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The Thrill Of The Fight 2 Review: Between Realism And Fun

10 décembre 2025 à 21:37

The Thrill of the Fight 2 with career mode is available now on Quest headsets, so I put on my boxing gloves to throw some punches.

As a fan of the original The Thrill of the Fight, I had high hopes for the sequel coming into this, buying The Thrill of the Fight 2 in early access to try its multiplayer mode. I encountered arm-flailing multiplayer matches that saw spam fighters rack up damage, so I put it down and decided to wait for the more fleshed-out full release, which arrived several weeks ago.

The Facts

What is it?: A boxing simulator with training, career, and multiplayer modes.
Platforms: Quest (reviewed on Quest 3)
Release Date: Out now
Developer/Publisher: Halfbrick Studios
Price: $19.99
A virtual boxing game where the opponent faces the viewer with gloves up, and a crowd in the background
Facing off in career mode

The Thrill of the Fight 2 welcomes you with a main menu presented on a small tablet held in your gloved hands. After it calibrates your height and arm length, you hold a stylus to choose multiplayer, career, or training mode. Training mode practices with a dummy or spars with a bot fighter. There are also settings for customizing your fighter to make them look reasonably unique.

Comfort

The Thrill of the Fight 2 is intended as a standing game that engages your body in physical exertion. That said, there aren't many comfort options to speak of. If you don't have much room in your physical space to play, there is an optional standing mode. Analog stick-based turning can be assigned to either the left or right hand. Health warnings are present when the game starts, and users must agree to those before proceeding to play.

I chose Career mode first and find myself inside a ring for my first fight. Coming from the first Thrill of the Fight, the updated difficulty is an immediate shock. The previous game took a more arcade-style approach to the boxing, so I wasn't expecting the AI to be this intense.

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I throw out jabs it sees coming and deftly dodges, infuriating me. I lean in and get called for a foul. Occasionally the bot will clip directly into me while throwing punches and a foul gets called on my behalf instead. The game repeatedly fails to detect how much space I have around me to fight in “roomscale” mode, forcing me to smaller confines for standing mode during fights. This contributed to the problem of stepping outside of bounds while the AI fighter is still sending punches my way. Whenever the fighting gets intense, I can see flashes of my room boundary as the fists fly.

Coach yells directions at you during the fight, and the jeers of the crowd can be heard too. Outside the ring, they realistically move in their seats, craning their necks for a better view. I saw solid performance across each stage with strong immersion throughout.

I backed on up to training mode and tried sparring. Sparring mode provided a better onboarding experience with practice for proper fighting form. Training with a dummy gives instruction via tutorial videos on how to punch with drill exercises to perfect different moves. Still, I can't land punches as well as I want to because of my scores.

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Testing the dummy in training mode

The numbers next to the training dummy show how much force is applied to each move you make, including how much “body effort” is included. Body effort is a way for The Thrill of the Fight 2 to grade punches with the aim of stopping players from cheating during matches. The problem is it doesn't record the effort in my punches properly most of the time.

You can see how the camera moves as I swing; I'm not sitting there and flailing my arms. I'm not being sufficiently graded for my efforts, and it cuts into the fun. Difficulty is never a dealbreaker for me, but the system needs a few fixes. Is head movement calculated as part of the attack? How does it impact the sensitivity of the movement detection? Currently, the fighting system feels like pillows – not gloves – have been put on my hands.

At the end of each training session, there are points for attack and defense added to my profile. The numbers for these didn't make much sense; they change depending on the training session type you choose.

Career mode provides a certain amount of fights to win in order to qualify for a tournament. If you miss out, you can skip to the next year to continue training and fighting. Although I'm happy to win after training so much, my desire to keep fighting in career mode eventually evaporated. I opted to switch to multiplayer mode to experience facing off against other players instead.

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A good multiplayer fight

Multiplayer is greatly improved in the full release for The Thrill of the Fight 2. You can either fight players to rank on a global list, or you can pick a round of casual sparring. I matched up in a casual round with a player who paused and evaluated where I was throwing punches before he moved in. Within a few swings, I'm knocked out.

Despite the swift loss, I laughed because I'm still having a good time. The other player was sportsmanlike, and we made sure to touch gloves as a sign of respect. While I can't guarantee everyone you face in multiplayer will be as polite, I'm impressed by the game mode improvements. I hope to never meet another flailing toddler in the ring again.

The Thrill of the Fight 2 - Final Verdict

The Thrill of the Fight 2 is a bit of a departure from the first game and might surprise anyone expecting more of the same. You should instead look forward to improving your boxing form and working more seriously toward beating the challenges in this installment. The damage system needs further work to detect when you put your body into a punch, and the bot should not clip into you during fighting.

What's working for this title are beautiful graphics and a great choice in how you choose to play the game. You can spend time in multiplayer exclusively, try to conquer career mode, or enjoy both. My muscles may be sore from playing this sequel, but I'm not complaining there. This game can eventually be an all-timer with some improvements, just like the first installment is.


UploadVR uses a 5-Star rating system for our game reviews – you can read a breakdown of each star rating in our review guidelines.

Corsair launches Frame 4000D variant with 14.5″ touchscreen

10 décembre 2025 à 18:30

Corsair has introduced the Frame 4000D LCD RS ARGB, a new high-end mid-tower chassis that integrates a fully functional 14.5-inch touchscreen directly into the case structure. Building on the modular design of the Frame series, this updated model combines the utility of a secondary display with significant cooling and structural improvements.

The standout feature is the pre-installed Xeneon Edge display. This 14.5-inch AHVA panel offers a native resolution of 2560×720 and supports five-point multitouch. Designed to function as a secondary Windows display, it connects to the user's GPU via HDMI or DisplayPort over USB-C. The screen is intended for real-time system monitoring via iCUE widgets, displaying chat or music applications, or serving as a dedicated dock for AI tools, allowing users to offload tasks from their main monitor.

Beyond the screen, the case has been refreshed with stronger steel panels and optimised airflow. It ships with four RS120 PWM ARGB fans (three as front intake and one as a rear exhaust) with motherboard-controlled lighting. The interior is highly adaptable, featuring the InfiniRail Fan Mounting System, which supports up to 13 fans in total and dual 360 mm radiators.

The chassis supports the latest reverse-connector motherboards (such as ASUS BTF and MSI Project Zero) for cable-free aesthetics. It also accommodates large graphics cards up to 430 mm in length, supported by an integrated anti-sag arm. The front I/O has been upgraded to include three USB Type-C ports, one of which supports 20 Gb/s speeds.

LCD mounting kits for both the Frame 4000D and Frame 5000D series are available for £43.31/$39.99/€51.03 and £54.14/$49.99/€63.79, respectively, allowing users to retrofit their current cases with the necessary glass panel and housing to support the screen. However, users opting for the upgrade kit must purchase the Xeneon Edge display separately for £219.99/$249.99/€259.90. As for the Frame 4000D LCD RS ARGB, it's now available for £299.99/$399.99/€349.90.

KitGuru says: Do you have a Corsair Frame 4000D/5000D? Would you be interested in upgrading it to add an Xeneon Edge display?

The post Corsair launches Frame 4000D variant with 14.5″ touchscreen first appeared on KitGuru.

Activision says no more back-to-back years for Black Ops or Modern Warfare

10 décembre 2025 à 18:20

In the past, Activision kept things fresh for Call of Duty fans by switching between one of its ‘mainline' series every year. You would get Black Ops one year, Modern Warfare the next, and then another title like COD: WWII or Advanced Warfare thrown into the mix as well. That has changed in recent years with back-to-back Black Ops and Modern Warfare releases – something that Activision intends to stop doing.

In a message shared by Activision this week, the publisher acknowledges disappointment in incremental releases, like the back-to-back releases of Modern Warfare 2 & 3, and then 2024 and 2025's back-to-back releases of Black Ops 6 and Black Ops 7. The message comes after reports that Black Ops 7 sales took a significant dip compared to last year's Black Ops 6.

“Our strategy going forward is changing”, Activision said. “We will no longer do back-to-back releases of Modern Warfare or Black Ops games. The reasons are many, but the main one is to ensure we provide an absolutely unique experience each and every year.”

Activision says that Call of Duty is still “very strong” but the fact that this statement is being made suggests that Black Ops 7 has indeed ushered in a ‘down' year for the franchise. It is unclear why Activision dropped its ‘three pillar' approach to Call of Duty to begin with, but it likely had something to do with capitalising on the popularity of Modern Warfare and Black Ops, which are still to date the most popular sub-series in the Call of Duty arsenal. Unfortunately, they didn't factor in the idea that fans would get bored without the multi-year break between releases.

KitGuru Says: I quickly began tuning out COD when they began doing back-to-back releases in 2022 and 2023. Double dipping on Modern Warfare and Black Ops has already gotten old. Give Sledgehammer some creative freedom back and let them continue to try and establish a true ‘third pillar'.

The post Activision says no more back-to-back years for Black Ops or Modern Warfare first appeared on KitGuru.

The new Switch 2 patch for Skyrim is disappointing

10 décembre 2025 à 18:00

Last night, Bethesda quietly rolled out the new Switch 2 version of Skyrim. The moment came and went with little in the way of hype build up and now we know why that may be. The Switch 2 version of the game eats up far more space than the original, and you get very little in return for that. 

The original version of Skyrim Special Edition for the Nintendo Switch required less than 15GB of storage space to install. The Switch 2 version of Skyrim is only available in its Anniversary Editon form. Due to the extra content added by the Creation Club mods, as well as the addition of higher resolution textures, means that the Switch 2 edition of Skyrim requires over 50GB of storage space to install. This is almost as big as Cyberpunk 2077, which is a far more dense and graphically intensive title.

On the Switch 2, Skyrim players can expect to see higher resolution textures, improved shadows and denser vegetation, essentially moving from a low/medium graphics preset to a high graphics preset. For resolution, you'll get dynamic 1080p in handheld mode, or up to 1440p while running the Switch 2 docked. Unfortunately, whether you are playing docked or handheld, the frame rate remains capped at 30FPS, just as it did on the original Nintendo Switch.

This frame rate cap is pretty disappointing considering that Skyrim is a near 15-year old game, and other handhelds like the Steam Deck are capable of running the game at 60FPS, as are competing game consoles like the Xbox and PlayStation. Even Cyberpunk 2077 manages to achieve a 40FPS performance mode, and that is a game that should not look as good as it does or run as well as it does on the Switch 2. In all, this gives the impression that the Switch 2 edition of Skyrim had very little extra work put into it to truly get the most out of Nintendo's new hardware.

KitGuru Says: If we had been talking about Oblivion Remastered here, then I would have been more accepting of a 30FPS frame rate cap, but this is Skyrim. It looks the same as it did a decade ago, but with hardware advancements, it should at least run better than it did a decade ago. Unfortunately, that is not the case here. 

The post The new Switch 2 patch for Skyrim is disappointing first appeared on KitGuru.

Netflix's Stranger Things Plots Course For Microsoft Flight Simulator

10 décembre 2025 à 20:57
Netflix's Stranger Things Plots Course For Microsoft Flight Simulator Crossovers are all the rage in gaming right now, as developers and publishers look for ways to keep players coming back. Even a purist franchise like Microsoft Flight Simulator is getting in on the fun, as it looks to bring the world of Stranger Things to players while still delivering the realism and authenticity fans expect. Microsoft

Microsoft Vows To Make Windows 11 The Best Place For Gaming

10 décembre 2025 à 20:44
Microsoft Vows To Make Windows 11 The Best Place For Gaming The overall quality of the Windows experience is at a historic low point, due to increasing concerns over AI and feature bloat, and a long list of crippling bugs. With that in mind, many PC gamers are looking longingly at Linux, and the alternative OS is picking up steam in terms of marketshare. Perhaps feeling the scalding heat of gamers'

Google Pixel Watch 4 Gets AI-Powered Gestures And It's On Sale Too

10 décembre 2025 à 20:05
Google Pixel Watch 4 Gets AI-Powered Gestures And It's On Sale Too Google debuted the Pixel Watch 4 a little over 2 months ago, which brought with it a host of improvements including a new domed display alongside fresh health and fitness capabilities. The latest update will enable users to leverage various gestures and AI features, to complete common tasks. One of the new gestures, which will be familiar

Tired Of Windows 11's AI Bloat? Use This Tool To Remove It All In Seconds

10 décembre 2025 à 19:58
Tired Of Windows 11's AI Bloat? Use This Tool To Remove It All In Seconds It's no secret that Microsoft's drive to turn Windows 11 into an "agentic" AI-focused OS has been controversial, but being de facto market leader does not mean users won't push back, and a handy GitHub script from Zoicware is doing exactly that. For users who want to fully or partially disable AI features in Windows 11, Zoicware's Remove Windows

Valve: 'We See The Lines Between VR & Non-VR Content Really Being Blurred'

10 décembre 2025 à 18:52

When UploadVR visited Valve headquarters to try Steam Frame, we heard comments echoing the strategies at Google and Apple.

There's an APK for that in Galaxy XR and thousands of iPad apps available day one on Apple Vision Pro. Meanwhile, the verified program for Steam Frame is poised to bring the value of Steam to your face wherever it is. Today, the only constant companion for most VR headsets is a Windows PC, but the time is coming when a Steam Deck, iPhone, iPad or Nintendo Switch may become an even more useful companion in VR.

Valve's trade-offs in Steam Frame's modular design have many prospective buyers fretting over the details. Developers are still reeling from the shift from Quest to Horizon – as Meta shifts strategies yet again – releasing games like Civilization VII and Vampire Survivors in VR along the way. Developers exploring Android XR and visionOS are figuring out what they can build in the space between fully immersive VR apps and traditional flatscreen content.

When it comes to Valve, we asked them about ideas like "spatial computing" and "mixed reality" being pursued elsewhere. Neither concept is really present in Valve's initial Steam Frame with black and white passthrough, though there's a lot of potential for sensing add-ons through the nose port.

Here's how Valve's Jeremy Selan replied about the focus of their first headset to carry the Steam name:

"As a strong Index user, someone who worked on it and has spent major portions of my adult life working on that and the Vive, when I think about playing VR, I have to make an intentional choice. So I'll be like, you know what? I want to go do VR. So I go to the room that has my PC and has my base stations installed. And I start playing that. But then sometimes, if I'm in another room and I'm like, well, maybe I should just take out my Deck and I start playing those games. And that choice I personally think is one of the highest friction bits remaining."

"Sure you can expect that when you put it on because it's SteamOS you hit the power button and you're fast into your game without the base station setup. Yeah, you can do [that] in any environment, but the ability to put on the headset and to see your Steam catalog in front of you where you can just choose a VR game or choose a non-VR game – it makes me play VR more. And it really reduces the impediment or the friction of even having to think about that distinction."

"We see the lines between VR and non-VR content really being blurred because they should just be games and you should be able to have devices that let you enjoy them. And this is our first stab at that."

We expect to have a review of Steam Frame in 2026 and will always bring you the latest. For more, you can dive into our nearly three-hour discussion from the day of the headset's announcement.

GeForce RTX 50 Gaming PC Deals: Save Hundreds On These Holiday Desktop Sales

10 décembre 2025 à 17:00
GeForce RTX 50 Gaming PC Deals: Save Hundreds On These Holiday Desktop Sales The writing is on the wall in bright neon colors for gamers on the PC platform—pricing is going up and, if you're planning to buy a new system, do it now before we enter into 2026. That's not just coming from us, but directly from manufacturers like Maingear and others. Driving the point home, Micron recently announced it was ending its Crucial

Pebble's Affordable $75 AI Ring With On-Device LLM Never Needs Charging

10 décembre 2025 à 16:42
Pebble's Affordable $75 AI Ring With On-Device LLM Never Needs Charging Eric Migicovsky, the visionary who captivated the early wearable market with the beloved Pebble smartwatch (as well as its recent relaunch), is diversifying the product range with a minimalist, AI-powered device called the Index 01 ring. It's not a smart ring (because technically it isn't) and has only one function: to capture fleeting thoughts. So

Analysts Call iPhone Fold A Game Changer That Will Dominate Foldables

10 décembre 2025 à 15:48
Analysts Call iPhone Fold A Game Changer That Will Dominate Foldables Watch out Samsung, because if a new report by the analysts at IDC Research proves accurate, Apple's upcoming iPhone Fold will almost instantly capture a huge portion of the folding smartphone market. The forecast for what is being dubbed a "real game-changer for the category" is that the iPhone Fold will capture a "22% unit share and staggering

NASA's Webb Telescope Finds Record-Breaking Oldest Supernova Ever Recorded

10 décembre 2025 à 15:20
NASA's Webb Telescope Finds Record-Breaking Oldest Supernova Ever Recorded A faint, ancient flash of light detected by the James Webb Space Telescope (JWST) has broken the record for the most distant stellar explosion ever recorded, revealing a massive star’s demise when the cosmos was just a child. Astronomers confirmed the event occurred approximately 13 billion years ago (versus the Big Bang at 13.8 billion years

AMD rolls out FSR Redstone with latest Radeon graphics driver

10 décembre 2025 à 17:22

Today, AMD officially released its new Radeon 25.12.1 graphics driver. This is a rather big update for Radeon graphics card users, as it is the first to implement support for the new FSR Redstone suite of features. 

Previously known as FSR 4, with this update, AMD is dropping ‘numbered' FSR releases from its portfolio. Moving forward, AMD will simply refer to FSR features by their proper names, so FSR Upscaling, FSR Frame Generation, FSR Ray Regeneration etc.

FSR Redstone is the first version of AMD's upscaling tech to make use of Machine Learning, bringing it closer to Nvidia's rival DLSS in how it functions. This should bring improvements to the visual presentation of upscaled FSR images and it should also bring a good boost to image quality for those using FSR Frame Generation.

On top of improved upscaling and frame generation, the new FSR feature suit also includes Ray Reconstruction to improve performance in supported ray-traced or path-traced games. In all, there will be around 200 titles supporting the latest FSR technologies, although you'll need at least an RX 9000 series graphics card to make full use of the new features.

Some of the confirmed supported titles include Call of Duty: Black Ops 7, Cyberpunk 2077, Hell is Us, Mafia: The Old Country and even Grand Theft Auto V. In these games, RX 9070 XT users can expect an average performance boost of 3.5x when using FSR.

You can download the latest Radeon graphics drivers HERE.

KitGuru Says: Will you be testing out any FSR titles now that the Redstone driver is available? 

The post AMD rolls out FSR Redstone with latest Radeon graphics driver first appeared on KitGuru.

Corsair unveils Arasaka-themed peripheral collection for Cyberpunk 2077’s 5th anniversary

10 décembre 2025 à 17:00

Corsair has announced a new partnership with CD Projekt RED to celebrate the fifth anniversary of Cyberpunk 2077. The collaboration introduces the Corsair x Cyberpunk 2077: Arasaka Edition collection, a limited-edition series of peripherals inspired by the game's megacorporation, Arasaka.

The centrepiece of the lineup is a special-edition K65 Plus Wireless keyboard. This 75% mechanical board comes equipped with Corsair's pre-lubed MLX Red switches and features a custom aesthetic heavy on Arasaka branding. The chassis and keycaps are adorned with the corporation's logos and insignias, including detailing on the rotary dial. It is important to note that this specific model will be available exclusively in the NA layout.

Accompanying the keyboard is a themed version of the M75 Wireless lightweight gaming mouse, which sports the Arasaka three-limbed tree emblem on its shell. Completing the desktop setup is the MM300 2XL anti-fray cloth mouse pad. This extended surface features a technical schematic design of the game's iconic Mantis Blade cyberware, tying the collection together with lore references.

Pre-orders for the limited-edition gear are now open. The collection will be available globally through Corsair's official store and the CD Projekt RED Gear website while stock lasts. The keyboard costs £159.99/€169.99/$169.99, the mouse costs £89.99/€99.99/$99.99, and the mouse pad costs £39.99/€49.99/$49.99. Alternatively, you can buy the mousepad and keyboard bundle for £179.99/€199.99/$199.99 and the three-piece collection for £249.99/€269.99/$269.99.

KitGuru says: Are you a fan of Cyberpunk? Interested in any of the gear Corsair and CDPR worked on?

The post Corsair unveils Arasaka-themed peripheral collection for Cyberpunk 2077’s 5th anniversary first appeared on KitGuru.

Prusa brings Noctua’s signature colours to 3D printing with colour-matched filaments

10 décembre 2025 à 16:42

Noctua and Prusa Research have introduced two new Prusament PLA filaments in Noctua’s signature colours – Noctua Beige and Noctua Brown. Combining Prusa’s renowned in-house manufacturing quality with Noctua’s iconic palette, the filaments are ideal for PC builds, mods, and DIY projects that integrate Noctua fans.

Like other Prusament PLA products, the new filaments are manufactured in-house in Prague, ensuring flawless quality, tight tolerances (±0.02mm), and maximum colour accuracy. They offer convenient handling, low warpage, high hardness, and a smooth finish, making them suitable for both beginners and advanced users.

Carefully fine-tuned to match Noctua’s iconic colours, the new variants eliminate the guesswork of colour-matching 3D prints with Noctua fans. Whether printing official models from Printables.com, custom PC parts, or accessories, these filaments are the perfect choice for a visually consistent build with Noctua's signature fans.

“We’ve always admired how the maker community utilises our fans and creates parts that enable new applications,” said Roland Mossig, Noctua CEO. “Teaming up with Prusa Research to offer filaments in our signature colours feels like a great way of giving back to the community.”

Josef Prusa, Founder and CEO of Prusa Research, added: “Building PCs has always been common here in the Czech Republic, and I remember using Noctua fans in my own builds. I’ve seen so many projects trying to match Noctua’s colour scheme without success. I’m really happy we got to team up with Noctua to bring these colour-matched filaments to the market.”

The Prusament PLA Noctua Beige and Brown filaments are available now via Prusa’s online store for EUR 32.99 / USD 32.99.

KitGuru Says: This is great news for the 3D printing enthusiasts out there, as you'll now be able to mod away without messing with the visual theme of your Noctua-cooled PC.

The post Prusa brings Noctua’s signature colours to 3D printing with colour-matched filaments first appeared on KitGuru.

Sharkoon releases nautical-themed Skiller SGK50 S3 Ultimate

10 décembre 2025 à 16:30

Sharkoon has expanded its mechanical keyboard portfolio with the release of the Skiller SGK50 S3 Ultimate Rev2, a new compact board that embraces a nautical aesthetic. Moving away from standard chassis designs, this latest iteration features an ocean-themed design that extends across its abrasion-resistant, dye-sub PBT keycaps (OEM profile).

The keyboard uses a 75% layout, a form factor that continues to gain popularity for its ability to save desk space while retaining essential function keys. Under the keycaps, users will find pre-installed Sharkoon linear switches for responsive actuation. However, enthusiasts looking for a specific feel are not locked into the stock configuration, as the board features a hot-swappable PCB that allows easy switch replacement without soldering. Moreover, it features VIA support and RGB backlighting, giving users functional and aesthetic layers of customisation to play with.

After gathering user feedback, Sharkoon has implemented features to improve acoustic performance. The build features a polycarbonate positioning plate rather than a traditional metal one, paired with double-layer silicone dampening and pre-lubed stabilisers. These design choices are intended to reduce unwanted resonance and provide a softer and more refined typing sound. Another nice touch is the two-stage feet.

To complete the desktop aesthetic, Sharkoon has bundled a matching Skiller SGP30 D4 XXL mouse mat with the keyboard, ensuring a cohesive visual theme right out of the box. Additionally, it also includes a switch and a keycap puller. The Sharkoon Skiller SGK50 S3 Ultimate Rev2 is currently available for €99.90.

KitGuru says: Although a bit pricey for a wired keyboard, the inclusion of an XXL mouse pad adds some value to the package.

The post Sharkoon releases nautical-themed Skiller SGK50 S3 Ultimate first appeared on KitGuru.

Assassin’s Creed Black Flag ‘Resynced’ has been rated by PEGI

10 décembre 2025 à 16:00

Back in early 2024, a rumour first popped up claiming that Ubisoft had greenlit the development of an Assassin’s Creed Black Flag remake. Since then, we’ve heard various bits and bobs surrounding the project – including the extent to which they plan to alter the game’s overall formula alongside its expected release date. While Ubisoft themselves have yet to make any official announcements, a listing for ‘Assassin’s Creed Black Flag Resynced’ has popped up on game rating boards.

As discovered by ResetEra user ‘–R’ the Pan-European Game Information (PEGI) ratings board has published a listing to their site for a game titled ‘Assassin’s Creed Black Flag Resynced’.

Though the page is no longer accessible, its listing seems to suggest that an official announcement from Ubisoft is imminent.

Black Flag Resynced

As mentioned, talk surrounding a Black Flag remake has persisted for a couple years now, with recent claims suggesting that the project could arrive as soon as March of 2026.

Given the fact that this supposed remake has now been publicly listed, it seems only a matter of time before the title is officially announced – perhaps during the 2025 Game Awards? We will have to wait and see.

KitGuru says: Do you have high hopes for the Black Flag remake? What do you think of the name? What other AC titles would you want to see get the full remake treatment? Let us know down below.

The post Assassin’s Creed Black Flag ‘Resynced’ has been rated by PEGI first appeared on KitGuru.

PlayStation’s 2025 annual Wrap-Up is now live

10 décembre 2025 à 15:00

As we near the end of the year, many different media services have started to release their annual wrap-up lists, letting you get a peek at your past 12 months of activities. As they have done for many years now, PlayStation’s annual Wrap-Up has now gone live, giving you a full recap of your 2025 in gaming.

Making the announcement via the PlayStation Blog, Sony officially confirmed that 2025’s PlayStation Wrap-up is now live, writing:

“From today through January 8, 2026, PS5 and PS4 players can access their PlayStation 2025 Wrap-Up experience to view their gaming achievements for the year, including most played games and genres, total hours played across single-player and multiplayer titles, a personalized PlayStation Plus playlist, and trophy milestones.”

Wrap-Up 2025

As of writing, the site is giving an internal server error due to the sudden increase in user traffic. That said, alongside the above, PlayStation’s Wrap-up for 2025 also details some more niche stats including “insights around gameplay with accessories like PlayStation VR2, PlayStation Portal remote player, as well as your most used DualSense wireless controller design.”

Like with previous iterations, those who take part in this year's wrap-up will receive a couple bonus digital items, namely “a unique glass-themed avatar as well as access their summary card.”

End-of-year summaries are always fun to take a look at. Whether it be for music, shows, or in this case games, being able to reflect on your past 12 months of media consumption is interesting; for the sake of curiosity if nothing else.

KitGuru says: Do you enjoy annual wrap-ups? What does your 2025 summary look like? Which game did you play the most throughout the year? Let us know down below.

The post PlayStation’s 2025 annual Wrap-Up is now live first appeared on KitGuru.

PlayStation confirms Returnal follow-up Saros will be at The Game Awards

10 décembre 2025 à 14:00

Housemarque’s Returnal is still one of the PlayStation 5’s best first-party exclusives, with the 2021 title offering a compelling mix of 3rd-person shooting, arcadey movement and combat wrapped up in a rogue-like bow. Since its release, the game has garnered a ton of praise with Sony even going on to acquire Housemarque. Now officially under the PlayStation banner, Housemarque’s latest project – Saros – has been confirmed to be shown off at the 2025 Game Awards.

Making the announcement via Twitter, the official PlayStation page confirmed that Saros will be shown off at the upcoming Game Awards, writing: “Come back stronger. Get a new look at Saros @thegameawards this Thursday, Dec 11.”

Saros Housemarque

For the uninitiated, Saros was first unveiled earlier this year during February’s State of Play alongside a 2026 release year. Though a new IP, the follow-up to Returnal has clearly been influenced by it, with what little was shown off so far indicating that it will build on Returnal’s mechanics while offering a greater amount of meta-progression.

All that said, we have yet to see much from the game, with the initial announcement trailer primarily being vibes-focused. As such, it will be highly exciting to get a proper taste of exactly how Saros looks and plays in just a few days' time.

KitGuru says: Are you excited for Saros? What did you think of Returnal? Do you prefer Rogue-likes/lites with more or less meta-progression? Let us know your thoughts down below.

The post PlayStation confirms Returnal follow-up Saros will be at The Game Awards first appeared on KitGuru.

Coldplay Gets Beat Saber DLC & Free Meta Horizon Concert This Month

10 décembre 2025 à 16:00

Beat Saber gets a Coldplay Music Pack next week, and the band's hosting a free concert event on Meta Horizon later this month.

Revealed earlier today, Meta confirmed it's partnering with iHeartMedia to bring Coldplay's worldwide concert tour, Music of the Spheres, to Meta Horizon with a free immersive experience. Kicking off on December 30 at 11am PT, it's using stereoscopic 180-degree VR and that's based on the band's stint at Wembley Stadium.

While the full track list hasn't been revealed yet for Music of the Spheres: An Immersive Experience, Meta confirmed that featured songs include 'Yellow', 'Fix You', 'Viva La Vida', 'A Sky Full Of Stars', and 'feelslikeimfallinginlove'. Free Coldplay avatar merchandise has also been promised, and that's now available via the Avatar editor in VR or the concert pages on iOS and Android.

As for Beat Saber, today's blog post also revealed that the rhythm game's receiving a Coldplay Music Pack on December 18. This includes 12 new songs for $14.99 or $1.99 for individual tracks.

While this introduces a new environment “inspired by the band’s live shows,” it's unclear whether this shares the same track list from the upcoming immersive experience or uses different songs.

Finally, following its original appearance in 2022, Coldplay is also returning to fitness app Supernatural in the US and Canada with three new workouts. Starting on December 29, this includes two multi-intensity Boxing and Flow workouts, which Meta states will blend older singles like 'Fix You' and 'Viva La Vida' with more recent releases like 'feelslikeimfallinginlove' and 'WE PRAY'.

AMD FSR 4 Redstone Review

Par :W1zzard
10 décembre 2025 à 15:00
AMD's FSR Redstone is finally here—and it's more than just another FSR update. With ML-powered frame generation that can match (and sometimes beat) DLSS, smarter ray tracing cleanup, and excellent driver-level support, Redstone turns FSR into a competitive performance solution.

Razer's Legendary Boomslang Gaming Mouse Returns For A Limited Run

10 décembre 2025 à 15:01
Razer's Legendary Boomslang Gaming Mouse Returns For A Limited Run Razer is bringing back what is widely considered to be the world's first gaming mouse, the Razer Boomslang, with a similar overall design language but retooled for the modern era (similar to how it retooled the Diamondback a decade ago). The limited release will see just 1,337 serialized units produced, making the Boomslang 20th Anniversary
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