
The Fallout TV show is packed full of characters, factions, locations, and items familiar to any who has played the beloved RPGs. There are so many easter eggs to spot that we found 111 video game details in Season 1 alone. With season two heading to a fan-favourite part of the Fallout universe, New Vegas, naturally, a whole new flood of iconography is set to make its way from the games into the Prime Video series. So, we’ll be digging into each and every episode and picking out everything we’ve noticed that relates to the source material.
You can check out everything we found in episode two, but here, we’ll be taking a look at every video game easter egg and details we spotted in episode three of Fallout Season 2.
Characters and Factions
1. Early in the episode we’re introduced to Caesar’s Legion, the Roman-themed faction from New Vegas. The group escorting Lucy into their camp is made up of a number of enemy types from the game: leading the group is a Centurion, backed up by a couple of Vexilliarii. Bringing up the rear are some Praetorian Guards.
2. Moments later, we see a Frumentarius scout in the background, identified by their wolf skin headpiece. Another can be seen a few seconds later, pulling teeth from a victim.
3. A Recruit Decanus can be seen as Lucy is escorted across the camp, identified by their black and red headpiece and masked face.
4. Macaulay Culkin’s character is a Legate, the Legion’s second in command. As with everyone in the show’s version of the Legion, he’s not a character we’ve met before – his name is Lacerta, and the Legates we encountered in New Vegas were Lanius and Malpais.
5. Leading the Legion is Caesar. While he wears the same black feathered cloak and a similar golden pin broach to the Caesar we met in the New Vegas game, this is not the same person. This is a new leader, who inherits the title Caesar.
6. The Caesar we know from the game, Edward Sallow, can be seen later… Well, his corpse can, at least.
7. Quintus mentions Roger Maxson during his explanation of the Brotherhood of Steel’s founding. Formerly a captain in the US military, Maxson mutinied upon discovery of human experiments. He went on to found the Brotherhood and became its High Elder. Maxson has never been seen in any of the Fallout games, but has been mentioned in almost all of them.
8. The Ghoul meets with Victor, a Securitron who during the events of New Vegas was working directly for Robert House. He used to be a remote scout who observed the town of Goodprings for his master. Technically speaking, Victor is an AI that can hop between robot bodies, so this particular Securitron seen in the show may not be one we’ve encountered in the game.
9. An NCR Ranger holds The Ghoul at gunpoint. He wears the same brown trench coat, helmet, and respirator mask as the ranger famously featured on Fallout: New Vegas’ box art.
Locations
10. The Ghoul meets with Victor at the House Resort and Country Club, the large estate that’s part of the Camp Golf location in New Vegas. During the game’s timeline, it’s occupied by the NCR, and we see the remains of their camp outside. Pre-war, it was owned by Robert House, hence the building’s name.
11. During his chat with the remains of the NCR rangers, you can see behind The Ghoul the faint shape of the El Diablo roller coaster from New Vegas in the background. It’s recognisable by its sweeping high point and the shape of the Bison Steve Hotel sign.
12. Thaddeus and his gang of children have taken over what appears to be the Sunset Sarsaparilla headquarters bottling plant. This factory produces Fallout’s second most famous soft drink, after Nuka Cola, and bottles of it can be found all over the wasteland.
Items and Iconography
13. The children are removing the bottle caps, which are used as the standard currency of the wasteland. While each cap removed increases Thaddeus' wealth, the operation may also be searching for Sunset Sarsaparilla star bottle caps, which feature a luminouis blue star on the bottom. These are featured as part of the Legend of the Star side quest in Fallout: New Vegas, in which you could trade 50 of them for a prize at the Sunset Sarsaparilla headquarters.
14. Lacerta wears a metal, bearded mask. This is the same mask worn by Lanius in New Vegas, and is the identifying headpiece of the Legion’s Legate rank.
15. Lucy is tied to a wooden cross by the Legion. Crucifixion is a punishment used by the group in New Vegas, and numerous instances of it can be seen around The Fort and the Legate’s camp, among other areas.
16. During the pre-war flashback we see the United States stars and stripes flag, but it’s not the same one we know from our reality. The "13-star" flag was, in Fallout’s alternative history, adopted in 1969 when America introduced the Commonwealths system. The stars represent the number of commonwealths.
17. The NCR Rangers can be seen using Hunting Rifles, which are weapons commonly used by the NCR in Fallout: New Vegas.
18. The robot that Maximus and Paladin Harkness fight is a House Industries Mark II Securitron, indicated by both the soldier face displayed on its screen and its use of both a machine gun and grenade launcher weapon systems.
19. Maximus and Harkness both wear the T-60 series power armor, which saw extensive use in the first season.
20. Maximus also wields the Brotherhood’s standard issue assault rifle. Both the armor and the rifle are modelled after their Fallout 4 equivalents.
21. Harkness has a more esoteric weapon: the Super Sledge. There have been a number of these improvised hammers across the Fallout games, but this rocket-powered version is taken from Fallout 4.
Music
22. This episode features three songs that, while in-keeping with the retro style of music typically featured on Fallout’s radio stations, are not actually in any of the games. The first is “Chain Gang” by Sam Cooke, recorded in 1960, which plays as Thaddeus’ gang of children collect bottle caps in the Sunset Sarsaparilla factory.
23. During the pre-war flashback to Charlie Whiteknife’s award ceremony, “The Yellow Roses of Texas” by Mitch Miller can be heard. Recorded in 1955, it’s a rework of a famous American Civil War song dating back to the 1850s.
24. The song played over the end credits is “Hot Dog Buddy Buddy,” a 1956 record by Bill Haley and His Comets.
And that’s everything we spotted in the third episode of season two of the Fallout TV show. Did we miss anything? Let us know in the comments. For more Fallout, check out our review of this episode, and stay tuned next week for all of episode four’s easter eggs.
Matt Purslow is IGN's Executive Editor of Features.