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Reçu hier — 6 mars 2026 1.3 🖥️ Tech. English

Ayaneo Refreshes Pocket Air Mini Budget Handheld With A Limited Edition Release

6 mars 2026 à 20:15
Ayaneo Refreshes Pocket Air Mini Budget Handheld With A Limited Edition Release Upon its release, Ayaneo's Pocket Air Mini received praise for its build quality, strong Nintendo GameCube emulation performance, and entry-level pricing under $100. While the price of the device has increased over time, it's still a solid budget handheld. Now, Ayaneo is celebrating with a refresh by releasing a new model in collaboration

OnePlus 15T's Official Battery Spec Surges Past Galaxy S26 Ultra And iPhone 17 Pro Max

6 mars 2026 à 18:42
OnePlus 15T's Official Battery Spec Surges Past Galaxy S26 Ultra And iPhone 17 Pro Max Thanks to official posts by OnePlus boss Li Jie, we already know that the OnePlus 15T will feature ultra thin bezels and gaming-optimized performance. Not ending there, Li also confirmed that the device will pack a battery that will put the S26 Ultra and iPhone 17 Pro Max to shame in a 6.32-inch form factor. Over at Weibo, OnePlus president

Turtle Beach Burst II Pro Review

Par : pzogel
6 mars 2026 à 20:08
Following 2024's Burst II Air, the 56 g Burst II Pro retains the ambidextrous shape and optical main buttons switches, but adds 8000 Hz wired and wireless polling. PixArt's PAW3950 sensor is used, and Turtle Beach advertises up to 150 hours of battery life at 1000 Hz and 40 hours at 8000 Hz.

Apple Immersive's Elevated Series Reaches The Alps

6 mars 2026 à 18:42

The Apple Immersive series Elevated reaches the Alps in its new Switzerland episode, with its narrative, visual, and audio choices giving these vantage points meaning.

Perspective in the Apple Immersive Video series Elevated is not just about altitude. It is rooted in how narrative, visual and audio choices work together to give those vantage points meaning.

What Is Apple Immersive Video?

The Apple Immersive Video format is 180° stereoscopic 3D video with 4K×4K per-eye resolution, 90FPS, high dynamic range (HDR), and spatial audio. It's typically served with higher bitrate than many other immersive video platforms.

We highly praised Apple Immersive Video in our Vision Pro review. It's not possible to cast or record Apple Immersive Video though, so you'll have to take our word for it unless you have access to a Vision Pro.

Switzerland is the newest episode of Elevated available, following sweeping journeys over islands of Hawai’i (Episode 1) and Maine (Episode 2).

Across all three episodes of the series so far, a consistent creative approach gives each immersive episode the feeling of an authentic, elevated experience that grounds sweeping landscapes in context and perspective.

Storytelling That Creates A Sense of Journey

Majestic landscapes are never presented as simply beautiful and often unreachable views. Each episode carries visitors over dramatic terrain with local narrators framing these destinations as living, ever-changing environments. From landscapes shaped by powerful forces of nature in Hawai‘i to the breathtaking beauty of autumn in Maine, the episodes reinforce that our earth is alive and constantly evolving. This storytelling makes each journey over the real, visually stunning ultra-high-resolution moments captured in 180-degree stereoscopic video feel that much more precious. 

Image for the Maine episode (02) of the Elevated series.

Consistent Scale and Changing Perspectives

Another important creative choice of Elevated is not just the heights it reaches, but the scale it preserves. Visitors’ sense of scale in relation to these environments remains consistent and true to life, creating the sense of presence as oneself within each destination. From a small number of moments where you begin seemingly standing on the ground in Maine and Switzerland, to rising above snowcapped mountains, rugged coastlines, or dense forest - the visitor's proportion to the landscapes holds. This has not always been the case with Apple Immersive content.

Also, while these moments on the ground are limited in the series so far, beginning at ground level before lifting into the grandeur of elevated views makes a meaningful difference. The moment in Switzerland when I'm standing at the base of mountains is now a visceral memory for me, just as much as flying over The Alps. Seeing the detail of fall leaves up close at the beginning of Maine deepened my appreciation for the vast canopy revealed moments later from above. Establishing proportion on the ground reinforces the scale that follows. The contrast is what gives the ascent weight. Elevation feels more powerful when I understand the texture, distance, and human scale of what exists below.

Image for the Hawai'i episode (01) of the Elevated series.

Camera Movement and Transitions That Feel Natural

Movement in immersive experiences is critical to get right when its not the visitor controlling it. The speed and steadiness of the camera movement in this series offers a consistent almost ethereal quality to the pace of the flights giving visitors time to look around and absorb detail before the perspective shifts. Transitions between views also feel fluid, and not rushed or abrupt. Instead, the change in scene often feels as if perfectly timed to when visitors may have simply chosen to turn their head to look out another window into new scenery. Like previous episodes, Switzerland maintains that discipline, guiding visitors through an expansive journey across the country’s hard-to-reach terrain.

Action Entering From Outside the Frame Challenges Immersion

In the opening scene of Switzerland, the episode begins at ground level, allowing me to register the scale of the surrounding mountains and the quiet beauty of the ice skating path in front of me before ascent. For the first time in the series, it also experiments with introducing people into the opening scene before ascent. Two skaters enter from my right on the ice path and glide ahead in the direction I had already taken in. Instinctively, I turn to see where they came from and meet the edge of the frame of the 180-degree immersive video. In earlier episodes, I was engaged with the details of the evolving landscapes in my field of view and never felt compelled to look beyond them. Here, the entry point pulled my attention outside the designed field of view. Had the skaters entered and locked eyes with me, or stopped to playfully pick up some snow, for example, the moment could have anchored focus forward instead of prompting curiosity toward uncaptured space.

Frictionless Control Expands Moments

Epic content like this benefits from how naturally Apple Vision Pro features can be controlled. The visuals of Switzerland are so expansive and pausing to take them in with a simple gaze and pinch feels instinctive, not disruptive to the sense of immersion. My time in Switzerland felt longer than eight minutes because of that. I paused when up-close with an old castle overlooking a village. I easily found the beginning of the scene to fly right next to the Matterhorn mountain multiple times.

More of This Please

Switzerland reinforces what Elevated consistently demonstrates. Beautifully detailed visuals, compelling narrative, thoughtful pacing and preserved scale work together to create a true sense of journey. In a medium where spectacle is easy, creating the illusion of immersion is harder, especially with a limited field of view. Elevated proves that the most compelling immersive travel experiences are not only defined by where you go, but by how thoughtfully you are taken there with the best technologies available to the storytellers. 

Rumour claims Nvidia might revive the RTX 3060 amid memory shortage

6 mars 2026 à 18:00

The legendary GeForce RTX 3060 is reportedly set for a mid-March 2026 revival, nearly five years after its initial debut. According to reports, Nvidia is preparing to restock its partners with “installation kits” (GPU die and memory bundles) for the Ampere-based card.

Why the RTX 3060 specifically? Well it is speculated that Nvidia might be facing a ‘node bottleneck', with current Blackwell and Ada GPUs relying on TSMC's 4N node, which is also being used for high-margin AI accelerator GPUs. By contrast, the RTX 3060 uses Samsung's 8nm process node, so there is likely to be more production capacity available for something like an RTX 3060, versus a newer-gen GPU. These older cards also use GDDR6 memory, which may be easier to source right now versus current-gen GDDR7 modules.

According to the Board Channels forum post (via VideoCardz), it remains unclear whether Nvidia will favour the original 12GB (192-bit) model or the later 8GB (128-bit) variant. Providing a fresh supply of 12GB cards would allow Nvidia to offer a “value” alternative that can still handle modern VRAM-heavy titles at 1080p.

If this all proves true, then it is expected that board partners will reuse existing cooling shrouds and PCB designs to bring a fresh wave of RTX 3060 graphics cards to market quickly. For gamers, the success of this relaunch will hinge entirely on pricing. With the RTX 5050 starting at £230, the revived RTX 3060 would need to start below the £200 mark to be competitive against used hardware and other entry-level alternatives.

KitGuru says: In a normal year, a 5-year-old mid-range card returning to production would be seen as regression. However, with the global memory crunch, the entry-level price point is rising, making the RTX 3060 exactly what budget buyers need. 

The post Rumour claims Nvidia might revive the RTX 3060 amid memory shortage first appeared on KitGuru.

Keychron expands its hall-effect keyboard lineup with the Q5 HE and J2 HE keyboards

6 mars 2026 à 17:30

Keychron is growing its already enormous keyboard lineup with a couple more entries. In addition to the Q5 HE 8K, the latest addition to the Q HE 8K-series, the company is also introducing its cheapest HE 8K keyboard, the J2 HE 8K.

Priced at $239.99, the Q5 HE 8K (via TechPowerUP) targets gamers who require a Numpad but prefer a more streamlined footprint than a traditional full-sized board. The Q5 HE 8K is currently available in black and white and features a compact 1800 layout, which condenses the board to 408 mm in length. Despite its smaller size, it retains a full-sized zero key on the numpad and adds a programmable knob and a row of dedicated macro keys. The board uses Keychron's Magnetic Lime switches and OSA double-shot PBT keycaps, and features south-facing RGB lighting and an 8K polling rate. Because this is a wired-only model, Keychron was able to reduce the front height to 20.6 mm, improving ergonomics for long gaming sessions.

On the software side, the Q5 HE 8K is fully compatible with the Keychron Launcher web app, enabling advanced analogue features such as Rapid Trigger, adjustable actuation points, Snap Click, Last Key Priority (LKP), and Dynamic Keystrokes (DKS). The keyboard also features hardware-level toggles for OS switching (macOS/Windows) and profile selection, ensuring that your custom macros and settings are accessible across different systems without needing background software. As per usual for a keyboard at this price, the Q5 HE is hot-swappable.

Moving on to the J2 HE 8K, this is a 75% wired keyboard that aims to democratise high-end magnetic switch technology. Priced at just $99.99, the J2 HE 8K brings the performance of its premium Q HE series to a much more accessible price bracket. While the flagship Q-series models feature heavy CNC aluminium chassis, the J2 HE 8K utilises a more streamlined plastic construction to maintain its competitive edge without sacrificing the core internal hardware that defines the 8K experience.

Like the Q5 HE 8K, the J2 HE also comes with hot-swap sockets, double-shot PBT keycaps, and Lime Magnetic switches, allowing it to offer some of the analogue features of the more expensive model, including adjustable actuation points. Also like the Q HE 8K series, the J2 HE 8K is a wired-only device with an 8K polling rate. This design choice ensures the stability and bandwidth required to maintain a consistent 8K signal while keeping the front height lower for better ergonomics.

Customisation is handled through the Keychron Launcher web app, removing the need for bloatware and allowing users to rebind keys, program macros, and configure other settings directly in a browser. The keyboard also features the signature Keychron hardware OS switch, enabling seamless transitions between macOS and Windows layouts. Despite the budget-friendly price, it still includes high-end features like south-facing RGB lighting and the ability to emulate controller inputs.

KitGuru says: Of the two new Keychron keyboards, which one looks the most interesting to you?

The post Keychron expands its hall-effect keyboard lineup with the Q5 HE and J2 HE keyboards first appeared on KitGuru.

Reikon Games announces Ruiner 2

6 mars 2026 à 16:45

Polish developer Reikon Games has unveiled Ruiner 2, the sequel to its 2017 cult-classic twin-stick shooter. While the original was a focused, brutal blast of cyber-violence, the sequel is aiming for a broader scope, shifting into a cyberpunk action RPG.

Returning players will find themselves back in Rengkok, but this time the gameplay is built around the Shell System. Rather than being locked into a single class, you play as a hacker capable of hijacking the bodies of fallen heroes. These bodies, also known as Shells, allow you to swap between different combat styles on the go, adapting to every situation.

The depth of the RPG systems in Ruiner 2 appears to be a love letter to theory-crafters. Each Shell comes with four unique skills, each featuring branching progression nodes that fundamentally alter how the ability functions. Balancing your build is a game of logistics, as every piece of equipment draws from a dedicated resource pool of power, CPU, and memory. With no “free” gear slots, every upgrade is a direct trade-off. This is further supported by the Neural Network, a persistent hacker-level passive tree that provides buffs across your entire roster of Shells.

Combat has been redesigned to favour high-speed synergies, whether you are playing solo or with friends. In single-player, you control a team of three Shells simultaneously, switching between them to chain abilities into devastating loops. The sequel also introduces three-player online co-op, where a full team can bring up to six Shells into the fray, creating screen-clearing combos that wouldn't be possible alone. For those who live for the grind, Reikon has confirmed an “endless endgame” featuring escalating tiers of difficulty and loot, ensuring that the only ceiling on your progression is the efficiency of your build.

The minimum system requirements have already been published and can be found below:

  • OS: Windows 10 64-bit
  • Processor: AMD Ryzen 5 2600 / Intel Core i5-8400
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB)
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 10 GB available space

KitGuru says: Reikon Games is taking a bit of a gamble by pivoting from a twin-stick shooter to an ARPG, but the Shell System looks like a good fit for the franchise. Have you played the original Ruiner? Were you hoping it would get a sequel?

The post Reikon Games announces Ruiner 2 first appeared on KitGuru.

Mario Kart World seemingly getting new Battle Mode additions in future update

6 mars 2026 à 16:00

Though Mario Kart World served as a strong launch title for the Nintendo Switch 2, the game has received some criticism for its relative lack of content, especially when compared to the last-gen Mario Kart 8 Deluxe. While World has gotten a few notable updates post-launch, it appears as though Nintendo accidentally leaked the fact that the game is set to receive a pretty significant addition to its Battle Mode.

In celebration of their upcoming Mario Day (March 10th) Nintendo announced a bunch of different sales, deals and in-person events.

While nothing new for the console maker, one of the screenshots pertaining to Mario Kart World’s MAR10 events showed an updated Battle Mode icon which seems to suggest that Bob-Omb Blast could arrive as a new option.

Mario Kart Nintendo

Given that Mario Kart World’s Battle Mode in particular is rather barren content-wise, adding Bob-Omb Blast should aid in its replayability.

As mentioned, Mario Kart World has gotten some updates of note since its release, however a majority of the changes were more mechanical and structural in nature – less so about bringing in new content.

As such, here’s to hoping that Nintendo is indeed planning to bring Bob-Omb Blast to MK World; the first of many new potential additions. We will have to wait and see.

KitGuru says: What did you think of Mario Kart World at launch? How’s Nintendo’s post-launch support been so far? What are your most requested additions? Let us know down below.

The post Mario Kart World seemingly getting new Battle Mode additions in future update first appeared on KitGuru.

Darts VR2: Bullseye Coming To Quest, PlayStation VR2 & PC VR Soon

6 mars 2026 à 18:27

Darts VR2: Bullseye, an arcade-flavored darts game, is coming soon to all major VR platforms.

Gamitronics and Evolution Publishing have announced that Darts VR2: Bullseye is coming soon to Meta Quest, PlayStation VR2, and PC VR via Steam. The sequel to Darts VR combines classic darts games with "high-octane" modes and arcade-style gameplay, perhaps best exemplified by the game's "Zombies" mode, described by the developers as a mode that "will test your aim under pressure as hordes of the undead come for a bite!"

A teaser trailer shows a highly stylized arcade look, with a green zombie's hand shattering the earth, rising up to grip a flaming dartboard. It's pretty intense.

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The arcade flavor of Darts VR2: Bullseye is joined by more realistic game modes, such as 501, Around the World, and more. Online leaderboards, achievements, in-game pundit analysis, and customizable cosmetics round out the feature set.

A release date has not yet been announced, but you can wishlist Darts VR2: Bullseye now on the Meta Horizon StoreSteam, and PlayStation.

NASA Updates Odds Of A City-Killer Asteroid Smashing Into The Moon In 2032

6 mars 2026 à 17:43
NASA Updates Odds Of A City-Killer Asteroid Smashing Into The Moon In 2032 NASA has announced that the asteroid known as 2024 YR4, a space rock roughly the size of a 20-story building, no longer poses a threat of crashing into the Moon during its close approach in 2032. While initial projections suggested a slim but still possible lunar impact, new data has refined the object’s trajectory that will carry it past

ASRock Pushes Mini-ITX Memory Limits To 256GB DDR5-7400 With CQDIMM Support

6 mars 2026 à 17:18
ASRock Pushes Mini-ITX Memory Limits To 256GB DDR5-7400 With CQDIMM Support If you read the headline and, like me, thought 'What the heck is a CQDIMM?', I'm here to tell you it's actually not that complicated. ASRock is using the term CQDIMM to refer to standard CUDIMMs that have four memory ranks, making them quad-rank. This allows for memory modules that offer both high transfer rates and high capacity; ASRock specifically

Anthropic Challenges US Department Of War's Supply Chain Risk Designation

6 mars 2026 à 17:04
Anthropic Challenges US Department Of War's Supply Chain Risk Designation In a week of unprecedented friction between Claude AI's Anthropic and the Pentagon, the federal government has now flagged the AI company as a national security threat, more specifically with a "supply-chain risk" label. This labeling is similar treatment for foreign adversaries like Huawei, and all because the company had become at odds with

Arc Raiders Logged Private Discord DMs And Tokens In Plaintext, Researcher Finds

6 mars 2026 à 16:43
Arc Raiders Logged Private Discord DMs And Tokens In Plaintext, Researcher Finds A serious security issue in Arc Raiders’ Discord integration has been uncovered by computer engineer Timothy D Meadows II, who posted a full write-up of the findings on his personal blog. These issues stem from the fact that the Discord software development kit (SDK) logs an unnecessarily large amount of user data, including direct messages

NVIDIA Now Controls Over 90% Of PC Graphics Card Market As Tariffs Take A Toll

6 mars 2026 à 16:32
NVIDIA Now Controls Over 90% Of PC Graphics Card Market As Tariffs Take A Toll NVIDIA is absolutely dominating the PC graphics card market. We already knew this, of course, but according to the latest market audit by Jon Peddie Research (JPR), NVIDIA's lead has grown to new heights to the point where virtually every add-in board (AIB) is a GeForce product. As in, NVIDIA's graphics cards now account for 94% of all AIBs

Apple's 18-Core M5 Max Topples 32-Core M3 Ultra In Early Benchmarks

6 mars 2026 à 15:35
Apple's 18-Core M5 Max Topples 32-Core M3 Ultra In Early Benchmarks Regardless of how you may feel about Apple as a company, you have to tip your hat at Tim Cook and the crew for making some impressive strides in their in-house chip designs. The latest evidence of this can be seen in preliminary benchmarks for Apple's fresh-out-of-the-oven M5 Max that is one of the chip options on the latest-generation MacBook

Kena: Bridge of Spirits officially comes to Switch 2 this Spring

6 mars 2026 à 15:00

Kena: Bridge of Spirits was the impressive debut title from studio Ember Lab. Released back in 2021 for PlayStation and PC, the game resonated with many thanks to its gorgeous visuals, fun combat and overall vibes. Eventually finding its way to Xbox, the title is now set to complete its multi-platform journey as Kena: Bridge of Spirits officially comes to the Switch 2 this Spring.

Making the announcement via a brief trailer, the team at Ember Lab confirmed that Kena: Bridge of Spirits is officially coming to the Switch 2 some time this Spring, though no concrete date was provided.

That said, when it does arrive, the game will feature all of its previously-released Anniversary DLC alongside other prior post-launch updates such as its New Game Plus mode.

In terms of technical specs, the team did not disclose any specifics. That said, the trailer was released in just 1080p and 30fps and so it’s possible that the title will be limited in this regard.

For context, the PS5 version offered two modes, a 30fps option running at 4K (for the most part) and a 60fps option landing around 1440p – then reconstructed up to 4K. For a more apt comparison, the PS4 Pro version of Kena was limited to 30fps while operating at a dynamic 1440p.

Regardless, Kena: Bridge of Spirits is a fun and pretty game worth playing irrespective of what platform you’re on, and so it is exciting to see the title finally coming to Nintendo’s platform. It will be interesting to see whether the recently-announced sequel ‘Kena: Scars of Kosmora’ will find its way to Switch 2 eventually.

KitGuru says: What do you think of Kena: Bridge of Spirits? Does framerate matter for a game like this? Let us know your thoughts down below.

The post Kena: Bridge of Spirits officially comes to Switch 2 this Spring first appeared on KitGuru.

LEGO reportedly ‘mandated’ that Horizon Adventures launched on Switch alongside PlayStation

6 mars 2026 à 14:15

In recent days we’ve heard a ton of insider leaks and rumours claiming that Sony is moving away from its multi-platform strategy, with its first-party single player games no longer being ported over to the likes of the PC. One of the most interesting multi-platform releases was for LEGO Horizon Adventures – a title which was launched day-and-date on the Nintendo Switch alongside PlayStation. Though seemingly an out-of-character decision at the time, it appears as though the Switch port was mandated by LEGO, and was not Sony’s choice.

Following the recent reports which claimed that Sony would no longer be bringing its first-party PlayStation titles to additional platforms (live-service games excluded), game dev interviewer ‘Kiwi Talks’ took to Twitter to reveal some behind the scenes details on the LEGO Horizon Adventures deal, claiming that: “Lego Horizon only released on Switch because it was mandated by the Lego Group.”

When asked whether this was speculation or based on obtained knowledge, Kiwi claimed “no it's not an educated guess, it's info I know. Sony views Nintendo as direct competition.”

PlayStation Horizon

As mentioned, the release of LEGO Horizon Adventures on Switch was interesting, with it being the only non-live-service title from the company to land day-and-date on another platform – with most of its previous ports coming years after their PlayStation debut.

What this means for future potential collaborations such as this is unknown, with Sony reportedly wanting to go back to full PlayStation exclusives. Regardless, while bringing LEGO Horizon Adventures to Switch did make sense, its release was still quite novel at the time. It seems we now know why.

KitGuru says: What did you think of LEGO Horizon Adventures? Does this mean we are unlikely to get more PlayStation-LEGO projects? Let us know your thoughts down below.

The post LEGO reportedly ‘mandated’ that Horizon Adventures launched on Switch alongside PlayStation first appeared on KitGuru.

Assassin’s Creed Unity 60fps update reportedly also includes a hefty resolution bump

6 mars 2026 à 13:30

Ever since the launch of the PlayStation 5 and Xbox Series X|S, Ubisoft has slowly but surely updated a large majority of its last-gen titles with support for higher framerates on current hardware. The most recent title to receive such a benefit was Assassin’s Creed Unity. Interestingly, while the update only advertised a boost to 60fps, fans have noticed that the title appears to also include a couple other notable enhancements.

Following the surprise release of Assassin’s Creed Unity’s 60fps update, fans have been checking the title out and noticed that the game’s visuals appear much sharper than expected.

For context, the original AC: Unity ran at just 900p on last-gen consoles, and so it was expected that this would remain the case. That said, while not confirmed, many users have since claimed that the game is running at resolutions far exceeding the aforementioned 900p.

Unity 60fps

Unfortunately, it’s not all good news, with a similar issue seen in AC: Syndicate’s current-gen patch finding its way into Unity – that being the fact that cloth physics are still limited to 30fps. Given that the playable characters themselves are dripped out in various cloaks and hooded outfits, the disparity between the 60fps world and 30fps physics can be distracting.

Still, this update has been long-awaited, and with the game seeing more than just a 60fps boost, playing Assassin’s Creed Unity on current-gen consoles should be a rather refreshing experience.

KitGuru says: What do you think of Ubisoft’s current-gen support? Would you prefer to get proper next-gen versions as opposed to more rudimentary patches? Let us know down below.

The post Assassin’s Creed Unity 60fps update reportedly also includes a hefty resolution bump first appeared on KitGuru.

Marathon is off to a good start with ‘very positive’ Steam reviews

6 mars 2026 à 12:00

Last night Bungie officially launched Marathon, its first brand new game in close to a decade. The game appears to be off to a good start with positive user reviews on Steam, but has it been enough? 

Marathon has launched to a 91% positive user score on Steam, based on just shy of 5000 English language reviews. This is a great sign for Bungie, as there were concerns of a mixed or negative rating for the game, but it appears the studio has managed to stick the landing. As always with a live-service game though, launch is just the beginning, and Bungie will need to keep the pressure on with regular content updates to stop the player base from dropping off, as it has with Destiny 2 over the past year.

Marathon Bungie

At launch last night, Marathon managed to peak at just under 90,000 concurrent players on Steam and will have had many more players logging in on Xbox and PS5. While these are pretty good numbers for a launch, Bungie will be looking to see growth over the weekend as more players get time off work and school to play.

If that growth spurt doesn't hit, then Marathon will be quite a bit behind its closest rival, Arc Raiders, which had a peak player-count of over 460,000 players on Steam during its launch month, and still regularly brings in close to 200K concurrent PC players monthly.

KitGuru Says: Marathon didn't exactly get a burst of momentum over its server slam test last weekend, but that could have been down to progress not carrying over to the launch this week. It will be interesting to see how Marathon does over its first week now that the game is officially out. 

The post Marathon is off to a good start with ‘very positive’ Steam reviews first appeared on KitGuru.

Capcom is releasing Pragmata early

6 mars 2026 à 11:15

Just a few weeks ago, Capcom's next shooter, Pragmata, received a lengthy gameplay showcase during a Nintendo Direct, followed by the announcement of an April 24th release date for all platforms. Now, Capcom has decided to release the game a little earlier, bringing the release date forward.

Pragmata will no longer release on April 24th like originally planned. Instead, the game will now arrive a week earlier, on April 17th, for all platforms including PC, PS5, Switch 2 and Xbox Series X/S.

Pragmata stars Hugh Williams, who has been tasked with investigating a lunar research station. As you might expect, things don't go to plan and he ends up injured. In an effort to figure out what is going on and return home safely, he teams up with an Android, Diana, to take down dangerous AI-controlled security bots.

The combat involves a mix of hacking mini games and shooting, with different hacks giving different buffs so you can take down enemies faster, or take down even bigger bosses.

KitGuru Says: Are any of you planning on picking up Pragmata?

The post Capcom is releasing Pragmata early first appeared on KitGuru.
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