Edifier’s Funky Portable ES300 Wireless Speaker
Portable speakers are a confusing product, with some being much better than you'd expect and others which you would think would be amazing are actually awful; before you even consider the subjectivity…
Portable speakers are a confusing product, with some being much better than you'd expect and others which you would think would be amazing are actually awful; before you even consider the subjectivity…
AMD FSR Redstone includes the FSR 4 for upscaling, ML-Frame Gen to hallucinate frames for you instead of rendering them traditionally as well as Ray Regeneration to boost performance when you enable…
A lot of people have mixed feelings about current FCC Chairman Brendan Carr but the recent decision “to create a new category of unlicensed devices… that can operate outdoors and at…
Havn, the company behind cases such as the HS 420 and the more recent BF 360, has officially branched out into power delivery. Debuting at CES 2026, the Havn XR 1000W Platinum A++ is the manufacturer's first foray into the PSU space, and it appears to be aiming for the top of the enthusiast market. Built to the ATX 3.1 standard and featuring dual 12V-2×6 connectors, the XR Series is focused on high-performance stability and quiet acoustics.
Havn (via TechPowerUP) emphasised that the design was refined through extensive internal testing at its own lab to ensure the electrical performance meets the needs of next-gen hardware. The “A++” suffix in the name refers to its Cybenetics Lambda A++ acoustic rating, the highest possible certification for silence. The company claims the unit operates at under 15 dB(A) under typical loads, a feat achieved through a fully decoupled H Series cooling fan that borrows the vibration-dampening tech from Havn's H14 case fans.
The unit's industrial design is equally premium, featuring a monopart die-cast aluminium top that serves as both a structural element and an aerodynamic intake. This shroud is designed to guide airflow directly onto the internal components and fan blades with minimal turbulence, further reducing wind noise. Havn promises rock-solid 12V rail stability and superior transient response, ensuring that rapid power spikes characteristic of high-power GPUs are handled without triggering protections or inducing coil whine.
Moreover, the unit supports the Intel C6/C7 power states and a high-efficiency 5V standby (5VSB) rail for modern “Alternative Low Power” modes. Unfortunately, consumers will have to wait a few more months to get their hands on one, as the HAVN XR 1000W Platinum A++ is slated for a global release only in Q2/Q3 2026.
KitGuru says: Havn has already proven it can compete with the industry giants in the case market, so a move into premium PSUs is a logical next step. If the XR 1000W can truly deliver Platinum efficiency at sub-15 dB(A) noise levels, it will be a formidable rival to established “silent” flagships.
The post Havn enters the PSU market with XR 1000W Platinum A++ first appeared on KitGuru.Cherry Xtrfy has utilised its CES 2026 appearance to show what it has been working on. With the industry moving towards magnetic switches (Hall Effect, TMR, and inductive being the three most common), Cherry has decided to follow the trend. The German company has settled on TMR, which measures changes in electrical resistance rather than voltage shifts. These new sensors can detect key travel with 0.01 mm resolution while drawing significantly less power, increasing the battery life of magnetic keyboards.
The first Cherry keyboard to use this technology is the MX 8.2 Pro TMR Wireless, a tenkeyless (TKL) chassis with a premium aluminium top frame and double-shot PBT keycaps. This model implements an 8,000 Hz polling rate in both wired and 2.4 GHz wireless modes. The Cherry MK Crystal Magnetic switches used on this board provide a linear feel, but the board's “DualMaster” hot-swap sockets allow users to mix and match standard mechanical MX switches.
For enthusiasts who prefer a smaller footprint, the K5 Pro TMR delivers the same technological advantages in a 65% more compact layout. This wired model builds on the foundation of the popular K5 series, replacing the standard mechanical switches with MK Crystal TMR units. Beyond the switch upgrade, the K5 Pro received a polling rate increase from 1,000 Hz to 8,000 Hz to ensure parity with the flagship TKL model. Both keyboards are fully supported by the new Cherry MagCrate software, which enables advanced features such as Rapid Trigger, Dynamic Keystroke (assigning up to four actions to a single key based on depth), and SnapKey for SOCD-like movement prioritisation.
The MX 8.2 Pro TMR Wireless is scheduled to hit retail shelves on January 29th, 2026, for €229.99/$249.99. The more compact K5 Pro TMR is slated for a spring release, with pricing to be confirmed closer to the launch.
KitGuru says: The ability to hot-swap between mechanical and magnetic switches on a single board is interesting, but we wonder whether buyers would actually take advantage of it.
The post Cherry Xtrfy debuts TMR magnetic keyboards at CES 2026 first appeared on KitGuru.What entices someone to visit a virtual museum rather than a physical one? ArtQuest VR might have an answer.
ArtQuest VR is a museum app allowing users to visit halls of paintings presented in true scale. Pulling from collections of famous museums around the world, visitors can enjoy exhibits arranged by artist, movement, or preset collection.

Opening ArtQuest VR directs you to your first gallery and presents a menu for exhibit navigation. The museum has options for choosing what art you want to see, gallery customization, and movement.
You can change the color and materials of the main wall, floor, and frames of the art you're looking at. Adjustments can be made to frame thickness with a drop-down menu for framing styles. There is also an option for a text-to-speech voice to narrate each painting's description and information with five different voices offered.
Customizing the gallery
Moving around can either be done smoothly with the left joystick push or "blink" teleportation using the right joystick. The only turning option currently is snap turning. You can also use the menu to recalibrate your height so each painting is positioned at eye level.
I examined a painting by Wassily Kandinsky titled "Picture With A Black Arch".
The height offset feature in ArtQuest allows visitors to elevate their stance, as if borrowing a ladder to view paintings from a higher vantage. I floated upwards along the canvas and examined the painting. "Picture With A Black Arch" is awash with quick brushstrokes and geometric shapes. What made the artist paint this? What did the accompanying description of "musical counterpoint" mean here?

I pantomimed painting in the air along with the artist himself, tracing my hand over the dark outlines first. I'm a painter myself, so I recognized thick brushstrokes meant a pause, or applied pressure on the canvas. Thinner strokes meant a more delicate hand. Short, harsh, lines meant faster application, especially several in a group at once. These particular brushstrokes all lean left, indicating Kandinsky painted with his right hand. I traced the marks in the air while listening to my favorite orchestral music.
What I found were hand movements that seemed to dance in the air with purposeful direction. It felt just like someone directing an orchestra while painting on a canvas. Checking a Google cultural site later that listed more information about the artwork, I remain pretty convinced that's what Kandinsky was doing.
Virtual museums can be hard to build. You immediately discover the architecture surrounding the art relates to the pieces within. These digital spaces benefit from thoughtful immersive design. That means ambient sounds and building for how someone will walk around the space you've designed. How about a lobby to pause and reflect on what's been seen? Neither ambient audio nor lobby are present in ArtQuest VR, and I'd love to see these added.

The advantage of ArtQuest VR, though a bit lonely without other visitors and plain in presentation, is that I can go and see a near-entire collection of Van Gogh or Matisse, and I don't have to download gigabytes of information to do it nor compete with anyone else for the perfect spot. The app has the feel of a spatial website and a functioning museum with an exclusive collection of work.
Accessing the collection menu
ArtQuest VR's architecture is simple with a slight neoclassical style and descriptions that appear sourced from Wikipedia. The neoclassical architecture matches Wikipedia's site design, but it still feels like something is missing without the ambient sound. You simply pop into the gallery once the app is open. At least one art collection featured missing textures. As I browsed the contemporary art wing, a recent Banksy piece returned an ugly floating pink square to indicate the sourced artwork was no longer there. A picture featuring a mural by Shepard Fairey rotated itself in the wrong direction after sitting right-side-up for a few seconds.

I noted some additional bugs attempting to access my Quest menu and teleporting too far into the wall moving between galleries. The most notable issue, perhaps, is when paintings don't appear at high resolution until your face is practically centimeters from the artwork. Also, sometimes, there are duplicate paintings that appear in a gallery with no explanation why.
It's a well-held myth that art is about perfection and not the journey it takes to get there. If this were true, museums wouldn't show the early work of artists they feature. Viewing famous paintings chronologically in an app such as ArtQuest VR can show how art is just as much about failure as it is about success. Each artist has their own story in how they reach that success, and it's up to each visitor to reflect on that and how they can adapt this lesson to their lives.
How can ArtQuest VR keep building on this? Every museum visitor is looking for something when they visit. Can VR bring them the very human effort of outdoing oneself through practice, improvement and sudden inspiration? That's not always present in the room with us in a physical museum. Seeing things from new angles is precisely VR's power, and there's an opportunity for an app like ArtQuest to help see more context around a specific piece of art each time someone walks through the front door.

The Academy of Interactive Arts & Sciences (AIAS) has officially unveiled the finalists for the 29th annual DICE Awards. This year, Clair Obscur: Expedition 33 and Ghost of Yōtei are at the front of the pack, with both titles securing a staggering eight nominations each. Furthermore, Blue Prince received five nominations, while Death Stranding 2: On the Beach received four.
The AIAS jury for the DICE Awards provides a peer-voted counterpoint to the more commercial landscape of late 2025’s awards season. As such, it's expected to see some differences between the nominees and the award winners compared to the likes of TGA. Still, most of the time they do agree on the GOTY, with the exceptions being in 2015/2016 (TGA: The Witcher 3 vs D.I.C.E.: Fallout 4), 2019/2020 (TGA: Sekiro: Shadows Die Twice vs D.I.C.E.: Untitled Goose Game) and 2020/2021 (TGA: The Last of Us Part II vs D.I.C.E.: Hades).
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This year, in the DICE Game of the Year category, Expedition 33 and Ghost of Yōtei will contest the awards against games like Arc Raiders and the critically acclaimed indies Blue Prince and Dispatch. The complete list of nominees can be found below:
Game of the Year
Outstanding Achievement in Animation
Outstanding Achievement in Art Direction
Outstanding Achievement in Character
Outstanding Achievement in Original Music Composition
Outstanding Achievement in Audio Design
Outstanding Achievement in Story
Outstanding Technical Achievement
Action Game of the Year
Adventure Game of the Year
Family Game of the Year
Fighting Game of the Year
Racing Game of the Year
Role-Playing Game of the Year
Sports Game of the Year
Strategy/Simulation Game of the Year
Immersive Reality Technical Achievement
Immersive Reality Game of the Year
Outstanding Achievement for an Independent Game
Mobile Game of the Year
Online Game of the Year
Outstanding Achievement in Game Design
Outstanding Achievement in Game Direction
The winners will be revealed during the 29th Annual DICE Awards, which will take place at the Aria Resort in Las Vegas on February 12th at 8:00 PM PT (February 13th at 4:00 AM GMT).
KitGuru says: While Clair Obscur remains the favourite following its success, the sudden surge of Dispatch suggests that late-year releases shouldn’t be counted out just yet.
The post Clair Obscur and Ghost of Yōtei lead 2026 DICE Awards nominations first appeared on KitGuru.While 2015’s The Witcher 3: Wild Hunt is beloved by many for a plethora of reasons, one of the game’ shining hallmarks is its excellent DLC, with the Blood and Wine expansion in particular considered by many to be worth the price of a full game on its own. Following surprise rumours in recent weeks stating that The Witcher 3 is set to get a 3rd expansion over a decade on from launch, additional insiders have corroborated the claims.
Following the surprise report from analysts ‘Noble Securities’ claiming that The Witcher 3 will be getting a 3rd expansion in the lead-up to the in-development Witcher 4, additional sources have corroborated the rumours.
Alongside IGN Poland, the publication PPE.PL (who have leaked unannounced projects in the past) confirmed the unexpected rumours, writing (as translated): “Our own sources tipped us off about a new Wild Hunt project a year ago. In the first half of 2025, we were explicitly told that The Witcher 3 would receive massive new content that fans “’will absolutely love.’”
Though PPE did not have any further details on exactly what this project will entail, it seems clear that a 3rd Witcher 3 expansion is in the works. Though purely speculation, it’s possible that as with Cyberpunk’s recent updates, this Witcher DLC could be being developed by an external studio.
With whispers suggesting that a release could be as soon as this year, here’s to hoping we won’t have to wait long to find out.
KitGuru says: Are you surprised that The Witcher 3 is said to be getting more content? Have you played the game since its ray-tracing update? Let us know down below.
The post Multiple leakers corroborate surprise Witcher 3 expansion claims first appeared on KitGuru.Lian Li brought a broad selection of new hardware to CES this year, expanding several of its most recognisable product lines with updated cases, cooling hardware and even desks. In our latest video, we break it all down and give you a first-hand look.
Timestamps:
00:00 DK 07 Wood
01:27 DK B
02:43 Vector V 150 / SLC 360 LCD AIO
04:37 LanCool 4 – with Lian Li Boss Jameson
08:18 Flex fans updates
08:44 011 Vision M
10:16 B4-mATX Chassis
14:08 V2000
On the case side, Lian Li showcased new additions across its LANCOOL, O11 and Vector families. The LANCOOL 4, which was announced shortly before the event, appeared in its final form with the curved front panel and triple‑fan intake layout. The O11 Vision M also made a physical debut, presenting a wider internal layout and a revised chamber structure aimed at improving component clearance and airflow. Lian Li also displayed the Vector V150, a compact chassis with a hybrid mesh‑and‑glass front panel.
Cooling hardware was another major part of the booth, with new UniFan models drawing significant attention. Lian Li demonstrated its latest FLEX‑series fans, including versions equipped with LCD hubs and updated interlocking mechanisms designed to simplify cable management. These new models build on the UniFan concept with more flexible configurations and expanded visual options, giving builders additional ways to customise both airflow and aesthetics. The company also displayed the HydroShift II LCD CURVED 360 AIO, featuring a movable curved display integrated into the pump housing — a notable evolution of the HydroShift concept that was previewed late last year.
Lian Li’s desk‑style chassis also returned in updated form. The DK‑07 Wood and DK‑B models were shown with revised layouts, including sliding or retractable system compartments and integrated display elements.
KitGuru Says: What did you think of Lian Li's line-up for CES this year?
The post CES 2026: Lian Li launches Lancool 4, new desks and more first appeared on KitGuru.Obsidian Entertainment is perhaps one of the busiest studios under Microsoft, with the Fallout: New Vegas maker having worked on 6 different games since being purchased by the console maker back in 2018. Despite having just released Avowed; Grounded 2 (in Early Access) and The Outer Worlds 2 last year, Obsidian is reportedly working on 4 different unannounced projects right now.
In a report by known Xbox insider Jez Corden discussing the future of Microsoft’s console throughout 2026 and beyond, the leaker claimed that Obsidian Entertainment is currently working on “four new projects, some big some small.”
As mentioned, Obsidian Entertainment has been one of Xbox’s most consistent studios, having released 3 games just last year: Avowed in February; Grounded 2’s Early Access in July and The Outer Worlds 2 this past October.
While they are unlikely to match that output in 2026, its possible we could see two projects from the team between now and December – one of which being a tiny Pentiment-styled affair and the other perhaps being the recently rumoured Fallout: New Vegas remaster (though that is likely being handled by an external studio).
Regardless, it is exciting to see that Obsidian has plenty more currently cooking in the oven. While none of their recent releases have managed to reach the heights of New Vegas, it is nice to have a team which can produce solid products at a consistent rate.
KitGuru says: What do you think of Obsidian post-Microsoft? Will they ever be able to surpass Fallout: New Vegas? What do you think these 4 projects are? Let us know down below.
The post Obsidian Entertainment reportedly has 4 projects in the works first appeared on KitGuru.At CES this week, Geekom showcased multiple new laptop models, including what it claims to be the world's lightest all-metal laptop, weighing just 1kg and measuring in at just 0.23″ at its thinnest point.
The X14 Pro features a 2.8K OLED display with a 120Hz refresh rate, aiming to deliver strong colour accuracy and clarity for creative workloads. Inside, it pairs Intel’s Core Ultra 9‑185H processor with 32GB of RAM and a 2TB SSD, giving it enough headroom for demanding multitasking and content‑creation tasks. GEEKOM rates the system for up to 16 hours of battery life, positioning it as a genuine all‑day device. A limited‑time two‑year warranty is also included.
Alongside the 14‑inch model, GEEKOM introduced the GeekBook X16 Pro. It carries the same core specifications but scales up to a 16‑inch display for users who need more screen space for complex layouts or multi‑window workflows.
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KitGuru Says: Are you thinking about picking up a new laptop in 2026?
The post CES 2026: Geekom debuts ‘world’s lightest all-metal laptop’ first appeared on KitGuru.Meta is rolling out the Conversation Focus feature to the Early Access program of its smart glasses in the US & Canada.
Announced at Connect 2025 back in September, Conversation Focus is an accessibility feature that amplifies the voice of the person in front of you.
It's the result of more than six years of research into “perceptual superpowers” at Meta. Unlike the hearing aid feature of devices like Apple's AirPods Pro 2, Meta's Conversation Focus is designed to be highly directional, amplifying only the voice directly in front of you.
Conversation Focus on Meta smart glasses.
Conversation Focus is available in Early Access on Ray-Ban Meta and Oakley Meta HSTN glasses in the US and Canada.
To join the Early Access program, visit this URL in the US or Canada.
Once your glasses have the feature, you can activate it at any time using “Hey Meta, start conversation focus,” or (perhaps more practically) you can assign it as the long-press action for the touchpad on the side of the glasses.

Nintendo made a killing with the Switch’s Joy-Cons, not only due to their tendency to drift leading fans to purchase additional units, but also thanks to the console maker’s release of countless different controller colours allowing a degree of customisation when playing in handheld. Nintendo appears to be continuing the practice with Switch 2 – though with admittedly much duller offerings so far.
As shared to their Nintendo Today news app, the console maker officially unveiled their first new set of Joy-Con 2 colours for the Switch 2.
Said to be made available from the 12th of February for £74.99 a pair, fans will soon be able to get their hands on Light Purple / Light Green Joy-Cons to go alongside the default Red and Blue.
Unfortunately, as with the base Joy-Cons, the colours are limited to the dome under the thumbsticks and the magnetic rail – meaning the colours will be hardly noticeable when in handheld.
In addition, these Joy-Cons will not match the Switch 2’s siderail colours as they were based on the original Red and Blue – though this too is hardly noticeable (for the better this time).
Regardless, having more colour options is welcome to see, even if the current crop do little to make the console look different. Hopefully future releases include more all-encompassing colouring.
KitGuru says: What do you think of these new Joy-Cons? Has Nintendo kept things too low-key with the Switch 2? Will we get more vibrant options in the future? Let us know your thoughts down below.
The post Nintendo unveils first set of new Joy-Con 2 colours first appeared on KitGuru.At CES this week, we stopped by the Endorfy booth to get a look at new peripherals hitting the market early this year, including new keyboards and mice, a new PC chassis and more.
Timestamps:
If you’ve used Endorfy keyboards before and felt the RGB wasn’t quite bright enough, the upcoming Thock V2 addresses that with brighter LEDs, along with magnetic switches for even faster response times and greater control over actuation points, making it an ideal choice for gaming desks around the world. Endorfy is also expanding its mouse range with new LIV mice, with a new grey colour option hitting the market. A new LIV mouse built with magnesium alloy is also coming out, which sheds weight even further while retaining rigidity, despite all of the cut-outs across the mouse shell to keep weight to a minimum.
Another product Endorfy is showing is the Aquarius 8000. The “8000” refers to the height class, and a smaller 6000 model is also on the way. The case ships with ARGB fans and supports Project Zero‑style back‑to‑front builds. This chassis also addresses the airflow complaints of previous ‘fishtank' style cases by putting mesh vents all along the bottom of the case, with more perforations along the back panel and roof. Availability is expected toward the end of Q1, with pricing around €139.
Endorfy also has two new wireless Viro headsets. One of the models we saw on show has a battery life of around 24 hours, which is pretty strong and more than enough to get you through a day of gaming. However, the second headset pushes for a 120-hour battery life, which could potentially get you through many gaming sessions over the course of a week without needing to reach for a charging cable. We expect to see these headsets again later in Q1 once they are ready to hit retail.
Endorfy has a wide range of Solum branded microphones on the market but this year, we are getting the Solum 2 and the Solum 2 Pro. These are standalone microphones, featuring a twist dial at the base that switches between volume and gain, so you'll be able to make adjustments on the fly without diving into any software. These are expected to enter full production soon, with availability between March and April. Pricing is around €99 for the Pro, €85 for the standard model, and roughly €70 for the entry‑level ‘Core' version. USB and 3.5mm connectivity is provided on the rear.
Finally, Endorfy has new Supremo Gold PSUs hitting the market, offering fully modular cabling at decent price points to make them more accessible to PC builders on tighter budgets.
KitGuru Says: We look forward to getting a more in-depth look at Endorfy's new peripherals and hardware in the coming months.
The post CES 2026: Endorfy launches new cases, wireless peripherals and more first appeared on KitGuru.At the tail-end of last year, Microsoft casually confirmed that they would be hosting another edition of their annual Xbox Developer Direct this January. With January 2026 here, the console maker has now made the announcement official – confirming that Fable, Forza Horizon 6 and more will be shown off.
Making the announcement via their Xbox Wire blog, Editor-in-Chief Joe Skrebels officially confirmed the premiere date for their 2026 Developer Direct, writing: “2026 is going to be an incredible year for Xbox players – you might even call it a… fabled year. To celebrate, we’re kicking it off with the fourth installment of our Developer_Direct broadcast on January 22, bringing you news, new gameplay, and insights directly from the incredible teams working on titles coming this year.”
As with previous Directs, Microsoft is choosing to focus on a select number of titles, with this year’s headliners being:
Playground Games’ Forza Horizon 6 was previously announced to be present at this event and so its inclusion is not too shocking. That said, the fact that we will get to see more Fable is somewhat of a surprise given that it too is being developed at Playground Games (albeit by a different team).
For the uninitiated, Beast of Reincarnation is an impressive-looking action-RPG from GameFreak – the studio behind the Pokemon series. Looking unlike anything else the team has worked on previously, Beast of Reincarnation showcases what Game Freak is capable of, and so it will be highly interesting to learn more about this somewhat mysterious project.
Though only 3 titles were officially confirmed for the showcase, just like last year it seems a surprise game is planned to be shown off, with insider Shinobi602 stating “There's a ‘secret' fourth game.”
Regardless of whether there is a secret game or not, it will be exciting to learn more about Forza Horizon 6, Fable and Beast of Reincarnation in just a couple weeks’ time. The Xbox Developer Direct will go live on the 22nd of January at 6PM GMT.
KitGuru says: Are you looking forward to the Developer Direct? What did you think of previous years’ showings? What do you think this secret 4th game will be? Let us know down below.
The post 2026 Xbox Developer Direct will include Fable, Forza and more first appeared on KitGuru.COUGAR has outlined its 2026 lineup at CES, presenting a range of new PC cases, power supplies and an updated ergonomic gaming chair.
The new case lineup includes the CFV235‑G, a special‑edition variant of the CFV235 series featuring a full glass front panel and graffiti‑style branding. It retains the Central Floating Ventilation structure, a suspended partition between the PSU and main chamber that converts unused internal space into an active intake path, with glass side panels maintaining a panoramic view of the system. The MX600 Max continues the series’ airflow‑focused design, using square perforations and a refined dual‑curve airflow ramp to direct air from its front‑mounted 200mm ARGB PWM fans. A modular I/O panel allows flexible case orientation, and a detachable top cover simplifies installation.
The Duoair supports both mesh‑front and glass‑front configurations, with the PSU compartment moved to the front to create a recessed intake channel feeding angled bottom fans, enabling support for GPUs up to 410mm and shipping with dual 140mm ARGB PWM fans. Rounding out the cases, the FV130 adopts a compact dual‑chamber layout with the PSU relocated to the secondary chamber, opening space for an angled bottom fan intended to eliminate dead‑air pockets while still supporting 410mm GPUs and reverse‑connector motherboards.
COUGAR is also updating its gaming chair lineup with the Terminator Air, which introduces a mechanical Dynamic Adaptive Support system built around the company’s “Second Spine” design. The chair adjusts its alignment automatically as the user shifts posture, with manual controls for backrest height and seat depth, weight‑balanced tilt control and 3D rotating armrests.
The power‑supply range expands with three updated series. The Polar V2 line (1200/1000/850) is fully modular and 80 PLUS Platinum certified, exceeding ATX3.1 requirements with a 300% power‑excursion tolerance for dual‑GPU systems. It uses Japanese capacitors, eight protection circuits and a 130mm FDB fan inside a 150mm chassis. The PV series (1200/1000/850) also carries 80 PLUS Platinum certification with up to 92% efficiency, native PCIe 5.1 support and Japanese capacitors cooled by a 140mm FDB fan. The GQ series (850/750) targets compact builds with an 80 PLUS Gold rating, up to 90% efficiency, ATX3.1 compliance and native PCIe 5.1 support, built in a 140mm‑deep form factor and cooled by a 120mm rifle‑bearing fan.
KitGuru Says: The new Cougar chair looks particularly nice.
The post CES 2026: Cougar launches new self-adjusting chair, PSUs, cases and more first appeared on KitGuru.