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Aujourd’hui — 10 novembre 20243.3 🎲 Jeux English

Best Early UK Gaming Laptop Setup Black Friday Deals

10 novembre 2024 à 12:55

Why wait for Black Friday to score a gaming rig that’ll blow your mind and save precious desk space? With early deals on the ASUS ROG Strix 16, a curved PHILIPS Evnia monitor, and the GameSir Cyclone 2 controller, you can build a pro-level setup without the holiday chaos. Hunting for the power of an Intel i9 processor, a 49-inch wraparound display, or a chair that’ll keep you comfy through marathon sessions? These early discounts let you go all in for less. Snag these deals now, and get your setup ready for action way before the Black Friday rush.

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ASUS ROG Strix 16 G614JIR

Black Friday is still weeks away, but Amazon’s already dropping serious deals — like 15% off the ASUS ROG Strix 16. Thanks to an Intel i9-14900HX processor and NVIDIA GeForce RTX 4070 GPU, this gaming beast is ready to go head-to-head with any desktop. Its 165Hz refresh rate and 16-inch WUXGA display ensure your visuals stay smooth and sharp, so you won’t miss a thing. Plus, with 16GB of RAM and a spacious 1TB SSD, this laptop has the power to tackle any game (and then some). Right now, you can score it for £1,689, down from £1,989, making it a serious deal if you’re ready to elevate your gaming setup before the holiday chaos.

GameSir Cyclone 2 Multiplatform Controller

Looking for a new controller without waiting for the Black Friday madness? The GameSir Cyclone 2 is on early sale for just £44, letting you upgrade your gaming experience with a discount. Designed for hardcore gaming, this controller has Mag-ResTM TMR levers, and Hall Effect triggers for unparalleled precision, no matter your platform. Whether you’re gaming on Switch, PC, or mobile, its multi-mode connectivity and customizable RGB lighting make it a top pick. And at this early Black Friday price, it’s a no-brainer for players who want premium control without the premium price.

Philips Evnia 49M2C8900

Why wait to go big? This early Black Friday deal lets you snag the PHILIPS Evnia 49-inch curved OLED gaming monitor for £679.97—a nice 22% drop from its usual £868.97 price tag. This screen is built for total immersion with its massive 32:9 DQHD display, ultra-fast 144Hz refresh rate, and FreeSync Premium Pro support. And thanks to Ambiglow lighting and DTS surround sound, you’ll feel right in the action. Perfect for gamers ready to make an epic upgrade, this deal ensures you’ll enter the holiday season with a setup that turns heads.

Boulies Master Max Gaming Chair

Are you looking for a comfy chair without waiting for Black Friday’s shopping frenzy? The Boulies Master Gaming Chair is on an early sale for £364.99. Known for its ergonomic build, this chair has all the adjustability you could want — 4D armrests, lumbar support, and a head pillow that makes long sessions way more comfortable. It reclines from 95° to 165°, which means you can kick back for breaks or gear up for intense sessions. This pre-Black Friday discount lets you level up your setup without breaking the bank.

Glorious Gaming Model I Wired Gaming Mouse

Get your hands on the Glorious Model I wired gaming mouse for just £49.99 ahead of Black Friday — a tidy 17% savings on a mouse that punches well above its weight. Designed for quick response and smooth control, it boasts nine programmable buttons and an ultra-flexible paracord cable that gives you a nearly wireless feel without the wireless price. Its honeycomb design keeps it lightweight and ergonomic, so you can game longer without hand fatigue. This early Black Friday price makes it a great time to snag high performance for less.

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Halo 2 E3 2003 Demo Available for Download on PC

10 novembre 2024 à 10:06

And the time has finally come. 343 Industries has just released the E3 2003 demo of Halo 2 on PC via Steam. This demo is available to everyone who owns the Halo: The Master Chief Collection. In a way, this is a dream come true for a lot of Halo fans. So, be sure to … Continue reading Halo 2 E3 2003 Demo Available for Download on PC

The post Halo 2 E3 2003 Demo Available for Download on PC appeared first on DSOGaming.

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Avatar: Fire & Ash Concept Art Revealed at D23 Brazil That Shows Off the New Fire and Air Tribes

9 novembre 2024 à 23:41

At D23 Brazil, new concept art was revealed for Avatar: Fire & Ash that gives fans a look at thew new fire and air tribes that will feature in this third film set to be released in theaters on December 19, 2025.

The concept art, which is by Dylan Cole, Zachary Berger, and Steve Messing, showcases flying vehicles, gorgeous vistas, Ikran, a village that looks to belong to these fire/ash Na'vi, the beautiful ocean at night, a character whose hands are bound, and more.

As reported by @cinepop (via @DiscussingFilm), these Ash People are a "reflection of the worst side of Na'vi."

"We have a lot of anger and a lot of rage in the world we live in right now," Cameron said.

Cameron revealed the name of Avatar: Fire & Ash back at Anaheim's D23, and he also shared he'll direct both Avatar 4 and 5 unless he's "hit by a bus."

While we are still waiting for our first look at footage of this film, Cameron did say this is an "insane adventure that also has high emotional stakes, more than ever before. We are going into challenging territories. There are new characters, and one you’ll love to hate. New cultures and settings and biomes and more of Pandora."

Avatar: The Way of Water was released in late 2022 and we said it was "a clear improvement on its predecessor and, though its story isn’t breaking new ground, its jaw-dropping visuals make this an irresistible return to Pandora." It also became the sixth film in history to earn $2 billion at the global box office.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a writer for IGN. You can follow him on X/Twitter @AdamBankhurst and on TikTok.

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Captain America: Brave New World Trailer Reveals Our Best Look Yet at Harrison Ford's Red Hulk

9 novembre 2024 à 22:47

At D23 Brazil, Marvel release a brand new trailer for Captain America: Brave New World that gives fans their best look yet at Harrison Ford's Red Hulk.

The trailer starts off with Sam Wilson talking to Isaiah Bradley after his surprising attack on Harrison Ford's President Thaddeus 'Thunderbolt' Ross. We get a good glimpse at the action to come on February 14, 2025, but perhaps none of the footage was as exciting as the end where we get to see Ross become Red Hulk and getting ready to fight Wilson.

This trailer follows the last one that not only blew up the White House, but also confirmed that the origin of adamantium in the MCU is from the body of Eternals' Celestial Tiamut from the middle of the ocean.

Marvel also shared a new poster that shows Cap and Red Hulk facing off, and you can check it out below.

For more, check out who Giancarlo Esposito is playing in the film and the latest Thunderbolts* trailer that reveals who bought Avengers Tower.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a writer for IGN. You can follow him on X/Twitter @AdamBankhurst and on TikTok.

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Arcane Season 2, Act 1: Our Biggest Burning Questions for the Rest of the Season

9 novembre 2024 à 22:26

This article contains spoilers for Arcane Seasons 1 & 2.

After a two year wait, Arcane Season 2 has arrived. Well, at least the first three episodes. Thanks to the popularity of the series, Netflix is dropping the final season of the show in three three-episode acts, the first of which debuted on Nov 9.

Picking up directly where the critically acclaimed last season ended, we rejoin Vi (Hailee Steinfeld), Caitlin (Katie Leung), Jayce (Kevin Alejandro), Jinx (Ella Purnell), Mel (Toks Olagundoye), and the rest of the cast of the steampunk video game adaptation right where we left them. They're struggling in the wake of a deadly Hextech attack by Jinx that, as we quickly learn, left multiple members of Piltover's ruling council dead, including — most shockingly — Caitlyn's mother, Cassandra Kiramman (Abigail Marlowe).

The first three episodes left us with more questions than answers, so we're here to dig into the return of the highly-anticipated series and our biggest questions as we wait for Act 2.

Will Caitlyn and Vi Ever, Ever Get (Back) Together?

While we finally get their first — very sensual — kiss, the first act leaves us once again in the wake of a furious split between the pair, making us wonder if they're ever going to get their version of a happily ever after, especially now that war with the Undercity is all but certain.

The pair's slowburn, star crossed romance has been at the heart of what made many fans fall in love with the show. But it feels likely that we'll see the pair struggling to come together as they both try to work out where they stand in the face of the coming war, and the reality that Vi and Jinx are still connected and will feel for each other no matter what. The separation between Caitlin and Vi will make their inevitable reunion more powerful, though who knows how long it'll last.

With all of that said, the creators of the series have hinted that we'll get more hot and heavy action like the now infamous Jayce/Mel sex scene in Season 1. So we'd bet that we'll see Vi and Cait finally get to have their moment in the saucy sun before the second season and series as a whole ends.

What is Ambassa's Plan?

Ever since she first appeared in Arcane Season 1, Ambassa has been more like a force of nature than a council member's mother. As Act 1 ends, we see that her arrival in Piltover with hopes of getting Hextech was actually hiding a deeper agenda. After the attack on the council, Ambessa plans to take advantage of the power void to bring her Noxian army to help "take down" Zaun, though it feels like she could have her sights set on taking control of Piltover completely as the war takes over and she gets to flex her warlord muscles through the chaos.

Of course, she'll have a fight on her hands as both Mel and Jayce are likely to resist her warmongering, especially now that Jayce is down in the Undercity with Heimerdinger (Mick Wingert) and Ekko (Reed Lorenzo Shannon) gaining even more empathy for its inhabitants and connections with the Firelights and his old mentor. Mel has never been a fan of her mother or her appearance in Piltover. But seeing as the rest of the city and the Enforcers seem eager to embark on the war after the Chem Baron's latest attack, it feels like Noxia will be welcomed into Piltover for now. That could give Ambessa even more power than Mel expects.

What Happened to Viktor?

After almost dying during the lab explosion in Season 1, Jayce finds that his best frenemy Viktor has also survived and decides to use Hextech to save him. Completely submerging him in Hextech goo does manage to extend Viktor's lifespan, but it also changes him forever. After the events of the first act, we see that the scientist has essentially become a piece of living Hextech, with only a few pieces of his human body left. This is far closer to the "Machine Herald" version of Viktor that players know from League of Legends, who has fused his body together with science and steel, and presents as more of a classic robot/cyborg. Where we leave him after Act 1 is inline with the popular video game version too.

We see the origins of Viktor's "glorious evolution" in the third episode as he transforms Huck (Bill Lobley) from a shimmer-wrecked broken man into a half-Hextech/half-human being, inspiring the rest of his shimmer-crew to follow Viktor into whatever dark future he has planned for the Undercity. It's likely we'll see him trying to create an army of Hex-humans going forward as a way to raise the Undercity and its inhabitants up in the face of Piltover's reign.

Who is Vi's New Drinking Buddy?

After falling out with Caitlyn again, Vi heads out on a bender and ends up with her head in a fountain, lamenting her war-starting family drama. But she's not alone. We meet a bearded burly giant who takes interest in the fact that Vi is being called up to join the Enforcers. Soon the pair are both in the Enforcers on Caitlyn's special team for heading into the tunnels. We know very little about him, don't hear his name, and he's not an obvious analog for any Champion from the games, but it's clear he's going to become a key part of the cast for the next few episodes.

Interestingly, as quick as he was to join the Enforcers, he doesn't seem to be a fan of Ambessa and her plan for war. That means he could be a veteran or even someone familiar with Noxia and Ambessa's version of leadership. His stormy response to her authoritarian behavior likely hints that he'll be an ally to Vi as the more morally complex of our heroines rather than Caitlyn, who is now in charge of the Council. It'll be interesting to see how he plays into the greater war and potentially setting up future spinoffs.

What Did Jinx and Sevika Release into Piltover?

The big cliffhanger at the end of this act is that we see Jinx and Sevika (Amirah Vann) accomplish their plan to reverse the filtration system that protects Piltover from the dangerous substance known as the Gray, seemingly flooding the city with a strange overpowering smoke. But it doesn't appear like the Gray as we've seen it depicted before, instead looking more akin to the brightly colored shades of Shimmer or Hex than the obviously gray-tone of the Gray. So the big question is, what did they actually release? It does seem like a Jinx-coded plan to release Shimmer and get a bunch of Piltovians get addicted to the drug. Or potentially some kind of Hex-poison, like we've been seeing impact the Firelight's tree.

Whatever the answer, it's going to be a huge source of conflict going forward, especially as it once again moves Jinx away from a possible redemption and reconnection with Vi and Caitlyn. And it's one more reason for Caitlyn and Ambessa to go to war against the Undercity and the Chem Barons that rule it, setting the stage for an epic final six episodes.

When Is Arcane Season 2, Act 2?

Now that you’ve finished the first three episodes of the season, here’s when you can watch the other two acts of Arcane Season 2.

  • Arcane Season 2 Act 2 releases November 16
  • Arcane Season 2 Act 3 releases November 23

Season 2 of Arcane is the final season of the Netflix series.

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Thunderbolts* Special Look Trailer From D23 Brazil Reveals Who Bought Avengers Tower

9 novembre 2024 à 22:25

A brand new special look trailer for Thunderbolts* from D23 Brazil has not only revealed more of the team-up MCU film starring Yelena, Bucky, Red Guardian, John Walker, Ghost, Taskmaster, and Bob, but it has also confirmed who now owns Avengers Tower.

The trailer opens with a look at a scene from the MCU film that is set to be released in theaters on May 2, 2025, but we'll get to that later as we have to talk about the fact that Julia Louis-Dreyfus' Valentina Allegra de Fontaine now owns Avengers Tower.

She reveals the news to our team when they arrive to the tower once owned by the late Tony Stark.

"How crazy is it to think of all the monumental fights that happened exactly here where you're standing," Valentina says. "I mean, the place wasn't cheap, but it has good optics."

As for the other scene, Yelena, Red Guardian, Ghost, and John Walker are being chased by three cars and all is saved when Bucky destroys the enemy vehicles. Well, at least they thought they were saved until he shoots an explosive right at them.

Elsewhere in the trailer we get to see a nice introduction to each team member, including Bob aka Sentry, and a ton of action of the team fighting each other and others.

For more, check out the first teaser for Thunderbolts*, all we know about the * at the end of the title, and how this film is looking to return the MCU to its "roots" to cap off Phase 5.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a writer for IGN. You can follow him on X/Twitter @AdamBankhurst and on TikTok.

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Hier — 9 novembre 20243.3 🎲 Jeux English

Andor Season 2 Release Date Announced for Disney+ at D23 Brazil

9 novembre 2024 à 20:56

At D23 Brazil, Lucasfilm confirmed that Andor Season 2 will premiere on Disney+ on April 22, 2025.

To help celebrate the announcement, Andor's wonderful droid B2EMO was brought on stage and that alone is a reason to celebrate. You can also check that out below.

On April 22, 2025, #Andor returns to @DisneyPlus. pic.twitter.com/c6P3pdNBi6

— Star Wars (@starwars) November 9, 2024

#Andor's B2EMO has arrived on the #D23Brasil stage. pic.twitter.com/XSU7ye7ghi

— Star Wars (@starwars) November 9, 2024

Andor also had a big showing at D23 in Anaheim, with a teaser trailer confirming Krennic and K-2SO would officially be returning for some prequel action.

As for what else fans can expect from Season 2, Andor actor Diego Luna says it will turn Rogue One: A Star Wars Story into a completely "different film."

"I think people watching Rogue One, after watching Season 2, are going to see a different film," Luna said. "Everything will be signified differently knowing what had to happen for Kaytoo to be there. It's going to make you witness the journey of Rogue One in a different way, I think. And not just with Kaytoo, but with many other characters. I think it'll be really cool."

Many fans will be very excited for the return of Andor, and we are part of that enthusiasm as we said it is "one of the best things ever to come out of the Star Wars universe" in our review.

For more, check out our ranking of the Star Wars Disney+ live-action TV shows and all the other upcoming new Star Wars movies and TV shows.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a writer for IGN. You can follow him on X/Twitter @AdamBankhurst and on TikTok.

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Daily Deals: Mario & Luigi: Brothership, Final Fantasy Pixel Remaster Series, Arcane: League of Legends, and More

Par : Noah Hunter
9 novembre 2024 à 20:48

The weekend is officially here, and we've rounded up the best deals you can find! Discover the best deals for Saturday, November 9, below:

Mario & Luigi: Brothership

Mario & Luigi: Brothership is the first Mario & Luigi title on Nintendo Switch, acting as the first new entry in the series in over nine years. Developed by Acquire, this is the first 3D entry in the series, with plenty of new mechanics to discover. Join Mario and Luigi on this adventure to reconnect the world of Concordia and set sail to many islands on Shipshape Island!

Final Fantasy I-VI Pixel Remaster Collection

The first six Final Fantasy titles paved the way for the series as we see it today. Many fans still regard both Final Fantasy IV and Final Fantasy VI as some of the best that Final Fantasy has to offer, with gripping narratives and engaging gameplay. This package includes all six Final Fantasy Pixel Remasters, which feature updated graphics, soundtracks, font, and more.

Arcane: League of Legends - Season One 4K UHD Blu-ray

Arcane: League of Legends Season 2 is officially out today, and this is a great deal if you've yet to watch Season 1. The complete Season 1 4K UHD Blu-ray collection is only $34.99 at Amazon, which is $25 off its standard price. Packed inside a unique Steelbook, this is perfect for both new viewers and even the biggest of Arcane fans.

LG UltraGear 45" OLED Curved Monitor

This weekend, you can save $700 off this UltraGear 45" OLED curved monitor. With a resolution of 1440p and a refresh rate of 240Hz, you can expect a fantastic experience that is perfect for gaming. The OLED panel allows for high color accuracy and a wider viewing angle, so this monitor is also a great option for watching video content or movies.

Sony UBP-X700 4K UHD Blu-ray Player

If you don't own either an Xbox Series X or PlayStation 5, it's not likely you have a quality 4K UHD Blu-ray Player. This weekend, you can save $90 off this Sony UBP-X700 model, which supports 4K upscaling, HDR10, Dolby Vision, and more. The player even has a HDR-SDR converter, allowing you to watch content on any display with vivid colors.

Sony WH-1000XM5 Headphones

The Sony WH-1000XM5 Headphones are some of the best you can find on the market. Sony made tremendous improvements from previous models, with major upgrades to both noise cancelation and sound quality. In our 9/10 review, we said, "The Sony WH-1000XM5 is hands down the best sounding and most impressive noise-canceling headphones around."

Game & Watch: Super Mario Bros.

Finally, the Nintendo Game & Watch: Super Mario Bros. is available on sale at Woot! This device was released as part of the Super Mario Bros. 35th anniversary celebration, and it has quite a few features any Mario fan will appreciate. For one, you can play Super Mario Bros., Super Mario Bros.: The Lost Levels, and Ball (Mario version) on the system. Additionally, you can use the built-in digital clock to display the time, with 35 different Mario-themed animations!

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Halo 2 at 20: Remembering My Favorite Xbox Game Ever

9 novembre 2024 à 18:00

If I could time-travel back to any gaming moment, it would be the release of Halo 2 back on November 9, 2004. I have never in my entire life, both personally and professionally, experienced such hype and anticipation in the run-up to a major game release – and then somehow also seen that game actually live up to all of it. But Halo 2 did! It was the long-awaited (and delayed) sequel to the very reason the Xbox established itself in the console space at all, and thus it carried the weight of the entire Xbox world on its shoulders. If you were in or around the Xbox community in 2004, you no doubt remember it. I was lucky enough to cover Halo 2 for Official Xbox Magazine before, during, and after its release, and so I thought I’d take this special anniversary moment to share a few behind-the-scenes memories from what is, to me, the single greatest Xbox game ever.

Covering Halo 2 Before Release

The first time I saw Halo 2 running – sort of – was its then-jaw-dropping and now infamous E3 2003 behind-closed-doors single-player campaign demo. I say “sort of” because the demo Bungie showed never made it into the final game. But it was representative of what we could expect from the sequel, including dual wielding weapons and boarding (read: hijacking) vehicles. They played it live in the room for us, and I went back and saw the demo a few times during that E3 week. Visually, it was stunning for the time. And the aforementioned pair of new gameplay mechanics seemed delectable. Like most who saw it, I couldn’t wait to play it…

…But wait I would for an entire year more. Halo 2 made its playable debut at E3 2004, with its November 9, 2004 release date literally written in ink. While not on the show floor, media members with appointments could play a round of single-flag CTF on the Zanzibar map behind closed doors. I remember a couple of things: first, I was floored by how it looked and felt the first time I put my hands-on it. Boarding an enemy vehicle was an absolute thrill, and the gameplay was so much more refined than what we’d spent every single day at 5pm playing at OXM with Halo: Combat Evolved.

Gameplay in Halo 2 was so much more refined than what we’d spent every single day at 5pm playing at OXM with Halo: Combat Evolved.

Just this week, Halo 2 lead multiplayer designer (and architect of the groundbreaking “virtual couch” online matchmaking system I’ll talk more about in a bit) Max Hoberman told me this little anecdote about Zanzibar: “We planned this and executed on it in record time in preparation for E3, when we learned that we were going to have to carry the show, and we didn't have anything we felt was impressive enough.” Mission accomplished, Max.

Needless to say, I politely begged the Microsoft PR team to sneak me in for a few more sessions throughout E3, and I gladly gobbled up every second of hands-on time with Halo 2 that I could. I was hooked.

Reviewing Halo 2

By virtue of the long lead times that monthly magazines have (not to mention day-one patches not really being a normal thing back then), I found myself at Bungie in late September of 2004 to review Halo 2 for Official Xbox Magazine, alongside my editor-in-chief, Rob Smith. Rob pulled rank and actually wrote the review (I’d have done the same in his position), but I got to come along for the ride. The Bungie team gave us our own tiny office – it was more of a storage room, really – where they set up two Xboxes and two TVs.

We were there for three days, with the first two being dedicated to the campaign. Obviously that meant we got to experience the play-as-the-Arbiter surprise before anyone else did – and couldn’t talk about it for weeks! I ended up finishing the campaign before Rob did, and, I kid you not, I thought the credits rolling was a bug. Surely the last level was supposed to have started instead! It’s a funny story now, but I almost embarrassed the heck out of myself by telling Bungie I’d hit a bug. Thankfully, I didn’t, and of course we later learned that the final level was cut because the development team ran out of time. Instead, three years later Halo 3 would pick up where Halo 2's monumental cliffhanger left off.

I thought the credits rolling at the end of hte campaign was a bug.

The multiplayer sessions were simply a blast. Getting to rip through every one of the now-classic multiplayer maps – a number of them which hadn’t been revealed at that point – was an absolute treat. In fact, one of the then-unknown maps was Coagulation, a remake of what was arguably Halo 1’s most famous/popular battleground, Blood Gulch. Rob and I lobbied Bungie president Pete Parsons to let us talk about Coagulation in the OXM review, which was going to reach subscribers before the game came out. We compromised: we could include it, but it would be in a sealed fold-out page that you had to physically cut to access. Naturally, we assumed everyone that picked up the magazine did just that.

At the end of the visit, Rob and I deliberated in his hotel room. We were both miffed by the campaign’s sudden stop, but nevertheless strongly felt that it deserved the highest score OXM had ever given: 9.7 out of 10. It beat out the previous top score of 9.6, given to both Halo: Combat Evolved and the original Splinter Cell.

Halo 2 Is Released

In the ultimate first-world problem, the weeks between spending three days with Halo 2 at Bungie and the final release of Bungie’s glorious sequel were agonizing. Gaming-wise, all I could think about was playing it again. And when November 9 finally came, the OXM crew and I played every. Single. Night. This is not an exaggeration. Whether it was matchmaking, private matches, or a mix of the two, Halo 2’s sublime Xbox Live virtual couch system was the foundation for thousands of hours of fun – back before live service games were monsters that demanded thousands of hours of your time.

When the Halo 2 Multiplayer Map Packs were released, it only extended the fun for many more months. Not only that, every map was – this is not an exaggeration – awesome. There were no duds in the bunch. Bungie was simply at the peak of its powers with Halo 2, and to this day you can name a Halo 2 multiplayer map and I can describe it in great detail. This week, I asked Halo 2 multiplayer lead Max Hoberman (now the head of veteran developer Certain Affinity) to rank all 12 of the maps that shipped with Halo 2. He graciously did so – with a twist – telling me, “Here's a ranking of my favorites, specifically from when we were in development. This is how I remember liking them, 20 years ago.” And he left notes on each:

12) Foundation. “We remade Thunderdome, a multiplayer level from Marathon, and added it as an Easter egg, unlockable. I wish we'd remade Mars Needs Women instead – that was my favorite from Marathon.”

11) Colossus. “Gravity lifts are fun, but this map never really did much for me. I honestly can't think of a time I had a blast playing it during development. Apparently it was also superbounce crazy after we shipped, who knew?”

10) Headlong. “We slammed this in late, after the success of Zanzibar at E3. We felt we needed more asymmetrical single flag CTF maps that supported vehicles and large teams. and had a big dynamic element (the crane). It really needed more time in paper design, and more tuning, than we were able to give it, so it was never my favorite.”

9) Battle Creek. “I felt we had to remake the iconic Beaver Creek from Halo. Then working to improve it was quite a challenge - removing ladders, and adding teleporters behind the bases. I think it worked out ok, but honestly, I was already tired of it by the time we got it playable during development.”

8) Burial Mounds. “We really wanted a map that highlighted the ATV/Mongoose, before we found out it was cut, and this was supposed to be that map. We tried to salvage it, and it had a few moments of fun on base defense games due to its extreme asymmetry, but it would have been much better if we'd designed it for that. As it was, it was nothing but untapped potential.”

7) Waterworks. “I liked the ambition on this map, but I think the simplicity of the bases and the lack of cover out in the open really hurt it. It's an easy candidate for improvement, in my honest opinion. If only we'd had more time and resources! We were a tiny multiplayer content team (just me and [Halo 2 multiplayer designer Chris] Carney originally, then [Halo 2 multiplayer designer Steve] Cotton joined us halfway through).”

6) Ivory Tower. “This map was a mosh pit of sorts, where we tested out a lot of Assault games in particular, and that's what I recall most. But we had fun Slayer and Oddball and other games on it too. Plus I named it after our nickname for Marty's audio space/office, which was a constant sore point for him, so it got extra points.”

"[Halo 1's Blood Gulch map] was simply the most iconic big open vehicle sandbox."

5) Midship. “I designed this map for 2v2 CTF games, Carney helped improve it massively (Covey curvey!), and it took on a life of its own, especially in competitive circles. Of course it was at its best when it had more players on it than it was originally targeting.”

4) Ascension. “A map that blends tight quarters combat with distance sniping and Banshees? Why not. This was definitely a unique map, and while it had some issues, I have very fond memories of playtests on it during development. Plus [Halo 2 narrative lead Joseph] Staten and [Halo 2 animator John] Butkus went head to head on it with snipers every single day, on the kiosk, for at least a year. They were clearly having fun.”

3) Coagulation. “Yes, this is a remake of Blood Gulch, but we remade it for a reason. The original was simply the most iconic big open vehicle sandbox, mildly symmetrical and with two bases to boot, for big team CTF battles. This complemented our smaller, tighter, no vehicle maps perfectly. Plus I think we did a good job of staying true to the original, while still improving it.”

2) Zanzibar. “We planned this and executed on it in record time in preparation for E3, when we learned that we were going to have to carry the show, and we didn't have anything we felt was impressive enough. I doubled down on single flag CTF, with this dedicated map that supports both close quarters combat and vehicles, and many of my fondest memories in Halo 2 playtests were on it.”

1) Lockout. “Our first and our best. The undisputed king. We played this continuously throughout development, and I never got tired of it. Ever.”

Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, Podcast Unlocked. Swords-only no-radar matches on Lockout are his favorite. Talk Halo 2 with him on Twitter at @DMC_Ryan.

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Dress to Impress Codes (November 2024)

Par : Meg Koepp
9 novembre 2024 à 16:00

If you're looking for DTI codes, IGN's got you covered! In this article, you'll find a list of all the active and working Dress to Impress codes in November 2024 that you can redeem for free rewards and bonuses in DTI, including outfits and accessories like hats, bags, and jewelry.

Active Dress to Impress Codes (November 2024)

Here are all the active Dress to Impress codes in November 2024 and the free rewards you get for redeeming them:

  • B3APL4YS_D0L1E - Doll accessory (NEW!)
  • MEGANPLAYSBOOTS - Boots (NEW!)
  • 4BILLION - Corset top and skirt (NEW!)
  • CH00P1E_1S_B4CK: Streetwear outfit set
  • S3M_0W3N_Y4Y: Axe
  • UMOYAE: Blue dress
  • KREEK: Bear hat
  • FASHION: Black and white dress
  • LANA: White shorts, shirt, and legwarmers
  • LANABOW: White bow
  • BELALASLAY: Black jacket with pink halter top
  • LANATUTU: White dress
  • IBELLASLAY: Red, green, and blonde hairstyle
  • M3RM4ID: Orange mermaid set
  • TEKKYOOZ: White handbag
  • M0T0PRINCESSWAV: Gold crown
  • LABOOTS: Black boots
  • ITSJUSTNICHOLAS: Black jacket
  • ASHLEYBUNNI: Bunny slippers
  • LEAHASHE: Sweatshirt and sweatpants
  • KITTYUUHH: Black cat
  • C4LLMEHH4LEY: Puffy dress and bear headband
  • SUBM15CY: Necklace and eyelashes

All Expired Dress to Impress Codes

Below, you'll find a list of expired DTI codes that no longer work and can no longer be redeemed as of November 2024:

  • CHOOPIE10K
  • D1ORST4R
  • THEGAMES
  • EYELASHES
  • REWARD4CLASS1C

How to Redeem Dress to Impress Codes

Follow the steps below to redeem Dress to Impress codes and claim free rewards in DTI:

  1. Open the Dress to Impress Roblox Experience.
  2. Click on the handbag icon on the left-hand side to open the DTI Codes menu.
  3. Enter your code in the "Type here..." field.
  4. Check for any spelling mistakes or errors.
  5. Click the checkmark icon to redeem the code.

Why Isn't My Dress to Impress Code Working?

If the code you're trying to redeem in DTI isn't working, it's likely because of one of two reasons:

  • The Dress to Impress code is expired
  • There's a spelling mistake in the code

When inputting a DTI code in Roblox, make sure it's spelled correctly (for example, a capital I isn't a lowercase l, 0 and not O, and vice versa) and that there are no spaces before or after the code. We'd recommend copying and pasting codes straight from our article to ensure they're correct as we've tested and verified that the codes on this page are working ourselves.

If your DTI code still isn't working after checking for typos, it's more than likely expired and can no longer be redeemed in Dress to Impress.

How to Get More DTI Codes

To get more Dress to Impress codes, the best way is to join the official DTI Discord server. While we check for new codes daily, the quickest way to know about new Dress to Impress codes is to follow the Roblox experience's official Discord server where updates are posted in real time.

You can also check the Dress to Impress X account and the official DTI Roblox Group page.

Are There Any Upcoming DTI Codes?

Currently, we don't know of any upcoming DTI codes, though there will presumably be at least one in the Christmas update at the end of 2024. We'll update this when we know more!

What is Dress to Impress in Roblox?

Dress to Impress is a popular dress-up Roblox Experience available on PC, console, and iOS and Android mobile devices. In it, you put on your best outfit to complete a specific theme and walk the runway in a bid to earn votes from other players and become a top model. As you gain votes, you gain ranks and can access more clothing and accessories, so make sure you're truly dressed to impress!

Meg Koepp is a Guides Editor on the IGN Guides team, with a focus on trends. When she's not working, you can find her playing an RPG or making miniatures.

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Marvel Rivals: Exclusive Moon Knight Gameplay – IGN First

9 novembre 2024 à 17:30

Our IGN First "cover story" game for November is Marvel Rivals, the upcoming 6v6 hero shooter featuring many of Marvel's biggest superheroes. We kick off our exclusive coverage with five exclusive minutes of gameplay showing Moon Knight, the most recently confirmed hero added to Rivals's sizable roster.

Take a look at the exclusive gameplay above, and if you missed it, you can check out the Psylocke gameplay video that we kicked off our IGN First coverage with in the video below.

If you missed our hands-on preview impressions from the closed beta from over the summer, you can read that after you finish the Psylocke video. And stay tuned all November long for more exclusive Marvel Rivals coverage on IGN! Thank you to our IGN China team for leading the editorial effort on this video and this entire IGN First project.

Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at @DMC_Ryan.

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Dragon Age: The Veilguard Is at War With Itself

Par : Matt Purslow
9 novembre 2024 à 14:30

There’s a line in our Dragon Age: The Veilguard review that has stuck with me throughout my own playthrough: “It’s hilarious that no one ever says the word ‘Veilguard’ out loud across the 100 hours I played of this dialogue-packed campaign, exposing a last-minute marketing pivot for what it was.”

While I’m nowhere near the 100-hour mark myself, that line is so far proving true – not a single character has mentioned The Veilguard. My team of D&D archetype oddballs may collectively be known as such in all the marketing, online articles, and the physical box itself, but within the world of Thedas they’re none the wiser. Imagine Tony Stark and Steve Rogers having no idea the world called them Avengers… that’s how odd it is.

A name that Rook, Varric, Harding, and the rest of the gang definitely do know, though, is Dread Wolf – the mythical moniker of former Dragon Age companion, Solas, as well as the original subtitle for this fourth entry in BioWare’s fantasy series. While ultimately it really doesn’t matter what this game is called, the more I play The Veilguard, the more it feels like it’s awkwardly in conflict with itself, torn into pieces that reflect two very different intentions – one a sequel to a decade-old RPG, the other a fresh beginning with no ties to what came before.

Many aspects of The Veilguard point to it being something of a soft reset or even spin-off from the main Dragon Age series. Set in the northern Tevinter region, it leaves behind the saga’s original southern home of Ferelden, along with all its characters and politics. Dragon Age has always started afresh with each new game as, unlike Mass Effect, there’s no persistent protagonist across the series as each instalment tells a brand new story. The shift to Tevinter is perfectly in keeping with Dragon Age’s history, then, but The Veilguard isn’t a typical Dragon Age game. It is its first direct sequel – a continuation of Dragon Age: Inquisition, which dedicated its post-credits and Trespasser DLC to setting up Solas as the villainous Dread Wolf. And this is where it all starts to feel a little messy.

So much of The Veilguard is dedicated to Solas. Its opening sees him performing a dangerous god-unleashing ritual, and the world is littered with quests that explore his history and relationship with those dark deities. There may be no mention of the word “Veilguard” anywhere, but everyone is talking about the Dread Wolf. Why isn’t that the name of the game again?

Rather than take his place as the villain Trespasser promised, Solas is usurped by a much more newcomer-friendly option

But while Solas may take up considerable space, the Dread Wolf has weirdly been relegated to the position of fantasy Hannibal Lecter, trapped in dreams where he appears only to offer advice. Rather than take his place as the villain Trespasser promised, he’s usurped by other dark elven gods who don’t demand any significant prior knowledge – a much more newcomer-friendly option. I’m left with the impression of an antagonist who was robbed of his big bad status somewhere along The Veilguard’s infamously rocky development journey. As our review says, you can “practically smell the rewrites.” But despite his shift from villain to condescending informant, the story is still dedicated to him in a manner that never feels like a true fit for a game that elsewhere is so clearly attempting to be a fresh start rather than a direct sequel.

While I’d rather we got a more clear-cut successor to Inquisition, I think the game we’ve ended up with would be better for cutting Solas loose entirely. Sure, the lack of answers to one of the greatest twists in RPG history would be frustrating, but Solas’ fate feels divorced from the story that established him. That’s because none of the world-altering choices you made across the Dragon Age series are reflected in The Veilguard. Unlike its predecessors, there’s no way to import or recreate your save games and world state aside from three basic and largely interchangeable decisions made in Inquisition’s Trespasser DLC.

Speaking to IGN earlier this year, creative director John Epler told us “among many reasons why we moved to Northern Thedas is it becomes a little bit more of a clean slate for us. There's not as many decisions you have made up to this point that have an impact on what's happening in Northern Thedas. And we don't have to speak directly to things like who is the Divine? Because again, that's happening in the South.”

But the South is where we made our home and our ties to this world, and so this move means that the Thedas that we helped influence and shape across dozens of hours is not the same Thedas that’s currently at stake. With The Veilguard’s elven gods representing not just the greatest apocalyptic threat Thedas has ever faced, but also the culmination of the Inquisition storyline, then surely it's more important than ever that the stakes are our own, personal version of this world?

I do sympathise with BioWare – Dragon Age wasn’t developed as a trilogy in the same way as Mass Effect, and so the choices have been on very different scales that must be incredibly difficult to implement into successive games. But those choices being wiped entirely results in something that feels like an opening trying to be a finale. It’s a situation only further strained by the fact that The Veilguard’s version of Thedas is so tonally different from the one established in the previous Dragon Age games. Its grand Necropolis and floating Minrathous fortress feel divorced from the earthier lands of Inquisition and a far cry from the darker regions in which this saga began. Veilguard is a whole new world untouched by players and that clashes with its insistence on continuing Solas’ story in a roundabout way. If BioWare really needed to leave our choices behind, or if it really needed to start afresh for a new era, then going the Mass Effect: Andromeda route of an entirely new story, characters, and setting would have been the cleaner choice.

The Veilguard crew all appear to be likeable people, but it feels as if I’m being blocked from forging true bonds with them.

And so we come back to that history-avoiding title. When Dragon Age: Dreadwolf became Dragon Age: The Veilguard, BioWare’s general manager Gary McKay explained the new name was chosen to reflect the “really deep and compelling group of companions.” It’s an unsurprising shift, moving away from Solas’ decade-old story that perhaps too few players will actually care about in favour of a direction clearly inspired by the phenomenon that is Baldur’s Gate 3’s beloved party. But, frustratingly, I don’t think The Veilguard does the intention of its new title justice.

Across the first 15 or so hours, during which you put together a god-killing team Mass Effect 2-style, there’s rarely the option to have a proper back-and-forth conversation. There’s a tendency to favour cutscenes or pre-scripted chat over traditional RPG dialogue choices, resulting in the feeling that characters are talking at you rather than with you. Very few party members can be spoken to at length following their initial recruitment, and this lack of introductory getting-to-know-you feels antithetical to a design that expects you to quickly forge bonds and trust with your team. As time goes by there are more opportunities to direct the flow of conversation yourself, but they frequently lack the multi-tier dialogue trees that really allow you to delve deep. It was only after unlocking the dragon-hunting Taash that I was presented with a conversation in which I was able to cycle through multiple tiers of responses at every stage of the dialogue. It was the first satisfying conversation I’d had in 17 hours of play, and I’m baffled as to why I hadn’t had the same experience with every other character I’d met.

The Veilguard crew all appear to be likeable people, but it feels as if I’m being blocked from forging true bonds with them. That especially goes for Varric. What is arguably Dragon Age’s best-ever character has been imprisoned in his bedroom, consigned to spouting incidental dialogue that you can’t engage with. His sidelining is yet another example of The Veilguard’s uneasy relationship with its predecessor, but unfortunately the frustrating treatment of its new cast means it’s also difficult to fully embrace the story’s fresh faces.

As I enter The Veilguard’s second half I have begun to appreciate its unique approaches. The knotty, secrets-filled Crossroads region is fun to explore. The action combat is really robust, particularly when enhanced by the well-considered skill tree. But at every turn you can feel the toll of that long, rocky development timeline. There’s a solid God of War-style action game in here, but its sharp battles, linear-ish level design, and explosive cutscenes clash with the more traditional RPG that’s also fighting for air. Those level layouts throttle the quest design, action always takes precedence over conversation, stealth, or diplomacy, and the companions are more like NPCs than party members – Atreus over Astarion.

The overall result is that Dragon Age: The Veilguard isn’t the golden era BioWare game that I had hoped it would be. Torn between continuing its traditional role-playing legacy and starting afresh as a modern action RPG, the end result is an awkward sequel trapped in a cage made of reboot ideas. After years and years of faltered steps I understand why BioWare landed on this particular, very mainstream AAA formula, but I wish it had been inspired by the undying mass popularity of The Witcher 3 – a full-on nerdy RPG – rather than veer closer to Sony’s palatable RPG-ish approach for modern God of War. But that ill-defined shape is often what uneasy development cycles get you. Thankfully The Veilguard’s launch has seemingly gone well for EA and BioWare, which hopefully means Dragon Age will continue. Let’s just hope next time it’s not just the name that’s got a bit of Baldur’s Gate in it.

Matt Purslow is IGN's Senior Features Editor.

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