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Affected: The Asylum Wants To Redefine VR Horror This Summer
A new trailer and press release gives more details for the follow up to Affected: The Manor.
We first reported back in 2022 that Affected: The Asylum was expected to release on all VR platforms in 2023. Then, in late 2023, the developer announced the game was delayed into 2024. Since then, there has been radio silence – until now.
Developer Dead Boss Games and publisher Evolution Publishing have released a new short teaser trailer and details about the anticipated horror sequel.
The official press release expands on what players can expect in the story.
A sanatorium with a long, dark history, many years ago, the line between medicine and madness was intentionally erased. Controlled by a secretive cult, they used the institution not to treat patients, but to experiment upon them.
Through a series of harrowing procedures, patients were subjected to "The Preparation", a systematic process of indoctrination and physical alteration. Through this process, the cult sought to merge biology with belief, creating a collective hive mind using a parasitic entity known as the "Holy Gift".
Step into the dilapidated remnants of Blackthorne Asylum to discover the cult’s crowning achievement and greatest failure: SUBJECT 357. An employee who was forcibly selected for the "Apex Experiment" after falling foul of the leader, the process broke them. However, what remained was something more than human. They now roam the asylum as an ever-present predator, a warped manifestation of the cult’s ambitions.




Affected The Asylum screenshots provided by Evolution Publishing
Another takeaway from the new press release is a pivot away from multiplayer. The Asylum was originally announced to have a competitive four player multiplayer mode titled 'The Assessment.' There is no mention of that in the new release and the game is now described as a 'single player psychological survival horror.'
Lastly, Dead Boss Games confirmed to me that it has taken over active development of the game 'with support from Evolution Publishing.' Affected: The Manor was developed and produced by Fallen Planet Studios.
Affected: The Asylum is coming soon to Meta Quest and PC VR in summer 2026.

Fortnite is officially coming back to the Google Play Store as all disputes are settled
For years now, Epic Games and Google have been engaged in a back and forth, with the Fortnite maker seeing its titles removed from Android’s Play Store, necessitating users to find alternate means to play the popular Battle Royale on Android. Finally, after countless court sessions and an evolving environment, Google and Epic have finally settled their differences, with Fortnite set to return to the Google Play Store “soon.”
Taking to Twitter to make the announcement, Epic Games CEO Tim Sweeney confirmed that “Google is opening up Android all the way with robust support for competing stores, competing payments, and a better deal for all developers. So, we've settled all of our disputes worldwide. THANKS GOOGLE!”
As a result, Sweeney revealed that “Fortnite will return to Google Play Store worldwide soon. Epic Games Store continues supporting Android worldwide alongside Windows and Mac, and installation on Android will become much easier later in 2026.”
Alongside this, Google themselves released a lengthy Android developers blog, confirming the details of this “new era for choice and openness” which includes:
- Expanded billing choice on Google Play for users and developers
- A new Registered App Stores program
- Lower pricing and new programs to support developers
The blog post concluded with a direct reference to the aforementioned Epic Games dispute, with Google stating: “With these updates, we have also resolved our disputes worldwide with Epic Games. We believe these changes will make for a stronger Android ecosystem with even more successful developers and higher-quality apps and games available across more form factors for everyone. We look forward to our continued work with the developer community to build the next generation of digital experiences.”
While there is no denying that Epic Games engaged in this years-long legal battle for self-serving reasons, the final result does seem to be one that will benefit the end users more than before. Full details on these changes and their planned rollout can be found HERE.
KitGuru says: Who did you think would ultimately come out on top? Is this good for the wider industry as a whole? Let us know your thoughts down below.
The post Fortnite is officially coming back to the Google Play Store as all disputes are settled first appeared on KitGuru.-
KitGuru
- Free-to-play Let it Die will receive a premium offline version following upcoming server shut down
Free-to-play Let it Die will receive a premium offline version following upcoming server shut down
Grasshopper Manufacture is known for having created a bunch of weird and unique games, including but not limited to Killer7; Lollipop Chainsaw and of course No More Heroes. One of the studio’s more forgotten projects however was Let it Die – a free-to-play roguelike released back in 2016. 10 years later and this online-only experience is set to be shut down; though an offline version is on the way.
Taking to their blog to make the announcement, the team at Grasshopper Manufacture wrote: “LET IT DIE is a survival action game that was released in 2016 and has been downloaded over 9 million times worldwide. We have been operating online for over nine years, thanks to the support we have received for our unique environment and gameplay. LET IT DIE will put an end to its nine-year online run and go offline.”
Come the 31st of August, Let it Die will officially die and will no longer be playable online. As mentioned however, the team is working on an offline version of the game which will be made available via a single one-time purchase with no additional DLC or microtransactions.
Given that one of the biggest complaints with Let it Die back in the day was its rather heavy monetisation practices, having a fully-featured offline version of the game which doesn’t require you to buy revive tokens could make for a far improved experience.
All that said, regardless of your thoughts towards Let it Die, having the always-online experience being fully reworked into a premium offline title is welcome to see, and means that Let it Die will not disappear into the ether as so many other free-to-play titles have, come their inevitable demise.
KitGuru says: Did you check out Let it Die back in the day? Are you surprised the game lasted this long? Should it always have been a paid offline title? Let us know your thoughts down below.
The post Free-to-play Let it Die will receive a premium offline version following upcoming server shut down first appeared on KitGuru.Antec 900 Case Review (2026)
Antec launched the original 900 case way back in 2006 which means this brand new 900 marks the 20th anniversary of this model. The name is the only thing they have retained while everything else has changed, and that is good as the original 900 was a bit weird. One major change is that the original 900 was aimed squarely at gamers while this new 900 is more of a workstation case, with acres of space and huge amounts of cooling.
Time stamps
00:00 Intro
00:39 Starting the tear down
01:55 Getting to the rear
02:23 Storage details
03:23 Fan connections / cooling support
05:39 System hardware
06:46 The PSU iShift kit
09:03 CPU cooler + GPU going in
10:10 Thermal tests
11:33 Closing thoughts
Specification:
- Motherboard support: ATX, E-ATX, SSI-CEB and SSI-EEB.
- Power supply support: ATX.
- Expansion slots: 8.
- Included fans: 3x 140mm Tranquil front intake, 2x 120mm P12R on the PSU shroud, 1x 140mm Tranquil rear exhaust.
- Fan mounts: 3x 120mm/140mm or 2x 200mm front, 3x 120 or 2x 140mm roof, 2x PSU shroud, 1x 120mm/140mm rear.
- Radiator mounts: 360mm/420mm front, 280mm/360mm roof.
- 5.25-inch optical drive bays: None.
- Internal drive bays: 4x 3.5-inch/2.5-inch, 5x 2.5-inch.
- Front I/O ports: 1x USB 3.0 type-A, 1x USB 3.1 type-C, audio.
- Dimensions: 622mm H x 547mm D x 250mm W.
Testing
To put this case through its cooling paces we will be using a test system consisting of an AMD Ryzen Threadripper 9980X, Palit RTX 5080 graphics and an SSD. This system allows us to produce a substantial amount of heat and effectively test the Antec 900‘s cooling capabilities.
Test System:
- Processor: AMD Ryzen Threadripper 9980X
- CPU Cooler: AMD Threadripper AIO cooler
- Motherboard: Gigabyte TRX50 AI TOP
- Memory: 128GB G.Skill T5 Neo RDIMM DDR5-6400 in Quad Channel
- Graphics card: Palit RTX 5080 Gamerock OC 16GB
- Power supply: Antec Signature 2200 Platinum 2200W
- SSD: Crucial T705 Gen5 M.2 NVMe
- OS: Windows 11
The loads on our test system were very high with a total system power draw of 880W at the wall socket, split evenly between the 64-core Threadripper CPU and RTX 5080 graphics card. We found the Antec 900 was able to cool efficiently without too much noise, however when we ramped up the fans to around 2,000rpm the noise levels became offensive.
Closing Thoughts
In the 20 years since Antec launched the original 900, every single aspect of PCs, gaming and workstations has changed. While we like the nod to the original name we feel it is slightly confusing and best forgotten, as the Antec 900 (2026) is completely different to the Antec 900 (2006), and we mean that in a good way.
You can pack a huge amount of hardware in this cavernous case, and you can see that our huge Threadripper motherboard and mighty Palit RTX 5080 graphics card are somewhat lost in all that space. The upside is that you can run your cooling system low and slow and still get a good temperatures with low noise. On the other hand we recommend you don't move your finished PC around too much as it is likely to weigh a tonne.
MSRP pricing for the Antec 900 is £249/€289 EURO inc VAT.
Pros:
- Massive main compartment.
- Smart styling.
- Easy access to the storage bays and power supply.
Cons:
- A PWM hub is not included.
- The position of the top fan/radiator mounts don't have much flexibility.
- The accessory kit doesn’t include spare catches for the panel mounts.
KitGuru says: The new Antec 900 is big and beefy and well-suited to your next workstation build.
The post Antec 900 Case Review (2026) first appeared on KitGuru.Assassin’s Creed Unity finally gets its highly-requested 60fps patch on consoles
To this day, Assassin’s Creed Unity remains one of the most ambitious entries in the series, with the PlayStation 4 / Xbox One title buckling somewhat under the weight of Ubisoft’s dense 18th century Paris. Despite launching with an uncapped framerate, Unity would later be updated with a 30fps cap. While appreciated at the time, fans have been hoping for a current-gen patch for quite a while. Finally, following the likes of AC: Syndicate, Origins; Odyssey and more, Assassin’s Creed Unity has gotten a 60fps update.
Making the announcement as part of a big brand update, the team at Ubisoft unveiled a ton of new details surrounding current and future Assassin’s Creed titles. Alongside updates on the likes of codename HEXE and INVICTUS, Ubisoft confirmed that AC: Unity is finally getting its long-awaited framerate boost on console, writing:
“A free 60 FPS patch for Assassin's Creed Unity is coming to Xbox Series X|S and PlayStation 5 [today]! We know some of you have been waiting for it for a long time, so get ready to re‑experience 18th century Paris and Arno's fancy parkour moves with more smoothness on consoles!”
Unfortunately, as with most of Ubisoft’s 60fps upgrades, the game’s visuals have not been touched, meaning even on PS5 users will be stuck at just 900p.
Still, having the game finally run at a locked 60fps is certainly welcome regardless. It will be interesting to see whether they have plans to release similar patches for the few remaining AC titles still locked to 30fps.
KitGuru says: What do you think of AC: Unity? Was it ahead of its time? Let us know your thoughts down below.
The post Assassin’s Creed Unity finally gets its highly-requested 60fps patch on consoles first appeared on KitGuru.Long-rumoured Assassin’s Creed Black Flag Remake officially announced
For quite some time now we’ve been hearing that Ubisoft is working on a full blown remake of their fan-favourite Assassin’s Creed Black Flag. With multiple in-development projects being cancelled at Ubisoft recently however, the game’s future was somewhat unknown. In a surprise franchise update, Ubisoft have now officially confirmed that a Black Flag remake is in the works – though details still remain sparse.
As part of a blog post detailing the future of the Assassin’s Creed franchise in the wake of its recent developer shake-ups, Ubisoft took time to tease what we’ve ‘known’ for a while: that a remake of Assassin’s Creed Black Flag is in the works, writing:
“Speculation around Assassin's Creed is not new, but it's worth repeating: ‘Nothing is true. Everything is permitted.’ Well, except in this case, some whispers have a little more wind in their sails. Keep your spyglass on the horizon.”
Alongside this teaser, the team shared the first piece of concept art for the remake, confirming that it will be called AC: Black Flag Resynced.
As mentioned, we’ve gotten a bunch of different leaks over the years discussing various aspects of this remake. As noted however, the company has recently undergone a great deal of restructuring, and so it’s likely that Resynced could be quite different from how previous leaks described it.
We will have to wait and see, but finally, Assassin’s Creed Black Flag Resynced is officially real and coming at some point in the future. The full blogpost, including the confirmation that AC: Unity is getting a 60fps patch on console, can be found HERE.
KitGuru says: What do you think of this franchise update? Does it give you more or less hope in the future of AC? What do you want from a Black Flag remake? Let us know down below.
The post Long-rumoured Assassin’s Creed Black Flag Remake officially announced first appeared on KitGuru.-
KitGuru
- Build a Rocket Boy co-CEO claims to have ‘overwhelming evidence’ of conspiracy against MindsEye
Build a Rocket Boy co-CEO claims to have ‘overwhelming evidence’ of conspiracy against MindsEye
Build a Rocket Boy didn't have the best debut when MindsEye launched last year. Since then, the studio's co-CEO, Mark Gerhard, has been openly talking about an illegal sabotage effort employed against the game, going as far as saying that one “big American company” spent as much as €1 million trying to harm the studio's reputation. Now, Gerhard claims that the case is moving towards prosecution, while also announcing layoffs at the studio.
Previously, a leaked internal meeting recording from early 2026 revealed that Build a Rocket Boy bosses believe they have uncovered evidence of a sabotage effort against the game. Now in a new statement shared on LinkedIn, Gerhard publicly spoke about the conspiracy, saying:
“Over the past months we have been working with external partners and legal advisors to investigate the criminal activity that took place around our launch. That work has taken far longer than expected, but it has now resulted in overwhelming evidence of organised espionage and corporate sabotage affecting MindsEye. Because this matter is moving toward prosecution, we cannot share the full details publicly yet.”
Gerhard added that there will also be layoffs happening at the studio in an effort to protect its long-term future and on-going projects: “While the investigation has progressed, the team has worked relentlessly to evolve the game and to serve our players. I am incredibly proud of the dedication and resilience our developers have shown. However, the prolonged impact of the difficult launch means that we still had to take the brutal and heartbreaking step of reducing the size of the studio once again to ensure the long-term future of the company and the projects we continue to build.”
As spotted by VGC, Gerhard's LinkedIn post has drawn some criticism, with one artist saying that it is “rude to announce layoffs alongside this conspiracy theory”. A manager at another studio also stated that the post was disrespectful to those impacted by the layoffs. While not everyone has bought in to the MindsEye conspiracy theory, one former engineer at Build a Rocket Boy, Jordan Rey, did comment in support of the post, stating that they themselves were the target of criminal activity while working on the MindsEye launch.
As Build a Rocket Boy is looking to take multiple parties to court over its claims, none of the evidence has been shared publicly yet. If the case goes to trial, then some of the most pertinent information will become a matter of public record.
KitGuru Says: Have you tried MindsEye at all after its most recent updates? Has the game improved?
The post Build a Rocket Boy co-CEO claims to have ‘overwhelming evidence’ of conspiracy against MindsEye first appeared on KitGuru.Micron launches first 256 GB SOCAMM2 modules; memory becomes the new AI bottleneck
GPT-5.3 Instant: OpenAI reduces overly cautious responses and improves web search
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Igor
- Microsoft is fundamentally redesigning NVMe drivers for Windows; initial tests show significant performance shifts
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Igor
- Ultimea Skywave X100 Home Theater Sound System Review – Powerful bass and good cinema or gaming performance
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MSI and Blizzard unveil new World of Warcraft Midnight Edition RTX 5070 graphics cards
MSI has announced a limited edition collaboration with Blizzard to celebrate the launch of the World of Warcraft Midnight expansion. This partnership introduces the MSI x World of Warcraft Midnight GeForce RTX 5070, available in two distinct collector-focused designs: the Light Edition and the Void Edition. These cards are built on the Nvidia Blackwell architecture and are inspired by the return to the elven lands of Quel'Thalas, where the battle between the Light and the Void takes centre stage.
The Void Edition captures the essence of the Voidstorm with a dark blue and purple aesthetic, featuring sharp lines and shadow-infused details for players aligned with Xal'Atath. In contrast, the Light Edition features a gold-and-white design with luminous accents that represent the Army of the Light defending the Sunwell. Both models use the Tri Frozr 4 thermal solution with Stormforce fans and a nickel-plated copper baseplate.
Technically, both cards offer identical specs, including 12 GB of GDDR7 memory at 28 Gbps and 6,144 CUDA cores. They feature a boosted clock frequency of 2625 MHz in Extreme Performance mode (via MSI Center) and a single 16-pin connector. To power it, MSI recommends at least a 650W PSU. These limited-edition GPUs are now available and seem to cost a small premium over the standard MSI RTX 5070 Gaming Trio cards. Some retailers already have them available, including Overclockers UK (at £720) and LDLC (at €830).
Discuss on our Facebook page, HERE.
KitGuru says: Are you upgrading your PC for the new WoW expansion?
The post MSI and Blizzard unveil new World of Warcraft Midnight Edition RTX 5070 graphics cards first appeared on KitGuru.Sony reportedly pulls back on PC plans, single-player PS5 games to be exclusive again
In recent years, Sony has been pushing a multi-platform release strategy, bringing most of its single-player games to PC a year or so after the initial PS5 launch. As it turns out, Sony is now pumping the brakes on this, with no plans to bring over titles like Marvel's Wolverine, Saros, or Ghost of Yotei.
According to Bloomberg's Jason Schreier, Sony has made the decision to pull back on its PC release strategy. While multiplayer titles will likely continue to be multiplatform, the studio may no longer bring all of its single-player games to PC. This is despite the recent news that the God of War games made over $1 billion on PC alone.
This strategy shift will apparently apply to Saros, the new game from the studio behind Returnal. It will also apparently apply to upcoming games like Marvel's Wolverine or Naughty Dog's Intergalactic: The Heretic Prophet.
It is unclear why Sony has decided to pull back on its PC platform push. While not every game released has been a huge hit on PC, most of them have still sold quite well.
Discuss on our Facebook page, HERE.
KitGuru Says: If PS5 sales were slowing down then I might understand this, but the console is still continuing to sell at a similar pace to the PS4.
The post Sony reportedly pulls back on PC plans, single-player PS5 games to be exclusive again first appeared on KitGuru.Bungie reveals Marathon unlock times and seasonal roadmap
Bungie has a big week ahead with its first new shooter in a decade, Marathon, launching. The game has managed to secure one of the top spots on Steam's best-selling games list over the past week. Now with many pre-orders in, Bungie has revealed the global unlock times for the game, alongside the first details about post-launch content.
Marathon will launch on March 5th at 6PM GMT. In the US, that means 10am PST and 1pm EST, or 7PM for those in central Europe. If you are over in Australia, the game unlocks at 5AM on Friday morning.
As with any live-service multiplayer game, launch is just the beginning. Bungie has shared some details on its post-launch content plans for Marathon. The first two seasons are already locked in, with Season 1 beginning on launch day, offering six factions, six runner shells, 28 weapons, a selection of weapon mods, and three starting zones. Bungie will improve on this in Season 2 with more loot.
While story isn't the first thing that comes to mind when it comes to PvP games, there will be story content within Marathon. Bungie will flesh out the lore through faction storylines and contracts, as well as new Codex entries. Throughout each season, Bungie will also introduce new lore elements through new environments and missions.
Discuss on our Facebook page, HERE.
KitGuru Says: Are you planning on picking up Marathon? Did you enjoy the recent playtest?
The post Bungie reveals Marathon unlock times and seasonal roadmap first appeared on KitGuru.Iron Galaxy denies that it is working on Fallout remaster
Earlier this week, Iron Galaxy appeared to be teasing something after posting about a company meeting, with an image attached of the Fallout ‘Please Stand By' loading screen. Now after sending fans imaginations into overdrive, the studio has apologised.
It turns out, Iron Galaxy just uses the Fallout Please Stand By screen as a slide for its monthly meetings. The studio insists that it is not actually teasing a new game, such as a remaster for Fallout New Vegas.
“Nope! There is nothing to see here. Sorry to disturb the volcanoes, but that was just a BTS look at our company meeting. We use that slide every month and has nothing to do with anything Fallout being worked on. As you can imagine, we love Fallout, too. Now pardon us as we retreat back into our vault”, Iron Galaxy said in its statement.
While a Fallout remaster does not seem to be in the works at Iron Galaxy after all, the studio would still be a good choice of partner studio for such a project. The company already has deep ties to Xbox via the Killer Instinct series, and it has worked with Bethesda on a number of Fallout projects previously as well.
Discuss on our Facebook page, HERE.
KitGuru Says: As much as fans want to return to New Vegas, I do feel like we will see Bethesda's Fallout 3 remastered before we see Obsidian's game return.
The post Iron Galaxy denies that it is working on Fallout remaster first appeared on KitGuru.Apple reveals new Studio Display monitor lineup
Apple has announced its next-generation professional monitors, introducing significant upgrades to the Studio Display and the all-new Studio Display XDR. These releases address long-standing user requests by integrating improved camera systems, faster connectivity, and improved panel technologies.
The updated Studio Display retains its 27-inch 5K panel but receives a massive internal overhaul. The move to Thunderbolt 5 allows users to daisy-chain up to four displays, creating a more expansive workspace with nearly 60 million pixels. Apple has also fixed the original model's most criticised feature by introducing a sharper 12MP Center Stage camera with improved image processing and support for Desk View. For audio, the six-speaker system now delivers deeper bass and more immersive Spatial Audio, making it a more versatile hub for both creative work and video conferencing.
Positioned as the successor to the Pro Display XDR, the Studio Display XDR features high-end features such as mini-LED backlighting. With over 2,000 local dimming zones, it hits a staggering 2,000 nits of peak brightness, making it ideal for high-end HDR colour grading. Unlike its predecessor, it now includes the built-in 12MP camera and high-fidelity speaker array. The addition of a 120 Hz refresh rate and Adaptive Sync ensures that both UI interactions and video playback are smoother than ever before.
Both monitors are now available, offered with either standard or nano‑texture glass (the latter is more expensive). The Studio Display starts at £1,499/€1,699/$1,599, and the Studio Display XDR starts at £2,999/€3,499/$3,299.
Discuss on our Facebook page, HERE.
KitGuru says: By including the camera and speakers on the XDR model and standardising Thunderbolt 5 across the board, these displays feel like a cohesive response to the complexity of modern professional setups. While the pricing remains high, the inclusion of mini-LED and 120 Hz on the XDR model makes it a formidable contender for any colour-critical workflow in 2026, even though there are cheaper alternatives.
The post Apple reveals new Studio Display monitor lineup first appeared on KitGuru.Pulsar launches limited edition ZywOo Chosen Mouse Gen 2
Pulsar Gaming Gears, in collaboration with Mathieu “ZywOo” Herbaut, has launched the Pulsar ZywOo The Chosen Mouse Gen 2 Limited Edition Pink. This release celebrates ZywOo being crowned world #1 in Counter-Strike 2 for a record fourth time and reaching a milestone of 30 HLTV MVP medals. This second-generation mouse is built to Pulsar’s eS standard, incorporating refined ergonomics and internal hardware designed specifically for elite-level competitive play.
The Gen 2 model introduces significant upgrades over its predecessor to meet the demands of high-level play. It features Pulsar Optical Switches, which boast a 100-million-click lifespan and offer near-instant actuation with zero debounce delay, effectively removing the risk of double-clicking. Additionally, the mouse comes bundled with the Link 8K dongle, which acts as an active controller, allowing players to adjust DPI, polling rate, and profiles via physical buttons on the device itself.
Tailored specifically for palm grip users, the refined shape was co-created with ZywOo to ensure maximum consistency. The mouse is available in two sizes to accommodate different hand preferences: a mini version weighing 59g and a medium version at 62g. This is a highly exclusive release, with only 5,000 units produced worldwide across both size variants.
The Pulsar ZywOo The Chosen Mouse Gen 2 Limited Edition Pink is now available, priced at £/$139.95/€159.90
Discuss on our Facebook page, HERE.
KitGuru says: For fans of ZywOo or collectors of limited-run peripherals, this is a rare opportunity to own a piece of CS history.
The post Pulsar launches limited edition ZywOo Chosen Mouse Gen 2 first appeared on KitGuru.