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Reçu aujourd’hui — 26 novembre 2025 1.3 🖥️ Tech. English

Beat Saber OST 8 Adds Six Free Songs Today On Quest

26 novembre 2025 à 18:52

Beat Saber receives six free songs with OST 8 on Quest, though the PC VR launch is delayed due to a “serious technical issue.”

Previously teased last month before last week's artist reveal, Beat Saber's latest major free update has now arrived with OST 8. Featuring returning artists like DragonForce, Lindsey Stirling, and Camellia, this multi-genre soundtrack also includes two new acts making their Beat Saber debut, auvic and dark cat.

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Release trailer

Now live on the Meta Quest platform, here’s the full OST 8 tracklist:

  • auvic - “Overload”
  • Camellia - “Badly (feat. VIVI ZENA)”
  • dark cat - “STARLIGHT (feat. juu)”
  • DragonForce - “Dragon Smash Goblin (feat. Nekrogoblikon)”
  • Lindsey Stirling - “Monday Not Sick Anymore”
  • Teminite x Boom Kitty - “The Master II: Blades of Chaos”

However, anyone looking to play OST 8 on PC VR will have a longer wait. In a separate post, Beat Games confirmed that it encountered “a serious technical issue affecting AMD graphics cards,” stating it's working with AMD to resolve this “as quickly as we can.” As such, a release date on Steam and Meta Quest Link is currently unconfirmed.

Beat Saber: OST 8 is out now on Quest, and it's coming soon to PC VR.

Hotel Infinity Started As Manifold Garden In VR

26 novembre 2025 à 17:41

If you're looking for a wow-inducing VR experience, Hotel Infinity from the makers of Manifold Garden is one to make space for.

UploadVR's reviewer declared the new room-scale VR title "a must-own for anyone interested in understanding the potential of this medium". Thomas Van Bouwel, the creator of the essential mixed reality game Laser Dance echoed the sentiment by writing he "played through it in one sitting. Highly recommended!"

Hotel Infinity Review: A Standout Example Of True Room-Scale VR
Hotel Infinity is a standout example of true room-scale VR, and a must-own for anyone interested in understanding the potential of this medium.
UploadVRAlicia Haddick

The creative team behind this "MC Escher-like hotel" in VR is Studio Chyr, a small independent group headquartered in Chicago headed by William Chyr. They previously made Manifold Garden, which launched in 2019 with puzzles set across its "Escher-esque world of impossible architecture". Carrying an "overwhelmingly positive" rating across its lifetime with a strong fan base behind Manifold Garden, one would understand why the developers started there when attempting to make a VR game.

They quickly realized, however, the gameplay "didn’t translate in a meaningful or innovative way" to VR. So "we went back to the original inspiration: the desire to experience space that’s impossible in the real world. What would experiencing impossible space in VR be like?"

As Hotel Infinity opens minds to VR's potential, we reached out to Studio Chyr with a few questions to contextualize the achievement.

William Chyr responded over email.

Who made this?

"Hotel Infinity is made by Studio Chyr, a small independent studio headquartered in Chicago. Previously, we made Manifold Garden, which launched in 2019.

At our core, we’re a team of 7, but throughout development we regularly collaborated with specialists during different phases of the project. At peak production we had around 20 people working on the game. And if you include everyone from platform partners, external QA, interns, and consultants who helped us get across the finish line, the total number of contributors is closer to 70.

We did early prototyping and pre-production while we were still porting Manifold Garden to new platforms back in 2021. I would say full production really began in early 2023, when we scaled up the team, so it took about 3 years of development."

Why did you focus on room-scale VR?

"We originally set out to make Manifold Garden in VR, but it quickly became clear that the game didn’t translate in a meaningful or innovative way. For example, we implemented gravity-changing in VR with teleportation, but it didn’t feel that special or interesting. Likewise, falling through space repeatedly is a big part of Manifold Garden, but that just wasn’t as comfortable in VR.

Instead of adapting Manifold Garden for VR, we went back to the original inspiration: the desire to experience space that’s impossible in the real world. What would experiencing impossible space in VR be like?

The project evolved into its own thing and became Hotel Infinity. We chose to embrace VR completely and design around what makes it unique, which is its ability to immerse the player and create a sense of presence. Natural locomotion became a central pillar of the design, because it allows you to experience impossible spaces in a way that you simply can’t in any other medium."

What was the single biggest challenge in design?

"Definitely level design and movement. Specifically, making the world feel large and coherent while keeping players inside a 2m x 2m space.

To do that, we had to design environments that loop and fold. We have hallways that bend back on themselves in ways that would be impossible in real life, but VR lets you experience that. There were a lot of technical hurdles that we had to overcome just to be able to pull this off. The game requires a robust portal system, and we also had to get lighting to blend across portals. I’m very proud of what the team accomplished.

We also had to think a lot about physical comfort. Too many turns in the same direction can make players motion sick, so we had to constantly balance how the player moves. You don’t actually need to walk a lot, but you have to see a lot. A huge amount of our work went into crafting the illusion of large, continuous spaces while using subtle cues like furniture placement and railings to show where you can and can’t walk without breaking immersion.

We had to completely rethink the perception of space. The opening lobby is a good example. It went through many iterations to get the flow right. We had to pay attention to the sequence of left turns and right turns, the size of the turns, and making sure that the next area is always foreshadowed, so that the movement through the space feels cohesive."

What is the team working on now?

"Right now, we are focusing on releasing patches to address some of the key issues that players have identified. We added a visual indicator so that you can see if your playspace guardian is too small, and how much bigger you need to make it. We’ve also made some improvements to reduce flicking and fix bugs. We did also release a game Strata for a new console called Board, that was just announced a few weeks ago. It’s a very different title, where you play with physical pieces on a digital surface."

Do you plan to add controller-free hand tracking?

"At the moment, we do not have plans to add controller-free hand tracking."
Hotel Infinity Review: A Standout Example Of True Room-Scale VR
Hotel Infinity is a standout example of true room-scale VR, and a must-own for anyone interested in understanding the potential of this medium.
UploadVRAlicia Haddick

Intel’s Core Ultra 9 386H CPU may have leaked

26 novembre 2025 à 18:30

Intel has not yet officially announced its next generation Core Ultra 300 series processors, but a recent benchmark database entry may have given us our first look at the performance for the high-end Core Ultra 9 386H CPU. 

The chip featured in the Geekbench entry shared by Benchleaks appears to be an Intel Core Ultra 386H featuring a 16-core configuration comprising four P-cores, eight E-cores, and four low-power E-cores. During the test, the CPU was able to push to 4.7 GHz.

Running on a system equipped with 64GB of RAM and a Windows 11 Pro balanced power plan, the processor achieved a single-core score of 2,849 and a multi-core result of 15,434 in Geekbench 6.5.0. These figures place the Ultra 9 386H slightly ahead of the performance range offered by the current-generation Arrow Lake-H Core Ultra 9 285H, putting the upcoming CPU around 5% faster in single-core and 9% faster in multi-core.

We have no way of verifying this result ourselves as Intel have not yet officially announced the new generation of Core Ultra CPUs. Benchmark listings like this can be faked, so take the information with a grain of salt. Intel should formally announce its new CPUs in early 2026 around the same time as CES.

KitGuru says: How much of a performance improvement are you expecting to see for Intel's next-gen Core Ultra processors? 

The post Intel’s Core Ultra 9 386H CPU may have leaked first appeared on KitGuru.

All PlayStation Plus subscribers will get five free games next month

26 novembre 2025 à 18:00

The next round of free to claim games for PlayStation Plus has been announced. Just in time for the one-year anniversary of Horizon spin-off, Lego Horizon Adventures, the game will be free to claim for all PlayStation Plus subscribers, alongside three other titles.

Lego Horizon Adventures was a well-received spin-off of Guerrilla Games' flagship Horizon series. It is a reimagining of Horizon Zero Dawn, giving a lighter take on the events of the first game, remixed for a younger audience, as is common for the Lego videogames.

The next two games on the list would have fit right at home in the October line-up but better late than never. Killing Floor 3 is the third game in Tripwire's co-op zombie shooter series, with a tighter focus on tactical combat and with even more dangerous Zeds to contend with. Alongside this, The Outlast Trials is also going to be free to claim, offering players a chance to team up in co-op to escape a cold war-era mind control experiment.

The final two titles being given away in December are Synduality Echo of Ada and Neon White. The former is a PvPvE mech shooter, while the latter is an anime-inspired speedrunning FPS that tasks players with racing through the heavens to earn redemption.

All five titles will be available to claim for all PlayStation Plus subscribers starting on the 2nd of December.

KitGuru Says: Will you be claiming any of this month's PlayStation Plus titles? 

The post All PlayStation Plus subscribers will get five free games next month first appeared on KitGuru.

Asus and Xbox roll out ‘Default Game Profiles’ preview update for ROG Xbox Ally

26 novembre 2025 à 17:30

The collaboration between Asus and Microsoft continues to deepen with a significant software update for the ROG Xbox Ally series of handhelds. The latest patch, which is available now in preview, introduces a feature designed to remove the guesswork from balancing performance and battery life.

Dubbed Default Game Profiles, this new functionality automatically adjusts frame rate targets and power consumption (TDP) for supported titles. The new feature in the November update allows users to apply hand-crafted profiles when a compatible game is launched. These profiles are designed to cap frame rates to conserve energy if the device is over-performing or boost power if the game struggles to hit its target.

Asus claims this can lead to substantial gains in efficiency. For instance, the company notes that while playing Hollow Knight: Silksong, the device can see its battery life extended by approximately an hour compared to the standard Performance mode, all while maintaining a fluid 120 FPS. At launch, the preview supports about 70 titles, including major releases like Call of Duty: Black Ops 7, Gears of War: Reloaded, and Fortnite.

Beyond the power profiles, the new system update addresses general system responsiveness. Users should notice improved gamepad performance, as well as faster loading times for the game library. Cloud Gaming pages have also been optimised for better speed. Additionally, a new “Performance Fit” filter has been added to the Game Gallery, giving players a clearer indication of how well a specific title will run on the handheld.

Looking ahead, Asus plans to keep improving the ROG Xbox Ally with Automatic Super Resolution (Auto SR) and automated highlight reels, leveraging the device's NPU. In the more immediate future, a “Game Save Sync Indicator” is scheduled to arrive next week. Other planned improvements include increasing the sleep and wake reliability, improving formatting options for microSD cards, and more.

KitGuru says: Do you have a ROG Xbox Ally handheld? What do you think of the new and upcoming updates? What other features would you like to see on the handheld?

The post Asus and Xbox roll out ‘Default Game Profiles’ preview update for ROG Xbox Ally first appeared on KitGuru.

AIO liquid cooler pioneer Asetek receives buyout offer

26 novembre 2025 à 16:51

Asetek, the company best known for pioneering the All-In-One liquid cooler for PCs, may soon have new ownership. The company has issued an update to shareholders that it has received a buyout offer, and the board of directors intends to recommend the sale. 

Asetek has received a public takeover offer from CQXA Holdings, a subsidiary of Suzhou Chunqiu Electronics Technology Co, which is known for specialising in precision components and structural modules for consumer electronics. The offer is for 1.72 Danish Krone per share. This represents a 110% premium compared to the company's closing share price of 0.82 DKK prior to the announcement being made.

As you may expect, the announcement of this buyout offer sent Asetek shares skyrocketing. Currently, the company share price sits at 1.6 DKK, as investors look to benefit from the agreed buyout price of 1.72 DKK per share. The total value if the buyout should be just over 574 million DKK, or around £67.3 million converted to GBP.

In its press release on the matter, Asetek confirms it has agreed to the offer and “intends to recommend that Asetek shareholders accept the offer” when it comes time to vote. Every indication so far points towards the deal going through, pending approvals from financial authorities.

The press release states that CQXA is interested in Asetek for its industry-leading liquid cooling solutions and expertise in high performance computing, as well as its SimSports initiatives. It is claimed that after the buyout, the new owners intend to “maintain Asetek as a distinct business unit to preserve its brand and operational independence”.

KitGuru Says: Asetek may not be well known by every reader, but chances are if you have owned an AIO liquid cooler, there has been some Asetek technology inside. Asetek owned the patent for pumps integrated directly into the CPU block, the core feature behind many AIO coolers, although that patent had finally expired earlier this year, creating a questionable situation for Asetek's OEM status moving forward. 

The post AIO liquid cooler pioneer Asetek receives buyout offer first appeared on KitGuru.

Rumour claims Dan Houser left Rockstar due to ‘disagreement’ over company direction

26 novembre 2025 à 16:20

It has been more than five years since Rockstar co-founder, Dan Houser, left the company for good, leaving Red Dead Redemption 2 as his final game at the company. We've never known exactly why he left, but one insider now claims that it was due to a disagreement with his brother, fellow Rockstar co-founder Sam Houser. 

As spotted by Screen Rant, Tez2, someone well known in the Rockstar fan community, recently chimed in on a discussion on the GTA Forums. Fans were discussing the recent ‘union busting' allegations at the company. It didn't take long for some commenters to put forward the idea that union busting and working conditions were the reasons for Dan Houser stepping down and leaving the company.

According to Tez2, this speculation is not quite accurate. After speaking to two “former Rockstar devs”, he claims that Dan Houser had actually left the company back in 2020 due to “disagreements with his brother Sam over the direction the company would take”.

Neither of the brothers have ever spoken about the circumstances of Dan's departure publicly. However, in recent interviews, Dan has made it clear that he primarily enjoyed working on the story-side of Rockstar's games, even labelling Red Dead Redemption 2 as his best work. However, due to the massive success of GTA Online, Rockstar abandoned the idea of story-focused DLCs and expansions in favour of consistent online multiplayer mode updates. This is why despite some initial teasers, we never saw any story DLC for Grand Theft Auto V.

The jury is still out on how good Rockstar's single-player experience will be without Dan guiding and directing the cinematic elements of the games. From what we've seen of GTA 6 so far though, it will be another blockbuster crime story with industry-leading graphics.

KitGuru Says: Rumours can just as easily form and spread in a corporate environment as they do online. There will have been a very small circle involved in any leadership discussions between the Houser brothers. With that in mind, I would take any rumour like this with a pinch of salt. The source being “two former Rockstar devs” sounds good on paper, but unless they were also involved in executive level meetings, or had personal friendships with Dan or Sam, I don't see how this can be anything more than internal speculation. 

The post Rumour claims Dan Houser left Rockstar due to ‘disagreement’ over company direction first appeared on KitGuru.

Beyond Good and Evil 2 gets surprising update via Ubisoft job listing

26 novembre 2025 à 15:45

We are approaching a decade since Ubisoft re-revealed Beyond Good and Evil 2. Unfortunately, since then there have been absolutely no official updates and in 2025, the game appears to be no closer to release. Fans may have some room for optimism, however, as new job listings show that development is continuing.

Ubisoft Montpellier is now hiring for a technical sound designer, with the job description specifying that the role is for the Beyond Good and Evil 2 project. Better yet, the job listing actually gives us a bit of a description on what the game will actually be:

“Beyond Good & Evil 2 is an action-adventure open world game set in a captivating space opera universe and the direct prequel to the 2003 cult classic. Based on a breakthrough technology driven by the proprietary Voyager engine, Beyond Good & Evil 2 aims to offer a seamless experience of exploration and space piracy across a solar system full of exotic locations, colorful characters and mysteries to uncover, solo or with friends. So, if you are ready for an adventure like no other, come join forces with us to build System 3!”

The person who lands the sound designer role will be responsible for creating audio assets and integrating audio designs into the game using a mix of middleware and the game's proprietary engine. It is entirely possible that this proprietary engine is part of the reason that the project has taken so long. Games like Cyberpunk 2077 and Halo Infinite also ran into many delays due to the need to develop engine technology alongside the games themselves.

Ubisoft has not provided an official update on Beyond Good and Evil 2 for years and the last time we saw the game was way back in 2017. Fortunately, it does sound like the creative team now has a concrete idea in place and is moving towards production, which means the final game could be just a few more years away. Typically, a technical sound designer would join a project during the production phase, so the wheels are definitely turning after years of apparent stagnation.

KitGuru Says: Beyond Good and Evil first released way back in 2003 and fans have been asking for a sequel ever since. It is still unclear when the game will resurface, but this latest update is promising.

The post Beyond Good and Evil 2 gets surprising update via Ubisoft job listing first appeared on KitGuru.

Embracer Group recoups $30 million by divesting in two more studios

26 novembre 2025 à 15:00

After a lengthy acquisition spree, Embracer Group has been forced to sell off numerous studios and publishers under its wing in a multi-year restructuring effort to fix its financials. This week, Embracer announced plans to divest in two more of its companies, who will now be going independent.

Embracer is now divesting in Arc Games and Cryptic Studios, selling the pair off to Project Golden Arc for $30 million. The two companies will now be owned by Project Golden Arc, a new independent company owned and led by the Arc Games management team.

These two studios both had a storied history. Arc Games was previously known as Perfect World Entertainment and was eventually part of the Gearbox publishing group. However, Arc Games split off from Gearbox when Embracer Group sold the main studio to Take-Two allowing the company to be reunited with the publisher behind their flagship Borderlands games. On the other side, Cryptic Studios was the developer of MMOs like Star Trek Online and Neverwinter.

In a statement, Embracer Group CEO, Phil Rogers, said that this move will support the company's “key priorities by strengthening focus on strategic assets and core IPs”.

These are just two of the latest divestments at Embracer Group. As pointed out by Eurogamer, the company has closed 44 studios and cancelled upwards of 80 projects over the past couple of years, while others have been sold off. In an effort to reduce costs, Embracer Group has also partnered with third-party publishers like Amazon Games to help fund AAA projects like the next Tomb Raider game.

KitGuru Says: Embracer Group has undergone massive changes since 2022 and it appears the restructuring isn't quite done yet. 

The post Embracer Group recoups $30 million by divesting in two more studios first appeared on KitGuru.

Nova Lake-S CPUs may hold Intel’s answer to AMD’s 3D V-Cache

26 novembre 2025 à 09:38

AMD has dominated CPU gaming performance benchmarks in recent years with its 3D V-Cache equipped models. We've been waiting for Intel's answer to this technology for quite some time and according to new reports, we will see it first in the next-generation Nova Lake-S desktop CPUs. 

Starting with the cache, Jaykihn (via VideoCardz) stated that only the upcoming unlocked/K-series CPUs will feature the bLLC integration. This feature, long-rumoured as Intel's direct answer to AMD's 3D V-Cache, is said to have a massive 144 MB size on select SKUs, finally providing a cache-first option to compete against AMD's gaming leadership. The cache is expected to reside on the compute tile itself.

Another significant upgrade in the upcoming desktop CPUs seems to be their AI performance. Nova Lake-S will completely skip the NPU generations used in Lunar Lake and Panther Lake, jumping from Arrow Lake-S’s NPU3 (13 TOPS) straight to NPU6, according to Jaykihn. This NPU6 block is rumoured to target 74 TOPS of raw performance, representing a massive 5.6x increase over its predecessor and easily eclipsing the 50 TOPS NPU target set for the Panther Lake mobile chips. This dramatic boost ensures the desktop platform is Copilot+ ready and future-proofed for local AI applications.

The leaker also mentioned that the integrated GPU usage in Nova Lake-S CPUs will ship with only 2 Xe3-LPG cores, a reduction from the four cores used in Arrow Lake-S. This concession is minimal, given that these desktop SKUs are intended to be paired with high-end discrete GPUs.

KitGuru says: Do you think big amounts of cache are what Intel needs for its CPUs to be competitive in the desktop gaming space?

The post Nova Lake-S CPUs may hold Intel’s answer to AMD’s 3D V-Cache first appeared on KitGuru.

Amazon Alexa Home Theater Unlocks Wireless Surround Sound For Echo Speakers

26 novembre 2025 à 17:16
Amazon Alexa Home Theater Unlocks Wireless Surround Sound For Echo Speakers Amazon has doubled down on its promise of premium audio accessibility by unveiling not only a new lineup of Echo smart speakers but also a major expansion of the Alexa Home Theater feature that turns Amazon Echo speakers into all-in-one surround sound setups. For some, this may be the ideal solution to creating a home theater over more expensive

Apple, Samsung Galaxy & Pixel Watch Black Friday Deals Up To 33% Off

26 novembre 2025 à 17:13
Apple, Samsung Galaxy & Pixel Watch Black Friday Deals Up To 33% Off Do you know what time it is? You would if you owned a smartwatch, but to answer the question for you, it's time to shop Black Friday deals! And to that end, there are plenty of bargains afoot on smartwatches from the major players, including Apple, Google, and Samsung. The toughest part is deciding which ecosystem you want to jump into. Apple

Minisforum G1 Pro Mini Gaming PC Packs Ryzen 9 8945HX & Desktop RTX 5060

26 novembre 2025 à 16:28
Minisforum G1 Pro Mini Gaming PC Packs Ryzen 9 8945HX & Desktop RTX 5060 Minisforum has carved out a niche in the mini PC market and its latest offering, the AtomMan G1 Pro, is another enticing compact system aimed at gamers. The svelte system pairs an AMD Ryzen 9 8945HX processor with a "desktop grade" GeForce RTX 5060 (145W) GPU, plus a handful of other goodies, in a sleek 3.8-liter chassis. "Bridging the

Astonishing Dark Matter Discovery Reveals Hidden Secrets Of The Universe

26 novembre 2025 à 16:25
Astonishing Dark Matter Discovery Reveals Hidden Secrets Of The Universe After nearly a century of experts theorizing and searching for the universe’s most elusive component, a Japanese astronomer believes he has finally captured the first direct glimpse of dark matter, a discovery that, if confirmed, could obviously reshape the entire field of physics. According to Tomonori Totani, a professor at the University

Intel Core Ultra 400K Nova Lake-S To Challenge X3D With Massive 144MB Cache

26 novembre 2025 à 16:22
Intel Core Ultra 400K Nova Lake-S To Challenge X3D With Massive 144MB Cache Those up-to-date with the best gaming CPUs know that AMD has stolen the crown from Intel with Ryzen X3D chips wielding massively increasing cache allotments. However, Intel's upcoming Nova Lake-S CPUs are rumored to have a massive cache configurations of their own. According to leakers on Twitter, unlocked Intel Nova Lake-S CPUs will feature

Xiaomi's Poco F8 Ultra Hits Hard With Snapdragon 8 Elite Gen 5 And A Bose Subwoofer

26 novembre 2025 à 15:50
Xiaomi's Poco F8 Ultra Hits Hard With Snapdragon 8 Elite Gen 5 And A Bose Subwoofer In a move that could in equal parts redefine external mobile audio or annoy the heck out of people, Poco's F8 Ultra debuts a Bose-branded triple speaker setup featuring a dedicated "tablet-level" subwoofer mounted high, next to the rear cameras. Not settling in being a one-trick pony, the phone packs a Snapdragon 8 Elite Gen 5, 6,500 mAh battery

Qualcomm Unveils Snapdragon 8 Gen 5 To Turbocharge More Affordable Flagships

26 novembre 2025 à 15:18
Qualcomm Unveils Snapdragon 8 Gen 5 To Turbocharge More Affordable Flagships Following up on the launch of its Snapdragon 8 Elite Gen 5 system-on-chip (SoC) in September, Qualcomm has now unveiled a non-Elite variant that aims to deliver nearly the same level of performance and features in a more affordable package. While the new Snapdragon 8 Gen 5 doesn't bear an 'Elite' designation, in a vacuum, this could be considered

Corsair MP700 Pro XT 2 TB Review

Par :W1zzard
26 novembre 2025 à 15:37
The Corsair MP700 Pro XT is built using the new Phison E28 controller. It achieves record-breaking energy-efficiency that brings the drive down to Gen 4 power levels, which means it can operate without a large heatsink. Real-life performance is also outstanding, making it the fastest SSD we ever tested.

Death Stranding 2 is officially coming to PC

26 novembre 2025 à 14:18

Death Stranding 2: On the Beach has been out for just under six months now. During that time, the game has remained an exclusive for PS5 consoles but that should change very soon, as evidence of a PC version has now appeared. 

Death Stranding also initially started out as a PlayStation exclusive, but after around 8 months of exclusivity, the game arrived on PC. It seems we are looking at a similar timeline for Death Stranding 2.

Death Stranding 2 Month

The ESRB ratings board has officially listed Death Stranding 2 for PC, awarding it a M for Mature rating due to gore, partial nudity, strong language and violence. Typically, these ratings board listings arrive just weeks before an official announcement. With that in mind, it is entirely likely that the PC version of Death Stranding 2 will be announced at The Game Awards in early December. Death Stranding 2 is already up for several awards at the show, and we all know Geoff Keighley would never turn down an opportunity to give Kojima some promotional time.

While Death Stranding is a fully multiplatform game at this stage, being available across PlayStation, PC, Xbox and even Apple devices like the iPhone, it is unclear if Death Stranding 2 will also come to all of these same platforms. At the very least though, the game should land on PC in the first half of 2026.

KitGuru Says: Have you been waiting on Death Stranding 2's PC release? 

The post Death Stranding 2 is officially coming to PC first appeared on KitGuru.

Bungie has reportedly caved and begun work on Destiny 3

26 novembre 2025 à 14:00

Destiny 2 has been in a tough spot throughout 2025. The most recent expansion, The Edge of Fate, failed to impress long-time players and didn't do much to bring new players on board. It is clear that Bungie's initial post-Final Shape plans aren't panning out, so now, we may finally get a proper reset with a Destiny 3. 

According to Colony Deaks, a known Destiny-focused leaker, Destiny 3 has entered the early stages of development. If true, this is a notable shift in Bungie's plans, as the studio had previously hoped to kick off a new major story arc for Destiny 2 and keep the game running indefinitely, in a similar fashion to World of Warcraft.

Despite fundamental changes to the game, like a new loot tier system, a Portal for quick access to activities and improved cinematic storytelling, Destiny 2 has been losing players for months. New players aren't jumping on board because they missed Destiny's biggest moments, with the main 10-year story arc wrapping up in The Final Shape. Current players are leaving due to mixed opinions around the Portal and the overall direction of the game.

At this point, the best thing for Bungie to do would be to hit the reset button. A Destiny 3 would wipe the slate clean, giving Bungie a better opportunity to onboard new players. However, if Destiny 3 really does exist, it will likely be many years before we see it officially. In the meantime, Bungie will need to address the situation of veteran players leaving and streamers quitting the game, as they will need those people to spread positive word of mouth to get players to buy in to the idea of a sequel.

It isn't all doom and gloom. This week, Bungie also revealed more about its Destiny x Star Wars crossover expansion, Renegades, and so far, first impressions are looking positive.

KitGuru Says: I'm really enjoying the current Destiny story direction. We've moved on from vague light vs dark themes and into a cool period of exploring The Nine, ethereal beings that essentially hold control over the universe. Unfortunately, once the story missions are over, all we are left with is endless loops of the same repeatable missions, which is why I think dropping seasonal storytelling from development plans was such a miss. 

The post Bungie has reportedly caved and begun work on Destiny 3 first appeared on KitGuru.

Stylish indie ‘Skate Story’ to join PlayStation Plus Extra / Premium day-one

26 novembre 2025 à 13:00

Despite never promising as much, Sony’s PlayStation Plus subscription service has on a semi-regular basis added day-one releases to its library of titles. Following on from the likes of FBC: Firebreak; Tales of Kenzera: ZAU and The Rogue Prince of Persia, the highly-unique and visually striking ‘Skate Story’ is set to Join PS Plus on day-one next month.

In a lengthy blogpost detailing the game itself, its mechanics, and the fact that “you’re a skateboarding demon made of glass and pain” Sony officially announced that Skate Story will launch on PlayStation Plus Extra / Premium as a day-one addition on the 8th of December.

Though somewhat hard to describe, Skate Story appears to be a bit of a blend between the likes of Tetris Effect / REZ, the rhythm game ‘Thumper’ and skateboarding – with a bunch of unique elements sprinkled on top.

Beyond the gameplay, Stake Story does focus (unsurprisingly) on its narrative, which features a wide variety of odd characters including “floating skulls, a pillowy demon…a giant frog…a large talking trash bag” and more.

On vibes alone, Skate Story looks to be a fun time. That said, it appears as though there is much more to this game and its world, and so it will be interesting to find out exactly what Stake Story is all about when it launches on the 8th of December. If you want an early taste, a demo is available to download.

KitGuru says: What do you think of Stake Story’s concept? Is it more than just a flashy skateboarding game? Do you appreciate Sony continuing to add day-one indies to PS Plus? Let us know down below.

The post Stylish indie ‘Skate Story’ to join PlayStation Plus Extra / Premium day-one first appeared on KitGuru.

New Helldivers 2 Warbond introduces the Maxigun, a flamethrowing drone and more

26 novembre 2025 à 12:15

Helldivers 2 has easily been one of PlayStation’s most successful live-service projects, with the co-op shooter continuing to see a consistent playerbase thanks to the addition of new players alongside a stream of additional content. Going live next week, Helldivers 2’s latest ‘Python Commandos’ Premium Warbond introduces a ton of additional firepower including a minigun, new stratagems and more.

Making the announcement on the PlayStation Blog, Arrowhead Game Studios’ Katherine Baskin wrote:

“Helldivers, high-ranking officials in the Ministry of Defense have accused you of being the best. And if you’re the best, then you’re going to need to be outfitted with the best, which is why the Ministry has fast-tracked the deployment of the Python Commandos Premium Warbond – arriving to your Super Destroyers on December 2!”

As with all Warbonds, ‘Python Commandos’ will feature a mixture of new weapons, strategems, armour, capes and more, including but not limited to:

  • M-1000 Maxigun (minigun stratagem)
  • AX/FLAM-75 ‘Guard Dog’ Hot Dog (flamethrower-equipped drone stratagem)
  • CQC-9 Defoliation Tool (stratagem)
  • AR/GL-21 One-Two (hybrid assault rifle / grenade launcher primary weapon)
  • RS-20 Constrictor light armour set
  • RS-40 Best of Prey heavy armour set
  • Two new capes
  • New patterns (camos) and emotes

Though far from the most content-rich or transformative Warbond, this latest update continues to add plenty of new toys to play with in order to suit your own personal style of liberation.

KitGuru says: What do you think of this latest Warbond? How has Arrow Head / Helldivers 2 been in 2025? Can the game continue to sustain itself for the long-run? Let us know your thoughts down below.

The post New Helldivers 2 Warbond introduces the Maxigun, a flamethrowing drone and more first appeared on KitGuru.

Destiny 2 survey hints at a ton of potential future features

26 novembre 2025 à 11:30

Bungie is in a bit of an awkward spot right now, with Destiny 2 being in arguably its lowest point ever in the lead-up to their Star Wars-themed Renegades expansion while Marathon continues to try and find its identity through closed play tests. Though unlikely to amount to anything major, a new survey sent out by Bungie seems to hint at a bunch of potential positive changes which could come to Destiny 2.

As reported by the publication TheGamePost, Bungie sent out a closed, invite-only survey to a select number of Destiny 2 players alongside the promise of 500 Silver currency for taking part.

Though purely a hypothetical proposition, Bungie did ask participants to select from a list of “potential features to be added to Destiny 2” – which included but is not limited to:

  • New Stasis & Strand abilities
  • New, simplified Portal scoring system
  • New Void melee abilities
  • A Sparrow Racing League event or playlist
  • A New Gambit mode or Gambit event
  • Added old campaigns and other activities to the Portal
  • New PvP Modes
  • Unvaulted expansion campaigns such as Red War and Forsaken
  • New Clan Upgrade & Progression system
  • NPC Sidekicks to equip and fight alongside your guardian
  • More random encounters with other players while adventuring
  • New Onboarding Experience

Destiny Survey

Like those listed above, the full and complete set of options covers a wide gamut of the Destiny playerbase, addressing everything from those who enjoy the PvP side of things, to the long-forgotten PvPvE Gambit players; quality-of-life improvements; vaulting issues and much more.

While in a perfect world all of these features and more would already be present in Destiny 2, we unfortunately do not live in such a place – and so we’ll be lucky if ANY of the proposed features find their way into reality.

KitGuru says: Where are you when it comes to Destiny 2 in 2025? Do you have hope in Renegades? What one feature/change/addition would you like to see introduced ASAP to Destiny 2? Let us know down below.

The post Destiny 2 survey hints at a ton of potential future features first appeared on KitGuru.

Long-awaited Prince of Persia: The Sands of Time Remake to release soon

26 novembre 2025 à 10:45

Ubisoft’s Prince of Persia: The Sands of Time Remake has had an unfortunate development. First announced in late 2020 alongside a January 2021 launch date, reactions to the announcement trailer were far from positive, leading the publisher to delay the title. Since then, the Sands of Time remake has been delayed, delayed again, switched developers, delayed, rebooted, and then finally re-revealed in 2024 (with a couple more delays sprinkled in). The journey may finally be over soon however, with the long-awaited Prince of Persia: The Sands of Time Remake said to be launching as soon as this January.

As reported by known leakers Insider-Gaming, Ubisoft has penned a release window for Prince of Persia: The Sands of Time Remake in mid-January of 2026.

Interestingly, we have yet to see anything from the game ever since its initial (now redundant) trailer – with the The Sands of Time Remake’s re-reveal offering little more than a cinematic logo unveiling alongside the vague release year of 2026.

Sands of Time January

That said, the publisher did recently comment on the project, stating back in June that “we’re still deep in the game — exploring, building, and ensuring the sands move with purpose. This game is being crafted by a team that truly cares, and they're pouring their hearts (and a lot of coffee) into every step. Thank you for sticking with us.”

Additionally, Ubisoft revealed during their Fiscal Earnings report back in May that The Sands of Time Remake is planned to arrive during the Fiscal Year 2025-26 (April 2025 – March 2026), lending further credence to this newly-reported release window.

Given the overwhelming reaction to their first attempt at a Sands of Time remake, it will be interesting to see how this rebooted project winds up looking like. Hopefully we will get our first proper taste of the title during the upcoming 2025 Game Awards.

KitGuru says: Are you looking forward to the Sands of Time remake? What did you think of their first attempt? Can this remake live up to expectations? Let us know down below.

The post Long-awaited Prince of Persia: The Sands of Time Remake to release soon first appeared on KitGuru.
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