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Disney+ Quietly Removed 3D From Apple Vision Pro In Europe
Dolby Vision and 3D have been removed from Disney+ in several European countries, disabling stereoscopic movie playback on Apple Vision Pro.
Premium subscribers to Disney+ typically receive access to content in up to 4K UHD, HDR10, and Dolby Vision, provided the content supports those formats. In addition, the Premium tier includes a selection of 3D movies for Apple Vision Pro users, including blockbusters such as the Avatar series, Marvel Avengers films, and multiple Star Wars titles.
But Dolby Vision and 3D support now appear to have been removed in various European countries, according to user reports on Reddit and other platforms. The change reportedly began in Germany late last year and has since expanded to neighboring markets.
UploadVR reviewed the Disney+ support pages for Germany, France, Italy, and the UK and found no mention of Dolby Vision support, only HDR10, suggesting that references to Dolby Vision were removed recently. In Germany and France, a notice states that 3D is currently unavailable. No such notice appears on the Italian support page. In the UK, meanwhile, 3D content remains listed as supported.
Notably, references to Dolby Vision have also been removed from the U.S. support page, even though 3D content remains listed as supported there. In other markets, such as Australia, all major video formats, including 4K UHD, HDR10, Dolby Vision, and 3D, continue to be listed as available.
According to an official statement given to FlatPanelsHD, “technical challenges” are the reason for the downgrade of the Premium tier. “Dolby Vision support for content on Disney+ is currently unavailable in several European countries due to technical challenges. We are actively working to restore access to Dolby Vision and will provide an update as soon as possible,” Disney said.
At the same time, there have been reports that an ongoing patent dispute between InterDigital and Disney+ is playing a role in the removal. InterDigital is a U.S.-based company that develops wireless and video technologies and is known for actively enforcing its portfolio of standard-essential patents through licensing negotiations and, when necessary, litigation.
In November, InterDigital announced that Germany’s Munich Regional Court granted an injunction against Disney for infringing one of InterDigital’s patents related to streaming video content using HDR technology. Dolby Vision is an advanced form of HDR that uses dynamic metadata to adjust brightness, contrast, and color accuracy scene by scene, or even frame by frame.
The injunction could explain why the removal began in Germany and has since expanded to neighboring markets. As companies typically operate unified EU-wide services and infrastructure, changes implemented to comply in Germany may be rolled out across multiple EU markets, as has happened before with other patent rulings by the German court.
Still, it remains unclear why 3D content is also affected. One possible explanation is that 3D films on Disney+ also use Dolby Vision, according to Disney’s initial Apple Vision Pro announcement.
An injunction in the German market should have no impact on the U.S. market, but it is worth noting that InterDigital is currently also pursuing a patent case against Disney in the United States.
Even in Europe, it remains unclear how the dispute will ultimately be resolved. Disney could appeal the decision by the German court or reach a settlement with InterDigital.
For Vision Pro users in these markets, the removal of 3D is a significant loss, as while there are also 3D movies available to rent on Apple TV, Disney+ offered a plethora of 3D movies with the subscription, and films of this kind remain one of the headset’s standout features.

No Man's Sky REMNANT Update Adds Gravity Gun & More
As the space-faring simulator orbits into its tenth year, its latest update adds new tools, gear, and gameplay.
Hello Games has launched an update for No Man's Sky, called Remnant, which adds a new tool to the game's ever-expanding arsenal - the Gravitino Coil. This anti-gravity "gun" is described by the game-makers as "a powerful [...] module for your multi-tool. Allowing you to grab large objects and fling, toss or carefully carry them around the world."
More than just a toy or industrial tool, the Gravitino Coil doubles as an improvised ballistic weapon, with heavy objects becoming deadly projectiles (should the need arise).
In addition to the gravity gun, the Remnant update also adds a new game loop centered on scavenging and recycling. Working alone or in groups with others, players and crews can scavenge debris from planets and wrecks, loading the collected salvage materials onto cargo trucks to be driven to industrial yards where the materials may be recycled to gain new loot and rewards including dozens of new vehicle parts and an all-new armor set.
A limited-time community expedition has been added, too, in which travelers will work in convoys to clean up and reclaim a planet covered in wrecks and garbage. Full patch notes for the latest No Man's Sky update can be seen here.
Remnant builds on the previous No Man's Sky update, Breach, which added explorable derelict space wrecks. It is the latest in a long string of No Man's Sky updates, a game which launched nearly ten years ago on flatscreen platforms and which has received continuous updates and improvement ever since.
UploadVRSarah Thwaites
In the VR space, too, No Man's Sky has been a trailblazer. It was the first PlayStation VR2 game to use PS5 Pro's PSSR AI upscaling, technology which uses a neural network trained on game footage to upscale games with much higher quality results than traditional image upscaling techniques.
No Man's Sky's Remnant update is available today on Steam, PS VR2, and flatscreen platforms.

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Asymmetric VR Horror Game Inverse Shutting Down In March
The developers of the 4v1 multiplayer horror game Inverse announced that servers will shut down at the end of March.
MassVR, who originally started developing location-based (LBE) VR experiences in 2017, posted an update on Inverse's Steam page announcing the shutdown. Per the post, the game servers will shut down on March 31, 2026. MassVR clarified "Until that time, all online features/servers will remain active, and you can continue to play and enjoy the game as usual."
UploadVRCharlie Wacholz
Inverse is a 4v1 asymmetric survival horror game drawing inspiration from the popular flatscreen title, Dead by Daylight. Four players play as HAZMAT suit-clad agents against one opponent playing as a monster. The agents have to repair three control panels within a short time limit to unlock gun cases and kill the monster. The monster can either kill all of the agents or simply outlast the time limit to win.
Inverse Release Trailer
Inverse first launched on Quest App Lab in June 2023 as a limited-feature free-to-play title. A PCVR version followed in November of the same year. Its full release was priced $29.99 and was later dropped to $14.99. The game has already been delisted on Steam. At the time of this article, it remains available on Meta Quest 2/Pro/3/3S for $9.99.

Marvel Tokon store page updated with new details
Marvel Tokon: Fighting Souls is one of the most interesting releases planned for 2026, with the 4v4 PlayStation-published fighter slowly-but-surely sharing more on what to expect from the Arc System Works-developed collaboration. As we inch closer towards the game’s theoretical launch, Marvel Tokon’s Steam page has been updated with a ton of new details.
In going to the official Steam page for Marvel Tokon, fans can find a bunch of new details pertaining to the upcoming 4v4 tag team fighter. While we’ve already seen a number of the planned heroes and villains coming to the game, it has now been confirmed that Tokon will launch with a total of 20 characters (with more arriving post-launch of course).
Beyond this, Tokon will include a single player ‘Episode Mode’ with multiplayer said to feature up to 64-player lobbies.
Of course, being an online-focused title, Marvel Tokon will require you to register for a PlayStation account, even on Steam.
Regardless, with the recently-released 2XKO launching to lower-than-expected interest, here’s to hoping that PlayStation and Arc System Works are able to successfully launch Marvel Tokon at some point this year.
KitGuru says: Are you excited for Tokon? What do you think of the roster so far? Which characters are you hoping will be included in the launch line-up? Let us know down below.
The post Marvel Tokon store page updated with new details first appeared on KitGuru.2XKO team sees major downsizing following softer-than-expected launch
Riot Games’ 2XKO had been a long time coming, with the 2v2 fighter being announced all the way back in 2019 as Project L. In the years since, the game saw a plethora of closed tests in order to ensure a strong foundation. Despite only officially launching properly late last month, a slow start has led to Riot Games culling 2XKO’s dev team.
Making the surprise announcement on their blog, Riot Games’ Tom Canon wrote: “I wanted to take a moment to share an important update on 2XKO. This is a difficult update to share, but we want to be clear about what’s changing and why. After a lot of discussion and reflection, we are reducing the size of the 2XKO team.”
Explaining this shock decision, Cannon continued, “As we expanded from PC to console, we saw consistent trends in how players were engaging with 2XKO. The game has resonated with a passionate core audience, but overall momentum hasn’t reached the level needed to support a team of this size long term.”
Of course, this was pitched as being somewhat of a positive, claiming that “with a smaller, focused team, we’re going to dig in and make key improvements to the game, including some of the things we’ve already heard you asking for. We’ll share some of our plans soon.”
The full statement can be found HERE, and includes various specifics including how this will impact the competitive scene. Regardless, given just how recently the game landed on consoles, having a major long-awaited title such as this get downsized so soon is very much a worrying sign.
KitGuru says: What do you think of this announcement? Have you tried 2XKO? Was it your style of fighting game? Let us know down below.
The post 2XKO team sees major downsizing following softer-than-expected launch first appeared on KitGuru.Control hits new sales milestone
Remedy Entertainment is in a bit of an interesting spot, with the studio’s quality-to-sales ratio being off balance. Still, the cream can rise to the top, with Remedy revealing that 2019’s excellent CONTROL has sold over 5 million copies, while amassing over 20 million total players.
As part of the company’s latest fiscal earnings report, Remedy Entertainment revealed that 2019’s excellent 3rd-person metroidvania-esque shooter Control has now officially sold over 5 million copies (1 million of which was pushed in 2025 alone.)
According to the studio, part of the recent rise in sales can be attributed to the announcement of Control Resonant – a sequel set to arrive some time this year.
Outside of sales, the game has also seen a great deal of interest from those subscribed to various services, with Control said to have amassed over 20 million players in total.
Control was a highly unique title which offered fun gameplay, interesting exploration and a mysterious narrative deserving of its 5+ million copies sold. With over 20 million fans of the first entry however, here’s to hoping that Control Resonant manages to resonate with many during its initial launch period.
KitGuru says: What did you think of Control? Is it Remedy’s best work yet, or did you prefer Alan Wake 2? Let us know down below.
The post Control hits new sales milestone first appeared on KitGuru.Capcom will reveal Monster Hunter Wilds expansion this Summer
Released just under a year ago, Monster Hunter Wilds has not had the smoothest of rides, with the long-awaited title launching to explosive popularity, only to quickly be turned on as a result of plenty of performance issues. With a year’s worth of patches behind us, Capcom is gearing up to begin showing off Wilds’ expansion.
Alongside the full breakdown of Monster Hunter Wilds’ upcoming 18th of February update, the team at Capcom confirmed that they will be shifting their focus over to the game’s expected expansion, stating as part of their ‘1st anniversary message’:
“Thank you to all hunters for your support of Monster Hunter Wilds! While this marks the end of major content updates, the team is currently hard at work on a large scale expansion to Monster Hunter Wilds. We look forward to sharing the first reveal of the expansion this Summer.”
Both Monster Hunter World and Rise saw the eventual release of paid expansions which managed to sell nearly as many millions of copies as the base games themselves. That said, with faith in Monster Hunter Wilds having been shaken as a result of its launch woes, it will be interesting to see how fans react to the unveiling of a paid expansion.
Additionally, the use of the phrase “end of major content updates” seems to suggest that the game will be going mostly quiet for the foreseeable months. However, we will hopefully at the very least continue to receive bug and performance fixes in the meantime.
KitGuru says: Is Monster Hunter Wilds in a stable state by now? Is it too soon to start thinking about an expansion? What do you think sales will look like for the DLC upon launch? Let us know down below.
The post Capcom will reveal Monster Hunter Wilds expansion this Summer first appeared on KitGuru.Nitro Concepts Immersion Metahaptics Kit; Totally Not The ButtKicker 2.0
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Cards & Tankards Season 3 & Major Expansion Coming Next Month
The update brings 25 new cards, a new card type, new legendary cards for each faction, fully revitalized card artwork, and more.
Cards & Tankards, a free-to-play VR social game where players hang out and battle each other in collectible card games and other traditional board games, will receive a massive update in March. The coming update ushers in Season 3, and brings several significant additions to the game as well as new mechanics and features including:
- 25-card expansion at launch, with an additional 25 cards released gradually throughout Season 3
- New card type: Relics are available to all factions, summoned into play like "creatures" but do not participate in combat and do not exhaust when played. Each Relic contains a limited number of Sparks of Aether, which are spent to activate its effects. Once those sparks are depleted, the Relic is destroyed. Relics are designed to add long term planning and resource management to gameplay without overwhelming the board state.
- New Legendary Cards (one per faction)
- Major mechanical balancing derived through collaboration between the development team and the community-driven Card Design and Balance Team
The forthcoming update follows on from last year's major update, which added a new social area, chess and checkers boards, new physical shops to peruse, taverns in which to chill, and hidden corners tucked amongst a bustling town center.
The developer team has spent the period between updates rolling out several major quality of life and progression adjustments, including:
- Achievements System in the Town, rewarding milestones with gold and titles
- Global Deck Sharing via the Town Schoolhouse
- Deck Sharing and Copying directly from the deck editor
- Daily Quests and Streak Rewards
- Focus Card System to guarantee specific cards over time
- Expanded Deck Building, allowing over 40 cards for theory crafting
- Deck Privacy Settings to hide deck information while editing

The team has also recently rebuilt the card visuals, giving all the cards a fresh and modern look.
Cards & Tankards is available on Quest and Steam, and the update is coming in March.
