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Aujourd’hui — 3 octobre 2024KitGuru

Epic lays out plan for its mobile store

3 octobre 2024 à 13:50

Following years of legal back and forths with Apple and Google, Epic Games finally released its mobile app store earlier this year. So far, very little is available on the platform, however during the recent ‘Unreal Fest’ Tim Sweeny and co. offered a glimpse at what’s to come.

As part of a roundtable discussion during Epic’s Unreal Fest, Epic Games Store general manager Steve Allison offered an updated roadmap for the recently-released mobile store, saying (as transcribed by MobileGamer):

“In the holiday season we’ll open up with our first third party applications. We probably expect somewhere between 10 and 50 of them to be ready, and the biggest thing is just going to be implementing a payment solution, so that may push some of these out into the subsequent months.”

Epic mobile

Allison also revealed that Epic’s successful free-game program will also be finding its way onto the mobile storefront, adding “The free games program will launch in Q4 along with the third party apps showing up, and we’re gonna have some awesome stuff for players that will also be awesome for developers, because it’ll help us scale really quickly.”

Finally, Allison offered a little bit more on what else is in the works, confirming the likes of social and party features, in-game chat and more sometime “a little bit later in the year.”

As mentioned, Epic’s mobile game store is currently incredibly barebones – just as its PC store was at the start – and so it will be interesting to see how long it actually takes them to get it all properly up and running.

KitGuru says: What do you think of the roadmap? Does Epic have a chance in the mobile space? What kind of games are you expected to be added? Let us know down below.

The post Epic lays out plan for its mobile store first appeared on KitGuru.
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UK’s biggest gaming magazine PLAY is shutting down

3 octobre 2024 à 12:45

Back in early August it was announced that the long-running video games magazine ‘Game Informer’ would unfortunately be shutting down after more than 30 years. Exactly two months later, one of the UK’s biggest gaming magazines ‘PLAY‘ has also announced its closure.

Sharing the unfortunate news via Twitter, the publication's official account announced that “With a heavy heart, we have to let you know that the next issue of PLAY will be the magazine's final one. For current subscribers, the subs team will reach out before long with next steps”. Full details on the closure, as well as print's legacy, can be found HERE.

While PLAY as a brand has only existed in its current form for a few years, many may remember the publication back when it was known as the Official PlayStation Magazine; or perhaps PSM2/3 – among other names.

PLAY magazine

Regardless of when you got into gaming, there likely was a PLAY magazine (or its predecessor) somewhere on your local shop’s shelf. As such, it is a shame to see yet another physical gaming press platform shut down.

While the world has gone increasingly digital, traditional gaming mags are core to the history of the industry, and so this most recent loss is sad to see.

KitGuru says: Do you have any memories of PSM? What was your gaming mag of choice? Could the medium ever be revived? Let us know your thoughts down below.

The post UK’s biggest gaming magazine PLAY is shutting down first appeared on KitGuru.
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Epic entices devs to its store with lower Unreal Engine fees

3 octobre 2024 à 12:00

Ever since Epic Games got into the PC storefront space, the Unreal Engine maker has continually tried to entice developers to release their games on its platform through exclusivity deals; reduced store fees and more. In another attempt to sweeten the pot, Epic has now lowered its Unreal Engine royalties – but with a price.

As part of Epic Games’ recent Unreal Fest event, the UE5 maker announced that it will be dropping its Unreal Engine royalty fees from its current 5% to 3.5% as long as the developer launches first on the Epic Games Store – or at the very least simultaneously with the likes of Steam.

Speaking on this change via a press release, the company stated, “On January 1, 2025 we are introducing ‘Launch Everywhere with Epic’. Through this program we are offering a royalty rate reduction from 5% to 3.5% on all platforms and stores for eligible Unreal Engine games published on the Epic Games Store from 2025 onwards. You are eligible for this rate reduction if you ship your game on the Epic Games Store before or at the same time you release it on other stores on corresponding platforms you support (PC, Mac, Android, and in the future, iOS).”

Epic Unreal

Interestingly, in a small dig at Apple, Epic clarified that “We are temporarily waiving the requirement that you simultaneously ship your iOS games on the Epic Games Store on iPhones or iPads to receive the royalty rate reduction. This is because Apple currently imposes a commercially prohibitive ‘Core Technology Fee' on apps that ship on stores that compete with their store.”

As mentioned, Epic Games has employed a number of tactics to try and get more devs to publish titles on their store front. Fortunately, this seems to be to the benefit of developers for now. We will have to wait and see how impactful this new change is.

KitGuru says: What do you think of Epic’s new strategy? Will it work? Let us know your thoughts down below.

The post Epic entices devs to its store with lower Unreal Engine fees first appeared on KitGuru.
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Grounded update removes Microsoft account requirement on Steam

3 octobre 2024 à 11:15

Grounded is one of the more interesting titles published by Xbox Game Studios. Developed by Obsidian Entertainment, this ‘Honey I Shrunk the Kids’ styled survival game has managed to find a massive audience, with over 15 million players in total. In a surprising and highly-welcome move, the game has gotten an update on Steam to remove its Microsoft account requirement.

Patch 1.4.5 for Grounded is live right now, and brings with it one major notable change: “Steam players no longer require a Microsoft Account to play multiplayer.”

This move is highly welcome, especially in the wake of Sony’s own PlayStation account requirements for its PC releases. That said, it is worth noting that you’ll still need to link your Microsoft account if you want to engage with Grounded’s cross-play, Shared Worlds and Playgrounds features.

Microsoft Grounded

For those who have already linked accounts, you can now reverse this through Steam’s game option menu.

As mentioned, during a time when Sony is being criticised for its PlayStation account requirements, it is encouraging to see Microsoft seemingly going in the opposite direction – even if such account linking for Grounded could theoretically be justified due to its multiplayer component.

KitGuru says: Are you glad to see this update? Will you be hopping into Grounded? Will Sony be pressured into changing their minds? Let us know down below.

The post Grounded update removes Microsoft account requirement on Steam first appeared on KitGuru.
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Horizon Zero Dawn delisted from Epic Games Store ahead of remaster

3 octobre 2024 à 10:27

Following months of leaks and rumours, Sony officially announced the remaster for its 2017 PS4 title Horizon Zero Dawn – set to come to PS5 and PC on the 31st of October. While there does exist a cheap upgrade path for those who already own the game, Sony appears to be attempting to block any loopholes, with the original game now being delisted from the Epic Games Store.

As discovered by ResetEra user ‘nsilvias’ the Epic Games Store page for the 2020 PC release of Horizon Zero Dawn has been updated, with the game now being listed as ‘unavailable’ for anyone who does not already own the game.

Currently, the PC versions of Zero Dawn on Steam and GOG are still available to purchase – but likely not for long.

Horizon Epic

As mentioned, there is a cheap $10 upgrade path for the 10s of millions of players who already own the game, but it seems as though following the release of the remaster, new players may not be able to purchase the original version of Horizon Zero Dawn.

Hopefully this is not the case. We will have to wait and see whether this was simply an error, or if the Steam and GOG versions are next on the chopping block.

KitGuru says: Do you already own Zero Dawn on PC? What do you think of the original being delisted? Does this set a bad precedent? Let us know down below.

The post Horizon Zero Dawn delisted from Epic Games Store ahead of remaster first appeared on KitGuru.
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Hier — 2 octobre 2024KitGuru

October’s Humble Choice line-up is now live

2 octobre 2024 à 13:00

Humble’s Choice subscription service is a great way to get a bunch of games each month for a relatively low cost – aided by the fact that you can freely pause and unpause your subscription at will. For the month of October, those subscribed to Humble Choice will be able to get their hands on a varied selection of fun games, including Remnant II, Persona 5 Strikers and more.

Available right now, all those with a Humble Choice subscription (costing £8.99 a month) are able to get their hands on:

  • Remnant II
  • Persona 5 Strikers
  • Jusant
  • Dome Keeper
  • Jack Move
  • Station to Station
  • Remnant Records
  • McPixel 3

Humble Choice

Additionally, subscribers can also get their hands on a couple coupons, with the most notable being 20% off of the upcoming ATLUS RPG Metaphor: Refantazio.

Humble Choice continues to be a sweet deal, especially for those who got in on the site’s 50% off promotion a couple months ago, giving you 6 months worth of subscription for just $49. Regardless, there are plenty of quality titles on offer for the relatively low price of £8.99.

KitGuru says: What do you think of this month’s Humble Choice line-up? How often do you subscribe to the service? Let us know down below.

The post October’s Humble Choice line-up is now live first appeared on KitGuru.
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Lords of the Fallen 2 gets new official details

2 octobre 2024 à 12:00

Lords of the Fallen released last year as a rebirth of sorts for the early 8th-gen souls-like from 2014. This latest iteration appears to have been successful enough, with publisher CI Games confirming a sequel is coming in 2026 – alongside announcing some of the improvements planned for it.

As part of CI Games’ ‘H1 2024 Strategy Update and Product Roadmap’, the publisher shared their ‘focused plan’ for the near future, with the primary project currently in the works being the previously-announced sequel to Lords of the Fallen – planned to launch some time in 2026.

According to the report, Lords of the Fallen 2 has now entered full production at studio Hexworks, with marketing and more set to begin some time next year.

Lords of the Fallen 2

Taking a slightly different strategy to the prior two titles, Lords of the Fallen 2 is being developed with “Increased appeal and accessibility to both existing and wider audiences” in mind.

Additionally, other noted enhancements include “Gameplay improvements; increased game mode optionality, more commercial art style and narrative, elevated production values.”

Lords of the Fallen (2023) was already a big step up from Lords of the Fallen (2014), and so it will be interesting to see what the team at Hexworks wind up doing with the sequel.

KitGuru says: Are you excited for LOTF 2? What did you think of the first game? What did you think of the ‘first’ first game? Let us know down below.

The post Lords of the Fallen 2 gets new official details first appeared on KitGuru.
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Coffee Stain Studios announces ‘The Spill’ games showcase

2 octobre 2024 à 11:00

Coffee Stain Studios has amassed a strong audience of fans over its 14 year history, with the developers of Goat Simulator and Satisfactory expanding into a publishing label for other well-loved games – including but not limited to Deep Rock Galactic and Valheim. The company has now announced its own video game showcase livestream, set to take place next week.

Making the announcement via a YouTube video, Coffee Stain Studios officially unveiled their latest endeavour, “a brand new stream from the developers behind some of the world’s favorite indie hits” known as The Spill.

Set to go live on the 8th of October at 4PM UK Time, the showcase will feature “developer Q&As, fireside chats, exciting announcements and new games” – with some of the titles set to make an appearance including:

  • Satisfactory
  • Valheim
  • Deep Rock Galactic
  • Dino Lords
  • As We Descend
  • Songs of Conquest
  • Goat Simulator 3
  • SpellRogue
  • DarkSwarm
  • Project Nabo

With Coffee Stain Studios finally having launched the 1.0 version of Satisfactory after years in Early Access, it’ll be interesting to see what the team are working on next. Hopefully we also get news on the game's promised console release.

KitGuru says: Are you looking forward to The Spill? Which of the games are you most excited to see? What new game would you like Coffee Stain to be working on? Let us know down below.

The post Coffee Stain Studios announces ‘The Spill’ games showcase first appeared on KitGuru.
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Star Wars Outlaws reportedly sold just 1 million copies

2 octobre 2024 à 10:00

Star Wars Outlaws has served as a bit of a breaking point for Ubisoft fans, with the open-world title doing little to separate itself from the publisher’s other titles in the genre. In combination with no day-one Steam launch and less-than-stellar reviews, Star Wars Outlaws has seemingly not met expectations – selling just 1 million copies in its first month.

As reported by known leakers Insider-Gaming, one month on from the initial launch of Star Wars Outlaws and the game has not managed to live up to Ubisoft’s expectations, with the title having sold just 1 million copies.

Star Wars Outlaws

For context, while not a 1:1 comparison, Ubisoft’s other relatively recent open-world game Assassin’s Creed Mirage surpassed 5 million copies by its 3rd month. for further comparison, 2019's Jedi: Fallen Order sold 8 million copies in under 3 months – so either way you split it, things aren't looking too good. 

Ubisoft has already committed to a post-launch roadmap for Star Wars Outlaws, featuring new features and fixes. This, alongside the recent reveal that the game will be coming to Steam sooner than expected, makes it quite clear that Ubisoft are hoping for stronger medium term sales. We will have to wait and see.

KitGuru says: What did you think of Star Wars Outlaws? Is it any worse than a typical Ubisoft game? Will the Steam launch give it a big enough boost? Let us know down below.

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À partir d’avant-hierKitGuru

Ex-Activision CEO Bobby Kotick wanted a new Guitar Hero released every month

1 octobre 2024 à 13:30

Bobby Kotick is easily one of the most controversial figures in the video games industry, with the ex-CEO of Activision Blizzard running the publisher for over 30 years. With his tenure finally over, some of Kotick’s more ‘interesting’ axed plans have been revealed, including his desire for a new Guitar Hero to release every single month.

As part of trusted industry insider Jason Schreier’s recent book release ‘Play Nice’, the journalist offered a ton of interesting details on the inner-workings of Activision-Blizzard while Kotick was CEO.

According to Schreier, at one point Bobby Kotick wanted to release a new version of the then-very-popular Guitar Hero series every single month, saying “It's not aggressive enough. I want to get to a launch every quarter, and then I want to get to a Guitar Hero launch every month.”

Bobby Kotick Guitar Hero

Seeing Bobby's statement is highly interesting, especially as the Guitar Hero / Rockband bubble did eventually burst. One look at the influx in new Guitar Hero games between 2008-2010 is enough to show just why players eventually stopped purchasing these games. Even with a gap of 5 years, 2015's entry did little to push the game back into popularity – likely due to fans still recovering from the swarth of prior releases.

It will be interesting to see what else comes out about Activision-Blizzard thanks to this book’s publishing. We will have to wait and see.

Discuss on our Facebook page HERE.

KitGuru says: What do you think of this statement? Are you glad he’s gone? How should the  series have been handled? Let us know down below.

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The Ace Attorney series isn’t going anywhere, Capcom confirms

1 octobre 2024 à 12:30

The Ace Attorney series has a strong and loyal fan base – however far from the biggest. Despite this, Capcom appears committed to continuing this much-loved though relatively niche series, stating that “We definitely have a lot of directions we want to further grow in, including mixed media.”

In an interview conducted by the Japanese publication NetLab (and translated by Nintendo Everything), Capcom’s Kenichi Hashimoto spoke on the relative success of the Ace Attorney franchise as well as the publisher’s commitment to future titles, saying:

“The Ace Attorney series won’t stop producing content. We definitely have a lot of directions we want to further grow in, including mixed media. There’s things we’d want to talk about when the time comes that we can reveal something, but for now I can’t say much.”

Ace Attorney Capcom

While certainly one of Capcom’s more recognisable franchises, as a series Ace Attorney only recently surpassed 10 million copies sold despite being over 20 years old.

Regardless, it is encouraging to see Capcom willing to continue investing in its more niche franchises. Perhaps Dino Crisis could be next?

KitGuru says: What do you think of this statement? Which smaller franchise would you like to see Capcom return to? When did you get into Ace Attorney? Let us know down below.

The post The Ace Attorney series isn’t going anywhere, Capcom confirms first appeared on KitGuru.
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Kojima Productions’ upcoming Xbox exclusive OD will be a “game like no other”

1 octobre 2024 à 11:30

Since forming his own independent studio, Hideo Kojima has been rather busy, successfully launching 2019’s Death Stranding with multiple other projects currently in development. One such project is OD – a highly experimental and undoubtedly weird Xbox console exclusive. While we still know very little, Kojima has offered more insight, claiming it to be a “game like no other.”

In an interview conducted by Variety, Kojima spoke on a number of topics including the Death Stranding film and his expansion into Hollywood. In discussing the upcoming and mysterious OD, Kojima had this to say:

“I wanted to do something new that wasn't ‘Death Stranding’, so I teamed up with Microsoft to create ‘OD’ This is a game, but it's a game like no other. I can't go into too much detail, and it's also hard to explain, but it's a bit risky and a new challenge for me within the realm of games.”

Kojima OD

Interestingly, the director also offered a very brief update on one of his other projects – the PlayStation exclusive espionage game ‘Physint’, adding:

“There is also another project, ‘Physint’, an espionage game, but it's still in the early concept stage. So first, I created a game IP as an indie company. This part is important, because no one believes me when I tell them I'm indies!”

Kojima is a busy man, with work on Death Stranding 2 undoubtedly taking up most of his time currently. Even so, it is interesting to get a peek into some of the projects that the creator has cooking. We will likely hear more from OD following the release of Death Stranding 2.

KitGuru says: Are you excited for OD? What type of ‘game’ do you think it’ll be? Which of Kojima’s 3 projects are you most excited for? Let us know down below.

The post Kojima Productions’ upcoming Xbox exclusive OD will be a “game like no other” first appeared on KitGuru.
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Konami releases over 187 tracks from upcoming Silent Hill 2 Remake

1 octobre 2024 à 10:30

After going a decade without any new releases, Konami has finally returned to the Silent Hill franchise, with their first major title being the upcoming remake of the classic Silent Hill 2. Ahead of the game’s official launch on the 8th of October, Konami has released almost 200 music tracks from the upcoming remake – all composed by Akira Yamaoka.

One of the most iconic aspects of Silent Hill 2 (and the Silent Hill series at large) is its soundtrack, with the haunting yet compelling tunes of Akira Yamaoka making it one of the most beloved survival horror franchises in gaming.

Perhaps as a sign of confidence, Konami have now released two videos on their YouTube channel – totalling almost 100 minutesfeaturing 187 tracks from the upcoming remake. As with the original, all the music has been composed by none other than Akira Yamaoka.

As such, if you were wanting to get into the Silent Hill 2 Remake vibe, or if you just wanted to compare it to the original, this release comes at the perfect time.

KitGuru says: What do you think of Silent Hill 2 Remake’s soundtrack? How does it compare to the original? Are you more or less excited for the remake now? Let us know down below.

The post Konami releases over 187 tracks from upcoming Silent Hill 2 Remake first appeared on KitGuru.
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KitGuru Games: The Redemption of No Man’s Sky is INCOMPARABLE

1 octobre 2024 à 09:30

During E3 2014 on the PlayStation showcase stage, Hello Games showed off No Man’s Sky in a presentation which has now become iconic. Once an infamous example of a game failing to live up to its initial expectations, the launch of No Man’s Sky in 2016 was just the beginning. More than a decade on from its initial reveal and over 8 years from the game’s 1.0 launch, Hello Games’ No Man’s Sky is the epitome of the redemption story.

However, in the time since its announcement, there have been plenty of other games which have launched in a similarly poor state only to then eventually claw its way back into the good graces of its players. In my opinion, such comparisons have not only given Hello Games far less credit than they deserve, but have elevated other titles which are in no way comparable to the time, effort, work and passion put in by Sean Murray and co. to make No Man’s Sky what it is today.

Yes, Cyberpunk 2077 and even Fallout 76 are much better products now than when they were first released – but to try and make a direct comparison to No Man’s Sky is nothing short of folly.

No Man's Sky

Offering just a bit more historical context, No Man’s Sky was first announced at the VGX awards in December 2013, however it gained major attention the following year during Sony’s E3 presentation – marking the first time that an indie-published game was shown off during the console maker’s conference.

This influx of eyes upon what was ostensibly a small game being developed by a dozen or so people led to a snowball’s effect of promises and features which would not come to pass upon the game’s official release on the 9th of August 2016.

The rest of No Man’s Sky’s early life has been well-documented by now, with a plethora of promised or suggested features nowhere to be seen and seemingly impossible to implement after the fact. Of course, the most well known was the notion of being able to meet other online players when travelling – something which was quickly proven to be entirely false.

So, No Man’s Sky has launched and players are pissed, with countless refunds, protests and petitions presented by players, seemingly set to put No Man’s Sky in the grave within weeks of its launch. And what did Hello Games do? Well, from the outside looking in, it seemed as though they had taken the money and ran, with little in the way of communication or a direct response to all the issues. Then, after 3 months of silence, Hello Games returned – thus begins their redemption.

In November of 2016, Hello Games rose from the dead to announce No Man’s Sky’s first big update: Foundation. As is in the name itself, the update proved to be the foundational pillars which would support Hello Game’s redemption story henceforth, with just some of the MANY added features including:

  • 3 new game modes
  • Base building
  • Farming
  • Deployable equipment
  • Freighters
  • New biome-specific resources and technology
  • Quality of Life improvements
    • Quick menu
    • UI enhancements
    • Ship immersion improvements
    • TAA and Motion Blur

From the off, we have seen Hello Games offer some features which were never promised, while also solving a couple present complaints from the game’s launch.

While a massive update in its own right, No Man’s Sky still had a long way to go if it wanted to become the game it was promised to be. The Redemption continues

Four months later, in March of 2017, Hello Games resurfaced once more, this time bringing the Pathfinder update. As with Foundation, the list of changes and additions is far too great to list here, but some of the more notable features included:

  • Visual overhaul
    • Enhanced textures
    • Crepuscular Rays from the Sun
    • HDR
    • Much more
  • Online base sharing
  • Starship specialisation and classes
  • Multi-tool specialisation and classes
  • Ship trading
  • Economy / progression overhaul with Blueprints and Nanites
  • Doubled the base building customisation options
  • Multiple new ship and multi-tool weapons
  • 4th mode (permadeath)
  • Photo Mode
  • Discovery menu
  • Low-flight improvements
  • Exocraft
    • Nomad
    • Roamer
    • Colossus
  • Exocraft races

Already, we are seeing Hello Games begin to work on No Man’ Sky’s back-end, with the first instance of any type of multiplayer within the game arriving in the form of online base sharing – making the game’s universe suddenly feel that bit more connected.

But of course, Hello Games were nowhere near done as true redemption had not yet been achieved.

5 months on, during No Man’s Sky’s first anniversary, Hello Games released by far their biggest update yet – Atlas Rises, which added:

  • A whole new addition campaign
    • Featuring a new race
    • Ancient Portals
    • 30 hours of new story content
    • Double the number of lore / interactions
  • Overhauled Galactic relationships
    • Adding wealth, economy and conflict levels to star systems
    • Revamped galaxy map with QoL improvements and more
  • Increased world variety
  • New, exotic planet types
  • Crashed Freighters and Salvage missions
  • New Missions agent and system which lets you build relationships and standing with different species
  • Interstellar Trading
    • Bringing countless new economic variables
    • Tiered crafting system
    • Combine crafted products to create increasingly valuable items
    • More depth to farming, mining and harvesting
  • Visual improvements
  • UI enhancements
  • Ancient portals can now be activated
    • Revisit previous planets
    • Other players’ bases
    • Jump randomly to new worlds
  • Overhauled space combat
    • New enemy AI
    • Dog-fighting
    • New weapons
    • Brand new HUD
  • Low-orbit flights
  • New class designs
  • Quality of Life improvements
  • New Save system
  • The first instance of multiplayer with floating orbs representing other players

One year on from its initial launch and No Man’s Sky has already begun to implement arguably the most difficult feature which they had promised at the start: multiplayer.

While yes, at the moment you can’t really interact or see the players, the creation of back-end systems to allow for seamless multiplayer is no small feat, and so this in many ways marks the first point in which I could truly say that No Man’s Sky was well on its way to redemption.

Even so, I never could have imagined just how early we still were in the overall journey of No Man’s Sky — and where it was going ‘next'.

The following major update came with the game’s second anniversary: NEXT. Of course, amongst all these major updates – past and future – were patches which addressed more immediate issues while adding various QoL fixes, and so it wasn’t as though Hello Games simply disappeared for a year while working on the update.

However, even if that had been the case, the wait would have been worth it, with just some of the more notable additions including:

  • Full multiplayer
  • Multiplayer missions
  • Complete and seamless co-op throughout the entire game
  • Weekly content and community events
  • Hundreds of new base building parts alongside being able to own multiple bases
  • Freighter enhancements with new Frigate fleet system
  • Frigates can assist in space battles
  • Real-time fleet missions
  • Freighter base building improvements
  • All core substances and resources were reworked and rebalanced
  • Planetary resources expanded, with unique substances and items to find and refine based on the planet’s biome and weather, as well as stellar classification
  • Procedural tech stat enhancements for your equipment
  • Overhauled opening section
  • 6 new mission types
  • Visual overhaul
    • More dramatic terrain generation
    • Planet surfaces look more interesting and representative from orbit
    • Colour palette variety, dense forests and large trees, and abandoned and empty systems
    • Hazardous storms look more dramatic with new biome-specific particle effects
    • Planetary rings of asteroids and improved space visuals
    • Vast oceans of visually improved bodies of water with new continental terrain shapes
    • Dynamic volumetric clouds
  • Galactic Trade Terminal
  • Exploration, Fauna and Flora overhaul
    • New buried discoveries
    • Enhanced fauna AI
    • Revamped fauna animations
    • Sentinel AI improvements
    • New hazardous flora and fauna
  • Audio improvements/additions across the board
  • 3rd-person mode
    • True low flight mode across the surface of planets
    • Gestures/emotes
    • Character customisation

Easily the game’s biggest update yet, the multiplayer implementation alone must have been a colossal task, with the team needing to create actual character models for the first time.

Of course, they went above and beyond in this regard, adding a whole 3rd person mode alongside character customisation – both features which were neither promised nor expected.

At this point, it was more than safe to say that Hello Games were committed to No Man’s Sky, with each update not only bringing a missing feature or two, but also adding whole new gameplay opportunities through a constant evolution to its core systems – making every subsequent function more dynamic, useful and fun.

Breaking down and discussing every single update would be far too lengthy, especially as we have only gone through 4 of the 28 different major and named releases.

However, over the course of the ‘next’ 6 years, Hello Games would take No Man’s Sky from the prime story of redemption to the ONLY game worth being listed as such, with just a hint of the hundreds of changes, additions and overhauls including but certainly not limited to:

  • Underwater overhaul with new creatures, biomes, discoveries and more
  • Underwater tech including submarines and more
  • New anomalous planet biomes create a weirder, more diverse universe to explore
  • New ‘bizarre’ creatures
  • Multiple visual and planet generation overhauls
  • Sentient Minerals
  • Uncompromised VR support
  • 32-player multiplayer
  • Space anomaly social hub
  • Reworked mechanics for increased skill/rewards
  • Creature riding
  • Comprehensive companion/pet system
  • Hundred of recipes to create
  • New logic/electricity system, vastly expanding base building capabilities
  • Comprehensive music-making device
  • Complete starship building/customisation
  • New full campaigns
  • Exo-mech
  • Gunplay overhauls
  • Multiple universe variety overhauls
  • Over a dozen months-long community expeditions
  • Cloth and fur physics
  • Rideable flying companions
  • Comprehensive settlement system with multiple overhauls/improvements
  • Overhauled base building
  • Sentinel overhaul/expansion
  • New starship types
  • New and comprehensive pirating role-playing systems
  • Contraband goods/tech
  • Freighter overhaul
  • Complete difficulty customisation
  • Overhauled the original story
  • Discovery overhaul with records, milestones and more
  • Player can now be left-handed
  • Corrupted worlds with new variables across all those within
  • Complete multi-tool customisation/creation
  • Space station overhauls

The two most recent updates, Worlds Part 1 and Aquarius have not let up with the list of additions and improvements, with the former once again for the umpteenth time overhauling the world generation to make a game which is somehow even more visually diverse, pretty and worth exploring.

It essentially brought all of the tech created for their upcoming follow-up game ‘Light No Fire’ to No Man’s Sky; equivalent to an upgrade of the entire game’s engine.

While we wait for NMS Worlds Part 2, Hello Games’ most recent update ‘Aquarius’ dropped, adding a whole fishing mechanic to the game.

As with every other new feature, this is not half-assed, with players able to catch over 160 different types of sea creatures – all being trackable and catalogued to let you explore your personal milestones and fishing records.

Of course, as with every update, this did not arrive in isolation, as the fishing mechanic was also seamlessly integrated into the overall experience – letting you sell, trade, or cook the creatures you caught with countless different recipes.

Redemption

Over a decade on from its initial reveal, No Man’s Sky both manages to remain the same game it was at launch while also bringing almost every single missing feature (and dozens of new surprise ones) into the title – implementing them intelligently and with great consideration for how it will affect the core of the game. They achieved their redemption years ago, yet continue diligently with massive update after massive update.

No other title has done what Hello Games have managed to achieve. And the best part? Every single update, patch and addition to the game was and is 100% free, with no falsified hype or build-up to each update.

In fact, you cannot pay Hello Games any extra money even if you wanted to, as despite the addition of cosmetics, new currencies and a decade’s worth of comprehensive expansions, everything is only earnable in-game – so you won’t have to pay thousands of real-world pounds to buy a new ship or anything of the sorts.

Easily the game to have been compared the most to No Man’s Sky in terms of its redemption is CD Projekt Red’s Cyberpunk 2077. Just like with No Man’s Sky, Cyberpunk 2077 promised a ton ahead of the game’s launch, only to then fail to add a great deal of them.

As with No Man’s Sky, CDPR did slowly improve the gamer over time, fixing glaring issues such as the broken police AI system and more. HOWEVER, unlike No Man’s Sky, even with years worth of updates and free patches (as well as a paid expansion), Cyberpunk 2077 remains a shell of its initial promise.

Contrasting to No Man’s Sky, which managed to implement pretty much every one of its promised features eventually – while also adding countless new and unexpected features/additions – a majority of Cyberpunk’s most exciting promises have not and will never come to fruition.

Yes, Cyberpunk 2077 did improve NPC AI, letting them cower more realistically when shot at as well as being able to now open umbrellas when it’s raining, but for every feature eventually added, there exists an even more impactful promise which fell to the wayside.

Cyberpunk 2077 will never get the previously-promised 3rd-person mode. The game will never add wall running or corrupt police or dynamic trauma team responses. We won’t be getting NPCs with unique AI and daily routines; free-use of drones; comprehensive brain dances; the ability to buy and alter properties; vehicle customisation; and of course, multiplayer.

Now, some of these will likely be added in the inevitable Cyberpunk 2077 sequel, but when that does happen, players will need to cough up an additional $70 on top of what they paid for the first game + the expansion.

Don’t get me wrong, I played Cyberpunk 2077 through to completion on versions 1.0/1.1 and loved it, but to say that Cyberpunk 2077’s redemption story is in any way comparable to No Man’s Sky is an objective lie.

There has never been a video game redemption story like No Man’s Sky, and most likely there will never be another one like it. I can’t wait to see what Hello Games does with No Man’s Sky’s 2nd World Update – and how it will once again overhaul the whole game.

Discuss on our Facebook page HERE.

KitGuru says: What do you think of No Man’s Sky’s redemption? Is there any game which can come close to it? Do you believe that Cyberpunk 2077 ‘s Redemption is comparable in your eyes? Let us know down below.

The post KitGuru Games: The Redemption of No Man’s Sky is INCOMPARABLE first appeared on KitGuru.
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Ubisoft confirms that XDefiant has fallen “behind expectations”

30 septembre 2024 à 13:45

Following a lengthy development/beta period, Ubisoft’s arcadey multiplayer First Person Shooter xDefiant finally launched back in May to a great deal of interest. Despite amassing over 10 million players in under two weeks, the game reportedly failed to live up to the publisher’s expectations. Though they previously denied the reports, Ubisoft has now confirmed that the free-to-play shooter has fallen “behind expectations.”

In the wake of a report claiming that medium-term engagement with Ubisoft’s XDefiant had fallen below expectations, the development team at Ubisoft San Francisco stated otherwise.

From the horse’s mouth however, we now have official confirmation of the game’s struggles, with Ubisoft’s founder/CEO Yves Guillemot stating during a recent Trading Call Update that the current financial state of the company:

“mostly reflects the softer-than-expected sales for Star Wars Outlaws,” but added that “We also had behind expectations for XDefiant, which we will give you a bit more detail at the end of October. To a much lesser extent, with a limited impact was a lower expectation for XDefiant.”

According to the aforementioned leaks/reports, XDefiant has until Season 3 to turn the ship around, at which point the game could cease to exist if they fail to do so.

xDefiant is in no way a bad game and could certainly find its own niche as a hybrid between the likes of Call of Duty, Overwatch and Valorant/Counter Strike. Unfortunately, it seems as though the team may not have enough time to amass such an audience. We will have to wait and see how Season 3 is received.

Discuss on our Facebook page HERE.

KitGuru says: Have you been enjoying xDefiant? What can they do to grow the game further? Let us know your thoughts down below.

The post Ubisoft confirms that XDefiant has fallen “behind expectations” first appeared on KitGuru.
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Death Stranding 2 will feature in-game concerts and more

30 septembre 2024 à 13:00

Hideo Kojima has always been a unique director, with the video game creator often experimenting with and exploiting the medium itself in many different ways. It seems as though Hideo is set to go ‘full Kojima’ with Death Stranding 2, including in-game concerts and a story-affecting photo mode.

As part of Tokyo Game Show, Kojima and co. hosted a lengthy sit-down discussion in which the director offered new and interesting details on the upcoming Death Stranding 2.

As with the first game, DS2 won’t be a typical stealth-thriller shooter, with the game said to include a photo mode which goes all-out on poses/animations – so much so that the mechanic has been implemented into the narrative and will reportedly affect the story in some way – though we of course don’t yet know how.

Another interesting tidbit from the discussion seemed to suggest that DS2 will include in-game concerts; something which we have seen in various Remedy Entertainment titles such as Control and Alan Wake 2.

Death Stranding was a weird game, but it’s safe to say that Kojima is going all-out with the sequel. It’ll be highly interesting to see what he’s cooking up.

Discuss on our Facebook page HERE.

KitGuru says: What did you think of the discussion? Are you more or less excited for DS2 now? Let us know down below.

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Witchfire launches in Early Access almost 7 years after reveal

30 septembre 2024 à 12:00

Announced all the way back in 2017 during The Game Awards, Witchfire was a unique arena fighting FPS which was planned to launch in 2022. This did not come to pass, with the team at ‘The Astronauts’ revealing that they were redesigning the game’s core experience. Finally, years on from its planned release, Witchfire is finally out in Early Access.

Available to purchase right now on Steam for £30.15 (RRP £33.50), Witchfire is an “RPG shooter that uniquely blends soulslike, extraction, and roguelite genres with many new gameplay features.”

As mentioned, when it was first being developed, the game was intended to be an arena-style shooter before being reworked into featuring a semi-open world thanks to the removal of barriers during combat among other changes.

Witchfire showed a lot of promise when it was first announced all the way back in 2017, and so it is exciting to see the game finally out and available for all to play – especially as the early response on Steam has been “very positive”. Hopefully the announced roadmap only improves things further.

Discuss on our Facebook page HERE.

KitGuru says: Have you been waiting for Witchfire? Will you hop into the Early Access launch? When do you think the full game will release? Let us know down below.

The post Witchfire launches in Early Access almost 7 years after reveal first appeared on KitGuru.
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Xbox is reportedly “such a mess right now” according to insider

30 septembre 2024 à 11:15

Over the past few years, we have seen Microsoft struggle to know what to do with Xbox, with the console manufacturer altering its short and medium-term strategies surprisingly often. In amongst talk of a next-gen Xbox handheld, Microsoft games coming to PlayStation and more, one insider is claiming that “Xbox is such a mess right now.”

As revealed by trusted industry insider Jason Schreier during the latest episode of the Spawncast, in discussing the current state of Xbox, Schreier had some sobering words to say:

“Xbox is such a mess right now, I feel like their plan is changing every single year. Right now they're talking about teasing handheld over and over again but who knows? A year ago, they were saying Indiana Jones was never coming to PlayStation so like, they change their minds every month. They're just a disaster over there, it's really sad.”

As mentioned, Microsoft has been making some pretty big moves within the industry over the past few years, from spending $70 Billion to acquire Activision-Blizzard to shutting down acclaimed studios (Tango Gameworks), only to then say they need more studios just like it – a plan which seems to constantly be in-flux.

All that said, time will tell what Xbox will wind up sticking with as its long-term strategy in the industry.

KitGuru says: What do you think of this statement? Are you worried about Xbox? Do you have any interest in a potential handheld? Let us know down below.

The post Xbox is reportedly “such a mess right now” according to insider first appeared on KitGuru.
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Ubisoft unveils updated Star Wars Outlaws roadmap

30 septembre 2024 à 10:30

The release of Star Wars Outlaws seems to represent a canary in the coal mine when it comes to the current state of Ubisoft, with the game launching to plenty of issues and selling lower than expected. With a decent amount of post-launch support already planned for the game however, the team have now offered an updated roadmap.

Taking to Twitter, the official Star Wars Outlaws page shared the following: “Our team is currently working hard to address your feedback and deliver new content. More title updates will be heading your way in the coming weeks along with the release of our first story pack on November 21st. Stay tuned for more information soon.”

Alongside this, the team published an updated infographic roadmap, confirming that the next title update is set for release on the 3rd of October, bringing with it “bug fixes and improvements.”

Later that same month – on the 24th of October – players can expect a 3rd title update, this one including “Quality of Life improvements.”

Finally, in alignment with the game’s Steam release on the 21st of November, Outlaws will receive its 4th, and biggest, title update yet, bringing the previously-promised “combat and stealth improvements” alongside “free additional contracts”. As mentioned by Ubisoft, the first Story Pack ‘Wild Card’ will also drop on the same day.

November 21st is going to be a big day for both Ubisoft and Star Wars fans alike. It’ll be interesting to see how the Steam launch performs.

KitGuru says: What do you think of the current roadmap? Are you waiting till the Steam release to hop in? Is Star Wars Outlaws the straw that broke Ubisoft’s back? Let us know your thoughts down below.

The post Ubisoft unveils updated Star Wars Outlaws roadmap first appeared on KitGuru.
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Indie adventure-platformer ‘Gris’ has sold over 3 million copies

27 septembre 2024 à 13:15

Gris is one of the most visually stunning games released, with the debut title from Nomada Studios launching in 2018 to a welcoming reception from both critics and players alike – thanks in part to its unique visual aesthetic. Ahead of the release of their second title ‘Neva’, the team have revealed that Gris surpassed 3 million copies sold.

Making the announcement on Twitter, the team at Nomada Studio said “GRIS has sold over 3 million copies! We couldn’t have asked for a better reception for our first project. Thank you so much to everyone who made this possible. All of us at Nomada are grateful for your support and hope you’ll stick with us in our next adventure, NEVA.”

For context, Gris released at the tail end of 2018 and managed to sell 300,000 copies in its first 3 months – pushing this to 1 million by April of 2020.

As such, to see the game sell an additional 2 million copies years on from its initial release is encouraging to see. Hopefully the team’s next game ‘Neva’ proves to have an equally long life.

KitGuru says: What did you think of Gris? Are you looking forward to Neva? What games do you think have a distinctly unique and beautiful art style? Let us know down below.

The post Indie adventure-platformer ‘Gris’ has sold over 3 million copies first appeared on KitGuru.
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Classic PS2 horror game ‘Siren’ listed by Korean Ratings Board

27 septembre 2024 à 12:30

One way in which video games are leaked ahead of time can be attributed to games rating boards, who publicly publish their content reports on titles ahead of their release – making such projects visible for all. One of the biggest culprits in this regard is the Korean Games Rating Board – who have now seemingly leaked the return of the much loved ‘Siren’ series.

As discovered by ResetEra user –R, the Korean Game Rating Board has published a listing for Siren by Sony Interactive Entertainment with the same description as the PS2 original.

This seems to suggest that the game is set to get a re-release of sorts; how extensive of a re-release is yet to be seen however.

For context, Siren is already available on PlayStation through Sony’s old PSClassics, which seems to suggest that this listing could be more substantial.

That said, Sony has more recently evolved its PS2 emulation, bringing some notable improvements, and so it could also be a simple case of republishing this improved version of the game?

Last and most likely least, the game could be getting a remaster or remake, something which many fans would certainly welcome – as unexpected as it would be.

Siren is one of Sony’s more niche and forgotten franchises, and so seeing any activity surrounding the IP is exciting. Don’t get your hopes up too high though.

KitGuru says: Did you play Siren back in the day? Would you like to see the series return? What do you think this latest activity signifies? Let us know down below.

The post Classic PS2 horror game ‘Siren’ listed by Korean Ratings Board first appeared on KitGuru.
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Overwatch x My Hero Academia arrives next month

27 septembre 2024 à 12:00

Recently, we have seen Blizzard bring an increasing number of anime-themed crossovers to its free-to-play Hero Shooter Overwatch 2, including One Punch Man and Cowboy Bebop. In a surprise announcement, the team have revealed the next crossover, with Overwatch x My Hero Academia set to arrive in October.

Making the announcement, the team at Blizzard said “Get ready to go Ultra in the newest Overwatch 2 collaboration with My Hero Academia! From October 17-30, step into the roles of your favorite anime heroes or villains with exclusive legendary skins that bring the action of My Hero Academia to life in the Overwatch universe.”

In total, 5 heroes are being transformed with MHA-themed skins, namely:

  • Tracer as Deku
  • Juno as Uravity
  • Reinhardt as All Might
  • Kiriko as Himiko Toga
  • Reaper as Tomura Shigaraki

Of course, all of these skins will cost you quite a bit of money, however those who prefer not to pay can still get a couple items as part of the collab…five sprays and a mighty charm.

KitGuru says: Are you looking forward to the crossover? Which anime would you like to see OW2 collab with next? Let us know down below.

The post Overwatch x My Hero Academia arrives next month first appeared on KitGuru.
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