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Reçu aujourd’hui — 5 décembre 2025 1.3 🖥️ Tech. English

Men In Black: Most Wanted Review - Quest 3 Makes This Suit Look Good

5 décembre 2025 à 15:00

Men In Black: Most Wanted, the latest pop culture IP to make its way to VR, mostly succeeds by remembering that a recognizable franchise means nothing without good gameplay to back it up. Read on for our full review.

In mid-November, Coatsink, best known for stealth thriller Jurassic World Aftermath, surprised VR players with the reveal of Men In Black: Most Wanted, a new title coming exclusively to Meta Quest today. This 1990s-based action-shooter has players donning the franchise's famous suit and sunglasses for a mission-based campaign set in the titular world of extraterrestrial law enforcement. One could be forgiven for approaching this title with trepidation, given the short time between announcement and release, coupled with previous entries like Stranger Things and Attack on Titan being divisive at best.

The Facts

What is it?: A story-based shooter based on the Men In Black comic and film series.
Platforms: Quest (reviewed on Quest 3)
Release Date: Out Now
Developer: Coatsink
Publisher: Sony Pictures Virtual Reality
Price: $24.99

You play as Agent I, who has been part of the organization for some time when the game begins. A brief VR tutorial teaches you how to walk, turn, run, and climb using your controllers. You also learn how to use telekinetic grab using your magnet gloves. After this, it's right into the fire (literally) with a brief tutorial mission. Here, you wake up with no recollection of who you are and your partner, Agent L, quickly informs you that you have been neuralyzed, a franchise term for having your memories erased with a tool called a neuralyzer, and you're under attack from aliens.

What follows is an exhilarating, albeit brief, chase sequence through back alleys that reinforces the artificial stick-based movement and culminates with a Gatling gun shootout against a wave of aliens. This whole sequence lasts just a couple of minutes and effectively sets the tone of the rest of the game.

From here, the game settles into a familiar loop of briefing, mission, debrief, and repeat. Between each mission, you spend time at the MiB headquarters, interacting with transient aliens and fellow agents. Players familiar with the franchise will find several hallmarks here, most notably the infamous worms hanging out in the kitchen and the armory. Your supervisor is Agent O, transplanted from the 2019 film, Men In Black: International. You'll wield several items from the films as well. For anyone who is a fan of the franchise, the wish fulfillment factor is high, other than driving the car. You can also change the appearance and voice of your character via a terminal in your office.

Men In Black: Most Wanted screenshots captured by UploadVR on Meta Quest 3

Your partner, Agent L, has an injured shoulder and hangs back in the car, communicating with you via radio. Your loss of memory at the start of the game works as a serviceable B plot, while also allowing the character to unravel the game's mysteries alongside the player. I found myself longing for a way to replay conversations. It's quite easy to get distracted in early parts of missions when you're trying to find your way and there is no option to revisit prior conversations to see what you overlooked. I found myself reloading my save a few times because I forgot what my partner told me I needed to do next, and the single-line objective that is always accessible does not paint a clear enough picture.

The 'Most Wanted' moniker in the game title refers to the murderer's row of aliens each mission tasks you with tracking down. Several missions also end with a boss fight with the aforementioned Most Wanted, most of which require more than just a "shoot until they go down" tactic. This world isn't just chock-full of aliens looking to kill you though. The game is based out of New York and hosts a colorful assortment of characters, human and alien, to interact with. The story itself is rather perfunctory and it's really the voice performances, particularly all of the aliens, that keep the entertainment up when you're not in shootouts. It's not groundbreaking by any stretch, but the campaign stays entertaining throughout its six to eight hour runtime.

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Fighting the evil Cylathians in Men In Black: Most Wanted. Captured by UploadVR on Quest 3

Several missions have you infiltrating various locations, talking to and sneaking around NPCs to gain access to hidden areas. If you are somewhere you should not be, a 'trespassing' warning flashes. Being caught doesn't result in a game over and reset, though. Instead, you're either attacked by aliens or you have to neuralyze the innocent humans that spotted you. Occasionally, you have to 'interrogate' an alien to get the information you need, which involves either destroying some of their possessions or slapping them around.

Once you make it past the opening location, stealth and investigation immediately give way to action, with shootouts against numerous aliens, most prominently a race called the Cylathians. There are about a half dozen different versions of these foes, all with different weapons and some requiring a specific takedown method. These aren't your only enemies, but they comprise the bulk of your opposition.

Each mission also has a slew of hidden collectibles, including artifacts and comic books to display in your office, aliens disguised as coffee mugs that bolt if you come up on them too quickly, and discs that can be used to upgrade your weapons. After finishing a mission (and getting a rating), it becomes immediately replayable from the assignment screen, so completionists will be inclined to dive back in to get top marks and find all of the hidden goodies.

You start with a basic set of tools, a pistol with infinite ammo, a radar for scanning alien remnants, a healing spray, and the neuralyzer. As the game progresses, you're summoned to the Armory between missions to acquire and learn to use new tools and weapons. As you acquire new tools, subsequent missions present obstacles and relatively mild puzzles those tools are required to solve.

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Using the Neuralyzer in Men In Black: Most Wanted - Captured by UploadVR on Quest 3

Comfort

Men In Black: Most Wanted is not recommended for new VR users as it primarily utilizes artificial stick based movement with no exclusive teleport option.

The settings menu offers a host of comfort choices to alleviate potential motion sickness. Players can choose between snap or smooth turning, with multiple range/speed settings for each.

A vignette is available with slider bars for various positions (crouching, walking, running, turning, etc.). For those sensitive to eye strain from brightness, there are also brightness and contrast sliders to adjust each scene in the game to the player's preference.

There is some VR jank, particularly with opening and closing doors, and occasionally I would get stuck on an object and have to physically step aside to 'free' myself, but the overall experience is refreshingly bug free.

Visually, the game has the same cel-shaded art style as Jurassic World Aftermath. Aesthetically, it feels like being in a comic book which, given the original source material, is fitting. Anyone seeking a more realistic looking game is likely to be disappointed here. I should also point out that the settings offer sliders to change the brightness and contrast levels of the visuals. You will want to do this as missions alternate between night and day. There were points where I turned the brightness and contrast up during a nighttime mission, only to turn it back down when I got back to the notably bright MiB HQ. It's a very welcome comfort setting, particularly on the Quest, which can sometimes struggle with darker scenes. It would be great to see more games offer such settings.

Finally, there's the single and multiplayer Invasion mode that is essentially a wave based horde mode. I did not get a chance to try the Invasion mode with other players for purposes of this review while playing prior to release. You eliminate enemies in waves and earn points for each kill that can be cashed in during the 90-second break between waves for upgrades, perks, and heals. Occasionally, you have to stand within a specific zone to charge a device to clear a level. This is nothing revolutionary, but like the collectibles in the campaign, it gives anyone who enjoys the game a reason to keep firing it up.

Men In Black: Most Wanted Review - Final Verdict

Overall, Men In Black: Most Wanted is an enjoyable, if somewhat lightweight, action game. Nothing in this game reinvents the wheel, but it's all executed very well, with smooth performance throughout and responsive controls. That's enough for me to easily recommend it for fans of the MiB franchise and anyone looking for a solid action game to hop into.


UploadVR uses a 5-Star rating system for our game reviews – you can read a breakdown of each star rating in our review guidelines.

KitGuru Advent Calendar Day 5: Win a Valkyrie PC upgrade bundle!

5 décembre 2025 à 12:00

For Day 5 of the KitGuru Advent Calendar we have teamed up with Valkyrie to offer one lucky winner a PC upgrade bundle, including a new VK02 Lite case, a set of V12 ARGB fans to kit it out with and a V360 Lite AIO liquid cooler to go with it, creating a perfect starting point for a new build. 

The Valkyrie VK02 Lite is a mid‑tower ATX case built for airflow and flexibility, supporting up to 13 fans or triple 360/420mm radiators with tempered glass and ARGB lighting. The Valkyrie V12 ARGB fans are 120mm fluid dynamic bearing units, running up to 1850RPM with 75CFM airflow and customizable RGB illumination. The Valkyrie V360 Lite AIO is a 360mm liquid cooler featuring a patented 2800RPM pump, high‑pressure B12 radiator fans, a rotatable pump top and strong thermal performance backed by a 5‑year warranty.

How to Enter:

To enter this giveaway, all you have to do is head over to our competition announcement post on Facebook, HERE. In the comments, leave an answer to the following question – What was your first PC case?

This competition is open Worldwide with the exception of Brazil, South Africa, Russia, Pakistan and Turkey due to shipping restrictions outside of our control.

The winners will be picked randomly shortly after 11AM GMT December 6th, and a new competition will be announced for Day 6. The chosen winners have 48 hours to respond, if we do not hear from them, a new winner will be picked.

Terms and Conditions: This competition is open worldwide except for Brazil, South Africa, Russia, Pakistan and Turkey due to shipping restrictions outside of our control, starting at 11AM GMT on December 5th and ending at 10:59AM GMT on December 6th. Due to the busy Christmas season, prize deliveries could take longer than usual, and some prizes may not ship until January. In compliance with GDPR, we will not collect or store any personal information as part of this competition. Once the winner has been contacted and their prize received, personal details will be deleted from our email servers. Your details will not be shared, we respect your privacy.

KitGuru Says: Good luck to all who enter, we'll be back tomorrow morning to announce a winner and turn the calendar over to Day 6!

The post KitGuru Advent Calendar Day 5: Win a Valkyrie PC upgrade bundle! first appeared on KitGuru.

Kingston Fury Renegade G5 8TB SSD Review

5 décembre 2025 à 10:00

When we looked at Kingston's Fury Renegade G5, the company's first Gen 5 drive in early 2025, the largest capacity available at launch was the 4TB flagship model. Skip ahead seven months, and that capacity limit has been doubled with the latest addition to the lineup, the 8TB Fury Renegade G5.

Kingston's Fury Renegade G5 uses a Silicon Motion SM2508 controller combined with 218-layer 3D TLC NAND. There is also an LGDDR4-4266 DRAM cache IC.

The quoted sequential read/write performance figures for the drive are the same as the 4TB model – up to 14,800MB/s reads and up to 14,000MB/s for writes.

As for 4K random performance, the 8TB drive has the same 2,200K IOPS read figure as the rest of the range, with a write figure of up to 2,200K IOPS, the same as the rest of the Fury Renegade G5 family, except for the 1TB model.

Power consumption for the 8TB model is officially quoted as 0.27W average and 7.5W maximum. Kingston quotes an endurance figure for the 8TB drive as 8.0PB, and they back the drive with a 5-year warranty.

Physical Specifications:

  • Usable Capacities: 8TB.
  • NAND Components: 218-layer 3D TLC NAND.
  • NAND Controller: Silicon Motion SM2508.
  • Cache: LGDDR4-4266.
  • Interface: PCIe Gen 5 x4, NVMe 2.0.
  • Form Factor: M.2, 2280.
  • Dimensions: 80 x 22 x 3.65mm.
  • Drive Weight: 9.2g.
The post Kingston Fury Renegade G5 8TB SSD Review first appeared on KitGuru.

Deadly Delivery Review: Hilarious Horror Best Played With Friends

5 décembre 2025 à 00:37

Deadly Delivery is great fun experienced with friends or online with others. Frantic, darkly funny, and bursting with exquisitely timed scares, it has many of the best elements that make VR so compelling.

You are a lowly goblin. But don’t worry. As the game’s eponymous Deadly Delivery Corp office morale poster loudly proclaims from its place on the wall of the virtual breakroom/multiplayer lobby, you can still be useful!

In your new role as “Delivery Goblin” you’ll spend your life (and many, many deaths) delivering parcels to ominous doorsteps buried in labyrinthine caves and dungeons. In return, you’ll earn gold for the company, fill your three-day quota, and survive to deliver again. It’s a dirty job, but you know the rest.

The Facts

What is it?: An online co-op comedy horror game about delivering parcels into haunted mines.
Platforms: Meta Quest, Steam (reviewed on Quest 3S)
Release Date: Out now
Developer: Flat Head Studio
Publisher: Flat Head Studio, Creature Label
Price: $9.99

Gameplay Loop and Mechanics

We begin each session of Deadly Delivery in a sort of prep area where we can hang with our teammates, change outfits, gamble with the team’s communal pool of cash, buy items and cosmetics and tools, and choose a biome/dungeon to explore. From here we grab packages of various shapes, sizes and weights, and head out to make our deliveries.

The challenges and laughs come from the silly tools, physics-based mechanics, and absolute horrors that dwell in the dungeons. These range from environmental obstacles, perils, and traps, to the bloodthirsty living terrors that patrol the maze-like corridors. There are monstrous worms, haunted totems, spike pits, exploding skulls, a terrifying Krampus… It’s all quite scary, but retains a special comic softness that horror games are often lacking.

You'll carry your chosen parcel to a doorstep, drop it on the mat, and ring the doorbell to complete the delivery. Sometimes this goes smoothly, and sometimes it doesn't, but each successful delivery awards gold. Earn enough gold to fill the quota within three days, and you'll proceed to the next biome/dungeon. But fail, and the corporation has no use for you. You know what that means.

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It’s a brilliant premise that will feel familiar to those who have played games like Lethal Company, and like that silly/scary game, Deadly Delivery delivers both constant tension and foolish slapstick.

Controls and Polish

Deadly Delivery is a mechanically solid game. Grabbing, throwing, and manipulating objects feels direct and precise, and everything in-game is weighted and balanced with a logical physics engine. The tactility of toggling a flashlight or walkie-talkie, or fending off a monster, or climbing hand over hand up the rungs of a ladder, all feels great. Movement is tight and responsive, walk/run speeds are well-modulated, and plenty of options exist for comfort, view, and control.

The gameplay loop feels balanced and intelligently implemented. The learning curve is gradual and progression feels linear. All told, it’s a thoughtfully designed game.

Style and Atmosphere

Deadly Delivery’s visuals are similarly polished. The cel-shaded, comic-book graphics give the fantasy world a cartoony yet rich personality. Environments, characters, and objects look great at any distance, but up close they really shine with delightful detail.

Our home base and the biomes’ dungeons are all lovingly crafted. While the pre-game meeting rooms feel warm and safe, with comically sarcastic corporate messaging plastered on every wall, the dungeons and caves feel claustrophobic and frightful by contrast. Visibility in these spaces is limited, unless we’re carrying a flashlight or huddled by a fire, which helps to ground us in the experience and hone our attention. This makes the waiting terrors even more startling.

But you won't need to have your cardiologist on standby. The game is certainly scary and startling, as mentioned, but we need to remember context. This isn't a horror game in the hardcore sense. Its main objective is to make you laugh while you scream, and players expecting the blood-chilling experience of something like Resident Evil or The Exorcist may come away disappointed.

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Comfort

Deadly Delivery features plenty of comfort customization including:

Smooth turning and snap turning options with adjustable turn speed and vignetting, plus a sitting and standing option with adjustable height offset.

Social Dynamics

Deadly Delivery is absolutely best as a co-op experience, which is both a blessing and a curse. For those gamers with a solid roster of friends able and willing to plumb the mines, nothing but joy awaits. For those who find it tough to get friends together for a round of VR, and who may not want to join strangers in a public lobby (a viable option here), Deadly Delivery will be dead on arrival.

For those with a squad on call, however, we're more golden than the game's Fortnite-riffing unlockable banana suit. Teamwork makes the dream work, and Deadly Delivery does a fabulous job encouraging multiplayer antics. Anyone can do anything anytime, which is funny and chaotic, but there's also enough intelligent design here to ensure that strategy actually matters. The most successful teams will work together to bring the most useful tools, carry the most expensive packages, and deliver the goods in the safest way. There’s light combat, and teams who fight together will do better, too.

If the game has a problem, it’s that the single-player experience is never going to be as fun as multiplayer. If you don’t have friends who play the game and you’re averse to gaming with strangers, Deadly Delivery will lose a lot of its charm.

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Deadly Delivery - Final Verdict

Deadly Delivery is a clever, effective, and genuinely funny VR co-op that nails the feel of physical play in a spooky, comic world. Its controls and polish make the mechanical side of things feel just right, while its blend of fearful atmosphere and inherent silliness leads to sessions equally packed with legitimate screams and belly laughs.

Deadly Delivery is not designed for solo sessions played alone, and those looking for a pure horror experience may be let down by the game's silliness. But for co-op gamers and those who enjoy their jump-scares served with a side of slapstick, Deadly Delivery delivers.


UploadVR uses a 5-Star rating system for our game reviews – you can read a breakdown of each star rating in our review guidelines.

You Can Now Share Your Quest Activity As Your Discord Status

5 décembre 2025 à 00:15

Meta is rolling out the ability to link your account to Discord to share what Quest app or Horizon World you're currently in.

At Connect 2025, Meta announced that Discord was coming to Quest in 2026, including the ability to share your status to show friends what you're playing.

The Discord app for Quest is still set for 2026, so isn't here yet. But what is now "rolling out", seemingly ahead of schedule, is the status sharing feature.

You can set it up on the web in the App Connections section of the Meta Accounts Center on the web, or in the mobile app at Accounts Center --> Your information and permissions --> App connections.

If you don't see Discord listed yet, it means it hasn't rolled out to your account yet, so you need to check again at a later date.

Meta says that the rollout is "gradual" in case there are any issues or bugs.

Note that for the app or world you're in to show up you'll need to have your Horizon Active Status set to Online or Joinable, and you can thus hide your current activity by switching to Offline.

Reçu hier — 4 décembre 2025 1.3 🖥️ Tech. English

Valve Engineer Confirms Plan To Run Steam Windows Games On Arm & Even Phones

4 décembre 2025 à 20:49
Valve Engineer Confirms Plan To Run Steam Windows Games On Arm & Even Phones Valve has done a lot of work to support Proton, which is the compatibility layer that’s enabled Windows games to work smoothly on the Steam Deck, which also happens to be a Linux-based device. Unbeknownst to the rest of the world, though, is that the company was funding another project, called Fex, which aims to bring x86 games to Arm, according

Legendary 3dfx Voodoo2 GPU Spotted Running Quake 2 On Ryzen 9 9900X PC

4 décembre 2025 à 20:15
Legendary 3dfx Voodoo2 GPU Spotted Running Quake 2 On Ryzen 9 9900X PC Having a retro PC is awesome, because it lets you experience classic games as they were intended to be, on the original hardware. Maintaining one is a pain, though; beyond all the issues with using 25-plus-year-old hardware, you've also got to find space for it. What if you could just slap a Voodoo 2 into your current desktop and play some

Tracked: Shoot To Survive Update Lets You Keep Exploring After Finishing The Story

4 décembre 2025 à 21:00

Tracked: Shoot to Survive now lets you continue exploring after completing the story.

Following last month's release on Quest 3 and 3S, Incuvo has continued patching its latest survival adventure Tracked: Shoot to Survive. The first patch introduced visual upgrades, bug fixes and a new sleeping feature, and its second post-launch update, Patch 1.2.0, is now live. This lets you continue playing and exploring after rolling credits, spawning you back at your father's cabin.

Patch 1.2.0 for TRACKED is live! 🔥
Continue exploring after the story, never lose key items again, enjoy better nights, smoother crafting, a sharper knife… and tons of fixes across the whole game!

Full notes 👉https://t.co/D112ouZBL8 pic.twitter.com/P3eosG5qkb

— TRACKED: Shoot To Survive (@TRACKEDVR) December 4, 2025

Other changes largely focus on UX improvements and further bug fixes, such as changes to prevent you from losing critical narrative items. Knife damage has been buffed, new markers on the Fast Travel boards show currently active quest locations, missing sound effects have been fixed, and autosaves “should no longer occur at inopportune moments.” You can read the full patch notes here.

It's welcome news for Incuvo's latest VR game, as we came away with mixed impressions during our 3/5-star review. While we believe Tracked: Shoot to Survive offers an engaging survival adventure and praised its VR-focused crafting mechanics, we criticized its launch build for issues with its presentation, enemy AI, and performance.

Tracked: Shoot to Survive is available on Quest 3 and 3S.

Legendary Tales Reveals First DLC With Next Year's Dawn Of History

4 décembre 2025 à 20:15

Legendary Tales gets its first DLC with 'Dawn of History' next year on PC VR and PlayStation VR2.

Developed by Urban Wolf Games, Legendary Tales is a dark fantasy RPG that received its full release in February 2024. Featuring physics-based combat with a quest-driven storyline, this comes with skill trees, explorable dungeons, crafting and more. Now, nearly two years after its full launch, it's lifted the curtain on its first DLC expansion.

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Announcement trailer

Detailing the news on Steam, Urban Wolf Games states the DLC's name signifies a new beginning and marks “a new chapter” for Legendary Tales, also offering a nod to the game's ending song. Its content preview offered a look at three currently unnamed maps and three additional enemies: Fallen Warrior, Nangdo, and Succubus.

New item categories were also highlighted, with rings and two new types of weapons: Book and Staff. This upcoming DLC will also introduce five new legendary weapons, new 'Seal' features, and a quick slot for potions. Additional passive skills will be added, like the ability to reduce your casting time when using a different spell to the previous one.

To coincide with this announcement, Urban Wolf Games also announced that Legendary Tales has received a price reduction on both PlayStation VR2 and Steam. While it was previously available for $54.99, that's now been permanently reduced to $39.99.

Legendary Tales is out now on PS VR2 and Steam, and Dawn of History reaches both platforms in Q1 2026.

Crucial X10 SSD Review: Fast, Rugged, Pocket-Sized Storage

4 décembre 2025 à 19:39
Crucial X10 SSD Review: Fast, Rugged, Pocket-Sized Storage Crucial X10 Portable SSD (2TB): MSRP - $239, Sale Price - $209 The Crucial X10 is a rugged, dust and water-resistant external USB SSD, that offers excellent performance in a compact package. Compact Enclosure IP65 Dust And Water Resistance Broad Compatibility High Capacities Available Strong Performance Best Performance Requires USB 3.2 Gen...

Jensen Huang On Joe Rogan: How Fear Of Failure Fuels NVIDIA’s AI Empire

4 décembre 2025 à 19:14
Jensen Huang On Joe Rogan: How Fear Of Failure Fuels NVIDIA’s AI Empire NVIDIA CEO Jensen Huang made his debut on the latest episode of The Joe Rogan Experience last evening, sitting down for over two hours with the host of America's most popular podcast. During the episode, the two cover a fairly wide variety of topics with a focus on technology and governance, but especially focused on NVIDIA itself and ongoing

ASRock's New Intel Motherboard Has Both DDR5 And DDR4 Memory Slots

4 décembre 2025 à 17:09
ASRock's New Intel Motherboard Has Both DDR5 And DDR4 Memory Slots Thanks to an AI arms race, PC memory prices have gotten out of control in the past several months (and also pushed Crucial out of the consumer market), but is a motherboard with slots for both DDR5 and DDR4 modules really the answer? Probably not but that didn't stop ASRock from quietly launching such a thing. It's new H610M Combo lives up

XPG introduces Armax DDR5 memory with ‘stealth fighter’ aesthetic

4 décembre 2025 à 18:30

XPG has announced the launch of its latest memory series, the Armax DDR5. Designed with a specific aesthetic in mind, the new modules draw inspiration from the silhouette of stealth fighter jets, offering a rugged look paired with speeds of up to 6400MT/s.

Adata XPG Armax's design focus is compatibility. With a heat spreader height of just 39.5mm, the modules are positioned as an ideal solution for Small Form Factor (SFF) builds where clearance for CPU coolers and cables can be tight. The modules will be available in a variety of single and dual-module configurations.

Under the hood, the series targets the current performance sweet spot, with frequencies ranging from 6000MT/s to 6400MT/s and timings as low as CL30-40-40. For easy overclocking, both Intel XMP 3.0 and AMD EXPO profiles are supported out of the box.

Visually, the modules feature a V-shaped top light bar intended to create a dynamic flow effect. The Armax RGB DDR5 variant supports customisation via XPG Prime and most motherboard RGB software, while a non-RGB version is available for those preferring a more understated build.

The XPG Armax DDR5 series is available now through global retailers and is backed by a limited lifetime warranty. However, due to the current state of the memory market, you might be better off waiting for it to come down a bit.

KitGuru says: Do you like the looks of these new Armax DDR5 modules?

The post XPG introduces Armax DDR5 memory with ‘stealth fighter’ aesthetic first appeared on KitGuru.

Nvidia rolls out new Game Ready driver and announces 30 games for GeForce Now

4 décembre 2025 à 17:50

Nvidia is ending the year off strong with the announcement that 30 more titles will be joining the GeForce Now library this month. On top of that, a new Game Ready driver has rolled out for Nvidia graphics card owners.

The new Game Ready driver is available to download now and includes some new optimisations for the upcoming Battlefield 6: Winter Offensive update. This driver update is also recommended for players of Call of Duty: Black Ops 7 as it contains improved fidelity for DLSS Ray Reconstruction.

On top of that, Nvidia is also adding support for the top played classic, 32-bit GPU-accelerated PhysX games on GeForce RTX 50 Series GPUs. GeForce RTX 50 Series GPUs launched at the beginning of the year, alongside the phasing out of 32-bit support for CUDA. This meant that PhysX effects in a number of older, yet beloved games were not GPU-accelerated on GeForce RTX 50 Series GPUs. With the launch of NVIDIA’s new driver today, that problem is solved for a number of top-played titles including the likes of Assassin's Creed IV: Black Flag, Batman Arkham City, Borderlands 2, Metro 2033 & Last Light, Mirror's Edge and more.

As for this week's GeForce Now updates, there are ten new games joining the service today, including:

  • MARVEL Cosmic Invasion (New release on Steam and Xbox, available on Game Pass, Dec. 1)
  • Call of Duty: Modern Warfare II (New release on Ubisoft, Dec. 2)
  • Call of Duty: Modern Warfare III (New release on Ubisoft, Dec. 2)
  • Crash Bandicoot N. Sane Trilogy (New release on Ubisoft, Dec. 2)
  • XOCIETY (New release on Epic Games Store, Dec. 2)
  • Spyro Reignited Trilogy (New release on Ubisoft, Dec. 2)
  • Lost Records: Bloom & Rage (New release on Xbox, available on Game Pass, Dec. 2)
  • OCTOPATH TRAVELER 0 (New release on Steam, available Dec. 4)
  • ROUTINE (New release on Steam and Xbox, available on Game Pass, Dec. 4)
    MIMESIS (Steam)

There will be 20 other titles joining the library over the next few weeks, although some of these are repeats, with the new support coming in the form of an additional storefront. For instance, Arc Raiders is already available on GeForce Now if you own it on Steam, but soon those who own the title on Epic Games Store will also be able to access it via Nvidia's cloud gaming service.

KitGuru Says: Are there any additional PhysX titles you would like to see Nvidia add custom support for on RTX 50 GPUs? 

The post Nvidia rolls out new Game Ready driver and announces 30 games for GeForce Now first appeared on KitGuru.

Enermax debuts flagship PlatimaxII PSU

4 décembre 2025 à 17:00

ENERMAX has introduced its new flagship power supply, the PlatimaxII 1200DF, a 1200W ATX 3.1 unit that emphasises high efficiency with its 80 PLUS Platinum and Cybenetics Platinum certifications. 

The PlatimaxII 1200DF is fully compliant with Intel’s ATX 3.1 specification and includes a native 12V-2×6 cable capable of delivering up to 600W to the GPU. This ensures compatibility with current and future high-end graphics cards. Designed to withstand up to 235% power excursion, the unit maintains stability during sudden spikes and relies on 100% Japanese capacitors for long-term reliability and precise voltage regulation under heavy workloads.

Cooling is handled by a 135mm fan equipped with ENERMAX’s patented Dust-Free Rotation technology, which helps reduce dust buildup and extend lifespan. The fan profile is tuned for quiet operation, earning a Cybenetics LAMBDA A acoustic rating, which means it operates at less than 25dB. Thermal management is balanced to keep noise levels low while maintaining efficient cooling.

Additional features include certification for operation at altitudes up to 5,000 meters, highlighting its durability in varied environments. The PlatimaxII 1200DF is available in black and white finishes and comes backed by a 13-year warranty, underscoring its positioning as a long-term solution for enthusiasts, gamers, and professionals building high-performance systems.

The Enermax PlatimaxII 1200DF will be available in both black and white colour options, priced at $229.99 and $239.99 respectively.

KitGuru Says: What sort of efficiency rating do you typically go for when choosing a new power supply? 

The post Enermax debuts flagship PlatimaxII PSU first appeared on KitGuru.

Nvidia drops Maxwell and Pascal support with new Linux 590 branch drivers

4 décembre 2025 à 16:00

Nvidia seems to have quietly begun retiring its older Maxwell and Pascal architectures, a move signalled by the release of its latest Linux driver. The new 590 driver branch, currently available in beta as version 590.44.01, appears to have dropped support for the GeForce GTX 900 and GTX 10 series GPUs, confirming earlier reports that these cards are now entering legacy status.

Spotted by VideoCardz, the official release notes state that the 580.xx driver series is the final branch to offer full “Game Ready” support for Maxwell and Pascal. So, if you have such a graphics card running on a Linux-based system, there's a chance you may face issues with future game releases.

This transition places the GTX 900, GTX 10, and the few consumer discrete Volta cards into maintenance mode. Owners of these GPUs will no longer receive day-zero game optimisations or performance enhancements. Instead, support will be limited to quarterly security patches to address critical vulnerabilities. For gamers still holding onto these graphics cards, this effectively signals the end of the road for new driver features.

KitGuru says: Do you own an Nvidia GTX 900 or 10 series graphics card? Are you planning to upgrade now that driver support is coming to an end?

The post Nvidia drops Maxwell and Pascal support with new Linux 590 branch drivers first appeared on KitGuru.

Micron kills Crucial brand to focus on AI data centre segment

4 décembre 2025 à 15:45

Micron has announced it will discontinue its consumer-facing Crucial brand, marking the end of a 29-year run for one of the most known names in PC memory and storage. The company confirmed it will cease selling Crucial-branded consumer products through global retailers and distributors by February 2026.

Micron's decision represents a strategic pivot for the US memory giant, which is reallocating its manufacturing capacity away from the low-margin consumer market to satisfy the insatiable demand for enterprise-grade memory in AI data centres. Sumit Sadana, Micron's Executive Vice President and Chief Business Officer, stated that the AI-driven growth in the data centre has led to a surge in demand for memory and storage, necessitating the move to improve supply for larger, strategic customers in these faster-growing segments.

For PC enthusiasts and system builders, this marks a significant loss. Crucial has long been a go-to choice for reliable, affordable DDR4 and DDR5 memory kits and SSDs. While shipments will end in early 2026, Micron has assured existing customers that it will continue to honour warranties and provide service support for Crucial products already in the wild.

The move is not a total withdrawal from the memory market, but rather a realignment. Micron will continue to sell its Micron-branded enterprise products to commercial channel clients globally. To mitigate the impact on its workforce, the company plans to offer redeployment opportunities to affected employees, moving them into other open positions within the organisation.

KitGuru says: Micron is one of the biggest memory suppliers in the world by volume, so this is a pretty major blow to the consumer market. We can only hope that the likes of Samsung and SK Hynix don't go in the same direction, as consumers would be left with very few options if that were to happen. 

The post Micron kills Crucial brand to focus on AI data centre segment first appeared on KitGuru.

Meta Reality Labs Reportedly Facing Up To 30% Budget Cut

4 décembre 2025 à 18:47

Meta Reality Labs is facing up to 30% budget cuts, Bloomberg reports, higher than the 10% Mark Zuckerberg normally asks for during budget cycles.

Reality Labs, if you're unaware, is the division of Meta behind its Quest headsets, Horizon software, smart glasses, and sEMG wristband, as well as researching future technologies such as Codec Avatars and true AR glasses.

Since Meta started breaking out the financial results of Reality Labs in its earnings calls in Q4 2020, it's been public knowledge that the division spends significantly more than it brings in, resulting in a financial "loss" that has been the fuel for countless clickbait articles each quarter.

But while describing this as a "loss" is technically correct in an accounting sense, much of it would be more accurately described as long-term investment. XR headsets like Quest are still a relatively early technology. Further, as of 2022 more than 50% of Reality Labs spending was on the research and development of AR glasses, and the company has yet to even launch a true AR glasses device.

Still, Meta is a business, and at some point, it wants Reality Labs to be profitable, a goal that will involve spending less, transitioning from a bloated research and development group to a viable business.

In July 2024, The Information reported that Reality Labs was told to cut spending by 20% by 2026. But the first three quarters of 2025 have seen Reality Labs spend roughly the same as it did in 2024.

Bloomberg's new report comes as Meta is planning its budget for next year. According to the report, executives are "considering" a cut "as high as 30%" for Reality Labs, with associated layoffs that would arrive as early as January.

Proposed cuts would primarily target VR and Horizon Worlds, according to the report, at a time when Meta is hoping to scale up its smart glasses ambitions.

As Ray-Ban Meta Sales Skyrocket, Quest Sales Are Down Again
Meta Reality Labs revenue rebounded in Q2, up 5% compared to 2024. But this was driven by the Ray-Ban Meta glasses, while Quest headset sales were again down.
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The company, with its partner EssilorLuxottica, is still selling many of its smart glasses models as fast as it can make them. Simultaneously, it has seen Quest headset sales decline in 2025 compared to 2024, with Quest 3S proving only a hit during the holidays, not the rest of the year.

This combination of significant success in the smart glasses space and relative failure in growing its VR headset business is likely the driver of the company's decision to focus cuts on the latter, and it will be paying close attention to the sales of its next headset to decide how to invest through the rest of the decade.

Apple’s Head Of UI Leaves To Lead Design At Meta Reality Labs
Apple’s head of user interface design is leaving the company, after almost 20 years, to lead design at Meta Reality Labs.
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Follow Alice's Adventures In Wonderland Down The Walkabout Rabbit Hole

4 décembre 2025 à 18:00

When Don Carson was hired by Lucas Martell in September 2021 to work as an artist on Walkabout Mini Golf, the former theme park designer mentioned a name and place he wanted to see in virtual reality.

Carson's dream space opens to the public in VR this week. In Walkabout Mini Golf, the final paid add-on course of 2025 from studio Mighty Coconut finds visitors at the bottom of a rabbit hole following Alice on a journey growing curiouser and curiouser.

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When he was a child, Carson loved Alice's Adventures in Wonderland by Lewis Carroll with illustrations by John Tenniel. First published in 1865, Alice's series of encounters with strange creatures has seen every kind of adaptation from those original words and images. From release on December 4, 2025, Carson's course design for Martell's Walkabout with holes by Henning Koczy will see people leaning in to look through the keyhole at a royal garden beyond. Then they'll follow Alice's trail of dropped bottles, growing small and large along the way in a mad laughing party of their own.

As the course opens, Walkabout's core design team convenes at Carson's home studio in the Pacific Northwest to rough out ideas for the game that will open in 2027. Below is an image of the Walkabout Path for Alice's Adventures In Wonderland drawn by Carson as an early concept in 2024.

Pen and ink drawing by Don Carson of an early draft of the "walkabout path" through Alice's Adventure's In Wonderland.

First shown publicly in our coverage of the game's 36th course, the Mother Goose-inspired Forgotten Fairyland, the "Walkabout Path" for each course starts as a continuous circuitous block carved in virtual reality with Gravity Sketch. At the same time visitors follow Alice's finalized path for the first time, Walkabout's designers meet in the physical world to wear VR headsets together in the same space as they rough out places as a kind of team-building exercise of pure spatial creation.

You can watch our full 27-minute tour of Alice's Adventures in Wonderland with Carson and Koczy taking us along Alice's adventure from the Cheshire Cat to the Jabberwocky and Queen, and find all of our coverage of Walkabout at UploadVR.com/Walkabout.

Walkabout Mini Golf Creator Lucas Martell Makes A Sandbox For Artists To Play Inside
Walkabout Mini Golf follows Alice down the rabbit hole into Wonderland this week. We sat down with game director Lucas Martell for an in-depth Q&A about the game.
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Each new course from Walkabout features 36 new hole designs, 18 each in easy and hard modes. I only briefly glimpsed the eye-catching new visual effect shown in Wonderland's hard mode, but in my tour video above you can see Koczy himself – the designer of all the holes – putting right into a Mad Tea Party. I won't spoil what happens in that video if you're waiting to experience it for yourself.

There are well beyond 1,000 unique hole designs in Walkabout now, many of them designed by Koczy. At the Mad Tea Party he's a wizard in Wonderland channeling something into Walkabout I first experienced almost a decade ago.

I enjoy sitting on Amalthea around Jupiter and Pistol Whip's levels are still dreamy, but to my personal taste a Walkabout Mad Tea Party with friends played like Alice in Wonderland may be the best experience in all of virtual reality now.

Meta's Smart Glasses SDK Is Now Available To Build With, But Not Yet To Ship

4 décembre 2025 à 17:11

Meta's Wearables Device Access Toolkit, which lets smartphone apps access the camera of its smart glasses, is now available as a public preview.

That means that developers can download it and integrate it into their iOS and Android phone apps, and can test it on their own glasses, but they cannot yet ship it for general public use.

Announced at Connect 2025, Wearables Device Access Toolkit lets phone apps capture a photo or initiate a video stream from the glasses. The app can then store or process the frames it receives. And since Meta smart glasses function as Bluetooth audio devices, developers can combine this visual capability with audio in and out.

Developers could, for example, leverage the SDK to add first-person livestreaming or recording features to their apps. Or they could feed the camera imagery to a third-party multimodal AI model to analyze what you're looking at and answer questions about it.

Hi AI devs!

In case you were wondering how the workflow looks like and what you can do with the Meta Wearables Device Access Toolkit (DAT) right now: The Meta AI app acts as a bridge between your glasses and your app, handling all connections and permissions!

👓↔️ Meta AI app… pic.twitter.com/zYOZHR3R6S

— Robi ᯅ (@xrdevrob) December 4, 2025

For a video stream, the maximum resolution is 720p and the maximum frame rate is 30 FPS, a limitation related to the use of Bluetooth. And when Bluetooth bandwidth is limited, the resolution and frame rate will be automatically reduced.

Ray-Ban Meta and Oakley Meta HSTN glasses are currently supported, with support for Oakley Meta Vanguard and Meta Ray-Ban Display coming in the near future. But to be clear, support for the latter will only include receiving camera imagery, not displaying anything on the HUD.

Interested developers can find Wearables Device Access Toolkit at wearables.developer.meta.com.

Early Developer Experiments

Meta provided an early version of the Wearables Device Access Toolkit to a handful of developers several months ago, including Twitch, Microsoft, Logitech Streamlabs, and Disney.

Twitch and Logitech Streamlabs are using the SDK to let you livestream your first-person view on their platforms, just as you already can on Instagram, while Microsoft is using it for its Seeing AI platform that helps blind people navigate and interact with the world around them.

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How 18Birdies is using the toolkit.

One particularly interesting use case comes from 18Birdies. The golf app is experimenting with using Meta Wearables Device Access Toolkit for real-time yardages and club recommendations, helping golfers without requiring them to take their phone out of their pocket.

Another is from Disney's Imagineering team, which explored using the toolkit to give guests a personal AI guide in Disney parks.

Disney Explores Using Ray-Ban Meta Glasses To Guide Guests Around Its Parks
Disney is exploring using Ray-Ban Meta glasses to give guests a personal AI guide in its parks, leveraging the new Meta Wearables Device Access Toolkit.
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ASUS ROG Strix SCAR 18 G835 (2025) Review - Incredible Gaming Laptop

4 décembre 2025 à 16:04
With its massive, well-engineered vapor chamber cooling, the ASUS ROG Strix SCAR 18 G835 (2025) pushes the performance of the Core Ultra 9 275HX and RTX 5090 to new heights with reasonable noise levels and low external temperatures. The super bright Mini LED display, great input devices, superb I/O, and tool-less upgradability cement this machine as the zenith of mobile gaming.

Oh My Galaxy! Brings A New Action Puzzler To Samsung Galaxy XR

4 décembre 2025 à 16:00

Oh My Galaxy! is a new mixed reality arcade puzzler that's out today on Samsung Galaxy XR.

Marking its first launch on Samsung's headset, Oh My Galaxy! is the latest game from FRENZIES developer nDreams Near Light. The premise involves transforming your room into an interplanetary playground, tasking you with saving planets from alien attackers using hand tracking controls to fling asteroids at them.

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Release trailer

Near Light states there are over 100 increasingly difficult stages split across three main chapters, promising physics-based gameplay with various objectives. Defeating these aliens requires using different asteroids with unique abilities, ranging from the “high-explosive Boom Boulder to the six-part Splitter Stone.”

nDreams calls this one of the first “original titles” for Samsung's headset, joining launch titles Enigmo and Inside [JOB] as one of three currently exclusive Android XR games. However, while Enigmo is a timed exclusive that's coming to Quest, no further platforms were mentioned in today's announcement, so it's unknown if Oh My Galaxy! will eventually arrive elsewhere.

Oh My Galaxy! is available now on Samsung Galaxy XR for $9.99.

Apple's Head Of UI Leaves To Lead Design At Meta Reality Labs

4 décembre 2025 à 08:59

Apple's head of user interface design is leaving the company, after almost 20 years, to lead design at Meta Reality Labs.

Alan Dye joined Apple in 2006, and since 2015 had been the VP in charge of the company's software design, including the user interfaces of its operating systems and the design language it encourages developers to follow. He was a key figure in the iOS 7 redesign and watchOS, and led work on the iPhone X swipe interface, AirPods pairing interface, CarPlay, Dynamic Island, visionOS, and Liquid Glass, as well as key Apple apps like the App Store, Safari, Maps, TV, Notes, and FaceTime.

Reality Labs, if you're unaware, is the division of Meta behind its Quest headsets, Horizon software, smart glasses, and sEMG wristband, as well as researching future technologies such as Codec Avatars and AR glasses.

Bloomberg's Mark Gurman first reported Dye's move, and a few hours later Mark Zuckerberg confirmed it in a post on Threads, stating that Meta is forming a new top-level "creative studio".

Dye will be joined by Billy Sorrentino, who was one of his deputies at Apple since 2016, and Joshua To, who previously led interface design at Reality Labs.

Here's Mark Zuckerberg's explanation of the new design studio's role at Meta Reality Labs:

"The new studio will bring together design, fashion, and technology to define the next generation of our products and experiences. Our idea is to treat intelligence as a new design material and imagine what becomes possible when it is abundant, capable, and human-centered. We plan to elevate design within Meta, and pull together a talented group with a combination of craft, creative vision, systems thinking, and deep experience building iconic products that bridge hardware and software."
"We're entering a new era where AI glasses and other devices will change how we connect with technology and each other. The potential is enormous, but what matters most is making these experiences feel natural and truly centered around people. With this new studio, we're focused on making every interaction thoughtful, intuitive, and built to serve people."

The claim that Meta plans to "elevate design" is particularly notable, given that the company's Quest headsets have long been criticized for their confusing, scattered, and clunky user interface. Meta started rolling out a design overhaul earlier this year, but it's still experimental, and far from complete.

We also criticized the interface of Meta Ray-Ban Display in our review, pointing out that it takes far too many swipes and taps to accomplish many common tasks.

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Horizon OS v83 PTC includes the evolved Quest system UI that Meta teased at Connect, as well as scene understanding for slanted ceilings and inner walls.
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It will likely take years, or at the very least many months, before the results of Dye's new design team arrive in Meta products. But it could, if all goes well, be a crucial ingredient for Meta's hopes to stave off competition from Apple and Google in the smart glasses and XR headsets market as the technology matures and scales to hundreds of millions of users in coming years.

Announcing his departure from Apple in an Instagram story, Dye quoted Steve Jobs: “I think if you do something and it turns out pretty good, then you should go do something else wonderful, not dwell on it for too long. Just figure out what’s next.”

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