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The Best Controllers for Playing PC Games in 2026

4 février 2026 à 21:40

No matter how much you may prefer a mouse and keyboard for PC gaming, some games and genres are just built with gamepads in mind – and play much better with one as a result. That's why I've tested dozens of controllers during my PC-centric career, and why I feel confident in recommending the nine picks below. Whether you're looking for something simple and inexpensive for occasional use, or something more advanced for competitive or accessible play, you should find at least one great option here.

TL;DR – These Are the Best PC Controllers:

1. Xbox Core Controller

Best PC Controller

Although the Xbox Core Controller doesn’t necessarily revolutionize the standard Xbox controller we once knew and loved, it does offer some necessary updates that PC gamers will appreciate, which we’ve highlighted in our Xbox Core Controller review. The new cosmetics are a nice touch; the all-black Xbox button, for instance, matte bumpers and triggers, and an overall more comfortable design. There are also a ton of Xbox controller colors to choose from.

The controller's hybrid D-pad is extra responsive and allows for an easier distinction between the cardinal and diagonal inputs, which is ideal for those who love fighting games. Of course, the rest of the buttons and sticks remain reliable and consistent, and the textured grip on the triggers, bumpers, and back case keep the controller in hand even during heated moments. All of these improvements mean a new level of precision and control. There’s also now a dedicated Share button that makes capturing screenshots and video clips a breeze.

Many of the Xbox Core Controller’s buttons, triggers, and sticks can be customized via the Xbox Accessories app when downloaded from the Microsoft Store on PC, and you can save profiles to avoid the hassle every time you switch games. Remapping can also be done using Steam; however, there will be more limitations than when using an Xbox Series X|S. Connecting to a PC is simple, as USB-C support provides a plug-and-play solution. For wireless connectivity, Bluetooth is available or Xbox Wireless via a dongle with supported devices. The Core Controller's biggest flaw is that it uses AA batteries; you can shell out some extra dough for a rechargeable battery pack.

2. PowerA Advantage Wired Controller

Best Budget PC Controller

During our hands-on testing of the PowerA Enhanced wired controller, we found it to be an excellent and affordable PC controller option. PowerA’s updated model, the Advantage, makes some meaningful improvements without increasing the price tag. It comes with a removable 10-foot USB-C cable, a significant upgrade from the MicroUSB on the Enhanced model, for seamless PC connection. Unfortunately, wireless and Bluetooth connectivity are still excluded from this budget gamepad, but you do get a 3.5mm jack to plug in a great gaming headset.

The PowerA Advantage sticks to the familiar shape and feel of the Xbox Core Controller, featuring all the typical Xbox controls, even taking a page out of the Xbox Elite Controller’s book with two small, easy-to-reach buttons on the underside for shortcuts; it’s slightly less robust, but still punches far above its price class. The backside of the grips feature a slight texture, although it’s not enough to add significantly more control like rubberized grips can. Dual rumble motors and impulse triggers are even available for better immersion. And don’t worry, they’re accurate and subtle.

What makes this controller a true standout is the three-level trigger stop switches, which are not available on the PowerA Enhanced model and are a rarity in controllers of this price range. It's a boon for fans of FPS games who want to step away from the mouse and keyboard occasionally without shelling out tons of dough for a pro-level controller. The thumbsticks are shorter and feature a good amount of tension. While those sticks are great for precision, the extra force required can be a hindrance in certain games. The rest of the buttons are responsive and reliable, putting it on the level of a first-party controller.

3. Hyperkin Competitor

Best Wired PC Controller

In our hands-on review of the Hyperkin Competitor, we found it offered a convincing simulcrum of the Sony DualSense controller for PC and Xbox, with PlayStation-style symmetrical sticks, a similar black-and-white color scheme and upgraded internals. That includes Hall Effect sensors under each thumbstick and trigger, which boost durability and aid precision with smaller deadzones. The sticks themselves are particularly worthy of praise, with anti-friction rings and metal stems that produce a fluid, linear feel, though it is a touch light in comparison to the console controller it emulates.

In terms of pro-level features, the stand-out is the inclusion of two rear buttons, mapped to A and B by default. These are placed directly where your middle fingers can actuate them, with locks nearby to prevent accidental presses if you're not using them and a mapping button to reassign them.

The Competitor feels quite light and is made of plastic, but it's still reasonably well-constructed given its middling price. The rear grips have a fine texture to them, preventing them from sliding out of slightly sweaty hands, the D-pad feels bouncier than the DualSense's, and the face buttons are a bit small but responsive. Neither too wide nor too narrow, most hand sizes are accommodated here (something you couldn't say about the Xbox Duke remake Hyperkin is also responsible for).

The Competitor sits at an interesting place in the market, coming in around the same price as a first-party controller from Xbox or PlayStation, while offering some advantages (HE sticks, rear buttons) and some disadvantages (wired connectivity and a slightly toy-like feel). Overall though, it does enough right to earn the nod.

4. Sony DualSense Controller

Best PC Controller for PlayStation Games

We spent a lot of time reviewing the Sony DualSense Controller, and it's another great first-party option for PC, whether you connect it with a cable or via Bluetooth. It's particular niche is playing PS5 ports that support its Adaptive Triggers, which add surprisingly amounts of granularity to the experience. If you're a fan of the output of Sony's game studios, then this might be what sways you to choosing the DualSense over the Xbox Core controller. And unlike the Xbox Core, there’s a rechargeable battery for wireless use, though it's relatively limited at around 10-13 hours during our testing.

As you might be aware, the DualSense was made for the PS5 and continues the company's tradition of opting for symmetrical analog sticks, like the Hyperkin Competitor above. Unlike the Competitor though, this gamepad feels a bit better heavier and better built, while remaining balanced, easy to grip, and ultimately more ergonomic. There are also plenty of DualSense color options available if you don't like the standard look.

With handy support from Steam as well as fan-made software packages, plus increasing numbers of PlayStation-exclusive games ending up not so exclusive thanks to PC ports, full DualSense functionality on PC makes for the best way to play those games.

5. Xbox Elite Series 2 Controller

Best High-End PC Controller

If you're after a controller that offers the familiar Xbox design but amps up its capability, our review of the Xbox Elite Series 2 controller shows you why it's perfect for your needs. This model features four rear paddles that can have their own actions or can change the function of the face buttons. Plus, all of the buttons on the gamepad are remappable. The D-pad, back paddles, and analog sticks are magnetically swappable for added customization, ensuring the controller feels exactly how you want. Xbox also kept the tunable triggers from the original Elite.

While all of these features sound great on paper, they deliver in real life, too — for the most part. Swapping out sticks and D-pads is easy and helped improve the feel for our reviewer in certain genres, like platformers or fighting games. Setting up hair triggers kept reaction times on point in shooters. The rear paddles may take a minute to master, but are poppy and responsive. However, they don’t make up for the mushy ABXY buttons, which are a major disappointment for such a premium controller.

At least the Elite Series 2 controller adds the rechargeable battery that the Xbox Core controller lacks, and lasts an impressive 40 hours on each charge. In addition to Xbox Wireless when using an adapter with PC, Bluetooth is available for easy pairing with your PC or smartphone. A low-latency wired connection via USB-C is also supported.

6. Turtle Beach Stealth Ultra

Best Customizable PC Controller

One of the most enticing things we found in our review of the Turtle Beach Stealth Ultra is its unique “Connected Command Display.” It’s a compact, full-color screen directly on the controller that displays phone notifications and allows on-the-fly setting adjustments, like swapping between 10 different profiles, fine-tuning the vibration intensity, and modifying RGB lighting, which can even change colors to indicate phone notification alerts or a low battery.

The Stealth Ultra features some slightly buggy software that works with a PC to provide a full suite of options for tuning the controller and creating profiles for specific games or desired feels. Everything from joystick and trigger deadzones to joystick response curves and rear paddle button mapping can be done with this software.

Turtle Beach’s offering is wireless, so there’s a 2.4GHz dongle for a lag-free connection to your PC or Xbox. Bluetooth support is handy for your gaming phone. However, when you start experimenting with the display and RGB lighting, the advertised 30-hour battery life quickly drops to around 10 hours.

While all the customizability is great (and honestly overkill), real-world performance is what matters, and the Turtle Beach Stealth Ultra is one beast of a gamepad. It features an Xbox layout with tactile micro switches that are sharp and precise, which proved helpful in Dead Cells during testing, where the button timing was flawless. While drifting has plagued other Turtle Beach controllers, the Hall Effect sensors on the sticks prevent drifting and provide nuanced control. The trigger toggle even helped cut milliseconds of crucial time in FPS.

7. Razer Kitsune

Best PC Fight Stick

If you play a good deal of arcade or fighting games, do yourself a favor and pick up a great fight stick, and for PC, the Razer Kitsune we've reviewed is a standout option. Rather than including a typical stick on the controller, it has a leverless design offering buttons that move in a full range of directions. Admittedly, there’s a bit of a learning curve to master the Kitsune, but the quicker input speed (milliseconds matter in fighting games), improved accuracy, and easier execution of certain moves are worth the effort to KO opponents.

The Kitsune is a PlayStation-licensed device, so beyond directional controls are the essential PlayStation buttons. Razer opted to use optical switches on this fight stick, and in testing, inputs were fast and reliable while remaining surprisingly quiet, but still delivering a keyboard-like feel. While those buttons offer a distinct feel, the controls are hot-swappable to easily customize the board to your liking.

Like any good fight stick, the Razer Kitsune is sturdy, durable, and large enough to let both hands rest comfortably on it with the buttons perfectly spaced. On top is a removable aluminum plate to add your own flair to the controller, and the bottom features a nice grip, ensuring it stays in place during heated moments. It does all of this while remaining light enough to carry around to tournaments, weighing under 2lbs. Razer also includes a flashy light strip around the edge of the controller and a tournament lock to prevent you from accidentally getting disqualified. Even if it’s designed for the PS5, this controller works flawlessly with PC and seamlessly connects via a USB.

8. Logitech G Pro Wheel and Pedals

Best PC Racing Wheel

Anyone into sim racing on PC needs a great racing wheel for a deeper level of immersion, and Logitech's Pro Racing Wheel and Pedals are an awesome option – even if they do cost a little over $1,000. As the name suggests, this direct drive motor connects directly to the steering wheel, providing much better control and force feedback than gear or belt-driven alternatives. The system delivers up to 11Nm of torque, which is plenty to feel acccurate feedback about the road surface and how well your tires are gripping it.

You also get additional colour through the wheel in games that support Logitech's TrueForce feature, which adds an extra dimension of telemetry-based feedback beyond what's possible through standard DirectInput. It's also easy to reduce the strength of the force feedback via the Logitech G app or the wheel itself, which has an integrated display and controls to adjust this and many other settings.

The Pro Racing Wheel is available in PC-only, PC/Xbox and PC/PlayStation varieties, with the PC option costing $100 less than the two consoles models. The button layout doesn't change between each model, just the labels, and I found the buttons well-placed and satisfying to push, even while wearing gloves. The 300mm rim is also well-sized, with a slight D-shape that's fine to use for all genres of racing, though rally and drift enthusiasts might prefer to fit the RS Wheel Hub and the RS Round Wheel, while Formula racers have the option of the RS Track Wheel. On the default wheel, the magnetic shifters provide suitably clunky feedback, with dual analogue paddles that are ideal for clutches or handbrakes.

The Racing Pro Pedals are built to the same high quality standard, with the three-item set including a clutch, brake and throttle. The highlight is the brake, which uses a load cell to measure how hard you're hitting it, rather than how far down it's been pressed. This feels more similar to a real race car, and can help you brake more consistently to ultimately improve your lap times. All three pedals are adjustable, though the dialling in the feel of the brake is the most important.

If you're investing this much into a wheel and pedals, then hard-mounting to a rig like the Logitech x Playseat Trophy makes a lot of sense, and I really enjoyed the stability and portability this provided. However, it's also possible to mount the wheel to a desk, which works well enough if you can prevent the pedals for slipping backwards and may be preferable to a fixed setup for some use cases.

Overall, the Logitech G Pro Racing Wheel and Pro Racing Pedals are tremendously powerful pieces of kit that continue to improve as new accessories are released and more games are supported.

9. Xbox Adaptive Controller

Best Accessible PC Controller

The Xbox Adaptive Controller was an innovative controller when it was released back in 2018, and it’s still great today. Unfortunately, the accessible controller market is relatively small, with most top options coming at a premium; that doesn't even include all the necessary peripherals required to make the controller work for your specific needs. While the Xbox Adaptive Controller isn’t cheap by any means, its inclusive, simple-to-use design and compatibility with PC continue to push it above others.

Rather than a typical gamepad, the Adaptive Controller is more of an input hub with a body similar to a fightstick. Its extreme modularity and customizability allow the controller to be adapted for specific abilities. The built-in controls are limited, but it still features two massive remappable buttons on its face, along with a D-pad, view button, and home button.

However, the reason you’ll want the Adaptive Controllers is for the excess of inputs. 19 3.5mm jacks correspond with all the typical controller inputs, including bumpers and triggers, allowing foot pedals, switches, joysticks, and other adaptability aids to be added. I’d recommend picking up the Xbox Adaptive Joystick, which includes the stick, four buttons, and a mounting thread. While it adds $30 to the price tag, the buttons can be remapped, ergonomics are solid, and 3D-printable thumbstick toppers are supported. The joystick can also plug into a standard Xbox controller.

The Xbox Adaptive Controller is an invaluable tool for accessibility, but that doesn’t mean it’s flawless. The learning curve is steep when mastering all the different controls, and sometimes simultaneous inputs aren’t supported, leading to limitations in games. The biggest downfall is the cost of all the extra peripherals required to make this functional controller, but it does support third-party options. Still, gamers have reported that, for the most part, this controller works great, allowing them to play games that weren’t always feasible.

How to Choose the Best PC Controller

Choosing the best PC controller for gaming can seem daunting, especially given the excess of options available. However, it’s easier to nail down the right choice by assessing what kind of gamer you are, what types of games you play, and whether you want to use your controller across other devices.

Sticks and triggers

While almost all classic controllers use potentiometers to sense when a thumbstick has been moved or a trigger has been depressed, many modern options now use more advanced HE (Hall Effect) or TMR (Tunneling Magnetoresistance) magnetic sensors instead. These tend to be more expensive than potentiometers to include in a controller, but they allow for more precision, in the form of smaller deadzones. These technologies also tend to offer better long-term durability, with fewer physically interacting parts, helping prevent stick drift. HE sensors typically require more power than potentiometers, potentially reducing battery life in wireless controllers, while TMR sensors are more power-efficient than either option. However, implementation by manufacturers also matters, so while TMR and HE sticks and triggers are worth looking for, they're not a guarantee of a good-quality experience.

Ergonomics

One of the biggest factors to consider is the ergonomics and comfort of the controller. Since you'll likely be using it for extended gaming sessions, it's crucial to pick a controller that feels comfortable. Look for controllers with well-placed buttons, responsive triggers, and a shape that fits naturally in your hands. Beyond that, grips can be important in games that require extra control.

Controller type

Think about the types of games you'll be playing. Different genres may benefit from specific controller designs. For instance, if you're into racing or flying simulators, a controller with analog sticks and precise triggers might be ideal. On the other hand, if you're primarily playing fighting or platformer games, a controller with a good D-pad and responsive face buttons could be more suitable. Playing a lot of FPS games: a gamepad with adjustable triggers and a tighter stick will make for quicker reactions and better control. Of course, if you’ve got the budget, you can also grab specified controllers for certain games, like racing wheels, PC joysticks, and fightsticks.

Compatibility

While the majority of controllers are designed to work seamlessly with Windows PCs, it's always a good idea to double-check compatibility with your specific gaming setup. If a controller offers a wired connection via USB, using it with a PC should be relatively simple. Oftentimes, there will also be software that allows for button remapping and other customizations.

Wireless controllers may be trickier. Most come with Bluetooth support, which makes them great phone controllers. However, a good deal of latency is often introduced. Sometimes wireless controllers offer a 2.4Ghz USB dongle to plug into PCs for a faster and more stable connection; if you're a competitive gamer, this is the way to go. Luckily, most wireless offerings come with the option for a wired connection.

Features and customizations

Don't forget to consider additional features and extras. Many controllers come with programmable buttons, vibration feedback, or even customizable lighting effects. Adaptive triggers are a boon in FPS or sensory-focused games. Some higher-end controllers even come with swappable controls and a degree of modularity to adjust the feel for certain games. While these features may not be essential, they can enhance your gaming experience and provide added value for your money.

Cost

Perhaps the biggest factor in choosing a PC controller is cost. If your controller will only be used occasionally, since you’re more of a mouse and keyboard hero, a budget controller is perfectly suitable. Expect to find some great options in the $30 to $60 range. Upping the budget slightly to somewhere between $60 and $100 will bring a great balance of features, comfort, and quality. Stick to this price if you're more of a casual player. Anything above $100 should bring awesome customizability and durability; competitive players should expect to shell out a bit more for a high-end, reliable controller.

What's next in the world of PC controllers?

We recently went hands-on with the upcoming Steam Controller, which is slated to launch alongside the Steam Machine sometime in the next few months. Alongside a suite of modern controller features, such as TMR sticks, programmable back buttons, and HD haptics, the Steam Controller carries a number of rare or unique features, namely gyroscopic motion controls and a pair of capacitive touchpads that make it easier to control mouse inputs on PC. These features set the Steam Controller up as uniquely qualified among controllers for PC, and we're looking forward to testing it out when it launches later this year. In the meantime, check out our interview with Valve about it and the Steam Machine.

PC Controller FAQ

Is PC gaming better with a controller?

Compared to a keyboard and mouse, some gamers opt to use a controller. However, it comes down to your personal preferences, as each of these input devices has its own advantages and disadvantages.

A keyboard and mouse combo will be much larger and more spread out than a controller, which means you’ll need a great gaming desk or reliable lap desk to use them successfully. But thanks to a larger size, there is a wealth of inputs that a typical controller just can’t offer. Many of the keys and buttons are customizable with secondary functions. When gaming, keyboards and mice usually pull ahead in precision, accuracy, and responsiveness, which is especially beneficial to competitive players.

Now, don’t get me wrong, controllers are equally great. They are much smaller and more ergonomic than a mouse and keyboard, making all the inputs easy to reach. Great controllers will also have customizable or remappable buttons and triggers. The analog sticks bring smoother control over certain movements, and with some controllers offering a dose of haptic feedback, gaming can be more immersive.

Ultimately, it tends to depend on the game. Many titles are designed with one input method or the other in mind, so having the flexibility of a good controller to hand is frequently useful.

Do all controllers work with PCs?

While not every controller is guaranteed to work with PC, almost all current controllers are supported in some way. Xbox controllers are your best bet for native compatibility. Whether it's connected via wired USB, Bluetooth, or Xbox Wireless (with adapter), the devices should be instantly detected by either Windows or Steam. With the Xbox Accessories app, remapping, vibrations, and more should be supported. Be sure to check out our guide on how to pair an Xbox controller to PC for even more info.

The latest PlayStation 5 controllers are another safe bet when it comes to compatibility with PC, especially when you connect using a wired USB or Bluetooth. You can always grab a great Bluetooth adapter for your PC if your PC doesn’t support it. Steam and the majority of modern games recognize PlayStation gamepads, allowing for button remapping and other customizations. However, adaptive triggers and haptics will only work with certain games. Still, for the most part, a PS5 controller pairs seemlessly with PC.

Third-party controller brands, like Turtle Beach, Razer, and PowerA, should also be completely compatible with PC and recognized by Steam if not Windows. These devices connect either using a wired USB connection or wirelessly via Bluetooth or a 2.4Ghz USB dongle. Now, not all the controllers' features may necessarily work with PCs, but you should have no problem with basic controls.

Of course, it’s always good to check that a controller supports PC and what limitations it may have when used with PC before purchasing. All the ones I’ve selected for this guide will make a great addition to your PC battlestation.

Can you play any PC game with a controller?

Not all PC games are designed to work well with a controller. If you’re playing games on Steam, you can visit the store page to see if the game is compatible with a controller before buying the game. However, other platforms, such as Epic Games, do not list if the game is compatible with a controller, but you can often find out which games support a controller with a quick Google search. The PCGamingWiki is another great resource for checking what input methods PC games support, including fan-made fixes where relevant.

Will is deputy tech editor for IGN, specialising in PC hardware, sim racing and display tech. He has been publishing about games and technology since 2001 (age 12). Will was formerly Deputy Editor at Digital Foundry. He is currently playing Battlefield 6.

Additional contributions by Danielle Abraham, a tech freelance writer based in Los Angeles who spends her free time creating videos and geeking out over music history.

Today’s Best Deals: Metaphor: ReFantazio Hits New Low, MTG x Avatar Commander’s Bundle, and More

4 février 2026 à 21:40

Today, you can grab tons of items at their lowest prices ever, like Metaphor: ReFantazio Launch Edition for PS5, The Visions Of Escaflowne: The Complete Series Blu-ray, and a capsule espresso machine bundle. There are plenty of other deals worth checking out, too. From MTG x Avatar: The Last Airbender Commander’s Bundle and Pokémon ME02: Phantasmal Flames Booster Bundle to Blink Outdoor 4 security cameras and a 100W wall charger. Below, I’ve highlighted all the top discounts out there:

TL;DR: The Best Deals Today

20% Off Sonos Era 100 Smart Speaker

Ahead of Valentine's Day, Sonos is kicking off a sitewide sale that takes up to 20% off some its best selling speakers. That includes the Sonos Era 100 smart speaker, which has dropped to $179 from its retail price of $219. You also get free shipping. Order it now and it should arrive well before the February 14 deadline.

The Era 100 is Sonos' most popular and most versatile speaker. Despite its compact size, the Era 100 houses two tweeters, a mid-woofer, and three class-D digital amplifiers to produce precise, distortion-free audio even at high volumes. Because of its flexibility, it's often paired with a sound bar or a second Era speaker.

Metaphor: ReFantazio Launch Edition for PS5 Hits New Low Price on Amazon

Metaphor: ReFantazio Launch Edition for PS5 is just $21.85, marking massive savings from its original $69.99 price tag. We awarded this turn-based combat RPG the game of the year in 2024, as Atlus’ Studio Zero created a stunning fantasy world with beautiful characters and a killer soundtrack woven into a compelling story. In our review of Metaphor: ReFantazio, Michael Higham found it “doesn’t just send a powerful message across its political drama, it becomes a beautiful expression of the real impact storytelling can have on all of us.” And for this price, it’s definitely worth a go.

MTG x Avatar: The Last Airbender Commander’s Bundle Is Just $98

Get the MTG x Avatar: The Last Airbender Commander’s Bundle for a super low price from Vipoutlet through its eBay store. At checkout, use the code “EBAYVIP2026SALE” for an extra 10% off, bringing it down to just $98.01, and shipping is included. This item is in brand-new retail condition, while Vipoutlet has a 96.7% positive rating from over 600,000 feedback reviews for added peace of mind. The Avatar Commander’s Bundle includes a collector booster, 9 play boosters, 5 borderless cards, 30 lands, and exclusive accessories.

After you’ve scored this awesome MTG X Avatar: The Last Airbender deal, be sure to check out these new Magic: The Gathering Universes Beyond preorders for TMNT and Marvel Super Heroes:

Score $11 Off The Visions Of Escaflowne: The Complete Series Blu-ray

The Blu-ray of this classic anime series from the 90s is down to its lowest price ever on Amazon. The Visions Of Escaflowne is just $25.49, saving $11. This series from Sunrise Studio blends fantasy, mecha, and romance, with a story centering on a high school student who gets transported to a new world. The 5 discs in this set include the Japanese and English-dubbed versions of the show, along with a few extra features.

52% Off a Lavazza Expert Classy Plus All-In-One Machine and Coffee Bundle

For a little pick-me-up, grab this killer deal on the Lavazza Expert Classy Plus All-In-One Machine and Coffee Bundle. For just $169.99, you get a capsule espresso and coffee brewer that can even make macchiatos, cappuccinos, and lattes — all with minimal effort on your part. This machine is typically priced at 356.89, so you’re in for 52% savings. 36 coffee capsules and a milk frother are also included in this bundle.

Save $28 on a Baseus 100W USB-C Wall Charger

Charge up your devices fast with this Baseus 100W USB-C Wall Charger. This compact little number measures just 3.2" x 1.7" x 1.7", but packs enough power to charge up all the power-hungry top handheld gaming PCs. From the Legion Go 2 to the ROG Xbox Ally X, you can use one of the two USB-C ports on board to get 100W charging for a much faster top-up than the 65W charger that usually comes with these devices. Another 22.5W USB-A is also included to charge all your other electronics.

The good news is you don’t need to spend a lot to reach top charging speeds, as the Baseus 100W USB-C Wall Charger is only $21.99 on Amazon — $28 off the list price. All you need to do is enter the coupon code “F7BPDQ7D” at checkout. It’s not only for Prime members, either, so anyone can score this deal.

Get Blink Outdoor 4 Wireless Smart Security Cameras for 86% Off

The Amazon-owned Woot has an incredible deal on a refurbished outdoor camera system from Blink. It’s just $34.39 for two Blink Outdoor 4 wireless smart security cameras featuring 1080p HD live view, two-way audio, infrared night vision, and more.

To get this deal, all you need to do is apply the code “BLINK20” for an extra 20% off at checkout. Amazon Prime members even get free shipping. If you’re worried about getting a refurbished model, each unit is tested and verified by Amazon to be fully functional and includes the same accessories as the new cameras. The same Blink Outdoor 4 two-camera system is going for $179.99 on Amazon.

Pokémon Mega Evolution Phantasmal Flames Booster Bundle Hits New Low

The Pokémon Mega Evolution Phantasmal Flames Booster Bundle is back under $45. It’s shipped and sold by Amazon, too. After the delay of most Ascended Heroes Booster sets, it’s nice that this bundle, which includes six booster packs, is available for just $43.13. That’s well below the current market value, making it a good deal.

MTG: Lorwyn Eclipsed Commander Deck Bundle is $120.67

The MTG: Lorwyn Eclipsed Commander Deck Bundle is back in stock on Amazon and just $120.67. It’s shipped and sold by Amazon, too. With this bundle, you’ll receive two Dance of the Elements and two Blight Curse Commander Decks. Each contains 100 cards, including 12 new cards (including 2 foil Mythics), a deck box, 10 double-sided token cards, a strategy insert, and a reference card. Given that these Commander Decks are selling for $37 to $50+ each right now, it’s a pretty solid deal.

Save 54% on Batman by Jeph Loeb & Tim Sale Omnibus

Batman by Jeph Loeb & Tim Sale Omnibus is only $58.09 on Amazon for 54% savings. This hardcover book features some of the most iconic Batman stories of all time, including Haunted Knight, The Long Halloween, Dark Victory, and Catwoman: When in Rome. While the narrative is impressive, the artwork in this collection is just as stunning. Any Batman fan should have this omnibus edition in their collection.

Super Mario Galaxy Amiibo Preorders Are Cheaper on Amazon

If you waited to grab the new Super Mario Galaxy amiibo preorder, you can get it now on Amazon for a nice little discount. Originally available for $39.99, both the Mario and Luma and the Rosalina and Lumas amiibos are only $34.99. Both figures are larger than your average amiibo, hence the slightly higher price tag. With Mario, when you scan into Super Mario Galaxy + Super Mario Galaxy 2, you’ll get a life mushroom to refill your health, while a 1-Up mushroom comes with a Rosalina scan. These amiibos come out on April 2nd.

Best Buy Has Open Box 65" LG Evo C5 4K OLED Smart TV in Stock at Select Locations for Just $915

4 février 2026 à 21:30

Best Buy has the lowest price I've seen for a 2025 65" LG Evo C5 4K OLED TV, as long as you're fine with getting a preowned model. Currently you can get one in "Open Box - Excellent Condition" for just $914.99. Availability depends on your zip code, and all units seem to be reserved for in-store pickup only (the shipping option is grayed out). These preowned TVs are Geek Squad verified and sometimes have their original warranty.

65" LG Evo C5 4K OLED TV for $914.99

Open Box "Excellent Condition"

The C5 is LG's most popular OLED TV, sitting right in between the super pricey Gallery Series (G5) and the budget B5. The C5 boasts the near-infinite black levels, near-infinite contrast ratio, and near-instantaneous response times you'd expect from any OLED TV. It's also equipped with LG's proprietary Evo panel, which is significantly brighter and offers a wider color gamut than traditional W-OLED TVs. This is the best TV for streaming 4K HDR content in its intended glory.

LG's OLED TVs have also been our favorite TVs for console gaming for three years running thanks to their outstanding image quality, low input lag, and high refresh rate. The C5 is equipped with modern gaming features, including a native 120Hz panel that can be pushed to as high as 144Hz, HDMI 2.1 inputs for running PS5 games in 4K at up to 120fps, variable refresh rate (VRR) and auto low latency mode (ALLM).

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

Buy a Samsung The Frame Art TV (Starting at $799) and Get a Free 32" Samsung TV

4 février 2026 à 20:50

Don't miss out on Best Buy's annual "free TV" promotion. From now through Saturday, get a free 32" Samsung F6000F 1080p Smart TV (retail $180) when you purchase a 55", 65", or 75" Samsung The Frame LS03D Art TV. Even better, The Frame TVs are currently on sale, with the 55" model listed at just $799.99. The free TV will be automatically added to your cart along with The Frame TV. This BOGO free TV deal shows up very rarely, usually only one or two times a year. Although the promo ends Saturday, there's a good chance the free TV will run out of stock much earlier than that.

Buy a Samsung "The Frame" TV, Get a Free 32" TV

Samsung's "The Frame" sets itself apart from other TVs with its seamless aesthetics. When you're not using The Frame as a TV, then a nifty feature dubbed "Art Mode" turns your TV into a dynamic art installation that showcases whatever image or series of images you want displayed. You can choose art purchased from the Samsung Art Store or from your own personal collection, including NFTs, personal photos, illustrations, AI generated wallpapers, and more. The screen turns itself off via a motion sensor, so you're not wasting electricity if no one's around.

To go along with the art theme, the TV bezel is thin and looks just like the frame on a painting. Furthermore, the bezel is customizable. By default the TV has a black frame, but you can also purchase additional bezels (like white or teak) if you want a customized look. Instead of a TV stand, a slim wall mount is included to complete the disguise.

"The Frame" also happens to be a great TV, both for viewing 4K HDR content and for playing current-generation games. It's equipped with a full array LED backlit panel with quantum dot technology, local dimming, and wide color gamut. The panel has a native 120Hz refresh rate and HDMI 2.1 inputs, so it's capable of running games in 4K @ 120Hz when connected to a PS5 or Xbox Series X gaming console.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

Samsung QN90F Review

4 février 2026 à 20:13

The QN90F Neo QLED is Samsung’s highest‑end LCD TV for 2025… at least below the stratospherically priced 8K models. I've got the 65" version in for testing, currently selling for $1599, which carries over the same quantum dot technology and much of the design and performance of last year's QN90D, but there have been a few notable changes: a small bump in max refresh rate to 165 Hz (up from 144 Hz), and last year's glossy screen has been replaced with the matte anti-glare coating directly from the S95F OLED. Whether the latter is an improvement is up for debate. Fullscreen and HDR brightness also gets a small but welcome boost from last year's model – I measured more than 2300 nits on a test slide and real-world HDR highlights can easily hit 1100. Samsung also touts its NQ4 AI Gen3 processor, but I don't usually comment on these because Samsung (and other manufacturers, to be fair) rarely, if ever, provide performance metrics for its chips, and besides, the specific processing chip inside these TVs seems to have a nebulous, at best, connection to how they perform in our own, real-world testing.

And our testing reveals that, much like last year's QN90D, the QN90F really struggles with blooming. A combination of Samsung's local dimming algorithm and the physical construction of the backlight produces blocky, grid-like zones that are ruinous to dark scenes. This shouldn't happen. At this price level, or even cheaper, Hisense and TCL offer more and better controlled backlight zones, and Samsung's own QD-OLED models, like the S90F, offer substantially better all-around performance at a like-for-like price. Yes, the QN90F is colorful and bright, but there's much more to a top-of-the-line TV for gaming, and Samsung's LCD offering is falling too far behind to recommend.

Setup, Design, and First Impressions

Unpacking, maneuvering, and assembling the stand for the 65” QN90F was relatively straightforward. Four screws hold the stand on the base plate and another four screws attach it to the TV. The stand itself is a hefty chunk of metal, satisfying to hold and reassuringly sturdy, and it does a good job of minimizing wobble.

It’s hard for manufacturers to differentiate their TVs via their physical design, especially from the front – they’re all big gray rectangles – but I love the look, feel, and weight of the QN90F. It’s sleek and thin without being OLED-dangerously-thin. The first thing that caught my eye (and not my fingerprints), though, was the matte screen coating, unusual for a TV, which I’ll touch on later in the review.

The power cable is closer to the center of the TV, which is a great change from every other TV having power and IO on completely different sides of the display. I still think the power cable is a bit too short, especially once it's routed through the clever channels built into the back of the display. The rear of the TV is plastic, but it doesn't feel cheap.

IO is excellent, as it should be at this price point. Samsung includes 4 full-bandwidth HDMI 2.1 ports, all supporting 165 Hz at 4K. Great news if you’re hooking up multiple consoles. Additionally, there’s an optical audio out, Ethernet, and an RF connection for broadcast. No headphone jack, sadly, which is an omission becoming more and more common.

Samsung is using a common remote across multiple SKUs; this is the same remote (with a neat little solar cell on the rear) that shipped with the S90F. Annoyingly, like LG’s remote, an input selection button is nowhere to be found. Switching inputs means going back to the Home/Start screen, moving left and then down to “Connected Devices,” and waiting for Tizen to catch up to you. Speaking of Tizen…

Tizen: “Preparing. Please Try Again Later.”

"Preparing. Please Try Again Later." This is an actual error message that Tizen displayed when I tried to use the quick settings menu to adjust the QN90F's brightness. I thought I'd experienced it all – the slow navigation, laggy menus, loading throbbers (!) – (read my S90F review for more), but Samsung keeps finding new ways to annoy me. Whether using the Home screen to load a streaming app, switching inputs, or diving into the settings menu, Tizen continues to feel like a low-end mobile phone or some off-brand tablet given away free as part of a promotion.

I may be old school, but I think all the fundamental, device control touch-points of a TV's menu should be as close to the metal as possible, and they should be fast. Backlight brightness, color temperature, local dimming, sound volume, the current input... these are things that shouldn't be knotted up and entangled with the same code that opens and closes your Samsung Motorized Smart Blinds. Yet, with Tizen, every should-be-easy adjustment brings up a loading throbber:

It’s unbelievably frustrating. Samsung needs to take a good look at the Google TV interface from something like the Hisense U8QG. Navigation there is fast and easy. Even Amazon’s FireTV on a lower end model like the U65QF is a joy to use compared to Tizen.

Setting all that aside, once the menu is actually loaded, Tizen behaves like you’d expect for a modern TV smart OS. The Home screen can be cleaned up and calmed down a bit after diving into the Advanced Features menu (turning off auto-playing video is a must!), but Samsung devotes a bit too much screen space to its TV “recommendations,” leaving the app list, which is what you’re likely looking for, as a small, horizontally scrolling band of icons. As a contrast, Google TV surfaces apps in a large format grid, which is much faster to navigate.

Sound

Sound quality on the QN90F is surprisingly good… for TV speakers. Of all the displays I’ve tested so far, I’ve been the most impressed with Samsung’s engineering effort here. Bass extends deep enough to be satisfying for movies and games without booming, mechanical noises, or distortion, and, importantly, speech intelligibility is good. A-OK for general use.

But for the best, engrossing audio experience, we still recommend a surround sound setup or soundbar. Our top pick happens to be Samsung’s own HW-Q990F, which includes a subwoofer for a good reason: TVs simply don’t have the form factor – no front facing drivers for stereo imaging – or enough chassis volume for deep bass.

Reflection Handling and Viewing Angles

Samsung takes the unusual path, certainly for a TV, of shipping the QN90F with a matte AR coating. For those that find the mirror-like reflections from glossy screens annoying, this is definitely a plus, but manufacturers have made great progress on their high-end models, especially in the last few years, at delivering really excellent glossy coatings.

The comparison image above shows the reflection of a compact fluorescent bulb in all of the screens I’ve tested so far, shot with the same exposure, and ranked generally in the order of quality. Samsung’s QD-OLED S90F (currently at the same price as the QN90F) takes the top spot with a truly incredible AR coating, followed closely by Hisense’s U8QG. For those that find the mirror-like reflections from glossy screens annoying, I think the QN90F offers a decent alternative to something like LG’s C5, which is a bit too reflective and a bit too purple.

The macro image above shows how the matte coating diffuses the light from the subpixels behind. This is a fairly coarse and aggressive coating, not my favorite, but the slight reduction in clarity is only visible very near the screen. At typical TV distances, it’s not an issue.

Also worth noting while looking at the macro is that the QN90F uses a BGR subpixel layout, rather than a traditional RGB stripe. If you’re using the Samsung as a PC display, you’ll want to adjust your ClearType settings to reduce color fringing on text. And like many VA panels, the pixels are dimmed in a one third on, two thirds off manner between rows, so the picture is susceptible to a “scanlines” effect.

Viewing angle performance is typical of most VA panels: loss of color and contrast off angle, and dark scenes are especially susceptible to a gamma shift on the periphery of the screen. This is one of the largest drawbacks of VA panels compared to the OLED competition, and Samsung’s own S90F is much better here.

This purple-blue shot, inspired by a fullscreen ad for Amazon Luna during the TV’s setup, shows the color shift off axis, although the photo doesn’t fully capture how it looks in person. I also noticed that the QN90F has a patchy appearance, but only when displaying blue. Otherwise, the matte coating does a good job handling the reflection of the flash.

Color, Calibration, and SDR

For every display I test, my calibration process begins by measuring the backlight spectrum for each of the individual RGB primaries along with a white spectrum. This allows for subsequent performance metrics to be accurately measured with my colorimeter. The color slide above shows three important aspects of the QN90F’s color performance:

  1. White spectrum against a mercury reference
  2. Individual, normalized RGB response
  3. Subsequent chromaticity coordinates compared to the DCI-P3 reference

The peak wavelengths of the primaries, their shape, and their separation (or purity) define the corner coordinates of the gamut triangle. Samsung’s quantum dot backlight does an excellent job of covering (and over-covering) DCI-P3: the three primaries are smooth, separated, and distinct, giving the QN90F rich, vivid color.

In the Expert Settings menu, the default Color setting of 30 gives the best compromise of coverage and accuracy without clipping. Green is spot on, but red and blue do extend a bit past reference. While not perfectly accurate, I’m a sucker for colorful images, so I welcome a bit of over-coverage.

Before I get into the calibration, I need to mention that Samsung doesn’t allow local dimming to be turned off on the QN90F. This is a problem for me, as a reviewer, because I can’t fully disentangle the performance of the LCD panel itself from the behavior of the backlight, making my job quite a bit more difficult (or impossible in the case of lag measurements).

But it’s also a problem for you. Yes, local dimming is one of the reasons you’d buy a TV like the QN90F in the first place, but Samsung ships the TV with a 165 Hz mode, presumably for PC use. Not being able to disable local dimming when in Windows is a bit nuts, and I can’t think of a good reason why Samsung would omit the option altogether. I’ve done my best to mitigate the issue for all subsequent measurements, but I wanted to mention that up front.

Because I’m primarily looking at the TV as a gaming display, I test calibration in the display’s Game mode, making sure that the TV can deliver the same accuracy and performance as in its Film modes but without the processing that can cause input lag.

Out of the box, Samsung has tuned the QN90F extraordinarily well for SDR content. Grayscale tracking is excellent, hitting 6500K in the default Standard WB mode with low Delta E’s across the board. Great job here. BT 1886 gamma is the default, but setting gamma to 2.2 is the right move to better match most sRGB content. Once done, gamma nicely follows the 2.2 target throughout.

Brightness is one of the QN90F’s major strengths. With a 10% window on a black background, local dimming set to high, it’ll do an eye-searing 2370 nits. That’s extraordinarily bright, but still not quite as good as the U8QG, which’ll hit 4000. You’ll likely never see this in real content, though; a white test patch is really the best-case scenario for manufacturers to show off how hard they’re willing to drive (and cool) their backlight LEDs. With a more reasonable 5% gray background, the QN90F tops out around 1400 nits, tapering off to around 760 nits fullscreen. This is a great result, and very good for daytime viewing. 760 nits is roughly 3x what an OLED can deliver, so FALD LCDs are still superior for bright room viewing.

Samsung also does a very good job of keeping the gray background with the 5% slides roughly the same luminance. Other panels really struggle to maintain that 5% level, prioritizing the white patch and letting the background go dim.

HDR, Contrast, and Local Dimming

HDR on the QN90F varies depending on what you’re looking at. Bright content is very, very good: colorful, bright; but dark content is seriously let down by weak, splotchy local dimming performance.

My first impressions of the TV’s local dimming performance were watching Severance and The Gorge on Apple TV, where I saw egregious blooming on dark scenes. It was so bad, I had to double check to make sure the QN90F was actually a VA LCD rather than an IPS. The image above shows the ridiculously distracting, grid-like blooming around Miles Teller’s silhouette.

Checking the native contrast of the panel is very difficult because Samsung doesn’t allow local dimming to be completely turned off. When the TV is first powered on, there is a brief window where LD is disabled, so I was able to get a shot of the panel’s true uniformity:

A little splotchy, but that doesn’t explain the LD performance in The Gorge. The panel’s native contrast ratio is probably around 4600:1, much better than the 1000:1 typical of IPS, but in dark scenes, the QN90F might as well be an IPS.

Samsung’s LD algorithm seems to push near max brightness instead of using a more open LCD position with less backlight output. Exacerbating this is the very grid-like appearance of the zones, which I counted. The 65” version I have in for review uses a 40x18 grid, or 720 zones. In the comparison shot above, check out how blocky and unnatural the backlight zones look for the warning text, compared to something much smoother like Hisense’s U8QG. The U8QG, and other competitors like TCL’s QM8K, at the same price or lower, are offering 2K+ zones, with a smoother, less boxy transition between the neighboring zones.

Unacceptable performance at this price point.

All that said, bright HDR content is pretty impressive. Day racing in The Crew: Motorfest is vivid, colorful, and very bright. The sun in the image above measured at 1008 nits, and the splotchy blooming isn’t visible at all.

EOTF tracking is only OK. With a black background, Samsung does a good job of tracking target luminance all the way up to a peak of around 2200 nits, but tracking (and brightness) gets worse with a 10-nit background, more typical of real content. I’ve noted the 10 nit background peaks on the slides above, and both max out a little north of 1100 nits.

Real content brightness is excellent, nearly topping the chart, but tracking is generally too dark, leading to a fairly high error rate.

Gaming on the QN90F

I’ve been a fan of The Crew series for years, and testing the QN90F gave me a nice opportunity to dive back into Motorfest, a game which usually sees me completely lose track of time. As I mentioned in the previous section, cruising around during the day is awesome: bright (real bright!), and colorful. Dark scenes are still colorful, but Samsung’s LD algorithm leads to too much blooming.

The QN90F supports VRR with FreeSync Premium Pro, and it worked especially well with Motorfest, which is limited to 60 fps. I was using PC mode at 165 Hz, and gameplay was smooth with no stuttering or tearing. One small niggle I found was that 60 fps content in VRR causes the panel to exhibit a faint vertical jailbar effect. As crazy as it is to use a 65” TV as a desktop monitor, it does allow me to catch a few pixel quirks that you might otherwise miss at couch distances.

Another issue is that 60 fps content – a new frame every 16.7 ms – can do a lot to hide the effect of slow response times, which can get lost in the general sample-and-hold blur. Higher refresh rates, like 165 Hz (with a smaller 6 ms window), demand much faster response times, and the QN90F really falters here: its VA panel is the slowest I’ve tested so far, with gamma-corrected response times averaging out to over 22 milliseconds.

That 22 millisecond average comes from a mix of some relatively fast and some very slow gray-to-gray transitions. The slide above highlights (really low-lights!) the rising and falling behavior from RGB 31 to RGB 191. Rising takes 36 ms and falling an even slower 42 ms.

If Samsung implemented some amount of overdrive, like it does on its LCD gaming monitors, many of these could be dramatically sped up, reducing the amount of blurring and trailing behind objects in motion.

The TestUFO pursuit shot of the QN90F at 165 Hz shows off the smearing and trailing behavior behind each UFO, but very dark scenes in games can often be worse, since VA panels tend to have trouble with dark transitions. For example, the 0 to 31 transition takes 46 ms.

Check out the pursuit shot on my S90F review to see the type of motion clarity that can be achieved on an OLED, even at a slightly lower 144 Hz. For gaming, especially high refresh rate gaming, nothing beats OLED. The QN90F is a bit frustrating in two aspects: 1) Samsung could have closed the gap slightly with some overdrive tuning, and 2) Samsung is selling the QN90F at the same price as the far-superior S90F. For almost any scenario where gaming performance is a priority, outside of perhaps the very brightest rooms where the QN90F’s impressive max luminance could come in handy, OLED is the better choice, especially at price parity.

The latency chart is just here for reference. Because Samsung doesn’t allow local dimming to be turned off, I can’t get accurate click to photon times. My testing relies on measuring how long it takes before a USB input/keypress causes the screen to change from black to white, but the backlight behavior is delayed by several frames, so it doesn’t represent real-world latency.

To be sure, though, I spent a lot of time in Game Mode using the QN90F as a PC monitor, and I didn’t notice any particularly bad input lag. I’d expect latency numbers comparable to the other LCDs on the chart.

The Competition

In the LCD realm, Hisense’s U8QG and TCL’s QM8K are simply better than the QN90F. Both are cheaper. The U8QG is brighter, has better HDR EOTF tracking, and Hisense offers way more dimming zones for better control of blooming. The TCL might not be as bright, but, of the three, its response times are much better tuned so high refresh rate gaming will be clearer.

If you’re already looking for a TV at or around the $1300 mark, my suggestion would be to bite the bullet and take the small price jump for an OLED. Samsung’s own S90F OLED is the same price and thoroughly better: similar real scene HDR brightness, lower EOTF error, excellent AR coating, amazing contrast from the perfect blacks and individually controlled pixels, and top-tier motion performance for gaming. LG’s WOLED C5 is another option that won’t disappoint, but at the same price, the S90F is better.

Buy a 65" Samsung 4K OLED Smart TV for $899.99 and Get a Free 32" Samsung TV

4 février 2026 à 20:10

Samsung's S84F TV features all of the advantages of OLED technology that make it the best TV for gaming minus the exorbitant price tag. Last week Best Buy further dropped the price of the 65" Samsung S84F 4K OLED Smart TV all the way down to $899.99 with free delivery (the lowest price ever), but this week the deal just got even better.

From now through Saturday, get a free 32" Samsung F6000F 1080p Smart TV (retail $180) with your purchase. The free TV will be automatically added to your cart. This BOGO free TV deal shows up very rarely, usually only one or two times a year. Although the promo ends Saturday, there's a good chance the free TV will run out of stock earlier than that.

Buy a 65" Samsung OLED TV for $899.99, Get a Free 32" TV

The Samsung S84F was released in 2025 and is still the latest S80 series model. It's identical to the S85F but exclusively sold at Best Buy. Its successor the S85H was announced during this year's CES won't be available until later in the spring. This TV is equipped with a true W-OLED panel similar to the ones found on the LG B5 and Sony Bravia 8 models. OLED TVs boast superior image quality compared to any non-OLED thanks to their near-infinite contrast ratio, near-instantaneous response time, and ability to produce true blacks. They absolutely excel at handling 4K HDR content.

The Samsung S84F has the features you want in a current-gen gaming TV, like HDMI 2.1 ports and a native 120Hz panel for running 4K at 120fps on a PS5 or Xbox Series, variable refresh rate and auto low latency mode. It's also a good TV for running the Nintendo Switch 2 in docked mode, although the Switch 2 can only run games at up to 60fps in 4K.

This is the lowest price I can find for a brand new and fully warrantied 65" OLED TV, especially if you want to stick with a tried and true brand like Samsung, and the free TV is just icing on the cake. Best Buy is a good place to buy your TV from because it's easier to return if you have any problems (a 65" TV can still fit in a reasonably sized SUV).

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

Overwatch 2 Is Ditching the '2' Amid Launch of 'New, Story-Driven Era' With 10 New Heroes

4 février 2026 à 19:45

Overwatch 2 is officially ditching the "2" from its name. It's all just Overwatch now as the game enters a "new, story-driven era" with a year-long narrative, 10 new heroes, and a major overhaul.

Announced today at the Overwatch Spotlight, Blizzard revealed its first year-long storyline, entitled "The Reign of Talon". As it sounds, the plot is going to focus on the antagonistic faction Talon as it takes over around the world, while Overwatch continues to fight back. In-game events, hero trailers, animated comics, short stories, and map updates will tell a story across six seasons rolled out throughout the entire year, beginning with the launch of five new heroes on February 10 as Season 1 begins. On the Talon side, new heroes will include Domina (tank), Emre (damage), and Mizuki (support), and on Overwatch we'll get Anran (damage) and Jetpack Cat (support). More heroes will join in the future, with a new hero added in each of Season 2-6 to come. A new story arc is planned to begin with another Season 1 in 2027.

Other updates include a new Meta Event called Conquest, where players choose to align with either Overwatch or Talon over five weeks to compete for rewards including lootboxes, skins, and titles. We'll also be seeing a major UI and UX overhaul with a new hero lobby and a promise of faster navigation. And we're also getting a Hello Kitty-themed in-game event from February 10-23.

Amid all of this, Blizzard is officially dropping the "2" from Overwatch 2, and referring to it going forward just as Overwatch. As a press release explains: "Overwatch is more than just a digit: it's a living universe that keeps growing, keeps surprising, and keeps bringing players together from around the world. This year marks a huge turning point in how the development team envisions the future of Overwatch, so we are officially dropping '2' and moving forward as 'Overwatch'."

The newly-dubbed "Overwatch" will also be getting an upgraded Nintendo Switch 2 edition in the spring (both the original Overwatch and Overwatch 2 are currently available on Nintendo Switch, and thus Switch 2, but do not have dedicated Switch 2 upgraded versions).

It's no surprise that Blizzard might want to wipe the slate clean from the struggle that has been Overwatch 2. The sequel/revamp of 2016's popular hero shooter Overwatch stumbled out of the gate, and while it saw a massive surge of players at the start, those numbers dropped in the following year. As time went on, user reviews complained about a number of issues such as monetization and controversies around the cancellation of the game's long-awaited PvE Hero mode. The game has seen modes, features, and plans come and go over the years, and this isn't even the first major overhaul Blizzard has announced. The fact remains that Overwatch 2 has never quite lived up to the hype levels of its predecessor, Overwatch, and this could be an attempt on Blizzard's part to regain some of that glory - especially by focusing so much on story.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Overwatch 2 Is Finally Getting a Dedicated Switch 2 Edition This Spring

4 février 2026 à 19:45

Overwatch 2, or I guess as I should call it now, Overwatch, is about to get a massive overhaul as it enters the year-long storyline entitled The Reign of Talon. With the big update coming on February 10, players will get five new heroes (with five more coming over the rest of the season), a number of quality of life updates, new in-game events, and later this spring, an upgrade option for Nintendo Switch 2 players specifically.

Announced during today's Overwatch Spotlight 2026, it was revealed that a Nintendo Switch 2 Edition of Overwatch 2 is finally on its way later this spring. We didn't get any real details as to what the release was going to entail as of yet. Overwatch 2 is already on the Nintendo Switch and thus playable on Switch 2, but it's just the regular edition, and a Switch 2 would presumably have some upgrades attached. We'll have to wait until Season 2 sometime this spring to find out.

This will be welcome news for Switch players, as there have long been complaints that Overwatch 2 on the Nintendo Switch offers no meaningful technical improvements over the original Overwatch. A Switch 2 edition could also potentially introduce mouse controls, which might be desirable for those wanting something closer to a PC experience.

Overwatch 2 will now be known as just Overwatch going forward, as was also announced during today's Overwatch Spotlight, as the game undergoes a major overhaul headed into a year-long narrative of events, hero trailers, stories, comics, map updates, and more telling the story of a Talon takeover. Ten new heroes are planned for release over the next year, with a new story arc planned to start in 2027 when this one has concluded.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Denshattack! Is Tony Hawk With Japanese Trains, for Train-Lovers, by Train-Lovers

4 février 2026 à 19:22

David Jaumandreu and I are supposed to be having our interview about his upcoming game, Denshattack, in a studio built out to look like a train. And we will, eventually, as you’ll see from the video above. But before we shoot the video version, we chat for my written piece in a very different setting: a dungeon.

Jaumandreu is sitting on an inexplicable throne, like you’d find in a king’s palace, while I sit atop a different sort of throne: an actual toilet. There are fake shackles against the stone walls around us, and bars on the window. Behind us, through a sliding door, is the train studio we’ll be using in 30 minutes.

I don’t have a clever way to transition Jaumandreu and my dungeon adventure into something about Denshattack!, or even trains. But Jaumandreu is effusive about the silly setting we’re in. He has every reason to be happy right now: he’s in his favorite place in the world, after all.

No, I don’t mean the dungeon. I’m talking about Japan.

Jaumandreu has traveled halfway around the world to promote his upcoming game: Denshattack!, which he describes as “Tony Hawk with Japanese trains.” He’s leading its development as the studio director of Undercoders, which was founded in 2005 in Barcelona. It began as a mobile development studio and eventually transitioned to DSi development and later to console with games like Conga Master and Treasures of the Aegean. The core team is just 12 people, even a whopping 20 years after its founding, though Jaumandreu says they do work with external developers on things such as music and animation when support is needed.

So what’s a Barcelonan studio doing making a game that’s hyperspecifically focused on Japanese trains? Put simply, Jaumandreu loves Japan, and he loves the train system there. That’s the long and short of it.

“I came [to Japan] in '98 for the first time,” he tells me, speaking from the throne. “I came just for tourism. My father used to travel a lot for work, so I had the opportunity to follow him on one of his trips here, and it captivated me so much that I just wanted to come back again and again and again.”

Jaumandreu was 16 on that first trip - he’s a few decades older now, and has been back to Japan almost yearly since that first trip.

“There's so much to like,” he continues. “When I came here, it was obviously because I was a kid. I loved Dragon Ball, I loved video games, you know? And back then, Japan was the biggest force in making video games. Nintendo, PlayStation, whatever. But I came through this fascination, and then got fascinated by the country itself. Its history, it's super interesting, its culture. Whenever you get to know it more, there are more layers of interesting stuff to get. The cinema is fantastic, the food is incredible. Pop culture. No, it's a mix of a lot of things, and whenever you get deeper into the country, you find more interesting stuff. So of course the first time I got here was Tokyo, Osaka, and Kyoto. Then you start exploring more the rural side, and that's what it started to get to me.”

Of course, Jaumandreu especially loves Japan’s train system. He rode the subway on his first visit, the Yamanote line that runs in a circle through Tokyo’s biggest areas. At the time, trains in Japan didn’t have any English voices on the intercom or English words on the signs, so all he had to go on was his guidebook for navigation. “It felt like a big adventure.” Especially, he says, compared to trains in Barcelona, which were good but not nearly as advanced technologically. “To put it in perspective, back when I came here, the difference was it was like looking 20 years in the future, and now we've kind of reached that point, I guess.”

Then, Jaumandreu got to ride the Shinkansen, the bullet train, and he was blown away. “It's incredibly fast and silent at the same time, so it feels super calm, and you're going so fast. It feels, I don't know, discontextualized. The incredible speed that you're going, and it doesn't move or shake or whatever. It's a super smooth ride. It's super comfortable.”

It was out of this love that Denshattack! Was born. One day, Jaumandreu says, he was playing with a little toy train he had, and the ideas began to flow.

“I was, you know, finger skating with a train. Like you're bored. And I was doing this and that. I was like, ‘Whoa, this is cool. We could make a game out of this.’ I started thinking about it and giving a lot of thought to how that would translate into gameplay. And I used to skate, and I’m big fan of the Tony Hawk games especially, and it was like, ‘How would you do this? How would you control this?’ So yeah, I brought a train piece to work, started showing the team some moves, and then I presented to the rest of the team and they told me, ‘They're shit.’ ‘Are you crazy?’ And then [my coworker] who is super fast in Unreal, I think he spent couple of days with that and he came out and said, ‘There's definitely a game here. It's super fun.’”

Denshattack! has been in development now for three years. It’s visually inspired by Jet Set Radio, Hi-Fi Rush, and Persona, and set to music by Sonic Mania’s Tee Lopes. In it, you control a train as if you were controlling a skateboard, where the landscape, cities, and other landmarks become a skate park. Jaumandreu describes gameplay in two parts: there’s a “flow state” gameplay where you’re focused on getting from point A to B, doing tricks and avoiding derailing as you go. And then there are missions where you’ll race rivals, try to get a high score from doing tricks, or even fight bosses like giant mechs. And Denshattack! combines all this with a Shonen anime story about found family, rebellion, and making friends with your rivals.

As we wrap up our interview and prepare to move out of the dungeon and into the train studio to record, I ask Jaumandreu one last, critical question. What’s his favorite ekiben, or train bento box?

He starts to say his favorite is the ones that self-heat when you pull a little tab out. But then he brings up an even more apropos answer: he likes the kid’s meals, because they come in a box shaped like a train.

Denshattack! is planned for release in spring 2026 for PC, Xbox Series (including on Game Pass), and PlayStation.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

February’s Humble Choice Lineup Is Live, Featuring Resident Evil Village, Date Everything, and More

4 février 2026 à 18:30

Humble Bundle has dropped a fresh new lineup of PC games as part of its Humble Choice for February, led by Core Keeper, Date Everything, and Resident Evil Village. The timing for including the latter couldn’t be better, considering this month we can finally get our hands on Resident Evil: Requiem. So, if you haven’t played Village yet, what better time to jump into it?

Alongside those three games, you'll get five more as part of this bundle, which costs just $14.99 per month when you sign up for the Humble Choice membership. That’s not all, though, as you also get a free month of IGN Plus as part of this bundle. It’s a real treat for PC gamers, so don’t miss out on this month’s excellent selection of games.

Humble Choice February 2026 Game Lineup

If Resident Evil Village has caught your eye, particularly if you're counting down the days to Requiem, it's worth noting we're big fans. Back when it was first released, our review from IGN's Tristan Ogilvie called it "a genuinely engrossing and increasingly combat-heavy continuation of the Ethan Winters story."

SteamWorld Build is another pick from this list we enjoyed. Our review from writer Jon Bolding said it's a "simple but fun city builder cleverly combined with a dungeon-constructing miner that keeps things quick and casual." It certainly seems like a nice variety of games in this bundle you'll get to add to your library.

There's plenty of other perks you'll get to enjoy as a Humble Choice member as well. Alongside the new selection of games to choose from each month, you'll also save up to 20% on select games in the Humble Store, and 5% of your membership goes to a charity every month, which is NPower for February.

On top of that, the month of IGN Plus is a nice bonus alongside the games, offering you a chance to give it a test run for free. With this, you'll be able to get rid of ads on the site, enjoy free games, and more.

Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.

Overwatch Spotlight 2026: Everything Announced

4 février 2026 à 18:30

The Overwatch Spotlight has come to an end, revealing a groundbreaking overhaul with five new launch heroes, a year full of story content, a Hello Kitty collaboration, and yes, a title change.

Overwatch is officially dropping the “2” as it moves forward with a yearlong storyline called The Reign of Talon, and it all starts in just one week. Instead of the Season 21 drop many had expected, February 10 will start over with Season 1, a revamped UI, and five heroes: Domina, Emre, Mizuki, Anran, and Jetpack Cat. One new hero will launch each subsequent Season as Blizzard ditches its previous pace, resulting in a total of five additional playable characters by the time Season 6 rounds out the year.

The Reign of Talon marks a return to what Overwatch players believed long-forgotten story content, as the developers promise new in-game events, cinematics and hero trailers, live map and visual updates, a treasure trove of loot boxes, and much, much more. Whereas Overwatch 2 promised to deliver content but was unable to follow through, the next chapter is just days away from launch. You can read about every last detail shown during the Overwatch Spotlight 2026 presentation below.

Yes, Overwatch Is Dropping the 2

Old name, new era. Welcome back “Overwatch” ✨ #OWSpotlight2026 pic.twitter.com/Chte98RxhR

— Overwatch (@PlayOverwatch) February 4, 2026

The Overwatch team caught a lot of flak when Overwatch 2 launched a few years ago and failed to deliver on many of its promises. It seems like Blizzard wants to win back fans with next week's update, as it has decided to turn back the clock and remove the 2, leaving only the name is started with back in 2016: Overwatch. It means a complete UI refresh, a ton of new playable characters, and so much more as the once-troubled hero shooter takes on a new chapter.

Blizzard Starts the Show With the First Proper Overwatch Cinematic in Years

Season 20 character Vendetta was the focus for the beginning of today's show in what is the first proper Overwatch cinematic in years. The video sees her take down Doomfist in front of Reaper, Sombra, Moira, and more as she ushers in a new era for Overwatch – and Talon.

The Reign of Talon Is Here

As teased by a surprise update last week, Overwatch is launching into a new annual story event called The Reign of Talon. The narrative arc will unfold throughout 2026, beginning with Season 1 on February 10. Director Aaron Keller says the narrative will feature comics, animated Hero trailers, and more, with everything fully integrated in-game. Then, as the story reaches its end later this year, a new Season 1 will begin a new chapter in 2027.

A whopping 10 Heroes will launch between now and the end of the year, promising to make Overwatch in 2026 the hero shooter's biggest year yet. Part of these evil-themed festivities will see players earning new Talon and Overwatch cosmetics, with Season 1 introducing a meta event that rewards players as they join either (or both) of the factions.

Meet Your New Overwatch Launch Heroes

As Blizzard kicks off a new chapter for Overwatch, it's giving players an unprecendented five new playable character to control – and they launch next week. Starting with Season 1 on February 10, players will have access to the following three Talon members and two Overwatch Heroes:

  • Domina (Talon/Tank)
  • Emre (Talon/Damage)
  • Mizuki (Talon/Support)
  • Anran (Overwatch/Damage)
  • Jetpack Cat (Overwatch/Support)

Domina is the first new character we get to meet, and she's also the first Poke Tank since Sigma. Using medium-range beams and abilities that recharge shields, she'll be a massive benefit to any team and one of the more powerful members of Talon.

Emre, the long-rumored former Overwatch member, is officially with Talon. Blizzard describes him as a fast-paced hero-turned-villain with an Ultimate that transforms him into a living weapon.

Talon is taking over each major role in Season 1, with Mizuki arriving as the villainous group's Support rep. This member of the Hashimoto clan is described as a "detached and hardened" character with a healing aura passive, a chain ability called the Healing Kasa, and an Ultimate ability, Kekkai Sanctuary, that protects and aids allies.

Anran joins Overwatch to team up with her water-bending brother, Wuyang, but instead of swift currents, she brings fire technology to act as each team's assassin. Her ranged attacks will pair with her quick movement abilities as players learn to utilize an Ultimate ability that can either take down groups of enemies or offer a second chance in a pinch. She joins via Hero Trial starting February 5.

Finally, after years of teasing, Blizzard is adding one of the most highly requested Heroes in Overwatch history: Jetpack Cat. Nearly a decade of waiting has finally brought the always-flying feline to the game as a Support character with tether abilities for crowd control and an adorable aura. The team stopped short of spilling just how she ties into the lore, but it sounds like Jetpack Cat has already curled up next to everyone's favorite shield-wielding Support, Brigitte.

Five of 2026's 10 new Heroes are out in just one week. The other five will launch throughout the rest of the year, with Blizzard continuing to shake things up by promising to launch one new playable character every Season.

Overwatch Season 1 Features Valentine's Day and Rainy Day Skins

The Overwatch Spotlight featured a brief look at some of the new Valentine's Day skins and Rainy Day outfits coming in Season 1. Along with faction skins for Talon and Overwatch faithfuls, the loot box pool is getting a refresh to include the last six seasons of non-collab and non-Mythic cosmetics, and players can soon seek out new eSports loot boxes to collect.

Some of Your Favorite Overwatch Heroes are Getting Mythic Skins and Mythic Weapons in 2026

Get your first look at Season 1’s suite of new Mythics!

🪽 Mythic Celestial Guardian Mercy Hero Skin
👽 Mythic Star Shooter Juno Weapon Skin
💖 Mythic Mei Hero Skin#OWSpotlight2026 pic.twitter.com/FCNXUpJboM

— Overwatch (@PlayOverwatch) February 4, 2026

Blizzard has kept from releasing new Mythic skins for Heroes who may have already received them in the past, but that all changes next week. Overwatch Season 1 introduces a second Mythic Skin for Mercy called Celestial Guardian, with Juno getting her Mythic weapon in the form of Star Shooter.

Icy DPS Hero Mei will then get her first Mythic skin with a mid-season patch, with the developers showing off a sneak peek thanks to some newly revealed concept art. Other Mythic plans for the future include skins for Soldier: 76, Illari, and Mauga, with weapons planned for Genji, Hanzo, and Sojourn.

Hello Kitty Comes to Overwatch

Overwatch 2 took a break from collabs for the last few seasons, but crossover skins are finally coming back with a cute new set with a Hello Kitty theme. Some of the cosmetics featured in today's trailer showed off new looks for Lucio, Juno, Mercy, Kiriko, Widowmaker, and D.Va.

Overwatch Is Getting a Proper Nintendo Switch 2 Update

Overwatch came to Nintendo Switch in 2019 but technical issues have kept it from being a solid platform choice for fans. That may change in Season 2 when Overwatch gets its Nintendo Switch 2 upgrade when Season 2 eventually launches.

Post-Match Accolades, Hero Reworks, and More are on the Way

A new era for Overwatch begins ✨

🦸 5 New Heroes & More to Come
⚔️ Conquest Meta Event
🎂 Overwatch’s 10 Year Anniversary
💪 New Hero Sub-Role Passives

Reign of Talon - Season 1: Conquest starts Feb 10 🗓️

Learn more: https://t.co/zZxf5oSs1B pic.twitter.com/Gy1xxxC5L1

— Overwatch (@PlayOverwatch) February 4, 2026

Overwatch is changing forever when it turns the page to a new chapter next week, but it doesn’t stop there. In future seasons, Blizzard is making more adjustments and adding more content. One of the additions teased during today’s Spotlight event include a post-match accolades update that brings a revamped version of the cards that original Overwatch players may remember.

Instead of player cards, though, fans will see their team’s Hero models alongside stats that highlight performance with more detail. You’ll also soon be able to congratulate teammates with more enthusiasm than ever thanks to a “Praise” feature on the communication wheel. Hero reworks and new maps, as well as updates for map voting, Hero bans, drives, and more, are also planned to arrive through the year.

Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

Sonos Is Kicking Off a 20% Off Sitewide Sale Ahead of the Big Football Game

4 février 2026 à 18:20

A gorgeous new 4K TV upgrade must be paired with great sounding, room filling audio to round out the ultimate home theater experience. You simply shouldn't have one without the other. However, if you're like most people and don't look forward to the task of setting up, positioning, and pairing your speakers, then that's where Sonos comes in. Its products offer excellent sound in a compact package with super easy DIY setup.

To celebrate the big football game on February 8, Sonos is kicking off its own big sitewide sale that takes up to 20% off some its best selling speakers including the Sonos Arc Ultra and Beam soundbars, Era 100 and 300 speakers, and Sub Mini and Sub 4 woofers. Shipping is fast and free and you're getting the full manufacturer's warranty.

Up to 20% Off Select Sonos Speakers

Sonos Era 100

The Era 100 is Sonos' most popular and most versatile speaker. Despite its compact size, the Era 100 houses two tweeters, a mid-woofer, and three class-D digital amplifiers to produce precise, distortion-free audio even at high volumes. It has a microphone for voice control. Because of its flexibility, it's often paired with a sound bar or a second Era speaker.

Sonos Arc Ultra

The Arc Ultra is Sonos' best soundbar speaker, replacing last year's Arc model. It is a massive 46" soundbar that houses 14 total speakers, including five tweeters (plus two upward-firing speakers for Dolby Atmos supported height channels), six midwoofers, and a four-motor, dual-membrane Sound Motion woofer. The Arc Ultra uses AI enhancement technology to isolate and boost the clarity of dialogue and voices. It also has a built-in microphone so that it can be controlled using voice commands from the Sonos app or your favorite smart assistant. Check out our own Sonos Arc Ultra review.

Sonos Beam (Gen 2)

The Sonos Beam is a great option for someone who requires a more compact sound bar or simply doesn't want to spend $900 on the Arc Ultra. The Beam (Gen 2) is a 26-inch long, 5.0-channel soundbar with one tweeter and four mid-woofers for natural, balanced sound and four passive radiators to help with the low end. Although the Beam doesn't have physical height channels, it has two virtual height channels for Dolby Atmos support. It has a microphone for voice control.

Sonos Era 300

The Era 300 is a much bigger, better sounding version of the Era 100. It's nearly double the size and weight. The Era 300 is also shaped differently, but there's a reason for that. The hourglass figure is designed to optimally arrange the six speakers so that they fire sound in all directions, enhancing Dolby Atmos and spatial audio effects. The Era 300 consist of four tweeters and two woofers paired with Class-D digital amplifiers and custom waveguides to help project sound to all corners of your room. Like the Era 100, it also has a built-in microphone for voice control.

Sonos Sub Mini

The audio savvy knows that a single speaker isn't enough to reproduce an entire soundstage. If you could pick only one other speaker to supplement your existing one, then a subwoofer would make the most meaningful impact. If you are space constrained, consider the Sub Mini. Despite its compact size, the Sub Mini can still powerful room-filling bass by way of two inward-facing 6" drivers contained in a sealed (non-ported) enclosure. It features wireless connectivity so you can avoid the hassle of routing a cable back to the rest of your home theater components.

Sonos Sub 4

If you aren't space or budget constrained, the Sub 4 is a step up from the Sub Min. The Sub 4 boasts even more power and a better low-end soundstage thanks to two inward-facing 5"x8" woofers and a traditional ported design.

Why Sonos?

If you're looking for an easy solution to add great sound to your home, then you've probably already heard of Sonos. Sonos speakers are very easy to set up, don't take a large amount of space, and most importantly, offer distortion-free room-filling audio. They're definitely pricier than budget options, but the sound quality is comparable to speakers that cost hundreds more or take up much more space.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

KPop Demon Hunters Is Getting a Series of LEGO Sets Starting This Summer

4 février 2026 à 17:58

LEGO has partnered up with Netflix to create KPop Demon Hunters LEGO sets. The announcement says one set will be revealed and available for preorder this spring and will release this summer, with additional sets to follow in 2027. A teaser for this year’s set hints that it will depict Derpy, the supernatural feline creature from the movie. It shows Derpy’s foot knocking over a flowerpot.

The Derpy set will be aimed at ages 9+ and LEGO says it will be “great for both play and display.” Since we haven’t seen the whole set, it’s also possible it will feature Sussie the magpie as well.

KPop Demon Hunters has been a massive success for Netflix, racking up more views than any other title on the entire streaming platform. A sequel is expected to come out in 2029. The cultural reach of KPop Demon Hunters extends beyond film and video as well. Music from the movie has topped the Billboard Hot 100, and the song “Golden” was recently nominated for three Grammy awards, winning one.

In our KPop Demon Hunters review, critic Toussaint Egan wrote, “KPop Demon Hunters is a terrific directorial debut for animator Maggie Kang and yet another feather in Sony Pictures Animation’s well-plumed cap. Rumi, Mira, and Zoey steal the spotlight and save the day in one fell swoop, delivering ample action with raw charisma and no shortage of gut-busting laughs. If you’re looking for a spectacular animated action musical to tide you over while waiting for Spider-Man: Beyond the Spider-Verse, have no fear: Huntrix is here.”

This isn’t the first time LEGO has collaborated with Netflix. They’ve also released a number of sets based on Stranger Things and the live-action One Piece series.

In other LEGO news, the first LEGO sets of February 2026 have been released, with a trio of Pokémon LEGO sets still to come later this month. Looking ahead, March will be a massive month for new releases, with eight Smart Play Star Wars LEGO sets, four LEGO Batman: Legacy of the Dark Knight sets, as well as Sauron's Helmet and a lot more.

Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN's board game and LEGO coverage. You can follow him on Bluesky.

Nioh 3 Review

4 février 2026 à 17:50

When the original Nioh hit the scene back in 2017, it emerged as the very best soulslike outside of FromSoftware itself, with exemplary combat, thrilling bosses, and absurdly deep mechanics. Nioh 2 improved just about every aspect three years later, but didn’t change a whole lot overall, essentially making it “Nioh 1, but better.” Nioh 3, on the other hand, is far more than just an iterative sequel. This is a total transformation of the formula – one that trades out static overworld maps for enormous open fields covering multiple different eras of Japanese history. This shift, plus the addition of an entirely new Ninja Stance that changes the rules of Nioh’s combat and a litany of smaller quality of life adjustments, all amount to the most significant shake up the series has seen up to this point, and one of the best Soulslikes to date.

To get the bad out of the way first, one area that has not seen any sort of significant shake up is the storytelling, and that’s a shame because it has always been one of the weakest elements of the series. Like previous Nioh games, the story serves mostly as a means to guide you through a fictionalized retelling of significant battles and wars in Japanese history – one in which monstrous yokai, magical stones with corrupting influence, and Guardian Spirits are commonplace. You play as Takechiyo, the grandson of Ieyasu Tokugawa, and heir to the seat of Shogun, who must travel back in time to obtain a means of defeating an ancient evil that has corrupted the present.

The biggest issue with Nioh’s story is that it’s very dry and, to be frank, just kind of boring. Someone with a better knowledge of Japanese history may get more out of it thanks to knowing the context and significance of these historical figures and events, but for a layman like me, there’s just not enough work done to make you care about what’s going on in each of the eras that Nioh 3 took me to. Fortunately, cutscenes are short, the choreography is great, and these story shortfalls never get in the way of the action elements that otherwise make Nioh 3 one of the best soulslikes around.

I’ll say this right out of the gate: Nioh 3 has the best combat of any soulslike, past or present, end of story. It nails the feel and look of its weapons, the variety within those weapons, the depth of its mechanics, the challenging and aggressive enemy AI, the multitude of different approaches you can take in any given combat encounter, and the list just goes on-and-on. It’s all best-in-class quality at every level.

Nioh 3 has the best combat of any soulslike, past or present, end of story.

Nearly all of that was true about Nioh 2 as well, but what elevates Nioh 3 even further into the stratosphere is the split between two different combat modes: Samurai and Ninja. Samurai mode is the traditional Nioh combat experience, characterized by careful resource management through the usage of stamina-restoring Ki Pulses, the need to switch between low, medium, and high stances depending on the given encounter, and a careful balance of defensive techniques and offensive rushdown.

Ninja Mode, on the other hand, is a brand new style of Nioh combat that switches out the aforementioned Ki Pulses and stance switching, replacing them with much faster attacks that require far less stamina, allowing me to basically suffocate enemies with strikes without even giving them a chance to fight back. In addition, Ninja Mode also gives you access to three ninjutsu attacks – like shuriken, traps, and magical spells – which refill as you land attacks and are great for targeting enemy weaknesses or hitting annoying flying enemies.

The two modes can be swapped freely on the fly, and they even have their own equipment sets, letting you essentially build two different characters with different combat focuses and styles. Team Ninja smartly avoids falling into the trap of forcing you to use one stance over another in order to defeat a certain type of boss or enemy, which often stymies creative combat expression in other games. Instead, both stances are always viable, and the choice of whether one is better than the other for a particular type of encounter is always left up to your discretion and playstyle.

It was always a great feeling to return to a boss that I previously died against, and adjust my strategy by using either more or less of one of the modes. For example, in a fight against a boss with powerful but predictable attacks, I might stick to Samurai Stance so I can parry their attacks and have more stamina left over to counterattack. But in a fight against a faster and more erratic boss, I might focus on Ninja Stance and use my quick step mist ability to maneuver around to their more vulnerable backside and avoid having to block all together.

Ninja Mode feels like Team Ninja finally taking off the limiters on combat.

While I have a clear preference for the flexibility and speed of Ninja Stance, developer Team Ninja has done a great job of balancing the two stances to make them both worth swapping between regularly. Samurai Mode feels a little weaker at a base level, but is balanced by being much better defensively – it also has an additional mechanic called Arts Proficiency that rewards you with a powered up special or heavy attack if you’re able to fill up a meter by landing attacks and successfully blocking without taking hits. Meanwhile, Ninja Mode feels like Team Ninja finally taking off whatever limiters they might have placed on the combat in previous games in the service of balancing stamina management, lifting up their hands and saying, “you know what, just go wild.”

Perhaps the biggest departure from previous Nioh games is the shift from a mission structure to a series of open worlds. Over the course of Nioh 3’s 40+ hour campaign, you’ll be time traveling around from the Edo Period, to the Heian Era, to the Bakumatsu Era, and even to antiquity. Every period that you travel to comes with its own enormous battlefield to explore, with tons of points of interest all over the map, featuring optional bosses, challenging combat encounters, and worthwhile rewards.

That last bit is important because one of the few complaints I’ve historically had about the Nioh series has been a lack of satisfying rewards due to the random nature of loot drops. The loot is mostly still random in Nioh 3, but there are now other meaningful rewards for you to seek out. Clearing out Lesser Crucibles will power up your Guardian Spirits, granting you access to new Spirit Skills; defeating Masters will unlock new nodes on specific weapon skill trees; finding Jizo Statues will allow you to select from a variety of bonuses that will aid you when you’re inside a Crucible; sniping the weasel-like Chijinko demons out of the sky will get you elemental variations of techniques in your skill tree; you’ll find equippable skills in the many chests strewn all throughout the world; and all of this on top of the already existing Kodama and Scampus collectibles that existed in past Nioh games.

Doing these open world activities also adds to an Area Exploration rating, which itself comes with rewards, from stat bonuses, to skill points, to more areas of interest becoming pinpointed on the map. Rarely was I ever surprised while exploring any of the Nioh 3 open zones, but I at least was well rewarded for my time, which counts for a lot in a game where you need every advantage you can get.

The open landscapes are impressive, but feel like they are missing a unique identity.

But while exploration is well incentivized and the environmental design of these huge open landscapes is impressive, Nioh 3’s open worlds feel like they are missing a unique identity. Part of the problem stems from the fact that you’ll fight the same enemies in just about every zone. This was an issue with the previous Nioh games as well, and it is felt even more so when you’re wandering through visually distinct open worlds that all still feel the same. There are almost no enemies that feel unique to a time period. The cyclopes that appear in the Warring States Era are the same ones that appear in the icy Heian period, except instead of rocks, they throw snowballs.

There is at least a fairly wide assortment of enemies to face overall, and a large number of them are completely new to the series, but it is a little disappointing that the returning enemies don’t have any new tricks or attacks to keep me on my toes.

Not that you’ll really need anything extra to be kept on your toes. Nioh 3, like the previous two games, is very difficult, even by soulslike standards. Enemies and bosses are relentlessly aggressive, and if you’re not careful about your stamina management, you’ll find yourself regularly being stunned and vulnerable to high damage grabs that will kill you in just about one hit. But that difficulty is key to why the combat of Nioh 3 is so thrilling. Besides, even though the difficulty is high, checkpoints are well placed, shortcuts are abundant, and load times are super quick, so I rarely became frustrated despite dying 290 times over the course of the campaign.

Loot remains the most frustrating element of Nioh 3. The fact is, this is a loot system that exists for the benefit of New Game+ at the detriment of a first-time playthrough. For New Game+ and beyond, it’s great. You’re able to dig deep into your collection of gear, pick out useful sets and plan builds around their powerful set bonuses, and really get into the nitty gritty of gear customization. But until you get to that point, gear gets outdated so quickly that it just feels like a waste of time and resources to even bother with it. I’ve played enough of these games to know I shouldn’t sweat the loot on my first playthrough, instead just equipping the gear with the highest number and moving on. But my prayers go out to anyone tackling Nioh 3 for the first time, because poring over the literal thousands of pieces of gear on top of all of the equippable skills, skill tree, prestige points, guardian spirits, and soul cores that can be placed in either the yin or the yang position, it’s just… a lot.

This is a loot system that exists for the benefit of New Game+ at the detriment of a first-time playthrough.

Thankfully, there is now an auto-equip feature that allows you easily equip the most powerful gear you own with just the press of a button. What is especially nice about it is that you can set it to automatically equip based on weight. So, for example, you could just set it to equip all of the heaviest gear you have if you don’t care about having a bad dodge with just a few invulnerability frames, or you could set it for a balance of good gear and a good dodge. Or you could go toward the other extreme and set it to auto-equip the best gear that still lets you zip around the battlefield, even if it means leaving one or two gear slots completely empty.

Auto-equipping obviously has its limitations, as it doesn’t take into consideration the build-defining special effects of a weapon or set bonuses. But it does give you an option to dramatically reduce the amount of time spent playing the menu game of Nioh 3, without impacting those who enjoy the process of meticulously fine tuning their builds at every point of the campaign.

Two Game Boy Classics Join Nintendo Switch Online Today

4 février 2026 à 17:37

Fresh from starring in the new Super Mario Galaxy Movie trailer, Yoshi is headed to Nintendo Switch Online today.

Mario's ridable dinosaur pal arrives via Switch Online in the form of his item-matching Game Boy puzzle title that's simply named "Yoshi." Originally released in 1991, the classic game is available again today for Switch Online subscribers.

Also available today is Balloon Kid, the side-scrolling platformer where you can collect balloons to aid in your jumping and hovering. It was first available in 1990, some 36 years ago.

#NintendoSwitchOnline members can now play these two classic #GameBoy titles on Nintendo Switch 2 and Nintendo Switch!

☑️ Balloon Kid
☑️ Yoshi pic.twitter.com/Aq3V9HoXnt

— Nintendo UK (@NintendoUK) February 4, 2026

If you have access to the Japanese Nintendo Switch Online app, it's worth noting that the addition of Balloon Kid is substituted with the arrival of Balloon Fight GB — a separate title with a more obscure history. Released only in Japan for the Game Boy Color, this title is a souped-up version of the original NES Balloon Fight that never made it across to the West. The game then later arrived on 3DS via its Virtual Console, though again only in Japan.

Nintendo recently featured Yoshi as the star of its latest Super Mario Galaxy Movie trailer, which showed Mario and Luigi befriending the dinosaur and quickly welcoming it to their gang of heroes. Yoshi is expected to play a major role in the upcoming Super Mario Movie sequel following a cameo appearance (really, just Yoshi's egg) at the end of the prior film.

While The Super Mario Galaxy Movie launches in theaters on April 1, Yoshi's retro appearance on Game Boy is available to play again via Switch and Switch 2 now.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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