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'I've Never Seen It in Games Before' — Fable Will Use a Storytelling Technique Borrowed From The Office

23 janvier 2026 à 13:01

Remember those mockumentary-style interview sections in the original reveal trailer for Fable? Well, those will actually be in the game, and they’re inspired by an unlikely source — The Office.

Fable is a distinctly British video game series, and one where comedy has always been allowed to thrive. Both deadpan and absurdist British humor were at the centre of Lionhead’s original trilogy, and it's great to see that ethos carrying forward into Playground Games’ 2026 reboot, which we recently got an extended look at during January’s Xbox Developer Direct.

Speaking to Xbox Wire, Playground founder and general manager Ralph Fulton mentioned a handful of classic 21st-century British sitcoms as touchstones for Fable’s tone. “We were inspired by the incredibly rich variety of British comedies that have been around over the last 20 years, like Peep Show, The IT Crowd and so many others," Fulton revealed. “We started with The Office, which again started out as quintessentially British, but also travels really, really well.”

“Not just that IP, but a lot of the techniques and the devices that it’s popularised, you know. It’s that really grounded, awkward style of humour which really appeals to us. And the actors who have been in a lot of these shows — and indeed some of whom are in our game — they’re known all over the world.”

It isn’t just the style of humor from these comedies that Playground is taking inspiration from, but filmmaking techniques, too. “The other cool thing about The Office is something we’ve kind of nicked," Fulton revealed. “You’ve maybe seen in our trailers that we have a sort of mockumentary interview style. I think a lot of people assume we just did that for those trailers, but it’s actually a device we use throughout the game.”

“I’ve never seen it in games before," Fulton continued. "But it allows you a way to really neatly tell a joke or drop a little bit of character detail in a way that would feel really clunky in a dialogue, but suddenly feels entirely natural when you do it to ‘camera’.”

This can be seen in the 2024 Xbox Games Showcase trailer for Fable, above, in which Peep Show’s Matt King speaks to us straight down the lens as Humphrey the Golden, Guildmaster of Albion. It’s a sitcom technique pioneered by Ricky Gervais and Stephen Merchant in the original BBC version of The Office, before, obviously, making its way overseas for the likes of Pam and Jim to take full advantage of with their knowing looks to camera in its U.S. edition. This mockumentary-style has spawned dozens of similar TV shows since, but, as Fulton said, it's something we’ve never really seen in a game before, which makes for an intriguing proposition.

You can check out our own big interview with Ralph Fulton about Fable here, as well as learning about how you can marry each and every one of its 1,000 NPCs.

Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at @cardy.bsky.social.

'This is a New Chapter' — Spider-Man: Brand New Day Features a 'Tonal Shift' From Tom Holland's First Trilogy

23 janvier 2026 à 12:49

Tom Holland's return in Spider-Man: Brand New Day will feature a "tonal shift" from the actors' first trilogy, director Destin Daniel Cretton has said.

This year's long-awaited new Spider-Man film, Holland's fourth, will pick up some time after the events of 2021's Spider-Man: No Way Home, with Peter Parker's secret identity forgotten by the wider world — separating him from past girlfriend MJ (Zendaya) and best friend Ned (Jacob Batalon). At the same time, Holland will have to deal with a new threat and team up with gun-toting Marvel TV action hero Frank Castle/The Punisher (Jon Bernthal).

Discussing the movie with ComicBook this week, Cretton said he had been "really excited" to take on this next chapter of Tom Holland's Spider-Man story as there was agreement among Marvel boss Kevin Feige, Sony exec Amy Pascal, and Holland himself "to do something different."

"Of course it's still the Spider-Man that everybody loves," Cretton said. "But this is a new chapter in his life, and that tonal shift was something that was really exciting to me and felt really different. It was an extremely gratifying experience."

In the past, Feige has mentioned that Brand New Day will retain the franchise's usual film rating — there's no suggestion that Tom Holland's Spider-Man is suddenly getting the R-movie treatment akin to Deadpool & Wolverine — meaning that Frank Castle's lethal antics would have to fit in.

Still, Cretton seems to be suggesting here that Brand New Day will feature a more mature tone — perhaps by the very nature of Holland's Spider-Man no longer being a student, and forced to fend for himself without his Aunt May.

Officially, little is known of Spider-Man: Brand New Day's story, which Marvel and Sony have attempted to keep under wraps as much as possible. Indeed, Stranger Things actress Sadie Sink has said she's been kept wrapped up in a large coat "like a penguin" to hide her costume from fans during shooting, so mysterious is her role.

That said, we do know that Mark Ruffalo will be back as Bruce Banner/The Hulk in the movie, while Better Call Saul's Michael Mando will reprise his role as Scorpion. A big action sequence was previously filmed in the Scottish city of Glasgow, standing in for New York, which saw Holland riding around on top of a tank.

With four trailers (that aren't actually trailers) already released for this December's Avengers: Doomsday, fans are hoping to see something more of Spider-Man: Brand New Day soon — ahead of its launch in theaters on July 31. Just before Christmas, what appeared to be grainy footage of an upcoming Spider-Man: Brand New Day trailer hit the internet, featuring dialogue that positioned Sink's character as a villain — initially, at least.

"You're a mess, Spider-Man," Sink's unnamed character can be heard to say. "Don't get in my way. Otherwise, it won't just be your friends who don't remember who Peter Parker is." Plenty of speculation exists around who Sink may be playing, though perhaps our biggest clue is the report that her character will be returning for Avengers: Secret Wars, something that rules out her being a one-and-done villain.

Image credit: MEGA/GC Images.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

2025 U.S. Video Game Chart Rubber-Stamps Call of Duty: Black Ops 7 Sales Struggle

23 janvier 2026 à 12:30

Battlefield 6 ended 2025 as the best-selling game in the U.S., beating its first-person shooter rival Call of Duty: Black Ops 7, which ended down in fifth place. Black Ops 6, which also launched day one on Game Pass, was 2024’s number one best-selling game in the U.S.

According to sales data from Circana, EA’s Battlefield 6 finished as 2025’s best-selling video game in tracked full game dollar sales. Battlefield 6 ranked first on both Xbox and the aggregated PC storefronts for the year while placing second on PlayStation behind only NBA 2K26.

Battlefield 6 had a massive launch in October 2025, breaking franchise records by selling over 7 million copies in its first three days and becoming the best-selling game of 2025 by revenue. This launch, coupled with the release of the hugely popular extraction shooter, Arc Raiders, put enormous pressure on Black Ops 7, which has disappointed in sales terms. Indeed, Black Ops 7’s fifth place finish is the lowest for a mainline Call of Duty game since Call of Duty: World at War ended up at number six in 2008.

There are, however, a number of factors we should take into consideration when analyzing Black Ops 7’s performance. The number one is that Microsoft, which owns Activision Blizzard, has yet to announce any sales number for the game, in the U.S. or globally, so we’re lacking that important data point.

We do know that Black Ops 7 (November 14) launched after Battlefield 6 (October 10), so had fewer days to count sales for the year. And then there’s the Game Pass factor. As a Microsoft game, Black Ops 7 launched day one on Game Pass, where it has trended high in terms of engagement since release. It is thought that Call of Duty’s day one release on Microsoft’s subscription service impacts sales, at the least on Xbox consoles, and perhaps also on PC.

And Black Ops 7 finished the year relatively strong. It was December’s best-selling game across physical and tracked digital spending, Circana said. 2025 marked the seventh consecutive year a Call of Duty game has been December’s best seller, with Super Smash Bros. Ultimate topping the chart in December 2018.

But there can be no doubting Black Ops 7’s sales struggle compared to 2024’s Black Ops 6, a fact that's reflected in everything from European sales figures to Activision's own admissions. Following the release of Black Ops 7, Activision announced significant changes to the Call of Duty franchise, including promising never to release back to back games in the same sub-brand (Modern Warfare, Black Ops). Activision released Modern Warfare 2 in 2022, Modern Warfare 3 in 2023, Black Ops 6 in 2024, and Black Ops 7 in 2025.

And then, earlier this month, former Activision boss Bobby Kotick claimed Call of Duty sales were down 60% year-on-year — although he provided no evidence to back up his claim and neither Microsoft nor Activision Blizzard have commented in response.

As for Battlefield 6, it's had struggles of its own since its explosive launch, with Season 2 delayed and an apparent loss of moment on Steam.

Whatever your take on the Call of Duty vs Battlefield sales war, Epic’s Fortnite led the year in total active users across both PlayStation and Xbox platforms, according to Circana’s Player

Engagement Tracker, with over half of all active users of the two ecosystems engaging with Fortnite at least once.

Roblox was 2025’s leading publisher in digital at retail spending (including gift cards, code on receipts, etc.) for both December and the 2025 year. Digital at retail spending on Roblox during 2025 increased by 16% compared to 2024.

Activision is expected to unveil this year’s Call of Duty game in the summer. Unlike last year, it will have the behemoth that is GTA 6 to contend with.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Magic: The Gathering: Lorwyn Eclipsed is Out Today, Here's Where to Buy Everything From 2026's First Set

23 janvier 2026 à 11:59

Magic: The Gathering has kicked off 2026 with a return to Lorwyn, and Lorwyn Eclipsed might be the most excited I've seen the community since, well, Edge of Eternities (the last Universes Within set).

It's a trip back to a simpler time, without bagels (Spider-Man), bending (Avatar), or the Buster Sword (Final Fantasy) - just fantasy creatures throwing spells at each other all day long.

Not only is it the first set of a packed year, but it marks big changes to the product lineup. Theme decks are back for Standard play, while a new Draft Night boxed product encourages players to, well, draft cards to build their decks. Then there's our first Commander decks since Edge of Eternities, and both look pretty great, actually.

Here’s everything on offer (including some brand new discounts to consider), and where you can find it now that the new set is regularly available. Just be warned that prices are still all over the place, and many products are running low on stock even on release day.

Play Boosters

The backbone of any MTG set, Play Boosters will be available on their own at launch, but for now, you can preorder a box of 30 from Amazon.

The preorder price guarantee means you may pay less, too, and each pack has a guaranteed foil. Since we published this article, though, they've been flying off shelves - you'll need to move fast to secure one.

Bundle

As is the case with pretty much any Magic set, a Bundle is available, too. This one includes 9 Play Boosters, a deck box, 30 lands and a spindown life counter.

Amazon has it for $62.94 if you want to preorder now.

Commander Decks

After no Commander Decks for Marvel’s Spider-Man or Avatar: The Last Airbender, they’re back with Lorwyn Eclipsed.

Blight Curse is a Jund (Black, Red, Green) deck which promises -1/-1 drain and creature combos, while Dance of the Elements is a rare five-color precon with a gameplan of summoning huge elementals and sacrifice.

They’re both up for $49.99 on Amazon, but there’s every chance one (or both) spike in the coming weeks.

If you and a friend want both decks, a bundle includes two of each for $199.99, too.

Collector Boosters

Up next, Collector Boosters are where you’re likely to find the more sought-after variants of Lorwyn Eclipsed cards, with these packs full of foils, full-arts, and special treatments.

They’re not going to come cheap, however, and they're sold out at Amazon already. With launch closing in, there's every chance more stock arrives, though.

Draft Night Box

To my knowledge, this is a debut for the Lorwyn Eclipsed set, and this Draft Night box is still without a price on Amazon.

It contains 12 Play Boosters, 1 Collector Booster, and 90 basic lands so that players can draft a 40-card deck with friends and pit them against each other, and the winner gets the Collector Booster.

Theme Decks

Finally, Lorwyn Eclipsed is bringing back Theme Decks for Standard play, and I’m pretty excited to have an easy way to jump into the format since Commander can be overwhelming to newcomers.

They come in Pirates (Izzet) and Angels (Selesnya) forms, with both available right now. If you’re interested, they're $23.99 each.

UK Preorders

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He's a big fan of Magic: The Gathering and other collectible card games, much to his wife's dismay.

Alan Wake 2 Developer Defends Deal With 'Excellent Partner' Epic Games, Despite The Fact It's Still Missing From Rival Storefront Steam

23 janvier 2026 à 11:28

Remedy Entertainment has spoken out to defend its publishing deal for Alan Wake 2, which saw the game launch on PC exclusively via the Epic Games Store. More than two years later, there's still no sign of it coming to rival storefront Steam.

Released in October 2023, Alan Wake 2 took a year to eventually begin generating royalties for Remedy, after ticking over the 2 million sales mark. Now, a debate has been sparked over its sales — which would undoubtedly be higher if it had also arrived on Steam, even if the game only exists because of Epic Games cash — as well as the benefits of storefront exclusives.

Discussion was sparked on social media by a lengthy thread from Michael Douse, director of publishing at Baldur's Gate 3 and Divinity studio Larian. "I understand Epic entirely funded Alan Wake 2 but this altruistic pro-developer talk doesn't sit well when Remedy seemingly went into financial crisis because they couldn't tap Steam for AW2 sales suffering potentially hundreds of millions in lost revenue," Douse wrote.

"Not that they need the money but a % take to Epic could've recouped dev costs + more. Competition is good, and important, but it is difficult to buy the message when there are demonstrable cases of games underperforming as a result of the tactic."

Initially, Douse had been replying to a post by Epic Games boss Tim Sweeney, who noted that "Epic and Steam compete for each customer and each sale." Sweeney continued: "On some transactions, Epic wins. On more, Steam wins. But one thing is constant on every transaction: gamers and developers win by having more options and better deals."

Continuing his response, Douse characterized the Epic Games' ambitions for its PC storefront as resting on "their ability to convert hundreds of millions of Fortnite players into mid-hardcore premium gamers," tempted by giveaways of free PC titles. "I don't see the Fortnite brand attempting to do that," Douse continued. "So it's like 🤷‍♀️ Maybe if there was a shit-hot Untreal Tournament.

"The Apple & Google stores spent a decade devaluing games & apps to a point where it is largely impossible to sell a premium game there in a way that doesn't massively devalue it on other systems. Giving everyone everything for free might bump numbers but doesn't create a viable storefront from which to sell premium experiences."

Douse's thread caught the attention of Remedy itself, who then replied with the following statement:

"Hi. There would be no Alan Wake 2 without Epic Publishing. The publishing deal with Epic was very fair to Remedy. While these complex deals can often take even a year to reach their conclusion, and may not always be fair to the developer, this one was. And it only took months to get done. Epic Games was, and is, an excellent partner to us. Steam or no Steam."

For its next game, Control Resonant, Remedy has entered into a partnership with Annapurna Pictures that will see the company fund 50% of the development of the Control sequel, while Annapurna creates film and TV spin-offs of Control and Alan Wake.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Pokémon Day 2026 TCG Collection Is Back in Stock With a Major New Discount at Amazon

23 janvier 2026 à 11:10

The Pokémon TCG: Pokémon Day 2026 Collection is back in stock at Amazon right now for $26.99, a steep drop from its $49.99 list price and easily the best price seen for this release so far (especially since market price is around $60 right now).

Timed to celebrate Pokémon's 30th anniversary on February 27, the commemorative set officially releases on January 30 alongside Ascended Heroes, letting fans mark the milestone a little early. First announced in December 2025, this is a relatively small anniversary collection, but one that includes an exclusive card and a mix of bonus items.

Inside the box is a stamped foil Pikachu promo card, a metallic Pokémon Day coin featuring the anniversary logo, and three Pokémon TCG booster packs from different sets.

Available product images suggest the packs include one Phantasmal Flames booster and two Mega Evolution packs, although, as always with these collections, pack selection can vary between units, so keep that in mind when ordering as well.

At its current Amazon price, the collection undercuts the wider market by a significant margin. The same box is currently selling for around $60 on TCGplayer, making Amazon the clear value option while stock is available. Given this is a limited anniversary release, prices are unlikely to soften once retail stock dries up.

Amazon is on a real hot streak with Pokémon TCG deals in January, most recently on the Pokémon TCG: Pokémon Day 2026 Collection, and also on several Mega Evolution - Phantasmal Flames sets as well.

Not only has the major retailer blessed us with a fairly outstanding $100 discount on the Pokémon TCG: Mega Charizard X ex Ultra Premium Collection - we've also now got the best price ever on Phantasmal Flames' Booster Bundles, which are now just $44.99 at Amazon.

While stock lasts, at least, as this is such an excellent deal, and below market price, I fully expect these to fly off the digital shelves.

Other Phantasmal Flames deals include that UPC for $150 at Amazon or TCGplayer, or you can pick up the Elite Trainer Box for just $79.94 at Amazon as well.

All around, these are pretty excellent deals, and hopefully a sign of things to come when Ascended Heroes and Perfect Order.

Best Phantasmal Flames Cards Chase Cards

According to marketplaces like TCGPlayer, certain Phantasmal Flames cards have already skyrocketed further in price, and, following up from our Mega Evolution round-up, we’ve ranked the ten most expensive cards so far just above.

From aggressive Mega attackers to powerful evolution support, Phantasmal Flames brings a fiery mix of competitive threats and high-demand pulls.

Robert Anderson is Senior Commerce Editor and IGN's resident deals expert on games, collectibles, trading card games, and more. You can follow him @robertliam21 on Twitter/X or Bluesky.

'I Think It's F***ing Great' — Chris Pratt Has a 'Really Strong Vision' for Star-Lord's Future in the MCU and Has Pitched It to Marvel

23 janvier 2026 à 11:03

Guardians of the Galaxy 3 ended with a clear message: Star-Lord / Peter Quill will return to the Marvel Cinematic Universe. But how, and when? Actor Chris Pratt has revealed he has pitched Marvel on his vision for the future of the character — and he certainly sounds confident in it.

Pratt was conspicuous by his absence from Marvel Studios’ Avengers: Doomsday cast reveal, which he has joked about in the past. Pratt has also spoken positively about Star-Lord’s return (and Marvel has of course promised he will do so). So the question is how and when will it happen? If not Doomsday, perhaps next year’s Secret Wars? If not then, perhaps a new Guardians of the Galaxy movie?

Speaking to Josh Horowitz for the Happy, Sad, Confused podcast, Pratt was asked if he “definitively” knows how Marvel will use him as the MCU moves forward. “Yes and no,” he replied, clearly keeping his cards close to his chest. Pratt was then asked if he could see Star-Lord leading a new Guardians team in a movie directed by someone other than James Gunn, who is of course now co-CEO of DC Studios (and has his own superhero cinematic universe to contend with).

“Everything is all liquid, right?” Pratt responded, again in a guarded fashion. “And they kind of take things a step at a time at Marvel. I'm happy to do anything they want me to do, and will.”

But then, Pratt confirmed he has made his pitch to Marvel for the future of Star-Lord: “I personally have a really strong vision of what I would want him to do. And I think it's f***ing great.”

“I'm down to contribute any way I can to them setting up the next 10 years of storytelling. And also I have a pretty strong idea of how I think I could contribute to that," he continued.

“When we did Avengers with the Russos, it was an amazing experience, but also a slightly different experience than doing it with James [Gunn]. So in a dream world it would be somehow James, but I don't think that's likely to happen. So, I'd have to think about who would be the right director. There are amazing directors out there. I’m sure we’d find the right guy.”

Guardians of the Galaxy 3 ended with Zoe Saldaña’s Gamora joining the Ravagers, putting to bed any hope Star-Lord had of having a romantic relationship with the character after Thanos killed the original Gamora in Avengers: Infinity War.

Pratt spoke in favor of this resolution, saying it sets up Star-Lord to continue his story in a more interesting place.

“The conflict is probably more interesting,” he said. “It's more sad and it also sets you up to tell more stories,” Pratt said.

“But now there's more opportunities to tell stories about Peter Quill because that's a trauma he has in his life and it didn't end happily. And so now he would be — wherever we should find him — he would be in a real position to try to define himself. He doesn’t have a life, he doesn't have the obligations of a family and a wife and all that stuff.”

For now, the Avengers: Doomsday hype train is very much in full flow, with four don’t call them teaser trailers online that give us an idea of what to expect from this next crucial juncture in the MCU. Will Peter Quill make a surprise appearance in Doomsday? We don’t know. But we do know of three Marvel stars who say they’ve been left out.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Blizzard Brings Azeroth to the Heart of Melbourne This Weekend

23 janvier 2026 à 07:12

If you're in Melbourne Australia this holiday long weekend, you'll get the chance to step into the world of Azeroth's prime real estate. Ahead of the launch of the next World of Warcraft expansion, Midnight, Blizzard have constructed an impressive interactive display, appropriately called the "Midnight House & Lounge" in Federation Square.

Just in time for a certain racquet-swinging international sports event in town, this interactive slice of Atherothian lifestyles of the rich and orcish allows fans to experience a so-called "home away from home... a sanctuary crafted for heroes of Azeroth to relax and unwind and explore what’s next for World of Warcraft."

Plus, Blizzard will be giving away exclusive gifts at the venue until they run out - so be quick if you want to get your gauntlets on them, adventurer.

Check out a peek below:

Also on hand to celebrate the moment is Paul Kubit, Associate Game Director for Midnight, in town to chat all things World of Warcraft Midnight.

“As we enter the home stretch before the launch of World of Warcraft Midnight, I'm excited to be here in Australia connecting with local fans and sharing insight into the exciting new features arriving in this next chapter of World of Warcraft” said Associate Game Director, Paul Kubit.

“With fans already embracing the excitement of Housing Early Access, we’re thrilled to offer a first real‑world taste of this highly anticipated feature on Fed Square’s Top Court.” said Alexis Boulton, Blizzard VP, International Marketing.

Over the weekend, Melbourne fans will be able to make themselves feel right at home in Federation Square, exploring the world of World of Warcraft Midnight, experiencing the new housing features, and getting their hands on epic exclusive gifts (while stocks last) ahead of the game’s launch.

The Midnight House & Lounge is open from Friday 23 until Sunday 25 January, between 1:00pm-8:00pm daily (subject to weather adjustments). Stay tuned to @Blizzard_ANZ socials for any changes.

Marvel's Wonder Man Series Premiere Review

23 janvier 2026 à 05:30

This is a spoiler-free advance review of the first episode of Wonder Man, which debuts on Disney+ on January 27.

Marvel’s latest live-action Disney+ series, Wonder Man, shares an awful lot in common with 2024’s Echo. Like that show, it’s a smaller, character-driven series that carries the “Marvel Spotlight” banner. It’s being unceremoniously dumped on the platform all at once, just as Echo was two years ago. And most importantly, it’s a project that Marvel probably should have shown more faith in. The first episode isn’t going to magically cure the larger MCU of its current woes, but on its own merits, it’s an entertaining detour through Marvel’s version of Hollywood.

Yahya Abdul-Mateen II crosses over from the DCEU (and the Watchmen universe as well) to the MCU for this miniseries, playing the role of struggling actor Simon Williams. Don’t expect a 1:1 translation of the source material in this case. Simon isn’t juggling twin responsibilities as an actor and an Avenger, nor is he hobnobbing with heroes like his BFF Beast or becoming entangled in a love triangle with Vision and Scarlet Witch.

Marvel has gone in a much more grounded and meta direction with this series. The first episode introduces Simon as a hungry but not particularly successful thespian who might be best described as “aggressively overprepared” for his auditions. Simon sees his potential big break when a Hollywood studio decides to remake the ‘70s cult classic Wonder Man. In the process, he strikes up an unlikely friendship with another down-on-his-luck Hollywood actor in Ben Kingsley’s Trevor “I Played the Mandarin Once” Slattery.

Whether you can run with this very different spin on Wonder Man will determine how well the series resonates. This show isn’t necessarily about introducing the next great MCU leading man. Considering how many characters the Multiverse Saga has introduced and failed to properly develop, that would be a frustrating approach, frankly. This is simply a lighthearted character drama that happens to take place in the MCU. Were it not for the presence of Kingsley’s Trevor, there would be almost nothing to tie Wonder Man to the larger universe in its first episode.

But that’s just fine, mostly because Abdul-Mateen delivers such a bang-up performance. His Simon is immensely likable in spite of his flaws. Abdul-Mateen brings a real energy to the role, as well as a gravitas that manages to gel nicely with the overall light and floaty tone of the series. He’s overzealous and a bit self-absorbed, sure, but we also get a great sense of Simon as a film buff with a true passion for his work. He’s a true believer in a town full of cynics.

Kingsley remains his manic, nebbish, entertaining self in his fourth go-round as Trevor Slattery. Who in 2013 could have predicted the arc this character would take in the MCU? Trevor makes for a fun mentor/foil to Simon, and the first episode gives just enough of a hint of Trevor’s larger story that I’m fully invested in the series for his sake, too.

It’s also fun spending some time in the MCU version of Los Angeles. As you’d expect, there’s a heaping helping of self-aware humor to the scenes of Simon auditioning and butting heads with his exasperated agent (X Mayo). There’s nothing Hollywood loves more than making films and shows about Hollywood. But for now, at least, the navel-gazing and meta commentary are amusing rather than aggravating. It doesn’t hurt that director Destin Daniel Cretton brings such a fun sense of energy to Episode 1, particularly in the scenes where Simon is frantically driving to an audition and grappling with a hallway crammed full of rival actors.

All told, this is a very solid start to the new series. But does the initial premise carry enough weight to justify an eight-episode show? Not necessarily, which is why it’s just as well that this episode throws a late-game curveball that casts everything in a different light. By the end, we get a slightly better idea of where Wonder Man is actually headed and what Simon’s place in a world full of superhumans truly is. If the promise of a more character-driven MCU show isn’t enough on its own, that tease might just seal the deal.

Upgrade your PC with Lifetime MS Office 2021 for $34 and Windows 11 for $14

23 janvier 2026 à 07:10

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The Pitt Season 2, Episode 3: "9:00 A.M." Review

23 janvier 2026 à 04:54

Warning: This review contains full spoilers for The Pitt Season 2, Episode 3!

My big takeaway from last week's episode of The Pitt is that the series has acquired an enhanced sense of humor in Season 2. There's definitely a more lighthearted quality to the goings-on in the emergency ward right now. That doesn't necessarily change in Episode 3, though this one veers a little more in the direction of heartwarming character moments. As before, the takeaway isn't so much, "Gee, this series has lost its edge," as "Crap, they're buttering us up before things really take a turn, aren't they?"

Episode 3 chronicles what appears to be the last (relatively) calm and peaceful hour of the day shift before chaos breaks out. As such, it's able to devote a lot of time to furthering the handful of key medical cases that have cropped up so far. If anything, my one complaint about this episode is that it emphasizes the patients over the doctors a bit too much.

That's especially frustrating when it comes to Dr. Langdon (Patrick Ball), a character I really feel isn't getting the full attention he deserves so far in Season 2. It's also a bit weird to see so little of Mel (Taylor Dearden), given how much emphasis the previous two episodes placed on her malpractice suit and generally frazzled mental state. But, to be fair, I wonder how much the weekly format plays into that problem. Will it be as noticeable to anyone who binges the whole season later on? Probably not.

In any case, what we do get out of Episode 3 is a lot of scenes that emphasize the compassion these doctors show for their patients. That continues to be the theme of the scenes with unhoused patient Troy Digby (Charles Baker), and with the Louie (Ernest Harden Jr.) subplot. And it comes across in various other storylines, such as the husband and wife who reconnect after a terrible motorcycle accident, or the terrific scenes between Robby and the Jewish burn victim. Her references to the tragic real-world Pittsburgh synagogue shooting of 2018 are haunting.

As much as the show does a great job of conveying the agonizing, soul-sucking nature of working in a major American hospital ER, it's also nice to see the flip side. These doctors and nurses genuinely care about their work and about bettering the lives they come into contact with. These patients are real people with real pain and suffering, not names on a spreadsheet. These scenes don't come across as hokey or maudlin, but they do serve to inject a much-needed dose of optimism into a series full of pain and suffering.

Another highlight of Episode 3 is seeing the Kylie Conners (Annabelle Toomey) case play out and reach its dramatic crescendo. After Dr. Santos nearly pushes Kylie's father to physical violence, it turns out there's a much more benign explanation for the girl's many injuries. The series really needed to knock Santos down a peg and remind us that she can't be right about every personal crusade she undertakes, and that's what we get here. It'll be interesting to see how and if this defeat weighs on her going forward.

As much as this is a heart-warming and oddly soothing installment of the series, the final moments make it clear that it won't last. The Pitt is about to get a huge influx of new patients. I wouldn’t say the new season is off to a slow start by any means, but it will be a nice change of pace seeing the tone darken and the tension in the ER start to ramp up in Episode 4. Just how bad can it get? Considering how early in the day we still are, I'd guess pretty bad.

Hytale Early Access Review

23 janvier 2026 à 01:00

There isn't really a better way I could describe Hytale, the new survival crafter from some former Minecraft modders, than to say it's basically Minecraft 2. From the block-by-block breaking and building, to the stylized environments and enemies, to the procedural world generation, this feels like the, "What would we change if we had the chance to start over again?" version of the now legendary 2009 classic. Many games have been influenced by Mojang's trendsetter, but this one is more of a cover song than a subgenre. And while developer Hypixel Studios’ lawyers might not love hearing me say that, I honestly don't think it's a bad thing. Even in Early Access, it's a good cover!

All of this will be pretty familiar if you've put any time at all into Minecraft, but with some streamlining here and there. You no longer have to begin your journey punching trees, for instance, since basic tools are made with sticks and rubble that can be collected easily with your bare hands. Also, breaking the trunk of a tree will cause everything above it to collapse and drop its resources, which was almost enough to win me over on its own. I still to this day hate having to chop upwards to hollow out a tree in Minecraft!

Movement is also a lot more modern and fluid. You can jump up to three blocks high and pull yourself up, which feels like such a huge quality-of-life improvement over the one-block jump limit in Minecraft. It's even possible to take a running leap at a ledge, hit the side, and pull yourself up. We've got proper parkour now, and I don't know that I would ever want to give it up.

Building has some welcome additions as well. There are actual roof pieces, for instance, so you don't need to repurpose stairs. Most block types can be rotated using the R key before placing them. Half slabs can even be placed vertically to create thinner, interior walls. However, the way they're aligned on the grid and the lack of corner pieces mean you either end up with oddly offset layouts or missing corners, which is a bit of a shame. I wish they could dynamically snap together the way fences do.

It also just runs better than Minecraft on my Ryzen 7 3700X, 32GB RAM, and RTX 4070 Ti-powered system. Even with the draw distance cranked up, my framerates sit comfortably above 60. I haven't had time to stress test it with anything as elaborate as a 1:1 recreation of Minas Tirith or whatever, but for now it's like butter.

It's almost like someone's wishlist of things Minecraft can't or will never do.

Combat is fine. There are a handful of different weapon types, from swift-slashing double daggers to a classic sword and shield setup with more defensive options. Each one has its own unique charge attack and a special meter that can be filled up to release a devastating finisher. Archery can be exciting, but I feel like arrows drop off too quickly to allow for really impressive long-range shots. And I suspect this has to do with the fact that enemies shot from even the current max range often have a really hard time figuring out where the shot came from, which makes it a bit too exploitable.

I'm quite impressed with the enemy variety already, with everything from goblin bomb-throwers to really terrifying lava toads that can catch you with their tongues and pull you in for a very painful bite attack. There are a handful of new creatures to fight in every biome, like yetis in the cold mountains and flying insects in the desert. The way they spawn can feel strange and off-putting though. Especially when exploring underground, it seems like they'll tend to clump up just on the edge of the small safe zone around a player, so I often turn back to leave the way I came only to find an almost literal wall of enemies behind me.

The biomes themselves have a pretty good variety as well, ranging from a chill fairy tale forest all the way up to intimidating basalt islands that can only be accessed with some intense mountaineering. What's even cooler is that every surface biome has its own associated subterranean environments that can spawn below it. Underneath the desert, you might run into harrowing hives for giant insects. Deeper underground are scorching lava tunnels filled with fire-themed enemies.

As someone who usually plays Minecraft on Large Biomes mode, though, they do feel a bit cramped, and this can't be adjusted yet. If you're standing in the desert and you can see a swamp and a lava island just over the next hill, it gives the impression that the world is more of a theme park patchwork than a real place. Hytale also doesn't support the kinds of extremely deep caverns and monumental mountains that came to Minecraft in the last couple years when they raised both the floor and ceiling for world generation significantly, which contributes to that diorama feeling.

That said, the generated structures scattered around enhance exploration quite a bit. Trork strongholds full of hidden loot chests, often guarded by about a dozen minions and a stronger chieftain, offer exciting targets with worthwhile rewards, at least the first time through. There are even villages of neutral Kweebec, though at this point they only have a limited selection of items to sell. And some of them, like recipes and new seeds for farming, feel a little bit pointless at the moment since there isn't much difference between the dishes you can cook other than the broad tiers of quality.

There's very little direction in the Early Access launch version of Hytale, either. The main hub area, the Forgotten Temple, is a rotunda of literal Under Construction signs. I even stumbled into some dungeons out in the world where I'd be excited to throw the doors open only to find one of these barriers promising there will be something here, some day. It's not clear what the larger, overarching goal is supposed to be. You can progress through the different tiers of materials that are found in increasingly dangerous biomes, but I quickly ran out of things to do after that.

I'm not sure if there will eventually be a story or bigger bosses to find or anything like that. I haven't run into them yet if they exist already. The only really specific endgame activity revolves around craftable Fragment Keys, which teleport you to a smaller challenge map to collect rare resources within a strict time limit. I found the whole system a bit underbaked so far, though they are one of the only efficient ways to acquire certain late game materials.

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