Hytale launch times and release date
Marvel's veteran X-Men writer Chris Claremont has said that Famke Janssen will be back as Jean Grey in Avengers: Doomsday — despite previous claims by the actress that she's not involved.
Speaking via the Power of X-Men podcast, in a clip shared to Instagram, Claremont praises the recent Avengers: Doomsday trailer featuring various legacy X-Men movie cast members and goes on to state that Janssen will appear as well.
The trailer shows Patrick Stewart's Professor X, Ian McKellen's Magneto, and James Marsden's Cyclops
"The thing I find most wonderful about it is they're bringing back... the original cast, including Famke," Claremont commented.
This isn't the first time Claremont has made notable claims about the plots of Avengers: Doomsday and its upcoming sequel Avengers: Secret Wars. At the Huntsville Pop Culture Expo last year, Claremont appeared to reveal numerous other returning characters not yet (then) confirmed for the movies.
Speaking in April 2025, Claremont said that Chris Evans would return — something that Marvel has now officially confirmed. Elizabeth Olsen will also be back as Scarlet Witch, Claremont continued, and the movies would also include the character Psylocke.
At the time, Marvel fans speculated that Claremont could be privy to plot details after being drafted in as an X-Men consultant — a role that other Marvel comic book writers have performed for previous movies. Whether he'll continue to do this in future if he keeps discussing what he knows is another matter, however.
As for Janssen herself, the actress has previously denied being asked by Marvel to reprise her role, saying the question has "never" and "never ever" been put to her since the end of Fox’s X-Men movies. Janssen played Jean Grey from 2000’s X-Men right up to a cameo in 2014’s X-Men: Days of Future Past. Her character, as the Phoenix, died in 2006’s X-Men: The Last Stand, with Game of Thrones star Sophie Turner taking over the role for subsequent X-Men movies.
Principal photography for Avengers: Doomsday wrapped late last year, though it's widely understood that Marvel plans additionaling filming for the movie this spring, with an eye to including more characters whose actors were unavailable last time around.
Fox X-Men veterans set for Doomsday include the aforementioned Patrick Stewart, Ian McKellen, and James Marsden, as well as Kelsey Grammer, Alan Cumming, and Rebecca Romijn. Grammer famously played Beast in the Fox X-Men franchise before making his MCU debut via The Marvels' post-credits scene. Stewart played Charles Xavier/Professor X in the X-Men films before appearing briefly in the MCU via Doctor Strange in the Multiverse of Madness as a member of the Illuminati. McKellen, who played Magneto, has yet to appear in the MCU. Neither has Cumming, who played Nightcrawler, Romijn, who played Mystique, nor Marsden. It begs the question: is Avengers: Doomsday secretly an Avengers vs. X-Men movie?
Image credit: Michael Loccisano/Getty Images.
Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social
Hypixel's once-canceled Minecraft-like Hytale is nearly here. Announced in December 2018 with a trailer so exciting it's clocked up an incredible 62 million views on YouTube, Hytale was acquired by Riot Games in 2020 and languished in development hell for a bit before being canceled completely in June 2025. In November, however, it was sold back to one of the original co-founders and revived, complete with an early access release date on PC: January 13.
Co-founder Simon Collins-Laflamme expects the early access game to garner significant interest, predicting "over one million players on the early access release day" and advising players download the launcher and log in now to help "significantly reduce launch-day stress."
Remember, Hytale isn't available on Steam or the Epic Games store, so you'll need to pop over to the official website to download the launcher from there, click download, and select Download for Windows. You'll then have to install the launcher to play.
Depending on where you are in the world, Hytale is set to go live on:
PST (San Francisco):
CST (Austin, Mexico City):
EST (New York):
GMT (London):
CET (Paris):
JST (Tokyo):
CST (Beijing):
AEST (Sydney):
NZST (Wellington):
Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
The developer of Hytale has issued a warning to fans ahead of what is expected to be a hugely popular early access launch tomorrow.
Minecraft-esque sandbox game Hytale’s hotly anticipated PC early access release date is set for January 13, and Hypixel Studios said it expects over 1 million players to turn up.
Hytale founder Simon Collins-Laflamme took to X / Twitter to make the bold 1 million player prediction, and to call on fans to download the launcher today (January 12) and log in “to help us significantly reduce launch-day stress.”
1 million players on launch day may sound like wishful thinking, but Hytale is one of the most anticipated games around, and views to its various trailers are enormous. This one does feel like it’s going to be big.
In November, League of Legends developer Riot Games confirmed it had sold the rights to Hytale back to Collins-Laflamme after it had acquired the game back in 2020. Riot said that after considering "a range of options," it decided to sell the IP rights back to Collins-Laflamme as this "gives players the best chance to one day experience a revised version of the game they've been waiting for."
Development on the game had been stagnating despite its sale to Riot, but Collins-Laflamme set out to resurrect the dying IP, confirming he had rehired more than 30 developers who had worked on it.
Hytale was announced in December 2018 with a trailer that has an incredible 61 million views on YouTube. Here’s the official blurb, as it was back then:
Hytale combines the scope of a sandbox with the depth of a roleplaying game, immersing players in a procedurally generated world where teetering towers and deep dungeons promise rich rewards throughout their adventures. Hytale supports everything from block-by-block construction to scripting and minigame creation, delivered using easy to use and powerful tools.
Excitement around Hytale was fueled by the experience of the developers themselves, who co-founded Hypixel, one of the most influential Minecraft servers in the world. Riot invested in the project and eventually bought the studio. Now, it's ready to go it alone.
"Hytale and Hypixel Studios are independent again, and we are returning to the original vision from the 2018 trailer," Collins-Laflamme said in a statement issued in November. "Because we went back to an older game build that was now meant for prototypes, some parts of the game will feel behind, but momentum is strong, and we’re working fast to make this into the game we all dreamed of.
"Modding and creative tools are in a decent state; however, they’re not where we want them long term. That being said, they’re ready for players who want to create content on day one. This is a good moment for modders, server owners, and creators to step in early! They will play a significant role in Hytale’s future.
"Since the cancellation, we’ve rehired more than 40 former and new team members, bringing the total to 50. Reacquiring a game from a AAA studio and preparing an early access launch within weeks is rare, and players will be able to watch the progress as it happens.
"If you don’t feel comfortable pre-ordering, please don’t. This is true early access, meaning it’s still very much unfinished and will be buggy for a while, but you have my and the team's commitment to make Hytale the game we’ve always wanted it to be.
"The first impression will be rough, but the path ahead matters more."
Then, in a statement published at the end of 2025, expressed his "anger" at what had happened to Hytale.
"The game has insane potential, but four years of engineering went into rebuilding the engine rather than gameplay features. That leaves us with a four-year gap and a lot of catching up to do, and that rebuilt engine is never gonna be used.
"When you don’t invest in gameplay, you don’t just lose time. You lose momentum, iteration, and player feedback. Now the focus has to be on gameplay first and rebuilding trust by actually shipping things at a rapid pace.
"It’s a damn miracle we were able to salvage Hytale. It was barely playable. All basics were broken. Camera, movement, combat, crafting, building, gameloop, sounds, rendering. Everything, everything was wrong.
"It should have taken years to fix, but within weeks, we got the game into a playable, fun state. And now, instead of slowing down or celebrating a release, we have to keep pushing for years to make up for the time that was lost.
"So yes, I feel anger. And I’m turning that into focus and execution. I’m committing more money, more time, and personal sacrifice to deliver the game this vision deserves."
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Fortnite now allows creator-made games to sell in-game items — and immediately, the platform's most popular experience Steal the Brainrot has added $45 premium item bundles and a chance-based roulette wheel.
Steal the Brainrot is Fortnite's biggest third-party game, and over the weekend saw a concurrent peak of more than 1 million users. These players were among the first to witness Steal the Brainrot's new paid-for in-game offerings — such as a 4,900 V-Buck "Present Rot" bundle of two randomized items.
Epic Games enabled third-party microtransactions last Friday, after previously announcing a U-turn on the policy that had set it apart from rival gaming platform Roblox — where Steal a Brainrot originated. Now, third-party games can offer premium in-game items and effects, with developers pocketing 37% of the proceeds — temporarily doubled to 74% for 12 months — while Epic Games itself takes the remaining cut.
Particular criticism for Steal the Brainrot has been levied against a new roulette-style wheel which lets you pay 100 V-Bucks (around a dollar) for random in-game effects or dollops of cash. The spinner's chance-based outcomes include a 2% chance at a Secret Lucky Rot, or a 0.5% chance at a a Secret Grande Rot.
"Fortnite killed the entire reason why they were better than Roblox with this one update," one fan wrote on social media in response. "Can't even implement custom weapons in two years but they can put in tools to create predatory practices with!!"
"We returned to loot boxes on Fortnite, [in] the most popular mode depending on the day, just years after Epic Games was fined for having them on the original Fortnite (Save the World)," wrote another.
I was optimistic about In-Island Translations, but after seeing this gambling style wheel In Steal The Brainrot I think I'm all set... pic.twitter.com/gMXjIOg1g4
— TheCoolDoggo (@thecooldoggo) January 11, 2026
Steal the Brainrot's 4,900 V-Buck "Present Rot" bundle has also come under fire — not only for its price, but for it being advertised as a limited-time discount on its usual 5,400 V-Buck cost. One of the constraints Epic Games has placed on third-party microtransactions is a 5,000 V-Buck upper limit for any individual item — meaning this item's saving is discounted from a price that couldn't actually be sold
"Super disappointed in the Brain Rot guys, not only very ethically questionable to do a 'discount' while the feature is not even 24h out but the real prize is not even possible according to the rules," Fortnite third-party developer Richytoons noted. "You make us all look bad with this kind of stuff."
Implementation by other developers seems less egregious, with the popular Murder Mystery game simply allowing players to buy cosmetic items that don't impact gameplay, while Tilted Zone Wars allows users to pay 50 V-Bucks (less than a dollar) to flood the game's map for all players.
Exactly how developers will implement Epic Games' rules on monetization in the long-term remains to be seen. Oddly, Steal the Brainrot suddenly disappeared offline overnight last night for several hours, leading to fan speculation that the game had been pulled by Epic Games over its monetization usage. As of the time of writing, however, the game is now back available, reportedly with no discernible changes.
Fortnite fans first voiced concerns last year that Epic Games' plans risked opening the door to loot box mechanics and predatory monetization within the game. IGN has contacted the company for comment today.
Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social
We finally have a release date for Poppy Playtime: Chapter 5 — February 18, 2026. We've got a subtitle too, making the full, official name of the latest instalment: Poppy Playtime: Chapter 5 — Broken Things. And going on the latest trailer, the name seems quite fitting. Yikes.
With just a month to go, developer Mod Entertainment also shared a new cinematic teaser that brings us ever closer to the terrifying — and terrifyingly huge — Experiment 1006, or The Prototype, as we've come to know it.
Although Poppy Playtime is available on a plethora of platforms, right now, the new episode is only coming to PC, with the team stating "a full console release will follow in the months ahead."
"Deep within the vacant halls of the Playtime Co. lab, The Prototype stalks its unfinished work… the tattered, lifeless remains of toys that once were," the developer teases. "Broken things."
The episodic game kicked off way back in 2021, and the latest instalment, Poppy Playtime: Chapter 4, released at the end of January 2025, which means we've had a fair old wait to find out what happened after the events of Chapter 4. With the studio promising "stomach-churning terror" in this "chilling new layer," though, it should be worth the wait.
Chapter 5 will see us face off against the "deadly puppetmaster behind the horrifying events of Playtime Co’s dark past," solve puzzles, overcome obstacles, and "traverse this new realm of shadows in a fight for survival (and the truth)." Oh, and the delightful Huggy Wuggy is back, of course.
In news unlikely to surprise any horror mascot fan, developer Mob Entertainment has partnered with Legendary Entertainment to create a film based on its toy-factory horror hit. It's just the latest in a long line of horror games to receive an adaptation, with others including Five Nights at Freddy’s, Until Dawn, Dredge, Martha Is Dead, and the genre-defining Phasmophobia.
Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
Pocketpair has made the surprise announcement of an official Palworld Trading Card Game, due out this summer.
Pocketpair has partnered with Japanese TCG specialist Bushiroad for Palworld Official Trading Card Game, which has a July 30, 2026 release date. The teaser trailer is below.
Here’s the official blurb:
This game is a 2-player competitive card game where you can enjoy strategic and tactical battles through deploying various unique Pals. Players fight alongside their Pal companions, gathering resources, and building bases as they aim for victory. These adorable and dependable Pals will utilize their own unique traits to lead you to victory. Team up with your trusty Pals and experience the thrill of overcoming formidable enemies through this exciting trading card game.
As you’d expect, the announcement has sparked further comparisons between Palworld and Pokémon, which has a hugely popular trading card game of its own. “They really are going the Pokémon route and merchandising everything,” said one fan. “Palworld anime when?” added another. “Nintendo: heavy breathing,” said one YouTube commenter. “NOW THEY JUST TROLLING!!!!” laughed one fan.
In September, Pocketpair announced Palworld: Palfarm, a farming and crafting spinoff that was revealed just a week after Nintendo revealed cozy farming sim Pokémon Pokopia. Pocketpair ended up issuing a response after some Pokémon fans questioned the timing of the Palworld: Palfarm announcement.
Pocketpair has certainly moved quickly to capitalize on Palworld’s explosive success. (In March 2024, Pocketpair boss Takuro Mizobe said the company couldn’t handle the massive profits the game had generated.) While working on its 1.0 release, the Japanese studio is developing Palfarm, working on this new Palworld TCG, running a publishing studio of its own, and it has its other game, Craftopia to update.
Pocketpair is of course embroiled in a high-profile patent battle with Nintendo and The Pokémon Company over Palworld, which is expected to progress this year. The Nintendo-Palworld lawsuit, which has been ongoing in Japan since its announcement in September 2024, involves three patents, two related to monster capture and release, and one related to riding characters. For more details, check out IGN’s coverage of the lawsuit, including why Nintendo re-wrote patents mid-case and Nintendo’s recent move to discount mods as "prior art." All the while, Nintendo has been busy obtaining patents — some of which IP lawyers said should never have been granted — as it develops its case against Pocketpair, which has vowed to defend itself in court.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Codes for The Forge will grant you additional rerolls if RNG isn't on your side and you don't get one of the best classes on your initial rerolls. In this RPG Roblox experience, you'll be able to play as a human, goblin, dragonborn, and more. Each race has its unique perks, influencing stats such as health, damage, attack power, and more.
It's no surprise that The Forge focuses heavily on mining. The core gameplay centers around mining for ores, in the hopes of finding rare ores to forge powerful weapons and armor. You'll then throw those ores into a forge, where the blend of resources you use allows you to make items with special traits and designs.
The latest code for The Forge is FORGWEEKEND! This was added as part of the Forge Weekend update, which launched on January 10.
Want to know how to get rerolls for The Forge? Use these currently active codes:
These codes have now expired and can no longer be used:
Ready to redeem the codes above? Here's what you need to do:
Have a particular question about The Forge and codes? See our answers to frequently asked questions below.
When a code doesn't work for The Forge, it's usually because of two reasons:
Codes for Roblox experiences are typically case-sensitive, so the best way to ensure you've got a working code is to directly copy it from this article. We check all codes before we upload them, so you can guarantee they're working. Just double-check that you haven't copied over an extra space!
We regularly check and test new codes for popular Roblox experiences, so the best way to get more codes for The Forge is to visit this article. But if you want to mine for codes yourself, then the Discord server for The Forge is the best place to go.
Since the Beta release, we've found that the creators of The Forge frequently release codes, giving you Totems that can only be used once or rerolls for new races. There is no set schedule for code releases, but they tend to come out when a new like milestone has been reached (e.g. 100K likes) or an update takes place. Keep an eye out for weekend luck boost events that also usually come with a code.
The last update for The Forge began on January 3, 2026 and introduced the Raven Cave and a questline unique to that area. This added new enemies like Demonic Spiders, rare ores like the Stolen Heart, and plenty more. Aside from this, the next update being teased is an event named Hidden Maze that is scheduled for Sunday, January 11. Otherwise, the developers do run a mini-event each weekend where they give global boosts. These can increase your mining damage or luck.
Lauren Harper is an Associate Guides Editor. She loves a variety of games but is especially fond of puzzles, horrors, and point-and-click adventures.
Nintendo has been forced to deny reports it used AI-generated imagery to advertise its new My Mario children's toy range.
Separately, IGN has spoken with one of the models used on the photoshoot, who has discussed the lengths she and others went through to get cast for the marketing campaign, only for doubt to be thrown on its origins.
Last week, reports began circulating online that Nintendo had used AI fakery to generate images of parents and babies holding Super Mario toys. Suspicion was raised by one particular image where a model's thumb was spotted at an unusual angle, quickly prompting numerous users on social media — as well as some news reports — to label the photo as likely AI-generated.
However, Nintendo did not use generative AI to create parents and babies, and instead cast actual human models to advertise its new product range. But doubt spread regardless, due to the growing assumption that AI tools can now create photorealistic imagery that's increasingly impossible to detect from the real thing.
"Everything is real," said Brittoni O'myah Sinclair, a model who worked on the photoshoot alongside her real-life family, in a statement to IGN. "All the models were casted, and most of us worked with our real families. We had to do auditions, and call backs to book this job."
While Sinclair is not the model whose thumb prompted the AI speculation online, she says she saw them in passing — and they were very much a real person, too. Separately, a Nintendo spokesperson has confirmed to IGN that no AI was used in any of the images.
"As a person born w/ double-jointed thumbs myself, it honestly baffles me how quick ppl are to assume an image is genAI just because a person bends their joints in a way they're not used to," wrote Nintendo fan BrunAmitie on social media, posting a photo of their thumb bending in a similar manner. "Y'all need to do your research before spreading stuff like that first."
The use of AI in entertainment is one of the hottest topics across video games, movies, and television. Last month, Epic Games came under fire for what fans believe to be AI generated art in Fortnite, though at least one example was proven to be hand-drawn by the original artist. Last week, Baldur's Gate 3 developer Larian said it no longer planned to use AI tools in the creation of concept art for its upcoming Divinity, following significant online pushback.
Opinion on the use of AI is divided, with some vehemently against its use, while others claim it's an inevitable part of the future. Rockstar co-founder and former Grand Theft Auto writer Dan Houser recently likened AI to mad cow disease, and claimed that humanity is being pulled in a direction "by a certain group of people who maybe aren't fully rounded humans." But the CEO of Genvid — the company behind choose-your-own-adventure interactive series like Silent Hill Ascension — has claimed "consumers generally do not care" about generative AI in games, and stated that: "Gen Z loves AI slop."
Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social
It's been almost 10 years since we first stepped foot in Ubisoft's extraction shooter, The Division — yeah, I know — and it looks like the developer will celebrate by giving fans a chance to replay the experience in "definitive edition" form.
While not confirmed by Ubisoft, advertising for an unannounced Definitive Edition has popped up in Japan, along with what looks to be hoodies, caps, and tees inspired by The Division's anniversary, although it appears those are just prizes for players jumping into the game at an esports event rather than simply being available to buy.
#FPSDayX #TheDivision2#ディビジョン2 pic.twitter.com/1ySkfSb98B
— Domen🐻Gaming | ドウメン (@domen0204) January 11, 2026
What does this mean for us? Well, we're not quite sure. What we can say is The Division — which was announced at E3 2013 with a trailer that became one of the most talked-about of the show — broke sales records for Ubisoft, and a 10-year anniversary sure does seem to be a good time to remind us it exists. With the anniversary coming up in March, hopefully we won't have to wait too long for confirmation.
And in case you were wondering, yes, two years on from its announcement, Ubisoft is indeed still working on The Division 3. And while it has yet to show off the game or provide us with a release date, its chief developer recently said he believes it will have as big an impact as The Division 1.
"So, The Division 3 is in production, right? This is not a secret. It's been announced. It's shaping up to be a monster," Gerighty said, speaking during the New Game+ Showcase 2026. “I can't really say anything more than that. But this is, within these walls in Massive, we are working extremely hard on something that I think will be as big an impact as Division 1 was.”
Meanwhile, support for The Division 2 continues with various updates, and a team in Paris is putting the final touches of a The Division mobile game. The Division Heartland, a free-to-play spin-off, entered development in 2020 but was canceled in 2024.
Two months ago, Massive Entertainment introduced what it called a 'voluntary career transition program,' (the studio asked its staff to volunteer to be laid off) as part of a move to focus on The Division franchise and its Snowdrop game engine. It came as part of significant restructuring at Ubisoft that has seen multiple studio closures and rounds of layoffs. Massive Entertainment's Star Wars Outlaws, released in 2024, was a big sales disappointment for Ubisoft, despite significant development and marketing costs.
Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
Jon Snow actor Kit Harington says he was “genuinely angered” by a fan-made petition that called for the final season of Game of Thrones to be remade with “competent writers.”
In 2019, following the release of Game of Thrones Season 8 and its subsequent backlash, the fan petition went viral, securing nearly 2 million signatures. “David Benioff and D.B. Weiss have proven themselves to be woefully incompetent writers when they have no source material (i.e. the books) to fall back on,” the petition, still live on Change.org, reads. “This series deserves a final season that makes sense. Subvert my expectations and make it happen, HBO!”
Now, seven years later, Harington has revealed how he felt about the petition at the time, having ridden Game of Thrones’ enormous success for a decade and worked hard on Season 8. In a profile in the New York Times, Harington was said to have been “shocked” by the negative response to the final season.
Here's the relevent part of the NYT piece:
“That genuinely angered me,” Harington said, because he knew how much effort the show’s writers, David Benioff and D.B. Weiss, had put in. “Like, how dare you? Sorry, that’s just how I feel. I think it was a level of idiocy that can only come about through social media.”
According to the profile, Harington had become a “dry drunk” and spent time in rehab after wrapping up work on Game of Thrones. After he emerged, he “was also finding it hard to escape Jon Snow.” Harrington took a year out and prepared to act again, but the pandemic hit, tearing up his plans.
When work became possible again, Harington told his agent he wanted a “no swords” rule for vetting potential jobs, but he took on the role of Black Knight in high-profile Marvel flop The Eternals, which released in November 2021. After the movie's disastrous box office, Harrington apparently “toyed” with the idea of reprising his role as Jon Snow for a spinoff, but eventually decided against it.
Last month, Harrington indicated he was done playing Jon Snow for good, despite the previous plans for a Jon Snow series. "No, god no," Harington told Variety, when asked whether he'd reprise his old role again for an audiobook version. "I don't wanna go anywhere near it. I spent 10 years doing that. Thanks, I'm alright."
Harington recently recorded the role of Gilderoy Lockhart for Audible's Harry Potter audio drama adaptation, prompting the question of whether he would ever reprise his role for a similar audio version of Game of Thrones.
Following Game of Thrones' dramatic conclusion in 2019 — which saw Jon Snow survive but head back north following his devastating decision to stop Daenerys — George R.R. Martin confirmed HBO was working on a Jon Snow spin-off with the working title "Snow." According to Martin, Harington was developing the series with his own team.
But despite lengthy conversations around the show's direction, Harington ultimately revealed that the project was no longer moving forward. "Currently, it's off the table, because we all couldn't find the right story to tell that we were all excited about enough," Harington said in 2024. "So, we decided to lay down tools with it for the time being. There may be a time in the future where we return to it, but at the moment, no. It's firmly on the shelf."
During a Game of Thrones fan convention in 2022, Harington hinted that his spinoff would focus on his character's struggle to overcome past traumas following the Season 8 finale. "He's gotta go back up to the place with all this history and live out his life thinking about how he killed Dany, and live out his life thinking about Ygritte dying in his arms, and live out his life thinking about how he hung Olly, and live out his life thinking about all of this trauma, and that, that's interesting," Harington said.
Photo by Gareth Cattermole/Getty Images.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Magic: The Gathering had some great sets in 2025, but it also showed Wizards of the Coast perhaps straying a little too far from what makes the long-running card game special.
That’s not to say Universes Beyond was a total bust. Final Fantasy brought in record-breaking numbers of players, and Avatar: The Last Airbender was a return to some semblance of form after the disappointment of Spider-Man.
Still, cardboard waits for no Planeswalker, and there are more sets in 2026 - seven, in total. That’s before we even get into the myriad of Secret Lair drops, and perhaps most worryingly, four of those sets are Universes Beyond.
Will they end up being closer to Final Fantasy or Spider-Man? And will the in-universe sets live up to the high bar set by Tarkir: Dragonstorm or Edge of Eternities? Here’s everything coming to Magic: The Gathering in 2026.
If you’ve been yearning for a return to Lorwyn, the first set of 2026 is here to get things started. The set is a Universes Within to kick off the year, and marks the debut of the Draft Night Box.
You can preorder it now, and it’ll see the return of Commander Decks for the first time since 2025’s Edge of Eternities with two options: A five-color, or a Jund option.
Wizards of the Coast revealed Teenage Mutant Ninja Turtles at Comic-Con New York, with Universes Beyond going back to The Big Apple for the second time in a few months.
Still, expect colorful new art of the Heroes in a Half Shell, their assorted rogues gallery, and the debut of a Turtle Team Up co-op game mode.
We've got a full rundown of the product lineup, so be sure to check out the preorder guide, including a five-color Commander deck that stars all four Turtles.
We still don’t know a great deal about our return to Strixhaven, but it is getting its own tie-in novel.
This Plane has been fertile ground for fun card designs and characters in the past, so here’s hoping for something good when it arrives in April.
Spider-Man arrived in 2025, and now more Marvel heroes are coming to MTG, too.
We’ve already seen cards for Iron Man, Black Panther, Fantastic Four, and more, and the set will lean on comic book versions of the Marvel universe’s characters. Will it be better than the underwhelming Spider-Man set, though? We’re at least hoping the increased roster of heroes and (hopefully) villains will make this more exciting.
We’re expecting a Mentor/Sidekick theme, and for this one to be a popular entry point for new players. It might even be a good choice for a Beginner Box.
We’re going back to Middle-earth! Universes Beyond: Lord of the Rings was a colossal win for Magic: The Gathering, and the fact its fantasy theming fit so well with the card game means it feels a lot less jarring than other crossovers.
The only information we have so far is the following:
“Join Bilbo’s adventure of a lifetime with Dwarves to befriend, Trolls to trick, Elves to outwit, and songs to sing. There's gold or dragon’s fire at the end, so enjoy the journey!”
Give us some Five Armies Commander Decks, please, or at least a Smaug card that isn’t just a Token creature.
The last in-universe set of 2026 is Reality Fracture, and it’ll feature callbacks to Tarkir: Dragonstorm and Outlaws of Thunder Junction.
The team has suggested it has a theme players have wanted for a long time, but that’s all we know so far.
If you felt Wizards had got the sci-fi out of their system with the (excellent) Edge of Eternities, think again.
November 2026 will see the arrival of a Star Trek set to celebrate that franchise’s 60th Anniversary, and it’ll incorporate everything from the original series to Strange New Worlds. It even got a trailer.
It’s also good idea to take stock of 2025’s sets, because it was definitely a year that divided opinion.
That’s seven sets in total, with three of those being Universes Beyond collaborations with the likes of Square Enix, Marvel, and Nickelodeon. And, from looking at the 2026 schedule, it looks as though Wizards is looking to stick to that ratio.
Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He's a big fan of Magic: The Gathering and other collectible card games, much to his wife's dismay.
The Pokémon Trading Card Game had a defining year in 2025, with not only the return of Mega Evolutions, the bold visual direction of Black and White Rares, and jaw-dropping Special Illustration Rares from Prismatic Evolutions and Phantasmal Flames pushing artistic ambition to new heights.
Altogether, the market for singles in the Pokémon TCG has been skyrocketing, with the game’s continued short supply escalating the values of stunning chase cards even further
Altogether, there have been ten cards that have stood above the rest. The ten most valuable cards brought by the Pokémon TCG are not only more expensive due to their amazing potential for competitive play, but also because of rare and exclusive artwork that makes them worthy of a museum, rather than a deck box.
Using prices determined by the dedicated TCG marketplace TCGPlayer, ranked below from cheapest to most expensive, these ten cards represent the pinnacle of what Pokémon card collectors and players were chasing throughout 2025.
Although only the tenth most valuable Pokémon card released in 2025, the golden Mega Hyper Rare of Mega Gardevoir has artwork that presents Ralt’s final evolution in an elegant, almost celestial pose, reinforcing its identity as a Pokémon of grace rather than brute force.
On the table, however, Mega Gardevoir ex is anything but gentle. Overflowing Wishes accelerates Psychic Energy across your bench, setting up devastating turns where Mega Symphonia scales damage based on total attached Energy. In slower, resource-heavy metas, Gardevoir decks flourished, making this card both well-sought after for its design and respected on a strategic level.
Mega Lucario ex’s gold Mega Hyper Rare treatment instantly upped its value with some added prestige. With an almost ceremonial design that belongs in a chapel window, Lucario is framed as a focal icon, with metallic finishes that catch the light far more dramatically than standard illustration cards.
Competitively, all versions of Mega Lucario ex earn their place in decks through sheer efficiency. Aura Jab accelerates Fighting Energy across the board, enabling rapid board development, while Mega Brave offers an explosive 270-damage swing capable of ending games outright.
Though the attack’s drawback limits consecutive use, Lucario’s consistency kept it relevant in Fighting-based archetypes.
Sylveon ex sits at number eight with its pastel-heavy Special Illustration Rare artwork that’s immediately striking, leaning fully into the Eeveelution’s fairy-like charm with crystalline motifs and soft colours that bring a nice brighter contrast with the darker chase cards of the year.
In gameplay terms, Sylveon ex carved out a niche as a control-leaning option. Magical Charm dampens opposing damage output, while Angelite provides rare bench disruption by shuffling opposing Pokémon back into the deck. In a 2025 meta increasingly defined by set-up reliant strategies, that kind of interference could carry some real value.
The golden ticket equivalent of the Phantasmal Flames expansion, the Mega Hyper Rare version of Charizard X ex is a pure spectacle that never gets old when staring at it in your binder. The gold silhouette treatment transforms Charizard into a mythic emblem rather than one of the best Pocket Monsters, but with even more mystique than Mega Lucario and Mega Gardevoir’s.
Despite the minimalist look, the card’s competitiveness is a joy to play with, too. Inferno X allows players to convert excess Fire Energy into overwhelming damage, making Mega Charizard X ex one of the most feared closers of the year.
Reshiram ex’s Black White Rare treatment strips colour almost entirely, rendering the Legendary Pokémon in stark monochrome light that makes it look like a beautiful marble slab; it’s without a doubt one of the most unique prints we’ve seen recently in the TCG — all the more reason it’s a top contender among the most expensive Pokemon cards last year.
Functionally, Reshiram ex thrives as a comeback threat. Blaze Burst scales damage with the opponent’s Prize count, punishing aggressive decks that take early leads. Fire decks in 2025 often leaned on this mechanic to flip matches late, and combined with the card’s minimalist aesthetic, made Reshiram ex a standout collector piece.
Following Reshiram’s lead, Zekrom ex’s own Black White Rare follows the same style design, but is stunning in its own way: using the Black White Rare format to emphasise raw power and silhouette. In fact, the sculpted look almost gives the Gen-5 Legendary a statue-like depiction, giving the card itself a sense of weight rarely seen in modern artwork in the TCG lately.
In gameplay, Voltage Burst rewards aggressive opponents by scaling damage as Prize cards are taken. While the self-damage drawback keeps it balanced, Lightning decks capable of managing recoil found Zekrom ex to be a reliable late-game finisher.
Victini earns its place here as a paired phenomenon among the Pokémon TCG’s most valuable 2025 cards. Both Black White Rare versions (#172 in White Flare, #171 in Black Bolt) share a vivid red presentation, creating an instantly recognisable aesthetic unlike anything else released.
When played with in decks, Victini is deceptively simple. V-Force delivers efficient damage under specific bench conditions, rewarding precise board management. While not a format-defining attacker, Victini’s consistency and iconic status have pushed collector interest sky-high in the last 12 months.
Few cards in 2025 carried as much narrative weight as Team Rocket’s Mewtwo ex. The Special Illustration Rare artwork places Mewtwo front and centre, with Giovanni placed directly in front — almost like it’s a special edition print of Pokémon: The First Movie.
Mechanically, Mewtwo ex can be powerful, but it demands a lot of commitment. Power Saver restricts its use unless your board is fully aligned with Team Rocket Pokémon, but the payoff is substantial in terms of damage. Meanwhile, Erasure Ball scales aggressively with Energy discard, enabling devastating one-hit knockouts.
The Mega Hyper Rare was the golden ticket of Phantasmal Flames, but this Mega Charizard X ex is the crown jewel and the must-have expensive Pokémon card of late last year. This Special Illustration Rare treatment is breathtaking: with Mega Charizard X’s blue flames crashing above the cards, followed by masterfully added silhouettes of Charmander, Charmeleon, and base Charizard underneath.
On the battlefield, this version shares the same destructive Inferno X attack, but its scarcity and artwork elevate it far beyond its gold counterpart. For many players, this was the definitive Charizard of 2025
At the summit stands the most valuable Pokémon card of them all: Prismatic Evolution’s Umbreon ex, the undisputed chase card of 2025. Its Special Illustration Rare artwork is dazzling and surreal, blending gemstone motifs with cosmic patterns that frame Umbreon as something almost otherworldly.
When Prismatic Evolutions launched in January 2025, packs were in short supply from the get-go (even compared to other expansions that were hard to buy already). SIR Umbreon was a rare card to begin with, but that double scarcity, and being arguably one of the most beautiful modern cards released, is the reason why this card is currently worth just under $1000.
Beyond those bank account-draining factors, Umbreon ex delivers meaningful utility in gameplay, if anyone is brave enough to put on in their deck. Moon Mirage disrupts opposing attackers with confusion, while Onyx introduces rare Prize-taking mechanics that can swing games unexpectedly.
That said, you can get a ‘lightly played’ Double Rare version for around $6, so we’d recommend that if you’re just looking to use one in tournaments. If you’re after a new family heirloom, though, SIR Umbreon’s for you.
Ben Williams – IGN freelance contributor with over 10 years of experience covering gaming, tech, film, TV, and anime. Follow him on Twitter/X @BenLevelTen.
Baboo! Are you looking for Heartopia codes? You've come to the right place. Here you'll find all the codes that we've collected for the cozy sim. Redeeming these will give you currency, resources, and extra Gold to help you settle into your new home.
There are currently no expired codes for Heartopia, so you've got lots of goodies to redeem above!
Looking to play Heartopia and want to know how to redeem codes? Follow these steps:
Have a particular question about Heartopia and codes? See our answers to frequently asked questions below.
Rewards are automatically sent to your Mailbox once you've redeemed codes. To find your Mailbox, press Tab or tap the watch in the top-right corner. Click Mailbox. All of the gifts you've received can be then be claimed. You can do this individually by opening each mail, or by pressing Claim All in the bottom left corner.
When a code doesn't work for Heartopia it's usually because of two reasons:
Codes for Heartopia are not case-sensitive, but sometimes, a series of letters and numbers. The best way to ensure you've got a working code is to directly copy it from this article. We check all codes before we upload them, so you can guarantee they're working. Just double-check that you haven't copied over an extra space!
We regularly check and test new codes, so the best way to get more codes for Heartopia is to visit this article. But if you want to mine for codes yourself, then the Discord server for Heartopia is the best place to go.
Lauren Harper is an Associate Guides Editor. She loves a variety of games but is especially fond of puzzles, horrors, and point-and-click adventures.
Before we launch off the carrier deck, here's an important distinction for mild dyslexics like me. The Moza AB9 (which I’m quite familiar with) offers significantly stronger, smoother belt driven force feedback with 12 Nm peak torque. While today’s subject, the AB6 comes in a more affordable, compact bundle. We’re talking the base, a stick, mount but also only half the power at 6 Nm peak torque and a gear driven feel that can feel slightly... notchy.
Not to give my impressions away in the intro, but the AB6 is what you ought to lock-on to if you need a great value entry-level to mid-range flight sim solution. I’ll always loop back to my AB9 as the premium high performance preferred, obviously, but the AB6 will now become the highly capable backup my eldest will probably earn his sim wings with.
Or, hey, maybe I’ll repurpose it into a force feedback manual gearshifter for my racing rig. This is quite possible with a small extra purchase.
Speaking of buying things, let's get the first hurdle out of the way: price of admission. I did say the AB6 setup was entry level, but in the sim peripherals world, that can still mean steeper than a kamikaze nose dive. Click here to skip that eye-watering window shop if you'd like to.
The AB6 Base is Moza very deliberately trimming the fat without cutting the nerve. This is a compact force feedback unit that still wants to grab you by the wrist and remind you that flying is a physical challenge, not just an elaborate finger ballet on a keyboard or controller.
At 6 Nm peak torque, it is exactly half the muscle of the AB9, but that number undersells how assertive it feels in practice. Once bolted down properly, and yes, bolting it down is non negotiable (do not go by my clutter-avoiding glamour photos), the AB6 communicates aircraft behaviour with quiet confidence. Control surface loading, trim changes, turbulence, buffet, runway rumble and high speed compression all come through clearly, especially when you are flinging a fully fuelled F18E Super Hornet around like you’re about to go buzz the nearest Nimitz-class tower.
The gear driven mechanism introduces a slight mechanical texture to movement. You feel the teeth working, particularly around centre, and while some will describe this as notchy (and I do agree), I would argue it also feels sincere. There is a sense of machinery at play. You are not gliding on silk, you are wrangling a flying contraption that is sometimes bucking back, and in a modern jet context that feels quite satisfying.
Build quality is classic, rock solid Moza. Aviation grade aluminium alloy, tight tolerances, zero flex and a reassuring weight that helps keep everything planted once mounted. The fanless design keeps things quiet, even when the motors are working overtime trying to simulate high G turns and control stiffening at speed.
Connectivity is simple. USB to PC, power to a chunky external brick, and Moza Cockpit software handling all of your many, many, many doodads. That software remains one of Moza’s quiet strengths. Like it was with my AB9, the presets for DCS World are quick to apply, custom tuning is straightforward, and nothing about it feels like an afterthought.
The MHG Flightstick is very clearly aimed at military aviation fans, and more specifically, people who want a convincing modern jet grip without cluster bombing their wallet into obliteration.
It sits comfortably in the hand with a shape that feels purpose built for aggressive top gunning. The materials strike a good balance between durability and comfort, with no sharp edges or awkward pressure points popped up, even after long sorties. After a week or so of extended DCS sessions, my hand fatigue came from white knuckle dogfighting rather than poor ergonomics.
Input wise, the MHG offers a generous selection of buttons, hats and triggers that feel crisp and deliberate. There is no mush here, and I always love durability ensuring Hall-effect sensors. Each input press feels intentional, which matters when you are juggling radar modes, weapon selection, trim, countermeasures and comms while also trying not to poleaxe yourself down through the hard deck and into a mountain.
Mounted to the AB6, the stick benefits greatly from the base’s force feedback personality. High speed turns load up convincingly, control stiffening under G is communicated clearly, and as you slow down or dirty up the jet, the stick lightens appropriately. The feedback loop between hand, base and aircraft feels coherent, which is ultimately what sells the illusion.
This is not just vibration for the sake of it. It is valuable, contextual feedback that tells you what the aircraft is doing before the HUD or warning tones have a chance to screech at you. And take it from me: when paired with VR it’s an absolute chef’s kiss of immersion. That's why my monitor is so small in those photos. Never use it.
If the base and stick are the stars of the show, the MTQ Throttle Panel is the quietly brilliant supporting act that ends up doing a lot of heavy lifting.
Designed as a modular throttle solution, the MTQ offers smooth travel, adjustable resistance and a layout that makes sense for both military and civilian aircraft profiles. In the F18E, it feels right at home, especially when managing power through carrier launches, formation flying and high workload combat scenarios.
What stood out most during testing was the throttle’s precision. Small adjustments are easy to make, which is crucial when flying close to stall speeds or managing approach and landing phases. The resistance is firm enough to prevent accidental movement, but never fights you when quick power changes are required.
The additional inputs on the panel are well placed and easy to reach without shifting grip. Everything feels designed by people who actually fly in sims, rather than by someone ticking feature boxes on a spreadsheet.
Paired with the AB6 and MHG, the MTQ completes the ecosystem in a way that feels cohesive rather than piecemeal. But it’s not all good news, however, as the panel base is mighty light and prone to slipping about unless you lock it down. And, though it’s to be expected in its budget positioning, the throttle is functional but also felt underwhelming to my left mitt. It’s more plasticky in the palm than I thought it was going to be.
Here’s an obvious statement that I’ll say anyway. The Moza AB6 Base, MHG Flightstick and MTQ Throttle Panel combination is not trying to be Mav' or Iceman of the high end flight peripherals market. It's like a Hollywood or a Wolfman; just a decent wingman to anybody looking to engage with proper force feedback simming without much of the magic being jettisoned.
For newcomers stepping up from non force feedback gear, this will still feel transformative. For experienced sim pilots who want a secondary setup, a compact rig or a more affordable entry point for family members, it makes a compelling case.
If the price of an AB9 is too sky high for your tastes, you no longer have to pull eject on your FFB flight sim dreams. Because this is a setup that understands its lane and more or less nails it. It turns and burns with confidence, communicates clearly through your hands, and makes every successful sortie feel just that little bit more alive. And, paradoxically, should you completely screw up your landing, you'll feel even more extra alive in the throes of that ensuing explosion.
Adam Mathew is our Aussie deals wrangler. He plays practically everything, often on YouTube.
Full spoilers follow for Primal Season 3, Episode 1, “Vengeance of Death,” which debuts on Adult Swim on January 11 and on HBO Max on January 12.
Genndy Tartakovsky established his reputation as a singular talent in the realm of television animation long ago thanks to the likes of shows such as Dexter's Laboratory, Samurai Jack, and Star Wars: Clone Wars, but his caveman-and-dinosaur epic Primal, which debuted in 2019, has in many ways been his finest hour, a culmination of his vision for how serialized animation could work that he had been striving towards for years. And now Primal is back for a third season, which is part relaunch/part follow-up – and, based on Episode 1 at least, as visually striking and intriguing as ever.
Yes, the Neanderthal hero of the first two seasons known only as Spear (voiced by Aaron LaPlante) has returned, and this despite his having been killed at the end of Season 2 in definitive fashion. That episode was both devastating and uplifting, as Spear died a hero so that his extended family – his faithful dino companion Fang, human friend Mira, and their offspring, both dinosaur and human (including a daughter Spear would never meet!) – could live. It was tragic and amazing, and seemed like the perfect end to his story.
But as Tartakovsky has discussed, his plans for a third season, which would be an anthology version of Primal, never quite seemed to work, and eventually he was inspired by the idea of returning to the world of Spear… albeit a now zombified version of our favorite caveman who is about as far from the living Spear as can be. For now, anyway.
“Vengeance of Death” opens in the aftermath of a slaughter of a village, but one old man has survived – and he’s ready for the vengeance of the title. Wordlessly – this is Primal after all – using his arcane magic, which includes potions, an eyeball, and the blood and heart of one of his dead attackers, the old man resurrects Spear, whose decomposing body has been wrapped up and resting peacefully for who knows how long. And so this new Spear – lumbering, mindless, naked, and more dangerous than ever – is born.
Soon enough, Spear is tearing the old man’s enemies to shreds, and he’s got a leg up on his living form as well – he can take spears to the chest and various other injuries with no problem. This fight (the first of several action scenes in the 22-minute episode), which has the old man controlling Spear as he gets his revenge, is pure Primal, beginning as the seemingly subhuman enemy chomp away on raw flesh around a campfire (are they cannibals, eating the old man’s friends and family?). Bathed in a red light which foreshadows the bloodletting that is about to happen, they all perk up at a sound from the jungle. Silently, they stare at the treeline before the hazy image of Spear appears, a silhouette masked by a green fog. Cue the subhumans’ hooting and hollering, which breaks the silence, and then their efficient destruction at the hands of our new favorite zombie.
Amid this gratifying action, typically handsome design work, and effective soundscape, there’s also a touch of humor as one of the subhumans manages to slice off a piece of Spear’s skull – and some brain along with it. Having suddenly been immobilized because the old man died in the battle, our undead hero just stares slack-jawed, not responding at all to his lost bit of cranium. The subhuman does a double take at his opponent and the skull cap on the ground, and then decides to hightail it out of there.
A POV shot for Spear sets up what follows, as he looks on mindlessly at the carnage he has wrought. And then… nothing. With the old man no longer controlling him, he just stands there and… exists. Time passes, and Tartakovsky lets the beat play as night eventually turns to day. But as the sun rises and shines on Spear, well, something finally happens… He stands upright and moans. And starts walking.
Where is he going? What is the plan for this zombie Spear? There’s no denying it was a pretty ballsy move to bring him back after the perfect ending of Season 2, and it’s an even ballsier move to turn a beloved hero into a zombified mess. But clearly there’s more to the story here, with those flashes of his past hitting Spear and inspiring him. The world of Primal has never been about actual prehistoric times, of course, and it’s full of magic and all kinds of crazy stuff, so the idea that Spear could be restored to his human self and perhaps even reunited with Fang and his daughter is not out of the question. Wherever this goes, I’m confident Genndy Tartakovsky has something cool – and beautiful – planned.
Questions and Notes From Anachronistic History
If there is one thing my download queue and shelf of shame agree on, it is that restraint has never been my strong suit. I have end creditsed most of these, sunk far too many hours into others, and still found excuses to buy them again. Basically, today's spread is stacked with smart picks and deep cuts, so go get amongst them!
Contents
In retro news, we're celebrating the birthdays of two underloved gems. It's the big ten for Assassin's Creed Chronicles India, a midpoint entry in a 2.5D sub-series trilogy that plays not unlike Prince of Persia: The Lost Crown. Capcom's Lost Planet turns 18 today, too, and is still a blast in four-player co-op via Xbox Live. Lost Planet, I’ll remember you for your weird but awesome Frank West unlockable skin. Also for letting me lug around and unload a human-sized shotgun ripped off a mech. What's not to love about that?!
Aussie birthdays for notable games.
- Lost Planet (X360) 2007. Get
- AC Chronicles India (PS4,XO) 2016. Get
Or gift a Nintendo eShop Card.
Xbox One
Or just invest in an Xbox Card.
PS4
Or purchase a PS Store Card.
Or just get a Steam Wallet Card
Adam Mathew is a passionate connoisseur, a lifelong game critic, and an Aussie deals wrangler who genuinely wants to hook you up with stuff that's worth playing (but also cheap). He plays practically everything, sometimes on YouTube.
Tonight is the 83rd Golden Globe Awards, celebrating the best and brightest in the world of film, television, podcasts, and original music from 2025. IGN is going to bring you all the winners, shenanigans and news from the event as it happens, starting at 5pm PT / 8pm ET. The show will run for roughly three hours.
Expect lots of speeches, glam looks, and probably plenty of Heated Rivalry references. Presenters signed up for duty tonight include Amanda Seyfried, Ana de Armas, Ayo Edebiri, Charli xcx, Chris Pine, Colman Domingo, Connor Storrie, Dakota Fanning, Dave Franco, Diane Lane, George Clooney, Hailee Steinfeld, Hudson Williams, Jason Bateman, Jennifer Garner, Joe Keery, Judd Apatow, Julia Roberts, Justin Hartley, Kathryn Hahn, Keegan-Michael Key, Kevin Bacon, Kevin Hart, Kyra Sedgwick, Lalisa Manobal, Luke Grimes, Macaulay Culkin, Marlon Wayans, Melissa McCarthy, Mila Kunis, Miley Cyrus, Minnie Driver, Orlando Bloom, Pamela Anderson, Priyanka Chopra Jonas, Queen Latifah, Regina Hall, Sean Hayes, Snoop Dogg, Wanda Sykes, Will Arnett, and Zoë Kravitz.
Playing along at home? You can check out the full list of Golden Globe nominations here.
On update duty is IGN's Rachel Weber, Jessie Wade and Michael Peyton.
Rachel Weber is the Senior Editorial Director of Games at IGN and an elder millennial. She's been a professional nerd since 2006 when she got her start on Official PlayStation Magazine in the UK, and has since worked for GamesIndustry.Biz, Rolling Stone and GamesRadar. She loves horror, horror movies, horror games, and French Bulldogs. Those extra wrinkles on her face are thanks to going time blind and staying up too late finishing every sidequest in RPGs like Fallout and Witcher 3.