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Reçu aujourd’hui — 28 novembre 2025 1.3 🖥️ Tech. English

Action Flight Sim G-Rebels Will Get Official PC VR Support

28 novembre 2025 à 18:00

Action flight sim G-Rebels will get day one PC VR support in early access, and it's launching early next year.

Developed by Reakktor Studios and published by Senatis, G-Rebels is a spiritual successor to 1997's PS1 combat flight sim G-Police by Psygnosis. Originally announced last year as a flatscreen game, the studio exclusively revealed to UploadVR that it's receiving official PC VR support straight away with its upcoming early access launch.

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Trailer

Set in the year 2684, this dystopian open-world combat game takes place across floating megacities covering 12,000 square kilometers, as these cities compete for natural resources. You play as an elite unit in the most powerful city-state, helping to ensure law and order before a secret mission leaves you questioning your loyalties.

In early access, G-Rebels promises 10 main missions that range between collecting bounties, police chases, handling new contractors, and races, also featuring combat missions, outpost battles, mining, and more. Multiple regions will be available to explore and you can customize your ship, while Reakktor Studios also promises dynamic weather and a day-night cycle.

VR mode has a full cockpit view and first-person flight controls, and PC VR support will get further optimizations across early access. A content disclosure also confirms “some of the intercom dialogs are using AI generated/modified voice overs.” The studio also mentions “experimental support” for HOTAS (hands-on throttle-and-stick) and HOSAS (hands-on stick and stick) controllers.

G-Rebels is coming to Steam Early Access in early 2026.

5 Best Black Friday 2025 CPU Deals: Big Intel & AMD Processor Savings

28 novembre 2025 à 17:44
5 Best Black Friday 2025 CPU Deals: Big Intel & AMD Processor Savings Black Friday is here, and we've been working overtime to make sure you get the best gaming CPU deals this week. Whether you're building a new PC or upgrading an existing one, these are some of the best processor deals for a modern gaming PC. Before getting too deep into the weeds though, we do want to take a moment to clarify how these

6 Killer Black Friday 2025 SSD Deals: Big Savings On Samsung, Crucial & More

28 novembre 2025 à 16:58
6 Killer Black Friday 2025 SSD Deals: Big Savings On Samsung, Crucial & More It's Black Friday 2025 and not a moment too soon with the ongoing DRAM and storage supply crisis (especially for DRAM!), but there are still some great SSD deals available for buyers today. Below, we'll list the best options we were able to find across all categories, maximizing price-per-gig without compromising on speed or reliability. Each

Pinball FX VR Gets Godzilla vs. Kong & Peanuts DLC Soon

28 novembre 2025 à 16:45

Pinball FX VR is adding six new tables next week for Godzilla vs. Kong, Peanuts, and more.

Continuing its stream of post-launch expansions, Zen Studios has revealed that Pinball FX VR is getting six new DLC tables on December 4. Most prominent is the Godzilla vs. Kong pinball pack, adding three tables that bring Kong, Godzilla, and Mechagodzilla into the room. There's also a festive-themed “A Charlie Brown Christmas” table coming, based on the famous comic strip Peanuts.

Elsewhere, Zen Studios is bringing over two Williams and Bally tables into this VR release with the Universal Monsters Pack. First up is the Monster Bash pinball table with familiar names like Frankenstein, the Mummy, and Dracula. That's completed by the Creature from the Black Lagoon table, based on Universal's 1954 monster horror movie.

We've seen no end of DLC collaborations since Pinball FX VR launched, usually adapting existing tables from the flatscreen game. Halloween added two new tables based on horror icon Elvira, alongside various official Williams tables. Other previous crossovers include Tomb Raider, Indiana Jones, Twilight Zone, The Addams Family, and Star Trek: The Next Generation.

Pinball FX VR is out now on the Meta Quest platform, and the six new DLC tables will launch on December 4. DLC prices are currently unconfirmed.

Best Black Friday Gaming Laptop Deals 2025 — Huge Price Drops on ASUS, MSI & Dell!

28 novembre 2025 à 16:24
Best Black Friday Gaming Laptop Deals 2025 — Huge Price Drops on ASUS, MSI & Dell! It's a tough time to be a PC gaming or computer enthusiast with price hikes coming in fast and furious. As demand from AI ravages the landscape, prices on memory and storage are shooting up. And as multiple manufacturers have warned, now is the time to buy before costs and lead times go up further. Don't despair, though, because Black Friday

G-Wolves Fenrir Asym 8K Review

Par :pzogel
28 novembre 2025 à 16:21
Alongside the Fenrir Max 8K, G-Wolves also offers the Fenrir Asym 8K, which too is designed for fingertip grip, but is more ergonomically shaped. At a weight of 21 g, the Fenrir Max Asym comes with PixArt's PAW3950 sensor, Huano main button switches, and 8000 Hz wireless polling, configurable through a web driver.

Top PC And Console Controller Deals For Black Friday 2025

28 novembre 2025 à 15:00
Top PC And Console Controller Deals For Black Friday 2025 More often than not, game consoles only ship with with a single controller, leaving it up to you whether or not to buy a second one for local co-op play. The problem is, controllers are not cheap accessories these days. However, Black Friday deals take some of the sting out of buying adding another controller or replacing a broken one to the

Destiny director admits Edge of Fate expansion missed the mark

28 novembre 2025 à 15:50

It is no secret that Destiny 2 has been having a bad year. The Edge of Fate expansion didn't land well with long-time players and did very little to bring new players on board. Now, Destiny 2's director has admitted that the expansion failed to deliver.

In a recent interview with IGN, current Destiny 2 director, Tyson Green, admitted that The Edge of Fate failed to meet expectations, both internally and amongst players. Interestingly, he also addressed how the business side of Bungie had different expectations for the game after The Final Shape.

“The Final Shape brought things to a crescendo, where it’s like a fantastic ending that tied off a lot of the threads”, Green said, before acknowledging that a “big” drop in population came immediately after, as players left after being satisfied with the ‘end' of the story in that expansion. However, he then adds that this “wasn't the plan from the business perspective”. Bungie still “want to keep making Destiny” and still has “many stories to tell in this universe”.

Those stories began with The Edge of Fate, kicking off a new ‘saga' for Destiny focused around The Nine, ethereal, godlike beings in the Destiny universe who essentially pull the strings of time and reality. Unfortunately the transition to this new era of Destiny “was not gracefully managed”.

“I think we’ve been taught a bunch of hard lessons about what our players want, and there are really two kinds of live games – those that listen to the players and respond, and those that don’t. And we don’t want to be a dead live game, we want to keep building Destiny.”

We will start to see Bungie adapting to the player base next week with the launch of the game's next major expansion, Renegades. Initially, players may be put off by the idea of Star Wars in Destiny, but based on what we've seen so far, Bungie's writers have interwoven the two series quite well, using the powers of The Nine as the conduit for this mash-up campaign that will see Guardians donning lightsabers and attempting to stop a superweapon.

KitGuru Says: Destiny 2: Renegades launches on December 2nd but don't expect all the most important changes to come all at once. Bungie has shown in the past that it can be painfully slow to implement certain features. For instance, an in-game Group Finder was announced prior to Lightfall in 2022, but didn't end up in the game until early 2024, just ahead of The Final Shape expansion.

The post Destiny director admits Edge of Fate expansion missed the mark first appeared on KitGuru.

Remedy appears to be gearing up to reveal Control 2

28 novembre 2025 à 15:00

Remedy has been making steady progress on the sequel to its 2019 hit action game, Control. We still don't have a release date or an official title for the sequel yet, but a new leak suggests that a reveal will be happening very soon. 

MP1st has spotted a new trademark filed for something called “Control Resonant”. The trademark is linked to Remedy despite their name not appearing on the filing, as the legal firm used is the same one used by Remedy for all of its previous trademark filings.

Remedy has been working on the sequel to Control for a few years already and is now considered to be in ‘full production'. The trademark filing suggests that a reveal for the game will be happening very soon. Considering that The Game Awards take place in early December, it is likely that the announcement happens there.

While the Control sequel may be announced at The Game Awards, we aren't expecting a 2026 release date/ After all, Alan Wake 2 only came out two years ago and the Control sequel has only been in ‘full production' since earlier this year. We would anticipate a 2027-2028 launch window for this one.

KitGuru Says: As much as I would love to see Control 2 coming out next year, I don't see it happening. Still, it will be exciting to get a teaser for what to expect. 

The post Remedy appears to be gearing up to reveal Control 2 first appeared on KitGuru.

The KitGuru Advent Calendar is back for 2025!

28 novembre 2025 à 14:00

We are pleased to announce that the KitGuru Advent Calendar is returning for 2025! We have yet another full month of daily giveaways lined up, starting on Monday, December 1st at 11AM GMT. 

This year we have some of our biggest prizes yet, including graphics cards, gaming monitors, peripheral bundles, SSDs and for the very first time in our advent calendar, a full gaming PC. Each day throughout December we will offer a different prize, so keep checking back at 11AM each day to see what we've got.

To enter the competition each day, you will need to visit our Facebook page. Each giveaway will have its own announcement post, asking you to answer a simple question related to the giveaway. A winner will be picked randomly the very next day and the next giveaway will be revealed. As each prize will be shipped directly by the company involved, shipping restrictions will vary each day and are out of our control. Each competition will clearly state which regions are eligible for entry, so be sure to read each competition announcement carefully.

Don’t worry about missing out, each competition will be announced here on the main website, as well as on our other social channels, including FacebookTwitterInstagram and even our YouTube Community page. All of our public pages are verified, so if you don't see a verification tick, then there is a chance that someone is trying to trick you. We will only ever contact competition winners through our verified Facebook page, we do not use any secondary accounts, send friend requests, or request that winners click on specific links to claim a prize. If you see an imposter account, please block and report it.

We’ll be back on Monday with the first competition!

KitGuru Says: Good luck to all who participate – mark your calendars for December 1st! 

The post The KitGuru Advent Calendar is back for 2025! first appeared on KitGuru.

SplitGate 2 is returning next month after being ‘unlaunched’ last July

28 novembre 2025 à 13:30

Back in 2022, the team at 1047 Games announced that they would be shutting down their popular Halo-like arena shooter SplitGate in order to focus work on a dedicated sequel. After years of waiting, SplitGate 2 was finally unveiled and released earlier this year in June – to a mixed reception. This ultimately led the team to taking down the game in order to focus on improvements, with plans to return in 2026. Though slightly earlier than expected, the team have now confirmed that SplitGate 2 is officially coming back before the end of the year.

Taking to their blog to discuss SplitGate 2’s final playtest, the team at 1047 Games confirmed that the arena shooter is set to make an official return next month, writing: “Since launching the beta in May, this game has majorly transformed. We started with factions and abilities, and we've rebuilt the entire foundation around what makes Splitgate special: portals, movement, and pure gunplay.”

Discussing the changes made in greater detail, the team continued, “We removed factions entirely and reimagined abilities as power-ups. We brought back classic roundless modes like King of the Hill, Domination, and Team Deathmatch. We added Classic Arena, an even-starts mode that captures the spirit of original Splitgate. We've introduced new maps, new weapons, reworked the menus, and refined systems constantly based on your feedback.”

SplitGate 1047

That’s not all however, with 1047 noting: “we've also added portal overloading and EMPs, fundamentally changing how map control works. We've streamlined equipment to improve combat clarity. We've tuned our controller feel. We've fixed critical bugs and made countless optimizations.”

While SplitGate 1 succeeded thanks to its relatively basic yet solid mechanics, the sequel suffered from 1047 Games trying to do too much, from the aforementioned faction abilities to general pacing – and of course the addition of an unwanted Battle Royale mode (alongside ridiculously overpriced cosmetics).

Much of the franchise’s goodwill was burned with the launch of SplitGate 2, and so it will be interesting to see whether this relaunch will come with much fanfare. We won’t have to wait long to find out.

KitGuru says: What did you think of SplitGate 2? How did it compare to the original? Why do you think the sequel failed? Let us know down below.

The post SplitGate 2 is returning next month after being ‘unlaunched’ last July first appeared on KitGuru.

Sapphire Edge AI Mini PC Review (Ryzen AI 9 HX 370)

28 novembre 2025 à 13:00

When we think of Sapphire products, we’re almost certainly thinking of good quality AMD-based graphics cards. Sure, we’ve seen some of the company's Embedded and Edge+ solutions at Computex over the years, but we've never looked too closely. The new Edge AI series could change that however, offering a tiny barebones mini PC that packs in AMD's Ryzen AI 9 HX 370 with integrated Radeon 890M graphics, on sale for just £650 here in the UK. Let’s take a closer look…

00:00 Intro
00:57 Pricing and spec details
02:17 Design + first impressions
03:01 Connectivity options
03:46 Sapphire’s party trick for accessing internals
04:38 Key spec refresh + BIOS
05:20 CPU behaviour / power modes
06:08 Noise levels in the different modes
06:46 General system performance
07:03 WiFi speed investigation
08:06 AI performance, iGPU VRAM testing
09:51 Gaming test setup
10:05 Counter Strike 2
10:33 Cyberpunk 2077
10:49 COD: Black Ops 6
11:07 F1 25
11:26 Kingdom Come: Deliverance 2
11:44 Marvel Rivals
12:02 Thermals, thermal imaging camera
12:45 Closing thoughts

Specification:

  • Model name: SAPPHIRE EDGE AI™ 370, SAPPHIRE EDGE AI™ 350, SAPPHIRE EDGE AI™ 340
  • Processor: AMD Ryzen™ AI 9 HX 370
  • Type: Dual Channel DDR5 SO-DIMM
  • Capacity: Supports up to 96 GB
  • Interface: Supports M.2 PCIe NVMe SSD slot
  • Expansion Slots:
    • 1 x M.2 2280 PCIe slot
    • 1 x M.2 2242 PCIe slot
    • 1 x M.2 2230 PCIe slot (default use for WLAN module; supports Wi-Fi 6e and Bluetooth 5.2)
  • Front I/O
    • 1 x Audio jack
    • 2 x USB 3.2 Type-A Gen 2
    • 1 x Power button with LED
  • Rear I/O
    • 1 x DC jack
    • 2 x HDMI 2.1
    • 2 x USB Type-C 4.0 (with PD 3.0)
    • 1 x USB 3.2 Type-A Gen 2
    • 1 x USB 2.0 Type-A Gen 2
    • 1 x RJ-45 (2.5G LAN)
  • Power:
  • Input: 19V, 6.32A
  • Adapter: 120W
  • Finish: Golden Black
  • Supported OS: Windows and Linux
  • Size (W x D x H): 117 x 111 x 30 mm
  • VESA Mount Compatibility: Yes

We don't yet have a confirmed retail links, but Sapphire told us stock will be landing at OCUK in the next few weeks. Pricing for the different models is as follows:

EDGE AI 340 – £439
EDGE AI 350 – £539
EDGE AI 370 – £649

Pros

  • Very compact chassis, under 0.4L volume.
  • Ryzen AI 9 HX 370 is a strong all-round CPU.
  • Radeon 890M iGPU is capable for 1080p low settings gaming.
  • Being a barebones kit offers flexibility.
  • Dead easy to removable the magnetic top cover.
  • Spare M.2 2242 slot.
  • Up to 96GB memory is supported.
  • Good set of connectivity options.
  • BIOS allows users to adjust the memory available to the iGPU, up to 24GB.
  • Well-managed thermals.
  • Reasonable noise levels despite the compact chassis.

Cons

  • Lacks front USB-C, SD card reader and OcuLink.
  • Runs at lower power targets than Geekom's A9 Max.
  • DIY memory and storage installation won't be for everyone.
  • Plastic construction lacks the premium feel of other all-metal mini PCs.
  • WiFi 6E isn't the fastest going.

KitGuru says: If you're in the market for a new barebones mini PC, Sapphire's Edge AI series is well worth a look.

The post Sapphire Edge AI Mini PC Review (Ryzen AI 9 HX 370) first appeared on KitGuru.

Ubisoft details the Switch 2 version of Assassin’s Creed Shadows

28 novembre 2025 à 12:00

The Nintendo Switch 2 has been a bit of a mixed bag when it comes to 3rd party titles. While some ports have gone above and beyond, others are barely even matching the visual quality of generations-old hardware. One publisher which has shown strong support for the Switch 2 so far is Ubisoft – with the company now fully detailing all the optimisations made for the upcoming port of Assassin’s Creed Shadows.

The recent release of 2013’s Tomb Raider reboot on the Nintendo Switch 2 has been met with some controversy, with the tech analysts at Digital Foundry confirming that aside from a locked 60fps, the Switch 2 version of the decade-old game in some ways is inferior to the original release on PS3.

Whether it be as a direct result of this revelation, or simply good timing, Ubisoft have now published a blog post detailing all of the work which they have put in to make the upcoming Switch 2 version of Assassin’s Creed Shadows as close as possible to their PS5/Series X|S counter parts, writing:

“Behind the scenes, bringing such a large and detailed open world – originally developed for current-gen home consoles – to Switch 2 required one of Ubisoft's most ambitious technical undertakings to date. The result is a seamless, high-fidelity experience, whether you're playing in handheld or docked mode.”

Switch 2 Shadows

Going into specifics, Ubisoft confirmed that the Switch 2 version of Shadows will retain many of the home console features, including “the same cloud and cloth simulation systems,” a slightly lower quality “solid baked Global Illumination” (similar to the Series S version) as well as DLSS – allowing for “a sharper image, with more accurate colors, improved textures, and fewer visual anomalies” while maintaining their target of 30fps.

Of course, there will be a bunch of various nips and tucks made in order to optimise the experience (such as slight adjustments to LODs, draw distance; texture resolution NPC counts and more), but overall it seems as though Ubisoft went through the game with a fine-toothed comb in order to ensure Assassin’s Creed Shadows feels like a comparable experience on Nintendo’s latest handheld. It will be interesting to get a more in-depth comparison when the game launches on Switch 2 in early December.

KitGuru says: What do you think of Ubisoft’s support for Switch 2 so far? Are they the best 3rd party dev in this regard? Let us know down below.

The post Ubisoft details the Switch 2 version of Assassin’s Creed Shadows first appeared on KitGuru.

Ubisoft confirms Assassin’s Creed Shadows won’t be getting an expansion next year

28 novembre 2025 à 11:15

Ubisoft games typically offer a similar level of post-launch support across the board, with a majority of their titles including a Season Pass with a couple expansions alongside smaller content updates. While the team already shared their year one roadmap for Assassin’s Creed Shadows promising that there will be more to come, it appears as though plans for a year-two expansion have now been cancelled.

In an interview with the RPG-focused YouTuber JorRaptor (transcribed by IGN), Assassin’s Creed Shadows’ associate game director Simon Lemay-Comtois confirmed that September’s Claws of Awaji expansion will be the only one of its kind for AC: Shadows, stating: “As of now, at this moment for Year Two, there is no expansion on the size of Awaji that is planned.”

Explaining this decision, Comtois continued, “We're still working on content for post-launch and supporting it, but it's not a full-on DLC the way a season pass would have had in the previous years,” adding that “we're trying to re-adjust for Year Two a little bit. There's learning from Year One we can apply to Year Two. Any content we want to do in Year Two will probably be more sparse, not a drip-feed… but chunkier updates that shake things up a little more. I'm not announcing anything at this point but our strategy for Year One was to be quick and reactive, so it means smaller drops often, but for Year Two we don't need to put fires out or anything, so it's more what good, chunky little piece of meat… we can drop and have people come back and enjoy it.”

Shadows Expansion

Additional comments on their post-launch mentality with AC: Shadows can be found HERE, including discussions surrounding the game’s engine, dev time and more.

The strategy taken with Assassin’s Creed Shadows has been rather different when compared to other AC entries. Be it due to low pre-orders, series fatigue or whatever other reason, Ubisoft made major alterations to their Season Pass plans, announcing prior to the game’s release that they would be making the aforementioned Claws of Awaji expansion free for all those who pre-ordered.

Whether this is the primary reason for their change in post-release plans is unknown, but it will be interesting to see what this means for year two of Assassin’s Creed Shadows – and whether breaking away from the formula will wind up working in their favour.

KitGuru says: What do you think of AC: Shadows’ post-launch so far? Do you enjoy the typical Season Pass model of prior Assassin’s Creed titles? Let us know down below.

The post Ubisoft confirms Assassin’s Creed Shadows won’t be getting an expansion next year first appeared on KitGuru.

Dying Light: The Beast update adds ray-tracing, NG+ and more

28 novembre 2025 à 10:30

One of Techland’s greatest aspects is the developers’ willingness to update their games for years following their release with both small and major enhancements, features and additions. It appears as though this strategy will not be changing for Dying Light: The Beast, with the game’s first big post-launch patch bringing over 400 improvements – including ray-tracing on PC.

Making the announcement on their Steam page, the team at Techland officially detailed patch 1.4 for Dying Light: The Beast. Described as “our biggest update to date” the patch brings with it a bunch of welcome additions, including but not limited to:

  • NewGame+
    • Keep all your gear, weapons and character progression
    • Tougher enemies
    • Higher-tier loot
    • Can be repeated for even better rewards
  • Legend Levels
    • Return of the classic Dying Light end-game progression system
    • Grants Legend skill points which can be used for passive upgrades
    • Includes 22 new weapon rewards, a dozen gear pieces and more
  • Ray-tracing (PC)
    • RT Shadows
    • RT Global Illumination (lighting)
    • RT Reflections
  • 3 new finishers
  • Tons of visual, UI and performance fixes

Dying Light The Beast

As mentioned, Techland are known for supporting their games for up to a decade, with the original Dying Light from 2015 recently receiving a massive free anniversary remaster and Dying Light 2 getting its big stamina update right before the launch of The Beast.

Assuming the team are planning a similar level of support for their latest game, The Beast could very well wind up being the be(a)st entry in the Dying Light series so far.

KitGuru says: What do you think of Techland’s post-launch support? Would you prefer they tweak the game less over time? Will you be hopping into NewGame+? Let us know down below.

The post Dying Light: The Beast update adds ray-tracing, NG+ and more first appeared on KitGuru.
Reçu hier — 27 novembre 2025 1.3 🖥️ Tech. English

Horizon Hyperscape Worlds Hands-On: Teleporting Into Kyle's Home With VR

27 novembre 2025 à 20:34

Letting people teleport into your home via Horizon Hyperscape feels like magic, though the scans are lower quality than the old cloud-streamed solo system.

If you missed it, last week Meta started rolling out an overhaul of its Horizon Hyperscape technology, letting you share new captures as unlisted Horizon Worlds and invite people to visit them as Meta Avatars.

These Hyperscape worlds are also rendered on-device on Quest 3 and Quest 3S, in contrast to the cloud-streamed approach previously used for Hyperscape. Up to 8 people can be in a single instance, and the system also includes support for mobile users via the Meta Horizon app.

Horizon Hyperscape Now Lets You Invite Friends To Visit As Meta Avatars
You can now turn new Horizon Hyperscape captures into unlisted Horizon Worlds, letting you invite friends to join you in them as Meta Avatars.
UploadVRDavid Heaney

After receiving the update on his Quest 3, UploadVR's Kyle Riesenbeck rescanned the downstairs living, dining, and kitchen area of his home. A few hours later, the Hyperscape world was ready, and so he invited me over to visit.

Appearing as a Meta Avatar, Kyle gave me a guided tour of this huge section of his home, pointing out the details the capture kept, as well as the ones it doesn't quite resolve.

Compared to the previous cloud-rendered solo Hyperscape system, there's a clear drop in quality. For starters, the rendering resolution is lower, with visible pixelation and aliasing for anything far away. As well as this, the Gaussian splat density appears to be lower, blurring some of the finer details captured by the previous implementation of Hyperscape. And despite these regressions, the performance was not always solid, with the frame rate dropping when a large enough section of the scan was in my field of view.

Still, these complaints aside, I still had a strong feeling of being in Kyle's home, and could still see relatively minute details like the place names on the badges and pins that he and his wife had pinned to a board after their travels. Further, it's amazing that this experience is even possible at all on an affordable mobile chipset from 2023, and we're due an XR2 Gen 3 next year that should make the experience a lot sharper and smoother.

If you own a Quest 3 or Quest 3S, or have the Meta Horizon app on your phone, and want to visit Kyle's home too, here's the link: Kyle's Home on Meta Horizon Worlds. Let us know what you think of it!

After visiting Kyle's home, I also scanned the living room and kitchen area of the apartment I live in, and found the resemblance to be remarkable. In fact, visiting it in VR while in my office induced such a strong feeling of presence that I tried to walk through my virtual kitchen, and thus bumped straight into my office wall. As someone who has been using positionally-tracked VR for well over a decade, I thought the days of mistaking the virtual for real like this were far behind me. But I was wrong. And it's a testament to just how realistic Hyperscape scans can feel, especially for places you're familiar with in reality, even in this lower quality on-device version.

Meta says it's still "rolling out" the Hyperscape sharing and social update, and keep in mind that any scans you make before your headset gets it won't be able to be shared or visited. Once you do get the update though, be sure to give it a try, as the ability to scan, share, and co-inhabit realistic reconstructions of real-world spaces with headsets that go on sale for as little as $200 is a truly remarkable technological achievement.

Smash Eat Grow Offers An Edible PvP Playground On Quest In Early Access

27 novembre 2025 à 19:00

Smash Eat Grow, a free-to-play VR multiplayer playground where you eat opponents to win, enters early access today on Quest.

Originally announced in September, Smash Eat Grow is a family-friendly title by XR Games (BEATABLE) and Obstinate where you play as hungry alien creatures called Smashers causing havoc across a fully destructible Earth. Eating objects lets you grow larger, and you'll eventually grow big enough to consume your rivals to become the biggest player on the map.

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Completing matches earns BUX, which can be used to unlock new cosmetics and enter tournaments. As for its early access roadmap, both developers previously advised there's an ongoing roadmap to further expand Smash Eat Grow that includes additional maps, game modes, Smashers, powers, and customizations.

Elaborating further in a new statement, Storm Griffith, Obstinate's CEO and founder, advised a holiday update is in the works. This upcoming update promises new Smasher abilities, further cosmetic customizations, more biomes, and private friend lobbies. An exact release date is currently unconfirmed, though we know it's launching in December.

Smash Eat Grow is out now in early access on the wider Meta Quest platform.

Noctua confirms current coolers will support upcoming Intel LGA1954 socket

27 novembre 2025 à 18:30

One of the recurring frustrations for PC builders is the frequency of socket changes, which often renders expensive cooling hardware obsolete or requires the sourcing of new mounting brackets. However, Noctua has quietly confirmed that owners of its current air coolers can breathe a sigh of relief regarding Intel's future platforms.

Spotted by @momomo_us (via VideoCardz), an update to the official Noctua support FAQ explicitly states that all of its CPU coolers currently compatible with LGA1700 and LGA1851 will also be compatible with Intel's upcoming LGA1954 socket. The Austrian cooling company clarified that no additional mounting components are required, as the installation process will remain identical to the existing mechanism used for the last few generations.

Remember that the LGA1954 socket is claimed to be used by Intel's “Nova Lake-S” desktop processors, which are currently expected to be released in late 2026 at the earliest.

This is welcome news, particularly given the reportedly short lifespan of the current LGA1851 socket. While that platform only recently launched with Arrow Lake, and is expected to see a refresh announced at CES in January, Intel is already working on its successor. For those who have invested in premium Noctua hardware, this confirmation ensures their coolers will remain viable well into the Nova Lake era. Hopefully, other brands will follow suit.

KitGuru says: Are you running a Noctua cooler? Do you plan to upgrade and retain the cooler you're currently using?

The post Noctua confirms current coolers will support upcoming Intel LGA1954 socket first appeared on KitGuru.

Splash Damage to undergo more layoffs following split from Tencent

27 novembre 2025 à 18:00

Splash Damage has had a rough time in recent years. The company had joined Tencent as part of the Chinese conglomerate's push into the western videogame market. After Splash Damage's promising Transformers game was cancelled earlier this year, the company took steps to split off from Tencent but unfortunately, the company's financials are still in rough shape, so further redundancies are expected.

Splash Damage is a UK-based games studio, best known for games like Brink, Dirty Bomb, Gears Tactics and more. After the cancellation of Transformers: Reactivate back in January, the company moved to split off from Tencent with the help of unnamed private equity firms. Unfortunately, with new major cash injection on the horizon from a new game release, Splash Damage is now being forced to undertake more cost-cutting measures.

As noted by Eurogamer, the last game that Splash Damage successfully shipped was Outcasters, which was an exclusive to the now defunct Google Stadia cloud gaming platform. Staff were informed of company-wide layoffs at the studio earlier this week and now, Splash Damage has released its public statement, saying:

“This was a difficult step for us to take, but we believe it is necessary so Splash Damage can remain agile and adaptable in what has been a very challenging market”.

While there will be redundancies, the company says it is “exploring every option to retain talent and making sure those affected have meaningful support throughout”.

KitGuru Says: It is a real shame that Transformers: Reactivate got cancelled. The game looked promising and likely would have been shipping in the next year or so after extensive development.

The post Splash Damage to undergo more layoffs following split from Tencent first appeared on KitGuru.

Microsoft may finally be working on COD for Switch 2

27 novembre 2025 à 17:57

In the lead up to Microsoft's acquisition of Activision Blizzard, the company had to fight for regulatory approvals, forcing the company to hand out 10-year agreements to the likes of Nintendo and Sony, promising that Call of Duty would be available on their respective platforms for at least ten years. So far, Call of Duty has not returned to Nintendo consoles, but new job listings hint that progress is now being made. 

As spotted by Insider Gaming, a new job listing for a Senior Technical Artist at Sledgehammer Games specifically calls for developers with “AAA mobile or Switch experience”, indicating that Microsoft is finally working on bringing future COD games to the Switch 2 console.

This is a big step for Call of Duty, as the series has had little presence on Nintendo platforms. In fact, the last COD title to release on a Nintendo console was Call of Duty: Ghosts for the Wii U, and that was all the way back in 2013.

Currently, Sledgehammer is believed to be in charge of developing COD 2027, with Infinity Ward taking the reins in 2026, presumably with a new Modern Warfare game. It is unclear if COD 2026 will skip the Switch 2 like Black Ops 7 has, but at the very least, we know that COD 2027 should be on Nintendo's console.

KitGuru Says: Do you think Call of Duty will be successful on Switch 2? If they want a shot at getting the masses to download it, they may need to do something about the file size, as the Switch 2 only has 256GB of internal storage, and some past COD titles have demanded around 200GB of storage on platforms like PC. 

The post Microsoft may finally be working on COD for Switch 2 first appeared on KitGuru.

World of Warcraft: Midnight is launching a little later than expected

27 novembre 2025 à 17:30

In recent weeks, a number of leaks have claimed that the next expansion for World of Warcraft, Midnight, will release in late February 2026. Now with the recent beta test concluded, Blizzard has announced the date officially – and it will be a week later than originally anticipated.

World of Warcraft: Midnight is officially launching on March 2nd 2026, a week later than earlier leaks had claimed. The new expansion will introduce four more levelling zones for players to explore, alongside eight dungeons, three new raids and for the very first time in WoW history, player housing.

World of Warcraft: Midnight is the second chapter of the Worldsoul Saga, taking players back to Quel’Thalas and Silvermoon City to defend the Sunwell against Xal’atath and her Devouring Host. This expansion will also introduce a new Alliance-bound race to the game, the Haranir. Demon Hunters will also get a new specialisation to spec in to.

If Blizzard keeps up its current release cadence, then the third and final part to the Worldsoul Saga, titled The Last Titan, should release around late 2027 / early 2028.

KitGuru Says: Did you jump back into WoW for The War Within? Are you looking forward to Midnight?

The post World of Warcraft: Midnight is launching a little later than expected first appeared on KitGuru.

Nintendo has made a rare studio acquisition

27 novembre 2025 à 17:00

Nintendo rarely makes acquisitions and when it does, it tends to pick up smaller studios that have previously worked on its own franchises. The case is no different here, with Nintendo announcing that it is acquiring Bandai Namco Studios Singapore. 

No, Nintendo isn't acquiring all of Bandai Namco, but it is buying the company's Singapore-based studio. Previously, Nintendo has contracted this studio for work on games like Splatoon 3, Pokémon Snap (2021) and they even worked on early versions of Metroid Prime 4 before development moved over to Nintendo's own Retro Studios.

The acquisition will take place in two phases, with Nintendo buying 80% of shares in April 2026, followed by the remaining 20% some months later. The studio will also be renamed as Nintendo Studios Singapore.

In recent years, Nintendo has made a handful of acquisitions, although not nearly as many as the likes of Microsoft and Sony. Since 2020, the company has bought Next Level Games, who worked on Luigi's Mansion 3, as well as another long-time partner studio, SRD. It also now wholly owns Monolith Soft, the company behind the Xenoblade RPGs, and it picked up Dynamo Pictures, rebranded as Nintendo Pictures, although that company is more focused on Nintendo's movie ambitions rather than games.

KitGuru Says: Nintendo has had a close working relationship with Bandai Namco over the course of the Switch generation. That no doubt played a role in getting this acquisition over the line. 

The post Nintendo has made a rare studio acquisition first appeared on KitGuru.
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