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Reçu aujourd’hui — 4 février 2026 1.3 🖥️ Tech. English

DC Byte analysis warns the era of ‘cheap and abundant RAM’ is over

4 février 2026 à 18:45

The era of cheap, abundant RAM is ending, according to new analysis from data‑centre intelligence firm DC Byte. The analysts say memory prices are rising, availability is tightening, and AI workloads are now dictating how global supply is allocated, although consumer-facing companies can combat this with longer life cycles, software optimisation and careful planning. 

DC Byte argues the core issue isn’t a shortage of factory capacity but a deliberate industry pivot. Manufacturers are shifting production away from DDR5 and toward High Bandwidth Memory (HBM), which has become essential for AI accelerators. HBM requires more complex packaging and consumes significantly more wafer capacity, reducing the volume of traditional RAM available to the wider market. We have already seen at least one example of this shift in the market, as Micron confirmed a short while ago that it would be killing off its consumer facing brand and moving more towards supplying data centre customers.

The surge in AI demand has also led to large operators securing multi‑year supply agreements that insulate them from volatility. DC Byte points to major hyperscale projects like OpenAI’s Stargate as examples of deployments capable of absorbing a substantial share of global memory output. The end result is less supply to go around for consumer-oriented tech products.

The analysis suggests that companies may need to shift their planning for future product cycles. Memory procurement is now a strategic risk factor and reduces the margin for error. Architectural decisions may need to be made earlier and companies may face less predictable volumes.

The RAM situation may ease eventually though. Right now, the industry is in a transition period but as the number of HBM production lines increases, the squeeze may ease up on memory typically destined for the consumer market. Companies can also adapt to the new reality by focusing on software efficiency to extract as much value out of its chips as possible. The days of throwing more RAM at a problem might be over, but software developers can navigate this as they have in years past.

That last note could be of particular importance in the gaming market. Over the past few hardware generations, developers have relied less on careful memory management within games as graphics cards and video game consoles continued to up the ante with plentiful memory resources. Moving forward, developers may need to tighten things up, as 8GB GPUs and lower capacity memory kits become the norm.

KitGuru Says: While there aren't a lot of positives to be found amid rising component costs, longer life cycles of current technology could lead to less FOMO-driven upgrades and a greater focus on software optimisation from developers could be hugely beneficial as well. Perhaps Windows developers will finally cut out some bloat and game developers will stop asking for endless amounts of video memory to achieve smooth performance. 

The post DC Byte analysis warns the era of ‘cheap and abundant RAM’ is over first appeared on KitGuru.

There will be no imminent Switch 2 price hike amid rising RAM costs

4 février 2026 à 18:00

The rising costs of memory in recent months has led to a number of issues in the consumer electronics space. While Sony had planned ahead and stocked up to avoid raising the price of PS5 consoles, Microsoft did not and ended up raising prices. During its recent earnings call, Nintendo was asked if the Switch 2 would be impacted. The answer? No, for now at least. 

Speaking on the call (via VGC), Nintendo president, Shuntaro Furukawa, answered a question about rising memory costs and the impact it may have on the Switch 2, saying that while it may have to revise its pricing if component costs rise, it is in talks with suppliers to ensure steady supply. Furukawa also does not expect to need a price increase during the current fiscal year, ending on March 31st 2026.

This does mean that the price of the Switch 2 console could rise later down the line, but for now, Nintendo has done a good job of producing a large number of Switch 2 units and keeping the console readily available for consumers. It has not been difficult to purchase a Switch 2 in its first six months on the market and that shouldn't change this year either.

Nintendo also has the benefit of being able to survive a small drop in profitability on hardware sales due to the cut it gets of every software sale after the fact. As a result, Nintendo won't jump to raise Switch 2 prices over what could potentially be a short-term pricing trend.

KitGuru Says: Do you think we will see more console price hikes this year due to component costs? 

The post There will be no imminent Switch 2 price hike amid rising RAM costs first appeared on KitGuru.

Logitech G325 gaming headset debuts with 24-bit audio and dual-mode wireless

4 février 2026 à 17:30

Logitech G has expanded its audio lineup with the introduction of the G325 Lightspeed Wireless gaming headset, a device designed to bridge the gap between entry-level pricing and performance-tier features.

The G325 headset appears to be a successor of sorts to the G435, retaining a light chassis that weighs in at just 212 grams. The core of the G325 is its dual-mode connectivity, offering both low-latency 2.4GHz Lightspeed wireless via a USB dongle and Bluetooth 5.2 for mobile devices, allowing for supposedly seamless transitions between PC, console, and smartphone gaming.

Internally, the G325 features 32 mm drivers supporting 24-bit audio, which Logitech says will provide better detail for spatial awareness in competitive titles. Perhaps the most notable design choice is the omission of a traditional boom microphone. Instead, the G325 utilises an integrated dual-beamforming mic array tucked into the earcups, which leverages AI-powered noise reduction to filter out background clatter without the need for a protruding arm.

Battery life is rated at over 24 hours of continuous playback, which falls short of the triple-digit endurance seen on flagship competitors but remains competitive for its segment. The headset features full integration with the Logitech G Hub software for EQ and mic customisation and is launching in three colourways: lilac, black, and white. The Logitech G325 Wireless gaming headset is now available for £69.99/€79.99/$79.99.

KitGuru says: Logitech seems to be doubling down on the “lifestyle” aesthetic with the G325. By ditching the boom mic and keeping the weight exceptionally low, the headset can transition from a Discord raid to a commute without drawing too much attention.

The post Logitech G325 gaming headset debuts with 24-bit audio and dual-mode wireless first appeared on KitGuru.

Fallout season 3 will begin filming much sooner than anticipated

4 février 2026 à 17:00

The production team behind Amazon Prime's Fallout series were eager to get the ball rolling on Season 2 after the success of its debut. Now, it appears that they are looking to shrink the gap between seasons even further, with filming set to begin fairly soon. 

Fallout season 3 will reportedly begin filming on May 1st 2026, meaning pre-production is well under way and scripts have already been written. Several sets from prior seasons will also be re-used in the next season.

Fallout Series

Filming will take place over several months and then after that, post-production work and editing will take place. Around 20 months had passed between Fallout Season 1's premier and the debut of the second season. Season 3 could feasibly shrink this further to an under 18-month gap.

Fallout Season 2's finale premiers this week, so fans will be eagerly awaiting news of the third season. It won't be coming until next year, but the wait will be far easier on fans compared to most TV shows in the streaming era.

KitGuru Says: Did you enjoy Fallout season 2? Are you looking forward to the third season? 

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Intel and OCBase collaborate on direct processor tuning for Granite Rapids

4 février 2026 à 16:30

OCBase has entered into a collaboration with Intel to integrate a dedicated processor-tuning tool directly into OCCT. This new functionality is debuting with native support for the recently launched Intel Xeon 600 “Granite Rapids-WS” workstation processors, marking a shift for OCCT from a purely diagnostic tool to a more comprehensive performance-tuning platform.

The new tool allows users to manipulate core frequencies and other critical parameters on the fly, potentially eliminating the need to toggle between the BIOS and various third-party utilities during a session. According to OCBase (via Vortez), a new dedicated “System Tuning” section will be added to the application, specifically targeting Intel's unlocked models.

The tool is claimed to offer granular per-core clock adjustments and precise voltage modifications, all of which can be performed while a stress test is actively running. This live iteration approach is supposed to significantly reduce the time required to validate a stable overclock, as users can reportedly observe real-time stability impacts without restarting their validation workflows.

The update is also coming to Linux platforms, broadening the tool's appeal. Beyond the technical features, the partnership includes an aesthetic overhaul, with a new Intel-branded skin featuring the company's signature blue and white colour palette. While the tuning suite is currently in closed beta, a public release is reportedly scheduled for the coming weeks. Assuming the final implementation maintains the precision seen in early teases, it could provide a more streamlined alternative to Intel's own Extreme Tuning Utility (XTU) for professional and enthusiast audiences alike.

KitGuru says: The transition of OCCT into an active tuning tool is a logical step for such software. For now, it may be limited to Granite Rapids CPUs, but with the foundation laid, we may be able to tune any unlocked Intel CPU using OCCT in the future.

The post Intel and OCBase collaborate on direct processor tuning for Granite Rapids first appeared on KitGuru.

Grand Theft Auto 6 remains on track for November 2026

4 février 2026 à 16:00

After several delays, it appears that Grand Theft Auto 6 will finally launch this year. During its recent earnings call, Rockstar parent company, Take-Two, reaffirmed the November 2026 release date, while also adding that marketing for the game will ramp up over the summer.

Speaking to IGN, Take-Two CEO, Stauss Zelnick said: “Our execution throughout Fiscal 2026 has been extraordinary and we are highly confident as we approach Fiscal 2027, which promises to be groundbreaking for Take-Two and the entire entertainment industry, led by the November 19th release of Grand Theft Auto VI with Rockstar’s launch marketing set to begin this Summer”.

The statement confirms two things – that Grand Theft Auto 6 is still on track for its November release date, and that we'll start to see more footage of the game over the summer, likely including a new trailer and the first details of the new GTA Online mode.

Unfortunately for PC gamers, there is no release date yet for the PC version of the game. At launch, Grand Theft Auto 6 will only be available on Xbox Series X/S and PS5 consoles. However, a PC version is expected to arrive in 2027.

KitGuru Says: Grand Theft Auto 6 has some lofty expectations to live up to. One has to hope that the single-player mode hasn't suffered in favour of the multiplayer component, which has been Rockstar's primary focus since shipping GTA V.

The post Grand Theft Auto 6 remains on track for November 2026 first appeared on KitGuru.

Nintendo Direct returns tomorrow with a new partner showcase

4 février 2026 à 15:00

Just as the rumours predicted, today Nintendo officially announced plans for its next direct showcase. As previously claimed, this Nintendo Direct will focus on ‘partner' games, so we'll be getting fresh port announcements for the Switch 2, and maybe one or two new game reveals, rather than any first-party news. 

The Nintendo Direct partner showcase takes place tomorrow, February 5th, starting at 2PM UK time. The stream will go on for around 30 minutes, showcasing new titles for both the original Nintendo Switch and the Switch 2.

Current rumours point towards titles like Baldur's Gate 3, Final Fantasy 16 and Clair Obscur: Expedition 33 being announced. Fans are also hoping to see the Kingdom Hearts trilogy finally make their way over. While the Kingdom Hearts games did appear on the Switch 1, they were only available via cloud streaming, but with the Switch 2 now available, it should be possible to get native ports.

As noted previously, as this is a partner showcase, we are not expecting to see any information on upcoming Switch 2 exclusives from first-party studios. That means no updates on the likes of Zelda, Mario or Pokémon. First-party titles will get their own showcase later in the year.

KitGuru Says: Will you be tuning in to the Nintendo Direct tomorrow? 

The post Nintendo Direct returns tomorrow with a new partner showcase first appeared on KitGuru.

AMD reportedly begins prioritising production of 8GB graphics cards

4 février 2026 à 14:30

The relative stability of the graphics card market appears to be under threat once again as new reports suggest that AMD's RDNA 4 lineup is facing a fresh wave of price increases. 

Previous pricing adjustments have already seen retail GPU prices drift upwards on specific cards. Now, according to new posts on the Board Channels forum (via Videocardz), another price adjustment may arrive around February or March.

In addition to the potential price increases, it has also been claimed that AMD is shifting its production strategy to focus on its 8GB graphics cards. A similar report also claimed that Nvidia was doing the same due to rising memory costs.

KitGuru says: We will have to wait and see if there is any impact in the retail channel. 

The post AMD reportedly begins prioritising production of 8GB graphics cards first appeared on KitGuru.

Intel Commits To Future GPU Releases With Latest Hire, But What About Gaming?

4 février 2026 à 18:30
Intel Commits To Future GPU Releases With Latest Hire, But What About Gaming? Rumors of the demise of Intel's GPU business have been greatly exaggerated. Even before the launch of the first Alchemist-based Intel Arc GPUs, naysayers were insisting that Intel would kill the brand, kill the project, or cut the whole team. Intel has done some restructuring, to be sure, but the company's GPUs are not going anywhere, and

Sun's Sudden Violent Outburst Could Bring Auroras And Radio Blackouts

4 février 2026 à 17:09
Sun's Sudden Violent Outburst Could Bring Auroras And Radio Blackouts Right on schedule to welcome the new month, the Sun has turned into a solar firing range of sorts this week, unleashing a sequence of strong solar flares that continue to put power grid managers and satellite operators on alert. Northern light displays can also expected. NASA’s Solar Dynamics Observatory captured these images of the solar

AMD Posts Record Revenue As Data Center AI Demand Surges 39%

4 février 2026 à 16:57
AMD Posts Record Revenue As Data Center AI Demand Surges 39% Big tech is currently enjoying a virtual license to print money thanks to booming artificial intelligence (AI) demand, with record earnings becoming the norm as of late (though not always). AMD is no exception—the chip designer reported a record $10.3 billion in fourth quarter earnings, with the strong finish accelerating AMD's bottom line

De Tomaso's $3M P900 Debuts A Beastly 6.2-Liter V12 That Looks Extraterrestrial

4 février 2026 à 16:20
De Tomaso's $3M P900 Debuts A Beastly 6.2-Liter V12 That Looks Extraterrestrial De Tomaso has unleashed a screaming V12 predator that looks less like a car engine and more like a fever dream from H.R. Giger. This twisted, intestinal motor will power the equally impressive P900 hypercar, which will be available in very limited numbers. It doesn't take an enthusiast to appreciate the mesmerizing 12-into-1 exhaust manifold

Will GTA 6 Be Delayed Again? Take‑Two Breaks Its Silence

4 février 2026 à 15:53
Will GTA 6 Be Delayed Again? Take‑Two Breaks Its Silence Has there even been a video game more anticipated than Grand Theft Auto VI? If you're asking me, I'd argue that I looked forward to Thimbleweed Park more than any other title that comes to mind, but the broader consensus overwhelmingly favors the next GTA installment. It's going to be a hit, there's little doubt about that, and just as importantly

Catana: Red Flowers - Hands-On With A Feisty Feline

4 février 2026 à 18:36

On one hand, Catana: Red Flowers is a violent, fast-paced action game in the mold of Joy Way’s STRIDE, complete with rooftop parkour and katana combat. On the other, it’s a low-stakes restaurant management sandbox in which you cook meals and serve drinks to anthropomorphic aquatic weirdos. Each game mode will appeal to a specific audience. For me, neither quite landed.

The VR world caught its first glimpse of Joy Way’s Red Flowers during the 2022 UploadVR Winter Showcase, where it presented as a new take on the studio’s successful parkour action game STRIDE. In the original trailer (and subsequently released demo), Red Flowers allowed players to dash, jump, and scramble their way along the rooftops of an Asia-inspired cityscape, slashing endless Yakuza-like bad guys with a razor-sharp katana. It was dark, violent, and visceral.

As released this past January, Catana: Red Flowers does include some of what we saw in that demo. But it comes with something else, too. In fact, Catana: Red Flowers, as it has eventually arrived, is two games in one.

0:00
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The fast-paced, violent, parkour action of the original Red Flowers demo is still here, we simply hold our katana with paws instead of hands. That’s because Catana: Red Flowers’ player character is a cat, complete with retractable claws and a penchant for meowing.

This unexpected tonal shift slightly softens the edges of the original Red Flowers demo (though there’s still an extreme amount of gore unless toggled off in the options menu), but the real departure comes later. When we’ve finished our rooftop scramble, the game reveals its second half. Catana: Red Flowers is also a restaurant management, physics sandbox game.

Between combat runs, players will return to a hub world populated by funny-looking anthropomorphic fish and frogs, who also happen to be customers of the player’s grandfather’s restaurant (weird). Grampa’s sick, or drunk, and it’s up to the player to man (or cat?) the shop in his absence. Here you prep food, cook meals, serve drinks, and fulfill orders under extremely light time constraints. Completing orders earns money, which can be spent on upgrading the restaurant or unlocking cosmetic items.

The hub world also offers a number of optional diversions; a fishing hole, secret areas to explore, special drinks which alter the inhabitants therein (think, low gravity, inflating their heads, forcing them to move in slow motion, etc.), and more. These all provide some much-needed levity to the game’s darker action stages.

On its own, the restaurant mode is solid. The hub world is gorgeous, the music is great, the physics interactions are silly and fun, and running the restaurant is functionally adequate, too. Orders are easy to understand, mechanics work as expected, and the roadmap of progression is clearly articulated. For players who enjoy “chore games,” Catana: Red Flowers’ hub area will be appealing, as there’s always something demanding your attention, always another order to fill.

But this mode never really lands. There’s nothing particularly challenging about the restaurant management portion of the game, nor am I too motivated to grow the business, since the whole thing boils down to simple, endless repetition. They want a fish, cook a fish, serve a fish, repeat forever.

Developer comments in places where the game has been reviewed have indicated that the low-stakes, low difficulty of the game’s restaurant management hub is intentional. It’s designed to be a place to unwind after a few frantic runs through the game’s violent, high-stakes, reflex-fraying parkour kill-a-thons. And I appreciate that. The problem is that I don’t find the action stages of the game particularly appealing either.

While the frantic runs through the visually interesting cityscapes are fast-paced and initially exciting and slicing up Yakuza on the fly can be fun, the novelty quickly wears thin. The controls, while mechanically sound, are tedious. To run, we must pump our hands up and down, which is imprecise, and tiring. Launching to grapple-able objects requires a combination of button presses and physical movements which, while not difficult, is annoying. Dashing is oddly linked to slashing with our katana, which is fine, but just doesn’t feel particularly fun.

For a game mode which essentially hangs its whole identity on speed-runs and timing, the controls just don’t hold up. Call it a skill issue, but there were too many instances of plummeting to my death or failing to medal due to janky controls. Practice makes perfect, but I’m not really motivated to practice.

My criticisms noted, it’s easy to imagine a different response from players who enjoy the speed, action, and violence of Joy Way’s other parkour action games, like the extremely successful STRIDE. And of course, players who enjoy simply being silly in a sandbox or managing a virtual shop will consider the hub world the heart of Catana’s gameplay. Naturally, for players who enjoy both types of games in VR, Catana: Red Flowers is an obvious grand slam.

Catana: Red Flowers is available now on the Meta Horizon Store for $14.99.

 

Kingston Fury Renegade CUDIMM DDR5-8400 48 GB CL40 Review

Par :ir_cow
4 février 2026 à 15:41
Once again, Kingston is leading the charge in memory advancements with its new CUDIMM technology. The Fury Renegade RGB kit comes equipped with a 8400 MT/s XMP profile, tuned to enhance the performance of Intel's cutting-edge Z890 motherboards. Follow along as we test this memory and see how it stacks up to the competition!

AMD CEO Reveals Next-Gen Xbox And Valve Steam Machine Launch Details

4 février 2026 à 14:57
AMD CEO Reveals Next-Gen Xbox And Valve Steam Machine Launch Details The PC memory market is in shambles thanks to unprecedented demand for chips in the AI sector, and so it was fair to wonder if this would impact the launch timing of Valve's upcoming Steam Machine, due out this year, or next-generation game consoles from Microsoft and Sony. The answer for at least two of the three upcoming systems is a flat

FSP launches multiple new ranges for 2026

4 février 2026 à 14:00

FSP is one of the longest-established power supply manufacturers in the PC industry, with decades of experience producing PSUs both under its own brand and as an OEM partner for a wide range of well-known companies. Its manufacturing spans high-volume consumer products through to industrial and enterprise-grade power solutions, giving FSP a perspective that extends well beyond the retail PC space. As part of the EHA Tech Tour, KitGuru was invited to FSP’s main office in Taipei to look at several new products coming to market in 2026.

We first visited FSP’s Taiwan factory back in 2018, back when they were creating the CC1 power module, intended for crypto mining rigs. Fast forward to 2026 and FSP is now introducing the Cannon Pro 3300W.

In the UK, a typical household electrical supply uses a 230V single phase supply with sockets rated at 13A, translating to roughly 3,000 watts at 230V under ideal conditions. Running a system that can legitimately draw close to that limit continuously is not something most domestic installations are designed to do. We would never recommend any of our readers take close to 3,300 watts from a single plug socket in a home, even though in theory it could be fine. These workstations are destined for commercial environments where three-phase power is the norm.

Something you will hear more and more about in 2026, is an emerging concept called ‘desktop sovereign AI’. These are powerful, locally hosted AI systems (for example inside a workstation-class chassis), that allows organisations/departments to develop and run models locally – keeping any data, training and outputs under total control – without relying on external cloud services. The FSP Cannon Pro 3300W has the ability to support the hardware in such a system – with a ‘fully loaded’, single chassis workstation costing anywhere from £20,000 to £120,000.

Why is FSP so focused on AI-capable power supplies? Well, according to the data they presented, the demand for AI-capable PCs increased past 55% in 2025. When investing so much into new systems, uptime becomes crucial and we were shown a number of PSU products that have been designed with redundancy/hot-swap capabilities.

Back in 2017, FSP launched the 700W version of this PSU with Gold efficiency. It’s a way to get a pair of ‘SFX-type’ PSUs into a single/standard size PSU external housing. This was the TWINS 700W version. The idea has continued to develop, and the latest iteration is the TWINS Pro 1400W. The efficiency rating has gone up to Platinum, and the overall unit is on the deep side. It is 150mm wide and 86mm high, but the depth is 220mm – as opposed to the 180mm you might normally expect on a large PSU. It supports PMBus and USB port functions with fan failure protection and active PFC.

Focusing on size, the FlexGURU 650W is a lower-cost, smaller form factor power supply that still delivers up to 650 watts with efficiency levels that peak at Gold level. The external dimensions are 81.4mm x 40.5mm x 150mm. FSP claims that even with this compact design, they can offer 100,000 hours (over 11 years) mean time between failure in a 25-degree ambient environment. Given that 100% of these units shipped by FSP will undergo/survive the kind of Hi-Pot (lightning) test we saw on a previous visit – their confidence is probably well placed. Although exact figures were not available when we saw the product, FSP claims that it will be at a ‘surprisingly low price’ for the specification.

It seems that, in 2026, Gold efficiency really is the new entry level.

FSP’s MEGA and DAGGER ranges will also be getting an update.

The MEGA GM range of fully modular power supplies comes in 850W, 1000W and 1200W versions, aimed at gaming and high-performance PCs, with Gold efficiency ratings and support for the latest Intel ATX 3.1 and PCIe 5.1 standards. FSP believes the MEGA GM units exceed the ATX 3.1 spec, using its proprietary MTLC (Micro Tolerance Load Control) technology. MTLC should increase the lifespan of high-end CPUs and GPUs, according to FSP. MEGA GM power supplies are ‘fanless' up to 50% load. As the draw passes 50%, the fan system ramps up smoothly, emitting less than 15dBA. Overall, this PSU is fully modular with embossed cables. UK pricing is expected to be around £160 for the 850W version, with the 1000w and 1200w coming in closer to £179 and £199 respectively.

Top of this particular line-up is the MEGA TI, which comprises a 1250W and 1650W supply with Titanium rating. Both have dual native PCIe 12V-2×6 connectors and cables. This also features the semi-fanless design – promising zero noise when pulling under 50%.

The DAGGER small form factor products that we first reported on back at the start of January 2024, have now received another update and the 1200W unit now offers Platinum efficiency with Japanese bulk capacitors. The FSP product managers seemed very happy that they’d achieved Platinum in a smaller unit.

In terms of chassis products, FSP has a full line-up for 2026 with:

  • Six high-end gamer/enthusiast cases: M580, U691, U580, M580 Pro, U590 and M581
  • Seven mainstream cases for the DIY market: M340, S340, M220, M320, M330, S342 and M341
  • Six options for entry-level, system integrator and business markets: S140, S190, S120, S133, S112 and S210

Arguably, the most attractive on show was the updated M580P-BA case – which measures 460mm x 285mm x 398mm and comes with 6 ARGB fans pre-installed as well as an FSP ZenFan. This case is likely to be around £180 in the UK and it could be interesting if FSP has picked up on the earlier M580 we reviewed back in February 2025 – including strengthening the build and including modular fan brackets. As with all FSP products, increased availability in the UK would be a bonus.

Lastly, FSP showed us a system that had produced to show off the idea of a Battery Back Up (BBU) that can step in ‘instantly’ if you suffer from a catastrophic drop in your mains power. FSP says that it has new/next-gen interruptible technology in products like the EnerXCube 450-M and 550-M. This is a solution for users who live in an area where frequent power outages and blackouts happen. It’s not immediately clear which parts of these new BBU units are covered by FSP’s patent application but you can get full details here.

KitGuru says: The promise from FSP’s new and improved products is huge. The reality will be uncovered in KitGuru Labs. One thing is for sure, we would like FSP products to be easier to buy.

The post FSP launches multiple new ranges for 2026 first appeared on KitGuru.

Crimson Desert exceeds 2 million total wishlists ahead of March release

4 février 2026 à 13:00

Announced all the way back in 2019, Crimson Desert is an ambitious open-world RPG in development at Pearl Abyss – the studio behind the popular Black Desert Online MMO. Set to officially launch in March, the much-anticipated title has hit a major milestone ahead of its release; with Crimson Desert having now surpassed 2 million total wishlists.

Making the announcement on Twitter, the team at Pearl Abyss revealed that “#CrimsonDesert has reached over 2 million wishlists! Thank you for the incredible support. Your excitement means a lot to us, and we can't wait to see you in Pywel on March 19.”

Crimson Desert Wishlists

Crimson Desert is an ambitious game, and one which many fear may not be able to live up to the expectations set by its gameplay demonstrations.

That said, there is clearly a great deal of interest in the title, and so here’s to hoping that the game manages to meet its lofty expectations when Crimson Desert officially launches on the 19th of March. It will be interesting to see how many of those 2 million wishlists translate to direct sales on day-one.

KitGuru says: Are you looking forward to Crimson Desert? Will it be able to match player expectations? Will it be the first breakout hit of 2026? Let us know your thoughts down below.

The post Crimson Desert exceeds 2 million total wishlists ahead of March release first appeared on KitGuru.

Corsair Sabre V2 Pro Mouse Review

4 février 2026 à 12:36

The new Sabre V2 Pro mouse from Corsair is ridiculously lightweight at just 36g, and is designed to offer esports-grade performance thanks to its 33K DPI sensor and up to 8K wireless polling. Today we’re putting it through its paces to find out if Corsair's latest competitive mouse can perform where it matters most and live up to it's £89.99 RRP.

Timestamps:

00:00 Intro
00:46 Pricing and key details
01:39 Design, coating
02:02 Build quality
02:35 Buttons + shape
04:08 Underside, non-PTFE feet?!
05:01 Talkings specs
05:45 Button soundest
06:02 8K polling / battery life
07:10 Performance and real-world usage
08:56 Corsair Web Hub
09:47 Mat’s closing thoughts

Specifications

  • Connectivity – Wireless
  • Battery Type and Chemistry – Rechargeable, Li-ion polymer
  • Battery Life – Up to 70 hours at 1K Hz or Up to 16 hours at 8K Hz
  • Sensor – CORSAIR MARKSMAN S
  • Sensor Type – Optical
  • Sensor Resolution – 100 – 33,000 DPI, with 50 DPI steps
  • Onboard Profile – 1
  • Backlight  – None
  • Buttons – 5
  • USB Report Rate – 1000/2000/4000/8000 Hz
  • Colour – BLACK/WHITE
  • Mouse Feet – UPE
  • Dimensions – 119.16(L) mm x 62.55(W) mm x 38.21(H) mm/ 4.69(L) in x 2.46(W) in x 1.5(H) in
  • Weight (w/o cable and accessories) – 36 g / 0.079 lbs.
  • Warranty 2 Year

You can buy the Sabre V2 Pro for £89.99 RRP directly from Corsair HERE.

Pros:

  • 36g weight feels almost unnoticeable when holding the mouse.
  • Supports up to 8KHz polling on both wired and wireless mode.
  • Comes with spare skates and grip tape in the box.
  • Well priced when compared to other competitive, lightweight FPS mice from big brands.
  • Web-based customisation with Corsair Web Hub works well.

Cons:

  • Incredibly thin shell which flexes easily.
  • Battery life drains quickly when running at maximum polling rate.
  • Stock skates wear quite quickly.

KitGuru says: The Sabre V2 Pro is an excellent mouse for fps gaming. The stock skates and shell integrity let it down ever so slightly, though. 

The post Corsair Sabre V2 Pro Mouse Review first appeared on KitGuru.

Unboxing MSI’s 1000W RTX 5090 Lightning Z!

4 février 2026 à 12:23

MSI officially unveiled the RTX 5090 Lightning Z at CES 2026, an absolutely insane graphics card. Not only is it liquid cooled with a 360mm AIO and an Extreme BIOS that's rated for up to 1000W, but there's only 1300 units manufactured worldwide, with just 30 of those expected to land in the UK. We have our hands on one for a full review, but before that, we thought we'd go through the extensive unboxing experience…

We have limited time with our particular sample so rather than dedicating a day to filming a traditional unboxing video, we did something a bit shorter for our TikTok page, embedded below:

@kitgurutech

UNBOXING the @msi RTX 5090 Lightning Z! #msi #rtx5090 #lightningz #5090lightning #geforce #gpu

♬ original sound – KitGuru – KitGuru

For those who just want to see the card and the vast quantities of included accessories, we have a gallery of images here, too:

Safe to say, the MSI RTX 5090 Lightning Z is a bonker graphics card. Not only does it ship with a whole host of value-add extras, like a dedicated BIOS switch keychain, three magnets, voltage check cables and more, but it even includes a dedicated vertical mounting kit so you can show off the card to the best of its ability – even if your case doesn't natively support vertical mounting.

We're testing the RTX 5090 Lightning Z right now, but our full review won't be going live until February 12th, so stay tuned for that. In the meantime, if you've got any questions, why not join our Discord server – it's not to late to give your views as to what should be included in our review!

KitGuru says: Enjoy the unboxing and stay tuned for the full review coming soon…

The post Unboxing MSI’s 1000W RTX 5090 Lightning Z! first appeared on KitGuru.

Epic is “rebuilding the underlying architecture” of its Games Store in 2026

4 février 2026 à 12:00

For many years now, the Epic Games Store has slowly but surely been entrenching itself into the PC gaming space, and while the platform has amassed hundreds of millions of users, it still plays second fiddle to Valve’s Steam platform. That said, Epic appears to be continuing to commit to improving the Epic Games Store, with 2026 set to bring a ton of improvements, including a rebuild of “the underlying architecture of the Epic Games Store Launcher.”

Releasing their 2025 year-in-review, Epic offered a look at some of their biggest achievements from the past 12 months, including reveals that the recently-released gifting feature was used over 100,000 times during the past holiday season. Other various stats, including how many free games were claimed, can be found HERE.

For our purposes however, the most interesting aspect pertains to the future, with Epic confirming some pretty big overhauls over the coming year, writing:

“We’re in the process of rebuilding the underlying architecture of the Epic Games Store Launcher and plan to ship improvements this summer. These changes will make the storefront on the launcher responsive and feel good to use, with fast load times and greater stability.”

Games Store architecture

Other ancillary improvements planned for the year include:

  • Community Spaces
  • Cross-platform chat enhancements
  • Voice chat and game-independent parties (Q2 2026)
  • Cross-platform library for players across PC and mobile
  • Regional storefronts with localised discovery

There is no denying that Epic has been bringing a ton of improvements to its PC storefront over the past few years. That said, with Steam having over a decade worth of a head start, the Epic Games Store still has plenty to work on.

KitGuru says: What do you think of the Epic Games Store today? Will any of the above changes make a dent in Steam’s user base? Let us know down below.

The post Epic is “rebuilding the underlying architecture” of its Games Store in 2026 first appeared on KitGuru.

February’s Humble Choice line-up includes RE: Village, Squirrel with a Gun and more

4 février 2026 à 11:00

Each month, all those with a Humble Choice membership are able to get their hands on 8 or so titles as part of the company’s Choice subscription service. Available to claim throughout February, this month’s Humble Choice line-up includes Capcom’s Resident Evil: Village, Core Keeper and more.

Available to add to your library from now until the end of the month, February’s Humble Choice line-up features the following:

  • Resident Evil Village
  • Core Keeper
  • Date Everything
  • Starvaders
  • Squirrel With a Gun
  • Steamworld Build
  • Bus Simulator 2021
  • Big Helmet Heroes
  • One month of IGN Plus

The headliner for this month is Resident Evil Village, being the latest mainline entry in the long-running survival horror series and landing on Humble just in time for those who want to play (or replay) the title ahead of Resident Evil Requiem’s arrival at the tail-end of February.

Core Keeper meanwhile is a fun and addictive sandbox experience which feels like a blend of Minecraft, Terraria and Stardew Valley. With a highly replayable gameplay loop and surprisingly pretty visuals, Core Keeper is worth checking out.

Squirrel with a Gun is a sandbox shooter / puzzle platformer in which you play as a squirrel with a gun (surprise surprise) trying to escape a secret underground facility guarded by agents.

As always, Humble is also offering a number of bundles to purchase, with the most notable being the ‘Sci-fi Shooters’ bundle, featuring the likes of System Shock 2, DOOM Eternal and more. Full details on said bundle can be found HERE.

KitGuru says: What do you think of this month’s Humble Choice line-up? Are you planning to replay Village ahead of Requiem? Let us know down below.

The post February’s Humble Choice line-up includes RE: Village, Squirrel with a Gun and more first appeared on KitGuru.

Aces of Thunder Review: A Visceral & Thrilling VR Combat Flight Sim

4 février 2026 à 13:47

Gaijin Entertainment knew exactly what it was doing when it came up with the name Aces of Thunder.

Yes it very obviously references its own ubiquitous military mega-arena, but for flight sim fans of a certain vintage, there is a special reverence for what was later marketed as the Great Warplanes Series. These games, for those too young to have experienced them, were a DOS-era series that started with Red Baron and were quickly followed in the early 1990s by Aces of the Pacific and Aces Over Europe. My nostalgia goggles may be a little foggy, but I believe all three were exceptional. Of course, thirty years on, Aces of Thunder can never claim to be part of that great lineage, but just as Red Baron was arguably the greatest WWI flight sim of its day and its sequels were the twin masters of the WWII skies, I’m happy to report that Aces of Thunder continues in that same ancient tradition of being among the very best at what it sets out to do.

The Facts

What is it?: Solo and multiplayer combat flight sim from the makers of War Thunder
Platforms: PS VR2, PC VR (Reviewed on Quest 3)
Release Date: Out now
Developer: Gaijin Entertainment
Publisher: Gaijin Entertainment
Price: $29.99

What Aces of Thunder is, very obviously, is a prop-era combat flight sim, designed for - but not exclusive to - VR. Where its sprawling stablemate War Thunder can reliably claim to feature every military fighting vehicle there has ever been (and quite a few that barely escaped the fevered imaginations of their inventors), Aces of Thunder focuses on bona fide World War classics; sadly just four from WWI - including the Fokker Dr.I, naturally - and 20 from the major powers of WWII, including the Mustang, Thunderbolt, Zero, Spitfire and Mosquito, plus equally iconic models from Germany, Japan and USSR that eschewed the enduringly cool naming convention of the western allies. Basically if you, like me, remember life before video games existed, these are all the planes you had dangling from your bedroom ceiling.

The cockpits are detailed and controls work well, if you avoid the virtual stick of course.

If you wanted to be cynical about Aces of Thunder, you could point out with some self-serving justification that the game is merely an abbreviated version of War Thunder, using more or less the same engine and considerably fewer assets. However, there are two very important distinctions between the two games. One is that while Aces of Thunder’s selection of aircraft is limited to a handful compared to War Thunder’s many hundreds, all of them are accessible from the get-go, with the cost of access being a very reasonable old school price of $30 (or $50 for the Deluxe Edition with five extra warbirds). There is no tedious grind to unlock obscure stopgap aircraft or unnecessary fittings, you simply pick a plane and take to the sky. As rudimentary as that sounds, it’s remarkably liberating and intuitive.

The other difference is just how integral VR is to Aces of Thunder. That may seem an obvious thing to point out, but with a flatscreen version that offers crossplay, Gaijin could so easily have undermined its own efforts by including a superfluous or seemingly harmless HUD element or camera view that favored one group of players over another. Take War Thunder; it has perfectly serviceable VR functionality, sure, but it’s not in the slightest bit necessary or helpful. Here though your only view is from the cockpit. There are no third-person views or chase cameras, no floating icons or voiceover cues to suggest your plane is about to spectacularly break apart, or indeed hardly anything that would constitute any element of a gaming HUD - aside from a map that sits on your lap and I really had to lean into to get anything from. In short, all your feedback about your mission, the state of your aircraft and any potential threats all must come from the timely and judicious use of your Mk 1 eyes and ears. The challenge of the game and why it is so compulsively immersive is because, yes, you have to master the controls, but simultaneous to that is the need to be as aware of what your cockpit instrumentation is telling you as much as the creaking of the airframe or a violently oscillating wing before it snaps off and sends you spinning into the briny below.

Whoops.

As well as multiplayer battles that are Gaijin's stock-in-trade - and which we’ll get to shortly - Aces of Thunder offers a generous selection of solo encounters. There are 14 single-player missions and nine so-called War Stories. Functionally there’s no difference between the two, save the fact that the former can be attempted in any order and are not based on any particular historical encounter. War Stories meanwhile run through the truncated highlights of WWII, from patrolling the White Cliffs of Dover and the seas around Pearl Harbor, to supporting efforts over Normandy and Iwo Jima. There’s no real thread between the missions and many can be completed just by turning up and following the waypoints, which, contrary to what you might think, makes them more replayable than they have any right to be.

The Mission Editor is the real star of the single-player show, partly because it’s a proper throwback to the combat flight sims of old. Here you can select a theater relevant to the plane you have selected, a sector of the map where the action is to happen and how the front line is arranged, then pick the type of engagement you want, the weather, time of day and the skill level you wish to fly with. Admittedly there’s not the compulsion of a properly orchestrated narrative campaign, but if you just want a quick sortie over enemy skies, or to brush up on your ground attack skills against a competent and scalable AI, the options are plentiful.

As you might expect, multiplayer battles play out in much the same way as War Thunder, although with a naturally smaller player population your choice of engagement is much more limited. You pick the aircraft you want to fly and the game will seek out an appropriate battle for you to join, with bots filling the skies in the absence of human pilots. If you want a more tailored experience, Custom Battles can be created and joined with much the same parameters as the single-player Mission Builder, with the added benefit that you can go hog wild and have Sopwith Camels battling over the Strait of Saipan. Naturally I got most of my flying time in before the game went live, so I didn’t get to experience how well the matchmaking held up, but given the developer’s 15-year experience with War Thunder and the many thousands that play it every day, it’s hard to imagine the server architecture being anything other than reliable.

It's the wurst.

I had only two issues with Aces of Thunder. The first is a natural consequence of enjoying what there is - which is to say I wanted more of everything - WWI planes and maps especially. But my main bugbear was the sparse and often unhelpful presentation away from the meat and potatoes of the main game. There really isn't much assistance to speak of at all - no tooltips, no tutorial - and the game starts without fanfare and dumps you unceremoniously into the middle of a makeshift airfield, with only distant birdsong and some old gramophone dirge to stir you to action. That action in common with many VR games is to make your selections from an unconvincing clipboard that’s been surgically attached to your flying glove. The problem is that navigating the various menus with said glove is clumsy in the extreme. It’s like trying to operate a phone with a sausage. Sure you get used to it - because you have to - and if you just want to pick a plane and take to the skies you can just about accept the lack of a more precise pointer system, but for anything more than that - such as tweaking the graphical settings, or God forbid, reassigning controls to the various axes of your HOTAS and rudder setup, well, prepare yourself for an exercise in fist-shaking frustration. And don’t think it’s any easier reassigning controls in the flatscreen mode either, because it most definitely isn’t.

Comfort

I can't claim to have played the majority of VR games and I'm a little behind on current releases, but I think Aces of Thunder may be the first modern virtual reality video game I've played that has zero comfort options. If you have a problem walking around in games that's not a problem as you're seated 99.9% of the time, but even I, a seasoned space dogfighter, can sometimes feel my lunch rising up when pulling tight turns to avoid ending up in someone else's sights - especially when aboard the game's magnificent WWI flying machines that can turn on a relative dime. Dear reader: you have been warned.

Thankfully, once you have the limited settings just how you like them and your controls have been similarly configured (which, by the way, work well if you avoid virtual stick options and go with your regular VR controllers or gamepad), Aces of Thunder becomes a consistently visceral and thrilling experience, where the term ‘flying by the seat of your pants’ has probably never felt more apt. On my modest PC that just about ticks all the boxes for the recommended spec, I found the visual fidelity and graphical performance to be excellent throughout, with the obvious caveats of pop-up at manageable distances and the odd realignment of foliage as you pass over treetops, but not enough to detract from the game in any meaningful way. I thought the Eastern Front maps to be rather drab, with textures that look like they've been extracted from a '90s Quake mod, and many of the buildings leave a lot to be desired, but that's as much a feature of them being shipped in from War Thunder. The proper detail is in the aircraft and how they handle and this is where the game shines, especially when tracers are flying and parts of someone's wing are pinging past your cockpit. It serves to highlight how wonderfully immersive the game is once you’ve acclimatized to the bare bones presentation and the curtailed features necessary to maintain a level VR playing field.

Put simply, despite lacking in approachability and customization features, Aces of Thunder offers one of the most thrilling venues for combat VR gaming has to offer and is a fitting callback to the classic flight sims of yesteryear.


UploadVR uses a 5-Star rating system for our game reviews – you can read a breakdown of each star rating in our review guidelines.

Borderlands 4 might not come to Nintendo Switch 2 after all

4 février 2026 à 10:00

Prior to the game’s launch last year, the team at Gearbox confirmed that the then-upcoming Borderlands 4 would be landing on the Nintendo Switch 2 alongside all other platforms. Right at the last minute however, the Switch 2 version was delayed indefinitely citing the need for “additional development and polish time”.  While leaks indicated that the port could finally be arriving this month, publisher 2K has now indicated this might not be the case.

Following the release of the publisher’s latest Quarterly Earnings results, Take-Two spokesperson Alan Lewis offered additional context to the removal of Borderlands 4’s Switch 2 version from the company’s release calendar, telling the publication Variety:

“We made the difficult decision to pause development on that SKU. Our focus continues to be delivering quality post-launch content for players on the ongoing improvements to optimize the game. We’re continuing to collaborate closely with our friends at Nintendo,” adding that “We have ‘PGA Tour 2K25’ coming out and ‘WWE 2K26’ [for Switch 2], and we’re incredibly excited about bringing more of our titles to that platform in the future.”

Borderlands 4 Nintendo

As mentioned, Borderlands 4 was initially planned to land on the Switch 2 alongside all other platforms in October of 2025. That said, early impressions of the Switch 2 version prior to release left plenty to be desired, leading to the surprise delay.

Roughly 4 months later and with no Switch 2 version of the game in sight, the future of Borderlands 4 on Nintendo's platform is unknown. At the very least, it is encouraging to see the other versions of BL4 continuing to receive plenty of updates and improvements.

KitGuru says: What do you think of the Borderlands 4 Switch 2 situation? Will the port ultimately be cancelled? Let us know down below.

The post Borderlands 4 might not come to Nintendo Switch 2 after all first appeared on KitGuru.
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