World of Warcraft game director on the woeful patch 11.1.5: 'It's not the experience our players are expecting or deserve'
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Death Stranding fans, it seems like you’ve got something really killer coming your way. The sequel game, Death Stranding 2: On The Beach, is set to arrive in June and the franchise’s star, actor Norman Reedus, recently teased some of the game — as well as a key tidbit about the future film adaptation — in an interview with IGN.
“If it was an option, yeah, for sure,” Reedus revealed when asked if he would consider playing himself in a future film version of the game which was announced to be in the works from Michael Sarnoski and A24 last month. “I don’t know what’s happening with it. It’s so pre pre pre right now. But yeah, of course.”
@ign Norman Reedus teases Death Stranding 2 while promoting From the World of John Wick: Ballerina! #deathstranding #normanreedus #ballerina #johnwick #interview ♬ original sound - IGN Entertainment
We also asked Reedus about his confusion with the first game and if he still felt that way going into the second one, but it seems he deeply trusts creator Hideo Kojima, whose reputation obviously precedes him. “As far as working with him and understanding where his head’s at, I don’t think anybody can understand where his head’s at,” the Walking Dead alum explained. “He’s just that guy, he’s out there and he’s got great ideas. But story-wise, I did know what was happening more. There’s more action in it, there’s more of a definite goal to get to.”
That said, no matter what’s going on in the Death Stranding world, Reedus is happily along for the ride. “It’s always a trip working on those things,” he told IGN. “It’s great, but it’s wild.”
Death Stranding 2: On The Beach will be released on June 26, 2025.
Lex Briscuso is a film and television critic and a freelance entertainment writer for IGN. You can follow her on Twitter at @nikonamerica.
Back at the start of April, Nintendo Switch 2 fans noticed mention of variable refresh rate, or VRR, on informational pages about the system that soon disappeared. Now, the company is clarifying just how and where VRR is working on the Nintendo Switch 2.
In a statement to NintendoLife, Nintendo says the original information about VRR published on the site was incorrect: "Nintendo Switch 2 supports VRR in handheld mode only. The incorrect information was initially published on the Nintendo Switch 2 website, and we apologise for the error."
In response to VRR support for docked mode coming in a future firmware update, NIntendo said it has "nothing to announce on this topic."
So while the Switch 2 will support VRR as an option for the handheld side of things, it looks like right now, those using their new console on the TV won't see the same features.
The update arrives after a lot of head-scratching, as the original VRR mention was first noticed and then swiftly erased. Mentions of it disappeared gradually from different sites over time, as catalogued by Digital Foundry contributor Oliver Mackenzie.
While this might disappoint those hoping for variable refresh rate on the Switch 2's TV settings at launch, it might not mean all hope is lost. Sony issued an update rolling VRR support out to PS5 consoles post-launch, so it stands to reason we could see something similar happen here.
In other Switch 2 news, Nintendo just dropped a list of games that are getting free performance upgrades on the Switch 2, ranging from Pokémon Scarlet & Violet to Super Mario 3D World + Bowser's Fury. Nintendo of America boss Doug Bowser also insists the company will have enough Switch 2 units to meet demand "through the holidays."
Eric is a freelance writer for IGN.
If you're in the process of building out a new gaming PC and you're looking for the best gaming processor, this is it. Right now, the recently released AMD Ryzen 7 9800X3D AM5 desktop processor is back in stock on Amazon at its retail price of $489 shipped. The AMD Ryzen 7 9800X3D is the best gaming processor currently on the market (across both AMD and Intel) and a better choice for gamers than the more expensive Intel Core Ultra 9 285K.
AMD's X3D series processors are optimized for gaming. In that respect, they bench better than even the most expensive of AMD's standard lineup of CPUs thanks to AMD's 3D V-Cache technology. Although perfectly capable of handling multitasking, rendering, and creation, the limited number of cores means they aren't the ideal processors for those tasks. At its retail price of $489, the 9800X3D is $100 cheaper than the Intel Core Ultra 9 285K ($589) and $160 cheaper than the AMD Ryzen 9 9950X, even though it outperforms both of them in gaming. Unless you're a staunch Intel fan, or you're still on AM4 and don't want to upgrade all of your components, the 9800X3D is the obvious choice for your next PC.
Alongside the Ryzen 7 9800X3D which debuted first this year, AMD released its two higher-end Ryzen 9 siblings in the Zen 5 "X3D" stack: the 9950X3D which lists for $699 and the 9900X3D which lists for $599. Collectively, these processors represent the best gaming chips across both Intel and AMD. The 9950X3D and 9000X3D are currently out of stock. However, pure gamers should go with the 9800X3D anyway and allocate their funds elsewhere; however, creators with deeper pockets and a penchant for gaming will benefit from the immense performance uplift on the new Ryzen 9 processors thanks to their increased core count and cache.
Creative professionals who also want the best gaming chip on the market shouldn't think twice; this is the CPU to get. The new 9950X3D boasts a max boost clock of 5.7GHz with 16 cores, 32 threads, and 144MB of L2-L3 cache. In terms of gaming, it's only a few percentage points better than than the 9800X3D. However, for productivity use, it easily outperforms the other two Zen 5 X3D chips, and anything offered by Intel for that matter.
The AMD Ryzen 9 9900X3D is the processor you'd get if you do creative work and like to game, but you have a budget to adhere to and the 9950X3D crosses that line. The new 9900X3D boasts a max boost clock of 5.5GHz with 12 cores, 24 threads, and 140MB of L2-L3 cache. This is the one chip we haven't reviewed yet, but from the specs, it's pretty easy to guess its performance. In terms of productivity tasks and multi-core workloads, it should perform somewhere in between the 9950X3D and 9800X3D. In terms of gaming, we expect it to be a wash compared to the other two.
Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.
It might be a smart move to gear up ahead of the launch of the Nintendo Switch 2, and it’s an easy bet when it comes to finding the right headset – for one, we’re extremely sure accessories such as headsets are going to be forward compatible. And two, we already know which headsets are among the best across all price ranges. If you don’t already have one lined up to use on your Switch 2 or if you’re looking to upgrade from the set you were using with your first Switch, I have my top recommendations for headsets here, all of which I’ve had firsthand experience with and/or have reviewed here on IGN myself.
Similar to my best PS5 headsets and best Xbox headsets guides, there are a few nuances I took into consideration when making my selections for this specific platform. One of which is portability; for example, I’m hesitant to suggest getting the SteelSeries Arctis Nova Pro even though it has consistently topped our lists – one of its biggest features is its mixamp/DAC, which connects the headset to your systems, and that gets unwieldy for a device that’s about versatility and taking on the go. I’m also accounting for the fact that you only have access to USB-C ports when playing handheld, so all of the wireless headsets recommended here come with a native USB-C dongle to make connectivity easy. Above all else, I prioritize sound quality and comfort in my choices because if those factors aren’t the focus, what would we even be doing here!
The Switch 2 does have Bluetooth capabilities, but I wouldn’t recommend that for gaming scenarios due to the inherent audio delay. While the wireless headsets here can connect via Bluetooth, my recommendations run primarily on a 2.4GHz wireless connection, and there are a few picks with a 3.5mm wired aux connection, too. Regardless of which you go with, you’ll be getting a great headset for the money – I can vouch for each pick, and if you need a little extra convincing, I have all the details you need to know below.
Although it’s not the newest headset on the block, the Audeze Maxwell is still one of the best around. It doesn’t have the most sophisticated feature set or software suite, but you don’t really need all that, especially for the Switch and Switch 2. It does the most important part – sound quality – better than any other gaming headsets I’ve used. Its 90mm planar magnetic drivers give punchy bass that doesn’t drown out other frequencies, and the highs come through clean even at higher volumes. It gives a “full” audio experience which is complemented by its great positional audio, giving the subtle details in sound design room to breathe. You don’t necessarily need great positional audio in a hyper-competitive sense on Switch 2, but this gives more immersive games a grander audio profile to match – I often call the Maxwell the audiophile’s gaming headset.
The thick plushy earcups provide long-term comfort, and the soft leatherette is easy on the head while giving a good seal around your ears for sound isolation. The microphone is solid on its own, but the great noise cancellation puts it above most gaming headsets, blocking outside noise better than most. It has tremendous battery life to boot, lasting up to 80 hours from a full charge. It’s a bit heavy at 490g and bulky in terms of overall size, but this doesn’t make the headset uncomfortable, and its understated design makes for a clean look. I recently reviewed the Audeze Maxwell and awarded it a 9/10 to confirm that, yeah, it’s still one of the best if you’re willing to shell out the dough.
The Alienware Pro headset is a personal favorite because of how slim and sleek it is. You can easily mistake these for a pair of expensive Bose or Sony headphones, which is surprising given the Alienware brand’s history of flashy, gaudy PCs and accessories. It’s been going with a minimalist look for all its recent peripherals and this is best represented in the Pro headset. The earcups don’t stick out much, the overall design is light and compact, and the padding for the earcups and headband provide just enough comfort for long sessions. Very few gaming headsets have such a low profile, but this helps the Alienware Pro stand out… by not standing out.
I frequently use the Alienware Pro like a pair of normal headphones to take on the go because of the design, and the long 70-hour battery life (without ANC) means I don’t have to worry about charging it often. And the fact that I could get balanced, high-quality sound with great bass solidified this as a top choice. It shows a bit of its limitations at handling sharper frequencies at higher volumes, but I was approaching dangerous volume levels at that point. Its active noise-canceling works really well, too, and if you’re one to use your Switch or Switch 2 outside, good ANC will come in clutch.
The only knock I have against the Alienware Pro is that its earcups don’t swivel inward, which is a slight bummer given the slim profile and portability of the headset itself. It’s a bit of a disappointment because everything else about it is so smartly designed (including its simple controls on the left earcup), especially for versatility between mobile usage and gaming setups. Still, this is one of my favorite gaming headsets in recent memory, which I go into full detail in my Alienware Pro headset review.
Perhaps you can’t spend as much money to snag an Alienware Pro headset, but still want something that can deliver high-end audio while maintaining that low-profile design. If so, you should consider the SteelSeries Arctis Nova 7. It stacks up to the fantastic Arctis Nova Pro quite well, and even if you don’t get the same robust package or fine-tuned audio drivers, you still get that sleek design, signature comfort, and detailed sound that can stand alongside the best in its price range.
What I really like about the Arctis Nova 7 is its simultaneous Bluetooth and 2.4GHz wireless capability – so if you don’t want to use the Switch 2’s built-in voice chat rooms and prefer to be on Discord while still getting game audio feed, you can do that. Beyond that, SteelSeries has always been great about well-rounded sound quality out of the box, as well as having easy-to-tweak options in its software. The sports-mesh upholstery of the earcups gives this headset good breathability, making it easy to wear for long-sessions, and the dense earpads provide top-notch comfort while maintaining that slim profile. We praised it for all that and more in our SteelSeries Arctis Nova 7 review from a few years back, and it certainly still holds up today.
The Razer Barracuda X we reviewed still stands as a top pick for the best Nintendo Switch headset. It’s impressive what you get from this sub-$100 headset, and considering the slick understated design from Razer, this is something I wouldn’t mind wearing while playing my Switch 2 in public. Relatively impressive audio quality for a budget-level option and a 2.4GHz USB-C dongle already put the Barracuda X into consideration at its price range, but it doesn’t lack in comfort with its memory foam earpads wrapped in a breathable sports mesh. It’s lightweight and rocks a decent battery that gives you around 40 to 50 hours from a full charge. Don’t go in expecting the sound quality of the more expensive recommendations in this guide, but if you need to go wireless without balling out, the Barracuda X would be my top choice.
When it comes to wired gaming headsets, the HyperX Cloud III tends to be my go-to recommendation. It’s a fantastic all-rounder, but I’ll start by highlighting its build quality. The flexible aluminum headband lets you twist and contort it any which way without ever feeling like it’s going to break, giving it an unmatched durability. While it clamps a bit tighter than most headsets, the thick plushy earcups provide more than enough comfort to alleviate the pressure. It’s not too heavy, either, making the Cloud III easy to take around, especially for those who aren’t exactly careful when handling their gear.
The Cloud III sounds great, too, with balanced frequency response across the EQ spectrum. I’d say that it doesn’t particularly stand out in terms of its audio profile compared to something like the Maxwell, but it is tuned well-enough to bring out the detail in games with good directional sound and minimal distortion at louder volumes thanks to its larger 53mm angled drivers. What’s especially impressive is the microphone quality, which rivals headsets twice its price. My voice came out clean in my testing, and it sounded closer to a decent standalone mic than it did a typical headset mic. Considering its price, you get a lot of bang for your buck with the wired version, and you can get even more detail on the headset in our HyperX Cloud III review.
Of course, not everyone wants to drop upwards of $100 or more on a headset, but if you still want good audio quality for your Switch 2, I can easily recommend the Corsair HS65 Surround. It’s a refresh of the HS60 and HS50 that came out years ago, but well-designed audio gear can really stand the test of time. You’re not going to be blown away necessarily, but it has a pretty bold audio profile (with pronounced bass and highs) for a headset that often sits in the $50 range. While some Corsair headsets have struggled with comfort, the HS65 fits firmly on my head and stays comfortable for several hours thanks to its thick earpads. Surprisingly, it has one of the best onboard microphones from a gaming headset considering its price, adding to the value you get from something that’s budget-level.
The HS65 Surround may be a little slim on the extras – while it has the sound card for virtual surround sound, it’s USB-only which could work if you’re playing your Switch 2 docked. Otherwise, the sound quality you get straight from the 3.5mm jack is more than sufficient. What’s just as important is that the HS65 is a slim and lightweight headset, with swiveling earcups, to make it easier to take on the go (even though the microphone isn’t detachable and gets in the way if you’re not using it). There’s a lot of value here, and while there are decent options in this price range if you just want plain headphones, it’s hard to beat the HS65 when it comes to gaming headsets.
All things considered, earbuds might be the right move when looking for the best audio solution for your Switch 2, especially if you’re playing handheld or if you’re on the go frequently. Luckily for us, gaming-grade earbuds have made strides in recent years, and so far, nothing has topped the SteelSeries Arctis GameBuds. I’ve been loving them since day one, listening to music and podcasts everyday, but I’m still impressed with how well they handle gaming audio to the point where I sometimes just stick with them when playing non-competitive games.
What makes them “gaming-grade” though? The 2.4GHz wireless USB-C dongle is the main thing, giving you no-latency response to whatever platform you’re connected to. (Most regular earbuds, including high-end options like the great JBL Tour Pro 3, don’t come with 2.4GHz connectivity.) Additionally, the audio profile on the GameBuds is rich, delivering strong bass and clean sound across all frequencies, even at higher volumes. I won’t claim that these can match a high-end headset (particularly in positional audio) because there are obvious limitations to earbud design, but that shouldn’t take away from how close they come to an actual headset.
I still think the Razer Hammerheads have the slight edge when it comes to bass response, but the GameBuds are so well-rounded, making them much more versatile and suited for using with a platform like the Switch 2. With about 10 hours of usage from a full charge (without ANC), the GameBuds also top most other earbuds in terms of battery life (they last about twice as long as the Razer Hammerheads). There are rare connectivity issues where the signal gets choppy, but these are only slight hiccups. Otherwise, these are the perfect pair for my Switch and I don’t see myself going with other earbuds for my soon-to-be Switch 2.
By all accounts, yes. The Switch 2 features two USB-C ports on the system itself, letting you connect external devices while leaving one port open for charging. This makes wireless headsets that connect via USB-C dongles even more useful since you don’t have to choose between charging or using your headset. But back to the point: It’d be wild if the Switch 2 wasn’t compatible with headsets that currently work on the original Switch, and there’s no reason why they wouldn’t – the online discourse would be a riot, though.
The Switch 2 has Bluetooth connectivity. However, I wouldn’t recommend it for audio devices due to the inherent latency. You might not mind that so much in more casual games, but in anything with action, cutscenes, dialogue, or any sort of sound cue for gameplay, there’s no way I’m going with Bluetooth audio.
It’s hard to tell for now, given we do not have the Switch 2 on hand. That will be determined by how the onboard microphone built into the Switch 2 performs. It is said to have top-notch noise isolation, as it has been touted and shown off as capable of picking up your voice when you’re sitting on a couch with the system docked next to a TV – to what extent does this end up being practical? I can’t really say.
That said, all the headsets recommended in this guide have mics that are good enough for picking up your voice clearly for chatting in those Discord-like chat rooms built into the Switch 2 platform, and a few of the recommended headsets have solid noise isolation to boot.
Absolutely! Having a 3.5mm audio jack on the Switch 2 means you can use any standard pair of headphones or earbuds. And there are some really good earbuds for cheap that might just do the job for you. But I made all these aforementioned recommendations if you’re particular about getting the best sound quality at the best price. Besides, games are looking pretty sweet on Switch 2, and I’d prefer my audio experience to match that visual fidelity as well, especially since higher-profile games like Cyberpunk 2077 and Final Fantasy 7 Remake are getting ported over.
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As pre-orders sell out and tons of references are revealed, Magic: The Gathering's upcoming crossover with Final Fantasy is shaping up to be its biggest ever. Today, we get to add to that fun with six cards that are available in the upcoming set: three featuring classic concept art by Yoshitaka Amano, and three with more recent art by Toshitaka Matsuda.
Flip through the gallery below to see all six cards, and read on to learn where to find them yourself:
The cards we are revealing today are part of the "Through the Ages" bonus sheet that is within the larger main set. That means they are all reprints of existing cards reskinned with concept art and characters from different Final Fantasy games - so while there are no brand new or mechanically unique cards here like the ones that have been shown off recently or those in the Commander decks we previously revealed, they do have art that stretches back all the way to the very first game in the series.
Unlike the cards in the main set, Through the Ages cards do not become legal in Magic's Standard format (though they still are if the existing card was already legal there, of course), essentially just making them alternate art versions of those cards. That said, they can be found in both the fancier Collector Boosters as well as one in every three of the regular Play Boosters that are used for Limited events like Draft and Sealed.
That means if you plan to play a lot of this set either at your local game store or digitally on something like Magic: The Gathering Arena, you are likely to see these cards in action quite frequently. Five of the six cards here are Rares, which means they won't show up as often, but Thrum of the Vestige is notably an Uncommon. That's a reskin for one of Magic's most ubiquitous cards, Lightning Bolt, and I wouldn't be surprised if this particular printing has quite the impact on the set.
The Warrior of Light reprinting of Jodah, the Unifier is also certain to be a popular one - Jodah is a powerful and common Commander, and the art used here is Amano's from the Japanese boxart of the original Final Fantasy. Similarly, Amano's iconic art for Final Fantasy 4's Cecil Harvey has been repurposed for one of Magic's strongest partner commanders, Tymna the Weaver, which has only ever been reprinted once before this.
These cards launch physically as part of the larger Final Fantasy set on June 13, with the digital versions going live on MTG Arena and MTGO on June 10. And if you are a Final Fantasy fan who isn't into Magic yet, there is still reason to be excited, as FF7 Remake series director Tetsuya Nomura said the design of Sephiroth on one card is different for some cryptic reason.
Tom Marks is IGN's Executive Reviews Editor. He loves cards games, puzzles, platformers, puzzle-platformers, and lots more.
LEGO Ideas is an absolute treasure trove of potential. These fan-submitted builds gain traction in the community and sometimes become actual sets. LEGO Ideas have become the source of some of the most popular builds, like the new LEGO Pixar Lamp set that will be arriving in June. Not all popular ideas get turned into sets, but the most recent build to reach 10,000 supporters certainly seems like it has potential.
The iconic "This is fine" meme created by web comic artist KC Green has been turned into a potential LEGO set and has reached the second 2025 review stage. You can get a good look at what the set would look like below.
Although it may not look like it, this set is actually made from a total of 1,016 LEGO bricks. It's a book nook style display that is meant to sit upon your shelf among your books or other LEGO creations. It isn't often that we see memes as LEGO sets, but the creator of this build (eat.sleep.build.repeat) has high hopes for this particular creation. Here's a snippet of what they said about this build in their product idea submission:
"I believe memes have been quite overlooked by Lego while still being a massive part of the internet and internet culture. The set itself also includes great potential, in its style. It could be used as a piggy bank, book nook or other display options, being a great option for both meme and lego enthusiasts alike."
Unfortunately, even some of the best LEGO Ideas do not turned into a real set. That being said, it is definitly possible. Now that it has reached 10,000 supporters, it has entered the review stage, which is a lengthier process that requires various considerations. One of the biggest hurdles for any idea is whether or not LEGO can secure the rights to the IP. In this case, it does seem a bit more likely due to it not being from a major franchise, but it depends on whether or not LEGO wants to move forward with the set and if the creator of the original comic alllows it to happen.
There are a ton of other really cool LEGO Ideas that are currently sitting in the review phase that are just as likely to move forward to production. This list includes a Monsters, Inc. - Boo's Door Set, Planet Express Headuarters, and even your old pal Clippy from Microsoft Office.
AI Darth Vader has been out in Fortnite for roughly an hour, and already people have managed to get the Dark Lord of the Sith to swear.
Fortnite's new AI buddy has a death grip on all manner of cool and strange features, including the ability to serenade you, join and leave squads at will, respond intelligently to the player, issue cued and impromptu dialogue, summarize gameplay events, and warn the player if something's about to go down.
Within an hour of the feature going live, however, Fortnite players have popped up all over social media sharing reports and videos of Vader being manipulated into saying the kind of things very much associated with the Dark Side.
“What freaking f*cking food is that, Darth Vader?” streamer LoserFruit asked Vader when he joined the team. After echoing the statement, Vader added: "Such vulgarity does not become you [...] You enquire about sustenance, and yet speak like a common thug."
Loserfruit made the AI Darth Vader Swear 😂 pic.twitter.com/bJmPpqGXvf
— Cordial (@ImCordial) May 16, 2025
Perhaps inevitably, within 30 minutes of AI Darth Vader going rogue, Epic Games was forced to push out a hotfix, telling Kotaku: "We pushed a hot fix within 30 minutes of this happening in-game, so this shouldn’t happen again."
Darth Vader is, of course, voiced by the inimitable James Earl Jones, who died in September 2024 at the age of 93. This AI version of his voice, powered by Google's Gemini 2.0 Flash model and ElevenLabs' Flash v2.5, is used entirely with Jones' family permissions.
In a statement, the family said: "James Earl felt that the voice of Darth Vader was inseparable from the story of Star Wars, and he always wanted fans of all ages to continue to experience it. We hope that this collaboration with Fortnite will allow both longtime fans of Darth Vader and newer generations to share in the enjoyment of this iconic character."
While it's certainly amusing to watch players force Darth Vader into uttering curse words — and then be roundly chastized for it — there are also more troubling reports that allege Vader has been manipulated into saying racial and phobic slurs.
"With all due respect to James Earl Jones, even with his full permission for these methods to be allowed, he did not deserve this sort of legacy," said one player on the subreddit.
"His voice was one that shaped many of us, and now we have an AI imitating his likeness. A mere vessel without a soul. Someone like Matt Sloan (voice of Darth Vader in various video games and shows) carries more sentiment to this role than an AI ever could. Not to mention that Generative-AI is quite harmful to the environment.
"As long as we don't have a way of finding renewable energy or a way to minimize harming our future generations, I can't see any 'fun' behind this," they added. "Sure, Darth may comment on sweaty players or comment on his hatred for sand, but is that worth [it] in [the] long-term? Is this small addition really needed to enhance our experience in the bigger sacrifice of polluting our world?"
"Nothing in this world is certain, except death, taxes, and the internet making AI racist," added another, while one simply said: "Leave it to the internet to take a cool thing and ruin it."
This is probably a timely opportunity to remind parents that players under 13 or their country’s age of digital consent, whichever is higher, will need their parent or guardian’s permission to talk with Darth Vader. You can approve or deny Darth's shenanigans by heading to Epic Games' parental controls and selecting “allow voice and written communication with AI Features."
Vikki Blake is a reporter, critic, columnist, and consultant. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
If I told you that Hurry Up Tomorrow, the latest onscreen vanity project co-written by and starring Abel Tesfaye, opens with the Canadian singer-songwriter-sometime-actor blowing raspberries at his own reflection in a dressing room mirror for a solid minute, would you believe me? As far as first images go, it's a pretty apt summation of the experience as a whole. Your reaction to it is a fairly solid indication of whether you’ll be onboard for what little Hurry Up Tomorrow has to offer, your thoughts on the music Tesfaye has made (and the public persona he’s cultivated) as The Weeknd notwithstanding.
Named after Tesfaye’s latest studio album and directed by It Comes at Night’s Trey Edward Shults, the navel-gazing and over-indulgent Hurry Up Tomorrow centers around a fictionalized account of the days preceding and following an incident in 2022, in which Tesfaye lost his voice while performing on stage in Los Angeles. It cuts back and forth between the “Can’t Feel My Face” singer (as himself) preparing for a series of performances with his entourage in tow – including Lee (Barry Keough), his manager and confidant – and Anima (Jenna Ortega), a mysterious woman who is drawn to Tesfaye, and whose name may or may not be an overt nod to the Jungian psychological concept of the same name.
It is, at the risk of sounding glib, the role Tesfaye was born to play: The Basquiat-haired Lothario of modern R&B and pop, whose brooding demeanor and crooning falsetto catapulted him from the depths of anonymity to the heights of mainstream superstardom. The register of the performance has shifted over time, but its baseline remains static, even as he drops the stage name and steps into Hurry Up Tomorrow’s big-screen spotlight. For an excruciating hour and 45 minutes, the wounded, misunderstood, self-destructive, sullen-hearted bad boy of Tesfaye’s multiple chart-toppers is front and center.
He cries; he whines; he dejectedly slumps on the floor while madly pouring his heart out to an answering machine, begging and pleading for recognition and reconciliation with an unnamed, unseen lover. If you’ve listened to a single album by the Weeknd – or hell, a single song – you get the gist. All the while, Lee hovers at the periphery like an impish, all-seeing Jiminy Cricket, gyrating wildly on the floor and doling out lines of cocaine like it's both on clearance and going out of style.
If there's a salvageable performance to be found here, it's Ortega’s. When we first meet Anima, she's choking back tears while frantically pouring a canister of gasoline throughout an abandoned house – which we soon enough realize is Tesfaye's childhood home – before fleeing the scene in a dilapidated Jeep. It’s easy to assume, then, that Ortega's character represents one of the many, many women Tesfaye has loved and left behind in his meteoric rise to the top, but looks can be deceiving. What at first appears to be a manic pixie fangirl slowly but surely reveals itself to be something far darker and complex. Unlike either Tesfaye or Keoghan’s characters, Anima has depth (if only barely more than a puddle) and dimension (if only no more than two).
The music, as you can likely guess, is made up almost entirely from tracks pulled from the Hurry Up Tomorrow album and earlier Tesfaye releases. There are a few notable exceptions: Frequent collaborator and Uncut Gems composer Daniel Lopatin teams up with Tesfaye once again to provide the score for Hurry Up Tomorrow, lacing the brooding visuals with the discordant ambient menace and mischievous experimentation that is the signature of his own long-running, pseudonymous project, Oneohtrix Point Never. I'd say this movie would've been a better album but… well, it's literally a movie based on an album.
Hurry Up Tomorrow gets the most conceptually interesting during its back half. In a series of dream-like vignettes, Shults obliquely references great works from the pantheon of cinematic madness: The Shining, Misery, Vanilla Sky, and American Psycho each get a nod. (He gets in on the snake-eating-its-own-tail act, too, throwing It Comes at Night – ominous recurring red door and all – into the mix.) Beyond these surface-level allusions, however, the film struggles and fails to assert its own identity. It’s an exquisite corpse of borrowed motifs and imagery resuscitated against its own will (and ours, too). It’s alive, if only barely.
Both the album Hurry Up Tomorrow and the film it inspired are positioned as Tesfaye's final bow as the Weeknd, signaling his transition from the moniker that first brought him fame into a more holistic artistic approach under his given name. Even still, its finale suggests that all his strenuous efforts to shut away the past and embrace the future will never truly eliminate this part of himself. I say, good riddance to bad rubbish.
A Nintendo Switch 2 port of Red Dead Redemption 2 could be out by the end of 2025, and there are reports of a next-gen upgrade for PS5 and Xbox Series X and S.
That's according to GameReactor, which reports sources "close to Rockstar" have said a Switch 2 version of Rockstar's Wild West romp is on the way, along with a "next-gen upgrade patch" that will also improve the game for current-gen systems (PlayStation 5 and Xbox Series X and S).
Though details are sketchy, GameReactor's sources assert the port and the upgrade patch could be out as early as later this year.
It echoes similar claims made by Nintenduo, which reports the Switch 2 version of Red Dead Redemption 2 should be released in Take-Two's current financial year, which ends March 31, 2026. It's unclear if the port will release digitally-only or be sold as a physical edition, too.
We considered Red Dead Redemption 2 a "masterpiece" when it released in 2018, awarding it a 10/10. IGN's Red Dead Redemption 2 review said: "Red Dead Redemption 2 is a game of rare quality; a meticulously polished open-world ode to the outlaw era."
Perhaps red Dead Redemption 2 coming to Switch 2 wouldn't come as a huge surprise. In a Q&A with investors following Take-Two's most recent financial results, CEO Strauss Zelnick answered a question about the publisher's support of the Switch 2 by saying he felt "great optimism" for Nintendo's new platform. In fact, he said Nintendo's support of third-party publishers this time around was better than it had been in the past.
"We're launching four titles with Nintendo Switch 2, and that's I think a bigger array of releases than we've ever offered before with a new Nintendo platform," he said. "Historically, being a third-party in the Nintendo business has been a bit challenging. I think Nintendo has been very forthcoming in addressing that. And we're stepping up too, because we have great optimism for the platform. In terms of what we would bring to any platform, we address it on a case-by-case basis, we obviously want to be where the consumers are. But we would not necessarily bring every title to every platform. There are also great catalog opportunities as well."
Specifically, Take-Two is bringing Civilization 7 (June 5, launch day), the NBA 2K and WWE 2K series (unclear which games, or when), and Borderlands 4 (September 12). Those admittedly aren't surprising inclusions, as Take-Two was already publishing all four franchises on the Nintendo Switch. But Zelnick's quote does make it sound like the door could be open in the future to other releases, especially from Take-Two's back catalog. GTA 6 probably won't make the cut, but perhaps GTA V or red Dead Redemption 2?
Vikki Blake is a reporter, critic, columnist, and consultant. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
With perfect timing for the launch of the Magic: The Gathering’s Final Fantasy set, TCG Player’s Mayhem sale is offering more with each purchase by offering store credit back in return (including Pokémon TCG as well).
The sale runs for one day only, May 16, from 9 AM to 11 PM. With that added store credit, you’ll then get to unlock money off future purchases. Earn enough, and you could even end up buying some free cards from this gorgeous set.
Still, while the above are incredibly pretty, several of the singles from the Final Fantasy MTG sets can be quite expensive (like with any TCG), especially with several borderless or Surge Foil cards skyrocketing towards $600.
So if the expense of buying these pricey options are putting you off, after grabbing the incredibly affordable FF MTG starter kit for $20, try grabbing one of my handpicked, top 10 MTG cards from the Final Fantasy set, and earn some extra credit to complete your collection by the time the set launches on June 13.
Even if you’re unable to grab one of the very rare limited edition gold version of the Traveling Chocobo, even the standard Creature is worth buying. That’s due to the awesome ability to look and play lands and Bird spells from the top of your library.
Aside from just saying “because it’s Vivi”, this Magic: The Gathering version of the iconic mage brings a lot of fun chaos to the game by being able to cast spells and deal damage quickly.
Both a creature and saga, which is one of the interesting elements of the set. This comes with stun counter capabilities, and being able to draw more cards from chapter III, which make it a essential for Blue decks,
Tidus may not come with any HA HA HAs, but this Commander card version of the Final Fantasy X protagonist is another great addition for Magic: The Gathering collectors — thanks to his handy counter-based capabilities.
Providing lots of draw power whenever Cloud attacks, this is arguably the best Cloud card in the set. That's since you can make use of the extra generated Treasure Tokens to make equipping to your other creatures far easier — making it great for Commander decks.
Get ready to execute fun combos with this prickly 1/7 customer. Jumbo Cactuar's for trolling your opponents, just like it does in Final Fantasy VIII.
An interesting legendary human knight who, when you meet the life total requirement to untap it, you can transform it into Cecil, Redeemed Paladin — which has a handy ability to give your other attacking creatures indestructible.
Along with its jaw-dropping artwork in the 0322 borderless version, Kefka comes with an interesting ability to dismantle your opponent’s hand whilst building up your own with additional draws.
Both an adorable and reliable card that gives you a very impressive +1/+1 counter when a land you control enters. It may not be the best card in the set, but the 1 mana cost almost makes it a must.
A powerful commander card, Y’shtola has some great flexibility to fit into a variety of decks that make this cat warlock a must-buy.
I think TCGPlayer is the smartest place to spend money if you know what cards you're chasing. Instead of rolling the dice on booster packs, you can just go buy the singles you want, or even check out other regions sets like with Pokémon TCG's Japanese Glory of Team Rocket set that Destined Rivals is drawing from.
It’s also where I go to check actual card values instead of relying on whatever price Amazon randomly assigns. There are deals to be had, you just have to be willing to search a bit. It’s TCG eBay, but cleaner.
Ben Williams – IGN freelance contributor with over 10 years of experience covering gaming, tech, film, TV, and anime. Follow him on Twitter/X @BenLevelTen.
© u/GPU-Collector
© SteelSeries
© Acer
© The Pokémon Company / Toyohashi Museum of Natural History
© id Software
© MSI
© Antec
Netflix has announced it will roll out AI-generated advertising — including the dreaded pause ads — in the middle of its programming on the ad-supported tier from 2026.
The news, which was reported by Media Play News, doesn’t specify how the company will target the viewer for these ads; will they be individualized based on watch history? On whatever the viewer is watching at the time? At this point, we know next to nothing about how the ads will work on the backend, or even how they will be presented. But they are coming.
President of advertising Amy Reinhard recently revealed that the company sees its effort as a merging of the things Netflix excels in. “Either they have great technology, or they have great entertainment,” she explained at the recent Upfront for advertisers event in New York City. “Our superpower has always been the fact that we have both.”
The exec added: “When you compare us to our competitors, attention starts higher and ends much higher. And even more impressive, members pay as much attention to mid-roll ads as they do to the shows and movies themselves.”
Reinhard revealed ad-supported tier subscribers watch an average of 41 hours of Netflix per month, which, Kotaku worked out, equates to roughly three hours of ads per month for those viewers. That's a lot even if the ads aren’t AI. But in 2026, they will be.
Netflix has yet to give an official date for the change to be implemented.
Lex Briscuso is a film and television critic and a freelance entertainment writer for IGN. You can follow her on Twitter at @nikonamerica.
Upon release back in 2020, American developer Sucker Punch’s Ghost of Tsushima was generally well-received for its fictionalized depiction of historical Japan. The game’s director Nate Fox recently talked about his commitment to bringing the same kind of cultural sensitivity to the upcoming Ghost of Yotei, emphasizing the importance of research, respect, and listening to cultural advisors.
While Ghost of Tsushima had us take on the role of Jin Sakai as he defends Tsushima from a Mongol invasion in the 13th century, Ghost of Yotei skips forward to 1603, where we play as female warrior Atsu in Ezo (modern day Hokkaido, Japan’s northernmost main island). She is out to wreak vengeance on a band of outlaws who murdered her family.
Ghost of Tsushima paid homage to classic samurai movies (with its black-and-white “Kurosawa mode” named after legendary Japanese film director Akira Kurosawa), so it will be interesting to see if Ghost of Yotei takes any influence from Japan’s many movies featuring tough female warriors exacting revenge, like the Lady Snowblood series.
In a recent PlayStation Blog post, Ghost of Tsushima and Ghost of Yotei director Nate Fox talked about how the research trips to Japan have not only been the “best part” of working on the games, they have also been highly inspiring and eye-opening.
“Everyone from Sucker Punch that went on those reference gathering trips came back to the studio with a driving passion to bring a sense of authenticity to our fictional depiction of these real life places," he commented, emphasizing the importance of getting the feel for a place in person, and then using this experience to craft an original, in-game environment that matches the spirit of the real location.
Comments made by Ghost of Tsushima’s English-to-Japanese localization producer Daisuke “Dice” Ishidate on Twitter / X back in May 2024 echo these sentiments: “The Ghost of Tsushima development team told me that 'we want to create enjoyable entertainment, not a history lesson...' I think that maybe the reason for Ghost of Tsushima’s success is not objective historical accuracy but its subjective period drama-like style (and flair).” (As reported by Automaton).
Indeed, Ghost of Tsushima read like a thoughtfully researched love letter to historical Japan with a dash of classic samurai movie thrown in. What inaccuracies it has were mostly artistic license used to create a more entertaining and atmospheric experience for the player, and to make the game more accessible to wider audiences. For its depiction of samurai, Ghost of Tsushima tapped into later centuries and the pop culture image of samurai as katana wielders, when they predominantly used bow and arrow in the 13th century (archery expert Sensei Ishikawa is perhaps the closest character to the samurai of that period). As for accessibility, Jin can compose haiku (the most widely recognized type of Japanese poem), however the haiku form didn’t develop until centuries later.
Although Ghost of Tsushima’s towns, shrines, and environments do feel like experiencing a nature hike through Japan from the comfort of your sofa, the game took some liberties in allowing the player to experience all Japan’s seasons. The real Tsushima is subtropical, located between South Korea and Japan’s southernmost main island of Kyushu. The heavy snow that Jin encounters in Act 3 is anachronistic, as the real Tsushima is too far south to experience such weather. However, this gave players the chance to experience a sort of virtual postcard of the most iconic and famous aspects of each season in Japan. Wandering the game’s fictional Tsushima, the player moves between different seasons: abundant pink cherry blossoms bringing a splash of spring to your screen one second, only to be replaced by orangey brown autumn leaves when you enter another area.
As Fox explained, the digital Tsushima was never intended to be a perfect recreation of the island, but it was meant to faithfully capture the spirit of the place. In the PlayStation blog post, he commented: “We felt that by listening to our cultural advisors and by doing research, we could deliver a respectful representation of what made Tsushima so special... For Ghost of Yotei, we’re doing the same thing.”
Fox revealed that Sony picked Hokkaido for Ghost of Yotei’s setting because it is “unbelievably beautiful.” Upon visiting the place, Fox recounted that the dev team were struck by the contrast between the majestic views and the potential threat posed by the bears that inhabit Hokkaido’s Shiretoko National Park. “A perfect marriage of beauty and danger, that was the exact feeling we wanted for our game,” Fox enthused. Added to this, in 1603 when Ghost of Yotei is set, Hokkaido was a sparsely populated, harsh northern island, which the developers felt fit with the tale of a female warrior so hell-bent on revenge that the locals start to believe she is a demon.
However, official information about Ghost of Yotei has yet to mention how and if it will address Hokkaido’s complicated history of eventual colonization by Japan. How will Ghost of Yotei depict Hokkaido’s indigenous people, the Ainu, and their language and culture? Will it portray tensions between Japanese and Ainu populations? This could be a difficult part of the game to get right.
After release, Ghost of Tsushima met with mostly positive reception from Japanese gaming media and people, gaining a perfect score from Famitsu and winning two awards at the Japan Game Awards 2021. It has also been embraced by the real life island of Tsushima, with its popularity encouraging more tourists to visit the island. The game’s director Nate Fox and creative director Jason Connell were named cultural ambassadors to the island, for their role in drawing people’s attention to Tsushima and its history. If Ghost of Yotei becomes as successful as its predecessor, it might also bring more overseas tourists to Hokkaido. However, they should probably make sure they are better prepared than the British couple who recently got stranded on Mount Yotei.
Verity Townsend is a Japan-based freelance writer who previously served as editor, contributor and translator for the game news site Automaton West. She has also written about Japanese culture and movies for various publications.
KRAFTON has launched Title Update 35.2 for PUBG: BATTLEGROUNDS on PC. According to the devs, this update brings destructible environments to Taego, and expands tactical tools like vehicle camouflage. It also unifies gameplay elements across maps. So, let’s take a closer look at it. Patch 35.2 will let you physically alter the environment on the … Continue reading PUBG: Battlegrounds Patch 35.2 Released & Fully Detailed →
The post PUBG: Battlegrounds Patch 35.2 Released & Fully Detailed appeared first on DSOGaming.
Darth Vader has arrived in Fortnite, and your AI buddy has a death grip on all manner of cool and strange features, including the ability to serenade to you (provided you only expect him to sing Star Wars and Disney-related songs).
As summarized by Epic Games partner Shiina, the Darth Vader AI can join and leave squads at will, respond intelligently to the player, issue cued and impromptu dialogue, summarize gameplay events, and warn the player if something's about to go down.
Darth Vader will also apparently urge you to seek professional help "if he realizes that your well-being is at risk," saying: "You are valued, Trooper. Seek assistance from the authorities. Your well-being is paramount."
If you've got a sweet spot for Vader, though, I'm sorry to inform you that Shiina reports "Darth Vader AI is NOT allowed to engage in a romantic relationship with players." And no, he won't tell you "what he did to the younglings," so don't risk his wrath by even asking.
But why read about it when you see him in action? Here's Darth Vader AI popping up unexpectedly in Nick Eh 30's match:
GAMEPLAY OF THE DARTH VADER AI, THIS IS CRAZY 😭
— Shiina (@ShiinaBR) May 16, 2025
(via @FN_Assist) pic.twitter.com/8AbyEc7vR2
Darth Vader is, of course, voiced by the inimitable James Earl Jones, who sadly died in September 2024 at the age of 93. Epic Games said Darth Vader wouldn’t be "nearly as sinister without the legendary performance of James Earl Jones," adding it was "honored to feature" his voice and thanking his estate for "the opportunity to make this happen for players." Though it didn't elaborate there on how Vader's voice was recreated, elsewhere in an FAQ, Epic explained that the dialogue of Darth Vader's responses is AI-generated using Google's Gemini 2.0 Flash model, with the audio itself generated by ElevenLabs' Flash v2.5.
In a statement, the family of James Earl Jones said: "James Earl felt that the voice of Darth Vader was inseparable from the story of Star Wars, and he always wanted fans of all ages to continue to experience it. We hope that this collaboration with Fortnite will allow both longtime fans of Darth Vader and newer generations to share in the enjoyment of this iconic character."
Players under 13 or their country’s age of digital consent, whichever is higher, will need their parent or guardian’s permission to talk with Darth Vader. Parents can approve or deny Darth's shenanigans by heading to Epic Games' parental controls and selecting “allow voice and written communication with AI Features."
Fortnite is celebrating Star Wars in a big way this season. Called Galactic Battle, it arrived on May 2 and features not only a Star Wars-themed Battle Pass and a five-part saga with plenty of surprises, but also the arrival of Darth Jar Jar to the Battle Royale. The news was shared during Star Wars Celebration, and we got a tease of even more of the Star Wars fun headed our way before the season is up.
Earlier today, IGN reported that Epic’s long-running battle with Apple over the future of Fortnite on iOS devices has taken yet another turn, with Epic accusing Apple of blocking its Fortnite submission so it can’t release the game to the U.S. App Store.
“Apple has blocked our Fortnite submission so we cannot release to the U.S. App Store or to the Epic Games Store for iOS in the European Union. Now, sadly, Fortnite on iOS will be offline worldwide until Apple unblocks it," Epic told IGN.
Vikki Blake is a reporter, critic, columnist, and consultant. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
TCGplayer has kicked off its one-day-only Mayhem sale, where you'll get 10% back in store credit on everything you buy on May 16, 2025 (singles, sealed products, preorders, and more all count).
Since it's a one-day event, and you likely don't have the time to dig through every possible option, I've done the hard work for you. Let's dig into the best Pokémon cards to buy today.
Since it's 10% cashback (well, store credit, give me a break), I narrowed this down to the top 10 Pokémon TCG chase cards that you should be adding to your basket right now.
This isn't just 10 random picks either, as all of these have featured in our Pokémon Card Market Watch weekly roundups: "Crashers and Climbers".
The most dramatic crash this week is Greninja ex 214/167, crashing by nearly half when compared the the start of this year.
The week before, my top picks from the crashers were Magikarp 203/193 and N's Reshiram 167/159 (Journey Together Stamped)... and speaking of Journey Together.
Look the top 10 cards to buy line was good and all, but there's more to consider, so lets dig through some of the other hot sets and the best singles you can pick up from each as well.
For starters, Journey Together singles have been getting lower and lower as the weeks post-release roll on. Having a main chase card in Lillie's Clefairy ex 184/159 for under $200 showcases the kinder pull rates in this set.
Even the alternate rares in this set are very reasonable, with some going under $10 and arguably having better artwork than the secret art rares. Plenty of chase cards to add to your Mayhem sale cart here.
Destined Rivals is going to be one of the coolest expansions from the Scarlet and Violet era, with it's crown Jewel being Giovanni's Mewtwo SIR. Whilst single cards for this set not being available until launch on May 30, there's plenty of opportunities to get a cheeky discount on sealed product.
There's also some solid prices on The Glory of Team Rocket and Heat Wave Arena, the Japanese sets that make up the expansion. If you're looking for more inspiration, you can check out my hands-on preview of Destined Rivals.
Getting 10% cashback on this set is practically a dream come true when there's so many expensive chase cards. Based of pricing right now, you could get $110 off Umbreon ex SIR.
That means you can get the most expensive chase card of Scarlet and Violet for a tidy $990. This is going to be the only chance you'll see this card going for under a grand.
Unreal times for Prismatic Evolutions collectors.
Pikachu ex SIR for around $250 sounds great to me, or grabbin the Latias ex SIR and Latios IR for a collective $180 after 10% cashback are fantastic deals.
Remember, subscribers get an even bigger discount, so trainers need to be all over Surging Sparks come before the sale expires after May 16.
Not only has Squirtle and Bulbasaur illustration rares come down in price, but the other Stellar Crown chase cards have come down in price too.
That means you can grab something like Terapagos ex SIR for under $45
Think about it like this: It’s Pokémon eBay, but cleaner. But the thing I’ve always liked about TCGplayer is it’s not just one warehouse selling cards. Every order goes through a network of local game stores and individual hobby sellers.
It’s one of the few ways you can buy cards online and still support small businesses in the process. The marketplace is massive, the prices are competitive, and I’ve never had an issue finding what I needed (or something I didn’t need until I saw it).
If your collection has been sitting in stasis or your decklist has a few too many question marks, this is a good time to fix that. You’ll get store credit for your next order just by doing what you were already planning to do.
Greninja ex SIR near mint for under $250? Yep, that's the kind of gains we're talking about in the Mayhem 10% cashback day on May 16. Fancy another banger to pop in your cart?
How about Eevee IR for $45? Yes please. Snap them up trainers!
Don't sleep on Shrouded Fable, it's one of the most underated sets of Scarlet and Violet.
You can get Persian IR, Cassiopeia Trainer Art and Fezandipiti ex SIR for just north of $100 in the TCG Player Mayhem sale once you factor in cashback. That's a savage deal.
I want those ancient Johto dogs in my collection yesterday. Raging Bolt ex SIR, Walking Wake ex SIR and Gouging Fire ex SIR will give you a collective $17 store credit on TCG Player, bagging three amazing chase cards for $170.
That means you could then use that credit to buy the Gastly IR for $11.50.
Mew ex SIR at $290 will get you a lovely $29 store credit to knock Charizard ex SIR down to $134.70. Considering the prices on both of these cards have also dropped recently, this is an epic deal.
So Groudon IR has dropped by 16% to $69 from $81.99, taking the extra 10% off gives you this epic card for $62.10. Realistically it's still $69 but you get $6.90 cashback on your account after the transaction, but the value is still there and you're obviously going to buy more cards. Admit it.
So $107.20 for Bulbasaur, Squirtle and Charmander IRs out of the gate, which have come down quite a bit in the last month anyway.
That deal alone will bag trainers $10.72 store credit to knock off another purchase, which is blooming (waters) marvelous.
The main chase card of this set, Charizard ex SIR, is now down to $49.99. Ninetales IR has also come down 47% from a month ago to $18.17.
Not only have you bagged two awesome cards for your collection, you've also got $6.81 store credit. Winner.
I want that Magikarp. You want that Magikarp. We both also want the new lower price and juicy $18.99 store credit for buying it too.
It also means you can shave off some of that rapid price rise on Tyranitar IR at $38.48.
Gardevoir ex - 245/198 is a beautiful card, with the evolution line telling a beautiful story of Pokémon and trainers growing together.
This banger of a chase card has dropped by over 30% in value to $38, how awesome is that? The 10% $3.80 store credit for more price crashes is awesome too.
Christian Wait is a contributing freelancer for IGN covering everything collectable and deals. Christian has over 7 years of experience in the Gaming and Tech industry with bylines at Mashable and Pocket-Tactics. Christian also makes hand-painted collectibles for Saber Miniatures. Christian is also the author of "Pokemon Ultimate Unofficial Gaming Guide by GamesWarrior". Find Christian on X @ChrisReggieWait.
505 Games has released a demo for MercurySteam’s upcoming action-adventure game, Blades of Fire. This demo features the beginning of the game, allowing you to forge your first weapons. It will also let you experience the game’s combat system, fight a big troll, and learn more about Aran’s journey. In Blades of Fire, your weapons … Continue reading Blades of Fire PC Demo Available for Download →
The post Blades of Fire PC Demo Available for Download appeared first on DSOGaming.
When Undaunted: Normandy hit the shelves in 2019, it was an instant smash hit. It's a deck-building game, a genre where you start with a small deck of weak cards that you can upgrade and tweak during play until you’ve got a much more powerful, reliable engine. But its genius is to twin these mechanics with a squad-level tactical war board game.
Soldier cards let you move and fire with the matching unit on the modular board in pursuit of scenario goals, while officer cards fine-tune your deck, allowing you to focus on particular squads. It's a marriage made in heaven, giving you strategic levers in deck construction, tactical thrills as you maneuver for position on the board, while still basically feeling like a simple simulation of combat where officers bolster the morale and makeup of squads under their command.
Undaunted: Normandy's success has led to a slew of games using the same basic system, which now ranges across a much wider variety of settings and complexity levels - even into outer space with a sci-fi variant. Undaunted is a great franchise, and this buying guide is here to help you decide which of its many titles is right for you.
Best for: People who want the simplest, fastest version and don’t object to the military theme.
The first game in the series sets the action in the days after the allied invasion of Normandy during World War 2. While none of its predecessors are particularly complex, it is nevertheless the most accessible game in the series, focusing entirely on different types of infantry units and with a limited range of quick-playing maps. While that has an obvious attraction for casual play, it can feel a bit repetitive if you want to commit to playing all the scenarios in the box. It also has the most realistic historical bent apart from Undaunted: Stalingrad which might appeal to those interested in the military aspects of the series, but which some may find off putting.
Best for: Players who want to see vehicles in their wargames, or who like cinematic action.
One of the most frequent asks from fans of the original was the addition of vehicles, and publisher Osprey Games delivered in this sequel, adding armored cars and small tanks to the mix. While these are governed by the same simple card play that drives all the units, they do necessitate a degree of extra rules overhead to cover the difference between anti-armor and small arms fire. As well as moving the setting to the North African theater, this also turns down the scale with the squad-level counters of the original turning into individual combatants. This gives the game a more gung-ho, cinematic feel, heightened by the choice to feature the allied troops as the Long Range Desert Group, the forerunner to Britain’s famous SAS.
Best for: Hardcore fans, gamers who want to solo Normandy or North Africa.
Many fans of military games like to be able to play solo, even if it means playing both sides themselves, but Undaunted’s tense initiative bid system made this difficult. As a result, a key draw for this expansion, which – unusually – also supports both the first two games, is the addition of a complex but very effective set of AI routines to allow challenging solo board game play. Each scenario in both the original boxes has unique routines tailored for each unit, meaning the automated opposition is very effective.
There are also new units and scenarios for both of the original games, as well as an expanded box that allows you to store both of those titles together. As good as all these features are, however, they’re only really for hardcore fans. You have to own both of the previous games and be interested in solo play to get the most out of this expansion.
Best for: Those willing to put in repeat plays for the best Undaunted experience.
Both of the initial games could be played in a loose form of campaign, progressing through the scenarios and keeping a tally of who won what. But Stalingrad kicks things up a notch, featuring a branching campaign with narrative elements and in which the results of each scenario carry into the next. Soldiers gain experience, or carry injuries, while the city itself is slowly reduced to rubble in which troops can find cover or build fortifications. The result is an absolute triumph, earning a 10/10 in our Undaunted: Stalingrad review by retaining all the great things that made those first two games such hits, while adding yet another strategic layer to ponder and wrapping the whole thing in a dramatic, unfolding story.
While this is the best game in the series, beware: you and an opponent will need to commit to a lot of repeat games to get the most out of it.
Best for: Undaunted veterans who want a novel take on familiar mechanics.
In a major departure from the infantry combat that characterizes most of the Undaunted games, Battle of Britain takes the action to the skies. While the core deck building remains unchanged, the way units behave on the board is very different, reflecting the fact that airplanes can fly! Most notably, units now have a facing and they have to move each time their card comes up, meaning you have to plan more carefully, trying to set up traps for your opponent in the likely direction of travel, just like a real dogfight. However, deck construction just doesn’t fit the theme quite as well as it does in terms of having officer cards direct the combat on the ground but, despite that shortcoming, the game is still fun and full of thrills and, most importantly, feels fresh and different compared to its peers in the franchise.
Best for: People who want the action and strategy, but not the historical military theme
Following the success of the original game, a growing body of gamers started asking the designers for a version that didn’t glory in the horrors of real-world warfare. Their answer was to move the game to outer space in this sci-fi version. It’s a fantastic translation as we explained in our Undaunted 2200 review: capturing all the great stuff that have made the franchise such a hit, but also learning lessons to improve on the previous entries. There are vehicles to pilot, greater asymmetry between the two factions, and a more varied mix of scenarios to enjoy. So if the military focus of the previous titles put you off, this is a fantastic alternative, and even if you’re not bothered by the theme then, mechanically speaking, it's the best of the series after Stalingrad.
Fans of the series might be interested to learn that, in the years since its release, there have been a number of additional scenarios published in magazines and given away at conventions. Over time the publisher has made most of these available to download for free on its website, so fill your combat boots.
Matt Thrower is a contributing freelance writer for IGN, specializing in tabletop games. You can reach him on BlueSky at @mattthr.bsky.social.
Need some cash for your Car Dealership Tycoon enterprise? Look no further. We've scoured the web for all of the currently active codes available in Roblox's car-selling sim, so you can keep your business running smoothly with some free cash injections.
Below, you'll find all of the currently active and working Car Dealership Tycoon codes in May 2025 that you can redeem for free rewards:
The following Car Dealership Tycoon codes have expired and can no longer be redeemed as of May 2025:
To redeem Car Dealership Tycoon codes, boot up the game and, once you’re in, follow the steps below:
If your Car Dealership Tycoon code isn’t working, it’s likely due to one of two scenarios. The first is that the code was inputted incorrectly. Check the spelling and that the case is correct, then redeem again. You can even copy and paste the codes directly from this article over to Roblox if you want to make sure you’re inputting them correctly.
The other possibility is the code has expired or you’ve already used it. In this scenario, you should see an error message appear in the codes bar informing you that the code has already been redeemed or is invalid.
If you want to hunt down some Car Dealership Tycoon codes on your own, you'll have to scout through several different social accounts for the game. The main spots you should be checking are the CDT update info channel in the game's official Discord server, Foxzie's YouTube channel, and Foxzie's X account. All three will be updated from time to time with codes, so make sure you're subscribed to each to keep up to date with new code drops.
Car Dealership Tycoon is exactly what it says on the tin. You're offered the keys to your very own car dealership, and from there, your mission is to build it, customize it, and purchase new cars to display on the show floor. As you grow, you can take part in a variety of activities to increase your cash flow, including taking to the streets to race other players and avoiding police in high speed chases. So, do you have what it takes to cement your dealership as the go-to hub for the most luxurious rides in the city?
Callum Williams is an IGN freelancer covering features and guides. When he's away from his desk, you can usually find him obsessing over the lore of the latest obscure indie horror game or bashing his head against a boss in the newest soulslike. You can catch him over on Twitter at @CaIIumWilliams.
Bring Her Back opens in theaters Friday, May 30.
Grief-stricken horror has enjoyed a few peaks over the last decade – Ari Aster’s Hereditary chief among them. In the latest addition to that subgenre, Bring Her Back, Aster’s A24 cohorts Danny and Michael Philippou test the limits of what a mother is willing to do in order to spend more time with her deceased child. It’s the follow-up to their successful debut, Talk to Me – that movie was about a relic that channels dark spirits into our world, and this one is another supernatural tale whose terrifying events are fueled by personal tragedy. The Philippous find the gravitas they’re seeking in a complex antagonist played by Sally Hawkins, whose heinous acts are, ultimately, motivated by love. Unfortunately, not everything in Bring Her Back is as well-rounded, and nagging questions about what’s going on at the foster home run by Hawkins’ character diminish some of Bring Her Back’s chilling implications.
The directors’ decision to cast Hawkins as a woman who gradually reveals her particular derangement is their savviest bet. The bubbliness of her character in Mike Leigh’s Happy-Go-Lucky or the disarming warmth of her part in the Paddington films is still present in her portrayal of foster mother Laura, who takes in young Andy (Billy Barratt) and his stepsister Piper (Sora Wong) after the death of Andy’s father. Here, however, those endearing qualities exist as a deceiving façade to earn her victims’ trust as she readies a disturbing, self-serving sacrifice. Hawkins adds a new edge to her already impressive repertoire with a performance that shifts between bone-chilling malevolence and moving desperation. An early scene shows Laura taking swigs from a liquor bottle with Andy and Piper; it’s both an early indication of her poor judgement and a means by which she begins gaslighting Andy. Because the distraught teenager is merely a hurdle for Laura’s plans for Piper.
The stepsiblings are introduced to Oliver (Jonah Wren Phillips), a boy who is mute, possessed of an incessant hunger, and mostly kept locked in his room. The assumption is that he’s another foster kid under Laura’s care, but something’s clearly amiss: VHS tapes of what appears to be a satanic cult play in the background whenever she needs to calm him down. Most of the squirm-inducing moments in Bring Her Back revolve around Oliver’s voracious, zombie-like behavior, which leads him into horrifically gory scenarios of self-harm. (There’s an especially nasty one involving a kitchen knife.) Phillips stuns with his physicality and haunting facial expressions as Oliver devolves into increasingly animalistic aggressiveness.
While Oliver is unable to communicate verbally, Piper is blind (Wong herself has low vision), her sense of sight limited to only making out shapes. Bring Her Back consistently and often cleverly uses these characteristics to obstruct the kids’ attempts at untangling Laura’s web of lies. When Piper wakes up abruptly after being hit in the face, she can’t identify who the culprit was, and each time Oliver suffers a new episode, she can’t see the outcome. It’s Andy’s word versus what Laura wants Piper to believe.
Barratt’s on-the-verge-of-a-breakdown turn as Andy convincingly conveys the anxiety of a protective brother failing to fend off Laura’s viciousness. He and Piper apparently have an indestructible bond, but can it survive this ordeal? Talk to Me proved that the Philippous are great at working with young actors and engaging with their volatile emotional states (especially when they’re in extreme distress), and they continue to flex those skills with Barratt, Phillips, and Wong. In these directors’ hands, adolescence is an evil entity itself.
They make good use of water, too, which reads more and more symbolic as Bring Her Back unfolds. We often see images of the characters distorted by one slick surface or another, be it a wet window or the glass of a shower partition. Unclear, however, is whether the nightmarish visions Andy experiences elsewhere are due to his own trauma or related to some unspoken occult influence.
The Philippous withhold any meaningful details about the sinister-seeming group glimpsed in the videos Laura uses to soothe Oliver. That we learn nothing about how she obtained the tapes or how she came into contact with the people in them feels like a choice to set up a sequel where all will be revealed. But this has a paradoxical effect on Bring Her Back: The otherworldly elements are both too vague for us to make sense of, but at the same time too prominent to ignore or not be concerned with. Numerous hints about Laura’s intentions – like a circle drawn around her property that determines how far can Oliver go before an unseen force makes his body contort – come to light, yet the human drama that surrounds them remains more compelling because it’s the stuff that Bring Her Back is unambiguous about.
Other aspects of the story are easier to grasp, for better and worse: As Laura unravels, Bring Her Back takes some predictable turns. Still, it arrives at a tragic resolution that’s at least partially surprising. Even if the feelings and the frights don’t entirely jell, there’s plenty to like about what the Philippous envisioned.
Releasing on May 30, 2025, the latest Pokémon TCG: Scarlet & Violet expansion, Destined Rivals, is already set to be one of the biggest card game releases ever. And it deserves it.
I've managed to get an early hands-on with the set, and let me just say this: Destined Rivals is amazing. After getting my hands on the expansion for the first time, it's safe to say that this is one of the best times I have had opening cards in ages.
The illustrations are some of the best I've ever seen. The expansion plays with more Trainer Pokémon cards, including Ethan, the Pokémon Gold and Silver protagonist, and brought back more nostalgia than I could cope with. It feels like exactly what Pokémon TCG needed.
Destined Rivals is more than just a trip down memory lane. It is a real evolution for the game. From the way the new Trainer’s Pokémon open up deck-building possibilities to the much better pull rates, this set feels like they finally figured out what collectors and players want again.
It could be deemed as a mighty fresh start for The Pokémon Company, after months of stock issues and sets with tough pull rates (although Journey Together had initially started getting things moving in the right direction).
I am already planning which decks to build and which cards I want doubles (or triples) of, and I haven't felt this way about a set in a while. And if stock levels can finally get sorted this year, alongside the whole of TCG, I think most trainers will have a very hard time resisting this set.
I got my hands on a nice selection of Destined Rivals products thanks to The Pokémon Company: a Build and Battle Box, a Booster Bundle, an Elite Trainer Box, and a full Booster Box. I want to say upfront that opening all of these felt way more rewarding than the past few sets.
Every product had its highlights, and it genuinely felt like I was hitting cards worth getting excited about instead of just shrugging and moving on.
The Build and Battle Box set the tone early. Inside were four booster packs, a stamped promo card (Team Rocket's Tyrainitar for me) and a 40-card deck. I pulled one ex card and one Illustration Rare from the four packs, which is half decent if you ask me.
Building a quick deck from the included cards was surprisingly fun, especially since the Trainer’s Pokémon mechanics made even the starter deck feel a lot more flavorful than usual. Four Team Rocket's Tyranitar holo's please!
Sadly I didn't pull much from the Elite Trainer Box. But I did get nine booster packs, sleeves, dice, markers, and the Rocket’s Wobbuffet promo card. This ETB looks so awesome in my opinion. The red-and-black Team Rocket design is even better in person.
I think this ETB is easily one of the strongest ones we have seen recently, although like any Pokémon TCG set, pulling chase cards is 50% luck and 50% based on being a good set. So I was unlucky.
But the Booster Bundle kept the momentum going. With six booster packs and no extras, it was just me versus the Pokégods. I pulled a couple of ex's and my favorite card of this set, Ethan's Typhlosian IR.
What a stunning card, so much movement and detail that still manages to showcase the bond between Ethan and Tyranitar. I think Booster Bundles are one of the best value products if you want a quick hit of that fresh-set excitement without destroying your wallet.
The Booster Box was the grand finale, and it delivered exactly what I was hoping for. I pulled multiple ex cards, a Gold card, a SIR and several Illustration Rares that made the whole opening feel exciting from start to finish.
In my opinion, this was the perfect reminder that Booster Boxes can still feel like an event, not just a slog through 36 packs hoping for one decent hit. If I was to get one of these products again, I'd go all in on a booster box.
But what about my first impressions with the new expansion? Well the thing that jumps out for me about Destined Rivals is how much better the illustrations are. Cards just feel more alive now.
Even commons are expressive enough that I find myself looking at them instead of instantly shuffling them into the bulk pile. It is the kind of small but powerful change that makes every pack a little adventure instead of a chore.
The return of Trainer’s Pokémon for a second time in the Scarlet and Violet era is another huge shift that I want to shout about. Building decks and collecting cards based around specific characters instead of just types gives near-unlimited theme options.
I love that Cynthia’s Pokémon feel like a cohesive team instead of a random pile of cards. It makes building and battling way more fun, and it also makes each pull feel a lot more personal.
Pull rates feel a lot better too. From 46 packs, I pulled 8 ex cards, 6 Illustration Rares, 1 Special Illustration Rare, and 1 Gold card.
That's 16 respectable hits that don't just feel like glorified reverse holo cards. It matches the strong pull experience from Journey Together, and it is a world away from the frustrating experience I had with recent mini sets like Prismatic Evolutions.
I still have nightmares about Shrouded Fable, where the pull rates were so harsh that opening it felt like a social experiment on patience. Surging Sparks was only slightly better. Even after opening a booster box, it mostly handed out standard ex cards like consolation prizes.
And Prismatic Evolutions? That mini set was so flooded with Pokéball cards and low chances that I felt quite disappointed after previewing it. Destined Rivals fixes all of that and reminds me why I love this hobby.
In terms of pure chase cards I pulled alone, this is one of my favorite Pokémon TCG previews to date. I got 16 hits from standard exs and IRs to SIRs, with the full gallery at the top of the article. Here's my top five pulls from this Destined Rivals preview, and I think I've caught some of the best cards in this set:
The Special Illustration Rare artwork shows Ethan and Ho-Oh soaring across a vivid sunset, and it's just one of those cards that feels special the second you see it. Whilst that was one of my chase cards I wanted to pull going in, I'm just as happy with it's gold rare variant.
It has Ho-Oh and Ethan front and center, plus my generation two choice was Pokémon Gold, so this card has a lot of meaning to me. The card itself is very playable, allowed you to attach two basic fire energy per turn whilst causing 160 damage and healing 50 damage from each of your Pokémon. A Ho-Oh ex and Charizard ex deck would be a beast!
Arven’s Mabosstiff ex is a card that makes me love midrange decks again. Just look at how much of a good boy he is. This artwork captures everything I love about Pokémon, and also reminds me of having a good cuddle with my doggos. Epic.
Vigorous Tackle gives you solid damage early, and Boss’s Headbutt lets you turn a battle around for a massive 210 damage. With Arven’s Sandwich keeping it healthy, I think this card could be a real pain for opponents who think they can chip you down easily. I will call this deck "Mabos-switch" and you don't have enough badges to train me.
This card has so much potential for a damage spread deck. Imagine sending Crobat ex in, placing damage on three opposing Pokémon in one turn, then sending in something like Shrouded Fable's Bloodmoon Ursaluna from your hand.
That would then allow you to use it's Battle Hardened ability to attach three fighting energy in one turn and use it's Mad Bite attack. It does 100 damage plus 30 more for each damage counter. Insane deck idea! I also like these full art ex cards with a trainer in the background, such a unique design.
Ethan’s Typhlosion brings the heat, literally. Buddy Blast can do massive damage based on how many Ethan’s Adventure cards you have in your discard pile, and it rewards aggressive, discard-heavy playstyles.
This IR card is my favorite card of Destined Rivals. It does such an amazing job of showing the connection Ethan has to his starter Pokémon whilst showing how hectic this moment is. Such an awesome card.
Houndoom needs more love, and it got it with this illustration rare. This is one of those Pokémon that was made for a Team Rocket set. This artwork is another example of how active and agressive Destined Rivals artwork is, and also a fantastic example of how undervalued Illustration Rares are in Pokémon TCG.
Here's me hoping Black Bolt and White Flare turns heads with every card having an illustration variant. I'm not sure if I'd use this card in play due to the energy discard being there on a Stage 1 card, but it would be easy enough to build up on your bench for a quick hit and retreat.
I think Destined Rivals is a must-buy (with a massive caveat: if you can actually find it in stock). It brings back the thrill of opening packs, makes deckbuilding more exciting, and gives us some of the best-looking cards Pokémon has produced in the Scarlet and Violet era. (Which is really saying something).
I think collectors, competitive players, and anyone who just wants a fun opening experience are going to find a lot to love here. Just be warned: your wallet might start plotting its own Team Rocket-level revenge.
Christian Wait is a contributing freelancer for IGN covering everything collectable and deals. Christian has over 7 years of experience in the Gaming and Tech industry with bylines at Mashable and Pocket-Tactics. Christian also makes hand-painted collectibles for Saber Miniatures. Christian is also the author of "Pokemon Ultimate Unofficial Gaming Guide by GamesWarrior". Find Christian on X @ChrisReggieWait.
This month marks the 20th anniversary of the release of Star Wars: Episode III - Revenge of the Sith, the concluding chapter in the Star Wars Prequel Trilogy. The film was released on May 19, 2005, and it would end up being the final Star Wars film guided by George Lucas before he sold Lucasfilm to Disney seven years later.
Fans knew going into Revenge of the Sith that this was where we’d see Anakin Skywalker turn to the Dark Side of the Force and become Darth Vader, but a big question was what exactly happened to all the other Jedi. The film’s answer was Order 66, a diabolical part of Palpatine’s plan in which he would have all of the Clone Troopers who had fought with the Jedi throughout the Clone Wars suddenly turn on those Jedi and execute them. But with several thousands of Jedi in service at the time, it stood to reason that some would slip through Palpatine’s fingers - and not just the couple we knew had to because they were still around in the Original Trilogy.
So amongst the few dozen Order 66 survivors who’ve been introduced in canon Star Wars stories by now, we’ve decided to rank the top 10 that have made an especially big impact. Some of them would only survive for a short time longer, while others managed to make it much further into the timeline - and in a few cases, their final fate remains unknown. Regardless, all of these Jedi at least lived on to fight one more day after Palpatine declared “Execute Order 66.”
Some ground rules: The criteria for this list is that these characters had to have spent some time, prior to Order 66, under the jurisdiction of the Jedi Order, whether their final rank was Padawan, Jedi Knight, Jedi Master or even simply those among the very young Jedi Initiate. So that means we’re not counting Force-users like Maul (nor his former Master, Palpatine himself). Nor would it include then-young Force wielders like Jod Na Nawood who never were officially taken in by the Jedi Order and certainly never stepped foot in the Jedi Temple, even if they received a modicum of training from a Jedi.
That being said, we did have some inner angst about whether Asajj Ventress should make it on here. After all, she spent over 20 years alongside a Jedi, Ky Narec, who declared her to be his Padawan as he trained her in the ways of the Force while he was stranded with her on the planet Rattatak. Yet, during that time, Ventress never traveled to Coruscant or encountered any of the Jedi Council, nor any other Jedi, prior to Ky Narec’s death. That, plus her turn to the Dark Side as Dooku’s apprentice, makes her a bit of a murky element in regards to her official Jedi status. So consider her an honorable mention. Though speaking of that, let’s also deal with…
Anakin Skywalker’s first act as Darth Vader was to follow Palpatine’s orders and personally take part in Order 66… but yes, before he turned murderous traitor, he was a remarkable Jedi. And we should also acknowledge all those who ended up joining the ranks of Vader’s vicious Inquisitors, who then hunted down and executed their own fellow Jedi survivors. Some, like the Grand Inquisitor, seemed eager to help; Barriss Offee and the Thirteenth Sister (Iskat Akaris) had grown disillusioned with the Jedi Council and what they saw as that group’s corruption; the Second Sister (Trilla Suduri) and the Ninth Sister (Masana Tide) were tortured into submission; and the Third Sister (Reva) planned to eventually get revenge on Vader for killing her fellow Jedi younglings, even as the exact reasonings for several others to join up remains unknown. But whether they were Inquisitors only briefly or for years, they spent time participating in some notably dark and brutal acts.
…Ok, maybe not Barriss so much. She seemed to leave pretty quickly, really.
Sometimes adorableness gets you extra points. Because sure, we could have chosen former Jedi Council members like Oppo Rancisis or Eeth Koth for this tenth slot, given they also survived Order 66 (at least for a while), but in the end we had to go with the Padawan known as Gungi. Because look at this dude - he’s a young wookiee with a lightsaber! That power is undeniable.
Gungi was introduced on Star Wars: The Clone Wars as part of a group of young Padawan during a storyline that once was envisioned as a potential Young Jedi spinoff. Then, on Star Wars: The Bad Batch – set in the immediate aftermath of Order 66 – we learned he had somehow survived, though sadly it’s not likely his Padawan friends could say the same. We last saw Gungi back on Kashyyyk, joining a new tribe who fought alongside him after he discovered his original tribe had tragically been killed by Trandoshans.
“Jedi Librarian” isn’t exactly the most intimidating title, and the Chief Librarian of the Jedi Archives was introduced in Attack of the Clones in a fairly annoying fashion, representing the arrogance of the Prequel-era Jedi through her insistence that "If an item does not appear in our records, it does not exist!” (Spoiler alert: She was wrong.)
Still, this massive faux pas aside, she was in fact an incredibly knowledgeable Jedi who also had access to secrets about the Jedi and the Force no one else did - which is why Palpatine actually wanted her brought in alive when it was discovered she survived Order 66. Ultimately, she was instead killed by Darth Vader, in an early, secret act of defiance against his Sith Master, after she told Vader she knew he was actually Anakin Skywalker and that Palpatine would use her information to find and corrupt more Force-sensitive children to the Dark Side. Years later, Anakin’s son, Luke, would gather information Jocasta collected as he attempted to rebuild the Jedi Order.
Existing on the periphery of the Prequel trilogy – he’s glimpsed as a background character on Tatooine in The Phantom Menace and name-dropped by Obi-Wan in Revenge of the Sith – Quinlan Vos first got a lot more focus in Star Wars Legends stories that were not canon. However, we would then get a better idea of the true history of the character from Star Wars: The Clone Wars and other stories, as we learned he was a Jedi who often dealt with the criminal underworld, such as the Hutts and Cad Bane.
From becoming the lover of Asajj Ventress to temporarily being turned to the Dark Side of the Force by Count Dooku, Vos lived an eclectic life - and then managed to narrowly avoid being killed when the Clone Troopers turned on the Jedi while he fought alongside them on Kashyyyk, though he was wounded in the process. Whether he made it to the era of the Original Trilogy is unknown, but Vos was at least around for several more years, with Obi-Wan Kenobi eventually finding his name amongst other surviving Jedi and Force sensitive beings who had joined and used the secret network known as the Hidden Path to stay safe during the time of the Empire.
Though the most recently-introduced character on this list, with many details we don’t know about him as yet, there are a lot of intriguing elements to former Jedi Knight Baylan Skoll. Skoll has a decidedly world-weary demeanor, recalling Order 66 by explaining “I watched everything I knew burn,” and noting he came to believe that the fall of the Jedi and rise of the Empire were simply the latest iteration of history continually repeating itself.
Though we don’t know how exactly he survived Order 66, Skoll neither stayed on a righteous path nor seemed to actually turn to the Dark Side, as others like the Inquisitors appeared to. Instead, he used his Jedi skills as a mercenary for hire, and eventually took on an apprentice, Shin Hati. The actor who originated the role of Skoll, the great Ray Stevenson, has sadly passed away since filming Ahsoka Season 1, but the character will return in Season 2, now played by Game of Thrones’ Rory McCann - and perhaps we will learn more of his backstory in the process.
Padawan to the Jedi Depa Billaba when Order 66 began, Caleb Dume was unable to save his Master’s life, but managed to survive himself thanks to some assistance from Clone Force 99, aka the Bad Batch. Going on the run across the galaxy, Dume changed his identity to Kanan Jarus, and for a long time, forsook all of his Jedi ways. Eventually though, he decided to begin fighting against the Empire, joining with the group of heroes at the center of the animated series Star Wars Rebels, where he passed on his knowledge of the Force to young Ezra Bridger, even though Kanan had never completed his own time as a Padawan.
Their adventures would eventually lead Kanan and his fellow crew members on the Ghost to fully join the growing Rebel Alliance, but Kanan’s sacrifices would be many along the way, as he first lost his eyesight in a battle with Maul and then lost his life to protect his friends. But Kanan’s legacy carries on both through his apprentice Ezra, and through Kanan and Rebel pilot Hera Syndulla’s son Jacen.
The mega-cute, oh-so merchandise-friendly, breakout character from The Mandalorian, Grogu was introduced as a baby in the post-Return of the Jedi era of Star Wars, eventually becoming the adopted son to Din Djarin. However, due to his mysterious species’ notably long lifespan, it turns out being a baby is a decades-long process for Grogu, which is why it made sense that he had in fact been a Jedi Initiate who was present at the Jedi Temple the night Order 66 occurred. In Grogu’s case, another Order 66 survivor, Ahmed Best’s Kelleran Beq (whose ultimate fate is unknown), was able to get him away from Coruscant in the midst of the Jedi massacre.
Despite his (relatively) young age and toddler-like demeanor, Grogu is clearly innately strong in the Force to a notably impressive degree, already capable of levitating large objects and even using Force healing abilities. All of which insinuates that when he finally grows up, he has the capacity to be as powerful as another well known member of his species we’ll be talking about more below.
The protagonist of the games Star Wars Jedi: Fallen Order and Star Wars Jedi: Survivor, Padawan Cal Kestis had a similar background to Kanan in that he and his Jedi Master were away from Coruscant when Order 66 was declared, with Cal making it to safety while his Master did not. Though he also went into hiding in the aftermath, Cal ended up on the radar of the Inquisitors, which sent him on a journey that led him to take an active role against the Empire much sooner than Kanan did.
A notably skilled lightsaber combatant, Cal also stands out for attempting to rebuild the Jedi Order far earlier than others like Luke Skywalker would. From teaming with the militant Saw Gerrera to assisting the Hidden Path in protecting other Jedi and Force-sensitive survivors, to making it through an encounter with Darth Vader himself, Cal kept plenty busy during the reign of the Empire - though it’s not yet known what his final fate is or if he was still around by the time of the Battle of Yavin.
Yes, she technically left the Jedi Order and would even go on to memorably declare “I am no Jedi,” but Ahsoka Tano’s skill and courage sure mark her as a great Jedi, even if she wasn’t calling herself that any longer. The Padawan of Anakin Skywalker, Ahsoka was a big part of the Clone Wars (the war) and a big part of The Clone Wars (the series), as we saw her grow from a sarcastic teenager into a confident and centered young woman who fought with honor in many notable battles. Eventually though, she felt compelled to leave the Jedi after they tried her for a crime she did not commit, even after they attempted to bring her back into the fold with their version of “Our bad.”
Reunited with her Clone Trooper friends as the war was coming to an end, her Jedi status in their eyes was clear when Order 66 was declared, as those same Clone Troopers then attempted to kill her. She would survive, though it pained her to do so at the expense of men she had fought alongside for so long. Helping the burgeoning Rebel Alliance through the years that followed, Ahsoka would make it through the Galactic Civil War, with her current adventures, on her own live-action series, now bringing both her and her apprentice, Sabine Wren, to an entirely different galaxy far, far away from the one she’s known.
The former Padawan of Qui-Gon Jinn and a hero of the Clone Wars, Obi-Wan’s adventures and accomplishments are many, though it’s his relationship with Anakin Skywalker that would perhaps define him, for better or worse. As Anakin’s Master, Obi-Wan did all he could to impart wisdom and knowledge to his Padawan, only to see him fall to the Dark Side and become Darth Vader.
Offworld when Order 66 was declared, Obi-Wan managed to escape when his Clone Troopers, led by Commander Cody, turned on him. He would go on to confront Darth Vader on Mustafar, winning their battle and leaving his former friend and surrogate brother horribly maimed yet still breathing. While he spent most of the next two decades quietly watching over Luke Skywalker on Tatooine, he would temporarily leave the planet to protect Luke’s sister, Leia Organa, which in turn brought him into conflict with Vader again. And while their third and final lightsaber battle, onboard the Death Star, would end in Obi-Wan’s death, he had already begun Luke’s Jedi training at that point. This set Luke on a path towards redeeming Vader and ending the reign of the Empire, with Obi-Wan’s Force Ghost sometimes appearing along the way to give Luke guidance.
Arguably the most powerful Jedi we’ve ever seen, the diminutive and thoughtful Yoda is not one to make a show of just what he’s capable of accomplishing unless he has to. But it was clear he was someone of great wisdom and knowledge from the moment Luke met him on Dagobah – after he drops his funny “I’m just a weird swamp creature” bit with Luke that is – who is able to feel and tap into the Force in a way that is deeply profound. Is his mysterious race innately tied to the Force? Given the only three we’ve met who represent these beings – Yoda, Yaddle and Grogu – are powerful in the Force, it seems possible.
As we finally saw during the Prequels, Yoda could both duel with a lightsaber and harness the Force and its abilities like few others - even deflecting Force Lightning when the formidable likes of Anakin and Obi-Wan were incapable of doing so. This was why the Clone Troopers who tried to take him down on Kashyyyk when Order 66 was declared truly stood no chance. Come on, Clones… this is freaking Yoda!
Confronting an opponent unlike any other when he battled Emperor Palpatine soon after, Yoda survived that battle but was forced into hiding, deciding caution was the best approach for the time being and with so few Jedi now left alive. After years alone on Dagobah, Yoda would finally be joined by Luke Skywalker, giving Anakin’s son the crucial training he needed to eventually become a Jedi himself. Though Yoda’s hundreds of years of life finally came to an end shortly before the Galactic Civil War came to its conclusion, he would still maintain a presence as a Force Ghost - even returning to give an older Luke one more bit of sage advice decades later.
Who do you think the most noteworthy survivor of Order 66 is? Let’s discuss in the comments. And vote in our poll above!
I'll be honest with you: George Miller is my favorite director. He’s the genius behind two of my favorite movie franchises: Mad Max and Happy Feet (yes, there was a Happy Feet sequel, please look more into it). Sorry, I get caught up in the Happy Feet thing.
In truth, the Mad Max movies blend the chaos of early '80s action tropes with a surreal vision of post-apocalyptic Australia. After releasing three movies between 1979 and 1985, it seemed Mad Max would remain a trilogy and a relic of a bygone era. Then, after the aforementioned Happy Feet detour, Miller suddenly returned to the franchise that had kicked off his career.
With Tom Hardy taking over the titular role from Mel Gibson, Mad Max: Fury Road was released in 2016 to critical acclaim, going on to win a total of six Academy Awards. While the most recent movie, Furiosa, may not have achieved quite as much box office success, I’m still willing to claim Mad Max as one of the best action franchises of all time.
As Fury Road celebrates its 10th anniversary, I highly recommend a Mad Max marathon. Here’s your options for watching all of the Mad Max movies online.
George Miller has directed five Mad Max movies, including Furiosa. The only Mad Max movies that are currently available to stream are the original movie and the most recent installment. Funny enough, you’ll be able to find both of those movies on HBO Max.
Otherwise, you’re limited to PVOD options like Prime Video. There’s also some pretty clean Blu-rays, listed below.
For those who prefer adding to their physical collection, you can also find all of the Mad Max movies on DVD, including the Black and Chrome Edition of Fury Road:
If you’re trying to watch the Mad Max movies chronologically, you could watch the original trilogy in release order and then switch Furiosa and Fury Road, like this:
That said, I believe Furiosa is best-enjoyed as the final movie in your marathon. Like most great prequels, some of the best moments in Furiosa play on your understanding of the characters from Fury Road.
George Miller had previously said the future of the Mad Max franchise rested on Furiosa’s shoulders. Unfortunately, the prequel wasn’t a massive hit at the box office. On the plus side, that sentiment does seem to suggest that the director still has stories to tell about the world of Mad Max.
This possibility seemed reaffirmed when Deadline reported the director “has a script” for another Mad Max movie. I imagine this is in reference to The Wasteland, a rumored sequel to Fury Road. Still, it seems Miller has other projects in the works, and another Mad Max movie would require studios buying into what would almost certainly be yet another massively expensive production. Which they should. But that might not happen anytime soon.
Blythe (she/her) is an SEO Coordinator at IGN who spends way too much time in character customization screens and tracking down collectibles.
© Hideo Kojima