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FATAL FRAME II: Crimson Butterfly REMAKE PC Performance Analysis

10 mars 2026 à 12:57

KOEI Tecmo has lifted the review embargo for FATAL FRAME II: Crimson Butterfly REMAKE. Powered by the Katana Engine, it’s time now to benchmark it and examine its performance on PC. For our benchmarks, I used an AMD Ryzen 9 7950X3D, 32GB of DDR5 at 6000Mhz, AMD’s Radeon RX 6900XT, RX 7900XTX, RX 9070XT, as … Continue reading FATAL FRAME II: Crimson Butterfly REMAKE PC Performance Analysis

The post FATAL FRAME II: Crimson Butterfly REMAKE PC Performance Analysis appeared first on DSOGaming.

Resident Evil Requiem Story Expansion and Additional 'Mini Game' in Development, Director Confirms

10 mars 2026 à 12:42

Resident Evil Requiem director Koshi Nakanishi has confirmed plans to launch a major story expansion for the game, following other additions planned over the coming months.

In a video message to fans posted on social media this morning, Nakanishi once again thanked players for Requiem's huge success so far, which has resulted in 5 million copies already sold as of last week and stock issues for physical copies.

But Capcom now has much more in store for the game, too — including that story expansion, the addition of a "mini game" in May, and the upcoming arrival of a photo mode.

A message from Koshi Nakanishi, director of Resident Evil Requiem. pic.twitter.com/54aKw80h8K

— Resident Evil (@RE_Games) March 10, 2026

"[We're] planning to add more add-on content," Nakanishi said in today's video. "First, the much-awaited photo mode. On top of that, there's another surprise coming around May. We're planning to add a mini game. We hope to continue providing support on Resident Evil Requiem to live up to its positive reception.

"Oh... one more thing," Nakanishi continued, sorting through a pile of (clearly humorous) Resident Evil Requiem add-on ideas, including what looked to be a Leon S. Kennedy romance game spin-off, and a version of the game starring Leon and Grace Kennedy as cats. "We are planning to make extra story content!" he eventually declared.

"In this story," he continued, referencing the upcoming expansion, "we will delve deeper into the world of Requiem. We're hard at work on it now. It will take some time, so we ask for your patience and hope you'll look forward to it. Thank you again for all your support!"

No further details were confirmed today about the expansion's focus, setting or playable character — though fans will certainly have some ideas. Could we see other characters linked to Leon make an appearance, such as Ada or Claire? Will we get the answer to who Leon is now romantically involved with, following intense fan speculation (and an apparent declaration by Nakanishi that he's now staying out of it)? And will Requiem's finale, which name-dropped another classic Resident Evil hero, ultimately serve to set up their return also?

Capcom gave no more information on Requiem's upcoming "mini game" set to arrive around May, either, though fans will no doubt expect this to be the series' latest incarnation of its popular Mercenaries mode, where players get to take on waves of enemies in familiar environments, while playing as wider members of each game's cast. Here's hoping we get to play as the chef.

Whether you're still on your first playthrough or hunting down challenges in your fifth, IGN's Resident Evil: Requiem guide will help you every step of the way through RE9. Take note of these key tips and tricks before you get started, and focus on finding these important items early. Plus, our comprehensive walkthrough will make sure you don't miss a single Bobblehead or file as you try to survive from the Rhodes Hill Chronic Care Center all the way to Raccoon City.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Live-Action Tinker Bell Series in Development for Disney+

10 mars 2026 à 11:49

Disney is developing a live-action Peter Pan spin-off centered on tiny fairy Tinker Bell, to launch on Disney+.

Tink, as the project is titled, will feature an updated version of the classic fairy character, according to a new report published by Deadline. There's no word yet on when the project will be released.

If this project sounds familiar, it's because Disney has long been interested in the concept — and had an earlier version of the idea in development around 10 years ago, back when Reese Witherspoon was due to star as its title character.

This latest iteration of the idea is being spearheaded by Disney veteran Gary Marsh, who previously worked on the earlier Witherspoon-era version of the project, and written by Liz Heldens and Bridget Carpenter, who have credits on Friday Night Lights, Deception, Parenthood and Only Murders in the Building.

Disney previously featured a live-action Tinker Bell in Peter Pan & Wendy, its straight-to-streaming movie that landed on Disney+ in 2023 to mixed reviews. Indeed, a spate of poorly-performing Disney live-action remakes saw the company briefly pause its plan to produce more — until last year's Lilo & Stitch, which made over $1 billion at the box office.

Other upcoming live-action Disney remake projects in the works include the forthcoming Moana (set to arrive in theaters on July 10), as well as plans to remake Tangled, Hercules and Bambi. A live-action Lilo & Stitch sequel is also in development, as well as plans to make a Beauty and the Beast spin-off starring Gaston. Can Tinker Bell one conjure up the old Disney magic once again?

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Pokémon Pokopia Players Are Sharing an Important PSA for Anyone Just Starting: No, You Don't Have to Manually Water All the Grass

10 mars 2026 à 10:57

Pokémon Pokopia players are speaking out to save others a whole lot of time and bother — because no, you don't actually need to water every single square of the game's world.

When you first start playing Pokopia, your character wakes up in an arid wasteland that was once a lush Pokémon utopia. There are no humans anymore, the world is in ruins, and other Pokémon are few and far between.

On top of that, you've likely seen screenshots and trailers showing the possibilities in store when you do revive Pokopia's world — and so when you gain the ability to water the ground and bring back its green hues, many players' first instinct (including my own) is to do so everywhere. For hours. Every. Last. Square.

Well, it turns out you don't need to do that. As many players are now taking to social media to point out (and also, very mildly spoil) there will soon come a time when all of this is handled for you. And if you'd prefer not to read more about what happens next, well, take this as your cue to stop reading — but also stop watering, too.

Nobody ask me if Pokopia has a story, I’ve been watering grass for 4 hours before I let myself progress pic.twitter.com/WP6EKIql85

— RazorMiddle | Alec (@RazorMiddleYT) March 7, 2026

Thank you because that was starting to feel like such a huge task and I haven't been focusing on the main quests as much because the dry and withered look BOTHERS me 😭

— psyduck's headache (@__A21A__) March 6, 2026

HOW? Pokopia area is still run down, I spent these few days just watering the grass 💀 https://t.co/4HtKdn3Y8l

— Lucanis Morphy | CAT KNIGHT VTUBER 🇵🇭 🐈‍⬛️⚔️ (@MorphyVA) March 7, 2026

Yes, eventually your world will experience rain, something that will sort out all those areas of dry ground for you, and immediately make the game look a lot more like those screenshots and trailers. Until then, you really only need to water the plants and trees that you need to create habitats or farm resources such as fruit.

How do you kickstart Pokopia's rain, you may ask? It's as simple as crafting the Rain Dance Site item and then activating it using a Water-type Pokémon. This is something that you'll complete as part of the game's main storyline when rebuilding the Pokémon Center in Pokopia's starting area, so you can't miss it. And for a more detailed walkthrough on increasing your world's humidity, IGN has you covered.

For now, though, relax and put away your Water Gun. Rain's comin'.

IGN's Pokémon Pokopia review returned a 9/10 score, and dubbed the game as "an enjoyable building and town simulator that capitalizes on the charming personalities of its monsters in a way that appeals to both the creative and collector alike."

Wondering which Pokémon you'll be able to live alongside? Check out our list of all the Pokémon in Pokopia, and take a look at our Things to Do First in Pokopia guide to make the most of your first few days. To help you get started, we've also got a list of 17 things that Pokopia doesn't tell you, plus How to Raise the Environment Level and How to Raise Pokémon Comfort Level.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

RE:Rangers X Codes (March 2026)

10 mars 2026 à 06:14

RE:Rangers X, previously known as Anime Rangers X, was released in February 2026. With its new launch comes new codes. So, if you're looking for an extra boost to get some Gems, Soul Fragments, and more, IGN has you covered! We've got the details below on the current and active codes for the experience, as well as the rewards you'll get for redeeming them.

Working RE:Rangers X Codes (March 2026)

  • RAIDSAREBACK - 25x Trait Rerolls, 2,500x Gems (NEW!)
  • JJKUPD! - 50x Trait Rerolls, 75x Cursed Scrolls, 10x Vega Punks
  • CALAMITY - 12x Soul Fragments, 25x Trait Rerolls, 25x Cursed Scrolls (NEW!)

Expired RE:Rangers X Codes

Unfortunately, these codes have now expired:

  • TYFORTHESUPPORT!? - 50 Trait Rerolls, 4 Soul Fragments, 10 Platinum Chests, 200 Borus Capsule, 1,000 Gems
  • InstaGroupOnTop! - 50 Trait Rerolls, 4 Soul Fragments
  • BerserkUpdate?! - 8 Soul Fragments
  • SorryForLate! - 5 Platinum Chests
  • NewDivineTrials! - 100 Trait Rerolls, 5,000 Gems, 5 Luck Potions
  • DBZUpdate! - 100 Trait Rerolls, 50 Stats Keys
  • NewPortals?! - Rewards. Unknown requirement
  • GTBossEvent!! - Rewards. Unknown requirement
  • SorryForDelayz! - Rewards. Unknown requirement
  • EzSoulFrags - 45 Trait Rerolls, 2 Soul Fragments
  • RiftMode! - 25 Perfect Stats Keys, 250 Rift Tokens, 75 Trait Rerolls, 25 Stats Keys
  • SAOUpd! - 5 Blue Crystalite, 5 Black Crystalite, 5 Green Crystalite, 10 Cursed Finger, 50 Trait Rerolls, 5 Red Crystalite
  • Dungeons! - 25 Trait Rerolls, 1 Silver Chest, 1 Gold Chest
  • SECRETCODE! - 100 Trait Rerolls, 2 Soul Fragment
  • MinorChanges! - 25 Perfect Stats Keys, 250 Rift Tokens, 75 Trait Rerolls, 25 Stats Keys
  • CraftingFix! - 100 Trait Rerolls
  • SmartRejoin - 2 Luck Potions, 2,000 Gems, 50 Trait Rerolls
  • StatKeyHookup! - This key was announced but isn't currently functioning. 25 Perfect Stat Keys and 25 Stat Keys
  • ChainsawUpd! - 80 Trait Rerolls, 3,500 Gems
  • S3Battlepass! - 5 Dr. Megga Punks, 25 Trait Rerolls
  • GraveyardRaid! - 5 Devil Hunter IDS, 30 Trait Rerolls
  • StatBoosters! - 3 Stat Boosters and 25 Trait Rerolls
  • SuperSuperSorry! - 10 Perfect Stats Keys, 25 Stats Keys
  • 3xALLMODES!! - Unknown rewards and requirements to redeem.
  • Srry4Shutdown - 150 Boss Rush Coins, 2 Dr. Megga Punk
  • Sorry4Quest - 20 Trait Rerolls
  • SorryRaids - 20 Trait Rerolls, 1 Luck Potion.
  • JoJo Part 1 - 75 Trait Rerolls. Requires being at least level 25.
  • NewLobby - 20 Trait Rerolls.
  • Instant Trait - 15 Trait Rerolls.
  • PortalsFix - 20 Trait Rerolls.
  • THANKYOU4PATIENCE - 75 Trait Rerolls. Requires being at least level 25.
  • RAIDS - 150 Blitz Tokens, 25 Trait Rerolls
  • BizzareUpdate2! - 50 Trait Rerolls
  • BOSSTAKEOVER - 20 Trait Rerolls, 2 Dr. Megga Punks
  • 2xWeekEnd! - 50 Trait Rerolls, 2 Luck Potions
  • SummerEvent! - 50 Trait Rerolls, 2,000 Beach Balls
  • SorryDelay!!! - 50 Trait Rerolls, 5,000 Gems
  • Sorry4EvoUnits - 50 Trait Rerolls, 5 Luck Potions, 30,000 Gold
  • Sorry4AutoTraitRoll - 100 Trait Rerolls
  • !BrandonTheBest - 75 Trait Rerolls, 2 Dr. Megga Punks, 25 Boss Rush Coins
  • !RaitoLovesARX - 75 Trait Rerolls, 5,000 Gems, 1 Dr. Megga Punks
  • !MattLovesARX2 - 25 Trait Rerolls, 5,000 Gems, 50 Boss Rush Coins
  • !TYBW - 100 Trait Rerolls
  • !FixBossRushShop - 25 Trait Rerolls, 2,000 Gems, 50 Boss Rush Coins
  • SmallFixs - 20 Trait Rerolls
  • ARXBLEACH! - 150 Boss Rush Coins
  • QOL2! - 5,000 Gems, 5 Luck Potions
  • TYBW2! - 40 Trait Rerolls, 5 Dr. Megga Punks
  • BRANDONTHEBEST! - 75 Trait Rerolls, 25 Stats Keys
  • YOUTUBEBACK!! - 75 Trait Rerolls, 2,000 Gems, 5 Luck Potions, 25 Stats Keys
  • SneakCode! - 10 Trait Rerolls, 5 Perfect Stats Keys, 25 Stats Keys
  • Weloveroblox!
  • ragebait
  • CODEISREAL
  • Update 1.5
  • GHOUL!
  • UPDATE 1
  • DAILY FIX
  • SORRY4BUGS
  • Easter Egg 2025!
  • 100K CCU
  • 125M Visits
  • CongratsFor1M
  • 10KFollowers
  • LiveLike
  • Im Back
  • SorryForIssues
  • Sorry For Easter Event!
  • Sorry For Event Bug
  • Real Last Shutdown
  • 20K Favorite
  • 99% Gift Fixed
  • 55K CCU
  • 50K CCU
  • 40K Likes!
  • 45K CCU
  • 10K Favorites
  • 40K Likes!
  • 45K CCU
  • 10K Favorites
  • 15K Likes
  • SRY FOR SHUTDOWN
  • ROAD TO 1M VISIT!
  • THX FOR 20K CCU
  • ARX Release!!!
  • Happy birthday to those born today ARX Release
  • 1K Favorites

How to Redeem RE:Rangers X Code

  1. Launch RE:Rangers X on Roblox
  2. Before jumping into the game, go to the group's page and press Join Community
  3. Play the game until you reach level 5 or higher
  4. When you're in the game, look on the left side of the screen
  5. The blue button with the ribbon says Code
  6. Click this, copy the code from this article, and paste the code in
  7. Hit Redeem and enjoy your goodies!

Why Isn't My RE:Rangers X Code Working?

When a code for a Roblox Experience isn't working, it's usually because the codes have been typed in incorrectly or they're expired. Lots of codes are case sensitive, so you'll need to make sure it's exactly how it appears in this article.

We test each code before uploading them, to make sure they're active, so be sure you're copying it straight from our article (without any sneaky extra spaces) to get the right one. If it's still not working, make sure you've joined the Community, and made it to Level 5.

Lauren Harper is an Associate Guides Editor. She loves a variety of games but is especially fond of puzzles, horrors, and point-and-click adventures.

Resident Evil Requiem Just Got a Cool Alien: Isolation Mod

10 mars 2026 à 10:10

Now here is a really cool mod for Resident Evil Requiem. Modder ‘Raq’ has just released this mod that replaces The Girl with the Xenomorph from Alien: Isolation. For those who did not know, The Girl is a big monster that hunts Grace in the first part of Resident Evil Requiem. For the most part, … Continue reading Resident Evil Requiem Just Got a Cool Alien: Isolation Mod

The post Resident Evil Requiem Just Got a Cool Alien: Isolation Mod appeared first on DSOGaming.

Grand Theft Auto Carcer City Demo Delayed

10 mars 2026 à 09:41

The demo for the total conversion mod for Grand Theft Auto: San Andreas, GTA Carcer City, was meant to come out yesterday. However, at the last minute, the demo has been delayed by a month. As such, Grand Theft Auto Carcer City is currently planned to come out on April 10th. Grand Theft Auto Carcer … Continue reading Grand Theft Auto Carcer City Demo Delayed

The post Grand Theft Auto Carcer City Demo Delayed appeared first on DSOGaming.

Valve Facing UK Lawsuit Over Music Rights in Games Valve Doesn’t Make or Own

10 mars 2026 à 09:12

UK-based collective rights management organisation PRS for Music has “commenced legal proceedings” against Valve over the use of music in PC games sold and distributed via Steam, reports GamesIndustry.biz.

PRS for Music claims that Valve has “never obtained a licence for its use of the rights managed by PRS on behalf of its members, comprising songwriters, composers, and music publishers” since Steam was established.

“The litigation will progress unless Valve Corporation engages positively with discussions and takes the necessary license to cover the use of PRS repertoire, both retrospectively and moving forwards,” said the organisation in a press statement that namechecked “high profile series” such as Forza Horizon, FIFA/EA FC, and Grand Theft Auto (none of which are published by Valve, but rather Microsoft, EA, and Rockstar, respectively).

In the UK, however, licensing music for video games (that is, what happens when a developer or publisher negotiates a deal to place a particular song in their game) is a separate element of the copyright to what occurs when the game is subsequently downloaded or streamed by a player. PRC website documentation indicates that storefronts like Xbox use the same “General Entertainment Online Licence” that covers non-broadcast streamers like Prime Video, Disney+, and Netflix, and notes previous deals with Sony Computer Entertainment Europe for the use of copyrighted music within games and games-related content downloaded across Europe.

This is the latest in a string of legal hurdles for Valve. In January 2026, a UK tribunal gave the go-ahead to a £656 million ($901 million) collective action lawsuit targeting Valve over alleged anti-competitive practices on PC storefront Steam. On top of this, last month the attorney general of New York Letitia James announced she is suing Valve, alleging the platform illegally promotes gambling to children.

The PRS for Music made headlines back in 2009 for pouncing on a woman who played classical radio to her horses to keep them calm without paying for a public performance licence, and for threatening large fines against a shop assistant who it accused of singing to herself without a performance licence while she stacked shelves, which it subsequently apologised for.

Luke is a Senior Editor on the IGN reviews team. You can track him down on Bluesky @mrlukereilly to ask him things about stuff.

Netflix's One Piece Season 2 Review

10 mars 2026 à 08:01

All eight episodes of One Piece Season 2 premiere March 10 on Netflix.

Let's get something out of the way first: There is no need to worry about Tony Tony Chopper, because the beloved doctor of the Straw Hat Pirates is perfect. This was arguably the biggest challenge Netflix's live-action adaptation of Eiichiro Oda's manga masterpiece, One Piece, faced in its second season. The talking reindeer with medical skills is one of the main characters and featured prominently in the story, but a mutant talking reindeer that transforms into different human-hybrid forms is not just an expensive work of VFX, but one that walks too fine a line between cartoony and real. Thankfully, this is not a Sonic the Hedgehog situation; instead, Chopper is the standout of the season.

Not only does the VFX work look fantastic, but the way Chopper moves, acts, and interacts with the world and other characters around him is fantastic and makes him look and feel like he is a living, breathing part of the show's world. He’s just cartoony enough that you believe the looks of shock and wonder in Luffy (Iñaki Godoy) when he first encounters this strange creature, and as voiced by Mikaela Hoover, Chopper is just the most adorable character of 2026 so far and one that will rip your heart out and tear it apart.

Chopper is not the only impressive bit of VFX wizardry in Season 2 of One Piece, which improves upon the first season and fixes its biggest issues. We are far removed from the monstrosity that was Arlong in Season 1, and instead we get a cavalcade of visually stunning creatures, characters, and locales. We meet giants, a giant whale, dinosaurs, and even an otter riding a vulture into battle — and they all look like they’ve been brought straight out of the pages of Oda's manga. Meanwhile, the costume and hair design for the more human characters finds the right balance of realism and cartoon. The world of One Piece is an incredibly cartoonish one, and Season 2 continues to thrive in that tone, balancing absurd comedy and lightheartedness with serious (and often quite bloody) action and heartbreaking drama.

With most character introductions and flashbacks out of the way, Season 2 of One Piece is all about its world. We follow Luffy and the other Straw Hats as they finally enter the Grand Line and immediately get embroiled in a conflict with the vast and nefarious criminal syndicate, Baroque Works. This season, the different towns and islands we encounter feel more developed; an early standout is Loguetown, which is filled with little details about history and culture that makes the world of One Piece feel truly lived-in.

Without more flashbacks to flesh out the core characters, One Piece risked becoming a bit stagnant this season. Though the manga and anime develop the characters over time, it can take several years for a character to go through any significant development, which wouldn't really work on TV. The season fixes this by adding material that isn't strictly in the source material, but might as well be. For instance, Zoro (Mackenyu) spends a big chunk of the season struggling with almost being killed by Mihawk last season, having visions of the Warlord of the Sea and fighting to slowly regain his self-confidence. In fact, everyone in the crew gets a moment to shine this season, which helps make every character feel important and essential.

Arguably the biggest creative choice the live-action One Piece makes is to tell the story in a more linear fashion than the manga or anime. This means featuring characters and events that aren't revealed until much later in the manga in a more chronologically correct order here. For example, the season starts with a fateful meeting between Gold Roger (Michael Dorman) and Monkey D. Garp (Vincent Regan) right before the former King of the Pirates’ execution that we only learn about a couple hundred chapters later. This might anger some fans who consider this to be spoilers, as it does technically tell you things at the wrong time when compared to the source material.

Arguably the biggest creative choice the live-action One Piece makes is to tell the story in a more linear fashion than the manga or anime.

And yet, it is these moments that make the One Piece live-action show shine as an adaptation. It serves a practical purpose, of course; it’s quite unlikely that Netflix will get to cover the entirety of Oda's manga, considering the gargantuan, decades-long endeavor that would require. So for longtime fans, the show is giving them the chance to see events or characters that they might otherwise never get to see in live action, like Bartolomeo being in Loguetown and seeing the Straw Hats for the first time. Most importantly, however, it fleshes out the world of One Piece, giving the audience hints of other characters and the lives and stories that are unfolding alongside our main pirate crew. They might intersect later, but for now, it’s just a small way of making the world of One Piece feel much, much bigger than just our small band of pirates going from island to island. It also makes the experience of watching this show unique and new no matter what your level of familiarity with the source material may be.

Who knows how long One Piece can realistically run? If Season 2 is proof of anything, it's that Oda's world can be captured in live action, and TV is better for it.

Fatal Frame II: Crimson Butterfly Remake Review

Par : Tom Marks
10 mars 2026 à 02:00

Since the earliest cave paintings, human beings have used art to recreate the world around us. But while the painter’s limit is imagination, the photographer can only capture what actually exists. They can use their tools to increase exposure, change framing, or apply filters, but they cannot create something entirely new; only preserve a moment in time. It’s telling that Fatal Frame II: Crimson Butterfly is getting its moment now. A game about twin sisters haunted by the past with a camera as their only salvation, Crimson Butterfly Remake is similarly bound to its predecessor while also being charged with modernizing it. In many ways, it succeeds. I cannot deny that I enjoyed revisiting Minakami Village, but I also fear that constantly bending a knee to the modern and adding more complex mechanics has added an artificiality that is at odds with the captivating story it tells. By the time I reached the end of my 20-hour journey, I was deeply satisfied with and impressed by this remake, as well as incredibly conflicted about that feeling.

Before I continue, let me say this: I consider the original Crimson Butterfly – not Silent Hill 2, not Eternal Darkness, not pick-your-Resident-Evil, not any modern horror game – to be both the greatest and most terrifying horror game ever made. But any artist, no matter how skilled, risks tarnishing a great work by revisiting it. This is especially true in video games, where remakes seek to supplant and replace the original, trading increased visual fidelity and “modern” (read: Better. Always better. No one has ever used this term when speaking about a game and meant “worse”) design tropes for a piece of the original’s soul. We’ve seen this story countless times, from a Mass Effect remaster that dilutes the impact of Sovereign’s arrival on Eden Prime to a remake of Demon’s Souls that is visually remarkable but butchers the atmosphere of the original. I would like to tell you that Crimson Butterfly Remake does not fall prey to these traps, that it skirts them effortlessly. But I can’t – though that doesn’t mean what’s here isn’t an admirable attempt.

Crimson Butterfly Remake follows the same setup as the original. Twin sisters Mio and Mayu are visiting a stream where they used to play as children because the entire area will soon be flooded by the construction of a dam. As they reminisce, Mayu catches sight of a crimson butterfly that draws her deeper into the forest. Mio pursues, quickly gets lost, and the two eventually reunite on a hill overlooking a lost village said to have disappeared during a festival. The path they took is gone. There is no way back. With no other options, they descend into a village where the ghosts of the past still linger. Mio and Mayu’s only defense is a strange camera – the Camera Obscura – that seems to be able to exorcise them. Their goal is simple: escape. But that will mean learning Minakami Village’s secrets, and why they were called here to begin with.

I don’t want to say more because Crimson Butterfly’s story is remarkable, and developer Team Ninja has done an excellent job of expanding it. As you venture deeper into the village, you learn about the dark nature of the festival and the unique role twins, often twin girls, played in it. Crimson Butterfly is, to its credit, a quiet game. Cutscenes are fairly rare and Mio does not incessantly chatter about what’s happening to her or about the items she picks up. Instead, you’ll learn about the story through diaries, watching ghosts follow the paths they traveled in life, and by listening to their voices, preserved in the stones their spirits left behind. You’ll learn about the people who lived here, what happened during that festival, and the fates that befell those who, like Mio and Mayu, were called to Minakami Village. Most of the expansion comes in the form of new locations and side stories that trace the paths of supporting characters, and it’s all integrated seamlessly. If I didn’t know these things weren't in the original, I would not have guessed, and they add a great deal to Crimson Butterfly’s story.

Minakami Village is a marvel of design, dripping with atmosphere

Minakami Village itself is a marvel of design, dripping with atmosphere. It’s a small place with few roads and fewer houses. But it’s dense, and it changes. You’ll revisit these roads, these houses, and each time, the experience will be different. When I first entered Osaka House, I was afraid and wary; later, it was like seeing an old friend. I became intimately familiar with those rooms, but I could never let my guard down while walking them. Kurosawa House, on the other hand, was terrifying no matter how many times I walked its sprawling halls. Whenever I passed through its doors, I felt myself tense up.

What I admire most about Crimson Butterfly Remake is how little it holds your hand. While there are objective markers to guide you around the village between story beats and crimson butterflies sometimes light the way forward, once you enter a house, all bets are off. If you need to go to a room with an altar, for instance, it is up to you to find that room. If you’re following a specter, you must use the camera to trace their path. If you are completing a side story, it is up to you to read the diary left behind and figure out where to go next. Crimson Butterfly Remake will give you the clues you need, but you’ll still have to make the journey yourself.

The Fatal Frame series is terrifying, but its horror is subtle – less an exercise in jump scares, and more one in unrelenting tension. When you pick up an item, Mio will crouch and extend her hand slowly. Oftentimes, nothing will happen. But sometimes, a ghost will appear and grab you. Each time she slides open a door, an angry spirit might be on the other side. Walk down a road, and you might stumble across a ghost or run into a roving patrol searching for twins who escaped on the night of the ritual. Sometimes, the spirits will be there, visible. Sometimes, they will simply appear.

Combat in Crimson Butterfly Remake isn’t rare, per se, but it’s also not frequent. You’ll spend much of your time exploring the village, navigating houses, snapping photos of lingering spirits and twin dolls scattered throughout the village, and solving puzzles. But every time you open a door or reach for an item, you are vulnerable. You may pull your hand away or slam a door shut in time, but they will still be there, and it won’t ease how you feel the next time. Often, those spirits are specters, condemned to retrace the paths they walked in life, only visible long enough to snap a picture if you’re quick and ready. (Change film, and you might miss them.) But sometimes, they are hostile. In the village, you can often avoid ghosts by crouching, hiding, or simply running away, which is useful against groups or when you’re not looking for a fight. But when you’re locked in a house and the doors are sealed shut, you’ll have to defend yourself with the Camera Obscura.

Your camera can exorcise ghosts. The better the picture, the more damage the shot will do. A shot that is in focus and captures a spirit’s face will be far more effective than one that captures its back. But the most effective shots are Fatal Frames, which require you to wait until a spirit attacks and the light atop the Camera Obscure flashes red. Time it right, and you’ll stagger the wraith, deal heavy damage, and replenish Mio’s Willpower, a new addition that allows her to use Special Shots (some stun, some slow, and so on) and is lost when Mio runs or a ghost strikes her. Lose all of it and Mio will be knocked to the ground and vulnerable. If a ghost attacks you while you’re down, you’ll have to use the camera to get it off. Miss your shot, and you’ll take a large amount of damage. I’m mixed on Willpower as a concept – I didn’t use Special Shots often, instead saving Willpower for when I needed to sprint – but I did appreciate it as an additional obstacle to navigate during combat.

Then there are Shutter Chances, which occur when a wraith’s health is depleted past a certain point. Snap a picture during one, and a ghost will be left defenseless for a single, high damage shot. Time a Fatal Frame with a Shutter Chance, and you’ll enter Fatal Time, allowing you to take multiple shots at once. Better pictures also reward you with points that can be spent on items and charms at save points, so there’s an additional reason to aim well.

When it clicks, Crimson Butterfly’s combat is compelling.

It’s a lot to remember, but when it clicks, Crimson Butterfly’s combat is compelling. Often, you’ll only fight one wraith at a time, but even that is challenging. Success is a matter of sidestepping attacks, managing your health and Willpower, and waiting for a ghost to attack so Mio can capture that elusive Fatal Frame. Choosing the right film matters, too. Will you stick with the infinite but weak and slow-to-reload Type-07 or upgrade to the slightly stronger but still slow and limited Type-14? The Type-61 is powerful, but reloading film still takes a while and you can’t carry much of it, while the rarer Type-90 is fast, powerful, and can be carried in bulk. And then there is the incredibly slow, but powerful, Type-00, which deals massive damage even to the most frightening wraiths. There just isn’t much of it. Crimson Butterfly Remake’s combat is about timing and choice, and unlike most horror games, requires you to leave yourself open and literally face your fears to succeed. You are always vulnerable; Mio always has reason to be afraid.

Each ghost presents its own challenges. You might be tempted to use Type-07 film for more standard spirits, but others will quickly push you into loading more precious film into your camera, and each time you miss a shot with a more valuable film, it hurts. You will never forget the first time you encounter the woman in the box, nor the first time you’re locked in a room fighting two ghosts at once. My favorite encounter was against a drowned woman on a bridge who moved through the air like she was floating in water, and who seemed to transport Mio underwater as the fight progressed. Even though you’ll fight most ghosts multiple times, they never get old. Even protecting Mayu from ghosts, something you’ll have to do off and on as the sisters are separated and reunited over the course of the story, is less frustrating and simply an additional challenge.

It’s here that I must talk about Crimson Butterfly Remake’s status as a remake. In many ways, it is an unqualified success. It is visually stunning while capturing and thoughtfully updating the character designs, environments, art, and sound of the 2003 original, and there are images here that will stay with me forever. The change from fixed camera angles to the over-the-shoulder view popularized by Resident Evil 4 is admittedly mixed; it dilutes some of the horror and unease, but it means Crimson Butterfly plays better and is more responsive than any other Fatal Frame. The additions Team Ninja made to the village and the new side stories are wonderful. Even smaller choices, like the ability to hold Mayu’s hand and guide her through the village, which restores both Willpower and both sisters’ health at the expense of slower movement, is a thoughtful change that emphasizes their bond through gameplay. I also appreciate that Crimson Butterfly Remake doesn’t force you to fight everything. Sometimes, sneaking past or running away is the best (or only) option.

What bothers me are the additions to the Camera Obscura. You can equip charms to boost your damage, reduce the health or Willpower you lose when a wraith hits you, and so on. That’s fine. Finding prayer beads in the village enables you to increase how quickly the camera focuses, to focus it or zoom in and out manually, and so on, which were not options before or were unlocked after completing the original game. These are good changes. I largely relied on the automatic focus so I could concentrate on keeping wraiths in frame as I moved around, but made liberal use of the zoom feature.

Where Crimson Butterfly Remake fails is in the addition of filters that you can switch between, each of which comes with its own Special Shot ability, many of which recall the original’s various lenses. The Standard filter is an all-arounder that recovers more willpower with each snap and a Special Shot that can stun; the Paraceptual Filter allows you to see ghosts through walls, has additional range, and it’s Special Shot blinds; the Exposure filter is great for dealing with aggravated wraiths, and the Radiant filter is short ranged but deals absolutely massive damage. Each has additional uses outside of combat: the Paraceptual filter allows you to track traces of spirits, the Exposure filter can reveal hidden areas and ghosts, and the Radiant filter can open doors and objects sealed by blood. In combat, however, they become one note.

It is visually stunning while capturing and thoughtfully updating the original.

Part of this is because of the aggravated wraiths. Each time you snap a picture of a wraith, you risk aggravating it. Basically, they turn red, recover health, take much less damage, attack more frequently, and hit harder. Initially, this is incredibly frustrating, especially if you’ve been using higher quality film or if you’re fighting multiple ghosts at once in a small room. The Exposure filter is great for dealing with aggravated wraiths, though you only get it after you’ve started seeing wraiths get real mad, and you’ll have to spend high quality film to return them to normal via a Shutter Chance (which also automatically triggers Fatal Time). The issue isn’t that there isn’t an answer, it’s that there’s only one answer, at least for a while: Exposure filter and good film. It becomes a grating game of Simon Says, and I often used better film against weaker ghosts to try to end their afterlife before they became aggravated, which works great until it doesn't.

This problem carries over to the other filters, with options like the Paraceptual filter becoming my go-to for all far away ghosts. But the Radiant filter is what really breaks Crimson Butterfly Remake, especially if you upgrade the charms that boost it. Yes, the shorter range means it’s harder to hit things, but if you upgrade it, you’ll do so much damage (especially if you’re using anything other than Type-07 film) that it trivializes everything, even aggravated wraiths and boss fights. By the end, I wasn’t locked in rooms with the ghosts of Minakami Village: They were locked in rooms with me. Well, me, my fully upgraded Radiant filter, and my fully upgraded Radiant filter charm. Combine that with any decent film and they had no chance.

Yes, blasting through ghosts that I previously feared was a thrill, even if I wasn’t taking Pulitzer-worthy shots to do it (though I was still rewarded for quality), and I was never truly unafraid because Mio was still vulnerable. But as I traipsed around the village gathering prayer beads, upgrading my camera, photographing twin dolls, and checking off side stories, I realized how “gamey” some of these new additions were. I was supposed to be figuring out how to escape a haunted village, and while I could argue that completing the side stories gave me a better understanding of what happened here, what I was hoping to accomplish, and what I was up against, the rest felt… artificial. Pick up this film so I always have enough. Photograph those dolls because they're there and doing so unlocks more things at the save point. Grab that prayer bead to get a step closer to another upgrade. Pieces of candy scattered along the ground, and I acquired them because this is a video game and that’s what you do, whether they are out of place or not. Does the removal of the fixed camera angles really help, or does it just ease a little friction? Is it a good design choice, or simply the modern one that will make me more comfortable? Removing film grain makes an image clearer, but it removes detail, too.

Once you start seeing these things, you can’t stop. Case in point: the filters. An inventor making a camera that exorcises ghosts is cool and makes sense in the context of Crimson Butterfly’s story. Filters that do more damage to ghosts, or let you see through walls, or open doors sealed by bloody handprints, on the other hand, only exist to solve gameplay problems. They feel less appropriate for Crimson Butterfly’s world and undermine its otherwise very effective horrors. I went from saying things like “man, I hope there’s not a ghost in that well” to “Get out here, lady. I dare you. I double-dog dare you. I have a Radiant filter and enough Type-90 film to make you wish you’d stayed down there.”

That’s fun as a video game power fantasy, as a way to make my dopamine-seeking lizard brain go brrrr. It’s stuff that would make a lot of sense in Resident Evil, but it goes against what Fatal Frame is. The strength of Crimson Butterfly is that Mio and Mayu are ordinary girls thrust into a terrifying, supernatural situation. As powerful as the Camera Obscura is, Mio is always vulnerable while using it. She always has to look the things that haunt her in the eye, to open herself to harm and not blink. It makes sense that she is afraid when she enters the Kurosawa House and her flashlight fails, or for her to hide from large numbers of ghosts, and Crimson Butterfly is most effective when you share her fear.

Some of the new stuff would make sense in Resident Evil, but goes against what Fatal Frame is.

Mio’s not a grizzled combat veteran or a superhero masquerading as a civilian the way most video game characters are. She’s a young woman trapped in a haunted village; she’s trying to survive and protect her sister, and she’s scared out of her mind. Her weapon is a camera, not a gun. She cannot physically overpower what threatens her. These are things she can barely comprehend, much less fight. But she continues in spite of that. She keeps raising that camera, facing her fears, and that’s what makes her brave. In creating a more seamless version of Crimson Butterfly that offers plentiful combat options, and allows you to be more powerful as a result, Team Ninja has unintentionally diluted it thematically.

It’s one of my only significant complaints about a remake that otherwise both respects and enhances the art it’s attempting to recreate, a smudge on an otherwise immaculately restored photograph, and something that I have been grappling with the impact of as I’ve thought about this review. I don’t think that this disharmony between thematic intent and modern convenience ruins Crimson Butterfly Remake, or even deeply damages it, and I doubt most people will even care. But it does make Crimson Butterfly feel more like an action game that you can optimize much of the horror out of if you wish to, and I think that does diminish it somewhat as a result.

The Massive 77" Panasonic Z85 4K OLED TV with Amazon Fire TV Drops to Just $1,399.99 Shipped

Par : Eric Song
10 mars 2026 à 01:10

Here's a rare chance to pick up a massive, current generation, higher-end OLED TV at a bargain price. Amazon is currently offering the 2025 77" Panasonic Z85BA 4K OLED Smart TV with Amazon Fire TV for just $1,399.99 with free delivery. This is the lowest price I've seen for this particular model and ties the lowest price for any 77" OLED TV across all brands (the 77" LG B5 TV also dropped to this price in early 2025, but the Z85BA is a superior TV). The Amazon marketplace seller Beach Camera is an authorized Panasonic reseller with a physical retail storefront.

2025 77" Panasonic Z85BA 4K OLED Fire TV for $1399.99

The Panasonic Z85BA is a 2025 TV that uses Panny's updated Master OLED PRO panel, which is an LG-sourced W-OLED panel (possibly LG's newer OLED EX panel similar to the ones found in the LG Evo C-series TVs) paired with Panasonic's own processor. Because this is a true OLED TV, the Z85BA boasts near instantaneous response time, near infinite contrast ratio, and true blacks. It's superior to any other panel type (LED, Mini-LED, etc) in nearly every scenario.

Thanks to its native 144Hz refresh rate and HDMI 2.1 ports, the Z85BA is a perfect match for consoles like the PlayStation 5 or Xbox Series X that can run games in 4K at 120fps or higher. It's a great TV for the Switch 2 as well, since the console is locked at 60fps when running games in 4K. The Z85BA also has other convenient gaming features that are present in most modern day TVs such as variable refresh rate and auto low latency mode.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

Total Wireless by Verizon Is Offering the New Apple iPhone 17e "On Us" With No Trade-In or Port-In Required

Par : Eric Song
10 mars 2026 à 00:30

Apple recently unveiled its newest budget smartphone - the Apple iPhone 17e - on March 2, with a release date set for March 11. Per the norm, the best way to score a deal on a preorder is through your preferred service provider. Total Wireless, a prepaid no-contract carrier owned by Verizon, has already listed the new iPhone 17e for preorder on its site. Better yet, there's a promotion going on right now that gets you this phone "on us" with no port-in or trade-in required.

Preorder the New Apple iPhone 17e On Us

No trade-in or port-in required

Preorder the Apple iPhone 17e smartphone through Total Wireless by Verizon and save the entire retail price of the phone ($599.99). You'll save $300 instantly and an extra $299.99 off in bill credits over 12 months when you sign up for a new line on the Total 5G+ Unlimited plan. Trade-in and port-in are not required and there are zero activation fees.

Total 5G+ Unlimited plan is Total Wireless' best plan. It costs $60 per month for a single line with AutoPay (plus taxes and fees). The plan gives you unlimited talk, text, and data including access to Verizon's highest tier 5G Ultra Wideband network. Other perks include Disney+ Premium (ad-free) subscription and unlimited mobile hotspot. International travelers can benefit from unlimited roaming to 30+ countries including Canada, Mexico, South Korea, China, Japan, and more.

This is a solid deal once you calculate all the fees

A standalone unlocked iPhone 17e costs $599 at the Apple Store. With this deal you're getting the iPhone 17e and one year of Total Wireless' best talk, text, and data plan for $720. In other words, you're only paying $120 ($10 per month) for one year of service, with Disney+ Premium thrown in for good measure. That's a great price no matter how you look at it.

Not only that, Total Wireless unlocks your smartphone after 12 months of active service, which means after this plan is up, the iPhone 17e is yours to keep and you can switch plans and even networks. As long as you are happy with Verizon's reception in your location (very important), you'll save money in the long run with this plan.

Apple iPhone 17e: Release Date on March 11

The iPhone 17e is Apple's newest budget iPhone improves upon its 16e predecessor with a more powerful A19 chip, a new C1X model that offers better cellular performance, MagSafe support (finally), and double the starting storage capacity (256GB vs 128GB). Other more incremental features include a more scratch resistant Ceramic Shield 2 display and improvements to the camera's Portrait mode. The 17e carries over the rest of the 16e specs like the 6.1" 2532x1170 (460ppi) Super Retina XDR OLED display with 60Hz refresh rate, 48MP main camera, and support for Apple Intelligence.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

Save $1,000 Off the Massively Powerful Acer Predator Helios 18" RTX 5090 Gaming Laptop

Par : Eric Song
9 mars 2026 à 23:00

If you're in the market for the biggest and baddest mobile desktop replacement at a not-so-otherworldy price, then check out this week's Best Buy deal. Right now you can pick up the Acer Predator Helios 18 gaming laptop equipped with an 18" display and RTX 5090 GPU for $3,499.99 with free shipping after a $1,000 instant discount.

There aren't very many 18" gaming laptops around, and even fewer that are equipped with the RTX 5090 mobile GPU. Of the ones that are available for purchase at the moment, this is currently the least expensive deal. In fact, this is the only model I've found with a price tag under $4,000. Take a look at its competition (and note some of these are sale prices):

Acer Predator Helios 18 RTX 5090 Gaming Laptop for $3,500

The Predator Helios is Acer's highest end 18" gaming laptop and you'd be hard pressed to find anything (portable) that can beat it in gaming performance. The 18" Mini-LED display boasts a 3840x2400 (252ppi) resolution with 240Hz refresh rate, G-Sync support, and 1,000 nits of max brightness. The system is equipped with an Intel Core Ultra 9 275HX processor, GeForce RTX 5090 24GB mobile GPU, 32GB of DDR5 RAM, and a 2TB SSD. Since this is a newer 2025 model, it also supports the Wi-Fi 7 and Bluetooth 5.4 standards and has Thunderbolt 5 ports.

The GeForce RTX 5090 is without doubt the fastest mobile GPU you can get

The Nvidia GeForce RTX 5090 is the most powerful mobile graphics card on the market, performing about 15% better than the RTX 5080. It also has more VRAM (24GB vs 16GB), which can come in handy when playing games at higher resolutions (like on an attached 4K monitor) or if you're planning to use this as a mobile creator or AI workstation. This is the only mobile GPU currently available that can run most games at 60+fps on the laptop's greater-than-4K resolution display.

It's important to note that, in most cases, a laptop GPU is not a direct 1:1 performance comparison to its desktop variant. For example, a mobile RTX 5090 is not as powerful as a desktop RTX 5090. Instead, a mobile RTX 5090 is more comparable in performance to a desktop RTX 5070 Ti. If you think about it, that makes sense because the mobile RTX 5090 has a TGP of 150W compared to a whopping 575W for the desktop RTX 5090.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

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