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'No, God No' — Game of Thrones Actor Kit Harington Says He Spent 10 Years Playing Jon Snow and Doesn't Want to 'Go Anywhere Near It'

17 décembre 2025 à 13:42

Game of Thrones star Kit Harington sounds like he's done playing Jon Snow for good, having spend a decade as the Northerner who knows nothing.

While Game of Thrones finished several years ago, George R. R. Martin's fantasy franchise is still going strong — with even more spin-offs on the way. But despite previous plans for a Jon Snow series, it now sounds like Harington has parted ways with the character for good.

"No, god no," Harington told Variety, when asked whether he'd reprise his old role again for an audiobook version. "I don't wanna go anywhere near it. I spent 10 years doing that. Thanks, I'm alright."

Harington recently recorded the role of Gilderoy Lockhart for Audible's Harry Potter audio drama adaptation, prompting the question of whether he would ever reprise his role for a similar audio version of Game of Thrones. Harington's response — that he doesn't want to go "anywhere near" the character he once played to do so — seems pretty definitive.

Following Game of Thrones' dramatic conclusion in 2019 — which saw Jon Snow survive but head back north, following his devastating decision to stop Daenerys — George R.R. Martin confirmed HBO was working on a Jon Snow spin-off with the working title "Snow." According to Martin, Harington was developing the series with his own team.

But despite lengthy conversations around the show's direction, Harington ultimately revealed that the project was no longer moving forward. "Currently, it's off the table, because we all couldn't find the right story to tell that we were all excited about enough," Harington said last year. "So, we decided to lay down tools with it for the time being. There may be a time in the future where we return to it, but at the moment, no. It's firmly on the shelf."

During a Game of Thrones fan convention in 2022, Harington hinted that his spin-off would focus on his character's struggle to overcome past traumas off the heels of season 8's finale. "He's gotta go back up to the place with all this history and live out his life thinking about how he killed Dany, and live out his life thinking about Ygritte dying in his arms, and live out his life thinking about how he hung Olly, and live out his life thinking about all of this trauma, and that, that's interesting," Harington said at the time. Cheerful.

In a separate interview last year, Harington also reflected on how sequels to popular shows were historically harder to develop, as they relied on existing cast returning. "You run into a lot of issues with a sequel," he said. "A lot of the cast are done with it by then. So, who are you bringing back? Are you bringing back the same people?

"With ours, it was just about not finding the right story and not finding something that was worth doing, to bring me back to it and to stay in it. It just made less sense, the longer we went on with it, so we recanted."

But while Harington isn't returning anytime soon, HBO has big plans to continue the Game of Thrones universe. Last month, it laid out a Marvel-style slate for the coming years, and confirmed it had already renewed upcoming spin-off A Knight of the Seven Kingdoms for a second season in 2027, ahead of its first season debut on January 18, 2026. House of the Dragon Season 3, meanwhile, debuts in summer 2026, with Season 4 set for 2028.

Image credit: Wiktor Szymanowicz/Future Publishing via Getty.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Warner Bros. Officially Rejects Paramount's Takeover Bid, Urges Shareholders to Approve Netflix Deal

17 décembre 2025 à 13:42

Warner Bros. Discovery has told its shareholders they should reject Paramount Skydance's $108.4 billion takeover bid for the company, urging them to approve the Netflix deal instead.

A post on Warner Bros. financial website confirmed that its Board of Directors had decided that Paramount’s bid “is not in the best interests of WBD and its shareholders and does not meet the criteria of a ‘Superior Proposal’ under the terms of WBD's merger agreement with Netflix announced on December 5, 2025.”

Explaining why, Warner Bros. hit out at Paramount, accusing it of consistently misleading its shareholders by saying its bid had a "full backstop" from the Ellison family. "It does not, and never has," Warner Bros. said.

"PSKY's most recent proposal includes a $40.65 billion equity commitment, for which there is no Ellison family commitment of any kind," Warner Bros. continued. "Instead, they propose that you rely on an unknown and opaque revocable trust for the certainty of this crucial deal funding. Despite having been told repeatedly by WBD how important a full and unconditional financing commitment from the Ellison family was – and despite their own ample resources, as well as multiple assurances by PSKY during our strategic review process that such a commitment was forthcoming – the Ellison family has chosen not to backstop the PSKY offer.

"And a revocable trust is no replacement for a secured commitment by a controlling stockholder. The assets and liabilities of the trust are not publicly disclosed and are subject to change. As the name indicates, revocable trusts typically have provisions allowing for assets to be moved at any time. And the documents provided by PSKY for this conditional commitment contain gaps, loopholes and limitations that put you, our shareholders, and our company at risk."

Earlier this week, the private equity firm owned by Donald Trump’s son-in-law, Jared Kushner, pulled its backing for Paramount’s hostile takeover bid, leaving it with the backing of wealth funds run by three governments in the Persian Gulf, widely reported as Saudi Arabia, Abu Dhabi, and Qatar.

Netflix, as you’d expect, welcomed the decision. “The Warner Bros. Discovery Board reinforced that Netflix's merger agreement is superior and that our acquisition is in the best interest of stockholders," said Ted Sarandos, Netflix co-CEO.

"This was a competitive process that delivered the best outcome for consumers, creators, stockholders and the broader entertainment industry. Netflix and Warner Bros. complement each other, and we're excited to combine our strengths with their theatrical film division, world-class television studio, and the iconic HBO brand, which will continue to focus on prestige television. We're also fully committed to releasing Warner Bros. films in theaters, with a traditional window, so audiences everywhere can enjoy them on the big screen."

Paramount launched its hostile takeover bid for Warner Bros. Discovery soon after Netflix emerged as the winner of a lengthy bidding war with an $82.7 billion deal.

"WBD shareholders deserve an opportunity to consider our superior all-cash offer for their shares in the entire company," Paramount boss David Ellison said in a statement announcing his company's hostile bid. "Our public offer, which is on the same terms we provided to the Warner Bros. Discovery Board of Directors in private, provides superior value, and a more certain and quicker path to completion.

"We believe the WBD Board of Directors is pursuing an inferior proposal which exposes shareholders to a mix of cash and stock, an uncertain future trading value of the Global Networks linear cable business and a challenging regulatory approval process. We are taking our offer directly to shareholders to give them the opportunity to act in their own best interests and maximize the value of their shares.”

The hostile takeover has now failed, however, leaving Netflix with a path towards completing the buyout. However, Netflix’s proposal has sparked a tough response from some members of Congress, and it is expected to face significant scrutiny under antitrust laws. Meanwhile, at least one HBO Max subscriber has already sued Netflix, claiming the deal threatens to reduce competition in the U.S. subscription video-on-demand market.

Warner Bros.-owned streaming platform HBO Max includes everything from Game of Thrones to Harry Potter, James Gunn's DC Universe to Barbie, and its content is expected to be added to Netflix if and when the deal goes through.

After its announcement, Netflix sent subscribers an email of reassurance amid concern over potential price rises. The email — reviewed by IGN — promised subscribers that nothing was changing “today,” and confirmed that HBO Max and Netflix would continue to operate separately until the deal closes. It did not rule out future price rises, but did promise that current membership plans would remain in place at least until the deal goes through. As for when that will be, Netflix said it expects to close the transaction in 12-18 months — so, at the earliest December 2026, but it could be as late as summer 2027.

In an investor call attended by IGN, Netflix chief Ted Sarandos struck a confident tone when asked about the deal’s chance of success. "We're highly confident in the regulatory process," he said. "This deal is pro-consumer, pro-innovation, pro-worker, it's pro-creator, it's pro-growth.”

As part of the same call, Sarandos said Netflix would continue to release Warner Bros. movies in theaters for now, though expected theatrical release windows to shorten over time to become "more user friendly."

One report has claimed Netflix is particularly keen to obtain Warner Bros.' vast content library as the streamer ramps up its potential to offer AI-generation tools and content in the future.

Photo by Anna Barclay/Getty Images.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Square Enix has removed Denuvo from Just Cause 3

17 décembre 2025 à 15:12

Now here is a pleasant surprise. Square Enix has just removed the Denuvo anti-tamper tech from Just Cause 3. Just Cause 3 came out in December 2015, which means that it took an entire decade for SE to remove it. But hey, better late than never, I guess. What’s funny here is that earlier this … Continue reading Square Enix has removed Denuvo from Just Cause 3

The post Square Enix has removed Denuvo from Just Cause 3 appeared first on DSOGaming.

STALKER 2 Stories Untold Update Released – Full Patch Notes

17 décembre 2025 à 14:55

GSC GameWorld has just released the Stories Untold Update for STALKER 2: Heart of Chornobyl and shared its full patch notes. So, let’s see what this new update brings to the table. The Stories Untold Update adds new free content to the game. To be more precise, it adds 8 quests, offering over five hours … Continue reading STALKER 2 Stories Untold Update Released – Full Patch Notes

The post STALKER 2 Stories Untold Update Released – Full Patch Notes appeared first on DSOGaming.

Palworld Home Sweet Home Update Adds Better Melee, 'Experimental' PvP, Raid Battlefields, and Improved Building

17 décembre 2025 à 13:16

Palworld has just pushed out a significant new patch, bringing a collab with Ultrakill and a ton of improvements as developer Pocketpair continues work to prepare for the launch of Palworld 1.0, the game's eagerly-anticipated full release.

John “Bucky” Buckley, communications director and publishing manager, teased that this update, dubbed Home Sweet Home, "puts a lot of groundwork in as we work towards our MASSIVE 1.0 release in 2026, but we have lots of little surprises in this update so check it out!"

As part of the Ultrakill collaboration, you'll find several "iconic weapons and armor," as well as a V1’s infamous coin toss, while the Home Sweet Home update — as the name suggests — makes it a little more intuitive to put down roots and make your own cozy base.

Pocketpair said it had been "blown away by all the incredible builds that you guys have been sending us," and knows we've "been eagerly waiting for more freedom in how you design your base." That's why this update brings a number of new building parts, including the ability to change the color of building pieces and the "much-requested triangular pieces." The building menu UI has also been redesigned and reformatted into a list.

But that's not all. Melee combat has been improved to make it "more viable and fun," and now, when summoning a raid boss at the Summoning Altar, players can choose to either fight at their base as before, or take on the raid boss in a special Raid Area.

"These Raid Areas allow you to fight with all your might, without risking any damage to your base," the team explained. "You can build temporary structures and take items into these special Raid Areas." Which is just as well, as a new raid boss will also pop up after the update.

"2025 has been an incredible year for Palworld, and we’re excited to end the year with v0.7, Home Sweet Home!" Pocketpair exclaimed. "The purpose of this update is to begin improving existing features, and while this update may not be as content-rich as previous ones, we hope players understand that it’s necessary for us to begin laying the groundwork now as we work on the development of Palworld 1.0."

Last but definitely not least, PvP! Though the studio admits PvP has been a topic of discussion in the Palworld community for a "long time," and it’s "hard to fully integrate PvP into the game," it is trying to make the dream a reality, albeit with some careful parameters.

"We are releasing all the necessary tools for players to set up their own PvP rules on their own terms," Pocketpair said. "Show off your skills and compete with other Pal Tamers! Please note that PvP is experimental, and as such, there may be some balancing issues."

Palworld v0.7 patch notes:

ULTRAKILL Collab!

  • Added V1 and V2 armor sets! Terrorize the Palpagos Islands as your favorite blood-fueled robot!
  • Added a pair of iconic weapons from ULTRAKILL!
  • Unique Mechanic - Coin Toss
    • Throw coins while using the Marksman Revolver to perform a Ricoshot! Bullets will ricochet off the thrown coin and deal devastating damage to nearby targets!

Base Building Improvements

  • Added 48 new building parts, including triangular pieces!
  • Added the ability to change the color of some buildings and foundations!
  • Changed the building UI to a list-based system.

Raid Boss Improvements

  • Added a new raid boss!
  • Added a new battlefield for raid bosses. Players can now choose to challenge raid bosses in their base or in a new separate battlefield.

Melee Combat Improvements

  • Improved the melee gameplay for swords, katanas and beam swords. Pressing left click (right trigger) will perform a new consecutive combo attack.
  • Special attacks have been added to the katana and beam sword. Holding either left or right click (left or right trigger) will activate these abilities.

New Features

  • Added PvP functionality (Experimental!).
  • [PC - Steam Only] Added Steam Workshop, allowing players to download and use mods.

Mechanic Adjustments

  • When placing a building, an arrow indicating the building's orientation will now be displayed.
  • When placing a building, buildings with a set work location will now display a Cattiva icon indicating the work location.
  • Adjusted the Palbox so it can be aligned with foundations and roofs.
  • [Keyboard & Mouse Controls] Building controls have been made more intuitive, and continuous building has been changed to the default setting.

Balance Adjustments

  • Added new implants to the surgery table:
    • Implant: Mine Foreman
    • Implant: Logging Foreman
    • Implant: Fine Furs
    • Implant: Sleek Stroke
    • Implant: Work Slave
  • You can now get a Little Kinship Peach from a Pal when freeing them from an enemy camp.
  • The last hit done to an enemy while using mercy will now display ""MERCY HIT"" to indicate that no damage was done.
  • Changed specifications so that all Pals will no longer lose SAN when taking damage.
  • Reduced the impact of bad status effects:
    • Hungry... Attack, Defense, Work Speed ​​-20% → -10%
    • Starving... Attack, Defense, Work Speed ​​-50% → -20%
    • Cold... Work Speed ​​-10% → -5%
    • Sprain... Movement Speed ​​-10% → -5%
    • Overfull... Increased hunger loss rate by 100% → +50%
    • Ulcer... Work Speed ​​-20%, Movement Speed ​​-10% → Work Speed ​​-10%, Movement Speed ​​-5%
    • Fracture... Work Speed ​​-10%, Movement Speed ​​-20% → Work Speed ​​-5%, Movement Speed ​​-10%
    • Weakened... Work Speed ​​-20%, Movement Speed ​​-30% → Work Speed ​​-10%, Movement Speed ​​-20%
    • Depressed... -30% Work Speed, -20% Movement Speed ​​→ -20% Work Speed, -10% Movement Speed
  • Changed the attribute of the Broncherry's unique skill ""Body Smash"" from neutral to the grass.
  • Changed the attribute of Rushoar's unique skill "Heavy Charge" from neutral to earth.
  • Added "Item Decay Speed ​​Multiplier" to the Options Settings.
  • ・[Dedicated Servers] Police NPCs targeting players who have committed crimes will now only deal damage to the target player and their guild.
  • ・The appearance of the work aptitude icon has been changed.

Bug Fixes

  • Fixed an issue where Flopie would not collect dropped items in the field while her partner skill "Helper Bunny" was active.
  • Improved Pal pathfinding AI ​​to make it easier to reach the target location within the base.
  • Fixed an issue where summoned Pals would attack visitors when set to "attack aggressively."
  • Fixed an issue where attacking visitors in your base would not result in the correct attacking state.
  • Many other minor bug fixes.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

M3GAN Cinematic Universe in Doubt as Spinoff Soulm8te Pulled From Release Calendar

17 décembre 2025 à 12:58

The future of M3GAN spinoff Soulm8te and indeed the M3GAN cinematic universe is in doubt after Universal pulled the movie from its release calendar.

Variety reported that Soulm8te, which was due out January 9, 2026, will now be shopped to other Hollywood studios.

Soulm8te was announced in 2024 following the huge success of M3GAN and its production company Blumhouse. It was described as an "erotic thriller" spinoff of M3GAN that focuses on a man who tries to cope with the loss of his wife by using an AI android. “In an attempt to create a truly sentient partner, he inadvertently turns a harmless lovebot into a deadly soulmate,” reads the official blurb.

Soulm8te is directed by Kate Dolan, who described the movie as "an exploration of relationships and loneliness.” “Despite technological advances, there are enduring human truths we cannot escape, and I am looking forward to delving into those depths.”

But then M3GAN 2.0 happened. It saw $10.2 million domestically and just $6.958 million internationally during its launch weekend, suggesting the first M3GAN movie, released in December 2022, may have been a lightning in a bottle moment with its eventual $180 million global haul. M3GAN 2.0 ended its theatrical run making a paltry $39 million globally, according to Box Office Mojo. That's $24.1 million domestically and just $14.9 million internationally, and an enormous $141 million decline on its predecessor.

IGN’s M3GAN 2.0 review returned a 6/10. We said: “M3GAN 2.0 hotswaps horror for sci-fi/action to mixed results, but M3GAN’s absolutely heinous wit and killer moves leave her, and not the new genres, the star of the show.”

In July, Blumhouse boss Jason Blum opened up on the disastrous launch of M3GAN 2.0, admitting to a number of failings. Appearing on The Town with Matthew Belloni podcast to reveal his early thoughts, Blum said: “I’ve been in pain all weekend long and I’ve been thinking about all this stuff way too much.”

“We all thought M3GAN was like Superman,” he said. “We could do anything to her. We could change genres. We could put her into summer. We could make her look different. We could turn her from a bad guy into a good guy. And we classically overthought how powerful people’s engagement was really with her.

“We decided to genre swap. The audience was not ready to genre swap. People wanted more M3GAN just like she is.”

This is a reference to M3GAN 2.0 being less of a thriller horror, like the first film, and more of an action comedy. Clearly, this didn’t work.

Blumhouse, however, has recovered somewhat with the successful release of Five Nights at Freddy’s 2 ($175 million and counting) and Black Phone 2 ($132 million). The question now is, what next for M3GAN? A significant expansion with spinoffs seems unlikely, but will M3GAN get a third movie?

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Disney Won't Work With Roblox Due to Its Child Safety Concerns, Report States

17 décembre 2025 à 12:51

Concerns over child safety are stopping Disney from collaborating with Roblox, a new report has revealed.

With 151 million daily active users, Roblox is one of the biggest games in the world — if not the biggest. And increasingly, access to this audience is seen as a lucrative and highly accessible method of marketing everything from big-name brands to Hollywood blockbusters.

Still, worries over how safe Roblox is for its enormous audience of players — many of whom are under the age of 18 — remain offputting to Disney, a new Variety report has highlighted.

While some had suspected Disney was avoiding Roblox due to its $1.5 billion investment in rival gaming platform Fortnite, sources told Variety that Disney was instead avoiding Roblox specifically because the company did not believe the larger platform was safe at this time.

Disney content is of course deeply embedded within Fortnite, which regularly hosts Star Wars and Marvel crossovers, recently featured a well-received The Simpsons mini-season, and now includes a small army of licensed skins for everyone from Maleficent to the Mandalorian. A specific Disney Fortnite mode is also in development.

For now at least, Roblox fans shouldn't expect anything similar, the report continues. That's despite Roblox's far larger audience (Fortnite averages between 30 and 40 million daily users) and the platform playing host to other large brands, such as Sonic the Hedgehog and Squid Game.

Following signficant, sustained criticism of its player safety protocols and amid multiple lawsuits, Roblox has added a series of stricter requirements designed to limit who its young audience can interact with. Most recently, the platform added facial age verification to limit communication features in select countries, with a U.S. rollout to follow. But this too has been criticized as something of a band-aid.

"The issue is basically the ability of younger players to cheat those systems — to pretend to be older, to use the older siblings, to use facial identity to get into those systems," Ron Kerb, CEO at child safety platform Kidas, told Variety. "And we know that it's happening on TikTok, we know that it's happening on gaming platforms, on Roblox. Platforms are trying to block kids, and kids are going to find ways to open it up."

In Roblox's most recent Safety Snapshot, the company said it "continued to innovate around safety," and revealed it had open-sourced a version of Roblox PII Classifier, which "has significantly enhanced" its ability to detect and block attempts to violate its policies around sharing personally identifiable information (PII).

Image credit: Katelyn Mulcahy/Getty.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Elden Ring: Nightreign Update 1.03.1 Is a Big One, Makes Key Balance Changes and Adds New Content for the Forsaken Hollows DLC

17 décembre 2025 à 12:17

FromSoftware has deployed a new patch across all platforms for Elden Ring: Nightreign that brings more Deep of the Night content for players of the The Forsaken Hollows DLC, as well as new features, balance changes, bug fixes, and more.

For those with the DLC (which FromSoftware recently announced has an impressive 2 million players), you'll now see new targets, landmarks, raid events, and Shifting Earth when playing the ultra-hard Deep of Night mode.

Patch 1.03.1 also updates some pre-order bonuses, such as the artwork and soundtrack, and addresses the security vulnerability announced by Unity Technologies on October 3 (although the developer insists the main game "is not impacted by the security vulnerability and the update").

The full patch notes are detailed below. Please note you won't be able to play online — which, for an online game, means you won't be able to play at all — until this update has been applied.

Elden Ring Nightreign Update 1.03.1 patch notes:

Additional content

Players that own the DLC The Forsaken Hollows will now encounter new targets, Landmarks, raid events and Shifting Earth when playing The Deep of Night mode.

These additions will only appear when matched with players that also own the DLC content.

Balance Adjustments and Feature Updates

  • Increased the Fire, Magic, Lightning, or Holy related curse effects applied to weapons and items that occur in the temples of the Great Hollow Shifting Earth.
  • Adjusted the Continuous HP Loss & Continuou powers HP Recovery curse effects that occur in the temples of the Great Hollow Shifting Earth.
  • Decreased the attack power of the wolves summoned that appear during the Tricephalos raid event.
  • Added a stack count display to the damage negation reduction icon that appears when hitting enemies with level 3 Dart-type items thanks to Scholar’s Bagcraft Skill.
  • Shcolar’s Ultimate Art Communion will no longer break when transforming using Executor's Ultimate Art Aspects of the Crucible: Beast.
  • Added a near-death animation when reviving with the Power to Balance the World special effect.
  • When swapping identical consumables in the Equipment Menu, they will now combine in accordance to their stack limit.
  • Added icons and explanations to indicate active effects for some special effects in the status menu.
  • When pinning an item, the item rarity color will now be displayed in the You indicated equipment message.
  • When engulfed in the Night’s Tide in the Great Hollow Shifting Earth, your character’s feet will now appear to be burning.
  • Expanded the range of clues discovered when using a map to reveal hidden clues in the Great Hollow Shifting Earth.
  • Added additional types of attacks when fighting the Night Aspect if all Nightfarers present own The Forsaken Hollows DLC.
  • You can now remap the Map Display key in the system menu's keyboard/mouse settings.
    • Note: remapping this key will also change the navigation key in some menus, such as "Open All Presets" in the Relic Rites Menu.

Bug Fixes and Improvements

  • Fixed a bug in the Sentient Pest fight where the boss would not lose sight of the player when using Duchess's Ultimate Art Finale.
  • Fixed a bug where the effect of Scholar's Skill Communion would continue to be applied to the player even if no other targets were affected.
  • Fixed a bug where the damage to linked enemies and healing to allies would not propagate correctly in the event where a Scholar was put into a Near Death state during the activation of his Communion Ultimate Art.
  • Fixed a bug in Scholar's Skill Analyze where the art gauge would not increase from the shockwave triggered on oneself at maximum charge.
  • Fixed a bug where the number of targets analyzed by Scholar's Skill Analyse would reset if any player would perform the Open door action to transition to the boss fight within the Spirit Tree shelter.
  • Fixed a bug in Scholar's ability Bagcraft where the damage negation reduction effect’s duration would not extend when hitting enemies with level 3 Dart items.
  • Fixed a bug in Scholar's ability Bagcraft where the damage negation reduction effect would not be applied according to the number of hits when hitting enemies with level 3 Fan Daggers.
  • Fixed a bug in Scholar's ability Bagcraft where the healing effect added to the level 3 Holy Water Pot would not cause damage to the Royal Revenant.
  • Fixed a bug where the Crystal Tear count would not display correctly when obtaining a second one from Dormant Powers as Scholar.
  • Fixed a bug with the Frozen Needle attack motions as Scholar.
  • Fixed a bug where some enemies appearing in specific Scholar’s Remembrances would not behave as expected.
  • Fixed an issue where the immortality granted by Revenant's Ultimate Art Immortal March was not being overwritten by other visual effects.
  • Fixed a bug where the effect added by the skill Mists of Slumber to the Sword of St. Trina by the special would disappear upon taking enemy attacks.
  • Fixed a bug where Bow attacks affected by the Black Flame Blade and Bloodflame Blade incantations would not remove the frostbite status effect from enemies.
  • Fixed a bug where the Improved Rolling Attacks passive effect was not applied to Bows.
  • Fixed a bug where the Partial HP Restoration upon Post-Damage Attacks effect would not trigger on critical hits performed with Bows.
  • Fixed a bug where the player character would accumulate frostbite status ailment while standing on the area created by the Holy Ground skill while the weapon is imbued with frost by the Chilling Mist skill .
  • Fixed a bug where the effect applied to the weapon by the Black Flame Blade incantation would not be applied to attacks made with the Frenzyflame Thrust skill.
  • Fixed a bug where the effect applied to the weapon by the Black Flame Blade incantation would be applied in hitbox of the Wave of Gold and Thundercloud Form skills.
  • Fixed a bug where the Golden Retaliation skill and the Carian Retaliation skill/sorcery would not rescue allies from a near-death state in some instances.
  • Fixed a bug where attack power enhancing effects would be not applied to the Regal Beastclaw and Wave of Gold skills.
  • Fixed a bug where charging a skill/spell by holding the cast button would not enhance the Ancient Death Rancor sorcery and the Beast Claw incantation.
  • Fixed a bug where the post-cast delay of the Beast Claw incantation could not be canceled by chaining it with a sorcery or incantation.
  • Fixed a bug where attribute marks created by Recluse’s Passive Skill Elemental Defense did not appear with attacks from a weapon imbued with an attribute by the Order's Blade incantation.
  • Fixed a bug where the reduced HP recovery from the Black Flame's Protection incantation would also affect the shared healing from the Flask Also Heals Allies relic effect.
    • Allies that receive shared healing from this effect will have their HP recovery reduced if they are under the effect of the Black Flame's Protection incantation.
  • Fixed a bug where the Creates Holy Ground at Low HP effects would overwrite each other when players with the same special effect stand near each other.
  • Fixed a bug where the Critical Hits Inflict Blood Loss special effect did not display its physical attack power enhancement effect.
  • When the "Communion Grants Anti-Dragon Effect" special effect adds an Anti-Dragon Effect to a weapon, additional physical damage will now be applied as well.
  • Fixed a bug where the Cold Mirage special effect was not properly applied to Executor's Ultimate Art Aspects of the Crucible: Beast.
  • Fixed a bug where the player would be defeated even after reviving from a near-death state through the Power to Balance the World special effect when playing a Solo Expedition.
  • Fixed a bug where enemies directly defeated by Raider's Ultimate Art Totem Stela would not be counted by the Defeating enemies near Totem Stela restores HP relic effect.
  • Fixed a bug where the attack power enhancement at the sixth stage of the Attack power increased for each Evergaol prisoner defeated relic effect would be differed than expected.
  • Fixed a bug where the stacks granted by relics that grant accumulating effects while on an Expedition would disappear if the player died and revived during an Expedition after reaching a certain number of stacks.
  • Fixed a bug where the Increased rune acquisition for self and allies Relic Effect would not share its effect to allies after dying and reviving once.
  • Fixed a bug where the weapon Great Bow of the Erdtree would not appear as intended.
  • Fixed a bug where the near-death gauge state from the second day's boss battle would carry over if any player would perform the Open door action to start the final fight in the Spirit Shelter.
  • Fixed a bug where it would be not possible to lock on to a near-death ally in some cases.
  • Improved the hit detection and effect position of ground-based attacks accuracy used by the boss during the fight against Gaping Jaw.
  • Fixed a bug in the combat with Everdark Sovereign Equilibrious Beast where enemy Raiders would spawn if a Revenant in specific costumes was present during the Expedition.
  • Fixed a bug where other players could not deal damage to the Dancer of the Boreal Valley while a critical hit was performed against her.
  • Fixed a bug in the fight against the Dreglord where some spells or ghosts summoned by Revenant's skill Summon Spirit would sometimes aim incorrectly.
  • Fixed a bug in the fight against the Dreglord where enemy attacks intended for specific players would sometimes target other players.
  • Fixed a bug in the fight against the Dreglord where players could become stuck inside objects and be unable to move.
  • Fixed a bug in the fight against the Dreglord where the timing of the music during multiplayer did not align with the intended sequence.
  • Fixed a bug in the fight against the Balancers where the sound effect for enemy grab attacks would not play.
  • Fixed a bug where the defeat animation would not occur when the Demon in Pain and Demon from Below bosses would be defeated simultaneously.
  • Fixed a bug where arrows hitting the heads of the Demon in Pain and Demon from Below bosses did not deal increased damage.
  • Fixed a bug where some Night bosses would die if a player who had previously left the session rejoined under some circumstances.
  • Fixed a bug where the Curseblade Night boss version would sometimes perform specific attacks at unintended timings.
  • Fixed a bug where enemies summoned by some bosses in The Great Hollows Shifting Earth would not disappear even after the boss was defeated.
  • Fixed a bug in in The Great Hollows Shifting Earth where the Tree Guard that appear in the temple would not die.
  • Adjusted the behavior of some enemies in The Great Hollows Shifting Earth
  • Fixed a bug in The Great Hollows Shifting Earth where unintended enemies would appear in some areas.
  • Fixed a bug where the Omenkillers located in the Blacksmith Village could not be hit under certain conditions.
  • Fixed a bug where some enemies added in the DLC The Forsaken Hollows would not drop appropriate weapons upon defeat.
  • Fixed a bug in The Great Hollows Shifting Earth where HP was not fully restored when a player died with its maximum HP reduced by the Crystal Curse, and then respawned in an area unaffected by the Crystal Curse.
  • Fixed a bug in The Great Hollows Shifting Earth where site of graces and blacksmithing tables would appear even though the special merchant did not.
  • Fixed a bug in The Great Hollows Shifting Earth where players could become immune to the effects of the Crystal Curse when moving to the Eastern Underground Fort or the temple under certain conditions.
  • Fixed a bug in the temple in The Great Hollows Shifting Earth where it would be impossible to proceed under certain conditions.
  • Fixed a bug in The Great Hollows Shifting Earth where additional enemies that appear during the combat might already be present from the start if a player left and then returned to the temple during a boss fight.
  • Fixed a bug in The Great Hollows Shifting Earth where players could sometimes get stuck on some treasure chests and be unable to move.
  • Fixed a bug in The Great Hollows Shifting Earth where the players who remained in the session if a player left and rejoined a session would become unable to use the temple's Spiritstream.
  • Fixed a bug in The Great Hollows Shifting Earth where Raider's Ultimate Art Totem Stela would spawn underground on some platforms.
  • Fixed a bug in The Great Hollows Shifting Earth where runes might not be acquired when defeating the temple boss under certain circumstances.
  • Fixed a bug in The Great Hollows Shifting Earth where some Spiritstreams would not be displayed on the map.
  • Fixed a bug in the While on Expedition and Result menus where the Enemy felled message would not be displayed when defeating a boss in the temple of The Great Hollows Shifting Earth.
  • Fixed a bug where Nightfarer enemies would not appear when Cataclysms occurred in the Blacksmith Village.
  • Fixed a bug in the Blacksmith Village's Combat Art workbench where some weapons could be assigned unintended skills.
  • Fixed a bug in the Augur Raid Event where the powerful water bomb would become invisible to players that left and rejoined a session during the event.
  • Fixed a bug in the Tricephalos Raid Event where summoned wolves would not immediately disappear after the event was cleared.
  • Fixed a bug in the Tricephalos Raid Event where the summoned wolves’ HP was higher than intended when on an Expedition with 2 or 3 players.
  • Fixed a bug in the Tricephalos Raid Event where the damage reduction rate of some summoned wolves was different than intended.
  • Fixed a bug in the Tricephalos Raid Event where the Raid Event would continue for longer than intended if the last remaining enemy appeared within the night boss spawn area.
  • Fixed a bug in the Fissure in the Fog Raid Event where the blizzard effect, which precedes the hail, would not be displayed if the event occurred while all player characters were inside a mine.
  • Fixed a bug in the Fissure in the Fog Raid Event where fog would also appear indoors at some strongholds.
  • Fixed a bug in the Fissure in the Fog Raid Event where multiple bosses would appear on a rejoining player's screen if a player left and rejoined a session that was active or had previously experienced the event.
  • Fixed a bug in the Fissure in the Fog Raid Event where runes could not be acquired upon clearing the event under certain circumstances.
  • Fixed a bug in the Balancer Raid Event where the Balancer might not appear under certain circumstances.
  • Fixed a bug where the attack from the Summon foe-chasing vengeful spirits field item effect could not rescue allies in a Near Death state.
  • Fixed a bug where Dormant Powers would disappear immediately after obtaining them under certain circumstances.
  • Fixed a bug in Sparring Grounds where some effects applied to the player would persist even after changing characters.
  • Fixed a bug where Undertaker's Skill Loathsome Hex could be used to reach unintended locations.
  • Fixed a bug where some effects in specific Remembrances for Scholar and Undertaker would be displayed in incorrect position upon launching the game.
  • Fixed a bug where accumulated Newly found Sites of Grace would be reset when respawning from death, opening the Spirit Shelter door through the action button leading to the Day 3 boss fight, or leaving and rejoining a session, while under the special effect Traces of Grace-Given Lord.
  • Fixed a bug where runes from some defeated bosses could sometimes be re-obtained upon leaving and rejoining a session.
  • Fixed a bug where, if a player exited a session with a curse active while in The Great Hollows Shifting Earth and then respawned inside a Spirit Shelter, the curse would remain active.
  • Fixed a bug where leaving and rejoining a session at a specific timing during the Balancers Raid Event, the UI emphasis effect for the remaining number of flasks would persist.
  • Fixed a bug in the Status Menu where stats other than Level and HP for allied players did not reflect their decreased level state after death or other events.
  • Fixed a bug in the Status Menu and Victor's Record menu where an empty popup would be displayed when hovering over an empty talisman equipment slot.
  • Fixed a bug in the map menu where icons from a different depth would sometimes remain on the map when switching floor displays.
  • Fixed a bug in The Great Hollows Shifting Earth where some Scarabs, Treasures, and Sites of Grace were displayed at incorrect locations on the map menu.
  • Fixed a bug where the Enemy felled message would appear twice when a specific powerful enemy was defeated in The Great Hollows Shifting Earth.
  • Fixed a bug in the Relic Rite Menu where the [Revenant] Power up while fighting alongside family effect was incorrectly displayed as active when changing Relics for Scholar and Undertaker.
  • Fixed a bug in the Relic Rites Menu where the filter function displayed related effects regardless of additional content ownership or Deep of Night unlock status.
  • Fixed a bug where the item help function could not be used in the Equipment section of the Visual Codex menu.
  • Fixed several minor issues related to menu displays.
  • Fixed a bug where, while The Great Hollows Shifting Earth was active, you would not be able to match with players who did not possess The Forsaken Hollows DLC when starting an Expedition other than Balancers or Dreglord.
  • Fixed a bug where starting a Deep of Night Expedition with a pre-made team, the dialog warning indicating a decrease in the Deep of Night rating was not displayed when pressing the Return to Title Menu from the menu.
  • Fixed a bug where, depending on the network environment during gameplay, the Deep of Night win/loss results might not be correctly reflected in the rating.
  • Fixed a bug where the game would crash when transitioning to the Battle Results screen or the Title screen while targeting allies with the Scholar's Analyze skill.
  • Fixed a bug in the PlayStation 5 and PlayStation 4 where the game would sometimes crash when opening and closing the button configuration menu from the controller settings menu.
  • Fixed a bug where the text for the next objective in the journal menu was displayed cut off in German.
  • Fixed some graphics and effects rendering issues.
  • Fixed a bug where some sound effects were not playing correctly.
  • Revised some texts.
  • Fixed other bugs and improved performances.

Steam Only Adjustments

  • Updated the list of prohibited words.

The version number of this update shown at the lower right corner of the Title Screen will be as follows:

App Ver. 1.03.1
Regulation Ver. 1.03.2

In PS4, PS5, Xbox One and Xbox Series X|S versions, Regulation files can be downloaded by logging in to the server.

If the Regulation Ver. listed in the lower right corner of the title screen is not 1.03.2, please select LOGIN and apply the latest regulation before enjoying the game.

Online play requires the player to apply this update. After downloading the update file, please restart the game and apply the update.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Warhammer 40,000: Mechanicus 2 Delayed to Give the AdMech Back Their Binaric Machine Code Language, Among Other Changes

17 décembre 2025 à 12:11

The developer of Warhammer 40,000: Mechanicus 2 has delayed the game to respond to feedback from its Steam Next Fest demo.

Kasedo Games and Bulwark Studios said the turn-based strategy sequel will now launch in spring 2026 across PC, PlayStation 5, and Xbox Series X and S, so the developers can “further refine the experience.”

Chief among the complaints from fans was the Adeptus Mechanicus (the Tech-Priests of the Warhammer 40,000 universe) speaking English instead of the binaric machine language, a corrupted form of binary code (a weird digital warbling) we heard in the first game. While this may seem like an innocuous change, binaric really added to Mechanicus’ dark, foreboding atmosphere (this is the grim darkness of the far future after all!), and fans were disappointed to find it ditched in the Steam Next Fest demo.

Bulwark is now changing Mechanicus 2 to add an audio option to play with either “lingua-technis,” the official name for the binaric machine code language of the Adeptus Mechanicus, or with the traditional human voiceover as heard in the demo. Praise the Omnissiah!

Meanwhile, movement systems are also being “enhanced,” with an optional setting to allow the Move action to auto-select when cycling between units, creating “a smoother and more efficient tactical flow.”

“The team is equally committed to addressing performance concerns raised during the demo period,” the developer continued. “These optimisations, together with the continued refinement of new systems and campaign content, are central to delivering a sequel that meets the expectations set by both the community and the studio’s own ambitions.”

In Mechanicus 2, both the Necrons and the Adeptus Mechanicus are fully playable over multiple campaigns. You manage your territories’ garrisons and assemble forces for each mission, choosing from an expanded selection of fighters from each faction’s range. New environmental mechanics require players to maneuver their forces, taking cover behind terrain as the Mechanicus, or destroying it as the Necrons.

The story is penned by Black Library author Ben Counter, with music and audio design by composer Guillaume David. Narrative events will see the player choosing the course of the war and its outcome, with The Leagues of Votann (Warhammer 40,000's space dwarves) popping up as a non-playable threat.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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