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Reçu aujourd’hui — 5 mars 2026 1.3 🖥️ Tech. English

Micron launches first 256 GB SOCAMM2 modules; memory becomes the new AI bottleneck

5 mars 2026 à 06:00
The AI industry is facing a problem that has long been overshadowed by the GPU debate: memory bandwidth and capacity. As accelerator chips become faster and faster, pressure is mounting on the memory architecture of the systems. This is precisely where Micron Technology’s new development comes in. The memory manufacturer has now shipped the world’s […]

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GPT-5.3 Instant: OpenAI reduces overly cautious responses and improves web search

5 mars 2026 à 06:00
OpenAI has rolled out a new update for ChatGPT, replacing the previous GPT-5.2 Instant model with GPT-5.3 Instant. The new version will be automatically activated on all platforms for all users without the need for a manual update. The company’s primary goal is to improve the user experience by reducing the frequency of unnecessary rejections […]

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Microsoft is fundamentally redesigning NVMe drivers for Windows; initial tests show significant performance shifts

5 mars 2026 à 06:00
With Windows 11 25H2 and Windows Server 2025, Microsoft is working on a fundamental modernization of its NVMe storage stack. Instead of simply further developing the existing storNVMe.sys driver, a completely new implementation is being created that is more geared towards modern I/O mechanisms. The focus is on an architecture based on the IoRing framework, […]

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Apple expands its notebook range with M5 chips and raises entry-level prices at the same time

5 mars 2026 à 06:00
Apple has comprehensively updated its current generation of notebooks and is now relying on the new M5 chip family in MacBook Air and MacBook Pro. While the basic chip has been available since October, more powerful versions for professional users are now following. With the M5 Pro and M5 Max, the manufacturer is expanding the […]

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Ultimea Skywave X100 Home Theater Sound System Review – Powerful bass and good cinema or gaming performance

5 mars 2026 à 05:30
The Ultimea Skywave X100 home theater sound system is one of those products that makes you raise an eyebrow at first. Not because of the concept, which is quickly explained, but because of the sales channel. The launch ran through Kickstarter, meaning the very platform where ambitious engineering ideas, clever price breakers, and unfortunately the […]

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AMD experiences unexpected CPU boom thanks to Agentic AI, Lisa Su warns of tightening supply

4 mars 2026 à 08:34
Over the past two years, the AI industry has moved in a direction that many market observers have oversimplified. For a long time, the equation was: AI equals GPU. But this narrative is beginning to crumble. AMD CEO Lisa Su confirmed at the Morgan Stanley Technology, Media and Telecom Conference that demand for server CPUs […]

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Reçu hier — 4 mars 2026 1.3 🖥️ Tech. English

Google's March Pixel Drop Brings New AI Tricks, A GPU Boost And Lots Of Fixes

4 mars 2026 à 20:53
Google's March Pixel Drop Brings New AI Tricks, A GPU Boost And Lots Of Fixes Google just unveiled all of the upgrades users can expect with this month’s Pixel Drop. There are a whole host of new features to look forward to, many of which are powered by Gemini AI, spread across Pixel Phones such as the recently released Pixel 10a and Pixel Watches. While the new features are what most users will be excited about, there

Your Radeon RX 9000 GPU May Not Run At Full Speed On Ryzen AI 400

4 mars 2026 à 20:00
Your Radeon RX 9000 GPU May Not Run At Full Speed On Ryzen AI 400 This story probably won't come as a surprise to anyone who pays attention to desktop APUs, but the news is simple: the new Ryzen AI 400 desktop processors that AMD just launched don't come with a full complement of PCIe lanes. In fact, they actually have even fewer lanes for high-speed I/O than some of the last-generation APUs, which were

MSI and Blizzard unveil new World of Warcraft Midnight Edition RTX 5070 graphics cards

4 mars 2026 à 18:00

MSI has announced a limited edition collaboration with Blizzard to celebrate the launch of the World of Warcraft Midnight expansion. This partnership introduces the MSI x World of Warcraft Midnight GeForce RTX 5070, available in two distinct collector-focused designs: the Light Edition and the Void Edition. These cards are built on the Nvidia Blackwell architecture and are inspired by the return to the elven lands of Quel'Thalas, where the battle between the Light and the Void takes centre stage.

The Void Edition captures the essence of the Voidstorm with a dark blue and purple aesthetic, featuring sharp lines and shadow-infused details for players aligned with Xal'Atath. In contrast, the Light Edition features a gold-and-white design with luminous accents that represent the Army of the Light defending the Sunwell. Both models use the Tri Frozr 4 thermal solution with Stormforce fans and a nickel-plated copper baseplate.

Technically, both cards offer identical specs, including 12 GB of GDDR7 memory at 28 Gbps and 6,144 CUDA cores. They feature a boosted clock frequency of 2625 MHz in Extreme Performance mode (via MSI Center) and a single 16-pin connector. To power it, MSI recommends at least a 650W PSU. These limited-edition GPUs are now available and seem to cost a small premium over the standard MSI RTX 5070 Gaming Trio cards. Some retailers already have them available, including Overclockers UK (at £720) and LDLC (at €830).

KitGuru says: Are you upgrading your PC for the new WoW expansion? 

The post MSI and Blizzard unveil new World of Warcraft Midnight Edition RTX 5070 graphics cards first appeared on KitGuru.

Sony reportedly pulls back on PC plans, single-player PS5 games to be exclusive again

4 mars 2026 à 17:30

In recent years, Sony has been pushing a multi-platform release strategy, bringing most of its single-player games to PC a year or so after the initial PS5 launch. As it turns out, Sony is now pumping the brakes on this, with no plans to bring over titles like Marvel's Wolverine, Saros, or Ghost of Yotei.

According to Bloomberg's Jason Schreier, Sony has made the decision to pull back on its PC release strategy. While multiplayer titles will likely continue to be multiplatform, the studio may no longer bring all of its single-player games to PC. This is despite the recent news that the God of War games made over $1 billion on PC alone.

This strategy shift will apparently apply to Saros, the new game from the studio behind Returnal. It will also apparently apply to upcoming games like Marvel's Wolverine or Naughty Dog's Intergalactic: The Heretic Prophet.

It is unclear why Sony has decided to pull back on its PC platform push. While not every game released has been a huge hit on PC, most of them have still sold quite well.

KitGuru Says: If PS5 sales were slowing down then I might understand this, but the console is still continuing to sell at a similar pace to the PS4.

The post Sony reportedly pulls back on PC plans, single-player PS5 games to be exclusive again first appeared on KitGuru.

Bungie reveals Marathon unlock times and seasonal roadmap

4 mars 2026 à 17:00

Bungie has a big week ahead with its first new shooter in a decade, Marathon, launching. The game has managed to secure one of the top spots on Steam's best-selling games list over the past week. Now with many pre-orders in, Bungie has revealed the global unlock times for the game, alongside the first details about post-launch content.

Marathon will launch on March 5th at 6PM GMT. In the US, that means 10am PST and 1pm EST, or 7PM for those in central Europe. If you are over in Australia, the game unlocks at 5AM on Friday morning.

Marathon Bungie

As with any live-service multiplayer game, launch is just the beginning. Bungie has shared some details on its post-launch content plans for Marathon. The first two seasons are already locked in, with Season 1 beginning on launch day, offering six factions, six runner shells, 28 weapons, a selection of weapon mods, and three starting zones. Bungie will improve on this in Season 2 with more loot.

While story isn't the first thing that comes to mind when it comes to PvP games, there will be story content within Marathon. Bungie will flesh out the lore through faction storylines and contracts, as well as new Codex entries. Throughout each season, Bungie will also introduce new lore elements through new environments and missions.

KitGuru Says: Are you planning on picking up Marathon? Did you enjoy the recent playtest? 

The post Bungie reveals Marathon unlock times and seasonal roadmap first appeared on KitGuru.

Iron Galaxy denies that it is working on Fallout remaster

4 mars 2026 à 16:30

Earlier this week, Iron Galaxy appeared to be teasing something after posting about a company meeting, with an image attached of the Fallout ‘Please Stand By' loading screen. Now after sending fans imaginations into overdrive, the studio has apologised.

It turns out, Iron Galaxy just uses the Fallout Please Stand By screen as a slide for its monthly meetings. The studio insists that it is not actually teasing a new game, such as a remaster for Fallout New Vegas.

“Nope! There is nothing to see here. Sorry to disturb the volcanoes, but that was just a BTS look at our company meeting. We use that slide every month and has nothing to do with anything Fallout being worked on. As you can imagine, we love Fallout, too. Now pardon us as we retreat back into our vault”, Iron Galaxy said in its statement.

While a Fallout remaster does not seem to be in the works at Iron Galaxy after all, the studio would still be a good choice of partner studio for such a project. The company already has deep ties to Xbox via the Killer Instinct series, and it has worked with Bethesda on a number of Fallout projects previously as well.

KitGuru Says: As much as fans want to return to New Vegas, I do feel like we will see Bethesda's Fallout 3 remastered before we see Obsidian's game return.

The post Iron Galaxy denies that it is working on Fallout remaster first appeared on KitGuru.

Apple reveals new Studio Display monitor lineup

4 mars 2026 à 10:00

Apple has announced its next-generation professional monitors, introducing significant upgrades to the Studio Display and the all-new Studio Display XDR. These releases address long-standing user requests by integrating improved camera systems, faster connectivity, and improved panel technologies.

The updated Studio Display retains its 27-inch 5K panel but receives a massive internal overhaul. The move to Thunderbolt 5 allows users to daisy-chain up to four displays, creating a more expansive workspace with nearly 60 million pixels. Apple has also fixed the original model's most criticised feature by introducing a sharper 12MP Center Stage camera with improved image processing and support for Desk View. For audio, the six-speaker system now delivers deeper bass and more immersive Spatial Audio, making it a more versatile hub for both creative work and video conferencing.

Positioned as the successor to the Pro Display XDR, the Studio Display XDR features high-end features such as mini-LED backlighting. With over 2,000 local dimming zones, it hits a staggering 2,000 nits of peak brightness, making it ideal for high-end HDR colour grading. Unlike its predecessor, it now includes the built-in 12MP camera and high-fidelity speaker array. The addition of a 120 Hz refresh rate and Adaptive Sync ensures that both UI interactions and video playback are smoother than ever before.

Both monitors are now available, offered with either standard or nano‑texture glass (the latter is more expensive). The Studio Display starts at £1,499/€1,699/$1,599, and the Studio Display XDR starts at £2,999/€3,499/$3,299.

Discuss on our Facebook page, HERE.

KitGuru says: By including the camera and speakers on the XDR model and standardising Thunderbolt 5 across the board, these displays feel like a cohesive response to the complexity of modern professional setups. While the pricing remains high, the inclusion of mini-LED and 120 Hz on the XDR model makes it a formidable contender for any colour-critical workflow in 2026, even though there are cheaper alternatives.

The post Apple reveals new Studio Display monitor lineup first appeared on KitGuru.

Pulsar launches limited edition ZywOo Chosen Mouse Gen 2

4 mars 2026 à 09:21

Pulsar Gaming Gears, in collaboration with Mathieu “ZywOo” Herbaut, has launched the Pulsar ZywOo The Chosen Mouse Gen 2 Limited Edition Pink. This release celebrates ZywOo being crowned world #1 in Counter-Strike 2 for a record fourth time and reaching a milestone of 30 HLTV MVP medals. This second-generation mouse is built to Pulsar’s eS standard, incorporating refined ergonomics and internal hardware designed specifically for elite-level competitive play.

The Gen 2 model introduces significant upgrades over its predecessor to meet the demands of high-level play. It features Pulsar Optical Switches, which boast a 100-million-click lifespan and offer near-instant actuation with zero debounce delay, effectively removing the risk of double-clicking. Additionally, the mouse comes bundled with the Link 8K dongle, which acts as an active controller, allowing players to adjust DPI, polling rate, and profiles via physical buttons on the device itself.

Tailored specifically for palm grip users, the refined shape was co-created with ZywOo to ensure maximum consistency. The mouse is available in two sizes to accommodate different hand preferences: a mini version weighing 59g and a medium version at 62g. This is a highly exclusive release, with only 5,000 units produced worldwide across both size variants.

The Pulsar ZywOo The Chosen Mouse Gen 2 Limited Edition Pink is now available, priced at £/$139.95/€159.90

Discuss on our Facebook page, HERE.

KitGuru says: For fans of ZywOo or collectors of limited-run peripherals, this is a rare opportunity to own a piece of CS history.

The post Pulsar launches limited edition ZywOo Chosen Mouse Gen 2 first appeared on KitGuru.

NZXT H2 Mini PC Review

Par : LJay
4 mars 2026 à 19:18
The NZXT H2 Mini-PC packs high-end desktop power into a 20.7-liter chassis, featuring a Ryzen 7 9800X3D or Intel CPU, and liquid cooling alongside an NVIDIA GeForce RTX 5080. With impressive benchmarks, solid cooling, and a sleek design, it's a powerful choice for gamers and creators seeking compact performance without compromise.

Check Out These Mesmerizing Views Of The Cat's Eye Nebula Like Never Seen Before

4 mars 2026 à 16:31
Check Out These Mesmerizing Views Of The Cat's Eye Nebula Like Never Seen Before By merging the razor focus of the Hubble Space Telescope with the wide-field perspective of the Euclid mission, two of the world’s most powerful space telescopes have captured a new look at the Cat’s Eye Nebula, the famous sprawling cemetery of gas and light located roughly 4,400 light-years from us. Officially tagged NGC 6543, the Cat's

Apple Launches $599 MacBook Neo With A18 Pro Chip, Promises All-Day Battery Life

4 mars 2026 à 16:09
Apple Launches $599 MacBook Neo With A18 Pro Chip, Promises All-Day Battery Life Apple is clearly hoping to disrupt the affordable laptop market with the launch of the MacBook Neo, its most affordable MacBook ever with a starting price of $599. The caveat is that it's powered by a smartphone chip, and specifically the A18 Pro found in the iPhone 16 Pro and iPhone 16 Pro Max. However, combined with the other features, it

Ex-Blizzard Boss Blames Steam Machine For Sony's Rumored Pivot Away From PC Ports

4 mars 2026 à 15:45
Ex-Blizzard Boss Blames Steam Machine For Sony's Rumored Pivot Away From PC Ports Amidst credible speculation that PlayStation may be stepping back from porting its single-player catalog to PC, former Blizzard boss Mike Ybarra has attributed the move to Valve's explosive Steam Machine announcement. With Valve formally making a move into the living room console space, Ybarra believes that Sony now views Valve as a PlayStation

RUMBLE Delivers Demanding Earthbending Duels On Quest

4 mars 2026 à 17:22

RUMBLE, a competitive PvP earth-bending game that originally launched in early access on Steam back in 2022, is now on Quest. Read on for our first impressions.

Over the years, RUMBLE has cultivated an active and dedicated community as the developers have continued to evolve their game. Buckethead Entertainment have now brought the full version of RUMBLE to Quest, introducing its notoriously high skill-floor combat to standalone VR.

RUMBLE is a purely online competitive experience with no solo mode to speak of, outside of a training arena designed to help players learn the fundamentals. And trust me - you are absolutely going to need it.

 Let’s Get Ready To Rumble

At its core, RUMBLE is built entirely around gesture-based combat. Players manipulate earth-bending abilities through physical poses and movements, summoning rocks and launching attacks against opponents in one-on-one arena battles. The entire experience lives or dies on your ability to correctly perform these gestures, many of which resemble martial arts stances that can be chained together into increasingly complex combinations.

Gesture-based magic systems are among my favourite mechanics in VR, and I’ve played just about every title that experiments with them. That context is important, because when I say RUMBLE is incredibly difficult to learn, it isn’t coming from a place of inexperience. Difficulty here is intentional. The game demands precision, patience and repetition before it begins to reveal what makes it compelling.

 Between A Rock And A Hard place

My early encounters with RUMBLE were not especially positive. In fact, during the first hour I genuinely wondered if something was broken. Even when matching the on-screen ghost poses as closely as possible, abilities frequently failed to trigger. Movement also feels unusually slow and even activating the sprint gesture proved frustratingly inconsistent.

At that point, I would have been more than ready to walk away entirely. However, covering the game meant quitting that early wasn’t an option - and thankfully so. After watching several helpful tutorial videos and spending time with members of the community willing to demonstrate proper form, things eventually began to click.

Once gestures shifted from conscious effort to muscle memory, the experience transformed. Summoning rocks and launching attacks stopped feeling like a technical struggle and instead became a fluid expression of learned skill. This is the point where RUMBLE finally comes alive, and if you have the patience to get there, it’s definitely worth the time.

 Those Who Throw Stones

RUMBLE possesses an undeniably deep combat system. Moves can be chained into devastating combos and matches between equally skilled players quickly become tense, tactical duels. The game introduces mechanics gradually through a belt-based progression system which sees new moves unlocked over time.

Initially this restriction felt frustrating, but in hindsight it proves to be an effective way to prevent new players becoming overwhelmed. As experience is earned and new techniques unlock, players steadily expand their combat vocabulary and begin experimenting with more advanced strategies.

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Working through some moves in the training arena

The core experience revolves around one-on-one arena battles, though social spaces such as the Park provide more relaxed environments to practice and interact. Through several play sessions at both peak and off-peak hours, matchmaking was consistently active. I was regularly paired with fellow beginners, alongside more experienced players who - encouragingly - often took time to help refine my technique.

There were occasional frustrations common to competitive online games, including players relying on spamming attacks or veterans who showed absolutely no mercy, but these moments were far from the norm.

That said, some of the game’s design choices remain divisive. The painfully unforgiving gesture detection often feels less like genuinely earning a skill and more like unnecessary gatekeeping that is likely to hurt the game's broader appeal. Combined with the slow default movement speed - particularly in the hub area - and the learning process can feel harsher than necessary and the ‘fun’ can take too long to present itself.

Mastering RUMBLE clearly requires dedication, but a slightly more lenient gesture controls would make that journey far more enjoyable without sacrificing any of the game’s depth.

Rock On!

After several hours with RUMBLE on Quest, one thing becomes abundantly clear: this is not a game interested in instant gratification. It is neither easy to learn nor casually approachable. In fact, it is hard to learn and even harder to master.

For players seeking a deep, progression-driven competitive experience - one that rewards patience, practice and genuine skill development - RUMBLE may well become an obsession. Its combat system offers depth once understood, supported by an active community and meaningful mastery curve.

However, those looking for fast-paced, immediately accessible earth-bending action may find the experience overly demanding. If your goal is simply to throw rocks around and have some fun, more arcade-style alternatives like Elements Divided may be more your speed.

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