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Reçu aujourd’hui — 4 février 2026 1.3 🖥️ Tech. English

Aces of Thunder Review: A Visceral & Thrilling VR Combat Flight Sim

4 février 2026 à 13:47

Gaijin Entertainment knew exactly what it was doing when it came up with the name Aces of Thunder.

Yes it very obviously references its own ubiquitous military mega-arena, but for flight sim fans of a certain vintage, there is a special reverence for what was later marketed as the Great Warplanes Series. These games, for those too young to have experienced them, were a DOS-era series that started with Red Baron and were quickly followed in the early 1990s by Aces of the Pacific and Aces Over Europe. My nostalgia goggles may be a little foggy, but I believe all three were exceptional. Of course, thirty years on, Aces of Thunder can never claim to be part of that great lineage, but just as Red Baron was arguably the greatest WWI flight sim of its day and its sequels were the twin masters of the WWII skies, I’m happy to report that Aces of Thunder continues in that same ancient tradition of being among the very best at what it sets out to do.

The Facts

What is it?: Solo and multiplayer combat flight sim from the makers of War Thunder
Platforms: PS VR2, PC VR (Reviewed on Quest 3)
Release Date: Out now
Developer: Gaijin Entertainment
Publisher: Gaijin Entertainment
Price: $29.99

What Aces of Thunder is, very obviously, is a prop-era combat flight sim, designed for - but not exclusive to - VR. Where its sprawling stablemate War Thunder can reliably claim to feature every military fighting vehicle there has ever been (and quite a few that barely escaped the fevered imaginations of their inventors), Aces of Thunder focuses on bona fide World War classics; sadly just four from WWI - including the Fokker Dr.I, naturally - and 20 from the major powers of WWII, including the Mustang, Thunderbolt, Zero, Spitfire and Mosquito, plus equally iconic models from Germany, Japan and USSR that eschewed the enduringly cool naming convention of the western allies. Basically if you, like me, remember life before video games existed, these are all the planes you had dangling from your bedroom ceiling.

The cockpits are detailed and controls work well, if you avoid the virtual stick of course.

If you wanted to be cynical about Aces of Thunder, you could point out with some self-serving justification that the game is merely an abbreviated version of War Thunder, using more or less the same engine and considerably fewer assets. However, there are two very important distinctions between the two games. One is that while Aces of Thunder’s selection of aircraft is limited to a handful compared to War Thunder’s many hundreds, all of them are accessible from the get-go, with the cost of access being a very reasonable old school price of $30 (or $50 for the Deluxe Edition with five extra warbirds). There is no tedious grind to unlock obscure stopgap aircraft or unnecessary fittings, you simply pick a plane and take to the sky. As rudimentary as that sounds, it’s remarkably liberating and intuitive.

The other difference is just how integral VR is to Aces of Thunder. That may seem an obvious thing to point out, but with a flatscreen version that offers crossplay, Gaijin could so easily have undermined its own efforts by including a superfluous or seemingly harmless HUD element or camera view that favored one group of players over another. Take War Thunder; it has perfectly serviceable VR functionality, sure, but it’s not in the slightest bit necessary or helpful. Here though your only view is from the cockpit. There are no third-person views or chase cameras, no floating icons or voiceover cues to suggest your plane is about to spectacularly break apart, or indeed hardly anything that would constitute any element of a gaming HUD - aside from a map that sits on your lap and I really had to lean into to get anything from. In short, all your feedback about your mission, the state of your aircraft and any potential threats all must come from the timely and judicious use of your Mk 1 eyes and ears. The challenge of the game and why it is so compulsively immersive is because, yes, you have to master the controls, but simultaneous to that is the need to be as aware of what your cockpit instrumentation is telling you as much as the creaking of the airframe or a violently oscillating wing before it snaps off and sends you spinning into the briny below.

Whoops.

As well as multiplayer battles that are Gaijin's stock-in-trade - and which we’ll get to shortly - Aces of Thunder offers a generous selection of solo encounters. There are 14 single-player missions and nine so-called War Stories. Functionally there’s no difference between the two, save the fact that the former can be attempted in any order and are not based on any particular historical encounter. War Stories meanwhile run through the truncated highlights of WWII, from patrolling the White Cliffs of Dover and the seas around Pearl Harbor, to supporting efforts over Normandy and Iwo Jima. There’s no real thread between the missions and many can be completed just by turning up and following the waypoints, which, contrary to what you might think, makes them more replayable than they have any right to be.

The Mission Editor is the real star of the single-player show, partly because it’s a proper throwback to the combat flight sims of old. Here you can select a theater relevant to the plane you have selected, a sector of the map where the action is to happen and how the front line is arranged, then pick the type of engagement you want, the weather, time of day and the skill level you wish to fly with. Admittedly there’s not the compulsion of a properly orchestrated narrative campaign, but if you just want a quick sortie over enemy skies, or to brush up on your ground attack skills against a competent and scalable AI, the options are plentiful.

As you might expect, multiplayer battles play out in much the same way as War Thunder, although with a naturally smaller player population your choice of engagement is much more limited. You pick the aircraft you want to fly and the game will seek out an appropriate battle for you to join, with bots filling the skies in the absence of human pilots. If you want a more tailored experience, Custom Battles can be created and joined with much the same parameters as the single-player Mission Builder, with the added benefit that you can go hog wild and have Sopwith Camels battling over the Strait of Saipan. Naturally I got most of my flying time in before the game went live, so I didn’t get to experience how well the matchmaking held up, but given the developer’s 15-year experience with War Thunder and the many thousands that play it every day, it’s hard to imagine the server architecture being anything other than reliable.

It's the wurst.

I had only two issues with Aces of Thunder. The first is a natural consequence of enjoying what there is - which is to say I wanted more of everything - WWI planes and maps especially. But my main bugbear was the sparse and often unhelpful presentation away from the meat and potatoes of the main game. There really isn't much assistance to speak of at all - no tooltips, no tutorial - and the game starts without fanfare and dumps you unceremoniously into the middle of a makeshift airfield, with only distant birdsong and some old gramophone dirge to stir you to action. That action in common with many VR games is to make your selections from an unconvincing clipboard that’s been surgically attached to your flying glove. The problem is that navigating the various menus with said glove is clumsy in the extreme. It’s like trying to operate a phone with a sausage. Sure you get used to it - because you have to - and if you just want to pick a plane and take to the skies you can just about accept the lack of a more precise pointer system, but for anything more than that - such as tweaking the graphical settings, or God forbid, reassigning controls to the various axes of your HOTAS and rudder setup, well, prepare yourself for an exercise in fist-shaking frustration. And don’t think it’s any easier reassigning controls in the flatscreen mode either, because it most definitely isn’t.

Comfort

I can't claim to have played the majority of VR games and I'm a little behind on current releases, but I think Aces of Thunder may be the first modern virtual reality video game I've played that has zero comfort options. If you have a problem walking around in games that's not a problem as you're seated 99.9% of the time, but even I, a seasoned space dogfighter, can sometimes feel my lunch rising up when pulling tight turns to avoid ending up in someone else's sights - especially when aboard the game's magnificent WWI flying machines that can turn on a relative dime. Dear reader: you have been warned.

Thankfully, once you have the limited settings just how you like them and your controls have been similarly configured (which, by the way, work well if you avoid virtual stick options and go with your regular VR controllers or gamepad), Aces of Thunder becomes a consistently visceral and thrilling experience, where the term ‘flying by the seat of your pants’ has probably never felt more apt. On my modest PC that just about ticks all the boxes for the recommended spec, I found the visual fidelity and graphical performance to be excellent throughout, with the obvious caveats of pop-up at manageable distances and the odd realignment of foliage as you pass over treetops, but not enough to detract from the game in any meaningful way. I thought the Eastern Front maps to be rather drab, with textures that look like they've been extracted from a '90s Quake mod, and many of the buildings leave a lot to be desired, but that's as much a feature of them being shipped in from War Thunder. The proper detail is in the aircraft and how they handle and this is where the game shines, especially when tracers are flying and parts of someone's wing are pinging past your cockpit. It serves to highlight how wonderfully immersive the game is once you’ve acclimatized to the bare bones presentation and the curtailed features necessary to maintain a level VR playing field.

Put simply, despite lacking in approachability and customization features, Aces of Thunder offers one of the most thrilling venues for combat VR gaming has to offer and is a fitting callback to the classic flight sims of yesteryear.


UploadVR uses a 5-Star rating system for our game reviews – you can read a breakdown of each star rating in our review guidelines.

Borderlands 4 might not come to Nintendo Switch 2 after all

4 février 2026 à 10:00

Prior to the game’s launch last year, the team at Gearbox confirmed that the then-upcoming Borderlands 4 would be landing on the Nintendo Switch 2 alongside all other platforms. Right at the last minute however, the Switch 2 version was delayed indefinitely citing the need for “additional development and polish time”.  While leaks indicated that the port could finally be arriving this month, publisher 2K has now indicated this might not be the case.

Following the release of the publisher’s latest Quarterly Earnings results, Take-Two spokesperson Alan Lewis offered additional context to the removal of Borderlands 4’s Switch 2 version from the company’s release calendar, telling the publication Variety:

“We made the difficult decision to pause development on that SKU. Our focus continues to be delivering quality post-launch content for players on the ongoing improvements to optimize the game. We’re continuing to collaborate closely with our friends at Nintendo,” adding that “We have ‘PGA Tour 2K25’ coming out and ‘WWE 2K26’ [for Switch 2], and we’re incredibly excited about bringing more of our titles to that platform in the future.”

Borderlands 4 Nintendo

As mentioned, Borderlands 4 was initially planned to land on the Switch 2 alongside all other platforms in October of 2025. That said, early impressions of the Switch 2 version prior to release left plenty to be desired, leading to the surprise delay.

Roughly 4 months later and with no Switch 2 version of the game in sight, the future of Borderlands 4 on Nintendo's platform is unknown. At the very least, it is encouraging to see the other versions of BL4 continuing to receive plenty of updates and improvements.

KitGuru says: What do you think of the Borderlands 4 Switch 2 situation? Will the port ultimately be cancelled? Let us know down below.

The post Borderlands 4 might not come to Nintendo Switch 2 after all first appeared on KitGuru.

From total failure to record-breaking performance: modders push defective RTX 5070 Ti cards to their limits

4 février 2026 à 06:00
What would normally be considered a total economic loss has become a long-term experiment with an open outcome. A severely damaged GeForce RTX 5070 Ti with a literal hole in the PCB has achieved a new benchmark world record after months of repair and modding work. Responsible for this is a Brazilian modding team led […]

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Apple is apparently preparing to unveil MacBook Pro models with M5 Pro and M5 Max processors in the near future.

4 février 2026 à 06:00
Apple appears to be on the verge of officially unveiling the previously missing MacBook Pro models with the more powerful M5 Pro and M5 Max chips. After the regular MacBook Pro with M5 SoC was presented in October last year, professional users are still waiting for the traditionally more powerful offshoots of the respective chip […]

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Intel attacks the workstation segment with Xeon 600 featuring up to 86 cores and a new platform

4 février 2026 à 06:00
Intel is significantly expanding its workstation portfolio with the introduction of the Xeon 600 processors, clearly positioning the new generation against AMD’s current Threadripper 9000 series. Codenamed Granite Rapids, the platform is aimed at professional users in areas such as content creation, engineering, scientific simulations, AI development, financial analysis, and other highly parallelized workloads. At […]

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LG finally pulls the plug on 8K televisions

4 février 2026 à 06:00
LG’s withdrawal from the 8K television market marks the end of a chapter that for years was considered the next big technological leap in the TV segment, but never really caught on in practice. The South Korean manufacturer has completely discontinued the development and production of televisions with 8K panels. This affects both models with […]

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GTA 6 and the $100 mark: A price that changes more than just the purchase decision

4 février 2026 à 06:00
Since the first and so far only trailer for Grand Theft Auto VI was released, the focus has been less on the game itself and more on its economic implications. Production budget, development time, monetization, and now increasingly the retail price are becoming the real elephant in the room. The latest report of an alleged […]

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Sharkoon Skiller SGH40W Wireless Gaming Headset Review – Functionally tailored settings for gamers at a fair price

4 février 2026 à 05:30
The Sharkoon Skiller SGH40W headset is a prime example of a product category that is often either dismissed outright or superficially praised in tests: affordable wireless models in the $70 range. The intention of this article is deliberately not to measure such a product against standards that can only be met by significantly higher price […]

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GOLF+ Roadmap Reveal Includes Planned PC VR Port

3 février 2026 à 23:54

The best-selling golf game on Quest is expanding in 2026, with new features, new courses, and a port to Steam released PC VR.

Ryan Engle, founder of GOLF+, recently published a fairly ambitious roadmap for the popular golf game, which specifies the addition of a new social lobby, UI improvements, and over a dozen new courses.

Engle announced that GOLF+ will soon be coming to PC VR via Steam, and that this version will sport graphical "enhancements."

GOLF+ is currently available through the Meta PC VR Store, as well as on Meta Quest, where it has sold over 1.5 million copies (as reported in February 2025), and sits at 15th on Meta's all-time best-selling list.

Engle confirmed that the team are targeting a "unified experience" across platforms, with "shared physics, multiplayer, and cross-play" across all platforms.

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Additional comment from Engle confirmed that the PC VR port is a critical step toward a potential GOLF+ PSVR2 port. "The work we're doing now will set us up for that," wrote Engle.

GOLF+ is $30 on the Meta Horizon Store for Quest headsets. The game comes with three selectable courses, while 34 paid DLC courses are also offered, or you can access them all for $10/month with GOLF+ Pass.

Reçu hier — 3 février 2026 1.3 🖥️ Tech. English

ASUS ROG Xbox Ally X Upgraded To 64GB RAM In Extreme Hardware Hack

3 février 2026 à 20:45
ASUS ROG Xbox Ally X Upgraded To 64GB RAM In Extreme Hardware Hack A well-known hardware modder has pulled off yet another eye-watering hardware feat by upgrading the ASUS ROG Xbox Ally X from its standard 24GB of memory to a staggering 64GB capacity, turning the handheld into a one-of-a-kind machine. The work was carried out by YouTuber SlickBuys Mods and Repairs, who desoldered the device's onboard LPDDR5X

Google's New Pixel Connectivity Feature Is Coming To Boost Battery Life

3 février 2026 à 20:40
Google's New Pixel Connectivity Feature Is Coming To Boost Battery Life Google is constantly adding new features to its Pixel lineup of phones, and its beta releases provide an early snapshot of what's in store for the wider user base. Adaptive Connectivity is just such a feature, which was first implemented in the Android 16 QPR2 beta testing build, and has already been improved for Android 16 QPR3 Beta 2. Adaptive

UG's Investors Commit $2M In Funding For New VR Games

3 février 2026 à 19:20

ENVER and Trass Games, who partnered to help fund the top-grossing Meta Quest title UG, have announced a joint initiative to bring new VR games to market.

At the time of writing, ContinuumXR's UG, a social-first title centered on hatching and raising your own dinosaur to go on adventures with, is the number one grossing game on the Quest platform. This is especially impressive given it is above known juggernauts like Beat Saber, Gorilla Tag, Animal Company, and Blade & Sorcery: Nomad.

ENVER, known for MotoX and Scary Baboon, and Trass Games, the studio behind best-seller Yeeps, have confirmed up to two million dollars in investments for 'emerging VR studios' building social-first, original experiences. This follows their success with UG, for which they provided funding as well as advising on marketing.

“UG shows what’s possible when strong developers are backed by partners who understand how VR games actually succeed today,” said Kyle Joyce, ENVER CEO. “This collaboration with Trass Games is about building a repeatable model. We want to find the next studios with real potential and give them the resources and guidance to scale.”

The free-to-play social market has shown more growth in the VR space than any other genre, particularly with younger users. Six out of the top ten grossing titles on Meta Quest are free-to-play titles, with UG joining Yeeps, Gorilla Tag, Animal Company, Roblox, and VRChat at the top of the charts. Beat Saber, Blade & Sorcery: Nomad, Bonelab, and Golf+ are the paid titles rounding out the list.

There is no word yet of which studios and projects are a part of this new initiative.

UG is available on the Meta Horizon Store for Quest headsets.

Intel Panther Lake Review - The Efficiency King That Can Game

3 février 2026 à 19:00
The ASUS Zenbook DUO remains the undisputed king of versatile portable multitasking. The seamless dual-screen design powered by the Core Ultra X9 388H deliver both snappy performance and amazing battery life—a rare feat for this category. Intel's Arc B390 offers the best integrated graphics solution in the segment. With color-accurate OLED displays and a top-tier keyboard, this isn't just a gadget; it’s a serious tool for professionals.

Intel Core Ultra 9 290K Plus Arrow Lake Refresh Impresses In Benchmark Leak

3 février 2026 à 18:30
Intel Core Ultra 9 290K Plus Arrow Lake Refresh Impresses In Benchmark Leak Arrow Lake is the codename for Intel's Core Ultra 200 series processors, which are currently its latest-generation desktop CPUs despite that they've been somewhat superseded by the Core Ultra 300 series on mobile. Before we receive the truly next-generation Nova Lake processors on a new platform later this year or early next year, we're expecting

Evangelion: Δ Cross Reflections To Be Shown Later This Month

3 février 2026 à 18:37

Developer Pixelity confirmed that Evangelion: Δ Cross Reflections will be shown at the franchise's 30th anniversary event this month.

Korea-based indie studio Pixelity announced a VR game based on the iconic Neon Genesis Evangelion franchise back in February 2025, and now fans have gotten their first teaser image. According to past statements, Evangelion: Δ Cross Reflections will tell an original story set in the world of the classic '90s anime and will be released in three parts.

The first installment in this series is expected to launch at some point in 2026, but a select group of fans will get to try Evangelion: Δ Cross Reflections out for themselves in a hands-on demo during the upcoming Evangelion 30th anniversary event. It will take place in the Yokohama Arena in Yokohama, Japan from February 21 to February 23, as reported here.

📢 25 days until "EVANGELION:30+; 30th ANNIVERSARY OF EVANGELION"!

We’re excited to share a first look at our game currently in development!#EVANGELIONXR#CrossReflections#エヴァンゲリオン#エヴァフェス#エヴァ30 pic.twitter.com/nFipa5gpkJ

— EvangelionXR_GL (@EvangelionXR_GL) January 27, 2026

News of Evangelion: Δ Cross Reflections' presence among the festivities was confirmed alongside a teaser image of the game on social media, which seems to show the player character signing up with the angel-battling organization NERV. This screenshot reveals a cel-shaded art style in a similar vein to games like Persona 5 or Dragon Ball: Sparking! Zero.

As noted before, there is still no official release date for Evangelion: Δ Cross Reflections, nor is there any word on what platforms the game will be available on when it does launch. Late last year, Pixelity announced that it was accepting public Focus Group Test applications ahead of this year's release.

Highguard’s 5v5 mode is here to stay

3 février 2026 à 18:00

Last week in an effort to improve player sentiment around the game's launch, the team behind Highguard rushed out a 5v5 mode, a highly requested feature amongst players who felt that the game's launch map was simply too large for 3v3 matches. Initially, this was only going to be a limited-time game mode, but it is now being turned into a permanent addition to the game.

When Highguard launched last week with its 3v3 PvP mode, many players were quick to complain that the map feels like it was designed for larger-scale battles. Now the team at Wildlight has addressed this with the permanent addition of the 5v5 raid mode.

Interestingly over the weekend, Wildlight said it saw a “fairly even split” between those queuing for 3v3 matches and 5v5 matches. However, many players have expressed that the 5v5 mode feels like the way Highguard is supposed to be played, so those numbers might skew now that the mode is a permanent fixture of the game.

Highguard initially launched on the 26th of January, peaking at over 100,000 concurrent players, all drawn in from the game's announcement at The Game Awards, followed by several weeks of silence while the devs prepared for launch. The game's player numbers have since dipped, but it is still pulling in over 10,000 players each day.

Last week, Wildlight also revealed a huge roadmap for Highguard, with plans for monthly updates through the rest of the year.

Discuss on our Facebook page, HERE.

KitGuru Says: Are you glad to see 5v5 becoming a permanent mode in Highguard?

The post Highguard’s 5v5 mode is here to stay first appeared on KitGuru.

Samsung announces new G-Sync compatible OLED TVs and monitors

3 février 2026 à 17:30

Samsung has overhauled its display strategy for 2026, officially bringing Nvidia G-Sync Compatibility to its entire flagship OLED TV range and the latest Odyssey gaming monitors. This move appears designed to bridge the gap for GeForce users who have previously looked toward competitors for guaranteed variable refresh rate support. The updated list of compatible hardware includes the S95H, S90H, and S85H television models, as well as the Odyssey G6 series.

On the television side, the 2026 OLED lineup has seen a notable increase in gaming-centric specifications. The flagship S95H and the mid-tier S90H now support refresh rates up to 165Hz, a jump from the 144Hz standard seen in previous years. The entry-level S85H remains at a respectable 120Hz. These displays also debut what Samsung calls HDR10+ ADVANCED, a format that reportedly uses AI-driven algorithms to manage brightness and motion accuracy frame by frame. Additionally, the premium S95H and S90H models are expected to feature a proprietary Glare Free coating that suppresses ambient reflections without the typical haziness associated with matte screens.

Additionally, Samsung is also launching the 27-inch Odyssey G6 G60H, one of the first consumer displays to reach 1,040Hz. This is achieved through a Dual Mode feature that allows the screen to operate at its peak frequency in HD resolution while still offering a substantial 600Hz at its native QHD resolution. For those prioritising panel technology over raw frequency, the Odyssey G6 G61SH variant utilises a QD-OLED panel with a more balanced 240Hz refresh rate at QHD, paired with the near-instant 0.03ms G2G response times and deep contrast levels typical of QD-OLEDs.

Discuss on our Facebook page, HERE.

KitGuru says: Are you thinking of picking up a Samsung gaming monitor or TV this year? 

The post Samsung announces new G-Sync compatible OLED TVs and monitors first appeared on KitGuru.

High on Life 2 headlines February’s Game Pass update

3 février 2026 à 17:00

The first wave of Game Pass titles for February 2026 has now been announced. Starting today, games like Final Fantasy 2 and Like a Dragon: Pirate Yakuza in Hawaii are available across all Game Pass platforms, but there is much more to come later in the month, including the day-one release of High on Life 2.

High on Life 2 is the sequel Squanch Games' debut action title, blending over the top humour with a shootout against aliens. The sequel will offer larger and more open environments, a stronger narrative focus with reactive dialogue and branching conversations, as well as improved combat with additional enemy archetypes and a bigger roster of weapons.

Xbox Game Pass DLC

Here is the full list of titles coming to Game Pass over the next two weeks along with platforms and dates:

  • Final Fantasy II (Cloud, Xbox Series X/S, PC) – February 3
  • Like a Dragon: Pirate Yakuza in Hawaii (Cloud, Console, Handheld, PC) – February 3
  • Madden NFL 26 (Cloud, Console, PC) – February 5
  • Paw Patrol Rescue Wheels: Championship (Cloud, Console, Handheld, PC) – February 5
  • Relooted (Cloud, Xbox Series X/S, PC) – February 10
  • BlazBlue Entropy Effect X (Cloud, Xbox Series X/S, PC) – February 12
  • Roadside Research [Game Preview] (Cloud, Xbox Series X/S, PC) – February 12
  • Starsand Island (Cloud, Xbox Series X/S, PC) – February 12
  • High on Life 2 (Cloud, Xbox Series X/S, PC) – February 13

There will be a second wave of games announced in the second half of February.

Discuss on our Facebook page, HERE.

KitGuru Says: Will you be installing any of this month's new Game Pass titles? 

The post High on Life 2 headlines February’s Game Pass update first appeared on KitGuru.

InWin expands W-series with dual-chamber W31 fishtank case

3 février 2026 à 16:30

After its CES 2026 reveal, InWin has officially announced the W31. This mid-tower chassis aims to balance a compact footprint with the high-end “panoramic” aesthetic currently dominating the market.

The W31 (via Cowcotland) features a seamless curved tempered glass panel that wraps around the front and side, secured by a single thumbscrew for tool-less access. Despite its relatively modest dimensions of 460 x 285 x 400mm, the chassis is claimed to support full ATX motherboards, including the increasingly popular back-connector designs like Asus BTF and MSI Project Zero.

The internal layout features a dual-chamber design to isolate the PSU and storage drives behind the motherboard tray, maximising airflow to the primary components. Cooling appears to be a major focus, as the W31 is supposed to support up to ten 120mm fans. Out of the box, it ships with four pre-installed fans: a single 120mm exhaust at the rear and three reverse-blade 120mm fans along the side intake. While liquid-cooling enthusiasts can mount a 360mm radiator at the top or bottom, potential builders should note that side-mounted radiator support is limited to 240/280mm due to height constraints.

Hardware compatibility remains generous for a case of this size. It can accommodate graphics cards up to 410mm long, power supplies up to 240mm long, and CPU air coolers up to 160mm tall. Connectivity is handled by a top-mounted I/O panel featuring a 20Gbps USB-C 3.2 Gen 2×2 port, two USB-A 3.0 ports, and dedicated controls for the integrated ARGB lighting hub.

Discuss on our Facebook page, HERE.

KitGuru says: The InWin W31 seems to be a well-considered addition to the panoramic case market, particularly for those who want the “fishtank” look without sacrificing desk space.

The post InWin expands W-series with dual-chamber W31 fishtank case first appeared on KitGuru.

Obsidian says there will be more Avowed, but no plans for Outer Worlds 3 yet

3 février 2026 à 16:00

2025 ended up being an absolutely huge year for Obsidian Entertainment. The studio has shipped more games than any other first-party Xbox studio, with three arriving last year alone, including Avowed, Grounded 2 and The Outer Worlds 2. Unfortunately, two of these games did ‘fall below expectations' and while Obsidian already has plans for future Avowed titles, the same can't be said for its Sci-Fi series. 

In a massive article posted by Bloomberg's Jason Schreier this week, we get a breakdown of Obsidian's view of its big year, as well as what to expect in the future. While Obsidian did succeed in shipping three titles through last year, it turns out that both Avowed and The Outer Worlds 2 suffered from ‘inflated' production costs due to their lengthy 6-year development timelines. This unfortunately meant that sales expectations were also higher, but neither game managed to meet those targets.

Of course, there is still time for that to change. The Outer Worlds 2 has only been out for a few months and still has expansions on the way. Avowed on the other hand has remained an Xbox console exclusive since launch. Avowed's PS5 release this month should bring a sales boost along with it.

In the article, Obsidian leaders like CEO, Feargus Urquhart described some ways that both of its major 2025 titles could have been improved. The Outer Worlds 2 could have used stronger companions, while Avowed could have improved player agency by allowing them to steal and potentially draw the ire of town and city guards, a staple in many fantasy RPGs.

Moving forward, there are plans to continue making games in the Avowed and Pillars of Eternity universe. However, there are currently no plans for an Outer Worlds 3. That could change after the second game's DLCs have all wrapped up but for now, it sounds like Obsidian's Sci-Fi series may be put on ice.

Discuss on our Facebook page, HERE.

KitGuru Says: I really enjoyed both Avowed and The Outer Worlds 2, but I was definitely let down by the latest Outer Worlds in a few ways. The companions weren't as memorable as the original game and ultimately, I think the game lacked playstyle variety, with very few options to speech check your way through situations throughout the story and somewhat limited stealth opportunities. 

The post Obsidian says there will be more Avowed, but no plans for Outer Worlds 3 yet first appeared on KitGuru.
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