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Reçu aujourd’hui — 13 février 2026 1.3 🖥️ Tech. English

Full Battlefield 6 Season 2 roadmap revealed

13 février 2026 à 12:00

After having one of the best launches which a game could hope for, EA’s Battlefield 6 has quickly been losing steam, especially in the wake of gen-AI art controversies and a delayed Season 2. Finally however, Battlefield’s next content drop is almost upon us, with EA / DICE having now fully detailed Season 2’s expected additions.

Ahead of the official launch for Battlefield 6 Season 2, the team at BF Studios have released a dedicated gameplay trailer alongside a blogpost detailing all of the upcoming additions.

Set to be released in 3-phases, the first part of Season 2 – Extreme Measures – will launch on the 17th of February and includes:

  • VL-7 psychoactive smoke limited-time mode
  • AH-6 Little Bird and MH-350 helicopters
  • New map ‘Contaminated’
  • 3 new weapons
    • GRT-CPS Marksman Rifle
    • VCR-2 Assault Rifle
    • M121 A2 Machine Gun
  • 2 new gadgets
    • HTI-MK2
    • 9K38 IGLA

Phase 2 of Season 2 is titled ‘Nightfall’ and is set to arrive one month later on the 17th of March, adding:

  • New map ‘Hagental Base’
  • Nightfall limited-time event
  • 2 new weapons
    • CZ3A1 Submachine Gun
    • VZ. 61 Sidearm
  • M1030-1 motorbike

Finally, phase 3 is known as ‘Hunter / Prey’. Launching on the 14th of April, the last slice of Season 2 will introduce:

  • Operation Augur limited-time mode
  • Portal updates
  • Extra Battle Pass path
  • LTV vehicle
  • Ripper 14” Machete melee weapon

While there is no denying that the next Season features a solid amount of new content, one of the biggest complaints fans have had with the game is in its maps, and so it is a bit unfortunate to see only two being added over the course of the next 3 months or so.

KitGuru says: What do you think of the full Season 2 roadmap? Is this enough to get you to come back? What is BF6’s biggest issue at the moment in your opinion? Let us know down below.

The post Full Battlefield 6 Season 2 roadmap revealed first appeared on KitGuru.

FSP Mega GM 1200W PSU Review

13 février 2026 à 11:02

Today we take a look at a new power supply from OEM manufacturer FSP. The company's new Mega GM range comprises three units, with 850W, 1000W and 1200W variants, the latter of which we are looking at today. This unit is fully modular, 80 Plus Gold and Cybenetics Gold-rated and has a 10-year warranty.

Whenever we review an FSP power supply we usually get emails or posts on socials asking about availability and, as always, we have little information about that as we write this content. I have been told that pricing for the 1200W unit we review today should be around the $229 price point, and while FSP don't often give me UK cost details, we estimate around the £200 price point.

Product Overview:

  • Efficiency ≧ 90% at typical load
  • 80 PLUS® / Cybenetics ® Gold certified
  • Supports native PCIe 12V-2×6 connector and cable
  • 105°C Japanese bulk capacitor
  • 135mm Fluid dynamic bearing (FDB) fan
  • Eco semi-fanless fan control switch
  • Off-Wet, Off-Dust and Off-Stain conformal coating
  • Top-notch LLC topology and synchronous rectifier & DC-DC converters
  • Fully modular with embossed cabling design
  • Complete protections: OCP, OVP, SCP, OPP, UVP, OTP, SIP, NLO
The post FSP Mega GM 1200W PSU Review first appeared on KitGuru.

Ghost of Yotei Legends launches next month

13 février 2026 à 11:00

As with the first game before it, Sucker Punch Productions promised that Ghost of Yotei would be receiving a free update in the new year focused on introducing the game’s co-op Legends Mode. Sure enough, as part of the company’s latest State of Play showcase, the release date for Ghost of Yotei Legends has now been officially announced.

Making the announcement during the latest State of Play, Sucker Punch Productions confirmed that the much-anticipated Legends Mode is coming to Ghost of Yotei in a little under a month: On the 10th of March.

Landing alongside update 1.5, this new Legends Mode will launch with 3 main mission types (two of which have been revealed):

  • Survival (4-player): “Take down waves of increasingly difficult enemies on one of four maps” while fighting to control territory to activate blessings
  • Story (2-player): 12 missions where after every 3 you must take on an incursion (large-scale four-player assault on a stronghold belonging to a member of the Yōtei Six)

Just like Tsushima, Yotei’s Legends mode will continue to receive updates post-launch, with the team promising that a Raid will go live in April, “putting your team to the ultimate test, where you can expect to take on the Dragon and Lord Saito himself.”

Across all modes, players will be able to take on the role of 4 different classes: Samurai, Archer, Mercenary, or Shinobi; each of which “excel in a different one of Ghost of Yōtei’s weapon and combat systems” while earning some unique armour.

Ghost of Tsushima Legends was a welcome surprise when the free update arrived back for the original game. With the team having now learned lessons from their first take on the formula, here’s to hoping that Ghost of Yotei Legends will have even greater levels of depth and replayability. We won’t have to wait long to find out. Full details of Ghost of Yotei’s Legend mode can be found HERE.

KitGuru says: Are you excited for the Legends mode? Will you be hopping in next month? Let us know down below.

The post Ghost of Yotei Legends launches next month first appeared on KitGuru.

Kena: Scars of Kosmora officially announced for PS5 and PC

13 février 2026 à 10:00

Kena: Bridge of Spirits was the impressive debut title from studio Ember Lab. Released back in 2021 for PlayStation and PC, the game resonated with many thanks to its gorgeous visuals, fun combat and overall vibes. In a surprise announcement during the most recent State of Play, the team revealed that a sequel is officially on the way – arriving some time this year.

Sony kicked off its latest State of Play Showcase with the announcement of Kena: Scars of Kosmora. Being published by PlayStation Studios, the sequel looks to be taking the core of the first game and expanding upon it, introducing new “Elemental spirit companions” that “travel with you, grow over time, and unlock new powers as your bond deepens.”

The added elements of ‘elements’ can be seen throughout the sequel, with companions; skills; and infusions allowing for more engaging gameplay against “challenging encounters and epic boss fights.”

While seemingly not an open-world, Kena’s island of Kosmora is more expansive, necessitating the use of a horse to navigate.

All in all, it appears as though Kena: Scars of Kosmora is building upon what worked in the first game (the pretty visual design, competent combat and cleansing mechanic) while using their partnership with PlayStation Studios to help “craft an even larger world – one built with an emphasis on tightly designed regions, deliberate progression, and a strong sense of adventure.”

Kena: Scars of Kosmora officially arrives some time this year for both PlayStation 5 and PC.

KitGuru says: Are you excited for Ember Lab's next project? What did you think of the first Kena? Let us know down below.

The post Kena: Scars of Kosmora officially announced for PS5 and PC first appeared on KitGuru.

Nova Lake and the 700-watt question: Is Intel returning to its uncompromising performance strategy?

13 février 2026 à 06:00
With Nova Lake, a new generation of Intel desktops is on the horizon for the end of 2026, which appears to focus less on energy efficiency and more on uncompromising peak performance. While the current Arrow Lake family and its refresh models are increasingly focusing on efficiency improvements, recent information suggests that Intel could once […]

Source

RTX 4080 Super bursts into flames: Used MSI card explodes during test run

13 février 2026 à 06:00
A used MSI GeForce RTX 4080 Super Ventus is currently causing a stir on Reddit. In the PCMR subreddit, user TwistedColossus describes how the card reportedly “instantly burst into flames” during a test run – including a burnt hole in the circuit board. This is not a melted 12VHPWR connector, as seen in previous discussions […]

Source

AMD continues to tighten its grip on the market: 41.3 percent share of server sales as a strategic signal

13 février 2026 à 06:00
The latest figures from Mercury Research on the x86 CPU market for the fourth quarter of 2025 are more than just a snapshot. They mark a structural shift in the balance of power between AMD and Intel. AMD ends the year with a 41.3 percent share of server sales. This is not a statistical outlier, […]

Source

Xbox Game Pass facing possible realignment: Microsoft considers new bundles and subscription merger

13 février 2026 à 06:00
Microsoft is apparently rethinking the fundamentals of its subscription ecosystem. According to a report by The Verge, Microsoft is in the early stages of testing ways to expand or structurally adjust the Xbox Game Pass lineup. No concrete decisions have been made, but the direction is clear: more bundling, more flexibility, and possibly less fragmentation. […]

Source

Windows 11 26H1 exclusively for ARM: Microsoft excludes AMD and Intel systems

13 février 2026 à 06:00
With the release of Windows 11 version 26H1, Microsoft is taking an unusual approach. The new edition of the operating system is not available to the general user community, but is intended exclusively for new complete systems with ARM processors. Specifically, Microsoft currently names only one platform, Qualcomm’s Snapdragon X2. Devices with AMD or Intel […]

Source

Samsung begins mass production of HBM4 with up to 13 Gbps and 48 GB per stack

13 février 2026 à 06:00
Samsung Electronics has officially started mass production of its latest high-bandwidth memory generation, HBM4, and delivered the first batches to customers. With this step, the company is positioning itself early in the emerging HBM4 market, which is driven primarily by the rapidly growing demand for AI accelerators, data center GPUs, and specialized ASIC solutions. According […]

Source

ASUS ROG Azoth 96 HE, high-quality gaming keyboard with Hall-Effect switches and compact design

13 février 2026 à 05:30
Introduction and unboxing Today we are presenting a particularly attractive keyboard from Asus. The ASUS ROG Azoth 96 HE is positioned as a technically sophisticated gaming keyboard in the upper enthusiast segment and combines a compact 96 percent layout with modern Hall effect technology. The aim is to combine the precision and speed of professional […]

Source

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YouTube Launches Official Apple Vision Pro App

13 février 2026 à 03:34

Google's YouTube has launched an official visionOS app.

While it was already possible to access YouTube on Apple Vision Pro headsets through the Safari web browser, the new official app offers a streamlined native-feeling interface, support for watching 180° and 360° immersive video (including 3D), and, for YouTube Premium subscribers, the ability to download videos for offline viewing.

The official YouTube visionOS app on Apple Vision Pro.

The player also adapts to the varying aspect ratios of videos on YouTube, avoiding the black-bars problem and revealing more of your real or virtual environment.

On the M5 Apple Vision Pro, the app supports up to 8K, while the original M2 Vision Pro is limited to 4K.

The official YouTube visionOS app on Apple Vision Pro.

YouTube first announced that it planned to build a visionOS app just days after the original headset's launch.

In the two years since, multiple third-party apps have emerged to fill the gap, including firstly and most prominently the $5 app Juno, built by the same developer as the Apollo phone app for Reddit. But in late 2024 YouTube forced Juno off the visionOS App Store.

Other third-party offerings include Tubular Pro, which has advanced features including SponsorBlock integration and its own theater environments.

The official YouTube visionOS app on Apple Vision Pro.

The official YouTube app for Apple Vision Pro is available for free on the visionOS App Store, with offline downloads enabled by a YouTube Premium subscription.

While its arrival on visionOS could be considered surprising by some because of Google's competing Android XR, YouTube operates somewhat independently from Google, and Google has offered iOS versions of its most popular services for almost two decades now.

YouTube is also available on Meta's Horizon OS, including with co-watching support, but the app on Quest is visually less polished compared to visionOS and Android XR.

Official YouTube Co-Watching On Quest Finally Arrives In Beta
Official YouTube co-watching in the Horizon OS home space has finally arrived as a beta.
UploadVRDavid Heaney

Meta & EssilorLuxottica Sold 7 Million Smart Glasses In 2025

13 février 2026 à 03:15

Meta and EssilorLuxottica sold more than 7 million smart glasses in 2025, and they were the "dominant driver" of the Ray-Ban owner's wholesale growth in H2.

Exactly one year ago, EssilorLuxottica told its investors that the Ray-Ban Meta glasses had sold 2 million units so far, a period spanning from the launch in October 2023 until February 2025.

Now, during its Q4 2025 earnings report, the company announced that it sold 7 million units of Ray-Ban and Oakley smart glasses in 2025 alone – meaning more than triple that of 2024. This suggests that around 9 million have been sold to date since the launch of Ray-Ban Meta two and a half years ago.

For comparison, Quest 2 sold an estimated 20 million units in two and a half years, while Steam Deck sold around 4 million units over the same timespan.

EssilorLuxottica says smart glasses drove significant growth for both its wholesale and retail business, describing the former in North America as "exponential".

What Is EssilorLuxottica?

The French-Italian giant EssilorLuxottica is the largest eyewear company in the world by far. It owns iconic brands like Ray-Ban, Oakley, Oliver Peoples, and Persol, and has exclusive licenses with major fashion companies like Prada, Armani, Burberry, and Chanel. It also owns Sunglass Hut, and has almost 18,000 retail stores in total worldwide.

Meta has so far partnered with EssilorLuxottica for six smart glasses products:

The sales figure comes one month after Bloomberg reported that Meta and EssilorLuxottica were discussing doubling or even tripling smart glasses production capacity.

When announcing the 2 million sales mark a year ago, EssilorLuxottica told investors that it planned to increase annual production capacity to 10 million units by the end of 2026, citing the "great success" of the product. Bloomberg's report suggests that target is being increased to 20 or 30 million.

It's undeniable at this point that smart glasses are an appealing consumer product. The question now is whether Meta will maintain its lead once serious competition from Apple and Google arrives.

Google has repeatedly teased smart glasses with a HUD at events like TED and I/O, and announced last year that it's working with the eyewear companies Gentle Monster and Warby Parker on Gemini smart glasses, and will work with Kering Eyewear in the future. Multiple South Korean news outlets have reported that Samsung plans to launch a Meta Ray-Ban Display competitor this year, powered by Google software, a similar strategy to the Galaxy XR headset.

Meanwhile, in October Bloomberg reported that Apple moved staff off the cheaper and lighter Vision headset project to prioritize shipping smart glasses sooner. Apple's first glasses could be revealed as soon as this year ahead of a release in 2027, the report claimed.

Meta CTO: We'll Learn From Steam Frame If It's Successful

13 février 2026 à 01:47

Meta CTO Andrew Bosworth says that, as with all new headsets, the company will "learn from" Steam Frame if it's successful.

During an "ask my anything" session on his Instagram page, when asked whether Meta will be in competition with Steam Frame or "support" it, Meta CTO Andrew Bosworth replied by saying that it's "a little bit of both".

0:00
/0:59
"It is a little bit of both. I have said this before—and I will say it again, because it is really true—every time there is a new headset, we learn from it. We learn how consumers respond to the decisions made regarding architecture, resolution, and cameras. For example, with the Steam Frame, it looks like they included a wireless dongle. We experimented with a dongle many times to make a wireless link work, but we decided it was just too much hassle. They chose to go that route. If consumers love it, maybe there is a bigger market there than we realized.

Every time someone launches something new, it is an experiment that costs me nothing, which is great. Obviously, we do compete with them. Quite a few people use Quest specifically because it is not just standalone, but also capable of PC gaming. I think that is a strong value proposition: being able to use the device both with a PC and without one. However, Steam is trying to build an entire ecosystem, including portable PCs. So, ultimately, it is a little bit of both."

Bosworth has given a relatively similar answer for past VR headsets and accessories, suggesting that Meta will assess it based on how consumers respond, i.e. how well it sells. For example, he once claimed that if the Pico Trackers sold exceptionally well, Meta would "have to" make an equivalent.

"Every time someone launches something new, it is an experiment that costs me nothing, which is great", Bosworth quips in the Steam Frame response.

D-Link VR Air Bridge No Longer Works In Windows 11 24H2
D-Link’s VR Air Bridge wireless PC VR dongle, made in partnership with Meta, no longer works after Windows 11’s 24H2 update, the same update that made Windows MR headsets no longer function.
UploadVRDavid Heaney

The Meta CTO specifically points out Steam Frame's included wireless dongle as something his company tried in the past but "decided it was just too much hassle".

In late 2022, Meta partnered with D-Link to ship VR Air Bridge, a $100 official accessory for gaming PCs to directly connect to Quest 2 for Air Link, a somewhat similar concept. But whereas Steam Frame itself creates the hotspot that its dongle seamlessly connects to, and the headset has a dedicated 6 GHz radio for this, VR Air Bridge was a decidedly lower-effort approach, a traditional 5 GHz hotspot with a somewhat clunky setup process.

Is Bosworth right that a dongle is "too much hassle", or as with Quest Pro, is this another example of Meta deciding that a general idea is bad because its specific implementation was poor?

Meta CTO: We're Still Investing More In VR Content Than Anyone Else

13 février 2026 à 00:48

Meta CTO Andrew Bosworth claims that even after the cuts, the company is still investing more in VR content than anyone else, and more than it was 4 years ago.

If you somehow missed it: last month Meta shut down three of its acquired VR game studios, conducted significant layoffs at a fourth, canceled the Batman: Arkham Shadow sequel, and announced the shutdown of Horizon Workrooms and its Quest headsets for business offering. These actions came a month after the company officially confirmed "shifting some of our investment from Metaverse toward AI glasses and Wearables".

Despite this, when asked to provide "the truth" about "doom and gloom" for Quest during an "ask me anything" session on his Instagram page, Bosworth responded by claiming that Meta is still investing more in VR content than any other company – and more than it was in 2022, at the height of the Quest 2 era.

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"There is a lot of doom and gloom about it—mostly overwrought, but I understand why it exists. Emotionally, we have to navigate two realities. First, there is a real cause for sadness. We had people doing work we were excited about, whether at the OS layer or great studios delivering great titles. Ultimately, we realized that the integrated vision we were pursuing with Horizon and VR was overwrought, and the investment we put in was larger than the growth of the ecosystem allowed. That is a real loss, and we are allowed to feel sad about those things.

On the other side, Meta remains extremely bullish on VR. Adjusting our investment profile was done specifically so that we could continue to invest. We are still investing more in content than anyone else, and more than we were four years ago. While we have receded from the "high water mark," we are still very much a net positive investor in the ecosystem. Furthermore, these internal changes unblock roadmaps for us on hardware; the next two devices we are looking at are very exciting.

I don't want to take away from the sadness regarding cancelled projects like another Arkham, though I wish there was more appreciation for the fact that we got the first one. Regarding community accountability and my December AMA comments about wearables versus VR: I noted then that these areas are separate and we can do both. That remains true. If VR were growing at the rate we wished, we likely wouldn't have made these changes, but we cannot invest infinitely. Our investment must match the size of the growth. The ecosystem is growing—just more slowly than we hoped—and we are still investing. That is the story."
Meta CTO Explains Layoffs & Strategy Shift: “VR Is Growing Less Quickly Than We Hoped”
In a series of interviews at Davos, Meta CTO Andrew Bosworth explained why the company is reducing its investment in VR.
UploadVRDavid Heaney

Oculus and Anduril founder Palmer Luckey made a similar claim last month, but Bosworth saying it serves as an official proclamation from Meta itself.

Still, with most of its acquired VR gaming studios now closed, that "content" investment will not be arriving in the form of first-party blockbusters. Instead, Bosworth is likely referring to investment in third-party VR content.

In an interview with Axios last month, Bosworth said that Meta will now
"focus a lot more on the third-party content library, the ecosystem that's developed there".

Whether or not Meta will follow through on this suggestion of continuing to fund third-party VR content remains to be seen.

Reçu hier — 12 février 2026 1.3 🖥️ Tech. English

Meta CTO Seems To Confirm Quest 4 Is Still On The Roadmap

12 février 2026 à 23:36

In an interview with Alex Heath, Meta CTO Andrew Bosworth seemed to confirm the leak that a Quest 4 is still on the roadmap.

Back in June, UploadVR reported that the 2026 candidates for a Quest 4 series, codenamed Pismo Low and Pismo High, had been canceled. Then, in December, internal Meta memos leaked that revealed the company is working on a gaming-focused headset set to be a "large upgrade" over Quest 3, but without subsidization, suggesting a notably higher price.

This, to be clear, is in addition to the widely reported ultralight mixed reality headset with a tethered puck that the memo suggested should launch in the first half of 2027.

Meta CFO: We’re “Building Future Headsets” & Still “Have Optimism” In VR
Meta CFO Susan Li says the company still has “optimism in the future of VR”, and confirmed that it’s still “building future headsets”.
UploadVRDavid Heaney

Given Meta's recent announcement of "shifting some of our investment from Metaverse toward AI glasses and Wearables", which was followed by the shutdown of three of its acquired VR game studios, significant layoffs at a fourth, the cancelation of the Batman: Arkham Shadow sequel, and the deprecation of Horizon Workrooms and its Quest headsets for business offering, many in the industry have speculated that the new Quest 4 candidate may have already been canceled.

Last month, Meta's CFO Susan Li told investors that the company still has "optimism in the future of VR", and that it's still "building future headsets". While this did spark hope of a Quest 4 still in the works, nothing in the statement confirmed what kind of headsets these were. But a recent statement from Meta's CTO Andrew Bosworth seems to.

When asked during his Davos interview with veteran tech journalist Alex Heath, which you should go watch in full, whether "the metaverse is over", Bosworth's reply included "I think it's officially leaked we've got two devices on the roadmap that we're super excited about coming out over the course of a period of time".

The "leak" Bosworth mentions is clearly the December memos – and by bringing this up now and speaking in the present tense, it strongly suggests that the gaming-focused Quest 4 candidate has not been canceled.

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Bosworth's comment from the interview with Alex Heath.

As to when we might expect these future Meta headsets, Bosworth stays tight-lipped. When pressed by Heath on what "a period of time" meant, he simply replied "a period of time - it could be anything, could be tomorrow".

Based on the leaked memos and conversations with sources back in December, UploadVR's understanding is that the ultralight headset should arrive in the first half of 2027, and the more traditional Quest 4 no earlier than the second half of 2027.

Additionally, Horizon OS firmware sleuth Luna reports that one codename floating around for the new Quest 4 is "Griffin".

One codename floating around for Meta Quest 4 is Project "Griffin"

— Luna (@Lunayian) February 5, 2026

Meanwhile, names for candidates for the ultralight headset with tethered puck have included "Puffin", "Loma", and "Phoenix".

The ultralight headset will be primarily focused on spawning virtual screens for productivity and entertainment, while the Quest 4 would continue the traditional Quest focus on immersive gaming.

Possible Name "Quest Air" "Quest 4"
Codenames Phoenix/Loma/Puffin Griffin
Form Factor Tethered Puck All-In-One
Focus Virtual Screens Immersive Gaming
Release H1 2027 Sometime Later

Keep in mind that Meta's hardware roadmap is constantly shifting, and the company frequently spins up and cancels headsets before they ship. When a specific product gets close to shipping, we'll bring you any reliable rumors of its imminent arrival. Until then, be ready for anything planned to get canceled or delayed.

Titan Isles Is Coming To PlayStation VR2 This Month

12 février 2026 à 22:05

The PlayStation VR2 port of Titan Isles is coming on February 24th.

When Psytec Games announced last September that their high-mobility action-adventure shooter Titan Isles was coming to PS VR2, they didn't specify a release date. Today, the game's makers have announced that Titan Isles will be swinging onto PS VR2 on February 24th.

Designed to make the most of PS5's hardware, the PS VR2 port runs at a native 90fps on base PS5, boosted to 120fps on PS5 Pro. The game's devs also confirmed that both versions utilize native resolution and eye-tracked foveated rendering for maximum visual clarity.

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Psytec Games has also made the most of the PS5 controller's adaptive triggers, giving each weapon its own resistance, plus headset haptics and full bHaptics support.

We reviewed Titan Isles when it debuted on Meta Quest, where we found it to be "a compelling action adventure that's equally enjoyable in co-op and single-player." Furthermore, our reviewer called it "the most fun I've personally had with a VR co-op experience since Dungeons of Eternity."

Titan Isles will be available on the PS VR2 store from February 24, and will cost $24.99. The game is available now on Steam and Quest.

Update Notice

This story was initially published on February 12, 2026, stating that Titan Isles' release date was revealed during Sony's State of Play showcase. However, this was a mistake, as the game did not appear during the stream. We have updated the article to remove mention of Sony's State of Play. All details contained in the article are now correct and accurate.

Intel Nova Lake Compute Tile Die Sizes Leak Highlighting Massive L3 Cache Expansion

12 février 2026 à 20:50
Intel Nova Lake Compute Tile Die Sizes Leak Highlighting Massive L3 Cache Expansion Intel's Nova Lake-S desktop processors, likely to be branded the "Core Ultra 400" series and expected to launch late this year or early next year, are the topic of significant speculation. The company's current-generation chips have a specific weakness in the area of gaming performance, so DIY-ers have avoided them like the plague, and the

GTA 6’s Massive Download Could Take Several Days To Install

12 février 2026 à 20:46
GTA 6’s Massive Download Could Take Several Days To Install Grand Theft Auto 6 is on the horizon, but players intent on downloading the game may be in for a long wait. The good news is that per an official Take-Two statement to Variety, the physical release of the game will not be delayed, to try to prevent spoilers. The bad news is that if you don't have the physical media, or have a console without

Apple's Big Siri Overhaul Reportedly Trips Up In Testing And Faces More Delays

12 février 2026 à 20:38
Apple's Big Siri Overhaul Reportedly Trips Up In Testing And Faces More Delays When Apple and Google announced a massive deal that would see Apple use Google’s Gemini AI to train its own models, it seemed like the company was set to finally delivering on the promises it made all the way back in 2024. However, that initial optimism may have been wishful thinking, according to a report by Bloomberg’s Apple insider Mark

NVIDIA Shows Blackwell Slashing AI Inference Costs By 10X With Open Models

12 février 2026 à 18:00
NVIDIA Shows Blackwell Slashing AI Inference Costs By 10X With Open Models Do you sell AI services? Then NVIDIA wants you to buy Blackwell hardware and host those services yourself, even if you already have perfectly functional Hopper machines. According to NVIDIA, the "tokenomics"—a portmanteau of "tokens", the most basic unit of AI intelligence, and "economics"—of running open-source AI models on Blackwell hardware

Highguard studio begins layoffs just two weeks after launch

12 février 2026 à 18:00

Highguard has been out for just two weeks and despite an initially strong launch and a year-long content roadmap ahead, player numbers have quickly dropped. Now, the studio behind it is laying off a large portion of the development team. 

In an announcement last night, Wildlight Entertainment confirmed that it has made the “incredibly difficult decision to part ways” with a chunk of Highguard's development team. Moving forward, Wildlight will retain “a core group of developers to continue innovating and supporting the game”.

Layoffs are pretty typical in the videogame industry. Studios regularly shed staff shortly after shipping a project, but for live service games, the situation is a little different, as companies need to retain a certain team size to achieve their content roadmap goals.

It is unclear at this time if this firing spree will have any significant impact on the game's planned content roadmap, which involves new maps, weapons, game modes and more in the coming months.

Discuss on our Facebook page, HERE.

KitGuru Says: Riot also just let go of a large number of developers just two weeks after launching its new fighting game 2XKO. It would seem that expectations for the first two weeks of new projects like this are climbing astronomically high. 

The post Highguard studio begins layoffs just two weeks after launch first appeared on KitGuru.

Razer expands BlackShark V3 line-up with White Edition headset for Xbox and more

12 février 2026 à 17:30

Last year, Razer launched its new line of BlackShark gaming headsets with the new V3 line-up. This week, Razer is adding a new addition to the range – the Blackshark V3 for Xbox White Edition.

At the core of the Razer BlackShark V3 is their new HyperSpeed Gen-2 Wireless technology, which promises a responsive connection with a latency as low as 10ms. Communication is handled by a new detachable 9.9mm microphone. While this is marketed as a ‘for Xbox' headset, it does have cross-platform compatibility via 2.4GHz wireless, Bluetooth, USB or 3.5mm jack connections.

Here is the full list of key features:

  • Razer HyperSpeed Wireless Gen-2
  • Detachable Razer HyperClear Super Wideband 9.9mm Mic
  • Razer TriForce Titanium 50mm Drivers
  • Cross‑Platform Compatibility

The new Razer BlackShark V3 for Xbox White Edition headset is available starting today, directly through the Razer website, priced at £149.99.

Discuss on our Facebook page, HERE.

KitGuru says: Are you a fan of Razer headsets?

The post Razer expands BlackShark V3 line-up with White Edition headset for Xbox and more first appeared on KitGuru.

AMD continues to see growth across Ryzen desktops and datacentres in latest processor shipment report

12 février 2026 à 17:00

AMD has just shared its latest commissioned Q4 2025 processor shipment report, carried out by the analytics experts at Mercury. The new report shows that AMD closed out the year with a record 41.3% server revenue share based on increased adoption of its EPYC series processors.

AMD's desktop revenue share also saw gains, moving up to 42.6%, indicating that AMD is seeing strong sales across both desktop PCs and server / data-centre class systems.

You can see the full breakdown in the table below:

AMD Share Summary 2025 Q4
Unit Share
2025 Q4
Revenue Share*
2025 Q3
Unit Share
2025 Q3
Revenue Share
2024 Q4
Unit Share
2024 Q4
Revenue Share
Q/Q Change
(Unit)
Y/Y Change
(Unit)
Q/Q Change
(Revenue)
Y/Y Change
(Revenue)
Server 28.8% 41.3% 27.8% 39.5% 25.7% 36.4% +1.0 +3.1 +1.8 +4.9
Desktop 36.4% 42.6% 33.6% 41.0% 26.9% 28.0% +2.8 +9.5 +1.6 +14.6
Mobile 26.0% 24.9% 21.9% 21.6% 23.8% 21.6% +4.1 +2.2 +3.3 +3.3
Total Client 29.2% 31.2% 25.4% 28.2% 24.6% 23.8% +3.8 +4.6 +3.0 +7.4
Total CPU 29.2% 35.4% 25.6% 32.5% 24.7% 28.6% +3.6 +4.5 +2.9 +6.8

AMD has also made gains in notebook revenue, as more OEMs begin to offer Ryzen-based laptops. Overall for the year of 2025, AMD saw a 6.6 percent growth in revenue.

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KitGuru Says: AMD continues to grow. It will be interesting to see what 2026 brings with the increased focus on serving the data-centre market for large-scale AI projects. 

The post AMD continues to see growth across Ryzen desktops and datacentres in latest processor shipment report first appeared on KitGuru.
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