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Ryu and Yakumo reunite in Ninja Gaiden 4 The Two Masters DLC
Team Ninja has confirmed that the first major expansion for Ninja Gaiden 4, titled The Two Masters, will launch on March 4th. This story-driven DLC picks up immediately after the conclusion of the main campaign, following Ryu Hayabusa and the young prodigy Yakumo as they face a resurgent fiend threat across three entirely new story chapters. Designed to push the limits of even the most seasoned players, the expansion introduces deadlier enemy types and complex boss encounters that require mastery of both characters' unique abilities.
The expansion expands the combat by granting each protagonist a powerful new tool. Yakumo receives the Solitaire scythe, a weapon engineered for massive crowd control and wide-range area attacks. Conversely, Ryu gains the Jakotsumon serpent gauntlets, which prioritise speed and allow him to close the distance between himself and his targets instantly. While the new story missions are intended for post-game play, these weapons will be accessible to players mid-campaign, providing an advantage for those still working through the base story on higher difficulty levels.
For veterans seeking the ultimate challenge, the DLC introduces Abyssal Road, a brutal 100-wave endurance mode set within a shifting Purgatory-like arena. This mode debuts the Special Blood Essence system, which provides dynamic combat buffs, and the Frenzied enemy mechanic, which causes opponents to change their aggression and attack patterns mid-fight.
The Two Masters is included as a free update for those who purchased the Ninja Gaiden 4: Deluxe Edition or the Deluxe Upgrade. Alternatively, it will be offered separately for $14.99. Alongside the paid content, all players will receive a free title update featuring significant quality-of-life improvements, most notably a total overhaul of combat responsiveness and expanded weapon-set customisation options, to ensure a smoother experience across all platforms.
KitGuru says: It's nice to see Team Ninja and PlatinumGames doubling down on the hardcore legacy of this series so soon after its October launch. Have you already played the base game? Are you planning on jumping back for the DLC?
The post Ryu and Yakumo reunite in Ninja Gaiden 4 The Two Masters DLC first appeared on KitGuru.Machine Games appears to be casting for roles in a new Wolfenstein game
For a little while now, Machine Games has been teasing the return of Wolfenstein, as the studio still plans to finish up the B.J. Blazkowicz storyline. Now, it would seem some early details about story plans for the game have leaked.
MP1st viewed alleged casting call details as Machine Games is apparently in the process of recruiting actors for the game. Fake scenarios are often used for auditioning purposes, so it is unclear if anything mentioned in the brief story synopsis for the project will make it into the final game.
With that said, the casting call points to a new Ukranian orphan character entering the picture in the next Wolfenstein game to join Blazkowicz on his journey.
It is also claimed that shooting for this project will take place over a number of dates later this year and in early 2027. If accurate, that means the next Wolfenstein game could be ready for a proper reveal next year.
KitGuru Says: Are you looking forward to the return of Wolfenstein?
The post Machine Games appears to be casting for roles in a new Wolfenstein game first appeared on KitGuru.Borderlands 4 Bounty Pack 2 DLC now rolling out
The latest DLC for Borderlands 4 is now rolling out. Bounty Pack 2: Legend of the Stone Demon is the first piece of paid post-launch content for the game, which hit PC and current-gen consoles in October. A Switch 2 version was also planned but appears to be on pause while Gearbox focuses on updates for the current versions of the game.
In this new DLC, players will set out on a mission to end a series of rituals and human sacrifices, culminating in a show down with the Stone Demon.
Alongside Bounty Pack 2, a major update has been released that brings Pearlescent gear to Borderlands 4. This is a new rarity tier, so players now have something to chase beyond the game's trove of legendary items.
Additional content in Bounty Pack 2 includes:
- 10 new pieces of powerful Legendary and Pearlescent loot
- Added rewards including a new Vault Hunter Skin, new Digirunner vehicle, and new ECHO-4 Drone Skin
- A Vault Card featuring 24 cosmetics and 4 rerollable pieces of new mecha- and kaiju-themed gear to unlock through gameplay
Players that own Borderlands 4 Super Deluxe Edition are automatically granted access to Bounty Pack 2 and all content from the Bounty Pack Bundle (Bounty Packs 2, 3, 4, and 5) and Vault Hunter Pack (Story Packs 1 and 2), while Borderlands 4 Deluxe Edition grants the Bounty Pack Bundle.
KitGuru Says: Are you still playing Borderlands 4? Are you looking forward to the DLC or are you waiting for more post-launch content to become available?
The post Borderlands 4 Bounty Pack 2 DLC now rolling out first appeared on KitGuru.Quantic Dream’s first multiplayer game ‘Spellcasters Chronicles’ launches in Early Access
The most unlikely Quantic Dream game to date has arrived. Spellcasters Chronicles is the studio's first foray into multiplayer PvP gaming. The game is now available through the Steam Early Access programme, with a roadmap of updates planned out for the months ahead.
Early Access marks the start of an open “Workshop” phase, where players are invited to help shape balance, progression and long‑term features. Unlike previous closed betas focused on stability, this stage shifts toward refining mechanics, iterating on systems and testing new ideas based on community feedback. Quantic Dream says player input will directly influence priorities and future content throughout development.
Alongside the launch, the studio has outlined its Early Access roadmap, which will roll out features such as voice chat, expanded customisation, a reworked ranked mode, spell‑unlock progression, daily quests and shop updates. Early glimpses of upcoming content include a new arena, Kamazad, and a new Spellcaster class, the Technomancer, with more details to follow. The roadmap will remain flexible as the team adapts to player feedback.
Early Access adds several new systems and pieces of content, including a final tutorial, co‑op vs CPU mode, voice chat, Discord integration, a spell‑unlock system and an in‑game shop. New spells (Ice Ray, Poison Breath, Metamorphosis, Holy Arrow), two summons (Siren, Rhino Rider) and a new building (Rocket Soldier Factory) expand deck‑building options.
KitGuru Says: Are any of you considering picking this one up?
The post Quantic Dream’s first multiplayer game ‘Spellcasters Chronicles’ launches in Early Access first appeared on KitGuru.New Nvidia graphics driver optimises for Marathon and Resident Evil Requiem
NVIDIA has released a new GeForce Game Ready driver optimised for Resident Evil Requiem, which launches tomorrow with support for path tracing, DLSS 4 with Multi Frame Generation, and DLSS Ray Reconstruction. The new driver also adds support for Marathon ahead of its Server Slam open playtest this weekend.
Resident Evil Requiem features first‑person and third‑person modes as players follow Grace Ashcroft and Leon S. Kennedy through a new investigation tied to the 1998 Raccoon City incident. On GeForce RTX hardware, the game enables full path tracing with improved lighting, shadows, reflections and refractions, enhanced further by DLSS Ray Reconstruction. RTX 50‑series GPUs can also use DLSS 4 with Multi Frame Generation to boost frame rates at high resolutions and settings. RTX 40 series GPU users can also use standard frame generation.
Aside from optimisations for both Resident Evil Requiem and Marathon, the new driver update also fixes a number of issues. For instance, a bug impacting performance in Quantum Break has been resolved, as has an image corruption issue while playing Modern Warfare (2019).
The GeForce Game Ready 595.59 WHQL driver is available now through the NVIDIA app.
KitGuru Says: Are you planning on picking up Marathon or Resident Evil over the weekend?
The post New Nvidia graphics driver optimises for Marathon and Resident Evil Requiem first appeared on KitGuru.Marvel brings back its arcade-era games in new collection
In a massive announcement for retro enthusiasts, Limited Run Games has officially revealed the Marvel MaXimum Collection during the IGN Fan Fest. Developed in collaboration with Marvel Games and Konami, this compendium is far more than a basic port of 8-bit and 16-bit classics. It's a curated archival project aimed at preserving the “Golden Age” of Marvel gaming for PC, PlayStation 5, Xbox Series X|S, and Nintendo Switch.
The collection stands out by refusing to choose favourites among hardware history, instead including every major console and handheld iteration for its featured titles, resulting in a total of six games.
The headliner of the package is the return of X-Men: The Arcade Game. This definitive mutant beat-'em-up is being reborn with full online multiplayer support for up to six players, bolstered by rollback netcode. Alongside the arcade legend, fans can experience the original and unique NES platforming spin on Captain America and The Avengers, as well as the SNES and Genesis versions of the symbiote classics Spider-Man/Venom: Maximum Carnage and Separation Anxiety. The collection also delves deep into handheld history, including the Game Boy and Game Gear ports of Spider-Man/X-Men: Arcade's Revenge.
For those who remember the crushing difficulty of the 8-bit era, the inclusion of the challenging Silver Surfer on NES comes with rewind functionality and save states. Beyond the gameplay, the collection serves as a digital museum, featuring a music player with iconic chip-tune scores, including new tracks from legendary composer Chris Huelsbeck, and an archive filled with high-resolution scans of original box art, instruction manuals, and vintage advertisements.
KitGuru says: This is the kind of treatment these licences deserve. By including a collection of retro games such as these, Limited Run and Konami are treating them as historical artefacts rather than just old games.
The post Marvel brings back its arcade-era games in new collection first appeared on KitGuru.Micron readying 3GB GDDR7 modules
Micron has officially entered the high-density graphics memory market with the introduction of its 3GB GDDR7 modules, joining Samsung and SK Hynix in providing memory modules of this capacity for the next wave of high-performance GPUs. Confirmed via a technical blog post, Micron's new ICs operate at a blistering 36 Gbps, representing a 12.5% speed increase over the initial 32 Gbps GDDR7 modules that debuted last year.
While this falls short of Samsung's flagship 42.5 Gbps chips and SK Hynix's upcoming 48 Gbps roadmap, Micron's 36 Gbps (Micron's blog via Wccftech) ceiling is strategically positioned to meet the actual real-world requirements of today's retail hardware.
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The timing of this launch is critical, as the industry is currently grappling with a NAND flash and memory shortage. By becoming a third supplier of 3 GB modules, Micron provides much-needed relief to GPU manufacturers' supply chains. Currently, 3 GB GDDR7 chips are primarily used in specialised hardware such as the RTX 5090 Laptop GPU and the RTX Pro 6000 Blackwell workstation cards.
However, the 3 GB density is widely expected to become the new standard for the rumoured RTX 50 Super series, potentially allowing cards like the RTX 5070 Super and 5080 Super to offer expanded VRAM pools (such as 12 GB or 24 GB) without requiring wider memory buses. That is, however, if Nvidia decides to release them.
KitGuru says: Micron's entry into the 3GB space is less about winning the race and more about ensuring it doesn't get left behind during the AI craze. While Samsung and SK Hynix lead in memory speed, Micron is providing exactly what the market needs right now: a stable, high-capacity module that aligns perfectly with GPU manufacturers' plans. For gamers, the most exciting takeaway is that 3 GB modules make “8GB of VRAM” look increasingly like a relic of the past, paving the way for a much more generous mid-range standard later this year.
The post Micron readying 3GB GDDR7 modules first appeared on KitGuru.ASUS ROG Crosshair X870E Glacial Review - A Masterpiece

Fixer Undercover Review: This Escape Room Puzzler Nails It
Fixer Undercover is a terrific escape room adventure limited only by your tolerance for jank.
Are you a fan of the I Expect You To Die trilogy, but always wish you could get up and walk around the room to figure out what to do? That's Fixer Undercover in a nutshell, an escape room spy thriller using handyman tools (a wrench, hammer, pliers, electric drill, and grinder) along with whatever happens to be in the room to get to the next room. Fixer Undercover adds full artificial locomotion to IEYTD's established formula and the ability to move around and get more hands-on with the environment is both a strength and a weakness.
What is it?: A spy-themed escape room adventure
Platforms: Meta Quest 3, 3S, and Pro (played on a Quest 3)
Release Date: February 26, 2026
Developer: Creativity AR
Publisher: Creativity AR
Price: $ 14.99
Fixer Undercover stars a character codenamed, wait for it, The Fixer, a secret agent for an unnamed organization sent to a prison under the guise of a handyman. We're not alone though as a cute drone named Winston accompanies us for the duration of the game. Winston serves multiple functions: an extra set of holsters for tools, the source of the game's soundtrack via a radio it carries (with multiple stations to choose from), and the game's built-in hint system via a projector for a UI.


Winston, Fixer Undercover's drone assistant. Images captured by UploadVR
Fixer Undercover's story is told in media res, meaning most of the narrative has already happened and intermissions between chapters see Fixer and Winston recounting the mission and reading news articles written about it. It's an interesting choice because it removes virtually any sense of peril. For players who don't like to feel a time crunch or danger in their games, like a wall of lasers bearing down on them while trying to decipher a code on a keypad, this could be a good thing.
It's a narrative choice I've never really cared for, but it doesn't drag the game down at all. Fixer Undercover's tone is mostly light anyway, with Winston's stellar voice acting doing most of the tone setting. The story is perfunctory at best and I had already guessed the villain's true plan hours before it was revealed, but Fixer Undercover's gameplay is where it shines. Walking around a room looking for clues, places to use your tools (most of the time clearly marked yellow), or other random objects to get to hard-to-reach places is a genuine joy. The dopamine hit when finally exiting a room (even if a hint was used) was always there during my six hour playthrough.
Solving a puzzle in Fixer Undercover captured by UploadVR
The aforementioned weakness stems from something most VR players are used to: jank. Have you ever opened a drawer in VR and reached inside only to get a hand stuck and watch it violently vibrate and contort into inhuman angles before it snaps back to normal? There's a lot of that here. If two items are near each other, it's a coin toss on which one gets grabbed. More than once, I got a chair or a barrel or box stuck to my hand and had to move it completely across the room to avoid triggering it again.
If this is something you're used to from other games, it won't hinder your experience. This is the unintended side effect of allowing a VR player to be more hands-on with everything. It thankfully never prevents solving a puzzle, but getting a pair of jumper cables stuck on a chair one too many times can become a nuisance.

Graphically, Fixer Undercover is your average standalone VR game. Everything has that plastic looking sheen most Quest players will be accustomed to. I'm interested to see if the visuals get an uplift when the planned PC VR and PlayStation VR2 ports are released down the line. Ironically, that actually helps when solving puzzles. Items that cannot be touched are very easy to distinguish, which saves time that could be wasted trying to open or mess with anything non-interactable. Most of what can be touched, aside from all the food laying around, serves some sort of purpose.
Fixer Undercover, jank aside, is also a clean experience. No major bugs or performance issues to speak of and the game only hitched very briefly during scene loads. The only glitch I experienced was when I replayed the first room to record it. I moved a little too fast since I already knew what to do and one of Winston's lines ("you know you can open that flap, right?") got stuck on a loop for the rest of the room, repeating roughly every 30 seconds. There were times when lines of dialogue trampled one another, but that happens to me personally quite often because I move around a lot during chatty scenes and sometimes trigger a proximity based line.
Comfort
Fixer Undercover uses stick-based movement with options for smooth or teleport locomotion and smooth or snap turning. It also has motion vignettes that can be turned off for experienced players.
There are multiple sections of climbing that may be tough for some users. The game also can be comfortably played seated and the hip holster even adds a wrap around method for easier grabbing when in the seated mode.
Fixer Undercover Review - Final Verdict
VR has always had a penchant for great puzzle games and Fixer Undercover is no exception. The heavy emphasis on VR interactions and encouragement to think outside the box on solutions makes for a highly entertaining spy caper. The game is only held back by a healthy dose of grab jank, average graphics, and a fairly predictable story. None of those should be dealbreakers though. Fixer Undercover is a worthy addition to any puzzle lover's library.

UploadVR uses a 5-Star rating system for our game reviews – you can read a breakdown of each star rating in our review guidelines.

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GeForce Now adds Resident Evil Requiem and ten other games this week
GeForce Now is ending the month strong with another round of eleven games joining the library. Naturally, the list includes Resident Evil Requiem, which launches for PC and consoles tomorrow, complete with ray-traced lighting.
Currently, Nvidia is bundling free copies of Resident Evil Requiem with select graphics cards and RTX 50-equipped gaming laptops. On top of that, Nvidia is giving away free codes for the game with a 12-month subscription for GeForce Now Ultimate, which grants swift access to an RTX 5080-powered gaming machine.
The full list of games joining GeForce Now this week includes:
- TCG Card Shop Simulator (New release on Xbox, available on Game Pass Feb. 24)
- Blizzard Arcade Collection (New release on Ubisoft Connect, Feb. 25)
- Diablo II: Resurrected (New release on Ubisoft Connect, Feb 25)
- Spellcasters Chronicles (New release on Steam, Feb. 26, GeForce RTX 5080-ready)
- Resident Evil: Requiem (New release on Steam, Feb. 27, GeForce RTX 5080-ready)
- Anno: Mutationem (Xbox, available on Game Pass)
- Arc Raiders (Xbox, available on the Microsoft Store, GeForce RTX 5080-ready)
- DEVOUR (Steam)
- Galactic Civilizations 3 (Xbox, available on the Microsoft Store)
- MotoGP22 (Xbox, available on the Microsoft Store)
- Torque Drift 2 (Steam)
Nvidia has also rolled out a new Game Ready graphics driver to Nvidia GPU users with day-zero optimisations for Resident Evil Requiem, which launches with DLSS support in addition to a suite of ray-tracing effects.
KitGuru Says: Are you planning on picking up Resident Evil Requiem this week?
The post GeForce Now adds Resident Evil Requiem and ten other games this week first appeared on KitGuru.Fritz! reveals new WiFi 7 line-up at MWC 2026 and details early plans for WiFi 8
Mobile World Congress is back this year, running from March 2nd to March 5th. In the lead-up, Fritz! is unveiling its new generation of routers, targeting 5G, WiFi 7 and fibre connections. We also get a sneak peek at their plans for WiFI 8.
For those needing to take their speedy connection on the go will be interested in the two new mobile-friendly FRITZ!Box 6835 5G and the FRITZ!Box 6825 4G. The FRITZ!Box 6835 5G, which delivers up to 2Gbit/s over 5G with Wi‑Fi 7 speeds up to 3.5Gbit/s, SIM/eSIM support and USB‑C power for stationary or on‑the‑go use; and the compact FRITZ!Box 6825 4G, offering 4G connectivity with Wi‑Fi 6 and USB‑C power for travel or home setups. Both models support FRITZ! Failsafe for automatic mobile‑network fallback during outages.
For fibre, there is the FRITZ!Box 5630 XGS and FRITZ!Box 5630, supporting XGS‑PON up to 10Gbit/s, GPON up to 2.5Gbit/s and AON up to 1Gbit/s depending on the model. Both include Wi‑Fi 7 up to 3.5Gbit/s, multi‑gigabit LAN ports and FRITZ!OS features such as VPN, smart home integration and telephony.
For mesh networking, the new FRITZ!Repeater 6700 Pro delivers quad‑band Wi‑Fi 7 up to 18Gbit/s with 10Gbit/s and 2.5Gbit/s LAN ports, while the FRITZ!WLAN Stick 6700 brings tri‑band Wi‑Fi 7 to PCs and notebooks.
FRITZ! is also outlining its roadmap for Wi‑Fi 8, which will improve performance across all bands, reduce latency, enhance edge‑of‑home coverage and increase efficiency for IoT devices. The next major FRITZ!OS update will begin preparing supported hardware for the new standard.
KitGuru Says: Are you in the market for a networking upgrade?
The post Fritz! reveals new WiFi 7 line-up at MWC 2026 and details early plans for WiFi 8 first appeared on KitGuru.MSI RTX 5090 Lightning Z, The Price Matches The Model Number
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