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Genki Force Field 2 Review: The Ideal Grip Case for Switch 2?

Par : Will Judd
23 février 2026 à 16:00

Genki’s Force Field 2 might just be the the ideal grip case for the Switch 2. While its handles don’t add a ton of extra grip, the overall package confers a phenomenal level of convenience and portability, while still protecting my as-of-yet unscathed Switch 2. And with small perks like game cartridge storage and a MagSafe ring, this could well be my new go-to Switch 2 accessory for solo travel.

Keeping with Genki’s sleek, understated-but-stylish branding, the Force Field 2 encloses the Switch 2 with a pair of semi-transparent, dark-grey pieces. The back covers the Joy-Cons and the console itself, with small, rounded handles adding a pair of small grips to the console in handheld mode. And instead of attaching each grip to the Joy-Cons, this case attaches its Joy-Con covers to the back panel itself, with hinges that snap on and off of the controllers while they are attached to the tablet.

This setup makes disconnecting a Joy-Con 2 from the console easier and more convenient compared to detaching a grip that’s attached to each controller individually, which comes in handy for for tabletop and mouse mode play. Folding open each grip reveals yet another efficient design idea, with a game cartridge storage slot that cleverly utilizes each handle.

The back panel that anchors these folding grips to the console itself snaps on tightly to the tablet, hugging it tightly enough to slide into the official Switch 2 dock. It’s kind of a tight fit, but it shouldn’t scratch your screen or anything. It also leaves space for the Switch 2’s improved kickstand. But my favorite feature for the entire case – aside from the protection it offers, of course – is right above that kickstand slot.

The MagSafe ring situated in the middle of the back panel alone makes this case well worth the cost. The Switch 2’s battery life seriously kneecaps its portability; even if you’re not playing in one long session, it’s always a bummer to click on your Switch for some time-melting Balatro on a short flight or train ride only to discover that you forgot to fully charge your console. Here’s where the MagSafe ring comes in: it allows you to attach a portable battery to your Switch without needing to tether yourself to a USB port or outlet.

Genki conveniently sells a slim, powerful portable charger (which also works wirelessly with devices like smartphones) that snaps onto this magnetic ring, and ships with a well-shaped, male-to-male USB-C cable with right-angled ends, letting you charge the console with minimal interference to your playtime. You can also use other MagSafe chargers. In addition to Genki’s portable charger, I’ve also used other MagSafe chargers, like one of Pitaka's Aramid Fiber power banks, with great results. However, I needed to use a different USB-C connector, because its placement and design were made for Genki’s proprietary charger.

The other half of the case comes with considerably fewer bells and whistles, serving as a simple cover designed to protect the console, including its screen and controllers. It snaps to the console with the other half of the case attached, providing a smooth, rounded cover that envelops the console to sit flush with the rest of the case. It’s a smooth, sturdy, protective barrier that doesn’t offer the same suite of flashy features as the other half of the case, but doesn’t need to. It could use its space more efficiently, with more game cartridge storage in the space between the screen and case, though it’s by no means a dealbreaker.

The full case adds less than an inch to the Switch 2 in total, too, keeping everything slim and low-profile, making it easy to store and pack. Even with Genki’s roughly half-inch-thick portable charger on the console, it’s still pretty slim and easy to throw into your bag.

Charlie is a freelance contributor for IGN. You can reach them via Twitter or Instagram at the handle @chas_mke.

KPop Demon Hunters Singer Kevin Woo Exclusively Reveals His New Dead By Daylight Survivor

23 février 2026 à 16:00

KPop Demon Hunters voice actor Kevin Woo has exclusively revealed a new Dead By Daylight Survivor to IGN — for which he'll be providing the voice, if not his singing talents.

If you've watched or sung along to the animated Netflix phenomenon, you'll have heard Woo as the singing voice of Mystery (the boyband member with purple hair over his eyes).

"I personally think as a Killer, Mystery Saja would thrive on psychological manipulation rather than brute aggression," Woo said Woo, who's set to star in a brand new chapter for the horror game, All-Kill:Comeback.

Here, he plays Kwon Tae-young, a tech designer Survivor hired to work on a virtual idol. Players will be able to check him out in a Public Test Build that will go live on Steam tomorrow, on February 24.

"I focused on making every breath, every strained scream, and every moment of fear feel grounded"

Woo previously worked on Dead By Daylight as a consultant on its previous K-pop storyline, which introduced the sociopathic idol the Trickster.

"Transitioning from consultant to fully embodying a character through voice was both surreal and deeply fulfilling," Woo said. "As a consultant on the original chapter, I was involved in shaping the Trickster’s emotional identity — his ego, his obsession with artistry, and the narcissistic rage simmering beneath his polished idol exterior.

"Stepping into Kwon Tae-young’s perspective in this new release allowed me to approach the world of Dead by Daylight from the other side of that mythology. Because I understood the Trickster’s lore so intimately, his betrayal, his fixation on control, and his warped perception of performance. I was able to layer that history into Kwon Tae-young’s fear and internal conflict."

Woo is the perfect person to act as a consultant on the world of K-pop. He performed as part of the line up for K-pop bands XING and U-KISS, and recently announced he was part of a new subunit of U-KISS with bandmates Hoon and Kiseop. But how did his bandmates feel after his consultant work on the role of a killer K-pop idol?

"The irony is that while Ji-Woon Hak’s lore in Dead by Daylight explores betrayal and ego within a band dynamic, my real-life band experience was built on camaraderie and growth. That contrast actually helped me understand the tragedy of the Trickster even more," he revealed.

"They mostly praised me about becoming a 'global Hollywood superstar' after KPop Demon Hunters. It was flattering — but I reminded them that none of this exists without our shared experience as global idols that paved the way for K-pop."

Since Woo first worked on the game in 2021 the world of K-pop has grown to be a much bigger force in the world of global entertainment, in no small part thanks to the incredible success of the Netflix movie KPop Demon Hunters, which first aired last year. Woo explained how his work on that project helped him embody the character of Kwon Tae-young in All-Kill: Comeback.

"Voice acting for KPop Demon Hunters deepened my appreciation for how much storytelling can be communicated purely through tone, breath control, and texture. Without physical performance to rely on, your voice becomes the entire emotional instrument. In a game like Dead by Daylight, that responsibility is amplified," he explained.

"As a consultant, I wanted to ensure that the cultural references remained authentic. As a voice actor, I focused on making every breath, every strained scream, and every moment of fear feel grounded within the brutal, high-stakes environment of the Entity’s realm."

He also revealed that voicing a Dead By Daylight Survivor demanded a lot more of him than just reading a script.

"To authentically capture that experience, I had to embody exhaustion, adrenaline spikes, and sudden bursts of panic. I would run in place during takes to elevate my breathing. I rehearsed strained vocalizations that mimic being hooked, injured, or chased," he continued.

"Unlike polished K-pop tracks, which prioritize control and tonal perfection, horror voice work embraces imperfection, cracked screams, unstable breathing, and vocal strain. The chaos is the performance."

And Woo isn't just a consultant or a voice actor when it comes to Dead By Daylight, he's a player too.

"I gravitate toward a tactical Survivor play-style, focusing on stealth loops, careful map awareness, and team synergy," he said. "I’m usually the one prioritizing safe unhooks, body-blocking when necessary, and healing teammates in concealed areas."

Dead By Daylight was first released in 2016 and since then has introduced a steady and increasingly terrifying number of Killers and Survivors to the game, including characters from Stranger Things, Attack On Titan, Resident Evil and of course, Nicolas Cage.

Rachel Weber is the Head of Editorial Development at IGN and an elder millennial. She's been a professional nerd since 2006 when she got her start on Official PlayStation Magazine in the UK, and has since worked for GamesIndustry.Biz, Rolling Stone and GamesRadar. She loves horror, horror movies, horror games, Red Dead Redemption 2, and her Love and Deepspace boyfriends.

Outlander's Caitríona Balfe on Saying Goodbye to Claire and Jamie, Their Last Day on Set and the Show's Legacy

23 février 2026 à 16:00

The time-travel romantic historical drama Outlander returns for its eighth and final season on March 6th on STARZ.

Season Eight sees Jamie (Sam Heughan) and Claire Fraser (Caitríona Balfe) return home to Fraser’s Ridge after years away where they must confront both outside intruders and family secrets.

I recently chatted with lead actress Caitríona Balfe about playing Claire Fraser for the last time and what she hopes the legacy of the series will be. (This interview has been edited for clarity.)

IGN: This show has been such a comforting thing for people for so long. And I think at a certain point you just take for granted, it'll always be there. And for it to be ending, but for fans, it must be a little bit of stages of grief. I know there's a prequel and everything, but it's like it's been around so long and it just always felt like it would be there.

Caitriona Balfe: We were young when we started it. It has been the most incredible journey and the most significant part of that journey has been the fandom because they have kept us on air and they have kept us employed and supported us and just been the greatest thing that we could have been a part of for over a decade.

And it does feel very strange to finish this. It was the longest job I've ever had. But look, I think more than 10 years playing the one character, and doing this one show, I think it was time for everybody. But hopefully what we have done is given them something to be proud of, and hopefully they'll enjoy this last season, and then they'll have these eight seasons to re-watch over and over if they ever need.

IGN: What do you want the lasting message or legacy of your Outlander series to be? What do you want people to take away from it in the end and how it'll be remembered?

Caitriona Balfe: If there's anything about Claire and Jamie, they led with love, but they were always seeking justice and fairness. And I think they were inclusive of people. I just think that they gave such a positive influence to the people around them. And I think in terms of the broader picture of their journey as immigrants to a country with a dream and an ideal about how to make that a better place is something that can resonate at this moment in our time, just maybe that there's a resonance there.

IGN: I grew up in Boston steeped in colonial history, it's everywhere. But I think people don't realize just how violent the American Revolution was and how disruptive it was. It was a civil war, and so I appreciate that about Outlander is that they do show in the first episode, you're not in the scene, but there are two loyalists that are strung up.

Caitriona Balfe: And I think people forget how young this country is and where their ancestors maybe came from, and what the reasons were. There was such a tentative... All of these social contracts are so fragile, and a Revolutionary War was trying to rid the people of this country of one oppressive system in the hopes of creating something that was about fairness and equality.

And I think that is maybe things that are, again, in a fragile state at this point. And it's like it's not that long ago, and I think you have to keep engaging with democracy, and keep engaging with these social contracts so that they benefit everybody.

We've all come from somewhere. I'm obviously Irish, but I lived here for a very long time, too. And I think we can't forget that there were people here first, and that many people came here, and it's a continuous cycle, and it doesn't get to just stop. Well, I'm not American, so maybe I don't have a point to say in that part.

IGN: I know we’ve got to dance around spoilers regarding Faith and Fanny, but what can fans expect to see from these revelations that we learned late in the game last season? What is the thing that fans can expect from that particular subplot this season?

Caitriona Balfe: Well, when we open up the season, I think we find out a lot more about potentially what happened, and we see that there's quite a shocking scene in which Claire does something that I think is very, very shocking. And in that there's old wounds reopened and there's grief that is compounded as well as being reawakened.

But to that point, I think Fanny is this lifeline for both Claire and Jamie, where maybe they'll never get to have met their daughter, but at least they might get to have a second chance with their granddaughter. And she's played by such a wonderful actress, Florrie May Wilkinson, who's so wonderful, and there's such gorgeous scenes with her.

But she's a young woman, a young girl who's really endured an awful lot of pain. And so for Claire and Jamie it's about trying to help her heal and give her security and love, and in that way, the entire family unit heals a little, I think.

IGN: What was it like the last day on set, the last take? Was it like the last day of school? "I graduated, this is over!" or was it like a wake?

Caitriona Balfe: It was so strange. You never really know how you're going to feel. And of course they gave us... It was Sam and I were shooting the last scene, and of course it was a seven-page scene in this bedroom and so much dialogue, but it had all of this double meaning about goodbyes, and legacy, and all of these things. So you start off the scene and it's like, "Oh, this is a nice scene."

And then as the scene went on, because it takes a few hours to film all the different things, the studio just started filling up with people. All our cast members came and were in the studio. There was studio execs, there was all the producers, it was all the production team, all of the crew, and it just got harder and harder, because every time you say those words, you find this deeper meaning in it that has resonance, not just for the character, but for you and for your journey and all of this.

And so by the time we got to the end, I was saying to somebody, I was having spasms in my forehead and face because I was such an emotional wreck. And they called cut, and I was sobbing like a... I don't know. And we all had champagne and people were hugging, but at the same time, I was just going around crying in everyone's faces like, "Oh, thank you so much! I can't believe you finished." But it was really special. This has been such an incredible journey and it changed all our lives, so it felt momentous.

IGN: I'm sure they scheduled that scene on purpose.

Caitriona Balfe: Of course, for a reason. How about it, guys?

IGN: You didn't want the last day to be you just getting off a wagon or something.

Caitriona Balfe: This is true.

Outlander, Season Eight premieres on STARZ on Friday, March 6, with new episodes streaming weekly on Fridays.

Neon Genesis Evangelion Gets Brand New Anime Penned by Nier Automata's Yoko Taro

23 février 2026 à 15:38

Cult classic anime Neon Genesis Evangelion is getting a brand new series, with Nier director Yoko Taro responsible for the series' composition and screenplay. It is currently being co-produced by original Evangelion creator Hideaki Anno’s Studio Khara.

The news was announced earlier today, at the end of the Evangelion:30+ 30th Anniversary of Evangelion event, a three-day long festival held in Yokohama, Japan to celebrate three decades of the franchise that featured exhibitions, talk show sessions, an Evangelion kabuki adaptation, and a brand new 15-minute short featuring Asuka Langley. The event was a culmination of various anniversary projects held throughout the past year.

Joining Yoko Taro on the new Neon Genesis Evangelion series will be two directors: Kazuya Tsurumaki (who previously helmed the Rebuild of Evangelion movies) and Toko Yatabe (who was a key animator on Rebuild, amongst others).

Prolific composer Keiichi Okabe, who has worked on the Nier, Drakengard and Tekken games, will be providing the music. The new show will be produced by original series’ director Hideaki Anno’s Studio Khara and CloverWorks.

Although plot details have yet to be revealed, the official announcement emphasizes that it will be a completely new series. Over on X, Yoko Taro retweeted Studio Khara’s post, commenting: "It's been announced! I’ll do my best!"

The original Neon Genesis Evangelion anime TV series ran from 1995 to 1996, becoming a big hit not only in Japan but also overseas. The 1997 movie The End of Evangelion served up an alternative ending to the series. Between 2007 and 2021, the Rebuild of Evangelion series of four movies were released. This retelling of the original TV series was highly popular, with the last film Evangelion: 3.0+1.0 Thrice Upon a Time surpassing 10 billion yen in Japanese box office revenue.

Studio Gainax, the studio behind the original anime was liquidated in December last year, after a series of scandals, plus legal battles with Studio Khara — something that Anno himself termed a "truly disappointing end."

Verity Townsend is a Japan-based freelance writer who previously served as editor, contributor and translator for the game news site Automaton West. She has also written about Japanese culture and movies for various publications.

Nintendo Announces Surprise Livestream Tomorrow, But It's Not a Full Nintendo Direct

23 février 2026 à 15:10

Nintendo will hold a special livestream tomorrow, Tuesday February 24, detailing more information on its upcoming Mario and Pokémon games for Switch 2.

Tune in at 2pm Pacific / 5pm Eastern / 10pm UK time for an in-depth look at Super Mario Bros. Wonder — Nintendo Switch 2 Edition + Meetup in Bellabel Park, plus Pokémon Pokopia.

Both games are set to debut in the coming months exclusively for Switch 2, and interestingly Nintendo has decided to promote them both in a dedicated Nintendo Treehouse: Live presentation that's set to last around 80 minutes.

Originally released for the original Switch back in 2023, Super Mario Bros. Wonder sees Nintendo's usual sidescrolling formula mixed with some psychedelic additions. This new Switch 2 version gives the base game a graphical polish, and adds the multiplayer-focused Bellabel Park to the mix, with a range of cooperative and competitive minigames to be played with others via local wireless and online.

Oh, and Rosalina gets invited in as another playable character — just in time for her big screen debut in The Super Mario Galaxy Movie. Super Mario Bros. Wonder — Nintendo Switch 2 Edition + Meetup in Bellabel Park is currently slated to arrive on March 26.

Pokémon Pokopia, meanwhile, is the promising life simulation spin-off that looks to mix Animal Crossing gameplay with a surprising amount of familiar Pokémon. You play as a Ditto, disguised as a human avatar, which allows you to learn and copy Pokémon abilities to tame a wild and rundown landscape and turn it into a cosy home for you and your fellow creatures.

Our recent impressions of the game were positive, and we're keen to find out more — including what the deal is with those intriguing new unique Pokémon, such as Mosslax. Pokémon Pokopia is currently set to launch on March 5.

For more on both games, tune in to Nintendo Treehouse: Live tomorrow — and keep an eye on IGN where we'll have all of the new details for you.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Ghost of Yotei Gets Its First Major Discount for PS5

23 février 2026 à 15:00

PlayStation just launched a brand new sale on everything PS5, and it's genuinely got some excellent offerings to consider. Of which, a clear standout is Sucker Punch's Ghost of Yotei, which was released to high critical acclaim in October last year.

The game is down to $49.99 in the sale, which is a $20 saving, and its first major discount since release.

For now, the deal is only on physical copies of Ghost of Yotei, so it'll require buyers to own a PS5 with a compatible disc drive.

Those looking to pick up the game can do so from PlayStation's dedicated online store, PlayStation Direct. The promotional sale is running until March 9, so there's a limited time left in which to secure the offer as well.

Other notable games in the sale include Horizon Forbidden West Complete Edition and God of War Ragnarok for $20, alongside Death Stranding 2 for $50, Spider-Man 2 for $30, and Stellar Blade for $40.

We had high praise for Ghost of Yotei in our review, awarding it an 8/10. Reviewer Michael Higham had this to say about the game: "A predictable but well-executed story takes you through Ghost of Yotei's gorgeous landscapes and satisfying, fluid action combat."

"With a new protagonist in Atsu as a vigilante who does not care about honor in her quest for revenge, you get a stronger lead character and an expanded weapon-set that elevates the gameplay principles set by Tsushima."

"Although the novelty has lost a bit of its sheen, the Kurosawa influence is still strong and used to great effect. So while it may not be transforming open world games, Ghost of Yotei is a great refinement of the samurai power fantasy."

Developer Sucker Punch has also recently announced Ghost of Yotei: Legends, an upcoming free DLC for the studio's hit 2025 open-world action-adventure.

PS5 Games On Sale This Week

Robert Anderson is IGN's Senior Commerce Editor and resident deals expert on games, collectibles, trading card games, and more. You can follow him @robertliam21 on Bluesky.

Turtle Beach Afterglow Wave Review: A Wired Xbox Controller With Little Capacity to Excite

Par : Will Judd
23 février 2026 à 15:00

If you’re looking for a cheap Xbox controller that goes a bit beyond the basics, the Turtle Beach Afterglow Wave might be tempting. Its $49 price tag is on the low side, yet it tacks on RGB lighting, remappable extra buttons and Hall Effect technology, like some of the best Xbox controllers on the market. But behind that initial interest, there's unfortunately little that distinguishes the Afterglow Wave. And though $49 is less than a first-party Xbox controller at MSRP, there are plenty of deals on Microsoft’s controller, and even more third-party alternatives that do more to set themselves apart.

Turtle Beach Afterglow Wave – Design and Features

The Turtle Beach Afterglow Wave is, by all accounts, a fairly standard wired Xbox controller at first glance. It has the same control layout, roughly the same size face buttons, and the Xbox button is prominently placed at the center of the controller in a style that stands out from the bold colors elsewhere. It doesn’t have the bulging shoulders of the Xbox controller though, instead sporting a flat profile along its front edge like the PowerA Enhanced controller.

The Afterglow Wave also has a few extras to stand apart from that well-known first-party option. On its back, it includes trigger locks to shorten the analog trigger travel distance, providing three different levels. It also has two large paddle buttons for your middle or ring fingers that can be remapped to different inputs, giving you access to controls with fingers that would otherwise be doing nothing while gaming. There’s also a microphone mute switch on the face of the controller, while the d-pad has audio volume and chat mix settings baked in as secondary controls.

Then there’s the eight-zone RGB lighting. The controller has three wavy lines running up each side and translucent rings around the joysticks. Both joysticks have a lighting zone and there are three more zones per side. Counterintuitively, the three lines on each side aren’t separate zones. Rather, the lines have a bottom, middle, and top lighting zone. How distinct each zone appears depends heavily on color, too. For instance, yellow gets washed out by blue quite easily. The side stripes look decent, but the joystick rings are lit from one corner, so whatever color you choose will only show partially, and some color from the sides zones will blend in.

Beyond all this, the controller is rather mundane. There’s little about the physical design of the controller that stands out. The handgrips have a wavy grid texture, but aren’t rubberized in any way. The joysticks have little texture either, aside from a raised rubber circle nestled inside the top of each.

Turtle Beach Afterglow Wave – Software

The Turtle Beach Afterglow Wave supports customization through one of Turtle Beach’s many software packages. In this case, it’s the PDP Control Hub, available in the Microsoft Store on PC or on Xbox. This provides plenty of customization for different elements of the controllers, though it’s not laid out sensibly or even explained all that well.

You can remap each control on the controller, for instance, but you do so by selecting each control from a drop-down menu and then choosing the new control from a second drop-down menu. This is horribly tedious compared to clicking on the control on the picture of the controller and then pressing the control you want on the plugged-in controller. The screen where you do the remapping also is separate from the screen that shows you all the remapping you’ve done.

You do get some surprising options, though. You can swap the roles of the joysticks and triggers. You can also introduce mic monitoring for a connected headset through the app.

There are a handful of RGB customization, with color selections and effects. The software also lets you save four separate lighting profiles. But on the note of profiles, the controller doesn’t let you create multiple profiles for all the other customizations, which is a huge letdown if you plan on playing lots of different types of games and like to tweak things for each.

Turtle Beach Afterglow Wave – Gaming and Performance

While it might have panache thanks to its RGB lighting, the Turtle Beach Afterglow Wave is otherwise fairly unremarkable when it comes to performance. Hall Effect triggers may be nice over the long haul, as they ought to remain accurate, but I’ve had little issue with normal analog triggers in the past. Joystick drift tends to be a more common issue that Hall Effect tech helps sort out, but Turtle Beach didn’t opt for Hall Effect thumbsticks.

There are a couple nods to performance with the two custom buttons on the underside of the controller and the adjustable trigger locks. A few years ago, that would have been a slightly exciting inclusion - but these features are now almost table stakes for all but the most basic third-party controllers. Turtle Beach is at least providing them rather cheaply, but that cost-cutting is unfortunately quite evident.

There's no other way to say it - the Turtle Beach Afterglow Wave just feels kind of cheap. Most of the buttons are quite basic, with no special switches underneath. I can mash away at them, and they do the job, but they feel just like stiff plastic, far from an upgrade over a stock Xbox controller. The d-pad lacks texture and also doesn’t have a very pronounced actuation, making it feel just that little bit more nebulous than I’d like from an input device. The texture of the thumbsticks is incredibly unsatisfying, lacking grip while simultaneously roughing up my fingertips.

The rumble motors at least feel decent. Two provide heavy rumbles, while two more “impulse” motors provide more subtle high-frequency vibration. The rumble is strong enough that it’ll bounce the controller around on a table if you set it down during a game cutscene.

The shoulder buttons are perhaps the best feeling, next to the triggers, with a more clicky feel, but even they are a little off. They actually move like a little lever, so to hit them, you need to tap the outside edge. This makes for an inconsistent response depending on where you put your finger. And if you go up too far on the button, pressing will simply do nothing – not what you want.

And all of this functionality is coming over a wired connection. For $29, you can get a similarly competent 8BitDo Ultimate 2C controller with many of the same capabilities, plus wireless connectivity, Hall Effect joysticks and triggers, and cute colors – you just won’t get RGB lighting or official Xbox support.

Mark Knapp is a contributing freelancer for IGN covering everything electronics and gaming hardware. He has over 10 years of experience in the tech industry with bylines at PCMag, Reviewed, CNET, and more. Find Mark on Twitter @Techn0Mark or BlueSky at @Techn0Mark.

GTA Publisher Take-Two Wants to Align BioShock Movie Launch With Next Game 

23 février 2026 à 13:59

The launch of BioShock's beleaguered movie adaptation may now be accompanied by other BioShock projects — including the long-awaited next BioShock game.

Talking to Collider, BioShock movie producer Roy Lee confirmed that while the project's director Francis Lawrence is still tied up in post-production on The Hunger Games prequel Sunrise on the Reaping, the adaptation of 2K's blockbuster BioShock remains "next on the docket."

"We would have gotten it made a few years back, but then other movies got in the way, with one being The Long Walk and the other being The Hunger Games prequel, which comes out this December," Lee explained, before hinting that the film's eventual release may prove to be part of a wider BioShock push.

"We're just waiting for [Lawrence] to finish post-production, because he's going to be working on it through at least September, and then jump back into it," Lee continued. "I know that Netflix and Take-Two are very anxious to see the movie come out because they want to have the release coincide with some of the potential new incarnations of the game."

That latter sentence is particularly exciting, as it teases that publisher Take-Two is keen to see the film debut around the same time as a new BioShock game (or two). Exactly what is meant by "incarnations" remains to be seen, though.

When pressed for timescales, Lee cautiously said: "It's steadily on the path, but you know how it goes. It's... so many things could get in the way, but I know that the intent is to hopefully get in production next year."

Netflix announced plans for a BioShock adaptation back in 2022, though the project has stalled due to budget cuts impacting the scope of the movie and its script. Prior to that, Pirates of the Caribbean director Gore Verbinski was working on his own adaptation, though that ultimately came to nothing.

In September 2025, producer Roy Lee confirmed the project is still in active development, with director Francis Lawrence on board to direct.

"It's a tricky adaptation, so there's lots of things to figure out and to get right," Lawrence told IGN at the time. "There's regime changes at Netflix, and so things stall out and get re-energized and stall out and get re-energized, and I think we're in a pretty good place, honestly."

As for the long-awaited BioShock 4? After layoffs and a further delay to the project's release, former Gears of War head and Diablo franchise lead Rod Fergusson will now oversee Cloud Chamber and the project itself, which has been in development for the last decade.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

God of War Ragnarok Drops to Just $20 in PlayStation's Brand New Sale on PS5 Games

23 février 2026 à 13:16

PlayStation’s Direct store is holding a huge sale on PS5 games, accessories, and more, helping you fill out the gaps in your collection, and one of the big beneficiaries of this is Kratos himself.

God of War’s latest mainline entry, God of War Ragnarok, has been discounted by a whopping 71% at PlayStation Direct, dropping to just $19.99, while Best Buy is matching the price as well.

That's $50 in savings, and well worth picking up over playing via PlayStation Plus (at least in my opinion), especially if you want to take your sweet time with what is a genuine masterpiece.

The game picks up after the events of the 2018 reboot of the series, which took Kratos from Greek mythology to his new life, where he’s raising his son, Atreus. After revelations about the place of both in the wider pantheon, Ragnarok is packed with unforgettable moments.

In IGN's review, Simon Cardy awarded the game a 10/10, calling it an “enthralling spectacle to behold”.

“Impeccable writing, pitch-perfect performances, knockout action – it’s a complete work of art from top to bottom. Reflecting its core themes, it's everything a sequel should be: respectful of its legendary lineage, but not afraid to take it to exciting new places.”

Couldn’t have put it better myself, and now’s a great time to jump on board ahead of the remake of the Ghost of Sparta’s earliest adventures, which were recently confirmed to be in development (but are likely some ways off yet).

Kratos isn’t alone, either. Other discounts include almost 30% off of 2025’s Ghost of Yotei, essentially marking its first sizeable discount, as well as deals on the likes of Helldivers 2, Stellar Blade, Spider-Man 2, and many more.

There are even controllers on sale, including the limited Death Stranding 2 pad - but you'll likely want to move fast for that one.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He's a big fan of Magic: The Gathering and other collectible card games, much to his wife's dismay.

The Super Mario Galaxy Movie Description Appears to Spoil a Major Unannounced Character

23 février 2026 à 13:08

A familiar but unannounced name has popped up in a theater chain's description of The Super Mario Galaxy Movie.

UK-based luxury cinema chain Everyman has posted a new description of the movie leaves no room for ambiguity: "After defeating Bowser and saving Brooklyn, Mario faces Wario and Bowser Jr.'s evil alliance. Now, alongside his friends and Yoshi, he must stop their plans for world domination." Yes, Wario.

Previously, Jack Black had called for The Last of Us and Mandalorian actor Pedro Pascal to star as Mario's nemesis, but it remains to be seen if Black's (or mine, if I'm honest) wish have been granted.

Nintendo and Illumination are teaming up again for a sequel to The Super Mario Bros. Movie. With directors Aaron Horvath and Michael Jelenic back at the helm, the highly anticipated sequel is set to debut on April 1, meaning there's now just over a month left to go.

Along with Mario and Luigi, the upcoming animated sequel will also see Bowser Jr, Yoshi, Birdo, a T-Rex, and Rosalina joining the chaos, the latter of which is voiced by Marvel star and Nintendo fan Brie Larson. All of the same major cast members are back from the first movie, too, including Chris Pratt as Mario, Anya Taylor-Joy as Princess Peach, Charlie Day as Luigi, Jack Black as Bowser, Keegan-Michael Key as Toad, and Kevin Michael Richardson as Kamek.

In the meantime, you can see how a recently revealed toy set may have leaked the inclusion of another classic Nintendo character. You can also see why some fans believe the movie will revolve around time travel, and find out why some Nintendo fans believe a new trailer may be teasing a cameo from none other than Star Fox leader Fox McCloud.

The blink-and-you’ll-miss-it moment happens at the two-second mark and can be seen on the far-left side of the screen. If you pause, you’ll see what is believed to be a body wearing a green shirt, a white vest, and a very familiar blaster, leaving fans hoping that this unidentified figure is our first look at Fox in The Super Mario Galaxy Movie.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

BAFTA Film Awards 2026: Marty Supreme and Timothée Chalamet Leave Disappointed, While Leonardo DiCaprio's One Battle After Another Wins Big

23 février 2026 à 12:57

Leonardo DiCaprio movie One Battle After Another was the big winner at the BAFTA Film Awards 2026, while Timothée Chalamet's Marty Supreme was left empty handed.

One Battle After Another walked away with Best Director for Paul Thomas Anderson, Best Supporting Actor for Sean Penn, Adapted Screenplay, Cinematography, Editing, and the night's biggest award for Best Film.

Marty Supreme, meanwhile, now holds the unfortunate record for the most losses in BAFTA history, with a surprise miss in the Leading Actor category for Timothée Chalamet. That gong ultimately went to I Swear's Robert Aramayo, who also won the Rising Star award — the night's sole prize voted for by the public.

Sinners won three accolades, for Supporting Actress (Wunmi Mosaku), Original Screenplay, and Original Score. Guillermo del Toro's Frankenstein also won three, for Supporting Actor (Jacob Elordi), Costume Design and Production Design. The full list of winners lies below.

Best film

  • Winner: One Battle After Another
  • Hamnet
  • Marty Supreme
  • Sentimental Value
  • Sinners

Outstanding British film

  • Winner: Hamnet
  • 28 Years Later
  • The Ballad of Wallis Island
  • Bridget Jones: Mad about the Boy
  • Die My Love
  • H Is For Hawk
  • I Swear
  • Mr Burton
  • Pillion
  • Steve

Leading actress

  • Winner: Jessie Buckley - Hamnet
  • Rose Byrne - If I Had Legs I'd Kick You
  • Kate Hudson - Song Sung Blue
  • Chase Infiniti - One Battle After Another
  • Renate Reinsve - Sentimental Value
  • Emma Stone - Bugonia

Leading actor

  • Winner: Robert Aramayo - I Swear
  • Timothée Chalamet - Marty Supreme
  • Leonardo DiCaprio - One Battle After Another
  • Ethan Hawke - Blue Moon
  • Michael B Jordan -Sinners
  • Jesse Plemons - Bugonia

Supporting actress

  • Winner: Wunmi Mosaku - Sinners
  • Odessa A'zion - Marty Supreme
  • Inga Ibsdotter Lilleaas - Sentimental Value
  • Carey Mulligan - The Ballad of Wallis Island
  • Teyana Taylor - One Battle After Another
  • Emily Watson - Hamnet

Supporting actor

  • Winner: Sean Penn - One Battle After Another
  • Benicio del Toro - One Battle After Another
  • Jacob Elordi - Frankenstein
  • Paul Mescal - Hamnet
  • Peter Mullan - I Swear
  • Stellan Skarsgård - Sentimental Value

Director

  • Winner: One Battle After Another - Paul Thomas Anderson
  • Bugonia - Yorgos Lanthimos
  • Hamnet - Chloé Zhao
  • Marty Supreme - Josh Safdie
  • Sentimental Value - Joachim Trier
  • Sinners - Ryan Coogler

Outstanding debut by a British writer, director or producer

  • Winner: My Father's Shadow
  • The Ceremony
  • Pillion
  • A Want In Her
  • Wasteman

Film not in the English language

  • Winner: Sentimental Value
  • It Was Just An Accident
  • The Secret Agent
  • Sirât
  • The Voice of Hind Rajab

Outstanding British contribution to cinema

Winner: Clare Binns, creative director of Picturehouse Cinemas and Picturehouse Entertainment

Documentary

  • Winner: Mr Nobody Against Putin
  • 2000 Meters to Andriivka
  • Apocalypse in the Tropics
  • Cover-Up
  • The Perfect Neighbor

Animated film

  • Winner: Zootropolis 2
  • Elio
  • Little Amélie

Children's and family film

  • Winner: Boong
  • Arco
  • Lilo & Stitch
  • Zootropolis 2

Original screenplay

  • Winner: Sinners
  • I Swear
  • Marty Supreme
  • The Secret Agent
  • Sentimental Value

Adapted screenplay

  • Winner: One Battle After Another
  • The Ballad of Wallis Island
  • Bugonia
  • Hamnet
  • Pillion

EE Bafta rising star award (voted for by the public)

  • Winner: Robert Aramayo
  • Miles Caton
  • Chase Infiniti
  • Archie Madekwe
  • Posy Sterling

Original score

  • Winner: Sinners - Ludwig Göransson
  • Bugonia - Jerskin Fendrix
  • Frankenstein - Alexandre Desplat
  • Hamnet - Max Richter
  • One Battle After Another - Jonny Greenwood

Casting

  • Winner: I Swear
  • Marty Supreme
  • One Battle After Another
  • Sentimental Value
  • Sinners

Cinematography

  • Winner: One Battle After Another
  • Frankenstein
  • Marty Supreme
  • Sinners
  • Train Dreams

Costume design

  • Winner: Frankenstein
  • Hamnet
  • Marty Supreme
  • Sinners
  • Wicked: For Good

Editing

  • Winner: One Battle After Another
  • F1
  • A House of Dynamite
  • Marty Supreme
  • Sinners

Production design

  • Winner: Frankenstein
  • Hamnet
  • Marty Supreme
  • One Battle After Another
  • Sinners

Make-up and hair

  • Winner: Frankenstein
  • Hamnet
  • Marty Supreme
  • Sinners
  • Wicked: For Good

Sound

  • Winner: F1
  • Frankenstein
  • One Battle After Another
  • Sinners
  • Warfare

Special visual effects

  • Winner: Avatar: Fire and Ash
  • F1
  • Frankenstein
  • How to Train Your Dragon
  • The Lost Bus

British short film

  • Winner: This Is Endometriosis
  • Magid / Zafar
  • Nostalgie
  • Terence
  • Welcome Home Freckles

British short animation

  • Winner: Two Black Boys in Paradise
  • Cardboard
  • Solstice

Image credit: Tristan Fewings/BAFTA/Getty Images for BAFTA

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Avengers Star Mark Ruffalo Responds to James Cameron's Criticism of Netflix's Warner Bros. Buyout: 'Are You Also Against the Monopolization a Paramount Acquisition Would Create?'

23 février 2026 à 12:28

Last week, Avatar director James Cameron slammed Netflix's plans to purchase Warner Bros., branding the deal as "disastrous" for theaters and the movie industry at large. Now, Avengers actor Mark Ruffalo has responded to ask if Cameron believed the alternative was any better — that Warner Bros. is instead gobbled up by Paramount.

Cameron aired his thoughts in a letter to Senator Mike Lee, who chairs the Senate's antitrust subcommittee, that was subsequently published online by CNBC. The Titanic maker's criticsm was blunt, stating that Netflix's acquisition would mean: "Theaters will close. Fewer films will be made. The job losses will spiral."

Now, Ruffalo has responded, and publicly suggested that Cameron should answer the question of whether the alternative option for Warner Bros. — that it is bought by Paramount — was any better.

"So... the next question to Mr Cameron should be this," Ruffalo wrote on Threads. "'Are you also against the monopolization that a Paramount acquisition would create? Or is it just that of Netflix?'

"I think the answer would be very interesting for the film community to hear and one that should be asked immediately," Ruffalo continued. "Is Mike Lee against the Paramount sale as well? Is he as concerned about that as he is the Netflix sale? We all want to know. Speaking on behalf of hundreds of thousands of film makers world wide."

Warner Bros. has previously said it favors a deal with Netflix, which has in turn promised to maintain the company's theatrical release strategy "largely like it is today." Indeed, in a recent Variety interview, Netflix boss Ted Sarandos said he would be willing to perform a "blood oath" to this effect.

Still, last week Warner Bros. said it was re-opening a brief, seven-day window to allow Paramount one last chance to make its best and final offer — presumably before seeing if Netflix can raise its own bid in response.

While Netflix's bid has been dogged by concern surrounding the company's plans to curb theatrical release windows, Paramount's offer has also raised eyebrows for its debt and equity financing, as well as the involvement of centibillionaire Larry Ellison.

Warner Bros. shareholders are currently set to vote on Netflix's bid (whatever it looks like at the time) on March 20. But, even if a deal is technically agreed at this point, it will still have to pass antitrust checks before being allowed to proceed.

Netflix boss Ted Sarandos previously struck a confident tone when asked about the deal’s chance of success. "We're highly confident in the regulatory process," he said during a recent investor call. "This deal is pro-consumer, pro-innovation, pro-worker, it's pro-creator, it's pro-growth.” As part of the same call, Sarandos said Netflix would continue to release Warner Bros. movies in theaters for now, though expected theatrical release windows to shorten over time to become "more user friendly." More recently, Sarandos committed to a 45-day window for theatrical movie releases once the deal goes through.

One report has claimed Netflix is particularly keen to obtain Warner Bros.' vast content library as the streamer ramps up its potential to offer AI-generation tools and content in the future.

Image credit: Hoda Davaine/Getty Images

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Resident Evil Requiem Leakers Deserve 'A Thousand Deaths,' Hideki Kamiya Says

23 février 2026 à 12:10

Resident Evil 2's director and famed developer, Hideki Kamiya, has opened up on his thoughts about leaks and spoilers, suggesting those who revel in ruining surprises for others "deserve a thousand deaths" and "be cursed to never be able to play games again."

His thoughts come as Resident Evil Requiem spoilers flood the internet, even though Capcom has promised "firm action" against those responsible. The developer said it believed the "large number of gameplay videos" now floating around the internet — some of which contain huge spoilers and clips of the game's finale, which IGN verified as legitimate — originated from copies obtained "through illegal means."

Now, in a message posted to Twitter/X and translated by machine (which means there may be some inaccuracies or missing nuance), Kamiya reflected on how spoilers also impacted the release of Resident Evil 2.

"I'm sure the final developments of [Resident Evil 2] were also exposed in a weekly photo magazine…" he wrote. "For your own selfish satisfaction, you trample on the feelings of the users who were looking forward to the game, as well as the feelings of the creators who put all their effort into making it.

"It's a despicable act that destroys the happiness of everyone, and deserves a thousand deaths... May you be cursed to never be able to play games again..."

Capcom stressed the posting of these videos constitutes copyright infringement, as well as generally being "an act that offends other customers." However, the publisher seems somewhat limited in what it can actually do in response, suggesting it will simply delete the videos or issue "warnings."

Thankfully, we don't have long to wait now, as Resident Evil Requiem's February 27 release date is but a few short days away. "After getting hands-on with a total of about four hours of Resident Evil 9 Requiem at this point, and sharing that experience with colleagues, I’m more excited for the series than I have been in recent memory," IGN wrote after going hands-on with Resident Evil Requiem recently. "It’s the old mixed with the new, but all in a modern package with two protagonists I already like a lot."

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

PlayStation is Having a Big Sale on PS5 Games, Accessories and More at PS Direct This Week

23 février 2026 à 11:45

PlayStation just launched a brand new sale on its online store in the US, and it includes some of the best deals and discounts we've seen for PS5 since Black Friday. The sale runs until March 9, and includes a wide variety of offers to check out across games, accessories, and more.

Standout inclusions are $20 off physical copies of Ghost of Yotei, its first major discount since release, alongside the limited edition Death Stranding 2 DualSense Controller, which has also secured a $20 discount.

Some other highlights include the complete edition of Horizon Forbidden West for $20 (physical copy), which is an amazing deal, especially since this includes all the add-on content, such as the Burning Shores story expansion that picks up where the main game left off.

That expansion costs $20 alone, so if you've been playing via PS Plus, it's massively beneficial for you to now own the full game and DLC as a single purchase.

That's not the only fantastic game down to $20 either, as you can also score God of War Ragnarok with an almighty $50 discount. Both of these are down to their Black Friday pricing from last year, and well worth considering.

I'd also recommend Spider-Man 2, down to just $30, and $40 off, alongside Death Stranding 2 for $50 and Stellar Blade for $40. Astro Bot is also down to its lowest price ever at $32.99 via Amazon right now. Note, these are all physical copies that have been discounted, so ensure you've got the PS5 disc drive to take advantage of the discounts (I'm looking at you, PS5 Pro owners).

Besides games, my next best pick is up to 50% off select PS5 console covers, with the Midnight Black slim covers and other standard colorways down to $39, and the Colbalt Blue slim covers down to just $44. That's a significant drop from the usual $54-59. You can also save $100 on PlayStation VR2, Death Stranding 2 and Ghost of Yotei Collector's Editions.

Just to top things off, there's also $100 off PS5 consoles in the form of the ongoing Fortnite Flowering Chaos Bundle (which first featured over Black Friday/Holiday sales last year), and up to $150 saving on Certified Refurbished PlayStation consoles, controllers, and more. My favorite from this offering is definitely on the DualSense Edge Controller, which you can score for $169.

That's Black Friday level pricing, even if it is a refurbished deal, I guarantee you won't be able to tell the difference, and it just makes things all the more affordable in a difficult and expensive time to be a gamer. But, it's worth noting that the certified refurbished deals are an ongoing offer at PS Direct, so they won't expire once the official promo period ends on March 9. PlayStation, and myself, are simply highlighting them during the sale.

Moreover, as mentioned, $100 off PS5 consoles is another great deal, but it is also another ongoing promotion that has been going since the end of last year. It's still a limited edition console, and a great deal at that, but not something that is specific to this particular sale. Still, I wanted to include it, as it's still a tidy offering, and worth considering if you're in the market for a new console, perhaps to even play GTA 6 later this year.

PlayStation's new sale is fairly extensive, and the best deals we've seen on physical games since November last year, and in some cases the deals are even better. There's plenty more offers to check out in the sale right now, with several other games discounted that I haven't mentioned, so be sure to check out the full sale in case I've missed anything important to you.

Robert Anderson is IGN's Senior Commerce Editor and resident deals expert on games, collectibles, trading card games, and more. You can follow him @robertliam21 on Bluesky.

Tencent Shuts Down Studio Backing Assassin's Creed Black Flag and Valhalla Creative Director

23 février 2026 à 11:31

Tencent has shut down TiMi Montréal, the studio employing former Assassin's Creed creative director, Ashraf Ismail.

Ismail joined the studio after his high-profile exit from Ubisoft following an internal investigation into misconduct in 2020. Previously, he served as creative director on Assassin's Creed's most recent blockbusters made out of its Montreal hub, including Black Flag, Origins and Valhalla.

The five-year-old TiMi Montréal — which is part of the bigger multinational TiMi Studio Group — has not released any games in that time, but had been planning to create "AAA open-world, multi-platform games."

The wider TiMi group publishes a number of mobile games, including Call of Duty: Mobile (not to be confused with Call of Duty: Warzone Mobile, which shuts down in April), as well as shooter Delta Force.

Game File says sources had warned that a "shutdown was imminent," but the news was confirmed when a senior gameplay programmer wrote in a now-deleted/privated LinkedIn message that though the team "had been aware this was coming for some time, it doesn't make the reality any easier".

Responding to that message, a designer also affected by the closure wrote: "This team was exceptional not just in talent, but also in camaraderie. It’s one of those experiences that sticks with you for a very long time, and I feel privileged to have been part of it".

There has been no formal word from Tencent or TiMi itself, but the latter's jobs site is currently only recruiting for roles based in China.

Coincidentally, TiMi Studio Group is the same company believed to be the "lead financial backer" of the Highguard developer, Wildlight Entertainment.

Last week, PlayStation shut down Bluepoint Games, the studio behind the remakes of both Shadow of the Colossus and Demon's Souls. Around 70 employees will be impacted by the closure.

Image credit: Troy Harvey/Bloomberg via Getty Images

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

'Beep Boop Beep Boop': New Xbox Boss Asha Sharma Hits Back at Claim Her Social Media Account Is Run by AI, and Posts Her Gamertag

23 février 2026 à 11:14

Microsoft's new gaming boss Asha Sharma has begun chatting on social media with Xbox fans — and responding to comments regarding her perceived lack of gaming knowledge and background in AI.

Sharma began posting on Twitter/X last Friday, just hours after IGN exclusively broke the news that Sharma had been picked by Microsoft boss Satya Nadella to replace veteran Xbox chief Phil Spencer. The seismic reshuffle also resulted in Sarah Bond's resignation, while studios chief Matt Booty got a promotion.

Amid a discussion of the best games ever, Sharma acknowledged she was "no XboxP3 [Phil Spencer]" when it came to gaming knowledge, but shared her own personal top three: "Halo, Valheim, Goldeneye." Responding to one fan who listed Chrono Trigger as their all-time favorite, Sharma noted it had been "a long time" since she'd played the classic RPG. Responding to another user who told her "I don't believe you. In fact, I think your account is an AI," Sharma simply replied: "Beep Boop Beep Boop."

Sharma also shared her Xbox gamertag — AMRAHSAHSA — allowing users to go browse her recent gaming history. It appears the account unlocked its first achievement on January 15 of this year (the fittingly-named 'Your Journey Begins' from Halo: The Master Chief Collection), and has since been used to play 30 titles — most recently including Forza Horizon 5 over the weekend.

Amid a fair bit of dabbling on Minecraft and Vampire Survivors, the account has collected the majority of the achievements in narrative-led games such as Firewatch, Gone Home and What Remains of Edith Finch, as well as indie adventure A Short Hike and brick-breaking roguelite BALL x PIT.

Back on social media, Sharma responded to Xbox's official acknowledgement of her announce with the teasing: "Should bring the blade dashboard?" and had time to react to one fan's autotuned "song" bemoaning Spencer's departure and replacement with Sharma "who nobody knows."

😂

— Asha (@asha_shar) February 21, 2026

IGN has much more on Sharma's arrival and the departure of Phil Spencer including the many farewells to him from veteran developers, Spencer's personal words to the Xbox community following his departure, and Sharma's own responses to initial concerns around her recent AI work and lack of gaming industry job experience.

Image credit: Microsoft

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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