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Reçu aujourd’hui — 4 mars 2026 1.3 🖥️ Tech. English

RUMBLE Delivers Demanding Earthbending Duels On Quest

4 mars 2026 à 17:22

RUMBLE, a competitive PvP earth-bending game that originally launched in early access on Steam back in 2022, is now on Quest. Read on for our first impressions.

Over the years, RUMBLE has cultivated an active and dedicated community as the developers have continued to evolve their game. Buckethead Entertainment have now brought the full version of RUMBLE to Quest, introducing its notoriously high skill-floor combat to standalone VR.

RUMBLE is a purely online competitive experience with no solo mode to speak of, outside of a training arena designed to help players learn the fundamentals. And trust me - you are absolutely going to need it.

 Let’s Get Ready To Rumble

At its core, RUMBLE is built entirely around gesture-based combat. Players manipulate earth-bending abilities through physical poses and movements, summoning rocks and launching attacks against opponents in one-on-one arena battles. The entire experience lives or dies on your ability to correctly perform these gestures, many of which resemble martial arts stances that can be chained together into increasingly complex combinations.

Gesture-based magic systems are among my favourite mechanics in VR, and I’ve played just about every title that experiments with them. That context is important, because when I say RUMBLE is incredibly difficult to learn, it isn’t coming from a place of inexperience. Difficulty here is intentional. The game demands precision, patience and repetition before it begins to reveal what makes it compelling.

 Between A Rock And A Hard place

My early encounters with RUMBLE were not especially positive. In fact, during the first hour I genuinely wondered if something was broken. Even when matching the on-screen ghost poses as closely as possible, abilities frequently failed to trigger. Movement also feels unusually slow and even activating the sprint gesture proved frustratingly inconsistent.

At that point, I would have been more than ready to walk away entirely. However, covering the game meant quitting that early wasn’t an option - and thankfully so. After watching several helpful tutorial videos and spending time with members of the community willing to demonstrate proper form, things eventually began to click.

Once gestures shifted from conscious effort to muscle memory, the experience transformed. Summoning rocks and launching attacks stopped feeling like a technical struggle and instead became a fluid expression of learned skill. This is the point where RUMBLE finally comes alive, and if you have the patience to get there, it’s definitely worth the time.

 Those Who Throw Stones

RUMBLE possesses an undeniably deep combat system. Moves can be chained into devastating combos and matches between equally skilled players quickly become tense, tactical duels. The game introduces mechanics gradually through a belt-based progression system which sees new moves unlocked over time.

Initially this restriction felt frustrating, but in hindsight it proves to be an effective way to prevent new players becoming overwhelmed. As experience is earned and new techniques unlock, players steadily expand their combat vocabulary and begin experimenting with more advanced strategies.

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Working through some moves in the training arena

The core experience revolves around one-on-one arena battles, though social spaces such as the Park provide more relaxed environments to practice and interact. Through several play sessions at both peak and off-peak hours, matchmaking was consistently active. I was regularly paired with fellow beginners, alongside more experienced players who - encouragingly - often took time to help refine my technique.

There were occasional frustrations common to competitive online games, including players relying on spamming attacks or veterans who showed absolutely no mercy, but these moments were far from the norm.

That said, some of the game’s design choices remain divisive. The painfully unforgiving gesture detection often feels less like genuinely earning a skill and more like unnecessary gatekeeping that is likely to hurt the game's broader appeal. Combined with the slow default movement speed - particularly in the hub area - and the learning process can feel harsher than necessary and the ‘fun’ can take too long to present itself.

Mastering RUMBLE clearly requires dedication, but a slightly more lenient gesture controls would make that journey far more enjoyable without sacrificing any of the game’s depth.

Rock On!

After several hours with RUMBLE on Quest, one thing becomes abundantly clear: this is not a game interested in instant gratification. It is neither easy to learn nor casually approachable. In fact, it is hard to learn and even harder to master.

For players seeking a deep, progression-driven competitive experience - one that rewards patience, practice and genuine skill development - RUMBLE may well become an obsession. Its combat system offers depth once understood, supported by an active community and meaningful mastery curve.

However, those looking for fast-paced, immediately accessible earth-bending action may find the experience overly demanding. If your goal is simply to throw rocks around and have some fun, more arcade-style alternatives like Elements Divided may be more your speed.

Cute & Cozy Puzzler Interlocked Coming To Quest This Month

4 mars 2026 à 17:12

The outrageously cute and cozy puzzle game Interlocked: Puzzle Islands is coming to Meta Quest in March.

Developers Puzzle Dev and publisher Armor Games have announced that their extremely popular mobile puzzle game Interlocked: Puzzle Islands is coming to Meta Quest on March 24 with improved immersion and expanded gameplay.

Interlocked is a relaxing puzzle game in which players solve "burr puzzles," ingenious 3D puzzles made of interconnected blocks of wood, where the goal is to slide, spin, turn, and twist pieces to separate the variously complicated assemblies of blocks. Interlocked contains more than 30 puzzles, all set against a cozy backdrop and augmented by a chill atmospheric soundtrack.

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You'll experience Interlocked's puzzling journey alongside a baby bird companion, who grows and experiences a "mini story arc" as you progress through the game's many puzzle islands.

Interlocked will be available on Quest on March 24, where you can now wishlist the game. It will also be coming to PC VR via Steam, though a release date for that platform has not yet been revealed.

IO Interactive reveals 007 First Light cast

4 mars 2026 à 16:00

IO Interactive is about to take a big step, branching out beyond its flagship HITMAN series and into new territory with its first licensed James Bond videogame. Now, just ahead of the launch of 007 First Light, IO Interactive has shared a new behind-the-scenes look at the making of the game and the cast behind the major characters.

IO Interactive and Amazon MGM today released the second episode of Beyond the Light, the developer diary series offering an inside look at the making of 007 First Light. This latest episode shines a spotlight on the characters of the game:

In the video Martin Emborg, Narrative and Cinematics Director at IO Interactive, and Beatrice Harty, Lead and Senior Character Artist, offer insight into the creation of 007 First Light, from creating the story, to cinematics and designing characters. As previously mentioned, 007 First Light stars a wholly original version of James Bond, giving IO Interactive a chance to leave their own mark on the James Bond legacy.

The second episode of Beyond the Light also features key members of the ensemble cast, including Patrick Gibson (portraying James Bond), Noemie Nakai (portraying Agent Roth), Kiera Lester (portraying Moneypenny), and Alastair McKenzie (portraying Q).

007 First Light is due to release for PC, PS5, Switch 2 and Xbox Series X/S on the 27th of May.

KitGuru Says: Are you looking forward to 007 First Light?

The post IO Interactive reveals 007 First Light cast first appeared on KitGuru.

Chieftec prioritises storage with its latest UNI chassis

4 mars 2026 à 15:30

Chieftec has introduced the BW‑01B‑OP, a new UNI Series ATX workstation chassis built for professional users who need high‑capacity storage and flexible cooling options. The design focuses on practicality and durability, wrapped in a clean, understated exterior with a modern hinged front door.

The case is constructed from 0.6mm SGCC steel and measures 510×200×465mm, offering support for Mini‑ITX, mATX, and ATX motherboards. Chieftec includes a pre‑installed 120mm PWM HDB fan at the rear, with additional cooling support for up to two 140mm front fans and up to three 140mm top fans. The top panel can also house 240mm or 360mm radiators when the upper 5.25in bay is unused, giving builders room for workstation‑class thermal setups.

Storage capacity is one of the BW‑01B‑OP’s defining features. The chassis provides two tool‑less 5.25in external bays, six 3.5in trays, and four 2.5in trays, all supported by an easy‑to‑remove cage system designed for creators and users managing large data libraries. Rubber‑grommeted cable routing holes help maintain clean internal layouts and unobstructed airflow.

Inside, the case supports CPU coolers up to 157mm tall and graphics cards up to 310mm—or up to 410mm when the 2.5in cage is removed. Seven expansion slots and ATX PSU support (up to 160mm) round out the internal layout.
Front I/O includes USB Type‑C, USB3.0, audio‑out, and mic‑in. Chieftec also supplies a removable bottom dust filter and a magnetic top filter, and the chassis carries a 24‑month warranty.

KitGuru Says: Will you be considering a Chieftec chassis for your next build? 

The post Chieftec prioritises storage with its latest UNI chassis first appeared on KitGuru.

Apple launches its cheapest Mac to date – the MacBook Neo

4 mars 2026 à 15:00

Apple has launched the MacBook Neo, a new entry‑level laptop powered by the A18 Pro chip and priced from $599, positioning it as the company’s most affordable Mac to date.

Apple says the A18 Pro delivers up to 50 percent faster everyday performance than an equivalent Intel Core Ultra 5 powered Windows laptop and up to three times faster on on‑device AI workloads. The chip includes a 5‑core GPU for graphics tasks and a 16‑core Neural Engine for Apple Intelligence features such as writing assistance and photo clean‑up tools. Battery life is rated at up to 16 hours.

The aluminium enclosure comes in four colours including blush, indigo, silver, and citrus. Each MacBook Neo also ships with a colour‑matched Magic Keyboard and a large Multi‑Touch trackpad. A 1080p FaceTime HD camera sits above the display, supported by dual microphones with directional beamforming and dual side‑firing speakers.

The 13‑inch Liquid Retina display features a 2408×1506 resolution, 500 nits of brightness, support for 1 billion colours, and an anti‑reflective coating. Connectivity includes two USB‑C ports that support charging and external displays, a headphone jack, Wi‑Fi 6E, and Bluetooth 6.

macOS Tahoe ships with built‑in apps such as Safari, Photos, Messages, and FaceTime, alongside Apple Intelligence features integrated throughout the system. The Neo also supports Apple’s full suite of Continuity features for iPhone users, including Handoff for moving tasks between devices, Universal Clipboard for copying and pasting across platforms, and iPhone Mirroring for viewing and interacting with the phone directly on the Mac. New users can also transfer settings, files, photos, and passwords from an iPhone during setup.

The MacBook Neo will be available starting on March 11th, with prices starting at $599.

KitGuru Says: People have long wanted to see Apple attempt a new entry-level MacBook. The Neo seems to deliver exactly that.

The post Apple launches its cheapest Mac to date – the MacBook Neo first appeared on KitGuru.

Resident Evil Requiem has officially sold over 5 million copies already

4 mars 2026 à 14:15

In many ways, Resident Evil Requiem serves as a culmination of Capcom’s long-running franchise, with the latest entry bringing back fan-favourite characters in an experience which some have described as a continuation of Capcom’s “unbelievable run of excellence”. Despite only being out for less than a week so far, Capcom have confirmed that Resident Evil Requiem has already sold over 5 million copies,

Making the announcement via a press release, the team at Capcom revealed that “worldwide sales of Resident Evil Requiem, released on February 27, 2026, surpassed 5 million units.”

This achievement is even more impressive considering the fact that Requiem is exclusive to current-gen platforms – the first entry in the series to be locked to modern hardware. Of course, between the PS5, Series X|S, Switch 2 and PC, there are well over 100 million potential customers.

Resident Evil million

Even so, Requiem’s rapid success is notable, already putting it as the 19th best-selling Capcom game of all time, right above the original RE2 (4.96 million units).

Of course, Requiem still has quite the journey to go on if it wants to reach the upper-echelon of Capcom sales, with the best-selling entry in the series being Resident Evil 2’s Remake (currently at 16.8 million copies).

Regardless, with the game receiving near-universal acclaim and going on to sell over 5 million copies in its first few days, it’s safe to say that Resident Evil Requiem is another major success for Capcom.

KitGuru says: What do you think of Requiem so far? Is it your favourite entry in the series? How many units do you think it will sell when all is said and done? Let us know down below.

The post Resident Evil Requiem has officially sold over 5 million copies already first appeared on KitGuru.

Notable Call of Duty insider will no longer share leaks following Activision intervention

4 mars 2026 à 13:30

For the past year or so, one of the biggest leakers in the Call of Duty space has been TheGhostofHope, with the insider having revealed a ton of information regarding current and even future COD entries. In the wake of a recent report by the insider claiming that some major shake-ups may be happening internally, Activision have now “legally demanded that I stop leaking and disseminating confidential information related to Call of Duty.”

Taking to Twitter to make the announcement, known Call of Duty leaker TheGhostofHope revealed that “Activision has legally demanded that I stop leaking and disseminating confidential information related to Call of Duty/Activision and I am complying with their demands. Still gonna stick around and chat about Official Call of Duty info and anything not related to leaks/confidential information. Cheers for these past few years.”

Activision Insider

Interestingly, alongside this recent revelation, Call of Duty themselves commented on these latest events. In response to one tweet by COD YouTuber ‘TDAWG’ who asked “So if Call of Duty is shutting ghostofhope down…was he right about everything…?” the official Call of Duty account replied with:

“Nah. Even when leaks are wrong, they still hurt the people building the game and mess with player expectations.”

Whether TheGhostofHope was right or not, we will have to wait and see, but for better or for worse, it seems Activision is cracking down on leaks moving forward.

KitGuru says: What do you think of this latest move? Do you believe COD’s response to the matter? Are leaks damaging to player expectations? Let us know your thoughts down below.

The post Notable Call of Duty insider will no longer share leaks following Activision intervention first appeared on KitGuru.

New MacBook Air M5 Arrives With Wi-Fi 7, A Faster SSD And Twice The Storage

4 mars 2026 à 15:24
New MacBook Air M5 Arrives With Wi-Fi 7, A Faster SSD And Twice The Storage It's been a busy week for Apple, which has seen the launch of new M5 Pro and M5 Max silicon along refreshed MacBook Pro laptops that incorporate the latest M-series chips, an iPhone 17e, and a few other products. Yet one more to add to the pile is a retooled MacBook Air powered by Apple's regular M5 chip and the double the storage as the previous

Qualcomm Unveils Wi-Fi 8 Chipset Portfolio With Native AI For Ultra-Fast Connectivity

4 mars 2026 à 12:41
Qualcomm Unveils Wi-Fi 8 Chipset Portfolio With Native AI For Ultra-Fast Connectivity The relentless pace of technology means that if you blink, there is something new on the horizon. Case in point, Qualcomm is already looking ahead to Wi-Fi 8 with the introduction of a robust portfolio to drive next-gen connectivity for the emerging AI era, and key among them is its new FastConnect 8800 Mobile Connectivity System, along with

The Division 2 to get crossplay, new DLC and more throughout 2026

4 mars 2026 à 12:15

Back during the early days of 2026, Ubisoft announced a surprise update for The Division 2, unveiling a new Realism mode in celebration of the franchise’s 10th anniversary. It appears as though this was just the start of The Division’s revival, with the publisher now sharing a roadmap full of new content planned throughout 2026.

Taking to their blog in celebration of the franchise’s 10th anniversary, the team at Ubisoft hosted a showcase featuring a ton of new and surprising updates coming to The Division 2.

From now until the 2nd of April, The Division 2 is hosting a month-long anniversary Season, bringing in the aforementioned Realism mode alongside other notable additions:

  • Special Anniversary Event Pass featuring cross-Clancy collaboration items inspired by Rainbow Six Siege, Splinter Cell, and Ghost Recon
  • Global Events inspired by the original game
  • Free, permanent visual upgrade
  • Free in-game Anniversary hoodie for all who log in
  • Free access to the Warlord of New York expansion

This Anniversary Season is just the start however, with The Division 2 set to get even more in the coming months, including:

  • PvP balancing and content updates
  • Expanded crossplay across consoles and PC
  • One new Incursion
  • New Classified Assignments
  • Survivors mode
  • New DLC located in Central Park

Alongside all this, the team also finally gave an official release date for their mobile spin-off Resurgence, with the free-to-play MMO launching on the 31st of March.

The Division series has been in a weird spot for quite some time. Ever since the release of its sequel in 2019, the franchise has struggled to expand, with a number of in-development projects eventually being cancelled. While we continue to wait for The Division 3, it is interesting and exciting to see the previous game receive a second life of sorts.

KitGuru says: What do you think of this Anniversary update? Is it too little too late? Should the game have always had a Realism mode from the get-go? Let us know your thoughts down below.

The post The Division 2 to get crossplay, new DLC and more throughout 2026 first appeared on KitGuru.

Capcom has reportedly started development on another Resident Evil 1 remake

4 mars 2026 à 11:30

Ever since Capcom kicked off their golden era with the release of Resident Evil 7, the publisher has successfully remade most of the mainline RE entries, with more seemingly on the way. While the much-loved Resident Evil Code Veronica is reportedly next in line to be remade, known Capcom insiders have now claimed that the previously-remade Resident Evil 1 is set to receive another full-on remake.

As reported by known Capcom leaker DuskGolem, “full production on a RE:1 Remake has gone underway”; though the project is said to be “years out” – with the aforementioned Code Veronica being next in line. 

Offering additional context, Golem claimed that the remake could be between 4-7 years away from release, with Code Veronica and RE:0 both being further along in development.

Resident Evil Capcom

For the uninitiated, this would be the second time that the original Resident Evil has gotten a remake, with the first one arriving all the way back in 2002 for the GameCube. That said, unlike Capcom’s modern efforts, the original RE: Remake was highly faithful to the original, maintaining its gameplay and visual style.

It’s safe to assume that this second redo would be more in line with the likes of the RE:2 and RE:3 Remakes. We will have to wait and see. In the meantime, fans have the recently-released Resident Evil Requiem to enjoy.

KitGuru says: What do you think of this latest report? How would you want Capcom to handle the remake? Should they stop after Code Veronica, 0 and the OG RE? Let us know your thoughts down below.

The post Capcom has reportedly started development on another Resident Evil 1 remake first appeared on KitGuru.

Highguard is shutting down this month

4 mars 2026 à 10:30

It has only been a month since Highguard launched but the game's player base has only dwindled since then. Now after a round of layoffs, Wildlight Entertainment has revealed it will be shutting the game down.

The likelihood of the studio fulfilling their ambitious year-long content roadmap already felt slim when most of the development team was let go, leaving just a handful of ‘key developers' left to continue working on the game. Unfortunately since then, Highguard's player count has only continued to drop and as a result, the company is pulling the plug.

Here is the full statement from Wildlight:

“Today we’re sharing difficult news. We have made the decision to permanently shut down Highguard on March 12.

Since launch, more than 2 million players stepped into Highguard’s world. You shared feedback, created content, and many believed in what we were building. For that, we are deeply grateful.

Despite the passion and hard work of our team, we have not been able to build a sustainable player base to support the game long term. Servers will remain online until March 12th. We hope you’ll jump in with us one more time to show your support and get those final great matches in while we still can.

The team is excited to release one final game update to enjoy in the remaining life of the game. We'll be adding a new Warden, a new weapon, account level progression, and skill trees! Full patch notes are coming, and we're targeting tonight or tomorrow morning for patch release.

From all of us at Wildlight, thank you for playing, for supporting us, and for being part of Highguard’s story.”

This news follows a recent report claiming that Tencent, which had initially funded Highguard, had pulled funding due to the game's poor launch performance.

KitGuru Says: The 2025 Game Awards will now live in infamy thanks to this game.

The post Highguard is shutting down this month first appeared on KitGuru.

NVIDIA’s new drivers are suspected of limiting voltages on RTX 50 graphics cards

4 mars 2026 à 06:00
With the release of GeForce Game Ready Driver version 595.59, NVIDIA originally intended to provide optimizations for current titles such as Resident Evil Requiem. However, instead of performance gains, numerous users reported serious problems immediately after the release. There were reports of faulty fan controls, reduced clock speeds, and in some cases drastic performance drops […]

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Telekom relies on Starlink: Satellites to close the last gaps in mobile coverage in Germany

4 mars 2026 à 06:00
Deutsche Telekom plans to close remaining gaps in mobile coverage in Germany with the help of satellite connections. At the Mobile World Congress in Barcelona, the Bonn-based company announced a partnership with US company Starlink, Elon Musk’s satellite provider. From 2028, mobile phone customers in regions without terrestrial network coverage will be able to connect […]

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Apple expands iPhone 17 family with new entry-level model iPhone 17e

4 mars 2026 à 06:00
With the iPhone 17e, Apple is adding a revamped entry-level model to its current smartphone generation, closing several gaps that were still clearly noticeable in its predecessor. While the external appearance remains largely unchanged and continues to be based on the familiar 6.1-inch form factor with OLED display, Apple has made targeted improvements under the […]

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Checkmk and CVE-2025-64999: When a log entry becomes a gateway

4 mars 2026 à 06:00
Network monitoring is often regarded as silent infrastructure, as a digital night watchman in the engine room. But CVE-2025-64999 shows once again that even monitoring software can become a target for attack if inputs are not properly filtered. In current versions of Checkmk, there was a cross-site scripting vulnerability in the “Synthetic Monitoring” area that […]

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Unsolvable temperature problems on a Radeon RX 7900 XT MBA? Operation successful, patient dead | Part 2

4 mars 2026 à 05:30
So let’s move on to the second part of our organ failure. After diagnosing a thermally damaged RX 7900 XT and realizing that the cooler was bringing air in rather than pushing it out, the only option left was a transplant. With all the hurdles, all the improvisations and, I’m afraid I have to spoil […]

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Reçu hier — 3 mars 2026 1.3 🖥️ Tech. English

Call Of Duty Reboots Blackout As Black Ops Royale With New Rules And Upgrades

3 mars 2026 à 21:42
Call Of Duty Reboots Blackout As Black Ops Royale With New Rules And Upgrades Call of Duty: Warzone is introducing a new Black Ops Royale mode with some very familiar elements reminiscent of both Call of Duty: Black Ops 4 and last year's Black Ops 7. From Black Ops 7, we have a port of the large-scale Endgame mode Avalon map, and from Black Ops 4 we have a renewed take on the Blackout mode, breaking away from some of

Intel 18A Xeon 6+ Clearwater Forest CPUs Debut With Up To 288 Cores At MWC 2026

3 mars 2026 à 20:45
Intel 18A Xeon 6+ Clearwater Forest CPUs Debut With Up To 288 Cores At MWC 2026 AMD isn't the only company launching non-mobile processors at Mobile World Congress 2026. Intel's got some hardware to show off today, too, in the form of the Xeon 6+ processors that we know better by their codename "Clearwater Forest". These chips are the successors to Sierra Forest, the all E-core Xeons that Intel launched back in 2024.

Study Finds AI Is Fueling An Alarming Surge In Sophisticated Phishing Scams

3 mars 2026 à 20:35
Study Finds AI Is Fueling An Alarming Surge In Sophisticated Phishing Scams The National Consumers League has released its annual fraud report detailing the many scams that most consumers have fallen for. As you'd expect, AI is playing a large role in how the threat landscape has evolved this past year. While the kinds of scams fraudsters are using haven’t changed much, the effectiveness of certain types of scams

Geekom Geekbook X14 Pro Review - The Ultra-Light Wasp

Par : rampage99
3 mars 2026 à 20:00
The Geekom X14 Pro is a sleek machine that pairs a gorgeous OLED with a metal chassis. It’s impressively thin and light, yet packed with useful features like a fingerprint reader and an E-shutter. Under heavy load the laptop remains surprisingly comfortable to use. Overall, this compellingly-priced notebook delivers great battery life, expandable I/O, and enough power for some light gaming.

Alliance Tales: Battle For The Frontier Wants To Scratch Your VR X-Wing & Wing Commander Itch

3 mars 2026 à 19:50

This not-quite-a-sequel to last year's Alliance Peacefighter requires and rewards patience.

Alliance Peacefighter, an X-Wing and Wing Commander inspired story-driven space sim, just arrived in mid 2025, so it was surprising to see another game in the universe pop up so soon. Developer Urban Logic Games clarified that Battle for the Frontier is more of a side story, a "standalone adventure" set in the same universe.

The Facts

What is it?: A story-driven space simulation.
Platforms: PC VR
Release Date: February 12, 2026 (demo)
Developer/Publisher: Urban Logic Games
Price: free (demo)

The Alliance universe games are hybrid titles, playable on flatscreen and in VR. I played this demo both ways and while the VR version requires a steeper learning curve, it is absolutely the more rewarding way to play. Battle for the Frontier supports full motion controls, so having spent hundreds of hours dogfighting in games like No Man's Sky and the Warplanes series, I mostly felt right at home. Using the flight stick, throttle, and two sensors on the dash to adjust power between speed, shields, and weapons all felt very natural.

Alliance Tales: Battle For the Frontier Screenshots captured by UploadVR

Battle for the Frontier's controls are very sensitive out of the gate and the slightest twitch on your flight stick will send you spiraling. It took quite some time to fine tune the settings and train myself to make more subtle movements. This requires a lot of patience and trial and error. Thankfully, if killed in battle, the game has the option to respawn in the same place and continue the battle. There are also multiple difficulty settings, options to adjust how well your friendly AIs perform in combat, and even an invincible mode for anyone who wants to experience the story without dying at all.

PC Specs Used

My PC uses a Ryzen 7 9850X3D processor, 32GB of DDR5 RAM, and an RTX 5070 Ti GPU.

The gameplay was conducted using a Meta Quest 3 via the Virtual Desktop on the High preset with the in-game graphics turned to the highest setting.

You can find the minimum and recommended specs on the Steam page to learn more.

Visually, this is not a feast for the eyes. It looks okay, but nothing mind-blowing. Up close, the ships (and nothing in the game, really) do not have a great amount of detail, but something has gone terribly wrong if you're spending a great deal of time right up on a ship to begin with. There are no stop and stare in awe moments here, disappointing for a space sim, but everything looks clean in the headset with no notable performance issues to speak of.

Comfort

Alliance Tales: Battle for the Frontier is a space combat simulation and is not recommended for newer VR users due to the intense movement associated with flight. There are several options to make the game less intense, including motion vignettes and camera shake toggles.

Without spoiling the story, the demo is very straightforward. There's the introductory conversation to explain the mission, then dogfight, conversation, repeat twice more, and done. It all ends on a cliffhanger that I think would have landed better had I played the original game, but the point of a good demo is to either garner a wishlist or an outright purchase. In that respect, mission accomplished. I wishlisted both Alliance games after finishing this demo. It's not perfect, but it's good enough to have earned that.

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Combat in Alliance Tales: Battle for the Frontier captured by UploadVR

Alliance Battle for the Frontier can be wishlisted now on Steam and the demo is available for free. The original Alliance Peacefighter is out now on Steam for $23.99 and also has a free demo available.


Update 3/3/26: This article originally erroneously listed Star Wars Squadrons as being another game with VR motion controls and has been edited to fix that mistake.

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