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A Fisherman's Tale Developer Announces New VR Spy Title
InnerspaceVR, the studio behind popular titles like Maskmaker and A Fisherman's Tale, just announced a brand-new VR game titled Spymaster.
In Spymaster, developer InnerspaceVR draws influence from classic spy thrillers like Mission: Impossible and Ocean’s Eleven to deliver a suave, stylish experience that will allow gamers to live out their James Bond fantasies in immersive VR. The player controls three secret agents, each with their own special skills and abilities, as they set out to stop the evil Protocore organization from using a global surveillance system to enact their nefarious plans for world domination.
As part of the spy agency NODE, the player will have access to a special gadget to help with their mission: the C.A.S.S.E.T.T.E device that allows them to rewind time. This in turn lets them replay missions and try to devise the perfect strategy to save the day. Players can also run, climb, slide, zipline, and shoot through increasingly perilous environments on dynamic missions that include defusing bombs and poisoning criminals.
In Spymaster's announcement press release, InnerspaceVR co-founder Balthazar Auxietre says that this latest game has been the most challenging for the studio to produce, as it required the devs to explore a new type of gameplay that combines "puzzle and action mechanics in a way that has never been done in VR," while still building on the narrative frameworks from past projects like A Fisherman's Tale.
There is no exact release date for Spymaster yet, but InnerspaceVR plans to launch the game in Early Access at some point in 2026 on Meta Quest and PC VR by way of SteamVR. The developer will also demo Spymaster at the upcoming GDC Festival of Gaming in San Francisco next month.

GOLF+ Shares Update On Mixed Reality Golf Simulation
GOLF+, shared a new video showcasing an in-development mixed reality golf simulator.
As part of last week's GOLF+ roadmap announcement, which we covered here, CEO Ryan Engle mentioned golf simulators as a key focus for the company. Today, Engle has revealed a short video demonstrating how just such a technology would work in the real world.
Golf simulators use screens and launch monitors to allow players to shoot their shot with physical clubs and real golf balls. The velocity and path of the ball are shown on a large screen in real time, allowing the player to play courses from all over the world without ever stepping foot outdoors. Players can play in bars, clubs, at dedicated golf sim facilities, in cities, in their own homes, etc.
Golf simulators have become more popular over the last few years as technology has improved. The big challenge with golf simulators, however, lies in their relative inability to successfully replicate the sport's short game and putting.
Engle believes the solution to this shortcoming is a combined ecosystem of launch monitor and VR headset, and if the video provided is anything to go by, the team may be onto something. While this is a project very much in the development phase, things do look promising.
We'll be sure to keep you updated on future developments in GOLF+, and in the virtual golf space at large.

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Nintendo Switch Virtual Boy Classics Might Be Playable On Labo VR
Though not officially supported, Nintendo's upcoming Virtual Boy library may be playable on Labo VR, the DIY cardboard headset from 2019.
Beginning February 17, Nintendo will offer Virtual Boy Classics via their Switch Online subscription service, bringing the concise library of Virtual Boy games to new audiences for the first time in over 30 years.
UploadVRDavid Heaney
In order to play these games, which are stereoscopic 3D experiences, users will need to have an active subscription to the Nintendo Switch Online + Expansion Pack service, as well as buy one of Nintendo's official Virtual Boy headsets, which the company is offering in two varieties: the plastic replica Virtual Boy ($99.99 / £66.99), and the cheaper cardboard model ($24.99 / £16.99).
However a third option may exist.
One Nintendo rep recently stated that the discontinued Labo VR, a do-it-yourself cardboard headset that Nintendo released in 2019 as part of their Toy-Con line of Switch accessories, will work just as well as the new cardboard VB headset. However Nintendo was quick to issue a statement saying that this play method is not officially supported, encouraging users to instead buy the new Virtual Boy accessories.

Nintendo's statement issued earlier today, while extremely clear, directly contradicts a previous statement by the company's rep. Of course, that rep could simply have been mistaken and the old cardboard headset may not in fact work with the Virtual Boy's library. The Virtual Boy operates differently than the flat Switch screen that the Labo was designed for, after all.
Then again, the company may simply be keen on everyone forgetting the Labo VR exists so that users buy the new gizmo. It seems the only way to know for sure is to test the Labo VR when Virtual Boy launches on the Switch in under two weeks (which we'll do).
For clarity, Nintendo has stated that Virtual Boy Classics cannot be played on Switch without using a stereoscopic 3D headset.
Unofficial methods for playing Virtual Boy games on modern VR headsets have existed for quite some time. However, this is the first time since the system's discontinuation in 1996 that Nintendo itself has acknowledged the Virtual Boy in terms of releasing a new game product.
Virtual Boy Classics and the two accessory headsets will be available to Nintendo Switch Online + Expansion Pack subscribers beginning February 17th, 2026.

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Polyarc Games Announces Glassbreakers Tournament With $1,000 Prize Pool
The first official tournament for Glassbreakers: Champions of Moss will cap off a month-long community building campaign for Polyarc Games.
Virtual reality esports, much like the VR ecosystem as a whole, has grown at a slower rate than some would prefer. Companies like Electronic Sports League (ESL) and VRML (Virtual Reality Master League) have been running events as far back as 2019 for a variety of games like Pistol Whip, Blaston, and the now defunct Echo VR, but the overall popularity of esports has never really translated to the VR ecosystem.
UploadVRPete Austin
Enter Polyarc Games. The developer best known for the Moss series has announced a partnership with VALVR to host its first official tournament, Glassbreakers: Tournament of Champions for its competitive MOBA-like title. Registration is currently open with games scheduled to begin February 15th in the Glassbreakers Discord.
The prizes total $1,000 with $400 going to first place, $250 for second place, $150 for third place, $120 for fourth place, and $80 for fifth place. All players will receive a special cosmetic as a participation reward.
Glassbreakers: Champions of Moss Gameplay Trailer
The tournament is part of a larger, month-long community building campaign with the game being made available to play for free. Glassbreakers is one of February's free featured titles for the Meta Horizon Plus subscription service and Polyarc has also announced a free weekend for SteamVR players running February 5-8.
Glassbreakers: Champions of Moss is currently available on SteamVR and Meta Quest for $19.99 and Apple Vision Pro via Apple Arcade.
Note: The tournament is only open to players on Quest and Steam.

Teenage Mutant Ninja Turtles VR Coming In Spring, New Gameplay Trailer Revealed
Cortopia Studios and Beyond Frames Entertainment are bringing the Ninja Turtles into virtual reality for the very first time with Teenage Mutant Ninja Turtles: Empire City.
Launching on Meta Quest, SteamVR, and Pico this spring and priced at $24.99, pre-orders are now live on Meta Quest, where buyers can take advantage of a 20% early-bird discount.
A brand new gameplay trailer has also been revealed, highlighting the ways players will scramble, leap, and sneak through and atop the sewers and roofs of an atmospheric, comic-style New York City, battling the infamous Foot Clan and their villainous leader, Shredder.
Designed from the ground up for VR, TMNT: Empire City focuses on immersion and optional co-operative play.
"Empire City isn't about playing one of the Turtles so much as it's about being one of the Turtles," says Ace St. Germain, the game's Creative Director. "Each Turtle has their different strengths, we don’t have traditional, pre-defined classes. Instead, based on your chosen builds, the gear equipped, and playstyle, you can freely organize how you want your sessions to play out.




The team has also released a new developer diary video which dives deeper into the way that combat, traversal, and co-operative play work in Empire City.
A time-limited single-player demo arrives February 23rd as part of Steam Next Fest, giving players the chance to experience the game's first 15 minutes, and to play as each of the four Turtles. This demo disappears back into the ooze on March 2nd.
Check back as release approaches for more coverage of TMNT: Empire City.

Bad Bunny's Me Porto Bonito Comes To Beat Saber
Beat Saber gets Me Porto Bonito (feat. Chencho Corleone) by Bad Bunny in the latest shock drop, now live.
This latest shock drop lands just four days after Bad Bunny's Album of the Year Grammy win, and days before the Latin musician is set to headline the half-time show at the NFL Super Bowl, the USA's most popular televised sporting event.
Out now on Quest and SteamVR, Bad Bunny's track follows recent shock drops, including Billie Eilish’s Birds of a Feather, Eminem's Houdini, Kendrick Lamar's Not Like Us, and Lady Gaga's Abracadabra.
Though not available on PlayStation VR and PS VR2, where Meta (who owns Beat Saber) is no longer releasing new content, Bad Bunny's Me Porto Bonito is available now on SteamVR and the Meta Horizon Store for $1.99.

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Overwatch 2 soft reboot drops the 2 from the name, introduces sub-roles and passives
When Overwatch 2 was announced, it was a very controversial move as many fans didn't believe a sequel was needed. Now a couple of years later, Blizzard has come to that realisation as well, dropping the ‘2' from the name and introducing a soft reboot of Overwatch.
As part of this soft reboot, fans can expect ten new heroes to join the roster, with five of them becoming available alongside the next major seasonal update. In the video below, you can get a closer look at all of the new changes coming to Overwatch in the coming weeks.
In addition to the new characters, Blizzard is overhauling the game's core balance by introducing sub-roles and unique passive buffs. This change further specialises the tank, damage, and support classes into categories:
TANK
- Bruiser (Mauga / Orisa / Roadhog / Zarya): Reduces critical damage received. While at critical health, gain movement speed.
- Initiator (D.Va / Doomfist / Winston / Wrecking Ball): Staying airborne lightly heals you.
- Stalwart (Domina / Hazard / Junker Queen / Ramattra / Reinhardt / Sigma): Reduces knockbacks and slows received.
DAMAGE
- Sharpshooter (Ashe / Cassidy / Hanzo / Sojourn / Widowmaker): Critical hits reduce your movement ability cooldowns.
- Flanker (Anran / Genji / Reaper / Tracer / Vendetta / Venture): Health packs restore more health.
- Specialist (Bastion / Emre / Junkrat / Mei / Soldier: 76 / Symmetra / Torbjorn): Eliminating an enemy briefly increases your reload speed.
- Recon (Echo / Freja / Pharah / Sombra): You detect enemies below half health through walls after damaging them.
SUPPORT
- Tactician (Ana / Baptiste / Jetpack Cat / Lucio / Zenyatta): You can gain excess ultimate charge, which carries over after using your ultimate ability.
- Medic (Kiriko / Lifeweaver / Mercy / Moira): Healing allies with your weapon also heals you.
- Survivor (Brigitte / Illari / Juno / Mizuki / Wuyang): Using a movement ability activates passive health regeneration.
KitGuru says: Do you still play Overwatch? Do you think the game needed this soft reboot?
The post Overwatch 2 soft reboot drops the 2 from the name, introduces sub-roles and passives first appeared on KitGuru.DeepCool unveils new CG530U dual-chamber case with curved glass
DeepCool has expanded its chassis lineup with the CG530U, a new mid-tower using the popular “fishtank” design. The new case is claimed to feature a seamless, curved tempered glass panel that wraps around the front and side, removing the traditional pillar to provide an unobstructed view of the internal hardware.
The internal architecture of the CG530U (via Cowcotland) is fully optimised for modern hardware, including support for motherboards with rear-mounted connectors. DeepCool has reportedly included four 120 mm ARGB fans as standard: one at the rear and three reverse-blade models mounted along the side. These fans feature a unique infinity mirror centre and side-strip lighting, designed to provide a high-end look without the need for immediate aftermarket upgrades.
Cooling compatible looks quite versatile, with the dual-chamber layout supporting up to ten fans in total. Builders can reportedly install a 360 mm radiator at the top or bottom of the chassis, while the side mount is supposed to be limited to a 280 mm radiator due to the internal height constraints of the 475 x 285 x 380 mm frame. Despite its relatively compact footprint, the case is said to accommodate substantial hardware, including graphics cards up to 410 mm in length and CPU air coolers up to 160 mm tall. The top panel's connectivity features two USB-A 3.0 ports and a USB-C port.
The CG530U will be available in black and white. First retailer listings (like Digitec) suggest the case is expected to cost around £70.
KitGuru says: While pillarless designs often come with a premium, at £70, the CG530U looks to be very affordable, especially considering it comes with four ARGB infinity mirror fans.
The post DeepCool unveils new CG530U dual-chamber case with curved glass first appeared on KitGuru.AMD confirms Microsoft’s next-gen Xbox for 2027
AMD CEO Dr. Lisa Su confirmed during the company's Q4 FY2025 earnings call that the silicon powering Microsoft's next-generation Xbox is currently on track for a 2027 launch.
While Microsoft itself has remained tight-lipped regarding its hardware roadmap, AMD stated that development of the semi-custom SoC is progressing well. This upcoming processor, frequently referred to in leaks as the Magnus APU, is expected to leverage AMD's Zen 6 CPU architecture alongside RDNA 5 graphics.
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In the more immediate future, Valve's long-awaited Steam Machine revival appears to be entering the final stages of production. During the same earnings call, Dr. Su indicated that the AMD-powered Steam Machine remains on course to begin shipping early this year. However, Valve has since confirmed that the information isn't accurate, and the console, along with the Steam Frame VR headset, will be slightly delayed. Due to the ongoing memory and storage shortages, Valve decided to push the release window to the first half of 2026.
This compact cube is supposed to act as a more powerful sibling to the Steam Deck, housing a semi-custom Zen 4 processor and RDNA 3 graphics.
KitGuru says: AMD's confirmation of a 2027 launch for the next Xbox silicon suggests that Microsoft is eager to reset its console segment sooner rather than later, possibly to pre-empt Sony's PlayStation 6. The next Xbox may have more competition than expected though if Valve's new Steam Machine takes off.
The post AMD confirms Microsoft’s next-gen Xbox for 2027 first appeared on KitGuru.Apple Acquired "Silent Speech" Startup Q.ai
Apple acquired Q.ai, reportedly for $1.6 billion, a startup working on converting "silent speech" into text. The technology could be crucial for AR glasses.
If the $1.6 billion value widely reported by mainstream news outlets such as Reuters is accurate, it would represent Apple's second largest acquisition to date, behind only Beats.
Since its founding in 2022, Q.ai has operated in "stealth mode", staying very secretive about exactly what it's working on. But the background of its three co-founders, as well as details in a patent filing, provide strong hints as to what the technology is.
Aviad Maizels, the CEO, previously founded PrimeSense, the company that Apple acquired in 2013 to build Face ID. PrimeSense also licensed some of its technology to Microsoft for the original Kinect. Dr. Yonatan Wexler, the CTO, is a world-class computer vision expert who was the VP of R&D at OrCam, a company which miniaturized high-end computer vision into a tiny device that clips onto eyeglasses.
UploadVRDavid Heaney
The idea of "silent speech" is to let you silently dictate text by sensing the subvocal movements of your speech muscles. You could therefore send a sensitive message while in public, completely privately, or direct an AI assistant without other people around you knowing.
The fundamental idea is not new, and another startup, Alterego, is working on a hardware-based approach that uses sensors attached to your jaw.
What makes Q.ai's approach special, if its patents are any indication, is that it's a computer vision approach, using cameras pointed at your jaw instead of attached to it.
For example, the patent Detection of silent speech refers to a "optical sensing head" located "in proximity to a face of the user" that "senses light reflected from the face and to output a signal in response to the detected light".
UploadVRDavid Heaney
Apple could potentially integrate Q.ai's technology into future Apple Vision headsets, AirPods stems, and the smart glasses that Bloomberg's Mark Gurman and supply-chain analyst Ming-Chi Kuo claim the company is working on.
Meta, meanwhile, is betting on letting you scribble letters on a surface such as your leg, sensing it with an sEMG band worn on your wrist.
What's clear already is that regardless of which technology wins out, the ability to enter text privately while wearing smart glasses in public will be crucial if the form factor ever hopes to supplant the smartphone.
