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Reçu aujourd’hui — 25 février 2026 1.3 🖥️ Tech. English

Hetzner to significantly increase prices for cloud and dedicated servers starting in April 2026

25 février 2026 à 06:00
German hosting provider Hetzner will adjust its prices across its entire product portfolio on April 1, 2026. This affects cloud servers as well as dedicated servers, storage offerings, and supplementary services. According to the company, the new terms and conditions will apply to all locations worldwide, including Germany, Finland, the US, and Singapore. The decisive […]

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All in: Why AMD is sacrificing 20 percent of its own shares for the Meta deal

25 février 2026 à 06:00
AMD is going on the offensive, and not with the handbrake on. The US chip manufacturer has signed a multi-year, cross-generational agreement with Meta that, according to reports, could address an infrastructure volume in the range of “several hundred billion US dollars.” The focus is on customized Instinct GPUs from the upcoming MI450 generation and […]

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AMD bets on billion-dollar offensive in AI infrastructure market with meta mega deal

25 février 2026 à 06:00
The competition for technological supremacy in the field of artificial intelligence is reaching a new dimension. AMD has entered into a comprehensive, multi-year partnership with Meta aimed at expanding a powerful, energy-efficient AI infrastructure. The agreement centers on upcoming generations of Instinct GPUs, EPYC server processors, and rack-scale complete systems that will be specifically tailored […]

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Intel’s next missed opportunity? Why the SambaNova acquisition fell through and what Xeon has to do with it

25 février 2026 à 06:00
While Nvidia and AMD are battling it out in the AI market, Intel, under the new leadership of Lip-Bu Tan, continues to look like a giant in search of a compass. Rumors had been swirling for a long time: a takeover of AI chip specialist SambaNova was supposed to finally give Team Blue the necessary […]

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O2 under pressure: 1&1’s departure has a noticeable impact on revenue and profit

25 février 2026 à 06:00
The loss of long-standing major customer 1&1 has left a significant mark on O2 Telefónica’s balance sheet. The German subsidiary of Spanish telecommunications group Telefónica recorded a 3.8 percent decline in revenue to around €8.2 billion in the past fiscal year. The decline was even more pronounced in adjusted operating income, which fell by 8.8 […]

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OptiScaler activates FSR 4 under Vulkan before AMD itself delivers

25 février 2026 à 06:00
AMD is facing increasing headwinds on the subject of FSR 4, and this time not from NVIDIA, but from the community. While the manufacturer officially limits its current upscaling generation to RDNA 4 graphics cards and DirectX 12 titles, the open-source tool OptiScaler has now created facts: With the test build 0.9.0-pre10, FSR 4 is […]

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Apple Vision Pro's Retrocade Is The Nostalgic Virtual Arcade We've Been Waiting For

25 février 2026 à 03:32

Retrocade on Apple Vision Pro is the nostalgic virtual 1980s arcade experience VR gamers have been waiting for, and arguably the best visionOS title yet, though multiplayer is sorely missing.

One of the first ideas anyone with any interest in retro gaming has when they first try VR is a faithful recreation of a 1980s video game arcade. Earlier this month, Resolution Games released the best version of this idea we've seen yet, exclusively on Apple Vision Pro's $7/month aptly-named Apple Arcade game subscription service.

The Facts

What is it?: A virtual 1980s arcade with 10 iconic games
Platforms: Apple Vision Pro
Developer: Resolution Games
Price: Available via the $7/month Apple Arcade subscription

Retrocade was developed by Resolution Games, the veteran XR game studio behind dozens of top titles across all major headsets. Chances are, if you're a VR gamer, you've seen their logo pop up before a game you love. Apple contracted Resolution to build Game Room for Vision Pro's launch and the Gears & Goo tower defense game that released last year, both also on Apple Arcade. Resolution also ported its flagship cross-platform title Demeo to visionOS.

Retrocade is also available as a flatscreen game on iPhone and iPad, and if you're a mobile gamer I'm sure you'd have fun with it. But where it really shines is in its native visionOS version, with realistic true-scale cabinets placed in either your physical space or a nostalgic depiction of a typical 1989 American arcade.

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UploadVR-captured footage in VR mode. Would you believe me if I told you I intentionally sucked at Pac-Man to keep the footage short enough for all our social platforms?

In this virtual arcade you'll find the following 10 licensed games cabinets:

  • Breakout (1976 - Atari)
  • Space Invaders (1978 - Taito)
  • Asteroids (1979 - Atari)
  • Pac-Man (1980 - Namco)
  • Centipede (1981 - Atari)
  • Frogger (1981 - Konami)
  • Track & Field (1983 - Konami)
  • Galaga (1981 - Namco)
  • Bubble Bobble (1986 - Taito)
  • Haunted Castle (1988 - Konami)

While the virtual cabinets are impressively realistic, and the control elements like joysticks and buttons are animated, I should note that you don't actually directly interact with them using your hands. Instead, the game requires a Bluetooth gamepad, such as a PlayStation DualShock controller, the controls of which map to those of the cabinets.

Pressing the Select button on your controller inserts a virtual coin into the cabinet, and Start remotely presses its 1 Player mode button. From here, the action buttons (eg, AB/XY) map to the cabinet's action buttons and you can use either of the sticks, or the D-Pad, to move the joystick.

Asteroids in the mixed reality mode (at Resolution Games).

The virtual coins inserted into the cabinets are unlimited, by the way. There are no microtransactions in Retrocade, though that might be an interesting monetization option for people unwilling to pay the subscription fee for Apple Arcade.

When playing any of the games, you can switch between being inside the virtual arcade, with all the other cabinets visible around you, or to have only the cabinet you're playing in your physical space. Retrocade can be a VR or mixed reality game, whichever you prefer.

Oculus launches Arcade along with several new VR games
The launch today of pre-orders for the redesigned $100 Gear VR is accompanied by the availability of Arcade, offering “more than 20 classic games like Pac-Man, Sonic the Hedgehog, and Gauntlet” all playable in a virtual arcade. The app is available as a beta release from the Oculus Store. Prices
UploadVRIan Hamilton
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There have been other official attempts in the past to bring a retro arcade to VR, such as the discontinued Oculus Arcade for the Samsung Gear VR phone-holder headset and Oculus Go. But both headsets were 3DoF, rotation tracking only, meaning you couldn't lean around and appreciate the cabinet as an object in space.

A decade later, Retrocade on Apple Vision Pro is the same idea but done right – mostly. The combination of the powerful M-series chipset, high-resolution micro-OLED displays, rock-solid positional tracking and hard work of Resolution Games delivers a feeling that the cabinet is truly there in front of you, and the virtual arcade environment induces a deep feeling of immersive nostalgia.

Bubble Bobble in VR mode.

The smallest details of each cabinet are faithfully recreated in real-time, and the on-by-default CRT filter, to my eyes at least, looks identical to what you'd get from a real display of the era. Retrocade would be a delight to look at if it were just a non-interactive passive environment. And yet what you get here is 10 fully-playable, true-to-original games too – some of the most iconic of all time.

All this is not to say that Retrocade is perfect.

I understand why Resolution chose to require a controller, as it's far more precise and reliable than hand tracking input would have been. Though I do wish hand tracking input was an experimental option, or at least supported for pressing buttons. There's something a little jarring about having such a realistic cabinet not respond to poking at the buttons.

Another issue is that the mixed reality mode operates as a Full Space, so it doesn't support visionOS Shared Space multitasking. You can't put on a movie or YouTube video in the background, if that's your thing, and nor could you have an instant messaging or security camera app open. If you absolutely need multitasking, you can play Retrocade in a 2D window, where it essentially acts like the iPad app. But this entirely removes the magic of having a virtual cabinet.

The more pressing problem with Retrocade, though, is that you might feel lonely. The magic of the real arcade was not just the cabinets, but the people there beside you. The real Bubble Bobble and Track & Field supported simultaneous multiplayer, while the other games supported alternating turns. What I really want here is SharePlay – to see friends as Personas standing beside me, able to interact with the cabinet too. The only social layer in Retrocade is that the game sends your stats to Apple Game Center, so you can asynchronously compete with friends, but this just isn't the same thing as feeling together.

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UploadVR-captured footage in mixed reality mode, showing how the cabinet truly feels as if in your physical environment.

Retrocade - The Final Verdict

If you accept it as a singleplayer experience, Retrocade is a beautifully polished rendition of the virtual 1980s arcade VR gamers have dreamed of. It's a shame that it's exclusive to a $3500 headset, but it seems Apple paid for the development of the game. Hopefully other VR platforms get something similar, perhaps from another arcade game company like Sega, in the near future.

You can find Retrocade on the visionOS App Store via the Apple Arcade subscription.


UploadVR uses a 5-Star rating system for our game reviews – you can read a breakdown of each star rating in our review guidelines.

Titan Isles Launches Today On PlayStation VR2

25 février 2026 à 02:47

The PlayStation VR2 port of Titan Isles has blasted its way onto Sony's headset.

Today, Psytec Games has released their high-mobility action-adventure shooter Titan Isles on Sony's PlayStation VR2. The game lands just twelve days after Psytec announced its PS VR2 release date.

Designed to make the most of PS5's hardware, the PS VR2 port runs at a native 90fps on base PS5, boosted to 120fps on PS5 Pro. The devs also confirmed that both the base and Pro versions utilize native resolution and eye-tracked foveated rendering for maximum visual clarity. Psytec Games has also made the most of the PS5 controller's adaptive triggers, giving each weapon its own resistance, plus headset haptics and full bHaptics support.

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We previously reviewed Titan Isles when it debuted on Meta Quest, and found it to be "a compelling action adventure that's equally enjoyable in co-op and single-player." Our reviewer went on enthusiastically, writing that Titan Isles was "the most fun I've personally had with a VR co-op experience since Dungeons of Eternity."

Titan Isles is available starting today on the PS VR2 store at a cost of $24.99. The game is also available on Steam and Quest.

Discord Co-Founder Admits Age Check Privacy Missteps, What’s Next

25 février 2026 à 00:02
Discord Co-Founder Admits Age Check Privacy Missteps, What’s Next The team at Discord introduced some discord to our newsroom today. First, a company representative sent us a statement requiring us to update a previous article on its "Teen-By-Default" policy, and then it turned around and dropped a new announcement outlining changes to the policy and how the rollout is being delayed until later this year.

Sherlock Holmes: The Master Detective Hands-On: Uneven Investigations

25 février 2026 à 00:18

Sherlock Holmes: The Master Detective is the latest VR adaptation of the iconic detective, delivering uneven investigations in Early Access.

No stranger to video game adaptations, Arthur Conan Doyle’s legendary detective has seen his fair share of reimaginings, from a young amateur grappling with the supernatural in Sherlock Holmes: The Awakened to the immersive theater online co-op seen in Sherlock Holmes: The Case of the Hung Parliament. Each iteration hones in on a different aspect of the character that, done well, is interesting in its own right. Out now on Early Access, Sherlock Holmes: The Master Detective is an uneven portrayal of the character, even if there is an entertaining core gameplay at the heart of it.

The Facts

What is it?: A hidden object puzzle game featuring Sherlock Holmes.
Platforms: Meta Quest 3 and 3S (Reviewed on Quest 3)
Release Date: Out now
Developer/Publisher: Messworks
Price: $ 14.99

Starting in the famous 221B Baker Street apartment, a woman bursts through the door clamoring for help: a man has died in mysterious circumstances. Before leaving, you are allowed to rummage through the place. Sherlockians will find his previous exploits scattered around the furniture. Picking up files from his old cases like The Hound of the Baskervilles makes the seasoned investigator mutter a few words about how it ended in such a tragic way. An out-of-place Meta Quest 3 box earns the description of being “a lens into countless realities,” signaling that the story is developing in the current era.

Using the magnifying glass to inspect potential clues on a body.

A modern-day Sherlock Holmes has been done before, most notably in the famous 2010 BBC series with Benedict Cumberbatch. This time around, he is brought up to speed with innovative tools to help with his sleuthing. This version of the character is armed with a magnifying glass, a chemical analyzer, and a fingerprint scanner. After finding and packing them in a slick toolbox, one last tutorial reveals itself as the focus. Much like classic point-and-click adventures, Sherlock Holmes: The Master Detective asks you to find hidden objects in a specific area.

Leaving the apartment only to find the crime scene is just down the street, it is relatively surprising that you are allowed to explore the short but shady alleyways of London. Graphically, it is your usual Quest 3 slightly cartoony look, but the music and attention to detail are appreciated. Walking by a record store, for instance, lets you listen to the sound of a vinyl emanating from a record player. A souvenir shop showing Holmes’ own escapades shudders amusingly when grabbed. Lastly, a red telephone box ringing close to the mansion where the crime happened whispers to Sherlock that there is more than meets the eye in this case.

There are currently only two cases available to play. One in a lavish residence, the other in some shadowy docks, the way they unfold is rather straightforward: question the suspects, find the correct items in determined areas, and accuse the guilty party of the murder. As mentioned, finding objects is the main course, such as keys, torn documents, or pieces to grander puzzles in a sea of everyday items.

There are plenty of objects hidden in this vault.

Other than object finding, light puzzles like reconstructing torn photographs and moving pieces to fit a painting are a welcome change of pace. My personal favorite was using the modern tools at hand: carefully inspecting a corpse's markings and accessories worn with the magnifying glass or analyzing a cup with the fingerprint scanner felt more akin to detective work.

Of course, like any other respectable whodunit, there is an overarching plot of a secret society with paranormal overtones. Because there are only two episodes so far, it ends on a cliffhanger that still has no answer. At the time of writing, the developer has not given a concrete timeline of when new updates will drop, so I would recommend entering this mystery with caution. I would personally be devastated if they did not follow through with the enticing setup.

As an Early Access release, it is understandable when only certain options are offered or shortcuts are taken, but in this case they felt like they detracted from the experience. The only way to move is by teleporting and snap turning, with no smooth turning or walking to speak of. What stood out like a sore thumb, though, was the use of generative AI. The voice acting is wooden, and the sound quality is blown out. Sherlock’s accent itself, jumping from American to British as the chapters changed, was jarring to say the least. Using AI-generated images can be considered harmless, as the clue-finding is where it's at, but it is still there.

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A video of the hidden object gameplay in Sherlock Holmes: The Master Detective.

Sherlock Holmes: The Master Detective is a promising title with considerable drawbacks. The atmosphere is so well recreated that even in its modern setting, it feels attuned to the iconic tales from which it originated. Emphasizing object searching, it is a relaxing experience that fans of point-and-click mysteries will enjoy. While the lack of constant communication regarding future support from the developers is alarming, the current offering is a middling pastime.

Sherlock Holmes: The Master Detective is out now in Early Access for Meta Quest 3/3S.

Reçu hier — 24 février 2026 1.3 🖥️ Tech. English

Laser Dance Gets First Major Content Update This Week

24 février 2026 à 23:25

Quest 3 mixed reality game Laser Dance adds two new challenge modes this week in its first major content update.

Launching February 26th, the update introduces two new challenge modes designed to intensify the game's Mixed Reality laser obstacle courses.

Thomas Van Bouwel, the creator of Laser Dance and the critically acclaimed puzzle game Cubism, has announced the "Challenge Update" for Laser Dance is coming this week.

The update adds two optional unlockable game modifiers to increase the game's difficulty and to add to replayability. The first, called Grid Overlay, layers a dense mesh of lasers over existing levels, which demands heightened precision from players. The second, called Invisible Lasers, causes laser beams in the play area to fade as players approach, demanding more player spatial awareness. Audio cues and controller haptics become more critical in this mode.

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Laser Dance turns your living space into a challenging maze full of lasers, where the goal of the game is to navigate the maze and reach certain places throughout the room. We reviewed the game when it debuted late last year, calling it "one of the easiest games to play ever made. [...] it belongs in most libraries and should be a go-to party game."

Laser Dance is available now on Quest 3 and 3S

Epic Cast Iron Radiator Gaming PC Weighs 218 Lbs And Rocks An RTX 5080

24 février 2026 à 22:45
Epic Cast Iron Radiator Gaming PC Weighs 218 Lbs And Rocks An RTX 5080 Building a PC with a radiator? Well, nearly every PC has a radiator; after all, that's what the finstack on your tower cooler is. Building a PC ON a radiator? That's a different story altogether. YouTuber Billet Labs has built what might be the coolest build you've seen in a while, because it's the coolest one we've seen in years. Aesthetically,

GOG Rallies Community Support To Save Gaming’s Lost Classics From Obsolescence

24 février 2026 à 20:48
GOG Rallies Community Support To Save Gaming’s Lost Classics From Obsolescence GOG (formerly known as Good Old Games) has been fighting an uphill battle for some time, despite being generally well-received, in a battle to stay relevant amid Steam's unapologetic market dominance. Despite gamers' widespread hatred of DRM (Digital Rights Management) copy protection software, Steam's relatively lax DRM has long been allowed

Teenage Mutant Ninja Turtles: Empire City Demo Leaves Us Wanting More

24 février 2026 à 20:45

Drawing from its comic book origins, Empire City offers a promising glimpse into one of 2026's most anticipated VR titles.

After an early look into the sewer lair of the eponymous turtles, Cortopia Studios, recently known for Gorn 2 and Escaping Wonderland, have released a limited-time PC VR demo as part of Steam Next Fest. The new demo is roughly 15-20 minutes long and functions as an extended tutorial that introduces the combat and parkour mechanics.

The Facts

What is it?: A hack and slash adventure
Platforms: Steam (played on Quest 3 via Virtual Desktop)
Release Date: February 24, 2026 (part of Steam Next Fest)
Developer: Cortopia Studios
Publisher: Beyond Frames
Price: free (demo only)

The demo goes through each turtle in turn, starting with Leonardo, then Michelangelo, Donatello, and ending with Raphael before a final section where you can choose your preferred character. The four brothers are infiltrating a building while encountering numerous Foot clan soldiers. Each turtle has their signature weapon and most of the enemies can be put down without too much difficulty. Each successive hit or parry of an enemy's attack builds up a focus meter that, when maxed, activates a signature trait. Depending on which turtle is selected, this can be anything from increased focus gain to more damage landed per attack.

Teenage Mutant Ninja Turtles: Empire City screenshots captured by UploadVR

It should be noted that the combat is not physics based, more akin to something like Deadpool VR than Blade and Sorcery. Weapons do not have any weight and can be swung with the lightest flick of the wrist. This is not a complaint and it absolutely fits with the IP, but those who prefer more 'realistic' combat may bump into what's on offer here.

The demo breaks down into each character introducing a part of the gameplay. Leonardo gives movement and combat basics, Donatello has to hack locked doors by solving a couple of simple puzzles, Michelangelo parkours across the rooftops, and Raphael is forced to work on his parrying technique by the turtles' sensei, Master Splinter. Each section plays out in just a few minutes, long enough to get familiar with how to play the game, then this section of the demo ends with a boss fight I won't spoil, except to say I promptly lost.

PC Specs

This demo was played on Steam using a Meta Quest 3 and Virtual Desktop on the Ultra preset. The game itself was played on the default graphics settings.

My PC has an RTX 5070 Ti with 16GB of VRAM, a Ryzen 5 5600X processor, and 64GB of DDR4 RAM.

Everything here just works. The combat and parkour is fluid and intuitive, the voice acting is spot on for each turtle, and though weapons have no weight, they still feel distinct from one another and coupled with the focus meter traits, offer a reason to try different turtles depending on playstyle. I could've stood on that roof twirling Michelangelo's nunchucks for hours.

After this, the demo moves to the aforementioned sewer lair. From what I can tell, this is the same as the earlier hands-on demo from months back. Seeing it for the first time, there's a clear attention to detail, with each room instantly recognizable as to its inhabitant. This is also the first time Master Splinter and April O'Neil are shown.

Comfort

Empire City uses stick-based movement with options for snap and smooth turning. Both turn options have modifiers for angle and speed respectively.

Between the lack of a teleport movement option and the parkour elements, we do not recommend this game for new VR users who are not yet acclimated to artificial movement.

Aesthetically, Empire City utilizes a cel-shaded art style similar to Deadpool VR that fits the turtles' comic book origins. Everything is sharp and detailed with no visible performance issues to speak of.

Overall, this demo does exactly what a great demo is supposed to: make me want to play the full game. There's very little in the way of story to pick up on here other than the involvement of the Foot clan. It is simply an introduction to the world and masterfully serves its purpose.

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Teenage Mutant Ninja Turtles: Empire City can be wishlisted on Steam, Meta Quest, and Pico now and is listed as coming in Spring 2026. The demo is playable as part of Steam Next Fest until March 2 at 10am PST.

Samsung Galaxy S26 Ultra May Skip A Key Security Feature Found On Pixel Phones

24 février 2026 à 20:10
Samsung Galaxy S26 Ultra May Skip A Key Security Feature Found On Pixel Phones Google launched its Find Hub network, formerly known as the Find My Device network, two years ago to help users track down lost or stolen phones. So far, the feature has only been available on the company’s own Pixel devices, but the hope was that it would roll out to the broader Android ecosystem. However, the eagle-eyed folks at Android

AMD Catches Heat As Modders Bring FSR 4 To Vulkan Games

24 février 2026 à 19:45
AMD Catches Heat As Modders Bring FSR 4 To Vulkan Games AMD's FidelityFX Super Resolution is no more; the product has been renamed to simply "FSR" as it encompasses more technologies than just "super resolution". Even still, image upscaling remains the most notable part of the package, and FSR 4 represents a considerable step forward in terms of image quality over older versions. So it goes that

NASA's Curiosity Rover Captures Stunning Images Of Mysterious Martian Spiderwebs

24 février 2026 à 17:38
NASA's Curiosity Rover Captures Stunning Images Of Mysterious Martian Spiderwebs NASA’s Curiosity rover has finally completed its focused survey of the so-called spiderwebs of Mars, providing us the first close-up look at a massive network of geologic ridges on Mount Sharp that have puzzled scientists since they were first spotted from orbit years ago. Curiosity rover captured this panorama of boxwork formations—the

Nacon is hosting its annual Connect event next week

24 février 2026 à 18:00

Nacon has scheduled its next Nacon Connect digital showcase for March 4th, at 11 am PT/2 pm ET/7 pm BT. The event is set to offer an in-depth look at the company's 2026 roadmap and debut the latest innovations from its gaming accessories and peripherals department. Highlighting the lineup are several high-profile titles, including Cthulhu: The Cosmic Abyss, The Mound, Edge of Memories, and Endurance Motorsport Series.

Although it wasn't mentioned in the press release, GreedFall 2: The Dying World is another game that might appear during the showcase, as it is scheduled to leave Early Access and hit 1.0 on March 10th.

While Cosmic Abyss already has a confirmed release date and a playable demo available via Steam Next Fest (now running), the presentation is expected to finally provide specific launch windows for the other 2026 titles currently lacking firm dates. Additionally, we might learn new details about Terminator: Survivors, which has recently been postponed.

The teaser trailer also suggests appearances for Test Drive Unlimited Solar Crown, Styx: Blades of Greed, and the next entry in the long-running WRC series. Beyond software, the “accessories department” update suggests we may see new iterations of Nacon's controllers and racing-oriented peripherals.

KitGuru says: Interested in any of Nacon's upcoming games? Which one are you the most hyped about?

The post Nacon is hosting its annual Connect event next week first appeared on KitGuru.

Insomniac’s Wolverine game is launching in September

24 février 2026 à 17:45

While Insomniac recently stated that it wouldn't be sharing more news about its Wolverine game until the Spring, it turns out that wasn't entirely true. Today, Marvel and Sony both announced that Insomniac's Wolverine will be launching in September. 

Marvel's Wolverine from Insomniac Games is now officially launching on the 15th of September, giving it a solid two months on the market before Rockstar dominates the charts with Grand Theft Auto 6.

Insomniac's Wolverine is a standalone game set in an expanded in-game universe that also encompasses Insomniac's Spider-Man games. Unlike Spider-Man, Wolverine will not be an open-world game, but will instead be a linear action-adventure with a number of unique levels.

While not yet confirmed, Wolverine is believed to be a precursor to Insomniac's own X-Men game.

KitGuru Says: Are you looking forward to Wolverine? How long do you think it will take for the game to come to PC? 

The post Insomniac’s Wolverine game is launching in September first appeared on KitGuru.

Razer launches new Razer Kiyo V2 colour options

24 février 2026 à 17:15

Razer has expanded its creator webcam lineup with new Quartz and White colour options for the Kiyo V2 and Kiyo V2 X, giving streamers and professionals more ways to match their setups. The Kiyo V2 also adds AI Face Retouching through Camo Studio, offering real‑time smoothing that adapts to lighting and environmental changes once users update to the latest software.

The Kiyo V2 continues to target higher‑end creators with 4K 30FPS capture using a Sony Starvis sensor, intelligent auto‑framing, one‑click enhancement, HDR support and a 93‑degree field of view. It integrates with Razer Synapse for DSLR‑style manual controls and includes a full suite of visual tools in Camo Studio, such as spotlight mode, background blur, background replacement and branding overlays, alongside a built‑in microphone.

The Kiyo V2 X launches in the same three colours and offers a simpler, more accessible upgrade path with 1440p capture at up to 60FPS. Its higher frame rate is aimed at smoother motion for streams, demos and everyday calls, supported by fast autofocus and a wide‑angle lens. A built‑in microphone provides ready‑to‑use audio, and the plug‑and‑play setup is designed for creators who want clean visuals without added complexity.

The Razer Kiyo V2 is available now in Black, Quartz and White for £149.99 / $149.99 / €169.99, and includes a lifetime Camo Studio licence. The Kiyo V2 X will be available in the same colours for £99.99 / $99.99 / €109.99.

KitGuru Says: Would you go to Razer for your webcam or do you have another company you prefer?

The post Razer launches new Razer Kiyo V2 colour options first appeared on KitGuru.

Death Stranding 2 PC system requirements revealed for 1080p, 1440p and 4K

24 février 2026 à 16:55

Death Stranding 2 is heading to PC in just a matter of weeks. To coincide with the launch, Nixxes and Kojima Productions have revealed the detailed PC system requirements for the game, with specs targeting 1080p, 1440p and 4K resolutions.

The bare minimum spec is easy to reach, calling for an older Intel Core i3 or AMD Ryzen 3 processor, 16GB of RAM and a GTX 1660 or RX 5500 XT to run the game at 1080p.

You can see the full PC system requirements for Death Stranding 2 in the table below:

Category Minimum Medium High (Recommended) Very High
Graphics Preset Low Medium High Very High
Avg Performance 1080p @ 30 FPS 1080p @ 60 FPS 1440p @ 60 FPS 4K @ 60 FPS
GPU NVIDIA GeForce GTX 1660

AMD Radeon RX 5500 XT 8GB

NVIDIA GeForce RTX 3060 12GB

AMD Radeon RX 6600

NVIDIA GeForce RTX 3070

AMD Radeon RX 6800

NVIDIA GeForce RTX 4080

AMD Radeon RX 9070 XT

CPU Intel Core i3-10100

AMD Ryzen 3 3100

Intel Core i5-11400

AMD Ryzen 5 5600

Intel Core i7-11700

AMD Ryzen 7 5700X

Intel Core i7-11700

AMD Ryzen 7 5700X

RAM 16GB 16GB 16GB 16GB
OS Windows 10/11 (Version 1909 or newer) Windows 10/11 (Version 1909 or newer) Windows 10/11 (Version 1909 or newer) Windows 10/11 (Version 1909 or newer)
Storage 150GB SSD 150GB SSD 150GB SSD 150GB SSD

Death Stranding 2’s PC release launches with support for NVIDIA DLSS 4, AMD FSR 4, Intel XESS 2, and Guerrilla’s own Pico upscaler, offering both upscaling and frame‑generation options across all technologies. Pico, used in the PS5 version, appears on PC for the first time and works with any supported GPU, with all upscalers compatible with Dynamic Resolution Scaling or fixed‑quality modes, alongside native AA for maximum fidelity. The game also supports ultrawide play, with all cutscenes authored for 21:9 and gameplay extending to 32:9, while players on standard 16:9 monitors can enable widescreen aspect ratios through the settings menu. A 21:9 ultrawide option will also arrive on PS5 via an update timed with the PC launch.

Death Stranding 2 On the Beach will come to PC via Steam and the Epic Games Store on the 19th of March.

KitGuru Says: Are you planning on picking up Death Stranding 2?

The post Death Stranding 2 PC system requirements revealed for 1080p, 1440p and 4K first appeared on KitGuru.

Sandisk launches new generation of portable SSDs

24 février 2026 à 16:15

Sandisk has a new generation of portable SSDs hitting the market, including the Sandisk Portable SSD, Sandisk Extreme Portable SSD, and Sandisk Extreme PRO Portable SSD. The new Extreme model is available starting today while the remaining two will be rolling out later in the year.

Sandisk says the new drives are built to support a wide range of users, from students and everyday consumers to creative enthusiasts and production professionals. Each tier offers a step up in performance, with the Extreme Portable SSD now delivering read speeds up to 2000MB/s and capable of moving around 1000 high‑resolution photos in under a minute. It’s aimed at photographers, videographers, and creators working with larger files across multiple devices.

The Extreme PRO Portable SSD targets professional workloads such as real‑time editing and handling high‑resolution media. It reaches transfer speeds up to 4000MB/s and can move roughly 10 minutes of 12K video in under a minute, with capacities ranging from 2TB to a projected 8TB. At the entry level, the Sandisk Portable SSD offers read speeds up to 1000MB/s in a compact design suited for everyday backups, personal data, and general use.

All three drives feature ruggedised designs. The Sandisk Portable SSD is projected to withstand drops up to two metres, while the Extreme and Extreme PRO models are rated for three‑metre drops and carry IP65 protection against dust and water. The two higher‑end models also include password protection with 256‑bit AES hardware encryption.

The Sandisk Extreme Portable SSD is available now starting at $259.99 for 1TB, with 2TB and 4TB options also shipping and a 500GB model arriving in the second half of 2026. The Extreme PRO Portable SSD will follow later in 2026 in 2TB, 4TB, and 8TB capacities, while the Sandisk Portable SSD will launch in 500GB, 1TB, and 2TB configurations.

KitGuru Says: Are you in need of a speedy portable SSD? Will you be considering Sandisk for your next upgrade?

The post Sandisk launches new generation of portable SSDs first appeared on KitGuru.

AMD announces partnership with Meta to provide 6 Gigawatts of GPUs

24 février 2026 à 15:30

A few months ago, AMD signed an agreement with OpenAI to supply GPUs for upcoming datacentre projects. Now, the company has also signed an agreement with Meta to deploy up to 6 Gigawatts of AMD Instinct graphics cards to power AI datacentres.

The initial deployment will use a custom Instinct GPU based on AMD’s MI450 architecture, paired with 6th Gen EPYC “Venice” CPUs and running ROCm software. The systems will be built on AMD’s Helios rack‑scale architecture, which AMD and Meta co‑developed through the Open Compute Project. Meta plans to use the platform to accelerate training and inference workloads across its global infrastructure.

In return for this, AMD will issue Meta with up to 160 million shares, depending on performance targets being met. If 6 Gigawatts worth of GPUs are used up, then it appears Meta will get a roughly 10% stake in AMD in return.

Beyond GPUs, the companies are also expanding their EPYC CPU collaboration. Meta has already deployed millions of EPYC processors and significant volumes of Instinct MI300 and MI350 GPUs, and will now become a lead customer for both the 6th Gen EPYC “Venice” and the next‑generation “Verano” CPUs.

AMD and Meta say the partnership will support AI infrastructure at global scale, enabling faster development and deployment of AI models and services used by billions of people.

KitGuru Says: AMD now has two very important AI-related customers on its roster in OpenAI and Meta.

The post AMD announces partnership with Meta to provide 6 Gigawatts of GPUs first appeared on KitGuru.

Resident Evil Requiem, Crimson Desert and more get day-one DLSS support

24 février 2026 à 15:00

A new round of DLSS-supported games are dropping this week. There is one clear headliner though – Resident Evil Requiem, which lands this Friday for PC and consoles.

Resident Evil Requiem is the finale to the modern trilogy of games, known as the Winters saga. The game will launch on PC with ray-tracing, DLSS Ray Reconstruction and DLSS 4 with Multi-Frame Generation.

The other major game launching this week is Pearl Abyss's latest action game, Crimson Desert. While it shares a similar title to Black Desert, this is its own distinct game, with its own story. The game launches on March 19th and will have day-one support for DLSS 4 with Multi-Frame Generation.

Other notable titles include John Carpenter's Toxic Commando, which launches with DLSS 4 on March 12th, and will have DLSS 4.5 Override support in the Nvidia app. Arc Raiders, which has supported DLSS since launch, is also launching its latest update today, titled Shrouded Sky.

KitGuru Says: Are you planning on picking up Resident Evil Requiem this weekend? 

The post Resident Evil Requiem, Crimson Desert and more get day-one DLSS support first appeared on KitGuru.
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