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Amazon shares first look at Sophie Turner as Lara Croft in upcoming Tomb Raider series
This is a big week for Amazon Prime, with the streaming service having given updates on a number of their upcoming projects. Alongside confirmation that Ryan Hurst is set to play Kratos in the live-action God of War show, Amazon have now released their first promotional image of Sophie Turner as Lara Croft – showing off a look which harkens back to the early days of Tomb Raider.
Taking to Twitter to make the announcement, the official Amazon Prime Video page offered fans a first look at Sophie Turner as Lara Croft for the upcoming live-action series – writing: “Get your artifacts out. Lara's on her way… #TombRaider #WardrobeTest”
Based on the costume, it’s clear that Amazon is going for a look which matches more closely to Croft's earlier entries as compared to the reboot trilogy’s aesthetic; featuring her blue tank top, shorts, fingerless gloves and glasses.
So far, relatively little is known about the plot for the show, however a number of other roles were recently confirmed, with Jason Isaacs playing Lara’s uncle Atlas and Sigourney Weaver taking on the role of original character Evelyn Wallis.
With an interesting cast of characters and a look which is clearly inspired by Lara’s early exploits, it will be curious to see whether the show will follow the plot of any previous games, or if it will be doing its own thing. We will have to wait and see.
KitGuru says: What do you think of the promo image released? Is Sophie Turner convincing as Lara Croft? Do you prefer the classic or rebooted design? Let us know down below.
The post Amazon shares first look at Sophie Turner as Lara Croft in upcoming Tomb Raider series first appeared on KitGuru.Ryan Hurst confirmed to play Kratos in live-action God of War adaptation
Back in 2022, it was reported that Sony had entered into talks with Amazon to develop a live-action adaptation of the console maker’s highly-popular God of War franchise. While production was off to a slow start, work on the project appears to now be progressing smoothly, with the actor set to take on the role of Kratos having now been officially announced.
Making the official announcement, the Amazon Prime page confirmed that Ryan Hurst is set to play Kratos in the upcoming God of War Amazon show.
For the uninitiated, Hurst is best known for his role as Opie in Sons of Anarchy. That said, in an interesting twist of fate, Hurst actually voiced Thor in 2022’s God of War Ragnarok.
Speaking on this announcement, the team at Sony Santa Monica wrote: “Congratulations to Ryan Hurst who will be stepping into the role of Kratos for the upcoming God of War live action series! We're excited to see his take on Kratos as he joins the legendary ranks of T.C. Carson and Christopher Judge who have each shaped this character in unforgettable ways.”
While details on the project remain relatively light, Amazon’s God of War show will reportedly consist of at least two Seasons, with the first being 10 episodes long. Filming for the project is set to begin in March, and so hopefully we will get to see some promotional images of Hurst as Kratos sooner rather than later.
KitGuru says: Are you looking forward to the God of War show? What do you think of this casting announcement? Who were you expecting to take on the role of Kratos? Let us know down below.
The post Ryan Hurst confirmed to play Kratos in live-action God of War adaptation first appeared on KitGuru.No Rest for the Wicked hits 1 million sales ahead of ‘Together’ update
Moon Studios has officially announced that No Rest for the Wicked has reached the milestone of one million copies sold in its PC Early Access version. This achievement was reached on Steam just days before the launch of the “Together” update, scheduled for January 22nd.
In an official statement, the developer thanked the community for believing in the project from the start, emphasising that player support was instrumental in shaping the action RPG into its current form. The studio, famously known for the Ori franchise, reinforced that the world of Wicked will become significantly larger and more shared with the arrival of new social features next week.
The “Together” update promises to redefine the gameplay experience by introducing a cooperative system for up to four players in persistent Realms. Unlike other titles in the genre, players can share a world without a host being online, enabling independent progression. Combat has also received significant adjustments, featuring improved AI that allows enemies to react naturally and desperately when cornered or outnumbered and friendly fire in online mode.
Beyond battles, users can collaborate on housing construction, craft items through the Scribe Table and explore the new Compendium. Originally released in April 2024, the game continues to expand steadily, with full versions planned for PlayStation 5 and Xbox Series X|S.
Discuss on our Facebook page HERE.
KitGuru says: With the long-awaited co-op mode arriving next week, the game is finally getting the social features many fans have been asking for since its debut.
The post No Rest for the Wicked hits 1 million sales ahead of ‘Together’ update first appeared on KitGuru.Intel’s Arrow Lake Refresh reportedly launches this spring
Intel's desktop and high-performance laptop CPU update may be closer than expected, with fresh chatter around the Arrow Lake Refresh suggesting a launch window of March or April 2026. This positioning places the update only just after Intel's major January push for Core Ultra Series 3 Panther Lake series.
The claims come from Golden Pig Upgrade (via Tom's Hardware), who wrote and posted alongside a screenshot of the Geekbench entries we've covered. These entries show the top-tier refresh models, specifically the Core Ultra 9 290K Plus for desktops and the Core Ultra 9 290HX Plus for flagship-class notebooks.
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This March/April launch window suggests a carefully staged rollout for Intel's 2026 lineup. With Panther Lake-H systems hitting global availability later this month, a spring refresh for Arrow Lake could allow Intel to maintain momentum in its current product stack without overshadowing the debut of its 18A-based mobile architecture. This strategy creates a bridge to Nova Lake, the next major architectural shift currently slated for late 2026. Nova Lake is expected to introduce a new LGA 1954 socket and up to 52 cores, making the 200 Plus series the final push for the LGA-1851 ecosystem.
The Arrow Lake Refresh appears to be an exercise in refinement rather than revolution. The update focuses on incremental tuning, such as modest clock adjustments, improved binning, and enhanced support for higher memory frequencies, such as DDR5-7200 and beyond. With these refinements, these CPUs can offer a performance bump with minor changes, reserving the major architectural breakthroughs for Nova Lake when it launches. Whether these improvements are enough to sway buyers will likely depend on the final retail pricing and how the refreshed parts compete against AMD's recently launched Ryzen 9000 series, especially the X3D models.
Discuss on our Facebook page HERE.
KitGuru says: Even if it won't revolutionise the CPU consumer market, this refresh will make Intel maintain some relevance in its segments until Nova Lake arrives.
The post Intel’s Arrow Lake Refresh reportedly launches this spring first appeared on KitGuru.Meta Is Shutting Down Its Quest For Business Program
Meta is shutting down its Quest for Business program in 2030, ending sales of commercial SKUs next month, and reducing existing subscriptions to $0/month.
Called Meta Horizon Managed Services since last year, the program was the latest iteration of the company's official offering for businesses to adopt its headsets, including a commercial license and warranty, priority support, and mass device management (MDM).
It started as Oculus for Business, a $900 SKU of the original Oculus Rift launched in 2017. Enterprise SKUs of Oculus Go and Oculus Quest were also made available in this program, until it was replaced by Meta Quest for Business in late 2023, before being renamed to Meta Horizon Managed Services last year. Last year's change also made the program mandatory for enterprise use.
Under the program, Quest headsets were sold at their regular consumer price plus a monthly subscription. There were two tiers of subscription available: Individual Mode for $15/month per headset or Shared Mode for $24/month per headset.
Individual Mode provisions the headset for one specific person, with their own Meta account, while Shared Mode shows a heavily streamlined system interface with only the apps remotely selected by the administrator available, and the settings are also pre-configured.
Administrators could manage headsets with Meta's Admin Center, or existing enterprise user management platforms like Microsoft Intune, VMware Workspace ONE, and Ivanti UEM.
UploadVRDavid Heaney
From February 20, Meta says it will cease selling commercial SKUs of Quest headsets, stop taking new customers for the Horizon Managed Services subscription, and reduce the subscription price for existing customers to $0/month.
From January 4, 2030, four years from now, the program will be shut down, and the software will cease to function.
"On behalf of Meta, we thank you for your support and partnership", the company tells the businesses that trusted it.
The news comes on the same week the company closed three of its acquired VR game studios, gutted another, stopped updates for its VR fitness service, canceled the sequel for Batman: Arkham Shadow, and announced the shutdown of Workrooms, all part of a wider move to shift spending from VR towards smart glasses.

Meta Is Shutting Down Horizon Workrooms Next Month
Meta is shutting down its Horizon Workrooms VR meeting software on February 16.
If you're unaware, Workrooms is Meta's collaborative productivity app for Quest headsets, first launched in 2021. Workrooms lets you view your PC monitor inside VR and share your screen with teammates as Meta Avatars in a virtual meeting room. People who don't own a Quest can join via webcam through a web interface.
The app also has a solo Personal Office which gives you free extra monitors, effectively turning your laptop into a triple monitor setup.
UploadVRIan Hamilton
In summer 2024, Meta released an overhaul of Workrooms that streamlined the interface while removing major features, leading to significant backlash from users.
The update removed the virtual whiteboard in meeting rooms, a flagship feature of the app which the Touch Pro controllers were designed around, as well as all meeting room customization, the web-based text chat and file sharing system, and tracked keyboard support.
The main upside of the overhaul was its improvements to the solo Personal Office. But just over a year ago, Meta and Microsoft launched the official Windows 11 Remote Desktop feature for Quest's Horizon OS, which also allows spawning virtual extra side monitors.
The official Windows 11 Remote Desktop feature runs as OS-level windows, meaning that it supports the seamless multitasking feature added to Horizon OS in 2024, letting you use your PC while inside any VR or mixed reality app.
UploadVRDavid Heaney
Essentially, the Windows 11 integration fully supersedes the Personal Office of Workrooms. But what Meta isn't providing a replacement for is the online multi-user meeting room functionality.
Meta officially recommends Workrooms users to switch to Arthur, Microsoft Teams Immersive, or any other virtual meetings software on the Horizon Store. An example we'd point out is Fluid, which has excellent reviews and a strong focus on sharing your screen with others in VR.
"From 16 February 2026, you will no longer be able to access Workrooms, and any data associated with Workrooms will be deleted", Meta notes.
The news comes on the same week the company closed three of its acquired VR game studios, gutted another, stopped updates for its VR fitness service, and canceled the sequel for Batman: Arkham Shadow, a wider move to shift spending from VR towards smart glasses.

Gamemax introduces Nex C53, an affordable panoramic chassis with BTF support
Gamemax has officially introduced the Nex C53 panoramic case, a compact yet capable case designed to provide a seamless visual showcase for your hardware. The primary draw is its panoramic view layout, with borderless tempered glass that offers an unobstructed view of the internal components. It also supports hidden-connector (BTF) motherboards, which should allow for cable-free interior that maximises airflow and aesthetics.
The internal structure of the Nex C53 (via TechPowerUP) has been designed to accommodate almost anything, including graphics cards up to 410 mm in length and CPU air coolers up to 175 mm tall. Space efficiency is achieved through a front-mounted PSU layout that optimises space while providing enough room for a 360 mm top-mounted radiator. Cooling is handled by up to seven 120 mm or five 140 mm fans, with four ARGB fans pre-installed. This includes three 120 mm reverse-blade fans at the bottom to draw in fresh air and one rear-mounted exhaust fan.
The chassis also features a dual-layer top panel that replaces exposed dust filters and an adjustable multi-angle fan bracket that allows builders to direct airflow where it is needed most. To ensure long-term stability, an integrated GPU support bracket is included to prevent card sag and protect the motherboard’s PCIe slots. Connectivity options in the front I/O panel include a USB Type-C Gen 2×2 port and two USB 3.0 ports. The Gamemax Nex C53 is launching in black and white variants, with the black version priced at $64.99 and the white version at $69.99.
Discuss on our Facebook page HERE.
KitGuru says: Gamemax is making a strong play for the entry-level market by offering full BTF motherboard compatibility and a front-mounted PSU design at a very aggressive price point. Would you consider the Nex C53 for a budget build?
The post Gamemax introduces Nex C53, an affordable panoramic chassis with BTF support first appeared on KitGuru.-
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Walkabout Tiki à Coco Reveals The Origins Of Mini Golf
Henning Koczy was offered an unusual gig in October of 2012.
He was invited to spend a little over two months on an island in tropical Belize with Lucas Martell and other artists to make an animated short film together. You should really go spend 10 minutes with the film, embedded below, but if you don't have the time right now let me give you a quick overview.
A lighthouse pokes out of a vast desert stretching to the horizon. The world wasn't always like this and, above this desolate landscape, a lone pilot flies toward a small cloud. The pilot doesn't seem to have a plan, exactly, but they've strapped a dream to this plane anyway. Hope is little more than a sketch the pilot put on paper labeled "Rain Maker" and the pilot isn't alone in these dangerous skies. Other planes with vast funnels flying behind them aim to pull the last bit of water from the air first.
Can the pilot complete their mission and make it rain before so many others, desperate for water too, knock them out of the sky?
Martell's gathering of artists did everything on that island from storyboarding to animation over that two-month span, drawing inspiration from one another and their island surroundings. That's where a company was born called Mighty Coconut.
"I had about a quarter of what it would've taken to pay everyone their typical day rates, but that turned out to be enough to fly everyone down, rent houses, pay for food, small per diems, etc.," Martell wrote on a diary video recalling that 'Destination Production'. "This trip was all self-funded through my own freelance gigs."
Martell hasn't taken any outside investment for Mighty Coconut and didn't release a VR game until 2020, when he crested the wave of Oculus Quest 2 headsets selling during the pandemic with the release of Walkabout Mini Golf. These days enough people pay for a safe and fun escape inside each new course he releases that Mighty Coconut employs 34 people contributing oceans of art, animation, music and gameplay.
Martell feels some pressure.
Other independent studios, like Pistol Whip developer Cloudhead, reduced headcount in the face of changing priorities at platform companies. More than a decade after that creative getaway in Belize founding Mighty Coconut, is it possible Martell feels a bit like that pilot flying toward the cloud? My exclusive tour of Tiki à Coco with Koczy recalls his time on that island and the origins of Mighty Coconut as we move along the Walkabout path.
We start at a crashed plane on the beach of a tropical island with drums pounding in the distance. Huts cover the island but, somehow, the one that's furthest away is the biggest. That curiosity drawn straight into the landscape invites us to investigate further and, along the way, we discover the mythical origins of mini golf.
Hail Jerry
Long ago a coconut fell from a tree and rolled into a hole in the ground.
His name was Jerry, and the game of golf was born to a bunch of coconuts who saw the very first hole-in-one. Jerry's fall led to a whole culture of happy coconuts living on a volcanic island in virtual reality.
"Jerry fell out of a coconut tree and fell into a hole and in doing so created golf," art director Don Carson explained on the tour. "And so it's an island inhabited with coconuts that worship the game of golf. And so that's the story basically."
Mighty Coconut's artists offer us a tapestry across the back wall of a tiki hut depicting the fall of Jerry. Exit the side of the hut and you make your way into a bustling village. You might want to stop for a photo with the CocoVision camera in front of the coconut baby taking its first rolls between mom and dad.
Walkabout introduced some of its first animated characters to the game with the release of Labyrinth in 2022. Now with Tiki à Coco, Walkabout's animators find their footing in a place without any. That's Mighty Coconut canon. The Coconuts, as the artists call themselves, decided their virtual coconuts lack feet. At one hole, a bunch of bandaged coconuts cheer on their fearful friend at the very edge of rolling off a plank above and into a "Jerry's Fall" recreation.
Koczy said after my interview he doesn't stop and think about how unusual his job is until I bring it up on our tours. But it's a bit striking, isn't it?
In 2012, he worked for Lucas Martell on a tropical island making a 10-minute animated film about a visionary producing a spark of something magical from almost nothing at all.
In 2025, he worked for Lucas Martell from home designing 36 holes of mini golf for a tropical island inhabited by happy little coconuts in virtual reality.

Batman: Arkham Shadow Sequel Canceled As Camouflaj Sees Significant Layoffs
Meta has canceled the Batman: Arkham Shadow sequel, UploadVR has learned, and conducted significant layoffs at Camouflaj, the developer of the first game.
Unlike Twisted Pixel Games (Deadpool VR), Sanzaru Games (Asgard's Wrath), and Armature Studio (Resident Evil 4 VR), Camouflaj has not been entirely shut down. But it has seen significant layoffs, and will no longer be developing VR games.
Further, UploadVR can confirm that Sanzaru was working on the Arkham Shadow sequel, and the studio's closure earlier this week ended this work.
UploadVRDavid Heaney
Batman: Arkham Shadow was the blockbuster bundled title for Quest 3S, given for free with new headset purchases for well over a year, and we strongly praised it in our review.
In 2024, the founder and studio head of Camouflaj, Ryan Payton, told UploadVR that he would "love to" make a sequel. Then, four months ago, the voice actor for Commissioner Gordon confirmed that a sequel was about to enter development.
Work on that sequel had started – at Sanzaru Games rather than Camouflaj – but has now fully ended, and the sequel will no longer be happening.
UploadVRDavid Heaney
Taking into account the Camouflaj layoffs, we can now confirm that only three game studios still remain meaningfully active at Meta:
- Beat Games (Beat Saber)
- BigBox (Population: One)
- Ouro Interactive (Super Rumble, Super Strike)
Beat Saber and Population: One are live service games, and there's no indication of a sequel arriving for either. Meanwhile, Ouro Interactive's focus remains entirely on Horizon Worlds.
The closure of three studios and significant layoffs at Camouflaj are part of a wider strategy shift at Meta, seeing funding from VR reallocated toward smart glasses, a reaction to the sales momentum the company saw last year for each type of device.
Through at least the first three quarters of the year, Quest headset sales were down compared to 2024. Meanwhile, sales of Ray-Ban Meta glasses skyrocketed, with several variants selling as fast as they can be manufactured. This week, Bloomberg reported that Meta was considering doubling or even tripling smart glasses production capacity.
Last month, Meta officially confirmed "shifting some of our investment from Metaverse toward AI glasses and Wearables", and the layoffs at its acquired studios are some of the first casualties of this shift.

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Ecco the Dolphin website launched, teasing upcoming projects
Ecco the Dolphin is one of SEGAs more underrated franchises from back when the publisher made its own console hardware. Following years of silence, the publisher confirmed back in May of last year that not only is Ecco the Dolphin returning, but that multiple projects are planned. Now SEGA seems to be gearing up for a proper unveiling – officially launching a brand new teaser site.
Following the announcement last year that Ecco the Dolphin would be returning with remasters and new projects, studio A&R Atelier (headed by the creator of the franchise) have now published a new website. Available HERE, little has been officially shared in the way of concrete details, however the team wrote:
“We're dedicated to expanding the Ecco the Dolphin IP to the level it has always deserved. We're currently working on new Ecco games and products that honor the spirit of the original while bringing fresh experiences to both longtime fans and new players discovering Ecco's epic world for the first time.”
Alongside this, the website itself features a timer in the bottom left which appears to be counting down to the 22nd of April 2026. Perhaps we will learn more then?
Regardless, the Ecco the Dolphin series was highly unique and so it is exciting to see the franchise coming back.
Discuss on our Facebook page HERE.
KitGuru says: Are you a fan of Ecco the Dolphin? What was your favourite SEGA exclusive back in the day (other than Sonic)? Let us know down below.
The post Ecco the Dolphin website launched, teasing upcoming projects first appeared on KitGuru.-
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