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Reçu aujourd’hui — 29 octobre 2025 1.3 🖥️ Tech. English

New World MMO to shut down, final expansion released to all for free

29 octobre 2025 à 16:00

As part of Amazon's big round of job cuts, the company has also announced plans to cease development on its most successful game to date, New World. Season 10 will be New World's last and the servers will go offline next year.

In a statement released this week, the developers behind New World confirm the news, saying:

“After four years of steady content updates and a major new console release, we've reached a point where it is no longer sustainable to continue supporting the game with new content updates.”

“The recently launched Season 10 and Nighthaven update will serve as the final content release for New World on PC and consoles. It is only after much consideration that we've reached this decision. To thank you, the New World community, for your support over the years, we have made the Nighthaven release available to you for free. To ensure all New World players can experience this content, we also made Rise of the Angry Earth free for all PC players.”

Over the next few months, the New World team will finalise its shutdown plans. Currently, the game is expected to remain online through 2026 but after that, any players looking to keep New World alive may need to resort to private servers.

KitGuru Says: While New World had its faults, it was a pretty decent MMO. It is sad to see it shutting down so quickly, but clearly, no other projects within Amazon Games were bearing any fruit. The money was bound to dry up eventually.

The post New World MMO to shut down, final expansion released to all for free first appeared on KitGuru.

Dragon Quest I & II HD-2D Remake Review – Classic RPGs At Their Best

29 octobre 2025 à 16:00

Dragon Quest I & II HD-2D Remake title screen with fantasy characters on a scenic backdrop.

Despite being the series that defined Japanese role-playing games, Dragon Quest took some time to get the widespread recognition it deserved in North America and Europe. Nowadays, the franchise created by Yuji Horii is a household name as much as Final Fantasy is, and the popularity of the franchise led to the successful release of the Dragon Quest III HD-2D Remake, a very solid remake that was met with a warm reception from fans, thanks to its great visuals and how small choice tweaks made the classic gameplay more compelling. Remaking the remainder of the Erdrick trilogy, however, needed something […]

Read full article at https://wccftech.com/review/dragon-quest-i-ii-hd-2d-remake-classic-rpgs-at-their-best/

Amazon cuts thousands of jobs in pivot away from AAA game development

29 octobre 2025 à 15:30

Amazon has been spending millions on its gaming division over the past decade, with very few shipped games to show for it. Now, as cost-cutting measures come into effect, thousands of Amazon game developers, and those working on the publishing side, are set to be let go. 

Bloomberg's Jason Schreier has heard that for its gaming division, Amazon will be making significant cuts at its studios in Irvine and San Diego, and will be reducing the amount of work it does on AAA games. Specifically, Amazon no longer believes in the MMO concept and will no longer focus on “massively multiplayer online games”.

Amazon Gaming

This round of job cuts is also likely to have a big impact on Twitch, the biggest livestreaming site for videogame content. Twitch is well known for operating on razor thin margins and often losing money. Despite being owned by Amazon, Twitch is also one of the largest customers for Amazon Web Services, which continues to be the site's biggest expenditure.

In the last round of job cuts, Amazon let go of more than 27,000 employees. This time around, the number is expected to be closer to 14,000.

KitGuru Says: On top of this, Amazon is also shutting down New World, its only successful game. It is unclear what this means for announced projects, like the next Tomb Raider game, which is due to be published by Amazon. 

The post Amazon cuts thousands of jobs in pivot away from AAA game development first appeared on KitGuru.

KitGuru Games: The Outer Worlds 2 falls short of greatness

29 octobre 2025 à 14:00

After a lengthy period of early access for Premium Edition buyers, The Outer Worlds 2 officially launches for all today. I've completed my first playthrough of the game and while I do want to play another character and make a few different choices, I'm not sure Obsidian has done enough to address the first game's problems.

Before we dive into gameplay and story elements, lets touch on PC performance. I've put around 35 hours into The Outer Worlds 2 so far. Like in the first game, you are likely to encounter frame drops in towns, but overall, I found the game to run smooth and I didn't encounter any major technical problems. The game looks and feels polished, runs at over 120FPS at QHD with an RTX 4080 and DLSS, and this time around, we also get the benefit of Ray-Traced lighting, bringing the game graphically on par with other UE5 titles, without losing the original game's colourful art style. On an RTX 5080, you can achieve even higher frame rates thanks to DLSS Frame Generation, enabling up to 4x higher frame rates at the cost of some additional latency.

I will say that Ray Tracing in this title is particularly heavy. While I can normally expect extremely high frame rates with Ray Tracing and DLSS enabled, in The Outer Worlds 2, I found that ray tracing often brought my frame rates down to the 60FPS mark on an RTX 4080, while playing with it switched off allowed me to achieve high frame rates (100+ FPS) at all times.

Now with that out of the way, let's get onto the main review section, where we go over the game's changes and improvements, or lack thereof.

Immediately upon finishing the prologue, The Outer Worlds 2 gives a much bigger sense of scale compared to the first game. Tiny planet maps have been replaced with much larger explorable zones, with caves and hidden laboratories to discover, alongside many side quests, faction quests and more. It is clear that some inspiration was taken from Avowed in this aspect, which also offered much larger explorable zones compared to previous Obsidian RPGs. There is a lot of stuff to find but equally, there are important things that you can miss on a playthrough. For instance, the main quest doesn't take you to Free Market Station for a very, very long time, but there is a companion character hiding away there, who you can completely miss by just visiting the main objectives. There are also some double-jump enabling boots on Eden that can be missed pretty easily.

Throughout the game, dialogue options are plentiful, and you will encounter instances where you can solve a problem through stealth, brute force or via diplomacy. With that said, I did create a character with maxed out Speech and I was ultimately disappointed in how few opportunities I had to use this to influence quests. The Observation skill is another funny one, as it is supposed to highlight ‘hidden' things in the environment. Despite investing into this skill, it was still quite rare for me to use Observation in exploration. I only found a few hidden rooms across my playthrough, and most of the time, these were small, closet-sized rooms with a lootable chest or safe inside. I didn't encounter any situations where Observation opened up an entirely new pathway through a mission objective.

When diplomacy and stealth options fail, you'll be forced to tough it out in combat. This is an area where Obsidian has massively improved compared to the first game. Combat in the original Outer Worlds was the weakest part of the package. It is perhaps best described as ‘functional but floaty', with many bullets flying past enemies and almost forcing players to use Adreno Time, the in-universe drug that allows the player to slow down time to better line-up shots. I had to use this ability in almost every combat encounter in the first game. However, in The Outer Worlds 2, weapons now feel more distinct, they handle better, they have more punch and most importantly, they are easier to aim. You can largely get through this game's combat encounters using your own mechanical shooting skill, with less reliance on character stats and the slow-time mechanic.

While I initially built my character around the tenets of stealth and diplomacy, more often than not, I found myself having to shoot my way out of situations. Overall, this gave me the impression that there is a ‘right' way to play The Outer Worlds 2, and so over time, I focused less on my speech and observation perks and more on guns and improving the effectiveness of my companions. This is absolutely not something you want the player to feel in a game that supposedly offers so much choice. Most of the time, it felt like combat was the only answer, with a few key exceptions during the main questline.

This might not be so much of an issue if Obsidian embraced the idea of letting you respec your character. However, aside from one early check after the prologue, your character decisions are locked in for the entire playthrough. You won't be able to refund any skill or perk points if you change your mind later. As a result, I mostly let the game inform my level-up decisions. Have I encountered any doors I couldn't unlock? Then add some points into lockpicking. Have I encountered a speech check I couldn't overcome? Add more into speech and so on.

The one constant thorn in my side up until around halfway through the game was combat. There were far less ways to avoid shooting than I had anticipated going in so ultimately, as the game went on, I ended up putting more points into guns and leadership to improve the combat efficiency of my squad, rather than upping my other character traits.

This has left me with mixed feelings about The Outer Worlds 2. I had hoped for true freedom to play the game ‘my way', which typically involves exhausting every dialogue option and route possible until being forced into a fight. However, I often found myself being forced into fights regardless of whether I went through a sneaky vent or unlocked a particular door beforehand. There were a few key moments in the main questline where I could convince an NPC to ‘stand down', but these moments were so few and far between that building my entire character around those traits felt like a waste.

Again, without the benefit of a respec, this becomes incredibly frustrating, because there would be no way for you to know how useful or useless a skill really is until you've played the game. By the time you have figured that out, many of your skill points will already be committed, making it difficult to pivot.

The companions in The Outer Worlds 2 also feel more like mercenaries. Some of them have very little reason to be on your crew and some of them have no reason to care about your main mission at all.

One of my favourite companions, Aza, was a higher-up in a cult that worshipped the Space Rifts. During her companion questline, you learn that the cult was created by members of The Order, a strict religious group, as a way to spur leaders of the religion into action. This has absolutely no significant impact on Aza. Yes, she's annoyed that her cult betrayed her, but ultimately, she is still a believer and despite the whole thing being built on lies, she still wants to lead the cult once she's done helping you out. This leaves the character in the exact same place we found them in, with no significant changes to personality or goals. You found her as a high-ranking member of a cult and when the game ends, she will still be a high-ranking member of the cult.

Despite her questline being rather bland, I still enjoyed having Aza around for her enthusiasm. She will often chime in on conversations with threats of disembowelment, which I found quite amusing. Out of all the companions, she is probably the most ‘fun' to bring along with you, even if her reasoning for joining your quest is the weakest of the bunch.

The only companion who I really felt had a full ‘arc' is Marisol, a former assassin for The Order who is looking to destroy some dangerous scientific research before it falls into the wrong hands. By the end of her questline, Marisol is a changed person, less prone to bloodshed and more open to diplomatic methods. You don't get this level of character depth from most of the other companion questlines.

This brings me to my final point. The writing in The Outer Worlds 2 is very similar to the original game. The game doesn't take itself too seriously and bad news is often delivered with a cheery voice and a fake smile. You'll hear a lot of jokes about the pitfalls of extreme capitalism, but equally, communist life is shown to have quite the dark side too. It is all a lot of fun, and I had a good few laughs playing through it, but the lack of emotional response from various characters leaves me with the feeling that I, as the player, have very little influence in Arcadia and the larger forces at play will almost always come out on top.

If you did enjoy The Outer Worlds, I think you'll enjoy the sequel just as much, if not more. However, I don't think this sequel does enough to draw in those who didn't enjoy the original. A lot of marketing for The Outer Worlds 2 has centred around character build variety and ‘freedom' within the game but in practise, The Outer Worlds 2 is not a stealth game, or a social simulation – it is a shooter with dialogue options. I still had a lot of fun with it, and I am looking forward to giving it another run with a fresh character so I can see some of the other outcomes, but overall, this was a 7/10 experience at its worst and an 8/10 experience at its best. If the game had truly offered as much choice and variety as it claimed to, the game could have easily pushed into 9/10 territory, while also offering up more compelling reasons to go for another playthrough.

KitGuru Says: The Outer Worlds 2 is a competent sequel, but it doesn't deliver on its promises as much as I had hoped.

The post KitGuru Games: The Outer Worlds 2 falls short of greatness first appeared on KitGuru.

Free ‘Ante Chamber’ update brings Balatro to Vampire Survivors

29 octobre 2025 à 13:00

Vampire Survivors pretty much invented a new genre of video games when the bullet-heaven (a.k.a. Reverse bullet hell) released back in 2022. Since then, studio Poncle has kept the title alive with plenty of both paid and free DLC. In terms of the latter, a major Balatro-themed update has been announced and released for all to enjoy.

Available for free right now, the ‘Ante Chamber’ update crosses Vampire Survivors over with fellow popular indie roguelike Balatro, with the team writing:

“Join Jimbo and a cast of wild cards with combo potential that'll probably break the game. Get in on the action for a Full House of silly synergies, clownish combos, and bewildering Boss Blinds.”

As part of the free DLC, players can look forward to trying out 4 new characters alongside 4 additional weapons (and evolutions):

Characters

  • Jimbo (Multiply stat-boosting Survarot cards by x4)
  • Canio (Trigger additional Survarot drafts)
  • Chicot (Cuts boss health in half and switches off hazards)
  • Perkeo (More passive slots)

Weapons

  • Infernolatro (Summon a burning score counter)
  • Gros Michel (Release a barrage of banana projectiles)
  • Fibonacci Seltzer (Fires mathematically beautiful spiralling streams)
  • Celestial Booster (Planets and a rocket orbit you constantly)

Since its launch in 2022, Vampire Survivors has continued to be the best and most content-rich game in the genre which it helped create/popularise. This latest free DLC seemingly only helps maintain their lead in the space.

KitGuru says: Will you be checking out this DLC? What’s been your favourite crossover so far? Let us know down below.

The post Free ‘Ante Chamber’ update brings Balatro to Vampire Survivors first appeared on KitGuru.

NVIDIA & Uber Partner To Accelerate Roll Out Of 100K AI-Powered Robotaxis

29 octobre 2025 à 13:40
NVIDIA & Uber Partner To Accelerate Roll Out Of 100K AI-Powered Robotaxis Uber has already changed the taxi game with its, ahem, uber-popular ride sharing service, and now NVIDIA is hopping into the driver's seat on what figures to be the next evolution—a fleet of autonomous robotaxis built on NVIDIA's new DRIVE AGX Hyperion 10 platform. To make this happen, NVIDIA and Uber are teaming up to scale what's being pitched

Vampire: The Masquerade – Bloodhunt servers to shut down in April

29 octobre 2025 à 12:00

In between the release of Vampire: The Masquerade – Bloodlines and its long-awaited sequel, we got a bunch of different spin-off titles across a range of genres. One of the most interesting was the 2022 battle royale Vampire: The Masquerade – Bloodhunt, which after just a few years is officially shutting down.

Making the announcement on their blog, the team at Sharkmob wrote: “During these past 4 years, we have been thrilled to see your passion and dedication to Bloodhunt. Your feedback, creativity, and enthusiasm for our game has meant the world to us. However, despite you, our amazing community, the current player population has reached a level where keeping the servers running is no longer sustainable. This has led us to make the difficult decision to take Bloodhunt offline.”

Vampire Bloodhunt

As with most live-service titles, Bloodhunt’s various elements will be disabled in a stepped manner, with token purchase no longer being purchasable from today. That said, any unused tokens can still be redeemed in the digital shop.

Come the 28th of April 2026 however, servers will officially shut down and the game will no longer be playable.

Vampire: The Masquerade – Bloodhunt was an interesting title. While the game itself was a solid and unique enough battle royale experience, it released too late at a time when the genre was oversaturated and so never managed to find its footing.

KitGuru says: Are you disappointed by this announcement? Did you try Vampire: The Masquerade – Bloodhunt? Let us know down below.

The post Vampire: The Masquerade – Bloodhunt servers to shut down in April first appeared on KitGuru.

Amazon massively downsizes its gaming efforts in new round of lay-offs

29 octobre 2025 à 11:00

For quite a few years now, Amazon has been dipping its toe back and forth into and out of the video games industry, with the retail giant having published and cancelled a ton of different games. Despite maintaining services such as Luna cloud streaming and Prime Gaming, Amazon is said to be massively downsizing its game development division.

In a report published by Bloomberg, Amazon announced a massive round of lay-offs affecting more than 14,000 people which includes “significant role reductions” in the video games department.

In a statement obtained by Bloomberg, the vice president of Audio; Twitch; and Games ‘Steve Bloom’ told staff:

“While we're proud of our successes in first-party AAA game development and publishing, we have made the difficult decision to halt a significant amount of our first-party AAA game development work – specifically around MMOs – within Amazon Game Studios, including making significant role reductions in our studios in Irvine and San Diego, as well as our central publishing team.”

Amazon Gaming

All that said, Amazon made sure to note that they are still working on some titles, including the next Tomb Raider and Maverick Games’ upcoming racer, among others.

At this point, it’s clear that being a video game developer / publisher is rather tough, especially for companies whose main focus lies elsewhere. Hopefully all impacted developers are able to find new (and better, more stable) employment.

KitGuru says: What do you think of this latest announcement? Was Amazon ever going to succeed in the gaming space? Let us know down below.

The post Amazon massively downsizes its gaming efforts in new round of lay-offs first appeared on KitGuru.

Sharkoon Skiller SGH10 Review

29 octobre 2025 à 10:39

A gaming headset for under €20 in 2025 – surely it's too good to be true? Sharkoon thinks not, with their new entry-level Skiller SGH10 priced at €19.99. Promising optimised audio, a comfortable fit, and easy everyday use, the big question is: is this a hidden bargain, or just another budget bin throwaway? We find out today…

Timestamps

00:00 Intro
00:29 Pricing and key info
01:06 Unboxing and design
03:51 Comfort and usage
04:46 Internal specs and sound
06:49 Mic specs + test
08:06 Compatibility / other details
08:56 Closing thoughts

Specification:

  • Type: 
    • Stereo headset
    • Circumaural (over-ear design)
  • Headphones:
    • Speaker Diameter: 40 mm
    • Impedance: 32 Ω
    • Frequency Response: 20 Hz – 20,000 Hz
    • Sensitivity: 98 dB ± 3 dB
    • Maximum Power: 100 mW
    • 253 g weight (without cable):
  • Microphone:
    • Detachable, flexible, omnidirectional
    • Impedance: 2.2 kΩ
    • Frequency Response: 50 Hz – 16,000 Hz
    • Sensitivity: −58 dB ± 3 dB
  • Cables & Connectors:
    • Modular cable system
    • 1 × TRRS 3.5 mm stereo plug (CTIA) 110cm
    • 1 × 3.5 mm stereo plug 140 cm extension
    • Gold-plated connectors
  • Compatibility:
    • PCs / Notebooks
    • Tablets / Smartphones / MP3 players (via TRRS)
    • PlayStation 5 & PlayStation 4
    • Xbox Series X|S

Sharkoon told us the MSRP for the SGH10 is €19.99, we found it on Amazon in the UK for around £23 HERE.

Pros

  • Affordable.
  • Lightweight.
  • Good mic.
  • Plug and play.
  • Modular cables.
  • Easy to drive.

Cons

  • Hard to find in the UK.
  • Bass is a bit boomy.
  • All-plastic construction feels cheap.
  • Sound lacks depth.
  • No controls to mute mic.
  • Not noise isolating.
  • No software (EQ control).

KitGuru says: The Sharkoon Skiller SGH10 is a no-frills headset. It’s certainly not perfect, but at its eyebrow-raising low price it’s worth considering if you’re a parent buying for a child, or you’re simply very budget-conscious and don’t require top-tier audio.

The post Sharkoon Skiller SGH10 Review first appeared on KitGuru.

DON’T NOD announces deal with Netflix for “a new narrative video game based on a major IP”

29 octobre 2025 à 10:00

Ever since they broke away from the Life is Strange franchise, developer DON’T NOD has struggled somewhat to find its new identity. Following the release of a variety of different games, the studio has shared their latest financials to mixed results – though a Netflix deal is in the works.

Publishing a press release detailing their H1 2025 financial results, studio DON’T NOD revealed that sales performance for their latest choice-based narrative adventure title ‘Lost Records: Bloom & Rage’ “remained below expectations.”

In some potentially positive news, the studio also announced that they have penned a deal with Netflix to develop a game, writing: “DON'T NOD announces the signing of a development agreement with Netflix for the creation of a new narrative video game based on a major IP. Through this agreement, DON'T NOD will develop a new narrative experience that builds on the studio's recognized expertise in the genre.”

DON'T NOD Netflix

No further details were provided, and so it is unknown whether this will be a mobile exclusive experience, or if Netflix is getting into the major leagues of video game publishing.

We will have to wait and see what this major IP will be and whether the game will come to consoles/PC, but hopefully regardless DON’T NOD manages to get another success under their belt.

KitGuru says: Did you enjoy Lost Records? What do you think of this new Netflix deal? What’s your favourite post-Life is Strange DON’T NOD game? Let us know down below.

The post DON’T NOD announces deal with Netflix for “a new narrative video game based on a major IP” first appeared on KitGuru.

MSI GeForce RTX 5050 Shadow 2X Review: Budget Blackwell Gaming Tested

28 octobre 2025 à 23:00
MSI GeForce RTX 5050 Shadow 2X Review: Budget Blackwell Gaming Tested MSI GeForce RTX 5050 Shadow 2X 8GB: $249 The GeForce RTX 5050 is the most-affordable graphics card based on NVIDIA's Blackwell architecture that targets mainstream gamers, and is the first RTX XX50 series GPU for the desktop in years. Blackwell Architecture Power Efficient Smaller Form Factor Cool And Quiet DLSS4 And RTX Neural Rendering Latest...
Reçu hier — 28 octobre 2025 1.3 🖥️ Tech. English

Microsoft Windows Server Update Service Is Under Attack, What You Need To Know

28 octobre 2025 à 20:20
Microsoft Windows Server Update Service Is Under Attack, What You Need To Know Windows Server 2025 is currently open to a Remote Code Execution exploit via the Windows Update Service, and at the time of this writing a fix from Microsoft has yet to fully patch the issue. Reports to The Register indicate that Microsoft's attempt to patch the exploit earlier this month didn't stop any active exploitation, contrary to Microsoft's

Gigabyte X870I Aorus Pro Ice Review

28 octobre 2025 à 20:00
If you need a Mini-ITX motherboard to fit your white build, they don't come whiter than this. The Gigabyte Aorus Pro Ice has a sub $300 price tag too along with USB4, PCIe Gen 5 GPU and M.2 support and even an M.2 cooling fan. With X870 competition demanding nearly $200 more, has Gigabyte cornered the market?

AMD to rebrand and re-release some older mobile CPUs

28 octobre 2025 à 18:30

AMD is reportedly planning a new rebranding effort, one that will take a number of older-generation laptop processors and rename them under the new Ryzen 10 or Ryzen 100 series. 

As spotted by @Olrak29_ (via VideoCardz), the changes affect the Ryzen 7035 (Rembrandt-R, Zen 3+) and Ryzen 7020 (Mendocino, Zen 2) series, chips that originally launched back in 2023. Similar to Intel's “Core Series 1” branding, the Ryzen 7035 parts are being reborn as the Ryzen 100 series. For example, a laptop previously listed with a Ryzen 7 7735U might now show up with a Ryzen 7 160.

Similarly, the lower-end Mendocino chips are adopting a two-digit naming scheme, becoming the Ryzen 10 series. So, a Ryzen 5 7520U will now be known as a Ryzen 5 40. Note that these are purely name changes; the underlying silicon, core counts, clock speeds, and performance remain identical to the original 2023 parts. The detailed list of parts can be found below:

  • Athlon Silver 7120U → Athlon Silver 10: 2C/2T
  • Athlon Gold 7220U → Athlon Gold 20: 2C/4T
  • Ryzen 3 7320U → Ryzen 3 30: 4C/8T
  • Ryzen 5 7520U → Ryzen 5 40: 4C/8T
  • Ryzen 3 7335U → Ryzen 3 110: 4C/8T
  • Ryzen 5 7535U → Ryzen 5 130: 6C/12T
  • Ryzen 5 7535HS → Ryzen 5 150: 6C/12T
  • Ryzen 7 7735U → Ryzen 7 160: 8C/16T
  • Ryzen 7 7735HS → Ryzen 7 170: 8C/16T

AMD's official website has already been updated to reflect these new names,

KitGuru says: While there are some key changes here, the general Ryzen 3, Ryzen 5 and Ryzen 7 structure remains the same. 

The post AMD to rebrand and re-release some older mobile CPUs first appeared on KitGuru.

Xbox third-party game showcase reportedly coming in November

28 octobre 2025 à 18:00

Microsoft capped off October with the announcement of the next Halo game. Now, it looks like we are due for some more Xbox-related announcement within the next few weeks, as sources claim a new showcase is being planned. 

WindowsCentral claims to have heard from multiple sources at Microsoft that a new Xbox Partner Preview will go live in November. This would be a short stream, perhaps around 30 minutes long, containing announcements for new third-party games heading to Xbox in the near future.

There is currently no word on what games will be announced but I would expect Square Enix to make an appearance. The company has been quite open about its plans to bring Final Fantasy 7 Rebirth to more platforms recently. SEGA has been a strong supporter of Xbox in recent years too, so perhaps we'll see some updates around the Yakuza games.

Apparently, this stream will have a particular focus on Play Anywhere titles, which are games released on both Xbox and PC, with just one purchase required to gain access on both platforms. Apparently, Baldur's Gate 3 is about to join the Play Anywhere program, which would be a very significant announcement.

KitGuru Says: What games would you like to see joining the Xbox Play Anywhere program? 

The post Xbox third-party game showcase reportedly coming in November first appeared on KitGuru.

Battlefield REDSEC is free to play launches today

28 octobre 2025 à 17:30

Electronic Arts and Battlefield Studios today launched both Battlefield REDSEC, a new free-to-play Battle Royale game, and Season 1 of Battlefield 6, marking a major expansion of the franchise just weeks after the base game’s record-breaking debut. REDSEC introduces a new take on the battle royale genre while Battlefield 6 Season 1 delivers new maps, modes, and a roadmap of content stretching through the holiday season.

REDSEC drops players into Fort Lyndon, Battlefield’s largest map to date, set across the beaches and backyards of Southern California. The mode blends the series’ trademark large-scale combat and tactical destruction with the familiar mechanics of battle royale, pitting 100 players against one another. Alongside the core battle royale, REDSEC also debuts Gauntlet, a squad-based elimination tournament where eight teams of four compete in rapid five-minute missions.

In a surprise turn, REDSEC also supports Battlefield Portal, so users will be able to make custom maps and modes for REDSEC, as well as the full premium Battlefield 6 release.

Season 1 of Battlefield 6, titled Rogue Operations, launches today with a new map, Blackwell Fields, set in the arid shrublands of Southern California. The update also introduces Strikepoint, a close-quarters 4v4 mode that emphasizes one-life, squad-focused combat over a single capture point. Players can unlock new weapons and progress through a themed Battle Pass featuring 100 tiers, multiple progression paths, and prestige levels, with premium options available.

The season will continue with two additional content drops: California Resistance on November 18th, which adds a suburban map and the new Sabotage mode, and Winter Offensive on December 9th, which brings seasonal-themed content.

KitGuru Says: Are you going to be downloading Battlefield REDSEC this week?

The post Battlefield REDSEC is free to play launches today first appeared on KitGuru.

GOG adds Tomb Raider, Hitman and other classics to Preservation Program

28 octobre 2025 à 17:00

The GOG Autumn Sale is now live and right alongside it, the team has announced a new round of titles joining the GOG Preservation Program. Designed to keep a large selection of classics playable on PC for generations to come, the Preservation Program now adds games like Tomb Raider, Hitman and more. 

Tomb Raider Game of the Year Edition offers the original game in its most complete form. Under the GOG Preservation Program, the game will remain accessible on modern hardware and operating systems for years to come. This new round of games also includes the original Hitman game, a fitting addition as the franchise hits its 25th Anniversary this month.

Here is the full list of newly announced games for the GOG Preservation Program:

  • Tomb Raider GOTY
  • Hitman: Codename 47
  • SPORE™ Collection
  • Clive Barker’s Undying
  • Tom Clancy’s Splinter Cell®
  • Nostradamus: The Last Prophecy
  • Superhero League of Hoboken
  • Heart of China
  • Thunderscape
  • North & South
  • Titus The Fox: To Marrakech and Back
  • Battle Chess 4000
  • Elvira: Mistress of the Dark
  • Elvira II: The Jaws of Cerberus
  • Call of Cthulhu: Prisoner of Ice
  • Bloodwych

If you want to see an old, unavailable game brought back to life, remember to use the GOG Dreamlist, where you can vote for old titles to be brought back in digital, DRM-free form.

On top of these announcements today, the GOG Autumn Sale has also just gone live, offering savings across thousands of games on the store.

KitGuru Says: The GOG Preservation Program is a big undertaking, and I hope that GOG gets all the support it needs to keep it going for decades to come.

The post GOG adds Tomb Raider, Hitman and other classics to Preservation Program first appeared on KitGuru.

New playable character revealed for Warhammer 40,000: Boltgun 2

28 octobre 2025 à 16:00

Warhammer 40,000: Boltgun 2 has received a brand-new character-focused trailer, offering the first extended look at gameplay beyond its initial May 2025 announcement. The trailer introduces Nyra Veyrath, a Sister of Battle, as a fully playable character, highlighting her speed, precision, and devastating flame-based arsenal.

Developed by Auroch Digital and published under Devolver Digital’s Big Fan label, Boltgun 2 continues directly from the events of the first game, expanding into a branching single-player campaign. Players can now choose between Nyra or Ultramarine Malum Caedo, each offering distinct weapons, abilities, and playstyles. While Caedo embodies the brute force of a Space Marine, Nyra’s agility and fiery weaponry bring a new dimension to combat, underscoring the Sisters of Battle’s reputation as relentless warriors of the Adeptas Sororitas.

The new trailer showcases Nyra’s battlefield mobility and her ability to incinerate enemies with cleansing fire, contrasting her style with the heavy armor and raw power of her Ultramarine counterpart. This marks the first time fans have seen extended gameplay since the game’s reveal, giving a clearer sense of how the sequel will expand on the original’s mechanics.

Enemies both familiar and new will challenge players, from returning Nurglings and Chaos Cultists to the ferocious Bloodletters and their Juggernauts. Developers have promised even greater horrors lurking deeper in the campaign.

With its dual protagonists, expanded arsenal, and branching campaign, Warhammer 40,000: Boltgun 2 aims to deliver a larger, bloodier, and more varied experience than its predecessor. The latest trailer signals that the sequel is not just a continuation but an evolution, offering fans a fresh perspective on the Emperor’s endless war ahead of its 2026 release.

KitGuru Says: Did you play Boltgun 1 back in 2023? Are you looking forward to the sequel?

The post New playable character revealed for Warhammer 40,000: Boltgun 2 first appeared on KitGuru.

Thermalright Aqua Elite returns with new V5 models

28 octobre 2025 à 14:30

Thermalright is updating its Aqua Elite AIO series with a fresh new look. The new Aqua Elite 360 V5, which should keep the lineup's goal of offering solid cooling at an accessible price, features a completely redesigned pump block with subtle RGB lighting reminiscent of an aircraft jet engine.

Available in black or white 360 mm variants, the V5 pairs its unique pump aesthetic with a focus on low-noise operation. Three Thermalright TL-S12 fans handle cooling, each featuring a reliable S-FDB bearing and are rated to spin up to 2000 RPM, delivering a claimed 68.9 CFM of airflow and 2.21 mmH2O of static pressure. While not Thermalright's absolute top performers, these fans are known for being relatively quiet.

The pump itself can run up to 2800 RPM, circulating coolant through a standard 27 mm thick aluminium radiator. The core cooling hardware appears largely unchanged, with the main updates being the pump block's visual design and the fans.

The Aqua Elite 360 V5 comes with mounting hardware for all modern sockets right out of the box, including AMD's AM4/AM5 and Intel's LGA 115x, 1200, 1700, and 1851. While Thermalright hasn't announced final pricing, the Aqua Elite series has historically been very budget-friendly, making the V5 a potentially strong contender for mainstream builds.

KitGuru says: Do you like the new aesthetics of the Aqua Elite V5? Which colourway of this new AIO cooler do you prefer?

The post Thermalright Aqua Elite returns with new V5 models first appeared on KitGuru.

Montech shrinks its curved glass design with new King 15 mATX case

28 octobre 2025 à 10:00

Montech is bringing its popular curved-glass aesthetic to the microATX market with the launch of the King 15. This new compact chassis is essentially a smaller version of the recently launched King 45, featuring the same 15° glass curve and dual-chamber layout.

Available in black and white, the King 15 takes the distinctive wrap-around glass look and adapts it to a smaller, more space-efficient footprint. Its dual-chamber design hides the PSU and cables behind the motherboard tray for a clean look and improved airflow. Montech has focused on thermals, incorporating angled bottom fans explicitly designed to feed fresh air directly into the GPU, enabling a chimney-effect cooling layout where hot air is exhausted out the top.

Launching alongside the base model is the King 15 Pro (also available in black and white). This upgraded version comes fully kitted out with Montech's new AX120 Pro and RX120 Pro (reverse-blade) fans. These fans feature a 360° ARGB lighting design on both the frame and blades for a striking look from any angle, and an optimised blade geometry that claims a 10% increase in airflow compared to previous models.

For builders looking to use these new fans in other cases, Montech is also releasing the AX120 Pro and RX120 Pro fans for individual purchase. They are available as single fans for £9.98/$19.90 or in three-unit packs with a hub for £37.99/$49.90. As for the King 15 series, the King 15 is now available for £64.99/$89.90, while the fan-loaded King 15 Pro comes in at £79.99/$109.90.

KitGuru says: Interested in any of Montech's newly introduced PC components?

The post Montech shrinks its curved glass design with new King 15 mATX case first appeared on KitGuru.

Commodore 64 Remake Gets A Sleek Black Makeover Packed With 25 Underground Games

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Commodore 64 Remake Gets A Sleek Black Makeover Packed With 25 Underground Games Classic gaming enthusiasts may have to wait until next year to get their mitts on the a modernized Amiga A1200, but in the meantime they can pick up THEC64 Mini Black Edition. It’s got everything fans of the Commodore 64 remember, but in a smaller package that includes modern inputs and a slate of new games. THEC64 is half the size of the

Awesome Steam Deck Mod Turns PC Handheld Into A Dual-Display Nintendo DS Clone

28 octobre 2025 à 16:57
Awesome Steam Deck Mod Turns PC Handheld Into A Dual-Display Nintendo DS Clone Yet another dual-screen "DS" handheld has been born, though this time it's through user modification of the Steam Deck OLED rather than a dedicated clone like the Anbernic RG DS. This particular Steam Deck DS modding project is the most recent of its kind, but not the only one—there have been plenty of these posted to the r/SteamDeck subreddit

ROG Xbox Ally X Vs Lenovo Legion Go 2: Which Handheld Gaming Device Wins 2025?

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ROG Xbox Ally X Vs Lenovo Legion Go 2: Which Handheld Gaming Device Wins 2025? We're racing toward the end of 2025, and while there's still over two months left to go, we're confident in saying that there probably won't be any more high-profile handheld hardware launches this year. We do expect to see some systems based on Intel's new Panther Lake processors next year, but for now, the two highest-profile handheld releases
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