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Reçu aujourd’hui — 24 novembre 2025 1.3 🖥️ Tech. English

Long-rumoured Assassin’s Creed Black Flag Remake reportedly launching in March

24 novembre 2025 à 12:00

Back in early 2024, a rumour first popped up claiming that Ubisoft had greenlit the development of an Assassin’s Creed Black Flag remake. Since then, we’ve heard various bits and bobs surrounding the project – including the extent to which they plan to alter the game’s overall formula. Though still yet to be officially announced, insiders have claimed that AC’s Black Flag Remake is slated to arrive in just a few months.

As reported by known industry leakers Insider-Gaming, the long-rumoured yet-still-unannounced Assassin’s Creed Black Flag Remake could be arriving in just a few months time – more specifically before the end of March 2026.

This follows on from comments by Ubisoft themselves who recently revealed that they have an unannounced project scheduled to arrive before the end of the fiscal year (aka. the 31st of March 2026).

Going into slightly more depth, the leakers stated that this Assassin’s Creed Black Flag Remake is “scheduled to release the week of March 23rd” (most likely on Tuesday or Friday).

Black Flag Remake

As mentioned, this is far from the first time we’ve heard of a Black Flag remake, with previous reports claiming that quite a few changes are being made, including but not limited to:

  • Removing all of the modern day elements from the game
  • Edward having his own loot and gear stats
  • Combat being less ‘choreographed’ than the original
  • A more dense map with fewer loading screens

Of course, we will have to wait for an official announcement before jumping to conclusions. That said, given how close the remake seemingly is to its release, we might finally get an unveiling during this year’s Game Awards.

KitGuru says: Are you looking forward to the Black Flag remake? Can it live up to the original? What are your thoughts on the leaked details so far? Let us know down below.

The post Long-rumoured Assassin’s Creed Black Flag Remake reportedly launching in March first appeared on KitGuru.

Street Fighter 6 officially surpasses 6 million copies sold

24 novembre 2025 à 11:00

Following the somewhat controversial release of Street Fighter V, Capcom came back bigger and better with the arrival of Street Fighter 6 in June of 2023. Since launch, the latest entry in the much-loved fighting game franchise has continued to consistently sell well, with Street Fighter 6 having now officially surpassed 6 million copies sold.

Making the announcement on Twitter, the game’s official page confirmed that Street Fighter 6 “has now sold over 6 million units worldwide! Our utmost gratitude to everyone who has hit the streets and to all those who will soon join us.”

For context, Street Fighter 6 managed to sell 1 million copies in its first 3 days on the market back in June 2023 – going on to push to 2 million by the end of its first month. By January of 2024 SF6 had surpassed 3 million copies.

Street Fighter 6 6 million

Capcom then announced in September of 2024 that SF6 had reached a total of 4 million. This figure was then increased to 5 million earlier in June of this year. Of course, now 5 months later and Street Fighter 6 has officially sold 6 million copies.

That said, the game still has a ways to go in order to meet expectations, with Capcom’s President claiming prior to the game’s release that they hope Street Fighter 6 will reach 10 million copies when all is said and done.

Given that Capcom still has plenty of post-launch support planned for Street Fighter 6, it could very well hit its target within the coming years.

KitGuru says: What do you think of SF6? Between it, Tekken 8 and MK1, which have you been playing more? Let us know down below.

The post Street Fighter 6 officially surpasses 6 million copies sold first appeared on KitGuru.

Fallout 4 update aims to fix some of what Bethesda broke with its Anniversary Edition

24 novembre 2025 à 10:15

If Bethesda is known for one thing, it’s featuring a ton of bugs in its games. Luckily, dedicated modders have for years kept the likes of Fallout 4 stable with countless mods, bug fixes and other optimisations – a majority of which were recently broken thanks to Fallout 4’s controversial Anniversary update. Just a few weeks later and a double-edged sword of an announcement has been made, with Fallout 4 set to receive yet another update which many fans have not been asking for.

Taking to their steam page to make the announcement, the team at Bethesda Game Studios unveiled a new update coming to Fallout 4 which should fix many of the issues introduced with the recent Anniversary update – including but not limited to:

  • Fixed a crash that could occur when selecting ‘Purchase Credits' on PC 
  • Fixed a crash when selecting ‘Download all owned Creation Club Creations’
  • Switching Xbox user profiles no longer causes softlocks or loss of controls
  • Performance improvements in the Creations menu across platforms
  • Fixed softlocking when entering/exiting the Creations menu repeatedly
  • Players can now like/unlike creations in the Load Order menu as intended

Fallout 4 Update

The full list of patch notes can be found HERE and does include plenty of welcome fixes. That said, as mentioned this update will once again break a ton of key mods which Fallout 4 fans have used for years now.

Response to the update has been rather negative, with many Steam users expressing frustration at the fact that their mods will once again be broken while offering little in the way of benefits. Of course, users on PC can block Fallout 4 from updating in order to preserve their games, but regardless it is becoming quite clear that fans have started to tire of Bethesda’s cycle.

KitGuru says: Will you be updating your Fallout 4 copy? Should Bethesda stop messing with the game or should they try to fix the problems that they caused with the previous update? Let us know down below.

The post Fallout 4 update aims to fix some of what Bethesda broke with its Anniversary Edition first appeared on KitGuru.

Boulies MagVida Standing Desk Review

24 novembre 2025 à 09:44

Boulies is no stranger to a review here at KitGuru in recent years, but we've only ever looked at the company's chairs. That changes today as we assess the Magvida dual-motor electronic sit stand desk. It features what Boulies call the EMO system (Expandable Magnetic Organisation) which allows add-ons and attachments to be stuck to the underside of the desktop… But can a chair company make a decent desk?

Timestamps:

00:00 Intro
00:49 Pricing
01:24 Build Process
03:41 Build Quality / Materials
04:54 PC mount
05:42 EMO System / Management Straps
06:33 Clean system possible?
06:44 Included in the package
07:15 Day to day use / Wobble
07:56 Dual Motor System
08:56 Mats thoughts

Specifications

  • Desk Size – 140 x 70cm
  • Height Range – 61.6-127cm
  • Desk Feet Width – 68cm
  • Maximum Load – 120kg
  • Desk Top Construction – MDF with Steel
  • Frame Construction – Steel (SPCC, RECC)
  • Motor Speed (Vertical Lift) – 32mm/s
  • Noise Level – ≤45dB

You can buy the MagVida desk directly from Boulies HERE. Full RRP is £679.99, Black Friday 2025 pricing is £299.99.

Pros:

  • EMO magnetic mounting system is clever and convenient.
  • Legs and frame feel solid.
  • Cable management tray works well.

Cons:

  • Too much wobble when at full height.
  • Instruction manual needs a proof read and polish.
  • Magnetic silicone cable straps do not have strong enough magnets for any substantial amount of cables.
  • Expensive when at full RRP when considering the MDF desktop.
  • Screws are low quality and thread easily.

KitGuru says: The MagVida is a decent desk let down by too much wobble and poor quality screws. We'd only consider it when on sale.

The post Boulies MagVida Standing Desk Review first appeared on KitGuru.
Reçu hier — 23 novembre 2025 1.3 🖥️ Tech. English

Nintendo Switch Game Deals Bring Mario And Zelda For 50% Off Black Friday Blowouts

23 novembre 2025 à 19:37
Nintendo Switch Game Deals Bring Mario And Zelda For 50% Off Black Friday Blowouts In a rare event, a number of first-party Nintendo Switch games are on sale on Amazon, just in time for Black Friday. While Nintendo doesn't often place any of its first-party titles on sale, a number of prominent games including Super Mario Odyssey, The Legend of Zelda: Echoes of Wisdom, and Donkey Kong Country Returns HD are up to 50% off. The

Valve’s New Steam Machine Could Be Priced Like A PC, Not A Console

23 novembre 2025 à 19:37
Valve’s New Steam Machine Could Be Priced Like A PC, Not A Console In a recent interview, Valve warned that the upcoming Steam Machine won't be priced like a game console. It's not clear what that means just yet, but speculation concerning the Steam Machine's pricing has been rampant. We previously wrote up a defense of the Steam Machine's mid-range PC specifications, but GPU performance roughly on par with

KRAFTON announces PUBG: Black Budget, closed Alpha set for December

23 novembre 2025 à 14:00

Krafton and PUBG Studios have officially revealed PUBG: Black Budget, a new tactical extraction shooter that is moving the franchise beyond the classic battle royale format. The game will be a PvPvE extraction shooter built around tension, survival, and a unique supernatural premise.

Players will take on the role of a contractor sent to a remote 2.5×2.5 km island to recover top-secret technology. The twist is that the island is trapped in a time loop and is being consumed by a supernatural phenomenon known as the Anomaly. The longer a player stays in a session, the more unpredictable and difficult extraction becomes.

PUBG: Black Budget supports up to 45 players per session in three-player squads, featuring dynamic PvPvE encounters against both other Contractors and hostile entities. Unlike traditional battle royales, the focus is on extracting valuable artifacts and uncovering the truth behind the black-budget initiative named Sapiens, with progression tied to expanding a personal base, crafting new equipment, and improving character skills.

The system requirements have also been published. The minimum requirements are reasonably accessible, comprising an Intel Core i5-8400 CPU (or AMD Ryzen 5 2600), 16 GB of RAM, and an Nvidia GeForce RTX 2060 or AMD Radeon RX 6600 graphics card. As for the recommended specs, it includes an Intel Core i5-12400 CPU (or AMD Ryzen 5 5600) and an Nvidia GeForce RTX 3070 or AMD Radeon RX 6800, along with 16 GB of RAM. The game will require 30 GB of storage space. You can find the detailed specifications below:

MINIMUM:

  • OS: Windows 11
  • Processor: Intel Core i5-8400, AMD Ryzen 5 2600
  • Memory: 16GB RAM
  • Graphics: Nvidia RTX 2060 8GB, AMD Radeon RX 6600
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 30GB available space
  • Sound Card: No Recommendation

RECOMMENDED:

  • OS: Windows 11
  • Processor: Intel Core i5-12400, AMD Ryzen 5 5600
  • Memory: 16GB RAM
  • Graphics: NVIDIA RTX 3070, AMD Radeon RX 6800
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 30GB available space
  • Sound Card: No Recommendation

Krafton will launch a Closed Alpha Test next month, running over two weekends: December 12th–14th and December 19th–21st. PC players interested in participating can request access via the game's Steam page.

KitGuru says: Did you play the original PUBG? Will you register for PUBG: Black Budget's closed alpha?

The post KRAFTON announces PUBG: Black Budget, closed Alpha set for December first appeared on KitGuru.

Intel Nova Lake may use mix of Xe3 and Xe3P GPU cores

23 novembre 2025 à 13:00

The integrated GPU architecture for Intel's upcoming Nova Lake processors has been subject to conflicting leaks. While initial Linux kernel patches suggested the CPUs would feature Xe3P graphics, an architecture also used by the Crescent Island datacenter GPU, a new report claims otherwise.

Coelcanth's Dream has shared a list of changes for most Nova Lake device IDs, including the low-power U-series, desktop-class S-series, and the standard H-series. These IDs were mapped to GMD 30.4.4 and 30.5.4, which referred to the Xe3-LPG architecture, the same one confirmed for Panther Lake. No mention of Xe3P (GMD 35.11.0) was present in this patch, suggesting Nova Lake iGPUs would be based on Xe3 instead. Still, Coelcanth's Dream believes Nova Lake's iGPU will have more advanced display and media engines than those of Panther Lake and Wildcat Lake, as the initial Linux kernel patches imply.

However, VideoCardz cited its own sources stating that Nova Lake will use a mixed GPU architecture across its product stack. Apparently, a small number of top-tier mobile parts, specifically the high-end Nova Lake-H chips, will feature the true Xe3P graphics tile. This top configuration will reportedly use 12 Xe3P cores and is slated to succeed the highest-end 12 Xe3 setup found in Panther Lake.

This dual-architecture strategy means that the Nova Lake lineup will likely see a split in branding. Given that the current Xe3 iGPUs are launching under the Arc B-series moniker, and Xe3P is confirmed to use the high-performance Arc C-series branding, the overall family could feature a mix of both Arc B and Arc C integrated graphics solutions, depending on the specific SKU.

KitGuru says: Even if some Nova Lake SKUs use Xe3P GPU cores, do you think the difference over standard Xe3 GPU cores will be significant or just a slight improvement?

The post Intel Nova Lake may use mix of Xe3 and Xe3P GPU cores first appeared on KitGuru.

PlayStation games have generated $1.5B through Steam

23 novembre 2025 à 12:00

Sony has been selling its games on PC for a few years now and at this point, many are expecting more and more PlayStation-published titles to release day-one on PC alongside consoles. How much money has Sony made by opening up its games to the PC market? Well according to new analysis, the number should be over $1.5 billion. 

Alinea Analytics has published its research on PlayStation games sold via Steam, the biggest PC games store. Judging by the numbers, Helldivers 2 is far and away the biggest PlayStation-published game on Steam, having sold just shy of 13 million copies.

Sony's single-player games have achieved muted numbers by comparison, but the top-sellers are all in a pretty close range. Horizon Zero Dawn has reportedly sold 4.5M copies on Steam, while God of War (2018) is just behind at 4.2M. After that, Days Gone is the fourth bestselling game at 3.4M copies, which must have people at that studio scratching their heads after Sony cancelled all plans for a sequel. Marvel's Spider-Man is the 5th bestselling game at 2.7M copies sold.

As far as overall revenue goes, PlayStation Studios is said to have brought in as much as $1.5B through the Steam platform, across 43M games sold. Valve does take a cut of Steam revenue but given that most PlayStation titles have accrued more than $50M, the cut will be a minimal 20%, rather than the full 30% cut Valve typically takes from Steam sales. Ultimately, that means Sony's take-home pay was around $1.2B overall, while Valve received over $300M for providing the platform.

KitGuru Says: I am surprised that Spider-Man isn't a bit higher. Interestingly, Helldivers 2 is the only current-gen game in the top 5, but that could be in part due to the higher prices for titles like God of War: Ragnarok, Horizon Forbidden West and Spider-Man 2. This shows that PC gamers are typically more patient and willing to wait for deep discounts before buying a game. 

The post PlayStation games have generated $1.5B through Steam first appeared on KitGuru.

Xbox Series X prices could climb higher due to AI-driven memory shortages

23 novembre 2025 à 11:00

Despite debuting with a $499 price tag in 2020, an Xbox Series X now costs as much as $650 when bought new at retail thanks to multiple price hikes. It turns out, there could be another major price increase coming, as Microsoft didn't plan ahead for the current RAM shortage. 

The current AI boom has seen large companies like Microsoft partner, OpenAI, buying up much of the global memory supply, leaving just a sliver of the supply chain for consumer electronics. According to Moore's Law is Dead, this will soon lead to global shortages in the consumer market, which could send Xbox Series X prices skyrocketing even higher.

The video claims that Microsoft “didn't plan ahead at all” and failed to acquire plentiful stocks of GDDR6 memory ahead of time, despite being well aware of the moves in the AI space, being partnered with OpenAI, amongst other companies. Apparently, Microsoft sales reps are already warning that this memory market squeeze will soon impact consumer pricing for Xbox Series consoles.

The video also claims that Sony did plan ahead and currently has plentiful memory resources to avoid raising the price of PlayStation 5 consoles. This is what is enabling the company to offer Black Friday discounts this year, while Xbox consoles may not see a discount at all.

KitGuru Says: Microsoft is well aware of what's happening in the AI world, so the lack of foresight here seems like a major blunder, assuming the report is accurate. 

The post Xbox Series X prices could climb higher due to AI-driven memory shortages first appeared on KitGuru.

False Alarm – Naughty Dog’s next game won’t be releasing in 2026

23 novembre 2025 à 10:00

Just ahead of this weekend, a rumour began doing the rounds claiming that Naughty Dog's next game, Intergalactic: The Heretic Prophet, would release in 2026. As is often the case, a quote was taken out of context, causing many insiders to jump in and state that the game definitely won't be coming out next year. 

On a recent podcast, Colin Moriarty speculated that Naughty Dog's new IP may release in 2026. Unfortunately, redditors took this quote out of context and what was presented as speculation suddenly became a reported rumour. After the news began doing the rounds, Moriarty wrote on his X account to clarify that he has not heard some any sources that the game would be coming out next year.

Jason Schreier, perhaps the most credible industry insider, also commented on the viral Reddit thread to say “I can assure you that Intergalactic is not coming out in 2026”. Jeff Grubb, another games reporter, said something similar (via IG), saying that after seeing the rumour, people reached out to him to say that the game would not be ready for a 2026 release.

Naughty Dog hasn't released a new game since The Last of Us Part 2 back in 2020, so fans are eager to see their next work. Unfortunately, the situation at Naughty Dog has been a little complicated in recent years. The studio spent much time working on ‘remasters' for both The Last of Us and The Last of Us 2 and wasted several years working on The Last of Us Online, only for the game to be cancelled after a Bungie-led review of live-service projects.

With that in mind, Intergalactic: The Heretic Prophet likely hasn't been in full production for very long, meaning it could easily be another two or three years before the game is ready to release. If that is accurate, then the game could very well end up being a cross-generation release for PS5 and PS6.

KitGuru Says: It will be a long time before we see Naughty Dog's next game first-hand. Even if the game had been planned for a Holiday 2026 release, the recent delay of Grand Theft Auto 6 to November next year would have likely blown those plans up. 

The post False Alarm – Naughty Dog’s next game won’t be releasing in 2026 first appeared on KitGuru.

Intel Panther Lake-H Benchmarks And Engineering Sample Sneak Peek

22 novembre 2025 à 20:58
Intel Panther Lake-H Benchmarks And Engineering Sample Sneak Peek Benchmarks of an Intel Panther Lake-H engineering sample have leaked on X/Twitter, and the results have spurred some interesting debate. Before proceeding, though, it's important to clarify the nature of engineering sample hardware and how it usually does not reflect the performance of final hardware. This is especially apparent with the ES

8 Smart Devices That Are Revolutionizing Home Entertainment In 2025

22 novembre 2025 à 20:30
8 Smart Devices That Are Revolutionizing Home Entertainment In 2025 As Amazon kicks off its extended Black Friday Week, a wave of smart entertainment gear is showing off just how far home technology has come in 2025. Screens are bigger, audio is sharper, connectivity is faster, and even the lighting behind your TV can react dynamically to whatever you're watching. Whether you're trying to streamline your daily
Reçu avant avant-hier 1.3 🖥️ Tech. English

Apple’s Latest M5 iPad Pro Is Now $100 Off For Black Friday Blowouts

22 novembre 2025 à 16:49
Apple’s Latest M5 iPad Pro Is Now $100 Off For Black Friday Blowouts One of these days, Apple will finally get around to releasing a MacBook with a touchscreen display. Today is not that day, and barring a surprise late release, 2025 is not the year it will happen (rumor has it, a MacBook with a touchscreen OLED won't come out until 2027). So if you need touch support in Apple's ecosystem, the iPad Pro is still

Black Friday TV Deals Bring Big Discounts On Mini LED, OLED & QLED Beauties

22 novembre 2025 à 16:16
Black Friday TV Deals Bring Big Discounts On Mini LED, OLED & QLED Beauties Do you find yourself squinting to see your TV, either because it's too small or because the image quality stinks? Well, good news—Black Friday deals are live for big screen TVs, and we're seeing discounts across a wide variety models, including premium OLED and mini LED models. So if you want to treat yourself to a high-end model, you can

PlayStation Portal & PS5 Console Deals Are Lit For Black Friday

22 novembre 2025 à 15:47
PlayStation Portal & PS5 Console Deals Are Lit For Black Friday This is one of the best times of the year to buy console gaming hardware because manufacturers and retailers tend to be more aggressive with their discounts during the holiday shopping season. And to that end, we're heading into Black Friday week. If you're a PlayStation gamer, there are some enticing discounts right now, including savings

Black Friday Deals Up To 50% Off Ring Doorbells To Thwart Porch Pirates

22 novembre 2025 à 15:16
Black Friday Deals Up To 50% Off Ring Doorbells To Thwart Porch Pirates The holiday shopping season is upon us, especially at retailers ramp up their Black Friday bargains. This also means you'll need to be extra vigilant about porch pirates. A great way to do that is by investing in a Ring Doorbell. It's not a cure all against thieves, but it is a possible deterrent, and a few of Amazon's models are deeply discounted

Aoostar Teases A Slick Mini PC With AMD Ryzen AI Max+ 395 Strix Halo Chip

21 novembre 2025 à 22:22
Aoostar Teases A Slick Mini PC With AMD Ryzen AI Max+ 395 Strix Halo Chip Aoostar released an updated teaser image of its AMD Ryzen Strix Halo-powered mini PC, the Aoostar Nex395, with a much different design than the original. The new design looks much smoother and more streamlined, whereas the former  had sharper edges and a darker color scheme. The new teaser image (originally spotted by @realVictor_M on X/Twitter),

Microsoft Open Sources Zork Trilogy Preserving Generation Of Classic Games

21 novembre 2025 à 21:15
Microsoft Open Sources Zork Trilogy Preserving Generation Of Classic Games The proliferation of digital game libraries and cloud streaming services has raised concerns about game preservation. Some publishers, such as EA, have stepped up in a big way by open sourcing older titles in their back catalogs. Now, Microsoft is adding its own contribution by open sourcing the classic Zork trilogy. Microsoft will be releasing

Intel Nova Lake Tipped For Xe3 And Xe3P GPU Tiles To Boost Graphics And AI

21 novembre 2025 à 20:45
Intel Nova Lake Tipped For Xe3 And Xe3P GPU Tiles To Boost Graphics And AI Intel has already established that the graphics parts of Panther Lake are using the Xe3 architecture, but that they will be branded as part of the Arc B-series. The given rationale is that the first-generation Xe3 graphics products utilizing the "Xe3-LPG" architecture will be something more like an evolution of the Xe2 architecture used in

XMG 14 Evo (E25) Review - Small but powerful and feature-rich

21 novembre 2025 à 21:51
The XMG 14 Evo (Е25) can be described as a compact and light workstation if you configure it with more RAM and a Ryzen 9 CPU. The cooling is capable, and it allows impressively high clocks even in 3D rendering. The perfect upgradability and the surprisingly solid port selection make this compact laptop easy to recommend.

Roboquest VR Review: An Instant Classic

21 novembre 2025 à 21:00

Roboquest VR takes an already exhilarating FPS roguelite to deliver a near-flawless adaptation, becoming one of my new favorite games to experience in a VR headset.

VR is no stranger to flatscreen conversions, and Flat2VR Studios quickly made a name for itself doing exactly that. Roboquest VR is the latest example, taking RyseUp Studios' 2023 roguelite FPS and thoroughly overhauling it. You control a Guardian robot taking down waves of hostile enemy machines, blazing a path for your human companion Max towards Haven 8 - an oasis in the desert that makes up most of this post-apocalyptic Earth.

The Facts

What is it?: An FPS roguelite trek towards humanity's lost haven where you play as a Guardian robot.
Platforms: Quest (Coming Soon), Steam, PS VR2 (Reviewed on PC VR)
Release Date: Out Now
Developer: Flat2VR Studios, RyseUp Studios
Publisher: Flat2VR Studios
Price: $29.99

During a run, players can find any number of weapons with Borderlands-esque modifiers from chests, dropped from enemies, found as rewards from challenge rooms, and offered for sale at rest points. The variety on display here is impressive, and that's not even accounting for the different variables weapons can be rolled with. They range from standard rifles and shotguns to energy weapons, joined by handheld fare such as tomahawks, kunai, boomerangs, bows, and more.

This is where Roboquest VR first differentiates itself from the original release. With a keyboard and mouse, range, rate of fire, and such were different - actually controlling each weapon feels much the same. In VR, that's not quite the case.

Bows need you to manually notch an arrow much like other VR experiences; for throwable weapons, instead of merely aiming and holding down the trigger, you instead hold down the trigger, aim a swing, and then let go once you've achieved your desired arc. You can reload weapons with a button click, though Flat2VR has pleasingly added a manual reload function where you actively eject and load magazines. It feels incredible in action, especially with the optional laser sight enabled.

Other retooled elements relate to the user interface; while by default there's a floating health bar for your convenience, you can check your left wrist for more granular information on your status, including HP and how close you are to leveling up. The right wrist can showcase a minimap when raised and can be expanded by holding down the right grip button. Upon level-up, the perks you're offered are portrayed as physical cards that you must grab and then confirm your choice by holding down the trigger while the perk card is in your hand. All very welcome changes, and these go a long way towards grounding the VR experience.

Many of your various Guardian classes' unique abilities have also been retooled to better suit VR gameplay. The default class has a recharging shield tied to pushing in the right analog stick, while holding down the right grip and trigger lets you use a melee attack with the thrust of your arm. That can even be upgraded into a sledgehammer through the selection of random level-up perks, and of course a slightly different focus on swings rather than thrusts. Other classes provide functions like summonable drones that distract and attack enemies, an explosive laser charge, and more. If you didn't know any better, you'd struggle to tell that Roboquest wasn't a VR native release to begin with.

PC Specs Used

While we had no noticeable performance issues, it's worth noting that I was using top-of-the-line hardware with a Ryzen 7 9800x3D and an Nvidia GeForce RTX 5090.

This was good for 90FPS on a Quest 3 via Godlike Virtual Desktop settings and maxed out in-game - albeit with Temporal Antialiasing rather than MSAA. We even tested it at 120 FPS, thanks to the recent Virtual Desktop 2-pass encoding update, and it holds up brilliantly for me.

You can find the minimum requirements and recommended specs on the Steam page.

Still, Roboquest was already a fairly brutal experience, and its VR conversion makes it even more difficult. Once you get to grips with the controls, however, it's an exhilarating experience unlike anything else - Roboquest isn't just a fast-paced game, but verticality is a core element of its gameplay loop. Jumping onto grind rails and rocketing yourself across the map with a double jump while peppering bullets on the enemies below isn't just a possibility; it's basically expected when you near a run's end game. Some bosses even outright depend on it! It's one thing when all that aiming only requires a mouse, but when you get your whole body in the equation, what was already a taxing experience feels like it asks even more from you. Even if in return is a far more memorable experience.

There are, of course, additional difficulty options (four in total) for players looking for them. Easy mode offers a slightly less oppressive difficulty curve while still maintaining most of the friction that makes the game shine; a sensible choice as you accustom yourself to Roboquest VR and its controls. Levels are randomly generated, though it's best to think of it like Risk of Rain's procedural generation; the bulk of each level's layout remains the same, so you can quickly learn the best way to beeline from point A to point B.

Comfort

Roboquest VR is not a game I would recommend to anyone but the most seasoned VR veterans. By its very nature, the comfort options at your disposal are fairly limited.

You can use smooth and snap camera turning, there's an option to enable a motion vignette, and there's the ability to choose either standing and seated play. Movement direction can be based on your head's position or your hand, using artificial stick-based locomotion. Roboquest also features heavy use of high-speed, verticality-focused gameplay.

Adaptive triggers on PS VR2 can be switched off alongside controller vibration, you can select your dominant hand, and a motion vignette is also available. Lastly, you can select to automatically face the movement direction when using a bounce pad.

Considering that some of the game's branching paths are locked behind fairly strict time requirements - many of which eventually lead to crystals that, once activated, make the final level less difficult - it's all well and good that's the case. It's a good enough hook to keep playing, even though the story is by no means the game's focus. There's worldbuilding for players to look out for if that's their fancy, however - and some of that does tie into some of the game's optional objectives.

Sometimes one path provides a quest item to hand over to an NPC found on an entirely different route from the one you took; maybe you'll be rewarded the passcode or ticket to access an area you couldn't reach the first time. Individual locations don't change much beyond the enemies you find there, yet there's still plenty of strategy to be had with each run and deciding what your ultimate goal is. These feel like the perfect length for VR; not accounting for moments where the timer is paused while in camps, a successful run typically lasts between 30-45 minutes.

Upon ending your run, you can spend resources accrued within to upgrade your base. These include upgrading the amount of HP you gain from a level-up or increasing the rarity of weapons you might find in chests, alongside spawning NPCs that can reroll or add new abilities to your weapons. You can even increase their rarity when using Powercells gained during a run.

How Does It Compare On PlayStation VR2?

While James reviewed the PC VR edition, Roboquest VR has some subtle differences on PlayStation VR2 worth mentioning. Performance runs at 60Hz reprojected to 120Hz, which you naturally won't find on Steam. Flat2VR Studios is working to patch in native 90Hz support, though the fast-paced, colorful visuals means reprojection is sometimes noticeable.

Beyond this, Roboquest VR makes great use of haptic feedback across the headset and controllers. Adaptive trigger support feels nice, and its using dynamic foveated rendering. Cutscenes can be skipped by pressing buttons, and my only major complaint right now is how sensitive this is. I accidentally skipped cutscenes on several occasions.

If you're sensitive to reprojection, it may be worth waiting slightly longer for that 90Hz patch. Generally speaking though, it's a solid option for PS VR2 owners right now and I encountered no framerate drops on PS5 Pro.

This section was written by the Senior Editor, Henry Stockdale.

Completing NPC quests rewards you with gadgets, permanent toggleable modifiers that apply from the outset of a run. Some quests, beyond simply requiring items from other branching paths, might require specific actions. You may need to bring a specific weapon to show an NPC, save up on Powercells to open a door, or use a specific Guardian class to get past a wall of lasers. Some of these are pure upgrades - one will net you a free Powercell upon level-up, for example - while others offer trade-offs, like the Shades which increase your base damage but limit your starting health. They're still well worth seeking out regardless, as toggling them on and off back at your basecamp can radically change how runs play out in some cases.

Like any good roguelite, Roboquest VR delivers a satisfying loop that both complements the moment-to-moment gameplay and actively pushes you outside of your comfort zone. Exploring these zones and figuring out where to find these hidden areas or logs detailing some of the game's lore also benefits from the transition to VR. Looking out for level geometry you can use as a makeshift parkour track to reach somewhere out of reach feels all the more engaging when it feels like you're the one making those jumps, and finding these hidden areas.

Roboquest VR - Final Verdict

Roboquest VR takes what was already a great flatscreen roguelite experience and transforms it into a new VR classic. Moment-to-moment gameplay feels fantastic, and the game is right at home on the platform. Flat2VR Studios should take pride in the work they've accomplished, as it feels like an essential experience for hardcore VR players without being revolutionary. I just wish that co-op was available at launch; I'd like any reason to hop back in for another round.


UploadVR uses a 5-Star rating system for our game reviews – you can read a breakdown of each star rating in our review guidelines.

Intel teases Core Ultra 3 debut for CES 2026

21 novembre 2025 à 17:45

Intel has somewhat confirmed the unveiling of its highly anticipated Panther Lake CPU family, scheduled for the first week of January to coincide with CES 2026. The launch event is officially slated for January 5th, signaling a broad, mainstream introduction for the new processors.

Spotted by @momomo_us (via Wccftech), Intel is planning to reveal the new Intel Core Ultra Series 3 Processors on January 5th. Seeing there's a literal panther in the imagery for the event, it seems pretty clear that we're talking about Panther Lake.

This architecture is set to be one of the most important consumer launches of next year, as it will be the first CPU family to adopt Intel's cutting-edge 18A manufacturing process, which incorporates innovations such as RibbonFET and PowerVia. The new lineup is expected to deliver significant architectural advancements, including new P/E-core designs, the ‘Celestial' Xe3 iGPU architecture with up to 12 cores, and a 5th-generation NPU designed to push edge AI capabilities.

Intel will be using a slightly modified naming strategy this time, introducing the ‘Core Ultra X' branding. This designation is reportedly reserved for SKUs that feature the full 12-core Xe3 iGPU. These models will range from Core Ultra 9 down to Core Ultra 5 SKUs.

KitGuru says: What are your expectations for Panther Lake? Do you think it will help Intel turn the tide back in its favour?

The post Intel teases Core Ultra 3 debut for CES 2026 first appeared on KitGuru.
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