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Reçu aujourd’hui — 9 mars 2026 1.3 🖥️ Tech. English

Tinker Pilot Early Access Impressions: Tweakness Is Its Strength

9 mars 2026 à 13:23

Customization is the name of the game in Tinker Pilot, where everything in the cockpit is literally up for grabs - even if there’s not a whole lot beyond it.

Tinker Pilot is a curious thing. It starts with the name, of course, which, just so we’re clear, refers to the fact that you can move and tweak everything around you in your virtual cockpit so that you have your controls just so. Ideally that means having them represented in game just how they exist in physical space, whether they are on a desk, duct taped to the arms of your dining room chair, or you happen to own a fully tricked out motion rig that marks you out as a valid target for online jealousy. ‘Tinker’ absolutely does not refer to you being an itinerant mender of housewares, which is the definition of the word that first comes to my 16th Century-attuned mind.

The Facts

What is it?: Early access space sim that supports a broad range of control options and offers extensive cockpit customization
Platforms: PCVR (Played on Quest 3)
Release Date: Out now
Developer: Lluís Garcia Lamora
Price: $24.99

The piloting part of the name needs less of an explanation. Unfortunately, while the gameplay is smooth, the controls tight and the sense of being a bad-ass space jock is initially palpable, there isn’t much of a game to actually talk about. There are a handful of scenarios that between them offer some semblance of progression, but it feels like it was put together to showcase the extent of the customization you can perform, and thus the degree of control you have over your nimble ship. As such, the missions prioritise speed and maneuverability above all things, and drama and narrative barely at all.

After a tutorial, during which you’ll take out a couple of crates in an asteroid field, you’ll jump to the surface of a desert world to blow up some drones, then the final scenario, which is a classic time trial through some hoops. Truth be told there’s less than an hour of content here and it’s not a particularly thrilling way to pass the time either. There is an online leaderboard, so if “getting gud” appeals, you might be able to squeeze more enjoyment from it than I was able to.

If you own a joystick, chances are it's been recreated for your viewing pleasure.

The only area where Tinker Pilot feels substantial enough to justify its early access price is back where we began, making the cockpit your very own. You can move button panels around, choose from a wide range of controllers to replace the virtual sticks - essentially allowing you to copy your current physical set-up so that it exists in-game, or create one anew that is perfectly attuned to the way you like to play or any accessibility needs you might have. As is often the case when such levels of fine tuning is offered, it can be a fiddly and time-consuming process, but on the intersection between space combat and interior design, Tinker Pilot is unrivalled. A recent patch even allows telemetry data to be exported, although I’m not sure how useful such a feature is for most VR users.

Comfort

For a game where up can become down very quickly and you're constantly having to get your bearings, Tinker Pilot is surprisingly easy on the digestive system. No doubt this is entirely down to the pleasing frame rate and latency rather than the default comfort options, because, well, there are no comfort options as yet.

It’s worth noting that if you lack the high-end controls requisite to space combatry - namely a joystick - the virtual controls here work really well. Normally I find them terrible. In fact, until playing Tinker Pilot I was of the opinion that they could only be terrible, but this game nails its default controls very well. Partly for two reasons, I think. One is that sticks aren’t given a physical representation, they are displayed as holographic, which means your brain isn’t being tricked and thus you subconsciously don’t expect or indeed miss the lack of any haptic feedback when wiggling them about. The other aspect is that the degree of travel needed to affect any movement in 3D space is very small. Small twitches of the wrist are all that’s required, which means you don’t get nearly as tired as you might in other games pretending they are doing things they’re not.

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Launching into the asteroids. Literally.

Sadly, despite nailing the control side of things, Tinker Pilot is almost entirely lacking in entertainment. It’s all well and good to be able to move button panels about and have your shiny new VKB Gladiator rendered before you, but there are fans of the genre - myself among them - who are happy to operate within whatever cockpit the designer has created. Just as I don’t need to move the climate controls in my car, or have the steering column set six inches lower, I’m usually fine with how things are. I’ll either get used to them or play something else, which has been my experience with every first-person spaceship game I’ve played. Sure, some cockpits are more conveniently arranged than others, which is especially true in VR, but it’s never bothered me that only one game to my knowledge, 1986’s Academy, has given me the option to move things around. (If you can think of any others, put them in the comments below.)

It’s a cliche to say it, but Tinker Pilot feels like a tech demo looking for someone to turn it into a game. What missions exist are designed first and foremost around promoting the degree of control and maneuverability the game systems allow. There’s no attempt at world-building, there’s no storyline, no meaningful sense of progression, it’s essentially a showcase; the kind of vertical slice that a developer would take to publishers or patreon to show the kind of thing that could be done with either a team, a budget, or both. There’s a framework to greatness here, no doubt, but I would urge interested parties to seek more evidence of there being a greater emphasis on in-game piloting and less perhaps on future tinkering before parting with their disposable income.

Golf+ Tees Up New Valley Links DLC Course And Multiplayer Updates

9 mars 2026 à 13:17

Northern Ireland's Valley Links joins the ever-growing roster of real-life courses recreated to play in VR in Golf+.

Golf+ features over forty paid DLC courses, including dozens of real golf courses from all over the world. Valley Links is part of the Royal Portrush Golf Club alongside sister course Dunluce. The course is described in the developer's blog post as "defined by rolling fairways, rumpled terrain, and ever-changing coastal winds." Dunluce was previously added to Golf+ in March 2025.

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Golf+ Valley Links DLC Trailer

The Golf+ multiplayer user interface was also updated with new quality of life features to help players find a game to their liking faster. Public lobbies now have filters for settings and play style, hosts can set minimum and maximum handicap requirements when setting up public games, and the create-and-join UI has been streamlined for better usability.

The Valley Links course can be purchased as an add-on for $11.99. Alternatively, all courses can be accessed as part of the Golf+ Pass for a $9.99 monthly fee.

Golf+ is out now on Quest for $29.99. At the time of this article, the base game is also available as part of the Horizon+ subscription service's games catalog. A PC VR port is in development.

Alien: Rogue Incursion Surges To First Place On PlayStation VR2's Top Downloads Chart

9 mars 2026 à 13:17

The xenomorph-filled story-based shooter Alien: Rogue Incursion rode an aggressive discount during Sony's recent sale to the number one spot in downloads for February 2026.

Every month, Sony publishes a blog detailing the top ten downloads of the month on all of its platforms, with separate lists for US/Canada and the EU. On PS VR2, there are some games that appear every month: Beat Saber, Job Simulator, and Pavlov are mainstays on this list, with others like Horizon Call of the Mountain, Metro Awakening, and Creed: Rise To Glory drifting in and out of the top ten month to month.

Alien: Rogue Incursion Review - A Promising Yet Imperfect Entry
Alien: Rogue Incursion delivers tense, atmospheric narrative-focused VR action horror that falters in its repetition. Here’s our full review.
UploadVRDon Hopper

Alien: Rogue Incursion, from developer Survios (Creed, Puzzle Bobble, The Walking Dead: Onslaught), has also been a steady presence in the top 10 since its release in December 2024. It ranked fourth in the US/Canada and fifth in the EU in January 2026, and fifth on both lists for December 2025.

From January to February, Zero Caliber VR, Horizon Call of the Mountain, Vampire: The Masquerade Justice, and Creed made their way into the top 10, replacing Arizona Sunshine: Remake, Metro Awakening, Swordsman VR, and The Walking Dead: Saints and Sinners.

In February, as part of a PlayStation sale, Rogue Incursion (the deluxe edition) was discounted seventy-five percent off to $12.49, one of the biggest VR game discounts by percent in the sale.

This isn't the first time a steep discount has rocketed a game up the charts. Max Mustard briefly became the best selling game on the Meta Quest after announcing a ninety percent discount, kicking off a series of games from other developers on the platform also doing ninety percent off offers. Developer Toast Interactive said in a Reddit post that the discount was a marketing move to increase visibility on the store.

Alien: Rogue Incursion is available on PS VR2, Steam, and Quest. A flatscreen port, subtitled the 'Evolved Edition' is also available on Steam, Xbox, PlayStation 5, and the Epic Games store.

Schell Games To Step Away From Among Us 3D Later This Month

9 mars 2026 à 13:13

I Expect You To Die developer Schell Games is ending its involvement with Among Us 3D later this month.

Schell Games has announced it is "handing off" active development of Among Us 3D (formerly Among Us VR) back to original Among Us developer, Innersloth, on March 24. Per its developer post on Steam, this was always planned to happen.

Among Us VR Review: Deception & Detection In Another Dimension
Among Us VR is available now on Steam and the Quest Store from Schell Games. Is this VR’s new party game or will it become a ghost ship? Read our full review below. Schell Games is about as veteran a VR game studio as you can find. Its two
UploadVRIan Hamilton

Among Us VR first released in November 2022 as a completely separate title from the original hit game of murder and deception. Since release, the game has seen multiple limited-time events with new gameplay modes, crewmate roles, and a new map, Polus Point.

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Among Us VR Original Trailer

In February 2025, the developers announced that the game would be converted into a hybrid title, renamed Among Us 3D: VR, with full crossplay support between flatscreen and VR. This change was made official in April 2025, with the VR store listing changing names and a new, separate Steam listing for the flatscreen port.

As a final send-off, March 24 will see a "definitive edition" release of the game, with previous limited-time-event features and cosmetics returning to the game permanently.

Among Us 3D: VR is available now on Steam, Quest, Pico, and PS VR2.

Chaotic Supermarket Sim Shop & Stuff Bags A PlayStation VR2 Release Later This Month

9 mars 2026 à 13:11

The comedic sandbox simulator Shop & Stuff comes to PlayStation VR2 in late March.

HyperVR Games has announced its third entry to the PS VR2 catalog, Shop & Stuff, is scheduled for release on March 27. This follows previous ports of Shave & Stuff in May 2024 and Pets & Stuff in December 2024.

Shop & Stuff continues the '& Stuff' franchise's brand of comical life simulators, challenging players to manage and grow their own supermarket. In addition to maintaining product stock levels and equipment, unruly shoplifters can be physically ejected from the store or run off with a flamethrower. Profits can be reinvested into the business to add new items like self checkout lanes and coffee machines.

Shop & Stuff Boss Update Trailer

The PS VR2 port will include the recent Boss update that dropped on Quest, adding a cantankerous manager who offers helpful tips to maximize profits and tasks to complete throughout the store.

At the time of this article, there is no news on a PC VR release. Shave & Stuff and Pets & Stuff were previously released on Steam in November 2024 and May 2025 respectively.

Shop & Stuff is available now on Quest in Early Access for $13.99. It can be wishlisted on PS VR2 now ahead of its release.

Sony’s PS5 PC ports ‘losing audience share’

9 mars 2026 à 10:00

In recent days reports have claimed that Sony has pulled back on its PC strategy and no longer intends to release blockbuster single-player exclusives on Steam, impacting upcoming titles like Wolverine, Saros and Intergalactic: The Heretic Prophet. According to a study, waning interest in new PlayStation PC releases could have been part of the cause. 

Newzoo (via GI.biz) has released a study showing that Sony's strategy of releasing games months or years after their initial console release was hurting launch-window sales. While there have been some standouts here like God of War, Horizon Zero Dawn and Spider-Man Remastered, other games like Returnal, Ratchet and Clank, The Last of Us Part 1 and Uncharted saw muted sales.

Many PC gamers are more willing to be patient, so when games launch on PC a year or so later than PS5 at full price, many will wait for a sale. As a result, some newer games like Spider-Man 2 are estimated to have a 95% to 5% split between PS5 and PC sales.

Another reason for Sony's apparent U-turn on PC versions for its single-player games could be devices like the Steam Machine and the next-gen Xbox. Microsoft confirmed this week that Project Helix, the next Xbox, will run PC games. If it gets access to services like Steam and Epic Games, then suddenly Xbox ‘consoles' will be running titles like God of War.

KitGuru Says: How many of Sony's PC games did you buy over the last five years? There are still a few that I have yet to pick up due to high prices. 

The post Sony’s PS5 PC ports ‘losing audience share’ first appeared on KitGuru.

MAXSUN Arc Pro B60 Dual 48G Liquid: Intel’s Battlemage dual chip for AI workstations in a single slot

9 mars 2026 à 06:00
MAXSUN has introduced another variant of its unusual Arc Pro B60 Dual 48G. Following the turbo version with a classic fan design, two specialized models are now available: a passive fanless version and a liquid-cooled edition. The latter is particularly interesting from a technical standpoint because it addresses a problem that many AI workstations have: […]

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NVIDIA revives the GeForce RTX 3060, Samsung restarts 8 nm production

9 mars 2026 à 06:00
When an old graphics chip suddenly reappears in production plans, it’s rarely nostalgia. Usually, there’s a tangible problem behind it. That seems to be the case with NVIDIA right now. According to a report by the Korean business newspaper Hankyung, Samsung Foundry is set to resume production of the GeForce RTX 3060. At first glance, […]

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AI responses instead of clicks: Why domains are becoming digital identities in the age of generative systems

9 mars 2026 à 06:00
For many years, there was a clear logic on the internet: whoever appeared high up in search engines gained visibility and generated traffic. Websites were evaluated based on how many users reached them via search results. However, with the rise of generative AI systems, this dynamic is changing fundamentally. Systems such as ChatGPT, Gemini, and […]

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RTX 50 series apparently benefits from the new NVIDIA hotfix 595.76

9 mars 2026 à 06:00
A new hotfix driver from NVIDIA is currently attracting attention in the community surrounding the current GeForce RTX 50 series. Several users report measurable performance improvements in benchmarks and games after installing driver 595.76. The reports first appeared in community discussions and mainly concern cards such as the GeForce RTX 5080 and RTX 5090. The […]

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Fosi MD3 Smartphone DAC Review – An affectionate audio backpack for smartphones with potential for your ears

9 mars 2026 à 05:30
Over the past few weeks, I have once again spent some time browsing Kickstarter more closely. Not out of boredom, but out of genuine curiosity. As with the Ultimea system, you repeatedly come across projects there that either go completely over the top or appear surprisingly well thought out. Between all the rushed launches and […]

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High-risk security vulnerabilities in Avira: Attackers can execute code with system privileges

9 mars 2026 à 05:00
Several critical security vulnerabilities have been discovered in Avira anti-malware software. Security researchers have shown that attackers can use various components of the software to execute code with SYSTEM privileges or even compromise entire systems. Several of the manufacturer’s products are affected, including Avira Free Security and other security solutions that use the same components. […]

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Reçu hier — 8 mars 2026 1.3 🖥️ Tech. English

TCL unveils 2026 monitor lineup with 1040Hz Mini LED and “OLED+” monitors

8 mars 2026 à 12:00

TCL held a major display showcase this week, debuting a suite of high-performance monitors that push the boundaries of refresh rate and panel technology. Leading the announcement is the company's first 1040 Hz Mini LED gaming monitor, alongside a premium 31.5-inch 4K OLED model designed in collaboration with Bang & Olufsen. While these units are initially launching in the Chinese market, they represent a significant leap in the “dual-mode” display trend.

The highlight of the event (via Leikeji) was TCL's new 31.5-inch OLED+ monitor, designed to compete directly with Samsung's latest QD-OLED offerings. This screen features a 4K resolution (3840 x 2160) at a 240 Hz refresh rate, but it also includes a “dual-mode” capability that allows it to reach 480 Hz at 1080p. TCL is marketing this as “OLED+” because of its vertical sub-pixel layout, which aims to solve common text clarity issues and reduce the “purple tint” glare typically found on older OLED panels. The display boasts a 1300-nit peak brightness, 10-bit colour depth, a near-instant 0.03 ms G2G response time, and a premium audio system co-designed by Bang & Olufsen.

For esports enthusiasts, TCL introduced the 27P2A Ultra Mini LED monitor that sets a new industry standard for speed. While its native resolution is 1440p at 550 Hz, the dual-mode function enables it to reach a staggering 1040 Hz at 720p. This monitor uses TCL CSOT's proprietary HFS (IPS-type) panel and “Tmoc Super Dynamic Sharpness” tuning to ensure motion remains clear even at such extreme frame rates, promising a 1ms G2G response time spec and 0.1ms MPRT. The specific number of dimming zones remains undisclosed.

TCL also expanded its mainstream offerings with the 27-inch 27C3A Pro, a more affordable HFS display. The 27-inch model delivers a 4K resolution at 165 Hz (switching to 320 Hz at 1080p) and features 2304 local dimming zones. This provides an exceptional 2200-nit peak XDR brightness, paired with the 1 ms G2G response time spec, a 0.2 ms MPRT spec, and 10-bit colour depth.

Pricing for the P2A Ultra is still undisclosed, but the X3A will cost 5999 yuan, and the 27C3A Pro (£649) will cost 3199 yuan (£346).

KitGuru says: Which of these three new TCL monitors looks the best fit for you?

The post TCL unveils 2026 monitor lineup with 1040Hz Mini LED and “OLED+” monitors first appeared on KitGuru.

Analysis shows Nvidia GPUs represented about 94% of shipments in Q4 2025

8 mars 2026 à 11:00

The latest Jon Peddie Research (JPR) report for Q4 2025 paints a picture of a GPU market increasingly defined by a total Nvidia monopoly and a looming crisis for budget-conscious gamers. According to the data, Nvidia now controls a staggering 94% of the Add-In Board (AIB) market, up 10 points from the previous year.

In contrast, the same report claims AMD has plummeted to 5% market share, a 10-point YoY decline. As for Intel, it remains static at a marginal 1%. This shift comes as total AIB shipments fell to 11.48 million units, dropping 4.4% from the previous quarter and signalling a contraction in the consumer desktop space.

Image credit: JPR

The report highlights a growing “bloodbath” in 2026 regarding GPU pricing and availability. While AIB shipments technically increased by 36% compared to the past year, the market is being stifled by rising DRAM prices, global supply chain instability (supply-demand ratio, tariffs, etc.), and more advanced integrated graphics. The ongoing memory shortage is likely the primary culprit, with manufacturers diverting precious GDDR7 and GDDR6X supplies to high-margin AI and enterprise hardware, leaving the consumer gaming segment to fight over scraps. This has led to widespread scalping and price hikes, effectively making the sub-$500 mainstream gaming PC a dying breed.

The broader PC ecosystem is feeling the squeeze as well. While CPU shipments remained relatively healthy at 21 million units for the quarter, the overall “attach rate” of GPUs in desktop PCs dropped to 55%, a 12.3% decrease. This suggests that while people are still building or buying PCs, a growing number of users are opting to skip a dedicated graphics card entirely due to prohibitive costs. With all this taken into account, JPR predicts that in 2026, the PC and AIB markets will decline by “almost 10%”.

KitGuru says: Nvidia continues to boom thanks to the AI gold rush. 

The post Analysis shows Nvidia GPUs represented about 94% of shipments in Q4 2025 first appeared on KitGuru.

Jonsbo launches TX-360 AIO with integrated 3.95-inch LCD

8 mars 2026 à 10:00

Jonsbo is maintaining its rapid release pace with the debut of the TX-360 AIO liquid cooler. This new flagship cooling solution leans heavily into current aesthetic trends, featuring a high-resolution circular screen on the pump block and an elaborate LED lighting system across its triple-fan array. Following the same design language as Jonsbo's X, D, and BO series cases, the TX-360 offers deep customisation options for both performance monitoring and visuals.

The TX-360 features a 3.95-inch LCD integrated into the pump head. According to Cowcotland, the screen, with a resolution of 480 x 480 and a brightness of 450 nits, is managed via the Jonsbo-AIO software, allowing users to display real-time system metrics, custom images, videos, or clock widgets. In a clever bit of engineering, the screen assembly attaches magnetically to the water block using Pogo pins for data and power transmission. This modular design simplifies the mounting process and ensures a clean look without extra wires trailing from the pump head.

Unlike traditional AIOs with three separate fans, the TX-360 uses a unified triple-fan frame that houses three 120 mm fans. This design reduces cable clutter by using a single output cable with PWM and RGB headers. The lighting is notably complex, with the fan blades featuring centred rings and the frame itself providing an infinite mirror effect when viewed from the side. Performance-wise, the fans operate between 700 and 2,400 RPM, delivering 62.4 CFM of airflow and 2.46 mmH2O of static pressure. While effective, Jonsbo notes a peak noise level of 37.3 dB(A).

While many manufacturers are beginning to sunset support for legacy hardware, Jonsbo is taking a universal approach. The TX-360 includes mounting kits for a wide range of sockets, including AMD AM4 and AM5, as well as Intel 115x, 1200, 1700, and the latest LGA-1851 for Arrow Lake processors.

KitGuru says: Although pricing isn't known yet, Jonsbo usually doesn't stretch its prices too much. Still, considering the feature set and looks, it will likely cost more than an entry-level AIO cooler from well-known brands.

The post Jonsbo launches TX-360 AIO with integrated 3.95-inch LCD first appeared on KitGuru.

iPhone 17e Geekbench Scores Reveal Apple A19 Performance

8 mars 2026 à 16:03
iPhone 17e Geekbench Scores Reveal Apple A19 Performance In just a few days, Apple's new iPhone 17e will release to retail, after which we can start to get a better idea of how it fares, both in the form of professional reviews and actual user impressions. In the meantime, benchmarks scores on Geekbench for the iPhone 17e powered by Apple's A19 silicon are starting to pile up, giving us a hint of

LeakWatch 2026 – Security incidents, data leaks, and IT incidents in the current calendar week 10

8 mars 2026 à 07:06
The current calendar week, that is week 10 from March 2 to March 8, 2026, was significantly denser from a security and operational perspective than many of the previous weeks. In addition to classic data leaks and vulnerability reports, three patterns emerged particularly clearly this time. First, the threat landscape in war and crisis regions […]

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Microsoft Sysinternals: Process Explorer 17.1, SDelete 2.06, and Sysmon 1.5.1 for Linux

8 mars 2026 à 06:00
Microsoft has updated three key tools from the Sysinternals suite. What initially appears to be a minor maintenance update reveals a typical Microsoft strategy upon closer inspection: ensuring stability in the Windows ecosystem while simultaneously integrating Linux more closely as an infrastructure platform. With Process Explorer 17.1, SDelete 2.06, and Sysmon 1.5.1 for Linux, administrators, […]

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First reports of missing ROP units in NVIDIA’s RTX PRO 5000 Blackwell

8 mars 2026 à 06:00
After the market launch of the Blackwell generation, isolated reports emerged about graphics cards with certain render units disabled or misconfigured. Initially, these reports mainly concerned consumer models of the GeForce RTX 50 series, in particular the RTX 5090. Now, a new case suggests that a similar problem may also occur with a professional workstation […]

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China plans its own ASML: semiconductor industry to become more independent

8 mars 2026 à 06:00
A group of leading Chinese scientists and industry representatives has published an unusually critical analysis of the current state of the domestic semiconductor industry. The article describes the industry as “small, scattered, and weak.” Despite years of government investment and extensive support programs, the structure of the industry remains too fragmented to keep pace technologically […]

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Arc Raiders bug caused logging of all private chat messages

8 mars 2026 à 06:00
Perhaps some of you play the popular extraction shooter ARC Raiders. The game is hugely popular and played by hundreds of thousands of gamers. A few days ago, however, a critical security flaw was discovered in the Discord integration. This bug caused all private chat histories to be stored in a local text file. In […]

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Reçu — 7 mars 2026 1.3 🖥️ Tech. English

Intel Panther Lake-H High-Res Die Shots Reveal 18A CPU Design

7 mars 2026 à 20:30
Intel Panther Lake-H High-Res Die Shots Reveal 18A CPU Design  In case you missed the memo, Intel's been kicking butt in the mobile arena lately. Its Core Ultra 200V "Lunar Lake" processors offered a great blend of CPU compute, GPU horsepower, and excellent power efficiency, and the latest Core Ultra 300 "Panther Lake" chips continue that trend, ramping up performance in every area while maintaining fantastic

Valve’s Steam Machine 2026 Release Date And Pricing Reveal Could Be Soon

7 mars 2026 à 19:01
Valve’s Steam Machine 2026 Release Date And Pricing Reveal Could Be Soon Some signs are pointing toward an imminent release date and pricing reveal for the Steam Machine, Steam Frame, and Steam Controller. Not only did Valve recently release a blog post reaffirming its commitment to "shipping all three products this year", but data miners on SteamDB noticed a "Coming soon" listing change for all of the new Steam
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