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Aujourd’hui — 10 janvier 20253.3 🎲 Jeux English

We’ve tried Lossless Scaling 3.0 with Multi Frame Generation

10 janvier 2025 à 15:31

THS has released a brand new version of the Lossless Scaling program. Lossless Scaling 3.0 introduces a new version of the Lossless Scaling Frame Generation. LSFG 3 is built on a new, efficient architecture that introduces significant improvements in quality, performance, and latency. It also has support for Multi Frame tech, similar to what NVIDIA … Continue reading We’ve tried Lossless Scaling 3.0 with Multi Frame Generation

The post We’ve tried Lossless Scaling 3.0 with Multi Frame Generation appeared first on DSOGaming.

Dungeons & Dragons Show Critical Role Cancels Broadcast Due to Los Angeles Wildfires

10 janvier 2025 à 14:18

Dungeons & Dragons show Critical Role has cancelled this week's livestream due to the wildfires currently raging across Los Angeles.

As reported by Polygon, the LA-based Critical Role cancelled its January 9, 2025 livestream though said it intends to be back next week.

"As the evolving fires in Los Angeles are directly impacting our cast and crew, we're taking a break from streaming this week with the intention of returning to Exandria next Thursday, January 16," it announced on X/Twitter.

🚨IMPORTANT UPDATE 🚨

As the evolving fires in Los Angeles are directly impacting our cast and crew, we're taking a break from streaming this week with the intention of returning to Exandria next Thursday, January 16th.

In the meantime, the kindness of Critters like you has… pic.twitter.com/BvJzhUJsCj

— Critical Role (@CriticalRole) January 8, 2025

Critical Role senior vice president of marketing Rachel Romero told Polygon "some of our family, friends, colleagues, co-workers have lost their houses, businesses, and other places that feel like home to them.

"We are absolutely heartbroken to see so much destruction and loss in our own backyard and encourage everyone to take a moment and think through how they can best support, whether that is through a monetary donation, food or supplies donations here locally, or just sharing resources within your own network, whether it be online or offline."

Critical Role's own non-profit, the Critical Role Foundation, has donated $30,000 to the California Community Foundation’s Wildlife Recovery Fund. The crisis began January 7 and five wildfires are currently raging in the great Los Angeles area.

Production on some of Hollywood's biggest shows, including Fallout Season 2, has come to a screeching halt. Filming permits across fire-stricken areas have been withdrawn, which means the re-start of production for Fallout Season 2 has been postponed. NBCUnviersal said productions Hacks, Loot, Ted, Suits: LA, and Happy's Place were suspendended as well.

Elsewhere, CBS halted production on NCIS, NCIS: Origins, and After Midnight, while Disney paused Doctor Odyssey, Grey's Anatomy, and Jimmy Kimmel Live. Warner Bros. studio in Burbank was closed, affecting Abbot Elementary among other shows.

Image credit: Anna Webber/Getty Images for Prime Video.

Ryan Dinsdale is an IGN freelance reporter. He'll talk about The Witcher all day.

Assassin's Creed Shadows First DLC Seemingly Leaks, Adds a New Map and Over 10 Hours of Content

10 janvier 2025 à 13:48

Ubisoft has seemingly leaked the first expansion for Japan-set Assassin's Creed Shadows following its announcement of another delay.

As reported by Insider Gaming, the game's Steam page was momentarily updated to include information on a 10-hour piece of downloadable content called Claws of Awaji, which will add a whole new map to the open-world game.

"Pre-purchase now to get a bonus mission and the upcoming Claws of Awaji expansion," the Steam page read. "Travel to a new region, get over 10 hours of additional content, and unlock a new weapon type, new skills, gear, and abilities."

Travel to a new region, get over 10 hours of additional content, and unlock a new weapon type, new skills, gear, and abilities.

The phrasing is a little confusing, as it makes it sound as though Claws of Awaji will only be available to those who pre-purchase the game, similar to the previously announced "bonus mission" Thrown to the Dogs. This would be unusual, however, as major expansions such as this are usually reserved for Season Passes.

That being said, Ubisoft is ditching the Season Pass model for Assassin's Creed Shadows following major practice shake-ups in the wake of Star Wars Outlaws underperforming. Alongside scrapping the Season Pass, which would typically let players access two larger expansions for an additional $30 or so, Ubisoft is cancelling plans to charge players more to play on launch day. It is therefore assumed DLC expansions such as Claws of Awaji will be made free for all players.

Though details are restricted to the brief paragraph published to Steam, the name Claws of Awaji does shed some light on what players will find in the DLC. Ubisoft quietly revealed Assassin's Creed Shadows' world map in the Collector's Edition trailer, which showed nine detailed regions plus one small island left blank.

This island is the Awaji the Claws of Awaji title presumably references, meaning this currently blank area of the map should one day be filled in through DLC. Awaji Island is perhaps most famous for its prominence in the Japanese religion of Shinto, where it is said to be the first island created in the world through the legend of Izanagi and Izanami.

As Assassin's Creed has delved further and further into mythology and not just history with recent releases, especially in the role-playing game series which Shadows belongs to, fans will perhaps get to delve into Japanese legends with the addition of the Claws of Awaji.

It will be longer than expected before this is possible, of course, as Ubisoft has delayed Assassin's Creed Shadows once again, this time to March 20. It was first pushed to February 14 from its November 12 release date.

A lot rests on the shoulders of Assassin's Creed Shadows as not only the long-awaited Japan-set entry and the first full Assassin's Creed since 2020, but a struggling Ubisoft needs it to perform well following recent flops and investor frustration.

It's not enjoyed a particularly positive promotional period so far, however, with the development team having to apologize on separate occasions for inaccuracies in Assassin's Creed Shadows' depictions of Japan and using a historical recreation group's flag without permission.

Yet another controversy came as collectible figure maker PureArts removed an Assassin's Creed Shadows statue from sale over its "insensitive" design, and combined with the two delays, fans are growing increasingly impatient as a result.

Ryan Dinsdale is an IGN freelance reporter. He'll talk about The Witcher all day.

WWE Star Seth Rollins Says His Mystery Role in Captain America: Brave New World Was Cut, Points to 'a Lot of Rewrites and Reshoots'

10 janvier 2025 à 13:45

Five-time WWE world champion Seth Rollins has confirmed he is not in upcoming MCU movie Captain America: Brave New World, saying his role was cut following extensive rewrites of the script and subsequent reshoots.

Fans thought they had spotted Rollins' Captain America cameo in a trailer for the movie released last year, although Rollins denied it at the time. Now, it has emerged that the wrestler was set to appear in the film before his role was cut.

Not me, kid. Sorry.

— Seth Rollins (@WWERollins) November 10, 2024

Speaking in a video interview with YouTuber Chris Van Vliet, Rollins confirmed the news. “I wish it the best, but I am not a part of that film,” he said.

“Does my NDA still apply if I’m not on the film anymore?” he continued. “Truth be told, any answer I gave you would only be my opinion on it. The script went through a lot of rewrites and reshoots and so what I was there to do... Essentially my role got either repurposed or completely erased.

“I did do a bit of an audition to possibly pop into another role I believe, or the repurposing of my role. I’m not exactly sure on what it was.

“But they ended up going in a different direction with it. My understanding is there was just a lot of rewrites and a lot of reshoots. They know they’ve got a finished product that hopefully they’re happy with, and hopefully it’s successful. But it will be sans Seth Rollins.”

Chris Van Vliet then asked about the trailer and those unmistakable eyes. Rollins brushed the question off with a coy response, insisting: "You could just see his eyeballs."

“I am not in the movie,” he added. “I will say unequivocally I am not in the film. I do not want anybody to go to the film thinking, oh I’m here to see Seth Rollins. There might be two people who would do that, but I don’t want those two people to waste their time. I don’t want to misinform anybody. I don’t want to lead anybody astray. I am not in the film. It should be a good one. Marvel does a great job.”

Then, when Chris Van Vliet suggested Rollins will end up in something else at some point, the WWE star responded: “If I’m not, I don’t care. I don’t love acting. I love wrestling.”

In May, reports indicated Captain America: Brave New World was undergoing reshoots to help introduce Breaking Bad, Star Wars, and The Boys actor Giancarlo Esposito’s new villainous character into the fold. Esposito plays Sidewinder, leader of the Serpent Society, in the film.

Captain America: Brave New World comes out February 14, 2025.

Image credit: Marvel Studios. Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Marvel Rivals Season 1 Update Has Disabled Mods, Much to the Dismay of Fans of Custom Skins

10 janvier 2025 à 13:01

The Marvel Rivals Season 1 update appears to have done more than add the Fantastic Four — players say it's also cracked down on mods.

Ever since Marvel Rivals’ hugely successful December launch players have used mods to create custom skins despite concern over account bans. Popular mods include turning Iron Man into Vegeta from Dragon Ball and Mantis into a goth. There’s even a mod that turns Jeff the Land Shark into Pochita from Chainsaw Man.

Using mods violates Marvel Rivals’ terms of use, and developer NetEase itself has warned players against modifying game files. Despite the risk of getting banned, Marvel Rivals mods remain hugely popular.

Until now. Players are reporting the Season 1 update has added asset hash checking, which in turn has disabled mods. The official Marvel Rivals Discord is starting to fill up with questions from bemused players who are asking why their mods aren’t working, and social media is now bubbling up the explanation.

NetEase told IGN: "It is not recommended to modify any game files, as doing so carries the risk of getting banned."

Some have suggested mod makers may be able to issue workarounds for their creations, but as it stands Marvel Rivals is a mod-free game. And the crackdown perhaps comes as little surprise. NetEase generates revenue from the free-to-play hero shooter through the sale of premium skins. If modding threatens that revenue in any way, NetEase will have taken a dim view.

We’ve seen a similar crackdown from other developers who sell premium skins for their games. Warhammer 40,000: Space Marine 2 developer Saber Interactive and publisher Focus Entertainment at one point disabled mods for the game, although later reversed its decision. Will NetEase for Marvel Rivals?

In the meantime, check out the Marvel Rivals Season 1 patch notes, and official stats that reveal Marvel Rivals' pick and win rates in Quickplay and Competitive modes for Season 0. And keep an eye on the latest Marvel Rivals codes for free skins, and vote on the strongest Marvel Rivals characters in our community tier list.

Image credit: Vegeta as Iron Man mod on Nexus Mods.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Need a Disc Drive or Stand for Your PS5 Pro? Here’s Where to Find Them

10 janvier 2025 à 12:21

Here’s the deal: The PlayStation 5 Pro is now available, carrying a hefty price tag of $699.99. That’s steep on its own, but it gets pricier if you also need to grab the PS5 Disc Drive and Vertical Stand—both of which are sold separately.

If you are willing to shell out on the new premium console (or were lucky enough to unwrap one over the holidays), here's another quick PSA: The PS5 Disc Drive will cost you $79.99 and the vertical stand will set you back $29.99. The disc drive has already sold out multiple times across most retailers, and is only now available again at Amazon. Shipping is delayed at two to four weeks, and stock is extremely limited, so snap one up as soon as possible to avoid disappointment.

Where to Buy PS5 Pro Disc Drive

Where to Buy PS5 Vertical Stand

It's not an essential purchase, but if you really want to have you PS5 Pro standing up looking its best with optimal airflow, a vertical stand isn't a bad shout. Just a shame it's not packed in with the $700 console in all honesty. But, similar to the Disc Drive, these have been in and out of stock since the console launched.

Now you've spent an extra $110 + tax on completing your purchase, congrats! Yeah I know, it's a tough sell. Plenty of fans have already expressed shock at the $700 price, and myriad IGN polls suggest as few as 15% of people plan to buy a PS5 Pro. In a questionnaire asking if the console is reasonably priced, with more than 50,000 responses, 73.9% of responders said it was way too expensive.

The PS5 Pro has a GPU with 67% more compute units than the current PS5 console and 28% faster memory, which enables up to 45% faster rendering for gameplay.

If you're looking for even more game deals, you've come to the right place. It's worth having a look at our roundups of the best PlayStation deals, the best Xbox deals, and the best Nintendo Switch deals to see the highlights from each platform, from games to hardware to accessories.

We also have an overall roundup of the best video game deals that focuses on the standout offers from each platform that are worth putting your money down on. Another place to look for the best deals of the moment is our Daily Deals roundup, where you can see everything from discounts on games to new offers on tech.

Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

Star Wars Casts Game of Thrones' The Hound Actor Rory McCann as Baylan Skoll in Ahsoka Season 2 Following Ray Stevenson's Death

10 janvier 2025 à 11:59

Disney has recast the role of fan-favorite Star Wars character Baylen Skoll in Ahsoka Season 2 following the death of actor Ray Stevenson, with Game of Thrones' The Hound actor Rory McCann taking over.

As reported by The Hollywood Reporter, Disney is opting to continue Skoll's story in Ahsoka Season 2 and potentially beyond instead of bringing it to a close following the death of Stevenson in 2023.

The famed actor, who also appeared in Thor, RRR, and Punisher: War Zone, suffered from a brief illness and died three months before the premiere of Ahsoka Episode 1. His portrayal of Skoll was widely considered a standout performance of the first season.

Disney later announced that Season 2 of the show is being developed and, alongside The Mandalorian and its incoming film sequel, its story is expected to continue into a Star Wars film from Lucasfilm chief creative officer Dave Filoni.

As Skoll's story was left open at the end of Ahsoka Season 1, Filoni seemingly has big plans for the character that required a recasting. McCann, who most famously played The Hound in Game of Thrones but has also appeared in Knuckles, Hot Fuzz, and more, will therefore take over beginning in Ahsoka Season 2.

The first season was relatively well-received, especially perhaps for fans of Star Wars: Rebels. "Ahsoka starts off rocky before soaring into the weirdest corners of Star Wars lore," IGN said in our 8/10 review.

Image Credit: Jeff Spicer/Getty Images for Disney and Doug Peters/Variety via Getty Images

Ryan Dinsdale is an IGN freelance reporter. He'll talk about The Witcher all day.

Sony Signals Single-Player Only The Last of Us Part 2 Remastered on PC Requires a PSN Account 3 Months Ahead of Launch

10 janvier 2025 à 11:11

Sony has signalled that The Last of Us Part 2 Remastered on PC requires a PSN account three months before the game’s release on Steam.

As spotted by VGC, the Steam page for Naughty Dog’s single-player adventure includes the now-standard Sony requirement for a PlayStation Network account.

PC gamers had little hope that Sony would budge on the PSN requirement for its Steam releases, and so it has proved with The Last of Us Part 2 Remastered. As a result, PC gamers in over 100 countries won’t be able to buy the game on Steam because Sony does not operate PlayStation accounts in those markets.

PSN is available in just 73 countries, leaving many out in the cold. The Baltics, including states that are part of the European Union (Estonia, Latvia, Lithuania), and the vast majority of countries in Africa are also excluded. For years, some players in these countries have created a PSN in a supported region to get around the restrictions, but there are concerns that Sony could ban the accounts of those who do.

Sony’s PC push has been controversial to say the least, with most of its games suffering negative Steam reviews as a result of the PSN requirement regardless of whether the games themselves are great or run well. In September, God of War Ragnarök met with a ‘mixed’ user review rating on Steam following its PC launch, with most of the complaints revolving around the PSN requirement.

One disgruntled fan even created a God of War Ragnarök mod that removed the requirement, but it was pulled down out of fear of reprisal from Sony. Exacerbating the backlash is that Sony has doubled down on this policy even for single-player games, such as God of War Ragnarök, Until Dawn, and now The Last of Us Part 2 Remastered.

Sony’s PSN account requirement for its PC games was thrust into the limelight with the release of Arrowhead’s explosive PC and PS5 co-op shooter Helldivers 2 earlier in 2024. Helldivers 2 suffered a review bomb campaign on Steam after Sony made PSN accounts mandatory for PC gamers on Valve’s platform (Arrowhead subsequently decided to turn the user review history graph into a cape, which is ready for launch but has yet to release).

Sony eventually backed down and reversed Helldivers 2’s PSN account requirement, but the game remains unavailable in the many countries that lack PSN. And indeed all Sony’s games on PC now suffer from this problem.

When it announced the PSN requirement for Helldivers 2, Sony said it had to do with player security. “Account linking plays a critical role in protecting our players and upholding the values of safety and security provided on PlayStation and PlayStation Studios games,” Sony said in a statement issued at the time. “This is our main way to protect players from griefing and abuse by enabling the banning of players that engage in that type of behavior. It also allows those players that have been banned the right to appeal.”

Perhaps bracing itself for a backlash it knew was to come, Sony added: “We understand that while this may be an inconvenience to some of you, this step will help us to continue to build a community that you are all proud to be a part of. “Many thanks for your continued support of Helldivers 2!”

The Last of Us Part 2 Remastered likely faces a similar backlash on launch that Sony’s other PC games have seen, despite the Steam warning months in advance.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Nintendo Breaks Silence on Switch 2 Mockups and Photos Leaks

10 janvier 2025 à 10:25

Nintendo has commented on the various Switch 2 mockups and photos that have leaked in recent days, insisting they are not official.

The Japanese arm of CNET published a statement in response to accessories manufacturer Genki’s Switch 2 mockup, which it brought to CES 2025 in Las Vegas and showed off to press. According to Automaton, Nintendo told CNET that “the gaming hardware that Genki presented as Nintendo hardware at CES is unofficial and was not provided to the company by us.”

Genki also published a video showing a render of the Switch 2, which followed numerous leaked images of the next-gen console. Automaton said that Nintendo told Japan’s Sankei Shimbun these images and videos “are not official.”

IGN met up with Genki at CES 2025 to find out more about its Switch 2 mockup. At the time, Genki insisted that the mockup was based on a real Switch 2 system it had seen and used as the basis for its accessories. A Genki representative expressed surprise at the fervor over the company’s mockup, saying they felt all the information about the Switch 2 had already leaked and Genki wasn't saying anything new. "I didn't expect this much media attention, to be honest," they told IGN at CES.

Now, Genki appears to have backtracked. Automaton reported that a Genki representative admitted to Japanese publication Game*Spark that its Switch 2 mockup was based on leaked information that’s circulating in the industry, and that the official size of its product was undecided. Genki reportedly also admitted it had not actually seen Nintendo’s next-gen console, despite insiting it had just days ago.

While Genki's mockup did appear to add significant weight to a growing pool of past leaks on what the Switch 2 will be, it's worth noting that Nintendo has yet to officially reveal anything about the system, and all these claims are subject to change or total debunking. A formal announcement is expected in the first quarter of this year, per Nintendo.

Other reports had suggested that the Joy-Con’s alleged sensor may be used to turn the controller into a mouse. Meanwhile, alleged retail listings for Switch 2 MicroSD Express cards have suggested that the console supports the newer standard of SD cards in 256GB and 512GB form.

So, what was Genki's Switch 2 mockup based on if it wasn't real Nintendo hardware? Following the appearance of alleged images of the Nintendo Switch 2’s internals, fresh images allegedly showing the next-generation console’s Joy-Con appeared online late last week. The images, which show a left Joy-Con, were reportedly first posted to a Chinese social media website before they made their way to the Nintendo Switch 2 subreddit and western social media.

They include larger SL and SR buttons than on the Nintendo Switch Joy-Con, which you’d expect given the Nintendo Switch 2 is reportedly a bigger console than the original. These new Joy-Con allegedly ditch the railed lock method used by the current Switch in favor of electromagnetic suction controllers.

In September, unverified images — a mix of Computer-aided design (CAD) images and printed circuit board (PCB) photos — that were said to have originated from a Chinese website before making their way onto Reddit, depicted a device similar to the existing Switch console but with a larger screen and magnetic Joy-Con. There is reportedly a USB-C port on the top and bottom of the console, too.

Accompanying the images was an alleged specifications list that mentioned 12GB of RAM (the original Switch has 4GB), and 256GB of internal storage (the original Switch has 32GB). There’s a new "C" button on the right Joy-Con, allegedly, but no-one seems to know what this is for.

We also have a patent, filed July 2023 but published for the first time last week, that describes AI image upscaling technology that would help keep video game download sizes small enough to fit on a physical game cartridge while offering up to 4K textures.

Here’s what we know for sure: Nintendo has confirmed that the yet-to-be-announced Switch 2 will be backward-compatible with original Switch games and will feature Nintendo Switch Online. Nintendo has also said it will announce the Switch 2 by the end of March 2025, which means the reveal is fast approaching. As for a release date, the console is not expected to launch during Nintendo's current financial year, so it will arrive April 2025 at the earliest.

We even have developers outright saying they plan to release their upcoming games on the console, with others teasing a Switch 2 release for their games. When Switch 2 does eventually come out, Nintendo expects to have plenty of stock available, which in turn will hopefully combat scalping.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

AU Deals: Score a Price Sliced Stellar Blade, Silent Hill 2, Split Fiction, and Like a Dragon: Pirate Yakuza!

10 janvier 2025 à 01:48

Thank your own personal deity—possibly Numen, not to be confused with Newman—it's Friday! Let's put this week out of its misery with some cheap games worth spending your next two days with. Personally, I'd gravitate to Ori: The Collection, Hollow Knight, Untitled Goose Game, and a sub-five-buck Brütal Legend. Why the latter? Because it is the greatest and best game in the world ...tribute.

In retro news, the system-selling Rogue Squadron turns 26 today, and I absolutely smashed at launch. Being one of the first titles to utilise the Expansion Pak, which added a whopping 4MB of extra RAM (!!!), it delivered a star war far, far, and away better than the previous N64 title holder, Shadows of the Empire. It's also been 28 years since Square released Tobal No. 1, a cult-hit 3D fighter featuring a robot who could un-life himself by flicking his own switch off. I still couldn't tell you what for.

This Day in Gaming 🎂

Aussie birthdays for notable games.

- Tobal No. 1 (PS) 1997. eBay

- The Pinball of the Dead (GBA) 2003. eBay

- Choplifter HD (PC,PS3,X360) 2012.

- Star Wars: Rogue Squadron (N64) 1999. Get

- Anarchy Reigns (PS3,X360) 2013. eBay

- Pokémon: Typing Adventure (DS) 2013. eBay

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Pure Scores for PlayStation

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PS+ Monthly Freebies
Yours to keep from Jan 7 with this subscription

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Adam Mathew is our Aussie deals wrangler. He plays practically everything, often on YouTube.

This Mod Restores Content From Dying Light 2’s E3 2019 Demo

10 janvier 2025 à 02:28

Dying Light 2 fans, here is something for you today. Long Jump Collective has released a demo for its project that attempts to restore content from Dying Light 2’s E3 2019 demo. By using this mod, you can finally get a taste of the E3 2019 demo, something that a lot will find cool. According … Continue reading This Mod Restores Content From Dying Light 2’s E3 2019 Demo

The post This Mod Restores Content From Dying Light 2’s E3 2019 Demo appeared first on DSOGaming.

Hands-On With Razer's CES 2025 Lineup: RTX 5090 Laptops, AI Game Coach, Icy-Hot Chairs, and Handheld Dock

10 janvier 2025 à 01:23

At CES 2025, we had the chance to see everything new Razer was showing off which ran the gamut from practical to extravagant. Some new products are refreshes like the updated Razer Blade 16 laptops outfitted with the upcoming Nvidia RTX 5090 mobile GPUs, and some are proofs of concept that are in the far future like the in-game AI coach called Project Ava. Here's a rundown of our hands-on experience with

Razer Blade 16 Laptop (2025) with RTX 5000-series GPUs

With the announcement of Nvidia's new RTX 5000 series GPUs, Razer also revealed the updated models of its Razer Blade gaming laptops. We were able to see the Blade 16, specifically, in action and got a breakdown of all the notable changes. One big shift is that this lineup is moving from Intel to AMD for the CPU; top-of-the-line models will be using the AMD Ryzen AI 9 HX 370. This is said to help power efficiency without losing performance, which makes room for the slight increase in power draw of the new RTX 5000-series GPUs.

At just 0.59 inches in thickness, this refresh is also 32% thinner than the previous model. However, the keyboard has upped the travel distance to 1.5mm to feel closer to a low-profile desktop keyboard. As for memory, the RAM will be soldered to help keep the form factor slim; you'll be able to get the new Blade with 16GB, 32GB, or 64GB of memory. The Blade 16 still rocks the OLED display with a 2560x1600 resolution (QHD+) and 0.2ms response time.

The new Razer Blade laptops will be available sometime in Q1 2025 and prices will vary depending on the model and configuration of specs.

Laptop Cooling Pad and HyperBoost for Blade Laptops

Razer has been showing the Laptop Cooling Pad for a while now, but now we got to see the final design. It's akin to an elevated laptop stand with a large high-velocity 140mm fan underneath it. There are three different frames that magnetically snap into place on top of the Laptop Cooling Pad to properly handle the airflow and internal cooling solution of various laptops. Razer also showed off HyperBoost, which is preset in the Razer software that will keep Blade laptops (2023 models and on) running at peak performance as the Laptop Cooling Pad works at max capacity to prevent overheating. There is also an input hub that includes three USB-A ports and separate buttons that control fan speed and Chroma RGB lighting manually.

The Laptop Cooling Pad launches on January 30 for $149.99 and is available to pre-order on the Razer Store.

Gaming Handheld Device Dock

With so many handheld gaming PCs hitting the market beyond the Steam Deck and Asus ROG Ally, accessories such as a dock (akin to what the Nintendo Switch has) are increasingly useful. Razer is coming out with a universal dock for PC handhelds that is able to prop-up your device of choice, charge it with its 100W passthrough, and output to an external display. The stand is adjustable and able to angle your handheld regardless of the device's size. It connects to handhelds via USB-C and acts as a hub with multiple ports: gigabit ethernet port, four USB ports, and HDMI out.

Project Ava: In-Game AI Coach and Guide

What's arguably the most interesting thing Razer showcased was Project Ava, a voiced in-game AI assistant and coach. We saw it in action alongside a MOBA and it's able to analyze in-game situations in real time and provide insights on the spot. It's also able to look at your performance afterward and breakdown the things you did well and the ways you can improve with post-match analysis; you can think of it as an esports coach via AI.

We asked Razer about the ethical boundaries when it comes to the possibility of providing an unfair advantage, and a Razer representative stated that Project Ava has built-in boundaries so it's not able to pull data that players aren't privy to or tell the player what to do based on probability analysis. Razer said it's conscious of abiding by terms of service agreements to make sure Project Ava is compliant across different games.

Project Ava isn't just for competitive multiplayer games; it's also built for single-player games to act like a real-time game guide. We saw it working with Black Myth: Wukong and Project Ava guided the player through a boss battle by mentioning the visual cues for enemy attacks, phase changes in the fight, and advising on the best windows to attack.

Those are early examples of what Project Ava can do, and it'll evolve as it's applied to more games. A beta for Project Ava is planned for sometime this year.

Project Arielle: Gaming Chair with Hot-Cold Airflow

Another early concept Razer was showing off was Project Arielle, which is a mesh gaming chair with heating and cooling fans built into it. Project Arielle works off the Razer Fujin Pro chair for its mesh design and uses bladeless fans around the frame of the chair to create airflow of up to 30°C for heat, or cool things down by 2°C to 5°C according to Razer. There's a control panel on the right side along the seat to control the chair's settings. We were able to experience Project Arielle with the model that was at CES 2025, and the difference in temperature settings were noticeable and the mesh upholstery with the lumbar support was comfortable for the short period we used it.

PC Remote Play (Beta)

Razer had a live demo of its PC Remote Play, which is exactly what you think it is. Through the Razer Nexus app, you can set a home PC to be the host machine and access your entire library on any Android or iOS device with the Razer app. While there are other programs that have similar capabilities like Parsec, Razer said it's focusing on wider compatibility and seamlessness with your game library while also providing full resolution and fidelity with minimal latency.

Chroma Reactive Lighting and Immersion Ecosystem

In one of the more extravagant demos, we were able to play Dune: Awakening in an entire room outfitted with Chroma Reactive Lighting, including the new Aether Standing Light Bars. The room featured Razer's Aether lighting products with light strips around the walls and reacted to the color palette that was on-screen in real-time. There was also THX spatial audio and Razer Sensa haptics on the Freyja chair and Wolverine controller to round out the experience. It was an impressive display of what Razer products are capable of when all working in unison, although I would say it's impractical for most people. Aether lights are powered through USB-C and connect to devices via Wi-Fi for customization on Razer's apps.

Chroma Monitor Stand and Input Hub

Lastly, we saw the Chroma Monitor Stand, which is one of the more straightforward accessories Razer had on display. Aside from Chroma lighting for a bit of aesthetic flair, it can also act as an input hub (connecting to your PC via USB-C) featuring two USB-A ports, two USB-C ports, and an HDMI 2.0 to connect to another external display. The stand itself can hold up to 44 pounds (20kg) and has rubber pads on the bottom for stability. At 19.7 inches long, it's able to house a full-size keyboard underneath it in case you want to save desktop space when it's not in use.

Sleeping Dogs Movie Not Happening Anymore, Donnie Yen Confirms

9 janvier 2025 à 22:57

Sometimes everyone already knows what happened to a project, we just need someone to confirm it.

In 2017 it was announced that there would be a live-action adaptation of the open-world crime game, Sleeping Dogs, starring Donnie Yen, who was riding high on the success of movies like Ip Man and Rogue One. Director Timo Tjahjanto was also approached to direct, giving this project a real pedigree for anyone who loves hardcore Asian action films.

Unfortunately, since about 2018 almost any mention of this movie disappeared. And now Polygon confirmed with Yen that this movie is no longer in the works.

"I spent a lot of time and did a lot of work with these producers, and I even invested some of my own money into obtaining the drafts and some of the rights," Yen tells Polygon. "I waited for years. years. And I really wanted to do it... And unfortunately... I don't know, you know how Hollywood goes, right?"

Yen calls it an "unfortunate thing," but says he's ready to move "on to better things."

Sleeping Dogs was released back in 2012 and was developed by the now defunct United Front Games and published by Square Enix. The open world action game was effectively Grand Theft Auto in Hong Kong, with plenty of influences from Hong Kong crime cinema like Infernal Affairs and Hard Boiled. Starring undercover cop Wei Shen as he infiltrated the local Triad, Sleeping Dogs became something of a cult hit thanks to its mix of action, world design, and star-studded voice cast (including Emma Stone and Lucy Liu). The Definitive Edition received an 8.5 in our review.

Unfortunately a sequel and planned spinoff, Triad Wars, never entered into production before United Front shut down, and now the movie adaptation joins the dormant game series.

Luckily for fans of Yen, he's been keeping himself quite busy both at home and abroad. Alongside the action movie The Prosecutor, Yen was last seen stateside as the blind assassin Caine in John Wick: Chapter 4, and according to Collider, is in talks to star and direct a Caine spinoff movie.

Matt Kim is IGN's Senior Features Editor.

Get a $100 Preorder Credit for Samsung's Upcoming 2025 TVs When You Sign up to Receive Updates

9 janvier 2025 à 22:20

Starting January 6, sign up to receive news and updates about Samsung's 2025 lineup of TVs and as a bonus, you'll receive a $100 credit good for any 2025 TV preorder. Since this isn't a commitment to preorder or buy, you don't need to place any kind of deposit. If you're planning to pick up one of these TVs as soon as they become available, there's no reason not to sign up and claim the discount.

$100 Credit on a 2025 Samsung TV Preorder

Samsung showcased several of their top models during CES 2025. Here's a quick rundown of the biggest highlights. At the moment, exact pricing for each model is unknown.

OLED TVs

The new OLED TVs - the S95F, S90F, and S85F - feature several incremental upgrades over its predecessors. The S95F, Samsung's flagship model, boasts a new NQ4 AI Gen 3 processor, a faster 165Hz refresh rate, an improved anti-glare coating, and an upgraded QD OLED panel that promises up to 2,000 nits of brightness. The S90F will also feature the Gen 3 processor, 144Hz refresh rate with VRR, and a QD OLED panel with up to 1,300nits of brightness (for TV models 55" and up). The S85F remains the "budget" OLED TV with a Gen 2 processor.

Art TVs

The Frame Pro will make its debut this year alongside the standard Frame TV. The Frame Pro finally features the superior Neo QLED Mini-LED panel for richer and brighter colors, a faster 144Hz refresh rate, the new anti-glare tech, and wireless hookups in the form of a "One Connect" box that can be stowed away discreetly. The standard The Frame TV will still be available too, at a significantly lower cost I assume.

Mini LED TVs

Samsung revealed a total of six Mini-LED TV models for 2025. The Neo QLED QN990F and QN900F are true 8K TVs with some incremental improvements like the new anti-glare tech, the One Connect wireless transmitter box, and access to Samsung's Art Store, which was previously retricted to the Frame TVs. The Neo QLED QN90F, QN85F, QN80F and QN70F will be the new 4K Mini-LED models. The highest end model is the QN90F and it will feature the same 165Hz refresh rate, Gen 3 processor, and anti-glare coating as the S95F. The mid-range QN85F will be Samsung's first 100" TV.

AI and Anti-Glare Tech Are the Highlights for Samsung

Like just about everyone else in the industry, Samsung is going all in on AI. Samsung's new tech for 2025 is their "Vision AI", which can recognize the content you're watching, including specifics like the actors or setting, and display relevant personalized commentary in real-time. In addition, more TV models this year will be equipped with AI Upscaling Pro and AI Motion Enhancer Pro which work in tandem to optimize image quality on the fly. Other features include Active Voice Amplier Pro, which uses AI to isolate and enhance voices, AI Optimization, and AI Energy Mode.

Samsung is also decisively moving many of their TV panels to the matte-like anti-glare coating we saw on the S95D in 2024. This anti-glare anti-reflective tech doesn't desaturate like we typically see with anti-glare coatings from other brands, and yet reflections are minimized to the point that you'll never notice them.

For more big tech news for this month, check out our CES 2025 hub for all of the latest updates.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

Evolving Monster Hunter: How Capcom’s Belief in the Series Made it a Worldwide Hit – IGN First

9 janvier 2025 à 22:00

The Monster Hunter series first launched on PlayStation 2 in 2004 and has since won over many fans, evolving at a dizzying pace alongside new developments in hardware. While it may sound like a cliché to say that the whole world has been waiting for it, it's not an exaggeration to say that hunters from around the globe have eagerly awaited the next game in the series, Monster Hunter Wilds, releasing at last on February 28, 2025.

The gameplay loop that hunters imagine when they hear about Monster Hunter has remained the same throughout the series even after 20 years. Hunt gigantic monsters, strip them of materials, create equipment, then head back into the next hunt. At the same time, though, it seems rare for the game design of a series to so directly reflect the benefits brought about by advances in hardware. Monster Hunter: World, released in 2018, did away with the segmented maps that players were used to seeing in the series, instead allowing them to roam about a single stage without loading times. It also made many other changes, both big and small, but veteran players remained as passionate as ever, helping it to gain global popularity.

Gaining Confidence in Monster Hunter Via World

The development team also continues to believe that the major turning point for the series in recent years was World, which did away with the fragmented map from previous titles. While Monster Hunter did already have lots of overseas fans, the proportion of them still wasn't very large compared to the Japanese fanbase. Wilds Director Yuya Tokuda has returned following his work on World, and he has the following to say about this phenomenon:

"The gameplay loop for a game like Monster Hunter, where players repeatedly gather materials, is agricultural in nature,” he tells IGN. “Some people told me that they believed it would be hard for that to resonate with a global audience."

The development team also continues to believe that the major turning point for the series in recent years was Monster Hunter World.

At the time of World's creation, the development team did know that the global market was full of shooters and competitive multiplayer games. Kaname Fujioka, who acted as Director starting with the first Monster Hunter and is now Executive Director and Art Director for Wilds, says this was a period when he thought about what makes Monster Hunter fun, focusing on what to do in order to bring the game to a wider audience.

"Cooperative games weren't part of the mainstream at the time, making World a major challenge for us,” he says. “If multiplayer cooperative play wasn't going to be big to begin with, we would have to reconsider the very form that Monster Hunter takes. But we had absolute confidence about the kind of fun that Monster Hunter provides, and it possessed a history as a series that grew in Japan to become what it was. We never believed that a Japanese sensibility wouldn't be able to land overseas."

The rest of the world would surely understand the fun of Monster Hunter. Believing this, the development team decided not to fiddle with or change the central elements of the series, instead keeping the core of what makes it fun intact while trying to convey that enjoyment to a broader range of players. The development team then performed a thorough analysis of what makes Monster Hunter fun in order to do that.

The change in the development team's environment must have also largely contributed to World's success. Ryozo Tsujimoto, long-time producer for the Monster Hunter series, tells IGN, "I think you can also credit the fact that it became easier to communicate with foreign fans starting with World. During World's development we developed a strong habit of looking into feedback that we received from overseas, investigating where the issues lay. By digesting what players tell us, regardless of where they're located, we're able to really think about what we're communicating and what's difficult to get across. I believe that this change of environment helped play a major role in changing our own awareness."

World gained the support of many players as a result, successfully gaining global popularity. Tokuda says that after seeing the reaction to World, he gained a redoubled confidence in the fundamental kind of fun found within the Monster Hunter games.

"Thanks to World, we were able to reaffirm that we hadn't made any mistakes with the core elements of Monster Hunter, giving us confidence once more,” says Tokuda. “It's because of our experience with World that we've been able to feel assured as we take the next step with Wilds, further improving its core while creating an even more attractive game."

The development team never bent, always believing in Monster Hunter's charm and the elements at the center of what makes it fun. They began developing Wilds with the success of World driving them forward once updates for World reached a pause. They say the team's mission at first was primarily to test out the available technology with a small team. Producer Tsujimoto tells us about those times.

"We predicted that the platforms for the game would be more powerful by the time it was released (with new-generation consoles having come in), and so our mission was to depict the world of Monster Hunter with the technology that would be available at that point in time," he explains.

"We've always pictured game design that allows players to immerse themselves in hunts as hunters entering inside of Monster Hunter's carefully depicted ecosystems."

What would be possible on new-generation platforms while still making use of their output from World? How could they use the possibilities opened up by new-generation consoles to further evolve the series? Fujioka makes repeated use of a key term when it comes to this: "immersion".

"Throughout the Monster Hunter series, we've always pictured game design that allows players to immerse themselves in hunts as hunters entering inside of Monster Hunter's carefully depicted ecosystems,” he says. “Players bought into that sensation to some degree in World, and we tried to take it even further in Wilds."

Through repeated technical verifications, it became clear that the team would be able to realize the image they've long held for Monster Hunter. Seamless map design, and an environment that changes with the passing of time. All of this would allow for an even deeper depiction of the ecosystem inhabited by massive monsters and the hunters who hunt them, generating further immersion. Depicting the world of Monster Hunter that has existed from the start of the series in greater depth and detail could allow for the surfacing of an ecosystem that includes the presence of humans in Wilds.

"It's nature's two faces of being bountiful yet harsh,” says Tokuda, explaining the world of Wilds. “By depicting these two sides, we hoped to create a world that includes those who live in and become involved with it, like the hunters."

Creating Dramatic Moments for All Hunters

While Wilds retains the traditional gameplay loop of accepting a quest and going to hunt the relevant monster, Tokuda says that hunters will now need to be aware of what monsters have spawned in the world, hunting them at their discretion based on the state of these monsters.

As an example, he explains one possible situation. You're after materials in order to craft a piece of equipment, and so you're sprinting through the Windward Plains on your Seikret. Just then, beyond a cloud of sand, you see a large monster that you aren't currently targeting. It's got several wounds, as it's likely already fought a number of other monsters. It's not as if you need its materials at this very moment, but the rewards would be vast. After a moment of hesitation, you turn back and go after the wounded monster. Hunters need the ability to adapt to their circumstances, and Wilds provides a world where players can experience just that.

"The design (in past Monster Hunter games) where you participate in one quest at a time does provide the benefit of a game that you can always play in a stable environment, but you can't help but feel this to be unnatural in ways for a game that depicts ecosystems in the wild,” says Tokuda. “It seems like a given that you'd face different monsters and winds from one day to the next, considering that nature-focused perspective."

Scenes before your eyes will change from moment to moment, creating dramatic experiences and giving hunters a sense of immersion as though they're really alive in the game's world. As easy as that is to say, it's by no means simple to realize it in a gaming setting. "There are only a few dramatic scenes and events you get to encounter and experience in everyday life over the course of a year," Fujioka says. Rather than simply constructing a world, we ask what kinds of scenes he wants playing out in front of hunters and his philosophy on creating a game that anticipates these kinds of experiences.

"You may only be able to see an evening's beauty for a few dozen minutes over the course of a day, but those moments leave an incredible impression on you,” he replies. “The team has constantly shared an awareness of how important it is to have these kinds of dramatic moments and experiences properly playing out before you in a game while also making sure that they don't appear unnatural. There's the risk of 'nothing happening' to a player within a large open world or with changes in circumstances like seamless shifts in weather. We discussed this concern many times during development, and I was quite aware as a designer to be compacting and connecting what we can do to make things more fun, creating dramatic twists that constantly play out before you."

The developers never thought of themselves as making an open-world game.

What's important isn't the form that the game takes, but the form of each individual experience encountered by the player. Ever since the announcement of Wilds, many players have seen its seamless stages, real-time environmental changes and other new elements, and called it an "open world Monster Hunter". In fact, I admit that those were the first words to come to my own mind the moment I heard the news about Wilds. But Tsujimoto says that the developers never thought of themselves as making an open world game.

"It's not as if the words 'open world' came out of any of our mouths during development, either,” he says. “We wanted players to be able to experience a seamless Monster Hunter, and this is the form we ended up with as we implemented what we wanted."

I ask what genre they would call Wilds if they had to give it one, and the three developers look at one another. Fujioka says that while he believes they used phrases like "seamless map" and "seamless stages" during World as well, he could only describe Wilds as a game that gives players "a seamless Monster Hunter experience".

It seems that the development team consider the wide-open stages in Wilds as not their goal, but rather a result. According to Tokuda, "Creating large spaces wasn't the goal from the time we made World. It's more accurate to say that they became that large as well as seamlessly connected during the process of properly depicting Monster Hunter's world. More than its size, one of the things that makes Monster Hunter unique is its density of detail. We focused on adding enough density to our stages that just by walking through them, you'll make discoveries, notice interactable elements, and find so much in general, from targets of action to visual aspects. I think that level of detail is a part of depicting the world of Monster Hunter and its ecosystems."

Making Monster Hunter More Accessible, Not Easier

While the series continues to change with advances in hardware, its core gameplay has always stayed the same. This is because the developers have absolute confidence in what makes it fun. The changes made in World and the improvements found in Wilds have always come from a focus on finding ways to bring what makes Monster Hunter fun to an even larger audience.

"We have data showing that many of the people who quit World partway through did so before reaching the part where you're really playing Monster Hunter,” Tsujimoto says of the feedback they received from World. “I think there are a lot of reasons for that, but maybe they couldn't find monsters, or they didn't know what to do once they reached them, or maybe the weapon they brought didn't suit them once it came time for action. We've been incredibly careful in Wilds to guide players to the fun of Monster Hunter without changing the core of the series."

Mr. Fujioka explains that it's for this reason that the difficulty in Wilds generally follows suit from World.

"Monster Hunter is an action game, which means that you're always going to have some players who never complete the game no matter how much you adjust the numbers,” he says. “That's why we quite carefully analyzed the reasons players can't beat it, or why they can't make it to a hunt, then created a way for them to grow step by step. As you progress through the game, a moment will come when these skills that you've learned one at a time will suddenly all be required of you. At the end of the day, our goal with Monster Hunter is to create action that you can sink your teeth into, and the enjoyment of being able to finally defeat a monster by playing together with a team as one. We've had the goal in every title we've made for people picking up Monster Hunter for the first time to ultimately be able to reach the same skill level as veteran hunters."

Given Fujioka’s comments, it sounds as though the development team never even considered making monsters weaker in order to make the game more accessible. They believe in the hunters who decide to take on Monster Hunter, and they want to avoid at all costs lessening the fun that those hunters should eventually come to find. Instead of resorting to the simplest possible way to improve accessibility, they decided to think about a player's experience and design a game that matches it.

Tokuda continues, "For Wilds, we conducted an even closer analysis of a player's growth curve. It's good that Great Jagras, the first large monster in World, could easily be hit from many different angles, but it had a broad range of attacks in return, making it feel difficult for those not used to action games. Chatacabra, the first monster in Wilds, has only focused attacks, while the next monster, Quematrice, has wider-ranging attacks. We've designed it in this way so that players will gradually learn how to respond as they get used to the game's action."

Another Core: The Communication Factor

The developers also spoke about how one other element that helps define Monster Hunter is the communication between hunters. My first time playing Monster Hunter with others was with Monster Hunter Portable 3rd on the PlayStation Portable, but even back then there were already many veteran hunters who had come before me. I remember them taking me by the hand and guiding me through what I needed to bring on hunts and what to do when encountering a monster. But without those people around me, I doubt I ever would have ever become a hunter.

"You didn't even know where to mine, right?" Tsujimoto laughs. "Networked communication wasn't as easy back in those days, so it was like whoever found something became a hero. That information and enjoyment would then spread from there. We even had monsters that we never officially announced in order to encourage more communication."

Fujioka says these tricks existed within Monster Hunter from the very beginning.

"In the mission for Lao-Shan Lung, you're asked to simply repel the monster, but it's actually possible to kill it,” he says. “It's designed so that it can be properly defeated even if that isn't the goal. That information was never officially announced, though, so a player would get that experience and spread the information from there. We were intentional about putting that into the game."

Monster Hunter began as an action game that can be enjoyed with other players, communication included. That philosophy has remained consistent ever since its start in 2004.

"What we set out to create from the very start was action enjoyed with others, whether that's in the game's setting or in its gameplay,” continues Fujioka. “The focus is on how much fun we can bring players through its action, and just how solid the push and pull against monsters feels. I think that what makes Monster Hunter unique is that you can get a serious action experience whether you're playing alone or with three others."

It may be a little early to ask, but now that Wilds nears its release, what do the developers see in Monster Hunter’s future? When I ask Fujioka this, he replies with a forced laugh. "The future, huh..." He then goes silent for a bit, as if to think back on his time developing the game, then continues, picking his words with care.

"... Well, I think I've exhausted myself with Wilds, and it feels like it'll be difficult to take a broader view of the game until a while after its release,” he admits. “What I can say, though, is that there has been a dizzying amount of change in the last decade or two, like online games becoming the standard. Advances in hardware and technology are of course going to continue as well. It was a huge shock when the PSP came out and we saw the level of specs that portable games were now capable of. That would have been unimaginable 20 years before its release. All we can do is make games. But when something incredible that feels truly advanced comes along, we get so many ideas about what to do next with Monster Hunter. I think Monster Hunter is just going to keep changing to match the shifts and advances of the times."

The interview left me with the powerful feeling that these creators firmly believe in how fun Monster Hunter is. At the same time, their faith is strong that hunters around the world will enjoy Monster Hunter. They leave the core fun of the games untouched while bringing hunters to new horizons made visible by advances in hardware. After the leap that was World, these creators now aim for even greater heights with Wilds. I can barely wait until the day that I get to hunt in the world they've created with it.

Monster Hunter Wilds is scheduled for release on February 28. Check out our exclusive Oilwell Basin Ajarakan and Rompopolo gameplay videos, and look out for more exclusive interview articles and videos throughout January as part of IGN First.

Shuka Yamada is a freelance writer for IGN Japan. This article was translated by Ko Ransom.

Pre-Order This Malenia Blade of Miquella Figure Now at IGN Store!

9 janvier 2025 à 22:00

Calling all Elden Ring fans: a brand-new figure of Malenia Blade of Miquella is up for pre-order at IGN Store. Cited by many as the most difficult boss in Elden Ring, this is one formidable foe you can now add to your collection. Check out the details below, and be sure to get your pre-order in before orders close!

Pre-Order S.H.Figuarts Malenia Blade of Miquella Figure Now

Standing at approximately 7.5 inches tall, this Malenia figure is perfect for any Elden Ring fan's collection. In the box, you'll get Malenia, replacement wrist parts, prosthetic hand sword parts, a replacement slit skirt, an exclusive pedestal, and more. The S.H.Figuarts line allows you to customize your figure to your liking, so you can set Malenia in any of the iconic battle poses from the game.

Elden Ring is one of the biggest games of the past decade, with the game outselling the entirety of the Dark Souls franchise. A second game in the franchise, Elden Ring Nightreign, is set to release in 2025, offering a multiplayer experience for players to take down bosses together. You can read more about this upcoming game in our first hands-on preview.

Pre-orders for this highly anticipated figure close on January 30. Be sure to get your order in before it's too late!

Noah Hunter is a freelance writer and reviewer with a passion for games and technology. He co-founded Final Weapon, an outlet focused on nonsense-free Japanese gaming (in 2019) and has contributed to various publishers writing about the medium.

Hier — 9 janvier 20253.3 🎲 Jeux English

Ubisoft Investors Grill CEO, CFO on Potential Tencent Sale, Delays, and Financial Woes

9 janvier 2025 à 20:50

Ubisoft just delayed Assassin's Creed: Shadows by another month, amid a time of troubled financials, continued cost cuts, and ongoing rumors the company was preparing for a sale to gaming giant Tencent. In an emergency conference call today, investors grilled CEO Yves Guillemot and CFO Frederick Duguet for answers on all of the above - but their responses didn't provide much reassurance.

Ubisoft's call today came alongside not just the delay announcement, but a seeming confirmation of sorts that Ubisoft is preparing to sell, or at least strongly considering it. Per the press release, the company has "appointed leading advisors to review and pursue various transformational strategic and capitalistic options to extract the best value for stakeholders. This process will be overseen by the independent members of the Board of Directors. Ubisoft will inform the market in accordance with applicable regulations if and once a transaction materializes."

Back in October, Bloomberg reported that Ubisoft's founding Guillemot family and shareholder Tencent were in discussions to take the company private following a number of high-profile flops, game cancellations, and the collapse of the company's share price. At the time, the talks were merely exploratory, and Ubisoft told IGN it would "inform the market if and when appropriate." Today's update seems to suggest that such talks, either with Tencent or in some other capacity, have moved forward in some way.

But it's unclear exactly how, and Ubisoft's shareholders understandably wanted more details during the conference call today. But Guillemot and Duguet weren't biting. First, they were asked directly by a Morgan Stanley representative: "On the various transformation strategic and capitalistic options, it's a bit of a vague phrase if you don't mind me saying. Could you perhaps elaborate on the kind of things you're talking about? And perhaps particularly, there were press reports of detailed discussions with Tencent that were reported on in December. Should we read that there is now some sort of proposal which the independent board members are going to review against other options? Or is that not what you mean by that?"

Duguet replied:

The objective of this process is to unlock the best value potential of our assets to the benefit of our stakeholders, and to foster the best conditions to create great games in the fast-evolving market. That's the overall objective, so that's why we mentioned that we appointed leading advisors. So we are currently actively exploring different options. And we can't say more. Of course we won't comment on specific rumors we have seen in the market, but we are convinced there are several potential paths to generate value from Ubisoft assets and franchises. We will inform the market if and when a transaction materializes.

That...doesn't really clarify anything! And the Morgan Stanley guy seemed to feel the same, because he followed up by acknowledging Ubisoft didn't want to say what the different options were, but asked if they could say "whether there are any concrete courses of action or scenarios that are being considered, or is this more of an exploratory kind of process?" elaborating that he wanted to know what was different about this announcement as opposed to past statements by Ubisoft about such exploration.

Duguet's response was short. "We are limited with what we can say today, but we've started a process." Then, seemingly realizing this could be interpreted as a too-specific confirmation, added, "with advisors."

The other shareholders didn't let Ubisoft off the hook here. A Barclays representative pointed out to Guillemot and Duguet that Tencent had recently been designated as a Chinese military company by the U.S., and wanted to know if that would hinder it becoming the majority owner of Ubisoft. Guillemot declined to comment. A representative from HSBC asked "what stage" the advisors were at, and when Guillemot could expect to get some initial findings. Guillemot would only say they "have started working" and that they could expect "good progress" in the coming months.

Admittedly, there's only so much Guillemot and Duguet can say about a potential acquisition without throwing it into legal and negotiational jeopardy, but that doesn't mean the skepticism around the board's alleged plans wasn't warranted. A number of other questions went unanswered during the call, such as a question about how many AAA games Ubisoft expected to release in the coming fiscal year ("you'll know more by May") and what specific sort of feedback Ubisoft got that sparked the month-long delay of Assassin's Creed: Shadows (Duguet and Guillemot tag-teamed an answer about positive community sentiment that did not address the investor's actual question at all).

Overall, the tone of the discussion was one of significant concern for the health of Ubisoft and the shareholders' investments, and it's no surprise why. For several years now, Ubisoft has seemed to be in a strange, slow downward spiral, with a number of high-profile flops, layoffs, studio closures, game cancellations, and delay after delay after delay.

Meanwhile, rumors continue to spin about what exact proposals the board is considering, with some media outlets floating the idea that Tencent is increasingly reluctant to embrace Ubisoft due to the Guillemot family's insistance on retaining a significant amount of control. Sans Tencent, there are few other companies big enough and rich enough to spend the cash needed to save the albatross Ubisoft has grown into.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

Marvel Rivals Season 1 Update Patch Notes Detail Tournament Changes and Bug Fixes

9 janvier 2025 à 20:14

NetEase Games has posted Marvel Rivals Season 1 patch notes, revealing every change coming to PC, PlayStation 5, and Xbox Series X | S players when update version 20250110 drops later tonight.

Included in the full rundown are mentions of more substantial additions we’ve known about, such as new heroes Mister Fantastic and the Invisible Woman, as well as smaller changes, like a streaming mode feature and more fleshed-out graphics and settings options on PC. We also now have a first look at fixes for some of the glitches and bugs that players have dealt with, including a new “get unstuck” feature that can be used when your character finds themselves unintentionally attached to the terrain.

Also set to arrive in the upcoming Marvel Rivals update are a variety of tweaks to many of the roster’s heroes. Doctor Strange and Magik, for example, have had a few “minor movement ability discrepancies” fixed, while Winter Soldier’s ultimate ability will now respond more consistently. It’s a list of mostly small adjustments for players on all platforms that should ensure everyone enjoys a smoother experience across the board. There have also been a number of changes to tournaments, such as an automatic follow function, a faction reporting function, and a spectating channel.

“We will continue to vigilantly monitor game bug issues and fix them as fast as we can,” NetEase adds. “We also have another patch with new content in the works!”

The team detailed hero balance adjustments elsewhere, providing an inventory of every buff and nerf set to shake up the Marvel Rivals meta in Season 1. Highlights include hits to characters like Hela and Hawkeye, while heroes like Moon Knight and Storm are going into the new season with some improvements to their damage output. With these changes comes what NetEase is calling its Hero Hot List, which includes pick and win rate stats for every one of its playable characters.

Marvel Rivals Season 1 officially kicks off tomorrow, and you can click here to see its global release times. With its introduction of the Fantastic Four comes a story that pits Earth’s mightiest heroes against Dracula and his legion of the undead. The first half of the season gives players access to Mister Fantastic and the Invisible Woman, with the second half set to bring The Thing and the Human Torch. Meanwhile, as if the emergence of Dracula wasn’t enough of a clue, a recent leak has suggested that the vampire-hunting Daywalker Blade may make an appearance as a playable character in Season 2.

While we wait for more information on the future of NetEase’s popular hero shooter, you can read the full list of patch notes below.

Marvel Rivals Season 1 Version 20250110 Patch Notes

Rivals, Assemble!

As the light fades and the eternal night falls, Dracula and his undead legion have seized control of New York City. Before we embark on the epic battle to banish the darkness and restore the light, dive into the thrilling details of this update!

1. New Content

1.1 All Platforms

Heroes and Costumes

- Mister Fantastic and the Invisible Woman join Marvel Rivals!
- New Costumes: Mister Fantastic - The Maker; Invisible Woman - Malice!

Maps and Modes

- Explore the new Convoy map - Empire of Eternal Night: Midtown.
- Prepare for the thrilling arcade mode (Doom Match) and its map (Sanctum Sanctorum): 8-12 players will engage in battle, with the top 50% emerging victorious.
- New feature: In Convoy and Convergence, both sides can transition to the next spawn room sometime after the attacking side completes the current target.
- Enhanced feature: During the loading phase of a Quick Match, you can now view the Nameplates of both sides.

Season & Store

- Unlock a dazzling shiny new Battle Pass featuring 10 brand new sets of heroic costumes!
- Embark on the first thrilling half of the Midnight Features Season Event!
- Dive into the latest Twitch Drops event, featuring rewards such as the Hela - Will of Galacta costume. (Stay tuned for official announcements for specific times)
- We have revised the refresh times for various in-game content. Beginning with Season 1, the unlock time for daily missions, the availability of new items in the store, and the start time for most events have been adjusted from 7:00 (UTC+0) to 9:00 (UTC+0).
- Additionally, we have optimized the mission types and removed some of the more challenging ones.

Ranked

- Introducing the Celestial Rank, a tier above Grandmaster and below Eternity, consisting of 3 divisions.
- Rank Reset: based on your final Season 0 rank, ranks will be demoted by 7 divisions. For example, if you ended Season 0 at Platinum I, your Season 1 journey begins at Silver II.

Tournaments

- Newly added automatic follow function for tournament sign-ups: Faction members can opt to follow the captain on the sign-up page. When the captain/coach initiates or cancels the sign-up process, following members will automatically confirm. Please note, this feature, once activated, is effective for the current season only.
- New faction reporting function: Report factions for perceived misconduct in the same tournament within the past 90 days.
- New spectating channel: Chat in real-time with fellow rivals while spectating the same match.
- When spectating, the target player's hotkeys and crosshair settings will be prominently displayed.
- New setting option: Block all active invitations and faction join requests.

General

- Streaming Mode: In Settings - Social, new settings have been added under the social setting allowing streamers to conceal their name as needed (only effective locally; other players in the same match can still see it).

1.2 PC

Graphics and Settings

- Enhanced and optimized graphics settings for improved performance:
· New: Added a new "Off" option under "Anti-Aliasing".
· New: Included a "Performance" option for "Model Detail".
· New: Integrated a new "Off" option under "Global Illumination".
· New: Added a new "Off" option for "Reflection Quality".
· Optimization: Adjusted and optimized various parameters within the graphics settings.
- Mouse Settings: Under Settings, the Keyboard - Combat category now includes new settings for mouse smoothing and mouse acceleration, enabling customization as required.
- Support Intel® XeSS 2: With Intel® Xe Super Sampling 2 (XeSS 2), experience faster, smoother gameplay with higher image quality and a more connected playing experience with Intel® Xe Frame Generation (XeFG), Intel® Xe Low Latency (XeLL).

2. Fixes and Optimizations

2.1 All Platforms

General

- Resolved numerous issues related to notifications.
- Rectified various text errors.

Maps and Modes

- Solved several terrain issues causing characters to become stuck or move to unusual locations. Such issues will continue to be monitored and addressed. We have also added a "get unstuck" feature: if a character is stuck in terrain for a specific duration, you can now control it to return to the spawn room.
- Fixed various issues including floating broken objects, collision errors, etc.
- Fixed various map sound problems.
- Resolved an extremely rare issue where overtime couldn't be triggered or wouldn't end.
- Also resolved an exceptionally rare abnormal draw occurrence issue.

Heroes

- Corrected minor movement ability discrepancies for certain heroes (like Doctor Strange and Magik) at both low and high frame rates.
- Addressed occasional malfunctions with, or inability to use Wolverine's team-up ability.
- Fixed occasional incorrect resets of Winter Soldier's ultimate ability.
- Fixed an issue where the Winter Soldier's ultimate ability would sometimes fail to hit targets within its range.
- Corrected instances where Iron Man's ultimate ability would sometimes pass through Hela during her ultimate ability.
- Resolved occasional synchronization issues for Venom and Spider-Man after swinging and wall-crawling.
- Rectified a situation where Rocket Raccoon, while on Groot's shoulders, could irregularly place Battle Rebirth Beacons (B.R.B.) in abnormal map locations, trapping teammates after revival.
- Fixed occasional camera irregularities after Loki transformed into certain characters during his ultimate ability.
- Fixed a visibility issue that could sometimes occur when Adam Warlock/Mantis/Star-Lord were in soul form within the mist on Wakanda maps where they couldn't see or be seen by others.
- Rectified instances where Squirrel Girl's ultimate ability could get stuck on specific terrain.
- Fixed occasional damage loss in Rocket Raccoon's primary attack.
- Addressed irregularities and occasional failure to end Wolverine's Feral Leap, along with occasional abnormal behavior.
- Resolved instances where Luna Snow's ultimate ability occasionally failed to heal teammates.
- Fixed occasional sound irregularities that could occur after being consumed by the Jeff the Land Shark's ultimate ability.
- Addressed various ability sound and voice errors for several heroes.
- Optimized the playback rules for hero ability voices during combat to reduce auditory confusion.

2.2 Console

- Resolved an issue where after console matchmaking, teammates on Xbox were incorrectly shown as muted on other platforms, necessitating manual unmuting to remove the status display.
- Rectified instances where for some heroes, when the Field of View changed, the auxiliary sight intensity and crosshair sensitivity did not adjust accordingly.
- Resolved an issue where certain button settings were not taking effect as intended.
- The global focus switching algorithm has been optimized for smoother overall operation.

We will continue to vigilantly monitor game bug issues and fix them as fast as we can. We also have another patch with new content in the works! Be sure to follow our socials for all the latest news!

Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.

Be sure to give him a follow on Twitter @MikeCripe.

Upcoming New Video Game Movies and TV Shows: 2025 Release Dates and Beyond

9 janvier 2025 à 20:10

Some may say we are in a renaissance of video game adaptations as we've been treated to The Super Mario Bros. Movie, another Sonic the Hedgehog film, and TV series based on The Last of Us and Fallout, and could soon be getting adaptations of God of War, Ghost of Tsushima, and so many more. The best part? A lot of these look so much better than video game adaptations we’ve gotten in the past.

How many will actually make it through development and see the light of day remains to be seen, and only a fraction of these have actual release dates. But we're watching these projects, and we're tracking them!

For the purposes of this list, we classify a “video game movie” or "TV show" as an actual adaptation of an existing video game, so something like Wreck-It Ralph (which is just a movie about video games) wouldn’t qualify. They don’t have to be faithful adaptations – they just have to be based on a real game.

Click on through the slideshow below for a glimpse, or read on to find out about the biggest projects with definite details. And if you see something incorrect, missing, or in need of an update, let us know in the comments!

What Are the Next Video Game Movies and TV Shows Coming Out? 2025 and Beyond Release Dates

For those keeping track, here's the full lineup of upcoming video game movie and TV show adaptations:

Video Game Movies in 2025 and Beyond

  • A Minecraft Movie (April 4, 2025)
  • Until Dawn (April 25, 2025)
  • Mortal Kombat 2 (October 24, 2025)
  • Five Nights at Freddy’s 2 (Dec. 5, 2025)
  • Street Fighter (March 20, 2026)
  • The Super Mario Bros. Movie 2 (April 3, 2026)
  • The Legend of Zelda (TBA)
  • Ghost of Tsushima (TBA)
  • Horizon Zero Dawn (TBA)
  • Helldivers 2 (TBA)
  • The Sims (TBA)
  • Gears of War (TBA)
  • Return to Silent Hill (TBA)
  • Death Stranding (TBA)
  • Days Gone (TBA)
  • Dredge (TBA)
  • Uncharted 2 (TBA)
  • Pokemon: Detective Pikachu 2 (TBA)
  • Stray (TBA)
  • BioShock (TBA)
  • Space Channel 5 (TBA)
  • Comix Zone (TBA)

Video Game TV Shows in 2025 and Beyond

  • The Last of Us: Season 2 (April 2025)
  • Fallout: Season 2 (TBA)
  • The Witcher: Season 4 and 5 (TBA)
  • God of War (TBA)
  • Mass Effect (TBA)
  • Gears of War (TBA)
  • Ghost of Tsushima Anime (2027)
  • Devil May Cry Anime (TBA)
  • Twisted Metal: Season 2 (TBA)
  • Assassin's Creed (TBA)
  • Splinter Cell (TBA)
  • Castlevania: Nocturne: Season 2 (TBA)

The following titles have been reported to be in development in the past but their status is currently unknown and they may no longer be actually happening:

Announced Video Game Movies (Status Unknown)

  • Mega Man
  • Just Cause
  • Duke Nukem
  • Gravity Rush
  • Dead by Daylight
  • It Takes Two
  • Sifu
  • Slime Rancher
  • Ark: Survival Evolved
  • Pac-Man
  • Streets of Rage
  • Sniper Elite
  • Toe-Jam and Earl
  • Jak and Daxter
  • Call of Duty
  • Half-Life
  • Saints Row
  • Portal
  • Yakuza
  • Beyond Good & Evil
  • Firewatch
  • Metal Gear Solid
  • The Division
  • Just Dance
  • Dragon's Lair
  • Splinter Cell (Presumed Cancelled)

Announced Video Game TV Shows (Status Unknown)

  • Horizon Zero Dawn
  • A Plague Tale
  • Nier: Automata: Season 2
  • Disco Elysium
  • Hunt: Showdown
  • Alan Wake
  • System Shock
  • Grounded
  • Life Is Strange
  • My Friend Pedro
  • Skull & Bones
  • Child of Light
  • Brothers in Arms

The following are the most definite projects that are currently in the works.

The Last of Us: Season 2

Release Date: April 2025 on Max

After a stellar first season, HBO's The Last of Us will be returning in April 2025 with seven new episodes that are based off the second game in the Naughty Dog and PlayStation franchise. We haven't been given many details on the new season's story yet, but we did learn who will be playing some of our favorite characters from the game, including Kaitlyn Dever as Abby, Young Manzino as Jesse, and Isabella Merced as Dina.

It was also confirmed by showrunners Craig Mazin and Neil Druckmann that Season 2 will have a shorter episode count, but that Season 3 could be "significantly larger."

In our review of HBO's The Last of Us, we said it "is a breathtaking adaptation of one of the most impactful stories told in video games and brilliantly brings Joel and Ellie’s journey to a whole new audience. Taking the essence of what made the original tale so enduring, it builds out the world of the game while also switching up some aspects to almost entirely stunning effect."

A Minecraft Movie

Release Date: April 4, 2025

Peter Sollett (Nick and Norah’s Infinite Playlist) had once been attached to direct the Minecraft movie, which was scheduled to be released in March 2022. But due to the COVID-19 pandemic it was delayed and now has a theatrical release date of April 4, 2025. Napoleon Dynamite's Jared Hess later took over as director.

Aquaman himself, Jason Momoa, will star in the movie alongside Jack Black, who will play Steve. Also building some stuff will be Jennifer Coolidge, Emma Myers, Danielle Brooks, and Sebastian Eugene Hansen.

Until Dawn

Release Date: April 25, 2025

Supermassive Games' Until Dawn is set to get a film adaptation with Shazam! and Lights Out director David F. Sandberg. The Invitation's Blair Butler wrote the script and It's Gary Dauberman is doing the latest pass on it.

Until Dawn will be released in theaters on April 25, 2025, and it will feature a new story and cast of characters who will surely be in some terrible danger.

Mortal Kombat 2

Release Date: October 24, 2025

New Line is moving forward with Mortal Kombat 2, the sequel to 2021’s live-action adaptation of the legendary fighting game series. Moon Knight’s Jeremy Slater is writing the script and Simon McQuoid, who helmed the first film, is back to direct again.

Karl Urban plays Johnny Cage and Adeline Rudolph will be taking on the role of Kitana.

Five Nights at Freddy’s 2

Release Date: Dec. 5, 2025

Universal Pictures has confirmed that Five Nights at Freddy's 2 will make its way to theaters in 2025. However, we still don't know much about the film that will be the follow-up to Blumhouse Productions' most successful movie ever.

Street Fighter

Release Date: March 20, 2026

Danny and Michael Philippou, the Australian brothers who directed Talk to Me and are part of the YouTube channel RackaRacka, were supposed to direct Legendary's new Street Fighter movie but had to drop out due to scheduling issues. The film is moving ahead regardless with a 2026 release planned.

The Super Mario Bros. Movie 2

Release Date: April 3, 2026

Mario Day 2024 brought us the news that a new Super Mario Bros. Movie was officially in development and will be jump into theaters on April 3, 2026. We don't know much about the movie, but Shigeru Miyamoto shared the team is "thinking about broadening Mario's world further, and it'll have a bright an fun story!"

A sequel to The Super Mario Bros. Movie must have been the easiest decision for Nintendo as was seen by over 168.1 million people worldwide and made over $1.349 billion at the global box office.

Fallout: Season 2

Release Date: TBA on Prime Video

The first season of Prime Video's Fallout series was a huge success. In our Fallout TV show review, we said, "A bright and funny apocalypse filled with dark punchlines and bursts of ultra-violence, Fallout is among the best video game adaptations ever made."

While we don't know much about Season 2, showrunners Geneva Robertson-Dworet and Graham Wagner said the team is working "as fast as we possibly can" to get it out to fans. While you wait, be sure to check out the 14 things we want from the next batch of episodes.

The Witcher: Season 4 and 5

Release Date: TBA on Netflix

Netflix’s The Witcher will officially be returning for a fourth season, but it will be doing so with a new Geralt of Rivia as The Hunger Games’ Liam Hemsworth will be replacing Henry Cavill. We don't know much more about Season 4, but Netflix did share a first official look at Hemsworth as Geralt in May 2024. A fifth and final season is also in the works.

The Legend of Zelda

Release Date: TBA

The Legend of Zelda is officially getting the live-action film treatment and it's being produced by Nintendo's Shigeru Miyamoto and Avi Arad, chairman of Arad Productions and former founder and CEO of Marvel Studios.

While we don't know anything else about what story the film will tell, it will be directed by Wes Ball and will be co-financed by Nintendo and Sony Pictures Entertainment Inc. Nintendo will be financing more than 50% of the movie and the theatrical distribution will be done by Sony.

If, like us, you can't wait for The Legend of Zelda movie, be sure to check out that one time we predicted the film would eventually arrive via an April Fools' Day joke.

God of War TV Series

Release Date: TBA on Prime Video

Prime Video has officially announced that a God of War live-action series is in the works from Sony Pictures Television and PlayStation Productions. The show will follow the story that began in 2018’s God of War and will see Kratos and Atreus traveling to the highest peak in the nine realms of Norse mythology to spread the ashes of their late wife/mother.

At CES 2024, Sony confirmed writing was underway for the series. In October 2024, it was reported that Ronald D. Moore (Star Trek: The Next Generation, Battlestar Galactica, Outlander) had replaced the show's previous producers Rafe Judkins, Hawk Ostby and Mark Fergus as showrunner.

Mass Effect

Release Date: TBA on Prime Video

A Mass Effect movie adaptation was in the works at least as far back as 2010, though it never wound up happening.

In December, 2021, however, it was reported that Amazon was working on a deal to adapt the game as a TV series. It once again took a while, but in November 2024, it was confirmed that Amazon MGM studios had begun development on the TV version. Daniel Casey (10 Cloverfield Lane) will write and executive produce the show, while other producers include EA/BioWare's Michael Gamble, who's leading development on the next Mass Effect game, and Avi Arad, who was part of that initial movie announcement all those years back.

Ghost of Tsushima

Release Date: TBA

Sony Pictures and PlayStation Productions are developing a film adaptation of Ghost of Tsushima that will be helmed by John Wick director Chad Stahelski. We don’t know much about the project that is set to adapt the story of the game, but Stahelski has confirmed he wants the movie language and cast to be Japanese.

Stahelski also mentioned he is looking at ways to "expand further" into sequels and TV. So, expect a lot of Ghost of Tsushima in the future!

Ghost of Tsushima Anime

Release Date: 2027

A Ghost of Tsushima anime is on the way from Sony and Aniplex and it is set to launch exclusively on Crunchyroll in 2027. Instead of adapting the main game, this anime will instead focus on the Legends co-op multiplayer portion that was added post-launch.

Horizon Zero Dawn Movie and TV Show

Release Date: TBA

Horizon Zero Dawn has had both a movie and a TV show in the works, but the TV show has had a bit of a rocky road. In July 2024, it was reported that the series was no longer moving forward at Netflix. It may show up again in the future, but it wasn't a great sign.

As for the movie, Sony announced at CES 20255 that a big-screen adaptation of Aloy's adventure is currently very early in production.

Helldivers 2

Release Date: TBA

At CES 2025, Sony announced that the wildly successful Helldivers 2 would be adapted into a major motion picture from Sony Productions and Sony Pictures.

The Sims

Release Date: TBA

EA's long-running life simulation series The Sims is getting the big-screen treatment from Loki season 1 director Kate Heron and Margot Robbie's production company Lucky Chap. We have yet to learn anything else about the project, but it should be welcome news for fans nonetheless.

Gears of War Movie and Animated Series

Release Date: TBA

Netflix has partnered with The Coalition to develop a Gears of War live-action movie and an adult animated series. The movie will arrive first and, if these projects do well, there is “potential for more stories to follow!”

In March 2023, it was announced that the Gears of War movie will be written by Dune and Doctor Strange's Jon Spaihts.

Return to Silent Hill

Release Date: TBA

Return to Silent Hill is the upcoming film based on Silent Hill 2 and is "a mythological love story about someone so deeply in love, they're willing to go to hell to save someone." The film will see Jeremy Irvine and Hanna Emily Anderson taking on the lead roles and a recent Silent Hill Transmission gave us a behind-the-scenes look at the production of the movie. A first look at the terrifying Pyramid Head was also revealed earlier this year.

Death Stranding

Release Date: TBA

Hideo Kojima's Kojima Productions has partnered with A24 to adapt Death Stranding into a live-action feature film.

"The film promises to delve into the mysteries surrounding the apocalyptic event called the 'Death Stranding', which blurred the lines between life and death, and brought forth nightmarish creatures into a world on the brink of collapse," the official synopsis reads.

Devil May Cry Anime Series

Release Date: TBA

Netflix's Castlevania showrunner Adi Shanker is officially working on a new anime series based on Devil May Cry. We haven't learned much yet about the series, but Netflix's DROP 01 event gave us a short teaser trailer that previews the wild action to come.

Twisted Metal: The Series: Season 2

Release Date: TBA on Peacock

Twisted Metal star Anthony Mackie confirmed at 2023's The Game Awards that the Peacock show will be returning for a second season.

"I have to give a Sweet Tooth-sized thank you to our incredible fans - I read every comment and was so blown away by everyone's love, support, and rabid enthusiasm for a paper bag," Showrunner Michael Jonathan Smith wrote in a press release. "We are beyond thankful we get to continue the story of John Doe, Quiet, and Sweet Tooth as they face off against familiar faces and new grim foes in the long-awaited Twisted Metal tournament. The mixtape is made, and I’m thrilled to get back on the road with our stellar cast and crew."

In our Twisted Metal: The Series review, we said, "Though overloaded with jokes at times, Twisted Metal is a miraculously enjoyable blend of comedy, violence, and thoughtfulness."

Days Gone

Release Date: TBA

PlayStation Productions is reportedly developing a film based on Days Gone with X-Men: First Class story developer Sheldon Turner. The producers are said to be eyeing Outlander star Sam Heughan to play Deacon St. John.

Dredge

Release Date: TBA

Dredge, the part creature collector and part eerie horror Lovecraftian fishing game, will be getting a big screen adaptation from Story Kitchen. The media company wants fans to think of this film as "The Sixth Sense on the water. A grounded atmospheric cosmic horror blend of HP Lovecraft and Ernest Hemingway."

Pokemon: Detective Pikachu 2

Release Date: TBA

Legendary Pictures announced a sequel to Detective Pikachu in January 2019, two months before the original hit theaters. 22 Jump Street's Oren Uziel wrote a draft of the screenplay, and in 2023 it was revealed that Jonathan Krisel is directing and Chris Galletta is the latest writer to take on the follow-up.

Stray

Release Date: TBA

Annapurna has confirmed that a Stray animated movie is in development, and it comes from the studios new animated division that is led by former Disney Animation executives Robert Baird and Andrew Millstein.

BioShock

Release Date: TBA

There's always a lighthouse, and apparently there's always a BioShock adaptation in the works. After a previous attempt to bring the beloved first-person shooter to film form fell apart at Universal years ago, Netflix and Take-Two announced in early 2022 that a BioShock film adaptation is in the works for the streaming service. Hunger Games director Francis Lawrence is on-board to direct the film and Logan and Blade Runner 2049 writer Michael Green will pen the script for the story that will be “really true to the game itself.”

In October 2023, it was confirmed the was still in the writing stage but that the team was very optimistic about how the project was going, and in July 2024 producer Roy Lee said the film was still in the works but with a reduced budget.

Assassin's Creed TV Series

Release Date: TBA on Netflix

Netflix has announced that it will produce a live-action Assassin's Creed series, executive produced by Ubisoft's Jason Altman and Danielle Kreinik, which will be the first of multiple new projects. The live-action series will be an "epic, genre-bending live action adaptation." The collaboration will "tap into the iconic video game’s trove of dynamic stories" to create live-action, animated and anime series.

Unfortunately, the series lost Die Hard writer Jeb Stuart back in January 2023.

Splinter Cell Movie and TV Series

Release Date: Presumed Cancelled for the Movie, TBA for Series on Netflix

Many fans around the world have been hoping that Sam Fisher will finally make his long-awaited return. While we know a Splinter Cell Remake is on its way, it was also revealed that a movie and TV series were also in the works.

Back in 2012, it was reported that Tom Hardy was going to be starring as Fisher in a film adaptation, but we haven't heard any meaningful updates since around 2015 when Hardy said filming would begin in early 2016. As for the show, our last official update was in 2021 when Netflix gave a first look at what the animated series adaptation would look like.

Castlevania: Nocturne: Season 2

Release Date: TBA on Netflix

Netflix's Castlevania: Nocturne is coming back for a new season and will follow the "next chapter in the rise of Richter Belmont."

In our review of Castlevania: Nocturne's first season, we said it "fires on just about every cylinder it needs to. Action, horror, and period-specific turmoil coalesce in a sequel series of comparable quality to the first season of Castlevania."

Which of these video game movie or TV show adaptations are you most looking forward to? Let's discuss in the comments!

Note: This story was updated on 1/9/2024. It was originally posted on 10/21/2021.

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