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Hier — 27 avril 20241.3 🖥️ Tech. English

Some users are randomly getting locked out of their Apple ID accounts

Overnight, a notable portion of iCloud users were getting logged out of their accounts across all of their devices, and the only way back in was to perform a password reset.

Apple ID sign-in interface with logo, input fields for email or phone number, and options to keep signed in, recover password, or create an Apple ID.
Web-based iCloud login page

The log-outs weren't — or aren't, it's not clear yet — happening on one particular class of device. And, if you were impacted, it's across nearly all of your devices including HomePods, Apple TV hardware, iPhone, iPad, and Mac.

One AppleInsider staffer said that whatever the cause of the issue, it impacted app-specific passwords as well.


Continue Reading on AppleInsider | Discuss on our Forums
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KitGuru Games: mClassic – an Upscaler for the Discerning Eye

27 avril 2024 à 13:00

The history of video games is vast, with 10s of thousands of titles spread across dozens of consoles throughout multiple real-life societal generations. With the rapid rate of technological progress over the decades, many of these games no longer hold up to current day TVs and monitors both technically and technologically. In some instances, even modern systems are far behind the curve of video output, with a number of Nintendo Switch titles turning into a bit of a blurry/aliased mess when blown up on a big screen. This is where the mClassic comes in: a HDMI-based hardware upscaler offering “Real-Time Redrawing of Each and Every Pixel.”

Created by ‘Marseille’ – whose focus is on offering various video content upscalers across cinema and gaming – comes the mClassic. For £99.99 (or slightly less depending on the shop) you’ll get your hands on a HDMI middle-person of sorts, which uses hardware within the device to analyse incoming images in order to improve the entire experience through various algorithmically applied enhancements.

Of course, there is the upscaling itself, which according to Marseille can boost old-school retro games and systems from Standard Definition all the way up to 1440p, with 1080p titles seeing an equally impressive improvement to a full fat 4K. On top of this, the mClassic runs an anti-aliasing algorithm to remove shimmering and jagged edges from games which offered no such thing at the time.

Beyond upscaling and anti-aliasing, the mClassic also adds an extra layer of “advanced real-time” sharpening to create “a stunningly beautiful picture with color clarity and details exactly as intended by the game developer” – a “perfect balance” between visual sharpness and a more natural feel to every frame.

Finally – and most curiously – the device purports to add a depth of field blur to the backgrounds of games using its algorithm: “identifying both foreground and background aspects of the image and [determining] the relevant zone of interest to create the best possible picture in real time” – though its impact is dubious at best.

All these impressive improvements are said to come at no cost to latency – the ‘big bad’ of most real-time video upscalers. With support for a wide range of consoles from the SNES, Dreamcast, GameCube and PlayStation 3 to more modern devices such as the Nintendo Switch and Valve Steam Deck, there is a lot to get stuck into; so let’s get sticky.

Unboxing your brand new mClassic, you’ll be greeted by a relatively small yet chunky stick which features a surprisingly rigid switch on its side to allow for the turning of processing to be on or off (alongside a 3rd ‘retro mode’ toggle). The upscaler has been amusingly designed to feature the brand’s logo within the shape of the device itself. Of course, with it set to be relegated to the back of your screen, aesthetics aren’t the most important thing here – though it is appreciated.

What is ever-so-slightly less appreciated is the mClassic’s adoption of micro-USB to power the device. Though it does include a convenient red cable in the box – and the use of micro-USB is merely relegated to the port of the upscaler itself – the omission of USB-C is an odd one in today’s day and age. That said, this is admittedly a nit-pick, but worth pointing out nonetheless.

Last but not least, you’ll also get a small but highly important HDMI extender. Though not necessary for every system, the unique structure of the Nintendo Switch’s dock necessitates this HDMI extender in order to fit at all. Beyond the Switch however, the HDMI extender is useful as it makes the mClassic’s Amazon Firestick-styled design much less likely to snap should there unfortunately be any accidents. The one necessary item which does not come in the box is a HDMI cable – though you likely already have a dozen laying about at home.

With the mClassic officially and successfully unboxed, I must now include a few important details on my setup before we are able to get into the testing itself. The output of the mClassic can be impacted to varying degrees depending on your TV/display of choice.

I own a 55 inch 4K LG OLED smart TV which comes with its own bells and whistles in the settings, offering various display adjustments independent of the input itself. I am able to disable these settings, but depending on your set-up this might not be possible. Some TVs have their own upscalers embedded into the software itself, while other – older/cheaper – systems may offer no enhancements at all.

Additionally, the technology behind the display can have an impact on the final output as well – be it LCD, OLED, QLED or a TN panel. All this is to say that your own personal results and experience may differ quite a bit; so keep that in mind. Finally, due to the position in its processing pipeline, most screen recorders are unable to capture the impact of the mClassic. Fortunately, as the saying goes, “a word is worth a thousand pictures” – or something like that.  Okay, with all that out of the way, time to finally get into the analysis.

With so many supported systems across most console generations, I opted to test the mClassic in a reverse chronological order – meaning I started with the newest use case (the Switch), and went back from there.

While the mClassic is able to support generations worth of consoles, a large focus of its marketing has been towards the Nintendo Switch. This makes sense as not only is it currently the company’s most contemporary console, but is also one of the best selling of all time – a perfect target market.

Being able to output up to 1080p in docked mode, the Switch could certainly do with a bit of a boost on the resolution front. This isn’t even accounting for the fact that a large portion of the games running on the system operate at a significantly reduced internal resolution. With an important focus being placed in the mClassic’s effect on the Switch, I chose to look at two polar opposite games to see what the upscaler could handle.

Being the most recent example of a flagship Switch game, I tested the impact of The Legend of Zelda: Tears of the Kingdom. First thing’s first, Tears of the Kingdom runs at 900p in docked mode, using AMD’s FSR 1 upscaler in order to boost the final image to 1080p. Additionally, the game uses dynamic resolution in instances, meaning the internal pixel count can drop to as low as 720p when docked. All that is worth keeping in mind when we look at the effect that the mClassic had on the final image.

With ToTK being my first exposure to the mClassic’s prowess, I decided to see whether I could notice a difference as free from bias as possible. As such, I tasked my friend with testing me. After running around Hyrule for a bit I would leave the room, at which point they’d toggle the processing either on or off. Upon returning, I would do a bit more running around before giving my ‘educated’ guess as to whether the mClassic was enabled or not. I did this three separate times – nailing it every single time.

Before going into how and what differences I was able to notice, it’s worth ‘noting’ that it wasn’t an immediate night and day difference. I was looking for changes – and I found it – but it did take a time for me to feel confident in my guesses.

With that said, to my eye, the impact of the mClassic on Tears of the Kingdom was equivalent to a blind person being able to see for the first time. Okay, not really, but I was able to notice what appeared to be an overall more stable-looking image.

While I do believe I am more technologically savvy and detail-oriented than the average person, I’m no Digital Foundry. That said, in my experience I believe I was able to witness the mClassic’s anti-aliasing in effect. Likely in combination with its sharpening algorithm, the image of a building or castle held its structure more rigidly as I walked towards it. I did identify what seemed to be some sort of very subtle warbling in effect as I kept the subject in focus – however this was far preferable to the aliasing and more obvious visual breakup on its finer details when disabled.

The other Switch game I tested was SuperGiant Games’ Hades. Contrasting to Tears of the Kingdom, Hades is an indie game featuring a pulled-back isometric camera with a notable painterly artstyle, enhanced by plenty of 2D elements in the form of dialogue boxes; character portraits and more. Running at 720p in docked mode, the Switch version of Hades can look distractingly blurry at times, especially on a 4K TV.

In tasking the mClassic with upscaling this title, the results were more muted, with the only notable improvement being a slight increase in overall sharpness – particularly noticeable with text and the aforementioned character portraits (though really only observable with close inspection). Compared to Tears of the Kingdom, the results felt much less impactful. This however, is where I come to discuss the caveats associated with the mClassic on Switch.

As stated by Marseille, upscaling a 1080p image to 4K is only possible if the original output operates at 24/25/30hz. Running at 1080p/60hz as the Switch defaults to will primarily improve sharpness and AA, doing little to affect actual resolutions. You can upscale Switch games to 1440p, however in order to output at said resolution, the console’s internal output needs to be reduced to 720p. Not doing so will still allow you to experience some of the other noted improvements, but resolution in particular won’t be upscaled – which as it turns out is a massive part of what makes the mClassic worth considering.

Upon changing the output resolution to 720p, the upscaling kicked in, to immediate effect. Testing both Hades and Tears of the Kingdom once again, the additional enhancement made for a much more notable increase in clarity – so much so that my less detail-oriented friend was able to notice the difference to the degree that he too was now able to correctly identify when it was enabled and disabled in a blind test.

If you do decide to give the mClassic a look, changing the output to 720p is an absolute must. That said, I do feel as though both Hades and Zelda’s more cel-shaded and less realistic art styles aided in the upscaling of the final image, so results can definitely be varying levels of impactful depending on the title in question. The same applies to the PlayStation 3, our next test subject.

As with the Switch, most PS3 titles run at resolutions far below 1080p, despite the console itself outputting at said resolution. This once again allows for the mClassic to boost picture clarity across your PS3 library as long as you also set the console’s output to 720p – which is easy enough to accomplish. There are some titles which do run natively at 1080p on the PS3, and in those cases you’ll want to make a value judgement on whether the added quality of a native 1080p output would be preferable to the upscaled and algorithmically enhanced 720p.

All that said, most PS3 titles operate below 720p, such as 2010’s Call of Duty Black Ops. Natively running at 960×544 with 2x MSAA, I tried the game’s iconic COD Zombies mode, switching the mClassic’s upscaler on and off throughout. As Black Ops uses 2x MSAA while running at such low resolutions, the results when blown up on a big 4K screen are rather ugly, with the overall presentation looking exceptionally blurry.

When enabling the mClassic however, the game takes a notable and immediate jump up in visual clarity – akin to taking your +0.50 strength reading glasses on and off. It’s not a transformative change overall, but everything you look at around you does feel more present and grounded within the word due to their increased visual pop. 

Possibly due to the game’s low internal resolution or its implementation of AA – or both – when upscaled, the game’s visuals take on a bit of a painterly aesthetic; a common result seen with image upscalers and the like. This effect is primarily seen when viewed from close up, and so at regular playing distances you are highly unlikely to notice this subtle result. 

Being a reaction-focused 60fps shooter, I figured Call of Duty would be the best test subject for the mClassic’s latency claims. I consider myself to be quite se nsitive to input latency. I find little value in game streaming for that very reason, and even older TVs with slower displays can bother me when playing.

While Call of Duty on the PlayStation 3 is inherently less reactive than newer titles – owing to the likes of modern enhancements such as 120fps on consoles and Nvidia’s Reflex on PC – in turning the mClassic on and off I found essentially no difference in game-feel and overall reactivity. Any differences noted were most likely due to external factors such as a drop in the game’s frame rate or other such issue.

This marks a big win for the mClassic in my opinion as while we have had upscalers for ages now (with many TVs even offering such enhancements) most of the features are disabled when playing games due to the inherent time cost of video processing; making real-time improvements difficult. The fact that the mClassic is able to improve the final image without affecting latency is notable.

Looking at the other end of the spectrum, there’s the original Dead Space. Running at 720p / 30fps with no anti-aliasing on PS3, the mClassic is being fed a decidedly different input compared to Black Ops. In this case, I feel as though the device managed to improve clarity even further than Black Ops.

Be it due to the game’s higher native resolution or its lack of anti-aliasing, the end result was a surprisingly crisp image with much sharper lines and a more maintained original art style. As with all titles, shimmering and jaggies from aliasing aren’t entirely removed – but they are definitely reduced.

This, in combination with the mClassic’s upscaling and sharpening does more than enough to warrant using whenever I choose to pull out my PlayStation 3. While this has become an increasingly rare occurrence, there are still some excellent games trapped on the system such as InFamous 1 and 2, or all the PS3’s COD entries – which on PC don’t properly support controller aiming.

Unlike the Xbox with its mostly-robust backwards compatibility, many PlayStation 3 games remain trapped on the system’s bespoke hardware, making the mClassic a silent saviour for Sony’s system.

Going further back into the annals of history, the mClassic is also able to support pre-HD hardware – meaning 6th gen and older – and even has its own dedicated segment on the toggle switch; glowing a deep blue to indicate you are in retro mode.

According to Marseille, this mode features its own algorithm to allow for enhancements appropriate towards the 480p era. Additionally, it forces a 4:3 aspect ratio to ensure a more accurate pixel structure removed of any ugly stretching. So far, so good…but this is where the complications begin.

The mClassic is an easy and intuitive device to use, with its aforementioned toggle switch structure making it easy to identify, with no extra steps – directly at least. See, to use the mClassic on these pre-HD era consoles, you’ll need to get your hands on an analogue to HDMI converter.

This is easy and cheap enough, however, what needs to be kept in mind is the fact that each HDMI converter may function differently. Some will have their own rudimentary upscaling, others might feature their own toggles and switches, including the ability to switch between a 16:9 and 4:3 aspect ratio. On top of that, you then have your TVs independent settings, which as mentioned earlier, can come with its own set of toggles and enhancements, including once again to pick your output aspect ratio.

Of course, none of this is the mClassic’s fault, but if you want to ensure that the device is working exactly as intended, there will be perhaps a few more steps than initially expected. Much of this is stated on the maker’s website and so new customers shouldn’t run into any major roadblocks, but I felt it worth pointing out, especially as it can and will have an impact on the mClassic’s results.

With that in mind, I opted to test the mClassic’s retro mode in a number of different ways. I used real and original hardware with an analogue-HDMI adapter as recommended. I then also tested a number of classics from the PlayStation 1 era via the PS3 using Sony’s backwards compatibility / emulation system.

Finally, I ran these games on my PC using the emulator Retroarch, testing multiple output setups while making sure the emulator itself was offering as accurate an image to the original hardware as possible – meaning no resolution enhancements, antialiasing, 16x anisotropic filtering or any other hacks that modern emulators let you do. No, any noted changes come purely from the processing being done by the mClassic and the mClassic alone.

As mentioned, I had to do quite a bit of tweaking across my TV settings and system output settings in order to achieve the correct result. With all that done, I found the final image to be various levels of impactful depending on the game and target system.

For the 5th-gen systems, I chose to test out the Nintendo GameCube. First, I looked at Starfox Adventures, which aside from fixing the aspect ratio, made relatively little impact – though my friend preferred the final image.

I was hoping that The Legend of Zelda: The Wind Waker would be the best representation for what the mClassic could do for retro 3D titles. Unfortunately, while again, there was a subtle sense of increased clarity, the results were mostly underwhelming. This however is where I must mention that the HDMI converter which I purchased is rather basic, with no bells nor whistles as far as I’m aware. Unfortunately, as such I could not identify nor change the output resolution in order to ensure the mClassic’s older-specced HDMI port was able to push out an upscaled 1440p image – meaning your own final results could vary

Testing the PS1 titles was interesting, as that console in particular utilised many different tricks to achieve its 3D effects. As a result, PS1 games have a decidedly unique look – one which the mClassic was not best equipped for in my opinion. From 3D games such as Spyro to the ‘pseudo-3D with 2D backgrounds’ of Resident Evil, ending with straight-up 2D platformers, toggling the retro mode did little to perceptually alter the final image.

I did a whole bunch of back and forth testing, switching between native passthrough and the retro mode, and found that the most I could identify was seemingly some image sharpening – and even then it feels a bit like splitting hairs.

That said, while the PS1 emulator on PS3 does allow you to change your game’s aspect ratio – enabling either its 4:3 or fullscreen options while also using the mClassic’s retro mode presents a clash, ultimately leading to a squashed and almost square aspect ratio. In this instance, I chose to use the PS3’s own internal 4:3 aspect ratio selector while enabling the mClassic’s regular upscaling mode to achieve results closer to what was intended.

Fortunately, the HDMI converter which I used to test on original hardware worked well in combination with the mClassic’s retro mode, correctly fixing the game’s aspect ratio – so some testing might be needed depending on your hardware of choice.

All that said, with how the PS1’s games have aged, I personally struggle to see the final result blown up on a 55 inch screen as being anything other than a soupy pixelated mess. This is an issue which even emulators can run into. While certain games can look decent or even better when their internal resolutions are cranked up to a full 4K, unless the titles feature poppy visuals and particularly-crafted game models (think Crash Bandicoot or the aforementioned Spyro), natively upscaling a PS1 game will often produce ugly results. That said, not upscaling it also results in an ugly image – as I stated previously.

In this way, the mClassic can somewhat act as a bridge between the two methods (though you could arguably achieve similar results with a more modest tweaking of your emulator settings). Still, this is all starting to feel a bit like a catch 22, with no perfect solution in sight.

(Image Source: Marseille/Amazon)

So, who exactly is the mClassic for? The tech is interesting with an overall setup that is easy and convenient to execute, but unfortunately, to my eyes its final result is neither able to accurately show off retro games as intended nor is early enough in the processing pipeline to truly enhance the visuals to a meaningful degree. But that’s not to say it doesn’t have an audience.

Be it due to the base resolutions being higher quality, or as a result of game models being designed with PCs and future systems in mind, the mClassic presents a much more compelling argument for those looking for a 7th-gen and above upscaler. Both the Switch titles and PS3 games managed to offer a surprisingly enhanced image, with many of the device’s subtle tweaks to sharpening and anti-aliasing combining with the upscaler to make for a much more pleasing visual experience.

Though the final image cannot necessarily compare to a native 1440p output, even on my 55 inch 4K OLED the results looked significantly sharper. Now, it is worth saying that ‘significantly’ might be a slight overstatement, but in taking a step back from the screen and looking at the picture as a whole instead of focusing on the microdetails, there’s no denying that using the mClassic makes for an overall less blurry/fuzzy experience.

Those wanting a mostly set-it-and-forget it solution can find benefits in the mClassic, especially to enhance Switch and PS3 titles in particular – where its scaling set-up requires very little and presents a notable improvement. Additionally, those wanting to go on a nostalgic trip to play their old consoles and games will also find the final result most likely to be an improvement (at least my semi-casual friend did).

For me however, if I ever want to play any old-school games, I’ll hook up my original consoles to the consumer CRT which I purchased for maximum nostalgia feels (while also ironically presenting the crispest version of the image thanks to the games being designed with CRTs in mind).

Furthermore, I will also most likely continue to use emulation in order to play PS3/Switch titles, as those games in particular benefit even further from being natively upscaled. That said, for those who choose not to walk through the muddy swamp of emulation, the mClassic is able to give all your 6th-gen games – and Switch titles – a new fresh coat of paint…as long as you set it up correctly.

The mClassic is available for £99.99 HERE.

KitGuru says: Are you interested in the mClassic? What would be your use case for it? How do you play retro games? Let us know down below.

The post KitGuru Games: mClassic – an Upscaler for the Discerning Eye first appeared on KitGuru.
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Apple said to have restarted discussion for OpenAI integration into iOS 18

A report suggests that Apple is still looking across the spectrum of AI providers for iOS 18, with OpenAi again in conversations with the iPhone maker.

A future iPhone with enhanced Siri
There's not a lot to Friday's report from Bloomberg that hasn't already been discussed. The key point from it, is that discussions have started again, or are perhaps continuing with OpenAI for potential inclusion in iOS 18, somehow.

Previous rumors made it clear that Apple had discussions with OpenAI. Friday's report says that the technology could make it to iOS 18 in the form of a chatbot. Whether this is to supplement or replace Siri, isn't clear.

If the report is accurate, OpenAI is not the only generative tech that Apple is considering integrating. Rumors suggest Apple is in talks with Google to provide iOS 18 users access to Gemini, somehow.


Continue Reading on AppleInsider | Discuss on our Forums
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Ugreen NASync DXP4800 Plus Review

Par : TheLostSwede
26 avril 2024 à 22:30
Ugreen is joining the NAS market with no less than six new storage appliances. We take a closer look at the mid-range NASync DXP4800 Plus model with an Intel Pentium Gold 8505 CPU, 8 GB of DDR5 RAM, 10 Gbps Ethernet and support for dual NVMe drives amongst other impressive features.

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Retro gold rush: these emulators are coming to the App Store soon

Apple is allowing emulators to be submitted to the App Store. Here's what's on the way so you can play your favorite retro games on your iPhone.

Emulators can bring retro gaming to the iPhone
Emulators can bring retro gaming to the iPhone

The early April changes to the App Store Review Guidelines reversed a rule that practically banned emulators from the App Store. After the rule was removed, it was expected that there would be a sudden rush of emulators being submitted to Apple for inclusion in the digital storefront.

Emulators for the iPhone have existed for a while, but outside of the App Store as a side-loadable app. With Apple's changes, some of the projects are making the transition, and potentially gaining more traction from a larger user base in the process.


Continue Reading on AppleInsider | Discuss on our Forums
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How to connect to FTP servers in macOS using modern apps

File Transfer Protocol is an older networking protocol for transferring files to network servers. Here's how to use it on your Mac.

Connect to FTP in macOS's Finder.
Connecting to FTP in macOS's Finder.

We previously covered the Terminal-based SCP protocol, which allows you to securely copy files over a network.

How to use SSH for secure connections in macOS talked about the SSH File Transfer Protocol (SFTP), which is considered more secure because it uses Public Key Infrastructure (PKI) to exchange key info for authentication.


Continue Reading on AppleInsider | Discuss on our Forums
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À partir d’avant-hier1.3 🖥️ Tech. English

TSMC Jumps Into Silicon Photonics, Lays Out Roadmap For 12.8 Tbps COUPE On-Package Interconnect

26 avril 2024 à 22:00

Optical connectivity – and especially silicon photonics – is expected to become a crucial technology to enable connectivity for next-generation datacenters, particularly those designed HPC applications. With ever-increasing bandwidth requirements needed to keep up with (and keep scaling out) system performance, copper signaling alone won't be enough to keep up. To that end, several companies are developing silicon photonics solutions, including fab providers like TSMC, who this week outlined its 3D Optical Engine roadmap as part of its 2024 North American Technology Symposium, laying out its plan to bring up to 12.8 Tbps optical connectivity to TSMC-fabbed processors.

TSMC's Compact Universal Photonic Engine (COUPE) stacks an electronics integrated circuit on photonic integrated circuit (EIC-on-PIC) using the company's SoIC-X packaging technology. The foundry says that usage of its SoIC-X enables the lowest impedance at the die-to-die interface and therefore the highest energy efficiency. The EIC itself is produced at a 65nm-class process technology.

TSMC's 1st Generation 3D Optical Engine (or COUPE) will be integrated into an OSFP pluggable device running at 1.6 Tbps. That's a transfer rate well ahead of current copper Ethernet standards – which top out at 800 Gbps – underscoring the immediate bandwidth advantage of optical interconnects for heavily-networked compute clusters, never mind the expected power savings.

Looking further ahead, the 2nd Generation of COUPE is designed to integrate into CoWoS packaging as co-packaged optics with a switch, allowing optical interconnections to be brought to the motherboard level. This version COUPE will support data transfer rates of up to 6.40 Tbps with reduced latency compared to the first version.

TSMC's third iteration of COUPE – COUPE running on a CoWoS interposer – is projected to improve on things one step further, increasing transfer rates to 12.8 Tbps while bringing optical connectivity even closer to the processor itself. At present, COUPE-on-CoWoS is in the pathfinding stage of development and TSMC does not have a target date set.

Ultimately, unlike many of its industry peers, TSMC has not participated in the silicon photonics market up until now, leaving this to players like GlobalFoundries. But with its 3D Optical Engine Strategy, the company will enter this important market as it looks to make up for lost time.

Related Reading

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WhiteFox Eclipse Mechanical Keyboard Review: A Modular Magnetic Marvel

26 avril 2024 à 19:10
WhiteFox Eclipse Mechanical Keyboard Review: A Modular Magnetic Marvel WhiteFox Eclipse Mechanical Keyboard: Starting at $140 The WhiteFox Eclipse is a beautiful, mechanical keyboard with hot-swappable switches and an innovative modular design. Hotswappable switches Excellent feel and sound Modular design that's easy to disassemble Comes with high-quality switches and keycaps Modular ecosystem has yet to...
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First AMD Ryzen 9050 series APU benchmark spotted

Par : João Silva
26 avril 2024 à 18:00

We've seen plenty of pre-release CPU benchmarks over the years thanks to public benchmark databases. Most recently, the first Ryzen 9050 APU appeared in one such database, giving us a promising look at its potential. 

The Geekbench entry spotted by Benchleaks is from an AMD APU with the OPN (product) number 100-000000994-14_N. Based on the extra information from the page (adding .gb5 to the URL), it is believed to refer to an AMD Ryzen 9050 APU. The APU belongs to Family 26 and Model 32, which is known to be part of the Ryzen 9050 series.

[GB5 CPU] Unknown CPU
CPU: AMD Eng Sample: 100-000000994-14_N (12C 12T)
Min/Max/Avg: 1411/1414/1413 MHz
CPUID: B20F00 (AuthenticAMD)
Single: 1217
Multi: 8016https://t.co/vzGYJFaZpt

— Benchleaks (@BenchLeaks) April 24, 2024

The entry shows the upcoming CPU has 12 cores, all of which are based on Zen 5. It's expected that out of the 12, eight are Zen 5, and the other four are Zen 5c. The chip appears to be an early engineering sample since it has a maximum clock speed of 2.0GHz. However, it seems it ran the benchmark at just 1.4GHz. It's unclear whether the benchmarking couldn't fully utilise the clock speed or the program couldn't correctly read the clock speed of the two types of cores.

While the single-core score of 1217 points seems somewhat low, the multicore score is impressive, given that the CPU only operated at 1.4GHz. In comparison, the Ryzen 9 7940HS scores about 1995 and 11838, respectively. It is believed that AMD is gearing up to launch its Ryzen 9050 series before the end of this year.

KitGuru says: What scores do you think the full-fledged 12-core Ryzen 9050 APUs will be able to achieve at proper clock speeds?

The post First AMD Ryzen 9050 series APU benchmark spotted first appeared on KitGuru.
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Outriders studio cancels ‘Project Dagger’ following Take-Two split

26 avril 2024 à 17:00

People Can Fly has been keeping itself busy since the release of Outriders. The studio has had multiple other games in the works, including one known as Project Dagger. While initially planned to be published by Take-Two, this deal was later scrapped, leaving People Can Fly to self-publish. Now, after an extra year or so of work on the game, the studio is pulling the plug. 

Project Dagger will no longer make it through to release. People Can Fly, the studio best known for titles like Outriders and Bulletstorm, confirmed that the game's commercial outlook wasn't good enough. Rather than sinking further investment into Project Dagger, it will now be cancelled and teams will be shuffled around to work on other things.

Project Dagger was described as a “ground-breaking action-adventure title”. The game may have still made it through to release if a new publishing partner had been found, but the company made it clear back in 2022 that its intention was to self-publish the game, an expensive undertaking and risky for a brand-new IP.

Unfortunately, Project Dagger isn't the only game behind the scenes at the studio to be facing issues. Project Gemini, a game that was being worked on by People Can Fly and Square Enix, has also encountered issues with scope and budget, leading to lay-offs earlier this year.

KitGuru Says: We never had the opportunity to learn any real details about Project Dagger. Hopefully People Can Fly can land on its feet with whatever it ends up working on next. 

The post Outriders studio cancels ‘Project Dagger’ following Take-Two split first appeared on KitGuru.
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PRISM+ Luna Smart Air Conditioner and Aura Air Purifier Launched – Affordable Smart Home Solutions Now Available in Malaysia

26 avril 2024 à 17:51

PRISM+ takes a leap into the realm of smart home appliances with the launch of its latest offerings in Malaysia, with an air conditioner as the prime focus.

The post PRISM+ Luna Smart Air Conditioner and Aura Air Purifier Launched – Affordable Smart Home Solutions Now Available in Malaysia first appeared on Pokde.Net and is written by Aiman Maulana.

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Apple finally pulls generative AI nude apps from the App Store

Apple has removed apps from the App Store that claimed to make nonconsensual nude imagery, a move that demonstrates Apple is now more willing to tackle the hazardous app category.

App Store icon
App Store icon

The capabilities of generative AI to create images based on prompts has become a very useful tool in photography and design. However, the technology also has been misused in the creation of deep fakes — and nonconsensual pornography.

Despite the danger, Apple has been remarkably hands-off from the problem. Prior to the recent move, it hadn't done much to fix a potentially major problem.


Continue Reading on AppleInsider | Discuss on our Forums
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ByteDance would rather shut down US TikTok than sell it

TikTok owner ByteDance reportedly will not sell to a US firm if it is unable to convince a court to overturn President Biden's day-old law forcing a sale or ban.

Hand holding a smartphone displaying the TikTok logo on its screen.
TikTok may be cease to be available in the US

According to the bill signed into law by President Biden on April 24, 2024, TikTok owner ByteDance must either sell the platform to a US firm, or face a ban. The company has nine months to comply, with a possible three-month extension if a deal is in progress.

According to Reuters, four unspecified sources say that ByteDance will not either sell TikTok or divest itself from the platform. The sources say that key to the issue is that selling the platform would require ByteDance to also sell the algorithms that power both TikTok and the company's other businesses.


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Amazon drops Apple's M3 MacBook Air to record low $989

Apple's recently released M3 MacBook Air has dropped to an all-time low of $989 at Amazon while supplies last.

M3 MacBook Air 13-inch in Midnight finish on a desk with a sticker labeled 'M3' on the screen and a 'Daily Deal' badge overlay, against a brick wall background.
The month-end $989 promotion applies to Apple's standard 13-inch MacBook Air with the M3 chip — and every color is eligible for the $110 instant rebate.

Buy for $989

This particular configuration has the M3 8-core GPU, along with 8GB of memory and a 256GB SSD.


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Unistellar Odyssey Pro review: Unlock pro-level astronomy with your iPhone from your backyard

Unistellar's Odyssey Pro smart telescope delivers amazing results even from a light-polluted backyard — and we have the photographic evidence to prove it.

A tablet displaying an app next to a box labeled 'Unistellar, Smart Telescope Odyssey Pro' showing a graphic of the telescope.
Unistellar Odyssey Pro review: pro-level astronomy from your backyard.

Not only is the Unistellar Odyssey Pro an excellent platform for amateur astronomy, but it's also a robust scientific platform. It's one that co-founder and professional astronomer Frank Marchis uses himself, and we were lucky enough to speak with him about the Odyssey Pro as we tested it for ourselves.

If you're a stargazer, professional astronomer, astrophotographer, or educator, the Unistellar Odyssey Pro offers a comprehensive package that sets up in minutes and can focus on thousands of cosmic bodies right from your iPhone or iPad. Despite its high price, you'll pull the Odyssey Pro out nightly to discover another portion of the universe hidden from the naked eye.


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iPad Air screens, Spotify complaints, and a TikTok ban on the AppleInsider Podcast

On this week's episode of the AppleInsider Podcast, the US is looking out for its companies, the EU is looking out for Spotify, and Korea wants to help Samsung. And, we've got new iPads to look forward to, plus FineWoven cases to collect while we still can.

Close-up of a stack of smartphones cases showing camera cutouts and Apple logo, in varying shades of purple and blue.
You may never see so many FineWoven cases again

It's a week of nations looking out for themselves and their companies, it's a week of global politics — and it's also been a week of comings and goings. Such as the 12.9-inch iPad Air which could be doing both, as rumors say the size is still correct, but the promised screen display improvements could be months away.

Listen to the new episode here.


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Following a great launch quarter, China iPhone sales are pretty bad so far in 2024

After the second-best iPhone launch quarter Apple has ever had in China, new sales estimates claim that Apple also had the biggest quarterly drop it has ever had.

iPhone 15 Pro range
iPhone 15 Pro

Figures from Counterpoint Research have already claimed that Apple's iPhone sales for Q1 2024 in China were down 19.1% year over year. Now Canalys says that sales were significantly worse with a 25% drop.

Apple's decline was the worst amongst the top five vendors, selling 10 million iPhones, dropping from a 20% market share to a 15% one. That compares to the top reseller, Huawei, which shipped 11.7 million smartphones, rising to 17% share from 10% in Q1 2023.


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