as your next device. If you can’t play the games you want the way you want, then a handheld may fit the bill.

Mark Knapp is a contributing freelancer for IGN covering everything electronics and gaming hardware. He has over 10 years of experience in the tech industry with bylines at PCMag, Reviewed, CNET, and more. Find Mark on Twitter @Techn0Mark or BlueSky at @Techn0Mark.

Best PS5 and PlayStation Deals Today (May 2025)

15 mai 2025 à 19:27

If you're on the hunt for some great PS5 deals, we're here to help. Here we've gathered up some of the best PlayStation deals available at the moment, including the fantastic PlayStation 5 Slim Astro Bot bundle. With this you're getting Astro Bot for free alongside a PS5 Slim console, what could be better than that? And if you're looking for game deals, there are plenty to check out right now including discounts on Monster Hunter Wilds and Final Fantasy VII Rebirth at Woot. Split Fiction has also received a 10% price drop at Amazon.

You can see these deals and so many more below. Here are IGN's top picks for the best PlayStation deals today.

Best PS5 Video Game Deals

Woot's Spring Sale is still going strong with some excellent deals on a wide variety of games, including Monster Hunter Wilds, Final Fantasy VII Rebirth, and many more. It's not the only place with some great discounts to offer right now, though. Over at Amazon, Split Fiction has even received a 10% discount. Have a look through the selection above to see more of our favorite PS5 game deals at the moment.

PS5 Slim + Astro Bot Bundle

The PS5 Slim and Astro Bot bundle is one of the best PlayStation deals available at the moment. You can choose between the PS5 Slim Disc Edition console or the Digital Edition, which will set you back $449.99 and $399.99, respectively.

Astro Bot is a really enjoyable addition to a PlayStation library, too. IGN's Simon Cardy said in his review that it's, "A collection of endlessly inventive levels and fantastically fun abilities, it delivers joy in spades, never once becoming even remotely dull or repetitive."

Best PlayStation VR 2 Deals

The PSVR2 Horizon: Call of the Mountain bundle has gotten a price drop down to $399.99, $200 off its original list price of $599.99. This package is a great value for everything you're getting (the PSVR2 headset and controllers alongside the Horizon Call of The Mountain game), and pushes the PSVR2 as a strong contender against budget-friendly VR options like the Meta Quest, delivering a premium virtual reality experience without the eye-watering cost.

Sony also gave the PSVR2 a new lease of life by adding PC VR support, allowing owners of the second-generation headset to play PC VR games like Half-Life: Alyx, provided they have the Sony-made adapter.

Best PS5 SSD Deals

PS5 games continue to grow in size, and with SSD prices climbing, finding the right storage at a great price is more important than ever. We've listed our favorite deals just here, but you should ensure you're checking back here for more updates as often as possible, as new SSD deals pop up all the time.

Keep in mind that not all SSDs are compatible with the PS5. To ensure optimal performance on the best PS5 SSD, you'll need a PCIe Gen4 x4 M.2 drive with a minimum read speed of 5,500MB/s to match the console's internal storage.

Where to Buy: PS5 Pro

Launched with widespread availability – unlike the infamous scarcity of the original PS5 launch – the PS5 Pro is currently still in stock across major retailers.

The PS5 Pro is designed for gamers who prioritize graphics and performance, especially those with high-end TVs that can take full advantage of its power. But it comes at a premium: At $700 plus tax (and minus a disc drive), it’s an investment that only makes sense if you’re looking to elevate your gaming experience.

Not everyone needs it, of course; if you’re satisfied with your current visuals or aren’t particularly sensitive to frame rates, the PS5 Pro may be more of a luxury than a necessity.

Where to Buy: PlayStation Portal

The PlayStation Portal has come a long way since its launch. Initial skepticism surrounded the device, but over time, it has proven itself as a handy companion for PS5 owners.

Despite stock challenges and surges in demand, a new feature is making the Portal even more appealing to potential buyers. Sony rolled out an update for the PlayStation Portal, currently in opt-in beta, allowing PlayStation Plus Premium subscribers to stream games from the cloud.

This means you can now enjoy a library of games on the go—even if you don’t own a PS5. The update adds another compelling reason to consider the PlayStation Portal.

How to Trade in Your Old PlayStation Consoles

If you're looking to trade in your old PlayStation consoles, you can do so at select retailers in-store and online. Often, the most widely available retailers are GameStop and Best Buy. However, you can also trade your used devices online at retailers such as Amazon and Microsoft.

Some retailers will offer you cash for your used goods, while others may provide you with a gift card that can be used in-store and online. This is a great way to offload your old gaming gear and get some money that you can put towards a newer console and games.

While trading devices in at retailers will often net you the lowest amount for your used consoles, there are also online marketplaces such as eBay, Craigslist, and OfferUp that may fetch higher prices, but you'll often be responsible for packing and shipping costs, or be required to meet someone in person for the transaction. The latter of which poses its own risks.

Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

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