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KitGuru Advent Calendar Day 6: Win a Sapphire RX 9060 XT graphics card and motherboard!
For Day 6 of the KitGuru Advent Calendar we have teamed up with Sapphire to give one lucky reader a new graphics card and motherboard! Our prizes today include the Sapphire Pure RX 9060 XT 16GB graphics card and a Pure B850M motherboard/
The graphics card being given away today is the 16GB variant of the RX 9060 XT. With this GPU, you'll be able to access the full FSR 4 feature set for improved performance in supported games and thanks to the generous amount of VRAM, you should be able to avoid stutter issues in certain newer titles. To go with the graphics card, the winner will also receive a Sapphire Pure B850M WIFI motherboard, which supports the latest Ryzen AM5 processors in a Mico-ATX form factor.
How to Enter:
To enter this giveaway, all you have to do is head over to our competition announcement post on Facebook, HERE. In the comments, leave an answer to the following question – What GPU are you currently running?
This competition is open Worldwide.
The winners will be picked randomly shortly after 11AM GMT December 7th, and a new competition will be announced for Day 7. The chosen winners have 48 hours to respond, if we do not hear from them, a new winner will be picked.
Terms and Conditions: This competition is open worldwide starting at 11AM GMT on December 6th and ending at 10:59AM GMT on December 7th. Due to the busy Christmas season, prize deliveries could take longer than usual, and some prizes may not ship until January. In compliance with GDPR, we will not collect or store any personal information as part of this competition. Once the winner has been contacted and their prize received, personal details will be deleted from our email servers. Your details will not be shared, we respect your privacy.
KitGuru Says: Good luck to all who enter, we'll be back tomorrow morning to announce a winner and turn the calendar over to Day 7!
The post KitGuru Advent Calendar Day 6: Win a Sapphire RX 9060 XT graphics card and motherboard! first appeared on KitGuru.Meta Delays Ultralight Headset & Starts Work On Gaming-Focused Quest 4
Meta is delaying its ultralight headset with a tethered puck to the first half of 2027 and starting work on a gaming-focused Quest 4, leaked memos reveal.
The two internal memos were sent earlier this week. They were first reported by Business Insider a few hours ago, and UploadVR can independently confirm their authenticity.
One was sent by VP of Reality Labs Maher Saba to staff, and mentions delaying the ultralight open-periphery headset with a tethered compute puck running Horizon OS that multiple reports, including our own, have suggested that Meta recently hoped to release next year. Various codenames have leaked for candidates for the product, including Puffin, Phoenix, and Loma.
Saba tells staff that the new goal is to release the ultralight device in the first half of 2027.
The headset will be focused on virtual screens and other seated use cases. Names that Meta has internally floated for the product have included "Quest Air", but it's far from certain what it will decide.
His memo also mentions the release of a new "limited edition" wearable device codenamed Malibu 2 in 2026. It's unclear what this will be, but it might be the rumored Prada Meta Glasses.
UploadVRDavid Heaney
The other memo comes from the heads of the Metaverse and Horizon OS groups within Reality Labs, Gabriel Aul and Ryan Cairns.
They suggest that the ultralight headset delay will give staff "a lot more breathing room to get the details right".
"There's a lot coming in hot with tight bring-up schedules and big changes to our core UX, and we won't compromise on landing a fully polished and reliable experience", they say.
Aul and Cairns also mention starting work on a next-generation mainline headset, which UploadVR understands would likely carry the name Quest 4.
This headset will focus on immersive gaming, bring a "large upgrade" over Quest 3, and "significantly improve unit economics". That strongly suggests an end to the strategy of subsidizing low-cost devices. Meta wants to slowly transition Reality Labs into a profitable division, and this will be a key part of that plan.
UploadVRDavid Heaney
Work on a Quest 4 comes around six months after the cancellation of the previous candidates for a 2026 Quest 4 and Quest 4S line, a decision Meta made alongside prioritizing the release of the ultralight headset.
The new plans suggest the ultralight headset should land in the first half of 2027, with a traditional Quest 4 following at a later date, perhaps in 2028.
The leaked memos come shortly after Meta officially confirmed "shifting some of our investment from Metaverse toward AI glasses and Wearables". And to be clear, within Meta, Wearables does not include Quest.
That doesn't seem to be stopping the company working on new headsets, but Saba's memo does mention needing to be "focused on making the business sustainable", and not subsidizing Quest 4 seems to be the result of that budget pressure.
He also mentions that teams should not use the ultralight headset delay to "add more features or take on additional work", and instead focus on polishing what they already plan.
UploadVRDavid Heaney
Keep in mind that Meta's hardware roadmap is constantly shifting, and the company frequently spins up and cancels headsets before they ship. When a specific product gets close to shipping, we'll bring you any reliable rumors of its imminent arrival. Until then, be ready for anything planned to get canceled or delayed.

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How To God Early Access Review: A Hands-On God Complex
This week marks the early access arrival of How to God, a deity simulator that encourages you to nurture your followers – or ruin them emotionally.
I played through the full campaign, taking me through a story of deities building alliances – or facing off against one another. Inspired by the gods of real-world civilizations, How to God is a decent, well-paced entry in the god game genre, though you may want to turn off the AI-generated voicework.
What is it?: Become a great deity in the sky, convert humble villagers to devout followers (through faith or fire), and uncover the mysterious powers threatening your lands.
Platforms: Reviewed on Meta Quest 3. Also available on Quest 2.
Release Date: Out now (coming soon to Steam)
Developer/Publisher: Thoughtfish GmbH
Price: $29.99
How to God feels similar to Townsmen VR due to its narrative-driven campaign, villager-care mechanics, and ability to drop right into the action – or rule from the heavens. While the two games share a similarly cute, stylized aesthetic, some surprisingly dark themes may emerge from How to God. No spoilers, but I loved the spiciness these surprises added to my playthrough.
How to God also differentiates itself from Townsmen through a couple of more mystical features, such as “miracles” (hand-tracking gestures to create balls of water, or open portals back to your God Room) and Creatures.
You’ll first meet your Creature – a semi-autonomous conduit for your godly intentions – in the Godroom (a fancy term for “main menu”). I chose a cute, fat owl, but there are two other options as well: one looks like a horned, contorted Labubu doll and an off-brand canine Pokémon.
Once you’ve conjured your preferred Creature into existence, it’s time to drop into the world. Literally. Like most other games within the genre, you’re an invisible, omniscient force in the sky, able to see everything at once and interact with anything beneath you. The tutorial is simple but comprehensive – in fact, there’s a whole archipelago dedicated to teaching you, well, how to god, and you don’t stop learning stuff even when you advance to the next location.



You’re helped throughout the tutorial by your divine advisors Good and Evil, who are basically the angel-and-demon-on-the-shoulders trope personified (er, spirit-ified). In later levels, they become drivers of the narrative, too – more on that in a bit.
Interestingly, every post-tutorial level is a real-world location such as Egypt or Paris. This affects both the physical appearance of buildings and what rival/friend gods you might encounter. Poseidon hangs out in Greece, for instance. Nearly half of the levels were clustered in Europe, which is where the “cool” gods originate, I guess, but I would like to see locations like South America or India represented too.
So who are you lording over, anyway? Your world is dotted with hamlets, and you’ll need to build them up, so citizens eventually support you as you go at loggerheads with other spiritual beings and mysterious forces. Turns out there’s truly no such thing as a selfless good deed.
Comfort
You move about by holding and grabbing “the world,” pulling yourself to your desired location. That makes How to God one of those games you can play on your couch – nausea is minimal and no real-world movement (or even standing) is needed.
Accessibility options are limited to selecting left-handed controls and turning on subtitles.
Nobody wants to pray to you while they’re hungry and homeless, and without their worship you’re not going to gain any “faith energy,” which you need to power any action supporting their most basic Maslow needs. In that sense, you can never be 100% evil; you’ll at least need to ensure villagers are fed and housed if you want to get anywhere. Setting fire to their houses may be fun momentarily, but will hamstring your progress.



Crafting is the other main mechanic, and it's one of my favorite parts of How to God. You can combine two elements or materials to form new items. Fire + wood = coal is an early example, but it gets more complex – you’ll even end up combining villagers with, say, iron to create troops for your little army.
Recipes are helpfully stored in your Godbook, a convenient and well-designed compendium of information you’ll collect through your playthrough – from crafting formulas to details on your Creature’s moral alignment. There’s an impressive number of recipes to uncover; I hadn’t even unlocked them all by the time I was done with the campaign.
You’ll also need to build scaffolding for the village’s structures, from farms and lumber mills to new shrines. Think of it like an extremely simple Lego kit: snapping boxes together into vague shapes, like a tall scaffold approximating a silo. It’s nothing challenging by any means, but it’s a cute use of VR that differentiates How to God from god games on other platforms.
You can micromanage your Creature, ordering it to pick berries – or shake a hapless villager for no reason. Mostly, though, it’ll wander about like an errant child, trying to eat rocks or kick logs. There’s a handy brush and spray bottle on your wrist to discipline it in the same way that you would to train a cat; stroke your Creature with the brush to reinforce desired behaviors, or squirt to discourage. Of course, the definition of a “desired behavior” is up to you.
And as for your own behavior… The allure of any god game is being able to lean either way in the good/bad binary. I had good intentions in my first playthrough, vowing to earn my villagers’ respect through noble deeds, but as the campaign’s challenges intensified, I found that it is simply easier to be a bad guy.
For instance, in one situation I faced some aggressive neighbors; as a benevolent god, I could invest time “crafting” some disciples to go over and reason with them…. But it was honestly just easier to smite them with fireballs. Clouds aren’t just cute, by the way: rub them to create some static discharge and carpet-bomb a rival village with lightning. Or squeeze some rain out of them to blanket-water some trees, if you’re feeling more magnanimous.



How to God is heavily narrative-driven, with your advisors Good and Evil playing off each other as they guide you through objectives. The script is promisingly humorous, but numerous characters are dragged down significantly by AI voiceovers. Whatever your thoughts are on AI content, How to God’s characters are distractingly monotonous and emotionless from the very beginning.
Good and Evil are less egregious examples of the AI voicework, but even they often awkwardly emphasize the wrong syllables, forming a very jarring experience. With so many characters shepherding your objectives, this becomes a real bummer – it often feels as though they are simply reciting chores for you to complete, rather than offering engaging challenges and objectives.
It would also be good to at least see these voices more accurately reflect the regions I heard them in. For instance, I only heard one approximation of a Scottish accent in Scotland, with nearly every other speaking character affecting a generic English accent or American drawl.
Mercy or Mayhem: Win Either Way
I didn’t get a sense of how much my choices mattered – or whether there are even alternate endings. Maybe that’s a good thing (finding out adds replayability!) but having been a more neutral deity myself, I didn’t really have much motivation to go back and try leaning more into the naughty-or-nice extremes.
Robot voices aside, How to God is a solid addition to the god game genre across any platform – and a must-buy for VR enthusiasts of the genre especially. I enjoyed my time in the campaign, and I’m especially hoping for some major post-release content updates – bring on Shiva!
UploadVR normally uses a 5-Star rating system for our game reviews – you can read a breakdown of each star rating in our review guidelines. As an early access release, this review is unscored.

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Learn To Draw Alice's Adventures In Wonderland In Pencil On Quest
For the artists who make Walkabout Mini Golf, the path to virtual reality often begins with a pencil and paper to sketch out their ideas before jumping into Gravity Sketch for spatial building.
Now fans with Quest headsets can trace some of that path from home.
A collaboration between Walkabout Mini Golf and Pencil sees Quest-owning fans of the game dropping their putter onto the table to trace the drawings of Don Carson, the lead designer of Alice's Adventures in Wonderland and an art director at Mighty Coconut. The step-by-step lessons available in the app for pencil and paper will teach players how to draw Walkabout's version of the characters Alice meets in Wonderland.
Effectively, Walkabout and Pencil are starting to recreate the Animation Academy attraction from California Adventure at the Disneyland Resort, where visitors learn how to draw Disney's most iconic characters from skilled artists. You just have to switch between two apps on Quest to go from the Alice in Wonderland's Walkabout theme park to Pencil, where you can learn to draw in Carson's style. The characters Alice encounters, from the Cheshire Cat to the Queen, have been re-imagined for VR by Carson and his teammates, pulling inspiration from the original illustrations of John Tenniel.
The tracing lessons are available as a free pack inside Pencil on Quest. The app is also adding a collection of authentic set pieces from Walkabout to play with for inspiration as you draw.

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UploadVR
- UploadVR Winter Showcase Humble Bundle Includes Hellsweeper, Walking Dead, Ghosts Of Tabor & More
UploadVR Winter Showcase Humble Bundle Includes Hellsweeper, Walking Dead, Ghosts Of Tabor & More
UploadVR is celebrating our Winter Showcase with a new Humble Bundle, featuring nine SteamVR games for $17.
Available for the next three weeks, the UploadVR Winter 2025 Showcase Bundle is now live following today's showcase. This time around, it's split between two separate tiers, with the games individually costing a combined total of $219.
The $10 tier comes with four games: After The Fall: Deluxe Edition, Guardians: Frontline, The Walking Dead: Saints & Sinners, and A Fisherman's Tale 2 (previously known as Another Fisherman's Tale). Choosing the $17 tier then adds the remaining five: Z.O.N.A: Origin, Metal: Hellsinger VR, I Expect You To Die 3: Cog in the Machine, Ghosts of Tabor, and Hellsweeper VR.
Charity proceeds will support the Electronic Frontier Foundation, and you can adjust the revenue split between publishers, Humble and its chosen charities. While the above prices are the minimum you can spend on each tier, you can select how much you pay if you're looking to donate more.
The UploadVR Winter 2025 Showcase Bundle ends on December 26 at 6pm PT.

Puzzles Of The World Will Launch In Early Access Next Month
Puzzles of the World is an immersive puzzle game launching in Early Access on Quest next month.
Reminiscent of the popular VR jigsaw game Puzzling Places, Puzzles of the World lets you piece together intricate 3D miniatures, aiming to immerse you in a variety of soothing, themed environments. Developed by Astral Shores Games, this meditative experience focuses on slowing down while you take in the sights, and you keep your hands busy with its clicky bricks. Revealing its release date during the UploadVR Winter Showcase, you can see gameplay in the trailer below:
The miniatures you snap together are based on locations from around the globe, like the Yasaka Pagoda (Hōkan-ji) in Kyoto, and the famous canals of Venice. As you carefully build, one piece at a time, you'll also learn key facts about the locations, like their history and architecture, through a handy in-world booklet. Those looking to tweak the ambiance can also take advantage of Puzzles of the World's sound controls, which resemble a portable CD player, and choose between a range of ambient soundscapes.
Puzzles of the World will launch in Early Access on Quest on January 8, 2026. If you're looking for more reveals from the UploadVR Winter Showcase, an 'Everything Announced' will be available after the show.

Narrative Puzzler Echoes of Mora Heads To Steam Next Year
Underwater puzzler Echoes of Mora is launching on SteamVR next year.
Developed by Selkies Interactive, Echoes of Mora is an underwater puzzle game where you swim through dreamy sunken dioramas and unlock curious memories as you uncover its eerie story. Announced today during the UploadVR Winter Showcase, the aquatic mystery is launching on Steam in March next year. You can check out the gameplay in the trailer below:
Echoes of Mora can be played in both PC VR and flatscreen modes, with players able to switch between mediums as they see fit, and their save slot will carry over between them.
During our demo hands-on at Gamescom this year, we found that while it’s by no means a seamless swimming simulator, the worldbuilding underpinning the mystery was more than enough to keep us engaged. We went on to say, “its compelling narrative beats and dreamy world design provide more than enough intrigue to earn it a place on my wishlist.”
Echoes of Mora is launching on Steam in March 2026. All the announcements from today's showcase will be rounded up in a handy 'Everything Announced' format, so be sure to check back in after it's finished.
UploadVRSarah Thwaites

Sol Protocol Is A Co-op Roguelike Heading To Quest & PC VR
Sol Protocol is a co-op roguelike coming to Quest early next year, and you can sign up for the closed alpha tests today.
Developed by Singular Perception (Epyka), Sol Protocol sees you and up to two additional players tasked with manning a spaceship as you navigate the dangers of a procedurally generated outer space. There are multiple roles to choose from when organizing and optimizing your crew, including the pilot, the gunner, and the captain. You can check out the announcement trailer below:
On your journey across the stars, you'll run into abandoned space stations and lost tech that can be searched and used to earn resources that can upgrade your ship. Space isn't all loot though, and there are also enemies to contend with, which require careful strategies and a range of high-powered weapons to best.
Sol Protocol is launching on Quest and SteamVR in early 2026, with a flatscreen version also intended for release. Those who want to get stuck in early can sign up for the closed alpha by joining the Sol Protocol Discord. Everything announced during the UploadVR Winter Showcase will be compiled into a wider list, so check back after the show to catch up on all the announcements.

Guardians Planetfall Could Be VR's Answer To Helldivers 2
Guardians Planetfall looks like VR's answer to Helldivers 2, bringing a new squad-based shooter to Quest 3 and PC VR next year in early access.
Revealed during the UploadVR Winter Showcase, Guardians Planetfall is a follow-up to 2023's Guardians Frontline by VirtualAge. Set in an ongoing galaxy-wide war, this supports up to four players per squad as you defeat alien threats, soldiers, and war machines across different planets, battlefields, and more. You can see the reveal trailer below.
While Frontline actively mixes FPS and RTS mechanics, Guardians Planetfall takes a different approach while remaining in that same universe. The upcoming game involves team-based PvE and extraction missions as you fend off two different factions: the Void Empire, and an evolved Bugs race. You can customize your strike ship, suits and weapons, choosing where to deploy your squad for missions.
VirtualAge states mission locations will range across all extremes such as deserts, jungles, frozen outposts and “lava scarred” strongholds. Beacons can be deployed to call in orbital support for air strikes and various tools, while antigravity gloves let you climb most surfaces. Jetpacks can help reach higher ground, each mission has optional secondary objectives for earning greater rewards, while items placed into your backpack are only rescued if you successfully evacuate.
Completing these procedural missions then allows you to upgrade your ship, using blueprints and resources to upgrade its offensive, defensive, supply, and support systems. This unlocks new orbital abilities, and you'll travel between different star systems and planets across this campaign. Missions change who controls a specific planet and once you've cleared a campaign, the galaxy resets.
Much like Frontline, Guardians Planetfall also features an in-game map editor where you build missions in VR. This allows you to alter terrain, structures, enemy encounters, objectives and more, which can then be shared with the community and edited in co-op too.
We recommended Planetfall's predecessor in our 2023 review, calling Guardians Frontline an “ambitious attempt to combine the best elements of two disparate genres” and giving it our recommendation. Further post-launch updates later followed that included adding a large enemy known as 'The Queen', while 'Update 1.5' introduced a revised editor mode.
Guardians Planetfall will launch in early access on Quest 3/3S and Steam in 2026.

Birdseed VR Confirms Full Release Window On Quest & Steam
Birdseed VR targets a March 2026 launch for the free-to-play birdwatching sim on Quest and Steam.
Currently available in early access on Quest for solo play, Birdseed VR by Buffalo Buffalo (Fresh Tracks VR) sees you aim to get the best possible camera shots, giving your pictures a star rating. As seen in today's UploadVR Winter Showcase, the Vancouver-based studio confirmed Birdseed's full release is coming this March on both Quest and PC VR.
The game aims to mimic real-life avian behavior like movement, appearance, flight patterns and distinctive calls, equipping you with binoculars and different camera lenses to capture these moments. Daily challenges are available and online multiplayer will be supported at full release, letting you share photos with friends and hang out across the forests in online co-op.
Other changes in Version 1.0 include the launch of Scout’s Shop, which comes with premium cosmetics and tools. This will add vintage camera skins, charms for your viewfinder, and more. The developer states that premium items won't directly impact gameplay, calling this “completely optional” for players.
Following October's early access launch, Birdseed VR released a quality-of-life update two weeks ago. That introduced the Field Guide for tracking challenges, and completing these tasks awards bottle caps that “can be exchanged for future goods and tools.” More observable birds were also added, alongside a new scoring system and real-time feedback system to track your challenge progress.
Birdseed VR is out now in Early Access on Quest 3 and 3S, with the full release coming in March 2026 on Quest and Steam.

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Pirates VR: Jolly Roger Sets Sail Next Month On Quest 3
Pirates VR: Jolly Roger finds a new destination with next month's launch on Quest 3 and 3S.
Developed by Split Light Studio, Pirates VR: Jolly Roger initially reached Steam back in January before later heading to PlayStation VR2. An action adventure game set on a cursed Caribbean island where you search for Davy Jones' treasure, today's UploadVR Winter Showcase revealed that it's now getting a standalone release that's been “rebuilt and optimized for the Meta Quest platform.”
Pirates VR sees you explore strange ruins alongside your sarcastic parrot companion, solving puzzles while fending off threats ranging from wild animals to undead pirates. Armed with various weapons like a magic lantern and flintlock pistol, this campaign lasts roughly four hours.
It's worth noting that VRKiwi, Pirates VR: Jolly Roger's original publisher on other platforms, isn't publishing this upcoming Quest 3 port. That's instead being handled by Incuvo, who recently launched Tracked: Shoot to Survive and are arguably best known for Green Hell VR.
We had mixed impressions during our Pirates VR: Jolly Roger review back in January on PC VR. Though we criticized some design issues and its “shallow” combat, we still ultimately enjoyed this roughly four-hour adventure, believing these shortcomings were “balanced out by rewarding exploration and great visuals.”
Pirates VR: Jolly Roger is out now on PlayStation VR2 and Steam, while the Quest 3 edition will follow on January 29, 2026.

Coatsink Reveals Its Next VR Project, Skytail
Skytail looks like an adorable adventure game, and it's coming to Quest soon.
Developed by Coatsink (Men in Black: Most Wanted), Skytail lets you soar across the horizon on a bird-like steed called a Skytail, using telekinesis to interact with the environment. This peaceful life doesn't last, however, when an invasion from corrupted fiends steals your Skytail's offspring. From here, your job is to use your powers and make a plan to get them back.
Across today's trailer from the UploadVR Winter Showcase, we can see the player use gestures to throw fruit into their flying companion's mouth and tear apart what appears to be an enemy creature's body. The trailer ends with the player being flung onto a floating island with a sprite house, before looking up at their winged friend.
While there isn't a great deal to go off so far, you can check out some additional screenshots not included in the trailer below:






“We are excited to reveal Skytail to the world today,” explained Coatsink CEO Richard Snowdon in a prepared statement. “This is just the first little tease of the charming world and fun powers that players will be able to experience in Skytail, and we look forward to being able to share more soon.”
Skytail is coming to Meta Quest 2 and 3. All the news from today's showcase will be rounded up in an 'Everything Announced' list, so check back in after the show.

Automa Aims For Half-Life: Alyx Vibes Standalone On Quest
A forthcoming title from the creators of The Brookhaven Experiment goes for Half-Life: Alyx vibes in standalone VR.
A trailer for the game revealed in the UploadVR Showcase today shows off some of the interactions I tried in Automa with standalone Quest 3.
Available to wishlist today, I've put some gameplay video from the opening area of the demo below. An early testing release runs at a solid frame rate on my Quest 3 and, when it comes to first impressions, I really can't ask for too much more here – impressive views, layered sounds, solid interactions, and a sense of place that rivals something quite like Half-Life: Alyx's opening level.
Footage captured by UploadVR.
Automa includes gravity gloves to pull a ton of interactive objects close as well as drawers, cabinets and doors all openable during my time in the game. One detail I enjoyed quite a bit was finding a cat litter box in my starting room and wondering if I'd meet the animal. I did, and even fed it. I found a monkey sitting on the ledge outside too and tossed something over, watching it react to my intrusion. Altogether, I interacted with four different animals during my brief time with the game alongside all the other environmental interactables, and Phosphor is aware of the desire for even deeper interactions as they continue building out this world.
Phosphor is the studio behind The Brookhaven Experiment, which recently re-released in standalone VR after being the first zombie wave shooter for the HTC Vive. With Automa, developers are looking to build a full "story-driven action-adventure" and are now looking for people to wishlist on PlayStation VR2, Quest 2 and 3, as well as on Steam. They're also looking for people to join their Discord and help shape next steps.
Here's how Phosphor officially describes Automa:
AUTOMA is a story-driven action-adventure built exclusively for VR, where exploration and immersion drive a world that feels alive and reactive. Players step into an atmospheric, highly detailed world teeming with beauty, mystery, and danger — one that invites curiosity at every turn.
Drawing from the best of immersive VR design, AUTOMA emphasizes believable physics and intuitive interactions that give rise to emergent, player-driven moments — making every encounter feel organic and personal.
Set in a near-future world where fears of AI misalignment are beginning to come true, autonomous forces have seized control of a Southeast Asian city. You’ve made a desperate deal to protect your family —but at what cost, and what will they ask of you next?
Automa's rich introductory environment creates that same sense of a bustling city outside as City 17's run-down apartment buildings, with people visible on the street below beyond a curtain fluttering in the wind barely visible through shutters in the window. Even the liquid in bottles bubbles internally as you shake them in your hand – not quite as dynamic as Alyx, but still a really nice touch that adds a sense of subtle and playful immersion.
Automa is scheduled to release in 2026, with a PS VR2 release also planned. With Steam Frame scheduled to join other new standalone headsets and Valve being noncommittal to a performant Half-Life: Alyx running on the headset without streaming, we're extremely curious to see if Automa can fill some unmet demand. We'll be on the lookout for more gameplay details from Phosphor and curious to see what else is in store for Automa.

Rhythm Skiing Game Fresh Tracks Is Getting A PC VR Port
Fresh Tracks, the fast-paced skiing rhythm roguelike, is getting a PC VR edition.
Developed by Buffalo Buffalo, Fresh Tracks is an action-rhythm game where players ride hectic slopes all while navigating obstacles, upgrading skills, and swiping away at aggressive enemies. Initially released in August as a flatscreen experience, Fresh Tracks is officially coming to VR as a separate release. Announced at the UploadVR Winter Showcase, here's the reveal trailer:
Fresh Tracks is set in the land of Norwyn, which is suffering under its cruel ruler, Mar, the Queen of Terror. Across its mythic landscapes, which include snowy forests, frosty towns, and desolate mountains, you pick from a range of genre-jumping tracks before hacking and slashing your way through levels in search of high scores. As you progress, you'll also get the chance to unlock special swords and skis that provide unique abilities that bolster your runs, such as increased invulnerability and bonus heart containers.
Fresh Tracks VR is “coming soon” to Steam, with “other platforms to be announced in the future.” All the announcements from the UploadVR Winter Showcase will be rounded up shortly, so be sure to check back in for all the details.

First wave of Activision titles land on Ubisoft+ streaming service
Ubisoft has officially begun integrating Activision Blizzard titles into Ubisoft+ Premium, marking the first tangible result of the cloud-streaming rights deal secured in August 2023. The publisher has confirmed that the first batch of games is available to stream starting today, initially launching via an integration with Nvidia GeForce Now.
This expansion is a direct consequence of the agreement made during Microsoft's acquisition of Activision Blizzard, under which Ubisoft secured perpetual cloud-streaming rights to the studio's catalogue. Chris Early, Ubisoft's Senior Vice President of Corporate Partnerships, noted that this move is intended to strengthen the service's content offering and allow the publisher to license these titles to other cloud providers and console makers. While GeForce Now is the first platform to support this integration, Ubisoft has stated that these games will become available via other cloud providers in the future.
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The initial lineup of Activision games available to stream includes some of the publisher's biggest hits. Subscribers can now access the standard editions of Call of Duty: Modern Warfare II and Call of Duty: Modern Warfare III, as well as the Crash Bandicoot N. Sane Trilogy, which includes Crash Bandicoot, Cortex Strikes Back, and Warped. Similarly, the Spyro Reignited Trilogy is now available, offering the remastered versions of Spyro the Dragon, Ripto's Rage!, and Year of the Dragon.
Ubisoft has confirmed that this is just the beginning, with more titles from both Activision and Blizzard expected to join the Ubisoft+ Premium catalogue in the coming months.
KitGuru says: Are you subscribed to Ubisoft+ Premium? What other Activision games would you like to see on the platform?
The post First wave of Activision titles land on Ubisoft+ streaming service first appeared on KitGuru.