↩ Accueil

Vue normale

Reçu aujourd’hui — 10 novembre 2025 3.3 🎲 Jeux English

Paul Thomas Anderson's One Battle After Another Gets a Digital Release Date Amid Its Theatrical Run

10 novembre 2025 à 16:31

The battle is officially coming home — even though it’s killing at the box office. Paul Thomas Anderson’s latest film One Battle After Another has officially received a digital release date, and it’s sooner than you think.

According to The Hollywood Reporter, the Warner Bros. film will arrive on Apple TV, Prime Video, and Fandango at Home on Friday, November 14. But that’s not all we know when it comes to release dates for this exciting film. The movie is set to be released on Blu-ray, DVD, and 4K UHD on January 20th, 2026. Plus, fans can look forward to an epic collectable steelbook in 4k UHD in the spring of next year, which will include exclusive special features curated and produced by Anderson specifically for the steelbook release.

Interestingly enough, One Battle After Another is set to hit shelves as physical media just two days before the nominees for the 98th Academy Awards are announced — and it’s fitting, because this film has been widely received as one of the biggest Oscar contenders this year. Anderson has been nominated a whopping nine times across the writing, directing, and Best Picture categories over the years, but he’s never managed to cinch a win for himself, believe it or not. There’s a good chance he might see his first victory in one or more of those categories this year.

Anderson isn’t the only one being praised for One Battle After Another, though. Stars Leonardo DiCaprio, newcomer Chase Infiniti, and musician-actress Teyana Taylor are being looked at as frontrunners for the lead and supporting acting categories respectively. That said, the competition is fierce this year, so it remains to be seen who will even make the nominations cuts in these competitive categories, let alone who will take home the wins.

One Battle After Another is still playing in theaters nationwide, including in 70mm and VistaVision at select locations.

Lex Briscuso is a film and television critic and a freelance entertainment writer for IGN. You can follow her on Twitter at @nikonamerica.

Apple AirPods 4 Drop to a New All-Time Low Price Ahead of Black Friday (Today Only)

10 novembre 2025 à 16:24

Here’s some good news for anyone in the market for a new pair of wireless earbuds: Apple AirPods 4 are on sale at Amazon and Best Buy for $84.99. That’s a great deal on Apple’s entry-level earbuds, considering the MSRP is $130. It’s also a new all-time low price, beating the previous low by $5, according to Camelcamelcamel. Since this is Best Buy’s top Deal of the Day - and Amazon is simply matching the price – the sale will end at midnight tonight. So grab them soon if you want them.

Apple AirPods 4 Wireless Earbuds for $84.99

AirPods 4 is the latest iteration of Apple’s wireless earbuds. They come in a new design aimed at delivering all-day comfort. They offer a number of other features like personalized spatial audio, water and sweat resistance, and up to 30 hours of battery life. They come in a USB-C charging case that re-charges your earbuds between uses.

They have improved sound and call quality compared to the previous iteration, thanks in part to Apple’s H2 chip. It offers better voice isolation for improved call quality when you’re in a noisy environment. If you have them connected to an iPhone, you can also access Siri at any time by saying “Siri” or “Hey Siri.”

As for the features, personalized spatial audio works when you pair your AirPods with recent Apple devices, like an iPhone, iPad, or MacBook. It makes the audio from your music, TV shows, movies, and games sound like the it’s coming from all around you. Apple says this creates a “theater-like listening experience.”

The AirPods are IP54 dust, sweat, and water resistant, making them perfectly safe to use while exercising, as your sweat won’t seep in and damage them. The 30 hour battery life refers to the total amount of listening time when your AirPods and case are fully charged. The earbuds themselves get up to 5 hours of listening time before you have to put them back in the case to recharge.

This model is not to be confused with the identical-looking AirPods 4 with Active Noise Cancelling (see at Amazon). The noise cancelling feature is certainly nice, but it comes at a cost. You can check out our AirPods 4 with ANC review for more details on that model.

The big question, if you don’t need these immediately, is whether to buy now or wait for Black Friday. I’d say it’s possible these AirPods will drop to an even lower price during the shopping holiday, but I wouldn’t count on it. They only dropped to $109.99 last year.

Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN's board game and LEGO coverage. You can follow him on Bluesky.

'I'm Preaching Patience' — The Elder Scrolls 6 Is 'Still a Long Way Off,' Todd Howard Warns Fans, Teases Potential Shadowdrop

10 novembre 2025 à 16:19

The Elder Scrolls 6 — one of the most hotly anticipated video games in the world — won’t be out for some time yet despite being announced over seven years ago, Bethesda development chief Todd Howard has said.

In an interview with GQ magazine to celebrate the release of Fallout 4 Anniversary Edition, Howard said The Elder Scrolls 6 is “still a long way off.” He added: “I’m preaching patience. I don’t want fans to feel anxious.”

In January this year, The Elder Scrolls 6 announcement became as old as predecessor Skyrim was when The Elder Scrolls 6 was announced. Skyrim was released on November 11, 2011, and The Elder Scrolls 6 reveal on June 10, 2018 came 2,403 days after that. It is now seven years and five months after the announcement, and we’re no closer, it seems, to the release of the game.

When the six year anniversary of The Elder Scrolls 6 announcement arrived in June last year, even Todd Howard paused to say, "oh wow, that has been a while." The Elder Scrolls 6 is at least in production, with Bethesda confirming it had entered "early development" in August 2023 and "early builds" were available in March 2024.

Now, in the GQ article, Howard has once again admitted that it’s taken too long to get The Elder Scrolls 6 out the door, but did tease an The Elder Scrolls 4: Oblivion Remastered-style shadowdrop — without confirming anything.

“I do like to have a break between them, where it isn’t like a ‘plus one’ sequel,” Howard said of making The Elder Scrolls games again. “I think it’s also good for an audience to have a break — The Elder Scrolls has been too long, let’s be clear. But we wanted to do something new with Starfield. We needed a creative reset.” Bethesda is currently playtesting The Elder Scrolls 6, Howard revealed.

So when will it actually come out? It seems likely at this point that it will be released for Microsoft’s next-gen Xbox console and PC. Will it also be a PS6 game? A cross-gen title perhaps?

“I like to just announce stuff and release it,” Howard continued. “My perfect version — and I’m not saying this is going to happen — is that it's going to be a while and then, one day, the game will just appear.” The Oblivion Remastered shadowdrop was “a test run,” Howard teased. “It worked out well.”

As for what Bethesda has going on right now, hundreds of people are working on Fallout, Howard said, across Fallout 76 “and some other things we're doing, but The Elder Scrolls 6 is the everyday thing.”

Last month, it was confirmed that The Elder Scrolls 6 will include a character designed in memory of a much-missed fan, after a remarkable charity campaign that raised more than $85,000 for Make-A-Wish. Howard revealed that Bethesda has spent some time talking with the group of fans who organized the fundraiser about what they want to see from The Elder Scrolls 6, and commented: “I think we’re aligned.”

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

The 100 Best Nintendo Games of All Time

10 novembre 2025 à 16:00

Video games are synonymous with the name Nintendo. But which of the hundreds of incredible games that have graced the legendary Japanese company’s numerous home and handheld consoles are the best? Well, here at IGN, we’ve teamed up with our friends at Nintendo Life to try and answer that question. What follows is the 100 best Nintendo games of all time, based on a combination of each site’s expert opinions.

From iconic Nintendo in-house series such as Super Mario, Metroid, and The Legend of Zelda, to third-party heroes who have made their home on everything from the NES to Switch 2, narrowing down the field was no easy task. These aren’t necessarily the best games to play right now, but a ranking based on a combination of historic innovation, modern ingenuity, and the legacy each has left behind.

Have an opinion on what should be placed where? You can contribute to our public ranking by voting in this Faceoff or let us know in the comments below. Over the course of this week, we’ll be steadily revealing our picks, with 20 being revealed each day until the full ranking is complete on Friday, November 14. So, without further ado, here are the top 100 Nintendo games of all time:

100. Eternal Darkness: Sanity's Requiem

More than 20 years on, there’s still nothing quite like Eternal Darkness: Sanity’s Requiem (which, yes, is probably due in part to Nintendo's now-expired sanity system patent). Not only did it have the temerity to jump between wildly distinct time periods, but it also went to great lengths to mess with your mind should you get spotted by enemies too much. Whether it’s an unsettling noise, a slightly skewed camera angle, or the game straight up simulating a ‘blue screen of death’, it made for one of the most memorable experiences in the horror genre. The Lovecraftian aesthetic still sings to this very day, and a certain bathtub scene is just as sure to give you the willies now as it did back in 2002. A remarkable game that deserves a second chance in the spotlight.

99. GTA: Chinatown Wars

A GTA game releasing exclusively (until its later PSP arrival) for a Nintendo handheld seems like an incongruous proposal. But, in 2009, Rockstar gave the DS Grand Theft Auto: Chinatown Wars, a standalone story of Triads and tribulations in GTA 4’s modern Liberty City setting. This top-down ode to the series’ roots miraculously converted the open-world cinema we’d come to expect, adapting to its handheld confines through smart touchpad mechanics and a stylised, cell-shaded comic-book-like aesthetic to stunning effect. What could so easily have been a misguided experiment between Rockstar and Nintendo instead became one of the DS’s most essential games.

98. Star Fox

From the days when the word “polygon” was exclusively found in math textbooks comes Nintendo’s 3D evolution of a mainstay arcade genre: the SHMUP. Taxing the SNES hardware so much, even the Super FX chip included inside the cartridge couldn’t get the action to run even at a targeted 12 frames per second, Star Fox followed the linear stage setups of R-Type and co., but played from a behind-the-ship and first-person perspective. The “talking” animals are here to remind you that you’re playing a Nintendo game, but in the end, Star Fox is a highly technical and experimental harbinger of the future. Far from being just a tech demo, it’s also a really fun game, however, thanks to challenging players to play again and again to perfect their runs and experiment to discover alternate paths.

97. Super Castlevania IV

While it's effectively a re-thread of the original Castlevania, this fourth mainline instalment in the series really does elevate things to an entirely different level of quality. Sure, Castlevania 3: Dracula's Curse might be the better game overall, but Super Castlevania IV reimagines Transylvania through a 16-bit lens; the visuals are stunning, with Mode 7 effects adding a new dimension to proceedings, while the music is so good you'd swear it was being streamed from a CD. Subsequent entries would arguably take the franchise to the next level of brilliance, but one thing is clear: Super Castlevania IV remains a masterpiece.

96. 999: Nine Hours, Nine Persons, Nine Doors

The Nintendo DS became a haven for visual novel fans; an interactive storybook device that could ease you into a deep night’s sleep. 999: Nine Hours, Nine Persons, Nine Doors was far more likely to keep you up all night, however, with its twisted game of life and death. Chunsoft’s first entry into the Zero Escape series, 999 placed you alongside eight other potential victims inside a sinking cruise liner that tested your puzzle and deduction skills as you unraveled the web woven by a mysterious mastermind. It’s twisted, clever, and a great example of handheld experimentation that he console would become known for.

95. Fire Emblem Three Houses

Three Houses is a Fire Emblem game that got it all so right; it's been hard to readjust to the series in its aftermath. You see, Three Houses gives us the turn-based strategy we're all fiending for, yes, and it does so with style to spare. However, the real draw here, and the thing that makes this one so worthy of note overall, is the focus and effort that’s been placed on the socialising, customisation, relationships, and all that good stuff that happens between scraps. It's a game you could quite happily live in for a bit.

94. Professor Layton and the Unwound Future

What does Professor Layton hide under that huge hat? Perhaps, a towering cylindrical head of a shape unlike any other in human history. He’d certainly need one to house a brain big enough to solve all of the puzzles thrown his way over the course of his many DS and 3DS adventures. A consistent quality of cosiness mixed with Sherlock Holmes-esque yarns can be found across the Layton series, but we’ve gone with The Unwound Future as our pick of the bunch. Its time-traveling tale, full of memorable twists and turns, thrills just as much as solving one of its dozens of conundrums does, satisfying brains of all shapes and sizes to great effect.

93. WWF No Mercy

25 years later, WWF No Mercy, the THQ-published wrestling game released on the Nintendo 64, is not only still considered to be the pinnacle of the N64 wrestling game boom, but it's also widely thought of as the greatest wrestling game of all time. Since its release, it's been the benchmark for what any wrestling game, with or without the WWE license, has aspired to be. It's developed a cult-like following, with fans still playing (and modding) No Mercy to this day, updating its 25-year-old roster with modern superstars when the latest 2K game doesn't live up to its standards. It's not often a game still stands strong after a quarter of a century, and it's even rarer when it's a sports game. All of this makes WWF No Mercy not only the greatest-ever wrestling game, but perhaps Nintendo's greatest-ever sports game that doesn't include Mario.

92. Kirby: Planet Robobot

Kirby: Planet Robobot, a truly astonishing little game for the Nintendo 3DS that encapsulates all that is best and beloved about the pink puffball. Robobot has everything: a deep roster of unique and useful copy abilities, colorful and creative levels, an interesting one-off gimmick in the robot armor, silly minigames, and a plot that starts with Kirby taking a nap and ends in a giant galactic battle against a superintelligent, planet-sized being.

In addition to all this, Kirby: Planet Robobot is one of the very few games to really make effective use of the Nintendo 3DS's 3D capabilities. While the game itself takes place on a 2D plane, it features a number of levels that have depth as well as length, and look absolutely fantastic with the 3D turned on, as cars drive directly at the player and giant ice cream cones tip over and spill on the camera. While Kirby has since gained other new copy abilities, minigames, and even his first 3D adventure in the years since, most of them struggle to hold a candle in our hearts to Planet Robobot's breadth, depth, and pure charm.

91. Diddy Kong Racing

Apart from Nintendo itself, Rare was the N64’s most important developer, and one place the UK-based studio actually outpaced Nintendo was in the kart racer category. Mario Kart 64 is an undeniable classic, but Diddy Kong Racing just inches ahead as our pick for the best kart racer on the 64. In addition to chaotic split-screen kart racing, Diddy Kong Racing drove the genre forward with three vehicle types (your friend could be in a plane flying alternate routes during the same race you were in a car!), an adventure mode complete with boss battles, and an amazing soundtrack from Donkey Kong Country composer David Wise. Plus, it was the first appearance of Banjo and Conker ahead of their solo platformer outings – and it’s the forgotten, cute, family-friendly version of Conker well before he started drinking, smoking, and swearing.

90. The World Ends With You

Though it's been ported and remade several times, none of the more recent versions of The World Ends With You has managed to capture how excellent this game was back when it first released on Nintendo DS. We could go on all day about what makes it great: the art style, the deep fashion mechanics, its accurate portrayal of Shibuya and Japanese youth culture, its unusual story with multiple wild twists, its incredible cast of characters, the MUSIC.

But maybe the best element of TWEWY that we've lost in subsequent editions is its battle system, which made unique and brilliant use of both the system's dual screen and its touch controls simultaneously with its D-pad to effectively simulate two different characters synchronizing their attacks with one another in two different realms. Combined with a wide variety of "pins" that could be activated with different types of touch attacks, there was endless room for creativity and growth through multiple playthroughs. Which you definitely wanted to do, if only to hear Calling and Three Seconds Clapping one more time.

89. Captain Toad: Treasure Tracker

After years of being relegated to supporting roles, our little mushroom-headed friend Toad finally got his own game in Captain Toad: Treasure Tracker. Nintendo, over the years, has done a brilliant job of designing games fit and tuned perfectly to the personalities of each of its mascots, and Captain Toad is no exception. The cute, diorama-like levels proved to be magnificent puzzles for our intrepid explorer to navigate one by one, presenting a slower and cozier pace from other Nintendo challenges, yet still being perfectly, whimsically Nintendo. It's a shame we never got another one of these.

88. Golden Sun: The Lost Age

We could’ve gone with either Golden Sun and Golden Sun: The Lost Age as our entry on this list, but we’ve settled for the second part of Camelot's two-act RPG adventure, as it is ultimately the better half. Golden Sun was already an absolute feat, with its creative Psynergy and Djinn systems, gorgeous environments and music, and surprisingly robust open world. In the sequel they quadrupled the size of that world, added even more Psynergy and Djinn and classes, came up with more banger songs and environments, and opened the second act with a wild party switching twist that would go on to be subverted further in a triumphant march to the final battle. Golden Sun and The Lost Age are nuts in the best way, The Lost Age even more so, and are among the best GBA games of all time.

87. Mario Golf: Toadstool Tour

Mario has tried his hand at a lot of different sports over the years, but few have had the staying power of golf. Originally driving off on the NES, before approaching the 3D world of the N64, it’s Toadstool Tour on the GameCube where the plumber really nailed the action on the green. Its sizeable roster of characters and compelling courses offered a great round of multiplayer fun for those looking for a more laid-back time away from the hectic rush of Smash Bros. and Mario Kart, and the furious consequences of Mario Party.

86. Super Monkey Ball 2

Super Monkey Ball’s brilliance lies in the fact that you’re tilting the stage to roll your monkey around rather than directly moving the character itself, and its table maze concept has never been more finely tuned than in Super Monkey Ball 2. The 2002 GameCube sequel is stuffed with 140 stages to clear – ranging from fun and simple courses perfect for laughing at the silly monkeys on family game night to downright brutal challenges that’ll make you go bananas as you lose hundreds of lives trying to clear them. Mastering everything it has to offer is extraordinarily satisfying, and its physics, momentum, and controls are so pinpoint that a study found that surgeons who warm up by playing Super Monkey Ball 2 are more efficient and precise in simulated surgeries compared to the surgeons who didn’t play. Video games really can save lives!

85. Viewtiful Joe

Viewtiful Joe practically attacks your eyeballs with its standout art direction and frantically fun combat. It’s unfiltered Hideki Kamiya at an exciting career crossroads, melding his Devil May Cry action with a colourful paintbrush palette that would later evolve into the likes of Okami and The Wonderful 101. A wholly original side-scroller that threatens to burst out of its purple cube confines if your fingers don’t keep up with its cell-shaded antics, it's an exciting combo of 2D and 3D platform action that felt fresh in 2003, with an intoxicating style that few have come close to matching since. It spawned sequels, but none truly reached the heights of the original, which has stood the test of time as one of the GameCube’s very best.

84. F-Zero GX

F-Zero is about cheating death to go faster, and F-Zero GX’s uncompromising difficulty and incredibly high skill ceiling represent a peak of the futuristic racing genre. Like F-Zero X before it, GX forces you to sacrifice your machine’s health bar to get a boost, resulting in tense risk-reward scenarios that get your blood pumping every time. And if you fall off the track while trying to shave off an extra split second, Lakitu won’t swoop in to save you – you’re dead. You must master GX’s tight mechanics and memorize its radical track designs to even stand half a chance against its toughest CPUs, and you hit a high most video games can’t reach when you finally cross the finish line in first place. The cold-blooded challenge only works because GX runs perfectly at 60 fps and looks fantastic with strong art direction that rivals the GameCube’s best, like Metroid Prime and Rogue Leader. F-Zero GX is a masterpiece, and probably the most hardcore Nintendo game since the NES.

83. Ring Fit Adventure

Ring Fit Adventure is one of the best-selling Nintendo Switch games, thanks largely to a global pandemic making indoor exercise briefly appealing. Unfortunately, like many other exercise programs, most people who started Ring Fit fell off the game before they could discover how much more than just an exercise game it really is. Ring Fit Adventure is genuinely one of the most unique RPGs of the generation. It has a colorful cast of characters, bolstered by surprisingly good writing, a battle system revolving around your own physical movement, complete with skill trees, elemental weaknesses, and even healing items you can craft through more exercise. Plus, its soundtrack is straight work-out bangers, too.

82. Phoenix Wright: Ace Attorney

Nearly every moment of Phoenix Wright’s original courtroom adventure is iconic. From Phoenix’s debut trial against Mr. Sahwit (Or should I say... Mr. Did It!) to cross-examining a literal parrot, the first Ace Attorney fully commits to its completely unhinged world and never looks back. Exposing witnesses’ lies and uncovering the truth of each case is exhilarating, largely because of its excellent soundtrack and lively character animations, and the way Ace Attorney balances its unabashed silliness with genuinely serious, heartfelt moments is nothing short of masterful. It’s also an essential game in its genre, as Ace Attorney’s surprisingly successful sales paved the way for more visual novel and puzzle games to find a footing in the West.

81. Castlevania 3: Dracula’s Curse

Considered by many to be the apex of the 'classic' Castlevania entries, Dracula's Curse remains a wonderful example of a talented group of developers pushing aging hardware to its maximum potential. By the time it arrived in 1989, the 16-bit era was already in full swing and the NES was looking very old-fashioned. However, despite the humble nature of the host hardware, Konami created a stunning action platformer, boasting multiple playable characters and optional routes through Dracula's castle. Indeed, many consider this to be superior to the first 16-bit entry in the series, Super Castlevania IV, which arrived just a short time later in 1991.

Come back tomorrow when we'll be revealing numbers 80 to 61...

The New Hyrule Warriors' English Translation Defines Link and Zelda's Relationship As Just Friends, But Fans Say The Game is 'Not Fooling Anybody'

10 novembre 2025 à 14:55

Nintendo fans are rejecting a new description found within Hyrule Warriors: Age of Imprisonment that describes Link and Princess Zelda as just friends.

An in-game journal entry from Zelda's ally Lenalia claims that the princesses' sword training was inspired by "a knight — and friend — from her own time." But while this description seems clear-cut, fans have compared it to the text found in the game's original Japanese language version — which simply refers to Link as a "familiar knight," without the explicit "friend" label.

This latest snippet has reignited the debate over whether Link and Zelda are more than just pals — something that Nintendo itself has kept mysterious for decades.

Of course, Lenalia's journal entry is just that — one character's recording of what she has been told by Zelda, who may or may not have been speaking truthfully. In one social media post that has now gone viral, Zelda fan IvyfulWorld put it thus: "she is not fooling ANYBODY."

"I guess one explanation could be she tried to downplay it out of shyness," replied big_asutaro.

"Nintendo of America's localization team has this thing for wanting to portray Link and Zelda's relationship as purely platonic by adding things that aren't even present in the original text," claimed another fan, verieas.

“and friend” she is not fooling ANYBODY pic.twitter.com/IwULR3vRhd

— Ivy | Sacred Stones (@IvyfulWorld) November 6, 2025

Throughout its almost 40-year history, The Legend of Zelda series has frequently suggested that Link and the princess are romantically involved. The pair hold hands in the finale of Spirit Tracks, and are implied to be settling down as a couple to found Hyrule at the end of Skyward Sword. Zelda even kisses Link (on the cheek) during Oracle of Ages, sending hearts fluttering from the swordsman's eyes.

Most recently, both Zelda and Link appear to be sharing a house in Tears of the Kingdom — which features the incarnations of Link and Zelda referenced in Age of Imprisonment.

Zelda voice actress Patricia Summersett, who has voiced the same incarnation of Zelda seen from Breath of the Wild onwards, raised eyebrows in 2023 when she stated that she believed the pair were definitively "in a relationship." However, Summersett swiftly walked back the comments just days later saying her words had been "misconstrued." (Nintendo did not comment on this kerfuffle at the time, though fans noted it had been unusual for anyone outside the company itself to discuss its characters in such a manner.)

So what has Nintendo itself said? Perhaps the clearest indicator of Link and Zelda's relationship status came from the series' legendary producer Eiji Aonuma, who told IGN the following in December 2023 when asked for an official ruling on the subject:

"I will leave it to everyone's imagination [whether Link and Zelda are in a relationship]. I don't think that Zelda is a type of game where the development team says, 'This is what Zelda is, this is what the story is, this is what the game is.' Everything that the development team wants to convey has already been placed into the game. And the rest is up to the player's imagination, and their reflection on how they feel… what they've experienced in the game."

Considering the most recent Zelda game features a house lived in by Link and Zelda (with Nintendo placing just a single bed into the bedroom), some fans took Aonuma's comment to be the clearest sign yet that Nintendo does indeed see the two as a couple — even if it doesn't want to explicitly apply that label in-game.

Regardless, it will be interesting to see how Nintendo handles the two characters in its upcoming The Legend of Zelda live-action movie, which recently began shooting in New Zealand following the casting of its two key roles earlier this year.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

GTA 5 Enhanced Mod Adds 4K Textures To All Story Characters

10 novembre 2025 à 13:00

Modder ‘instanity’ has released a 4K pack for Grand Theft Auto 5 Enhanced Edition that overhauls all of the game’s story characters. In total, this pack improves over 70 characters. As such, it’s a must-have for everyone who is currently playing it. Going into more details, the mod improves the body, head, and clothes of … Continue reading GTA 5 Enhanced Mod Adds 4K Textures To All Story Characters

The post GTA 5 Enhanced Mod Adds 4K Textures To All Story Characters appeared first on DSOGaming.

PlayStation Announces State of Play Japan For This Week

10 novembre 2025 à 14:12

Sony has announced a special State of Play Japan, which will be broadcast online this week.

The show will air at 2pm Pacific / 5pm Eastern / 10pm UK time tomorrow, November 11 — or 7am Japan time on November 12 if you're watching from there.

PlayStation promises a show that will last for "more than 40 minutes" filled with updates on games created in Japan and across Asia "alongside a few other exciting updates."

In a break from Sony's usual State of Play format, the show will have a host — voice actor Yuki Kaji — and focus on games in development in a specific part of the world. The show will also only air in Japanese, though English subtitles will be available.

So, what do we expect? It'd be great to see more of Marvel Tokon: Fighting Souls, the fighting game set to be published by PlayStation that's due to launch in 2026. Announced back in June, the project is a collaboration between the Japan-based Arc System Works, Sony and Marvel Games, and is currently in the works for PlayStation 5 and PC.

Could this week be when we learn of a release date for Phantom Blade Zero, the wuxia action RPG coming to PC and PS5 that we're expecting to hear launch plans of very soon? And what about that Horizon MMO in the works at NCSoft?

Sony's previous State of Play for September 2025 offered both a gameplay trailer and release window for Marvel's Wolverine, as well as an extended look and release date for Housemarque's Saros. Join us tomorrow for this week's show — we'll report on all the reveals as they happen.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Nintendo Legend Shigeru Miyamoto Discusses Stepping Back From Mario, Hopes 'To Stay Healthy Until Mario's 50th Anniversary'

10 novembre 2025 à 13:16

Super Mario creator Shigeru Miyamoto has discussed how his role has changed after stepping back from leading development on Nintendo's most famous video game series.

In a new interview, Miyamoto revealed he had now entrusted most of the work on new Mario games to others, though said he still played through the first half hour of new projects himself to ensure it felt "like Mario" to him.

Speaking in celebration of Super Mario Bros' 40th anniverary, the veteran designer, now 72, also said he hoped "to stay healthy until Mario's 50th anniversary" in a decade's time.

"Nowadays, I have teammates who help maintain the world of Mario, so I entrust much of it to them," Miyamoto told Japanese magazine Casa Brutus (thanks, VGC). "Even so, I always personally play through about the first 30 minutes of the game and check the interface thoroughly — to make sure it really feels like Mario."

Recent years have seen other Nintendo faces appear more prominently during Nintendo Direct broadcasts, with Miyamoto often only appearing to introduce new Nintendo concepts such as the company's expansion into theme parks and movies.

And, notably, while Miyamoto did appear during the Super Mario 40th anniversary segment in the most recent Nintendo Direct, he also handed over to long-term Mario designer and director Yoshiaki Koizumi, who fans believe is likely deep in development of a new 3D Mario game.

"With the help of many passionate people outside our company, Mario has expanded into theme parks and movies, and I'm really looking forward to how things will develop from here," Miyamoto continued, discussing his current work.

"Up through Super Mario Odyssey, I feel we've done just about everything we could on the Switch. In the past, whenever a new console came out, we always released a new Mario game, so I do wonder how the current team will take on that challenge," he teased. "But maybe I'll say, 'I won't look anymore!," he laughed. "I just hope to stay healthy until Mario’s 50th anniversary!"

Next up for Mario will be the Nintendo mascot's second big screen adventure — The Super Mario Galaxy Movie — which fans believe will introduce Princess Rosalina and Bowser Jr., judging by some recently-leaked artwork found on a box of cookie dough.

"The setting for the next movie is, just as the title says, the galaxy — that's all I can really say," Miyamoto concluded when asked about the film. "We're in the final stages of production now, but I think it's going to be fun. I usually just say, 'I'll keep working on it until it becomes fun,' so that alone should tell you how confident I am (laughs)."

Image credit: Kayla Oaddams/WireImage.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

❌