↩ Accueil

Vue normale

David Harbour Drops Out of Upcoming Movie From the Creator of Andor, Allegedly to Rest After Feeling ‘Overwhelmed’ by Stranger Things Wrap Up

7 janvier 2026 à 14:32

David Harbour has dropped out of an upcoming movie starring Pedro Pascal, Eva Victor, Olivia Wilde, and Matthew Lillard, allegedly to rest after feeling “overwhelmed” by the wrapping up of Netflix show Stranger Things.

Harbour, who plays Jim Hopper in Stranger Things, has exited Behemoth!, the drama from Rogue One writer and Andor creator Tony Gilroy, Variety confirmed.

Variety said “multiple insiders familiar with the project said Harbour was overwhelmed by the series wrap of Stranger Things — a monthslong episodic rollout and global water cooler moment with intense press scrutiny — and stepped away from the project to rest.”

It is not known who will now play David Harbour’s recast character.

Stranger Things came to an end on New Year’s Eve with a 2-hour finale that saw Hopper and the rest of the characters finally defeat Vecna. It closes the door on a show that began on Netflix nearly a decade ago, with the weight of expectation of a huge online fandom that has spent years digging through every detail.

In June last year, Harbour indicated that he was ready to be hanging up the badge. "You get to a certain point where you’re like, 'How much more story is there?' You’re having to play a lot of the same beat," Harbour told Scarlett Johansson during a conversation for Interview Magazine. "And there’s a feeling where you’re like, 'I want to take a risk. I want to do something that people haven’t seen me do before.' So yeah, after 10 years, it’s like, 'Okay.'"

Two years prior, Harbour said he didn’t want to be tied to the Netflix show forever, and even suggested he’d give up TV acting altogether once Stranger Things wrapped up.

He said: "It’s a funny position I’m in, which I never thought I would be in. The first year of Stranger Things, I remember having a discussion with a publicist and her saying: ‘maybe you don’t want to be associated with the show so much.'

"I was like, ‘Why? I love this show. I love the character.’ And I do love the show. And I do love the character. But I don’t want to be just that character. I don’t want to be just that guy."

Harbour compared himself to George Clooney during his time playing Doug Ross on medical drama series ER, saying the now incredibly successful and famous film star was once just "the guy from ER.”

"I'm trying to navigate some of that, and it’s tricky because you don’t want to s**t on the people that love you for this thing that you did that you also love," Harbour added.

"But at the same time, you kind of want to leave the nest. I got more in me. I got different stuff in me, and I want you guys to see that. I don’t want people yelling ‘Hopper’ on the street every five minutes the rest of my life."

In November, Harbour and Eleven actress Millie Bobby Brown appeared at a high-profile Stranger Things Season 5 red carpet premiere, posing together for a series of cosy photos but steering clear of media interviews.

At the same event, director Shawn Levy and Stranger Things co-creator Matt Duffer were both asked about the situation between the series' stars, following the publication just days earlier of a Daily Mail report that stated Brown had lodged "harassment and bullying" complaints against Harbour and had subsequently been accompanied by a personal assistant whenever on set.

Harbour plays Alexei Shostakov / Red Guardian in the Marvel Cinematic Universe, and starred in last year’s Thunderbolts*. He is set to reprise the role in Avengers: Doomsday, due out this December.

Photo by FREDERIC J. BROWN/AFP via Getty Images.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Logan Paul Says He'll Hand Deliver the Most Expensive Pokémon Card if You Buy It From Him at Auction — and the Price Is Already More Than $2 Million

7 janvier 2026 à 14:16

The most expensive Pokémon card in the world has been put up for sale by Logan Paul, the wrestler and influencer who previously paid $5.3 million for it.

Paul's mint condition, PSA 10-rated Pikachu Artist holds the Guinness World Record as the most expensive Pokémon trading card in existence — but it seems like the card could now be sold for an even higher amount.

If you have a few million dollars spare to make a bid, Paul has said he'll add to the card's value by throwing in a bejeweled chain (which he says is worth another $75,000) and hand deliver it to the auction's ultimate winner. Paul wore the card and chain during his WWE debut at WrestleMania 38, and again for his bout against Anthony Joshua in Miami last month.

Whether all of this does ultimately add to the card's value or not, the sale via auction site Goldin has already attracted interest — with early bids up to $2.1 million and 39 days still to go.

Why is this card so expensive? Only 40 copies of the Pikachu Illustrator card were ever manufactured, and given away to winners of a 1998 Japanese fan contest. Of these, only one has been given the unsurpassable PSA 10 quality rating — and it's this card that Paul bought back in 2021 in an exchange for a lower-grade Pikachu Illustrator (valued at $1.275 million) alongside $4 million in cash.

In the ranks of expensive collectible card game sales, Paul's $5.3 million card stands several million higher than anything else, including a Magic: The Gathering Black Lotus sold in 2024 for $3 million in bitcoin. The only question now is how high this new auction reaches.

Cannily, Paul has set the sale to end next month, in the run-up to the 30th anniversary of the Pokémon franchise, when excitement around the brand will be at its peak. Fans are expecting a major announcement by The Pokémon Company, with new video games and a 10th generation of the franchise's creatures anticipated, alongside more details of the promising-looking Pokémon life simulation spin-off Pokémon Pokopia. Paul, meanwhile, is likely anticipating a healthy payday.

Image credit: Goldin, Bradlee Rutledge/WWE via Getty Images

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

The Duffer Brothers Rule Out Stranger Things Sequel That Checks in on the Characters Years Later, Say It Would Be ‘A Gross Cash Grab’

7 janvier 2026 à 13:58

Now Stranger Things has come to an end, fans are wondering what’s next from the wider Stranger Things universe. Some have speculated that a sequel of sorts could be in the works, one that checks in on the main characters maybe a decade after the events of the Season 5 finale.

But the Duffer brothers, co-creators and showrunners of Stranger Things, have ruled a sequel out, saying making such a thing would come across as a “gross cash grab.”

In an interview with The Hollywood Reporter, Matt Duffer explained why the Season 5 finale works as the definitive end for the story.

“Mike’s closing the basement door,” he said. “We’re closing the door on the story. That’s one reason we had the closing credits the way we did, because it was a way of saying: ‘this is finite. This is the end of their story. It’s the end of the story of Mike and Eleven and Joyce and Hopper. So, no, there’s no plan or intention to tell the story because it’s a coming-of age story. Ultimately, that’s what it’s supposed to be. That’s what the show always was. When he closes the door to the basement, he’s closing the door on his childhood and he’s moving onto adulthood.”

Matt Duffer went on to wonder out loud about the prospect of a sequel that revisits the characters years later, but ultimately ruled it out.

“I mean, I guess a sequel could be about a midlife crisis,” he said. “That just sounds really uninteresting! (Laughs.) Grandpa Hopper? I don’t know how that would read as anything but a gross cash grab to me. I wish I could talk a little bit more about the [live-action] spinoff, but I’m not allowed to yet. But Ross and I are really excited about exploring new characters and a new mythology, but still very much are interested in telling a story in the spirit of Stranger Things. It feels like with this final season, we finished saying everything we wanted to say about these characters, this story and the Upside Down.”

While details on the live-action Stranger Things spinoff are thin on the ground, we do know one thing about it: it will answer what’s inside the briefcase we see in the Season 5 finale, as well as other loose threads.

“The spinoff is going to delve into that and explain that, and you’re going to understand it,” Matt Duffer said of the briefcase rock. “But it’s a completely different mythology. So it’s not a deep exploration of the Mind Flayer or anything like that. It’s very fresh and very new, but yes, it will answer some of the loose threads that are remaining.”

The Duffer brothers are working on the spinoff as we speak, and described it as a “clean slate.”

“Completely new characters, new town, new world, new mythology,” Matt Duffer said, adding: “No common characters.”

Netflix actually has two announced Stranger Things spinoffs in development, the first of which is Stranger Things: Tales From ’85, a new animated series due out at some point this year. This is set in the same universe between Seasons 2 and 3, and follows the original characters as they “fight new monsters and unravel a paranormal mystery terrorizing their town.” The second spinoff, which the Duffer brothers are referring to above, is an unnamed live-action series. And if you’re really desperate for more, there’s a making-of documentary due out on Netflix on January 12.

Image credit: Netflix.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Southern California Police Are Trying to Work Out if Multiple Burglaries Involving Trading Card Businesses Are Linked

7 janvier 2026 à 13:25

Southern California police are investigating a wave of similar burglaries involving trading card businesses in a bid to establish whether they are linked.

Thieves made off with thousands of dollars' worth of trading cards over the weekend, targeting a trading card store in Simi Valley, California, in the early hours of Sunday morning, January 4.

As reported by KTLA, the thieves targeted rare Pokémon and sports trading cards at Simi Sports Cards, making off with "almost every card" in just three minutes. You can see the robbery take place in the Instagram footage, below.

Owner Jake Miller said: “They took single cards from our show cases [after] busting them open. We have five display cases in here, and they were all full — almost every card was stolen. It’s several hundred cards, as well as some sealed boxes."

The store isn't certain of the exact amount taken, but Miller estimates it'll cost around $50,000 to put things right and upgrade the store's security systems.

"Card stores in greater Los Angeles and Ventura County are being hit RELENTLESSLY and we were once again victim this weekend," reads the Instagram post. "Sunday morning at 3:30am we were broken into by a group of 5 thieves who stole most of our singles inventory. Simi Valley was once known for law and order, what is happening?"

The Simi Valley Police Department said it was aware of similar burglaries involving trading card businesses that occurred over the weekend in surrounding communities. "SVPD Property Crimes Detectives are working closely with neighboring law enforcement agencies to determine whether these incidents may be connected," it said in a statement published online.

That's a reference to a man who reportedly purchased a rare Pokémon card "worth six figures" from a store in LA's Sawtelle neighborhood and, that same day, was tracked to his vehicle and robbed at gunpoint. It's unclear whether the two incidents are related, or indeed if either crime is connected to the same thieves who targeted a different store in Burbank just last month, stealing $100,000 in merchandise.

NEW: Burglars ransack card shop and steal $100,000 worth of rare Pokémon and sports cards

The owner believes the thieves knew exactly where the merchandise was and planned the job ahead of time

They got away with about $100,000 in merchandise

Police believe the same crew may… pic.twitter.com/zMIurJ86U9

— Unlimited L's (@unlimited_ls) December 6, 2025

This recent spate of thefts is just the latest example of how Pokémon cards are now considered high-value goods by thieves. In December 2024, it was reported that Japanese crime syndicates were now using Pokémon cards to launder money. And in the U.S., this is just the latest incident similar to many others over the past 12 months. Until Pokémon's popularity fades — and there's no sign it'll do that anytime soon, with a big new wave of games expected next year — it seems likely this will continue.

Anyone who may have information related to the burglary or who observed suspicious activity in the area is encouraged to contact the Simi Valley Police Department: 805-583-6950.

Image credit: Simi Sports Cards Instagram.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

LEGO Says Smart Brick Is 'Here to Stay,' and Responds to 'Questions and Concerns' Around Abandoning Non-Digital Play

7 janvier 2026 à 12:52

A day on from the official reveal of LEGO Smart Brick, the company has responded to concerns that its big announcement poses a risk to its core basis in physical play.

Speaking to IGN, LEGO exec Federico Begher, SVP of Product, New Business, said that the impending arrival of smart elements in LEGO sets was a huge moment for the company, and one it had been working towards for a long period. At the same time, however, Begher was keen to respond to some of the technology's less-enthused early reactions, which have questioned whether LEGO was risking its core principals as a physical toy company.

"It's a big part of the future," Begher told IGN. "[But] I mean, it's very important to be clear that this does not mean that we're leaving our core proposition behind, which is some of the questions and concerns I've heard, like, 'are you leaving what's been successful in the massive move into this?'"

A BBC News report on yesterday's Smart Brick announcement at the CES trade show in Las Vegas noted some "unease" among "play experts" at the unveiling of bricks and LEGO Minifigures with chips inside. Indeed, the article includes a quote from Josh Golin, executive director of children's wellbeing group Fairplay, who said he believed Smart Bricks could "undermine what was once great about Lego" and curtail the use of imagination during play.

"This is an addition, a complementary evolution," Begher continued, speaking to IGN. "We will still very much nurture and innovate and keep doing our core experience.

"Sometimes we compare it with the Minifigure," he added. "Back in the day, the Minifigure started small, it was in a few things, and then wherever there was roleplay, it made sense to have the Minifigure. And in that sense, we see that in a similar way where we say, wherever there's opportunity for this type of dimensional play, we will probably explore it. And that's kind of the thinking.

"It's not to say that it replaces anything. It's an added layer that's here to stay, that we believe in. It will be part of our System-in-Play, like the brick is, like the Minifigure is."

"It's an added layer that's here to stay."

LEGO says its range of Smart Play elements are designed to increase play potential, and unlock additional interactions with its bricks and Minifigures without the need for a screen. (A Parental Control app is available and will be used to update Smart Brick firmware as new sets arrive, though LEGO representatives were keen to make clear that play itself was entirely physical, and not a way to introduce any other form of digital interactivity.

"It's not what this is," Begher said. "We certainly see that [digital play] has its value and its role and we do have experiences that do that in gaming and so on. But it's not where this is taking us necessarily. It is screen-free and it's physical play. It's an acknowledgement that kids have always dreamed about this for their physical toys. And it's the moment where we are starting to be able to... the technologies exist and we realize we could be able to start to deliver that dream."

In hands-on demos, IGN was able to try out LEGO's upcoming Star Wars sets with Smart Play elements that will be used to launch the technology in March. These include an X-Wing set with a Smart Brick inside, which provides swooping engine noises as it detects the speed and direction of movement.

The Smart Brick itself is a sensor-packed 2x4 brick that is told to act as a certain thing by wirelessly connecting to Smart Tiles, tiny elements that essentially unlock a specific mode for the Brick to run. When told to be an X-Wing, the Smart Brick provides engine noises as it detects movement, illicits responses from a Smart Minifigure of Luke Skywalker or R2-D2 when seated in the cockpit, and can detect nearby weapons fire from a Smart Brick-infused TIE Fighter. The Smart Brick's ability to detect colors allows it to sense when other elements from the set are touched to it, such as a blue refuelling nozzle or green hammer, producing appropriate sounds.

Begher describes the development of Smart Play as iterative, with "pivoting" based on feedback from children and parents, but also learnings from previous LEGO projects such as its interactive Super Mario figures and Hidden Side range that featured extended play via an augmented reality smartphone app. From these, LEGO decided Smart Play needed to be fully physical and an integral part of LEGO's offering, "not something that's isolated and only exists in a corner of the portfolio."

"Something that we started to figure out with things like Super Mario," Begher continued, "[was] the fact that it shouldn't be too prescriptive, there needs to be play triggers. At the end of the day, kids need to play with it however they want and they want to goof around. We're not going to tell them, use the X-Wing this way or that way, it's your X-Wing.

"That was another learning — for instance, in Super Mario where some of the levels were very prescriptive. If you didn't make Super Mario do this, nothing would happen. And the fact that even if you don't want to use interactive technology, this has to be a great build and it has to have to be a great play experience. So it's a great Lego set, even if you take the Smart Brick and put it aside."

As for where Smart Bricks will develop in the future, Begher remaind tight-lipped, though suggested its current implementation in the company's first sets was just "the tip of iceberg", with the technology future proofed for more complex uses. "There's much more that this can do that will come eventually," Begher teased. "We've had to decide how big is the launch, and how big is the leap at launch? It needs to be a fantastic experience that's new and exciting, but it can be a leap so big that understanding, education becomes a hurdle, right? We worked on striking the right balance and the roadmap thinking of this."

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Locked Fallout TV Show Countdown Timer Coincides With Season 2 Finale — but Fans Are Hoping It Also Signals a Fallout 3 or New Vegas Remaster Shadowdrop

7 janvier 2026 à 12:50

There is a mysterious countdown timer on Amazon’s official website for its Fallout TV series that is set to unlock when the Season 2 finale comes out — but fans think it might also signal the shadowdrop of a Fallout 3 or New Vegas remaster.

The countdown is live now on a website designed to look like a Fallout map. On it are locations in the Fallout map style which, when accessed, lead you to behind-the-scenes information on the show. For example, The Vault 33 outer door, from which Lucy first steps foot into the wasteland, is on the south of the map. The Caswennan, the airship that serves as a soaring fortress for the Brotherhood of Steel, is to the east. And up there in the top right is the locked point of interest alongside the timer, which points to February 4.

That’s the day the Season 2 finale airs. So, it could just be pointing to a behind-the-scenes hub for the final episode. Perhaps it will reveal a teaser for Season 3, which is already confirmed. Or, as some Fallout fans hope, it will point to a Fallout video game remaster release.

Could Bethesda follow The Elder Scrolls IV: Oblivion Remastered and release a remaster of Fallout 3 or New Vegas? In a recent interview with IGN, Howard remained coy on the possibility.

We asked Howard if the success of The Elder Scrolls IV: Oblivion Remastered, which has seen over 4 million players since it shadowdropped last year, was a repeatable trick for a Fallout 3 Remastered. Howard kept his cards close to his chest, and reiterated a point he’s been making a lot in interviews lately.

“I will just say that the Oblivion Remaster, we're really, really pleased with how well it did, it was a very long project too, and not just in how it was received, the ability to shadowdrop it, and the response to doing that,” he said. “I like to do that with games as much as possible. I love the moment that you find out about a game.”

There was no mention made during the recent Fallout Day broadcast of a Fallout: New Vegas remaster, which some (including Danny Trejo!) had called on Bethesda to develop. Indeed, there were no new Fallout games announced at all. Find out everything announced during the Fallout Day broadcast here.

But there are all sorts of rumors floating around about potential Fallout remakes now that The Elder Scrolls IV: Oblivion Remastered is out the door (Fallout 3 Remastered was leaked back in 2023, but those plans may have changed). And we know Bethesda wants to eventually get to Fallout 5, albeit after The Elder Scrolls 6.

"There’s nothing to tease / preview they haven’t even begun filming yet," one fan said, discounting a Season 3 reveal for the countdown. "I know you guys are being cynical to avoid getting let down but there’s a chance this is actually something."

"Please be at least a Fallout 3 remaster as beautiful as Oblivion," added another fan. "Give us something please. I know it will be 20 years before we see another new Fallout."

The last mainline Fallout game was Fallout 4, which was released in 2015. DLC content for the entry was steadily released for PC and consoles over the next year, and in 2018, Bethesda launched its multiplayer-centered offshoot, Fallout 76. While fans flocked to the West Virginia-set open-world RPG over time (and after a rocky launch), it wasn’t until the premiere of Prime Video’s Fallout TV show that the Bethesda series leveled up in terms of attention.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

The Stranger Things Final Battle Against the Mind Flayer Was Inspired by Baldur's Gate 3 — Larian Boss Responds

7 janvier 2026 à 12:18

The Stranger Things final battle was inspired by Baldur’s Gate 3, the Duffer Brothers have revealed.

Warning! Spoilers for Stranger Things Season 5, Episode 8, The Rightside Up, follow:

In the finale, our heroes travel to The Abyss for a final showdown against Vecna, whose base of operations turns out to be the Mind Flayer itself. The final battle involves our heroes taking on the Mind Flayer from various positions and using various weapons, while a smaller strike team heads inside to face off against Vecna himself and rescue the kidnapped children.

It turns out Matt Duffer, co-creator and co-showrunner of Stranger Things, was playing Baldur’s Gate 3 when he and his brother, Ross Duffer, were working out how the final battle would go down, and Larian’s much-loved party-based role-playing game influenced how it would play out.

In an interview with Variety, Matt Duffer pointed to D&D and Baldur’s Gate 3 (Baldur’s Gate 3 is of course an official D&D video game, using its rules for combat and set in its universe).

“We were thinking about D&D, and I was playing Baldur’s Gate 3 at the time, and we felt it was very important that the only way for them to defeat it was for the entire party to work together,” Matt Duffer explained.

“Everyone had fully realized — either through self-acceptance or they’ve resolved all their various issues — moving into that final battle, they’re absolutely primed. They’re the ultimate team, and it’s the party working all together to defeat this thing. And they each have their own individual skills, right? And that’s where I go back to Dungeons & Dragons, and something like Baldur’s Gate. Because that’s how you take down these monsters that seem otherwise unstoppable. Lots of video game references were applied to that final battle.”

In Baldur’s Gate 3, players control not only their created character, but its now-famous companion characters in combat. The likes of Shadowheart, the half-elf Cleric, Astarion, the high elven Rogue, and Karlach, the Tiefling Barbarian, all bring different skills to the table, and finding ways to make the most of them in tough boss fights is part of the fun.

Similarly, the heroes of Stranger Things bring their own skills to bear in the final battle. Eleven (Millie Bobby Brown) uses her powers to carve a path inside the Mind Flayer and battle Vecna. Meanwhile, Dustin (Gaten Matarazzo) suggests the others spread out, flank it on all sides, “Just chip away at its hit points.”

Nancy Wheeler (Natalia Dyer), doing her best Rambo impression, uses her gun skills to get the Mind Flayer’s attention, while the rest of the team ambush it from above. Jonathan Byers (Charlie Heaton) uses a flame thrower, while others throw molotov cocktails and other bombs. Steve and Dustin strike from below using melee weapons. Then Will comes in with his powers to help finish the job.

Following the Duffer Brothers’ revelation, Larian boss Swen Vincke took to social media to say, “That’s pretty cool.” Larian publishing director Michael Douse added: “Damn now I really should watch Stranger Things…”

Still, some fans have taken issue with the Stranger Things final battle, wondering where all the Demogorgons were when Vecna needed them most. The Duffer Brothers have an explanation for that. We’ve also got the first details on the live-action spinoff, an explainer on the Stranger Things 'Conformity Gate' theory, which is currently doing the rounds on social media, and Sadie Sink's interpretation of Eleven's ending.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Fallout: New Vegas Got a Must-Have 40GB HD Texture Pack

7 janvier 2026 à 12:12

Fallout: New Vegas fans, here is something special for you today. Modder ‘Montisz’ has released a must-have 40GB HD Texture Pack that overhauls all the textures for the base game and the DLCs. Contrary to the previous AI-enhanced HD Texture Packs for Fallout: New Vegas, this new one uses the model (seedvr2_ema_7b_fp16). This model adds … Continue reading Fallout: New Vegas Got a Must-Have 40GB HD Texture Pack

The post Fallout: New Vegas Got a Must-Have 40GB HD Texture Pack appeared first on DSOGaming.

007 First Light requires 32GB of RAM and 12GB of VRAM for gaming at 1080p/60FPS

7 janvier 2026 à 11:40

IO Interactive has revealed the official PC system requirements for its upcoming James Bond game, 007 First Light. So, let’s see what PC system you’ll need to run it. According to the devs, PC gamers will at least need an Intel Core i5 9500K or an AMD Ryzen 5 3500 with an NVIDIA GeForce GTX … Continue reading 007 First Light requires 32GB of RAM and 12GB of VRAM for gaming at 1080p/60FPS

The post 007 First Light requires 32GB of RAM and 12GB of VRAM for gaming at 1080p/60FPS appeared first on DSOGaming.

Quake Brutalist Jam III Aims to Push the Limits of the Quake Engine – Available Now

7 janvier 2026 à 11:22

A modding team, led by Makkon and Fairweather, has released a must-have mod for the first Quake game, called Quake Brutalist Jam III. Quake Brutalist Jam III aims to push the limits of the Quake engine, and I highly recommend trying it. Quake Brutalist Jam III is a huge community project that took over a … Continue reading Quake Brutalist Jam III Aims to Push the Limits of the Quake Engine – Available Now

The post Quake Brutalist Jam III Aims to Push the Limits of the Quake Engine – Available Now appeared first on DSOGaming.

Call of Duty: Black Ops 7 and Warzone Season 1 Reloaded Global Release Times and Details Confirmed

7 janvier 2026 à 11:39

With Call of Duty: Black Ops 7 Season 1 Reloaded just around the corner, we're starting to get a better idea of what to expect when the new update goes live on January 8.

Although we don't yet have all the details, we should expect four multiplayer maps for Black Ops 7 at launch, plus new POIs on Haven's Hollow Resurgence and Verdansk maps in Warzone. There's also some updates for Zombies, including the Astra Malorum Round-Based Zombies map and Exit 115 Survival map, plus "reward-filled weekly challenges," new weapons, modes, camos, events, and more.

While pre-load is not live yet across all platforms, it is available for players on Battle.net, where it looks like it's a 175GB download (redownloading the game), although that will depend on what game modes you have/want installed. On Xbox, the download looks to be around 170GB, so whatever you're playing on, it may be worth double-checking how much space you have ahead of time.

Call of Duty: Black Ops 7 Season 1 Reloaded start times:

Depending on where you are in the world, Season 1 Reloaded is set to go live on:

Thursday, January 8, 2026:

PST (San Francisco):

  • 9am

CST (Mexico City):

  • 11am

EST (New York):

  • 12pm

GMT (London):

  • 5pm

CET (Paris):

  • 6pm

Friday, January 9, 2026

JST (Tokyo):

  • 1am

CST (Beijing):

  • 1am

AEST (Sydney):

  • 4am

NZST (Wellington):

  • 6am

Maps

Players will fight across a suite of new core Multiplayer maps with Season 1 Reloaded, including the high-rise, neon-soaked rooftops of Yakei alongside the return of two of the most iconic maps in Black Ops history: Meltdown and Fringe.

Zombies, on the other hand, will see the Zarya Cosmodrome location from Ashes of the Damned become a Survival map, and a Directed mode has been added to the Astra Malorum map, so buddies can now jump and help each other complete the main story quest.

Campaign

Two new world events have been confirmed, but we only have details of one: the Wraith Wing world event. This advanced Guild aircraft appears to have cloning capabilities with lethal consequences as this squadron seems hell bent on eliminating as many JSOC Operators as it can. Disable it, fire at the exposed aircraft, and down that bird.

Weapons

So far, we only know of two new weapons unlocking in Season 1 Reloaded:

  • Hawker HX (Sniper rifle, FKA Ballista sniper)
  • Sturmwolf 45 (submachine gun, FKA UMP45)

Fallout Collab

Okie dokie - stay focused, stay alive ☢️@FalloutonPrime is coming to Call of Duty in Season 01 Reloaded 💥 pic.twitter.com/uyFl3mRDkG

— Call of Duty (@CallofDuty) December 17, 2025

Yes, it's true — Microsoft is bringing two of its hottest gaming franchises together for a Fallout Season 2 and Call of Duty: Black Ops 7 crossover event. While details remain sparse, we've seen a brief video teaser which shows silhouettes of Fallout TV series characters The Ghoul, Lucy, and Maximus in the smoke of war, with bullets whizzing by in the background.

"Okie dokie — stay focused, stay alive," the text on the post reads. "[Fallout TV show] is coming to Call of Duty in Season 01 Reloaded."

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

'Losing Steam' — 3 Months After Launch, It's Time for a Check-in With Battlefield 6 and Its Community

7 janvier 2026 à 11:30

Recent Battlefield 6 Steam reviews have fallen to 'Mixed,' with players pointing to bugs, “aggressive monetization,” and generative AI content as player numbers dwindle amid the long wait for Season 2.

Battlefield 6 took off with the strongest start the EA FPS franchise had seen in years when it launched for PC, PlayStation 5, and Xbox Series X and S on October 10. Although the time since has seen Battlefield Studios’ new installment fall out of (and back into) favor with fans, the rough patch it currently finds itself in is undeniably its longest yet.

Just as Battlefield 6 clawed its way to general positivity following the mid-November launch of its Season 1: California Resistance update, December saw the start of an influx of new negative Steam reviews and a continued decline in concurrent player numbers on Valve's platform. That’s at least partly thanks to the release of the final Season 1 chapter, Winter Offensive, which focused on limited-time, snowy versions of existing multiplayer maps, but it wasn’t the lack of new locations driving this downward trend.

The December 9 1.1.3.0 update’s Ice Lock event and Ice Climbing Axe melee weapon came side-by-side with a glitchy main menu, game-breaking stuttering issues, and a subtle (and unintentional) infantry movement nerf. BF Studios was quick to deliver on its promises to fix many of the issues plaguing players across PC and consoles despite the impending holiday break, but Winter Offensive has since proven to be the last crack in the steadily weakening dam keeping displeased Battlefield 6 fans at bay.

Losing Steam

Complaints related to Winter Offensive, compounded with longtime desires to see things like bigger Conquest maps, additional grounded skins, and other highly requested features, resulted in the beginning of the general decline in favorability, including for those on Steam. December 10, one day after the update’s launch, saw 652 negative reviews and 474 positive reviews logged in English. That’s a shift from the previous trend, which had seen favorable scores outweighing the negative each day.

The weeks leading to this point saw Battlefield 6 boasting “Mostly Positive” reviews in nearly all languages (save for Simplified Chinese, which has remained at “Mostly Negative” since late October). SteamDB’s user tracker has all reviews reaching positivity of 69.8% from December 2 – December 8, with that number since falling to 68.4%.

Steam considers games with 70% positive ratings to have 'Mostly Positive' reviews, meaning Battlefield 6 was on the verge of reclaiming the blue label before losing momentum with Winter Offensive. Now, its total reviews in all languages remain 'Mixed' since first falling to the mustard-yellow zone with the launch of REDSEC in late October. Valve’s digital storefront shares that just 53% of the 17,331 reviews of the last 30 days are positive, meaning the latest user responses aren’t just 'Mixed' – they’re approaching 'Mostly Negative.'

Seeing Red

“I have to be honest,” one negative review posted January 1 says, “I can't believe how hard my opinion on this game flipped from first week of release to now.”

Of the more than 95,000 negative Battlefield 6 Steam reviews, most players’ critiques seem to fall into only a few categories. Calls for larger Conquest maps, bug fixes, and stable gunplay have existed since October and never stopped showing up across message boards. Recent reviews, meanwhile, turn their sights to Winter Offensive and monetization within Battlefield 6. The premium game has been lambasted for its pop-up windows since launch, but with the December update seemingly doing more harm than good out of the gate, pricey microtransactions are stinging a little more than usual.

“Pay $70 just to get ads for battle passes shoved in your face before you even make it to the main menu,” one Steam user said.

Battlefield 6 has lost around 80% of its playerbase since its incredibly successful launch in October.

What went wrong? 🤔 pic.twitter.com/zBltAI52uz

— QNDZY (@QNDZYcom) December 31, 2025

Another talking point tanking Battlefield 6 Steam scores involves the controversy surrounding EA and BF Studios’ suspected, undisclosed use of generative AI. Fans latched to what appeared to be a sticker featuring an M4A1 with two barrels around December 20, resulting in another uptick in negative reviews. Players have continued taking to the Steam reviews section to fight back against the use of generative AI in the weeks since.

“Again,” one negative review says, “a lot of good faith I felt with this game, the reason I don’t recommend it now, and have no intention of coming back, is the use of generative AI.”

“Needs a Generative AI Disclosure on the store page,” another popular review adds. “The new stuff they've been adding is literally AI artwork. Garbage.”

Multi billion dollar company EA selling AI generated slop in their store (Battlefield 6) pic.twitter.com/AFgOYIo6fV

— Pirat_Nation 🔴 (@Pirat_Nation) December 23, 2025

Despite AI controversies and never-ending discussions about what is and isn’t a “grounded” skin, one of the more interesting trends among many negative reviews may explain why the Battlefield 6 community is so intense: for all of its faults, there are still people who really like this game. While there are certainly posts with only a few hours of gameplay on record, many of the most popular reviews are from players who have not only logged hundreds of hours in the new Battlefield game but continued to play it in recent weeks.

“You know how a game being almost good is in a sense way worse than it just actually being bad?” another review said. “Yeah that's Battlefield 6.”

“The gameplay is back, but EA just robbed us (again),” another review adds. “Rating: 2/5 stars (5/5 for gameplay, 0/5 for business practices).”

In Need of Reinforcements

Players across different channels on X/Twitter, the official EA forums, TikTok, and more have gone back and forth when it comes to their feelings regarding the state of Battlefield 6. That’s changed in recent weeks as controversial updates continue to mount, with steadily declining player counts on Steam only adding fuel to the fire.

At the time of this story’s publication, the EA shooter had reached a 24-hour peak of slightly more than 90,000 concurrent players, and it’s hard not to compare the number to the all-time peak of 747,440 players it reached at launch. Compare and contrast to Embark Studios' Arc Raiders, whose Steam player count has shown remarkable resilience since its launch at the end of October. One of the ongoing narratives is that both Call of Duty and Battlefield have suffered in the face of stiff competition from the cheaper Arc Raiders, which saw a peak concurrent player count of 352,000 on Steam on January 6.

While Battlefield 6 struggles to keep up its momentum, at least on PC, there is one community that some believe has remained unwaveringly critical of every last skin, map, and mode since October.

Battlefield 6 is still great Reddit is just miserable..#Battlefield6 #BF6 pic.twitter.com/ep1m4wOgO0

— Battlefield Intel (@BattlefieldInte) October 27, 2025

Many have viewed Reddit as a hub for harsher criticism for several months, especially when it comes to the r/Battlefield subreddit. The subsection of the community, which has raked in nearly 1.5 million users, has attracted the attention of those looking to call out EA and BF Studios for some of the more egregious problems with Battlefield 6 for months. Post-launch discourse on the social media platform got so heated, so quickly, that some fans felt compelled to spin off a positivity-minded offshoot called r/LowSodiumBattlefield. It currently brings in 93,000 weekly visitors, with its all-time top post calling r/Battlefield a “complete cesspool of karma farming and whining.”

Still, regardless of its actual relevance among players offline or online, r/Battlefield remains one of the most popular places to talk about Battlefield 6. As PC player numbers and ratings fall, the pocket of the Battlefield 6 community is at odds with itself. While some argue that Season 2 will be a “make or break” moment, others are using the space to re-introduce the “bait and switch” accusations against EA that originally began shortly after launch.

“BF6 was a blatant bait and switch from the more grounded beta,” a December 10 Steam review the Reddit community recently latched onto says, “now the COD-ification has been started.”

The same review, which is positioned as one of Battlefield 6’s all-time “most helpful” negative Steam reviews, calls out the shooter for being “aggressively monetized,” demanding challenges, lack of persistent servers, issues related to hit registration, and much more. They are criticisms shared between wide sections of the Battlefield 6 community, regardless of whether they left positive or negative ratings.

I think this is one thing we can all agree on.

Battlefield 6 Season 2's maps have to be solid additions to the game. I've seen the the BF community's consensus on the launch maps slowly degrade from beta, to launch, to now. The maps are a top issue for many.

— Enders (@EndersFPS) December 29, 2025

One thing is certain: Season 2 presents an opportunity for EA and BF Studios to retake the ground it's lost not only in the last month but since launch, too. The team has spent the months since its October release publishing updates large and small as it attempts to keep up with player feedback, so we should have a better idea of what the future holds when Season 2 is revealed in the near future.

In the meantime, you can read about why some believe Battlefield 6 will still likely emerge above Call of Duty: Black Ops 7 as the best-selling game of 2025. You can also learn about how some fans helped steer BF Studios away from vibrant skins with an update to one particularly controversial infantry outfit.

Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

'The Game Isn't About Shooting Other Players' — Arc Raiders Dev Explains Why It Won't Add Additional PvP Mechanics Like Leaderboards

7 janvier 2026 à 10:53

Amid the debate about Arc Raiders players who focus on the PvP aspect of the game and little else, the boss of Embark Studios has made the developer’s position clear: this is not a game about killing other players, and it doesn’t want to “foster” that type of gameplay.

Arc Raiders is a multiplayer extraction adventure in which players scavenge the remnants of a devastated world, but the main threats are Arc’s machines and, as Embark Studios puts it, “the unpredictable choices of fellow survivors.”

Arc Raiders’ player versus environment versus player gameplay has resulted in a number of viral clips showing how friendly encounters can quickly devolve into a fight to the last. Yes, you can play solo or in parties up to three, working as a team to progress through the game. However, other players are a constant threat. This has sparked a vociferous debate within the community about the etiquette that has formed in-game, with a retired pro gamer going viral for relentlessly killing casual Arc Raiders players.

Meanwhile, Embark recently confirmed that Arc Raiders does indeed feature ‘aggression-based matchmaking.’ This means that if you’re big into PvP, you’ll be matched up with players who are like-minded. Similarly, if you prefer PvE, you’ll be matchmade with players who tend to avoid conflict with other players.

But according to Patrick Söderlund, CEO of Embark Studios, the developer won’t add a PvP leaderboard or other systems that promote PvP, because that’s not what Arc Raiders is about.

In a recent interview / video playthrough of the game with Games Beat, Söderlund explained the studio’s position.

“We've had several discussions about Nemesis systems and all types of things,” he said. “I don't know where the team are on them right now. I think one of the beauties of this game is the fact that we don't have those leaderboards and it's not competitive.

“We don't want to necessarily foster that type of gameplay. The game isn't about shooting other players. You can do that if you want to, but the ethos of the game has never been to go in and shoot players. It's a part that we use to craft tension.”

Söderlund revealed that Arc Raiders spent quite a bit of time during development not having other players at all. But Embark added other players into the game, supported by subtle signaling so you know players were about, to create this important element of tension.

“The game was without other players for a long time,” Söderlund said. “And yes, there were instances where the game was fun and there were areas where it worked quite well. But also the minute you added other players and then use subtle ways of signaling — you don't know how many players are on the server, you don't know how many players have died, you don’t know how many players are around you — but we signal to you that there are other players. You hear them shooting. That's why audio is a very important part of this game. You hear them encountering Arc and other players. You see the raider flares as they go down.

“At one point — it was funny — I came back into a playtest and the raider flares were gone. I'm like, ‘Why did you remove those?’ And they're like, ‘Well, well…’ So I just said, ‘Just bring them back.’ They're such an iconic part of this game.

“And they also signal to other players that action is happening somewhere. It makes it feel populated in an important way. And you also know that there could be a downed raider somewhere. Should I go there? Should I take the risk and go there to see whether I can find something, or have they been brought back to life? There's a tension element in that that's very important.”

Söderlund went on to suggest that private game servers are “absolutely something we could consider.” Private servers are something fans have been wondering about ever since Arc Raiders came out last year. Their addition would, theoretically at least, allow those who are big into PvP to perhaps create servers where that’s the focus.

For now, though, Arc Raiders won’t shake your hand for your player-killing exploits, or give you the chance for online glory through leaderboards. The emphasis here is PvE — with a dash of PvP thrown in.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

❌