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Balatro gets free Switch 2 update with Mouse Mode support and more
Balatro is yet another hit indie rogue-like to have been released in the past couple years, with the Poker-inspired deck-builder selling millions of copies across its suite of platforms. Released for the OG Nintendo Switch back in early 2024, Balatro has now gotten a free Switch 2 Edition upgrade, adding full mouse mode support, a framerate bump and more.
In a surprise release, a Switch 2 version of Balatro recently landed on the Nintendo eShop. Being offered a free upgrade for those who already own it on Switch 1, the listing itself does not go into any details regarding what enhancements players can expect.
That said, the publication Nintendo Life has confirmed that the Switch 2 release includes full support for the system’s mouse mode – a welcome addition given the game’s card-based nature. Other noted enhancements include supposed support for HD Rumble 2 as well as a more smooth 60fps.
Oddly enough however, it appears as though the Switch 2 edition does not include any option to transfer over your progress from Switch 1. Hopefully this gets resolved sooner rather than later.
Regardless, Balatro is a highly addictive and replayable game, and worth experiencing on any system, be it the Switch 1; Switch 2; mobile; PC or wherever else. Now we just have to remain patient for the long-awaited update 1.1.
KitGuru says: Are you a big Balatro player? What’s your preferred platform to play on? Is the lack of save data transfer a dealbreaker? Let us know your thoughts down below.
The post Balatro gets free Switch 2 update with Mouse Mode support and more first appeared on KitGuru.PowerWash Simulator 2 x Adventure Time release date announced
PowerWash Simulator was a success not only thanks to its unique concept and satisfying gameplay loop, but also as a result of multiple unexpected crossovers from throughout media. Continuing this trend with their recently-released sequel, the first crossover DLC coming to PowerWash Simulator 2 has now gotten an official release date, with the Adventure Time Pack arriving in early April.
Publishing a new trailer as part of IGN Fan Fest 2026, the team at FuturLab officially confirmed that the PowerWash Simulator 2 x Adventure Time DLC will arrive on the 9th of April.
Featuring 5 new levels to clean up, this DLC pack goes all-in on the Adventure Time aesthetics, transforming the artstyle into one which more closely matches the cartoon it’s based on.
Some of the levels will have you clean up Finn and Jake’s treehouse, while others require you to undo antics caused by the Ice King. All-in-all, this DLC seems to be quite faithful to the source material in a bunch of different and welcome ways.
Ahead of the DLC’s launch, FuturLab have also confirmed that PowerWash Simulator will be getting its big 1.2 update next month – set to introduce:
- Custom Key Rebinding
- Controller Deadzone Sliders
- Furniture Improvements
- Multiplayer Improvements
- New Cosmetics
- Free Caldera Chronicles Job
Cleaning up Shrek’s swamp; Bikini Bottom; the Croft Manor and more back in the first game presented a unique look at these iconic spaces in a brand new way, and so it is exciting to see the team doubling down on what worked previously. PowerWash Simulator 2 x Adventure Time officially launches on the 9th of April.
KitGuru says: What do you think of the first big crossover DLC? What was your favourite collab from the previous game? Let us know down below.
The post PowerWash Simulator 2 x Adventure Time release date announced first appeared on KitGuru.Monster Hunter, Slime Rancher 2 and more join PlayStation Plus Essential in March
Each month, Sony updates its PlayStation Plus Essential line-up with 3-4 titles which subscribers can claim and keep forever as long as they have an active membership. Arriving in March, all PS Plus users can look forward to claiming a variety of titles, including Monster Hunter Rise, indie hit Slime Rancher 2 and PGA Tour 2K25.
Making the announcement via the PSBlog, March’s PlayStation Plus Essential line-up includes 4 titles in total – all of which will be available to claim from the 3rd:
- PGA Tour 2K25 [PS5]
- Monster Hunter Rise [PS4 | PS5]
- Slime Rancher 2 [PS5]
- The Elder Scrolls Online Collection: Gold Road [PS4 | PS5]
As expected, March’s PS Plus offerings are rather varied in nature, and so depending on the type of games you prefer, the headliner for the month could be any of these 4 titles.
PGA Tour 2K25 is the latest entry in 2K’s long-running golf series. While certainly not for everyone, those who enjoy the sport have deemed 2K25 to be a strong entry in the franchise.
Monster Hunter Rise on the other hand needs no introduction, with the highly-popular title having sold over 18 million copies; currently sitting as publisher Capcom’s 2nd best-selling game of all time. If you haven’t played a Monster Hunter game before, Rise is a solid place to start thanks to its refined combat and movement mechanics alongside its greater focus on battling monsters.
Slime Rancher 2 meanwhile is a sequel to the hit farming sim, in which you discover, raise and take care of a variety of different slimes – this time on the brand new Rainbow Island. If you enjoyed the first game then you’ll love its sequel.
Last but not least, The Elder Scrolls Online: Golden Road Collection includes pretty much all of the previous content released for the MMO over the past decade…everything except the 2025 content pass that is. Still, if you have yet to try out ESO, the Golden Road Collection nets you access to countless hours worth of gaming.
As mentioned, all 4 titles will be available to claim and download from the 3rd of March. This means that you have a little under a week to add February’s games to your library before they are removed – the details of which can be found HERE.
KitGuru says: What do you think of next month’s offerings? Which of the 4 titles are you most excited for? Do you prefer more sim-styled or arcadey sports games? Let us know down below.
The post Monster Hunter, Slime Rancher 2 and more join PlayStation Plus Essential in March first appeared on KitGuru.Assassin’s Creed Hexe Director leaves Ubisoft following latest franchise shake-up
While the Assassin’s Creed franchise is in a bit of an odd spot currently, one of the most interesting upcoming entries in the series is AC: Hexe – a somewhat unique title rumoured to be set in 16th century Europe, featuring elements of witchcraft and possibly a fear system. Unfortunately, in the wake of the recent shake-ups at Ubisoft, Assassin’s Creed Hexe’s director ‘Clint Hocking’ has left the promising project.
As reported by the publication VGC, following the recent shake-up at Ubisoft (which included an overhaul to the Assassin’s Creed franchise team), long-time veteran Clint Hocking has been confirmed to have departed Ubisoft.
Announced by the newly-appointed AC franchise leadership team during an internal meeting, Ubisoft confirmed that Hexe has not been cancelled and that development will continue. Jean Guesdon (the director of AC Origins and the beloved Black Flag) is taking over as creative director.
Speaking to VGC on this latest change, a spokesperson for the company shared the following:
“We sincerely thank [Clint] for his vision, creative contributions, and dedication over the years, and we wish him the very best in his next chapter. Development on Assassin’s Creed Codename Hexe continues with a seasoned team. The game will deliver something distinctive within the Assassin’s Creed franchise. We look forward to sharing more information in the future.”
Assassin’s Creed Hexe was first teased all the way back in 2022. With little-to-nothing seen from the project since – and now this latest spanner being thrown into the works – it will be interesting to see what becomes of the title.
KitGuru says: What do you think of this latest departure? Do you have faith in Assassin’s Creed Hexe? Let us know down below.
The post Assassin’s Creed Hexe Director leaves Ubisoft following latest franchise shake-up first appeared on KitGuru.NVIDIA’s RTX 5080 takes the lead at Mindfactory, AMD remains ahead overall
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Hitman World Of Assassination Gets Limited-Time Mission Starring Milla Jovovich
A free Hitman World of Assassination Elusive Target mission starring Milla Jovovich from the Resident Evil films is available to play until March 24.
Hitman World of Assassination's Elusive Target missions, a series of limited-time events, date back to the 2016 Hitman game. Players get a limited time (sometimes as brief as 48 hours) to complete the mission. Past missions have starred known performers like actors Sean Bean and Jean-Claude Van Damme, rapper Eminem, and MMA fighter Conor McGregor.
The latest mission, titled The Harbinger, centers on Ether Corporation CEO Lilith Devereux, played by actress Milla Jovovich, best known from her starring role as Alice in the Resident Evil films. It revisits the Patient Zero storyline as part of the Patient Zero Requiem season, which also includes a paid cosmetic pack.
The new content is available to play now until March 24 as a free download. The Patient Zero Requiem season is also playable as part of the free demo for Hitman. Note that this new content is not available on Meta Quest's Hitman 3 VR: Reloaded.
Hitman World of Assassination is available in VR on Steam for $69.99 and PlayStation VR2 as a $9.99 add-on to the $69.99 PS5 game. IOI also announced the game is available on Mac via Steam and the App Store.

Sci-Fi Job Sim Space Control Is Equal Parts Charm & Cringe
Drawing inspiration from animated comedies like Rick & Morty and Futurama, Space Control is an absurd adult-oriented job simulator that will make some players laugh, and others cringe.
As part of Steam’s Next Fest, MoonMonster Studios has released a brief playable demo of their upcoming comedic job simulator, Space Control. The thirty-minute demo offers an early glimpse at a game that I found to be equal parts charming workplace parody and infantile shock comedy.
The demo opens with a short setup exposited by a corporate onboarding video delivered with impressive voice acting. You play as a human from Earth who’s been abducted by Glorpo Incorporated, an intergalactic megacorporation, to work off a debt that "you" owe the company. The only problem is that you don’t owe the company anything. They’ve abducted you accidentally, in place of the actual debtor. But since Glorpo “doesn’t do returns,” you’re pressed to work anyway.
Space Control intro captured by UploadVR
Unfortunately, in this early build, the gameplay is not totally polished. There’s a feature in the game called “Force Grab” which allows you to pull distant objects toward you. This feature is in fact critical in the first two minutes of the game, since you’re trapped and must grab a heat gun to thaw your way out of cryo-sleep. I spent about ten minutes in my first playthrough simply trying to get this feature to work. I eventually managed to make it happen, but not in the way the developers intend.
For reference, I played this demo on a Quest 3S using Steam Link (the demo is only available on Steam for now, though the game will release on Quest alongside its PC VR release). I suspect the final game will not include these control issues.
After escaping your cryo-pod, you spend the next several minutes in your living quarters. Wandering around and picking up objects in these first moments is fun and silly. There are sentient dry-erase markers with distinct personalities (one screams in pain when using it to draw, while another seems to enjoy being used a little too much). There’s a Polaroid-style camera that incongruously ejects the same picture every time you use it (a photo of the space station’s supervisor stamped with the text “Back To Work”). There’s space goo to toss around, a rubber alien chicken to squeeze, fidget spinners, books with stupid titles, and so much more. The environment is simply brimming with distraction, a fun thing in VR.
Next, you’re introduced to a colorful cast of silly coworkers, each with exaggerated personalities. The tone in these first five minutes is instantly reminiscent of vintage Futurama (which I love). Your new friends are an offbeat, ragtag group of misfits dumped into the same metaphorical sinking ship. The characters’ designs are expressive and fun, their dialogue is snappy and delivered perfectly by their voice actors, and the space station environment brims with small gags and visual jokes.
Space Control VR gameplay captured by UploadVR
At this point in the demo, I’m feeling great. Despite the technical speedbumps, we’re moving along and having fun, and I can see myself really bonding with my hapless crewmates. If the gameplay continues to build on the silliness and mechanical interest of the starting area, I think Space Control could be something special.
By the end of my time with the demo, I’m not so sure.
The early charm of the characters and presentation are quickly outbalanced by the game’s insistence on infantile humor. While I’m by no means a prude, and while I enjoy the stupidity of the cartoons from which this game takes inspiration, Space Control is far more interested in shock humor than actual wittiness.
For example, there’s a whole game mechanic that involves shoving various butt-plugs into abductees’ butts. While a fifteen-year-old version of myself might have found this and many more of the game’s intended punchlines funny (maybe), my adult self spent more time cringing and wishing the writers had done something (anything) else.




I accept that not all types of humor are made for me. What I find annoying might make someone else howl, and I love that. If you find posters of hairy privates and butt plugs to be funny, you’re gonna love this game. For me, most of the humor is a miss.
Which is a real shame, because the gameplay is great. The job simulator portion of the demo has us manning a handful of command stations, each more ridiculous than the last.
We must abduct new debtors and process them into the workforce. This involves stripping their clothes, taking care of any of their health needs, ensuring they look the part of the respectable worker, and sending them on their way.
The mechanics of this process are well-crafted, with all our tools and devices (yes, even the butt plugs) reacting well in VR. The tools that we use are silly, fun to use, and inventive, and the fully voice-acted abductees are highly varied and do their best to say stupid, fun, or funny things. Our coworkers are there as well, helping us in their own way, and throughout the process we’re learning more about them and the overarching story of Space Control.
Comfort
Space Control offers sitting, standing, and roomscale modes. The game has a vignette effect for turning. It also uses hand tracking and controllers.
Space Control's job simulator gameplay captured by UploadVR
It all comes together pretty well, in the end. But the biggest challenge for Space Control’s developers will likely center on the game’s tonal target.
The humor often feels too infantile, yet the language and themes clearly aim for an adult audience. Characters casually swear, and the script isn’t shy about using the most explicit language. As a parent, I wouldn’t feel comfortable letting my 11-year-old play it, but I could imagine Space Control being perfect for her if only they had cut the language and eliminated the overtly sexual jokes.
That said, I’m 42-years-old. I can imagine teens (whose parents aren’t such helicopters as me) gasping between laughs at the game’s absurd props and crude punchlines. Comedy is subjective, and jokes that make me cringe might be exactly what another player hopes for in a VR comedy game.
The demo ends abruptly enough that it feels more like a teaser than a vertical slice. As the screen fades out, I get the feeling that the real comedic escalation and narrative momentum lie beyond the cutoff point.
Based on this brief preview, Space Control shows genuine promise. Its interactive design is strong and its environments are lovingly crafted and richly detailed. Its cast has potential to become genuinely endearing over time. The biggest question mark, for me, is tonal balance. If the rest of the game leans closer to the clever absurdity of its premise and less into blunt, smack-you-in-the-face shock humor, the game will appeal to a massive audience (me included). If not, there’s still a lot to love, especially for fans of dumb comedy.
MoonMonster Studios plans to bring Space Control to Meta Quest and PC VR this April. You can wishlist the game at those storefronts, and sample the demo now as part of Steam Next Fest.

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Acer introduces new Nitro ultrawide with 240Hz refresh rate
Acer has expanded its Nitro display family with the Nitro ED340CUR W0bmiipx, a 34-inch ultrawide monitor designed to bring high-refresh-rate gaming to the value-conscious segment. This model pairs a 1500R curved VA panel with a 3440 x 1440 (UWQHD) resolution, offering the expansive field of view that has become a staple for simulation fans and multitasking professionals alike.
Featuring a 240 Hz refresh rate, the ED340CUR W0 (via DisplaySpecifications) brings a significant jump over previous iterations of the ED340 series, which typically maxed out at 165/180Hz. This, combined with AMD FreeSync Premium support, ensures fluid motion and reduced screen tearing in fast-paced titles. The panel uses an 8-bit + FRC (Frame Rate Control) method to achieve 10-bit colour depth, covering 99% of the sRGB colour space. As is typical of VA technology, the monitor boasts a high 3000:1 static contrast ratio. However, its peak brightness is rated at a modest 250 nits, making its HDR10 support more of a baseline compatibility feature than a transformative visual experience.
The monitor follows Acer's streamlined “ZeroFrame” aesthetic, maximising screen real estate by minimising bezel width. The included stand is tilt-only, which is a common trade-off in the budget category. However, the unit is fully compatible with 100 x 100 mm VESA mounts for those who require height or swivel adjustment. Connectivity options include dual HDMI 2.1 ports, a DisplayPort 1.4 input, and integrated 2W speakers for basic audio.
Additionally, Acer has packed the display with its VisionCare suite, including Blue Light Shield Pro, flicker-free technology, and a low-dimming feature. These additions, combined with the “Super Sharpness” processing, position the ED340CUR W0 as a versatile tool for both competitive gaming and general office productivity. The monitor is now available for $349.99.
KitGuru says: It's impressive to see 240Hz in a 34-inch UWQHD monitor at this price point. For gamers coming from older 60Hz panels, the move to 240Hz on a curved 34-inch panel is one of the most cost-effective ways to fundamentally change how your gaming setup feels in 2026, assuming your system can support such a refresh rate.
The post Acer introduces new Nitro ultrawide with 240Hz refresh rate first appeared on KitGuru.Resident Evil Requiem is launching to high review scores
We are still a couple of days away from being able to get our hands on Resident Evil Requiem, but if early reviews are any indication, Capcom should have another early-year hit on its hands.
The first 100+ reviews for Resident Evil Requiem all went live this afternoon. The PS5 version of the game has the most reviews, achieving an 89 overall critic score on metacritic, although the Xbox, PC and Switch 2 versions all have overall scores above 90.
The story is similar over on OpenCritic, where the game has a 96% recommendation rating and an 88 overall score based on close to 100 critic reviews.
Resident Evil Requiem is the final game in the ‘Winters Saga', which kicked off with Resident Evil 7 a number of years ago. The game is launching for PS5, Xbox Series X/S and Switch 2 on the 27th of February, with a 60FPS frame rate target across all of those platforms. A PC version is also launching this week with full access to features like higher-fidelity ray-tracing, as well as upscaling technologies like DLSS or FSR.
KitGuru Says: Are you planning on picking up Resident Evil Requiem later this week?
The post Resident Evil Requiem is launching to high review scores first appeared on KitGuru.Fallout 4 launches with multiple performance and graphics modes for Switch 2
When Bethesda rolled out the Switch 2 patch for The Elder Scrolls V: Skyrim, fans were disappointed by the graphics upgrade and lack of performance mode. This had many wondering if Fallout 4 on Switch 2 would also ship in a fairly barebones state. As it turns out, a lot of effort has clearly gone into this new version of Fallout 4.
Fallout 4: Anniversary Edition is now available on the Switch 2 console. Unlike Skyrim, Fallout 4 has access to multiple performance modes on day-one, including a standard 30FPS mode, a 40FPS mode and a 60FPS performance mode.
Players on Reddit also seem to be happy with the Switch 2 version of Fallout 4, with the new version receiving tons of praise for its stability and performance mode options.
Skyrim fans on Switch 2 can also now update their games with a new 60FPS patch to get more performance there too. In the coming months, Bethesda will have more high-profile titles joining the Switch 2 library, including Oblivion Remastered and Indiana Jones and the Great Circle.
KitGuru Says: Have you tried Fallout 4 on the Switch 2 yet?
The post Fallout 4 launches with multiple performance and graphics modes for Switch 2 first appeared on KitGuru.