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Doctor Doom Tease Recreates Iconic Thanos Death Moment, Prompting Speculation This is How Avengers: Doomsday Deals With Kang

16 septembre 2025 à 15:10

Disney has teased the rise of Robert Downey Jr's Doctor Doom with a fresh look at the character's design, superpowers, and a big tease for how he may establish his dominance in Avengers: Doomsday.

At the Showcase Expo in China, Disney put on a lightshow spectacular to showcase Avengers: Doomsday's star villain. Of particular note was a recreation of the iconic moment from Marvel Comics' 2015 Secret Wars run, where Doom kills Thanos in dramatic fashion.

In the comics, Doom punches Thanos' chest and pulls out his spine, instantly turning the all-powerful titan into a skeleton. And now, Disney has showcased a new version of this moment — leading some to suggest Avengers: Doomsday will feature a similar scene.

An official ‘AVENGERS: DOOMSDAY’ light show was showcased at a Walt Disney Studios Marketing Expo in Shanghai. pic.twitter.com/Z3Vd0iwgP9

— DiscussingFilm (@DiscussingFilm) September 11, 2025

Of course, in the Marvel Cinematic Universe, Thanos is already very dead — he was snapped out of existence by Tony Stark in the finale of Avengers: Endgame. But instead, MCU fans believe Disney may have a different supervillain in its sights to get skeleton-ised — Kang — which would certainly tie up his storyline.

While there's no confirmation that Kang will be revisited following Disney's firing of actor Jonathon Majors, some fans believe Doomsday will do something, however brief, to show Doom taking over as the Avengers' main threat.

It's easy to imagine the film opening with Doom exterminating the very last Council of Kangs member (perhaps we see them from behind, or in silhouette, so Majors isn't required). With this, the ending of Ant-Man and the Wasp: Quantumania is swiftly acknowledged, Doom's quest to rule the multiverse is immediately established, and his power is quickly made clear — before the supervillain turns his sights on our beloved Avengers.

Little is known officially of Avengers: Doomsday's plot, but many fans believe that Doctor Doom will be introduced as a relatable antagonist, on a mission to stop the multiverse from imploding after repeated incursions between universes by our pesky heroes. If so, squashing every version of Kang would likely be on Doom's to-do list, before they cause an all-out multiversal war.

The only issue then is the fact that many of the MCU's finest heroes (Loki, Doctor Strange, Spider-Man, Captain Marvel) have also been meddling with the multiverse in recent years — meaning that Doom may also have them in his sights. And, if recent set photos are to be believed, it may also mean Avengers: Endgame's happy ending for one character is also suddenly at risk.

With just over a year to go until Avengers: Doomsday launches in theaters, Disney is already amping up the hype around the film. Last week brought our first proper look at Robert Downey Jr. dressed as Doctor Doom in promotional photos, just days after the film's director duo, the Russo brothers, offered a cryptic social media tease.

Image credit: Marvel Comics.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

All the President's Men, Butch Cassidy and the Sundance Kid Actor Robert Redford Dies Aged 89

16 septembre 2025 à 14:33

Hollywood legend Robert Redford has died aged 89.

The Academy Award-winning star of the likes of All the President's Men and Butch Cassidy and the Sundance Kid cofounded the Sundance Film Festival in 1981. According to the New York Times, he died early Tuesday morning at his home in Utah.

Redford's publicist Cindi Berger told the BBC the actor died "at Sundance in the mountains of Utah — the place he loved, surrounded by those he loved."

"He will be missed greatly," Berger continued, adding that the family are requesting privacy.

As well as All the President's Men and Butch Cassidy and the Sundance Kid, Redford starred in the likes of 1967's Barefoot in the Park and 1972's The Candidate. He received a nomination for the Academy Award for Best Actor for his performance in 1973 crime caper The Sting.

Happy 85th birthday to Robert Redford, who was born #OnThisDay 1936. While on Parkinson in 1980, he talked about a long running practical joke between him and Paul Newman. pic.twitter.com/YiYT9WN3w3

— BBC Archive (@BBCArchive) August 18, 2021

He went on to star in 70s classics such as The Way We Were, Three Days of the Condor, the aforementioned All the President's Men, and The Electric Horseman. All the President's Men, in which Redford starred alongside Dustin Hoffman, was a particular highlight. The much-loved 1976 American biographical political thriller film told the story of the Watergate scandal that brought down the presidency of Richard Nixon. It was based on the 1974 non-fiction book by Carl Bernstein and Bob Woodward, the two journalists investigating the scandal for The Washington Post, and who were played by Hoffman and Redford respectively. All the President's Men went on to become essential viewing for journalists in training across the globe.

Redford enjoyed success as a director, too; 1980's Ordinary People (his directorial debut) won four Academy Awards, including Best Picture and Best Director. He received Best Director and Best Picture nominations in 1995 for Quiz Show.

More recently, Redford starred in the Marvel Cinematic Universe as Alexander Pierce in 2014's Captain America: The Winter Soldier, then reprised the role for 2019's Avengers: Endgame. He had been mostly retired from acting since.

Developing…

Photo by Rich Polk/Getty Images for IMDb.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

50 Cent Shows Off Boxing Training for Upcoming Street Fighter Movie — and He's Even Got the Balrog Haircut

16 septembre 2025 à 14:06

If the boxing training wasn't giveaway enough, here's our first look at Curtis "50 Cent" Jackson training for the role of Balrog in Legendary's upcoming live-action Street Fighter movie… And yes, he's boasting a very distinct hairstyle.

Taking to Instagram, 50 Cent shared a reel of himself taking on a sandbag, writing: "Work hard when they hardly working, and they will be surprised at the outcome. I hit a 🥷🏾he gonna see a white light and hear Jesus say come to me child. LOL Street Fighter coming soon."

Set in 1993, the Street Fighter movie sees estranged martial artists Ryu (Andrew Koji) and Ken Masters (Noah Centineo) thrown back into combat when the mysterious Chun-Li (Callina Liang) recruits them for the next World Warrior Tournament: a brutal clash of fists, fate, and fury. But behind this battle lies a deadly conspiracy that forces them to face off against each other and the demons of their past.

Legendary announced the full cast for its upcoming live-action Street Fighter movie earlier this month and confirmed it'll be released by Paramount Pictures a little later than planned on October 16, 2026. Bad Trip’s Kitao Sakurai directs Street Fighter, which has begun shooting in Australia and is filming in IMAX.

See the full Street Fighter cast list below:

  • Noah Centineo as “Ken Masters”
  • Andrew Koji as “Ryu”
  • Callina Liang as “Chun-Li”
  • Joe “Roman Reigns” Anoa’i as “Akuma”
  • David Dastmalchian as “M. Bison”
  • Cody Rhodes as “Guile”
  • Andrew Schulz as “Dan Hibiki”
  • Eric André as “Don Sauvage”
  • Vidyut Jammwal as “Dhalsim”
  • Curtis “50 Cent” Jackson as “Balrog”
  • Jason Momoa as “Blanka”
  • Orville Peck as “Vega”
  • Olivier Richters as “Zangief”
  • Hirooki Goto as “E. Honda”
  • Rayna Vallandingham as “Juli”
  • Alexander Volkanovski as “Joe”
  • Kyle Mooney as “Marvin”
  • Mel Jarnson as “Cammy”

Legendary also released side-by-side images of the actors opposite their game characters, which you can see by scrolling the slideshow below.

Hollywood’s love affair with video game adaptations shows so sign of slowing down given movies like A Minecraft Movie and The Super Mario Bros. Movie have generated hundreds of millions of dollars at the box office. On this occasion, though, there's the added pressure of ensuring it outperforms the 1994 original, which is considered by many to be among the worst video game films of all time.

Image credit: Instagram.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Assassin's Creed Shadows: Claws of Awaji DLC Review

16 septembre 2025 à 14:00

Assassin’s Creed expansions come in two flavors: straightforward follow ups that elaborate on the drama and intrigue of the main game, or completely bonkers flights of fancy that turn everything upside down by adding unicorns or dragging you to Asgard. Shadows’ expansion, Claws of Awaji, is firmly the former, almost to a fault. Naoe gets some new combat tricks thanks to a whole new weapon type, and the general pace of exploration is made more hectic and tense as enemies are way more dangerous and way more motivated to bring the fight to you. But the land itself doesn’t feel much different than the rest of Japan, and the straightforward adventure is light on revelation and doesn’t make too great a case for its own existence.

The story that carries our heroes off of the mainland and onto the island is much like that of the main game, filled with colorful characters and a shadowy group of conspirators that need to be brought down systematically, but it’s a simple and predictable tale on the whole. It does pick up the threads of Naoe’s missing mother and the growing influence of the Templar order in Japan, but it doesn’t do much to tie those up in satisfying ways by the end. It also doesn’t make much of a case for seeing anymore of this world. For all Valhalla’s faults, each expansion felt like it was introducing a new dimension to the greater world that Eivor and friends occupied. Claws ends, and 16th century Japan doesn’t feel much bigger than it did 10 hours before it.

Awaji Island is just as beautiful as the rest of Japan, but it’s not so significantly different from the mainland that a person who hasn’t already spent 60+ hours playing would be able to spot the difference at first glance, unlike when Eivor went to Ireland in Valhalla, for instance. Awaji is a bit more mountainous, which is more noticeable when having to navigate up and down the length of the map because of the significant lack of fast travel points throughout. And there are some visual gems hidden away like a dark swamp with creepy foliage, or a big warship that’s under construction. But if you’ve seen a mountain caked in winter snow earlier this year, this will look exactly like that.

If you’ve seen a mountain caked in winter snow earlier this year, this will look exactly like that. 

There’s more of the same kinds of side quests and activities to do on Awaji as well, which is good for gaining knowledge points to invest in the limited amount of new skills and upgrades available to Naoe and Yasuke, but still pretty optional and ignorable otherwise. Side quests seem even more tucked away than the main game – I didn’t come across any of them organically and had to put extra effort into finding people with problems I can solve.

Naoe gets her hands on a new weapon in Claws of Awaji, the bo staff. Fashioned as a hybrid of a long-ranged crowd controller and a single-target mix-up machine, I found it to be much better at the latter than the former. This is mostly because of its novel stance-based attacks, using high jabs to interrupt enemies and low sweeps to take them off their feet and open them up to big, reliable damage. On the off chance I got into extended brawls as the Shinobi, the bo was reliably my second slot choice.

There are new skills for both Yasuke and Naoe, but I didn’t find them to be particularly spicy.

There are new skills for both Yasuke and Naoe as well but I didn’t find them to be particularly spicy enough to unseat my tried-and-true staples tested under dozens of hours of chopping and stabbing. Some new equipment is available to plunder from castles but as it was in the base game, these aren’t really much of a carrot worth chasing unless you really love having all of the icons on the map cleared.

The island of Awaji is thick with opportunities to put all of your skills and gear to the test. It’s dense with folks who at best don’t trust you, or at worse would travel far and wide for a chance to kill you. I felt I was being hunted and conspired against much more than in the base game. Every horse trip longer than 100 meters left me exposed to road traps set by enemy ninja. City guards are much jumpier and more suspicious, and will not hesitate to start a melee in the middle of the market to take you down.

The general chaos of the island cleverly married with the main quest’s objectives.

I liked how the general chaos of the island cleverly married with the main quest’s objectives to take down the three trusted taisho of the Templar leader in the region. For instance, those road side ninja? They work for Nowaki, a gun-toting hunter that is terrorizing the region for sport. Stopping to take them out instead of avoiding them gives you the chance to run their pockets for clues to where their master might be hiding. Those jumpy guards all answer to Tomeji, the beefy vanguard that enforces order with an iron fist. He’s very conspicuous in a castle surrounded by his elite guard but picking fights and causing general ruckus will compel him to send those guards out to stop you. And when they don’t return on account of you retiring them early, he’s left more and more vulnerable to your inevitable siege. Using your scouts to track down objectives will put the search zone on high alert thanks to the third big bad on the island: a shadowy spymaster of a thousand aliases. It’s a strange harmony that might have been obnoxious in the larger adventure but is a welcome challenge when considering Claws’ relative brevity.

When the main quest missions come to crescendos that require the team to work together more directly, Claws of Awaji still splits the tasks up between Yasuke and Naoe appropriately, leaving Yasuke to do much of the open combat, and Naoe to take stealth and assassination duty. The handful of new boss fights also do a good job of playing to the pair's individual strengths, including a very cool stealth battle that kind of evokes Metal Gear Solid and demands all of Naoe’s skills to overcome.

Assassin's Creed Shadows DLC Includes a Prince of Persia-Style Side-Scrolling Sequence

16 septembre 2025 à 14:00

Assassin's Creed Shadows DLC Claws of Awaji, which launches today, kicks off with a surprise side-scrolling intro sequence that's reminiscent of Ubisoft's classic Prince of Persia series, themed around a Japanese puppet show.

During a hands-on gameplay session, developers who worked on Claws of Awaji at Ubisoft Bordeaux told IGN that the idea began life as a cool concept put together by a small team while the studio was between major projects, following its work on Assassin's Creed Mirage.

When Bordeaux officially started work on Claws of Awaji, the idea resurfaced as a method to introduce the new story's setting and characters, and was built out using inspiration from Prince of Persia, the spin-off Assassin's Creed Chronicles series, as well as non-Ubisoft side-scrollers such as Playdead's Inside.

While relatively basic, the side-scroller provides a smart way to quickly get players up to speed on Awaji itself, which is an island separate from the main Japanese map and only accessible with Shadows' first major add-on. Awaji is overseen by Kimura Yukari, the DLC's main antagonist, and it quickly becomes apparent that you are playing through a propaganda-fuelled puppet show meant to celebrate her rule.

Not only does the introduction showcase Yukari, it also provides players with their first hints at the fate of a mysterious Assassin who looks to be Naoe's long-lost mother. Except, of course, you're hearing about her from Yukari's point of view — and it's safe to say the two don't get along. Overall, it's a clever framing device that tells players pretty much everything they need to know about the state of Awaji before Naoe's boots touch its shore.

Gameplay-wise, you'll mostly be navigating simple stealth and platforming sections, as well as brief moments of combat that see Shadows' usual systems flattened down onto a 2.5D plane. It's a fun experiment, and I particularly liked how the sidescroller's narration reacted to what I was doing — such as when I was spotted by enemies, or performed particularly well during combat. There are a couple of areas with branching paths, too — although the overall end-point is the same.

While much about Claws of Awaji will likely end up feeling familiar to fans who have already ploughed 100 hours into the main Assassin's Creed Shadows game, the DLC does provide a series of stand-out original moments to keep things fresh. Another of these is its fun stealth boss fight, which IGN has all the details of. Players looking for closure on the base game's storylines — such as the fate of Naoe's mother and the location of that final mystery box — should also come away satisfied, Ubisoft has said.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

'My Advice to Users Is to Accept Reality and Tune, or to Not Play' — Randy Pitchford Is at the 'Get a Refund From Steam' Stage of the Borderlands 4 PC Performance Backlash

16 septembre 2025 à 13:56

Randy Pitchford has continued his social media push to address complaints about the performance of the PC version of Borderlands 4, telling some disgruntled players they can get a Steam refund if they’re unhappy with the game.

Since Borderlands 4’s huge Steam launch last week, Pitchford has issued confusing comments on why the console version of Borderlands 4 lacks a field of view (FOV) slider, promised that it would have been impossible to break the Borderlands 4 servers through sheer weight of player numbers alone, told people to “code your own engine and show us how it’s done, please,” and declared Borderlands 4 “a premium game made for premium gamers.”

So, what’s the truth of the matter? Borderlands 4 is currently on a mixed Steam review rating, with most of the negative comments revolving around performance. The tech experts at Digital Foundry have said their initial analysis of Borderlands 4 on PC shows significant stutter problems, and have advised against running the game on its ‘Badass’ graphics setting, which suggests there are indeed problems with the Unreal Engine 5 title.

Still, the outspoken Gearbox chief is showing no signs of backing down, issuing tweet after tweet in response to direct complaints about how Borderlands 4 runs. Most of the tweets offer direct advice about how to make Borderlands 4 run better - which is of course a perfectly reasonable thing to do - and call for players to put their irrational distrust of video game graphics tech such as DLSS aside and use it if available to them.

But Pitchford, perhaps showing a touch of frustration about the discourse around Borderlands 4, has issued some spicier responses, pointing to the Steam refund system so players can get their money back, or suggesting fans wait for the game to be cheaper — or more powerful PC hardware to come out.

“I'm not trying to argue either,” Pitchford said in one of his tweet responses. “I was offering to help you if you are not satisfied with your experience and want some help making trade offs. I'm trying to help users understand that the software is the software and there are options available right now for people who want to play right now to make significant and dramatic trade offs between fps, resolution, and graphics features.

“That's for people who want to play now. People who want to play later can play later. People can even get a refund after buying and trying if they are not satisfied. Those are the options. My advice to users is to accept reality and tune, or to not play.

“We are working more on the software, but the software will not radically change later. However, hardware will get better (just like some or all of your hardware probably didn't exist when Cyberpunk first launched). Do you feel you need help to achieve the trade-offs you're looking for? What kind of hardware are you using and what resolution are you trying to run at and what frame rate is acceptable to you?”

There are other posts worth highlighting here because they give us an insight into Pitchford’s current mindset. After one person said he was being “unbelievably insufferable,” a non-plussed sounding Pitchford replied: “I'm trying to be helpful. What do you think would be helpful? What would you have me do?”

It looks like some PC gamers don’t like being told to use the likes of DLSS and frame generation generally to improve the performance of Borderlands 4 — and this is something Pitchford seems particularly keen to address. In multiple tweets he suggested playing with the aid of frame generation, although clearly this advice is falling on deaf ears.

“You can do whatever you want,” Pitchford said in response to yet another complaint. “The game is the game. Please get a refund from Steam if you aren't happy with it.”

Then a typically evocative quote from the Gearbox boss: “You made an analogy to a vehicle. I would not put a Ferrari engine in a monster truck and expect it to drive like a Ferrari. If you tell me about your specification, I can help you optimize your performance. I'm sorry you don't like being told to use DLSS, but that is the way. If you're not happy using the tools available to you to improve frame rate and you're not happy with the frame rate you have, you should play a different game.

“The game is awesome and it is designed to be just fine of an experience at 30fps and feel great at 60fps. We also have provided a lot of options for you to make different trade offs between frame rate, resolution, and graphics features than we would make and we encourage you to use those tools to optimize to your taste. Would you like help tuning your experience better to your liking?”

Here’s another spicy take from the developer:

“Do you want any help tuning your experience? Your other option is to not play or wait for future updates or newer hardware to come along down the road. The game will probably be cheaper in a couple of years, too.”

And:

“UE5 is the engine for Borderlands 4. There's nothing that can change that now. Shader compiling is necessary when you make changes to your graphics settings. I wish it was faster, but it is what it is. When you're done and set up, you won't have to wait the few moments for shaders to compile any more.

“I don't believe I have denied any particular issues (except, generally, to say that the software is functioning as designed and is free from major defects that affect performance for the vast majority of configurations). What I have done and continue to do is recommend that users who want to play the game now and change the trade off between fps, resolution and graphics features take advantage of the tools provided to tune those things to your liking. Would you like help tuning your experience on your specific PC?”

And so on and so forth. Is Pitchford causing more harm to Borderlands 4 than good here? Last month, I asked Strauss Zelnick, CEO of Gearbox parent company Take-Two, whether he has a mini heart attack whenever Pitchford tweets anything. In his response, Zelnick admitted Pitchford can be a controversial figure, and even suggested some of his antics are deliberate, but ultimately he’s a big fan.

“I love Randy, first of all. Let me just say that on the record,” Zelnick began. “And I love his big personality. I love his passion and he is one of the all time great game makers. He also can be controversial at times — sometimes intentionally, sometimes unintentionally. I still love him to death.”

The upshot of all this is that Gearbox is continuing to improve Borderlands 4 generally and PC performance specifically (there’s an update out although no-one knows what it did). Gearbox has posted a Borderlands 4 Nvidia Optimization guide on Steam, advising players how to optimize their graphics settings for “better performance and framerates” on PC with the Nvidia app, although users report mixed results.

Gearbox has also issued a piece of advice to PC gamers that to me reads like an effort to prevent players from making knee-jerk reactions to the game's performance as soon as they’ve changed their settings: “Please note that any time you change any of your graphics settings, your shaders will need to recompile. Please keep playing for at least 15 minutes to see how your PC's performance has changed.”

If you are delving into Borderlands 4, don't go without updated hourly SHiFT codes list. We've also got a huge interactive map ready to go and a badass Borderlands 4 planner tool courtesy of our buds at Maxroll. Plus check out our expert players' choices for which character to choose (no one agreed).

Photo by Leon Bennett/Getty Images.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Football Manager 26 will have Denuvo, gets PC requirements

16 septembre 2025 à 13:47

Sports Interactive has launched the Steam store page for Football Manager 26, revealing its PC requirements. Also, from what we can see, this new soccer manager game will be using the Denuvo anti-tamper tech. FM26 will be powered by the Unity Engine and aims to have smoother player movement, better animations, and more realistic football … Continue reading Football Manager 26 will have Denuvo, gets PC requirements

The post Football Manager 26 will have Denuvo, gets PC requirements appeared first on DSOGaming.

Panzer Dragoon Zwei: Remake Gets Official PC Requirements

16 septembre 2025 à 13:23

Forever Entertainment has launched the Steam store page for Panzer Dragoon Zwei: Remake, revealing its PC requirements. So, let’s see what PC you’ll need to run this upcoming remake. Panzer Dragoon Zwei: Remake remains a classic on-rail shooter. It will have fast-paced combat where you strike down enemies with both Lundi’s gun and Lagi’s devastating … Continue reading Panzer Dragoon Zwei: Remake Gets Official PC Requirements

The post Panzer Dragoon Zwei: Remake Gets Official PC Requirements appeared first on DSOGaming.

HBO Max Chief Reveals 2026 Release Months for Game of Thrones Spinoff a Knight of the Seven Kingdoms and House of the Dragon Series 3

16 septembre 2025 à 12:19

Game of Thrones spinoff A Knight of the Seven Kingdoms will launch on HBO Max in January 2026, Casey Bloys, Chairman and CEO, HBO and HBO Max Content, has confirmed.

Speaking to Variety, Bloys set January as the release date for the hotly anticipated show, which adapts George R. R. Martin’s Tales of Dunk and Egg novella trilogy, itself a prequel to Game of Thrones set 90 years before the events of the main books.

A Knight of the Seven Kingdoms has been an especially exciting part of HBO’s slate of upcoming shows set in the world of Westeros, as Martin teased earlier this year that he couldn’t wait to see Dunk and Egg’s story come to TV screens.

“I’ve seen all six episodes now (the last two in rough cuts, admittedly), and I loved them," Martin said in a blog post in January. "Dunk and Egg have always been favorites of mine, and the actors we found to portray them are just incredible. The rest of the cast are terrific as well. Wait until you guys meet the Laughing Storm and Tanselle Too-Tall.”

Martin continued to celebrate A Knight of the Seven Kingdoms, adding, “It’s as faithful an adaptation as a reasonable man could hope for (and you all know how incredibly reasonable I am on that particular subject).”

Despite Martin’s towering praise, we’ve seen little from the show since it was announced in 2021. After locking in actors Peter Claffey and Dexter Sol Ansell to play Ser Duncan the Tall and Egg, respectively, HBO went on to reveal one image from the show in June 2024. A brief teaser trailer followed in August, showing a glimpse at some of the series’ major players and a few shots of familiar Game of Thrones action.

House of the Dragon Season 3, meanwhile, is set for release early summer 2026. In a separate interview with Deadline, June was suggested.

In March this year, House of the Dragon showrunner Ryan Condal called George R.R. Martin’s criticisms of the series’ second season “disappointing” following remarks the author published in 2024.

Drama in the Game of Thrones world began when Martin promised to dive into “everything that’s gone wrong with House of the Dragon” in August last year. It’s a promise he kept, going on to call out plot elements related to Aegon and Helaena’s children as he expressed concern for how future seasons of the show might play out. The post was eventually removed from the author’s website without explanation but not before thousands of fans — and HBO — caught wind of the grievances it presented.

While Martine sounds more enthusiastic about A Knight of the Seven Kingdoms than House of the Dragon, 2026 is set to be a big year for Game of Thrones spinoff TV with two major series on the way.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

'Abuse It While You Can' — Borderlands 4 Has an Infinite Damage Build So Broken It Kills Bosses in Seconds

16 septembre 2025 à 11:44

Borderlands 4 players have discovered an infinite damage build so broken it kills bosses in seconds — even on the hardest difficulty levels.

As reported by PC Gamer, YouTuber NickTew released gameplay showing a Vex build that makes a mockery of Borderlands 4’s toughest enemies. And now the build is spreading like wildfire, fans are convinced Gearbox will soon nerf it into the ground. So, as NickTew suggested: “abuse it while you can.”

To make this build work you need the Vampiric Vivisecting Throwing Knife with the Penetrator Augment. Land a hit with this knife and subsequent damage to the target are automatic critical hits for five seconds.

Here’s the trick: add bleed stacking and each tick of the bleed effect registers as a critical hit. Yep, every one is a crit.

That’s brilliant for every class, but it’s even better for Vex because of her Bloodletter passive. This makes your gun and skill critical hits have a chance to apply bleed, which counts as gun damage and is based on the initial damage dealt.

Vex's Contamination passive adds to the carnage, because it causes critical hits to increase status effect application chance up to 100%, ensuring the bleed re-procs infinitely. So, throw the knife, land one big shot on the boss, and watch the numbers get bigger and bigger as the bleed ticks it down.

NickTew nukes a boss with a level 32 weapon on the Ultimate Vault Hunter Level 5 difficulty, just to show how effective the build really is. This difficulty means enemies have an additional 350% HP, and the boss still goes down in seconds.

The problem is, a knife with this augment is a rare find (hopefully you didn't sell or drop one you picked up early game!), so you’ll probably need to do some farming to get it (Splashzone seems like a good shout). Once done, though, the build is essentially complete.

If you are delving into Borderlands 4, don't go without updated hourly SHiFT codes list. We've also got a huge interactive map ready to go and a badass Borderlands 4 planner tool courtesy of our buds at Maxroll. Plus check out our expert players' choices for which character to choose (no one agreed).

It’s worth noting that there appears to be an issue with using this build in co-op, although we’re not sure why.

Obviously, Gearbox will take a look at this one, although Borderlands 4 creative director Graeme Timmins has said the developer won’t “knee jerk react to anything.” Indeed, fans are saying this build should be nerfed, as it’s clearly operating in a way that breaks the game.

“I honestly think this has to get nerfed,” said one YouTube commenter. “There’s OP build and then there’s this. It just trivialises the game to the point that the guns don’t even matter anymore. Just apply the penetrator debuff and bleed and then watch it go exponential in damage. Probably not an interaction the devs picked up on in balance testing.”

Gearbox has a lot to contend with right now, including improving performance (while Randy Pitchford tweets through it), adding a field of view (FOV) slider to the console version, and working on post-launch content.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Sega Mocks Mario Kart World and its Dull Open World in Sonic Racing: CrossWorlds Trailer

16 septembre 2025 à 11:03

Sega has reignited its old rivalry against Nintendo in a spicy trailer for Sonic Racing: CrossWorlds that doesn't hold back on its comparisons with Switch 2 launch title Mario Kart World.

In a voiceover for CrossWorlds' "Come Race on Our Level" trailer, Sega highlights the differences between the two games, hyping up its game's multiverse-spanning racetracks and cross-platform gameplay. The same voiceover then noticeably sounds bored when referencing the other game's ability to "roam around on the open world" — a clear nod to Mario Kart World, whose open-world gameplay has garnered a mixed response from fans.

What looks to be actual footage of Mario Kart World is even featured in the trailer — although Sega has pixellated the video, presumably to avoid getting sued.

The excitement levels from both games are represented visually with a sleek and speedy racecar for Crossworlds, compared to a dusty, old-fashioned RV for Mario Kart World. One shot shows it stall next to a cow (a likely nod to the game's breakout Cow character) and a tortoise — an animal not known for its speed.

"We all know that kart racing game," the trailer's voiceover states. "It's great, we don't need to show it to you. But what if you could blast through and race on a whole other level? What if you could warp across different dimensions, fully customise and build out your machine and compete head-to-head across different platforms?

"Or, er, what if you want to... roam around on the open road..."

Sonic Racing: CrossWorlds launches for PC, PlayStation 4, PS5, Switch 1, Xbox One and Xbox Series X/S on September 25, just six months after the arrival of Mario Kart World on Switch 2.

A Switch 2 version of CrossWorlds is also on the way, but curiously not this month. Could this be Sega knowing it would do better to leave more of a gap between CrossWorlds and Mario Kart World on Switch 2, or has Nintendo suggested it would rather Sega not release a direct competitor so soon?

Whichever is the case, here's hoping Nintendo still has a sense of humor when it sees this.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

As Nintendo and the Pokémon Company's Patent Lawsuit Rumbles On, Pocketpair Says It's Heads Down Getting Palworld Ready to Exit Early Access and Officially Release Ver 1.0 in 2026

16 septembre 2025 à 10:33

Pocketpair has said it’s now heads down getting Palworld ready to leave early access and officially release its 1.0 update at some point in 2026.

In a video message, communications director and publishing manager John “Bucky” Buckley said Palworld will officially exit early access and release the Ver 1.0 update in 2026, making a significant milestone for the game. Palworld will launch proper alongside what sounds like a huge update, which Pocketpair is now focusing on.

This, Bucky said, means the rest of this year will be a little quieter for Palworld, although a winter update is still planned.

📢About Palworld Ver. 1.0

Hello everyone.
Palworld will officially release (Ver. 1.0) in 2026.

We are currently developing a massive amount of content for this milestone, and also planning some surprises for the rest of 2025.

Please watch the video below for more details: pic.twitter.com/rpP5gmLtjs

— Palworld (@Palworld_EN) September 16, 2025

“It’s no secret that Palworld has a lot of quirks and jank, and we want to take the time to properly address those before releasing the game,” Bucky explained. This “cleanup” starts this year, with 1.0 coming next year.

“We think taking the time now to fix those problems will ultimately lead to a better game,” Bucky continued. “It means things will be a little quiet from us for the rest of this year.” Related, the upcoming winter update won’t be as big as December 2024’s Feybreak update, although Bucky teased “a few surprises.”

1.0 will be a “major milestone," Bucky continued, “and we have a truly massive amount of content planned for the 1.0 update.”

Meanwhile, Pocketpair is “experimenting with other ideas for games,” although Bucky insisted “most of the company’s focus is on Palworld.” We will hear about these smaller teams and their ideas soon, he said.

Of course, the Palworld news comes as Nintendo and The Pokémon Company’s high-profile patent lawsuit against Pocketpair soldiers on. Nintendo has been busy obtaining patents — some of which IP lawyers said should never have been granted — as it develops its case. Meanwhile, Pocketpair has vowed to defend itself in court, and continue to update Palworld along the way.

The case involves three patents granted by the Japan Patent Office: two related to monster capture and release, and one related to riding characters. All three patents were filed in 2024, after Palworld came out. However, they are actually derived from earlier Nintendo patents dating from 2021. In other words, it seems that once Palworld came on the scene, Nintendo filed divisional patents that were geared to fight specifically against Palworld’s alleged infringement of the original patents.

Since then, Pocketpair has made changes to Palworld’s disputed mechanics. The November 2024 patch removed the ability to summon Pals by throwing Pokéball-like Pal Spheres (now Pals just materialize next to you when summoned). In May this year, another Palworld update changed how you can glide in the game — instead of directly grabbing onto Glider Pals, now you just simply use Pal-buffed Glider equipment. Then, in July, Nintendo and The Pokémon Company reworded one of the patents in the case.

At GDC in March, IGN sat down for an extended conversation with Bucky following his talk at the conference, 'Community Management Summit: A Palworld Roller Coaster: Surviving the Drop.' During that talk, Buckley went into candid detail about a number of Palworld’s struggles, especially the accusations of it using generative AI (which Pocketpair has since debunked pretty soundly) and stealing Pokemon’s models for its own Pals. He even commented a bit on Nintendo’s patent infringement lawsuit against the studio, saying it “came as a shock” to the studio and was “something that no one even considered.”

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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