↩ Accueil

Vue normale

Aujourd’hui — 18 février 20253.3 🎲 Jeux English

Ducky One X review

18 février 2025 à 11:00
The world's first induction keyboard fails to materialise into a must-have product.

© Future

Avowed and Kingdom Come: Deliverance 2 run faster on a fully unlocked AMD Ryzen 9 7950X3D

18 février 2025 à 08:53

As I wrote in my PC Performance Analysis, Avowed is one of the few games that can use more than 8 CPU threads. So, I wondered whether the game would run faster with a fully unlocked AMD Ryzen 9 7950X3D. And the answer is yes. But what do I mean by saying a “fully unlocked” … Continue reading Avowed and Kingdom Come: Deliverance 2 run faster on a fully unlocked AMD Ryzen 9 7950X3D

The post Avowed and Kingdom Come: Deliverance 2 run faster on a fully unlocked AMD Ryzen 9 7950X3D appeared first on DSOGaming.

Tell Us What You’re Looking Forward to Most in 2025 and Win

18 février 2025 à 06:10

You're probably across what we've been playing and watching lately, but now it's your turn to tell us! If you're an IGN reader or viewer from Australia and New Zealand, we want to hear about the games, movies, and TV shows you're most excited about in 2025 – and there's a hefty prize up for grabs for doing so!

Just complete our quick survey, let us know what you're most keen to play and watch this year (plus where you're most likely to be playing and watching them), and you'll be in the running to win a juicy $400 gift card.

Is Grand Theft Auto VI going to steal all your attention this year, or are you expecting that Doom: The Dark Ages will be the game to light up your life? Do you reckon it's possible that anything can top Mission: Impossible – The Final Reckoning, or is that gold jacket headed straight to Happy Gilmore 2? Would you sell your soul for Daredevil: Born Again, or will you be clicker-ing on The Last of Us season 2?

Head here to let us know, and get stuck in for a chance to win!

AU Deals: A More Than Solid Snake Eater Discount, Pay Less Gil for Final Fantasies, and More!

18 février 2025 à 01:51

Well, there are no two ways about it. This is a Tuesday where your backlog explodes thanks to my usual scorching list of game savings. On Nintendo Switch, a discount Shin Megami Tensei V beckons with its dark, apocalyptic Tokyo, and PC fans can tangle with a 9ft tall vampire lady for less in Resident Evil Village.

Meanwhile on Xbox, a seriously reduced Suicide Squad is worth it purely for the touching Kevin Conroy tribute within. And I’ll always shout my love from the rooftops of Stormveil Castle for a lower-priced Elden Ring on PS5 (or anywhere else).

This Day in Gaming 🎂

Today, in Games That Nearly Broke Me As a Child news, it’s the 31st birthday of Super Star Wars: The Empire Strikes Back. My memories of playing this at launch were equal parts love (for its graphics, music, and best-in-series subject matter) mixed with that full spectrum of dark side emotions (fear, anger, and hate). Make no mistake, this cartridge was 12 Megabits of crotch kicks where one’s existence was always on a lightsaber's edge.

Worse yet, even though there was a password system, skipping past the mid-game Dagobah section and the powerful Jedi Power pickups within (e.g. Force Healing) would invariably make your life hell in the endgame. But what a finale it was, friends—I’ll never forget the pure, patricidal pleasure of defying movie canon to defeat Vader.

Aussie bdays for notable games

- Super Empire Strikes Back (SNES) 1994. eBay

- Marvel Super Heroes vs. Street Fighter (PS) 2000. Redux

- Mercenaries: Playground of Destruction (PS2,XB) 2005. eBay

- Dead or Alive Ultimate (XB) 2005. eBay

- Ace Combat 5: The Unsung War (PS2) 2005. eBay

- NBA Street V3 (PS2) 2005. eBay

- Aliens vs. Predator (PC,PS3,X360) 2010. eBay

- Ace Attorney Investigations: Miles Edgeworth (DS) 2010. Redux

- Marvel vs. Capcom 3: FoTW (PS3,X360) 2011. Get

Contents

Nice Savings for Nintendo Switch

Expiring Recent Deals

Or gift a Nintendo eShop Card.

Back to top

Purchase Cheap for PC

Expiring Recent Deals

Or just get a Steam Wallet Card

Back to top

Exciting Bargains for Xbox

Xbox One

Expiring Recent Deals

Xbox One

Or just invest in an Xbox Card.

Back to top

Pure Scores for PlayStation

PS4

Expiring Recent Deals

PS4

PS+ Monthly Freebies
Yours to keep from Feb 4 with this subscription

  • Payday 3 [PS5]
  • High on Life [PS4/5]
  • Pac-Man World Re-Pac [PS4/5]

Or purchase a PS Store Card.

Back to top

Legit LEGO Deals

Expiring Recent Deals

Back to top

Superb Snacks Deals

Because you need fuel. Delicious and discounted.

Back to top

Adam Mathew is our Aussie deals wrangler. He plays practically everything, often on YouTube.

Dark Souls 2 Renewal Project overhauls all textures & normal maps

17 février 2025 à 23:25

Modder ‘AnemoiaWorks’ has released a new version of the amazing Dark Souls 2 Texture Renewal Project. This latest version, which is around 23GB in size, upgrades all textures and adds normal maps. This is a must-have mod for everyone who plans to replay DS2. So, let’s take a closer look at it. According to its … Continue reading Dark Souls 2 Renewal Project overhauls all textures & normal maps

The post Dark Souls 2 Renewal Project overhauls all textures & normal maps appeared first on DSOGaming.

Resident Evil Revelations 2 gets raw mouse input support

17 février 2025 à 22:52

Dawid Freeman has released a mod that brings raw mouse input support to Resident Evil Revelations 2. By using this mod, you will finally get to experience Revelations 2 with proper KB&M controls. So, make sure to get it as this mod will greatly enhance your gaming experience. Going into more details, the mod replaces … Continue reading Resident Evil Revelations 2 gets raw mouse input support

The post Resident Evil Revelations 2 gets raw mouse input support appeared first on DSOGaming.

Hier — 17 février 20253.3 🎲 Jeux English

The 65" LG Evo C3 4K OLED Smart TV Drops to Under $1,200 on Amazon

17 février 2025 à 20:40

You don't have to wait for the new 2025 LG TVs to drop to score a great deal on an older generation model. Right now as part of Amazon's Presidents' Day Sale, you can pick up a 2023 65" LG Evo C3 4K OLED TV for just $1,196.99 with free shipping on Amazon. This is a better deal than what I saw during Black Friday. The LG Evo C-series of TVs have consistently been our favorite high-end 4K TVs, especially for 4K HDR movies and gaming.

65" LG Evo C3 4K OLED Smart TV for $1197

The LG Evo C3 is a 2023 model, just one year behind the 2024 LG Evo C4. So what are the differences? Aside from the $650 price difference, not much. The most important trait -- picture quality -- is more or less identical. Where the C4 improves on the C3 are an upgraded processor, newer WebOS smart interface, and a higher 144Hz refresh rate.

OLED TVs are considered the best TVs you can buy right now. Compared to traditional LED LCD TVs, they offer better image quality, deeper blacks, better contrast ratio, wider color gamut, and super fast response times. Because of these advantages, the OLED TV are easily the best type of TV for viewing 4K HDR content in all of its intended glory. LG OLED TVs particular have been out for years and benefit from several generations of optimizations.

The LG C3 also has all the features you'd want in a gaming TV as well. It has a native 120Hz panel and all four HDMI 2.1 ports for running 4K at 120Hz on a PS5 or Xbox Series X. It also supports variable refresh rate (VRR), auto low latency mode (ALLM), and DTS audio, which is good for people who still watch Blu-ray discs. The C3 is also much easier to set up than its predecessors; the rear cabinet housing is made of a composite fiber that drops the weight to a mere 36 pounds.

The LG Evo C-series TV is our favorite high-end 4K TV of 2025 because of the brilliance of its OLED display along with a host of quality features that don't quite push it to the point of an excessively high price. This model brings better contrast and clarity than the previous year's already luminous LG C2. It’s a sight to behold, especially when you add in the deep blacks and well-balanced colors on the crisp 4K screen. Once you choose OLED, it's hard to go back to anything else.

How Does This Compare to the Upcoming LG Evo C5?

The LG Evo C5 hasn't yet been released, but it was showcased during CES 2025. At least on paper, the improvements of the C5 seem to be incremental, with no major ground breaking updates that would make you want to hold off until its launch. More importantly, the C5 will probably release at a very high retail price which will take months to get down to a level that's competitive with other TV deals.

Looking for more options? Check out all of the best TVs of 2025.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

Elden Ring Nightreign Testers Discover the Fell Omen Is Back via Morgott Jump-Scare Invasions

17 février 2025 à 18:32

The Fell Omen bosses of Elden Ring are infamous at this point, so it's nice to see that with Elden Ring Nightreign, FromSoftware has let them loose upon the Lands Between.

Morgott, whom Elden Ring players had to fight later on in the game's campaign, is one such infamous boss. His phantom versions can pop out and surprise you throughout the campaign, and it seems like that particular facet of Morgott made it into Nightreign, where an unnamed Fell Omen (essentially an upgraded Morgott) can jump-scare invade players.

While Morgott isn't the only boss that can invade your squad as you run through Nightreign, he is a very fitting invader. Not only does it line up with his surprise appearances in Elden Ring, but he even gets some extra voice lines and a few new moves to throw at you. If you get to bring two pals to the fight, it's only fair Morgott gets some new moves!

While he can invade you, the Fell Omen can also appear as an end-of-night boss, one of the conclusive fights you can face as the sun sets in the Elden Ring Nightreign test.

How did morgott even manage to sneak into nightreign to fight us. generational hater this is like the 5th time pic.twitter.com/t7euCmkBRy

— Nightreign Countdown (@SoulsCountdowns) February 16, 2025

Plenty of early testers, including the player behind Let Me Solo Her, took on the Fell Omen during the Elden Ring Nightreign sessions that took place over the weekend. The consensus? Morgott/Margit/Fell Omen is a great hater.

One player on the Elden Ring Nightreign subreddit described Morgott's invasion mechanic as one of their favorite features, and in more threads, others shared where they were invaded. Whether as a night boss, on an elevator, or in a tower, Morgott seems ready to appear wherever, with some potentially hilarious consequences.

The Fell Omen's sudden invasions have hopes high for other enemies to suddenly appear and attack the players. The Pursuer from Dark Souls 2, for example, would make a great candidate. Me, personally? I'd love to see some Hunters invade and attempt to take out players, but anything Bloodborne-related feels like a distant hope at best.

They buffed Margit in Elden Ring Nightreign bro was training with Vergil

Thankful for the one match I was able to play LOL pic.twitter.com/4RRQGSKmNa

— skum (@skumnut) February 14, 2025

There might even be deeper mechanics to Fell Omen invasions. GamesRadar detailed an invasion from the Omen that took out one of their co-op partners, and seemed to leave a curse mark branded on the slain player. It'll be exciting to see how this game develops, especially as more players get hands-on time with it.

While the first network test was plagued by server issues, there were still a good number of players dropping into the Lands Between over the weekend. We'll have to wait until May 30 to see how Nightreign fully shakes out, but until then, be sure to check out our own hands-on impressions with Elden Ring Nightreign here.

Eric is a freelance writer for IGN.

Cleaner Review

17 février 2025 à 18:00

Cleaner opens in theaters Friday, February 21.

Some villains you love to hate, some you hate to love. And then there are the ones that kind of have a point. In Cleaner, the latest drip into the bottomless mop bucket of Die Hard clones, masked eco-terrorists crash the London skyscraper soirée of a multinational energy corporation. They’re not secretly out for money like Hans Gruber and his goons. No, these are true believers – bleeding hearts ready to bleed Mother Earth’s enemies dry. And as the leader of the group (Clive Owen) lays out his master plan to crash the company, and the bigwig hostages start confessing at gunpoint to burying environmental impact reports and financially backing climate-change deniers, you really have to wonder: Who are we supposed to be rooting for here exactly?

That would be Joey Locke (Daisy Ridley), Britain’s limber female answer to John McClane. Gun-toting radicals are just one trouble facing this military vet, who makes ends meet up high, cleaning the windows of the tower HQ the bad guys seize. Joey is on thin ice with her boss (at least before he catches a bullet between the eyes), and stressed out by the full-time responsibility of looking after her autistic brother, Michael (Matthew Tuck), who keeps getting booted out of care facilities. Like many neurodivergent movie characters, Michael is also a computer wiz – one of several hoary tropes Cleaner dusts off over its brisk 96 minutes. Their shared traumatic backstory is another.

Joey spends an unusually large percentage of that runtime stuck on the side of the building. (Improbably, the high-rise cradle can only be operated by her boss from a control room above; stranding your cleaners on a rickety platform with no manual override protocol is yet another strike against a company that really seems to have it coming.) Ridley, clenching her jaw with Jedi-like determination, is a fine fit for the working-class hero routine, but she’s a long way from her tenure in a galaxy far, far away. The Star Wars curse is no joke: One minute you’re headlining the most popular movie franchise of them all, the next you’re mopping the floor with generic henchmen in Redbox fare.

Ridley isn’t the only blockbuster veteran slumming it here. The movie is directed by Martin Campbell, a proficient journeyman who used to make Hollywood event pictures (his Casino Royale is a dazzling, dizzying highpoint of the James Bond series) but now exclusively applies his chops to straightforward B-movies like The Foreigner and The Protégé. He’s dropped the definite article this time (Cleaner is cleaner, and a fine title for such a legible action vehicle) while still offering the kind of no-frills thrills that’s made him a favorite of adrenaline junkies with classical meat-and-potato sensibilities. The closest Campbell ever gets to flashiness is an early montage of Joey racing across town to make it to work on time, cutting off each expletive she utters with a cutaway.

In theory, this is the kind of genre exercise we’re supposed to cherish for its leanness and lack of pretensions – a blessed alternative to bloated effects spectacles. (It’s certainly a breezier time than The Rock’s adventure through a towering inferno, Skyscraper.) But Cleaner doesn’t have the juice, or enough distinguishing its Die Hardian antics from any other imitation’s. The dialogue is all clichés. “We are in,” brags the bad guys’ resident, obligatory hacker (Flavia Watson). “What we got?” asks the seasoned superintendent (Ruth Gemmell) late to the scene. “Find them!” bellows the other Gruber substitute (Taz Skylar), a more extreme extremist who wires the whole building to a wrist monitor, threatening to blow the place sky high if his pulse stops or even slows. Thankfully for the hostages, the device isn’t tracking our heart rate.

Cleaner has one halfway clever twist up its sleeve – a surprising reconfiguration of the villainous hierarchy. Otherwise, it mostly goes through the motions, one picked-off goon at a time. The most novel element might be the rather sympathetic motives of the antagonists, and how much method there is to their madness. But is that a productive tweak on formula? The rugged individualism of the Die Hard model gels uncomfortably with bad guys who are literally fighting for the greater good. You shouldn’t be wondering if these radicals deserve a newsletter or podcast instead of a long plummet to their doom.

Final Fantasy Commander Decks Revealed, Feature Cloud, Tidus, and More

17 février 2025 à 18:00

Even if you don’t play Magic: The Gathering, you’ve probably caught wind of its numerous video game crossovers in recent years, including Fallout, Tomb Raider, and Assassin’s Creed. But today we’ve got an exclusive first look at one of the most exciting yet: Final Fantasy. And not just one Final Fantasy – from Terra to Y’shtola, four different mainline games are represented across the preconstructed Commander decks headlining the set.

Flip through the image gallery below for a first look at the lead card and packaging for each deck, and read on for a conversation with Wizards of the Coast about what to expect inside them, why these four games were picked, and plenty more.

Set to launch this June, Magic’s Final Fantasy crossover will be a fully draftable, Standard-legal set accompanied by the four preconstructed decks in the gallery above. Each of those includes 100 cards made up of both reprints of existing cards with new Final Fantasy art and brand new cards designed with Magic’s most popular format, Commander, in mind. And while Commander precons are always themed around certain characters, colors, or strategies, the twist with these is that each one is built around a single Final Fantasy game – specifically 6, 7, 10, and 14.

“Final Fantasy games are so rich with flavor, beloved characters, and unique settings that choosing a single game as the theme provided more than enough material to design a full deck of cards around,” says Senior Game Designer Daniel Holt, who is the Commander Lead for the set. “Approaching each deck as a single game also provided the opportunity to dive deep into the lore of each, capturing even more beloved moments from across the game’s storyline that we may not have been able to achieve otherwise.”

"...we have so many passionate Final Fantasy fans in the building.”

The team decided on these four Final Fantasy games based on a balance of what they wanted for the gameplay of each deck and how well known each story was overall. Holt says that while Final Fantasy 7 and 14 were clearer picks, 6 and 10 took more discussion to arrive at, but were chosen partially because they were favorites among the team. “This was one of those products where everyone in the building was invested in each stage of development, as we have so many passionate Final Fantasy fans in the building.”

Of course, even within those picks, there are some decisions you have to make about direction. For instance, Final Fantasy 7’s remake trilogy has been running alongside the development of this Magic set, so is its Commander precon telling the story of the original or its reality-bending reimagining? Dillon Deveney, Principal Narrative Game Designer at Wizards of the Coast and Narrative Lead for the set, says you’ll see a bit of both throughout that deck's art, but the story itself will follow the 1997 classic.

“Our core approach to Final Fantasy VII was to capture the original PS1 game’s narrative, while using Final Fantasy VII Remake and Final Fantasy VII Rebirth’s modern aesthetics to push the fidelity of each character design, story moment, and memorable location to the next level,” Deveney explains. “With that in mind, if a scene existed in both games, we had our choice of showing it as the original game did, how the modern version interpreted it, or a unique fusion of both. Hopefully, this deck feels familiar and nostalgic to players of both the original game and the modern series!”

Speaking of nostalgia, Final Fantasy 6 is a trickier nut to crack in some ways as it lacks the more modern art references the other three games can provide. Deveney says they wanted to stick close to what fans would expect from its pixel art sprites and limited concept art while also expanding upon them, and hopes that “the character designs should feel like how you ‘remember’ them, despite being a hybridization of many different references and new ideas.” To help accomplish that, WOTC even consulted directly with the Final Fantasy 6 team as they updated these character to the standards needed for Magic art.

“We developed a workflow that asked concept artists and card artists to pull hallmark character designs from Yoshitaka Amano’s original (and legendary) concept art, the original FFVI sprites, and the FFVI Pixel Remaster character portraits, to synthesize the most consistent elements of each character’s design into something ‘new.’ We also encouraged our artists to punch up finer details and bsexplore elements where they thought they could push (fabric, patterns, textures, etc.) Then, we would meet with the Final Fantasy VI review team, and they would give us feedback on what core elements they wanted to preserve and what new elements they were excited about.”

"It's our hope that the [FF6] character designs should feel like how you ‘remember’ them..."

So they had the four games decided, but when it comes to Commander, that’s only half the equation– WOTC also needed to figure out which characters would lead each deck. Cloud may be the obvious pick for 7, but Holt tells me the others involved some brainstorming. Celes was considered for 6 since the deck is focused around the World of Ruin and the second half of that game, while Yuna was considered for 10 as a fan-favorite. They ultimately decided to stick with the “lead” characters on those, but Final Fantasy 14 is an MMO, which presented its own problem.

“For Y’shtola, it came down to a mix of popularity of the character as well as being a spellcaster, her story and character development offered a wide range of abilities and moments to pull from to lead the deck,” Holt explains, going on to say this deck represents her specifically during her Shadowbringers arc. They did explore the concept of making a “Warrior of Light” commander players could make their own in some fashion, but Holt says those ideas had some “pretty in-depth executions,” and that your own personal hero still has plenty of moments in this deck even without being at the helm.

Now comes the question of figuring out how to fit an entire video game’s story, characters, and themes into a single deck and the carefully balanced restrictions of Magic’s five colors. “Building these decks called for us to decide color identity for the chosen game itself, but also the gameplay we desired from them,” says Holt, going on to point out that it’s no mistake all four include White, “for both theming and it helped cover the wide range of Heroes we wanted to include in each deck.”

As mentioned, the deck for 6 is centered on the latter half of that game – as such, it’s essentially all about rebuilding your party by bringing other creatures back from your graveyard. For 7, Cloud wielding a big sword lines up nicely with the equipment strategies of a white-red Magic deck, but Holt says that “adding green to the mix let us tie in the ‘power matters’ cards and cards that reference the Planet and lifestream.”

While Tidus’ ability to pass counters around might lead you to think the deck for 10 is all about Blitzball, this classic white-blue-green strategy actually primarily came from the idea of that game’s Sphere Grid leveling system as a way to empower your creatures. Holt also admits that the theme for 14 was tricky to land on, but its white-blue-black color identity allowed them to lean into a noncreature spell casting theme while also including the characters they wanted to.

"...fans can expect to see some of their favorite characters in the 99 of each deck..."

Last but not least, Commander might be all about your leader, but RPGs are often about your party as a whole, and WOTC won’t leave the supporting casts of these games hanging. "Final Fantasy games are full of loveable AND villainous characters and getting them in these decks was very important,” Holt says. “While I can’t talk specifics on who is included in each deck or their abilities just yet, fans can expect to see some of their favorite characters in the 99 of each deck as new legendary creatures and captured in action on other exciting spells.”

Magic’s Final Fantasy set will release on June 13, and if you don’t see your personal favorite Final Fantasy game or character here (or even if you do), don’t worry – Holt assures me that “all sixteen of the mainline games will have their moments to shine in the accompanying products.”

Returning to the same territory as the Warhammer 40,000 Commander decks from 2022, all four of these decks will be available in both a regular version (MSRP $69.99) and a Collector’s Edition (MSRP $149.99), the latter of which will feature all 100 of the cards in each deck in a special Surge foil treatment.

Read on for the full, unedited interview with Wizards of the Coast’s Daniel Holt and Dillon Deveney:

IGN: Why did you decide to build each commander deck around a whole game this time?

Daniel Holt, Senior Game Designer: Final Fantasy games are so rich with flavor, beloved characters, and unique settings that choosing a single game as the theme provided more than enough material to design a full deck of cards around. Approaching each deck as a single game also provided the opportunity to dive deep into the lore of each, capturing even more beloved moments from across the game’s storyline that we may not have been able to achieve otherwise.

How did you land on these four games specifically? Were there any close runner-ups you considered?

DH: In exploratory design, before getting too deep into deckbuilding and card design, we brainstormed what games offered the most for what gameplay we wanted with the decks as well as being the more commonly known storylines among the audience. Final Fantasy VII being one of the more referenced games in media made it a strong first contender. Final Fantasy XIV offered a unique gamestyle, that of an MMO, and has SO MANY active players that we knew we could delight this group by selecting it as one of the four. After that, it became a bit more of a team discussion. Final Fantasy X is a favorite of mine and Zakeel, the FIN Product Architect, so we were a little biased in choosing it. Final Fantasy VI touched the pixel era of games and was a favorite of several other designers in the studio. So with that, we ended up with our four game selects! That said, all sixteen of the mainline games will have their moments to shine in the accompanying products.

Should we expect reprint art/lands/etc. within each deck to also be tied to each game?

DH: Absolutely! We want players to feel like they are entering the world of that game as they summon creatures and cast spells from it. This means that the nonland reprints are placed from within that deck’s game, while lands can appear from any of the four games included in the product.

Can you talk a bit about your approach to Magic’s color identities across these decks as it relates to Final Fantasy – why these colors for these characters/games?

DH: Building these decks called for us to decide color identity for the chosen game itself, but also the gameplay we desired from them. Being three colors each did help me have a wider range of options to apply to different characters and moments within the game. For example, you’ll notice all four decks include White in their color identity for both theming and it helped cover the wide range of Heroes we wanted to include in each deck.

Final Fantasy VI – This is a graveyard reanimator deck, so white-black-red was a great fit — gaining access to discard and mill effects in BR and ‘return from graveyard’ effects from WB. Thematically this deck rebuilds its large ensemble of characters in the World of Ruin, so the deck theme really plays into that section of the story.

Final Fantasy VII – As an equipment matters deck, white-red is well-known for that archetype in Magic and showcases this group’s iconic weaponry and battle prowess. Adding green to the mix let us tie in the ‘power matters’ cards and cards that reference the Planet and lifestream.

Final Fantasy X – White-blue-green counters are a classic staple in Magic deckbuilding and having access to all three here really let us build out a whole deck about moving the counters on the board and leveling up your team.

Final Fantasy XIV – This deck was tricky to land on, but by being white-blue-black, we had access to the colors we needed for the characters we wanted to include, but also be a noncreature matters theme, representing spell casting and ability usage you perform as the player while playing the Final Fantasy XIV game!

Terra, Cloud, and Tidus are the clear picks for their games, but how did you land on Y’shtola for Final Fantasy 14?

DH: I won’t deny that Cloud was a pretty obvious choice for the face commander of the Final Fantasy VII deck. The others went through a few rounds of brainstorming though! In Final Fantasy VI, since we were focusing on the themes of the second half of the game, Celes was actually a big contender for the lead. And with Final Fantasy X, we know Yuna is a fan favorite and could have led the deck to success. We ultimately landed on ‘the main protagonist’ character for each of these titles, resulting in Terra and Tidus filling those slots respectively; though Final Fantasy VI is an ensemble cast, Terra is often portrayed as the face of the series.

For Y’shtola, it came down to a mix of popularity of the character as well as being a spellcaster, her story and character development offered a wide range of abilities and moments to pull from to lead the deck.

Was using the Warrior of Light as the lead ever on the table, perhaps with some sort of background/class system to let players customize their precon?

DH: You caught me! We did explore card designs and themes around the Warrior of Light with some…pretty in-depth executions, before ultimately landing on Y’shtola as the commander. That said, there are still plenty of ‘Warrior of Light’ moments in the deck!

7, 10, and 14 have plenty of modern references when it comes to Magic-style art, but you’re pulling from a comparatively smaller pool for 6. Did you feel like there was more freedom to define your own look for those characters, or did you try to stick as closely to what was out there as possible?

Dillon Deveney, Principal Narrative Game Designer: I love this question! We wanted to stick closely to what fans remembered about these characters, while looking to merge the two major aesthetics of FFVI: the concept art and the in-game sprites. There was a lot of freedom in this approach, while trying to stick closely to the original designs. We worked directly with the Final Fantasy VI team to determine the aesthetics, designs, and costumes of the FFVI characters and world. To do that, we developed a workflow that asked concept artists and card artists to pull hallmark character designs from Yoshitaka Amano’s original (and legendary) concept art, the original FFVI sprites, and the FFVI Pixel Remaster character portraits, to synthesize the most consistent elements of each character’s design into something ‘new.’ We also encouraged our artists to punch up finer details and explore elements where they thought they could push (fabric, patterns, textures, etc.) Then, we would meet with the Final Fantasy VI review team, and they would give us feedback on what core elements they wanted to preserve and what new elements they were excited about. Ultimately, it's our hope that the character designs should feel like how you ‘remember’ them, despite being a hybridization of many different references and new ideas.

Conversely, was there more pressure to get a character like Y’shtola exactly right when fans know so precisely what she looks like?

DH: From the game design side for each of these popular characters, this was one of those products where everyone in the building was invested in each stage of development, as we have so many passionate Final Fantasy fans in the building. At every playtest of the decks, I would get feedback about coworkers’ favorite characters, story moments, etc. that they wanted to make sure got included and implemented properly.

Some characters, like Y’shtola, have such deep character development throughout portions of their game. Each card that depicts one of those types of characters needed to capture them at a specific point in time of their story. For the Final Fantasy XIV commander deck, we have Y’shtola in the Shadowbringers arc where she has become a talented spell caster.

For the Final Fantasy 7 deck, did the recent remake series influence or impact your thinking/designs much, or were you mostly looking toward the original here?

DH: We had the fortunate overlap of some of the remake game series releasing WHILE we worked on this set. So it was a really cool experience getting to leave work, go home, and play games featuring the characters of cards I was designing in a ‘new’ video game.

DD: Our core approach to Final Fantasy VII was to capture the original PS1 game’s narrative, while using Final Fantasy VII Remake and Final Fantasy VII Rebirth’s modern aesthetics to push the fidelity of each character design, story moment, and memorable location to the next level. You will see a mix of classic FFVII moments and modern FFVII visuals in the deck, but generally, the product is intended to follow the original game’s story. With that in mind, if a scene existed in both games, we had our choice of showing it as the original game did, how the modern version interpreted it, or a unique fusion of both. Hopefully, this deck feels familiar and nostalgic to players of both the original game and the modern series!

It’s super cute that Tidus is all about passing counters around like a ball. Did you know this was going to be a counter deck already or did counters come from exploring Blitzball as a concept?

DH: Everyone loves Blitzball! People in the office got a ‘kick’ out of every time we mentioned it or referenced it somewhere in the product. But when starting the Final Fantasy X deck, the actual theming of counters came from the Sphere Grid experience system used in the game. This system is visually portrayed as a board where you add colored markers on the tracks to gain new abilities. In commander, I wanted to capture that idea by filling the deck with +1/+1 and other counters and then moving them around your team for added abilities!

Commander is all about your leader, but what is an RPG without a party – was it important to y’all to also highlight the folk supporting these leads within each deck?

DH: Of course! Final Fantasy games are full of loveable AND villainous characters and getting them in these decks was very important. While I can’t talk specifics on who is included in each deck or their abilities just yet, fans can expect to see some of their favorite characters in the 99 of each deck as new legendary creatures and captured in action on other exciting spells.

I assume a popular character like Cloud is going to be on more than just this card in the same way Frodo or Galadriel were in the Lord of the Rings set – I know you can’t get into main set spoilers here, but is there anything about designing around these characters for a commander-only product that you enjoy getting to do differently from a product that has to be in Standard?

DH: I think it’s safe to say you’ll see some characters making multiple appearances in the product and each is appealing to different kinds of players. With the ones we see here, they are all ‘commander-sized’, meaning they are aimed to be exciting in the commander format, both in and out of the precon. All the legends in these decks have a unified goal of working together within their deck’s theme and it’s fun building cards like this to have that creative team synergy, whether that’s say…interacting with counters in Final Fantasy X or playing with the graveyard in Final Fantasy VI. On the other hand, legends in the main set can be designs built around the character independently of other cards to spark new archetypes of decks.

Tom Marks is IGN's Executive Reviews Editor. He loves card games, puzzles, platformers, puzzle-platformers, and lots more.

WWE 2K25 Roster Reveal - IGN FanFest

17 février 2025 à 18:00

With every new WWE 2K release comes the promise of the largest roster ever and WWE 2K25 breaks the record again, powerbombing through the 300+ barrier this year when including variants. But who has made the cut in WWE 2K25? Let’s find out.

The following is a full list of playable superstars in WWE 2K25, pulling from the Raw, Smackdown, and NXT rosters, and of course, a mouthwatering amount of WWE legends. Many superstars such as Shawn Michaels and The Undertaker also have variants, letting you play as superstars from different eras. However, because these are sometimes unlocked in the Showcase and MyRise modes, we wouldn’t want to spoil them for you. This list is variant-free. But enough talk. In alphabetical order, here are all the superstars on the roster for WWE 2K25.

WWE 2K25 Roster:

  • AJ Styles
  • Akam
  • Akira Tozawa
  • Alba Fyre
  • Alexa Bliss
  • Alundra Blayze
  • Andrade
  • Andre Chase
  • Andre The Giant
  • Angel
  • Angelo Dawkins
  • Apollo Crews
  • Ashante "Thee" Adonis
  • Asuka
  • Austin Theory
  • Axiom
  • B-Fab
  • Baron Corbin
  • Batista
  • Bayley
  • Becky Lynch
  • Berto
  • Bianca Belair
  • Big E
  • Blair Davenport
  • Boogeyman
  • Booker T
  • Braun Strowman
  • Bray Wyatt
  • Bret Hart

  • British Bulldog
  • Bron Breakker
  • Bronson Reed
  • Brooks Jensen
  • Bruno Sammartino
  • Brutus Creed
  • Bubba Ray Dudley
  • Cactus Jack
  • Candice LeRae
  • Carlito
  • Carmella
  • Carmelo Hayes
  • Cedric Alexander
  • Chad Gable
  • Channing “Stacks” Lorenzo
  • Charlie Dempsey
  • Charlotte Flair
  • Chelsea Green
  • Chyna
  • CM Punk
  • Cody Rhodes
  • Cora Jade
  • Cruz Del Toro
  • D-Von Dudley
  • Dakota Kai
  • Damian Priest
  • Dexter Lumis
  • Diamond Dallas Page
  • Diesel
  • Doink The Clown

  • Dominik Mysterio
  • Dragon Lee
  • Drew McIntyre
  • Dude Love
  • Duke Hudson
  • Dusty Rhodes
  • Eddie Guerrero
  • Eddy Thorpe
  • Elektra Lopez
  • Elton Prince
  • Eric Bischoff
  • Erik
  • Ethan Page
  • Eve Torres
  • Faarooq
  • Fallon Henley
  • Finn Balor
  • George "The Animal" Steele
  • Gigi Dolin
  • Giovanni Vinci
  • Grayson Waller
  • Gunther
  • Harley Race
  • Headshrinker Fatu
  • Headshrinker Samu
  • Honky Tonk Man
  • Hollywood Hulk Hogan
  • Hulk Hogan
  • Hunter Hearst Helmsley

  • Ilja Dragunov
  • Indi Hartwell
  • Isla Dawn
  • Islander Haku
  • Islander Tama
  • Ivar
  • Ivy Nile
  • IYO SKY
  • Jacob Fatu
  • Jacy Jayne
  • Jade Cargill
  • Jaida Parker
  • Jakara Jackson
  • Jake "The Snake" Roberts
  • Jamal
  • JBL
  • JD McDonagh
  • Je'Von Evans
  • Jey Uso
  • Jim "The Anvil" Neidhart
  • Jimmy Uso
  • Joaquin Wilde
  • Joe Coffey
  • Joe Gacy
  • John Cena
  • Johnny Gargano
  • Josh Briggs
  • Julius Creed
  • Kairi Sane
  • Kane
  • Karl Anderson

  • Karrion Kross
  • Katana Chance
  • Kayden Carter
  • Kelani Jordan
  • Ken Shamrock
  • Kevin Nash
  • Kevin Owens
  • Kiana James
  • Kit Wilson
  • Kofi Kingston
  • Kurt Angle
  • LA Knight
  • Lash Legend
  • Lex Luger
  • Lexis King
  • Lita
  • Liv Morgan
  • Logan Paul
  • Lola Vice
  • Ludwig Kaiser
  • Luke Gallows
  • Lyra Valkyria
  • Mark Coffey
  • Maryse
  • Mankind
  • Maxxine Dupri
  • Michelle McCool
  • Michin
  • Mick Foley
  • Mighty Molly

  • Molly Holly
  • Montez Ford
  • Mosh
  • Mr. Fuji
  • Mr. Perfect
  • Naomi
  • Natalya
  • Nathan Frazer
  • Nia Jax
  • Nikki Cross
  • Nikkita Lyons
  • Noam Dar
  • Oba Femi
  • Omos
  • Oro Mensah
  • Otis
  • Pat McAfee
  • Pete Dunne
  • Peter Maivia
  • Piper Niven
  • R-Truth
  • Randy Orton
  • Randy Savage
  • Razor Ramon
  • Raquel Rodriguez
  • Rey Mysterio
  • Rezar
  • Rhea Ripley
  • Rick Rude
  • Rick Steiner

  • Ricky "The Dragon" Steamboat
  • Ridge Holland
  • Rikishi
  • Rob Van Dam
  • Roddy Piper
  • Rocky Maivia
  • Roman Reigns
  • Rosey
  • Roxanne Perez
  • Sami Zayn
  • Santos Escobar
  • Scarlett
  • Scott Hall
  • Scott Steiner
  • Sensational Sherri
  • Seth Rollins
  • Shawn Michaels
  • Shawn Spears
  • Shayna Baszler
  • Sheamus
  • Shinsuke Nakamura
  • Shotzi
  • Sol Ruca
  • Solo Sikoa
  • Sonya Deville
  • Stacy Keibler
  • Stardust
  • Stephanie McMahon
  • “Stone Cold” Steve Austin
  • “Superstar” Billy Graham

  • Syxx
  • Tama Tonga
  • Tamina
  • Tatum Paxley
  • Tegan Nox
  • Terry Funk
  • The Fiend
  • The Great Muta
  • The Hurricane
  • The Iron Sheik
  • The Miz
  • The Rock
  • The Sandman
  • Thea Hail
  • Thrasher
  • Tiffany Stratton
  • Tommaso Ciampa
  • Tonga Loa
  • Tony D'Angelo
  • Trick Williams
  • Triple H
  • Trish Stratus
  • Tyler Bate
  • Tyler Breeze
  • Ultimate Warrior
  • Umaga
  • Undertaker
  • Vader
  • Valhalla

  • Wade Barrett
  • Wendy Choo
  • Wes Lee
  • Wild Samoan Afa
  • Wild Samoan Sika
  • William Regal
  • Wolfgang
  • X-Pac
  • Xavier Woods
  • Yokozuna
  • Zelina Vega
  • Zoey Stark

Non-Playable Managers:

  • Ava
  • Adam Pearce
  • Afa
  • Armando Alejandro Estrada
  • Bobby "The Brain" Heenan
  • Brother Love
  • Captain Lou Albano
  • Cathy Kelley
  • Jimmy Hart
  • Mick Foley
  • Miss Elizabeth
  • Nick Aldis
  • Paul Bearer
  • Paul Ellering
  • Paul Heyman
  • Stephanie McMahon
  • Theodore Long

Pre-Order Bonus Characters:

  • Wyatt Sicks - Dexter Lumis
  • Wyatt Sicks - Erick Rowan
  • Wyatt Sicks - Joe Gacy
  • Wyatt Sicks - Nikki Cross
  • Wyatt Sicks - Uncle Howdy

What do you think? Did your favourite WWE Superstar make the cut? Who’s missing and who do you hope to see in future DLC packs? Let us know in the comments.

Be sure to stick with IGN the entire month of February where we’re exclusively taking a deeper look into WWE 2K25. We got to share our hands-on thoughts of WWE 2K25, the first look at the brand new Underground match type, and the cover star Roman Reigns react to gameplay from the Bloodline showcase mode.

Don’t miss more WWE 2K25 plus Monster Hunter Wilds, ID@Xbox, Daredevil: Born Again, The Monkey, Mickey 17 and much, much more at IGN Fan Fest streaming across IGN platforms February 24-28.

First Image of Christopher Nolan’s Next Movie, The Odyssey, Reveals Matt Damon as Odysseus

17 février 2025 à 17:52

Universal Pictures has released the first image of Christopher Nolan's next film, The Odyssey, revealing Hollywood star Matt Damon as Odysseus.

The Odyssey, Nolan's next movie following the blockbuster success of 2023 biopic Oppenheimer, is a retelling of the Ancient Greek epic poem that was first written in the 8th or 7th century BC. It’s due out July 17, 2026.

Matt Damon is Odysseus. A film by Christopher Nolan, #TheOdysseyMovie is in theaters July 17, 2026. pic.twitter.com/7a5YbfqVfG

— odysseymovie (@odysseymovie) February 17, 2025

Here’s the official blurb:

Christopher Nolan’s next film ‘The Odyssey’ is a mythic action epic shot across the world using brand new IMAX film technology. The film brings Homer’s foundational saga to IMAX film screens for the first time and opens in theaters everywhere on July 17, 2026.

The Odyssey follows the journey of Odysseus, the king of Ithaca, who travels the world for 10 years in an attempt to get home after the Trojan War. While Universal didn't reveal any further details on Nolan's The Odyssey, reports have already been painting a picture of the stacked cast the film will have.

Matt Damon was the first person reported to be in talks to star in Nolan's next film, which marks his return to Universal after 2023's Oppenheimer, which won seven Academy Awards including Best Picture and Best Director. Alongside Damon, reports state he may be joined by Charlize Theron, Tom Holland, Zendaya, Anne Hathaway, Lupita Nyong'o, and Robert Pattinson.

Image credit: Universal Pictures.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Diablo Hackers Tear Through Billions of Possibilities to Debunk a 15-Year-Old Record Speedrun No-One Thought Could Be Beaten

17 février 2025 à 17:33

Speedrunning has been a time-honored tradition of video game enjoyers for years, with some records being held not just for months or years, but even decades. One particular legendary Diablo run, though, has been the subject of scrutiny, an intense investigation, and now a thorough debunking.

In 2009, Maciej "Groobo" Maselewski recorded an Any% segmented run, as the Sorcerer, made up of 27 segments. The final time, at three minutes and 12 seconds, appeared on Speed Demos Archive, where no concerns were raised, and was subsequently published on February 26, 2009. It would garner two Guinness World Record entries, and Diablo speedrun attempts would proceed to decline as the run seemed nigh-impossible to challenge.

As the years went on, though, scepticism arose. In 2024, speedrunner Funkmastermp approached Allan "dwangoAC" Cecil to create a Tool-Assisted Speedrun, or TAS, of Diablo. Longtime Games Done Quick viewers will recognize dwangoAC as team leader for TASBot, the fun mascot that would appear during TAS blocks at GDQ's charity events.

The team got to work, and as detailed in a lengthy writeup by dwangoAC and other team members, started to discover inconsistencies as they attempted to replicate Groobo's run.

"We just had a lot of curiosity and resentment that drove us to dig even deeper," team member Staphen told Ars Technica in a report detailing their investigation.

Because Diablo uses seeds to generate maps, it should theoretically have been possible to replicate Groobo's run. To discover the seed Groobo used, the TAS team built a custom map tool that could reverse-engineer game seeds and determine the map, item, and quest possibilities therein. Then, a scanner tool built on top of it could sift through all the seeds and search for dungeons that might suit speedrunners.

The team searched across roughly 2.2 billion RNG seeds, attempting to recreate Groobo's run, and couldn't find one that imitated all the seemingly perfect generation. It seemed to indicate this wasn't made up of segments from a single file or run, but from different runs.

The deeper they dug, the more oddities popped up; strange version markers in the main menu, inconsistent inventories, quests, and more.

In a final conclusion, the team said its discoveries demonstrate Groobo used "illegitimate means to produce the results shown in the run," including combining gameplay from different runs, modifying memory, and using "gameplay-removing video splices."

"Overall, the team's analysis conclusively reveals the run was not possible as Groobo described without disqualifying modifications," the team said. "The run should therefore be immediately retracted from all leaderboards."

The writeup goes on to detail a response from Groobo, who told Wired: "My run is a segmented/spliced run. It always has been and it was never passed off as anything else, nor was it part of any competition or leaderboards. The speeddemosarchive page states that outright."

The investigation team presented its analysis to Speed Demos Archive, which then discussed the findings independently with Groobo. On September 10, 2024, SDA posted an update announcing the removal of all Diablo runs by Groobo. The Diablo speedrunning community, meanwhile, kicked back into gear and started setting new records.

At a presentation, as reported by Ars Technica, dwangoAC said he pursued the investigation because "it did harm."

"Groobo's alleged cheating in 2009 completely stopped interest in speedrunning this category," Cecil said. "No one tried, no one could."

Eric is a freelance writer for IGN.

Is Anthony Mackie the MCU's Permanent Captain America?

17 février 2025 à 17:09

Ever since he hung up his Captain America shield in Avengers: Endgame, there have been rumours that Chris Evans is returning to the Marvel Cinematic Universe to play Steve Rogers once again. It’s a suggestion he’s repeatedly denied, claiming that he’s “happily retired.” But this is one rumour he’ll likely need to continue batting away, its persistence driven by one key thing: in comic books, no one really dies.

Death and rebirth is a significant recurring event in the world of comics, and the original Captain America is no stranger to it. The assassination of Steve Rogers in the wake of Marvel’s 2007 Civil War storyline was a major moment in modern comic book history, and it resulted in another recurring comic book event – the passing of the mantle. In this case, it was Bucky Barnes who became Marvel’s new Captain America. But the position, much like Steve’s death, would prove to be temporary. Of course there was a way to bring Rogers back from the dead, a way to explain away the fatal bullet. And so Steve Rogers was put back in his “rightful” place.

Several years later, Marvel (sort of) did it again. Steve’s super-soldier serum was neutralized, turning him into a feeble old man incapable of carrying the shield (not to mention beating up bad guys). And this time it was Sam Wilson, AKA The Falcon, who stepped up to become the new Captain America. It’s this storyline that paved the road towards the MCU’s Falcon, Anthony Mackie, becoming the titular star of Captain America: Brave New World.

But, just a few years after Wilson became the all-new Captain America in the pages of Marvel comics, Steve’s aging was overturned and he returned to his shield-slinging duties once more. When you consider this story – and similar storylines for the likes of Batman, Spider-Man, and Green Lantern, among others – then it’s understandable why the rumours around Chris Evans’ return as Steve Rogers persist. The original always comes back. So, is Anthony Mackie’s red, white, and blue position in danger, or is he the MCU’s permanent Captain America?

“I hope so!” Mackie told us as part of a recent interview ahead of Brave New World. “I don’t know. I think when you look at Sam Wilson, I guess the life or the span of him being Captain America goes with how well the movie does. So go see the movie!”

I think that by the end of this movie, audiences are going to feel that Sam Wilson is Captain America, full stop.

While Mackie seemingly knows nothing of his character’s fate, he stands a better chance of holding onto the shield longer than Sebastian Stan ever would have. While the comics eventually saw Bucky’s tenure as Captain America come to an end, Steve Rogers’ most recent comeback saw Steve and Sam agree to work together and share the Captain America mantle. They both have a shield. They both wear the flag. They are both Captain America. And so even if Chris Evans does return in 2026’s Avengers: Doomsday or 2027’s Avengers: Secret Wars, Mackie has a good chance of holding onto that important title.

But there is something else to consider. The MCU is not Marvel comics. Since it began all the way back in 2008, one of the more significant differences between the MCU and its printed parent is a greater sense of permanence. When a villain dies in the movies, they (usually) stay dead. We’re likely not seeing the return of Maliketh, Kaecilius, or Ego any time soon. And so it really does seem like Steve Rogers has said his final goodbye.

“We’re aware that, for some people, it’s hard to let go of Steve Rogers,” says Nate Moore, a veteran MCU producer and one of the guiding hands behind Captain America: Brave New World. “We love Steve Rogers, he’s so fantastic. But I think that by the end of this movie, audiences are going to feel that Sam Wilson is Captain America, full stop.”

When asked if Anthony Mackie is the MCU’s permanent Captain America, Moore simply says: “He is. He is. And we’re so happy to have him.”

That’s pretty clear cut: from the final episode of The Falcon and the Winter Soldier onwards, Anthony Mackie’s Sam Wilson is the MCU’s Captain America until the day the character’s storyline comes to an end. He has not been built to be replaced. This sense of permanence gives the MCU a subtly different flavour to its parent medium: the stakes are higher. There’s no coming back from the very worst. Natasha Romanoff is dead. Thanos is gone. Tony Stark is no more. And Steve Rogers is… well, he’s just too old for this shit.

“When Tony Stark dies, that's a big deal,” says Julius Onah, director of Captain America: Brave New World. “As a storyteller, you're just looking for the best dramatic playground for your actors to bring these characters to life. So it was a real treat for me to be able to [work with Sam’s role] in the MCU.”

“It’s going to be exciting to see how he leads the Avengers going forward,” Onah says, referring to the most important job anyone holding the title Captain America has to take on.

By installing a sense of permanence in the films, Marvel aims to avoid the somewhat cyclical nature of the comic medium. The studio doesn’t just want more of the same. “I do think [permanent change] does make the MCU feel different than it did in phase one through three,” says Moore. “Sam is Captain America, not Steve Rogers. He's a different person. And I think if you ask Sam who would be on the Avengers, it might be a different collection of people than Steve [would suggest]. So the way Sam might go about it could be completely different.

“But I think those questions are the questions we have fun with too,” he adds. “Because we want to explore every avenue – much like our fans do – and make sure if and when the time is right for the Avengers to come back, it's an Avengers that feels different, but also is worthy of the Avengers name.”

With so many original Avengers now out of action, it will be interesting to see how the MCU’s next major event differs from the Infinity War/Endgame years – broadly considered to be the peak of Marvel Studios’ output. But the one thing that we do know is that Anthony Mackie will be front and centre, leading the Avengers as the one and only Captain America. Because Marvel has never purposefully obscured the truth and later pulled some kind of casting stunt, has it?

Matt Purslow is IGN's Senior Features Editor.

The Amazon Presidents' Day Sale Has Some of the Best Deals of the Year So Far

17 février 2025 à 17:02

When it comes to sales events, Presidents' Day might not be on your radar. It's just another federal holiday that happens to be right in the middle of February. Nevertheless, retailers are starting to drop prices on plenty of items ahead of the weekend. The Amazon Presidents' Day sale may not be as big as Black Friday or Prime Day, but if you're looking to do some online shopping right now, we're seeing some of the best prices of the year so far.

If you want to take a look at the full sale, Amazon has an official Presidents' Day landing page with all of its discounts. To help you find the very best savings within this, however, I've sorted out the popular products that are actually good deals. Each discount featured below is either the lowest price, or matches the lowest price it has been all year. We'll be updating this list live as we find new deals until the sale ends on February, 17.

The Best Amazon Presidents' Day Deals Today

A good portion of the best deals in this Amazon sale were originally on Amazon devices, but those deals are mostly gone. The deal on the Kindle Paperwhite was the first discount we've seen since Black Friday, but Amazon killed the sale sometime on Saturday. The Apple Watch SE discount we covered last week as part of the Valentine's Day sale has also gone back up in price. There is a really good deal on the LEGO Hogwarts Castle and Grounds that brings the set back down to its lowest-ever price. Also, if you're in the market for a new phone, the Google Pixel 9 Pro is back down to its lowest price ever.

There are generally a lot of discounts that Amazon has brought onto its sale page that we've either seen before in 2025 or were much lower during sales events last year. If you're looking to save as much money as possible, it's probably worth waiting for better price cuts on any bigger purchases.

Should You Shop the Amazon Presidents' Day Sales or Wait?

One of the advantages Presidents' Day sales have are the time of year they take place. If you look at our calendar of upcoming sales events, there aren't really any big shopping holidays again until Memorial Day weekend at the end of May. So while a lot of these discounts will likely be better during main events like Prime Day and Black Friday, if you're looking to buy something right now, this sale is likely your best bet.

That being said, you can still be smart about your purchases. If you don't need a Kindle or a TV right this moment, it's still worth waiting until later in the year. You can also check historical pricing on CamelCamelCamel to make sure any of the deals listed are actually worth it. This is a helpful trick we consistently use to ensure we're recommending things at the right price point.

More Presidents' Day sales live now

If you're looking for more Presidents' Day savings, there is currently a Best Buy Presidents' Day sale happening now that has many deals that Amazon doesn't. There's also the Lenovo sale on gaming PCs and laptops and a Secretlab sale on gaming chairs worth checking out.

Blindfolded Mario 64 Speedrunner Seconds Away From Heartbreak With Invalid Record-Pace Attempt

17 février 2025 à 16:33

The moment of tension one feels when they realize they're closing in on a record run is palpable. Doubly so if the competitor is a blindfolded speedrunner who can't see the chat telling him that his webcam is off.

Last week, as spotted by GamesRadar, speedrunner Bubzia was working on beating the world record for a blindfolded 70-star run in Super Mario 64. It's a record he set himself last June at one hour, 25 minutes, and 11 seconds. He'd spent days — 72, at the time of this incident — trying to topple his own record. And on February 10, while on good pace to break his record, Bubzia's webcam shut off.

Yesterday, it finally happened. My webcam died in the beginning of a 70 Star run, and I did not know until I finished an hour later. Luckily, it was a few seconds behind World Record 😅😅 pic.twitter.com/7BJzFwYHVH

— Bubzia (@Bubzia1) February 11, 2025

Bubzia had been having some difficulties with his webcam before the run started. "That's a new one, dude," he said in a run prior to the big one, where his webcam turned off about one minute and 34 seconds in.

The heartbreaker in question would happen after, at 23 minutes and 59 seconds into a really solid run. You can check out the YouTube VOD of his run to see the chat, in real-time, react. "This could be the funniest WR," one person in chat said.

The facecam is crucial because it's required for the run to be valid. On the Speedrun.com rules and regulations, it specifically states: "The player must be visibly devoid of sight during the gameplay, i.e. something must be covering the eyes." Ergo, if you couldn't verify Bubzia had his eyes covered the entire time, the run would not qualify.

Having a back-up of some kind, like a notification, might be a thought. But the second category-specific rule says runners can't have any assistance from other people. This includes hints from a Discord call or text-to-voice chat. After the first webcam failure, Bubzia confirmed he had "everything disabled" to alert him in case of a failure, and had received multiple Discord DMs trying to catch his attention while running.

For some viewers, it might be agonizing to watch someone run a game for over an hour, unaware their attempt has been invalid since the 24-minute mark. Bubzia's chat even leaned into the irony, hoping for the runner to not set a world record, to avoid the heartbreak when the blindfold came off.

So in that way, it may have been a relief that Bubzia's time came in a few seconds behind the world record. The pace clock concluded at 1:26:09, almost a full minute behind Bubzia's standing record.

"If this would have been world record, I would have cried," Bubzia said, after taking off his blindfold and realizing the facecam had been off. "Dude, I would have quit SM64, man."

You can follow more attempts from Bubzia, whose facecam is currently working at the time of this writing, on his Twitch here. And for more on speedrunning, check out our Speedrun video series of devs reacting to speedruns of their own games.

Image credit: @Bubzia1.

Eric is a freelance writer for IGN.

Super Mario Bros. CD Demo Available for Download

17 février 2025 à 17:22

Now here is something truly amazing. The FamicomCD Team has released a demo of Super Mario Bros. CD which is playable on both real SNES hardware and emulators. Super Mario Bros. CD is a ROM hack of Super Mario World, imagining what an SMB game might be like on a CD-based console. Basically, think of … Continue reading Super Mario Bros. CD Demo Available for Download

The post Super Mario Bros. CD Demo Available for Download appeared first on DSOGaming.

Armored Core 6 for PS5 Drops to $20 in Amazon and Best Buy’s Presidents’ Day Sales

17 février 2025 à 16:02

Presidents' Day marks one of the first big sale events of the year, and if you've been looking to save on video games there's been a fantastic variety on sale to look through. One of our favorite video game deals at the moment is on Armored Core 6: Fires of Rubicon for PS5, which is down to just $20 at Amazon and Best Buy.

This marks a 67% price drop from its $59.99 list price and a return to its lowest price yet, according to price tracker camelcamelcamel. If you've been hoping to dive into its masterful world of mechs, now's your chance to do it and save some cash in the process.

Armored Core 6: Fires of Rubicon for $20

If you're still on the fence about adding this game to your collection, it's worth noting that we had a lot of praise for it in our review. IGN's Mitchell Saltzman said, "Armored Core 6 doesn’t look to reinvent the bipedal legs of the mech action genre, but it does update, refine, and polish them to an aggressive shine." He also mentions that it's "a welcome return of a classic mecha series."

If you're looking for even more game deals available during this sale event, have a look through our roundup of the best video game deals to shop during Presidents' Day sales. Right now some of the best offerings can be found at Best Buy, including discounts on big releases like Metaphor: ReFantazio, Dragon Age: The Veilguard, and more.

To see even more gaming deals, make sure to check out our individual roundups of the best PlayStation deals, the best Xbox deals, and the best Nintendo Switch deals to see the latest and greatest discounts for each platform. For an overall look at the highlights for each console, have a look at our breakdown of the best video game deals.

Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.

Kingdom Come: Deliverance 2 Shows No Sign of Slowing Down, Sells 2 Million Copies in Less Than 2 Weeks

17 février 2025 à 15:46

Kingdom Come: Deliverance 2’s success is showing no sign of slowing down — it’s now sold 2 million copies in less than two weeks.

Confirmation comes from a tweet by developer Warhorse Studios, which hailed Kingdom Come: Deliverance 2’s success as a “triumph,” as it had done when the game sold 1 million just a day after going on sale.

It's an incredible result for developer Warhorse Studios' medieval Europe action role-playing game sequel, which launched on February 4 across PC, PlayStation 5, and Xbox Series X and S.

Last week, Warhorse Studios parent company Embracer said Kingdom Come: Deliverance 2 had done particularly well on Steam, where it saw over 250,000 peak concurrent players. For context, the first Kingdom Come: Deliverance hit a peak Steam concurrent player count of 96,069 seven years ago.

It’s worth noting that Kingdom Come: Deliverance 2’s actual peak concurrent player count will be bigger, given the game launched on console as well as PC. However, neither Sony nor Microsoft make player numbers public.

Embracer, which owns Warhorse Studios via its subsidiary, Plaion, said Kingdom Come: Deliverance 2 “has been initially successful, not only in terms of player and critic reception, but also in terms of performance.”

“This reflects the dedication and hard work of our development studio, Warhorse Studios, and our publisher, Deep Silver,” Embracer CEO Lars Wingefors said.

“It is our strong belief that the game will continue to generate substantial revenues over the coming years, highlighting the exceptional quality, immersion and appeal of Kingdom Come: Deliverance 2. Warhorse Studios has a robust roadmap, including updates and new content over the next 12 months, ensuring an engaging and continuously evolving experience for the community.

“We are immensely proud of the teams involved in the successful release of Kingdom Come: Deliverance 2, which has significantly outperformed our expectations so far,” Wingefors added.

Kingdom Come Deliverance 2's post-launch roadmap includes three expansions to be released in 2025. In spring, expect free updates that range from a Barbers feature with additional customization options to Hardcore Mode and Horse Racing. Summer will then follow with what appears to be the first paid content drop, Brushes with Death, which Warhorse said follows protagonist Henry as he “aids an enigmatic artist with a shadowy past.”

The autumn season brings the Legacy of the Forge expansion, add-on content that looks into Henry’s past by exploring his adoptive father Martin’s history. Finally, winter sees the release of Mysteria Ecclesia, which sees Henry embark on a covert mission to “navigate the complex dynamics” of the Sedlec Monastery.

Getting started in Kingdom Come Deliverance 2? Check out our advice on Things to Do First and How to Make Money Fast Early to get you started, or head to our Walkthrough hub for a step-by-step guide to the main quest. We’ve also got guides for the myriad Activities and Tasks, Side Quests, and even Cheat Codes and Console Commands.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Why You Should Play Monster Hunter: World Before Wilds

17 février 2025 à 15:30

As one of Steam’s most pre-ordered games right now, we know Monster Hunter Wilds is going to be massive. We also know that Wilds will be some people’s first Monster Hunter game. While we’re sure it will have a solid enough tutorial for newcomers, the series is undeniably dense and complex, and so if Wilds is your first go at hunting monsters you may find value in trying one of the previous games first. So before hopping into the vast and dangerous expanse of Monster Hunter Wilds, there’s one game we really recommend you check out: 2018’s Monster Hunter: World.

We don’t recommend Wold because of some big narrative tie-in or cliffhanger ending that will leave you lost and confused when you embark on Wild's central plotline. We suggest it simply because Monster Hunter: World is the game that most closely resembles Wilds’ style and structure. Playing World is a great way to onboard yourself and prepare for the sometimes obtuse systems and gameplay loop the series lives and thrives on.

Why Monster Hunter: World?

If you’ve kept up with Capcom’s recent releases, you might already be asking, “Should I not play Monster Hunter Rise, the most recent game in the series, rather than go back to Monster Hunter: World?” It’s a valid question. But while Rise is the most recent Monster Hunter (and a very good game!), it's clear that Monster Hunter Wilds is a direct successor to 2018’s World rather than 2021’s Rise.

Rise may have refined the series’ signature gameplay with rideable mounts, the high-flying Wirebug grapple mechanic, and a few other flashy tricks, but they arrived at the expense of some of the larger and more layered seamless zones that World boasted. You see, while Rise is available on every platform these days, it was originally built for the Nintendo Switch, and that console’s more modest specs informed several of the creative decisions. This resulted in an emphasis on speed and smaller scale zones, which expedited the hunt-upgrade-hunt gameplay loop but lost some of the larger scale and fascinating friction of World. It is those elements that Rise dropped that Wilds seems to be trying to recapture and build upon.

World feels like the blueprint that Wilds’ much larger open areas are drawing from.

Monster Hunter: World features large zones and an emphasis on tracking monsters and other living beings through a detailed ecosystem, and so World feels like the blueprint that Wilds’ much larger open areas are drawing from. This is why we believe World is the perfect game to prepare you for what’s to come. Those more open zones, which act as stages for long, thrilling hunts stretched across wide swathes of varied terrain, is where modern Monster Hunter shines. We expect Wilds to deliver on all that, but why wait when you can get an early, informative taste of it in World?

Despite seeming like a direct successor, it’s important to note that Monster Hunter Wilds’ story isn't a continuation of the tale told in World. However, World’s approach to story and campaign structure will set your expectations appropriately for the direction of Wilds’ story. You’ll meet staple organizations like the Hunter’s Guild governing body, as well as your adorable feline sidekicks, the Palicos, all of which will be present in Wilds. However, these elements will be wholly unconnected from previous (and, most likely, future) entries. Think of all this as being like the Final Fantasy series, in which each entry is known to feature your bearded friend Cid, a massive Behemoth, bright yellow Chocobos, and other defining monsters roaming throughout the land, but all the games are distinct and unconnected, which allows every entry to put its own stamp on classic ideas.

Practice, Practice, Practice

Above and beyond getting a preliminary understanding of the Monster Hunter universe and how the Wilds’ campaign will be structured, the strongest case for playing Monster Hunter: World first lies in the game's challenging combat. Monster Hunter Wilds’ action is built around 14 weapons, each with their own playstyle and strategies. All 14 of them are also present in Monster Hunter: World, which means you can get a headstart on becoming comfortable with the eclectic systems that govern this series’ genuinely one-of-a-kind combat. Diving into World is a great way to familiarize yourself with each weapon’s techniques and decide which one suits your personal tastes and playstyle the best. Whether it's the quick and flashy dual-blades or the hulking greatsword, each weapon in Monster Hunter is distinct and demands focus to master. So consider Monster Hunter: World a training ground where you can learn weapon basics and build up proficiency. By the time you get to Wilds, you’ll be well on your way to becoming a master of your craft.

In the Monster Hunter series your weapon is everything. You don't level up and gain skill points through experience or other traditional RPG mechanics. Instead, all of your abilities and stats are delivered through your weapon. Think of your weapon like a character class or job in a more traditional action RPG – each one dictates your role on the battlefield and how you approach each and every hunt. Playing World will teach you how these weapons can be leveled up using parts collected from slain monsters, and how to build toward the higher-level weapons on your weapon tree.

Furthermore, World teaches you early on that you can't just mash your attack button through most situations. The positioning of your character and angle of your attacks are the key to victory, rather than raw damage output. Knowledge of where on a monster’s body your weapon can have the most impact is half the battle. The Longsword is great for slicing off monsters' tails or long appendages, for instance, while the hammer is great for knocking enemies over by bonking them on the head hard enough. Knowing how best to utilize a specific weapon can turn the tide of any battle and set you up for success, so it's certainly worth hopping into Monster Hunter: World and getting familiar with where you can deal devastating damage to your enemies.

Having a solid understanding of the tempo of each hunt will be a huge advantage going into Wilds.

Your weapon is only one piece of World’s equation though. The Slinger is a tool attached to your hunter's left arm that allows you to use special gadgets and ammunition in a fight. Learning when to shoot a Flash Pod to blind an enemy monster or toss out some poison knives for chip damage can make or break a fight. The Slinger returns in Wilds, and knowing how to pepper in shots throughout a fight will take your game to the next level. You'll need to craft Slinger ammo from ingredients gathered from the environment, so having some familiarity with World’s crafting menus and recipes will go a long way when you start using Wilds’ own versions.

Once you've got to grips with World’s weapons and tools you'll begin to peel back the Monster Hunter series’ other recurring layers. Your general gameplay loop begins with following monster tracks, hoping to uncover the whereabouts of the beast in question. Along the way you'll use your pickaxe to mine ore, gather some honey for potion crafting, and grab whatever other materials you find along the way to the monster's location. It all becomes second-nature after a while, and having a solid understanding of the tempo of each hunt will be a huge advantage going into Wilds.

A hunt is not about rushing in, getting a quick kill, and moving on. Each expedition is designed to take some time, especially on the first go around. Learning how to dance with the fire-breathing Anjanath is leagues away from understanding the best equipment to prepare against something like the bomb-dropping Bazelgeuse, but understanding all of the different facets of these creatures builds foundational knowledge. And with Monster Hunter Wilds looking to capture the scope and scale of these adventures in a similar way to how World revels in the spectacle, it means the 2018 entry is the ideal training ground.

Plus, if you need yet another reason to check out Monster Hunter World ahead of Wilds’ release, you can get some free Palico armor if you import save data from World into Wilds, and an additional set of armor if you have data from World’s massive Iceborne expansion. It's a small thing, but dressing up your Palico never gets old.

While you never need to play a prior Monster Hunter game before starting a new one, Capcom’s RPG is a distinctly different animal than any other game out there. While the developer has been working hard to make the learning curve easier with each new game, there are so many unique systems that really the only way to truly prepare for Monster Hunter is by playing Monster Hunter. While there will be many who will find joy jumping right into the new game blind, there's never been a better time to try out Monster Hunter: World and familiarize yourself with the vernacular and community ahead of Wilds’ launch on February 28, 2025.

Jesse Vitelli is a freelance writer and published author. A former associate editor at Prima Games, he also has bylines at Kotaku, Inverse, Game Informer, and more.

Cthulhu Keeper Announced for PC

17 février 2025 à 15:00

Finnish game developer Kuuasema has announced Cthulhu Keeper, a new comedic strategy game inspired by the work of H.P. Lovecraft (and quite possibly Bullfrog's thematically similar 1997 classic Dungeon Keeper). It's in development for PC.

In it, you'll "build your very own cult and generate fear and chaos around you," according to the developers. It's set in the 1920's, and in it you'll form your cult by building out a lair and researching dark works to then be able to summon various Lovecraftian-influenced monsters. You'll expand your influence by recruiting cultists, canvassing the streets, and completing objectives. Naturally, rival cults will challenge you (along with the authorities), at which point you'll rely on traps and spells to defend your lair.

“We’ve poured our hearts and dark souls into creating a unique and challenging experience that blends classic dungeon-keeping with the unsettling atmosphere of Lovecraft’s stories," said Kuuasema chief gaming officer Kimmo Kari. You can wishlist it on Steam if you're interested.

Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at @DMC_Ryan.

Star Wars: The Old Republic Jedi Revan Statue Revealed by Diamond Select Toys

17 février 2025 à 15:00

Darth Revan may well be the most popular Star Wars character yet to appear in a live-action project. Star Wars collectors looking to add to their Revan shrine will soon have a new option, as Diamond Select Toys reveals the Star Wars: The Old Republic Jedi Revan Gallery PVC Statue.

Check out the slideshow gallery below for an exclusive first look at this dynamic Star Wars collectible:

This piece is essentially a sequel to DST's previous Darth Revan statue. It's specifically inspired by Revan's appearance in Star Wars: The Old Republic and depicts the character wielding a single purple lightsaber and white Jedi robes.

The Star Wars: The Old Republic Jedi Revan Gallery PVC Statue is designed at 1:8 scale and measures about 10 inches tall. Like the rest of the Star Wars Gallery line, it's designed to be a more budget-friendly option for collectors and carries an MSRP of $80.

The Jedi Revan statue will be released in Fall 2025. Preorders will open on the Gentle Giant Ltd. website and other retailers on Friday, February 21.

You can also currently preorder DST's Darth Revan statue, which is seeing wider release in 2025 after originally debuting as a Diamond Select Toys/Gamestop exclusive.

While you're at it, why not check out the many Star Wars collectibles available on the IGN Store?

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on BlueSky.

PSA: Days Gone Remastered $10 PS5 Upgrade Not Available for Game Redemptions via PS Plus

17 février 2025 à 14:20

Days Gone Remastered was one of the standout announcements during Sony’s recent State of Play showcase, but some PlayStation Plus subscribers aren’t happy about its $10 upgrade.

Sony has confirmed that the $10 upgrade to the remastered version on PlayStation 5 is only available to those who own the PlayStation 4 disc or a digital copy of Days Gone. Game redemptions via subscription service PS Plus, therefore, are not eligible for the $10 upgrade to the PS5 remaster.

(Days Gone was available on the now defunct PS Plus Collection and was an Essential monthly game in April 2021.)

This means those who own Days Gone via PS Plus will have to pay the full $49.99 to play this new PS5 version of the game.

The detail of the $10 upgrade has caused some PS Plus subscribers to venture online to complain. A post on the PlayStation Plus subreddit, for example, is packed with comments from subscribers who say they would have paid $10 to upgrade to the PS5 remaster, but now will skip the game entirely.

“They would actually have made a decent chunk of change if PS Plus players were eligible, even if most didn’t want to play it they’d at least be interested in paying 10 bucks to try it out for an hour or two,” suggested squarejellyfish_.

“They should let Essentials upgrade cause I would pay the $10, but I will not buy it any other way,” added “teckn9ne79. “I will stick with the one I got.”

“Yeah this seems pretty stupid,” said dredizzle99. “There's no way I'm paying full price for this, but I'd happily pay for the upgrade at least just to check it out. Surely the majority of people that have it on PS plus are thinking the same thing, so they're basically losing all the potential sales from them.”

"They gave away the game for free so every copy is an extra £10/$10 they wouldn't have had but they decided to be awkward instead and cut out half the owner base," jackanyon95 said. "I'm not paying full price, it didn't even need a remaster."

However, it’s worth pointing out that some PS Plus subscribers aren’t surprised by Sony’s strategy here, and have pointed out the company will have crunched the numbers and determined this restriction will make the most sense financially. Still, Sony is currently being called “stingy” by some of its hardcore fans who had hoped for a rare spot of generosity from PlayStation.

Days Gone Remastered wasn’t the only new PlayStation game revealed at State of Play. Check out IGN’s State of Play February 2025 roundup for everything announced during the show.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Overwatch 2 Dev Blizzard Welcomes Marvel Rivals Competition, Says It’s Never Faced Another Game ‘So Similar to the One We've Created’

17 février 2025 à 13:38

Marvel Rivals was, from the moment it was revealed, compared to Overwatch. Taken at face value, Marvel Rivals is remarkably similar to Blizzard’s game; while Marvel Rivals uses Marvel heroes and villains for its playable characters, it is, like Overwatch, a competitive multiplayer hero shooter with some remarkably similar mechanics and gameplay systems. Both Marvel Heroes and Overwatch 2 are free-to-play, monetized as live services, and lean on the addition of new characters to keep things feeling fresh.

Marvel Rivals has enjoyed explosive popularity since launching in December, and it is speculated that this has come at the cost of interest in Overwatch 2. Blizzard’s game, according to the current narrative, is dwindling as NetEase’s Marvel Rivals gobbles up its players.

In a recent interview with GamesRadar, Overwatch 2 director Aaron Keller discussed the new reality Blizzard finds itself in, with Marvel Rivals now out in the wild and attracting tens of millions of players.

"We're obviously in a new competitive landscape that I think, for Overwatch, we've never really been in before, to this extent where there's another game that's so similar to the one that we've created," Keller said.

You’d think this would be a bad thing for Overwatch, then, but Keller called the situation “exciting,” and even said it was “really great” to see Marvel Rivals take ideas established by Overwatch in a “different direction.”

Still, Keller admitted Marvel Rivals’ success had forced a change in attitude within Blizzard when it comes to Overwatch 2, saying: “this is no longer about playing it safe."

To that end, Blizzard has announced radical changes coming to Overwatch 2 in 2025. While the roadmap ahead includes much of what you'd expect to see in terms of new content, the core gameplay itself will see a seismic shift, including the additions of hero perks and the return of loot boxes.

All eyes will be on Overwatch 2 to see if these changes spark a resurgence in interest. We're now nearly nine years out from the debut of Overwatch in 2016, and two-and-a-half from the launch of Overwatch 2. And while Blizzard does not make Overwatch player numbers public, we can see concurrent player numbers on Steam are as low as they’ve ever been since Overwatch 2 launched on Valve’s platform in 2023, with a 37,046 concurrent player peak over the last 24 hours.

Marvel Rivals, meanwhile, remains a top 10 most-played game on Steam, with a 310,287 concurrent player peak over the last 24 hours.

Overwatch 2 still has a ‘mostly negative’ user review rating on Steam. Indeed, in August 2023, Overwatch 2 became the worst user-reviewed game on Steam ever. Most of the negative reviews focused on monetization after Blizzard was heavily-criticised for forcing its premium predecessor to update into a free-to-play sequel, rendering the original Overwatch unplayable, back in 2022. Overwatch 2 subsequently endured a number of controversies including the cancellation of its long-awaited PvE Hero mode — the one feature, players said, that justified the sequel's existence.

IGN has loads more on Marvel Rivals, including the developer's clarification on datamining, and thoughts on the possibility of a Nintendo Switch 2 version.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

❌
❌