Roblox's latest legal entanglement is with the creator of the viral 'Apple' dance who took TikTok by storm: 'Kelley is an independent creator who should be compensated fairly for her work'
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Nintendo just wrapped up its April 2025 Mario Kart World Direct, revealing details about new items, modes, and more about those strange snacks players can chomp into when the Nintendo Switch 2 launches this June.
Nintendo’s latest entry into its long-running kart racing spinoff series looks like the next big step for Mario and co. That’s thanks in part to a smorgasbord of both new and returning items, while other familiar features have either been given small tweaks or total facelifts. Mario Kart World dived into a solid slice of everything players can expect in its 15-minute presentation, so we made sure to gather the highlights.
The biggest question block hanging over everyone’s heads has had players questioning which wacky items they’ll be able to toss at their friends come June. Nintendo’s got a fittingly wacky answer that includes spins on items and abilities that may be able to be paired with some of Mario Kart World’s new features.
Items like the Bullet Bill and Lightning appear to function just as you remember. The former sends players flying forward at breakneck speeds, while the latter stops and shrinks opponents, though now it also causes it to start raining in the game now that Mario Kart has introduced weather effects. Meanwhile, classic items like the Feather also remain largely unchanged, but now, players can use them to not only hop over some of the many new track hazards but also reach new areas, high-up rails, and even shortcuts.
New items have plenty to bring to the table, too. The Coin Shell is a golden shell variant that leaves a trail of coins for you – and your enemies – as it moves forward through the track ahead of its thrower. Kamek is an especially wild addition, as the Koopa wizard can be spawned to transform each of your opponents into something completely new. Other highlights include Hammers that now stick in the ground for a short time and a slightly tweaked Ice Flower that can seen multiple opponents spinning at a time.
One of Mario Kart World’s more mysterious items are those new food-related abilities. These are called Dash Foods and come in the form of tasty burgers, plates of sushi, kebabs, and more. These are collectibles that can be acquired around Mario Kart World’s giant map and, once gobbled up, unlock new outfits to use elsewhere. In case you were wondering, yes, the Moo Moo Meadows Cow can, in fact, eat burgers.
Tricks have been an important part of Mario Kart since 2008’s Mario Kart Wii, and in Mario Kart World, they’ve been given added importance. You can charge jump straight from the track this time around, allowing you to not only short hop over items but fully clear hazards like other vehicles, too. It should help reach those out-of-reach rails to grind on as well, with additional tricks in the air giving players the ability to gain a bit of extra air.
Tricks will also help players leap toward and latch onto walls, which can be hopped between to find new portions of a track and even some hidden item blocks. Chaining tricks together can be tricky, so if you find yourself missing a particular jump to a high-up ledge, a new Rewind feature will help you turn back the clock for a few moments to hone your skills.
While modes like Grand Prix and Time Trials are back, Mario Kart World comes with loads of new modes, too. Knockout Tour is one of the more substantial additions, as it allows players to compete to stay ahead of the pack across extended races. Those who fall behind are in danger of being, well, knocked out.
Time Trials are one returning mode that have been beefed up to accommodate Mario Kart World’s improved multiplayer functionality. When hopping online, players will have the option to download data from other racers from around the world. Longtime Mario Kart fans will also be happy to know that fan-favorite modes like VS Race, Balloon Battle, and Coin Runners are back and feature some of those new tracks to fight off friends with. There’s also a full-on photo mode, which can be used to capture iconic moments when cruising around the world.
Of course, Mario Kart World’s biggest new mode is its open-world-inspired free roam feature, which allows players to explore its vast map and all of the tracks it houses. We explained everything you need to know about this major addition to the Mario Kart universe and how you can play it with your friends here.
Mario Kart World launches alongside the Switch 2 June 5. We’re still waiting for Nintendo to set a new date for pre-order options in the US and Canada following their delay earlier this month. Meanwhile, the topic of the console’s price remains one detail that continues to take over Nintendo comment sections. Today’s Mario Kart World Direct was no exception, as players made sure its chat sections were filled with comments like “drop the price.”
For more on Mario Kart World, you can read up on all of the new characters and tracks arriving this June. You can also see how players have been reacting to the title’s controversial $80 price tag and how Nintendo attempted to address it. Finally, for everything else announced during today’s Direct, you can click here.
Michael Cripe is a freelance contributor with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).
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Let’s be real: I don’t need another Pokémon card bundle. But the moment I saw the Charizard ex Super Premium Collection on sale, something in my brain short-circuited. My body? Fully ready for yet another unnecessary purchase. And at under $50, this box is stacked.
You’re getting a foil Charizard ex promo, plus matching Charmander and Charmeleon to complete the fiery trio. There’s even a Charizard display figure (because, of course, there is), and—get this—ten booster packs. Not five. Not six. Ten. That’s ten chances to pull something ridiculous.
The set includes packs from Twilight Masquerade, Stellar Crown, Paradox Rift, Temporal Forces, and Obsidian Flames—some of the most exciting recent drops in the TCG lineup.
To help you further in your quest for great pulls, here are some of my favorite chase cards from these Pokémon TCG sets. Or, if you're done with chasing singles in boosters and fancy just picking up a couple of single cards instead of splashing out on this deal, I've included some handy offers from TCG Player to make sure you're getting the best price.
I want Perrin and Hisuian Growlithe purely for the art. GIDORA nailed the emotional bond between a Trainer and her Pokémon, and the way the two illustrations pair up makes pulling just one feel like an incomplete thought.
On the other end of the spectrum, Dragapult ex is is terrifyingly efficient and might be the best Pokémon ex in the set. Carmine is the real money card here though, continuing the trend of playable, stylish Trainer cards dominating the top of the market. Throw in cozy Eevee vibes and a surprisingly playable Ursaluna, and you’ve got a set with range.
Stellar Crown is what happens when nostalgia and artistry shake hands. Squirtle and Bulbasaur show off their bird-watching hobbies in some of the most charming cards I’ve seen in years. Then there’s Terapagos ex, which looks like it belongs in a jewelry store, not a binder.
Hydrapple and Dachsbun are slightly more niche but still desirable thanks to lush illustrations and just enough playability to make you think twice before selling. I think this set knows what it's doing: hook you with Kanto starters, then keep you around with glittering, high-rarity flex pulls.
Paradox Rift wants to make a statement. Roaring Moon ex is the best pull here, both in power and price, and Groudon isn’t far behind with volcanic drama cranked to eleven.
Iron Valiant and Altaria offer very different flavors of future aesthetic, and somehow they both work. Iron Hands ex might not be pretty, but it’s still a beast in competitive decks. If you're after a set that brings both gorgeous artwork and raw pressure, this is the one to crack.
Temporal Forces is part prehistoric brawl, part retro sci-fi. Raging Bolt ex leads the pack with one of the strongest attacks in Standard, and Iron Crown ex isn’t far behind, fueling Future decks with wild efficiency.
Walking Wake ex wins big on artwork alone, thanks to Suicune’s eternal popularity, and Gouging Fire holds its own with surprise jungle-dino energy. Even Iron Leaves ex has sneaky-good utility. I want every single one of these cards for a different reason, which is exactly how a good set should work.
Charizard ex is the undisputed king here, with two of the most sought-after variants in the entire block. The Special Illustration Rare version is especially gorgeous, all fire and fury, while the gold Hyper Rare keeps things flashy.
Ninetales and Cleffa bring artistic value, and I think Cleffa might be the most unexpectedly stunning card in the set. Pidgeot ex also deserves a shout for balancing playability with an ultra-stylized take on a Gen I classic. This is one of those sets where almost every big pull earns its spot.
Christian Wait is a contributing freelancer for IGN covering everything collectable and deals. Christian has over 7 years of experience in the Gaming and Tech industry with bylines at Mashable and Pocket-Tactics. Christian also makes hand-painted collectibles for Saber Miniatures. Christian is also the author of "Pokemon Ultimate Unofficial Gaming Guide by GamesWarrior". Find Christian on X @ChrisReggieWait.
Note: This review specifically covers the single-player campaigns of Tempest Rising. For thoughts on multiplayer, stand by until after launch.
It was only a matter of time before someone got tired of waiting for EA to announce a new Command & Conquer real-time strategy game without canceling it a few months later, and finally, Danish developer Slipgate Ironworks has become the one to take matters into its own hands. Tempest Rising plays like a C&C game with the serial number filed off, and it does a fairly good job of scratching the itch for this style of fast-paced action with two very traditional but well-made campaigns set to the tune of a familiar soundtrack partly composed by distinctive C&C composer Frank Klepacki. Given how closely it follows that template, though, it’s a little disappointing that it didn’t have more fun building personality and atmosphere between missions.
How closely, exactly? Aside from how it replicates the plate-spinning gameplay and basic tech tree (as many have done over the past 30 years), you could easily just change a few names – GDF to GDI and Tempest to Tiberium, for example – and Tempest Rising would be fairly indistinguishable from a C&C iteration as you’re harvesting resources, building a base, and cranking out infantry, tanks, and aircraft that die in seconds if you’re not paying close attention when they encounter the enemy. Some of the similarities are amusingly on the nose: The Nod-like Dynasty faction’s barracks structure is shaped like giant hands reaching up from the ground, and they didn’t bother changing the name of the Mobile Construction Vehicle (MCV) that expands into your base’s central Construction Yard building at all. So yes, it’s pretty close!
The campaigns’ story is treated in much the same lovingly derivative way, reframing the GDI/Nod conflict as between the good guy Global Defense Initiative Force and the paramilitary Dynasty faction fighting for territory in Europe and northern Africa, though here it’s set in the aftermath of a Cuban Missile Crisis where things went much worse than they did for us. You wouldn’t really know that it’s a post-World War 3 world, though, because other than some wrecked roads on the battlefields, the regional maps in the briefings look pretty normal, and none of the missions take place anywhere recognizable. But more importantly, it’s missing a few of C&C’s secret ingredients – chief among them a good villain.
So much of the personality of the classic C&C games came from the evil Nod faction and its mysteriously ageless leader, Kane (played with wild-eyed zeal by Joe Kucan). Granted, the Dynasty leaders who brief you before every mission have more character than the generic, gruff-voiced general of the GDF, but the constantly sneering Aleks can’t hold a candle to Kane. You can't build a cult of personality around a grumpy guy in a beret, and beyond being black leather fetishists, the Dynasty doesn’t have a lot going on ideologically – they’re not even explicitly framed as fascist bad guys out for global domination (especially when compared to the shadowy council pulling the GDF’s strings) so we don’t get any good mustache-twirling villain moments like attacking the Pentagon or Eiffel Tower. Without something like that to get invested in – and coupled with some instances of comically poor voice acting – I was unmotivated to sit through the multiple strings of optional dialogue that give you more bland background on the lore but nothing else.
In a day and age when anyone with a smartphone can replace their Zoom background with a high-tech command center or dark and ominous paramilitary headquarters, I’m sad Slipgate wasn’t granted the resources to do C&C-style live-action cutscenes and get someone to follow in Tim Curry’s legendary footsteps by chewing the virtual scenery to pieces. These generic animated characters just can’t compete, especially when there was clearly no budget to even match mouth movements to dialogue on most of them (conspicuously, both factions have lieutenants who give you orders through gas masks for no reason).
When it comes to actual real-time strategy, though, Tempest Rising fares much better. It may be playing within the constraints of a very defined genre and style, but it looks nice, runs well (it only crashed on me when loading a specific saved game), its interface is modern and friendly, and it’s pretty good at finding ways to be inventive with its faction design. Once you get past basic infantry, just about everything has a special ability or a twist to it that you’ll want to spend some time learning to use and decide if it’s worth your time to micromanage, as opposed to selecting everything and sending it into the attack-move meat grinder. There are too many to list, but the GDF’s heavy use of drone controller units is a fun one: you can control them independently to scout within a radius, you can pack their pilots into an APC or transport chopper and they'll still fly around and shoot, and if they’re destroyed they simply respawn for free in a few seconds. It's also a nice touch to generate resources for special abilities by taking the extra step of marking a target before destroying it – it's a good reward for a little bit of extra micro-management in small engagements.
I couldn't help but applaud when the GDF posed and then answered the question of what would happen if GDI’s Mammoth Tank and StarCraft 2’s Siege Tank loved each other very much; that's some excellent wish fulfillment for fans of both those series. These Trebuchet hybrids deploy and un-deploy so quickly – in about a second – that it really drives home how micromanagement-heavy Tempest Rising is built to be. You don’t need to constantly flip back and forth between mobile and stationary modes, but you’ll get more firepower and range out of them if you do.
On the opposing side, the Dynasty’s Scrap Truck is a wildly powerful unit that automatically repairs every vehicle or building in a radius while it’s stationary, and it can deploy to become a turret structure with an even bigger repair range. You can then use that to expand your base building area and stock it with flame and missile turrets (Dynasty can build a structure in advance and then instantly place it, while GDF places structures and then builds them), quickly creating a vehicle repair outpost with self-healing defenses right on the enemy’s doorstep. That, combined with their ultra-long-range Porcupine missile trucks and deadly SAM launchers, makes Dynasty a fantastic offensive turtling faction. And when you want to get a bit more aggressive, they can literally roll out a giant metal ball that flattens any tanks or infantry in its path if they can’t destroy it first.
All in all, the variety of missions once you get past the first few tutorials is respectable but expected, including a lot of base-cracking, defense holdouts and last stands, and commando missions led by powerful specialist infantry, and all of them come with optional objectives for you to cross off that might encourage replays. It's interesting that some of those objectives don’t even pop up unless you scout out the whole map – it's a reason to go back and replay, but if you're trying to do everything in one go it might be a little trollish. All of these missions are well done but again, quite conventional; there’s nothing here that thinks radically outside the box or effectively builds minigame modes around unit abilities the way StarCraft 2 did. They are a good time to smash through, but very few stand out.
Like nearly every RTS campaign ever made, Tempest Rising gradually gives you access to new units and airstrike support abilities as you go, but here you also choose a new global upgrade every mission from one of three linear trees – plus you can unlock and then mix-and-match upgrades to fill an expanding number of slots. Some of the upgrades are minor but useful, such as adding burn damage over time to Dynasty’s flamethrowers or stat bonuses that start units out with a veterancy level. Some feel a little exploitative, like one that increases infantry vision range by 50% (which makes them incredibly effective spotters for artillery). A few, though, are meaningful choices that I’d definitely think hard about if I were to play through again on a higher difficulty. The biggest of these for me was the “Stolen Plans” abilities that let you build some of the opposing factions’ vehicles without having to capture their buildings. Some of those, like the Trebuchet tank and Porcupine missile launcher truck, are game-changers that helped me break through tough defensive lines quickly. It’s true that leaning on these can homogenize the campaigns a bit rather than emphasizing what makes each faction unique, but I appreciate being able to customize my force. Also, the ability to re-pack the Dynasty Scrap Truck after deploying it was a huge upgrade that saved me from having to build a whole fleet of them.
It’s not spoiling anything that isn’t on the Steam page to say that late in both the campaigns, which follow the same events from opposite perspectives, the story abruptly introduces a third, technologically advanced faction tied to the glowing resource they’re all fighting over – which is a sentence I could’ve copied directly from the Wikipedia page of Command & Conquer 3. The alien (ish?) Veti don’t have a playable campaign and aren't yet available in skirmish or multiplayer, so it's a bit tricky to understand how they work differently, but it’s good that they’re here for variety’s sake. Fighting their heavier armies isn’t dramatically different from taking on the GDF or Dynasty in the campaign – they have similar base and defense structures, tanks, aircraft, and infantry – but they do have a few terrifying late-game units that GDF and Dynasty can’t go toe-to-toe with and required me to take an entirely different posture when one showed up.
Nintendo hosted a Mario Kart World Direct this morning, showing off all the features of the upcoming launch game for the Nintendo Switch 2. Amid all the new tricks and modes, Nintendo also confirmed a slew of new and returning tracks and racers for Mario Kart World.
On the course side, there were several new courses shown off as part of the roamable world. From the streets of Crown City to the water of Salty Salty Speedway, there are plenty of places to explore and shortcuts to discover. Mechanics like wall-riding and grinding seem like they'll add quite a bit for players to uncover. Here's what we spotted in today's Direct.
But what's a world full of courses without a universe's worth of racers to speed across them? Mario Kart World looks to be making some deep pulls from Mario's history. The usual suspects of Mario, Peach, Luigi, and Yoshi are joined by the likes of Spike, Conkdor, Penguin, and more. Here's everyone we spotted in a kart during today's Mario Kart World Direct.
Mario Kart World Confirmed Racers From Today's Direct
It's quite a line-up so far, and will probably only expand as we learn more about this game. Today's Mario Kart World Direct went over everything from Grand Prix and Knockout Mode to the camera-fueled social options.
Mario Kart World is set to arrive on the Nintendo Switch 2's launch day, June 5, as an exclusive for the newest Switch console. There certainly seems to be quite a bit to do here, which will hopefully measure up to its $80 price tag. The newest Kart is being sold both standalone and as part of a hardware bundle though, and given Mario Kart 8 Deluxe's massive popularity, World is likely to find a home on many Switch 2 consoles.
You can catch up on everything announced at today's Direct right here.
Eric is a freelance writer for IGN.
During today's Mario Kart World Direct, we finally got more details on the game's brand new Free Roam mode, including a bit about how multiplayer it will be (very) and what you'll be doing while driving around Mario Kart World's...well, world.
Though we went hands on with Mario Kart World last week, we didn't really get a proper look at Free Roam mode or what it entailed until today. Free Roam is a new feature to Mario Kart World, where you're literally able to go anywhere on the game's big, Forza Horizon-like world map. Unlike past Mario Kart games which have their race tracks separated out and only enterable when you're racing, Mario Kart World scatters them across an open world, meaning you can drive from track to track in certain game modes and goof off in the spaces between.
When you're not racing, Free Roam mode is a way to essentially have a little adventure. The world contains all sorts of hidden collectible goodies, like coins and ? panels, though we're not sure just yet what collecting those actually does. There are also P-Switches scattered around, which can be hit to activate a small challenge such as collecting some blue coins.
Additionally, Free Roam mode allows you to activate a Photo Mode any time to take photos of your racers in various poses and angles. And Free Roam isn't just a solo mode, either. You and your friends can drive around together in Free Roam, take photos, complete challenges, or just hang out. Free Roam supports up to four players roaming together on the same system via split screen, or up to eight total via local wireless play (two per system).
We saw a number of other details about Mario Kart World today in the Mario Kart World Direct, including new characters, courses, and modes. You can catch up on everything announced right here.
Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.
Nintendo shared with us a Mario Kart World Direct and it revealed much more about the launch title for the Nintendo Switch, including new details on characters, courses, races, secrets, and so much more.
This roundup has gathered everything you need to know about this Mario Kart World Direct and we hope it will help with the wait until this much-anticipated game launches alongside the Nintendo Switch 2 on June 5, 2025.
Mario Kart World will feature a ton of new and old courses on its interconnected map, and we were introduced to a few of them today, including Mario Bros. Circuit, Crown City, Salty Salty Speedway, Starview Peak, Boo Cinema, Toad's Factory, Peach Beach, and Wario Shipyard.
What should be most exciting for returning Mario Kart players is that the older courses have been "reimagined to feel at-home within this vast, new world, offering fresh experiences on classics."
Considering up to 24 racers can compete in one race, Mario Kart World will need a lot of characters to ensure everyone doesn't play the same one. While there are sure to be more added and revealed, this Direct featured such characters as Mario, Luigi, Peach, Daisy, Yoshi, Baby Peach, Baby Daisy, Baby Rosalina, Rosalina, Koopa, Rocky Wrench, Conkdor, Goomba, Spike, Cow, King Boo, Bowser, Donkey Kong, Waluigi, Baby Mario, Baby Luigi, Birdo, Bowser Jr., Lakitu, Toad, Wario, Pauline, Toadette, Shy Guy, Nabbit, Piranha Plant, Hammer Bro, Monty Mole, Dry Bones, Wiggler, Cataquack, Pianta, Sidestepper, and Cheep Cheep.
Driving with these characters will be even more fun this time around as there are new techniques to utilize. Charge Jump gives racers a chance to dodge enemy attacks, reach higher places and rails that can be grinded on, and even jump towards a wall to ride on it for a short time.
One of the most exciting new additions is Rewind, as it will let players try again to reach a hidden path or take a turn better or whatever! However, it is important to note that rivals will still move normally if you rewind so you could find yourself in even more trouble if you aren't careful.
There are two main modes in Mario Kart World - Grand Prix and Knockout Tour. Grand Prix will be the mode fans are used to as players will need to compete in multiple races to win the Mushroom Cup, Flower Cup, Flower Cup, and more. However, this time around players will drive from course to course instead of exiting out to a menu, which should make for a much more seamless experience thanks to Mario Kart World's more open structure.
If you happen to conquer all of the Grand Prix Cups, a certain "colorful course" may appear which sure sounds like Rainbow Road. It won't be easy though, as there will be new obstacles like cars that shoot bullet bills and Hammer Bros. that throw their namesake hammers!
Knockout Tour is a battle-royale-esque mode where you have to race from one side of Mario Kart World's map to the other. The only catch is you have to be in a certain place at each checkpoint or you will be knocked out of the race. The winner will be the last driver standing in the Golden Rally, Ice Rally, and more.
In Mario Kart World's Free Roam mode, players will be able to drive wherever they'd like without the worry of trying to be in first place. As you explore, you will discover things like P Switches (hundreds of them!) that will activate blue coins you'll need to collect and start missions. These missions will be challenges that will improve your skills outside of races.
There will also be hidden coins like Peach Medallions, hidden panels, and much more. Oh, and there is a photo mode in Free Roam that will be available to always capture that perfect moment.
Visiting Yoshi's restaurant will also be a joy as you can pick up "Dash Food" that will give you a boost of speed and an outfit inspired by your meal! Some examples shown were a cheeseburger, sushi, skewers, chips, roasted meat, pizza, ice cream, and more.
Playing Mario Kart World with friends will undoubtedly be one of the best ways to play this racing game, and Nintendo is giving players a ton of options in how they can do that. Such options include having four players play on one system, local wireless play with up to eight players (two systems of four), and up to 24 players from around the world playing in Online Play.
Another big feature in Mario Kart World is allowing players to free roam with their friends in between races. Players will be able to see where their friends are on the map and fast travel to them for some fun. You can then battle or race with custom rules or just explore the map with them. Photo Mode will also be available for friends!
GameChat will also be an integral part of Mario Kart World as players will be able to talk to their friends and even see their reactions live on video for those who have a comptabile camera. If all players are on a single system, the camera can even detect up to four faces.
Alongside the modes we mentioned above, players will be able to jump into Time Trials, where there will also be an option to go online and race against ghost data of others around the world. VS Mode is next and it offers a ton of customization, including the option to compete with up to four different teams of racers.
Battle Mode is back as well, and it includes such coompetitions as Coin Runners and Balloon Battle.
While there will be familiar items returning to Mario Kart like Bullet Bill and Lightning, there will also be some new additions like the Coin Shell that can knock rivals off course and provide a trail of coins for players to collect. There will also be an Ice Flower to freeze enemies, Hammers to attack enemies and block their paths, a Mega Mushroom that will grow players to monstrous heights, a Feather that will let players jump to avoid attacks, and even a Kamek item that will call in the classic character to transform players into something mysterious.
Mario Kart World is aiming to be a game for players of all skill levels, and to reach that goal Nintendo is including some support features to help like Smart Steering, Tilt Controls (Joy-Con 2 wheel compatible!), Auto-Use Item, Auto-Accelerate, and the ability to adjust both the Vertical and Horizontal Camera.
For more, check out our hands-on preview of Mario Kart World, how Nintendo is justifying its $80 price tag, and our big Nintendo Switch 2 interview with Nintendo's Bill Trinen to learn more about the console.
Adam Bankhurst is a writer for IGN. You can follow him on X/Twitter @AdamBankhurst and on TikTok.
Netflix has released the first trailer for The Sandman Season 2, revealing plans to bring Dream’s story to an end with a two-volume release this July.
The streaming giant spelled out its schedule for the dark fantasy universe alongside the second and final season’s debut trailer today. It’s a one-minute look at the follow-up batch of episodes that includes a few teases for how The Sandman will quickly wrap up its story with just one more season. Volume 1, which includes six episodes, is currently scheduled to premiere July 3, 2025, with Volume 2’s remaining five episodes set to arrive three weeks later come July 24.
Netflix shared an official description for the series’ final season: “After a fateful reunion with his family, Dream of the Endless (Tom Sturridge) must face one impossible decision after another as he attempts to save himself, his kingdom, and the waking world from the epic fallout of his past misdeeds. To make amends, Dream must confront longtime friends and foes, gods, monsters, and mortals. But the path to forgiveness is full of unexpected twists and turns, and true absolution may cost Dream everything.”
The Sandman Season 2 will turn the page for the graphic novel adaptation following multiple sexual assault allegations against creator Neil Gaiman in July 2024. After claims from multiple women emerged as part of a Tortoise Media podcast series, the author offered to step back from his work on Amazon Prime Video’s Good Omens. That series, another Gaiman adaptation, was later confirmed to end with Season 3, which will be comprised of just one slightly longer episode. A musical adaptation of Coraline was also canceled in the wake of the allegations.
It's unclear how the controversy has impacted production on The Sandman. Although Dream’s live-action story was only just confirmed to end with Season 2 this past January, showrunner Allan Heinberg told Variety that the plan to produce just one more season dates as far back as 2022. Gaiman remains attached as an executive producer for the Netflix project.
The Sandman Season 2 will cover the remainder of its story when it premieres all 11 of its episodes throughout July. For more, you can read up on the many, many cast additions the series has picked up in the last year. Our 9/10 Season 1 review can be found here.
Michael Cripe is a freelance contributor with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).
Some spoilers follow for Daredevil: Born Again Season 1.
There’s a moment in Daredevil: Born Again’s third episode where White Tiger (the late Kamar de los Reyes) suits up and walks the streets of Manhattan, patrolling as only a street vigilante in the world of superheroes can do. He’s got his magic amulet, his black-striped white costume, and his appetite for righting the wrongs of the city, no matter the cost. No flying, no uru hammers, no gamma powers. He’s just a dude doing the right thing.
And while White Tiger is killed in cold blood in that very same scene, his death only serves to prove the point that a street-level crusader like him is ultimately more hero than super. There he is, doing what he’s got to do, to the bitter end.
This is the grittier side of the Marvel Universe, a place where, yes, superpowered heroes and freakish bad guys do exist, but also where the cosmic and world-changing dilemmas that face the big guns like the Avengers are of less concern than the more basic problems everyday citizens face. The street-level heroes exist to shut down some drug-dealing operation, or stop a robbery, or, in the case of White Tiger (in a situation that would ultimately lead to his demise), save a guy who’s getting roughed up on the subway. (These are also the type of heroes who rely heavily on that old chestnut known as the grappling hook. And we love them for it.)
The MCU often doesn’t have time to focus on these stories because it’s dealing with Infinity or Multiverse Sagas or what have you. And while the recently canonized Netflix Marvel shows were designed to deal on the street level, the fact is there’s actually more going on in Hell’s Kitchen and beyond than is generally seen in your average MCU movie or show.
Let’s take a look at the heroes who we know for sure are working the streets of Manhattan – which is, after all, essentially Marvel’s capital city – and the ones who we suspect are out there too.
This is the most obvious player on this front, of course, since Charlie Cox’s version of Matt Murdock has been in action as far back as the Netflix show which debuted in 2015. Indeed, that incarnation of Daredevil was even less superhero-ish than Born Again in so far as Matt didn’t really don his traditional red costume until Season 2 and he definitely didn’t do obvious CGI acrobatics until the new MCU show. (His billy clubs are basically also grappling hooks now, right?) What he did do was fight crime, often in wet, dark alleyways, with his main opponent of course being the literal Kingpin of Crime. Yes, eventually the Netflix shows got more mystical – a freaking dragon skeleton or something buried under New York City was key to the Defenders’ plot – but even then, it was all rooftops and fistfights… and angst. So much angst.
Grappling Hook Potential: 100%, even he calls them billy clubs
Speaking of angst, Jon Bernthal’s Punisher is the second hero to jump over from the Netflix period to the current Disney+ era. Unlike Daredevil, he doesn’t even have any superhuman abilities. Just guns. Lots and lots of guns. Of course, his tragic origin is well known by fans, and it’s those events which put him on a lifelong mission to wipe the streets clean of the scum of the Earth. That he seems to have seen better days at the moment, based on his appearances in Born Again, only makes Frank Castle an even more perfect example of the street-level vigilante in all of his pill-popping, unkempt glory.
Grappling Hook Potential: Very likely
Yes, the Hector Ayala incarnation of White Tiger met his end at the hands of the Punisher-worshipping cops who are working for Wilson Fisk (Vincent D’Onofrio). But his legacy, and that magic amulet that is alluded to in Born Again, continue on. Camila Rodriguez plays Ayala’s niece, Angela del Toro, who became the White Tiger in the comics. Don’t be surprised if the same thing happens in the MCU sooner or later as well.
Grappling Hook Potential: The OG White Tiger is gone now, but you can be sure he had one.
Tony Dalton first showed up as Jack Duquesne in the Disney+ Hawkeye series, where he was portrayed as a wealthy playboy type. The character’s history in the comics is tied to Clint Barton/Hawkeye’s, but the show jettisoned that and didn’t really get into Duquesne’s vigilante persona, Swordsman. That’s no longer the case, however, as Born Again has brought back Duquesne, and also seemingly given us Swordsman as well, who is seen briefly in Episode 6 (on an iPhone video) dispatching some ne'er-do-wells. In broad daylight, no less! As the man said, “Like, where do you learn that!?”
Grappling Hook Potential: Probably not, since it seems somewhat uncouth for a guy like Duquesne
We’re talking the Kate Bishop variety here. Hailee Steinfeld’s Hawkeye is a New York City girl, of course, and while she was last seen at the end of The Marvels apparently being recruited by Iman Vellani’s Kamala Khan to join whatever the MCU’s version of the Young Avengers is eventually going to be, there’s no reason she isn’t off shooting exploding arrows at some tracksuit mafia nitwits in the meantime. (And hey, Kamala may be on the more cosmic/mutant side of the superpowered world, and she’s in California at the moment according to Born Again, but she’s also from Jersey, so she pretty easily hop over to the city for some adventuring here or there too.)
Grappling Hook Potential: Absolutely there are arrows with grappling hooks attached in that quiver of hers.
If we take it as MCU gospel now that Born Again’s Daredevil and Punisher are the same characters from their Netflix shows, then that means the other Netflix Marvel heroes are presumably still out there as well, smashing bad guys and feeling glum and glumly smashing bad guys. There’s Krysten Ritter’s Jessica Jones, Mike Colter’s Luke Cage, and Jessica Henwick’s Colleen Wing (who took over as Iron First from Finn Jones’ Danny Rand), but then there’s also the supporting characters from the Netflix era who would also count here, like Simone Missick’s Misty Knight, Rachael Taylor’s Trish Walker/Hellcat, Rosario Dawson’s Claire Temple/Night Nurse, and even Élodie Yung’s Elektra (is she alive or dead at the moment, I can't keep track?).
Grappling Hook Potential: Some of these characters have surely grappled a hook or two in their time.
Now we’re getting a little more out there. Oscar Isaac’s Marc Spector/Moon Knight did visit the afterlife at one point in his 2022 Disney+ series, didn’t he? That’s pretty far from street-level. And the show’s producers actually set the show mostly in London rather than New York City in order to differentiate it from the other Marvel titles that were taking place in the Big Apple around that time. But hey, if Tony Stark could move to Manhattan, then surely Marc Spector or one of his other personalities could as well. And as far as the comics version of Moon Knight goes, he fits nicely into this category of hero.
Grappling Hook Potential: We've seen it!
The Disney+ series Ironheart will finally debut in June of 2025, bringing back Dominique Thorne’s Riri Williams, who made her debut in Black Panther: Wakanda Forever. In that film, Riri was introduced as a genius-level college student who built a homemade Iron Man-like suit of armor before winding up in the very high-tech environment of Wakanda. But with the character back in the United States in the show, all signs point to Ironheart featuring a much more DIY version of the armor again. So she kind of falls in the semi-street level category for now.
Grappling Hook Potential: Nah, she doesn't need one.
And that brings us to Tom Holland’s Peter Parker, who is essentially the bridge between the “I’m knocking out muggers on the city streets” type of hero and the “I’m heading to outer space with the Avengers” type of hero. The MCU version of Spidey hasn’t actually spent that much time in Manhattan (and Queens!) considering how many movies he’s appeared in, but now he’s essentially getting a soft reboot with Spider-Man: Brand New Day, where he’ll apparently have a new cast of supporting characters (including Sadie Sink in an undisclosed role) to play off of. Rumors have pegged this as a more street-level Spidey adventure too, and certainly the ending of his previous film, No Way Home, gave us a Peter who was primed for some good old friendly neighborhood webspinning. And besides, we need a way to get all of our favorite non-super vigilantes over to Secret Wars, and who better to invite them than Spider-Man?
Grappling Hook Potential: I mean, he has webs instead!
But what do you think? Is the street-level side of the MCU bustling with crimefighting vigilantes in tights? Or is it quiet on them thar streets? Let’s discuss in the comments!
The season 3 finale of The Wheel of Time has some great moments, though it feels rushed and scattered at times as it both ties up plots and foreshadows what’s to come in season 4. “He Who Comes with the Dawn” further demonstrates that the show is willing to pull the rug out from under book readers with surprising changes to the source material, even as it embraces some of the weirder aspects of Robert Jordan’s worldbuilding.
Case in point, when season 2 skipped Rand and Lanfear’s trip to another world, I assumed that meant the series wasn’t going to get into dimension-hopping. But the finale opens on a flashback of Elaida visiting the wish-granting Finn and coming back with a charm bracelet and a promise that she would become the Amyrlin Seat. She’s smug about the warning that their gifts always have a price, and it’s unclear if hers was waiting 10 years to get what she wanted or the odd tremors she’s been having.
By going back in time a decade, we see just how tenuous Siuan Sanche’s control of the White Tower has always been, and how long Elaida’s resentment has been building. It also shows just how far the Aes Sedai have fallen as they go from a contentious but orderly election to a violent coup where Siuan’s allies are deceived so she can be stilled and killed. There are certainly still Black Ajah in Tar Valon, but declaring Siuan a Darkfriend is an obvious pretense by those who want the power of the White Tower and the Dragon Reborn for themselves.
I was excited as soon as I heard that Shohreh Aghdashloo was cast as Elaida, and she absolutely shines in the role, drawing on the same ability to project superiority and look absolutely fabulous in garish outfits that made her such a standout in The Expanse. She makes a fantastic foil to Sophie Okonedo, who brought such a sense of hardship and loss to Siuan’s toughness. After so much foreshadowing that Moiraine would die, it caught me entirely by surprise that Siuan is killed instead – the Amyrlin sticks around until the Last Battle in the books. That makes me even more convinced that Loial actually died closing the Waygate last week.
Moiraine and Lanfear agreeing that Sammael should become Rand’s teacher shows their shared ruthlessness – as well as the devotion to the Dragon Reborn that drives them to try to kill each other this episode. Rand training with a Forsaken is in the books, and keeping that plot could have built on the excellent scenes Rand had with the False Dragon Logain last season. Iinstead, Sammael is quickly murdered by Moghedien. The Wheel of Time has done so much to build the Spider up, but the one-dimensional psychopath just doesn’t interest me. I’m not looking forward to more scenes between her and my other least favorite character, Liandrin, as the two team up to take on the other Chosen.
Rand is doing better than I might have thought given the end of “The Shadow in the Night,” fulfilling his promise to harvest Alsera’s squash and then teaming up with all his allies to lay a trap for Lanfear. The way the dream scene shifts from twisted flirtation to outright hostility provides a perfect transition for Rand’s relationship with his Forsaken lover. His visions in Rhuidean and conversations with Egwene have finally allowed him to grasp what a monster she is.
That knowledge also gives Rand a newfound appreciation for Moiraine, who in turn has come to realize that Rand can sometimes make good decisions on his own. Their conversation is perhaps the most honest Moiraine has ever been, with her composure just barely cracking as she sees her life’s work finally bearing real fruit. It’s particularly moving considering she expects she’s going to give her life in one more attempt to protect the Dragon Reborn.
Lanfear has many plots in motion that she uses for her counterattack. Melindhra had felt like an unnecessary addition to this season until this week, when the Malkieri provides another example of how the Dark One preys on desperation. Her decision to put Lan’s life before her own soul is something that Lanfear couldn’t predict because she has no loyalty to anyone but herself. That oversight gives Moiraine a key edge in their fight.
That battle is excellent and brutal, displaying the real power of an Aes Sedai and a blademaster warder. Ciaran Donnelly has directed most of The Wheel of Time’s biggest battle episodes and shines again here, skillfully interweaving Moiraine and Lan’s fight with Lanfear with Rand’s attempts to win over the Aiel and Siuan’s final speech to the White Tower. As a result, we get to see multiple fronts in the fight to prepare the Dragon Reborn to face the Dark One, with Siuan’s death balanced by the victories in the Aiel Wastes.
“He Who Comes with the Dawn” blends moments that could be found in Dune, Game of Thrones and Pan’s Labyrinth, which is true to Jordan’s work even if the quick transitions between them didn’t always feel coherent. Just one example: Mat accidentally entering the realm of the Eelfinn after stepping into a ter'angreal. The complexities of The Wheel of Time’s world are in full view as he stumbles his way into making three wishes and barely survives his encounter with the foxman creature.
Considering the writers have gotten into the business of killing characters early, I was really worried for Thom Merrilin as he prepared to sacrifice himself after giving Elayne a bunch of very important information about Lord Gaebril. Luckily Elayne stepped up and saved him with a blast of balefire. This is the first time the extremely dangerous weapon has been used on the show, and it looks phenomenal – just one of many seeds laid in this episode that should bear fruit next season.
Image Comics just revealed This Ends Tonight, a revenge thriller that borrows liberally from the Quentin Tarantino playbook. As if that weren't incentive enough to check out the new series, it also features a reunion of the Seven Sons creative team, including superstar artist Jae Lee.
IGN can exclusively debut the first artwork for This Ends Tonight. Get a closer look in the slideshow gallery below:
The creative team on This Ends Tonight includes writers Gerry Duggan, Kelvin Mao, and Robert Windom, artist Jae Lee, and colorist June Chung.
This Ends Tonight unfolds over three interconnected issues, each set on the same night in Las Vegas. The first issue features two sisters locked in a Thelma & Louise-style team-up as they shed blood in the City That Never Sleeps.
“This Ends Tonight began as so many great creator-owned comics do—with friends hanging out and dreaming out loud about what would be cool to see in a comic. What would be cool to see Jae Lee draw and June Chung color,” said Duggan in a statement. “It was my privilege to get to have fun with the Seven Sons team, and I'm thrilled to collaborate on a comic that once again proves there's no better team working in comics than Jae & June.”
Duggan added, “This series takes three separate high-octane action stories and collides them together in Las Vegas. The city usually sees about 250 murders a year. I think we can top that in our one-night stand in the city of sin. We've been threatening you with this good time for a while, and now it's time to roll them bones... and bodies.”
This Ends Tonight #1 will be released on July 16, 2025.
In other comic book news, Mike Mignola is returning to the Hellboy universe this summer, and we chatted with the creative team behind Spider-Man & Wolverine.
Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on BlueSky.
Civilization 7 introduces a few massive changes to the series, most notably the Ages mechanic that has you swap out your civilization for a new one as the game progresses through Antiquity, Exploration, and Modern Ages. Your choice of leader, though, sticks with you throughout the entire game.
While they don’t provide as many traits and units as Civilizations, Leaders still have powerful abilities that can create some excellent combinations when mixed and matched. To help you out, we’ve created this tier list of every Leader and highlighted their strengths and weaknesses. This should help you choose who you want to be the face of your empire as you build your future all the way into the Modern Age.
S-Tier - Confucius, Xerxes King of Kings, Ashoka World Conquerer, Augustus
A-Tier - Ashoka World Renouncer, Benjamin Franklin, Charlemagne, Harriet Tubman, Hatshepsut, Himiko High Shaman, Isabella, Jose Rizal, Machiavelli, Trung Trac, Xerxes The Achaemenid
B-Tier - Amina, Catherine The Great, Friedrich Oblique, Ibn Battuta, Lafayette, Napoleon Emperor, Napoleon Revolution, Tecumseh, Himiko Queen of Wa
C-Tier - Friedrich Baroque, Pachacuti
Ashoka, World Conquerer is all about keeping your own citizens happy while terrorizing other civilizations. Happiness is a very strong yield, and as long as you can keep a strong flow of excess Happiness, you will get continual benefits. Settlements not founded by you and excess Happiness result in extra Production meaning you can make a lot of Units and maintain a strong base to fuel your war efforts. Also, declaring a Formal War grants you an automatic Celebration. This gives you an instant +5 Combat Strength against Districts and All Units. This makes you excellent at putting your enemy on the back foot immediately once a war is declared.
With all the excess Happiness, you can likely get one or two extra Celebrations during a war, so you go through periods of extreme military power. The only thing to manage is, as you take over Settlements from your fellow civs, dealing with the unrest they bring. However, if you can manage that and keep everyone happy, Ashoka, World Conquerer is one of the strongest leaders in the game.
Augustus gets a lot of benefits from a relatively straightforward style of play. He is all about going wide with his Settlements and establishing as many Towns as possible, be that through settling or conquest. Interestingly though, his value comes in not upgrading Towns to City. That saves him Gold, but he gets a nice bonus to Gold and Production for maintaining as many Towns as possible.
He can turn his Capital into a powerhouse, with all of his towns feeding his central base. On top of he can buy buildings cheaper in Towns, and has access to buying Culture buildings. This can really add up, both giving him immense amounts of Production and Culture, but also saving him money along the way. It’s a nicely rounded style of play with great benefits and an easy-to-understand goal. Just get out there and settle lots of Towns - or take them by force.
Confucius is a master when it comes to expanding his Cities. The natural +25% Growth Rate in Cities is just powerful, especially early on when land-grabbing is important. You can expand your borders much faster than your opponents, absorbing key Resources before they can. And you can do it without the pain of going to war.
He also has ease becoming one of the best producers of Science in the game thanks to getting +2 Science from Specialists. This can make him particularly potent, especially in the end game where his Specilasits stack up, and he has access to much more advanced Technology than other civilizations. He may need a little help defending his lands, so a strong Civilization pairing, or making a powerful ally can go far. Outside of that though, there’s not a lot that’s going to stop Confucius from gobbling up all the land he can, all while being one of the most technologically advanced.
Xerxes, King of Kings is as straightforward as it gets. He has one specialty - attacking other players and taking their Settlements. It’s not complicated or highbrowed, but it is undoubtedly effective, especially if you are looking for a Military Victory.
He benefits from being the aggressor in every situation, getting free combat strength, that doesn’t require anything to activate past initiating fights in foreign territory. He’s also incentivized to take over as many Settlements as his limits will allow, though he even gets a higher Settlement limit. For doing so, not only is he advancing the Military Legacy Path, he gains Culture and Gold further fueling his military aims.
While not as militarily spooky as the World Conquerer version of Ashoka, the World Renouncer is certainly nothing to sniff at. While the other version is about turning Happiness into military might, this version of Ashoka is all about turning Happiness into population.
This changes the play from trying to take over as many Settlements with your units, into going for a land grab and establishing Districts. This can be excellent in the right hands, especially those who know how to manage big populations and city construction. You can also bypass the unrest of taking over Settlements, so there is an argument the World Renouncer is as strong or even stronger. That said, it requires a little more finesse and doesn’t receive the powerful production bonuses. Either way though, as long as your population is happy, your borders should be expanding if you choose to go the World Renouncer route.
Benjamin Franklin is an exceptional and versatile Leader if you intend to go down the Science route in your game. What’s nice is his specialties are in Science and Production, meaning not only can you research a lot of Technology quickly, but you can then make the product of your labor soon after too.
His traits create a nice feedback loop around Production Buildings where constructing Production Buildings can be done fast, and he then gets extra Science for each one. He also benefits from having good relations with those around him, and can further his Science generation by entering into Endeavors.
Military and Science are always a powerful combination, allowing you to be on the cutting edge of new warfare Technologies, and then pressing that advantage. Charlemagne is encouraged to push for Military and Science buildings to help prop up some powerful Happiness traits.
As long as he can keep his population happy, he can continually enter Celebrations, which in turn gives him free Cavalry Units. While that’s going on too, these already strong early and mid-game units gain even more strength. It’s a very horse-centric strategy, but stampeding over your fellow Civilizations is a very strong tactic in the early parts of the game. While he may struggle more in the Modern Age once the likes of Tanks and Planes are introduced, he should be established with a very strong empire by then.
Harriet Tubman is undoubtedly one of the stealthiest choices in Civilization 7. Influence can be a powerful yield, and Harriet can wield it perhaps most powerfully of all. She can cause some real trouble for other Civilizations by messing with them through means of Espionage, allowing you to disrupt or steal advantages from others.
Even if you get caught and anger a powerful force, the 5 War Support you get when a war is declared against you is an enormous drain on them, that should allow you to grind out a victory. On top of that, her armies are nimble, and able to ignore vegetation, making her hard to pin down, tricksy, and a pain to deal with when she’s defending.
Hatshepsut can get access to really strong spikes in Culture. It benefits her to have good relationships and establish Trade Routes for imported Resources. She gets +1 Culture for each one, so every time she enters into a trade with another civilization, it gives her a nice boost of Culture.
She’s also one of the very best at producing Wonders, but also, Buildings in general. This makes her very strong in the early Culture Legacy Paths. While she needs to be utilizing a Navigable River, most cities should be on one anyway, so this is not a difficult requirement to satisfy.
Himiko is perhaps the best producer of Culture in Civilization 7. Her traits are very powerful, and the mixture it has with Happiness is a potent one. Constructing Happiness Buildings is fast thanks to the production bonus, and the Happiness Buildings only get stronger with age. She also gets a ridiculous +20% passive boost to Culture, which doubles during Celebrations, further feeding into Happiness.
However, it comes with drawbacks. She also has a -10% passive to Science, which also doubles during a celebration. This will require you to be aware of your handicap and work around it. That said, as long as you either utilize Endeavors or compensate for the Science loss with Buildings and resources, these potential peaks of Culture boosts far outweigh the negative Science nerf.
Isabella can absolutely catapult herself early on if she can find a Natural Wonder. Especially in the Antiquity Age, if found early enough, 300 Gold is a massive boon. This allows her to buy units or buildings that should put her quite a bit ahead if done at the right time. If she is able to incorporate the Natural Wonder into her borders too, she will get massive tile Yields, making it again, very powerful the earlier you can do it.
That said, this of course is dependent on your finding and securing the Natural Wonders. She can fall victim to unlucky map placement. If there’s no nearby Natural Wonder early on, then she’s not going to be getting many benefits. That said, no matter what, she should have a strong Navy, by buying water-based Units and maintaining them with no problem.
Jose Rizal is a master of Celebrations. The 50% Celebration Duration and +50% Happiness towards Celebrations tandem is very strong. This can help him make massive gains with powerful Celebration effects, especially if he moves in the direction of Culture. He will have Celebrations often and have them active for longer. That’s excellent.
He also gets nice boosts of Culture and Gold for the Narrative Events he participates in and thankfully they happen more frequently to him than over civs. While these likely won’t sway a game on their own, they are a nice garnish on the Celebration synergy available to him.
Machiavelli is a great option for those who like to get positively devious. He has a powerful synergy of Influence and Gold that makes him a threat at all times. While he may not be on the offensive every second, his ability to ignore Relationship Requirements to declare wars means even allies aren’t safe from a stab in the back.
Even his apparent power level can be deceptive, as thanks to his ability to gain a lot of Gold from Diplomatic Actions made with his Influence, he can buy meaningful military force quickly. On top of that, he has the very powerful ability to levy units from City-States he isn’t Suzerain of. He’s not best at taking on strong armies and has to be considered in his actions, but he excels at a smash-and-grab playstyle, even at the expense of his friends.
Trung Trac is the master of utilizing the powerful new Army Commander units. These units let you command multiple units at once while providing them with powerful bonuses. While they aren’t necessarily the strongest to begin with, the more levels they get, the more of a deciding factor they become. Trung Trac not only gets 20% Commander Experience, but her Commanders spawn with three free levels. This can make for some pretty sizeable spikes in military power that can influence wars. If her Commanders get really powerful and get multiple Commendations too, her armies will be some of the most powerful on the map.
She also gets a nice boost to Science on Tropical Spaces, a whopping 20% boostwhen at war, supercharging the formidable Science and Military combo. That said, it’s map-dependent, as she will need access to those Tropical tiles.
Xerxes, The Achaemenid has access to a nice variety of yields and benefits. The 100 Gold and 50 Culture he gets from creating Trade Routes and Roads are excellent and can provide you with massive spikes of both if you set up multiple around the same time. Considering he gets access to one extra Trade Route too for each Leader, there is a nice synergy here.
That’s only helped by his buff to Culture and Gold on Unique Buildings and Improvements. Make no mistake, this is a massive amount of both, and when utilized properly, it’s very, very strong.
Amina is definitely a decent Leader who does well with Resources. Resources are powerful in Civilization 7, so having access to more is not a bad thing. While the +1 capacity is nice to have, the +1 Gold per Age for each Resource assigned to Cities is an excellent Gold generator.
Of course, you will need to get access to as many Resources as possible while housing them too, so that is where your game plan should be focused. Her Units getting a +5 Combat Strength on all Units in Plains or Desert is a bit situational, but it could come in clutch in the right circumstances.
Catherine the Great is generally a great producer of Culture. Displaying Great Works is a part of the Culture Legacy Path, so her getting access to extra slots to display them can be useful when trying to run through that as fast as possible. The Culture boost for doing so will also feed more Great Works, making a nice feedback loop.
That said, she can be a little situational. Her cities being on Tundra do make for excellent Science output in tandem with her Culture generation. That said, if you can’t settle on Tundras or their barrenness ends up hurting you in terms of resources, she can be a little trickier to utilize.
The Oblique version of Friedrich is likely his better option, though he’s still far from the best in the game. That isn’t to say he isn’t without merit though. Army Commanders are strong Units and the Merit Commendations provide the most powerful effects among them. Starting with one of those is a good way to boost your army's power early on. The additional Command Radius is as powerful as any buffs and debuffs, allowing you to affect more Units.
He also can get an Infantry Unit when constructing a Science Building, which is a nice incentive to put your Gold and Production into those. That said, he has no access to Science, Influence, or Culture buffs. Even for a scientific-focused Civilization, he can end up hurting his viability a bit as he will likely lag behind other specialists.
Ibn Battuta could become a powerful Civilization if played correctly, though he is so versatile, his strengths may not be apparent to those not sure how to utilize Attribute Points. Getting 2 of these after the first Civic in each Age means that he is flexible, and can spec himself into the situation he finds himself in. That said, with that flexibility comes more choice and complexity that might be a little unwieldy for new players.
Likewise, his visibility of the map granted from stealing other Explored areas and the extra sight from units is something that can be powerful in experienced hands. However that value might not be apparent to those less versed in how to make use of that information. He brings a lot to the table and is very flexible. Just be sure you know how to utilize that.
Lafayette has access to some nice traits, though they aren’t the most eye-catching in isolation. Him being able to use Reform to get additional Social Policy Slots is nice, and can help provide yield boosts. The +1 Combat Strength he gets from Traditions too is nothing to sniff at. That said, even with yield-focused policies, he may struggle to keep up with more specialised Leaders.
The +1 to Culture and Happiness per Age, which is doubled in Distant Lands, is a completely unconditional buff though. That’s nice to have. This all comes together to make him a good Civilization, with a nice selection of good traits, though nothing here is entirely compelling here on its own.
Napoleon, Emperor is for those who like being a bit of a brat. He gets benefits from being a troll, gaining a very good +8 Gold for every Leader he is Unfriendly or Hostile with. That can be a lot if he’s annoying everyone. His Continental System Sanction messes with other civilizations’ ability to trade, making it an excellent option to tick off his neighbors.
The difficulty comes in managing that dislike. This means it will be very hard to enter into Endeavors, or even keep Open Borders with those around you. Of course, it will also paint an enormous target on your back. Since he provides no buffs to his Units militarily, that’s a dangerous game. So, if you’re going to be a jerk to everyone, make sure you have the army to back it up just in case the consequences of your actions catch up to you.
Napoleon, Revolutionary is an interesting Leader. All of his land units get +1 movement which is helpful when trying to both traverse large areas, as well as being nimble when maneuvering around enemy units.
However, how you utilize his other trait is likely going to be what decides if you do well with him or not. Culture equal to 50% of enemy Combat Strength when defending can be very spikey, giving you a lot of Culture if you find yourself defending multiple times per turn. However, to make the best of this, you need to find yourself in this position relatively often. That means you’re going to want to be provoking enemies, but holding your ground. It’s a pretty unique playstyle and may be a bit awkward for some. But if used well, it could be a big source of Culture. Just expect to be putting other resources into maintaining your army as you continually take hits.
Tecumseh has the potential to be very good, but it will need time and setup. He is all about becoming the Suzerain of City-States. If you can rack up three or four of these, that’s a significant bonus to Food and Production, as well as Combat Strength.
The issue is that becoming a Suzerain takes a lot of Influence and he doesn’t have an inherent trait that helps. So he will need a good pairing with a Civilization, Policy, and Buildings/Districts to facilitate this. On top of that, it will just take time for you to get the Influence you need and convince these states they should come under your wing. However, if you have the infrastructure for it, the rewards can be pure and consistent value.
Himiko, Queen of Wa is the opposite of Napoleon, Emperor. She is all about being everyone’s best friend, and if you can maintain that, you will reap enormous benefits. The +4 Science per Age for every Leader you’re Friendly or Helpful with is only helped by the Friend of Wei Endeavor. Multiply that by several allies, and that’s serious Science production.
However, you do have to be a little careful with it too. Make sure being nice to everyone doesn’t come at the cost of your defensive military. Your Technological advances and sunny demeanor may make others jealous, so don’t get caught out thinking everyone is your friend. That can go out the window quickly when they want what you have.
Friedrich, Baroque has two traits and neither is particularly strong or distinct. Gaining a Great Work for capturing a Settlement for the first time is decent, but is unlikely to outright help you win games. In a field of very strong Leader traits, this feels merely ‘fine’.
Gaining an Infantry Unit when building a Culture Building is also useful, and can help fuel your military ambitions, but it’s not exactly going to make up for having no yield bonuses here. There are just many stronger options when it comes to Culture and your Military.
Pachacuti is not a bad Leader. In fact, in some games, he can be exceptional. The problem is, he can also do next to nothing if the map hasn’t favored you. To excel, you need Mountains. If he can settle near them, then he will get good access to a good amount of Food and have little drawback from Specialists. That can be really good, especially when paired with Civilizations that utilize Mountains too.
The problem is, that’s a strict requirement. Without Mountains, he provides little else, so if you spawn on a map with none around you, you’re out of luck. Of course, you can start over, or move the map sliders in your favor before picking him, but if you want a neutral experience where you start and play on a normal map, know you’re rolling the dice when you start.
Patrick is a a freelance journalist with over 13 years of experience who loves going deep on games and getting into their systems. His four-figure hours into both Overwatch 2 and Destiny 2 are a testament to that.
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I want to say I have self-control, but when Amazon drops prices on Pokémon cards and limited edition gear, my budget takes the hit. These deals hit that magical combo of actually useful and just tempting enough to justify with "well, it is on sale.
I think today’s lineup is especially worth a look. There’s a Charizard box packed with collectibles, a DOOM Xbox controller that looks like it could double as a weapon, and a Last of Us vinyl set that might just make you cry on your living room floor. Been there.
This is one of those sets where I blinked and it was sold out the first time. I’m glad it’s back and actually on sale. You get a shiny Charizard ex, Charmander and Charmeleon promos, a display figure, and ten booster packs. That’s a solid value for under 50 bucks.
In my opinion, this is the kind of product that works for both collectors and anyone trying to build out a fire-heavy deck. The packaging alone makes it feel like a gift, even if you’re just giving it to your future self. You get the following packs:
- Stellar Crown
- Twilight Masquerade
- Paradox Rift
- Temporal Forces
- Obsidian Flames
I want this just to display it. This controller has matte green armor, silver spikes, a sinister red thumbstick, and buttons labeled in the Sentinel alphabet. I’m convinced it could survive a drop from orbit.
It’s still a standard Xbox and Bluetooth controller underneath all the theatrics, so it’ll work across consoles, PC, and cloud. I think it’s the best kind of extra. Completely over-the-top, but still totally usable.
I don’t even play vinyl and I still want this sitting on my shelf. The music from Last of Us is unforgettable, and this set leans all the way into the emotion. It includes four colored records, a slipcase that looks like it’s been through some stuff, and two beautiful lithographs.
Gustavo Santaolalla’s soundtrack is about as iconic as game music gets. In my opinion, if you felt anything during that main theme, you’re going to want this in your collection.
I think this box is for anyone who loves both strategy and structure. It comes with nine booster packs, a full-art promo of N’s Zorua, a mountain of energy cards, dice, sleeves, and even a collector’s box with dividers. It’s basically a starter kit for organized chaos.
It’s not the cheapest trainer box out there, but the amount of content here definitely gives it an edge if you're all in on the Scarlet & Violet era.
This bundle is a steal. For fourteen bucks, you’re getting eight quality indie games, and at least three of them could easily stand on their own. I picked it up for Gato Roboto, which is exactly what it sounds like: a cat in a mech suit.
In my opinion, this is ideal for anyone who wants games that actually let you explore and experiment. The titles are highly rated, weird in the best way, and don’t take up 80 gigs of storage. It’s refreshing.
Alright, I’ll be honest. This one’s a bit of a wildcard. You get one booster pack, randomly selected, and that's it. The listing makes it clear you don’t get to pick the pack art or contents.
I wouldn’t build a collection around this, but if you need to nudge your cart over the free shipping threshold or just like rolling the dice, this might do the trick.
This bundle skips the extras and gets right to the point: six booster packs from the latest expansion. If you're just here for the cards and not the fluff, this is a clean, solid option.
I like using these as a supplement to the bigger trainer boxes, or as a low-effort gift for a Pokémon fan who definitely already has more cards than they need.
This bundle brings back the original 151 Pokémon with modern mechanics and new artwork, making it a highly sought-after product among longtime fans and collectors. It’s marketed as a great way to access the set without buying a full booster display box, and it consistently sells out quickly. Still, at nearly twice the standard retail price, it’s worth thinking twice unless you’ve had trouble finding it elsewhere.
Currently the number one best-seller in collectible booster packs on Amazon, Surging Sparks includes over 250 cards, new Pokémon ex, ACE SPEC cards, and more than 50 cards featuring special illustrations. With solid pull potential and a modest price point, it’s an easy recommendation for casual players and serious collectors. Each pack contains 10 cards and is eligible for fast, free Prime shipping.
Available now for pre-order, this officially licensed Joel bust from Dark Horse and Naughty Dog stands 8.5 inches tall, reaching 11 inches at the top of the hatchet. The statue features detailed texturing on Joel’s flannel, backpack, and face, all set on a battle-worn concrete base with moss and bullet holes. It includes a certificate of authenticity and is scheduled to ship in August 2025. Ideal for collectors and fans of The Last of Us looking to lock in a centerpiece item.
This newly released tin includes five booster packs and one random foil promo card featuring either Kyogre ex, Xerneas ex, or Dialga ex. Inside, you’ll find a mix of packs from recent expansions including Surging Sparks, Temporal Forces, Stellar Crown, and Obsidian Flames. It’s a solid mid-tier pickup for anyone looking to expand their collection with newer sets in one convenient package.
This bundle features seven well-reviewed indie RPGs including Disco Elysium, Citizen Sleeper, Broken Roads, Roadwarden, and both Pillars of Eternity games. With ratings as high as 94 percent positive on Steam, the value here is undeniable for turn-based and narrative RPG fans. Plus, 15 percent off Citizen Sleeper 2 is included as a bonus coupon. The deal supports Care.org and is available for the next 15 hours only.
Marked down from $15.99, this pack is part of the Scarlet and Violet expansion and comes in assorted packaging. Each blister contains 10 cards, with a chance to pull some of the newer generation cards and artwork styles. While the pack style you receive is random, this is a good opportunity to sample the set at a much lower price than usual.
This is the first time I’ve seen the ETB for a reasonable price without having to buy it from someone’s backseat eBay hustle. Nine booster packs, full-art N’s Zorua promo, card sleeves, energy, dice, the works. I’ve seen this box selling for $90+ since launch, so $70.31 from Amazon is genuinely solid. Lillie’s Clefairy ex is still floating around $180 and N’s Zoroark ex has dropped to $13, which tells me the hype has deflated and we’re in “buy because it’s fun” territory again. I like it here.
This is the low-frills version for people who just want to open packs without pretending they’re going to organize their collection. Six Journey Together boosters and none of the ETB fluff. Honestly, this is how I like to test a set when prices cool off. You still have a shot at cards like Salamence ex SIR, which tanked from $250 to around $106, or a sub-$20 N’s Reshiram. Even if you pull nothing, at least you didn’t overpay trying to win the cardboard lottery.
I threw one of these in my cart last week just to hit the free shipping minimum. One pack, random art, decent discount. There’s no reason to expect anything big, but the price is finally low enough that I don’t feel bad if I just pull a Furret. And if you happen to land something like Articuno’s Illustration Rare (now $18.69) or Wailord (around $14.55), it’s a nice win from a $10 impulse buy.
I don’t know how many people wake up wanting ten train simulator add-ons, but if you’re one of them, today is your day. For $15, you get Train Sim World 5’s Starter Pack plus nine routes and loco add-ons. Antelope Valley, Cajon Pass, Thameslink, Santa Fe F7—the whole diesel buffet. It’s Steam keys, it supports CALM, and the value is so off the rails (pun fully intended) that I bought it just to mess around with the Railpool BR193 Vectron. Don’t judge me.
This is one of those “tech that doesn’t make sense until you try it” products. It’s a smart LED floor lamp with AI-generated lighting modes, music sync, voice control, app scheduling, and a vibe for every mood. It’s absurdly bright at 2300 lumens, and it looks clean in any corner setup. The AI stuff isn’t just fluff either. Say “I want relaxing light” and it’ll give you ten preset scenes. I think it’s great if you want one light to do everything without fiddling with settings for half an hour.
These are the same AI bulbs as the ones in the floor lamp, but in classic 75W-equivalent LED form. They’re bright, colorful, and weirdly helpful if you’re too tired to fine-tune your lighting manually. The music sync is fun, the AI scenes work well, and the voice commands actually feel smart instead of gimmicky. I bought a set of these last month and haven’t touched the wall switch since. At $8 per bulb, it’s kind of a no-brainer.
I picked up Surging Sparks because six booster packs under $50 is lower than what Amazon has been charging recently (It's still above MSRP though) Honestly, I wanted something new to crack open. It’s part of the latest Scarlet & Violet expansion, so if you’re trying to keep up with current sets or just enjoy the chaos of pulling a good card, this one’s a smart grab.
This one’s for the collectors who care as much about presentation as they do the pulls. Iono’s Bellibolt ex Premium Collection comes with six packs, a full-art promo, and a display sheet that’s more elaborate than it needs to be — in a good way. It's also a cool way to snag Journey Together packs with a fantastic promo card.
I think anyone who's replayed Mass Effect more than once knows exactly why these statues are tempting. I pre-ordered Jack immediately because, well, it felt necessary. The line includes Shepard, Tali, Legion, and others, and they look good enough that I’ve already made space for them on the shelf. If you're still quoting Garrus unironically, these are for you.
Paldean Fates is priced a double MSRP, but it's also very hard to come by in 2025. I grabbed it because the baby shiny sub-set is awesome, but if you just want to grab the single cards from this set, it might actually save you money.
This bundle has some of the better narrative indies from the last few years. I paid the $12, added the games to my backlog like I always do, and immediately booted up The Pale Beyond. It’s a strong lineup if you like character-driven games and don’t mind occasionally being emotionally wrecked by minimalist storytelling.
I think of this one as the all-in-one box for when you want cards and a bunch of gear you probably won’t use but still want around. Nine booster packs, a promo, sleeves, dice, and enough extras to make you feel like you’re doing more than just opening packs. It’s a solid option if you like having a little structure with your chaos.
I hesitated on this one, then immediately remembered it includes 18 booster packs and a playmat. It’s definitely a big spend, but if you’ve been waiting for a premium bundle that actually justifies the price, this checks out. I picked it up more for the experience than the individual cards, and that’s the right way to approach it.
I grabbed Shining Fates Pikachu V mostly because I never actually opened it when it first dropped, and now seemed like a good excuse. Four booster packs, a Pikachu promo, and the oversized card that ends up somewhere near your desk — standard stuff, but still a nice throwback if you missed it the first time around.
Christian Wait is a contributing freelancer for IGN covering everything collectable and deals. Christian has over 7 years of experience in the Gaming and Tech industry with bylines at Mashable and Pocket-Tactics. Christian also makes hand-painted collectibles for Saber Miniatures. Christian is also the author of "Pokemon Ultimate Unofficial Gaming Guide by GamesWarrior". Find Christian on X @ChrisReggieWait.
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Game Science has finally released the Intel XeSS 2.0/DLSS 4 Patch for Black Myth: Wukong on Steam. As such, I’ve decided to test it on the NVIDIA GeForce RTX 5090 at 8K and 4K. So, let’s see what RTX-50 owners can expect from it. For our benchmarks, I used an AMD Ryzen 9 7950X3D with … Continue reading Black Myth: Wukong – 8K & 4K DLSS 4 Path Tracing Benchmarks →
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The Pokémon range of Squishmallows makes for some of the best franchise plushies around, and Amazon has made them better by letting you buy certain 14-inch ultra-soft Pocket Monsters for as low as $6.06, in a price cut on certain ones.
That lowest price tag in particular is for Marill, arguably the best bargain among the bunch due to the Gen-2 Water-type's popularity. Originally, $17.49, that is a huge 65% saving before taking taxes plus shipping & handling, into account.
The next best is for Bellibolt, the EleFrog Pokemon, who is now available to buy and squeeze for only $8.47, after having 66% taken off its original $24.99 price tag. Then, there's the Pokemon Scarlet & Violet players' favourite Fire-type starter, Fuecoco—also on sale for $9.23 after having 63% taken away. For the Kanto purists, the 14-inch Clefairy can now be bought for only $10.13 after a 59% reduction.
An important thing to keep in mind is that Amazon has seemed to have made it very hard to find these deals when you're browsing directly, with some plushies' lower product pages only appearing with very particular searches. With that, we'd recommend clicking through our dedicated catalogue above so you can go to each page directly, buy quickly, and save without none of the fuss.
If you're still after the generally best Squishmallows in the entire Pokemon range—like Gengar and Snorlax—most seem to be available to still buy on Amazon as well. Some have even had a price cut as well, but only $4 at the most, compared to the other four above.
Still, they're worth the investment if you want some squeezable and comfortable cushions added to your living space with some Pokemon flair.
Around 50% of the Marill, Fuecoco, and Clefairy Squishmallows have already been claimed at the time of writing. As more become aware of these massive offers, grab yours quickly before you lose out on this very limited-time deal.
Ben Williams – IGN freelance contributor with over 10 years of experience covering gaming, tech, film, TV, and anime. Follow him on Twitter/X @BenLevelTen.
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Modder ‘VoidKing02’ has released a new DLC-sized expansion mod for Fallout: New Vegas, called Dawn of Stealthtenza. This fan expansion offers 3 hours of new free content to the game, so I highly recommend getting it. Going into more details, Dawn of Stealthtenza is a fan-made expansion with a cool story about a secret plan … Continue reading Dawn of Stealthtenza is a new DLC-sized expansion mod for Fallout: New Vegas, offering 3 hours of new content →
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