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Fallout Season 2 Ending Explained: Your Biggest Burning Questions Answered

5 février 2026 à 00:11

This article contains spoilers for the Fallout Season 2 finale, “The Strip.”

After eight episodes of post-apocalypse insanity and plenty of irradiated creatures, Fallout wrapped up Season 2 with the season finale, “The Strip,” this week. Given that multiple characters are left with their fates in the air, not to mention multiple wars either in progress or brewing, it’s going to be a long wait to see how Season 3 of the Prime Video series deals with the…what’s the word? Oh, right: Fallout.

While we wait, we’re going to attempt to answer some of your biggest burning questions about the finale and what might come next. We’re being a little vague on that front, because despite taking place in the same continuity as Bethesda’s video games, it’s clear the TV show is forging its own path and adding a bunch of details to the overall tapestry of the world Vault-Tec helped create.

To give the broadest overview of how things wrapped up, the main conflict of the season was arguably whether Lucy (Ella Purnell) would be corrupted by the Wasteland or end up “okey dokey” at the end of the day. It’s clear she’s been changed by her journey with the Ghoul (Walton Goggins) to New Vegas, but as Lucy exasperatedly explains to the severed head of Representative Diane Welch (Martha Kelly) midway through the finale, “Why does everyone always want me to kill them all the time?”

This is a problem that Lucy runs into multiple times in the finale – first, with the head of Welch, who Lucy’s dad, Hank MacLean (Kyle MacLachlan), is using to give his brainwashed drones a little character beyond blank amnesiac slates, and then later with Hank himself. After the Season 1 finale, Lucy headed off to confront her father; here she’s given the opportunity to have some resolution, only for it to be ripped away from her. Because of that, it’s a little confusing as to where the show lands with Lucy’s arc. Rather than a definitive statement, she bashes Welch’s head with a crowbar, presumably killing her (we don’t get to see what happens, so maybe her head will be back in Season 3). With Hank, Lucy is given a gun by the Ghoul, but decides instead that she’s going to brainwash Hank using miniaturized tech he developed, thus getting the father she always wanted. But that doesn’t happen either, as Hank brainwashes himself.

As we leave Lucy, her arc seems to have gone from not wanting to kill anyone in the Season 2 premiere to killing people sometimes in the Season 2 finale. One could argue that sort of flippant attitude is part of the cheeky nature of both the video games and the show. Certainly, Maximus (Aaron Moten) backs that up while he and Lucy stand hand in hand, watching Caesar’s (uh, it’s pronounced “kai-czar”) Legion march into New Vegas. Lucy thinks she could have prevented the upcoming war – the New California Republic, sworn enemies of the Legion, are currently in residence – and it’s all her fault. “Yeah, well. Welcome to the Wasteland,” Maximus says. But is that dramatically satisfying? No? It’s not?

Speaking of Maximus, he also has his heroic moment interrupted. After killing multiple Deathclaws and getting some backup from the now one-armed Thaddeus (Johnny Pemberton), he doesn’t manage to rally the people of New Vegas, and he doesn’t even get to kill the last Deathclaw or die in glory, despite getting a cool hero moment holding a roulette wheel as a shield and a pool cue as a sword. Instead, the NCR storms in and handles it for him; like Lucy, he’s character arc-us interruptus.

The Ghoul is the only one who gets any sort of closure. For two seasons, he’s been wondering if his family is dead and thinking he’s not worthy of meeting them. Thanks to a computerized version of Robert House (Justin Theroux) on a Pip-Boy, he finally finds their cryo-pods…but they’re empty. Empty, that is, except for a postcard to Colorado in his wife Barb’s (Frances Turner) pod with the handwritten note, “Colorado was a good idea.” So now he knows for sure that his wife and daughter are alive, and where to find them, even if Colorado is a pretty big place to be traveling on foot. Of our main trio, though, the Ghoul reaches an emotional turning point while Lucy and Maximus are just sort of bummed out.

The Ghoul is the only one who gets any sort of closure.

There’s lots more that goes down in the finale, as the show continues to juggle way too many storylines. Steph Harper (Annabel O'Hagan) responds to the Vaulties wanting to kill her for being a 200-year-old Canadian by activating Phase Two of the Enclave’s plan; Norm (Moisés Arias) survives a radroach attack and heads back out into the Wasteland; Hank, as we mentioned, is left brainwashed on the steps of the casino; and Macauley Culkin is no longer home alone, having named himself Caesar of the Legion.

But wait, there’s more, including an end credits scene that reveals what the Brotherhood of Steel is up to, which is a civil war and building an enormous, unstoppable robot called Liberty Prime Alpha. And that’s not even bringing up all the dangling plotlines and burning questions left over from the rest of the season…so how about we get into a few of those now?

Is Stephanie Really Norm and Lucy’s Mom?

We haven’t really touched on the flashback sections set in 2077 yet. As we discover, Steph has been working as a maid at the Lucky 38 Casino, and we see her and a hideously digitally de-aged Hank giddily telling Cooper (the pre-Ghoul version of Goggins’ character) and Barb Howard that they got married. Then, in 2296, when Steph calls The Enclave on her evil black Pip-Boy, she explicitly introduces herself as Hank MacLean’s wife, despite her currently wearing a wedding dress and matching white eyepatch from her aborted wedding to Chet (Dave Register).

One would think this indicates that Steph is Norm and Lucy’s mom, right? Well, no. There might be more to come here, but it’s important to remember that the apocalypse happens later in 2077, meaning Steph and Hank have only been married for a short time when they’re put in cryostasis. Hank was unfrozen in 2268, met a woman named Rose (Elle Vertes), fell in love and married her despite still being married to Steph. Rose is the mother of Lucy and Norm, and Steph didn’t wake up until after that.

As far as we know from the TV show, nobody else knows that Hank and Steph were married apart from Cooper and Barb. It’s possible the marriage was annulled immediately, or more reasonably, there’s just nobody awake in the vaults who is aware of their relationship. As we’ve seen, Steph holds secrets pretty close to her vest, and so does Hank.

What Did Barb Know and When Did She Know it?

Right after Hank and Steph announced their marriage, Cooper was arrested by the House Un-American Activities Committee, taking the fall for stealing the diode from Hank and giving it to the President of the United States (Clancy Brown). So what happened between then and when the bombs dropped, as seen in the first episode of the series? If you’ll recall, Cooper was performing at a party, his daughter Janey (Teagan Meredith) was there, and they escaped the bombs on horseback.

This is one we don’t have a good answer to, but how Cooper got out of jail, why he was with Janey and not Barb, how Barb and Janey ended up in a cryostasis without Cooper – heck, even how Cooper became the Ghoul – are all questions for the future. However, for the purposes of this episode, the one aspect of this mystery we can probably answer is how Barb knew to leave a postcard for Cooper to send him to Colorado, and the answer is likely faith. We may get another explanation later, but the simplest explanation is she had to believe if Cooper was alive, he would come find them. So she left him a clue – simple as that.

What Happened to Ron Perlman’s Super Mutant?

Of all the weirdly dropped storylines in the season, the biggest is probably the appearance and disappearance of Ron Perlman’s nameless super mutant. There were a lot of hints with Norm’s storyline referencing the Forced Evolutionary Virus (FEV) that creates super mutants, and even Perlman’s speech about how a war is coming and the Ghoul needed to choose sides. But that was it – for him, the mutants, and the FEV. It all ties into the Enclave, the big bad of the series, but there really was no payoff on this one. Maybe that’s down to Perlman’s schedule, or maybe they’re just holding back on it until the Enclave is more involved in Season 3. Either way, we need to see this super mutant of anarchy do his thing!

What Is Phase Two?

Speaking of the Enclave, what is this Phase Two that Steph has set in motion? We see shots of the Enclave Research Facility, and they’ve clearly been keeping tabs on the MacLean family, but we don’t really get a hint as to what, exactly, Phase Two is all about. Actually, now that we’re talking about it: What was Phase One? Hank gives some hints about that – it turns out he’s been working for the Enclave, not Vault-Tec – including that his miniaturized control units are for the Enclave and that “The surface is the experiment, not the Vaults.”

The Enclave is a fascist group, and perhaps when the Deathclaws turned out to be less-than-controllable, they’re moving on to something else.

This could indicate any number of things, but perhaps Phase One is about control, and Phase Two is about subjugation. Now that the Enclave has Hank’s missionaries everywhere out in the field with virtually undetectable brainwashing tech inside them, the Enclave can work to control the lawlessness of the Wasteland through influence. Then, Phase Two (i.e., probably the FEV) would give them controllable, massive soldiers that nobody can stand against. The Enclave is a fascist group, and perhaps when the Deathclaws turned out to be less-than-controllable, they’re moving on to something else. Whatever it is, we’ll hopefully know more next season.

Is Woody Really Dead?

Look, everyone loves actor Zach Cherry, so it was a shocking moment when Chet discovered Woody’s glasses and assumed he was dead. While it may simply be that Cherry is a busy guy and had to go film Severance or something, the general rule of thumb is “bodies or it didn’t happen.” The assumption now is that Woody is dead, but it’s more likely – and much funnier – if Steph is turning him into a super mutant somewhere else in the Vaults. Here’s hoping, because we really need to see Woody do a flip before this is all over (that’s a Spider-Man reference, look it up).

Are The Deathclaws Dead?

By the season finale’s end, the NCR has killed the last Deathclaw in New Vegas…so that’s it for Deathclaws, right? Not necessarily. Remember, they were the “demon in the snow,” and there’s not a ton of snow in Las Vegas. We first saw one up north, so it likely means they’re all over the place; after all, they’re too good a monster not to bring them back in some fashion.

What Did House Know and When Did He Know it?

When we leave Computerized Robert House, he’s seemingly stuck inside the Pip-Boy that the Ghoul left near Barb and Janey’s vacated cryo-pods. He’s found a way to pop back into the large computer in his office, however, despite the signal being lost. We aren’t done with him yet; after all, the House always wins.

There is an open question as to whether he knew Janey and Barb weren’t there, and the answer is “probably,” but he likely didn’t know about the Colorado postcard. As for what his endgame is at this point, that’s TBD, but he sure seems to be pissed about the Enclave. Will he team up with Lucy and Maximus in Season 3? Or given he has possession of the cold fusion diode, will House shack up with one of the many factions vying for control of the Wasteland?

NCR vs. The Legion: Whoever Wins, We Lose?

The Legion is headed for New Vegas while the NCR is stationed there; the latter is definitely positioned as our heroes, while the former are the baddies. But Fallout is never as simple as that, and it’s likely that the ambivalent residents of New Vegas will pay the price. The bigger question is what, if anything, the Brotherhood of Steel might have to do with this, and the answer to that is probably dealing with bigger problems.

As we saw in the end credits scene, the faction of the Brotherhood led by Quintus (Michael Cristofer) is under attack. We don’t see by who, but it’s strongly implied that it’s other Brotherhood factions, given they tried to start a rebellion, and Maximus killed Paladin Xander Harkness (Kumail Nanjiani), wrecking the whole thing; whoops. Meanwhile, Quintus has blueprints for a devastating robot called Liberty Prime Alpha, a riff on Liberty Prime Mark II seen in the Fallout games. If the robot can wreck the other Brotherhoods, will Quintus use it to bring his form of order to the rest of the Wasteland as well? And if so, are the NCR and Legion next?

Will Hank Return in Season 3?

Despite getting brainwashed, it would be silly not to bring Kyle MacLachlan back for Season 3. At the very least, there’s more to tell about his backstory with Steph and the Enclave. We’ll definitely get more – shudder – digitally de-aged Hank, if not Hank in the present, though he likely has a part to play as a fresh-brained newborn as well.

Is The Ghoul Off On His Own?

The heart of the show has been the relationship between Lucy and the Ghoul, and it looks like we’re losing that in Season 3, as our favorite noseless killer heads off to Colorado in search of his family, alongside his faithful dog (who he probably grabbed on the way out of New Vegas). There’s lots to do in Colorado – new factions, new enemies, maybe even a secret Vault – but the Ghoul likely won’t have Lucy by his side to provide a moral counterpoint. Perhaps that was the purpose of him giving her the gun and leaving the choice to kill Hank up to her; their journey together is finished.

That said, in an interview with IGN, co-showrunner Geneva Robertson-Dworet teased that things may not go the way you think. “We want to remind viewers that just because the Ghoul is heading to Colorado, of course this is the Wasteland where you always get sidetracked by bullshit every goddamn time. So how long will it take him to get there, or will he get there in the first episode of the next season? We will have to wait to find out. It may not be as linear a journey as one would hope.”

Short answer? Until the Ghoul finds his family, he’ll probably be off on his own little show for the time being. Whether that brings him back to Lucy and company to get there the long way around? TBD.

What Will Season 3 Be About?

Fallout was picked up for Season 3 way back in May 2025, so we know it’s more than likely happening (with the requisite caveat of “the streaming business changes rapidly”). So what will it be about? Unless they continue to slow burn this (please don’t), the Enclave should be front and center as the main villain of the season. We’ll also likely see a war between the NCR and the Legion, as well as a civil war with the Brotherhood of Steel.

And what’s happening back at the Vaults? Are they necessary anymore? Steph is about to be killed, Norm is outside, and though they are very fun to spend time in given the multiple balls in the air on the surface, seeing what’s going on below seems less and less important as time goes on. So will we put them behind us for good?

Furthermore, what about the central emotional conflict? As we noted before, this season was all about whether Lucy should kill or not, ending on a resounding “idk maybe sometimes?” So what is her arc in Season 3, particularly now that she’s reunited with Maximus? Will this be “how to date in a time of apocalypse,” or is this about Lucy growing up and finding herself as a leader in a world that has plenty of them…but none who are looking out for other people?

We’ll have to wait at least a couple of years until Season 3 premieres to find out. Okey dokey?

Get a 512GB Nintendo Switch 2 Memory Card for Just $79.99 and Triple Your Total Storage

4 février 2026 à 23:40

Switch 2 owners, if there's one upgrade you'll absolutely need, it's additional storage. The Switch 2 only has 256GB of onboard storage, and chances are you'll run out of space down the road. Fortunately, Amazon just lowered the price of the 512GB Samsung P9 MicroSD Express card, which will triple your available storage, to just $79.99. This is currently the least expensive 512GB MicroSD Express card we can find right now. We reviewed this model and highly recommend it.

512GB Samsung P9 MicroSD Express Memory Card for $79.99

Nintendo Switch 2 compatible

More games have been released for the Switch 2 and some of them require an enormous amount of space. Final Fantasy VII Remake Intergrade is the most gigabyte-hungry game to date, requiring 90-100GB all by itself. Other plus-sized games include Split Fiction (70GB), Cyberpunk 2077 (60GB), and Hyrule Warriors: Age of Imprisonment (44GB). Nowadays it's completely possible to download just three or four games and find yourself completely out of onboard storage.

This Samsung P9 Express is guaranteed to be compatible with your Switch 2 console. In fact, Samsung is the company that manufactures Nintendo's official Switch 2 memory card. It's very likely these two cards are identical.

The Switch 2 console will only accept MicroSD Express cards. If you have a standard MicroSD card from your previous Switch, you sadly won't be able to use it to store games in the Switch 2. Although the two might look similar, MicroSD Express cards are much, much faster than their precedessors, with speeds of up to 800MB/s.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

Texas Chainsaw Massacre Show and Movie on the Way from A24

4 février 2026 à 23:38

The Texas Chainsaw Massacre finally has more gas in the tank, as A24 has started working on a TV series and movie based on the iconic horror franchise.

The company behind Marty Supreme and Euphoria is said to have kick-started a fresh run of projects set in one of horror’s most brutal universes after acquiring the rights through a tense bidding war (via The Hollywood Reporter). Expect to see the TV series take form first, though plot details, release dates, and casting information for both projects remain under wraps for now.

Although much of its creative team is still coming together, The Texas Chainsaw Massacre show has found help in Top Gun: Maverick’s Glen Powell and The Long Walk writer JT Mollner. The former is definitely best known for his work as an actor but will only serve as an executive producer on the series via his Barnstorm banner, with Mollner attached as a director.

“The Texas Chain Saw Massacre is one of my favorite films,” Powell said in a statement. “It defined a generation of horror films and over half a century after its release, it remains one of the definitive movies of my home state. I’m honored to have Barnstorm help bring in a new chapter for such an iconic title and franchise. With a marquee home in A24 and visionary filmmaker with JT Mollner, alongside our top shelf producing partners, I couldn’t have dreamed of a better team for such a dream property.”

Powell and Mollner will be joined by executive producers Roy Lee and Steven Schneider for Spooky Pictures, Stuart Manashil, Ben Ross, and Barnstorm's Dan Cohen. Exurbia Films’ Ian Henkel and Pat Cassidy are involved as producers, with original Texas Chainsaw Massacre movie co-writer Kim Henkel also on board as an executive producer.

“I’ve said publicly that I’m not interested in remaking perfect films, and the original Texas Chainsaw Massacre is a perfect film,” Mollner added. “[Director and co-writer] Tobe Hooper and Kim Henkel created something bold, transgressive, and truly seminal that holds up even today as the gold standard for horror. When the opportunity for a long form exploration into this world arose, I saw it as a fresh way in, as well as a way to honor the existing folklore. I can’t imagine better partners for this approach than A24. This is truly an honor.”

Most of the same crew is in the beginning stages of revving up the latest Texas Chainsaw Massacre movie installment with A24. Mollner is sticking to the series, though, and will not be involved in whatever the new film ends up being.

Leatherface and the rest of The Texas Chainsaw Massacre family have been quiet in recent years. The original film made headlines upon its release in 1974 due to its relentless and brutal horror, quickly establishing it as one of the more unique entries in the genre ever. What followed were decades of sequels, reboots, and spinoffs, with the most recent being Netflix’s Texas Chainsaw Massacre movie in 2022.

Although the franchise’s chainsaw-wielding behemoth has come to video games in the past, the series has never made a proper jump to television. While we wait to see what an episodic Leatherface story looks like, you can check out our 5/10 review of the 2022 reboot.

Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

The 65" Panasonic Z95A 4K OLED TV With Micro Lens Array Drops to $1,199 on Amazon

4 février 2026 à 23:30

Here's a rare chance to pick up one of the highest quality OLED TVs at a bargain price. Amazon currenttly has the 65" Panasonic Z95A 4K OLED TV with Fire TV for just $1,199 with free delivery. That's $300 less than the best deal I saw during Black Friday. This was Panasonic's highest end OLED TV for 2024. It uses a similar panel to the LG Gallery Series G4 OLED TV. The marketplace vendor, Beach Camera, is an authorized Panasonic reseller.

Panasonic Z95A 4K OLED Fire TV for $1,199

Uses an MLA panel similar to the LG Gallery Series G4

OLED TVs are widely considered to have the best image quality thanks to their near-instantaneous response time, near infinite contrast ratio, and true blacks. The Z95A, however, goes a step further by incorporating its "Master OLED Ultimate" panel, which is an OLED panel with LG's Micro Len's Array (MLA) technology. This is a similar panel found in LG's Gallery series (G4) TV, which many considered to be the absolute best OLED TV of 2024. MLA tech improves upon standard OLED by significantly improving brightness and producing a wider and smoother color gamut.

The Z95A is an excellent future-proof gaming TV because it has a native 144Hz refresh rate and HDMI 2.1 ports. That means it is capable of running games in 4K at up to 120fps on both the PS5 and Xbox Series X consoles. It's a great TV for the Switch 2 as well, even though the Switch 2 cannot make full use of its capabilities since the console is locked at 60fps when running games in 4K. Other convenient gaming features like variable refresh rate and auto low latency mode.

This is a great deal because LG Gallery Series TVs are exorbitantly priced, and for good reason. They are the best TVs that money can buy and few other brands can make TVs that approach its quality. Comparable models like Samsung's S95F or Sony's A95L also cost an arm and a leg. Not so with this Panasonic TV.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

Reçu hier — 4 février 2026 3.3 🎲 Jeux English

The Best Controllers for Playing PC Games in 2026

4 février 2026 à 21:40

No matter how much you may prefer a mouse and keyboard for PC gaming, some games and genres are just built with gamepads in mind – and play much better with one as a result. That's why I've tested dozens of controllers during my PC-centric career, and why I feel confident in recommending the nine picks below. Whether you're looking for something simple and inexpensive for occasional use, or something more advanced for competitive or accessible play, you should find at least one great option here.

TL;DR – These Are the Best PC Controllers:

1. Xbox Core Controller

Best PC Controller

Although the Xbox Core Controller doesn’t necessarily revolutionize the standard Xbox controller we once knew and loved, it does offer some necessary updates that PC gamers will appreciate, which we’ve highlighted in our Xbox Core Controller review. The new cosmetics are a nice touch; the all-black Xbox button, for instance, matte bumpers and triggers, and an overall more comfortable design. There are also a ton of Xbox controller colors to choose from.

The controller's hybrid D-pad is extra responsive and allows for an easier distinction between the cardinal and diagonal inputs, which is ideal for those who love fighting games. Of course, the rest of the buttons and sticks remain reliable and consistent, and the textured grip on the triggers, bumpers, and back case keep the controller in hand even during heated moments. All of these improvements mean a new level of precision and control. There’s also now a dedicated Share button that makes capturing screenshots and video clips a breeze.

Many of the Xbox Core Controller’s buttons, triggers, and sticks can be customized via the Xbox Accessories app when downloaded from the Microsoft Store on PC, and you can save profiles to avoid the hassle every time you switch games. Remapping can also be done using Steam; however, there will be more limitations than when using an Xbox Series X|S. Connecting to a PC is simple, as USB-C support provides a plug-and-play solution. For wireless connectivity, Bluetooth is available or Xbox Wireless via a dongle with supported devices. The Core Controller's biggest flaw is that it uses AA batteries; you can shell out some extra dough for a rechargeable battery pack.

2. PowerA Advantage Wired Controller

Best Budget PC Controller

During our hands-on testing of the PowerA Enhanced wired controller, we found it to be an excellent and affordable PC controller option. PowerA’s updated model, the Advantage, makes some meaningful improvements without increasing the price tag. It comes with a removable 10-foot USB-C cable, a significant upgrade from the MicroUSB on the Enhanced model, for seamless PC connection. Unfortunately, wireless and Bluetooth connectivity are still excluded from this budget gamepad, but you do get a 3.5mm jack to plug in a great gaming headset.

The PowerA Advantage sticks to the familiar shape and feel of the Xbox Core Controller, featuring all the typical Xbox controls, even taking a page out of the Xbox Elite Controller’s book with two small, easy-to-reach buttons on the underside for shortcuts; it’s slightly less robust, but still punches far above its price class. The backside of the grips feature a slight texture, although it’s not enough to add significantly more control like rubberized grips can. Dual rumble motors and impulse triggers are even available for better immersion. And don’t worry, they’re accurate and subtle.

What makes this controller a true standout is the three-level trigger stop switches, which are not available on the PowerA Enhanced model and are a rarity in controllers of this price range. It's a boon for fans of FPS games who want to step away from the mouse and keyboard occasionally without shelling out tons of dough for a pro-level controller. The thumbsticks are shorter and feature a good amount of tension. While those sticks are great for precision, the extra force required can be a hindrance in certain games. The rest of the buttons are responsive and reliable, putting it on the level of a first-party controller.

3. Hyperkin Competitor

Best Wired PC Controller

In our hands-on review of the Hyperkin Competitor, we found it offered a convincing simulcrum of the Sony DualSense controller for PC and Xbox, with PlayStation-style symmetrical sticks, a similar black-and-white color scheme and upgraded internals. That includes Hall Effect sensors under each thumbstick and trigger, which boost durability and aid precision with smaller deadzones. The sticks themselves are particularly worthy of praise, with anti-friction rings and metal stems that produce a fluid, linear feel, though it is a touch light in comparison to the console controller it emulates.

In terms of pro-level features, the stand-out is the inclusion of two rear buttons, mapped to A and B by default. These are placed directly where your middle fingers can actuate them, with locks nearby to prevent accidental presses if you're not using them and a mapping button to reassign them.

The Competitor feels quite light and is made of plastic, but it's still reasonably well-constructed given its middling price. The rear grips have a fine texture to them, preventing them from sliding out of slightly sweaty hands, the D-pad feels bouncier than the DualSense's, and the face buttons are a bit small but responsive. Neither too wide nor too narrow, most hand sizes are accommodated here (something you couldn't say about the Xbox Duke remake Hyperkin is also responsible for).

The Competitor sits at an interesting place in the market, coming in around the same price as a first-party controller from Xbox or PlayStation, while offering some advantages (HE sticks, rear buttons) and some disadvantages (wired connectivity and a slightly toy-like feel). Overall though, it does enough right to earn the nod.

4. Sony DualSense Controller

Best PC Controller for PlayStation Games

We spent a lot of time reviewing the Sony DualSense Controller, and it's another great first-party option for PC, whether you connect it with a cable or via Bluetooth. It's particular niche is playing PS5 ports that support its Adaptive Triggers, which add surprisingly amounts of granularity to the experience. If you're a fan of the output of Sony's game studios, then this might be what sways you to choosing the DualSense over the Xbox Core controller. And unlike the Xbox Core, there’s a rechargeable battery for wireless use, though it's relatively limited at around 10-13 hours during our testing.

As you might be aware, the DualSense was made for the PS5 and continues the company's tradition of opting for symmetrical analog sticks, like the Hyperkin Competitor above. Unlike the Competitor though, this gamepad feels a bit better heavier and better built, while remaining balanced, easy to grip, and ultimately more ergonomic. There are also plenty of DualSense color options available if you don't like the standard look.

With handy support from Steam as well as fan-made software packages, plus increasing numbers of PlayStation-exclusive games ending up not so exclusive thanks to PC ports, full DualSense functionality on PC makes for the best way to play those games.

5. Xbox Elite Series 2 Controller

Best High-End PC Controller

If you're after a controller that offers the familiar Xbox design but amps up its capability, our review of the Xbox Elite Series 2 controller shows you why it's perfect for your needs. This model features four rear paddles that can have their own actions or can change the function of the face buttons. Plus, all of the buttons on the gamepad are remappable. The D-pad, back paddles, and analog sticks are magnetically swappable for added customization, ensuring the controller feels exactly how you want. Xbox also kept the tunable triggers from the original Elite.

While all of these features sound great on paper, they deliver in real life, too — for the most part. Swapping out sticks and D-pads is easy and helped improve the feel for our reviewer in certain genres, like platformers or fighting games. Setting up hair triggers kept reaction times on point in shooters. The rear paddles may take a minute to master, but are poppy and responsive. However, they don’t make up for the mushy ABXY buttons, which are a major disappointment for such a premium controller.

At least the Elite Series 2 controller adds the rechargeable battery that the Xbox Core controller lacks, and lasts an impressive 40 hours on each charge. In addition to Xbox Wireless when using an adapter with PC, Bluetooth is available for easy pairing with your PC or smartphone. A low-latency wired connection via USB-C is also supported.

6. Turtle Beach Stealth Ultra

Best Customizable PC Controller

One of the most enticing things we found in our review of the Turtle Beach Stealth Ultra is its unique “Connected Command Display.” It’s a compact, full-color screen directly on the controller that displays phone notifications and allows on-the-fly setting adjustments, like swapping between 10 different profiles, fine-tuning the vibration intensity, and modifying RGB lighting, which can even change colors to indicate phone notification alerts or a low battery.

The Stealth Ultra features some slightly buggy software that works with a PC to provide a full suite of options for tuning the controller and creating profiles for specific games or desired feels. Everything from joystick and trigger deadzones to joystick response curves and rear paddle button mapping can be done with this software.

Turtle Beach’s offering is wireless, so there’s a 2.4GHz dongle for a lag-free connection to your PC or Xbox. Bluetooth support is handy for your gaming phone. However, when you start experimenting with the display and RGB lighting, the advertised 30-hour battery life quickly drops to around 10 hours.

While all the customizability is great (and honestly overkill), real-world performance is what matters, and the Turtle Beach Stealth Ultra is one beast of a gamepad. It features an Xbox layout with tactile micro switches that are sharp and precise, which proved helpful in Dead Cells during testing, where the button timing was flawless. While drifting has plagued other Turtle Beach controllers, the Hall Effect sensors on the sticks prevent drifting and provide nuanced control. The trigger toggle even helped cut milliseconds of crucial time in FPS.

7. Razer Kitsune

Best PC Fight Stick

If you play a good deal of arcade or fighting games, do yourself a favor and pick up a great fight stick, and for PC, the Razer Kitsune we've reviewed is a standout option. Rather than including a typical stick on the controller, it has a leverless design offering buttons that move in a full range of directions. Admittedly, there’s a bit of a learning curve to master the Kitsune, but the quicker input speed (milliseconds matter in fighting games), improved accuracy, and easier execution of certain moves are worth the effort to KO opponents.

The Kitsune is a PlayStation-licensed device, so beyond directional controls are the essential PlayStation buttons. Razer opted to use optical switches on this fight stick, and in testing, inputs were fast and reliable while remaining surprisingly quiet, but still delivering a keyboard-like feel. While those buttons offer a distinct feel, the controls are hot-swappable to easily customize the board to your liking.

Like any good fight stick, the Razer Kitsune is sturdy, durable, and large enough to let both hands rest comfortably on it with the buttons perfectly spaced. On top is a removable aluminum plate to add your own flair to the controller, and the bottom features a nice grip, ensuring it stays in place during heated moments. It does all of this while remaining light enough to carry around to tournaments, weighing under 2lbs. Razer also includes a flashy light strip around the edge of the controller and a tournament lock to prevent you from accidentally getting disqualified. Even if it’s designed for the PS5, this controller works flawlessly with PC and seamlessly connects via a USB.

8. Logitech G Pro Wheel and Pedals

Best PC Racing Wheel

Anyone into sim racing on PC needs a great racing wheel for a deeper level of immersion, and Logitech's Pro Racing Wheel and Pedals are an awesome option – even if they do cost a little over $1,000. As the name suggests, this direct drive motor connects directly to the steering wheel, providing much better control and force feedback than gear or belt-driven alternatives. The system delivers up to 11Nm of torque, which is plenty to feel acccurate feedback about the road surface and how well your tires are gripping it.

You also get additional colour through the wheel in games that support Logitech's TrueForce feature, which adds an extra dimension of telemetry-based feedback beyond what's possible through standard DirectInput. It's also easy to reduce the strength of the force feedback via the Logitech G app or the wheel itself, which has an integrated display and controls to adjust this and many other settings.

The Pro Racing Wheel is available in PC-only, PC/Xbox and PC/PlayStation varieties, with the PC option costing $100 less than the two consoles models. The button layout doesn't change between each model, just the labels, and I found the buttons well-placed and satisfying to push, even while wearing gloves. The 300mm rim is also well-sized, with a slight D-shape that's fine to use for all genres of racing, though rally and drift enthusiasts might prefer to fit the RS Wheel Hub and the RS Round Wheel, while Formula racers have the option of the RS Track Wheel. On the default wheel, the magnetic shifters provide suitably clunky feedback, with dual analogue paddles that are ideal for clutches or handbrakes.

The Racing Pro Pedals are built to the same high quality standard, with the three-item set including a clutch, brake and throttle. The highlight is the brake, which uses a load cell to measure how hard you're hitting it, rather than how far down it's been pressed. This feels more similar to a real race car, and can help you brake more consistently to ultimately improve your lap times. All three pedals are adjustable, though the dialling in the feel of the brake is the most important.

If you're investing this much into a wheel and pedals, then hard-mounting to a rig like the Logitech x Playseat Trophy makes a lot of sense, and I really enjoyed the stability and portability this provided. However, it's also possible to mount the wheel to a desk, which works well enough if you can prevent the pedals for slipping backwards and may be preferable to a fixed setup for some use cases.

Overall, the Logitech G Pro Racing Wheel and Pro Racing Pedals are tremendously powerful pieces of kit that continue to improve as new accessories are released and more games are supported.

9. Xbox Adaptive Controller

Best Accessible PC Controller

The Xbox Adaptive Controller was an innovative controller when it was released back in 2018, and it’s still great today. Unfortunately, the accessible controller market is relatively small, with most top options coming at a premium; that doesn't even include all the necessary peripherals required to make the controller work for your specific needs. While the Xbox Adaptive Controller isn’t cheap by any means, its inclusive, simple-to-use design and compatibility with PC continue to push it above others.

Rather than a typical gamepad, the Adaptive Controller is more of an input hub with a body similar to a fightstick. Its extreme modularity and customizability allow the controller to be adapted for specific abilities. The built-in controls are limited, but it still features two massive remappable buttons on its face, along with a D-pad, view button, and home button.

However, the reason you’ll want the Adaptive Controllers is for the excess of inputs. 19 3.5mm jacks correspond with all the typical controller inputs, including bumpers and triggers, allowing foot pedals, switches, joysticks, and other adaptability aids to be added. I’d recommend picking up the Xbox Adaptive Joystick, which includes the stick, four buttons, and a mounting thread. While it adds $30 to the price tag, the buttons can be remapped, ergonomics are solid, and 3D-printable thumbstick toppers are supported. The joystick can also plug into a standard Xbox controller.

The Xbox Adaptive Controller is an invaluable tool for accessibility, but that doesn’t mean it’s flawless. The learning curve is steep when mastering all the different controls, and sometimes simultaneous inputs aren’t supported, leading to limitations in games. The biggest downfall is the cost of all the extra peripherals required to make this functional controller, but it does support third-party options. Still, gamers have reported that, for the most part, this controller works great, allowing them to play games that weren’t always feasible.

How to Choose the Best PC Controller

Choosing the best PC controller for gaming can seem daunting, especially given the excess of options available. However, it’s easier to nail down the right choice by assessing what kind of gamer you are, what types of games you play, and whether you want to use your controller across other devices.

Sticks and triggers

While almost all classic controllers use potentiometers to sense when a thumbstick has been moved or a trigger has been depressed, many modern options now use more advanced HE (Hall Effect) or TMR (Tunneling Magnetoresistance) magnetic sensors instead. These tend to be more expensive than potentiometers to include in a controller, but they allow for more precision, in the form of smaller deadzones. These technologies also tend to offer better long-term durability, with fewer physically interacting parts, helping prevent stick drift. HE sensors typically require more power than potentiometers, potentially reducing battery life in wireless controllers, while TMR sensors are more power-efficient than either option. However, implementation by manufacturers also matters, so while TMR and HE sticks and triggers are worth looking for, they're not a guarantee of a good-quality experience.

Ergonomics

One of the biggest factors to consider is the ergonomics and comfort of the controller. Since you'll likely be using it for extended gaming sessions, it's crucial to pick a controller that feels comfortable. Look for controllers with well-placed buttons, responsive triggers, and a shape that fits naturally in your hands. Beyond that, grips can be important in games that require extra control.

Controller type

Think about the types of games you'll be playing. Different genres may benefit from specific controller designs. For instance, if you're into racing or flying simulators, a controller with analog sticks and precise triggers might be ideal. On the other hand, if you're primarily playing fighting or platformer games, a controller with a good D-pad and responsive face buttons could be more suitable. Playing a lot of FPS games: a gamepad with adjustable triggers and a tighter stick will make for quicker reactions and better control. Of course, if you’ve got the budget, you can also grab specified controllers for certain games, like racing wheels, PC joysticks, and fightsticks.

Compatibility

While the majority of controllers are designed to work seamlessly with Windows PCs, it's always a good idea to double-check compatibility with your specific gaming setup. If a controller offers a wired connection via USB, using it with a PC should be relatively simple. Oftentimes, there will also be software that allows for button remapping and other customizations.

Wireless controllers may be trickier. Most come with Bluetooth support, which makes them great phone controllers. However, a good deal of latency is often introduced. Sometimes wireless controllers offer a 2.4Ghz USB dongle to plug into PCs for a faster and more stable connection; if you're a competitive gamer, this is the way to go. Luckily, most wireless offerings come with the option for a wired connection.

Features and customizations

Don't forget to consider additional features and extras. Many controllers come with programmable buttons, vibration feedback, or even customizable lighting effects. Adaptive triggers are a boon in FPS or sensory-focused games. Some higher-end controllers even come with swappable controls and a degree of modularity to adjust the feel for certain games. While these features may not be essential, they can enhance your gaming experience and provide added value for your money.

Cost

Perhaps the biggest factor in choosing a PC controller is cost. If your controller will only be used occasionally, since you’re more of a mouse and keyboard hero, a budget controller is perfectly suitable. Expect to find some great options in the $30 to $60 range. Upping the budget slightly to somewhere between $60 and $100 will bring a great balance of features, comfort, and quality. Stick to this price if you're more of a casual player. Anything above $100 should bring awesome customizability and durability; competitive players should expect to shell out a bit more for a high-end, reliable controller.

What's next in the world of PC controllers?

We recently went hands-on with the upcoming Steam Controller, which is slated to launch alongside the Steam Machine sometime in the next few months. Alongside a suite of modern controller features, such as TMR sticks, programmable back buttons, and HD haptics, the Steam Controller carries a number of rare or unique features, namely gyroscopic motion controls and a pair of capacitive touchpads that make it easier to control mouse inputs on PC. These features set the Steam Controller up as uniquely qualified among controllers for PC, and we're looking forward to testing it out when it launches later this year. In the meantime, check out our interview with Valve about it and the Steam Machine.

PC Controller FAQ

Is PC gaming better with a controller?

Compared to a keyboard and mouse, some gamers opt to use a controller. However, it comes down to your personal preferences, as each of these input devices has its own advantages and disadvantages.

A keyboard and mouse combo will be much larger and more spread out than a controller, which means you’ll need a great gaming desk or reliable lap desk to use them successfully. But thanks to a larger size, there is a wealth of inputs that a typical controller just can’t offer. Many of the keys and buttons are customizable with secondary functions. When gaming, keyboards and mice usually pull ahead in precision, accuracy, and responsiveness, which is especially beneficial to competitive players.

Now, don’t get me wrong, controllers are equally great. They are much smaller and more ergonomic than a mouse and keyboard, making all the inputs easy to reach. Great controllers will also have customizable or remappable buttons and triggers. The analog sticks bring smoother control over certain movements, and with some controllers offering a dose of haptic feedback, gaming can be more immersive.

Ultimately, it tends to depend on the game. Many titles are designed with one input method or the other in mind, so having the flexibility of a good controller to hand is frequently useful.

Do all controllers work with PCs?

While not every controller is guaranteed to work with PC, almost all current controllers are supported in some way. Xbox controllers are your best bet for native compatibility. Whether it's connected via wired USB, Bluetooth, or Xbox Wireless (with adapter), the devices should be instantly detected by either Windows or Steam. With the Xbox Accessories app, remapping, vibrations, and more should be supported. Be sure to check out our guide on how to pair an Xbox controller to PC for even more info.

The latest PlayStation 5 controllers are another safe bet when it comes to compatibility with PC, especially when you connect using a wired USB or Bluetooth. You can always grab a great Bluetooth adapter for your PC if your PC doesn’t support it. Steam and the majority of modern games recognize PlayStation gamepads, allowing for button remapping and other customizations. However, adaptive triggers and haptics will only work with certain games. Still, for the most part, a PS5 controller pairs seemlessly with PC.

Third-party controller brands, like Turtle Beach, Razer, and PowerA, should also be completely compatible with PC and recognized by Steam if not Windows. These devices connect either using a wired USB connection or wirelessly via Bluetooth or a 2.4Ghz USB dongle. Now, not all the controllers' features may necessarily work with PCs, but you should have no problem with basic controls.

Of course, it’s always good to check that a controller supports PC and what limitations it may have when used with PC before purchasing. All the ones I’ve selected for this guide will make a great addition to your PC battlestation.

Can you play any PC game with a controller?

Not all PC games are designed to work well with a controller. If you’re playing games on Steam, you can visit the store page to see if the game is compatible with a controller before buying the game. However, other platforms, such as Epic Games, do not list if the game is compatible with a controller, but you can often find out which games support a controller with a quick Google search. The PCGamingWiki is another great resource for checking what input methods PC games support, including fan-made fixes where relevant.

Will is deputy tech editor for IGN, specialising in PC hardware, sim racing and display tech. He has been publishing about games and technology since 2001 (age 12). Will was formerly Deputy Editor at Digital Foundry. He is currently playing Battlefield 6.

Additional contributions by Danielle Abraham, a tech freelance writer based in Los Angeles who spends her free time creating videos and geeking out over music history.

Today’s Best Deals: Metaphor: ReFantazio Hits New Low, MTG x Avatar Commander’s Bundle, and More

4 février 2026 à 21:40

Today, you can grab tons of items at their lowest prices ever, like Metaphor: ReFantazio Launch Edition for PS5, The Visions Of Escaflowne: The Complete Series Blu-ray, and a capsule espresso machine bundle. There are plenty of other deals worth checking out, too. From MTG x Avatar: The Last Airbender Commander’s Bundle and Pokémon ME02: Phantasmal Flames Booster Bundle to Blink Outdoor 4 security cameras and a 100W wall charger. Below, I’ve highlighted all the top discounts out there:

TL;DR: The Best Deals Today

20% Off Sonos Era 100 Smart Speaker

Ahead of Valentine's Day, Sonos is kicking off a sitewide sale that takes up to 20% off some its best selling speakers. That includes the Sonos Era 100 smart speaker, which has dropped to $179 from its retail price of $219. You also get free shipping. Order it now and it should arrive well before the February 14 deadline.

The Era 100 is Sonos' most popular and most versatile speaker. Despite its compact size, the Era 100 houses two tweeters, a mid-woofer, and three class-D digital amplifiers to produce precise, distortion-free audio even at high volumes. Because of its flexibility, it's often paired with a sound bar or a second Era speaker.

Metaphor: ReFantazio Launch Edition for PS5 Hits New Low Price on Amazon

Metaphor: ReFantazio Launch Edition for PS5 is just $21.85, marking massive savings from its original $69.99 price tag. We awarded this turn-based combat RPG the game of the year in 2024, as Atlus’ Studio Zero created a stunning fantasy world with beautiful characters and a killer soundtrack woven into a compelling story. In our review of Metaphor: ReFantazio, Michael Higham found it “doesn’t just send a powerful message across its political drama, it becomes a beautiful expression of the real impact storytelling can have on all of us.” And for this price, it’s definitely worth a go.

MTG x Avatar: The Last Airbender Commander’s Bundle Is Just $98

Get the MTG x Avatar: The Last Airbender Commander’s Bundle for a super low price from Vipoutlet through its eBay store. At checkout, use the code “EBAYVIP2026SALE” for an extra 10% off, bringing it down to just $98.01, and shipping is included. This item is in brand-new retail condition, while Vipoutlet has a 96.7% positive rating from over 600,000 feedback reviews for added peace of mind. The Avatar Commander’s Bundle includes a collector booster, 9 play boosters, 5 borderless cards, 30 lands, and exclusive accessories.

After you’ve scored this awesome MTG X Avatar: The Last Airbender deal, be sure to check out these new Magic: The Gathering Universes Beyond preorders for TMNT and Marvel Super Heroes:

Score $11 Off The Visions Of Escaflowne: The Complete Series Blu-ray

The Blu-ray of this classic anime series from the 90s is down to its lowest price ever on Amazon. The Visions Of Escaflowne is just $25.49, saving $11. This series from Sunrise Studio blends fantasy, mecha, and romance, with a story centering on a high school student who gets transported to a new world. The 5 discs in this set include the Japanese and English-dubbed versions of the show, along with a few extra features.

52% Off a Lavazza Expert Classy Plus All-In-One Machine and Coffee Bundle

For a little pick-me-up, grab this killer deal on the Lavazza Expert Classy Plus All-In-One Machine and Coffee Bundle. For just $169.99, you get a capsule espresso and coffee brewer that can even make macchiatos, cappuccinos, and lattes — all with minimal effort on your part. This machine is typically priced at 356.89, so you’re in for 52% savings. 36 coffee capsules and a milk frother are also included in this bundle.

Save $28 on a Baseus 100W USB-C Wall Charger

Charge up your devices fast with this Baseus 100W USB-C Wall Charger. This compact little number measures just 3.2" x 1.7" x 1.7", but packs enough power to charge up all the power-hungry top handheld gaming PCs. From the Legion Go 2 to the ROG Xbox Ally X, you can use one of the two USB-C ports on board to get 100W charging for a much faster top-up than the 65W charger that usually comes with these devices. Another 22.5W USB-A is also included to charge all your other electronics.

The good news is you don’t need to spend a lot to reach top charging speeds, as the Baseus 100W USB-C Wall Charger is only $21.99 on Amazon — $28 off the list price. All you need to do is enter the coupon code “F7BPDQ7D” at checkout. It’s not only for Prime members, either, so anyone can score this deal.

Get Blink Outdoor 4 Wireless Smart Security Cameras for 86% Off

The Amazon-owned Woot has an incredible deal on a refurbished outdoor camera system from Blink. It’s just $34.39 for two Blink Outdoor 4 wireless smart security cameras featuring 1080p HD live view, two-way audio, infrared night vision, and more.

To get this deal, all you need to do is apply the code “BLINK20” for an extra 20% off at checkout. Amazon Prime members even get free shipping. If you’re worried about getting a refurbished model, each unit is tested and verified by Amazon to be fully functional and includes the same accessories as the new cameras. The same Blink Outdoor 4 two-camera system is going for $179.99 on Amazon.

Pokémon Mega Evolution Phantasmal Flames Booster Bundle Hits New Low

The Pokémon Mega Evolution Phantasmal Flames Booster Bundle is back under $45. It’s shipped and sold by Amazon, too. After the delay of most Ascended Heroes Booster sets, it’s nice that this bundle, which includes six booster packs, is available for just $43.13. That’s well below the current market value, making it a good deal.

MTG: Lorwyn Eclipsed Commander Deck Bundle is $120.67

The MTG: Lorwyn Eclipsed Commander Deck Bundle is back in stock on Amazon and just $120.67. It’s shipped and sold by Amazon, too. With this bundle, you’ll receive two Dance of the Elements and two Blight Curse Commander Decks. Each contains 100 cards, including 12 new cards (including 2 foil Mythics), a deck box, 10 double-sided token cards, a strategy insert, and a reference card. Given that these Commander Decks are selling for $37 to $50+ each right now, it’s a pretty solid deal.

Save 54% on Batman by Jeph Loeb & Tim Sale Omnibus

Batman by Jeph Loeb & Tim Sale Omnibus is only $58.09 on Amazon for 54% savings. This hardcover book features some of the most iconic Batman stories of all time, including Haunted Knight, The Long Halloween, Dark Victory, and Catwoman: When in Rome. While the narrative is impressive, the artwork in this collection is just as stunning. Any Batman fan should have this omnibus edition in their collection.

Super Mario Galaxy Amiibo Preorders Are Cheaper on Amazon

If you waited to grab the new Super Mario Galaxy amiibo preorder, you can get it now on Amazon for a nice little discount. Originally available for $39.99, both the Mario and Luma and the Rosalina and Lumas amiibos are only $34.99. Both figures are larger than your average amiibo, hence the slightly higher price tag. With Mario, when you scan into Super Mario Galaxy + Super Mario Galaxy 2, you’ll get a life mushroom to refill your health, while a 1-Up mushroom comes with a Rosalina scan. These amiibos come out on April 2nd.

Best Buy Has Open Box 65" LG Evo C5 4K OLED Smart TV in Stock at Select Locations for Just $915

4 février 2026 à 21:30

Best Buy has the lowest price I've seen for a 2025 65" LG Evo C5 4K OLED TV, as long as you're fine with getting a preowned model. Currently you can get one in "Open Box - Excellent Condition" for just $914.99. Availability depends on your zip code, and all units seem to be reserved for in-store pickup only (the shipping option is grayed out). These preowned TVs are Geek Squad verified and sometimes have their original warranty.

65" LG Evo C5 4K OLED TV for $914.99

Open Box "Excellent Condition"

The C5 is LG's most popular OLED TV, sitting right in between the super pricey Gallery Series (G5) and the budget B5. The C5 boasts the near-infinite black levels, near-infinite contrast ratio, and near-instantaneous response times you'd expect from any OLED TV. It's also equipped with LG's proprietary Evo panel, which is significantly brighter and offers a wider color gamut than traditional W-OLED TVs. This is the best TV for streaming 4K HDR content in its intended glory.

LG's OLED TVs have also been our favorite TVs for console gaming for three years running thanks to their outstanding image quality, low input lag, and high refresh rate. The C5 is equipped with modern gaming features, including a native 120Hz panel that can be pushed to as high as 144Hz, HDMI 2.1 inputs for running PS5 games in 4K at up to 120fps, variable refresh rate (VRR) and auto low latency mode (ALLM).

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

Buy a Samsung The Frame Art TV (Starting at $799) and Get a Free 32" Samsung TV

4 février 2026 à 20:50

Don't miss out on Best Buy's annual "free TV" promotion. From now through Saturday, get a free 32" Samsung F6000F 1080p Smart TV (retail $180) when you purchase a 55", 65", or 75" Samsung The Frame LS03D Art TV. Even better, The Frame TVs are currently on sale, with the 55" model listed at just $799.99. The free TV will be automatically added to your cart along with The Frame TV. This BOGO free TV deal shows up very rarely, usually only one or two times a year. Although the promo ends Saturday, there's a good chance the free TV will run out of stock much earlier than that.

Buy a Samsung "The Frame" TV, Get a Free 32" TV

Samsung's "The Frame" sets itself apart from other TVs with its seamless aesthetics. When you're not using The Frame as a TV, then a nifty feature dubbed "Art Mode" turns your TV into a dynamic art installation that showcases whatever image or series of images you want displayed. You can choose art purchased from the Samsung Art Store or from your own personal collection, including NFTs, personal photos, illustrations, AI generated wallpapers, and more. The screen turns itself off via a motion sensor, so you're not wasting electricity if no one's around.

To go along with the art theme, the TV bezel is thin and looks just like the frame on a painting. Furthermore, the bezel is customizable. By default the TV has a black frame, but you can also purchase additional bezels (like white or teak) if you want a customized look. Instead of a TV stand, a slim wall mount is included to complete the disguise.

"The Frame" also happens to be a great TV, both for viewing 4K HDR content and for playing current-generation games. It's equipped with a full array LED backlit panel with quantum dot technology, local dimming, and wide color gamut. The panel has a native 120Hz refresh rate and HDMI 2.1 inputs, so it's capable of running games in 4K @ 120Hz when connected to a PS5 or Xbox Series X gaming console.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

Samsung QN90F Review

4 février 2026 à 20:13

The QN90F Neo QLED is Samsung’s highest‑end LCD TV for 2025… at least below the stratospherically priced 8K models. I've got the 65" version in for testing, currently selling for $1599, which carries over the same quantum dot technology and much of the design and performance of last year's QN90D, but there have been a few notable changes: a small bump in max refresh rate to 165 Hz (up from 144 Hz), and last year's glossy screen has been replaced with the matte anti-glare coating directly from the S95F OLED. Whether the latter is an improvement is up for debate. Fullscreen and HDR brightness also gets a small but welcome boost from last year's model – I measured more than 2300 nits on a test slide and real-world HDR highlights can easily hit 1100. Samsung also touts its NQ4 AI Gen3 processor, but I don't usually comment on these because Samsung (and other manufacturers, to be fair) rarely, if ever, provide performance metrics for its chips, and besides, the specific processing chip inside these TVs seems to have a nebulous, at best, connection to how they perform in our own, real-world testing.

And our testing reveals that, much like last year's QN90D, the QN90F really struggles with blooming. A combination of Samsung's local dimming algorithm and the physical construction of the backlight produces blocky, grid-like zones that are ruinous to dark scenes. This shouldn't happen. At this price level, or even cheaper, Hisense and TCL offer more and better controlled backlight zones, and Samsung's own QD-OLED models, like the S90F, offer substantially better all-around performance at a like-for-like price. Yes, the QN90F is colorful and bright, but there's much more to a top-of-the-line TV for gaming, and Samsung's LCD offering is falling too far behind to recommend.

Setup, Design, and First Impressions

Unpacking, maneuvering, and assembling the stand for the 65” QN90F was relatively straightforward. Four screws hold the stand on the base plate and another four screws attach it to the TV. The stand itself is a hefty chunk of metal, satisfying to hold and reassuringly sturdy, and it does a good job of minimizing wobble.

It’s hard for manufacturers to differentiate their TVs via their physical design, especially from the front – they’re all big gray rectangles – but I love the look, feel, and weight of the QN90F. It’s sleek and thin without being OLED-dangerously-thin. The first thing that caught my eye (and not my fingerprints), though, was the matte screen coating, unusual for a TV, which I’ll touch on later in the review.

The power cable is closer to the center of the TV, which is a great change from every other TV having power and IO on completely different sides of the display. I still think the power cable is a bit too short, especially once it's routed through the clever channels built into the back of the display. The rear of the TV is plastic, but it doesn't feel cheap.

IO is excellent, as it should be at this price point. Samsung includes 4 full-bandwidth HDMI 2.1 ports, all supporting 165 Hz at 4K. Great news if you’re hooking up multiple consoles. Additionally, there’s an optical audio out, Ethernet, and an RF connection for broadcast. No headphone jack, sadly, which is an omission becoming more and more common.

Samsung is using a common remote across multiple SKUs; this is the same remote (with a neat little solar cell on the rear) that shipped with the S90F. Annoyingly, like LG’s remote, an input selection button is nowhere to be found. Switching inputs means going back to the Home/Start screen, moving left and then down to “Connected Devices,” and waiting for Tizen to catch up to you. Speaking of Tizen…

Tizen: “Preparing. Please Try Again Later.”

"Preparing. Please Try Again Later." This is an actual error message that Tizen displayed when I tried to use the quick settings menu to adjust the QN90F's brightness. I thought I'd experienced it all – the slow navigation, laggy menus, loading throbbers (!) – (read my S90F review for more), but Samsung keeps finding new ways to annoy me. Whether using the Home screen to load a streaming app, switching inputs, or diving into the settings menu, Tizen continues to feel like a low-end mobile phone or some off-brand tablet given away free as part of a promotion.

I may be old school, but I think all the fundamental, device control touch-points of a TV's menu should be as close to the metal as possible, and they should be fast. Backlight brightness, color temperature, local dimming, sound volume, the current input... these are things that shouldn't be knotted up and entangled with the same code that opens and closes your Samsung Motorized Smart Blinds. Yet, with Tizen, every should-be-easy adjustment brings up a loading throbber:

It’s unbelievably frustrating. Samsung needs to take a good look at the Google TV interface from something like the Hisense U8QG. Navigation there is fast and easy. Even Amazon’s FireTV on a lower end model like the U65QF is a joy to use compared to Tizen.

Setting all that aside, once the menu is actually loaded, Tizen behaves like you’d expect for a modern TV smart OS. The Home screen can be cleaned up and calmed down a bit after diving into the Advanced Features menu (turning off auto-playing video is a must!), but Samsung devotes a bit too much screen space to its TV “recommendations,” leaving the app list, which is what you’re likely looking for, as a small, horizontally scrolling band of icons. As a contrast, Google TV surfaces apps in a large format grid, which is much faster to navigate.

Sound

Sound quality on the QN90F is surprisingly good… for TV speakers. Of all the displays I’ve tested so far, I’ve been the most impressed with Samsung’s engineering effort here. Bass extends deep enough to be satisfying for movies and games without booming, mechanical noises, or distortion, and, importantly, speech intelligibility is good. A-OK for general use.

But for the best, engrossing audio experience, we still recommend a surround sound setup or soundbar. Our top pick happens to be Samsung’s own HW-Q990F, which includes a subwoofer for a good reason: TVs simply don’t have the form factor – no front facing drivers for stereo imaging – or enough chassis volume for deep bass.

Reflection Handling and Viewing Angles

Samsung takes the unusual path, certainly for a TV, of shipping the QN90F with a matte AR coating. For those that find the mirror-like reflections from glossy screens annoying, this is definitely a plus, but manufacturers have made great progress on their high-end models, especially in the last few years, at delivering really excellent glossy coatings.

The comparison image above shows the reflection of a compact fluorescent bulb in all of the screens I’ve tested so far, shot with the same exposure, and ranked generally in the order of quality. Samsung’s QD-OLED S90F (currently at the same price as the QN90F) takes the top spot with a truly incredible AR coating, followed closely by Hisense’s U8QG. For those that find the mirror-like reflections from glossy screens annoying, I think the QN90F offers a decent alternative to something like LG’s C5, which is a bit too reflective and a bit too purple.

The macro image above shows how the matte coating diffuses the light from the subpixels behind. This is a fairly coarse and aggressive coating, not my favorite, but the slight reduction in clarity is only visible very near the screen. At typical TV distances, it’s not an issue.

Also worth noting while looking at the macro is that the QN90F uses a BGR subpixel layout, rather than a traditional RGB stripe. If you’re using the Samsung as a PC display, you’ll want to adjust your ClearType settings to reduce color fringing on text. And like many VA panels, the pixels are dimmed in a one third on, two thirds off manner between rows, so the picture is susceptible to a “scanlines” effect.

Viewing angle performance is typical of most VA panels: loss of color and contrast off angle, and dark scenes are especially susceptible to a gamma shift on the periphery of the screen. This is one of the largest drawbacks of VA panels compared to the OLED competition, and Samsung’s own S90F is much better here.

This purple-blue shot, inspired by a fullscreen ad for Amazon Luna during the TV’s setup, shows the color shift off axis, although the photo doesn’t fully capture how it looks in person. I also noticed that the QN90F has a patchy appearance, but only when displaying blue. Otherwise, the matte coating does a good job handling the reflection of the flash.

Color, Calibration, and SDR

For every display I test, my calibration process begins by measuring the backlight spectrum for each of the individual RGB primaries along with a white spectrum. This allows for subsequent performance metrics to be accurately measured with my colorimeter. The color slide above shows three important aspects of the QN90F’s color performance:

  1. White spectrum against a mercury reference
  2. Individual, normalized RGB response
  3. Subsequent chromaticity coordinates compared to the DCI-P3 reference

The peak wavelengths of the primaries, their shape, and their separation (or purity) define the corner coordinates of the gamut triangle. Samsung’s quantum dot backlight does an excellent job of covering (and over-covering) DCI-P3: the three primaries are smooth, separated, and distinct, giving the QN90F rich, vivid color.

In the Expert Settings menu, the default Color setting of 30 gives the best compromise of coverage and accuracy without clipping. Green is spot on, but red and blue do extend a bit past reference. While not perfectly accurate, I’m a sucker for colorful images, so I welcome a bit of over-coverage.

Before I get into the calibration, I need to mention that Samsung doesn’t allow local dimming to be turned off on the QN90F. This is a problem for me, as a reviewer, because I can’t fully disentangle the performance of the LCD panel itself from the behavior of the backlight, making my job quite a bit more difficult (or impossible in the case of lag measurements).

But it’s also a problem for you. Yes, local dimming is one of the reasons you’d buy a TV like the QN90F in the first place, but Samsung ships the TV with a 165 Hz mode, presumably for PC use. Not being able to disable local dimming when in Windows is a bit nuts, and I can’t think of a good reason why Samsung would omit the option altogether. I’ve done my best to mitigate the issue for all subsequent measurements, but I wanted to mention that up front.

Because I’m primarily looking at the TV as a gaming display, I test calibration in the display’s Game mode, making sure that the TV can deliver the same accuracy and performance as in its Film modes but without the processing that can cause input lag.

Out of the box, Samsung has tuned the QN90F extraordinarily well for SDR content. Grayscale tracking is excellent, hitting 6500K in the default Standard WB mode with low Delta E’s across the board. Great job here. BT 1886 gamma is the default, but setting gamma to 2.2 is the right move to better match most sRGB content. Once done, gamma nicely follows the 2.2 target throughout.

Brightness is one of the QN90F’s major strengths. With a 10% window on a black background, local dimming set to high, it’ll do an eye-searing 2370 nits. That’s extraordinarily bright, but still not quite as good as the U8QG, which’ll hit 4000. You’ll likely never see this in real content, though; a white test patch is really the best-case scenario for manufacturers to show off how hard they’re willing to drive (and cool) their backlight LEDs. With a more reasonable 5% gray background, the QN90F tops out around 1400 nits, tapering off to around 760 nits fullscreen. This is a great result, and very good for daytime viewing. 760 nits is roughly 3x what an OLED can deliver, so FALD LCDs are still superior for bright room viewing.

Samsung also does a very good job of keeping the gray background with the 5% slides roughly the same luminance. Other panels really struggle to maintain that 5% level, prioritizing the white patch and letting the background go dim.

HDR, Contrast, and Local Dimming

HDR on the QN90F varies depending on what you’re looking at. Bright content is very, very good: colorful, bright; but dark content is seriously let down by weak, splotchy local dimming performance.

My first impressions of the TV’s local dimming performance were watching Severance and The Gorge on Apple TV, where I saw egregious blooming on dark scenes. It was so bad, I had to double check to make sure the QN90F was actually a VA LCD rather than an IPS. The image above shows the ridiculously distracting, grid-like blooming around Miles Teller’s silhouette.

Checking the native contrast of the panel is very difficult because Samsung doesn’t allow local dimming to be completely turned off. When the TV is first powered on, there is a brief window where LD is disabled, so I was able to get a shot of the panel’s true uniformity:

A little splotchy, but that doesn’t explain the LD performance in The Gorge. The panel’s native contrast ratio is probably around 4600:1, much better than the 1000:1 typical of IPS, but in dark scenes, the QN90F might as well be an IPS.

Samsung’s LD algorithm seems to push near max brightness instead of using a more open LCD position with less backlight output. Exacerbating this is the very grid-like appearance of the zones, which I counted. The 65” version I have in for review uses a 40x18 grid, or 720 zones. In the comparison shot above, check out how blocky and unnatural the backlight zones look for the warning text, compared to something much smoother like Hisense’s U8QG. The U8QG, and other competitors like TCL’s QM8K, at the same price or lower, are offering 2K+ zones, with a smoother, less boxy transition between the neighboring zones.

Unacceptable performance at this price point.

All that said, bright HDR content is pretty impressive. Day racing in The Crew: Motorfest is vivid, colorful, and very bright. The sun in the image above measured at 1008 nits, and the splotchy blooming isn’t visible at all.

EOTF tracking is only OK. With a black background, Samsung does a good job of tracking target luminance all the way up to a peak of around 2200 nits, but tracking (and brightness) gets worse with a 10-nit background, more typical of real content. I’ve noted the 10 nit background peaks on the slides above, and both max out a little north of 1100 nits.

Real content brightness is excellent, nearly topping the chart, but tracking is generally too dark, leading to a fairly high error rate.

Gaming on the QN90F

I’ve been a fan of The Crew series for years, and testing the QN90F gave me a nice opportunity to dive back into Motorfest, a game which usually sees me completely lose track of time. As I mentioned in the previous section, cruising around during the day is awesome: bright (real bright!), and colorful. Dark scenes are still colorful, but Samsung’s LD algorithm leads to too much blooming.

The QN90F supports VRR with FreeSync Premium Pro, and it worked especially well with Motorfest, which is limited to 60 fps. I was using PC mode at 165 Hz, and gameplay was smooth with no stuttering or tearing. One small niggle I found was that 60 fps content in VRR causes the panel to exhibit a faint vertical jailbar effect. As crazy as it is to use a 65” TV as a desktop monitor, it does allow me to catch a few pixel quirks that you might otherwise miss at couch distances.

Another issue is that 60 fps content – a new frame every 16.7 ms – can do a lot to hide the effect of slow response times, which can get lost in the general sample-and-hold blur. Higher refresh rates, like 165 Hz (with a smaller 6 ms window), demand much faster response times, and the QN90F really falters here: its VA panel is the slowest I’ve tested so far, with gamma-corrected response times averaging out to over 22 milliseconds.

That 22 millisecond average comes from a mix of some relatively fast and some very slow gray-to-gray transitions. The slide above highlights (really low-lights!) the rising and falling behavior from RGB 31 to RGB 191. Rising takes 36 ms and falling an even slower 42 ms.

If Samsung implemented some amount of overdrive, like it does on its LCD gaming monitors, many of these could be dramatically sped up, reducing the amount of blurring and trailing behind objects in motion.

The TestUFO pursuit shot of the QN90F at 165 Hz shows off the smearing and trailing behavior behind each UFO, but very dark scenes in games can often be worse, since VA panels tend to have trouble with dark transitions. For example, the 0 to 31 transition takes 46 ms.

Check out the pursuit shot on my S90F review to see the type of motion clarity that can be achieved on an OLED, even at a slightly lower 144 Hz. For gaming, especially high refresh rate gaming, nothing beats OLED. The QN90F is a bit frustrating in two aspects: 1) Samsung could have closed the gap slightly with some overdrive tuning, and 2) Samsung is selling the QN90F at the same price as the far-superior S90F. For almost any scenario where gaming performance is a priority, outside of perhaps the very brightest rooms where the QN90F’s impressive max luminance could come in handy, OLED is the better choice, especially at price parity.

The latency chart is just here for reference. Because Samsung doesn’t allow local dimming to be turned off, I can’t get accurate click to photon times. My testing relies on measuring how long it takes before a USB input/keypress causes the screen to change from black to white, but the backlight behavior is delayed by several frames, so it doesn’t represent real-world latency.

To be sure, though, I spent a lot of time in Game Mode using the QN90F as a PC monitor, and I didn’t notice any particularly bad input lag. I’d expect latency numbers comparable to the other LCDs on the chart.

The Competition

In the LCD realm, Hisense’s U8QG and TCL’s QM8K are simply better than the QN90F. Both are cheaper. The U8QG is brighter, has better HDR EOTF tracking, and Hisense offers way more dimming zones for better control of blooming. The TCL might not be as bright, but, of the three, its response times are much better tuned so high refresh rate gaming will be clearer.

If you’re already looking for a TV at or around the $1300 mark, my suggestion would be to bite the bullet and take the small price jump for an OLED. Samsung’s own S90F OLED is the same price and thoroughly better: similar real scene HDR brightness, lower EOTF error, excellent AR coating, amazing contrast from the perfect blacks and individually controlled pixels, and top-tier motion performance for gaming. LG’s WOLED C5 is another option that won’t disappoint, but at the same price, the S90F is better.

Buy a 65" Samsung 4K OLED Smart TV for $899.99 and Get a Free 32" Samsung TV

4 février 2026 à 20:10

Samsung's S84F TV features all of the advantages of OLED technology that make it the best TV for gaming minus the exorbitant price tag. Last week Best Buy further dropped the price of the 65" Samsung S84F 4K OLED Smart TV all the way down to $899.99 with free delivery (the lowest price ever), but this week the deal just got even better.

From now through Saturday, get a free 32" Samsung F6000F 1080p Smart TV (retail $180) with your purchase. The free TV will be automatically added to your cart. This BOGO free TV deal shows up very rarely, usually only one or two times a year. Although the promo ends Saturday, there's a good chance the free TV will run out of stock earlier than that.

Buy a 65" Samsung OLED TV for $899.99, Get a Free 32" TV

The Samsung S84F was released in 2025 and is still the latest S80 series model. It's identical to the S85F but exclusively sold at Best Buy. Its successor the S85H was announced during this year's CES won't be available until later in the spring. This TV is equipped with a true W-OLED panel similar to the ones found on the LG B5 and Sony Bravia 8 models. OLED TVs boast superior image quality compared to any non-OLED thanks to their near-infinite contrast ratio, near-instantaneous response time, and ability to produce true blacks. They absolutely excel at handling 4K HDR content.

The Samsung S84F has the features you want in a current-gen gaming TV, like HDMI 2.1 ports and a native 120Hz panel for running 4K at 120fps on a PS5 or Xbox Series, variable refresh rate and auto low latency mode. It's also a good TV for running the Nintendo Switch 2 in docked mode, although the Switch 2 can only run games at up to 60fps in 4K.

This is the lowest price I can find for a brand new and fully warrantied 65" OLED TV, especially if you want to stick with a tried and true brand like Samsung, and the free TV is just icing on the cake. Best Buy is a good place to buy your TV from because it's easier to return if you have any problems (a 65" TV can still fit in a reasonably sized SUV).

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

Overwatch 2 Is Ditching the '2' Amid Launch of 'New, Story-Driven Era' With 10 New Heroes

4 février 2026 à 19:45

Overwatch 2 is officially ditching the "2" from its name. It's all just Overwatch now as the game enters a "new, story-driven era" with a year-long narrative, 10 new heroes, and a major overhaul.

Announced today at the Overwatch Spotlight, Blizzard revealed its first year-long storyline, entitled "The Reign of Talon". As it sounds, the plot is going to focus on the antagonistic faction Talon as it takes over around the world, while Overwatch continues to fight back. In-game events, hero trailers, animated comics, short stories, and map updates will tell a story across six seasons rolled out throughout the entire year, beginning with the launch of five new heroes on February 10 as Season 1 begins. On the Talon side, new heroes will include Domina (tank), Emre (damage), and Mizuki (support), and on Overwatch we'll get Anran (damage) and Jetpack Cat (support). More heroes will join in the future, with a new hero added in each of Season 2-6 to come. A new story arc is planned to begin with another Season 1 in 2027.

Other updates include a new Meta Event called Conquest, where players choose to align with either Overwatch or Talon over five weeks to compete for rewards including lootboxes, skins, and titles. We'll also be seeing a major UI and UX overhaul with a new hero lobby and a promise of faster navigation. And we're also getting a Hello Kitty-themed in-game event from February 10-23.

Amid all of this, Blizzard is officially dropping the "2" from Overwatch 2, and referring to it going forward just as Overwatch. As a press release explains: "Overwatch is more than just a digit: it's a living universe that keeps growing, keeps surprising, and keeps bringing players together from around the world. This year marks a huge turning point in how the development team envisions the future of Overwatch, so we are officially dropping '2' and moving forward as 'Overwatch'."

The newly-dubbed "Overwatch" will also be getting an upgraded Nintendo Switch 2 edition in the spring (both the original Overwatch and Overwatch 2 are currently available on Nintendo Switch, and thus Switch 2, but do not have dedicated Switch 2 upgraded versions).

It's no surprise that Blizzard might want to wipe the slate clean from the struggle that has been Overwatch 2. The sequel/revamp of 2016's popular hero shooter Overwatch stumbled out of the gate, and while it saw a massive surge of players at the start, those numbers dropped in the following year. As time went on, user reviews complained about a number of issues such as monetization and controversies around the cancellation of the game's long-awaited PvE Hero mode. The game has seen modes, features, and plans come and go over the years, and this isn't even the first major overhaul Blizzard has announced. The fact remains that Overwatch 2 has never quite lived up to the hype levels of its predecessor, Overwatch, and this could be an attempt on Blizzard's part to regain some of that glory - especially by focusing so much on story.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Overwatch 2 Is Finally Getting a Dedicated Switch 2 Edition This Spring

4 février 2026 à 19:45

Overwatch 2, or I guess as I should call it now, Overwatch, is about to get a massive overhaul as it enters the year-long storyline entitled The Reign of Talon. With the big update coming on February 10, players will get five new heroes (with five more coming over the rest of the season), a number of quality of life updates, new in-game events, and later this spring, an upgrade option for Nintendo Switch 2 players specifically.

Announced during today's Overwatch Spotlight 2026, it was revealed that a Nintendo Switch 2 Edition of Overwatch 2 is finally on its way later this spring. We didn't get any real details as to what the release was going to entail as of yet. Overwatch 2 is already on the Nintendo Switch and thus playable on Switch 2, but it's just the regular edition, and a Switch 2 would presumably have some upgrades attached. We'll have to wait until Season 2 sometime this spring to find out.

This will be welcome news for Switch players, as there have long been complaints that Overwatch 2 on the Nintendo Switch offers no meaningful technical improvements over the original Overwatch. A Switch 2 edition could also potentially introduce mouse controls, which might be desirable for those wanting something closer to a PC experience.

Overwatch 2 will now be known as just Overwatch going forward, as was also announced during today's Overwatch Spotlight, as the game undergoes a major overhaul headed into a year-long narrative of events, hero trailers, stories, comics, map updates, and more telling the story of a Talon takeover. Ten new heroes are planned for release over the next year, with a new story arc planned to start in 2027 when this one has concluded.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Denshattack! Is Tony Hawk With Japanese Trains, for Train-Lovers, by Train-Lovers

4 février 2026 à 19:22

David Jaumandreu and I are supposed to be having our interview about his upcoming game, Denshattack, in a studio built out to look like a train. And we will, eventually, as you’ll see from the video above. But before we shoot the video version, we chat for my written piece in a very different setting: a dungeon.

Jaumandreu is sitting on an inexplicable throne, like you’d find in a king’s palace, while I sit atop a different sort of throne: an actual toilet. There are fake shackles against the stone walls around us, and bars on the window. Behind us, through a sliding door, is the train studio we’ll be using in 30 minutes.

I don’t have a clever way to transition Jaumandreu and my dungeon adventure into something about Denshattack!, or even trains. But Jaumandreu is effusive about the silly setting we’re in. He has every reason to be happy right now: he’s in his favorite place in the world, after all.

No, I don’t mean the dungeon. I’m talking about Japan.

Jaumandreu has traveled halfway around the world to promote his upcoming game: Denshattack!, which he describes as “Tony Hawk with Japanese trains.” He’s leading its development as the studio director of Undercoders, which was founded in 2005 in Barcelona. It began as a mobile development studio and eventually transitioned to DSi development and later to console with games like Conga Master and Treasures of the Aegean. The core team is just 12 people, even a whopping 20 years after its founding, though Jaumandreu says they do work with external developers on things such as music and animation when support is needed.

So what’s a Barcelonan studio doing making a game that’s hyperspecifically focused on Japanese trains? Put simply, Jaumandreu loves Japan, and he loves the train system there. That’s the long and short of it.

“I came [to Japan] in '98 for the first time,” he tells me, speaking from the throne. “I came just for tourism. My father used to travel a lot for work, so I had the opportunity to follow him on one of his trips here, and it captivated me so much that I just wanted to come back again and again and again.”

Jaumandreu was 16 on that first trip - he’s a few decades older now, and has been back to Japan almost yearly since that first trip.

“There's so much to like,” he continues. “When I came here, it was obviously because I was a kid. I loved Dragon Ball, I loved video games, you know? And back then, Japan was the biggest force in making video games. Nintendo, PlayStation, whatever. But I came through this fascination, and then got fascinated by the country itself. Its history, it's super interesting, its culture. Whenever you get to know it more, there are more layers of interesting stuff to get. The cinema is fantastic, the food is incredible. Pop culture. No, it's a mix of a lot of things, and whenever you get deeper into the country, you find more interesting stuff. So of course the first time I got here was Tokyo, Osaka, and Kyoto. Then you start exploring more the rural side, and that's what it started to get to me.”

Of course, Jaumandreu especially loves Japan’s train system. He rode the subway on his first visit, the Yamanote line that runs in a circle through Tokyo’s biggest areas. At the time, trains in Japan didn’t have any English voices on the intercom or English words on the signs, so all he had to go on was his guidebook for navigation. “It felt like a big adventure.” Especially, he says, compared to trains in Barcelona, which were good but not nearly as advanced technologically. “To put it in perspective, back when I came here, the difference was it was like looking 20 years in the future, and now we've kind of reached that point, I guess.”

Then, Jaumandreu got to ride the Shinkansen, the bullet train, and he was blown away. “It's incredibly fast and silent at the same time, so it feels super calm, and you're going so fast. It feels, I don't know, discontextualized. The incredible speed that you're going, and it doesn't move or shake or whatever. It's a super smooth ride. It's super comfortable.”

It was out of this love that Denshattack! Was born. One day, Jaumandreu says, he was playing with a little toy train he had, and the ideas began to flow.

“I was, you know, finger skating with a train. Like you're bored. And I was doing this and that. I was like, ‘Whoa, this is cool. We could make a game out of this.’ I started thinking about it and giving a lot of thought to how that would translate into gameplay. And I used to skate, and I’m big fan of the Tony Hawk games especially, and it was like, ‘How would you do this? How would you control this?’ So yeah, I brought a train piece to work, started showing the team some moves, and then I presented to the rest of the team and they told me, ‘They're shit.’ ‘Are you crazy?’ And then [my coworker] who is super fast in Unreal, I think he spent couple of days with that and he came out and said, ‘There's definitely a game here. It's super fun.’”

Denshattack! has been in development now for three years. It’s visually inspired by Jet Set Radio, Hi-Fi Rush, and Persona, and set to music by Sonic Mania’s Tee Lopes. In it, you control a train as if you were controlling a skateboard, where the landscape, cities, and other landmarks become a skate park. Jaumandreu describes gameplay in two parts: there’s a “flow state” gameplay where you’re focused on getting from point A to B, doing tricks and avoiding derailing as you go. And then there are missions where you’ll race rivals, try to get a high score from doing tricks, or even fight bosses like giant mechs. And Denshattack! combines all this with a Shonen anime story about found family, rebellion, and making friends with your rivals.

As we wrap up our interview and prepare to move out of the dungeon and into the train studio to record, I ask Jaumandreu one last, critical question. What’s his favorite ekiben, or train bento box?

He starts to say his favorite is the ones that self-heat when you pull a little tab out. But then he brings up an even more apropos answer: he likes the kid’s meals, because they come in a box shaped like a train.

Denshattack! is planned for release in spring 2026 for PC, Xbox Series (including on Game Pass), and PlayStation.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

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