If you have ever wondered what it would be like to play The Witcher 3 with friends, well, there's now a mod for that. The “Witcher Online” has just been launched by rejuvenate, accumulating thousands of downloads already.
For a title that has recently celebrated its 10th anniversary, the ability to finally explore the continent of The Witcher 3 as a group is a game-changer. The mod (via DSOG) attempts to turn the game into a persistent, social RPG offering full campaign support, combat, movement, and gear sync. The mod also uses dedicated servers instead of peer-to-peer setups, allowing players to play with strangers or friends or to find groups.
To sell the online experience, the modder integrated and synchronised several other popular immersion mods. That includes “Custom Player Characters”, which allows you to break away from being a Geralt clone by personalising your own Witcher, and “Chill Out”, for players to share activities like fishing, sitting at taverns, smoking, or even sleeping. Moreover, you'll also need “Community Patch – Shared Imports” as a dependency, as it allows importing classes and attributes to avoid conflicts with other mods.
Since this is a massive fan-made project rather than an official CD Projekt Red update, you'll probably find bugs and issues with the mod. Moreover, you'll need a legit copy of the game on GOG, Steam, or Epic running version 4.04 (Next-Gen).
ID-Cooling is updating its low-profile and budget mainstream lineups with various models. The cooling manufacturer has unveiled the IS-77-XT Black, a direct competitor to the low-profile elite, alongside a refreshed SE-XT V2 series that maintains its ultra-aggressive pricing. However, the most surprising addition to their catalogue is the Frost X55, a high-conductivity thermal paste available in five fragrances.
The IS-77-XT Black is a 77 mm-tall top-down cooler designed for Mini-ITX builds. Despite its compact footprint, it features a nickel-plated copper base and six 6 mm heat pipes, allowing it to tame CPUs with a TDP up to 150W. This cooler comes equipped with a slim 120 mm PWM fan capable of 65.2 CFM. Notably, the cooler is designed with 100% RAM clearance in mind. It supports two fan mounting configurations, allowing PC builders to choose between a downward intake (push) and an upward exhaust (pull).
For the mainstream segment, the SE-214-XT (4x heatpipes) and SE-903-XT (3x heatpipes) have received a “V2” overhaul. These refreshed models utilise Heatpipe Direct Touch (HDT) technology and a revised folded-fin stack to improve structural integrity and thermal dissipation, allowing them to be rated for up to 220W. While the only SE-903-XT V2 announced is the ARGB variant, the SE-214-XT V2 lineup has five: Black, Plus (two fans), ARGB, ARGB White, and Auto RGB (OEM only). All models use AS-V2 PWM fans (varying sizes) rated for noise levels up to 29.1 dB(A). The SE-214-XT V2 also introduces a new top cover that conceals the copper heatpipe terminations, giving the budget cooler a more premium look that matches modern blacked-out aesthetics.
Lastly, we have the scented Frost X55 thermal paste. While its primary selling point is a high thermal conductivity of 16.2 W/mK, ID-Cooling is leaning into the “lifestyle” aspect of PC building by offering the paste in five scent variants: Core (unscented), Poma (apple), Bella (strawberry), Viola (floral), and Luna (fresh). The paste is non-conductive and non-corrosive, specifically engineered to resist the “pump-out” effect common in high-pressure mounts, ensuring it remains stable on the die for several years.
Pricing for some of these parts has already been disclosed: the SE-903-XT V2 Black costs $14.99, the SE-214-XT V2 ARGB costs $18.99, and the SE-214-XT V2 Plus costs $19.99.
KitGuru says: ID-Cooling continues to be a contender in the “bang for buck” category. As for the scented thermal paste? It's undeniably a gimmick, but if the 16.2 W/mK rating holds up well, it might just be the best-smelling way to drop your temps.
RAM is currently what graphics cards were during the mining boom: expensive, scarce, and subject to market dynamics that have little to do with actual production costs. DDR5 is particularly affected by this. While 8 GB still cost €50 to €60 in the summer of 2025, comparable modules will cost €150 to €200 in early […]
Humanoid robots are considered the next stage in the evolution of automation. No longer confined to factory floors, they are now universal workers for household tasks, care, logistics, and industry. Trade fairs such as CES have been conjuring up this vision of the future for years. The reality is more sobering. Folding laundry works, but […]
What used to be considered brazen third-party software now comes factory-installed. MSI unveiled its fifth generation of OLED gaming monitors at CES 2026, sparking a debate that goes far beyond panel technology and response times. For the first time, a major manufacturer is shifting game-relevant AI functions directly into the hardware. For many gamers, this […]
Apple has confirmed that the technical basis of its future AI base models will be built on Google technologies. The company told CNBC that this is a multi-year partnership that includes both Google’s Gemini language models and cloud infrastructure. The goal of the collaboration is to enable new features within Apple Intelligence. No further contractual […]
Prices for mobile storage components have risen significantly within a short period of time and are increasingly affecting the manufacturing costs of smartphones. According to market research companies Omdia and TrendForce, prices for mobile DRAM have risen by more than 70 percent since the beginning of last year, while the cost of NAND flash memory […]
When Jensen Huang talks about artificial intelligence, he doesn’t do so in the tone of an ethicist or regulator, but rather like someone standing in the middle of the engine room. In an interview with the No Priors podcast, the NVIDIA CEO has now openly criticized those he describes as drivers of a so-called “doomer […]
Wikipedia went online for the first time on January 15, 2001. The original aim of founders Jimmy Wales and Larry Sanger was to supplement the online encyclopedia Nupedia, which was planned by specialist authors, with an open collaborative project. While Nupedia made little progress and was discontinued in 2003, Wikipedia quickly developed into one of […]
The last two parts were published quite a while ago, but I wanted to try out a real project with the last module and not just the example provided. If you want to take another look, here are the last two test reports for the other modules: There is now new software for the M1 […]
Meta says Supernatural will no longer receive any "new content or feature updates".
While we reported Armature, Twisted Pixel and Sanzaru Games joining the list of studios shut down by Meta, another product acquired by Mark Zuckerberg "will no longer receive new content or feature updates", according to a note posted to the official Supernatural group on Facebook.
Subscribers of the $10/month VR fitness app can still log in and interact with the ghosts of their coaches, like the laugh track on an old TV show, but the trainers who defined the fitness service – humans like Leanne Pedante credited by some of the service's users for saving their lives – will not be making new appearances in Quest headsets.
"What the fuck," wrote one user on the official Supernatural Community group with 60 upvotes. "I am so sorry for all the amazing coaches who are losing jobs and the people in the background. And so upset that the only thing I've consistently loved for exercise is ending. What happens when song license is over?"
Another comment with more than 600 upvotes: "If you're no longer updating the content, there should no longer be a yearly fee. If content is and will remain static, there should be a one time charge."
"As a user since the beginning, I feel like my heart's been ripped out!" wrote another.
Meta directed subscribers with questions to email support.
Article updated after publication to clarify that Supernatural's existing content will remain available.
Enthusiast sleuth Gray (@Olrak29_ on Xwitter) has been digging into the shipping logs again, and this time the rabbit hole leads straight into NVIDIA's long-rumored Arm ambitions for consumer PCs. This time around, he spotted a particularly telling entry in NBD Data shipping records, where buried in the usual logistics soup was this rather
GOG’s recent move to become an independent outfit saw the return of one its original cofounders, Michał Kiciński, and promised a continuation of the service its users know and love. Now, Kiciński is sharing what the company hopes to accomplish going forward, including challenging the behemoth of Steam that recently hit a milestone of 42 million
Smash Drums’ new campaign mode, “God of Drums,” is now available on PlayStation VR2 after previously releasing on Quest in early access.
First launched last November for Meta Quest in early access, the new Smash Drums campaign mode is rocking its way to PlayStation VR2 today. The free campaign update, dubbed ‘God of Drums,’ adds more than 100 missions, along with new legendary skins for the drummer’s head and drumsticks. The gameplay unfolds in new areas, unlike the sprawling stadiums the base modes feature. As I mentioned in my impressions that “a career mode would be welcome,” this update is a nice surprise for more goal-oriented rhythm players.
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Accessible through the Arcade Mode in the Main Menu, players start as a lowly novice, making their way through a path akin to a lightning strike, all the way to becoming a God of Drums in an RPG-style progression system. Depending on the performance of every song played, new missions will be unlocked based on the number of stars obtained. To unlock the new level players gesture into the air like a real rockstar.
Each mission rotates among the Arcade, Fusion, and Classic modes. These styles change how to hit the notes: from a classic drum kit to seeing the cymbal or snare arrive from a distance to a more Rock Band-inspired style, with notes descending to respective colors to hit at a precise time. As suggested by PotamWorks, the new mode should last anywhere between three and six hours.
Smash Drums’ new campaign mode, God of Drums, is available now on Quest and PlayStation VR2.
ID-Cooling continues to offer impressive AiO liquid CPU coolers, with the new FX360 LCD PE. It's MSRP is $94.99 and for that you get a 360mm radiator and a 1.48" 240 x…
If there's going to be one silver lining for PC enthusiasts in 2026, it will be amusement caused by the disconnect between reality and AI hallucination that will take place over the…
The Ocypus Sigma L36 BK ARGB is a 360 mm AIO cooler that delivers eye-catching aesthetics with dependable performance. It's customizable 2.4-inch IPS display is simple to setup using lightweight software. With a five-year warranty, it ends up being a compelling option that is worth a closer look.
Khadas' latest modular mini PC, the soon-to-launch Mind Pro, will be one of the first Intel Panther Lake-powered Mini PCs on the market. The Khadas Mind Pro is the latest in a series of hyper-compact mini PCs from Khadas, with the Mind 1, Mind 2, and Mind 2S all sharing an identical palm-sized form factor and previous-gen Intel hardware. The
Chinese IP vendor Innosilicon, who we previously reported hitting 10 Gbps with LPDDR5X, has announced the first commercial delivery of its LPDDR6 memory controller and PHY IP, marking an early milestone in the rollout of the next-generation low-power DRAM standard. The company says its LPDDR6/LPDDR5X combo IP has now been shipped to initial
Meta shut down Twisted Pixel Games (Deadpool VR), Sanzaru Games (Asgard's Wrath), and Armature Studio (Resident Evil 4 VR).
The New York Times reported earlier that Meta is laying off more than 10% of its Reality Labs division, specifically targeting teams working on VR and Horizon Worlds.
Now, UploadVR can confirm that these layoffs are being conducted today, and we've seen a document indicating the entirety of three of Meta's acquired VR games studios are affected: Twisted Pixel Games, Sanzaru Games, and Armature.
Twisted Pixel Games
Twisted Pixel Games was founded in 2006 and mostly made Xbox games published by Microsoft for the first decade of its existence. In fact, Microsoft owned the studio from 2011 until 2015, when it became an independent company again.
On contract from Facebook, between 2017 and 2019 Twisted Pixel released four VR games:
Wilson's Heart (Rift): a 2017 black & white psychological horror game with voice acting from Peter Weller, Alfred Molina, Rosario Dawson, and Michael B. Jordan.
B-Team (Go/Quest): a 2018 collection of minigames, including a running game where you avoid obstacles and a wave shooter, ported to Quest in 2020.
Defector (Rift): a 2019 action-packed spy thriller reminiscent of Mission: Impossible.
Path of the Warrior (Rift/Quest): a 2019 brawler, essentially a first-person VR take on games like Streets of Rage, Final Fight, or Double Dragon.
In 2022, Twisted Pixel Games was acquired by Meta. And just two months ago, it released what it had been working on since then: Deadpool VR, the latest Quest-exclusive VR blockbuster.
That Meta is shutting down the studio already strongly suggests the $50 exclusive did not sell as well as the company had hoped, or that it didn't spur enough new Quest headset sales, the real purpose of Meta's high-budget content.
Sanzaru Games
Sanzaru Games was also founded in 2006, and made a combination of its own games and contract titles for companies such as Sony, porting the original God of War series to PS Vita.
Sanzaru Games was also contracted by Facebook to build VR games for the Oculus Rift and its Touch controllers, between 2016 and 2019:
Ripcoil (2016): a launch title for the Oculus Touch controllers that was essentially an active VR take on Pong, where you leaned your body to catch and throw a cybernetic frisbee.
VR Sports Challenge (2016): another Oculus Touch launch title that featured football, basketball, hockey, and baseball, hoping to be the Wii Sports of early PC VR.
Asgard's Wrath (2019): one of the meatiest made-for-VR games of all time, Facebook's 2019 Rift exclusive and Oculus Link launch title, an action-adventure RPG with over 30 hours of gameplay.
In 2020, Sanzaru Games was acquired by Facebook, and in 2023 released Asgard's Wrath 2, taking the core essence of Asgard's Wrath to Quest 2 and Quest 3 standalone, with a semi-open world and a campaign more than 60 hours long.
Exactly one year ago, Sanzaru released the last major content update for Asgard's Wrath 2, stating that it was now working on the “next big thing” with no detail released on what that would be before the studio closed.
Armature Studio
Founded in 2008, Armature Studio was mainly a porting studio, bringing PC titles to consoles and console titles to PS Vita.
Like Twisted Pixel and Sanzaru, Armature too was contracted by Facebook to build early consumer VR games:
Fail Factory (2017): a whimsical puzzle game for the Samsung Gear VR where you complete tasks in a cartoon robot factory. It was later ported to Oculus Go, Rift, and Quest.
Sports Scramble (2019): a launch title for the Oculus Quest and yet another hopeful "Wii Sports of VR", it included tennis, bowling, and baseball.
Resident Evil 4 VR (2021): By far Armature's most significant VR project was porting Resident Evil 4 to Quest 2, one of the first major traditional games to arrive on standalone headsets.
Armature was acquired by Meta in 2022, and many VR gamers had been eagerly anticipating what it had been working on since. Whatever it was, Armature too is now shut down.
Camouflaj & Others Continue
These are not the first acquired VR game studios Meta has eliminated.
In 2024, the company shut down Lone Echo and Echo Arena creator Ready At Dawn. And last year it merged Onward developer Downpour Interactive into Camouflaj, the developer of Batman: Arkham Shadow, after ceasing development of the VR shooter.
Beat Saber and Population: One are live service games, and there's no indication of a sequel arriving for either. For Camouflaj, four months ago the voice actor for Commissioner Gordon confirmed that a Batman: Arkham Shadow sequel was about to enter development. It's unclear whether this is still happening, though UploadVR can confirm that Camouflaj is not on the shutdown list.
The closure of three studios is part of a wider strategy shift at Meta seeing funding from VR reallocated toward smart glasses, a reaction to the sales momentum the company saw last year for each type of device.
Through at least the first three quarters of the year, Quest headset sales were down compared to 2024. Meanwhile, sales of Ray-Ban Meta glasses skyrocketed, with several variants selling as fast as they can be manufactured.
Last month, Meta officially confirmed "shifting some of our investment from Metaverse toward AI glasses and Wearables", and the closures of Twisted Pixel, Sanzaru, and Armature are some of the first casualties of this shift.
When it comes to video games based on Anime, there is perhaps no bigger franchise than Dragon Ball, with most games released going on to sell millions of copies – sometimes in excess of 10 million. Joining the club is 2020’s Dragon Ball Z: Kakarot, having now officially sold 10 million copies.
Releasing a brief video to celebrate the milestone, publisher Bandai Namco officially confirmed that Dragon Ball Z: Kakarot has now sold over 10 million copies, writing: “10 million adventurers strong. Thank you for living the story of DRAGON BALL Z: KAKAROT. The journey isn’t over yet.”
Kakarot now joins the ever-growing list of other Dragon Ball titles which have surpassed 10 million copies, with the likes of Xenoverse 2 and FighterZ both having reached the figure back in 2023. Though not quite at this level yet, the most recent Dragon Ball title (Sparking! Zero) is well on its way to the 10 million mark – currently sitting at over 5 million units sold.
Since its launch, Kakarot has received a bunch of post-release DLC, with the most recent being Adventure through the Demon Realm Part 1. With Bandai promising that “the journey isn’t over yet” expect part 2 and potentially more DLC to be announced in the future.
KitGuru says: What did you think of DBZ: Kakarot? Was it the ultimate Dragon Ball game in your opinion? Do you prefer the series’ fighting games, or more open world experiences? Let us know down below.
Arc Raiders has taken the world by storm ever since the extraction shooter officially released back in October 2025. Unlike many multiplayer experiences, Arc Raiders does not appear to be a flash in the pan, with the game continuing to sell millions of copies while maintaining high player numbers. Less than three months in and the extraction shooter has already officially sold over 12.4 million copies – while amassing nearly 1 million concurrent players.
Making the announcement via a press release, publisher NEXON confirmed that Arc Raiders “has sold more than 12.4 million units, with concurrent players reaching 960,000 in January, ten weeks after the launch on October 30, 2025.”
Speaking on its success, Embark Studios’ CEO Patrick Soderlund wrote “Hitting 12.4 million units is a huge landmark – and it wouldn’t have happened without our players. The community of raiders has been part of this journey from the start, and their ideas and enthusiasm continue to guide where the game goes next.”
As mentioned, Arc Raiders has managed to maintain a surprising high player base over the past two and half months, with Steam data showing it consistently hitting around 400 thousand concurrent players on a weekly basis – pretty much matching its peak of 481k back around launch.
Of course, Arc Raiders still has a long journey ahead of it, and while players keep coming back to the game time and time again, we will have to wait and see whether the team at Embark can maintain this momentum throughout the rest of 2026.
KitGuru says: Have you been playing Arc Raiders? What do you think of it? Will it have a long shelf-life, or will players move on the next big thing whenever that arrives? Let us know your thoughts down below.
Peter Molyneux is a rather controversial figure in the video games industry. While the creator is known best for having developed the classic RPG series Fable, many of Molyneux’s more recent efforts have fallen short of their lofty claims. That said, one title which does show some potential is the self-funded Masters of Albion – officially set to launch on the 22nd of April.
Masters of Albion is said to be “a bold reimagining of the God Game genre, from the creator who defined it…Mixing strategy with simulation, town management and tower defence.”
For the uninitiated, a god game is one in which the player has near-complete control of the world and its people, allowing you to shape it to your liking.
In Masters of Albion, players will be able to observe and affect the world through a bird’s eye view while also being able to directly possess NPCs in order to control them in a 3rd-person format. With a day and night mechanic necessitating different strategies, Masters of Albion does look to be a fun time.
Of course, as mentioned, Molyneux has a bit of a controversial past, with many of the creator’s titles falling short of Molyneux’s claims. Perhaps the most famous example came from the original Fable, in which Molyneux claimed prior to its release that you would be able to knock an acorn off a tree and see it grow into its own plant over the course of the game.
That said, Molyneux has addressed and apologised in the past for his tendency to overpromise, and so here’s to hoping that Masters of Albion winds up being exactly as has been claimed. We won’t have to wait too long to find out.
KitGuru says: What do you think of Peter Molyneux? Is he over-hated? Are you looking forward to Masters of Albion? Let us know down below.
Back when Microsoft was trying to acquire Activision-Blizzard, the console maker struck a deal with Nintendo to release future Call of Duty titles onto the Switch family of devices. While this has yet to come to fruition, recent leaks have claimed that an announcement is incoming – with dataminers now finding further evidence of COD coming to Switch 2 soon.
As shared by known Call of Duty leaker RealityUK, dataminers have discovered strings of code within the latest BO7 update to suggest that Call of Duty is indeed gearing up to be announced for the Switch, with the leaker stating:
“Yeah it's looking like Nintendo x COD is imminent, whenever the next round of Nintendo announcements are, expect that.”
As mentioned, this is far from the first piece of evidence suggesting that COD is coming to the Switch, with known insider Jez Corden claiming late last year that a port is planned to release “in a few months.”
With the game’s code itself now explicitly listing Nintendo in its ‘PlatformFamily’ section, it appears as though an official announcement is on its way soon. Which Call of Duty it will be however, we will have to wait and see.
KitGuru says: Are you looking forward to COD coming to Nintendo's platform? Which game do you think they will bring over first? Could a Switch release help to significantly boost player numbers? Let us know your thoughts down below.