Chappell Roan is a RuneScape sicko who absolutely loves the 'medieval synth sh*t' of its soundtrack
Amazon's buy 1, get 1 50% off deal on books, movies, board games, and more is still going strong. But, notably, as part of the promotion, you can now pick up some of DC's best comic runs in their "Compact Editions" printings, which are 5.5in by 8.5in. paperback reprints of stories.
This is a fantastic opportunity to pick up some of the best comics of all time, at even better prices. Most of these are already seeing small discounts, from 7% to 13% off, but they all have an extremely affordable MSRP of $9.99 anyway, making this bundle deal even sweeter. Even if you're picking up just two, you're still looking at a splendid deal at no more than $15 total, depending on your picks.
You can also take advantage of it as many times as you like, so pack your basket with four comics, and get 50% off two of them, six, and 50% off three, and so forth. Nothing has changed for these fantastic comics besides the size, so if that's not something you care about and have been wanting to jump into some of DC's best, this is the perfect opportunity to do so. Trust me, there's plenty to choose from here.
Everything from Superman and Batman to Watchmen and Harley Quinn is included, so there's something for everyone depending on your preferred flavor of DC comics. For the Batman fans, you can't go wrong with checking out Scott Snyder's and Greg Capullo's iconic Batman: The Court of Owls Saga, which collects the first 11 issues in one printing.
Then there's Batman: Hush by Jeph Loeb with art by Jim Lee, a personal favorite of mine, which collects the initial Hush story arc with Batman #608 through Batman #619, with an interlude from Wizard #0. Sean Murphy's Batman: White Knight is a very interesting take on the Joker I'd highly recommend, as well.
If you prefer a more superpowered hero, Grant Morrison's All-Star Superman is required reading for any comics fan. Supergirl: Woman of Tomorrow by Tom King with art by Bilquis Evely is the inspiration for James Gunn's upcoming Supergirl film and is one of the best depictions of the character to date. From here, I'd check out Mark Waid's and Alex Ross' Kingdom Come, a seminal Justice League tale and one of Bats' and Supes' biggest spats.
For comics outside of the traditional DC Universe, Watchmen is always a no-brainer, and it this price is definitely worth considering. Another personal favorite of mine is Scott Snyder's American Vampire with art by Rafael Albuquerque. It even has an issue penned by horror master Stephen King, and it's amazing. And for you Brian K. Vaughan fans, Y: The Last Man: Unmanned is included in the sale and collects the first 10 issues.
Myles Obenza is a freelance writer for IGN. Follow him on Bluesky @mylesobenza.bsky.social.
Hasbro is betting big on Transformers: Cyberworld, the latest animated incarnation of the franchise. IGN can exclusively reveal that Cyberworld will be getting a second season this summer, as well as debut a new Bumblebee figure based on the series.
Check out the slideshow gallery below for a closer look at the Energon Surge Bumblebee Power Spark figure and art from Season 2 of Transformers: Cyberworld:
The Energon Surge Bumblebee Power Spark figure is an 11-inch figure that transforms from robot mode to car in 4 steps. It also features light-up and sound effects and comes with accessory pieces that combine to form a bee drone.
The figure is priced at $54.99 and will be available in Summer 2026 at participating retailers.
As for Transformers: Cyberworld, the series will make its return on YouTube in August 2026. Here's the official synopsis for Season 2:
The hunt is on for Energon and CYBERWORLD will never be the same.
After his adventures with Optimus Prime and Elita-1, Bumblebee discovers a new form of Energon that supercharges his powers and increases his size. But too much of this Energon can cause chaos and maybe even unlock Bumblebee’s inner rage. Along with this surge in power, new regions, upgrades, and missions are unlocked. New allies drop in, but new threats also emerge. Across every part of the map, battles will be fought for control and alliances will be made.
Because whoever controls the power of Energon, controls all of CYBERWORLD…
Previously, IGN revealed new Optimus Prime and Megatron figures inspired by 1986's The Transformers: The Movie. And in other toy news, Hasbro just showed off a new wave of retro-style Marvel Super Heroes Secret Wars figures.
Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on BlueSky.
YouTube’s ‘Kitsune Fuzzy’ has shared a cool video, showcasing a remake of the Galaxy Comet level of Super Mario Galaxy in Unreal Engine 5. This video can give you an idea of what Super Mario Galaxy could look like in a modern engine like UE5. This isn’t the first time we’ve seen a fan recreate … Continue reading Fan remakes Super Mario Galaxy’s Comet Observatory in Unreal Engine 5 →
The post Fan remakes Super Mario Galaxy’s Comet Observatory in Unreal Engine 5 appeared first on DSOGaming.
KPop Demon Hunters fans may have even longer to wait for the smash-hit movie's sequel.
According to The Hollywood Reporter, Sony Pictures Animation co-president Kristine Belson has indicated that recent reports of a Netflix deal to launch KPop Demon Hunters 2 in 2029, carried by Variety and Bloomberg, may be a little too ambitious.
When questioned over the supposed 2029 date being too far-fetched considering the amount of work a sequel will entail, Belson reportedly responded with a tap of her nose "to indicate that's correct thinking."
While that silent affirmation isn't much, Belson continued verbally to suggest that work on the sequel was yet to really begin, as the first film's huge success on Netflix in late 2025 was still being processed by its creative team.
"There's been a lot to tend to in terms of the award campaign," Belson suggested, before saying that directors Maggie Kang and Chris Appelhans would be reconvening soon to look at the franchise's future. "After all the noise and awards and big parties with big people — yes," she continued. "It'll be back to the two of them in a room."
When asked how KPop Demon Hunters 2 would top the first movie, Belson's fellow co-president Damien de Froberville said the studio could look at its popular Spider-Verse franchise for inspiration on broadening its scope and scale.
"On Spider-Verse, I was like, 'How are they going to top Across the Spider-Verse? And then we're looking at art and design [for 2027's Beyond the Spider-Verse], and it's really blowing my mind. We look at a lot of art, but what we saw at the last presentation, I'm like, 'Wow.'
"KPop will be the same thing," de Froberville continued. "It's just like Spider-Verse. The world is so rich — the world of the demons and the pop star [element], what happened to Jinu. There's so much we could expand into."
Of course, a KPop Demon Hunters sequel is no surprise considering the franchise's first movie is literally the most popular thing Netflix has ever released, beating even Squid Game, Wednesday and Stranger Things.
If you somehow haven't watched it yet, KPop Demon Hunters is a Sony Pictures Animation film following Korean pop band Huntrix, a trio who are also demon hunters battling against an evil demon king. In our 8/10 review, we called it "a stunning animated action musical with terrific fight sequences, catchy musical numbers, and an ample amount of harmony and heart."
Though past reporting has suggested a live-action remake might be in the works, creator Maggie Kang has since said that the series is best-suited to animation, saying that it's "really hard to imagine these characters in a live action world."
Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social
Valve is introducing the ability to include your hardware specs in any reviews you leave on Steam.
Rolling out now in the Steam Client Beta — which means only those with access to the beta test can do this; those of us using the stable branch may have to wait a little — Valve explained that reviewers can "attach hardware specs when writing or updating a Steam User Review on a game's store page."
Some reviewers already include this information in the main body their reviews, but this new feature will not only add a reminder to players to do so, but also help players identify issues that could be unique to certain builds or hardware configurations.
Steam is also testing the additional option to provide anonymized framerate data, too. "When enabled Steam will collect gameplay framerate data, stored without connection to your Steam account but identified with the kind of hardware you are playing on," Valve explains in the beta client patch notes (thanks, PC Gamer). "This data will help us learn about game compatibility and improve Steam. This feature is currently in Beta with a focus on devices running SteamOS."
The beta client also addresses an issue where streaming could leave downloads throttled even after the stream stopped, and fixed a bug that could result in Proton games showing up as "not valid on current platform" for users with "very large libraries when using offline mode."
Other improvements to the beta client include a redesigned settings layout and improved navigation across desktop, mobile, and Steam Deck devices. You'll also now be asked why you disagree with a Steam Deck Verified rating when you submit your feedback, although this'll remain optional for now.
When the Steam Machine was first announced back in November 2025, Valve suggested that the console-like PC would launch in the first quarter of 2026. But things might be more complicated now, as the company now says that the AI shortages that are causing PC hardware to spike in price, it needs more time to nail down the price and release date for the Steam Machine and Steam Frame. You can read our first impressions of Valve's new console-like gaming PC right here.
Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
Sega has written off $200 million of its $776 million acquisition of Angry Birds maker, Rovio, stating the "profitability of [the mobile] business had fallen below the initial forecast" — corporate speak for, 'this hasn't made us as much money as we thought it would.'
Sega confirmed back in April 2023 plans to purchase Angry Birds developer Rovio for $776 million, with Rovio's mobile game expertise intended to help boost Sega's own position in the mobile market. The acquisition completed in September that same year.
Now, in its most recent financial report, Sega Sammy said that while Rovio was "a company with strong development and operational capabilities in the mobile game area, a sector with major growth potential," the "business environment in the global mobile game market [has] rapidly changed, with multiple major titles emerging within a short period, and competition for customer acquisition [is] intensifying." Which is why it's now alerting shareholders of "extraordinarily losses and revision of operating results forecast."
"Rovio found it difficult to advance its initially planned business development, and the profitability of this business has fallen below the initial forecast," Sega admitted.
Because the "recoverable amount" related to the buyout fell "significantly" short, the company has written off $198 million (¥30.4 billion), essentially downgrading the value of Rovio to around $578 million — $200m less than it paid for it.
Rovio is just one of the companies Sega owns. It is also home to Company of Heroes developer Relic Entertainment, Two Point Campus developer Two Point Studios, and perhaps most notably, Persona developer Atlus.
And on the plus side, Sega's tentpole Sonic series continues to impress. IGN's Sonic Racing: CrossWorlds review returned an Amazing 9/10 when it released in September 2025. "Sonic Racing: CrossWorlds fires on all cylinders with a fantastic roster, excellent courses, and lengthy list of customization options," we wrote at the time.
Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
Slowpoke may be one of the laziest-looking Pokémon, but he actually has a job promoting Japan’s smallest region. As part of Kagawa prefecture’s ongoing official collaboration with The Pokémon Company, the Water-type Pokémon is now on a mission to regenerate the area’s centuries-old traditional craft — Kagawa lacquerware.
As reported by local outlet KSB news, a group of local trade school students specializing in Kagawa lacquerware have designed and made a range of Slowpoke-themed pieces to raise awareness of the traditional industry — and now their work is currently on display at an exhibition in Tokyo until February 17.
This is just the latest part of a wider official collaboration with The Pokémon Company, as Kagawa has been using Slowpoke as a mascot to promote the local area for over seven years.
四国の高校生が制作した漆塗りヤドンを眺めに行ってきた。かわいいね。#ポケモン pic.twitter.com/jvwdjpzv2K
— 物書きモトタキ (@motoyaKITO) February 12, 2026
But of all the Pokémon, why is Kagawa prefecture linked to Slowpoke? Located on Shikoku, one of Japan’s four main islands, Kagawa prefecture is best known for its thick, chewy wheat noodles, known as Sanuki Udon. In Japanese, Slowpoke is called Yadon, which sounds a bit like udon.
But that’s not all. Kagawa prefecture gets very low rainfall and has an institute that researches rare sugar. According to the Pokémon Local Acts website, these are just some of the reasons that make the Water-based Pokémon that excretes sweet sap from its tail a good fit. Indeed, Kagawa lacquerware is a technique that uses layers of lacquer (tree sap) to give a durable, often multicolored finish (a process you can read more about here).
Although the association between Slowpoke and Kagawa began in 2015, it wasn’t until 2018 that the Pokémon officially became one of the first local area ambassadors as part of The Pokémon Company’s Local Acts initiative, which pairs Pokémon with Japanese prefectures to promote each area’s charms.
Slowpoke has since appeared on Kagawa souvenirs, mailboxes and even manhole covers. It’s not uncommon for someone to don the Slowpoke mascot suit at various promotional events and festivals (Kagawa also has another official mascot character Udonnoww, i.e. “Udon Brain”- who literally seems to have udon on their mind).
These latest Pokémon pieces were made by Takamatsu Technical High School's Creative 7 group, which focuses on designing and making affordable Kagawa lacquerware items that people will want to buy — even including phone cases. The Pokémon items are just one part of the Kagawa Lacquerware PR Project, which aims to revitalize the local traditional art and ensure it is passed onto future generations.
Craft items created include a range of snoozing Slowpokes with different colored glazes and lacquered Pokéballs. These Pokémon-themed objects and other items by the group will be on display at the Kagawa-Ehime Setouchi Shunsaikan in Tokyo’s Shimbashi district for another week. Perhaps Slowpoke’s Regenerator ability can help make sure Kagawa lacquerware gets a figurative HP restore?
Image credit: Pokémon via BK
Verity Townsend is a Japan-based freelance writer who previously served as editor, contributor and translator for the game news site Automaton West. She has also written about Japanese culture and movies for various publications.
Stranger Things star Caleb McLaughlin has said he thought the 'Conformity Gate' fan theory surrounding a secret final episode was "dumb," and that "people missed the concept of what the show is" if they expected more.
The finale of Stranger Things received mixed reactions from fans, and sparked the spread of the so-called Conformity Gate theory — which posited that the show's story still wasn't over, and that Netflix had a secret final-final episode waiting in the wings. (It does not.)
"At first, I thought the 'Conformity Gate' theory was dumb," McLaughlin, who played Lucas Sinclair, told The Hollywood Reporter. "I get that people want to live in this optimistic place of, 'Oh, we want more Stranger Things,' but the show is done, guys. I was like, 'Guys, it's over. It's been 10 years. We were full-on kids, and now we're full-on adults, and we don't need any more of us.'"
Instead, Sinclair continued, Stranger Things ended exactly as he believed it should have ended — with a "level of optimism" for nearly every character and with the series' main group of friends, now adults, finishing a Dungeons & Dragons campaign. It's a final scene that Stranger Things' creators the Duffer brothers have also said they had planned since the series' inception.
"We started off season one playing Dungeons & Dragons, and we ended just like that," Sinclair said. "And Mike [Wheeler]'s storytelling and writing ability is how the show should have ended.
"I think people missed the concept of what the show is when they were like 'Oh, there's going to be more,'" he continued. "No, that's just Mike's imagination. That's who he's always been, even in season 1. It's all just storytelling.'"
Not everyone on the show's cast is in agreement. Matthew Modine, who played the character of Dr. Martin "Papa" Brenner, said only last week that he disliked the series' finale and hoped "for the fans" that the Conformity Gate conspiracy was actually true. And while Stranger Things itself may have ended, the franchise will continue in several forms — both with a live-action TV spin-off with fresh characters, but also the animated Stranger Things '85, which features Sinclair's character and his friends having further adventures while younger.
Earlier this week, it was confirmed that Netflix was also filming Stranger Things: The First Shadow, the franchise's live stage show which includes important backstory for the young Vecna himself, Henry Creel. While not a new episode of the main series, the play's canon story does fill in a few blanks not answered in its finale.
Lastly, Sinclair touched on the one character who did not receive a warm and fuzzy ending at the end of Stranger Things. The fate of Millie Bobby Brown's character Eleven was left open to interpretation — though fans and other actors from the series have suggested it's likely that she died.
"She's gone," Sinclair concluded. "I'm so sorry. I think she evaporated."
Image credit: Amy Sussman/Getty Images
Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social
A developer who worked on Highguard has discussed the "hate" he received after the free-to-play shooter debuted at December's The Game Awards, saying the game, and by extension its team, "turned into a joke from minute one, largely due to false assumptions about a million-dollar ad placement."
Just two weeks after the free-to-play game's January 26 launch, yesterday Wildlight let go all but a "core group of developers" despite the newly unveiled Episode 2, and despite debuting in the top 10 in weekly active users on US Steam, and the top 20 on both US PlayStation and Xbox.
Now, in a candid statement posted to X/Twitter, tech artist and rigger Josh Sobel — who was one of those let go — talked about the impact of the launch on himself and the wellbeing of the entire team.
"The day leading to The Game Awards 2025 was amongst the most exciting of my life. After 2.5yrs of passionately working on Highguard, we were ready to reveal it to the world. The future seemed bright. Everyone I knew who had any connection to the team or project had the same [positive] sentiments," he wrote, adding that "unbiased" internal pre-reveal feedback was "quite positive," and when it was negative, "it was constructive, and often actionable."
"But then the trailer came out, and it was all downhill from there," Sobel added. "Content creators love to point out the bias in folks who give positive previews after being flown out for an event, but ignore the fact that when their negative-leaning content gets 10x the engagement of the positive, they’ve got just as much incentive to lean into a disingenuous direction, whether consciously or not.
"The hate started immediately. In addition to dogpiling on the trailer, I personally came under fire due to my naïveté on Twitter, which almost all of my now-former coworkers had learned to avoid during their previous game launches," he explained. "After setting my Twitter account to private to protect my sanity, many content creators made videos and posts about me and my cowardice, amassing millions of views and inadvertently sending hundreds of angry gamers into my replies. They laughed at me for being proud of the game, told me to get out the McDonald’s applications, and mocked me for listing having autism in my bio, which they seemed to think was evidence the game would be 'woke trash.' All of this was very emotionally taxing."
Sobel acknowledged that there's "much constructive criticism" about Highguard's trailer, marketing, and launch, but also isn't sure if things would've been any better had the game not been announced at The Game Awards.
"We were turned into a joke from minute one, largely due to false assumptions about a million-dollar ad placement, which even prominent journalists soon began to state as fact," Sobel said. "Within minutes, it was decided: this game was dead on arrival, and creators now had free ragebait content for a month. Every one of our videos on social media got downvoted to hell. Comments sections were flooded with copy/paste meme phrases such as 'Concord 2' and 'Titanfall 3 died for this.' At launch, we received over 14k review bombs from users with less than an hour of playtime. Many didn't even finish the required tutorial.
"In discussions online about Highguard, [Sony's troubled live-service shooter] Concord, [Riot's recently launched] 2XKO, and such, it is often pointed out by gamers that devs like to blame gamers for their failures, and that that’s silly. As if gamers have no power. But they do. A lot of it. I’m not saying our failure is purely the fault of gamer culture and that the game would have thrived without the negative discourse, but it absolutely played a role. All products are at the whims of the consumers, and the consumers put absurd amounts of effort into slandering Highguard. And it worked."
As a consequence of this, Sobel said many of Highguard's hitherto independent team will "now be forced" to return to the corporate industry "many gamers accused Wildlight of being a part of."
"If this pattern continues, all that will be left are corporations, at least in the multiplayer space. Innovation is on life support," he added. "Even if Highguard had a rocky launch, our independent, self-published, dev-led studio full of passionate people just trying to make a fun game, with zero AI, and zero corporate oversight…deserved better than this. We deserved the bare minimum of not having our downfall be gleefully manifested."
Sobel finished on wishing the colleagues that remain at Wildlight "the best of luck," and thanked a slew of "incredibly supportive journalists and creators" for their "empathy, intuition, and integrity."
"Some of the best times of my life were spent with [the techart team]," he concluded.
A number of high-profile video game developers defended Highguard following the online backlash during the game’s launch. Developers from the likes of Baldur’s Gate 3 studio Larian, as well as Fortnite maker Epic, have hit out at the discourse surrounding Highguard, and the internet’s capacity to “hate” on video games at launch. Developers like Cliff Bleszinski of Gears of War fame, Epic executive Mark Rein, and Larian boss Swen Vincke spoke up against, in particular, negativity from critics.
Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
An enormous spoiler for A Knight of the Seven Kingdoms has been dropped by the TV show's young star, revealing the fates of both its lead characters — as told to him by Game of Thrones creator George R.R. Martin.
Speaking to Decider, A Knight of the Seven Kingdoms' Dexter Sol Ansell (who plays Egg) said he had been told by Martin of what really happened during the fated Tragedy at Summerhall — an event that TV viewers have already seen prophesised.
As Ansell begins his explanation, he's interrupted by his co-star Peter Claffrey (Dunk) who tries his best to suggest this isn't exactly what happens. But it's clear this is information we're not yet supposed to know — so read on with fair warning.
Dex Sol Ansell, who plays Egg in #AKnightOfTheSevenKingdoms, gives out a MASSIVE spoiler to the ending of his character regarding Summerhall and who survives as told to him by George R.R. Martin
— RedTeamReview ✪ (@RedTeamReview) February 13, 2026
This wouldn't be the first time GRRM told actors in the show their character's fate pic.twitter.com/mV6tRRR2n2
Firstly a note on what the Tragedy at Summerhall is. As detailed in various A Song of Ice and Fire Books, a terrible fire at the Targaryen retreat of Summerhall is believed to claim the lives of both A Knight of the Seven Kingdoms' main characters — seemingly ending their stories. It's also been suggested that the fire is magical in nature, a result of the Targaryen attempt to hatch ancient dragon eggs.
This is the moment that viewers have already seen a fortune teller reveal to Egg in the series' third episode, when he's told: "You shall be king, and die in a hot fire, and worms shall feed upon your ashes, and all who know you shall rejoice in your passing." Which sounds pretty concrete.
But the finer details of what happens at Summerhall have never been precisely chronicled, and the deaths of both the show's main characters would definitely be a downbeat ending. But now, Ansell has said that all is not as it seems — and this is your last warning to turn away now.
"I do know a bit about when Egg is trying to make dragons in the Summerhall and then there's a huge fire," Ansell says, when asked if he knew where his character's story was headed. "And we know from George..."
"We don't..." Claffrey carefully interjects, "yeah we don't know if that's exactly what happens..."
"We know Dunk survives but we don't know if Egg survives yet," Ansell plunges on.
Claffrey then makes frantic gestures, and tries to add: "We don't know exactly what happens, but let's just get this Season 1 out of the way and we'll see."
A Song of Ice and Fire fans have of course been digesting the news of Dunk's survival — and theorizing what the character's fate may now be. Does he simply disappear from history, perhaps to go mourn the apparent death of Egg? Or does he continue on, under a different name or alias? Unsurprisingly, the theories that Dunk is actually a Game of Thrones character we've already met are running rampant.
"My guess: Because his king and friend died under his watch (and he will be sad and traumatized by Summerhall) Dunk will just vanish from the public and end up on Tarth," wrote fan Romy_90 on reddit. "His shield ended up on Tarth somehow, so he will probably live a few quiet years on the island before his death."
"Hilarious," noted Sleepy_C. "Biggest lore advancement in a decade on a random morning chat show... Dunk is Coldhands. Bloodraven reaches out to him after the Tragedy, he travels north and dies beyond the Wall from his injuries sustained during the fires and is reanimated as Coldhands."
How will this all play out on screen, and where will the show choose to wrap up the story of Dunk and Egg? All of this remains to be seen, with several more seasons of the series planned. For more on A Knight of the Seven Kingdoms, check out IGN’s full review of Season 1.
Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social
Riftbound, the League of Legends trading card game, has just launched its latest expansion, Spiritforged, in the West. Like Origins before it, there are a handful of different products you can buy to crack packs and build out your collection.
But also like Origins, getting your hands on sealed product was tough, with stores and even Riot's own merch store selling out fast. With Spiritforged, you can pre-purchase these products on TCGplayer, although at significant markups, so just keep that in mind.
Riot's online merch storefront still has each item at MSRP, and will likely resupply their preorder stock soon, even if it's currently sold out, so be sure to check back often and sign up for a Riot account.
Otherwise, as always, one of the best ways to buy any TCG product is through your local game store, and Riftbound is no different. Be sure to utilize the official store locator to find shops in your area and support local businesses.
Spiritforged has four main products with its upcoming launch, with a total of 221 new cards to play with. You can get individual booster packs, each containing 14 cards to bolster your collection; you'll receive seven commons, three uncommons, one rare, one foil of any rarity, another random foil or rare, and either one token or Rune card.
One booster pack is currently going for $14.75 on TCGplayer. Then you can pick up a booster box, which is a sealed box of 24 booster box. With boxes, drop rates aren't entirely random. One in three boxes will contain an alternate art Overnumbered edition, while one in 30 will contain an ultra rare signed version. From here, you can purchase a booster display case, which is a collection of six booster boxes, if you can stomach the price.
For newer players, you can two preconstructed Spiritforged Champion decks. Fiora and Rumble are the Champion decks this time around, featuring a 56-card prebuilt decks focused on their respective mechanics. You'll receive their Legend card, their corresponding Chosen Champion cards, their Signature Spells, three Battlefields, and a Spiritforged booster pack.
Still enjoying cracking Origins packs? If you're able to find them in stock, there are a handful of different product to get your hands on before Spiritforged drops.
Myles Obenza is a freelance writer for IGN. Follow him on Bluesky @mylesobenza.bsky.social.
The X-Men: Blue & Gold - Mutant Genesis hardcover omnibus is currently on sale at Amazon for $97.91, saving you 35% off the original price of $150.
If you've wanted this iconic collection for a while, this is its lowest price ever, so it may be a good time to finally pull the trigger. At over 1,000 pages, it'll take up quite a bit of space on your bookshelf, but Jim Lee's cover art is one you'll definitely want to show off.
Chris Claremont and Jim Lee's iconic run on the X-Men started in the late 80's and introduced new characters like Bishop and Omega Red, and some of the most popular designs of the X-Men we've ever seen came from this run.
The 1,360-page hardcover omnibus collects up to 12 years of X-Men comics, documenting the whole Blue & Gold saga, fights against Magneot, the Brood, and more, and all the supplemental issues to get the whole story in one. Here's everything included:
This omnibus also includes material from certain issues to help flesh out the overall story's context, but not their full issues. The extra material includes excerpts from:
This run's original X-Men issue #1 quickly become the highest selling single issue comic book of all time, and has since sold over 8 million copies. Featuring a massive wrap-around cover art from now-legendary comic artist Jim Lee, it's one of the most recognizable pieces of X-Men art to date, if not one of the most recognizable comic book covers of all time. X-Men: The Animated Series, and X-Men '97 after it, were directly inspired by these comics.
Myles Obenza is a freelance writer for IGN. Follow him on Bluesky @mylesobenza.bsky.social.