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The Adventures of Elliot: The Millennium Tales Is Out in June

5 février 2026 à 15:12

The Adventures of Elliot: The Millennium Tales has reappeared at today's Nintendo Partner Direct with a proper release date of June 18, 2026.

The Adventures of Elliot: The Millennium Tales was first announced last July at a Nintendo Partner Direct. It's Square Enix's first attempt to translate its HD-2D style into a more action-focused game than a turn-based RPG. Rather than a part of heroes, Elliot can use different weapon types that will play differently and can be advantageous or disadvantageous against different foes. His fairy companion, Faie, can also either attack enemies herself or be controlled by a second player in a co-op mode.

You can catch up on everything announced at today's Nintendo Partner Direct right here.

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Planet of Lana 2 Is Like a Star Wars Story Made by Studio Ghibli

5 février 2026 à 15:00

I may have only played the opening couple of hours of Planet of Lana 2, but I lost count of the number of ways it reminded me of Star Wars. From just a single glance at one of its many gorgeous landscapes, you can see in the geography and architecture what look like Studio Ghibli interpretations of Ralph McQuarrie’s original sketches for Lucasfilm’s immortal sci-fi series. Peek within that frame and you’ll see rickety sci-fi vehicles and clunking robots that wouldn’t be out of place on the streets of Mos Eisley. Lend your ear to that scene, and the whirring sounds of those same droids and digitised radio chatter of enemy guards could easily be coming from R2-D2 and Stormtroopers, respectively. All of these aspects add up to something that is far more than referential, though, instead shaping a confident, expansive puzzle platformer sequel of its own original design.

One of the first things that hits you when booting up Planet of Lana 2 is the music. Again, the soaring of its strings and the twinkle of its brass conjure up strong images of a galaxy far, far away. But, this time, it shouldn’t come as a surprise — the sequel's score is once again composed by Star Wars: The Clone Wars orchestrator, Takeshi Furukawa. Incidentally, he’s also behind the music of The Last Guardian, a game that greatly inspired Wishfully, the small Swedish developer behind Planet of Lana 2. It carries on that same “child on a dangerous, yet wondrous adventure with a fantasy animal companion” legacy, this time with a darker tone as shades of Limbo and Inside come to the fore.

The 2.5D stealth-puzzle-platforming takes place on a bigger canvas compared to its 2023 predecessor. Two years after the events of that game, protagonist Lana has settled back into family life on the planet of Novo, though clearly mystery and intrigue still remain, both on its surface and bubbling below it. After a short tutorial section investigating the corpse of the hulking spaceship that brought her people to this new land, Lana’s sister is taken ill, and you’re promptly sent on a mission to hunt down rare ingredients for a remedy. This journey takes Lana to new regions of the world, which gives Wishfully’s art team new scope to stretch their creative muscles, but also presents welcome new ideas when it comes to puzzle design.

A now older, more confident Lana is more agile than before, able to slide under low-hanging metal for quick escapes and even dive into the ocean to solve whatever conundrums its depths are hiding. Lighter on her feet this time around, she’s practically a backflip and a handstand away from moving more like a Lara than a Lana. Whether clambering through caverns or broaching darkened mine shafts, platforming is more about patience and precision than speed and reflexes. The sequel’s expanded vision also extends to the framing of its puzzles, with larger areas demanding further exploration of the scene – you must look for helpful items in areas high above and further off-screen than you might expect.

There’s a great sense of tactility to every heavy lever pull, as heavy machinery and hulking robots lurch and creak.

That said, many of the challenges I faced through this two-hour demonstration were largely the sort of combat-avoidant stealth sequences that reward patience – as in, you must remain motionless while waiting for obstacles to morph into the required shape, or for enemies to turn the other way, creating a safe passage through. I would never say this becomes tedious, but for those who prefer a bit more zip and thrust to their action, here's a heads up that I wouldn’t necessarily expect that here. To those who didn’t play the original Planet of Lana, it’s much closer to a Little Nightmares than it is to a Metroid in its level design and enemy encounters. But similar to Samus’ space adventures, there’s a great sense of tactility to every heavy lever pull, as heavy machinery and hulking robots lurch and creak inside a mountain facility, dwarfing Lana and her even smaller, spherical companion, Mui.

This little ball of charm provides a furry edge to many of Planet of Lana 2's puzzles, with their newly increased ability set adding welcome extra variety to the mix alongside their existing skillset. I particularly enjoyed further explorations of Mui’s somewhat telepathic ability to control creatures around the world of Novo. For example, fish can be sent to zip around and deploy clouds of ink that masks the vision of larger-finned foes, and sticky balls of blob can create trails of sludge that transform into paths of fire to remove flammable obstructions. These fuse-like puzzles, which task you with examining the level geography as you trace its edges to reach your goal, were some of my favourites in this preview demo.

Although I’ve only seen around a third of the game, even at this early stage, I am wary that some mechanics are already on the edge of being used one too many times, threatening to turn some brainteasers into busywork. But, largely on the whole, the puzzles have proven fun and fair, compelling me to pause and think, but never to the detriment of the momentum of the story. It fits the urgency of the tale being told, with many mysteries lurking in the background. It's this intrigue that drove me through these early hours on the path to discovery, as well as the distinct sense of adventure as you hop around this thoroughly alien planet, painted with beautiful art and soundtracked by a sensational score.

Much like Star Wars does with its flashy lightsaber duels and thrilling space battles, Planet of Lana never forgets to put character front and centre, even in its puzzles. Reassuring nods and moments of murmur in an alien tongue help solidify the bond between Lana and her furry friend, all while keeping the story of their adventure foremost in mind. And, just like The Empire Strikes Back, Planet of Lana 2 teases in these early hours that it’s certainly not afraid to enter darker territory on a grander scale, whilst leaving plenty of time for those smaller moments. It’s all very promising, and a reassuring sign that the heart of its short and sweet predecessor is being carried over into this expanded, more ambitious sequel on March 5th.

Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at @cardy.bsky.social.

Star Trek: Starfleet Academy Episode 5 Review - The Return of a Trek Legend

5 février 2026 à 15:00

Spoilers follow for Star Trek: Starfleet Academy Episode 5, “Series Acclimation Mil,” which is available on Paramount Plus now.

So here it is – the Benjamin Sisko episode that Starfleet Academy has been teasing since at least as far back as last summer. The notion of returning to the mystery of what happened to Avery Brooks’ legendary Deep Space Nine captain is a daunting undertaking for the fledgling Starfleet Academy, but fortunately the episode’s writers (Trek vets Kirsten Beyer and Tawny Newsome) don’t attempt to alter or add to Sisko’s story – which after all was essentially completed with the end of DS9 – but rather use his legend to expand on one of the new show’s main characters, Sam (Kerrice Brooks).

I mean, that’s literally how the episode starts off as “A Story About Me” is scrawled over the “A CBS Studios Production” title screen. Make no mistake: “Series Acclimation Mil” is about Sam, not Sisko. The episode is even named after her!

And while the story involving Sam is another of the coming-of-age type tales that Starfleet Academy is interested in, one where the holographic student finds some semblance of independence from her overbearing “parents,” there’s no denying that merely evoking the name Ben Sisko is a big pull, and that as a result anything short of the return of Brooks in the role can’t help but feel a bit anti-climactic.

As all the episodes of this first season have done so far, “Series Acclimation Mil” focuses on one of the series’ leads, and in so doing finally gives us some information about who and what Sam is. We knew she was a photonic being, aka a hologram, but now we know that her real mission at the Academy is to serve as an emissary for her “people,” who come from a world called Kasq and were enslaved by organic beings “a long time ago.” As a result, they now fear that interacting with non-photonic lifeforms will mean a return to the slavery of their past, and so they’ve sent Sam to feel things out and figure out what the deal is with these organic types.

The thing is, her overseers are basically jerks who don’t get her or understand the outside world in the same way that Sam has already come to do in her short time at the Academy. So basically she’s the same as any student who goes off to college and realizes their parents are totally out of it. Join the club, kid.

If they couldn’t get Avery Brooks back, then Cirroc Lofton returning as his son Jake is the next best thing.

The episode is shot in a pretty unconventional way for Star Trek, with Sam talking directly to the camera at times and doing some impromptu dancing, while on-screen graphics illustrate some of what she’s discussing and distinctly non-Trek music pops off in the background, all of which will surely infuriate the Very Angry crowd who either specialize in the monetization of hate or just plain don’t understand what Star Trek was ever about (or maybe are just bots). Whatever the case, I liked the unique presentation of this episode, though I do suspect that if the aim here is to have it speak to young audiences, it will read as more “cringe,” as they say, than anything else to that very same audience.

Of course, the real reason Sam is talking to the camera is that this is all supposed to be the message she sends Sisko at the end of the episode. Speaking of which, if they couldn’t get Avery Brooks back, then Cirroc Lofton returning as his son Jake is the next best thing. The holographic recording of Jake talks about his dad the way he knew him, as a man, a guy who loved baseball, a chef, but most of all as a dad… the lessons and example of which Jake pulled from when he eventually became a dad himself. This father/son relationship was always one of the most important on Deep Space Nine, and the fact that Beyer and Newsome lean into it with their script is just perfect, as is Lofton’s return. Sisko’s relationship with his status as Emissary of the Prophets was always an uneasy one, and it only makes sense that Jake would remember his dad as the man he was, not the god he would become.

Meanwhile, the B-story involving the War College’s Chancellor Kelrec (Raoul Bhaneja) is amusing in and of itself, especially since it gives Tig Notaro and Robert Picardo something to do this week, and certainly the reveal that he feels that Holly Hunter’ Chancellor Ake betrayed Starfleet when she resigned years earlier is interesting.

But back to Sam, the return to Sisko’s old stomping grounds to party, resulting in the hologram getting drunk, leads to various hijinks that just stop short of becoming annoying. Starfleet Academy has proven adept at weaving its various characters’ ongoing story threads into whatever else is going on each week, and just when drunk Sam is about to become too much, we cut to Caleb and Tarima flirting outside the bar, or tensions with the War College kids escalating (again).

The culmination of the episode is sweet, as Sam visits with Jake through some Magic Science and comes to realize that just as Sisko did 800 years earlier, Sam has to make her own life choices for herself as much as she can. It’s the “We’re Not Gonna Take It” of Star Trek resolutions, thank you Dee Snider, and it works beautifully, culminating in words spoken by Avery Brooks himself (if not recorded for this actual episode) as the image of Sisko can faintly be made out in the clouds.

Questions and Notes from the Q Continuum:

  • When that DS9 theme music kicked in… man.
  • Tawny Newsome didn’t just co-write the episode, but that’s also her as the Starfleet instructor who turns out to be the latest incarnation of Dax.
  • I’m surprised Robert Picardo’s The Doctor, as a hologram himself, hasn’t been given more of a stake in Sam’s story so far. Although his advice about moving on after loss is telling…
  • While it doesn’t seem that Sam’s “people” were created by humans or the Federation – presumably Sam has been made to look humanoid/human to fit in better – their history of enslavement does sound familiar, as we saw on Star Trek: Voyager how a whole army of holographic doctors had been forced into hard labor when they became obsolete.
  • Those War College jerks!
  • A theremin? Why not!
  • “Bajoran kids don’t play.”
  • They don’t even show images of Sisko anymore on Bajor because they believe he’s transcended human form… and probably because Avery Brooks would have to be paid for it?
  • Why would the Sisko Museum have Benny Russell’s typewriter if Benny had only existed as a dream/vision/whatever?
  • Jake’s novel Anslem does have its roots in the original DS9, having first been mentioned in the all-time great episode “The Visitor.”
  • The bar formerly known as The Launching Pad was in fact the site where Sisko fought a Vulcan, specifically Solok, the a-hole who he'd also battle in a baseball match in the episode “Take Me Out to the Holosuite.”
  • While I said earlier that this episode doesn’t really change Sisko’s story in any way, that is perhaps not entirely true. After all, if Dax and Jake don’t have the answers regarding what happened to Sisko after he ascended to the Celestial Temple, then presumably nobody does? Which means Sisko never did come back… even though he promised in the DS9 finale that he would. But then again, maybe Dax and Jake just aren’t talking…

Crimson Desert Reveals More About Combat and Progression, Confirms Dual-Wielding, and a Bear You Can Actually Ride On

5 février 2026 à 14:52

Pearl Abyss has dropped another exciting features overview video for Crimson Desert, offering a better look at how combat will work as you "learn what it means to fight like a Greymane," unlocking skills, upgrading equipment, facing the threats of Pywel, and "grow into a formidable fighter."

The 10-minute trailer is packed with new details and insights, and focuses specifically on combat and progression, including how you can parry and counter attacks and upgrade your weapons.

Confirmation that dual-wielding is still coming is particularly exciting; as some of the overwhelmingly positive comments on the Crimson Desert subreddit explain, we've seen very little of the ability up until now.

Oh, and there's also a peek at how you can travel around Pywel, including by bear. No, that's not a typo — you ride a massive bear.

"My last bits of apprehension for this game have disappeared because of this," commented one happy fan. Another simply said: "March 19th cannot come soon enough."

"This game just gets better and better with every video. It is so impressive," added another impressed fan, while someone on YouTube wrote: "I honestly can’t remember the last time I was this excited for a game. Everything shown so far looks incredible, and I truly hope it delivers a deep, immersive adventure. I’m really looking forward to getting lost in this world and experiencing something special."

"It's not crazy to say that I'm more interested for this game's release than GTA 6," joked another impressed fan.

There's one more final features overview video still to come, but Pearl Abyss didn't reveal when just yet.

Crimson Desert is an open-world action-adventure set in the beautiful yet brutal continent of Pywel. Discover adventure, uncover wonders, and experience thrilling action as you witness the saga surrounding Kliff, leader of the Greymanes, whose mission takes him on an incredible journey. It's set to release on March 19 2026, for PC and Mac, PS5, and Xbox Series X/S. For more, check out our thoughts about whether Crimson Desert is promising too much.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Nintendo Direct Partner Showcase February 2026: Everything Announced (Updating Live)

5 février 2026 à 14:40

Nintendo will soon pull back the curtain on its third-party plans for Switch and Switch 2 with its February 2026 Nintendo Direct Partner Showcase.

The company behind Super Mario Bros, Metroid, and The Legend of Zelda will turn the focus to its gaming partners when the presentation brings 30 minutes of reveals and updates in just a few short minutes. As the show was announced just yesterday, there’s no telling what will be announced, but fans, at least, are hoping to see games like Capcom’s Resident Evil Requiem and FromSoftware’s The Duskbloods.

Nintendo Directs only come around every so often, so expect Nintendo to make the most of its half-hour event when it starts at 6 a.m. PT - 9 a.m. ET. We’ll catch all of the highlights and share them below, so be sure to keep refreshing this page to see everything announced during the Partner Showcase.

Old School Anime-Inspired Co-op Game Orbitals Narrows Nintendo Switch 2 Release Window

Orbitals has captured the attention of anime and gaming fans since it was first announced, and now, developer Shapefarm is confirming plans to launch for Switch 2 this summer.

Valheim Brings Survival Gameplay to Nintendo Switch 2 in 2026

Popular Viking survival game Valheim is officially coming to Switch and Switch 2. First released in 2021, developer Iron Gate will bring its online building and crafting game to Switch 2 sometime later this year.

Hollow Knight Upgrade Shadow Dropped for Nintendo Switch 2

Everyone’s favorite bug warrior is coming to Nintendo Switch 2 with an upgrade that’s free for owners of the original – and it’s out today. It’s a surprise update for Team Cherry’s original hit Metroidvania that follows last year’s massively successful Hollow Knight: Silksong, adding in improved framerates and enhanced visuals.

Final Fantasy 7 Rebirth Nintendo Switch 2 Release Date Confirmed

Hot off the heels of the launch of Final Fantasy 7 Remake Intergrade for Nintendo fans, Square Enix made a surprise appearance during today’s Nintendo Direct to confirm that its sequel, Final Fantasy 7 Rebirth, is coming to Switch 2. It has a release date, too, with the publisher telling fans they’ll be able to continue Cloud and Sephiroth’s story June 3, 2026.

Turok Origins Announced for Switch 2 With Fall 2026 Release Window

Saber Interactive is mixing dinosaurs and aliens with Turok Origins on Switch 2. Highlights from its gameplay trailer showed off third- and first-person gameplay, co-op support, and a release window of fall 2026.

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Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

With Perfect Timing, the Fan-Made Van Buren Remake in Fallout: New Vegas Has a Teaser Trailer

5 février 2026 à 14:01

With perfect timing, the modders behind the Van Buren remake in Fallout: New Vegas have released a new teaser trailer.

UnitedWestTeam released the teaser, which sets up Fallout: The New West, the fan-made total conversion mod for Fallout: New Vegas inspired by Fallout: Van Buren, the cancelled Fallout 3 that was in development at Black Isle Studios in the early 2000s before the franchise moved over to Bethesda.

Why is this well-timed? Because Van Buren would have been set in post-apocalyptic Colorado, which is exactly where Amazon’s Fallout TV series is headed for Season 3.

Fallout: The New West aims to adapt the core narrative threads of Van Buren and turn them into a fully playable story built in the New Vegas engine. Expect modern gameplay systems, expanded roleplaying opportunities, and “the mechanical depth and tone that defined classic Fallout,” the modders said.

Here’s the official blurb:

Fallout: The New West is a fan-made total conversion mod for Fallout: New Vegas. In many ways, it tells the same broad story envisioned by Fallout: Van Buren, but restructured and expanded to form a cohesive, playable experience. The project’s primary narrative goal is to take the disparate plot threads and unfinished concepts found in the original design documents, including for example, the NCR–Brotherhood conflict, the Great Tribal War between Caesar’s Legion and the Daughters of Hecate, the fight for the soul of the Mormon State and much more, and weave them into a satisfying, unified narrative that adheres to the main plot as described in the design documents.
Players assume the role of a new protagonist, released from captivity in 2253, known as “the Prisoner,” and the story is set in an alternate continuity that predates and reinterprets the events of Fallout: New Vegas. Unfortunately due to many Van Buren concepts being folded into FNV, we cannot set the project in the same timeline. Our secondary goal is to incorporate many of the modern gameplay conveniences introduced through Fallout: New Vegas and its more than 15 years of modding, while preserving the distinctive mechanics and design quirks of classic Fallout found in the original design documents. Much of Fallout’s original charm is an acquired taste, and one that we believe remains worth acquiring.

It sounds exciting, and given the success of Fallout: London, which had Bethesda’s blessing, it may even have a chance of survival. Indeed, a new demo is apparently due out soon (an initial demo, which released under the name Fallout Revelation Blues, came out last year). This alternate start demo under the new name of Fallout: The New West will be followed up with the entirety of Act 1 of the game as a vertical slice, the modders said.

If Fallout: The New West does make it to release, it will see Van Buren realized — albeit in fan-made form — 20 years after it fell by the wayside. In 2024, Fallout creator Tim Cain revealed new information on how it ended up canceled amid significant financial problems at Interplay.

Cain, who worked on the first two, much-loved Fallout games in the mid-to late 90s before leaving Interplay to start a new studio called Troika Games, revealed that in the middle of 2003, an unnamed Interplay vice president asked him to play the Van Buren prototype, saying: “I don’t think they can get it done, so I’m just going to cancel it. But if you look over it and give me an estimate there’s a chance I wouldn’t cancel it.”

Cain said he played the prototype for two hours and asked the development team a number of questions before delivering his verdict to the vice president. “I said, ‘I’m convinced in 18 months you could have a really good game shipped.’ And he said, ‘huh, could it be done any faster?’ And I was like, 'oh, shoot, I’ve said too long.' I said, ‘well, even if you did a death march crunch I don’t think you could do it faster than 12, and then you’d be shipping something that was unbalanced and buggy, and the team would be destroyed. So I don’t recommend that.’

“And he said, ‘OK, thanks.’ As we walked out he basically explained any answer over six months was going to result in him having to cancel it, meaning the answer I just gave got the game canceled. But he was going to cancel it anyway. He thought it couldn’t be done in six months, and I just confirmed that to him.”

According to Cain, the cancellation of Van Buren was, ultimately, about money; Interplay’s dire financial situation meant it simply did not have enough cash to fund more than six months of further development. Interplay went on to close Black Isle Studios and cut its entire staff. The company released the console spinoff Fallout: Brotherhood of Steel in 2004 for the Xbox and PlayStation 2, but it was not enough. That same year, Interplay announced a licensing deal with The Elder Scrolls developer Bethesda for future Fallout games, and in 2007, Interplay sold the Fallout IP to Bethesda outright. The rest is history.

And if you’re wondering about the Fallout TV show’s journey to Colorado, check out what co-showrunner Geneva Robertson-Dworet and even Todd Howard himself have had to say about it.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Fallout 4 and Indiana Jones Switch 2 Release Dates Leak, Just Before Nintendo Direct

5 février 2026 à 13:54

Microsoft's next pair of games headed to Nintendo platforms now have leaked release dates, ahead of today's Partner Direct broadcast.

Dealabs' ever-reliable billbil-kun has now spilled the details of both Indiana Jones and the Great Circle and Fallout 4 Anniversary Edition, which were previously confirmed for launch on Switch 2 last year.

Up first will be the Fallout 4 Anniversary Edition, which will launch its physical edition (containing a digital download code) on April 28, priced $59.99. Dealabs suggests the game could arrive digitally via the Nintendo eShop even sooner — perhaps as soon as today — though this is unconfirmed.

Indiana Jones and the Great Circle will then arrive on May 12, priced $69.99. Dealabs believes this date will apply to both the game's physical edition (likely containing a Game-Key Card) as well as its digital eShop release.

Finally, a physical version of Skyrim Anniversary Edition is also reportedly coming, following its eShop debut back in December 2025, albeit with notable performance issues. Boxed copies will be available from April 28, Dealabs reported, and contain a download code inside.

Fallout 4's Anniversary Edition includes the base game, six official add-ons, and over 150 pieces of Creation Club content. It's apparent announcement today would be well timed, following the finale of Fallout Season 2. Here's hoping it's more enjoyable than Amazon's disappointing Fallout announcement tease.

The beloved Indiana Jones and the Great Circle, meanwhile, launched on PC and Xbox back in December 2024 to rave reviews — IGN's own verdict returned a 9/10. A PlayStation 5 edition followed in April 2025, while its short-but-sweet expansion The Order of Giants followed last September.

These latest leaks come just hours after an updated ratings board listing suggested that Hollow Knight's Switch 2 Edition could arrive today as a shadow drop.

Officially, of course, we'll just have to wait and tune in to Nintendo's big Partner Direct broadcast, which is set to air imminently — at 6am Pacific, 9am Eastern or 2pm UK time.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Hollow Knight Switch 2 Edition Launches Today, Nintendo Confirms

5 février 2026 à 13:26

UPDATE: As leaked earlier this morning, Hollow Knight will indeed launch its Nintendo Switch 2 Edition today. Confirmed by Nintendo during today's Partner Direct, owners of the acclaimed platformer on Switch will be able to upgrade to its Switch 2 Edition for free.

For much more, here's everything announced in today's Nintendo Partner Direct.

ORIGINAL STORY: With just hours to go until today's Nintendo Direct broadcast, an updated ratings board listing suggests Hollow Knight could get an imminent Switch 2 release.

Team Cherry's long-awaited game is now listed for Switch 2 with a February 5, 2026 release date, per the website of European ratings board PEGI. Hey, that's today!

Of course, Hollow Knight originally launched for Nintendo Switch back in 2018, though we learned a couple of months ago that the game would be getting an updated Switch 2 Edition at some point this year. Now, it seems, that new version is moments away.

Nintendo is due to air its latest Partner Direct later today, at 6am Pacific, 9am Eastern or 2pm UK time. This third-party game showcase will include 20 minutes of announcements featuring titles headed to Switch and Switch 2 that aren't developed by Nintendo itself — such as Hollow Knight.

Don't tune in expecting a new Mario game announcement, then, but do keep an eye out for more news on other upcoming Switch 2 releases such as this month's Resident Evil Requiem, and the promising-looking 007: First Light. Oh, and Hollow Knight now too. What will this new edition contain?

Alongside releasing Hollow Knight again on Switch 2, Team Cherry is now busy working on Sea of Sorrow, its first expansion to Hollow Knight: Silksong. Will we see more of this today as well? Time will tell, but as ever IGN will be reporting all of the major announcements live.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Star Trek Just Featured Deep Space Nine Star Avery Brooks in a Sisko-Themed Episode — Even if It's Not the Full Return Fans Had Hoped For

5 février 2026 à 13:03

The latest episode of Star Trek: Starfleet Academy centers on the mystery surrounding Deep Space Nine's beloved captain Benjamin Sisko — and even includes a cameo of sorts from actor Avery Brooks.

Warning! Spoilers for Starfleet Academy follow:

Starfleet Academy's fifth episode, Series Acclimation Mill, was released today, and follows some notable hints by the show that it would reveal more about Sisko's fate. Indeed, the story does include new details on what happened next to Sisko's family following the events of Deep Space Nine's finale, which saw Sisko leave the physical plane to go live in a wormhole — while promising one day to return.

As Starfleet Academy's new character SAM investigates what happened, viewers get to see Ben's son Jake appear in hologram form (played by returning DS9 actor Cirroc Lofton) and meet a new incarnation of Trill lifeform Dax, both of whom reveal new detail on life after Deep Space Nine's credits rolled.

The adult Jake hologram is shown to have grown up as a successful writer, continuing on from his work as a journalist in later DS9 episodes. He also reveals that he is now a father, and is following the fine example that his own father set. As of the hologram's recording, it certainly seems like Sisko has not returned at this point.

Later in the episode, SAM meets Illa Dax, a new host of the symbiote who was previously good friends with Ben as hosts Curzon, Jadzia, and Ezri. (In a nice touch, Illa is also Cardassian!) Now 1,250 years old, Dax still holds warm memories of Ben — though again the suggestion here is that Ben still has not returned.

But as the episode reaches its closing moments, Star Trek fans do get to hear from Sisko. While unseen, Avery delivers the following words — the first time his voice has been heard within Star Trek in a quarter of a century:

"Divine laws are simpler than human ones, which is why it takes a lifetime to be able to understand them. Only love can understand them. Only love can interpret these words as they were meant to be interpreted."

As reported by ComicBook, this dialogue is taken from a spoken word album that the 77-year-old Brooks recorded back in 2007, partially in tribute to his own father. While not originally intended for use in Star Trek, Paramount contacted Brooks — who formally retired from acting in 2013 — who then granted permission for its use in the episode.

The episode then closes with the Deep Space Nine theme, as a title card displays the simple message: "Thank you, Avery."

As tributes go, it's a moving moment clearly designed as a farewell to Sisko's character, in an episode centered on the idea of finding identity, and the legacy of fathers. And while Avery may not have come out of retirement to appear in person, fans who long wondered whether Sisko ultimately did return to his family now have more of an answer.

"Starfleet Academy is off to a strong start," IGN wrote in our review of its first two episodes. "While the pilot episode falls into a bit of the shock-and-awe trap that modern Star Trek sometimes does, it soon settles into a fun and exciting story that establishes the endearing young cast and direction of the new show."

Image credit: Albert L. Ortega/Getty Images

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

'We're Not Selling Hamburgers' — Take-Two Boss Says GTA 6 Marketing Has to Be 'Delicate' and Feel 'Real'

5 février 2026 à 13:02

The boss of Take-Two has discussed Rockstar’s approach to marketing Grand Theft Auto 6, saying it needs to be “delicate.”

This week, as part of its latest financial results, Take-Two said marketing for what will surely be the biggest entertainment launch of all time kicks off this summer ahead of GTA 6’s confirmed November 19, 2026 release date.

It’s a statement of intent that Take-Two CEO Strauss Zelnick doubled down on in an interview with CNBC’s Jim Cramer. When asked how he knows GTA 6 will hit November, Zelnick said development progress is tracked every day, and pointed to the marketing milestone.

“We also announced that we have marketing beats coming this summer, and we don’t spend money on marketing until we’re pretty close to release,” he explained.

So, what can we expect from the marketing itself? Zelnick didn’t say exactly, but it sounds like it’ll be something unusual, at least from a video game marketing perspective. In the interview, Zelnick described the effort as a “challenge.”

“It is a challenge, because we want the product to be authentically owned by our consumers,” he said. “And so the marketing has to be delicate. It has to feel like, you know, this is real. We’re not selling hamburgers. We’re selling this unique art form.”

What this means is anyone’s guess at this point. Perhaps a social media-fueled ARG of some description? Real world GTA events of some kind that get fans involved? Given the enormous interest in all things GTA, nothing’s off the table here. All fans really want is GTA 6 Trailer 3, of course. That would do.

One thing Zelnick has been clear on is denying rumors that GTA 6 will be a digital-only release upon its initial launch. He told Variety there are no plans to do so, after reports suggested GTA 6 could delay its physical launch to 2027 to avoid leaks.

GTA 6 has of course already suffered from multiple leaks, both of development footage and of its first trailer, alongside a number of AI-generated fake leaks. Developer Rockstar North has also had to contend with a boiler room incident that sparked the need for numerous fire crews last month. Also last month, an employment tribunal rejected an application for interim relief filed on behalf of the fired GTA 6 developers at Rockstar Games.

Photo by CHRIS DELMAS/AFP via Getty Images.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Ashes of Creation Crisis Continues as Devs Are Reportedly Denied Final Paycheck and Disgruntled Players Ask Valve for Steam Refunds

5 février 2026 à 12:24

As unhappy players fight to get refunds out of Steam, an update from one of the studio's directors claims the "entire" development team working on the ill-fated MMO Ashes of Creation was reportedly laid off without notice or their January paychecks.

The shocking revelation comes from Intrepid Studios' former director of communications, Margaret Krohn, who revealed in a lengthy post on Twitter/X that three days after originally being told around 100 developers would be losing their jobs, a "confusing email" arrived confirming "all" staff would be laid off. "It is still shocking," Krohn wrote. "The entire studio gathered to try to understand what had happened and what it meant for our future."

Earlier this week, Steam quietly withdrew Ashes of Creation from sale after its director and leadership team quit just weeks after it launched as a $50 Early Access game on Steam. The game's director Steven Sharif said "much of" the senior dev team had quit "in protest," claiming that its management board had asked him to do things he "could not ethically support." According to Sharif, the Board then issued WARN Act notices — layoff warnings, in other words — to the remaining staff. It's unclear who sits on this mysterious board.

According to a new public record request, we now know that the formal WARN Act notification was issued on January 31 and indicated that 210 employees were "affected" by the filing, 123 of whom worked in California.

"In the end, none of us are receiving our final paychecks, the 60-day notice and pay outlined under the WARN Act, PTO payouts, or other compensation owed," Krohn explained.

"What matters most to me now are the people — both the players and developers. To my colleagues: this team is truly a family. The culture we built together is something I have never experienced anywhere else. In the midst of heartbreak and uncertainty, we have come together to review resumes, help with portfolios, share job leads, and support one another emotionally. That says everything about who we are as people."

"To the players: the entire development team was working extremely hard, pulling long hours, and wishes with all our hearts that we could give you Ashes of Creation. There are no words that fully express how sorry we are that this journey ended this way. You should pursue a refund, you deserve it."

Unfortunately, Steam doesn't seem to agree. While you can find plenty of people across Discord and Reddit claiming to have received refunds despite having played more than two hours, there's an equal number of players frustrated that their requests have been denied, and there seems to be little consistency across Steam's Support team.

"They denied me with 2.3 hours played. Bought in December and denied because it 'exceeds refund time,'" wrote one player, while another said: "I can't believe it… and I'm hearing they froze/reversed the December payment to Intrepid so basically Steam have stollen [sic] my money."

"How many hours did you have? I had 15 Hours played and got refunded on a manual process," replied one. "[Steam support] said to me if I open another ticket about this they will close it without reading," added this unhappy player who had failed to convince Steam of a refund despite several attempts.

The most successful requests seem to be via human checks, so players are still suggesting that those looking for a refund check the box to "request a refund," but instead contact Steam via the "I have a question about this product" box. That way, your request will be routed to a member of customer support, and not an automated service.

19,576 backers pledged $3,271,809 on Kickstarter to help make Ashes of Creation a reality, the most ever raised on the platform for an MMO. Refunds via Kickstarter seem unlikely given the game launched in Early Access form.

Meanwhile, Sharif popped up on Discord briefly on February 4 to write: "It is certainly heartbreaking to see the impact to the people I care about both my developers and community, but given what has transpired and the lack of facts available to the public, the reputational impact is something that cannot be avoided until the record is set straight with the proper public filings. Unfortunately that takes a little bit of time."

While you can't buy Ashes of Creation from Steam right now, its website is still live and accepting payment for cosmetics. While the site is typically updated several times a month, only one update was posted in the whole of January, and that was alluding to a developer diary livestream coming up on February 13. It's not clear who will host that given reports the entire team has been laid off.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Nioh 3 PC Performance Analysis

5 février 2026 à 14:00

Nioh 3 is coming to the PC tomorrow, and KOEI Tecmo has provided us with a review code for it. Powered by Team Ninja’s in-house Katana Engine, it’s time now to benchmark it and examine its performance on PC. For our benchmarks, I used an AMD Ryzen 9 7950X3D, 32GB of DDR5 at 6000Mhz, AMD’s … Continue reading Nioh 3 PC Performance Analysis

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MindsEye Title Update 7 Released – Full Patch Notes

5 février 2026 à 12:10

Build A Rocket Boy has just released Title Update 7 for MindsEye and shared its full patch notes. So, let’s see what this new patch brings to the table. Patch 7 adds extra guidance markers to several missions, making it easier for players to navigate the campaign. It also increases NPC health in some missions … Continue reading MindsEye Title Update 7 Released – Full Patch Notes

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