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Blade And Sorcery: Nomad 'Sentara' Update Out Now
The free update adds a new faction, new weapons, armor, and lore, plus a new map to explore in the game's sandbox and Crystal Hunt modes.
Blade and Sorcery: Nomad developer WarpFrog has announced that its Sentara update is available now. The free update is the second of four planned content drops known as the Byeth Updates. It adds a new Sentara-themed map to explore in Blade and Sorcery's sandbox and Crystal Hunt game modes, as well as several new weapons, armor, and new lore.
The Sentara map is a maritime-themed land, evoking Mediterranean sea nations from the Age of Sail. There are lighthouses and pirate ships, and weapons inspired by maritime history. There's also a new physics system to simulate buoyancy in water, meaning objects will float differently depending on their weight (including bodies).




New weapons and armor similarly evoke the real-world gear of the time. There are classic cutlasses, stiletto daggers, a harpoon, a dueling sword, and most notably, firearms (though these run on crystals, rather than gunpowder).
In addition to the Sentara map, another new map has been added for sandbox and Crystal Hunt modes. This map is themed around Rakta, the East Asian-inspired faction that had previously been added in the first Byeth Update.
WarpFrog promises that there's a whole lot more to discover in the Sentara Update (a claim that seems legit when looking at the update's full notes).
Blade and Sorcery: Nomad is now available on Meta Quest and Pico headsets.

Zombie Army VR To Lose Co-Op Gameplay Next Month
Zombie Army VR will lose co-op multiplayer next month, with the developer blaming a change with Unity's hosting services.
Zombie Army VR has had a bit of a rough go, to be kind. The VR entry to Rebellion's popular series was first announced for a 2024 release before being delayed to May 2025, followed by another delay to June 2025. In the course of that, Rebellion quietly switched developers from XR Games to Xtended Realities.
UploadVRHenry Stockdale
Now, less than a year post release, the beleaguered FPS, is losing its cooperative game mode. Rebellion announced on a support post on its website that Zombie Army VR's co-op play servers would be shut down at the end of March "as a result of Unity's phased exit from the Multiplay Game Server Hosting Service."
Unity sent out communication to all developers using its multiplayer servers in December 2025, saying anyone on the service had until March 31, 2026 to transition to a new service. Unity also stated it was licensing its Multiplay Game Server Hosting Service to Rocket Science Group to ensure continuity for any live games.
Rebellion said it is investigating methods to save game progress for any co-op campaigns in progress, but at the time of this article, that solution has not been announced.
Zombie Army VR is available now on Meta Quest, Steam, and PlayStation VR2 for $29.99.

Thief Simulator VR: Heist Crew Sneaks on Meta Quest Soon
The follow up to Thief Simulator VR: Greenview Street promises to build on the best parts of its predecessor with procedural generation and chaotic multiplayer.
3R Games, also known for Cave Crave and Besiege VR, announced a new Thief Simulator title on a recent post on X.com, saying Heist Crew is being "built on the best mechanics of Thief Simulator VR: Greenview Street." From the description of the Meta Quest listing, crews will have a limited time to break into homes on procedurally generated maps, scoring points both as teammates and individuals.
UploadVRHarry Baker
Due to the individual scoring system, 3R says betrayal will be a part of Heist Crew's gameloop, with teammates turning on each other to raise their own individual scores.
Thief Simulator was originally ported to PC VR by Playway, in partnership with Gameboom. 3R Games took over developmental duties for Greenview Street on Meta Quest with Playway listed as a publisher.
Thief Simulator: Heist Crew can be wishlisted now on Meta Quest. At the time of this article, there is no information on ports for other platforms, release date, or price. Greenview Street is available on PS VR2 for $24.99 and Meta Quest for $19.99.

Vortex 9 Brings Popular Mobile Shooter To VR With Promising Results
iWorlds' Vortex 9 was originally released as a free-to-play mobile game for iOS and Google's Play Store, where it won gamers over with its mix of cel-shaded visuals, bite-sized shooting skirmishes and cute animals that can assist players in combat.
Last year, it was announced that Vortex 9 would be coming to virtual reality by way of Meta Quest headsets, complete with crossplay compatibility that would allow VR players to connect with fans of the original mobile version. Vortex 9 makes the transition to VR quite well, providing an even more intuitive control alternative to the old version's touchscreen controls.
What is it?: A VR version of the popular online mobile shooter that combines colorful graphics, brief matches, and cute pets.
Platforms: Meta Quest
Release Date: February 26, 2026
Developer: Ayteylz EOOD
Publisher: iTales VR
Price: Free To Play
Vortex 9 VR's controls are pretty simple: you use the left thumbstick to move around and aim your weapon by pointing at an enemy with the right hand controller. Firing is done with the right trigger, and switching and reloading weapons are done through button presses. By flicking the right thumbstick, you can jump, while holding down causes you to crouch.
Matches consist of team-based Deathmatches, where players are randomly grouped to see who can take out the opposition, Capture the Point, another team-oriented mode in which players battle to control certain points on the map, and Mayhem, a free-for-all skirmish between individual players.

Weapons are varied and include machine guns, revolver pistols, knives and other melee weapons, and grenades. Players can also use canned drinks to replenish their health, which is represented by a green meter in the upper-right corner of the screen.
One of the things that helps set Vortex 9 apart is the Pets that players can summon by hatching a certain number of parts. These parts come in eggs that players either buy or unlock as rewards. To hatch an egg, you can choose to wait an hour for it to hatch on its own or pay a small gold coin fee to hatch it immediately.
Once summoned, your Pet will follow you into battle and attack opponents automatically. The Pet also has its own health gauge, and once it is depleted, it will need to respawn after a brief waiting period. Certain Pets have special abilities; for example, Sharky can spit water bubbles to strike at opponents from a distance.
Vortex 9's matches are quick and breezy.
After booting up Vortex 9 for the first time, you choose between one of two customizable avatars, with more available to unlock by spending coins. There are a few basic customization options to start with, and you can buy more as you earn more currency and build up your experience level.
Players can earn gold and silver coins by either paying with real-world money or completing different tasks during matches. There are two types of tasks: set Main missions and Daily missions that alternate each day. These tasks can range from winning a certain number of matches to using a certain weapon a set number of times.
The game’s art style is simple and colorful, with a cell-shaded appearance that brings to mind titles like The Legend of Zelda: Wind Waker. Level designs include a construction site, a sewer, and a large child’s bedroom that wouldn't be out of place in Toy Story.
Having tried Vortex 9 out on both mobile and VR, I find myself preferring the latter thanks to its more immersive setting and intuitive motion controls. Vortex 9 might not be the most groundbreaking virtual shooter around, but it's good for some quick, bite-sized action with plenty of charm to go around.

Made-For-VR Raceclub Arrives On Quest In Early Access Today
The new, built-for-VR racer Raceclub has just released on Meta Quest headsets in early access.
Mixer Lab has announced that their made-for-VR racing game Raceclub has launched in Early Access today. The title is available now at an early-bird price via the Meta Horizon Store.
Built by "a seasoned team of racing enthusiasts," Raceclub's developers promise an authentic and exciting racing experience. The team says players may choose between two styles of racing: a 12-cylinder car inspired by real-world Formula 1 design, and a nimble electric-influenced model reminiscent of Formula E, where mastering regenerative braking and managing power modes is critical to winning.
Multiple race modes keep the gameplay varied, and planned updates intend to add multiplayer sometime after Early Access launch.
Raceclub is available starting today in Early Access via the Meta Horizon Store for $12.99. A limited-time early-bird offer brings the price down to $9.99.

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Ryu and Yakumo reunite in Ninja Gaiden 4 The Two Masters DLC
Team Ninja has confirmed that the first major expansion for Ninja Gaiden 4, titled The Two Masters, will launch on March 4th. This story-driven DLC picks up immediately after the conclusion of the main campaign, following Ryu Hayabusa and the young prodigy Yakumo as they face a resurgent fiend threat across three entirely new story chapters. Designed to push the limits of even the most seasoned players, the expansion introduces deadlier enemy types and complex boss encounters that require mastery of both characters' unique abilities.
The expansion expands the combat by granting each protagonist a powerful new tool. Yakumo receives the Solitaire scythe, a weapon engineered for massive crowd control and wide-range area attacks. Conversely, Ryu gains the Jakotsumon serpent gauntlets, which prioritise speed and allow him to close the distance between himself and his targets instantly. While the new story missions are intended for post-game play, these weapons will be accessible to players mid-campaign, providing an advantage for those still working through the base story on higher difficulty levels.
For veterans seeking the ultimate challenge, the DLC introduces Abyssal Road, a brutal 100-wave endurance mode set within a shifting Purgatory-like arena. This mode debuts the Special Blood Essence system, which provides dynamic combat buffs, and the Frenzied enemy mechanic, which causes opponents to change their aggression and attack patterns mid-fight.
The Two Masters is included as a free update for those who purchased the Ninja Gaiden 4: Deluxe Edition or the Deluxe Upgrade. Alternatively, it will be offered separately for $14.99. Alongside the paid content, all players will receive a free title update featuring significant quality-of-life improvements, most notably a total overhaul of combat responsiveness and expanded weapon-set customisation options, to ensure a smoother experience across all platforms.
KitGuru says: It's nice to see Team Ninja and PlatinumGames doubling down on the hardcore legacy of this series so soon after its October launch. Have you already played the base game? Are you planning on jumping back for the DLC?
The post Ryu and Yakumo reunite in Ninja Gaiden 4 The Two Masters DLC first appeared on KitGuru.Machine Games appears to be casting for roles in a new Wolfenstein game
For a little while now, Machine Games has been teasing the return of Wolfenstein, as the studio still plans to finish up the B.J. Blazkowicz storyline. Now, it would seem some early details about story plans for the game have leaked.
MP1st viewed alleged casting call details as Machine Games is apparently in the process of recruiting actors for the game. Fake scenarios are often used for auditioning purposes, so it is unclear if anything mentioned in the brief story synopsis for the project will make it into the final game.
With that said, the casting call points to a new Ukranian orphan character entering the picture in the next Wolfenstein game to join Blazkowicz on his journey.
It is also claimed that shooting for this project will take place over a number of dates later this year and in early 2027. If accurate, that means the next Wolfenstein game could be ready for a proper reveal next year.
KitGuru Says: Are you looking forward to the return of Wolfenstein?
The post Machine Games appears to be casting for roles in a new Wolfenstein game first appeared on KitGuru.Borderlands 4 Bounty Pack 2 DLC now rolling out
The latest DLC for Borderlands 4 is now rolling out. Bounty Pack 2: Legend of the Stone Demon is the first piece of paid post-launch content for the game, which hit PC and current-gen consoles in October. A Switch 2 version was also planned but appears to be on pause while Gearbox focuses on updates for the current versions of the game.
In this new DLC, players will set out on a mission to end a series of rituals and human sacrifices, culminating in a show down with the Stone Demon.
Alongside Bounty Pack 2, a major update has been released that brings Pearlescent gear to Borderlands 4. This is a new rarity tier, so players now have something to chase beyond the game's trove of legendary items.
Additional content in Bounty Pack 2 includes:
- 10 new pieces of powerful Legendary and Pearlescent loot
- Added rewards including a new Vault Hunter Skin, new Digirunner vehicle, and new ECHO-4 Drone Skin
- A Vault Card featuring 24 cosmetics and 4 rerollable pieces of new mecha- and kaiju-themed gear to unlock through gameplay
Players that own Borderlands 4 Super Deluxe Edition are automatically granted access to Bounty Pack 2 and all content from the Bounty Pack Bundle (Bounty Packs 2, 3, 4, and 5) and Vault Hunter Pack (Story Packs 1 and 2), while Borderlands 4 Deluxe Edition grants the Bounty Pack Bundle.
KitGuru Says: Are you still playing Borderlands 4? Are you looking forward to the DLC or are you waiting for more post-launch content to become available?
The post Borderlands 4 Bounty Pack 2 DLC now rolling out first appeared on KitGuru.Quantic Dream’s first multiplayer game ‘Spellcasters Chronicles’ launches in Early Access
The most unlikely Quantic Dream game to date has arrived. Spellcasters Chronicles is the studio's first foray into multiplayer PvP gaming. The game is now available through the Steam Early Access programme, with a roadmap of updates planned out for the months ahead.
Early Access marks the start of an open “Workshop” phase, where players are invited to help shape balance, progression and long‑term features. Unlike previous closed betas focused on stability, this stage shifts toward refining mechanics, iterating on systems and testing new ideas based on community feedback. Quantic Dream says player input will directly influence priorities and future content throughout development.
Alongside the launch, the studio has outlined its Early Access roadmap, which will roll out features such as voice chat, expanded customisation, a reworked ranked mode, spell‑unlock progression, daily quests and shop updates. Early glimpses of upcoming content include a new arena, Kamazad, and a new Spellcaster class, the Technomancer, with more details to follow. The roadmap will remain flexible as the team adapts to player feedback.
Early Access adds several new systems and pieces of content, including a final tutorial, co‑op vs CPU mode, voice chat, Discord integration, a spell‑unlock system and an in‑game shop. New spells (Ice Ray, Poison Breath, Metamorphosis, Holy Arrow), two summons (Siren, Rhino Rider) and a new building (Rocket Soldier Factory) expand deck‑building options.
KitGuru Says: Are any of you considering picking this one up?
The post Quantic Dream’s first multiplayer game ‘Spellcasters Chronicles’ launches in Early Access first appeared on KitGuru.New Nvidia graphics driver optimises for Marathon and Resident Evil Requiem
NVIDIA has released a new GeForce Game Ready driver optimised for Resident Evil Requiem, which launches tomorrow with support for path tracing, DLSS 4 with Multi Frame Generation, and DLSS Ray Reconstruction. The new driver also adds support for Marathon ahead of its Server Slam open playtest this weekend.
Resident Evil Requiem features first‑person and third‑person modes as players follow Grace Ashcroft and Leon S. Kennedy through a new investigation tied to the 1998 Raccoon City incident. On GeForce RTX hardware, the game enables full path tracing with improved lighting, shadows, reflections and refractions, enhanced further by DLSS Ray Reconstruction. RTX 50‑series GPUs can also use DLSS 4 with Multi Frame Generation to boost frame rates at high resolutions and settings. RTX 40 series GPU users can also use standard frame generation.
Aside from optimisations for both Resident Evil Requiem and Marathon, the new driver update also fixes a number of issues. For instance, a bug impacting performance in Quantum Break has been resolved, as has an image corruption issue while playing Modern Warfare (2019).
The GeForce Game Ready 595.59 WHQL driver is available now through the NVIDIA app.
KitGuru Says: Are you planning on picking up Marathon or Resident Evil over the weekend?
The post New Nvidia graphics driver optimises for Marathon and Resident Evil Requiem first appeared on KitGuru.Marvel brings back its arcade-era games in new collection
In a massive announcement for retro enthusiasts, Limited Run Games has officially revealed the Marvel MaXimum Collection during the IGN Fan Fest. Developed in collaboration with Marvel Games and Konami, this compendium is far more than a basic port of 8-bit and 16-bit classics. It's a curated archival project aimed at preserving the “Golden Age” of Marvel gaming for PC, PlayStation 5, Xbox Series X|S, and Nintendo Switch.
The collection stands out by refusing to choose favourites among hardware history, instead including every major console and handheld iteration for its featured titles, resulting in a total of six games.
The headliner of the package is the return of X-Men: The Arcade Game. This definitive mutant beat-'em-up is being reborn with full online multiplayer support for up to six players, bolstered by rollback netcode. Alongside the arcade legend, fans can experience the original and unique NES platforming spin on Captain America and The Avengers, as well as the SNES and Genesis versions of the symbiote classics Spider-Man/Venom: Maximum Carnage and Separation Anxiety. The collection also delves deep into handheld history, including the Game Boy and Game Gear ports of Spider-Man/X-Men: Arcade's Revenge.
For those who remember the crushing difficulty of the 8-bit era, the inclusion of the challenging Silver Surfer on NES comes with rewind functionality and save states. Beyond the gameplay, the collection serves as a digital museum, featuring a music player with iconic chip-tune scores, including new tracks from legendary composer Chris Huelsbeck, and an archive filled with high-resolution scans of original box art, instruction manuals, and vintage advertisements.
KitGuru says: This is the kind of treatment these licences deserve. By including a collection of retro games such as these, Limited Run and Konami are treating them as historical artefacts rather than just old games.
The post Marvel brings back its arcade-era games in new collection first appeared on KitGuru.Micron readying 3GB GDDR7 modules
Micron has officially entered the high-density graphics memory market with the introduction of its 3GB GDDR7 modules, joining Samsung and SK Hynix in providing memory modules of this capacity for the next wave of high-performance GPUs. Confirmed via a technical blog post, Micron's new ICs operate at a blistering 36 Gbps, representing a 12.5% speed increase over the initial 32 Gbps GDDR7 modules that debuted last year.
While this falls short of Samsung's flagship 42.5 Gbps chips and SK Hynix's upcoming 48 Gbps roadmap, Micron's 36 Gbps (Micron's blog via Wccftech) ceiling is strategically positioned to meet the actual real-world requirements of today's retail hardware.
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The timing of this launch is critical, as the industry is currently grappling with a NAND flash and memory shortage. By becoming a third supplier of 3 GB modules, Micron provides much-needed relief to GPU manufacturers' supply chains. Currently, 3 GB GDDR7 chips are primarily used in specialised hardware such as the RTX 5090 Laptop GPU and the RTX Pro 6000 Blackwell workstation cards.
However, the 3 GB density is widely expected to become the new standard for the rumoured RTX 50 Super series, potentially allowing cards like the RTX 5070 Super and 5080 Super to offer expanded VRAM pools (such as 12 GB or 24 GB) without requiring wider memory buses. That is, however, if Nvidia decides to release them.
KitGuru says: Micron's entry into the 3GB space is less about winning the race and more about ensuring it doesn't get left behind during the AI craze. While Samsung and SK Hynix lead in memory speed, Micron is providing exactly what the market needs right now: a stable, high-capacity module that aligns perfectly with GPU manufacturers' plans. For gamers, the most exciting takeaway is that 3 GB modules make “8GB of VRAM” look increasingly like a relic of the past, paving the way for a much more generous mid-range standard later this year.
The post Micron readying 3GB GDDR7 modules first appeared on KitGuru.ASUS ROG Crosshair X870E Glacial Review - A Masterpiece
