↩ Accueil

Vue normale

Reçu aujourd’hui — 18 décembre 2025 3.3 🎲 Jeux English

Nintendo Has Finally Won a Wii Remote Patent Lawsuit It's Been Fighting for 15 Years, or Three Console Generations

18 décembre 2025 à 14:15

Nintendo has finally won damages in a Wii Remote lawsuit it's been fighting since 2010, over an unofficial controller that infringed on the company's patents.

15 years on, Nintendo has claimed victory in its extremely long-running battle against Bigben Interactive (since renamed Nacon), and has been awarded a judgment worth $7 million (around $8.2 million). The actual damages Nintendo has been awarded count for around half the amount, while the rest is made up of interest, since the case has dragged on for so long.

Why has it taken a decade and a half to sort? As reported by GamesFray, Nintendo won an early ruling on the case back in 2011, though Nacon has been able to delay a further decision on damages until now. And the matter still isn't over, as Nacon is now appealing the verdict — holding off on paying for even longer.

Back in 2010, Nintendo said a third-party Wii controller made by Nacon, then Bigben, infringed on its own patents and had caused the company to lose money. Without that third-party controller on the market, Nintendo argued, customers would have otherwise bought more of its official Wii Remote instead.

In response, Bigben said that customers could have chosen other third-party controllers as well as its own, so Nintendo couldn't claim it would have definitely lost out. But Nintendo ultimately won this argument, as a court decided that the company's patents were strong enough that no other third-party controller could have been made without others infringing on Nintendo's patents also.

Nintendo has a reputation for being a litigious company, pursuing video game pirates and instances where it feels its trademarks have been infringed — such as in its current legal action against Palworld maker Pocketpair, which it currently seems to be struggling with.

If nothing else, this latest development shows that Nintendo is nothing if not persistent. And if the company does want to pursue you, prepare to still be fighting, three console generations later.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

<h3>4. Wii Sports – 82.9 million</h3>
According to Nintendo's official sales figures, Wii Sports is the company's best-selling game ever. While most entries on this list were bundled with a console at some point, Wii Sports was favorably bundled with the Wii in nearly all territories at launch. At nearly 83 million copies sold, it’s the top-selling single-platform exclusive of all time.

Yes, It's True — Fallout Is Coming to Call of Duty: Black Ops 7

18 décembre 2025 à 14:09

Yes, it's true — Microsoft is bringing two of its hottest gaming franchises together for a Fallout Season 2 and Call of Duty: Black Ops 7 crossover event.

If you're wondering how, exactly, that may work, the official Call of Duty X/Twitter account has shared a brief video teaser which shows silhouettes of Fallout TV series characters The Ghoul, Lucy, and Maximus in the smoke of war, with bullets whizzing by in the background.

"Okie dokie — stay focused, stay alive," the text on the post reads. "[Fallout TV show] is coming to Call of Duty in Season 01 Reloaded."

Okie dokie - stay focused, stay alive ☢️@FalloutonPrime is coming to Call of Duty in Season 01 Reloaded 💥 pic.twitter.com/uyFl3mRDkG

— Call of Duty (@CallofDuty) December 17, 2025

The implication here certainly seems to be that Call of Duty fans will see skins of those characters, which may or may not be tied to a premium event pass. Without further details — let alone a release date — it's hard to say for sure, though. We'll keep you posted, as always.

It's an opportune time to unite these two blockbuster games, of course. Battlefield 6 now looks "extremely likely" to beat Black Ops 7 to be crowned 2025's best-selling game, with the latter seemingly not only struggling against Battlefield's sales, but also that of its predecessor, Black Ops 6.

Fallout, however, has never been more popular, and its highly anticipated second season premiered on Amazon Prime yesterday (December 17). The new Fallout season picks up in the aftermath of Season 1’s finale and travels through the wasteland of the Mojave to the post-apocalyptic city of New Vegas. Fans of Obsidian's much-loved video game will be interested to hear that Season 2 takes a "fog of war" approach (which sure does match the video we see above) to how it juggles Fallout: New Vegas' various endings.

We gave the opening episode of Season 2 a Good 7/10 but if you've yet to watch the first season, don't forget that Bethesda and Xbox recently teamed up with Amazon and Samsung so fans watching via Samsung TV Plus can stream Fallout Season 1 for free. This means Season 1 is available subscription-free on Samsung TV Plus from now through to December 25. Samsung TV Plus is a free, ad-supported streaming service available on Samsung TV, Galaxy, Smart Monitor, and Family Hubs devices.

The team behind Amazon's hit show are gearing up to film Season 3 "next summer," with the hope that there won't be a huge gap between the end of Season 2 and what's next. As for the games? Fallout 5 will indeed take into account the canon events of the TV series, Bethesda development chief Todd Howard has confirmed.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Magic’s Avatar Products Are on Sale – and Will Arrive Before Christmas

18 décembre 2025 à 13:37

After the disappointment of Magic: The Gathering’s Spider-Man set, Avatar: The Last Airbender has been a breath of fresh air.

And, ahead of the Holiday season, the latest set of the long-running card game is not only discounted at Amazon, but it’s slated to arrive before Christmas, too.

Looking for the Aang vs Zuko Beginner Box at a 20% discount, or a whole Jumpstart Booster Box for under $100? You’ve come to the right place.

Save Big on Magic’s Avatar Products Before Christmas

That Jumpstart Booster Box might be the biggest deal here, with a 42% discount. Jumpstart Boosters can be paired up to make playable decks, with each pack offering a theme that connects the cards within.

There are 46 themes in total, and you can find 24 packs in this box for just $99.75.

Standard Play Boosters are reduced by 36% for a box, now $134.95 for 30 packs, down from $209.70. These are the best way to build out your collection.

Last but not least on the booster front, the very, very expensive Collector Booster Box can be delivered before Christmas and will set you back $389.67 instead of $455.88. These include alternate treatments and foils, meaning you’re more likely to find one of the set’s most valuable cards.

Finally, if you’re new to Magic, the Avatar Beginner Box is a great way to get started. It’s now down to $27.99, and includes a playmat, instructions, ready-to-play mini decks for a guided game, and additional cards to put into play when you want to mix things up.

Also available are Scene Boxes, which include art cards and a display stand, as well as playable versions of the cards, but these aren’t slated to arrive until January, so be aware of that when ordering.

They’re also, sadly, not discounted.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He's a big fan of Magic: The Gathering and other collectible card games, much to his wife's dismay.

Sony and Tencent Quietly Agree 'Confidential Settlement' as Horizon Zero Dawn 'Clone' Game Light of Motiram Disappears From Steam and Epic Games Store

18 décembre 2025 à 13:21

Tencent's upcoming post-apocalyptic open-world adventure Light of Motiram, widely-criticized for being a "clone" of Horizon Zero Dawn, has disappeared from Steam and the Epic Games Store.

You may recall that Sony was suing Tencent over the project, which it had officially dubbed a "slavish" Horizon Zero Dawn copy, via a copyright lawsuit filed in a California court at the end of July. Sony's argument outlined numerous similarities and compared various marketing screenshots from both games, as well as their descriptions.

Just like Horizon, Light of Motiram takes place in a post-apocalyptic world overrun by giant robot dinosaurs who roam large, natural environments such as tropical forests, deserts, and snowy mountains. Both games even feature red-haired women protagonists that wear very similar outfits and styles, and devices similar to Aloy's "Focus" earpiece.

Perhaps unsurprisingly, then, Sony formally accused Tencent of developing a "knock-off game" and asked the court for a preliminary injunction against Light of Motiram to stop the Chinese megacorp from commencing pre-release promotion of its upcoming version.

Just days after Sony filed its lawsuit, Tencent quietly updated its Light of Motiram Steam page and swapped out a number of screenshots, including its cover image, before responding to Sony's lawsuit by claiming it was only making use of "well-trodden" tropes and suggesting the PlayStation maker's own game was too similar to Enslaved: Odyssey to the West. Indeed, Tencent hit back by describing Sony's lawsuit as an overreach, highlighting other game franchises with similar elements such as The Legend of Zelda and Far Cry. It was "startling," Tencent said, that Sony was now attempting to claim Horizon's concept was original, rather than an idea based on "ubiquitous genre ingredients."

The bitter battle now seems to have come to an end, however. As spotted by The Verge, new court papers filed yesterday, December 17, show both parties have reached a "confidential settlement" that appears to have ended Sony's lawsuit, and Tencent's counter-suit, too. All parties are reportedly responsible for their own fees and costs.

Without publicly sharing the terms of the deal, it's not possible to know how it all ended, although the disappearance of Light of Motiram is a fairly significant clue. The original URLs to both storefronts now redirect to each site's respective landing pages, and there's been no formal update from Tencent on the game's date. It seems unlikely we'll see it again, and almost certainly not in its present form.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Get Four Commander Decks From One of Magic’s Most Underrated Sets at a Steep Discount From Amazon

18 décembre 2025 à 13:15

Magic: The Gathering’s 2025 might be remembered for the highs of Final Fantasy and the less well-received Spider-Man Universes Beyond set, but between those, one set was snubbed.

Landing in August, Edge of Eternities adds a space flavor to Magic, and comes with two great preconstructed decks. Now, thanks to a discount at Amazon, you can save on a bundle of them with two for each player.

Two of Magic’s Best Commander Decks Are Discounted Before Christmas

Not only did Edge of Eternities mark a surprising left-turn into a space opera, but it also introduced two great Commander decks - Counter Intelligence and World Shaper.

The first is all about proliferating counters to power up your creatures, using Kilo, Apogee Mind to basically keep those tokens coming every time it’s tapped.

World Shaper, on the other hand, is all about playing lands to trigger Landfall effects, while also using cards to cheat them out of your graveyard for near limitless expansion of your army.

Both are great decks in themselves, but this bundle nets you two of each for an ideal playset for two players just starting out in Commander. It’s down to $121.55, a drop of 32%, which brings each deck down to around $30.

Given World Shaper is currently selling for $43 on its own, while Counter Intelligence is $36 (and that’s on sale), you’re getting a great deal here, allowing you to open up the decks and play right out of the box with a friend - or sell two of them on to buy singles to upgrade with.

And that’s saying nothing of the Collector Sample Pack in each, which includes a pair of cards in rare treatments.

All in all, this is a great deal for anyone curious about Edge of Eternities. It's also still the last wave of Commander decks from 2025, given they weren't offered in Spider-Man or Avatar.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He's a big fan of Magic: The Gathering and other collectible card games, much to his wife's dismay.

Avengers: Doomsday Directors Post Official Tease Featuring Countdown Clock, Exactly 1 Year From Marvel Blockbuster's Launch

18 décembre 2025 à 13:12

Avengers: Doomsday directors Joe and Anthony Russo have posted a fresh tease for their upcoming Marvel blockbuster, exactly a year before it arrives in theaters — and featuring a countdown clock seen in the movie's apparently-leaked first trailer.

The 10-second clip, posted to the Russo's Instagram, features a clapperboard for Avengers: Doomsday, and then a countdown clock that begins ticking down from 12 months, showing the days, hours, minutes and seconds until the movie's arrival.

If this ticking clock looks and sounds familiar, well, it's because the same animation has been floating around the internet all week at the end of Doomsday's seemingly-leaked first trailer — the one that confirms the return of a major Marvel star who had previously been kept (mostly) under wraps.

While Marvel is yet to come out and confirm the leaked trailer's legitimacy, it is now all but certain to be is real. Not only does it feature the same countdown as in the Russo's post, but the trailer has been repeatedly removed from social media via copyright claims, only further confirming it's the real deal.

As IGN reported this morning, some fans have claimed to have now seen the full Doomsday trailer in theaters today, attached to early screenings of fellow Disney blockbuster Avatar: Fire and Ash. But others have left disappointed without seeing the trailer — its rollout currently sounds somewhat sporadic.

Over the past 12 hours, IGN has seen fresh clips of the Avengers: Doomsday trailer surface on social media apparently taken from within busy movie theaters — and we've also seen those same clips removed by a copyright claim, again adding weight to their legitimacy.

A plan to roll out four different Avengers: Doomsday trailers over Avatar: Fire and Ash's first four weeks was also previously verified by The Hollywood Reporter, further prepping audiences for what's to come. Currently, it's unknown if or when any of these trailers will be available publicly, rather than being kept to theaters to encourage Avatar attendance.

To date, Marvel has only officially released its infamous cast reveal "chair" video showing off the film's enormous ensemble cast that takes in surviving members of the old Avengers, the Thunderbolts (AKA The New Avengers), the Fantastic Four and several high-profile members of the Fox-era X-Men. A few production photos have leaked out over the film's shoot, and fans certainly have their theories over where Doomsday's story is headed, but much of the movie remains officially under wraps. When will we see more? The clock is now ticking...

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Johnny Depp's Ebenezer: Christmas Carol Adds Harry Potter's Rupert Grint, Star Wars' Daisy Ridley and Hunger Games' Sam Claflin

18 décembre 2025 à 12:26

Paramount has announced a star-studded cast set to join Johnny Depp in Ebenezer: A Christmas Carol, a fresh take on the festive classic.

Harry Potter's Rupert Grint, The Hunger Games' Sam Claflin and Star Wars' Daisy Ridley will all join the former Pirates of the Caribbean legend, alongside Lord of the Rings' Ian McKellen, The Grudge's Andrea Riseborough and Severance's Tramell Tillman.

Depp will play the title role of Christmas-despising miser Ebenezer Scrooge in this retelling of the Charles Dickens' novella. The movie will be Depp's most prominent project since 2018's Fantastic Beasts: The Crimes of Grindelwald, following his recent high-profile legal issues with ex-wife Amber Heard.

Deadline reports that this version will focus on Depp's incarnation of Scrooge facing his past, present and future while fighting for a second chance. Ebenezer: A Christmas Carol has been set with a November 13, 2026 release date.

Grint, who played Ron Weasley in the Harry Potter movie series, is reportedly set to play Bob Cratchit, Scrooge's loyal clerk and father of Tiny Tim, the beleaguered boy that ultimately helps soften Scrooge's heart.

Recent months have seen announcements for a growing number of projects involving Depp, as the actor inches back into the spotlight. The actor has said he's working on creating the character of Hyde for a new graphic novel with Ridley Scott, will produce and potentially star in an English adaptation of Russian literary classic The Master and Margarita, and will next be seen in theaters alongside Penélope Cruz in Lionsgate’s American action thriller Day Drinker, which carries a 2026 release date.

Is all of this leading to a return for Depp as his iconic Pirates of the Caribbean character Captain Jack Sparrow? As long-gestating plans for a sixth entry in the swashbuckling blockbuster series finally begin to materialize, there's fresh signs that Depp could be included.

Back in August, producer Jerry Bruckheimer revealed he had spoken to Depp about returning as Jack Sparrow in Pirates of the Caribbean 6 — and it sounded like the actor was interested. "If he likes the way the part's written, I think he would do it," Bruckheimer said. "It's all about what's on the page, as we all know."

Earlier this month, Depp made a special appearance in Japan to receive a custom piece of artwork showing Captain Jack Sparrow drawn in the style of One Piece, penned by the anime's creator.

Image credit: Tim P. Whitby/Getty Images for The Red Sea International Film Festival

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

New FIFA Video Game Confirmed by Netflix, Developed By a Studio That's Yet to Ship Anything

18 décembre 2025 à 11:59

FIFA has announced its next soccer game will be published in partnership with Netflix and developed by new studio Delphi Interactive.

Following the end of its partnership with EA in 2022, FIFA announced it was working on a portfolio of Web3 games ahead of the FIFA World Cup Qatar 2022, but it has been pretty quiet since then. According to its president Andy Kleinman, however, Delphi has been working for the past 30 months "to continue the legacy of one of my favorite video games of all time, FIFA."

Delphi, seemingly established in 2023, hasn't yet shipped a game, but describes itself as "the architects" behind 007 First Light and "uncompromising about quality."

While we haven't seen any screenshots yet, let alone gameplay, a press release claims the game will be "fast to learn, thrilling to master, and built for anyone to jump in," and playable — either solo or online — without a controller, as "all you need is Netflix and your phone."

"Football is the biggest thing in the world. As lifelong FIFA fans, we're honoured to help usher in the bold, next generation and reimagine the future of the franchise. Our mission is simple: make the FIFA game the most fun, approachable, and global football game ever created," said Casper Daugaard, founder & CEO of Delphi Interactive. Kleinman called it "one of those pinch-me" moments and hailed the project as "a historic exclusive partnership to launch the next generation of the FIFA football simulation titles."

"FIFA is very excited to team up with Netflix Games and Delphi Interactive ahead of the FIFA World Cup 2026," added FIFA President Gianni Infantino said. "This major collaboration is a key milestone in FIFA's commitment to innovation in the football gaming space, which aspires to reach billions of football fans of all ages everywhere in the world and will be redefining the pure notion of simulation games. Our reimagined game truly marks the beginning of a new era of digital football. It will be available for free to Netflix members and is a great historic step for FIFA."

Partnering with Netflix and enabling soccer fans to get involved "with just the touch of a button" does sound like the sports sim will be more accessible to a casual audience. However, Netflix stresses the game will only be available "on select TVs in certain countries."

As Netflix subscribers can presently only play games in the U.S., Canada, United Kingdom, Spain, Mexico, France, Italy, Poland, Netherlands, Sweden, Belgium, Switzerland, Austria, Ireland, Finland, Germany, South Africa, Australia, and New Zealand, that leaves a lot of soccer-loving countries without access. And while Netflix's CEO claims the game will be playable for "free," it's not entirely clear if this access will be paywalled behind certain subscription tiers.

FIFA 23 is the most successful game in the franchise, despite the fact EA delisted from online storefronts when it was just a year old.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Get Started With Magic's 2026 Lineup With This Lorwyn Commander Bundle

18 décembre 2025 à 11:58

Magic: The Gathering has had a big 2025, but cardboard waits for no Planeswalker - so 2026 looks even more packed, with no fewer than seven sets.

The year kicks off with Lorwyn Eclipsed, and thanks to a surprise Amazon discount ahead of launch, you can save on a pack of four Commander decks to bring them down to a snip at under $34 each.

This Magic Bundle Is Ideal for Two Players

The retailer is offering a 32% discount on the Lorwyn Eclipsed Commander Bundle, which includes two of the Blight Curse and two of the Dance of the Elements decks.

Buying the bundle takes the decks to just under $34 instead of $50 each, and gives you and a friend two decks playable right out of the box to hone your skills, get started with the Commander format, or upgrade at a later date.

Inside the box, there’s a two-card Collector Sample Pack, too, which offers rare treatments of cards from the wider Lorwyn set.

As for that set, the buzz is pretty positive - although we don’t have the finalized decklists for Blight Curse or Dance of the Elements yet.

Blight Curse is a Jund (Black, Red, Green) deck which promises -1/-1 drain and creature combos, while Dance of the Elements is a five-color precon with a gameplan of summoning huge elementals and sacrifice.

They’re up for $49.99 each, but quite often we find one deck spikes in price when the decklists are revealed. Preordering now might be the best chance to lock one, both, or a bundle of four down for a decent price.

Naturally, we'll have all the information on the financial value and how they play as we get closer to launch.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He's a big fan of Magic: The Gathering and other collectible card games, much to his wife's dismay.

'I Want My Money Back': Some Marvel Fans Leave Midnight Avatar: Fire And Ash Screenings Disappointed There's No Avengers: Doomsday Trailer, Though Others Say They've Seen It

18 décembre 2025 à 11:28

Marvel fans eagerly awaiting the new Avengers: Doomsday trailer say they've left Avatar: Fire and Ash midnight screenings disappointed when it didn't turn up — though others report successfully catching a glimpse.

The rollout of Disney's highly-anticipated first look at Avengers: Doomsday has been chaotic, following footage widely-believed to be from the trailer leaking online earlier this week, confirming the return of a major fan-favorite character. A plan to roll out four different Avengers: Doomsday trailers over Avatar: Fire and Ash's first four weeks has also been verified by The Hollywood Reporter, further prepping audiences for what's to come.

Now, with Avatar: Fire and Ash releasing around the world and early screenings taking place, Marvel fans are headed to their local theaters expecting the Doomsday trailer to appear. Many have been left disappointed, though there have also been reports of it popping up, and even more leaked footage of the trailer has now appeared online.

Many of the disappointed reports come from European theatergoers, who attended Avatar: Fire and Ash screenings in the early hours of this morning.

"POV: you're going to see Avatar at Pathe Cinemas, you're all excited to see the first images of Avengers Doomsday since everyone's talking about it and... nothing," French Marvel fan AlexDC815 wrote on social media. "Am I the only one who didn't get the teaser for Avengers Doomsday before Avatar 3?" questioned another French fan, Cov_Universe.

A third fan complained that they went to see Avatar at Disney Village, housed within the Disneyland Paris resort, and still didn't get the Avengers trailer. "I didn't get an Avengers Doomsday trailer before Avatar AT DISNEY VILLAGE???" wrote Pau7line, accompanying their post with a gif of a confused-looking dog.

The same was true for some fans on the other side of the Atlantic. "I WANT MY MONEY BACK!" demanded NacaoMarvete616, based in Brazil. "As I suspected, in my session at Cinemark, 10 minutes of advertisements and not a single trailer was shown! Neither for Avengers: Doomsday nor for any movie. Brazilian cinemas are a joke! Then they complain that the public doesn't go to the cinemas!"

But not everyone has said they've left disappointed. Over the past 12 hours, IGN has seen fresh clips of the Avengers: Doomsday trailer surface on social media apparently taken from within busy movie theaters — and we've also seen those same clips removed by a copyright claim, all but confirming their legitimacy.

Meanwhile, French pop culture blog JournalduGeek has reported that it attended an Avatar: Fire and Ash screening and did see the Avengers: Doomsday trailer. Indeed, in a second report, the outlet says it's conducted research and confirmed that the trailer will play at Paris' iconic Grand Rex theater in all screenings, while showings at the major French theater chain UGC are not guaranteed.

For more on what everyone is saying is in that trailer (or rather who), IGN has rounded up the clip's supposed contents.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Terminator 2D: No Fate Review

18 décembre 2025 à 06:36

Millions of digital horses were clad in armour on April 3, 2006. The survivors of this phenomenon called this downloadable content purchase a “microtransaction.” They lived only to face new nightmares: season passes, live service models, always-online single-player, loot boxes, pay-to-win, ship-now-fix-later patches, and more. Make no mistake, the team at Terminator 2D: No Fate developer Bitmap Bureau has seen this future, and they clearly don’t like it. As such, Terminator 2D is an unapologetically nostalgic sidescroller, specifically designed to send players directly back to the 16-bit era of the ’90s to experience the greatest T2 game we never played. Exceedingly short by modern standards but brimming with love for James Cameron’s indisputable sci-fi classic, Terminator 2D is part time machine, part uncommonly terrific movie tie-in. In an insane world, it’s the sanest choice.

Terminator 2D’s main story mode – which follows the events of T2, with a few expanded diversions – takes roughly an hour to complete successfully. However, it took me a few runs to actually achieve this. Admittedly, this is incredibly short by contemporary standards – but it’s nonetheless authentic to an era where a game’s perceived girth was significantly inflated by the amount of times you’d need to play through nearly the entire thing in order to reach the end.

Even though I no longer have the time, the patience, or the sugar-enhanced reflexes of a 12-year-old with no job, I do respect the format.

This philosophy feels pretty heavily baked into Terminator 2D and, even though I no longer have the time, the patience, or the sugar-enhanced reflexes of a 12-year-old with no job, I do respect the format. Sure, burning through my continues on an encounter I didn’t quite understand immediately was frustrating, and needing to start all over again is never fun. However, pushing past punishing sections that gave me grief on previous playthroughs is undeniably rewarding. I only wish you weren’t limited to accumulating a maximum of just nine continues. Whenever you have nine in the bank, any further ones you collect are converted to bonus points instead. Failing on the last level does sting a little harder knowing I could’ve easily had a few more cracks at it.

Are We Learning Yet?

On account of Terminator 2D’s modest length, I’m hesitant to drill down too specifically on how and when it shifts up its various mechanics, because encountering and learning this stuff for yourself is really all part of the process. What I will say, however, is that Terminator 2D doesn’t stagnate as a one-speed sidescroller, and there are tweaks throughout that typically require a slight adjustment to your approach. That is, one moment you might be cutting a plasma-fueled path through a Skynet-ravaged future in an overtly Contra-inspired run-and-gun action section, and the next you’re sneaking through the Pescadero State Hospital for the Criminally Insane, engaging in mild stealth and hiding from the T-1000. This level loses its suspense on subsequent visits thanks to its scripted nature, but the tension the first time around was palpable thanks to the excellent use of T2’s original music and the predilection of the deadly T-1000 to pop up out of nowhere.

T2’s music is actually used to incredible effect all throughout. It essentially does all the heavy lifting in terms of atmosphere in the absence of voice acting, with the dialogue relayed through on-screen text. The power metal version of T2’s main theme is a major highlight, and there’s a fabulously engineered bit of licensed music available in the biker bar that had me grinning like a cybernetic organism in a well-stocked weapons bunker – just be sure to punch that jukebox.

Terminator 2D is as fabulous to look at as it is to listen to.

Happily, Terminator 2D is as fabulous to look at as it is to listen to. Its pixel art isn’t just brilliantly handsome, either; it’s also silkily animated. It oozes character at every opportunity, from the way the T-800 disdainfully tosses that unlucky biker onto a burning grill, to the desperate backpedalling of Sarah in the shadow of her worst nightmare, to the final flailings of the T-1000 as it cycles through its most recent shapeshifts in the pool of molten metal.

I Know Now Why You Cry

My biggest disappointment overall is the surprising lack of T-800 sequences, resulting in a Terminator game where you unfortunately spend limited time as the Terminator itself. When playing the core story thread – that is, the one that runs faithfully to the film – you’ll only play as the T-800 during the biker bar beatdown and the canal chase. It’s true that, in the spirit of the film, Bitmap Bureau can’t simply turn the T-800 into a mass-murdering WMD. After all, as we all know, it’s under strict instructions from John not to kill anyone. As regularly as ’90s movie tie-ins coloured outside the lines – present company included – it would’ve been quite discordant to have the Terminator arbitrarily massacre his way through a few levels.

Nonetheless, it does feel like there are some missed opportunities here. For instance, the biker bar beat ’em up gameplay could’ve made a very logical reappearance in, say, a mall level where the T-800 was forced to slap down some security on his way to rendezvous with John for the first time. This could’ve crescendoed with the T-800 blasting at the T-1000 with his shotgun. As it stands, this iconic encounter occurs in a brief still screen before the motorcycle chase, with no associated gameplay. It feels brushed over considering just how mega that moment is in the context of the movie.

It’s odd, too, that the T-800 blasting the cop cars assembled outside Cyberdyne Systems is only a playable portion in runs destined for one of Terminator 2D’s alternate endings. We actually don’t get it in a regular canon run. It’s stranger still that the T-800 is a passenger for the entire final showdown at the steel foundry with the T-1000. You get a glimpse of the fight between the two as you hustle through the area as Sarah – and the part of the slugfest you can watch does contain some terrific fan service – but I feel like it would’ve been nice to be able to participate in that. I’m not sure whether or not the slight sidelining of the T-800 is related to the fact Arnold Schwarzenegger's likeness is not actually featured in Terminator 2D, while Linda Hamilton, Robert Patrick, Edward Furlong, and Michael Edwards are.

I’m not sure whether or not the slight sidelining of the T-800 is related to the fact Arnold Schwarzenegger's likeness is not actually featured.

The T-800 does get some minigun action if you dabble with the decision options that become unlocked after completing the main story for the first time. These decisions send the story on a split path towards new endings that are bespoke to Terminator 2D. They’re an interesting novelty, and these paths result in some different riffs on previously completed levels, but I wouldn’t say they’re a massive boost to proceedings.

Completing these other paths is the key to unlocking several bonus modes, like a Boss Rush and one dubbed Mother of the Future (which focuses exclusively on Sarah). However, they’re really just slightly altered ways of playing the same thing over again – which is something I’ve done a whole bunch already just pounding through Story Mode. There’s also an ‘Arcade Mode’, which appears to just be Story Mode without continues. This one doesn’t interest me at all, and I’m not quite sure what it’s supposed to emulate. Going to the arcade with a hole in your pocket?

At any rate, T2 is already a perfect film with a perfect ending, so any perversion of it is naturally going to be pretty unsatisfying in comparison (which is a lesson I thought we all learnt watching the first five minutes of Terminator: Dark Fate).

Turtle Beach VelocityOne F-RX Formula Wheel Review

18 décembre 2025 à 05:32

The ecosystem around Turtle Beach’s competent VelocityOne Race wheel and pedal set, which grew earlier this year with the arrival of the great value VelocityOne Multi-Shift, recently expanded again with the introduction of a butterfly-style racing rim: the F-RX Formula Wheel (which is also compatible with Turtle Beach’s newest, entry-level direct drive bundle, the KD3). If you’re unfamiliar with the concept of a formula wheel, picture a steering wheel with the top and bottom completely cut away, and the only way to grip it is at nine and three o’clock. In the context of sim racing, they’re the best way to replicate virtually racing modern open wheelers, prototypes, and GT cars, because these are the sorts of steering wheels these cars typically come equipped with in the real world.

There are a variety of reasons for this. Race cars like those listed above run with a very narrow steering range, and you’ll only ever need to grip the wheel at nine and three o’clock to tackle any circuit (meaning the remainder of the rim is superfluous). Your hands also need to remain at one place on the wheel because that’s where the shift paddles are. The driving position in a race car is also generally much different to that in a regular production car, and a full steering wheel may block a driver’s view in a way a formula wheel (with the whole top portion of the wheel cut out) does not. Formula wheels aren’t perfect for all sim racing scenarios (they’re wildly impractical for drifting and rallying, nor are they natural for NASCAR), but they make a lot of sense if your driving tastes include any of the most popular games in the sim racing space (like iRacing, F1, Assetto Corsa Competizione, Le Mans Ultimate, Project Motor Racing, and many more).

The Turtle Beach F-RX Formula Wheel is actually a pretty attractive upgrade for both of Turtle Beach’s current wheelbases, particularly since it sits at the lower end of the budget when it comes to formula-style sim racing wheels. It’s a very sturdy rim with a satisfying and logical button layout, and it’s definitely been largely enjoyable to use in the right racing contexts.

Turtle Beach VelocityOne F-RX Formula Wheel – Design and Features

I should note immediately that the Turtle Beach F-RX Formula Wheel’s quick release collar is bespoke to Turtle Beach wheelbases, so that means it’s currently only compatible with the VelocityOne Race and the VelocityOne Race KD3. You can’t just pop it onto any wheelbase you might own. This makes it a very specific product for a very specific customer, but it does represent a genuine boost to Turtle Beach’s increasingly decent VelocityOne racing ecosystem.

The F-RX is constructed with an aluminium frame, and it feels very strong and rigid in the grasp. It’s 304mm in diameter (11.97”), which is a pleasingly realistic size, and the grips are rubberised and well curved and shaped for comfortable and confident control.

There are 10 mechanical, RGB-backlit buttons – five on the left and five on the right of the rim, arranged in rough semicircles for easy thumb access. These buttons feature customisable lighting. In addition to these, there are three rotary encoders on the face of the wheel, as well as two more angled towards where your thumb rests – one facing the left grip and the other facing the right. Below those angled encoders are two analogue-style nubs; they have a very short throw but their small, concave surfaces and clicky actions make them simple to use.

On the back the F-RX features four paddles – two magnetic shifters and two programmable clutch paddles (the latter of which use Hall sensors).

A 10-LED shift light runs across the top of the wheel’s face, framed between some minimal branding (which is considerably more subtle than the large logo that adorns the rims that come with the original VelocityOne Race and the new KD3). I don’t find these particularly crucial; only the brightness of the shift lights can be customised (as opposed to the colours) and virtually no Xbox games actually appear to be sending this kind of info to Turtle Beach wheels, anyway. That is, when I’m playing something like, say, Assetto Corsa Competizione on Xbox, I’m focusing on the on-screen HUD for these kinds of visual aids. The only Xbox games listed to send telemetry data to Turtle Beach wheels are F1 24 and F1 25.

Turtle Beach VelocityOne F-RX Formula Wheel – Performance

First and foremost, the F-RX is suitably satisfying to hold and race with. Considering I have rather large hands, that’s not always a given. My personal preference would have been a flocked finish because I like the feel of it and my hands get less clammy (I don’t play racing sims with gloves, but I do know it’s not an uncommon trait in the sim racing community). However, the rubber finish on the F-RX’s grips is fine nonetheless. I enjoy not only the shape of the rim, but also the thickness of the grips. It feels comfortable to grasp for extended periods, and sufficiently chunky. That is, it doesn’t feel dainty or toy-like at all, which is pleasing.

It’s also a very nicely weighted rim, giving it a robust and firm feel with no real flex or creaking, although at just 1.38kg (3.04lbs) it’s not too heavy for the lower torque VelocityOne Race KD3 wheelbase. It does wiggle very slightly at the base of the quick release collar, but not in a way I detected while actually racing.

The buttons on the face of the rim have a satisfyingly tactile action which requires more than an accidental amount of force to activate. Their audible, mechanical click takes away any of that mushiness you sometimes get from buttons without it. I would wager this would be particularly useful feedback for players who do like to wear gloves. The buttons are set in metal plates fixed to the rim’s outer shell and appear they’ll be quite hardy.

The three rotary dials on the face of the wheel each have 12 settings, and they have a nice, heavy click to their rotation. They all need a very firm twist to clunk into each available setting. That kind of mechanical feedback is very useful in knowing the adjustments you’re making without needing to take your eyes off the racing. As usual, I should note that while the F-RX rim is compatible with both PC and Xbox (like the original VelocityOne Race and KD3), you won’t get the functionality of all these buttons and dial settings when playing on Xbox (where the ceiling for controls is limited to what can be assigned to a traditional, 16-button controller).

The magnetic shifters have firm and sharp actions. There’s a little flex at the base of the thick metal paddles, but it’s nothing severe and only noticeable if you’re squeezing significantly harder than necessary. The equally thick clutch paddles are just as rigid as the shifters, but they have a softer action, and the return force is consistent however much they’re depressed.

Turtle Beach VelocityOne Race KD3 Racing Wheel & Pedals Review

18 décembre 2025 à 05:32

The VelocityOne Race KD3 racing wheel and pedals set is the most recent bundle of driving sim gear from Turtle Beach, and each part of it is an all-new piece of kit for the company’s small-but-growing racing ecosystem. The KD3 wheelbase itself is less potent than the original VelocityOne Race, but it’s also markedly cheaper. Overall, in terms of torque, it’s actually a more level competitor to the similarly-specced Moza R3 bundle (the original Velocity One, for reference, has more than double the force feedback power of the KD3).

With a 3.2Nm wheelbase, a swappable, 300mm/11.77’’ rim, and a two-pedal accelerator and brake assembly, the KD3 is a competent, ready-to-race package that far eclipses similarly-powered gear- and belt-driven alternatives (that are becoming increasingly outmoded as the prices of starter direct drive wheels trend lower) in terms of driving feel and performance. However, the caveat is that the upgrade environment for Turtle Beach racing equipment is nowhere near as extensive as it is with Moza right now so, while there’s a lot I like about the KD3, it can’t represent my first recommendation at this time.

Turtle Beach VelocityOne Race KD3 Racing Wheel & Pedals – Design and Features

The VelocityOne Race KD3 racing wheel and pedals set is a complete, plug-and-play racing system that’s ready to rock, right out of the box – and all the gear inside is new to the Turtle Beach racing line-up. The package comes with the new 3.2Nm KD3 wheelbase, a round, 300mm Xbox-compatible steering wheel that’s very different from the one that comes with the original VelocityOne Race, and a new pedal set with a throttle and brake (two pedals, so no clutch). A table clamp is also included for those without dedicated racing rigs to bolt it all into.

The design of the wheelbase itself is a lot sleeker than the original VelocityOne. The plastic shell around Turtle Beach’s first wheelbase was admittedly pulling multiple duties (housing the integrated display, disguising the built-in table clamps, and even providing a storage cubby for the multitool it ships with to put it all together). However, that’s a bulkier unit that resembles older (and larger) gear- and belt-driven bases, even though it’s actually just a plastic shell housing a direct-drive system. The KD3 is small and compact in comparison (185mm x 133mm x 291mm/7.28” x 5.24” x 11.46”, 3.3kg/7.28lbs), and its cylindrical design is modern and effective.

The base and separate table clamp are metal and feel nice and sturdy. The clamp does not bolt to the KD3’s base, and instead holds it down by pinching it against the surface of your table or desk. This was actually a little fiddly to initially slide in, as it won’t be jimmied in while the KD3 is at 0° elevation (the instructions could’ve been a little clearer about that), and the adjustable knob used to tilt the unit back wasn’t entirely cooperating out of the box (it didn’t want to budge).

However, after loosening the adjuster it’s all quite straightforward to install. The angle adjustment has three preset slots at 0°, 10°, and 20°. It’s nice to be able to run the wheel at 0° when I clipped on the new Turtle Beach FR-X Formula Wheel (which is a separate add-on) to race GT cars in Assetto Corsa Competizione, but tilt it back a little when driving more conventional production cars in something like Forza Horizon 5. For comparison, the Moza R3 has a very good (and extremely strong) table clamp, but it does have a fixed, 15° lean on it.

The wheelbase features five USB-C ports on the rear (for the pedals, plus other accessories you may acquire separately), an emergency stop on top, and a light ring and small display. The display can feature telemetry for supported games (which is largely a PC thing rather than Xbox, where live telemetry is mostly unsupported). I personally don’t really find this kind of thing massively useful because realistically I just look at my dash and/or HUD display on screen and not at the wheel itself while driving. However, the screen means you can access and change certain settings without going into the Turtle Beach VelocityOne tuning app, so there’s certainly no harm in it.

The wheel that comes with the KD3 is 300mm (11.77’’) wide, which is actually a great size (and a fraction bigger than the Moza rim that comes with the R3. It’s also round, rather than D-shaped, like the wheel with the original VelocityOne (it’s not perfectly round and there is a slight flat spot on the bottom of the wheel, but it’s very, very close). This makes it way more suitable for rallying and drifting.

It does feel pretty cheap, though, and there’s a lot of hollow plastic that’s screwed together from the rear. I don’t love the noticeable screw holes; thankfully there aren’t any directly behind where my hands naturally sit at nine and three o’clock, but I have a habit of finding the holes right above my forefingers when rotating, and they feel odd being there. That said, it doesn’t feel flimsy or creak in the hands, which is obviously important. The flat buttons on the face of the wheel are all pretty close together, so I needed to be deliberate with my thumb presses to not mash multiple ones accidentally. The shift paddles are a great size, and they have a soft but suitably clicky action.

The pedal box is nice and large (it’s a little over 400mm/16’’ long) and comes with an accelerator and brake. It’s a bespoke, two-pedal frame in a plastic shell and there would be no scope to add a third pedal to this box for a clutch. The brake pedal can be shifted laterally slightly, and the resistance on both pedals comes from a pair of springs (rather than a more expensive load cell like on the original VelocityOne Race). These springs are adjustable; I left both on how they came out of the box, but if you want more resistance you can tweak it.

You can switch out these pedals on the KD3, but the three-pedal Turtle Beach set with the load cell brake is only available in the original VelocityOne Race bundle right now.

Turtle Beach VelocityOne Race KD3 Racing Wheel & Pedals – Performance

3.2Nm of torque is admittedly about as mild as you’ll get from a direct drive wheelbase, but it is an entry level product. It otherwise sits around the level of old gear- and belt-driven wheels like the Logitech G29 and G923, and the Thrustmaster T128 and T248. The Moza R3 (which is also a direct drive wheelbase) has 3.9Nm.

The feedback quality, however, is pretty good for this level of price and power. Curbs buzz, bumps feel decent, and there’s enough resistance to communicate enough cornering force to get by. I’d love it to do better at translating the front end scrubbing and clawing through corners, although I don’t always know whether that’s something I can dial in better at a setting level, whether in the wheel itself or in my sims.

Above everything, however, the feedback is silent (and instant). At the risk of repeating myself, this is the massive benefit of direct drive, and why I find it very hard to go back to gear- or belt-driven alternatives.

As mentioned, the 300mm/11.77’’ rim is a great size, and probably a little bigger than I might have expected given the low torque KD3 wheelbase. However, it is very light (1.21kg/2.67lbs) so we’re not losing feedback through a heavy rim. The rim snaps on with the same, ball bearing-style quick release collar that’s bespoke to Turtle Beach’s VelocityOne gear, and there’s minimal wiggle.

The Hall Effect pedals don’t require a ton of force to activate, but at this price point that’s really to be expected. I do like the size of the pedal box, as it’s easily big enough to get both heels on. This prevented it tipping up under either hard acceleration or braking, and I had no problems using the pedals totally unattached to the floor of my sim seat (which just has a rail at the front to stop them sliding forward). The pedals are connected to the wheelbase from a port on the side of the pedal box, so you won’t have to worry about smooshing that connector against a wall if you were to use this set-up under your desk.

The New 2025 Apple iPad Air with M3 Chip Just Dropped to a New All-Time Low Price

18 décembre 2025 à 02:10

Few gifts would be as universally appreciated as a spanking new iPad. Just in time for Christmas, Target has lowered price of the latest 2025 Apple iPad Air 11" M3 128GB tablet to the lowest price of the year. Right now you can pick up the 128GB WiFi model for $399.99 after a $200 off discount (normally $599). This beats the lowest price I saw during Black Friday and Cyber Monday by $50. Your order should be delivered before Christmas, although it depends on your location.

2025 Apple iPad Air 11" M3 128GB for $399.99

The iPad Air M3 is the newest generation iPad Air that was released earlier in March. The biggest upgrade is the Apple M3 chip, which is about 20% faster than the M2 chip found on the previous generation model. The inclusion of the M3 chip also means that the new iPad Air now supports Apple Intelligence, which isn't available on any earlier iPad Air model.

The rest of the specs are pretty much identical to its predecessors. The iPad Air boasts an 11" 2360x1640 (264ppi) Liquid Retina display with P3 Wide Color and True Tone that's better quality than the screen found on the standard iPad. Storage capacity starts at 128GB but 256GB, 512GB, and 1TB capacities are also available (and they're all currently discounted). The iPad Air is compatible with the Apple Pencil Pro, Apple Pencil (USB‑C) and the Magic Keyboard. In fact, the newer model Magic Keyboard that was released earlier this year is specifically catered to the iPad Air.

Looking for more iPad resources?

If you're not sure which iPad is best for you, we have an iPad guide which details the ideal iPad for different use cases. If you want to get an iPad for schoolwork, we have an iPad guide for students as well. If you're looking for options outside of iOS, check out the best Android tablets of 2025.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

❌