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Reçu aujourd’hui — 4 décembre 2025 3.3 🎲 Jeux English

Destiny 2: Renegades Review So Far

4 décembre 2025 à 20:40

Destiny has always been the “we’ve got Star Wars at home” looter shooter, and with Destiny 2: Renegades, Bungie has decided to lean into that directly with a crossover expansion. Weirdly enough, so far that decision seems to have kinda worked out alright! Renegades doesn’t solve many of Destiny 2’s longstanding issues, including the fact that it’s been awkwardly spinning its wheels for over a year now (reminiscent of the MCU post-Endgame), but embracing the cheesiness and over-the-top drama of Star Wars is at the very least a surprisingly nice change of pace in what has become quite a predictable universe. The story is silly, to be sure, but introduces a few new mechanics and weapon types that are a welcome change, and there’s an impressive level of enemy density throughout practically all of the activities that keeps the action interesting. I’ve still got a lot more questing and looting to do before my final review, but so far this expansion has been a pretty compelling breath of fresh air in a game I’ve otherwise been far less excited about than usual.

If you’ve read any of my previous expansion reviews (of which there are a lot), then you’ll already know I am one those weirdo Destiny fans who has stuck with this game through thick and thin – so it should mean something when I tell you that saying I am also a Star Wars fan would be such a massive understatement that I’m actually too embarrassed to elaborate further publicly. But even with my undying love of space wizards, I was initially mortified to learn Destiny 2 was planning a crossover with it. For me, it was the ultimate sign that Destiny was out of ideas, had gone “full Fortnite” in a way that seemed cheap and tacky, and was making one last desperation play during the slow death it’s been suffering for a number of years now. And, yeah, that all pretty much turned out to be true. But when I found myself watching two lightsaber-wielding foes square off in an epic cutscene while listening to the John Williams-esque music this expansion makes heavy use of, I’ll admit it won me over… at least a little.

Renegades does go out of its way to include every little Star Wars reference to a degree that can feel a bit forced – a crutch that’s continuously leaned upon in lieu of any original ideas. For example, you find yourself trapped in a garbage compactor during the very first mission, rescue someone from off-brand carbon freezing, and make a jump to lightspeed while a brooding, masked villain angrily watches you escape his grasp. It’s extremely on the nose stuff, and I was just as likely to experience a full-body cringe as I was to smile about it. But the complete “screw it” energy at play here as it full-throatedly embraces all the corniness and drama for which Star Wars is known does have a certain kind of refreshing charm that’s at least a distinct direction for Destiny 2. I’ve been complaining about this game feeling stale for at least five years now, so I’ve got to give Bungie a bit of credit for trying something new here.

There are also a fair number of new mechanics that I wasn’t expecting, like a shielding system for certain enemies that forces you to deal a whole bunch of damage in a short span of time before you can actually hurt them, AT-ST-inspired walkers that have some unique attacks I wasn’t expecting, and even some new weapon types, like battery-powered guns that can be fired until they overheat and need to cool down. None of this is massively game-changing stuff, but they’re decent little tweaks to the sandbox that are welcome additions. Of course, there’s also a ton of stuff that hasn’t changed at all, and even while you’re facing off against a new kind of enemy in theory, you’ll still be fighting the same Cabal armored warriors and bony Thrall monstrosities you’ve been shooting for over a decade, which has made this feel like a cheap reskin at times.

I’m still fairly early into my space opera journey (I haven’t even crafted my lightsaber yet!), so I have a whole lot more to play before I can definitively say where Renegades lands. But so far this expansion seems much better than I expected… though that’s partially because I expected very little. I’ll have much more to say once I’ve completed the campaign and begin to dive into the endgame activities. For Light and Life!

The 65" Panasonic Z95A 4K OLED TV With MLA Technology Drops to $1,499.99 Only at Best Buy

4 décembre 2025 à 20:40

Here's a rare chance to pick up one of the highest quality OLED TVd at a bargain price. Best Buy currenttly has the 65" Panasonic Z95A 4K OLED Smart TV with Amazon Fire TV for just $1,499.99 with free delivery. This was Panasonic's highest end OLED TV for 2024. It uses the same panel as the LG Gallery Series G4 OLED TV. The TV is sold by Beach Camera through Best Buy's marketplace. Beach Camera is an authorized Panasonic reseller and a legit vendor.

Panasonic Z95A 4K OLED Fire TV for $1,499.99

OLED TVs are widely considered to have the best image quality thanks to their near-instantaneous response time, near infinite contrast ratio, and true blacks. The Z95A, however, goes a step further by incorporating its "Master OLED Ultimate" panel, which is technically a W-OLED panel with LG's Micro Len's Array (MLA) technology. This is the same panel found in LG's Gallery series (G4) TV, which many considered to be the absolute best OLED TV of 2024. MLA tech improves upon standard OLED by significantly improving brightness and producing a wider and smoother color gamut.

The Z95A is an excellent future-proof gaming TV because it has a native 144Hz refresh rate and HDMI 2.1 ports. That means it is capable of running games in 4K at up to 120fps on both the PS5 and Xbox Series X consoles. It's a great TV for the Switch 2 as well, even though the Switch 2 cannot make full use of its capabilities since the console is locked at 60fps when running games in 4K. Other convenient gaming features like variable refresh rate and auto low latency mode.

This is a great deal because LG Gallery Series TVs are exorbitantly priced, and for good reason. They are the best TVs that money can buy and few other brands can make TVs that approach its quality. Comparable models like Samsung's S95F or Sony's A95L also cost an arm and a leg. Not so with this Panasonic TV.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

A 'Box That Looks Like the OUYA and Kinect Had a Kid' Outsold the PS5 in the US the Week Before Thanksgiving

4 décembre 2025 à 19:58

The holiday season is a time where we typically expect to see a serious surge in video game and console sales, for fairly obvious reasons. Normally, that means lots of PlayStations, Switches, and Xboxes are going home in people's shopping carts. But recently, there's another gaming system that's giving the other console offerings a run for their sales. Have you heard of...the NEX Playground?

If you're not a parent, chances are, you haven't. The NEX Playground has actually been out for a while, having launched in 2023. Described as a successor to (of all things) the Kinect, this cube-shaped box uses AI-powered motion tracking to allow users to play motion-controlled games, generally geared toward kids. It comes bundled with five games (Fruit Ninja, Starri, Party Fowl, Whac-a-Mole, and Go Keeper), and you can get more by subscribing to "Play Pass", which costs $89 per year or $49 for three months.

The NEX Playground was already a pretty hot gift for kids last holiday. It's simple to use - literally plug in and play - and doesn't require families to have any existing knowledge of video games or consoles or the tech associated with them. And it seems after a year of new game releases based on popular IPs, it may be even bigger this year. Through the Play Pass, you can now get access to games such as Bluey Bust-a-Move, How to Train Your Dragon Riders of the Skies, Peppa Pig Jump & Giggle, multiple Sesame Street games, Teenage Mutant Ninja Turtles Rooftop Mayhem, and more. Though mostly focused on children's games, there are also games like Zumba Fitness Party, Mingle (a match and merge puzzle game), and a few others that might also appeal to adults. All motion controlled.

That possibly explains why it's already selling so well, even before Black Friday week. According to Circana analyst Mat Piscatella on Bluesky, the NEX Playground was the second best-selling hardware in the US for the week ending November 22, trailing only the Nintendo Switch 2 Mario Kart World bundle, and beating the PS5 Slim in third place. As Piscatella put it, "Anyways, a box that looks like the OUYA and Kinect had a kid has 82% 5 star reviews at Target, and a 4.7 overall rating with 2.5k reviews on Amazon."

Speaking to IGN over direct message, Piscatella elaborated just how well the NEX was doing.

"NEX US unit sales are up 3,384% compared to last year for the YTD period ending Nov 22nd, 2025," he said. "It's the leading product for the year in the Plug-N-Play hardware segment (which also includes products like the My Arcade Gamestation Pro Atari, Game & Watch, and back in the day included things like the NES Classic and Sega Genesis Mini...) but ranks 5th overall on a platform basis in YTD [year-to-date] units (behind Switch 2, PS5, XBS and Switch). Sales of NEX have picked up steam over the past say 5 weeks or so, thanks to (what looks like) increased distribution at retailers like Target, some additional marketing programs and people tell me TikTok."

Piscatella went on to tell me that this is the first time he's seen a plug-and-play device like this get close to this sort of ranking. He suggested the NES Classic might have been a noteworthy seller, but doesn't have weekly data going back that far. But he also clarified that he doesn't think this means the NEX will overtake any of the console giants in annual sales - he expects it to remain at the same rank (5th) through the end of the year. So unfortunately we won't have any weird plug-and-play upsets in Circana's annual report. But you'll still probably see a lot of these around when you're doing your holiday shopping in the coming weeks.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

The Alienware Aurora R16 RTX 5080 Gaming PC Starts at Just $1,750, Lowest Price of the Year

4 décembre 2025 à 19:30

Dell (Alienware) is offering an RTX 5080 equipped gaming PC that's priced lower than the best deals I saw during Black Friday and Cyber Monday. For this week only, the Alienware Aurora R16 RTX 5080 gaming PC starts at just $1,750. It's well equipped with an Intel Core Ultra 7 CPU and a fair amount of RAM and storage, but since this is a customizable configuration, you can upgrade specs for an extra cost. Alienware normally commands a higher price than other brands, so this is a great opportunity to stay within budget and still get performance without compromising on quality.

Alienware Aurora R16 RTX 5080 Gaming PC From $1,750

This base configuration is equipped with an Intel Core Ultra 7 265F CPU, GeForce RTX 5080 GPU, 16GB of DDR5 RAM, and a 1TB SSD. You can upgrade to 32GB of RAM for an extra $100. The processor is cooled by a 240mm all-in-one liquid cooling solution and the entire system is powered by a robust 1,000W 80+ Platinum rated power supply.

Alternatively, for an extra $500, you can upgrade to a more powerful Intel Core Ultra 9 285K processor and double the memory and storage. You might want to consider getting this config if you don't plan on doing any upgrades yourself in the future. The upgrade cost is reasonable considering the fact that DDR5 RAM has been surging in price recently.

The GeForce RTX 5080 GPU will run any game in 4K

Performance-wise, the RTX 5080 is no slouch. It's one of the fastest cards on the market, bested only by the $2,000 RTX 5090 and the discontinued $1,600 RTX 4090. This is a phenomenal card for playing the latest, most demanding games in 4K resolution at high settings and ray tracing enabled. The RTX 5080 supports DLSS 4 with multi-frame generation, which means you can push even more frames out of games that support the technology with minimal visual compromise. Recent games that support it include Doom: The Dark Ages, Clair Obscur: Expedition 33, Borderlands 4, Stellar Blade, and Battlefield 6. Check out our Nvidia GeForce RTX 5080 FE review for our hands-on impressions.

Check out more of the best Alienware Cyber Week deals.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

Nearly Triple Your Nintendo Switch 2 Playtime With This $11 Iniu 10,000mAh Power Bank

4 décembre 2025 à 19:20

A compact power bank that is perfect for your Nintendo Switch 2, Steam Deck, or Apple iPhone 17 has dropped in price for a limited time. Amazon is currently offering the Iniu 10,000mAh 45W Power Bank for just $11.21 after you clip the 49% off coupon on the product page. This deal usually hits its redemption limit within a day. This would make a great stocking stuffer gift idea for anyone who just picked up a Switch 2 console or owns a phone with USB-C charging input.

Iniu 10,000mAh 45W Power Bank for $11.21

This Iniu power bank features a 10,000mAh (37Wh) battery capacity. If you factor in 80% power efficiency, here are the approximate number of times you can fully recharge some of the more popular gaming handhelds and smartphones:

  • Nintendo Switch (16Whr) about 1.9 times
  • Nintendo Switch 2 (20Whr) about 1.5 times
  • Steam Deck (40Whr) about 0.74 times
  • Apple iPhone 16 (14Whr) about 2.1 times
  • Apple iPhone 16 Plus (18Whr) about 1.6 times

*Apple iPhone 17 has slightly higher battery capacity than iPhone 16

The Iniu power bank has three output ports: one built-in 45W USB Type-C cable, one 45W USB Type-C port, and one USB Type-A port. The built-in cable is a popular feature on newer power banks because you no longer have to bring along your own USB Type-C cable. The 45W of Power Delivery is enough to charge the Nintendo Switch (18W) and Steam Deck (40W) at their fastest rate. This power bank is also a good match with the Apple iPhone 16, since ChargerLAB has shown that the maximum charging rate caps at about 30W. The iPhone 17 is expected to have a similar charging rate.

For more options, check out our favorite portable power banks for traveling.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

Warhammer Quest Darkwater Board Game Review

4 décembre 2025 à 19:13

For gamers of a certain age, Warhammer Quest is a name to conjure with. The original 1995 release was the premier dungeon-crawler of its day, a rare cooperative title in an age of head-to-head conflict games. Once it was out of print it became, and remains, highly collectable. But in 2016, publisher Games Workshop resurrected the brand with the well-received Silver Tower. Darkwater is the latest iteration, with a few new tweaks and a lot of new toys on board to try and uphold its considerable legacy.

What’s in the Box

Games Workshop is rightly known as the premier producer of plastic miniatures and, even by its own exalted standards, the range of figures included in this set are a little bit special. Six of them are heroes, the remainder are their enemies, servants of the noxious, squelchy plague god of the Warhammer universe, Nurgle. The Nurgle range has always been a terrible beauty, crammed with unpleasant details of open sores and drooling maws and there’s plenty of that on display here. But what makes these stand out is a sense of character, something that’s often missing in modern, dynamically posed figures.

These pop out of your tabletop with an air of individuality, particularly the heroes who display a fine mix of old-school adventurer alongside the current sensibilities of GW’s Age of Sigmar setting. Facial expressions and poses seem to tell you something about each of them, from the dour scowl of mercenary Bren Tylis to the gloating grin of the central villain, Gelgus Pust. And it’s worth noting for less experienced modellers that the box’s claim of push-fit is largely true. Most of the figures are fairly easy to assemble, although a couple will benefit from a drop of polystyrene cement. Painting them is another matter, however, as the level of detail may be a bit daunting for novices.

Outside of the miniatures, GW boxed games often skimp on the remainder of the components. That’s not the case here: this is a lavish production at every level, and you can see where the considerable asking price has been spent. Once you’ve lifted the figure sprues out of the box, the cards and punch-out tokens have their own carefully packed sub-box, with the cards for each of the game’s campaign acts presented in their own sealed envelopes. Although the cards could use more, and more varied, artwork, they’re sturdy, shiny and clear to read.

"This is a lavish production at every level."

Most surprising of all is the book of maps that are used in the skirmish scenarios that make up most of the game. While this is hardly a new idea, most examples are clunky and spiral-bound. This one is hard-bound, yet it still lies flat, making it an absolute pleasure to use. And the maps within are full of the kind of detailed art that we should also have seen on the cards, effectively evoking the plague-corrupted environments of the game’s setting, the Jade Abbey. More detail on the setting and narrative are provided in the game’s rulebook, offering up a great foretaste of the adventures to come.

Rules and How It Plays

Warhammer Quest: Darkwater is a cooperative board game, but you’ll play with four heroes in every game, so it’s best with two or four players: solo is possible, but you’ll end up juggling a lot as the campaign progresses. It has two game modes, a one-off skirmish fight or a longer campaign game. The focus is definitely on the latter mode, as single fights can be unbalanced depending on the scenario you end up playing, and you don’t get the fun of slowly building up your characters and revealing your own narrative of attempting to free the Jade Abbey from Nurgle’s putrefaction.

A campaign consists of three acts, each of which sees you dealing out 14 random encounter cards from that act’s deck, with a boss card beneath. You then get a choice of two possible encounter cards for each adventure, and this is an important decision. Many of the encounters aren’t skirmish fights but little narrative snippets or mini-games. Most of these are of the push your luck or risk versus reward variety, but there are a couple of the more imaginative designs that made Silver Tower’s scenarios such a pleasure.

When it comes to battle scenarios, it’s important to read the cards carefully and consider how the fight might play out. They offer a variety of maps, of enemies to fight, sidequests, victory conditions and special rules. These cause them to vary wildly in difficulty, and some can be almost impossible if you haven’t found certain rewards for your party. This is a big deal because the price for failure is high: you lose some rewards and get to try again, with a second fail ending the campaign.

Duking it out on the map is based on a set of rules from another game in the series, Warhammer Quest: The Adventure Card Game (see it at Amazon). Each hero has three action cards: move, attack, and aid. Using one requires you to expend energy, which is most commonly obtained by exhausting one of said cards, either for the action you’re taking or one of the others. Essentially this boils down to heroes taking three actions each turn, which can be any combination of the available options, although some of the rewards you can get later in the campaign complicate the picture a little.

Combat involves you rolling dice, almost always a pair, hoping to achieve a target number depending on what you’re fighting. Many enemies have a defense value that cancels out an equal number of hits, meaning you’ll have to hit on both dice to hurt them. Between the probabilities involved and the flexibility of the action system, this provides a satisfying balance of decision-making and randomness. This is not a deep game by any means, but you’ll often be torn as to how to best distribute your actions, while the turn limit on completing each battle can lead to some thrilling, high-stakes rolls towards the close.

Between each hero’s turn, the monsters get to activate. How they behave depends on a dice roll, and most enemies switch between a sedate black die and a more threatening red die with each passing battle round. Mostly they’ll move toward a target at variable speed and try to attack, although all the monsters also have a special effect: horrible little pox-wretches spawn new companions, while the tough daemonic cankerborn blast all nearby heroes with an area effect attack. This roll can have a major impact on the difficulty of a scenario, as monsters sometimes do nothing and sometimes unleash a terrifying onslaught, a quirk that the rules put down to their chaotic nature.

One flaw in this system and the map design is that most of the boards have one or more choke points caused by impassable hexes, and most of the scenarios require players to get somewhere and do something in order to win. The result is that both players and monsters get funneled toward the tight corners and scenarios can bog down in repeated roll-offs until you either clear the enemies or the time runs out. Some character abilities and items can bypass this – the dwarf ranger Drolf Ironhead can move through the odd impassable hex – but while this gives some scenarios the feel of a spatial puzzle, in others having one or two characters get a shortcut doesn’t make much difference to achieving the goal. This issue also causes a sense of repetition, despite the fairly varied scenario design.

Victory, and the completion of sidequest goals, results in reward cards being doled out to the adventurers. Like the scenarios themselves these vary in power, with better items being available later in the campaign, but the more impressive items are often one-shot, while more minor power-ups can be re-used. They all add more tactical options to battles, which is absolutely a good thing. Weighing up whether or not to throw your magical one-off widget into the mix in an attempt to save a scenario that’s going south is always a knife-edge decision and adds extra frisson to the dice-rolls that usually result.

Even on-board battle scenarios only last about 30 minutes so, when you mix in the much shorter mini-game encounters, playing through an act doesn’t take all that long. “Saving” the game state between sessions is a minor pain but perfectly possible. All the adventure cards have their own text preamble to set the scene and, as you progress through the campaign, there are secrets to uncover and some new playable characters to unlock. The unfolding narrative isn’t going to win any literary awards but it’s effective at giving your playthrough a solid storybook backbone. Nurgle is a particularly fun opponent to tackle, his servitors by turns fatherly and feculent, so freeing the once-pristine Jade Abbey from their clutches feels like a worthy goal.

Where to Buy

Corsair Sabre V2 Pro Gaming Mouse Review

4 décembre 2025 à 18:53

Corsair strips the Sabre V2 Pro ultralight wireless mouse back to the very basics; you get no Bluetooth connection, a relatively small battery, no DPI button and small skates on the bottom – all those weight savings means it's a mere 36g, lighter than almost any other gaming mouse. But lighter doesn't necessarily mean better, so are the compromises worth it? If performance is what you're looking for, it very much can be.

Corsair Sabre V2 Pro – Design and Shape

The Corsair Sabre V2 is a simple, sensible, symmetrical shape and will fit most hands. It's smaller than most gaming mice, and my hands are slightly larger than average, but I could hold it in a full palm grip and easily click all the buttons, without any of my fingers spilling off of its surface. That's probably due to the shape of its hump, which reaches quite far forward on the mouse before tapering off, and it therefore fills my palm well.

The matte coating is grippy and comfortable, although it does attract sweat more than most mice, and it's also harder to clean because it grabs tiny bits of dust and cleaning cloth fibre and doesn't let go. You might notice tiny dots of white in some of these pictures: those aren't scratches, they're just small bits of dust that are nearly impossible to remove without essentially scratching them off with your nail. It doesn't affect the mouse's performance, but it's annoying.

The big selling point is the mouse's weight and at 36g it is absurdly, wonderfully light. There is an unmistakable joy to the Sabre V2 Pro and when you hold it for the first time, you can't help but smile at how weightless it is. You'll find many "lightweight" mice at 50g or above: for example the HyperX Pulsefire Haste 2 Mini, which I reviewed recently and loved, is 59g, nearly double the Sabre V2 Pro, and switching between the two I immediately felt the difference. Lighter doesn't mean better, of course. Some people prefer heavier mice – I prefer lighter, and therefore loved using the Sabre V2 Pro, which feels like a true extension of my hand.

The big selling point is the mouse's weight and at 36g it is absurdly, wonderfully light.

The mouse feet are relatively small and are made from Ultra-High Molecular Weight Polyethylene, aka UPE, rather than the standard Teflon (PTFE). UPE tends to glide slower but lasts longer, and while the feet were perhaps a smidge less slide-y than other feet, swishing this mouse across my cloth pad was still effortless. It comes with grip tape and larger replacement skates, if you feel you need it.

Lighter mice sometimes feel flimsy but the Sabre V2 Pro feels, generally, sturdy. When I squeeze the sides it doesn't give or creak, and there's no rattling when I shake it. There is, however, a spot on the top of the mouse where you make an indent if you press down hard. It's a bit alarming, and not something I've experienced with other mice, but it always returned to its original position and I can't imagine a scenario where you'd put that much pressure on a mouse when you were actually using it.

The side buttons – specifically the further back of the two – feels like the cheapest part of the mouse. It clicks fine, but when pressed it travels quite far into the shell, to the point where it feels like your thumb is going inside the mouse. But it wasn't a huge issue: it always returned to the right place, my clicks always registered, and the other side button was more solid. The main left and right mouse clicks are responsive and sound crisp. When I was testing them outside of a game, their pre-travel (the distance you can push the button without a click registering) was noticeable, and they felt a bit soft. But in games, they never let me down, and I could spam them with zero issues.

The scroll wheel is just fine. I personally prefer a slightly stiffer wheel than this, with more noticeable bumps for each increment, but again, it performed well, scrolling whenever I needed. The scroll wheel click, however, feels terrible. It needs a lot of force to click and when it does, it barely moves. You don't get a DPI button, but you can right click and press the back side button to switch DPI, with a coloured LED on the scroll wheel changing colour. It's a neat way of changing sensitivity without adding a button, therefore keeping the weight down.

The mouse connects to your PC via a USB dongle with a stiff cable. The dongle has a built-in clip to connect to your mousepad – a nice touch – and allows for up to 8K polling rate (more on that later). Given how light, and therefore how inherently portable, this mouse is, I would've loved a smaller USB dongle for travelling, or Bluetooth connectivity. But like with all the other caveats I've listed above – and there are quite a few – the drawbacks are worth it to keep the weight down, which is the entire point of this mouse.

Corsair Sabre V2 Pro – Performance, Gaming and Battery Life

I can't complain about the Sabre V2 Pro's gaming performance. I tested it on a variety of games, mostly Arc Raiders and Fortnite, which both require quick flicks, but also Anno 1800, which is more gentle, with lots of slow movement. Flick shots felt responsive, slow tracking felt accurate. It never stuttered and it followed my every movement exactly how I wanted. It does take some getting used to a mouse this light, and some of my flicks felt off during my first session with it, but I quickly got used to it and after a week, my other mice felt heavy in comparison.

It runs at a 1000Hz polling rate (the number of times the mouse reports its position to your PC) by default, which is fine for most players. You can run it at higher polling rates all the way up to 8000Hz, which you won't find on most other mice at this price. Higher polling rates should, in theory, improve accuracy and reduce inconsistency. In reality, most people struggle to tell the difference above 2000Hz, and to me, 2000Hz and 1000Hz feel very, very similar. Going up to 8000Hz is overkill and I wouldn't recommend it with this mouse because it tanks the battery, dropping a 70-hour maximum battery life to about 16 hours.

Even at 1000Hz, battery life is subpar. I got closer to 50 hours than 70, which lags behind other gaming mice (although I should say, several factors go into battery life so your mileage may vary). It's yet another drawback but, for me, it's yet another compromise worth having to save weight. Anything approaching 60 to 70 hours of battery life means you're charging maybe once a week, and that's fine.

Corsair Sabre V2 Pro – Software

Hooray for online mouse software! The Sabre V2 Pro doesn't make you install a new programme on your PC. Instead, you control the mouse on the Corsair's stripped-back Web Hub, and you can install it as a browser app to reach it offline if, say, you're travelling and don't know what the WiFi situation will be.

It does, admittedly, slow you down if you're mid-game and want to tweak a setting. Usually you can leave mouse software running without taxing your PC but you don't, usually, want to play with your browser running in the background, especially if you open lots of tabs or have a lower-end system. So you have to minimize the game, open your browser, navigate to the Web Hub, click on your device, and then adjust. (Also, if Corsair's servers were down, you might have difficulty adjusting your mouse settings.)

On the whole I think those drawbacks are worth it to avoid bloating your PC with even more peripheral programs – although the best of both worlds would be giving people the option to install a program, should they prefer. The Web Hub itself is intuitive, with only a few simple tabs to scroll through, although I wish that the polling rate wasn't hidden in a separate settings menu, rather than being front-and-centre in the menus alongside macros, key binds, and DPI. And the drawback of the Hub's simplicity is that it lacks features you'll get from other mice software: you can't customize lift-off distances, for example, or adjust the axis of your sensor. I would've liked a few more settings to tweak.

Five Nights at Freddy's 2 Movie Review

4 décembre 2025 à 18:46

If there was a critic predisposed to enjoy Five Nights at Freddy's 2, you're reading him. I defended Emma Tammi's critically panned first adaptation. I've written about the overblown "curse" of video game adaptations here on IGN. Let that appropriately color my disdain for Tammi's malfunctioning sequel bright red like an alarm. Five Nights at Freddy's 2 brings back the Henson company's impressive animatronics for another creepy kid's meal, but this time, they're bound to an atrocious story that underestimates how video games and movies are two hugely different mediums.

Five Nights at Freddy's creator Scott Cawthon claims sole screenwriting duties this time (no ​​Tammi or Seth Cuddeback, who shared the job on the first film), and the dropoff is catastrophic. Cawthon shoves Mike Schmidt (Josh Hutcherson) and lil' sister Abby (Piper Rubio) into a reassembly of his 2014 point-and-click survival horror sequel, reopening Freddy Fazbear's original location. Here, where William Afton (Matthew Lillard) began his killing spree, Abby attempts to reunite with her lost friends—animalian animatronics possessed by the souls of murdered children. What she finds is far more sinister, and unleashes a new evil from Freddy’s derelict restaurant shadows: The Marionette. Afton's daughter, Vanessa Shelly (Elizabeth Lail), tried to subdue and hide the possessed puppet—but now, inhabited by the soul of Afton's bravest victim, Charlotte (Audrey Lynn-Marie), it's vengeful and on the prowl.

Before things get heated, let me confirm the animatronics are innocent. Jim Henson's Creature Shop doubles its presence with the inclusion of "Toy" versions of Freddy's gang. These sleeker, more metallic versions stand just as impressive as the fuzzier, more Chuck E. Cheese iterations we've already beheld, and remain a masterwork of practical effects dominance. Foxy's "Mangle" form, a failed pull-apart activity experiment, gives a freakish junkyard appearance, while The Marionette dangles and flails with a noodle-like uncanniness that juxtaposes Freddy's robotic motions. Tammi understands how to bring these not-so-gentle giants to life and does so with larger-than-life appeal—but that's where my praise stops.

Oh! Animatronics and The Newton Brothers’ partytime score that’s inspired by 8-bit soundtracks and cheesy kiddie restaurant tunes. There, that’s two whole things I applaud! Now, the not so fun stuff.

Fazbear fanatics will know precisely what to expect from Five Nights at Freddy's 2, because Cawthon cares more about parading the hits than reworking his "security guy in a room" playability. Tammi's saddled with a screenplay that's cramming nutritionless Easter eggs down our throat like we’re held hostage in a Cadbury production facility. Is it humorous when Hutcherson mocks a discarded Freddy faceplate, dismissing its use as a disguise—only for it to later work? Sure. But the first film is far savvier about transforming the sedentary Five Nights at Freddy's play style into a feature-length adventure. That movie hardly panders; evolution reimagines Five Nights at Freddy's for theaters. Five Nights at Freddy's 2 is a step backward in that regard, trying to one-for-one gameplay elements without realizing how silly the functionality appears on-screen.

Tammi and Cawthon strive to provide a more ferocious horror bite but rely on only one method: jump scares. Cawthon introduces The Marionette as a sock-puppetty villain that possesses humans and turns them into bright-eyed demons, but the film makes frustrating use of the otherwise eerie imagery. I've already written a CineFix script about the art of the jump scare, specifically how it's an additive, not the main course. Five Nights at Freddy's 2 disagrees, and renders itself frightless in the process. Tammi leans into the most conventionally uninteresting tropes of PG-13 horror films in terms of terror (anything interesting happens off-screen), which includes beating jump scares like a dead horse until they're utterly redundant and predictable. Add in a terrible Instagram face-filter for whenever Charlotte inhabits someone's body—lookin' like something that'd only haunt your DMs—and woof does the film's attempt to be spookier land with a thud.

It all feels so … self-conscious and reactionary. Cawthon tries to beat complaints to the punch, which is a recipe for disaster. Don't get me wrong, Five Nights at Freddy's was viciously savaged by critics—but to backpeddle almost feels like cowardice. Five Nights at Freddy's 2 makes all the glaring video game adaptation mistakes we've seen before, which stings even worse because its predecessor does not. The game franchise is a convoluted mess of continuity, which is already seeping into Blumhouse's films. Such narrative ridiculousness is more forgivable in video games, where interactivity trumps storytelling, but movies are a different beast. Without Tammi or Cuddeback, Cawthon defaults to a video game mindset that doesn't work the same in Hollywood.

Worst of all, Five Nights at Freddy's 2 suffers from a horrendous third-act problem. In that, it really doesn't have one? Cawthon treats the sequel as feature-length promotional material for whatever comes next. The Marionette deserves so much better than this film, which does a whole lot of setting up without wanting to see anything through. "Don't worry, that'll all get addressed in the sequel," Blumhouse promises as they count fat stacks of ticket sales. Cawthon pelts us with lore and rubs salt in the wounds, dumping reveal after reveal before a blink-and-you'll-miss-it conclusion that displays no fundamental understanding of filmic structure. The movie wants you, so desperately, to gasp at its cliffhanger ending, but all it does is make us want to cut the cord from this on-the-fritz series.

Game over, pull the plug, reboot the system.

The actors fight tooth and nail to wrestle any modicum of intrigue from their roles, but there are Hallmark specials that read as more genuine. Lail's tortured daughter tries to bury us in Vanessa's trauma—but then pulls a gun on her spin class buddy mid-breakdown, and we're not supposed to laugh? Hutcherson wanders aimlessly through the sequel, filling the void wherever he's needed. Then there's Rubio, the victim of adult bullying by her science teacher because there's an important robotics competition the same day as a town-wide Freddy Fazbear festival. I … can't make this stuff up, and it's all so hackily cobbled together. Skeet Ulrich, Mckenna Grace, Wayne Knight, and Theodus Crane all deserve better in supporting roles that range from rage bait to nameless sidekicks.

Frankly, Five Nights at Freddy's 2 is a bare minimum sequel. Everything it's doing lacks enthusiasm. As a horror movie, it lazily pushes characters straight toward danger, stupidly keeps them there, and ruins excitement by tipping every scare. As a video game adaptation, it trots out familiar mechanics and callbacks—red and green buttons! Balloon Boy!—but treats these thrown bones as the main attraction. It's an incomplete sequel, an underwritten coming-of-adolescence story, and as a PG-13 gateway horror film, it'd be laughed out of the cafeteria by the likes of Insidious or Scary Stories to Tell in the Dark. Game over, pull the plug, reboot the system.

Fortnite Really Does Seem To Have Changed Its Nipple Policy — And Now It's Not Just Homer Simpson's Chest That's in the Game

4 décembre 2025 à 18:31

Fortnite fans believe developer Epic Games has indeed relaxed its rules around the depiction of male nudity, as the game's first fully detailed areola have now been spotted.

A shirtless style for the game's new Chapter 7 battle pass skin Carter Wu shows a relatively detailed nipple present and correct on the character's chest — the first in almost a decade of Fortnite history.

The development comes just weeks after fans spotted two telltale dots on the chest of Fortnite's underpants-wearing Homer Simpson skin, and wondered whether the game's long-term decision not to show nips had been reconsidered.

At the time, Homer's design featuring nipples was debated as potentially being an exception to Fortnite's no-nips rule — perhaps due to some licensing requirement, or because his cel-shaded model was low in detail.

But the arrival now of a standard Fortnite skin — prominently available in Chapter 7's first battle pass, no less — suggests otherwise, and points to more nipples likely now appearing within Fortnite in future.

In the past, everyone from Travis Scott to God of War's Kratos, Avatar: The Last Airbender's Aang, WWE's John Cena, Dragonball Z's Goku, and Marvel superheroes such as Drax and The Hulk have all appeared in Fortnite topless, with smooth nipple-less chests. Even third-party creator-made modes have been nipple-free, with a high-profile promotional crossover with body hair shaver brand Philips featuring a smooth-chested model.

Could Epic Games now re-add nipples to previous skins, restoring characters like Kratos to their fully chested glory? We will have to wait and see. IGN has often contacted Epic Games about Fortnite's previous no-nipple policy for more detail, though is yet to receive an official statement on the subject.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Total War: MEDIEVAL III Announced – First Details & Trailer

4 décembre 2025 à 19:50

SEGA and Creative Assembly have announced the latest part in their Total War: MEDIEVAL series. To celebrate this announcement, the teams shared its first details, as well as a trailer that you can find below. Total War: MEDIEVAL III marks the series’ big return to real historical settings. The game is still in early development, … Continue reading Total War: MEDIEVAL III Announced – First Details & Trailer

The post Total War: MEDIEVAL III Announced – First Details & Trailer appeared first on DSOGaming.

Everything Announced at Creative Assembly's Total War 25th Anniversary Showcase

4 décembre 2025 à 18:00

Creative Assembly’s Total War 25th anniversary showcase featured a number of major announcements in the strategy series, including a brand new game, a significant update to an existing game, and the tease of a new game announcement at The Game Awards.

Total War: Medieval 3 announced

First up, Creative Assembly announced Total War: Medieval 3, the long-awaited return to the franchise’s historical roots, with a live-action reveal trailer. Here’s the official blurb:

Now in early pre-production, this next chapter is both a tribute to its legendary predecessors and a bold revolution for the series. Built as the ultimate medieval strategy sandbox, it will empower players to shape realms, rewrite history, and immerse themselves in the Middle Ages like never before. Combining meticulous historical authenticity with unprecedented player agency, this is more than a sequel, it’s the rebirth of historical Total War.

Total War: Warhammer 3 - Lords of the End Times announced

Next came Total War: Warhammer 3 - Lords of the End Times, which coincides with the subseries’ 10th year. The Lords of The End Times Pack adds four new Legendary Lords into the Immortal Empires campaign experience in summer 2026. The first to be revealed is the great necromancer, Nagash, who returns to reclaim his lost power and drown the world in undeath. These new lords also herald the arrival of the free End Times Update. Here’s the official blurb:

Taking inspiration from the lore, players will face a campaign experience transformed, with apocalyptic scenarios and cataclysmic events that push the boundaries of strategy and survival. And to crown this update, a new Legendary Lord will rise, ready to leave their mark on the cataclysm to come.

Creative Assembly ended the announcement by saying there’s more to come from Total War: Warhammer, insisting “the series is far from over.”

The Warcore game engine to bring Total War to consoles

Next up was the announcement of the Warcore game engine, the latest version of Creative Assembly's own tech which allows for future Total War games to launch on console. Here’s what Creative Assembly had to say:

Building on 25 years of strategy innovation, Warcore is the next evolution of Total War’s proprietary engine. As the most advanced technological foundation in the franchise’s history, it empowers developers with a suite of tools that allows for gameplay to be more immersive, dynamic and responsive than ever before. Designed to evolve over time, it will continue to unlock new capabilities, ensuring the franchise stays at the cutting edge of strategy gaming for years to come. In a franchise first, it also enables future games to be released on PlayStation and Xbox, welcoming a new generation of commanders to the scale, immersion, and tactical mastery that defines Total War.

'Surprise' Total War game set for The Game Awards

The showcase ended with a tease for The Game Awards on December 11, when a “surprise” third game will be revealed. “This title will be Total War’s next major release and represents one of the most ambitious projects in the franchise’s history, marking the beginning of an exciting new era,” Creative Assembly said. “We hope to see you there.”

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

High on Life 2: Boss Fight Gameplay – IGN First

4 décembre 2025 à 18:00

Our IGN First "cover story" game for December is High on Life 2, the upcoming comedy first-person shooter sequel to the 2022 original breakout hit from Squanch Games. We got our coverage warmed up with the funny in-universe ad for Humanzapro, and then we posted ten minutes of exclusive new gameplay from early in the campaign set in Pinkline Harbor, one of three in-game hubs you'll explore. And today, we've got a boss fight reveal, showing off a battle against Kreg Button, a pirate-themed bounty hunter.

High on Life 2 aims to double down on what worked in the original, with new and returning talking guns voiced by the likes of JB Smoove (Curb Your Enthusiasm), among others. It also adds plenty of new gameplay, such as skateboarding. Check out the new boss fight gameplay below.

Check out the original announcement trailer if you missed it, and stay tuned all December long for more exclusive High on Life 2 content, including more gameplay, new weapon reveals, interviews with the developers, a fresh hands-on preview of the latest build, and more!

Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at @DMC_Ryan.

Samsung 9100 Pro SSD Review

4 décembre 2025 à 18:00

The Samsung 9100 Pro is a big, powerful, flagship SSD from one of the biggest names in the game. It brings high-end performance, pushing the limits of its PCIexpress 5.0 interface– on paper, this should be one of the best SSDs ever made, accelerating file transfers and game load times like never before.

But Samsung wasn’t first to market with a top-tier PCIe 5.0 SSD, and there is stiff competition for the kind of cutting-edge performance that Samsung has historically been known for. Still, it is very fast on paper, with a strong endurance rating, five-year warranty, and the option of an attractive, low-profile heatsink for a few dollars extra.

Design and Software

This is a standard M.2 2280 drive, so the dimensions and form-factor will be very familiar for anyone with an NVMe SSD. Samsung sent me the heatsink version of the 9100 Pro and it’s clearly built to a high-standard, with a sturdy, compact design and well machined heatsink fins that give it a quality look and feel. It’s available without the heatsink too, though, should your motherboard have big heatsinks for add-in drives, or you want to use a third-party alternative.

It’s available in sizes from 1TB through 4TB at the time of writing (I’m testing the 2TB version), with plans to release an 8TB model down the line.

Forget CrystalDiskInfo, if you have a Samsung SSD you get to use the excellent Samsung Magician Software which combines detailed drive monitoring with easy data migration, secure erase, drive encryption, and performance benchmarks, among other useful settings and tests.

It’s not something everyone will feel the need to play around with, but if you want to keep a close eye on your new flagship SSD, Samsung’s Magician tracks drive health, system information, and has useful built-in tools like secure erase and drive encryption.

Specs

The specifications for the Samsung 9100 Pro are about as good as you can get with a modern, high-end PCIe 5 SSD. Although that’s never the full picture for any component, Samsung sets off on the right foot with this drive.

The 9100 Pro uses Samsung’s 236-layer TLC NAND Flash, which is the company’s most effective memory to date. This NAND is also used in the older 990 Evo Plus and 990 Pro models, but with a newer controller and interface, this drive is much faster.

The sustained read and write speeds of 14,700 MBps and 13,400 MBps, respectively, are competitive with other top PCIe 5 drives like Sandisk’s WD Black SN8100 and Crucial’s T710. While you’re unlikely to encounter these speeds outside of benchmarks and large file transfers, if you want to move a lot of data around between drives (ideally between two PCIe 5 drives) then the 9100 Pro should do it exceptionally quickly.

The random read and write performance is arguably more impressive, though, and highlights how far we’ve come in “smaller” capacity drives like this, showing how capable Samsung’s top flash designs are.

The endurance rating of 1200 TBW for this 2TB model (up to 4800 TBW for the 8TB model) is plenty for the average user, though there are more durable professional drives out there if you expect to hammer yours on a daily basis for professional workloads.

The Samsung 9100 Pro joins the high-end PCIe 5 market at a time of increasing competition. There are standouts like the Crucial T705 with its huge heatsink and impressive numbers leading the pack, but its high price of $260 reflects that. The WD SN8100 offers similar specs at a similar price, giving the 9100 Pro at $260 some real head to head action with little separating them. Ditch the heatsinks and their prices match up even closer.

Then there’s the slightly slower, but still fast Corsair MP700 Pro and Elite, which are still blazingly fast in real-world workloads, but significantly cheaper.

Considering the limited utility for the cutting-edge performance of a top PCIe 5 SSD in 2025, too, it’s also worth considering high-end PCIe 4 drives. Those include Samsung’s own 990 Pro, which is available at the same capacity for just $150.

Performance

To test the 9100 Pro I fitted it to my test system with an AMD Ryzen 9 7950X3D, an Asus ROG Crosshair X670E Hero, 32GB of RAM at 5,200MHz and a Radeon RX 7900 XTX. I installed the drive in the top-most PCIe 5 NVMe slot and tested on a brand new installation of Windows 11 running the latest 24H2 version, with the latest drivers and BIOS updates applied.

In CrystalDiskMark, the 9100 Pro actually surpassed its rated sustained read and write performance showing how utterly fast this drive can be when shifting raw data around.

That was backed up by my 10GB file transfer test. Moving it from a PCIe 4 WD SN850X 2TB model to the 9100 Pro (Write) took just 3.9 seconds, and moving it back again (Read) was even faster, at 3.4 seconds. If you frequently move large files or folders between drives and want one that will do it exceptionally quickly, the 9100 Pro is among the fastest there is.

In real-world gaming benchmarks I saw equally impressive results. When running the Final Fantasy XIV: Dawntrail benchmark, we clocked a total loading time of just 6.2 seconds. All scenes loaded in under two seconds, and the first and fifth were well under a second a piece. That’s not much faster than a high-end PCIe 4 SSD, but it’s still plenty fast.

The only place where I found any kind of anomalous performance was in 3D Mark Storage. There I recorded a respectable, if unimpressive, 3,269 points, with an average access time around 55 micro-seconds.

Although I’m not the only one to have recorded a sub-4000 score with this particular drive on this particular benchmark, many contemporaries have managed 5-6,000+ scores. Iran it multiple times and it came back the same every time. I initially thought it might be the SLC running out, but I had similar performance throughout all the individual test runs during the benchmark.

I’ve reached out to Samsung for comment and will update this review if and when I hear back.

One area where this drive did really impress me, though, was temperature. Although the drive itself gets blisteringly hot to the point that touching it became a legitimate burn hazard, the controller inside was chilly the entire time. Even after sustained load during the 3D Mark test run, it didn’t even break 40 degrees.

That said, this drive is clearly putting out a lot of heat so I’d recommend the heatsink or some kind of strong active cooling.

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