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Stranger Things Screws Up NES Tribute And Fans Are Furious
Voting opens for The Game Awards’ Player Voice category
The Game Awards 2025 has officially opened the polls for its Players' Voice category, the only accolade in the upcoming ceremony determined entirely by the gaming community. Unlike the primary categories, where a global jury of media outlets heavily weights the outcome, the Players' Voice award hinges 100% on fan engagement. This year's contest is particularly interesting as it sees the return of the roguelike survival hit Megabonk, which had previously been withdrawn from the Best Debut Indie category by its developer but is now eligible for this community-driven prize.
The voting process for the Players' Voice award is structured as a three-round tournament designed to whittle down the initial pool of 30 nominees. The first round is currently underway and will conclude on December 3rd at 2:00 AM BST. In this initial phase, users can log into the official Game Awards website via their social accounts or email to select their top ten favourites from the longlist. The nominees include heavy hitters such as Battlefield 6, Clair Obscur: Expedition 33, and Death Stranding 2, alongside older live-service titles like Genshin Impact and Warframe.
Once the first deadline passes, the field will be narrowed down to the top ten titles for Round 2, which is scheduled to kick off on December 4th at 5:00 PM BST. At that stage, voters will be limited to selecting just five titles. The competition intensifies for the third and final round, starting December 8th, where the remaining five nominees will face off for the single winning spot. The full list of nominees for the first round of The Game Awards 2025 Players’ Voice Award voting can be found below:
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Arc Raiders
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Battlefield 6
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Clair Obscur: Expedition 33
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Death Stranding 2: On The Beach
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Delta Force
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Dispatch
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Donkey Kong Bananza
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Doom: The Dark Ages
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Elden Ring Nightreign
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Final Fantasy XIV
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Fortnite
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Genshin Impact
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Ghost of Yōtei
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Hades II
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Helldivers 2
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Hollow Knight: Silksong
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Indiana Jones and the Great Circle
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Kingdom Come: Deliverance II
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Mario Kart World
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Marvel Rivals
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Megabonk
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Ninja Gaiden 4
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No Man's Sky
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Peak
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R.E.P.O.
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Silent Hill f
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Sonic Racing: CrossWorlds
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Split Fiction
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Warframe
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Wuthering Waves
Historical precedence suggests this award often favours titles with passionate, active communities. Black Myth: Wukong took home the accolade in 2024, following in the footsteps of Baldur's Gate 3 in 2023, Halo Infinite in 2021, and Ghost of Tsushima in 2020. The winner of this year's contest will be revealed live during the main ceremony at the Peacock Theatre in Los Angeles on December 11th.
KitGuru says: What games are you voting for in TGA's Players' Voice category? Who do you think will win the award?
The post Voting opens for The Game Awards’ Player Voice category first appeared on KitGuru.DICE revives Battlefield Labs for upcoming Battlefield 6 patches
DICE is reactivating its Battlefield Labs initiative, a community testing program designed to gather feedback. Initially, the tool was created before Battlefield VI and Redsec was released, but now it will be adapted to test updates before they go live. While participation is strictly by invitation, players can register their interest directly through the Electronic Arts website.
Following a brief hiatus, Dice confirmed that Labs sessions will resume starting today. The testing window is notably short, running from 10 PM to 12 PM BST for PC players on Steam and the EA App. As with previous tests, participants will be bound by an NDA to prevent the sharing of footage or details.
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The focus of this specific session is to trial changes arriving in the December 9th patch. DICE is targeting core gameplay pillars that the community has been asking to be improved, including visual clarity, audio, and networking. In this session, these tweaks will be tested across the Eastwood and Operation Firestorm maps in the All-Out Warfare playlist.
Specific technical improvements being trialled include a revision of the footstep audio engine. The goal is to provide more accurate distance cues and clearer surface identification to help players locate enemies more easily. Hit registration has also been tuned to offer a smoother experience during close-quarters combat.
Looking beyond this update, DICE plans to utilise Battlefield Labs more frequently. The studio intends to use the platform to try out map redesigns, new mechanics and modes, environmental changes, and experimental rulesets such as reduced squad sizes.
KitGuru says: Are you registered on Battlefield Labs? Will you jump into the next test session or wait for the patch release to try out the changes?
The post DICE revives Battlefield Labs for upcoming Battlefield 6 patches first appeared on KitGuru.CDPR wants to complete its new Witcher trilogy within six years
As part of CD Projekt Red's earnings report recently, we learned that the teams behind both The Witcher 4 and Cyberpunk 2 have continued to grow. Now, the company has revealed a few more interesting details about its upcoming plans as part of a call with shareholders.
During CD Projekt Red's recent financial call, co-CEO, Michał Nowakowski, reaffirmed the idea that The Witcher 4 will not be coming out in 2026. However, he also noted that the studio plans to release the entirety of its new Witcher trilogy within a pretty short time span.
Here is the full quote via Eurogamer: “As we had stated before, our plan still is to launch the whole trilogy within a six-year period, so yes, that would mean we would plan to have a shorter development time between TW5 and TW6 and so on.”
There is still no word on when the first game in this new trilogy, The Witcher 4, will release. CD Projekt Red has spent the last couple of years rebuilding itself into a true multi-game studio and re-training its developers to use Unreal Engine 5 rather than its own in-house tools, in part due to the delays managing the internal engine caused during Cyberpunk 2077's development.
If CDPR is intended to release The Witcher 5 just 2 years or so after The Witcher 4, then it is highly unlikely we see any grand expansions, which was previously a hallmark of The Witcher 3 and Cyberpunk 2077. However, the lack of DLC won't be too painful if the turnaround time is really that quick.
KitGuru Says: Few developers would be able to complete a whole trilogy in six years nowadays. The last successful series I can think of would be Mass Effect, where the first game released in late 2007, and wrapped up in March 2012 with the release of Mass Effect 3.
The post CDPR wants to complete its new Witcher trilogy within six years first appeared on KitGuru.Epomaker launches QK108, a full-size gasket-mounted keyboard with VIA support
Epomaker has officially released the QK108, a new mechanical keyboard that ignores the trend of shrinking form factors by offering a complete 100% layout, designed for users who require a numpad.
The QK108 offers plenty of customisation through the open-source VIA firmware. Unlike many pre-built keyboards that rely on proprietary software, the QK108 allows users to remap keys and record macros directly to the board's onboard memory using the web-based VIA interface. This ensures cross-platform compatibility, meaning settings are saved to the device rather than the specific computer it is connected to.
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The chassis features a gasket-mount structure and five distinct layers of sound-dampening materials, including latex foam, PET sheets, and a bottom silicone layer. These layers promise to reduce hollow case ping and improve typing acoustics. Out of the box, it comes equipped with factory-lubed Wisteria Linear V2 or Sea Salt Silent switches and OEM-profile PBT keycaps. The PCB is hot-swappable, allowing users to replace switches without soldering.
Above the number pad, Epomaker has integrated a smart screen and a programmable rotary knob. The screen can display system status, date/time, custom GIFs, or a new “Typing Mode” that visualises keystrokes in real time. The knob can be configured for various functions, including volume control, brightness adjustment, or playlist navigation. Connectivity is handled via a tri-mode system supporting wired USB-C, Bluetooth 5.0, and 2.4 GHz wireless. The unit is powered by an 8000 mAh battery, which Epomaker claims provides up to 229 hours of usage with the RGB lighting and screen disabled. The Epomaker QK108 is now available for $84.99/€76.95 at Epomaker's official website.
KitGuru says: With most keyboard brands releasing TKL, 75%, and 65% keyboards, it's nice to see something a bit more traditional but updated with modern features.
The post Epomaker launches QK108, a full-size gasket-mounted keyboard with VIA support first appeared on KitGuru.Where Winds Meet and more get DLSS updates this week
This week Nvidia revealed DLSS upgrades for several titles, including a refresher on major updates coming to previously released DLSS-supported games. On top of that, Nvidia has announced that it is giving away a new RTX 5090 graphics card with a custom Arc Raiders decal across the GPU shroud.
The Arc Raiders RTX 5090 giveaway is running through Nvidia's own social channels, including Facebook, Instagram and X. You can quickly find all of those posts through this page if you would like to enter.
As for DLSS titles, Where winds Meet of the big headliner this week. The free-to-play action RPG has launched with full DLSS support, including the latest version, DLSS 4 with Multi-Frame Generation, a feature that is exclusive to RTX 50 series graphics cards. If you have an RTX 40 GPU, you will still be able to activate standard Frame Generation. Another new game launching this month is Forest Doesn't Care, which is launching with regular DLSS Super Resolution, which is usable on all RTX series graphics cards.
HITMAN World of Assassination is an older title but it is still getting updates. Since launch, the game has been updated with DLSS 3 with Frame Generation, accessible on RTX 40 series GPUs and up. It is unclear if the game will eventually support the full DLSS 4 feature set, but the game just got its latest DLC, inviting players to take down Slim Shady, so there is a good chance the game gets future tech updates too.
Battlefield 6 is also entering the final part of its first season with the Winter Offensive content update. Battlefield 6 continues to support a wide range of Nvidia features, including DLSS 4 with Multi-Frame Generation, DLAA, Reflex and more.
KitGuru Says: Have you tried Where Winds Meet since its launch late last month?
The post Where Winds Meet and more get DLSS updates this week first appeared on KitGuru.
Evangelion: Δ Cross Reflections Opens Applications For Focus Group Tests
Evangelion: Δ Cross Reflections will host in-person focus group tests across the US and Japan this month, opening applications today.
Initially announced in February before September's name reveal, Evangelion: Δ Cross Reflections is an official VR game based on Neon Genesis Evangelion. Offering a new story set around episodes 1-11 of the original anime TV series, developer Pixelity Inc. announced that it's accepting public Focus Group Test applications before next year's launch.
Japan's test is scheduled to run from December 19 to 21, and that's being hosted in Tokyo. The United States is only hosting this for one day on December 19 in California, and applications are being accepted through Evangelion: Δ Cross Reflections' X account.
Supporting VR and mixed reality gameplay, Evangelion: Δ Cross Reflections is the first installment in a planned trilogy that aims to cover all 26 episodes of the TV series. Instead of using existing protagonist Shinji Ikari, Cross Reflections focuses on an original character who dreams of becoming a pilot, establishing connections with new characters and linking in with “key episodes” from the anime.
Evangelion: Δ Cross Reflections will arrive next year on unconfirmed platforms, and a public demo is scheduled to launch in the first half of 2026.
UploadVRHenry Stockdale

Syberia VR Review: A Haunting, Atmospheric, Sometimes Broken Adventure
Syberia VR captures much of what made the original title a special game, but numerous immersion-breaking flaws leave me yearning for more polish.
The original Syberia was an unusual game, even in its own time. Released in 2002, an era dominated by games like Grand Theft Auto: Vice City, Halo, and Metroid Prime, Syberia was a counterpoint to pop gaming. It was a ponderous, quiet, and eccentric point-and-click adventure filled with obtuse puzzles in a clockwork-powered alternate Europe. Yet Syberia thrived, selling over 500,000 copies. It launched a series to satisfy a small but loyal fandom drawn to the game’s unique melancholy charm and otherworldly art direction.
Much of the original game’s magic stemmed from its creator, the late Belgian writer, comic artist, and game developer Benoît Sokal. Known early in his career for creating Inspector Canardo, Sokal soon began writing and developing video games based on a fictional, interconnected, and whimsical universe, of which Syberia is a part. Sokal died in 2021 during the development of Syberia: The World Before, and it’s a small comfort that his work lives and continues to evolve.
What is it?: A ground-up VR remake of 2002's classic point-and-click adventure game Syberia.
Platforms: Meta Quest 3/3S (reviewed on Quest 3S)
Release Date: Out now
Developer: Virtuallyz Gaming, Microids Studio Paris
Publisher: Microids
Price: $29.99
Which brings us to Syberia VR, an ambitious remake of the original game built from the ground up for Meta Quest 3. We've seen this sort of thing attempted before, most notably with Cyan Worlds' Myst VR. In that instance, the resulting game was a great achievement. For the first time, we could manipulate the beloved point-and-click adventure game's many puzzles that once only existed on flat screens.
But does it work with Syberia?
The answer is… sometimes. In its best moments, Syberia VR is a beautifully crafted interactive objet d’art to be held and handled and loved. But at other times, it’s a broken game, a rusted grandfather clock puking its cogs out in the corner of the room.
A Haunting Mystery
The plot of Syberia is unique, to say the least. We play as American lawyer Kate Walker, who's arrived in the (fictional) French village of Valadilene to finalize the sale of a once-glorious automaton factory to a United States-based toy company. Kate must secure the signature of the owner of the factory, Anna Voralberg, except on arrival, Kate discovers that Anna has just died, leaving ownership of the factory to Hans, her brother. Hans is missing, Kate must find him, and this leads us on a sprawling journey across the European continent with a dozen twists and turns. And I'd be remiss not to mention the woolly mammoths.
That’s right. The beating heart of Syberia’s plot is one man’s lifelong obsession with prehistoric pachyderms.
Meanwhile, in the real world, the mysteries around Kate deepen as she becomes entangled in the lives and secrets of Anna, Hans, the childlike Momo, and the automata “living” in the decrepit factories and creaking estates.



Screenshots taken by UploadVR on Quest 3S
Stepping into Sokal’s World
Jumping from flatscreen to VR is naturally Syberia VR’s greatest gamble, and in this attempt, it gets many things right. Environments are gorgeous and atmospheric. The cobbled streets, aging workshops, oak-paneled offices, and rickety railcars are all rendered with remarkable care, and all are defined by that specific blend of desolation and eccentricity that made the original’s art style so remarkable. Everything in Syberia is just a little off and vaguely lifeless, like a weird dream.
Walking through Valadilene in VR is eerie in the right way. Houses tower above, while the factory squats with unsettling purpose. The automata feel uncomfortably alive as their brass heads and glassy eyes follow you in physical space, making them more disquieting than they ever were in the series’ flatscreen games.
On Quest 3S, Syberia VR looks great with its dramatic lighting and painterly detail. However, there’s also noticeable draw-in on textures, especially at distance, where things look brutally low res. At other times whole sections of the game fail to render (mostly behind the player). They pop in, rather, a moment after we turn to look. These graphical glitches often occur, and they’re pretty annoying.

Puzzles and Bugs
Syberia has always relied heavily on mechanical puzzles, and VR naturally transforms these into tactile interactions. You twist knobs, slide levers, insert keys, and manipulate contraptions by hand.
Tasks are presented in a non-linear way, meaning that we’re free (to an extent) to pursue solving puzzles and advancing our story in whatever order we like. You can head to the graveyard and unravel the mystery of the supposedly dead Hans first, or you can choose to explore the factory grounds first. It’s up to you, and when it all works, it works well. The glaring issue is that Syberia VR regularly breaks down.
For example, early in Syberia, we come across a hedge maze with lever-operated, color-coded gates. To reach the center of the maze, we must navigate to the correct colored levers and open the correct gates. This eventually leads us to a special key that can operate a machine, which in turn allows us to climb a ladder into Anna’s attic. In VR, this should feel tactile and fun. Unfortunately, my key is bugged. Grabbing it and inserting it into the machine ended up being impossible, with the key dropping away and falling out of the environment altogether. This ruins my sense of immersion as I restart the game.
Elsewhere, a certain character delivers a line of dialogue and a request. After that, he freezes in place when handing me a crucial quest item. I couldn’t talk to him again or use the quest item. And though said item does then appear in my inventory as intended, I wasn’t able to interact with the next step of the quest at all. The puzzle soft-locked and only a full game restart fixed it.
This is a terrible problem, given that VR experiences inherently depend on smooth and realistic object interaction. When Syberia VR breaks down, it breaks down hard.



Screenshots taken by UploadVR on Quest 3S
Exploration and Movement (or Lack Thereof)
The beauty of Syberia’s environments is compelling. Navigating through them is not. There’s no delicate way to say it; Syberia VR currently needs a patch or two.
Kate’s walking speed is so sluggish that it’s almost parody, and while there is a sprint button, it’s hard-mapped to clicking and holding the left analog stick. On the Quest controller, this becomes painful as there's no “toggle to run” option.
Turning options are likewise limited to snap turning only, which feels archaic compared to modern VR titles that almost universally include a smooth turning option. While Syberia VR features a hybrid control scheme that lets me teleport to where I want to go, these environments really should be explored as fluidly as possible, and that’s just not possible with the current scheme.
Comfort
Presently, Syberia VR allows adjustment of the following comfort settings:
Main hand: Right / left
Position: Stand / sit
Movement: Teleport / Free Move / Hybrid
Look Control: Snap
Vignette Intensity, Blink Duration, and Height Offset sliders
Music, Sound, and Atmosphere
If there’s one element that never falters, it’s found in the game’s soundscape. The music is enchanting, a blend of melancholy piano, airy strings, and subtle, almost fairy-tale motifs. These ebb and flow behind an ambient foley of scraping metal, grinding of gears, rumbling train engines, and an ever-present distant wind sweeping leaf litter across vast and empty courtyards.
While Kate is a smart, competent, and internally conflicted character who’s just a bit brittle from years of trying to be the perfect employee, the perfect daughter, and the perfect romantic partner, she's surrounded by a cast of truly heinous jerks. Her boyfriend, mother, and boss are all insufferable, demanding, and selfish, as they tug and howl at Kate from across the sea. In all cases, the voice acting is excellent. Put on headphones and the world of Syberia simply lives.
Syberia VR - Final Verdict
As it stands, Syberia VR has a few too many game-breaking bugs, movement and comfort settings that leave much to be desired, and flaws that frequently strain player immersion in ways that VR can’t afford. Yet the soul of Syberia is found in its dreamlike melancholy, its exploration of death and autonomy, its sadness and light, and all of these things live on.
Though it's a flawed game, Syberia VR is also beautiful, atmospheric, and captivating in a way that few games can manage. It preserves Benoît Sokal’s unique vision and lets us inhabit his game worlds more fully than ever before. If it gets patched to address the controls, bugs, and comfort issues, I'd be inclined to give a higher score.

UploadVR uses a 5-Star rating system for our game reviews – you can read a breakdown of each star rating in our review guidelines.

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Neolithic Dawn Gets Full Release Next Week On Quest
Neolithic Dawn, a VR survival game set in the New Stone Age, will receive its full release next week on Quest.
Created by Neolithic LLC, Neolithic Dawn was initially released into Early Access on Quest this year before reaching Steam. Announced today, the historical survival experience is launching into version 1.0 soon, providing players with an opportunity to test their perseverance and grit in 10,000 BC North America. You can check out the announcement trailer below:
In Neolithic Dawn, your job is to manage your primal needs like hunger, thirst, energy, and warmth while attempting to build a thriving civilization. To survive this task, you'll craft tools like spears, stone axes, and bows, and fight off, or charm, era-specific beasts, including bears and wolves. When you inevitably die, you return as your descendant with any progress made before your demise remaining.
Beyond hunting, you'll also need to gather and explore by scaling cliffs and rummaging through organic flora-filled maps. There's also an in-depth story tutorial that puts you in the shoes of your ancestor as you try to protect a baby version of your character while navigating an ice cave. Version 1.0 will add quality-of-life changes, and menu design overhauls are also promised.
During our early access hands-on in July, we were compelled by Neolithic Dawn's unique setting. “If you’re a fan of survival games, enjoy the physicality of physics-based VR, and can forgive a few janky moments, Neolithic Dawn offers a fascinating, frightening, and sometimes beautiful escape into a forgotten era,” we said at the time.
Neolithic Dawn is available now in early access on Meta Quest and Steam, with version 1.0 reaching Quest on December 11. A full PC VR release date is unconfirmed.
UploadVRJames Tocchio

Xbox Game Pass line-up for December revealed
Microsoft has now revealed the next wave of titles coming to Game Pass over the next couple of weeks. This is likely to be the last major Game Pass update for the year, but the team has made the most of it with a large number of titles joining the library in quick succession.
Marvel Cosmic Invasion is one of the headlining additions for the December Game Pass update. This is a new beat em' up, with a select roster of Marvel heroes each with their own move sets and special abilities. The game is made by the same people who worked on TMNT Shredder's Revenge, so they are veterans of the classic side-scroller genre.
Other major titles listed this month include Mortal Kombat 1, which is replacing Mortal Kombat 11 in the line-up, as well as Indiana Jones and the Great Circle, which is now joining Game Pass Premium. Previously, the game had only been available to Ultimate tier and PC game pass subscribers.
Here is the full list of games along with dates and supported platforms:
- Marvel Cosmic Invasion – Recent release (Cloud, Console, Handheld, PC)
- Total Chaos – Recent release (Cloud, PC, Xbox Series X|S)
- Young Suns (Game Preview) – Recent release (Cloud, Console, PC)
- Lost Records: Bloom & Rage – December 2 (Cloud, PC, Xbox Series X|S)
- Monster Train 2 – December 3 (Cloud, PC, Xbox Series X|S)
- Spray Paint Simulator – December 3 (Cloud, Console, PC)
- 33 Immortals (Game Preview) – December 4 (Cloud, Console, PC)
- Indiana Jones and the Great Circle – December 4 (Cloud, PC, Xbox Series X|S)
- Routine – December 4 (Cloud, Console, Handheld, PC)
- A Game About Digging A Hole – December 9 (Cloud, Handheld, PC, Xbox Series X|S)
- Death Howl – December 9 (Handheld, PC)
- Dome Keeper – December 9 (Cloud, Console, Handheld, PC)
- Mortal Kombat 1 – December 10 (Cloud, PC, Xbox Series X|S)
- Bratz: Rhythm & Style – December 11 (Cloud, Console, PC)
KitGuru Says: What do you think of this month's Game Pass line-up?
The post Xbox Game Pass line-up for December revealed first appeared on KitGuru.PlayStation 5 is the best-selling console of the year in the UK
The PlayStation 5 has been a massive success for Sony. Despite a somewhat slow start due to supply constraints related to a global pandemic, Sony’s latest and greatest console has gone on to sell over 80 million units so far – outpacing its predecessor. One region in which the system is doing particularly well is the UK, with the PS5 sitting as the best-selling console of the year so far, despite the Switch 2’s arrival.
In a report by industry analyst Christopher Dring via TheGameBusiness (paywalled), it was revealed that Sony’s PlayStation 5 is currently sitting as the best-selling console of the year in the UK – outselling the Switch 2 despite seeing a 15.6% decline compared to last year (via Nielsen IQ).
Of course, the Switch 2 did not arrive until part way through 2025, but considering the fact that Sony’s console is over 5 years old now, its current placement is notable.
Outside of hardware, Dring offered some updates on recently released games, confirming that (in the UK) The Outer Worlds 2 and Little Nightmares 3 are both tracking behind their predecessors sales-wise. Additionally, though not directly compared to previous titles, Ninja Gaiden 4 failed to enter the top 10 during its release month of October.
Of course, all of this data pertains to one region and such is not indicative of the wider industry trends. Still, it is interesting to see how both video game hardware and software has been performing in the UK over the past year.
KitGuru says: Are you surprised by the PS5’s continued dominance? Will the Switch 2 overtake it permanently by next year? Let us know your thoughts down below.
The post PlayStation 5 is the best-selling console of the year in the UK first appeared on KitGuru.Prince of Persia: The Sands of Time Remake release date has leaked
Over the past week we’ve heard an increasing amount regarding the long-awaited and ever-elusive Prince of Persia: The Sands of Time Remake. First announced all the way back in 2020 alongside a 2021 release date, negative reactions toward the trailer led to Ubisoft ultimately rebooting the project. While we have yet to see anything from this new version of the remake, recent leaks suggesting the game is arriving early next year have now been corroborated – with Prince of Persia: The Sands of Time Remake said to be launching on the 16th of January.
This past week, notable leakers insider-gaming published an article claiming that the long-awaited Prince of Persia: The Sands of Time Remake would be arriving some time in mid-January of 2026.
Now, not only has this been corroborated, but also elaborated upon, with trusted insider Tom Henderson giving us an exact date: The 16th of January 2026.
Officially, we’ve heard little from the project since the initial re-reveal teaser back in 2024 – though the team did release a statement earlier this Summer to say “we’re still deep in the game — exploring, building, and ensuring the sands move with purpose. This game is being crafted by a team that truly cares, and they're pouring their hearts (and a lot of coffee) into every step. Thank you for sticking with us.”
Given the fact that the Sands of Time Remake was delayed, retooled and rebooted as a result of reactions to the trailer, it will be highly interesting to see just how different this take on the remake winds up being when it is shown off; likely during The Game Awards.
KitGuru says: Have you been waiting for the Sands of Time remake? Did the original attempt look that bad to you? Can a remake live up to the original? Let us know your thoughts down below.
The post Prince of Persia: The Sands of Time Remake release date has leaked first appeared on KitGuru.Kirby Air Riders launches at no. 20 on the European sales charts
While the Nintendo Switch 2 has so far been somewhat light on content when it comes to exclusive first-party titles, The sequel system does have plenty of projects in the pipeline, with the recently-released Kirby Air Riders seemingly being a core Switch 2 release for 2025. Unfortunately, the Sakurai-developed racer is off to a slow start, launching at number 20 on the European sales charts.
Compiled by GSD and reported by TheGameBusiness, the latest weekly video game sales charts (as of the 23rd of November) for the European region have now been released, revealing some interesting omissions.
Despite being one of Nintendo’s most marketed games so far for the Switch 2 (with multiple in-depth Direct streams), the recently-released Kirby Air Riders failed to crack the top 10 during its week of release – landing at the number 20 spot for unit sales.
Of course, as with pretty much all 3rd-party charts, Nintendo games do not include digital sales. That said, Nintendo systems are by far the most physical-media aligned at this point, and so accounting for cartridge sales is unlikely to make too much of an impact on the rankings.
That said, thanks to its price tag Air Riders did manage to squeeze its way into the top 10 for revenue, landing right underneath Spider-Man 2 and Ghost of Yotei.
All in all, it appears as though Kibry Air Riders has had a rather soft launch, at least in Europe. That said, Kirby as a franchise in general has never been one of Nintendo’s best-selling, and so it will be interesting to see what the future of Air Riders and Kirby looks like on the Switch 2.
KitGuru says: Did you pick up Kirby Air Riders? If not, why not? Was it a mistake for Nintendo to release two racers in a single year? Let us know down below.
The post Kirby Air Riders launches at no. 20 on the European sales charts first appeared on KitGuru.CPU AIO Cooler Round Up – November 2025
Each year we see a flood of new CPU coolers hitting the market and 360mm AIOs remain one of the most competitive categories. This roundup brings together some of the latest 360mm liquid coolers from ID-Cooling, Lian Li, Thermaltake, and Cooler Master, covering a mix of designs, features, and price points. We’re here to see how these coolers stack up not just in raw thermal performance, but also in noise levels, build quality, and overall value. Let’s get into it.
Cooler Master MasterLiquid Core NEX 360 Black ARGB: Price and availability TBA
- Dual‑Chamber Pump Design — Cooler Master's latest patented dual‑chamber pump improves water pressure and optimises flow directly to CPU hot spots for better thermal performance.
- Infinity Mirror Pump Cover — A stylish infinity‑mirror design on the pump head gives a modern aesthetic and rotates for always correct logo orientation.
- 360 mm Radiator with High‑Efficiency Fins — The large 360mm radiator maximises surface area for optimal heat dissipation, paired with pre-installed fans for consistent cooling performance.
- 400 mm Tubing & Easy Setup — Core Nex 360 comes with 400 mm tubing for flexible mounting, plus pre‑installed fans, pre-mounted brackets, and pre-applied CryoFuze thermal paste for fast, clean installation.
Specifications
- Compatibility: Intel LGA 1851 / 1700 / 1200 / 1150 / 1151 / 1155 / 1156, AMD AM5 / AM4
- Radiator Material: Aluminium
- Radiator Dimensions: 394 × 119.6 × 27.2 mm
- Pump Dimensions: 83.6 × 78.5 × 62.9mm
- Pump LED: Addressable RGB
- Pump Speed: 2800 ±10% RPM
- Pump MTTF: >35,000 hours
- Pump Noise Level: 25 dBA (Max)
- Connector: 3-Pin ARGB + 4-Pin PWM
- Tube Length: 400 mm
- Fan Dimensions: 120 x 120 x 25 mm
- Fan LED: Addressable RGB
- Fan Speed: 650–1750 RPM ±10%
- Fan Max Airflow: 122.4 m³/h (71.9 CFM)
- Fan Max Air Pressure: 1.86 mmH₂O
- Fan Noise Level: 27.2 dBA (Max)
- Fan Bearing Type: Rifle Bearing
- Fan Connector: 7-Pin PWM + ARGB
- Fan Rated Current: 0.26 A
- Warranty: 5 years
ID-Cooling FX 360 LCD: Available to purchase now from Amazon UK priced at £69.99 HERE.
- Customisable 1.48-inch LCD — The pump block sports an LCD screen with 240 × 240 resolution, 18-bit (262K colour) display with 300 cd/m² backlight. The screen can display real-time performance stats, custom images and GIFs, plus videos and system information.
- High-speed ceramic-pump design — The ID-Cooling Gen 7 pump spins at up to 2,900 RPM, uses a durable ceramic bearing rated for a lifespan of 50,000 hours.
- Robust 360 mm aluminium radiator — Measuring 396 × 120 × 27 mm, with 12 waterways, and a dense fin stack to support up to 350W TDP.
- Three AS-120 V2 ARGB fans — The equipped AS-120 V2 ARGB fans run from 300 to 2,000 RPM with a maximum airflow of 58 CFM and low maximum noise output of 27.2 dB(A).
Specifications
- CPU Socket Compatibility: Intel LGA1851/1700/1200/115X, AMD AM4/AM5
- TDP: 350W
- Radiator Dimensions: 396 × 120 × 27 mm
- Radiator Material: Aluminium
- Tube Material: Premium sleeved tubing
- Tube Length: 420 mm
- Waterblock Dimensions: 73 × 69 × 57 mm
- Cold Plate Material: Copper
- Pump Speed: 2900 RPM ±10% (PWM)
- Pump Bearing: Ceramic
- Pump Life Expectancy: 50,000 hours
- Pump Noise Level: 25 dB(A)
- Fans: AS-120-ARGB V2
- Fan Dimensions: 120 x 120 x 25 mm
- Fan Speed: 300–2000 RPM ±10%
- Fan Max Airflow: 58 CFM
- Fan Max Static Pressure: 1.94 mmH₂O
- Fan Max Noise: 27.2 dB(A)
- Fan Rated Current: 0.15A
- Fan Bearing Type: Hydraulic
- Connector: 7-pin (4-pin PWM + 5V 3-pin ARGB)
- LCD: 1.48 inch, 240 x 240 px, 300cd/m2, 18-bit 262K
ID-Cooling FX 360 LCD PE: Available to purchase now from Amazon UK priced at £79.99 HERE.
- 1.48-inch Customisable LCD Display – Pump head mounted LCD with 240 x 240 resolution, offering an 18‑bit colour depth (262K colours) and a 300 cd/m² backlight. This allows users to display real-time system information — like CPU temperature or frequency or even set custom graphics and short animations.
- 350W Rated Thermal Dissipation (TDP) – Built to handle high-performance CPUs with a 350W TDP rating, making it a solid choice for enthusiasts or gamers running demanding workloads.
- 360 mm Radiator & Premium Tubing — Featuring a 396 × 120 × 27 mm aluminium radiator with 420 mm long premium sleeved tubing for efficient heat dissipation.
- Powerful, Quiet Fans — Equipped with three 120 mm AP-120-K fans with a speed range of zero to 2450 RPM, delivering up to 88.75 CFM max airflow and maximum noise output of 34.3 dB(A).
Specifications
- CPU Socket Compatibility: Intel LGA1851/1700/1200/115X, AMD AM4/AM5
- TDP: 350W
- Radiator Dimensions: 396 × 120 × 27 mm
- Radiator Material: Aluminium
- Tube Material: Premium Sleeved Tubing
- Tube Length: 420 mm
- Waterblock Dimensions: 73 × 69 × 57 mm
- Cold Plate Material: Copper
- Pump Speed: 2900 RPM ±10% (PWM)
- Pump Bearing: Ceramic
- Pump Life Expectancy: 50,000 hours
- Pump Noise Level: 25 dB(A)
- Fans: AP-120-K
- Fan Dimensions: 120 x 120 x 28 mm
- Fan Speed: 0–2450 RPM ±10%
- Fan Max Airflow: 88.75 CFM
- Fan Max Static Pressure: 4.35 mmH₂O
- Fan Max Noise: 34.3 dB(A)
- Fan Rated Current: 0.22A
- Fan Bearing Type: Hydraulic Bearing
- Connector: 4-pin PWM
- LCD: 1.48 inch, 240 x 240 px, 300cd/m2, 18-bit 262K
Lian Li HydroShift II LCD-S 360TL: Available to purchase now from OverclockersUK priced at £199.99 HERE.
- Large 3.4″ IPS LCD Display — The HydroShift II LCD-S 360TL is equipped with a 480×480 resolution IPS screen featuring 500 nits peak brightness and 60 Hz refresh rate, offering sharp visuals, smooth animations, and real‑time system monitoring.
- Magnetic Hot‑Swap Mount — The display uses magnetically attached pogo‑pin connectors, allowing it to be installed or removed from the CPU block without powering down the system.
- Upgraded High‑Performance Pump — The latest Lian Li enhanced pump reaches an operating speed of up to 3,200 RPM, delivering stronger cooling while keeping noise lower.
- Clean, Minimalist Design — HydroShift II is equipped with side-mounted tubing with USB power/data lines fully concealed inside the tubes for a sleek, cable-free look.
Specifications
- CPU Socket Compatibility: Intel LGA1700 LGA1851, AMD AM4 AM5
- Colour: Black / White
- Radiator Dimensions: 400 x 122 x 24mm
- Radiator Material: Aluminium
- Tube Length: 450/470mm
- Waterblock Dimensions: 91 x 99 x 62mm
- Cold Plate Material: Copper
- Pump Speed: 1600-3200 RPM ±10%
- Pump Noise Level: ≤28dBA
- Fans: UNI FAN TL Wireless
- Fan Dimensions: 124 x 120 x 28mm
- Fan Speed: Zero, 200-2600RPM
- Fan Max Airflow: 90.1CFM
- Fan Max Static Pressure: 3.97 mmH2O
- Fan Max Noise: 33dBA
- Fan Bearing Type: Fluid Dynamic Bearing (FDB)
- LCD: 3.4″ IPS, 480 x 480, 500nit, 60Hz
- Warranty: 6 Years
Thermaltake Minecube 360 Ultra ARGB Sync: Expected availability from Scan priced at £325.
- Patented Quad‑LCD Cube Display — The Thermaltake Minecube Ultra 360 ARGB Sync is equipped with four 3.95″ TFT LCD panels (720 × 720 resolution) that can display system info independently or fuse into a single panoramic display.
- Advanced Customisation with TT LCD Software — Using TT LCD Screen Software, users can upload GIFs, MP4s or custom data layouts to each screen or combine them into a unified style.
- MagForce 2.0 Fan Connection + Swappable Blade Design — The included SWAFAN EX12 fans use MagForce 2.0 magnetic quick connections to reduce cable clutter. Plus, users can quickly swap fan blades (standard vs reverse) to switch the airflow direction without losing RGB effects.
- Integrated VRM Cooling Fan — The pump block also includes a built‑in cooling fan (up to 3,500 RPM) to cool surrounding VRM components and help keep the LCD displays running reliably.
Specifications
- CPU Socket Compatibility: Intel LGA 2066/2011-3/2011/1851/1700/1200/1156/1155/1151/1150 AMD AM5/AM4/AM3+/AM3/AM2+/AM2/FM2/FM1
- TDP: 360W
- Radiator Dimensions: 396 x 120 x 27 mm
- Radiator Material: Aluminium
- Tube Material: Rubber
- Tube Length: 460mm
- Waterblock Dimensions:
- Cold Plate Material: Copper
- Pump Speed: PWM 1500~3300 RPM
- Pump Fan Speed: 3500 RPM
- Pump Fan Noise Level: 20 dB-A
- Fans: SWAFAN EX12
- Fan Dimensions: 120 x 120 x 25 mm
- Fan Speed: PWM 500~2000 RPM
- Fan Max Airflow: Standard Fan Blade 57.11 CFM, Reverse Fan Blade 56.26 CFM
- Fan Max Static Pressure: Standard Fan Blade 2.39 mm-H2O, Reverse Fan Blade 2.02 mm-H2O
- Fan Max Noise: Standard Fan Blade 30.6 dB-A, Reverse Fan Blade 32.5 dB-A
- Fan Rated Current: 0.27 A & 0.72 A
- LCD: 3.95” TFT-LCD x 4, 720×720 (RGB) px
- Warranty: 3 Years
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