↩ Accueil

Vue normale

Reçu hier — 31 octobre 2025 KitGuru

First Intel Panther Lake CPU benchmarks leak

31 octobre 2025 à 18:30

While the graphics performance of Intel's upcoming “Panther Lake” mobile CPUs has been the subject of much speculation, we now have our first look at the platform's CPU capabilities.

Laptopreview (via VideoCardz) has shared a set of Cinebench R23 multi-core benchmarks for two of the new Core Ultra 300 series chips. According to the new data, the top-tier Core Ultra X7 358H scored approximately 20,000 points in the Cinebench R23 multi-core test, about 10% less than the Core Ultra 7 255H. A second chip, the Core Ultra 5 338H, reportedly scored around 16,000 points in the same benchmark. Both of these tests were allegedly conducted at a TDP of 60/65W.

The specs for these chips were also detailed, aligning with previous rumours. The Core Ultra X7 358H is reportedly a 16-core processor, comprising four P-cores, eight E-cores, and four LP-cores, and will feature a 12-core Xe3 integrated GPU. The Core Ultra 5 338H is a step-down 12-core model, which achieves its lower core count by reducing the number of E-cores to four.

While the CPU performance numbers are new, the leak also provided an updated graphics score. The Time Spy score for the Core Ultra X7 358H is now listed at 6,830 points, compared to the initial reports of around 6,200 points. If these latest numbers are accurate, that's over 70% faster than the Core Ultra 7 255H's integrated GPU.

KitGuru says: It's a bit disappointing to see a lower CPU performance in the multi-core test, but the massive uplift in the graphics capabilities of this chip makes up for it.

The post First Intel Panther Lake CPU benchmarks leak first appeared on KitGuru.

World of Warcraft: Midnight launch inches closer

31 octobre 2025 à 17:30

The World of Warcraft: Midnight closed alpha test kicked off just four weeks ago. At that same time, rumours of a February launch date emerged and now, that release date looks even more likely, as Blizzard is quickly moving on to beta testing.

World of Warcraft: Midnight has wrapped up alpha testing. Next, Blizzard will be testing the beta build of the game throughout November and December, after that, Blizzard will close the testing servers and put the finishing touches on the expansion ahead of its planned release.

While the release date for World of Warcraft: Midnight has not yet been announced, the expansion is expected to release by February 26th next year.

World of Warcraft: Midnight is the second expansion in the Worldsoul Saga, a planned trilogy of expansions that began with The War Within back in 2024. Midnight is the second chapter in this on-going story arc and will introduce a host of fundamental changes to the game in an effort to simplify the need for third-party mods and to reduce the complexity of playing certain classes.

The final expansion in this trilogy is set to be called The Last Titan, and if Blizzard keeps up with its current cadence, it should drop sometime in 2028.

KitGuru Says: Are you looking forward to the next WoW expansion?

The post World of Warcraft: Midnight launch inches closer first appeared on KitGuru.

Nintendo wins lawsuit against Switch pirate streamer

31 octobre 2025 à 16:30

Roughly one year ago, we learned that Nintendo had filed a lawsuit against a creator known online as Every Game Guru. The lawsuit accused the creator of promoting piracy and streaming pirated copies of games, sometimes before those games were even available to buy. Now, Nintendo has won the lawsuit.

This week, TorrentFreak learned that Nintendo won the lawsuit. The Colorado Federal Court ruled in Nintendo's favour, finding the creator, whose real name is Jesse Keighin, guilty of copyright infringement. Keighin will now need to pay $17,500 to Nintendo.

During this process, Keighin chose not to defend himself in court, so Nintendo had an easy win coming its way regardless. However, two of Nintendo's requests were denied – Keighin will not have to “destroy all circumvention devices”, and Nintendo's request for an injunction against “third parties” working with Keighin was also denied, in part due to the fact that Nintendo didn't name any specific third-parties.

Ultimately, the maximum fine that Keighin could have received was $1 million, so they escaped this somewhat lightly. Nintendo has previously successfully sued a Switch piracy services provider for more than $1 million.

KitGuru Says: If a big Switch game like The Legend of Zelda: Tears of the Kingdom leaks again, do yourself a favour and don't plaster evidence of you playing it all over the internet weeks before release. Nintendo has won one of these cases now, which would make it easier for them to go after others in the future.

The post Nintendo wins lawsuit against Switch pirate streamer first appeared on KitGuru.

AMD ends “game-ready” driver support for RDNA 1 and RDNA 2 GPUs

31 octobre 2025 à 15:30

AMD's latest WHQL driver, Adrenalin Edition 25.10.2, is a major one, though not only for the reasons you might think. While the new driver delivers Game Ready optimisations for Battlefield 6 and Vampire: The Masquerade – Bloodlines 2, its release notes contain a hard-hitting announcement: AMD is officially moving its RDNA 1 and RDNA 2 graphics cards into “maintenance mode”.

AMD confirmed the decision with PCGH in a statement, where the company stated that to focus on optimising and delivering new and improved technologies for the latest GPUs, all future driver releases with focused game optimisations will be targeted exclusively at RDNA 3 (RX 7000) and RDNA 4 (RX 9000) GPUs.

This means that owners of the still-very-popular RX 6000 and RX 5000 series cards will no longer receive new Game Ready performance updates, feature additions, or optimisations for upcoming titles. AMD has clarified that these cards will continue to receive driver updates addressing essential security and bug issues for the foreseeable future, but their performance-enhancing development cycle is now complete.

For owners of the latest hardware, the 25.10.2 driver brings a host of new features. It includes initial support for the new DirectX Work Graphs feature on the Radeon RX 9000 series, expanded Vulkan compatibility, and support for the new Ryzen AI 5 330 APU. Moreover, the notes also state that the driver disables USB-C power charging on Radeon RX 7900 series graphics cards. However, AMD has since confirmed to TechPowerUP that this isn't the case and the notes have been corrected.

KitGuru says: Are you still running an RX 6000 and RX 5000 series GPU? Considering AMD's decision, are you now considering upgrading to a more recent model?

The post AMD ends “game-ready” driver support for RDNA 1 and RDNA 2 GPUs first appeared on KitGuru.

Mid-size 8K displays might be a waste of money, study claims

31 octobre 2025 à 10:00

If you've ever stared at a wall of TVs trying to justify the massive price jump to 8K, a new study from the University of Cambridge and Meta Reality Labs suggests you can probably save your money. The research, just published in the journal Nature, digs into the practical limits of human vision, and the results are a splash of cold water on high-resolution marketing.

The study (via The Guardian) moves away from simple resolution numbers (like 4K or 8K) and instead focuses on “Pixels Per Degree” (PPD), a metric that measures how much detail you can actually perceive at a given distance. Using a 4K monitor viewed at various distances, researchers tested how well participants could distinguish fine patterns in both black and white colours.

Image credit: University of Cambridge

The study concludes that our eyes are at their best when perceiving brightness and contrast (in greyscale), where we can distinguish details up to approximately 94 PPD. However, our ability to see fine colour detail is significantly worse. The test showed our limit for red and green patterns drops to around 89 PPD, and for yellow and purple, it plummets to just 63 PPD. In short, our eyes are built to be much more sensitive to contrast than to high-resolution colour information.

So, what does this mean for your living room? The researchers translated these findings into a real-world scenario. For a person sitting on a sofa roughly 2.5 metres away from a 44-inch television, a QHD (1440p) resolution is already “crisp”. This implies that upgrading to 4K, let alone 8K, on a screen that size would provide no perceivable visual improvement unless you either move your sofa significantly closer or buy a much larger display. The study suggests that an 80-inch 8K TV only reveals its extra detail when you are sitting just 2 metres away from it.

It's important to note that the study has some limitations. The trial involved only 18 participants, with an average age of 26. Therefore, these figures may not apply to everyone, especially older individuals or those with different visual acuity.

KitGuru says: How is your TV positioned within the table?

The post Mid-size 8K displays might be a waste of money, study claims first appeared on KitGuru.

Amazon’s Lord of the Rings MMO reportedly cancelled

31 octobre 2025 à 18:00

Earlier this week, Amazon underwent a new round of layoffs, removing much of the Amazon Games division and cancelling multiple projects. As it turns out, Amazon's major game, an online Lord of the Rings title, has also been cancelled amid this shake-up. 

New World isn't the only major MMO from Amazon impacted by the layoffs this week. As reported by VGC, one Amazon Games worker shared on LinkedIn that they had been let go, alongside their entire team. These people were all working on The Lord of the Rings MMO project.

It was reported that Amazon Games will no longer focus on Massively Multiplayer Online Games due to how expensive they are to make and maintain. Moving forward, a smaller Amazon Games team will focus smaller, cheaper projects instead, assuming Amazon Games isn't shut down altogether.

Amazon has announced its plans to create a Lord of the Rings MMO back in 2023. Amazon also had an agreement in place with LOTR rights holder, Embracer Group, to publish the next Tomb Raider game. It is unclear if plans for the next Tomb Raider were affected by the layoffs this week.

KitGuru Says: We aren't getting a new LOTR MMO, but The Lord of the Rings Online does still exist for anyone who doesn't mind playing something a bit older. 

The post Amazon’s Lord of the Rings MMO reportedly cancelled first appeared on KitGuru.

Silent Hill 2 is coming to Xbox

31 octobre 2025 à 17:00

A few weeks back, we learned that Silent Hill 2 Remake, Blooper Team's excellent re-telling of one horror's all-time greats, might be coming to Xbox. Now, it appears that ratings boards have confirmed exactly that, with an Xbox version of the game now rated. 

The Entertainment Software Rating Board (ESRB) has listed Silent Hill 2 Remake for Xbox Series X/S consoles. The game achieves the same rating classification as the previous PC and PS5 versions of the game, which released in October 2024. The ESRB listing was later pulled, but not before VGC captured the evidence.

Silent Hill 2 Xbox

With the game being just over a year old, whatever exclusivity period Konami had in place with Sony should now be expired, meaning the Xbox version of the game could release any day now.

Typically, with ratings board listings, a release happens within a few months. Occasionally, that timeline can be sped up to just a matter of weeks. Microsoft reportedly has an Xbox Partner Showcase planned for November, so the game is likely to be announced there.

KitGuru Says: Have you played the Silent Hill 2 remake? 

The post Silent Hill 2 is coming to Xbox first appeared on KitGuru.

Halo 2 and Halo 3 may also get UE5 remakes

31 octobre 2025 à 16:00

Earlier this month, Microsoft officially announced its next Halo game – Halo: Campaign Evolved, a complete remake of the original Halo campaign in Unreal Engine 5. It sounds like Microsoft won't be stopping there though. 

One Halo-focused leaker, Halo Leaks, claims that Halo 2 and Halo 3 will also be getting campaign remakes. No multiplayer is planned though, which is an odd move, as the early Halo games are often credited for birthing modern online multiplayer for consoles. Halo 3 in particular was massive thanks to its solid official multiplayer modes, alongside the custom maps and modes created using Halo Forge.

Halo UE5

Multiplayer will return to Halo eventually with the next mainline installment in the franchise, currently referred to as Halo 7. Microsoft has not yet announced any official plans for the next mainline Halo game.

Like Halo: Campaign Evolved, we should expect to see the Halo 2 and Halo 3 remakes released on PlayStation, the same day they arrive on other platforms like Xbox and PC.

KitGuru Says: If you are an Xbox or PC player, I would strongly recommend just grabbing the Master Chief Collection. Even without a full remake, the older Halo games still hold up well and you'll have full access to all of the single-player and multiplayer modes. 

The post Halo 2 and Halo 3 may also get UE5 remakes first appeared on KitGuru.

Thermal Grizzly WireView Pro II brings advanced monitoring to 12V-2×6 GPUs

31 octobre 2025 à 15:00

Thermal Grizzly has unveiled the WireView Pro II, a monitoring device designed for graphics cards using the 12V‑2×6 connector. The unit provides detailed oversight of power delivery, helping users detect potential issues early and safeguard both the connector and GPU.

Unlike other tools that measure total current, the WireView Pro II tracks values for each individual pin and wire in the 12V-2×6 connector. This allows immediate identification of uneven load distribution or faulty contacts. In addition to current, the device continuously monitors voltage, temperature, and overall power consumption. If preset thresholds are exceeded, users are alerted with on‑screen warnings and alarms.

To manage heat, the device integrates a semi‑passive fan that activates only under load, while its CNC‑machined aluminum housing doubles as a heatsink with optimized airflow around the connector.

The WireView Pro II is available in two connector orientations to ensure compatibility with a broad range of custom graphics card designs. A downward‑facing option also serves as a 90‑degree adapter for cleaner cable routing.

An internal memory module logs operating data every 60 seconds, storing up to 340 days of continuous usage. Thermal Grizzly also includes an extended two‑year warranty that covers connector damage even beyond the GPU manufacturer’s guarantee.

The Thermal Grizzly WireView Pro II is available to pre-order now, priced at €119.90.

KitGuru Says: The WireView Pro II looks to be a very useful tool. If you end up ordering one, the first units should start shipping out in mid-December.

The post Thermal Grizzly WireView Pro II brings advanced monitoring to 12V-2×6 GPUs first appeared on KitGuru.

Animal Crossing: New Horizons Switch 2 Edition announced alongside major free update

31 octobre 2025 à 14:00

Since the launch of the Switch 2 earlier this year, Nintendo has been rather selective with regards to which games get ‘next-gen’ upgrades and in what form. In an announcement which has been a long time coming, Nintendo has finally confirmed that Animal Crossing: New Horizons will receive a Switch 2 upgrade early next year – alongside a massive free update for all.

Releasing a lengthy 12-minute ‘Announcement Trailer’, Nintendo officially confirmed that Animal Crossing: New Horizons will be receiving a Switch 2 upgrade pack early next year.

Arriving on the 15th of January, the Switch 2 Edition will bring with it improved resolutions; online play for up to 12 players; voice communication and official Mouse Mode support (though there is no word on whether the game will run at 60fps instead of 30).

Unfortunately, the upgrade will not be free, costing those who already own the Switch 1 version $5 for the pleasure.

Luckily, the Switch 2 Edition’s launch will coincide with a free major 3.0 update, adding “a new resort hotel run by Kapp’n’s family, new themed items and characters, extra exclusives like Slumber Island for Nintendo Switch Online members and more.”

With the way Nintendo has been drip-feeding their Nintendo Switch 2 Editions, it will be interesting to see whether we wind up getting an original Animal Crossing for Switch 2 at all during its lifecycle.

KitGuru says: Are you glad to see Animal Crossing getting more love? Will the game still run at 30fps on Switch 2? What do you think of the announced enhancements? Let us know down below.

The post Animal Crossing: New Horizons Switch 2 Edition announced alongside major free update first appeared on KitGuru.

Epic announces ‘Fortnite Sidekicks’ pet cosmetic system

31 octobre 2025 à 13:00

For better or for worse, Fortnite has been the king of cosmetics during this live-service era which we find ourselves in, with players being able to earn/purchase all sorts from character skins; to back bling; gliders and even shoes. You can now add pet followers to the list of cosmetics, with Epic Games officially unveiling ‘Fortnite Sidekicks’.

Making the announcement on their blog, the Fortnite team at Epic Games wrote: “Sidekicks are new pals in Fortnite that join your adventures in Battle Royale, LEGO Fortnite, developer-made experiences, and more. Enjoy their company as they react to the world around you!”

Serving essentially as NPC followers, these sidekicks will come in multiple forms – including Peels (a dog); Bonesy; Spike, and Lil’ Raptor (a dino) – and can be customised one time upon obtaining them. That said, additional cosmetic unlocks for your pets will be earnable through SP (sidekick points).

Epic Sidekicks

The first sidekick will be available starting from tomorrow upon the launch of Fortnite’s latest Season (with more promised to be added the following week).

While there is no denying that pretty much all cosmetics released nowadays are far too costly for what you’re getting, at the very least Fortnite’s offerings are always of a high quality.

KitGuru says: What do you think of this new Sidekick addition? Has the cosmetics economy gone too far? Let us know down below.

The post Epic announces ‘Fortnite Sidekicks’ pet cosmetic system first appeared on KitGuru.

Sudokoo Mach 120 Fan Review: Taking on Noctua + Phanteks!

31 octobre 2025 à 12:42

Today we’re taking a look at the Sudokoo Mach 120, a new fan aiming to challenge the Phanteks D30 and Noctua A12x25 G2, two of the top 120mm models on the market. We’ll be testing airflow, noise, and thermal performance inside a controlled case setup to see how those claims hold up in real-world conditions. So, is the Mach 120 a genuine contender or just another marketing claim? Let’s find out.

Timestamps:

00:00 Start
00:44 Technical details / pricing / warranty
01:33 A close up look / Bearings
02:27 The appearance
03:17 Vibration Damping / Customisation
04:08 Wiring Connections
04:36 Accessories
05:10 What to compare against?
06:11 Test System
06:56 Smoke Visualisations
08:20 Testing Methodology
09:40 Noise Performance
11:11 Thermal Performance
14:21 Real World Thermal Performance
16:57 James' Closing Thoughts

Features:

  • 30mm thick with blade and frame constructed using liquid crystal polymer (LCP) + 40 % glass fibre reinforcement to resist warping and improve rigidity under high speed.
  • Mach 120 uses a high-performance 3-phase, 10-pole, 12-slot FOC closed-loop motor, allowing a PWM speed range of ~500–3000 RPM.
  • A Custom 3D-printable side panel file is included for visual customisation of fan side frames. And Mach 120 comes with a 6-year warranty.

Specifications:

  • Dimensions: 120 × 120 × 30 mm
  • Weight: 230 g
  • Speed (PWM): 500 – 3000 RPM ±10 %
  • Idle / 0 RPM Threshold: ~ below 5 % PWM
  • Airflow: 108 CFM
  • Static Pressure: 7.31 mmAq (≈ mm H₂O)
  • Noise: ≤ 39.9 dB(A)
  • Bearing type: Hybrid Hydraulic Bearing, by Porite (Japan)
  • Motor type: 3-phase, 10-pole, 12-slot FOC closed-loop motor

Test System Specifications:

Testing Methodology

Our testing focuses on the thermal performance of each fan under three conditions: 100% PWM, 1400 RPM, and 40 dBA noise-normalised operation. All tests are conducted with a manual CPU overclock, locking the all-core frequency and VCORE to ensure consistent load across runs.

Baseline Measurement:

  • Ambient temperature is recorded.
  • The system is left idle for 10 minutes.
  • CPU and GPU temperatures are logged using HWINFO, while case temperatures are monitored with thermocouples placed at three positions:

T1: Behind the front intake fan

T2: In front of the rear exhaust

T3: Above the AIO exhaust

Load Testing:

A combined CPU/GPU stress test is run for 30 minutes using 3DMark Speed Way stress test and Cinebench simultaneously.

Temperature charts show the average CPU/GPU delta over the final 10 minutes of the test, along with the thermocouple readings at the end of the session.

Noise Testing:

Noise levels are measured with a decibel meter placed 30 cm from the front of the system.

Airflow Visualisation:

Smoke tests are filmed with all fans running at 1400 RPM to illustrate airflow patterns across the case and cooling components.

This methodology ensures a consistent, real-world comparison of each fan’s thermal efficiency, noise performance, and airflow characteristics.

Test Results:

System Noise: 100% PWM

1400RPM Normalised

Case Temperatures: 100% PWM

1400RPM Normalised

40dBA Noise Normalised

CPU & GPU Temperature: 100% PWM

1400RPM Normalised

40dBA Noise Normalised

We found the Sudokoo Mach 120 listed on Amazon HERE. A single unit costs £25.99 while a triple-pack is £69.99.

Pros:

  • High speed for maximum cooling potential if needed.
  • Still gives great performance when the RPM is reduced to acceptable noise levels.
  • Subtle but also can be customised for a personalised look.

Cons:

  • Very loud at max speed.
  • Lacking RGB lighting.
  • Need to remove side panels to keep the standard 120mm fan spacing.

KitGuru says: Sudokoo made some pretty big claims with the Mach 120, but the company has surprised us all with the performance of this new 120mm fan. Even when noise and speed are normalised, they can keep up with established brands such as Phanteks and Noctua!

The post Sudokoo Mach 120 Fan Review: Taking on Noctua + Phanteks! first appeared on KitGuru.

New details revealed for live-action Call of Duty film

31 octobre 2025 à 12:00

Back in early September, Paramount Pictures announced that they had obtained the rights to develop a live-action film based on the ever-popular Call of Duty franchise. While details remain light, the adaptation has now found both its writer and director – with Hancock’s Peter Berg helming the film.

As reported by the publication Deadline, the live-action Call of Duty film from Paramount/Skydance has started to gain traction following its initial announcement last month.

According to Deadline, Taylor Sheridan (known best for creating the hit show Yellowstone) will co-write the adaptation alongside Peter Berg – who is also set to serve as director for the project.

Call of Duty Live-action

For the uninitiated, Peter Berg is rather familiar with big budget action-packed movies, having directed the likes of Hancock; Battleship; Deepwater Horizon and Patriots Day.

While the overall quality of these films leave something to be desired, the combination of Sheridan and Berg could make for a solid duo. It will be highly interesting to see how they choose to approach making a Call of Duty film.

KitGuru says: What do you think of the choice for director? Could a COD film be done well? Which game’s story would you want them to take inspiration from the most? Let us know down below.

The post New details revealed for live-action Call of Duty film first appeared on KitGuru.

Capcom announces 30th anniversary Resident Evil Showcase for Early 2026

31 octobre 2025 à 11:15

Ahead of Resident Evil Requiem’s much-anticipated launch on the 27th of February, Capcom has been slowly but surely teasing out new bits of information regarding the upcoming sequel. As part of their recent ‘Road to Requiem’ video presentation, the publisher has confirmed that a full-blown Resident Evil Showcase will take place early next year.

At the tail end of Capcom’s Road to Requiem video (which included announcement surrounding Switch 2 ports for RE 7, 8 and 9; a Fortnite crossover; themed Switch 2 controllers and more), the publisher confirmed that they will be hosting a Resident Evil Showcase sometime “early next year where we’ll descend even deeper into all things Resident Evil Requiem.”

While the showcase will have plenty to do with the upcoming RE9, 2026 also marks the franchise’s 30th anniversary – and so expect a mix of celebrations; new announcements; potential ports; merchandise and more.

We will have to wait and see, but given how core the Resident Evil franchise is to Capcom, hopefully the publisher has some big plans in the works.

KitGuru says: What did you think of the Road of Requiem announcements? Are you excited for Resident Evil 9? What are your expectations for the showcase? Let us know down below.

The post Capcom announces 30th anniversary Resident Evil Showcase for Early 2026 first appeared on KitGuru.

KitGuru Games: The Duality of Call of Duty

31 octobre 2025 à 10:30

For years I have tracked the progression and regression of the Call of Duty franchise, both from the perspective of a life-long player but also as a critic. Despite the common consensus, each year’s Call of Duty manages to offer a surprising amount of content, both old and new, while introducing potentially game-changing mechanics. When it comes to moving and shooting, Call of Duty has pretty much perfected the formula, with Black Ops 6 introducing the smooth-as-butter omnimovement. For a franchise as big as COD, you would and should expect gameplay to be top-tier, with hundreds of developers across a dozen studios working diligently to make sure the next Call of Duty arrives on time and ‘feature-complete’.

Call of Duty Black Ops

On the flip-side, a franchise as big as COD is also hampered by its own size, with the series having its hands tied left and right so as to not deviate too far from what has made Activision (now Microsoft) Billions on an annual basis. The most recent Black Ops 6 is in some ways the best entry in the franchise, and in other ways, the worst. With Black Ops 7 coming around the corner, the team at Treyarch seem to be saying and doing all the right things in the lead-up to its release. Unfortunately, the duality of Call of Duty ensures that no future entry will ever truly be the best it can.

Ever since the launch of Modern Warfare in 2007, Call of Duty has become a household name, with pretty much every single entry in the annual franchise sitting at the top of their respective years’ best-seller’s list – despite consistently releasing at the tail-end of the year.

With each new game, Call of Duty seems to break a record in some form or another, whether it be the greatest amount of engagement, the highest peak players, or the most revenue ever at a game’s launch. Be it a ‘good’ or a ‘bad’ year, Call of Duty seems to sell like hotcakes while continuing to make BANK.

That said, despite its ubiquity in the market, for better or for worse it felt as though each new entry was developed with far more freedom. During the early-ish years of COD, players could expect a complete package at launch alongside 4 post-release DLC packs.

Beyond this however, it appeared as though the developers were given the opportunity to try new things, while experimenting on older established aspects.

While this led to many positives (such as the invention of the pick-10 system; the switch-up to scorestreaks; as well as the idea of COD having a 3rd main mode like Zombies), the experimental era of Call of Duty also introduced a plethora of lesser-received changes.

One needs to look no further than the godawful supply drop system around the early-mid 8th-generation, where players could obtain objectively better versions of certain weapons exclusively through lootboxes (Advanced Warfare) or worse still would be unable to obtain entire DLC weapons at all without sinking your time/money into its supply crates (Black Ops 3).

You of course also had sweeping changes to movement and traversal, with the series pioneering the ever-fun dolphin-diving with Black Ops 1. Advanced Warfare pushed the series to the future with the highly-underrated exo-suits – allowing for far more varied gunfights and moment-to-moment gameplay while introducing a new layer of verticality.

Black Ops 3 added wall running and an alternate form of jetpacks alongside specialist characters. Infinite warfare took players to space, maintaining much of BO3’s core mechanics while adding a suite of unique, fun and varied weapons – some of which could transform into pretty much entirely different guns at the press of a button.

Seeing as how COD WWII went back to…World War 2, much of the gameplay itself was classic Call of Duty. Even so, the team at Sledgehammer Games experimented in other ways, giving players the Headquarters: A social space which served multiple functions (and one which we would never see again), while also introducing larger-scaled game modes; among other small enhancements/alterations.

Call of Duty in this era was far from perfect, and many would argue that the degree of changes between each entry could lead to alienation with some fans who either enjoyed or disliked a certain mechanic or feature being added/removed from game-to-game.

That said, Call of Duty during this period made a majority of its money at launch, and so developers appeared to mostly be left alone as long as they manage to hit the quota for an annual COD release.

Call of Duty Modern Warfare 2019 however is where everything seemed to change. With the launch of Infinity Ward’s Modern Warfare reboot (and especially in the wake of the free-to-play Warzone’s success), Call of Duty had officially entered the live-service era.

This brought about a number of welcome changes and monetary decisions. Firstly, all gameplay-related content was released for all to enjoy for free. It could require some level of grinding, but ultimately everyone was now on the same level and so could compete fairly. This applied to the post-launch maps, weapons and more – meaning the 4 DLC strategy of the past was out and Seasonal content was in.

With all future guns and maps now being ‘free’ a new form of monetisation needed to be brought into play. This is where we then got the much-controversial cosmetic system.

Inspired by the likes of Fortnite, all future Call of Duty games during the live-service era have offered Seasonal Battle Passes, limited-time events and of course the COD shop. For better or for worse, this new system was a success, and so we have seen it be implemented in every other Call of Duty since with little to no evolution – perhaps aside from store bundles slowly getting more costly.

While the lack of innovation in this particular aspect is already concerning (with a system such as this now clearly being directed by executives at Activision / Microsoft), all of these new ‘premium’ cosmetics are in many ways purposefully designed to be inferior or disappointing.

While we fortunately still have the ability to earn camos for our guns, paid weapon cosmetics in the form of blueprints have taken over Call of Duty.

As much as I dislike just how costly these bundles are, an argument could potentially be made for its inclusion if players were getting their money’s worth…but they’re not.

Weapon blueprints in particular are a trick. Though they can look cool initially, by the time you’ve switched out your weapon’s attachments for ones you actually want to use, the entire design of the gun might be wholly different.

That’s not even mentioning the fact that these blueprints apply to a single weapon in a series which includes dozens of different guns RIGHT AT LAUNCH – let alone after all of its post-launch content has been released.

Over the years we’ve seen different COD titles offer various earnable blueprints throughout its lifecycle. While I would of course prefer to be awarded blueprints for my accomplishments than not, they barely feel worth it to earn – let alone to actually pay for.

Okay, so blueprints are hardly worth it, with the only guns to maintain their look being the rare and more costly mastercrafts. That said, the idea of blueprints as a function mainly rose with the arrival of this new live-service approach and so its inclusion didn’t necessarily take anything away from players.

One piece of personalisation which was definitely gimped however was the notion of weapon stickers and decals. Again, primarily obtained either through a Battle Pass or in a paid bundle, weapon decals and sticker are perhaps even more useless.

Unlike almost any other decal system, Call of Duty’s stickers can only be placed on a couple dedicated regions of a weapon. Okay, sure, they don’t want players to put a bunch of stickers together and make a penis or other genitalia.

Even so, not being able to scale, rotate, or move the decals in any form makes the whole system feel like little more than Battle Pass / bundle filler. It also doesn’t help that a majority of the decals are placed terribly on these weapons with some being barely visible and others frustratingly off-centre.

Other bits of Battle Pass filler include player emblems, calling cards and loading screens – many of which either feel slapped on or in the worst cases appear to be AI generated. Unfortunately all of this is now a core part of Call of Duty’s monetisation and as such will likely remain until Activision discovers an even better way to make infinite money.

This is just scratching the surface of the impact of this new cosmetic system. Again, though not applicable to every older COD entry, the likes of Advanced Warfare offered some degree of character customisation while also letting you earn and unlock various cosmetic parts for your character – from different boots, to different gloves; exo-skeletons; helmets and more.

Being able to personalise your character in this way is clearly far too player friendly which is why we will likely never see such a system again.

Hell, even going the Fortnite route of letting you change parts of your paid-for operator’s outfits with other paid-for cosmetics would allow for too much freedom to make your own visually appealing skin in Activision’s mind. As such, you’ll have to make do with whatever exact designs Activision has chosen for you, until they release a new one which is ever so slightly better…but never perfect.

As mentioned, Call of Duty is in no way the first nor the only-live service game to go this route, with many of its implementations being core to the design of Battle Passes in general (with a few exceptions).

In order to force a sense of FOMO, Battle Passes are of course time-limited to a single season, meaning if you didn’t earn the rewards before it expires, you’ve not only wasted your money, but also your time. This is nothing new. That said, Call of Duty is extra nefarious with it.

Unlike all other forms of progression and unlocks, your Battle Pass XP is always kept hidden. Sure, you have a bar which fills up as you earn battle pass XP, but its numerical figures are obfuscated from players. Not only does this lack of transparency add to the overall FOMO, but it allows Activision to mess with the numbers behind the scenes.

There is no way to learn how to maximise your XP earn rate. In fact, the lack of transparency means that Activision can easily throttle XP progress in any way for whatever reason they want without our knowledge. As a result, the only way to ensure you complete your Seasonal Battle Pass in time is to just keep playing and putting the hours in.

There are no Battle Pass challenges, special achievements or anything which can be used to earn your rewards faster or more efficiently. Call of Duty’s Battle Passes feel more so than any other game like a pure time-sink.

The most frustrating part in all of this is the fact that underneath all of the BS, Call of Duty is a fun shooter with excellent gameplay, designed by developers who clearly care about the series. As mentioned, I’ve tracked the changes, innovations and improvements made with each of the recent annual COD titles – and despite what it may seem each entry does separate itself from the rest in a few different ways.

Unfortunately, some things will never change…or could it?

I’ve been focusing on Call of Duty’s cosmetic and Battle Pass system as this has been one of the core pillars which is now shared between all entries in the series. Up until Black Ops 7 however, there was a whole other side to the live-service debate which had persisted for years.

Skill-based matchmaking and disbanding lobbies go hand-in-hand as the biggest complaints COD fans have had for a long while. Unlike all the different cosmetics, the universally-applied SBMM system which we’ve seen since MW2019 directly impacts gameplay massively.

Designed in a way to maximise engagement, Activision’s skill-based matchmaking system prioritised matching players of similar ability against one another. This has existed to some degree in earlier entries, but MW2019 is where the system fully matured.

Not only could this impact matchmaking times and connection quality, but it made a casual arcadey PvP game feel much more rigid and controlled. In combination with disbanding lobbies after each game, SBMM could be ramped up to 11, ensuring that every match is crafted in a way to try and ensure a roughly 1:1 kill-death-ratio from all participants.

This takes away from the sense of player agency and dynamism, as each match feels purposely designed for a particular uniform experience across the board. According to Activision however, the system was working exactly as is intended, with skill-based matchmaking (or as some call it engagement-optimised matchmaking) leading to fewer mid-game quitting and longer play sessions. Anything to make more money.

But what happens when Call of Duty stops making as much money? This is where we finally arrive at the upcoming Black Ops 7.

After countless entries of the same back-and-forth between Call of Duty and its fans, Black Ops 7 appears to be the first game in years which is having its hand forced in a pro-consumer direction. Thanks to the overwhelming success of Battlefield 6, both during the beta and now upon its official launch, the ‘too big to fail’ Call of Duty was starting to look pretty vulnerable.

When it comes to multi Billion/Trillion dollar corporations, money talks and nothing else. Though we don’t have the complete data to back it up, pre-orders for Black Ops 7 appeared to be falling behind – and so Activision finally woke up.

The aforementioned skill-based matchmaking and disbanding lobbies? Gone in an instant, despite Treyarch themselves stating days prior that such a decision was out of their hands (so this switch up clearly came from the higher-ups). Pre-order incentives were improved; the controversial operator cosmetics were promised to be toned down; and Treyarch have started to finally directly address the community in an open and seemingly honest manner.

All of a sudden it seemed as though Treyarch were given permission to just do their thing, mostly free from the shackles placed upon them by previously-established series staples. Let it be known that I believe the core Treyarch team always wanted to be more receptive to direct fan feedback and rapid responses, but their hands were simply tied by forces far greater than them. However, once the proven formula for success started to wane, changes began to be made – quite a lot of changes in fact.

Beyond those listed above, we’ve seen Treyarch moving swiftly in the time leading up to Black Ops 7’s release, making all of the right moves. Between the beta and launch, based on fan feedback Black Ops 7 is refining its map layouts and door functionality; perks have been readjusted and realigned; movement has been tweaked slightly – all of which has been directly addressed and their decisions explained to the fans (something which we’ve rarely seen with Call of Duty).

All this and more has made me far more excited for Black Ops 7 than just a couple months ago. That being said, while the desperation from Activision has finally allowed Call of Duty to change for the better, the continuous chase for additional profit means that some less-than-popular features will remain.

Despite all of the good it is doing, Black Ops 7 will still suffer from lacklustre character and weapon customisation; the Battle Passes will still feel like a time-sinked treadmill; the COD store will still offer ‘free’ basic double XP tokens as a way to get you to click on their additional monetisation tab. You will continue to be inundated with promotional adverts for the latest skin, or the newest premium Battle Pass. And of course, the $30 a season Blackcell membership will remain.

I have little doubt that Black Ops 7 will be the best Call of Duty entry in years. Everything from the campaign, to the multiplayer and most importantly Zombies have more content than ever while also feeling more inspired than they have been in quite some time.

That said, until the next Fortnite comes out with a brand new and ‘innovative’ way to squeeze the maximum amount of money from audiences, Call of Duty will continue to align closely with the live-service formula which has made it (and others) extreme levels of profit.

The best and most apt way to describe Activision’s golden goose in 2025 is this: Call of Duty is not a polished turd, but a golden nugget smeared in faeces. With Black Ops 7, much of the crap has been wiped off – but some of it will unfortunately always remain.

KitGuru says: Are you excited for Black Ops 7? How would you describe Call of Duty in 2025? Does BO7 represent the start of a changing tide, or simply a slight course correction? Let us know down below.

The post KitGuru Games: The Duality of Call of Duty first appeared on KitGuru.
Reçu avant avant-hier KitGuru

Windows 11 will now proactively ask you to check for RAM issues after a crash

30 octobre 2025 à 17:50

Microsoft is rolling out a new feature in the latest Windows 11 Insider Preview build that aims to take some of the guesswork out of diagnosing system instability. The new Proactive Memory Diagnostics tool automatically detects potential memory-related issues after a crash and prompts the user to run a quick scan to find what went wrong.

As anyone who's dealt with random Blue Screens of Death knows, faulty RAM, unstable XMP/EXPO profiles, or wonky memory controllers can be notoriously tricky to pinpoint as the root cause of crashes. They often lead to subtle data corruption and unpredictable failures that are frustrating to work with.

According to the post on the Windows Insider blog (via Techpowerup), this new feature, currently live in Build 26220.6982 for Insiders in the Dev Channel, aims to simplify this process. Suppose your system experiences an unexpected bug check or restart. In that case, Windows will now display a notification upon reboot, suggesting you run a memory scan with the built-in Windows Memory Diagnostic tool.

The scan runs automatically during the following boot sequence and takes about 5 minutes on average. It's a proactive approach that could save users a lot of troubleshooting time by quickly identifying or ruling out RAM as the culprit. Note, however, that the feature has a few limitations: it's not yet available on Arm64 systems and has restrictions for specific security configurations, such as BitLocker without Secure Boot.

KitGuru says: While it's still in testing, Proactive Memory Diagnostics looks like a genuinely useful addition.

The post Windows 11 will now proactively ask you to check for RAM issues after a crash first appeared on KitGuru.

Creative seeks backing for modular ‘Sound Blaster Re:Imagine’ audio hub on Kickstarter

30 octobre 2025 à 17:15

Creative, the legendary name behind the original Sound Blaster that gave PCs their voice back in the 90s, is looking to revolutionise PC audio once again. The company has just announced Sound Blaster Re:Imagine, a next-generation modular audio platform launching via Kickstarter.

The Sound Blaster Re:Imagine is a high-fidelity audio interface that boasts a studio-quality 32-bit/384 kHz DAC and an amplifier capable of driving demanding headphones and speakers. However, its true innovation lies in its modularity and control capabilities. The base unit acts as a central hub, allowing users to connect multiple devices simultaneously and instantly route any input to any output with a simple tap.

The platform is designed to be physically customised using magnetically attached swappable modules. These include add-ons like smart screens, physical sliders, knobs, and shortcut buttons. Every control is fully programmable, allowing users to assign macros, control smart home devices via Matter, and even trigger software actions such as code compiles. Creative is embracing the spirit of its early Sound Blaster days by opening up the platform. Developers will have root access to the hardware, enabling the community to create and share their own custom applications for the Re:Imagine hub.

Out of the box, it will ship with some fun, AI-powered applications, including an AI DJ and reimagined versions of classic Sound Blaster software like Dr. Sbaitso and the Sound Blaster Parrot. The Kickstarter campaign is now live, and those who get the audio hub through it can get it starting at $329 ($299 units are already gone). This includes the Horizon cluster, which comprises the base unit, a smart screen module, a dual-slider module, a buttons module, and a knob module. For the stretch goal, there's the Vertex base unit, which can be purchased as an add-on.

KitGuru says: Did you own the original Sound Blaster sound card? Are you planning to get its successor?

The post Creative seeks backing for modular ‘Sound Blaster Re:Imagine’ audio hub on Kickstarter first appeared on KitGuru.

Klevv’s UBRANE V RGB DDR5 memory will soon be available in Jet Black

30 octobre 2025 à 16:45

KLEVV's URBANE V RGB DDR5 Gaming/OC memory has won several awards since launch, including an iF Design Award. Now, this memory is available in a new colourway, offering up a Jet Black option for those seeking to build a stealthy rig.

The URBANE V RGB Gaming/OC series is designed with both style and function in mind, featuring a 2mm-thick aluminum heatsink with curved edges and precision linear grooves that ensure durability and efficient cooling. With a low-profile height of just 42.5mm, the modules fit seamlessly into diverse builds while maintaining optimal thermal performance. A distinctive dual-beam RGB light guide delivers smooth, customisable illumination across 16 million colors, fully compatible with major motherboard lighting software.

The URBANE V RGB DDR5 delivers overclocked speeds of up to 8400 MT/s with low-latency timings and comes in dual-channel kits of up to 64GB. Built on a high-quality 10-layer PCB with on-die ECC and PMIC support, it ensures strong signal integrity and stable performance. KLEVV offers an Optimised for AMD version designed exclusively for AMD platforms, alongside a Universal edition that supports both Intel’s 15th Gen processors and AMD’s Ryzen 9000 series.

KLEVV’s URBANE V RGB memory is already available in Brilliant White. The Jet Black option will be available starting in Q4 2025.

Discuss on our Facebook page, HERE.

KitGuru Says: What do you look for when deciding on new RAM? Do you go for aesthetics, low-latency or high speeds?

The post Klevv’s UBRANE V RGB DDR5 memory will soon be available in Jet Black first appeared on KitGuru.

The First Descendant gets massive seasonal content update next week

30 octobre 2025 à 15:22

NEXON and the development team behind The First Descendant unveiled major details for the upcoming Season 3 Episode 2 update during a livestream on Wednesday night. Launching next week, the update introduces a new Descendant named Harris, a new Dungeon, Ultimate Weapons, Trigger and Ancestors Modules, and a long-awaited Trading System.

The main story continues as Alpha, captured by Karel in the previous chapter, is now under interrogation. Players will head into the Axion Plains to mount a rescue mission. To mark the update, a seasonal event will run from November 6th to December 4th, offering rewards such as Ecive, chest attachments, and materials for Ancestors Modules. A separate login event from November 6th to December 18th will grant items including Serena’s Cleaning Service Set.

The Supermassive Receptor Dungeon, accessible through the Albion Terminal, World Map, or Axion beacons, debuts in Hard difficulty. It serves as the farming ground for Harris and the new ultimate weapon Hive Master. Cosmetic additions include a Bayonetta collaboration, featuring a full-body skin, themed weapon skins, makeup, and special effects.

Harris, the new Descendant, wields twin mechanical arms and a toxin-based passive skill that alters her abilities. Her active skills include dashing charges, aerial slams, damage zones, and ranged beams.

This update also brings a highly-requested feature to The First Descendant – player trading. Soon, players will be able to exchange Trigger Modules and Ancestors Modules, although the amount you can trade scales with your Master Rank, so those at the end of the grind will be capable of trading more frequently.

Discuss on our Facebook page, HERE.

KitGuru Says: Are you still playing The First Descendant? Are you looking forward to the next major update?

The post The First Descendant gets massive seasonal content update next week first appeared on KitGuru.

Sapphire launches Edge AI mini PCs powered by AMD Ryzen AI CPUs

30 octobre 2025 à 15:00

Today, Sapphire officially launches its new EDGE AI line-up of compact mini PCs. Powered by AMD Ryzen AI 300 series processors, these systems combine highly-efficient multi-core CPUs with up to 96GB of DDR5 memory and up to three M.2 SSDs, delivering up to 50 TOPS of AI performance in an ultra-small form factor. 

There will be three Sapphire Edge AI systems – the Edge AI 340 ships with a Ryzen AI 5 340 processor, while the Edge AI 350 ships with a Ryzen AI 7 350 CPU. At the top of the pile is the Edge AI 370, which ships with AMD's top of the line Ryzen AI 9 HX 370 processor. As a reminder, here are the specs for each of those CPUs:

Model Core / Threads Boost Freq   (up to) Base Freq Total Cache Graphics Model NPU (Up to)
AMD Ryzen AI 9 HX 370 12 / 24 5.1 GHz 2.0 GHz 36MB AMD Radeon 890M 50 TOPS
AMD Ryzen AI 7 350  8 / 16 5.0 GHz 2.0 GHz 24MB AMD Radeon 860M 50 TOPS
AMD Ryzen AI 5 340  6 / 12 4.8 GHz 2.0 GHz 22MB AMD Radeon 840M 50 TOPS

Each of the three Sapphire Edge AI systems ships with support for up to three M.2 SSDs and dual-channel DDR5 SO-DIMM support, so they can be packed with up to 96GB of DDR5 memory. Other features include built-in WiFi/Bluetooth, two HDMI 2.1 ports, two USB Type-C ports, four more USB Type-A ports (two on the front, two in the rear), an ethernet port and an audio jack.

These systems support both Windows and Linux operating systems, making them suitable for a wide variety of educational and business environments. You can learn more about the Sapphire Edge AI systems HERE.

Discuss on our Facebook page, HERE.

KitGuru Says: Would you like to see more mini-PCs packing laptop CPUs like the Sapphire Edge AI? 

The post Sapphire launches Edge AI mini PCs powered by AMD Ryzen AI CPUs first appeared on KitGuru.

Corsair launches its first fighting game controller – the Novablade Pro Wireless

30 octobre 2025 à 14:26

CORSAIR has officially unveiled its first controller designed specifically for fighting games, the Novablade Pro Wireless Hall Effect Leverless Controller. Built with the company’s new MGX Hyperdrive magnetic switches, the device introduces features aimed at delivering faster, more precise inputs for competitive players.

The Novablade Pro features 15 adjustable magnetic keys with actuation points ranging from 0.1mm to 4mm, allowing players to fine-tune responsiveness to their preference. Rapid Trigger technology resets keys instantly, shaving fractions of a second off every input, while the switches are rated for up to 150 million presses to ensure long-term durability.

CORSAIR’s FlashTap SOCD system provides tournament-compliant directional input handling, and a dedicated Game Mode disables non-essential functions to prevent accidental disqualification during competition.

Designed with portability in mind, the Novablade Pro uses a compact all-button layout and includes tri-mode connectivity, offering wired USB-C, low-latency 2.4GHz wireless, and Bluetooth options. Customisation is another focus, with a 360° RGB LightEdge, individually lit keys, and a removable aluminum top plate. Players can also program eight G-keys and store up to five profiles directly on the controller. Compatibility extends across PlayStation 5, PlayStation 4, and PC, making it versatile for both console and PC fighting game communities.

The Novablade Pro is available now through the CORSAIR Webstore and will roll out soon to authorised retailers worldwide. Pricing is set at €349.99 in the EU.

Discuss on our Facebook page, HERE.

KitGuru Says: It is an expensive controller for sure, but it may also be the nicest looking Fight controller that I've seen.

The post Corsair launches its first fighting game controller – the Novablade Pro Wireless first appeared on KitGuru.

AMD rolls out new Radeon graphics drivers optimised for Battlefield 6

30 octobre 2025 à 14:14

AMD has released its latest Adrenalin Edition graphics driver, bringing new optimisations for Radeon graphics card users in games like Battlefield 6 and Vampire: The Masquerade – Bloodlines 2.

In terms of specific enhancements, the driver brings full support and optimisations for Battlefield 6 (DX12) and Vampire: The Masquerade – Bloodlines 2 (DX12). Both titles now benefit from tuning designed to improve frame rates, reduce stutter, and enhance overall stability. The update also expands Vulkan API support with a range of new extensions, giving developers more flexibility to push visual fidelity and efficiency.

Another major addition is the introduction of Work Graphs support on Radeon RX 9000 series GPUs. This new graphics API feature allows supported hardware to dynamically schedule and process its own workloads, reducing reliance on CPU synchronisation. The end result should be lower latency, simplified workload management, and improved efficiency.

The update also resolves several issues, including crashes in The Last of Us Part II on RX 7900 GPUs, corruption in GTFO, and stuttering in VR titles at 80Hz and 90Hz refresh rates. Stability improvements have been delivered for NBA 2K26, Baldur’s Gate 3, and Serious Sam 4, while shadow corruption in VTOL VR has also been addressed.

However, AMD has noted a number of known issues that remain. These include intermittent crashes or driver timeouts in Cyberpunk 2077 when Path Tracing is enabled, stability problems in Battlefield 6 on Ryzen AI 9 HX 370 processors, and crashes in Roblox Player when task-switching on RX 7000 GPUs. Texture flickering may also appear in Battlefield™ 6 when using AMD Record and Stream, and the Radeon Anti-Lag 2 option may not be available in Counter-Strike 2 (DX11) on some RX 9070 XT cards. AMD is looking to address these issues in future updates.

You can download the latest AMD Software Adrenalin Edition graphics drivers, HERE.

Discuss on our Facebook page, HERE.

KitGuru Says: Have you downloaded the latest drivers?

The post AMD rolls out new Radeon graphics drivers optimised for Battlefield 6 first appeared on KitGuru.

Nine more games join GeForce Now this week

30 octobre 2025 à 14:00

GeForce Now has another big week in store for gamers, with nine more titles joining the library, including brand new releases like The Outer Worlds 2, ARC Raiders and more.

Obsidian's latest RPG, The Outer Worlds 2, launched last week for Premium Edition buyers, but unlocked yesterday for the standard edition. As the game was already loaded on GeForce Now servers, you should already be able to stream the game.

ARC Raiders, the big new extraction shooter from the same team behind PvP hit ‘The Finals', also drops this week with day-one support for GeForce Now. For a limited time, if you sign up for a 12-month GeForce Now Ultimate membership, you will get a free copy of the game.

The full list of new games joining the GeForce Now library this week includes:

  • Escape Simulator 2 (New release on Steam, Oct. 27)
  • Wreckreation (New release on Steam, Oct. 28)
  • Outbreak Island (New release on Steam, Oct. 28)
  • Dark Moon (New release on Steam, Oct. 29)
  • Earth vs. Mars (New release on Steam, Oct. 29)
  • The Outer Worlds 2 (New release on Steam, Battle.net and Xbox, available on PC Game Pass, Oct. 29, GeForce RTX 5080-ready)
  • ARC Raiders (New release on Steam, Oct. 30, GeForce RTX 5080-ready)
  • Ghost Trick: Phantom Detective – Demo (Steam)
  • Ghost Trick: Phantom Detective (Steam)
  • Keeper (Steam and Xbox, available on PC Game Pass
  • Guild Wars 2: Visions of Eternity

Discuss on our Facebook page, HERE.

KitGuru Says: What do you think of this week's round of GeForce Now titles? 

The post Nine more games join GeForce Now this week first appeared on KitGuru.

Nvidia showcases PUBG Ally, Cinder City and new DLSS 4 titles

30 octobre 2025 à 14:00

Nvidia is celebrating 25 years of GeForce at the GeForce Gamer Festival in South Korea this week. As part of the event, the next batch of DLSS-supported games were announced and on top of that, KRAFTON and NCSoft made appearances to showcase new games.

Krafton took to the stage to show off PUBG Ally, a new AI-powered co-op partner for the Battle Royale game utilising Nvidia ACE technology. The PUBG Ally will be available as part of a limited-time user test in 2026 for PUBG: Battlegrounds Arcade. The information gathered here will help developers work out how to improve AI using on-device Small Language Models.

For NCSoft's side, attendees were given hands-on time with two upcoming games, AION 2 and CINDER CITY. AION 2 is a next-gen MMO planned to launch in Korea and Taiwan in November, with plans for a global launch later in the year. Meanwhile, Cinder City is an open-world tactical shooter, planned for release in 2026.

Aside from all of that, there are four games launching with DLSS technology this week, ARC Raiders, the new extraction shooter, will launch with day-one support for DLSS 4. Battlefield REDSEC, the free-to-play spin-off and home of Battlefield's Battle Royale mode, also launched this week with DLSS 4 baked in.

Duet Night Abyss is launching worldwide this week, with day-one support for DLSS 4, and finally, Directive 8020 will launch in early 2026 packed with RTX technologies, including Path Tracing, DLSS 4 and DLSS Ray Reconstruction.

Discuss on our Facebook page, HERE.

KitGuru Says: It will be interesting to see how well the PUBG Ally performs when it becomes available for public testing. Will it be easy to tell the bots from the real players? Or will they blend in well enough to present a threat?

The post Nvidia showcases PUBG Ally, Cinder City and new DLSS 4 titles first appeared on KitGuru.
❌