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Anime Boss Raid Codes (July 2025)

23 juillet 2025 à 00:00

Looking to buff your Anime Boss Raid squad's stats, but are short on Stat Circuits and Trait Crystals? Well, we've got some codes just for you. Below, we've compiled all of the currently active and redeemable codes in the Roblox anime duelling game, so you can ensure your team is dealing big damage without breaking the bank.

Active Anime Boss Raid Codes (July 2022)

  • 95KLikes - Rewards (NEW!)
  • lowerprices - 3x Stat Circuit, 6x Trait Crystal, 1x Super Circuit (NEW!)
  • UPDATE1 - 3x Trait Crystal, 3x Stat Circuit, 3x Super Circuit (NEW!)

Expired Anime Boss Raid Codes

  • 90KLIKES
  • REALM6
  • 3MVISITS
  • 50KLIKES
  • 1MVISITS
  • 40KLIKES
  • 45KLIKES
  • RELEASE

How to Redeem Codes in Anime Boss Raid

Before you can redeem codes in Anime Boss Raid, you'll need to do two things:

When both steps are complete, you'll be able to redeem codes in-game, which you can do by following the steps below:

  • After booting the game up, look on the left-hand side of the screen. You'll see a "shop" icon, which is represented by a shopping basket.
  • Click this icon and you'll pull up the shop tab. Scroll to the very bottom of this shop tab, and you'll find a codes bar.
  • Type your code into the codes bar and then click the claim button to redeem the code.

Why Isn't My Anime Boss Raid Code Working?

If your Anime Boss Raid code isn’t working, it’s likely due to one of two scenarios. The first is that the code was input incorrectly. Check the spelling and that the case is correct, then redeem again. You can even copy and paste the codes directly from this article over to Roblox if you want to make sure you’re inputting them correctly.

The other possibility is that the code has expired or you’ve already used it. In this scenario, you should see an error message pop up within the bar informing you that the code has already been redeemed or is invalid.

How to Get More Anime Boss Raid Codes

If you're on the hunt for extra Anime Boss Raid codes, you'll want to become a member of the game's official Discord server. If you keep an eye on the server's announcements channel, you'll see all the latest codes as they drop.

What is Anime Boss Raid in Roblox?

Anime Boss Raid is similar to the array of popular anime-focused tower defense games currently on Roblox, but with one major twist. Instead of summoning units and then positioning them around a battlefield, you'll take your summoned units and pit them in a duel against a single powerful opponent. To defeat them, you'll need to assemble a squad of iconic warriors, with units hailing from Demon Slayer, Dragon Ball Z, Jujutsu Kaisen, One Piece and Solo Levelling.

As you begin to take down increasingly powerful foes, you'll sell loot from fallen enemies to purchase new heroes, reroll your units' stats to finesse their build, and assign buffs to ensure they're dealing optimal damage.

Callum Williams is an IGN freelancer covering features and guides. When he's away from his desk, you can usually find him obsessing over the lore of the latest obscure indie horror game or bashing his head against a boss in the newest soulslike. You can catch him over on Twitter at @CaIIumWilliams.

The 65" Panasonic Z85 4K OLED Smart TV Drops to the Lowest Price of Any 65" OLED TV This Year

23 juillet 2025 à 00:00

Here's a rare chance to pick up an OLED TV at an absolutely bargain price. Starting today, Buydig has discounted the 65" Panasonic Z85 4K OLED Smart TV with Amazon Fire TV to just $799 with free delivery after you apply coupon code "HEAT". The price is reflected at the final step of checkout (before you actually place your order). This is the least expensive 65" OLED TV I've seen this year. Panasonic is a well-known brand with a solid TV history. Although they had been out of the game for a while, they've recently returned, targeting the higher-end market with Mini-LED and OLED offerings. Buydig is a reputable, established online retailer; I've personally placed several orders without any problems.

65" Panasonic Z85 4K OLED Fire TV for $799

Use code "HEAT" (price reflected at final step of checkout)

The Panasonic Z85 TV uses a W-OLED panel so image quality is comparable to the Samsung S85C/D/F, Sony Bravia 8/A80, and LG B4/B3 models. Since this is a true OLED panel, the Z85 boasts near instantaneous response time, near infinite contrast ratio, and true blacks. It's superior to any other panel type in nearly every scenario except for one: super bright rooms with no light control (OLEDs aren't as bright as Mini LED or LED LCD TVs).

The Z85 is an excellent future-proof gaming TV because it has a native 120Hz refresh rate and HDMI 2.1 ports. That means it is capable of running games in 4K at up to 120fps on both the PS5 and Xbox Series X consoles. It's a great TV for the Switch 2 as well, since the console is locked at 60fps when running games in 4K. The Z85 also has other convenient gaming features like variable refresh rate and auto low latency mode.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

The Family Code: Mafioso Gameplay Trailer Released for Mafia: The Old Country

22 juillet 2025 à 22:24

2K Games has shared a new gameplay trailer called Family Code: Mafioso for its upcoming game, Mafia: The Old Country. In this trailer, we get a look at what it’s like to join the Torrisi crime family. It shows what new members, the soldatos, need to do to earn respect and prove themselves. In Mafia: … Continue reading The Family Code: Mafioso Gameplay Trailer Released for Mafia: The Old Country

The post The Family Code: Mafioso Gameplay Trailer Released for Mafia: The Old Country appeared first on DSOGaming.

Save 50% Off This Cordless Car Jump Starter for Emergencies (Now Just $22)

22 juillet 2025 à 23:20

A jump starter is an essential part of car's emergency kit and you don't need to pay a premium for a cordless model that gets the job done reliably. Amazon is currently offering Prime members the Bookoo 12V 2,000A Cordless Car Jump Starter for just $22.05 after you apply coupon code "OEGAZA8E". This brand of jump starter (including all of its color variations) has over 3,800 reviews on Amazon with an average 4.6-star rating.

Bookoo 12V 2,000A Car Jump Starter for $22.05

The compact Bookoo 12V cordless car jump starter can supply up to 2,000A of peak power and is capable of jump starting 8L gas or 6.5L diesel engines. The battery boasts a 20,000mAh capacity, which is much bigger than most other jump starters at this price point. The battery uses lithium (NMC) cells and will retain most of its charge even after 24 months of non-use. The jump starter also doubles as a portable power bank with 18W of Power Delivery over USB Type-C, enough to charge up your smartphone or Nintendo Switch in a pinch.

Additional features include two extra USB Type-A charging ports (one 5V/2.4A and one 5V/3A with QuickCharge 3.0), a DC output and flashlight with strobe and SOS modes. Jumper cables, wall charger, USB Type-C to USB Type-A cable, and cigarette lighter adapter are all included.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

The $13 FrSara Portable Neck Fan Is an Inexpensive Solution to Beating the Summer Heat

22 juillet 2025 à 23:10

Summer has arrived and neck fans are once again increasing in popularity. These portable fans are a simple, effective, and above all inexpensive way to keep your noggin cool and breezy. Amazon is currently offering 50% off the FrSara Rechargeable Portable Neck Fan with coupon code "CWE2O6ER". For Amazon Prime members, prices start at just $13.00 after the code is applied. To be honest, most of these inexpensive neck fans on Amazon look like they came from the same factory, so it really just comes down to finding the lowest price. Amazon offers an easy 30 day return policy.

FrSara Rechargeable Portable Neck Fan for $13

The FrSara portable neck fan features brushless motors that spin a total of four bladless fans (one in each earcup and two in the headband) at up to 7500rpm and keep your neck area cool. There are raised dimples that keep most of the headband from sitting directly on your neck, thus improving airflow and reducing sweat. The 4,200mAh rechargeable battery lasts about four to seven hours depending on which one of the three speed settings you set it at, and can be easily recharged with a USB Type-C cable. Finally, a small digital LCD displays your fan's current setting and battery level.

A portable neck fan has plenty of practical uses, especially if you're going somewhere hot and humid (like Disney World Orlando in the summer). For gamers, it makes a lot of sense because your room can get pretty toasty on a hot day, especially with your gaming console or PC working overtime and exhausting tons of hot air. Additionally, if you're like me and you get sweaty whenever you wear a gaming headset, a neck fan could be the perfect solution for that too. Keep in mind that neck fans work by facilitating evaporative cooling, which means you'll need to already be sweating for the fan to do its magic. That's not a limitation of these neck fans but really for any cooling device in general that involves moving air. Otherwise, it will just be warm summer air blowing over dry skin, which isn't as effective.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

How to Get (or Switch Over to) the Disney+/Hulu/HBO Max Streaming Bundle

22 juillet 2025 à 22:56

Now that the streaming bundle that puts Disney+, Hulu, and HBO Max all on one tab has been available for more than a year, we're pretty confident in calling it the best streaming bundle that you can get. At $16.99 a month for a subscription with ads (and $29.99 to go ad-free), this bundled trio saves up to 43% off the price of individually subscribing to each platform. Not bad for three of the best streaming services around.

Below is a step-by-step process for how to sign up or switch over from existing subscriptions. Note that you'll only be able to register or update your plan from a web browser, not in-app, and only directly through Disney+, HBO Max (fka Max), or Hulu, not a third-party like Roku or Apple or TV/internet provider.

How to Get the Disney+/Hulu/HBO Max Bundle

For newbies:

Easy: Head over to the sign-up page on Disney+, HBO Max, or Hulu. From there, you can pick whichever plan best suits you, enter your email to create a login that will be connected to all three streaming services, put in your payment info, and start streaming right away. Unfortunately, there is no free trial period for new subscribers.

For existing subscribers:

If you currently only subscribe to one of the services included in the bundle, head over to the page where you manage your subscription and update your plan accordingly. That'll essentially become your primary streaming service through which you're billed. Once you do that, you'll be able to link up the other two streaming services via the primary account.

Current subscribers to Disney+'s Duo plan (which includes Hulu) or Hulu with an HBO Max add-on can follow the same steps:

  • Go to your Disney+ or Hulu Account page.
  • Click 'manage plan' on Hulu or 'subscriptions' on Disney+, and select the option for Disney+, Hulu, HBO Max Bundle, With or Without Ads. If you were already subscribed to the Hulu, Disney+, and ESPN+ bundle and switch over, you'll have to add on ESPN+ just like any other extra channel like Showtime or Starz. (Max's Ultimate Ad-Free plan and Hulu + Live TV, however, are not available as add-ons.)
  • You'll be billed the new price on your next statement.

What if I have three separate accounts for Disney+, HBO Max, and Hulu?

The steps are more annoying, but for the amount of money you're potentially saving (see below), it's well worth the effort. You could also just connect to the customer service chat on any of the streaming services' websites and have an agent help you out.

For monthly subscribers:

  • First, pick whichever streaming service you want to be charged from.
  • Next, you'll have to "manage" the subscriptions for the other two – meaning, you'll have to cancel them so you're not subscribed to them twice.
  • Go back to the page where you manage subscriptions on your primary streaming service and select the option for Disney+, Hulu, HBO Max Bundle, With or Without Ads.
  • The plan takes effect immediately and the price will update on your next billing statement.

If you're changing over annual subscriptions on any of the streaming services, the steps will be identical. The only difference is that you'll be refunded the prorated amount from when your yearly billing cycle starts.

For even more troubleshooting, visit the bundle FAQs on the Max (most useful), Disney+ (medium useful), or Hulu (least useful) sites.

How Much Money Do I Save by Bundling Disney+, Hulu, and HBO Max?

Let's play with round numbers here, since streaming services like to charge some dollar amount and 99 cents. Accounting for the year, the bundle costs $204 with ads and $360 for no ads in total. Which sounds scary until you break it down:

A basic HBO Max plan with ads costs $10 a month, or $100 with an annual subscription; the standard ad-free plan is $17 monthly, or $170 a year; and its premium plan, which gets you access to 4K streaming, jumps to $21 and $210. Across the board, choosing any HBO Max annual plan saves 16%. Just at a glance, the monthly ad-free Max subscription costs the same as the bundled trio with ads.

The existing Disney+ and Hulu Duo bundle with ads clocks in at $11 a month and increases to $20 for premium with no ads. For Disney+ alone you're paying $10 a month with ads (but there's no option for an annual plan) and $16 a month, or $160 a year, for the premium plan. Solo Hulu subscribers pay $10 a month, or $100 a year, for a plan with ads and $19 a month to go ad-free with no annual option.

Here's the quick math: If you opt for individual plans on each streaming service with ads, you'd be paying $31 monthly. Going for the $17 bundle nets a savings of $167 per year. Or if you bundle Disney+ and Hulu and pay for Max separately, your bill would be $21 a month. It's $4 cheaper per month to sign up for the bundle, which isn't nothing!

For those who want that ad-free experience, you'd be paying $37 to $41 monthly (depending on the Max subscription tier) for the Disney+ and Hulu bundle and a separate Max sub, or $52 to $56 per month for all three individually – which, yikes! Switching over to the bundle saves up to $312 a year (!!). Granted, the biggest savings means giving up 4K streaming on Max – the bundled trio currently does not include that option. For the non-4K ad-free tier, that's still up to $264 in savings.

Is There an Annual Subscription Plan for the Disney+/Hulu/Max Bundle?

Unfortunately for people used to saving another couple dollars by opting for an annual subscription, the bundles are only available as monthly subscriptions at present. They'll only let us have so many discounts, y'know?

Leanne Butkovic is an Editorial Project Manager at IGN and has previously written about movies, TV, and the business of streaming.

IDW Boldly Goes Into a New Star Trek Era | Comic-Con 2025

22 juillet 2025 à 22:26

IDW Publishing recently wrapped up a monumental era of the Star Trek publishing line with the Lore War crossover, which capped off Collin Kelly and Jackson Lanzing’s multi-year run on the flagship Star Trek series. But that’s hardly the end of IDW’s Star Trek line. The company is in the midst of launching no fewer than four new Star Trek books, each set in a different era of the franchise timeline and focusing on a different cast of characters.

Among these new titles is Kelly and Lanzing’s Star Trek: The Last Starship, a book that resurrects Captain James T. Kirk in the bleak 31st Century era known as The Burn. There’s also Star Trek: Red Shirts, a TOS-era book about those unluckiest of Starfleet members. The lineup is rounded out by two series spinning directly out of the events of the Star Trek shows, Star Trek: Strange New Worlds - The Seeds of Salvation and Star Trek: Voyager - Homecoming.

To get a better idea of what’s coming for this ambitious Star Trek relaunch, IGN spoke with group editor Heather Antos and the writers of all four titles - Kelly, Lanzing, Red Shirts’ Christopher Cantwell, The Seeds of Salvation’s Robbie Thompson, and Homecoming’s Susan and Tilly Bridges. Read on to learn more about these new stories and why there’s going to be a Trek comic for fans of all types this summer.

Making Star Trek’s 60 Years of Continuity Accessible

The Star Trek franchise is about to celebrate its 60th birthday soon. At this point, the Trek timeline is one of the most sprawling in all of popular culture, comprising numerous shows, over a dozen films, and countless comics, novels, and video games. It’s enough to wonder how a newcomer is supposed to dive into the massive universe nowadays. But the writers make it clear that each book is designed with accessibility firmly in mind, whether it’s telling a standalone story with a new cast (like The Last Starship and Red Shirts) or building directly on one of the Trek shows (like The Seeds of Salvation and Homecoming).

“One of the neat things [about The Last Starship] is we are separating ourselves by time so much from the Star Trek that people know,” Kelly tells IGN. “We're able to approach these things from a fresh perspective and assume that you don't have all these years of context, because frankly, our characters don't necessarily have all these years of context. So we are very specifically trying to lens in on bringing in, if you are a fan of science fiction in general, if you love Battlestar Galactica, come play with us, right, because that's the broader scope that we're really hoping to welcome to Star Trek so then they can all fall in love with combadges and meeps.”

“We're able to approach these things from a fresh perspective and assume that you don't have all these years of context, because frankly, our characters don't necessarily have all these years of context."

“I would say that the level of entry for something like Star Trek: Red Shirts, it's niche but also low, because I think you can understand the concept very quickly, which is all of these characters are expendable and you're going to watch a lot of people get hurt and be killed over the next five issues,” Cantwell says. “But at the same time, it's something that we want to make sure it conforms and fits in for the most ardent fans.”

Even with Voyager: Homecoming, a book whose entire selling-point is that it explores what happens immediately after the finale of the TV series, the goal is accessibility. Tilly Bridges explains that the first issue is designed to catch new readers up to speed with the cast and their yearslong odyssey.

“[It’s] giving Voyager fans maybe what they'd been hoping for from the finale, because I really like that finale, but you never actually get to see them get home, and that hurts,” Tilly Bridges says. “So we want to give them that and we want to give the crew one last adventure together, but you also want it to be accessible to people that have never seen Voyager. Maybe say, ‘This is why these characters are so amazing. Go check out that show.’ So I think, hopefully, we hit the balance of recapping everything that you need to go through with it. And then if you're brand new to Star Trek or Voyager, you're just going to get a really exciting sci-fi adventure story and hopefully it'll get you into Trek because Trek's amazing.”

Antos sums up the mission statement of the revamped Star Trek line this way - it’s all about going boldly forward and telling stories Trek fans have never seen before.

“It's really about branching out and taking the Star Trek mission statement of exploring strange new worlds and doing things in the comics that we've never seen done before,” Antos says. “That has been the mission with every single one of these books. I don't want to make the same Star Trek comics that we've gotten the previous 60 years. I want to be going bold. I want to be doing new things, and each and every single one of these captains of their own stories here have taken that mission full steam ahead.”

Lanzing adds, “Star Trek comics have been so many things over the years, but they've never been a little bit of DS9, a little bit of TNG, a little bit of TOS, some of The Motion Picture. My favorite stuff from Voyager, my favorite stuff from Discovery. Lower Decks is there too. We've never had this before. This is a brand new frontier, no pun intended, really, of Star Trek comics because for the first time it's treated like a shared, living comic book universe rather than an adaptation of an IP. And so as we talk about bringing in comic book fans, I think Heather's biggest innovation, and one that we very much enjoyed the freedom of, is treating this like it's all one IP, like it's all one universe, like it's all one story, not a bunch of scattershot individual series that were presented over a long period of time.”

Star Trek: Red Shirts

Of the four books, Red Shirts might have the simplest and most engaging elevator pitch. As the title suggests, it’s all about the hapless Starfleet security officers who are always the first to fall on away missions. The book brings together a wide cast of newly created characters who share one thing in common - each and every one of them has the potential to die before the series ends. As the recently released first issue shows, Red Shirts is wasting no time in racking up a body count.

“Whether or not you know anything about James T. Kirk or Captain Picard or that Janeway prefers her coffee hot and black, you've heard of Red Shirts,” Antos says. “Red Shirts are the memeification of Star Trek in the broader spectrum and you know that to be a Red Shirt means you die in a probably terrible fashion, and I thought that was such a great entry level that we could do a really cool action or kind of greedy, darker Star Trek story that we've not quite seen Star Trek approach quite yet.”

Having a cast of new characters certainly helps in terms of accessibility, but it also creates its own storytelling challenges. How do you introduce the large ensemble cast quickly and efficiently and ensure readers will connect with them, even as they start dropping like flies?

“That was where I think working with Heather and then also Cassandra [Jones], one of our other editors on the books, we came up with the idea of introducing that crew manifest. And the crew manifest, it's not overly written, but it helps you with a snapshot of each person and it's borrowing a little bit from even back in, I think, the ‘90s when X-Men rosters started to get huge and the teams are breaking into blue and gold and this and that, and you're like, ‘Wait a minute, who's what?’ And then Hickman took that further where it's like, ‘Okay, hold on. Stop the story and we're going to tell you.’ And it helps a little bit, right? Because it's monthly, it's not daily, it's not weekly like a television show so that crew manifest really helps.”

Cantwell continues, “And then just giving them kind of little crystallized moments in that first issue so that you can hit little notes. And I know that Chip Miller has a peanut allergy, but I don't think we discussed that in the story ever, but you know he has a peanut allergy, so it's there. The peanut allergy becomes subtext, is what I'm saying, and that is the wonder of the storytelling that we get to do.”

Cantwell expects that readers will grow more and more attached to these new characters as the book unfolds, making it all the more difficult when the final issues arrive and only a handful of security officers are left standing.

“You start with the concept and you go, ‘That's hilarious,’" Cantwell says. “And I think that there's some deaths in it, especially in the first issue, and some that are unexpected or shocking, and still they're very much in the vein of someone being turned into a mineral cube and crushed, which is how our red shirts died in the original series. It's like we're doing that, but I think that they hit harder and harder and harder as the issues go on, especially when you get to the last people standing and you've been with them and you're rooting for them to make it that.”

Star Trek: Strange New Worlds - The Seeds of Salvation

Strange New Worlds: The Seeds of Salvation is exactly what it sounds like - a spinoff of the Paramount+ series. Set between the third and fourth seasons of the show, The Seeds of Salvation focuses on a handful of characters like First Officer Una Chin-Riley, Security Officer La'An Noonien-Singh, Science Officer Spock, and Nurse Christine Chapel as they’re called to a remote, icy world and encounter the horrors lurking within.

What makes this series especially interesting is that Thompson is also a writer for Strange New Worlds Season 4. We were curious how different the experience is writing these characters for TV as opposed to comics. As he reveals, it’s mostly a question of scale.

“The only difference really is sometimes the scale, but that works both ways because there's certain things that, at least in my opinion, you can only really do in a comic,” Thompson says. “A comic operates just in a different way. It's those moments between those moments. Like in Chris's book, it's very much reminiscent to me of what Ostrander did in the Suicide Squad. It was great seeing characters getting killed off, but it was those scenes in the break room that really make you give a s*** about these characters? And I think that's one of the really fun things about working with this group of people is everybody wants to handcraft these tales.”

In this case, the advantage of the comic book medium is that it allows Thompson and artist Travis Mercer to craft a Trek tale that would be very difficult and costly to produce in live-action.

“This was something that I certainly would love to do in the live action version, but it is prohibitively expensive and there are certain realities in production that just boil down to just the laws of space and time that I can't bend,” Thompson says. And so to be able to have Pelia's character show up for a panel is something that I simply can't do on the live action version of it. To be able to have the full cast available at all times, to be able to work on the scale of something that's, as Heather pointed out, Lovecraftian is pretty challenging to do. I mean, I think we do feature quality work on the show, but we're limited by space and time and all those things. And that's one of the things I think that's really unique about comics is that it really can break down that space and time in ways that are both practical and for the story as well.”

Antos adds, “You pitched me, I think, three or four different ideas off the top. And yeah, this was the pitch where I'm like, ‘This is it. There's no sending any other pitch.’ Personally, selfishly, because I'm all for deep sea horror and I've been begging for anyone to pitch me a deep sea horror book for years pre-Star Trek. But also, to me, the ocean is just as equally vast and scary as space is, and it's right here on our planet and this crew is off on a brand new planet but just think of the horrors that are underneath us or in the ocean and make them Lovecraftian space monster size and it makes for pretty tense circumstances for our crew.”

Star Trek: Voyager - Homecoming

Star Trek: Voyager’s final episode has always been a bit controversial among fans. While the series ends on a happy note, ultimately bringing Captain Janeway and her crew back to the Alpha Quadrant, we never get to see what happens next. The series wraps with that final shot of Voyager orbiting Earth.

But at long last, fans are getting the added closure they’ve been craving. Voyager: Homecoming picks up exactly where the show left off, seizing the opportunity to explore the many happy reunions while also introducing one final challenge for Janeway and the gang to overcome. As readers will see when the first issue arrives, the series builds directly on some loose ends from the show.

“There were so many different threads you could pull on and be like, ‘Well, you know, Voyager did get home, but also left all of these dangling plug threads out there.’” says Susan Bridges. “So that was definitely something we wanted to hit on in the pitch and be like, who from their past might be fun to play with?”

Tilly Bridges adds, “That was something that we worked on with Heather and Paramount - figuring out who is the right foil for this story. What worked within the comics and within the broader Star Trek universe and what didn't and what was the best choice. But I think what we ended on was a very Voyager choice, so it's going to feel very much like this is part of Voyager to the readers, I think.

Janeway has taken on a second life post-Voyager, with actress Kate Mulgrew reprising the role in projects like the movie Star Trek: Nemesis and the animated series Star Trek: Prodigy. But the other Voyager crew members haven’t necessarily been so lucky. We asked the writers which characters they were most eager to reconnect with in this sequel.

“Personally, I am such a big Tuvok fan, so I was so excited to see Tuvok come home,” says Susan Bridges. “I feel like Tuvok is such an interesting Vulcan and especially with his history with Janeway that's been dropped several times throughout the series and also his family. He has children and I just feel like he's just a really interesting Vulcan. So I mean, I do love Vulcans, all of them, but I was very excited to give some fun family stuff for Tuvok.”

“I think one of the more interesting characters for me to think about in terms of the reunion and coming home is the Doctor, because he doesn't have anyone to come back to, but he's become a fully sentient, self-realized person on the journey,” says Tilly Bridges. “And so what does that look like for him? All of these people are reuniting, but they're his family and now he's maybe going to lose them. He doesn't know where they're going to go or what's going to happen so it's a very different experience for him than it is for the rest of the crew, I think.”

Antos adds, “And for me, I mean it's obviously the burning question of does Harry Kim finally get his promotion when he gets back home planetside? What did we joke on a Paramount meeting this week? Harry's promotion actually did come up and will they, won't they? And I decided that Mirror Universe Harry Kim is actually the Federation president. The ultimate promotion.”

Star Trek: The Last Starship

The Last Starship might just be the most exciting of these new Trek books, both because it’s Lanzing and Kelly’s follow-up to their previous acclaimed run and because it explores a giant blank canvas in the Star Trek universe. While the live-action series Star Trek Discovery introduced the concept of the Burn, a galaxy-wide disaster where a mass dilithium explosion kills trillions of beings and cripples the Federation, it didn’t show us the immediate aftermath of that disaster. That’s where The Last Starship comes in. The book focuses on a new character named Captain Sato as he leads a crew of the last remaining starship in the Federation fleet. Together, they’ll fight to keep hope alive in the darkest of times.

“The roots of The Last Starship go almost back to the beginning of our time on Flagship, which is what we sort of internally call [our Star Trek run] because it's very hard to call it Star Trek when you're talking to so many great Star Trek writers,” Lanzing says. “Flagship was just getting kicked off. And between Heather and Risa, who's one of our licensing partners and a lot of people who we're all talking about Star Trek, we're talking about what could this be? How could we push it? Where could it go? What could it be? What does a book look like for Star Trek that feels fundamentally unlike Star Trek, which was so the opposite question of what we were asking on Flagship, which was how do you do a book that feels as much like Star Trek as you possibly can?”

If all great science fiction is about using the trappings of the future to provide commentary on the present, then The Last Starship is very much in that vein. It’s probably the perfect Trek story for 2025.

“This is us writing our fears,” Lanzing says. “This is about what it's like to live in a society that is falling apart, where injustice seems to be winning over justice every day, and when everyone in that society is being challenged to live up to the ideals that they thought were inherent, that they thought were endemic. That story I can give to anybody. You don't need to be a Star Trek fan. You just need to look outside your window and be looking for a story that talks about what's going on all over the world right now.”

So much of The Last Starship is built around new elements - a new starship, a new crew, an era we’ve only begun to comprehend. But it does have one critical anchor tying it back to the classic Trek era - Captain James T. Kirk.

“Once we figured that out, we're going to give you a book that feels fundamentally new starship - new cast, new time period, new technology, new problem, certainly a new setting in many respects,” Lanzing says. “And then we're going to take one of the most, if not the most iconic single characters in Star Trek - one of, I would say, a handful, maybe five, that you could put up on a screen anywhere in the world and they might get known. What does it look like to make Captain James T. Kirk suffer through the Burn? What is that journey for that man? And that was such an incredible question for us, such a great way to re-approach this character that we started on with Star Trek back in Year Five and such a great way for us to use everything we've learned on Star Trek all these years as fans, but also as the writers to tell as relevant and approachable story as possible.”

That being said, fans shouldn’t necessarily assume they know how Kirk’s story will play out in this book. For once, he’s not the man in the captain’s chair calling the shots. He’s a piece of a much larger puzzle.

“Along the lines of what Chris is doing over in Red Shirts is, to make it clear, we have an entire cast of new characters that we have also really fallen in love with, but yes, we are unfortunately going to brutalize because that is the nature of dynamic, delicious storytelling,” Kelly says. “Kirk is a part of that stew, but this is not the James T. Kirk that we know and love. I'm just saying this is a different flavor, right? This is not a man in command of his own ship. This is a man who is here now, and I can already feel the Trek sniper target on my head. So let's just say whatever you think it is, whatever you fear it may be, it is neither of those things. As a Star Trek fan, first and foremost, what I can tell you is it's very cool.”

Lanzing adds, “We are very cautious about this move. This move was one of those things that in a lot of ways felt like it could betray the book because the whole point of the book is to make something approachable and new and here we are putting this giant piece of continuity in the center of it. Ultimately, I think what's been really beautiful about it in execution, what I can tell you now having written many issues of the book, is that he fits right in. Not because he fits into the time period or fits into the cast, but because the story needs a person like him, it needs a person who can feel the centuries of heartbreak on this thing and not simply the heartbreak that's happening here. So how he comes about, who exactly he is, how that all functions, that is very much a question for the book and I can't wait for people to see that.”

Star Trek: Red Shirts #1 is available in comic shops now. Star Trek: Strange New Worlds - The Seeds of Salvation #1 and Star Trek: Voyager - Homecoming #1 will follow in August 2025, with Star Trek: The Last Starship #1 hitting in September 2025.

For more, see Shatner reflect on his own mortality and find out how many seasons of Star Trek: Strange New Worlds remain.

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on BlueSky.

Reçu hier — 22 juillet 20253.3 🎲 Jeux English

The Best LEGO Ideas Sets Available Now

22 juillet 2025 à 21:13

The idea behind LEGO Ideas is brilliant. Step 1: Put a call out to LEGO builders to pitch and design their dream sets. Step 2: Have LEGO fans vote on their favorites. Step 3: Make the winning builds into official sets. Step 4: Split the profits and the credit with the original creator. By giving fans the opportunity to invest in not only in the creation of something but also in its economic success, LEGO has created a business model that's as close to 'can't fail' as possible.

LEGO Ideas also pushes LEGO to adapt. If the proposed set is weird or idiocyncratic, then the build will be similarly unconventional. It gives birth to ideas that might otherwise never be pitched at all. If you know the audience for it exists, it's easier to take a risk on a Ship in a Bottle or a Steamboat Willie.

Since 2010, there have been 76 LEGO Ideas sets, 53 of which are currently retired. Here are the best LEGO Ideas sets that are currently available for purchase.

The Best LEGO Ideas Set Available Now

For the blurb-averse, the side-scrolling catalog above has all of our picks in it. If you want more info and details about each one, though, keep on reading.

Minifigure Vending Machine

It's one thing for LEGO to be decorative. It's quite another thing for LEGO to be functional, and the Minifigure Vending Machine manages to be both. You insert a coin, turn the crank (without the coin, the crank doesn't turn), and a capsule containing one of 16 collectible minifigures dispenses out of the bottom.

The vending machine has a retro 1980's physical appearance, so If you want it as a decorative shelf display, it can serve that function. But if you're like me, you can fill the capsules with chocolate and candy and keep the machine on your desk for snacking. Check out our experience building the LEGO Minifigure Vending Machine for a detailed look at this set.

River Steamboat .

This is not only one of the best LEGO Ideas sets; it's one of our picks for the best LEGO sets overall. The LEGO River Steamboat is a mechanical marvel, tailored for the experienced builder who wants an involved, engaging experience. Its interior includes a jazz lounge, crew quarters, and a museum. Push the boat along a flat surface, and the paddle wheel turns. We built and photographed this set at launch, and having done so, we cannot recommend it enough.

Dungeons & Dragons: Red Dragon's Tale

This Dungeons & Dragons set stands out due to its color diversity. The blue and purple roofing juxtaposes with the green meadow, which contrasts with the massive, four-legged Red Dragon that dominates the scenery.

This set is intended as both a build and a roleplay game. A LEGO-humored adventure, Red Dragon's Tale, turns the set into a dungeon experience that includes hidden items, secret lore, and enemies and allies including a Displacer Beast, an Owlbear, and a Beholder. We built and photographed this set at launch, if you'd like to read our full review.

The Insect Collection

The LEGO Insect Collection comes with three individual builds divided across three instruction booklets, so you can build the full set either by yourself or with a partner or two. The three insects are the blue morpho butterfly, the Hercules beetle and the Chinese mantis, and their vibrant colors make all three of them visible from a distance. All three insects also have articulable wings or limbs, and they are mounted onto fascimiles of their natural habitats.

The Starry Night

Created in collaboration with the Museum of Modern Art, LEGO The Starry Night is a recreation of artist Vincent van Gogh's best known work. Rather than rendering it flat, the designers made LEGO The Starry Night three-dimensional, which replicates the original painting's thick brushstrokes and physicality. The set also comes with a tiny Vincent van Gogh, which makes this one of the rare occasions that LEGO recreated a historical figure in minifigure form. This one also made it on our list of the best LEGO Art sets currently available.

Jaws

LEGO has a particular affinity for designing boats. The LEGO Jaws set, based on the 1975 Spielberg film, is a near perfect recreation of the Orca, the weathered fishing boat that the killer shark attacks and eventually destroys. The set comes with three minifigures representing Sheriff Brody, Matt Hooper, and Quint, and it also comes with a massive great white shark mounted on a stand. The shark's head is detachable from the rest of its body, so you can incorporate it into the Orca build and make it seem as though it's breaking through the water's surface. For more photos, see our review and gallery of the set's launch.

Red London Telephone Box

Launched in 2024 to commemorate 100 years of public service, the LEGO Red London Telephone Box depicts a signature British landmark; approximately 200 of them still exist. This set includes a lampost, fence, and cobblestone street, which give the entire model some local color and authenticity. You can install two different versions of the telephone depending on your preference: either the classic rotary, or the more modern '90s model.

Motorized Lighthouse

This is a build of notable ambition. In addition to the lighthouse itself, the LEGO Motorized Lighthouse has a cottage at its base for its lighthouse keeper and a pirate treasure cave even further down near the water's edge. The lighthouse sits on a rock edifice, and it comes with a rowboat to take its passengers to the mainland and back. Unlike many sets with movable, mechanical components, the LEGO Motorized Lighthouse includes a motor and battery box to light the fireplace and rotate the beacon.

The Orient Express Train

Founded in 1883, the Orient Express from Paris to Instanbul was the biggest name in luxurious, decadent travel, and it remained in service until 2009. At its peak in the 1930's, the train line served aristocrats and royalty. The LEGO model includes the steam engine, the coal tender, and two carriages: a restaurant/dining car and a sleeping car. The roofs of both cars detach to reveal ornate interiors. The set also includes eight minifigures, including a railway station manager, a conductor, a train driver, a waiter, and four passengers.

Home Alone

Unlike most LEGO buildings, the three-storied McCallister mansion is a closed dollhouse, with walls on all sides and no open interiors. The walls turn outwards on hinges to reveal a treasure trove of Easter eggs and booby trap references to the first Home Alone film. It includes: Kevin's treehouse with a zipline that leads from the house; the basement with the scary furnace; swinging paint cans; the Michael Jordan cutout on the toy train set; and the OH-KAY truck that the Wet Bandits use to make their getaway. It's a perfect build and display for the holiday season. We built and photographed this set at launch if you'd like to see some images and read our review.

What LEGO Ideas Sets Are Coming Next?

The latest LEGO Ideas sets to get approval are Godzilla and a model of the moon rocket ship from the comic book Tintin - Destination Moon. Check out the official LEGO Ideas page for more details, and register to take part in the voting and selection of the next LEGO Ideas sets.

Kevin Wong is a contributing freelancer for IGN, specializing in LEGO. He's also been published in Complex, Engadget, Gamespot, Kotaku, and more. Follow him on Twitter at @kevinjameswong.

Borderlands 4 Will Launch on Nintendo Switch 2 on October 3

22 juillet 2025 à 21:01

Borderlands 4 now has a Nintendo Switch 2 release date of October 3, 2025.

In a video posted to Twitter/X, Gearbox Entertainment head Randy Pitchford announced the Nintendo Switch 2 date, after a bit of a teasing build-up:

An important message regarding the Nintendo Switch 2 version of Borderlands 4: pic.twitter.com/Wc5MwAU2bm

— Randy Pitchford (@DuvalMagic) July 22, 2025

Borderlands 4 has already had a launch date on PlayStation, PC, and Xbox: September 12, 2025, having been brought 11 days earlier from its previously-expected September 23 release. At the time, there was speculation that this was done to avoid the launch of Grand Theft Auto 6, but then GTA was delayed until next year. Gearbox has also already confirmed that Borderlands 4 will cost $70 at launch.

Previously, Pitchford has stated that the Switch 2 "has been a joy to work with," but did not explain why the Nintendo version was coming later than the other versions.

We got to play a few hours of Borderlands 4 just last month, with our previewer saying, "the handful of hours I played left me fairly confident that I will find myself pulled back into this wonderfully weird world of psychopaths and extremely irritating robots."

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

Ozzy Osbourne, Black Sabbath Legend and Metal Icon, Dies at 76

22 juillet 2025 à 20:41

Black Sabbath frontman and music legend Ozzy Osbourne has died at 76.

The iconic vocalist behind hits like Crazy Train, War Pigs, Iron Man, and Mr. Crowley passed away today, surrounded by his family (via BBC). His death follows the Back to the Beginning farewell concert, which he, alongside a team of other famous musicians, performed at just weeks ago.

Osbourne’s family released a statement: “It is with more sadness than mere words can convey that we have to report that our beloved Ozzy Osbourne has passed away this morning. He was with his family and surrounded by love. We ask everyone to respect our family privacy at this time.”

Osbourne, also known as music’s Prince of Darkness, is known for shaping the metal world with his unique vocal and songwriting skills. He truly broke into the music scene as the lead vocalist in Black Sabbath, a pioneering ‘70s group known for projects like 1970’s Paranoid and 1971’s Masters of Reality. Even as the band remained through to the 2000s, Osbourne would go on to release his own solo projects, including 1980’s Blizzard of Ozz and 1991’s No More Tears.

It’s hard to overstate Osbourne’s impact on rock, metal, and music in general, but he’s known for more than his legendary Crazy Train laugh. TV watchers were thrown for a loop in 2002 with The Osbournes, a reality show that featured Ozzy Osbourne, Sharon Osbourne, Kelly Osbourne, and Jack Osbourne. It ran for four seasons and 52 episodes before coming to an end in 2005.

It is with more sadness than mere words can convey that we have to report that our beloved Ozzy Osbourne has passed away this morning. He was with his family and surrounded by love.

We ask everyone to respect our family privacy at this time.

Sharon, Jack, Kelly, Aimee and… pic.twitter.com/WLJhOrMsDF

— Ozzy Osbourne (@OzzyOsbourne) July 22, 2025

Aside from being known as the man who bit the head off of a real-life bat during a concert in the ‘80s, Osbourne made his stamp on more TV series and even the movie world, too. He’s lent his voice to South Park and, more recently, Trolls World Tour in the past, and he even made cameo appearances in films like Ghostbusters (2016), Austin Powers in Goldmember, and Little Nicky. Even gaming fans might have caught an appearance from Osbourne, as the rocker found his way to star alongside Jack Black in Double Fine’s Brutal Legend while also showing up for Neversoft’s Guitar Hero World Tour.

The Back to the Beginning concert took place at Villa Park venue in Birmingham, England, July 5, and featured Billy Corgan of The Smashing Pumpkins, Fred Durst of Limp Bizkit, Jonathan Davis of Korn, Metallica, Slayer, and the rest of Black Sabbath. It was meant to serve as a farewell show dedicated to the mark Osbourne left on music as he continued to struggle with Parkinson’s disease and other health complications. All proceeds generated from the concert were donated equally between Cure Parkinson’s, Birmingham Children’s Hospital, and Acorn Children’s Hospice.

Fans and fellow musicians from across the globe have already taken to social media to talk about what Osbourne’s music meant to them. Those paying tribute range from Elton John to Metallica as the world gathers to mourn his life.

"He was a dear friend and a huge trailblazer who secured his place in the pantheon of rock gods - a true legend," John said. "He was also one of the funniest people I’ve ever met. I will miss him dearly. To Sharon and the family, I send my condolences and love."

Ozzy Osbourne wasn’t just the Prince of Darkness, and one of the most recognisable music icons on the planet, he was also hands down one of the funniest musicians.

Thank you for all the music, and all of the laughs.
He’ll be forever missed 🖤 pic.twitter.com/9hGGcpQ5E3

— claire. (@blissfulfiction) July 22, 2025

💔 pic.twitter.com/ojOksUPkKi

— Metallica (@Metallica) July 22, 2025

One of the greatest of all time. @OzzyOsbourne R.I.P. 💔 pic.twitter.com/LX1E8CLVdx

— Seán Ono Lennon (@seanonolennon) July 22, 2025

Never forget When Ozzy Osbourne pulled up to a random Smackdown and stole the show

Rest in peace legend. pic.twitter.com/ELWpNj5mrE

— FADE (@FadeAwayMedia) July 22, 2025

Photo by Scott Dudelson/Getty Images.

Michael Cripe is a freelance contributor with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

Assassin's Creed: Shadows Might Be Coming to Nintendo Switch 2

22 juillet 2025 à 20:33

Assassin's Creed: Shadows might be coming to Nintendo Switch 2, and Ubisoft executives might have just confirmed it.

During today's quarterly earnings call, CEO Yves Guillemot and CFO Frederick Duguet combined their powers to provide a number of subtle and not-so-subtle hints and statements about Assassin's Creed: Shadows that, when combined, are hard to read any other way than confirmation we're getting a Switch 2 release of the game at some point this fiscal year.

First, Duguet mentioned that Ubisoft's line-up for the current fiscal year (ending at the end of March 2026) includes, among other things, "a couple of other titles" that will be "announced at a later stage."

Later in the same call, in response to an investor question, he also said "And we also have a game that will be launched on the Switch 2." While we already know that Star Wars: Outlaws is coming to Switch 2, Duguet was talking about games "beyond the announced releases", so it's clear there's at least one other.

Later in the call, Guillemot added another piece to the puzzle. In a conversation with another investor specifically regarding Assassin's Creed: Shadows, he said, "And we have also some new versions that will come on other machines."

Currently, Assassin's Creed: Shadows is available on PlayStation 5, Xbox Series X and S, PC and Mac, as well as GeForce Now and Amazon Luna. Now, it's possible Guillemot was referring to other platforms, such as PlayStation 4 or Xbox One, or maybe even mobile. But the most likely possibility is that he meant Nintendo Switch 2, especially when combined with Duguet's comments.

Of course, some investor thought the same as us. The last question on the call, to Duguet, directly asked if Assassin's Creed: Shadows was being announced for Nintendo Switch 2.

But here, Duguet finally danced around it. "We haven't said which other games will come on the console for that coming year."

Rumors to this effect have already been in motion for a few months now, after an Assassin's Creed: Shadows for Nintendo Switch 2 got a PEGI rating. While this could have just been an error, it's just another brick in the mounting tower of evidence that Shadows is headed to Nintendo's system in the next eight months or so.

We really enjoyed Assassin's Creed: Shadows when we reviewed it at launch. Our reviewer, who gave it an 8/10, said, "By sharpening the edges of its existing systems, Assassin’s Creed Shadows creates one of the best versions of the open-world style it’s been honing for the last decade."

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

The Biggest Magic: The Gathering Crashers and Climbers This Week - July 22

22 juillet 2025 à 20:30

The Magic: The Gathering Final Fantasy era is coming to a close, but prices are still up and down for the current Universes Beyond offering.

Edge of Eternities kicks off next week (in prerelease), and while it’s going to add a whole host of cards to the standard rotation, it’s also going to make some big tweaks to Commander rules by allowing Legendary Vehicles to be your Commander.

So, for one last time for Final Fantasy, let's check out the movers and shakers, courtesy of data from the lovely folks at TCGPlayer.

Climbers: Count ‘em

Ever since Final Fantasy’s Universes Beyond set launched, there’s been a spike in pricing for any cards that involve the use of counters, thanks to the focus of the FFX deck helmed by Tidus, Yuna’s Guardian.

This week, one of the beneficiaries is Filigree Vector, from the March of the Machine set. It’s a four-cost White Artifact Creature that essentially arrives with +1/+1 counters and can proliferate, making it an ideal fit for the Blitzball star’s deck.

It’s gone from being a couple of dollars not long ago to climbing to around $15.

Next up, Magistrate’s Scepter is a 3-cost artifact that can be powered up with charge counters then used to take an entire extra turn. Given how quickly Tidus can get those counters, this Core Set 2019 card is now up to $5 from just a few cents a few weeks ago.

Away from counters, I’m pleased to see Stoneforge Mystic climbing. This two-cost card (of which I have a lovely full-art version) is an ideal inclusion in the Limit Break deck with its equipment focus, and lets you find your equipment more quickly.

It’s gone from being less than $20 to up to around $50 in recent listings, often more. And, on a similar note, Codsworth, Handy Helper from the Universes Beyond: Fallout set is still maintaining a price of around $20.

TCGPlayer has also pointed out that one Edge of Eternities card is likely to be very popular for anyone playing a Slivers deck.

Thrumming Hivepool costs less the more of the Sliver type you have, gives them double strike and haste, and creates more Sliver tokens at your upkeep phase. Put it all together, and you’re generating a veritable army within a couple of turns in the mid to late game.

Crashers: No Harmonic Done

Last week, we pointed out that Vivi Ornitier had begun dropping again, and then its value climbed a bit, but the same can’t be said of Harmonic Prodigy which remains great to pair with him.

It’s down to around $10, and could be ideal for any Wizard-based spellcaster decks you’re puting together.

As we close out the Final Fantasy era, we’re seeing other drops, too. One to keep an eye on for your White decks is Summon: Knights of Round. This fan-favorite spiked in June but has levelled out at around $30 and could drop further.

Another Summon, Bahamut, is also on the way down having now hit around $26. It’s still dropping, too, and given it can be an ideal ‘big finish’ to a game (and has 9/9 for its stats), it’s worth a look.

Finally, Tifa Lockhart has also seen a drop. She’s down to around $5, having been double that just a few weeks ago.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He's a big fan of Magic: The Gathering and other collectible card games, much to his wife's dismay.

Splitgate 2 Will ‘Go Back to Beta’ to Undergo a Massive Rework Amid More Layoffs and Splitgate 1 Shutdown

22 juillet 2025 à 19:58

On June 6, 2025, 1047 Games launched Splitgate 2. Now, less than two months later, the developer is about to “unlaunch” it. It's also taking Splitgate 1 offline, and laying off 45 employees.

Today, 1047 revealed its plans to temporarily wind down support on the game it just released so the studio can go heads-down on what it says will be a complete overhaul of Splitgate 2. The game will remain playable during this time, and will still receive its promised Chapter 3 update and some bug fixes, but other than that, Splitgate 2 as we know it is done.

…That is, until early 2026, when the studio promises it will return with “big, sweeping changes.”

While all this sounds pretty dire, it might not come as a surprise to Splitgate 2 players. The game launched to middling reviews, was mired in controversy from the jump, and has since seen a steep drop-off in players and plenty of criticism and frustration from those who stuck around. At the time this piece was first drafted, a quick look at the main page of the Splitgate subreddit shows almost nothing but complaints about the game, memes about the game’s general state, and various threads and links to articles about the sinking player counts. It doesn’t paint a pretty picture.

When I spoke to CEO Ian Proulx last week, he referenced one particular Reddit thread entitled “If you’ve stopped playing tell me why” that is effectively a laundry list of player complaints. He says he and the 1047 team read each reply and catalogued them, scrutinizing what the most-cited issues were. He admits that Splitgate 2, as it launched, is “not a finished product yet.”

“This doesn't feel like a launched game as much as we want to pretend it was, and obviously we said it was. It feels like a beta. There's bugs still. There's features that are missing that — obviously not every game has to have every feature — but there's certain things that should be in a finished product. There's too many bugs, and we're hitting the reset button.”

To be clear, he doesn’t think Splitgate 2 is all bad. He’s most proud of the gameplay, the gunplay and movement. But Proulx admits that there are too many other issues, technical and structural, hindering players from enjoying the good that’s there.

“I think we've heard from the fans and from the gamers, they want something closer to Splitgate 1,” he says. “And so I think for us, this feels like a beta. It feels like a beta to me, it doesn't feel like a launch. And I think we have to do a bit of a reset to actually listen to the fans, to the gamers, and address the feedback, fix the bugs, implement the features that should have been there on day one, but also make some big changes that the Splitgate community wants.”

What a Community Wants

What does the community want, then? A lot, Proulx says, but he boils it down to three major components. The first, he says, is demonstrated by that Reddit thread and summed up as “basic features.” Splitgate 2 needs a leaderboard. It needs better progression. There are a lot of seemingly little elements missing that add up to the game feeling unfinished.

Second, he says Splitgate 2 needs more portal walls and more opportunities for portals generally. 1047 already started adding more portal walls in the game’s alpha, but didn’t go far enough.

And third, Proulx thinks they need to make adjustments to game modes, though he isn’t quite sure what just yet.

“A big focus of ours is getting closer to just that classic arena game mode experience. I don't know exactly what that's going to look like, but I think we've done a lot of round-based modes, and we'll still have some round-based modes, but players, they want to play the game and shoot stuff and have a good time and maybe play the objective.”

I ask Proulx if he intends to do anything to change the game’s current monetization model. Splitgate 2 is free-to-play, but its in-game storefront has been heavily criticized on a number of fronts. Players have said its season pass is confusing and gates too much content behind purchases, they’ve pointed out that the “discount” listings at launch were deceptive as to what items actually cost, and highlighted that awkward real-money-to-currency exchanges make it difficult to understand or accurately pay for just what you want, and nothing extra.

If the community wants X, and that's what they want, it doesn't really matter what I want.

Splitgate 2 will remain free-to-play, Proulx says, and players will keep all the items they’ve already purchased. He’s not doing refunds, he says. But when the game comes back in 2026, he does want to “simplify” the monetization situation. When I ask for specifics, Proulx says he’s still thinking about it and will likely shift based on player feedback. But he’s currently considering a more basic battle pass, one you simply purchase once for a three-month period or so, and receive linear rewards from as you play more of the game.

Proulx isn’t fully certain right now of exactly what Splitgate 2 needs to be, and wants to let the community shape that decision. He tells me that, this time, 1047 will do regular playtests with the community on a separate branch of this game to collect feedback, similar to what the team did with Splitgate 1. “If they hate it, we can say…great, we’re not going to do that. Scrap it.”

I ask him if he has now, or ever has had, a strong vision for Splitgate 2 and the kind of game he wants to make. Does he think it possible the community could be wrong about what’s best for the game? Could his vision become compromised by player requests?

“If the community wants X, and that's what they want, it doesn't really matter what I want,” Proulx says. “But even what I want, I mean, I think a lot of what the community is asking for are things that I agree with. I think certain decisions we made early on, I think we almost got a little bit too scientific about it. Splitgate 1, there was no theory, there was no strategy. It was just, let's go make a fun game because it's cool…And I think with Splitgate 2…we kind of started with all these design goals, which is good, but I think we got a little bit too obsessive about, oh, let's do this because it checks that box, as opposed to just like, well, is it fun? I don't know. It doesn't really matter what you theorize about if it's not as fun.”

Try, Try Again

But how did Splitgate 2 end up here in the first place?

According to Proulx, the team was “too ambitious.” He says they tried to do too much with Splitgate 2, between the game’s arena mode, battle royale, and map creator, and ended up only getting each of those things done “80% instead of one or two things 100% of the way there.”

He also thinks another issue was that 1047 kept Splitgate 2 far too secretive for too long, out of a fear of leaks. Proulx mentions Apex Legends, which “shadow-dropped” seemingly out of nowhere to incredible success with no build-up at all, as an indicator that such a strategy can work well. But that’s also the opposite of what worked for Splitgate 1 – something Proulx suggests he should have learned from for the sequel.

Speaking of Splitgate 1, it’s not long for this world. As a part of this new doubling down on improving Splitgate 2, the first game’s servers will be shut down in about a month. 1047 says it’s “exploring the possibility of supporting offline or peer-to-peer matches,” and that it intends to include a “dedicated experience” in Splitgate 2 that “delivers on the promise of the original.” But in the short-term, Splitgate 1 will be no more.

Per 1047, this decision was made because it has cost the studio “hundreds of thousands of dollars over the past couple of years” to keep Splitgate 1 online. It’s cutting costs in other ways, too. Last month, the company laid off an unknown number of individuals. With today’s announcement, 45 more staff will be let go, 28% of the current total. “We definitely have to get our burn rate down,” Proulx says when I ask him about the company’s financial situation. “There's no doubt about it. I'd say financially, thankfully, we are in a position where we can afford to do something like [the unlaunch] and take our time, but it's going to take time. So we're figuring that out.”

The cost-cutting measures do beg the question of both the veracity and, if the allegation is true, the wisdom of the company allegedly spending over $400,000 in influencer marketing ahead of Splitgate 2’s launch. This was according to an analysis posted on LinkedIn from Streamforge’s Nick Lombardi, using “estimates based on publicly available data and market rates from Streamforge’s algorithm.” The alleged influencer spend was reported on by a number of outlets, but Proulx responds when I ask him about it by saying that the article has “a lot of things that are factually incorrect.”

“There are definitely things in that article that are accurate,” he says. “But yeah, I'd say it's, I don't know, 60% accurate. Do I think that that strategy worked? I don't know. I mean, I think that you have to do a little bit of everything. I think you have to have some influencers, you have to have some PR, you have to have some paid advertising. I can tell you certain ads ran more efficiently than others, but I think it's all part of the same equation.”

Proulx goes on to say that influencer marketing is tricky – it’s hard to say just how many users a game actually acquires from a given influencer promoting a game, making it difficult to track success.

“But I also think you can't buy yourself a successful launch,” he adds. “Splitgate 1's budget was next to nothing, and it still had a really massively successful launch, and that was because we had built a lot of goodwill with the community… I think influencers and ads will add fuel to the fire, and if you have a really hype game with a passionate community that feels like they're being listened to, then that will amplify. And if you don't, then it'll help a little bit.”

If this was a 10 out of 10 game, people would still be playing it and happily spending money and grinding and telling their friends.

Proulx is essentially hoping to, in 2026, take a second crack at launching Splitgate 2. Aside from the issues with the game itself, its first launch last month was marred by other controversies. It started when Proulx wore a hat that read, “Make FPS Great Again” onstage at the game’s Summer Game Fest reveal, a reference to U.S. President Donald Trump’s signature “Make America Great Again” hats. In a speech onstage at the same event, Proulx remarked that he’s “tired of playing the same Call of Duty every year,” which resulted in wide criticism from both developers and Call of Duty fans. And then, upon launch, a $145 microtransaction bundle was soundly rebuked by gamers for its predatory similarities to the very games Proulx and 1047 claimed to be pushing back against with Splitgate 2.

Proulx has since apologized for all of the above controversies, and actively revoked the high-priced microtransactions. But now, with a second crack at releasing Splitgate 2 on the horizon, I ask Proulx if there’s anything he intends to do differently, and if he thinks these issues meaningfully impacted the initial Splitgate 2 launch.

“Yes, I definitely would've done things differently,” he says. “I will say I think we would be in the position we're in regardless of any of that stuff. Obviously, I don't think that stuff helped us, and I don't plan on doing any more stunts like that, but I think the reality is if this was a 10 out of 10 game, people would still be playing it and happily spending money and grinding and telling their friends, and that's my feeling. And so I think the past is the past, and we've made a lot of mistakes. Not just that we've made many mistakes over the last 10 or however many years it's been, and we keep learning and we iterate and we improve, and that's what we're going to keep doing.”

Once Chapter 3 is out, Splitgate 2 will officially go quiet until early next year while the team rebuilds. That team will be smaller than before, with a number of friends and colleagues having lost their jobs through no fault of their own. 1047 won’t be spending money on Splitgate 1 servers, but it also likely won’t be making much off microtransactions, making funding a more serious question. Some fans, inevitably, will not stick around to see if Splitgate 2 is a comeback story. Others remain permanently put off by the game’s launch controversies. It’s not exactly a cheery period for 1047 Games, but in Proulx’s eyes, the studio has been through worse. “We had much darker days” during Splitgate 1 development, he says. “A lot of almost quitting, a lot of tears… So it's a tough road ahead. Of course it is, right? This is not an easy industry.”

But he’s adamant that, regardless, he isn’t giving up on Splitgate.

“It's brutal, but we're not going away. We're not quitting. We absolutely love this. We love every single part about it, the good and the bad. And we've been here before and we've come out the other end, and we're going to just keep doing what we can to stay alive.”

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

Fourth Wing’s Sprayed-Edge Wing and Claw Edition Preorders Drop to Lowest Price Yet at Amazon

22 juillet 2025 à 19:30

Fans of The Empyrean series rejoice, right now you can save 30% off the preorders for the gorgeous "Wing and Claw" editions of both the first and second novels in Rebecca Yarros' fantasy series, Fourth Wing and Iron Flame, getting them for just over $23, before they release this September.

These new versions add artwork to the outside edges of the pages, depicting the dragons the series is known for, a feature that was first introduced with the third book, Onyx Storm.

These special versions of the book don't contain any new content or elements that aren't found in the original release of the books, and outside of the artwork pages, will be identical to what is already available.

That said, for passionate fans of the series or those who have been curious about the spicy world of dragons and dragon riders, then this deal makes it a great time to do so.

For those who haven't checked out Fourth Wing yet, this series follows Violet Sorrengail, a girl forced to enter the Basgiath War College to become one of her kingdom's elite dragon riders, requiring her to bond with a dragon. But, things won't be easy for Violet as she will soon discover not everything is as it seems at the college.

Currently, the author has stated that she is planning for this series to consist of five books, with three currently available.

As the third book only came out earlier this year, there is no current release date or window for when the fourth book will be released or what its title will be.

While there was a short time between the release of the first two books, consisting of only about six months, between the second and third there was nearly a year and a half of gap. That said, Rebecca has said she is going to take a bit of a break before starting work on book four.

Scott White is a freelance contributor to IGN, assisting with tabletop games and guide coverage. Follow him on X/Twitter or Bluesky.

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