↩ Accueil

Vue normale

Reçu hier — 11 novembre 2025 1.3 🖥️ Tech. English

Lumines Arise Review: Gorgeous Puzzler That's Better In VR

11 novembre 2025 à 23:15

Lumines Arise is the puzzle series' best entry since the original PSP game, channeling Tetris Effect with a stunning presentation. Here's our full review.

For all the incredible things VR developers have achieved across the years chasing immersion and embodiment, it's a testament to Enhance's design that Tetris Effect remains a regular fixture in my VR library. This transcendent transformation of the classic 2D puzzler blew me away years ago with a wonderful audiovisual experience. Now, Lumines Arise walks a similar path.

The Facts

What is it?: A rhythmic puzzle game where you match 2x2 blocks to clear the grid, featuring optional VR support.
Platforms: PS VR2, PC VR (Reviewed on PS VR2 via PS5 Pro)
Release Date: Out now
Developer: Enhance, Monstars Inc.
Publisher: Enhance
Price: $39.99

Lumines has always been its own series ever since the 2004 PSP game, which ironically owes its existence to series creator Tetsuya Mizuguchi being unable to secure Tetris' licensing rights. Calling Lumines Arise a spiritual successor to Tetris Effect feels strange in that regard, yet it's very difficult to avoid directly comparing them. The parallels are screaming, especially in its slick presentation.

0:00
/0:29

Gameplay captured by UploadVR on PlayStation VR2.

Make no mistake, VR is the definitive way to experience Lumines Arise. VR lets these stages truly come alive, providing a stronger sense of depth and presence in a way flatscreen platforms can't achieve. Each stage packs unique animated effects that show clear VR focused design, delivering memorable visuals ranging from rhythmic geckos to the giant man in shadow as its arresting soundtrack goes on.

Journey Mode is the heart of this adventure, normally offering four or five levels per area that play in a continuous sequence. Arise delivers a great range of unique stage designs, though stage transitions don't always feel like a natural continuation of each other. Game Over means you can retry from the beginning or continue from your current stage; the former is preferable for high score chasers, since continuing resets your score.

Beating Lumines involves forming 2x2 squares of matching colors, dropping blocks of the same size with different patterns onto your grid. Matching patterns then disappear as a line goes across the screen, the speed of which matches the soundtrack's tempo. Easy to learn, difficult to master, and so satisfying when it lines up perfectly, earning extra points with larger squares.

Every block placement is crucial since being careless is a fast track to failure, which is easier said than done to avoid. You can't switch out squares, so you're stuck placing whatever comes your way. Fortunately, there's a helpful new Burst mechanic you can activate at 50% charge to temporarily slow time. Useful for clearing out the grid quickly with its focus on one specific color, though I faced some very infrequent framerate drops during this on PS VR2.

Another handy tool here is a connecting block symbolized by a crosshair, which clears all blocks of the same color directly touching each other. These infrequent appearances can be a major lifesaver if grids start stacking up high, and watching dozens of squares immediately disappear brings an immediate sense of relief.

Impressive DualSense integration benefits Arise's gameplay well on PS5, with haptic feedback feeling like a crucial part of experiencing each song as you get into the rhythm. I do wish the Burst move had adaptive trigger support for that little bit of extra feedback, though it's a minor issue when the rest feels this good.

I'd recommend using DualSense (or a gamepad on Steam) since gameplay really doesn't need motion controllers. Having a D-pad is a massive help for precision when the speed increases, something the Sense controllers lack. On a related note, it's great to see Lumines Arise lets you adjust the sensitivity for the left and right analog sticks. More on that in the comfort section below.

Comfort

Lumines Arise is one of the more comfortable VR experiences for newcomers that you'll find, since gameplay doesn't use artificial locomotion.

DualSense and VR headset vibration can be turned off from the options menu, also supporting adjustable strengths for each. Some UI elements like the time limit display can also be switched off, though this doesn't apply to every mode. VR camera distance from your physical position and the playfield is customizable, and background motion can be turned off.

The accessibility tab lets you turn off spiders and snakes from appearing. Text size is adjustable, a color filter is available, and various visual effects can also be changed. Brightness and audio levels can be changed on a slider, too. Sensitivity sliders are available for both the left and right analog sticks. Lumines Arise also supports remappable controls.

There's a welcome strategic challenge that rarely overwhelms even when quick decisions are needed, yet its inherent gameplay design leaves Lumines Arise feeling slightly trickier than Tetris Effect. It's a captivating experience in its own right; both are great games, and Arise boasts an even stronger presentation that's more expressive than its predecessor in chasing synesthesia.

Perhaps it's unfair to overly compare the two despite the obvious similarities. However, Lumines' core mechanics fall slightly short of those same highs for me that Tetris Effect provides. If we're purely talking gameplay, the older title remains slightly more compelling. What's here is still highly enjoyable though, and this is very much a “your mileage may vary” situation.

Completing Journey Mode unlocks an endless Survival mode, which tasks you with beating the entire campaign in a single run. It's more challenging given that stages don't reset the blocks each time. If anything, it's a fine excuse to go back through Hydelic's incredible songs again - Arise, Serpent Clash, Autumn Fall, and Sunset Beach are some personal highlights. This electronic soundtrack has a wonderful range, and it's hard not to feel captivated in these moments. You can feel the emotion poured into this.

Clearing stages and other tasks earns currency that unlocks customization items for your character, Loomii, who represents you in the multiplayer hub. That same hub also features a 1v1 ranked mode called Burst Battle with crossplay support, and its only major difference from solo modes is that clearing squares sends additional blocks to your opponent. It's a great inclusion for playing online publicly or with friends alike, and creating custom rooms with adjustable rule sets provides a suitable unranked option, too.

There are a few additional options around the Hub, the most notable being the Leaderboard League with two modes. One is your standard 'Time Attack' mode that's simply clearing as many squares as possible in a time limit, while 'Dig Down' slowly increases gameplay speed as more blocks emerge from the bottom for some frantic fun.

Lumines Arise: How Does It Compare On PC VR?

This review is based on the PlayStation VR2 version via PS5 Pro, though I received Steam access not long before launch. Testing this with a Meta Quest 3 via the Virtual Desktop and Steam Link apps, I encountered no performance issues on the highest settings.

My desktop exceeds the recommended requirements, which you can find with the minimum specs on the Steam page. It uses an Intel i9 16-Core Processor i9-12900 (Up to 5.1GHz), 32GB RAM - Corsair VENGEANCE DDR5 5200MHz, and a 16GB Nvidia GeForce RTX 4070 Ti Super.

Other available choices include the missions area, which helpfully teaches you more advanced techniques in Lumines through tutorials, and clearing these also earns more currency. Challenges add some decent variety to the mix too, tasking you with goals like activating burst as many times as possible to keep this varied.

If you'd rather sit back and enjoy the shows, a 'Theatre' option lets you do that as the game automatically plays. That's easy to miss though as it's only in the Playlist section, which lets you create dedicated sets of unlocked songs after clearing them in Journey. Annoyingly, playlists are also the only way you can jump into individual songs by just selecting one track, so I hope Enhance adds a quick play mode in a future update.

Lumines Arise - Final Verdict

Lumines Arise is the best entry yet in this long-running puzzle series, building upon Enhance's work in Tetris Effect to create a mesmerizing audiovisual spectacle that shines even brighter in a VR headset. It's not as transformative as the older title and the core gameplay doesn't quite hit those same high notes, but that hasn't stopped Enhance from delivering a highly memorable journey. If you enjoy puzzle games, you won't want to miss this.


UploadVR uses a 5-Star rating system for our game reviews – you can read a breakdown of each star rating in our review guidelines.

Google Play Policy Change Puts Android Devs On Notice Over Battery Drain

11 novembre 2025 à 23:00
Google Play Policy Change Puts Android Devs On Notice Over Battery Drain Android apps will soon be facing penalties for excess battery drain on the Play Store, but developers will be made aware of these issues and have time to fix them before they are penalized, per Google's latest Android Developers Blog post. This effort follows last year's addition of a beta metric to Android vitals dubbed "excessive partial

Elder Scrolls 6 Playtest Confirmed But Don't Expect It To Beat GTA 6 To Retail

11 novembre 2025 à 20:35
 Elder Scrolls 6 Playtest Confirmed But Don't Expect It To Beat GTA 6 To Retail Speaking in an interview, Bethesda Softworks head Todd Howard confirmed that The Elder Scrolls VI is now in playtesting, but also that the full release of the game is still far off in the distance. Since the original Elder Scrolls VI trailer dropped in June of 2018 (nearly seven years after Skyrim's November 2011 release), it's been another

Microsoft updates Xbox GDK with features hinting at next-gen hybrid console

11 novembre 2025 à 17:30

Microsoft has updated the Xbox Game Development Kit (GDK) with a suite of new features, suggesting that the next-generation Xbox could be a hybrid device that combines console and PC gaming capabilities. This follows rumours of such a device, Microsoft's own experiments with the ROG Ally X handheld, and its push for an ‘Xbox Full Screen Experience' on Windows.

A 10-minute video (via Windows Central) on the Microsoft Game Dev YouTube channel details the October 2025 GDK update, highlighting four key features designed to help developers prepare for this potential future. Starting with GameInput, this new API standardises input across keyboards, mice, Xbox gamepads, and custom controllers. It allows developers to use a single codebase for all input methods, ensuring a consistent experience across different device types—a crucial step for a hybrid platform.

Then, there's PlayFab game saves, which enable true cross-platform saves without requiring developers to build their own bespoke systems. While some games already offer this feature between consoles and PC (via Steam), PlayFab provides a unified, platform-agnostic solution that works out of the box. There's also the Xbox Game Package Manager, a tool that has been overhauled to streamline the process of making games ‘Xbox Play Anywhere' compatible. A single interface now handles packaging for both Xbox and PC, replacing a previously multi-step process that was prone to errors. Lastly, the Cross-Platform Gaming Runtime enhances social connectivity between platforms, enabling developers to integrate Xbox social features directly into non-Xbox versions of their games, including those on Steam.

While Microsoft has not explicitly confirmed that these updates are for a next-gen hybrid console, they certainly point towards a future Xbox experience that is far more PC-like.

KitGuru says: What key features do you think the next-gen Xbox will bring?

The post Microsoft updates Xbox GDK with features hinting at next-gen hybrid console first appeared on KitGuru.

Ookla is getting into hardware with the Speedtest Pulse for network diagnostics

11 novembre 2025 à 16:30

Ookla, the company best known for its online connection testing service, is moving beyond browser tabs and mobile apps, entering the dedicated hardware segment. The newly announced Speedtest Pulse is a portable network diagnostic device designed specifically for ISPs and enterprise IT departments that need to validate connections on-site.

The Speedtest Pulse is designed to address the common support headache where the root cause of a “slow internet” complaint could be anything from the ISP entry point to poor local Wi-Fi coverage or just an aging client device. Speedtest Pulse is intended to provide a standardised, smartphone-based validation tool for technicians in the field to isolate these issues.

At launch, the hardware focuses on its Active Pulse mode. This allows technicians to run immediate, guided tests during new installations or trouble calls. The system can determine whether the issue resides in the ISP, the local Wi-Fi environment, or a client device. It can then generate a performance report that serves as a baseline for that particular installation, which can be referenced later if problems arise.

Perhaps more interesting for long-term troubleshooting is the planned Continuous Pulse feature, though this is not scheduled to arrive until 2026. This future update will enable the Speedtest Pulse to function as a “leave-behind” probe, monitoring connection performance over time to detect intermittent faults that often disappear the moment a technician arrives on site.

The hardware leverages Ookla's existing global network of over 15,000 testing servers to ensure the results match what users see on their own devices. All data collected by the Pulse integrates directly with the company's Speedtest Insights platform for centralised analysis by support teams.

KitGuru says: For mainstream users, the Speedtest Pulse is overkill. However, for professionals who manage large IT parks or frequently work with networks, it should make their job much easier.

The post Ookla is getting into hardware with the Speedtest Pulse for network diagnostics first appeared on KitGuru.

Elgato launches retail-exclusive Stream Deck Mini: Discord Edition

11 novembre 2025 à 15:30

Elgato has partnered with Discord to release a special edition of its popular six-key controller, the Stream Deck Mini: Discord Edition. This marks a shift in strategy for Elgato, as this is its first product to be sold exclusively through select retail partners worldwide, rather than directly or through all standard channels.

The Discord Edition of the Stream Deck Mini is a standard six-key Stream Deck Mini but dressed in a Discord-themed chassis featuring the Clyde logo. It's designed to give Discord users tactile, immediate control over the app's core functions without needing to alt-tab out of a game or other application. The device supports real-time feedback on its keys, displaying who is currently speaking or showing unread notifications directly on the miniature screens.

Out of the box, the unit comes pre-loaded with a default Discord profile to get users started quickly, though it remains fully customisable via the standard Stream Deck software. Like any Stream Deck, it can also be used to control countless other applications, from creative tools like Photoshop to media players and streaming software.

As a sweetener, each unit includes a code for one free month of Discord Nitro. This offer is valid for new subscribers or those who haven't had an active Nitro subscription in the past 12 months. The Stream Deck Mini: Discord Edition is available now at select retailers, including Best Buy (Americas), Currys (UK/Europe), and JB Hi-Fi (APAC). Elgato has provided an interactive store locator on its website to help users locate participating stores.

KitGuru says: If you were going to buy an Elgato Stream Deck Mini, would you go for the standard model or the Discord Edition?

The post Elgato launches retail-exclusive Stream Deck Mini: Discord Edition first appeared on KitGuru.

Upcoming Hardware Launches 2025 (Updated Nov 2025)

Par :W1zzard
11 novembre 2025 à 20:14
This article serves as a continuously updated summary of currently known leaks and official announcements regarding upcoming hardware releases in 2025 and beyond. We cover and keep track of developments for Intel Panther Lake, Nova Lake, AMD Zen 6, NVIDIA's and AMD's upcoming GPUs, DDR6 and GDDR7 memory, chipsets and more.

November Pixel Update Expands Scam Detection, Improves Battery Life & More

11 novembre 2025 à 20:00
November Pixel Update Expands Scam Detection, Improves Battery Life & More Google is bringing some holiday gifting cheer via the November Pixel Drop, which focuses heavily on infusing Gemini AI capabilities directly into Google Messages and Google Photos, along with expanding critical safety (such as Scam Detection for messages) and productivity features to a wider global audience. Update roll out begins this week

iPhone Air Sales Reportedly Dismal Despite Slick Design, Will Apple Make An Air 2?

11 novembre 2025 à 20:00
iPhone Air Sales Reportedly Dismal Despite Slick Design, Will Apple Make An Air 2? The iPhone Air is one of Apple’s most impressive designs, with the impossibly thin phone capable of going toe-to-toe with other slim phones on the market. However, indications are the new form factor has been unable to spur sales the way the company was hoping for. This has led to Apple rethinking its plans for what it wants to do with the

Steam Store Gets A Redesign With Wider Pages, Higher Res Images & More

11 novembre 2025 à 19:27
Steam Store Gets A Redesign With Wider Pages, Higher Res Images & More Steam might be the near default choice for finding and buying games on PC, but Valve isn’t resting on its laurels, as it’s implementing improvements to the user experience. Thanks to the insight the company gets from its user surveys, it knows that gamers have screens with plenty of pixels to spare, and this update takes advantage of that

Microsoft Preps Windows 11 26H1 For A New Breed Of Snapdragon X2 & NVIDIA N1 Silicon

11 novembre 2025 à 18:27
Microsoft Preps Windows 11 26H1 For A New Breed Of Snapdragon X2 & NVIDIA N1 Silicon That's right: another Windows feature update is coming, but don't worry, because you probably won't get this one. Windows 11 26H1 is actually already available to Windows 11 Insiders on the "Canary" channel, which is the most bleeding-edge release of Windows 11. What features does this update bring? A few fixes for issues that only exist in

China Scrambles To Rescue Astronauts Stranded By Space Debris Crash

11 novembre 2025 à 18:21
China Scrambles To Rescue Astronauts Stranded By Space Debris Crash Instead of a triumphant touchdown, China held its breath as the three-member crew of its latest long-duration Shenzhou-20 mission remained orbiting the Earth, their return indefinitely delayed by an unforeseen threat: a cloud of fast-moving orbital debris. After initial silence over the matter, state media has now declared that what was supposed

Fallout 4 Anniversary Edition launches to negative reviews on Steam

11 novembre 2025 à 18:00

The Fallout 4 Anniversary Edition has dropped for PC, PS5 and Xbox, but the update isn't being received particularly well on the PC side. Players have encountered new bugs on PC, as well as issues getting the newly-included Creation Club content working. 

Fallout 4 Anniversary Edition is a package that includes the base game, all of the expansions, and a ‘Creations Bundle', containing 150 community-made mods from the Creation Club, all implemented into the game without any extra work needed. Unfortunately, the changeover to the Anniversary Edition has not gone as smoothly as Bethesda had hoped, with the ‘Creation Bundle' garnering a negative overall rating on Steam.

Fallout 4 Anniversary

Some of the top-rated reviews right now say that Fallout 4 has become buggier since the update. Others have had issues getting the new creation club content at all and others are now facing crashes. A common complaint on the PC side is that the update has broken other mods, which isn't exactly uncommon for a heavily modded game after an update, but the newly included creation club content could be causing its own share of conflicts between files.

There were some initial issues with Skyrim when it received its Anniversary Edition upgrade years back but Bethesda was quick to resolve conflicts and due to the popularity of Skyrim modding, many popular mods were also updated to support the new version of the game. Time will tell if the same takes place with Fallout 4.

KitGuru Says: Have any of you upgraded to the Fallout 4 Anniversary Edition yet? How are you finding it so far? 

The post Fallout 4 Anniversary Edition launches to negative reviews on Steam first appeared on KitGuru.

Sony acknowledges Bungie acquisition has not met expectations

11 novembre 2025 à 17:00

It is no secret that 2025 has been a down year for Destiny 2, but we've yet to see Bungie or Sony publicly acknowledge it. That changed this week during Sony's latest earnings report, with executives confirming that the game hasn't met the expectations set at the time of Sony's acquisition of Bungie.

In a Q&A at the end of the earnings call, Sony CFO, Lin Tao, stated that “the level of sales and user engagement have not reached the expectations we had at the time of the acquisition of Bungie”. While fans have suspected for a long while that the Bungie acquisition has not gone well for Sony, this is the first time we've seen a public acknowledgment of goals not being met.

Here is the full statement from Tao (via Eurogamer): “Regarding Destiny 2, partially due to the changes in the competitive environment, the level of sales and user engagement have not reached the expectations we had at the time of the acquisition of Bungie. While we will continue to make improvements, we downwardly revised the business projection for the time being and recorded an impairment loss against a portion of the assets at Bungie.”

While Bungie was brought in to be the kingpin of live-service games for PlayStation, Sony is actually making the most of its money in this sector elsewhere. In particular, Tao cited games like Helldivers 2 and MLB: The Show as key contributors to Sony's growing live-service revenues.

During this same earnings call, Sony reaffirmed plans to release Bungie's new shooter, Marathon, in early 2026.

KitGuru Says: Renegades is coming up soon, which should bring a spike to Destiny 2 and if its good, Star Wars fans who have not previously played Destiny may jump on board.

The post Sony acknowledges Bungie acquisition has not met expectations first appeared on KitGuru.

Sony confirms Marathon still planned for early 2026

11 novembre 2025 à 16:00

While Bungie had planned on releasing Marathon this year, a stolen art fiasco put those release plans on ice for months. At this point, we still don't have a new release date for the game, but public testing did resume in October and now, Sony has reaffirmed plans to launch it before the end of March next year. 

As part of a recent earnings report call, Sony CFO, Lin Tao, reaffirmed the timeline for Marathon, stating that it is “fully dedicated to launching [Marathon] to schedule”.

Marathon Bungie

Previously, Sony had announced plans to release Marathon within the current fiscal year, despite the delay over this Summer. At this point in time, Sony and Bungie are “analysing the performance” of recent playtests against various key performance indicators (KPIs) and will “make corrections” as needed to give the game the best chance of success at launch.

While Marathon is still on track to release in the coming months, it isn't all good news for Bungie. During this same earnings report, Sony also confirmed that the sales and overall player numbers for Destiny 2 have been cause for concern since the acquisition.

KitGuru Says: Marathon would have been in a pretty good position if it had released in September as planned, but now, it will be contending with the Steam release of Escape from Tarkov, as well as the recent breakout hit, Arc Raiders. 

The post Sony confirms Marathon still planned for early 2026 first appeared on KitGuru.

Kingdom Come Deliverance 2 gameplay designer joins CDPR to work on Witcher 4

11 novembre 2025 à 15:00

CD Projekt Red has been hard at work on the next major Witcher game for a long while now, with hundreds of developers now assigned to the project. CD Projekt Red isn't quite done hiring just yet though, with the company recently bringing on board the gameplay designer behind Kingdom Come Deliverance 2. 

Karel Kolmann, one of the gameplay designers for Warhorse Studios during the development of Kingdom Come Deliverance 2, has now joined CD Projekt Red as a Senior Quest Designer for The Witcher 4.

In this role, Kolmann will help in the creation of new quests scenarios that further the game's overarching narrative vision. We've already seen an example of what quests in The Witcher 4 may involve thanks to the recent gameplay slice shown earlier this year.

The Witcher 4 does not yet have a release date but production is well underway. Based on previous statements from higher-ups at CDPR, we shouldn't expect the game for a few more years at least.

KitGuru Says: The Witcher 3 will be fondly remembered as one of the best RPGs. Hopefully The Witcher 4 can further that legacy when it eventually arrives. Naturally, the quests will play a huge part in whether or not that happens. 

The post Kingdom Come Deliverance 2 gameplay designer joins CDPR to work on Witcher 4 first appeared on KitGuru.

Call of Duty: Black Ops 7 will have a new extraction-based mode called ‘Endgame’

11 novembre 2025 à 14:00

With Call of Duty: Black Ops 7 now just days away from launch, Treyarch has begun to reveal more about the additional modes coming to the game. One of these new modes is Endgame, a new co-op experience that expands the story beyond the initial 11 campaign missions.

Endgame takes players into Avalon, a sprawling environment where JSOC squads continue their incursions against The Guild while contending with exposure zones leaking a mysterious toxin. Designed to be played in squads of up to four players, you'll take on dynamic assignments and earn rewards for completing them, all while trying to avoid other squads lurking across the map, as well as NPC enemies. It is a bit like DMZ, but expanded and improved upon and crucially, now expands on the main campaign, rather than being a standalone mode separate from the campaign.

Players begin Endgame by selecting one of up to 24 Operators and customizing a loadout that includes a main weapon, melee option, field equipment, and acquisitions carried over from previous runs. Workbenches scattered across Avalon allow weapons to be upgraded in rarity, boosting their effectiveness. Each operator can also select different major and minor abilities and unlock different skill tracks, so you'll be able to refine your loadout and playstyle as you go.

Endgame will be one of the core modes available to players on day-one when Call of Duty: Black Ops 7 releases across PC, PS5 and Xbox on the 14th of November.

KitGuru Says: This is the latest attempt at bringing an extraction-based mode to Call of Duty. It will be interesting to see how it does but as usual, I expect the majority to be playing traditional multiplayer modes, along with Warzone.

The post Call of Duty: Black Ops 7 will have a new extraction-based mode called ‘Endgame’ first appeared on KitGuru.

MacBook Air Built For Apple Intelligence Is A Steal At $699 Ahead Of Black Friday

11 novembre 2025 à 17:02
MacBook Air Built For Apple Intelligence Is A Steal At $699 Ahead Of Black Friday Who would have guessed that Apple would eventually become a strong value play in the laptop space? Sure, there are some decked-out MacBook Pro laptops that command a hefty premium, but there are also far more cheaper options that offer a lot of bang for your buck, especially as we head into the Black Friday shopping season. Just look at discounted

Samsung Galaxy S26 Plus Rises From The Dead In Revealing Render Leak

11 novembre 2025 à 16:46
Samsung Galaxy S26 Plus Rises From The Dead In Revealing Render Leak Leaked CAD renders, circulating after the apparent cancellation of the ultra-slim Galaxy S26 Edge, show Samsung returning to the stalwart Plus variant, this time sporting a different camera module design. For awhile now, Galaxy S phones have had an almost flush camera setup with individual lenses protruding from the backplate. Now, the Galaxy

Silicon Power XPower XS90 SSD Brings Blistering 14.3GB/s Speeds To Gaming PCs

11 novembre 2025 à 16:07
Silicon Power XPower XS90 SSD Brings Blistering 14.3GB/s Speeds To Gaming PCs Storage prices may be on the rise (boo!), but flagship solid state drives are also getting faster (hooray!). We've seen a handful of new SSDs push the envelope lately, and Silicon Power's new XPower XS90 Gen 5 SSD joins the bunch with blazing-fast sequential read speeds of up to 14,300MB/s (14.3GB/s) and sequential writes of up to 13,400MB/s

Logitech MX Ink For Quest & Muse For Vision Pro Paint An Unfinished Picture For Creative Input

11 novembre 2025 à 16:05

Spatially tracked styluses from Logitech for Apple Vision Pro and Quest paint an unfinished picture for creative input in headsets.

Priced around $130 from Logitech, the MX Ink is for Quest 2, 3 and 3S headsets, and Muse is for Apple Vision Pro. The Ink has been available for Meta headsets for more than a year and Muse debuted recently for Apple with a beta for visionOS 26.2 adding system level support for the input for the first time.

Logitech Muse at left and Logitech MX Ink at right.

The Logitech MX Ink for Quest has been supported in the menu systems for Horizon OS for some time, allowing for a kind of easy laser pointer or remote control across the entire Quest menu experience. You can launch apps like Figmin XR, Vermillion, ShapesXR and Gravity Sketch using the Ink in one hand, just clicking a button with the index finger.

MX Ink with pressure-sensitive main button, as well as buttons behind and in front.

On Quest, the apps usually also want a Touch controller in the off hand as well. I activated a setting in the app Jigsaw Night on Quest 3 to show interaction with the MX Ink in the dominant hand and simultaneous hand tracking in the off hand.

0:00
/0:32

Dual-mode input with MX Ink and hand tracking on Quest is rare in apps on Horizon OS as of November 2025, but Jigsaw Night from Steve Lukas supports it.

The Logitech Muse for Vision Pro is much newer, released near the launch of visionOS 26, and marks the beginning of Apple's support for "motion tracking in six degrees of freedom" as a way to change how you "work, create, and collaborate with Apple Vision Pro". As of visionOS 26.2, apps like Freeform and Notes bundled by Apple support the Muse pen, allowing for quick and intuitive sketching on a vertical 2D surface anywhere. Apps are rolling out on an ongoing basis that integrate the pen as a 3D tracked object.

Both Ink and Muse charge over USB-C connections near the rear of the stylus. The MX Ink also has an optional charging stand called the MX Inkwell, selling for $50, that the stylus can fit into. If you plug the pens into a long USB-C cord they appear to charge without issue while in use. That's not something a Quest controller or a PlayStation VR2 controller supports. Battery life is likely to vary by use, especially as new apps release using all the features. I haven’t encountered any battery anxiety, particularly after discovering they could charge in use.

0:00
/0:37

Logitech Muse in Freeform for Vision Pro as of visionOS 26.2

In theory, MX Ink and Muse can travel in pockets where a wider controller can't fit. In practice, at least from this writing, creative software with Quest seems to demand traveling with the Ink plus at least one controller. Support for hand tracking, if supported at all, seems to be treated by many apps as a different mode of input rather than hand in hand with the pen.

We could paint in Tilt Brush in 3D using a Vive wand in 2016 as a precision 3D instrument, albeit quite bulky in hand. We're nearly in 2026 and a much smaller pocket-sized wand can access Open Brush on Quest. When the MX Ink is used, I see the shape of an old bulky tool in hand, standing in for the marker-sized object actually held in hand with Quest roughly a decade later.

Apple and Meta both see a future for 3D tracked precision input for headsets, but their operating systems and developer ecosystems are still actively developing support for tools like the MX Ink and Muse alongside other input systems.

The Best Input For Thrasher?

Surprisingly, MX Ink support in Thrasher on Quest is wildly fun. Conceptually, any game involving wands, whether for conducting music or for wielding magic, would find itself a nice match with either of these tools.

Thrasher makes a key example of how spatial inputs and their tracking systems are in a completely different place from where they were in 2016 and 2017. Holding the MX Ink at my side in a dark room while playing Thrasher sees the 3D object in my hand seemingly drift into strange orientations. Nonetheless, the slithering thrashing beast under my control moves as expected across the flat vertical plane across from me, consistent with each flick of the controller. Other developers can't expect their games to fit into the same constraints that make control work so well in Thrasher.

MX Ink is well supported in some of Quest's best creative apps, but holding a Touch controller in the off hand doesn't make a whole lot of sense in the long term when hand tracking works well at the system level.

On Vision Pro, PlayStation VR2 controllers and Muse arrived as spatial inputs within weeks of one another. As of visionOS 26.2's latest testing release this week, each input supports system level control secondary to hand tracking and gaze. Some Apple developers are just now starting to think about their precision input integrations with Vision Pro, while some Meta developers are wondering why they should update theirs with Quest. Circuit Flux became one of the first apps on Apple's platform to support both Sony and Logitech spatial input systems, and Meta is offering developers a chance at funding with a competition.

As developers roll out additional support for MX Ink and Muse, and operating systems improve overall in their support for these inputs alongside hand tracking, we'll plan to cover this picture more as it starts to fill in. Please reach out if you’re doing something interesting with these tools.

HAVN BF 360 Flow Review

11 novembre 2025 à 15:01
The HAVN BF 360 Flow is just the second chassis from the brand after launching the HS 420 a year ago. HAVN clearly took the time to get things right again, as the BF 360 is not just as impressive, but now provides the mid-tower segment with a contender that is hard to beat in many fronts.

Apple's New $230 iPhone Pocket Puts Its $19 Polishing Cloth To Shame

11 novembre 2025 à 15:00
Apple's New $230 iPhone Pocket Puts Its $19 Polishing Cloth To Shame Apple is once again pitching a pricey slab of cloth for iPhone owners, this time in collaboration with ISSEY MIYAKE, a Japanese fashion brand. The new iPhone Pocket, as it's called, is "a piece of cloth" designed to fit any iPhone, though there's nothing stopping you from shoving a Samsung Galaxy phone or Google Pixel handset inside. Well,

Nintendo launches new Switch 2 backwards compatibility checker site

11 novembre 2025 à 13:00

Prior to the release of the Switch 2, Nintendo confirmed that some of the OG Switch’s 15,000+ games may be unsupported on the sequel system. At the time, the console maker claimed to have tested roughly 75% of all available titles. Months on from the Switch 2’s launch, Nintendo has now published a dedicated website to check the backwards compatibility of thousands of Switch 1 games.

In going to the console maker’s new Switch 2 compatibility checker, owners of Nintendo’s latest system can search for any of the 15,000+ OG Switch titles available across the eShop in order to determine whether any issues could occur when playing on the Switch 2.

While Switch 2 owners could already find out whether a game is compatible or not through the eShop itself, this new site makes the whole process much more streamlined, saving you time and potentially money.

Nintendo Switch 2

In using the backwards compatibility checker, some Switch 1 titles which are still unsupported in one form or another include:

Based on some of the listings, it appears as though Nintendo is still doing some testing on Switch 1 games, with the likes of Transistor being updated most recently in late September with the above statement.

While a majority of Switch 1 games do work correctly on the Switch 2, it is unfortunate to see a number of high-profile games still suffering from issues. Hopefully Nintendo can do something on their end in order to improve the experience over time – but this new site is a good start at the very least.

KitGuru says: Have you encountered any backwards compatibility issues on your Switch 2? If so, which games did not work? Will Nintendo improve support over time, or will it be left up to the developers? Let us know your thoughts down below.

The post Nintendo launches new Switch 2 backwards compatibility checker site first appeared on KitGuru.
❌