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Reçu aujourd’hui — 13 octobre 2025 KitGuru

Age of Empires studio hiring for unannounced Unreal Engine 5 game

13 octobre 2025 à 18:00

While Age of Empires 2 has been eating up all the headlines recently thanks to new DLCs, the latest entry in the series, Age of Empires 4, was a very decent comeback game. Now, it appears that World's Edge is gearing up for Age of Empires 5, which may utilise an entirely new engine for the series. 

As spotted by eagle-eyed fans on Reddit, World's Edge is now hiring for developers to aid in the support of “AAA pipeline for unannounced titles using Unreal Engine 5”. The job listings indicate a shift away from the previous engines to Epic Games' popular Unreal Engine technology.

It is unlikely that a new Age of Empires game would be announced in the coming year. However, 2027 marks the series' 30th anniversary, which would make it an excellent landing spot for a new game after a lengthy break from Age of Empires 4.

Fans should expect a new round of historical single-player campaign scenarios, as well as a renewed push for Age of Empires multiplayer should a new game come around in the next couple of years.

KitGuru Says: Did you play Age of Empires 4 when it came out? Would you play Age of Empires 5? 

The post Age of Empires studio hiring for unannounced Unreal Engine 5 game first appeared on KitGuru.

A new Dissidia Final Fantasy is coming, but it’s a mobile game

13 octobre 2025 à 17:00

For years, fans have been hoping for a revival of the Dissidia Final Fantasy series. This weekend, Square Enix granted that wish, but with a twist. A new entry in the Final Fantasy fighting game series has been officially announced, but it's not coming to consoles or PC. Instead, the next battle between heroes and villains will take place exclusively on iOS and Android mobile devices.

The announcement, which dropped on social media and the official Square Enix website, was met with scepticism from much of the community. This is rooted in Square Enix's less-than-stellar track record with its live-service mobile spin-offs. Fans were quick to point to the fates of past Final Fantasy mobile titles like Dissidia Final Fantasy: Opera Omnia and Final Fantasy: Record Keeper, both of which were shut down after a few years.

For now, the future of the Dissidia franchise lies on mobile. A full reveal, including the game's official title and a first look at gameplay, is scheduled for this Tuesday, October 14th.

KitGuru says: Final Fantasy mobile games have been a bit of a mixed bag in the past. It will be interesting to see how this one looks when its revealed tomorrow.

The post A new Dissidia Final Fantasy is coming, but it’s a mobile game first appeared on KitGuru.

Report claims Valve has begun production on new Steam VR headset

13 octobre 2025 à 16:00

It has long been rumoured that Valve is working on a new VR headset under the codename Deckard. Now, it is claimed that production on Valve's next generation VR product has begun. 

UploadVR reports that Chinese analyst firm, XR Research Institute, estimates that around 400,000 to 600,000 new VR headsets are being produced, with a potential announcement due before the end of the year.

The next VR headset from Valve may launch under the name ‘Steam Frame‘, which was a recently filed trademark from Valve. It is also expected that the new VR headset will be a wireless device but not necessarily a Quest competitor. The headset may focus on low-latency streaming from your PC, rather than running games on the headset itself.

If Valve is indeed making moves, then there will likely be some leaks via software like SteamVR. Recent leaks have also pointed to the existence of a new Half Life title deep in development, although it is expected to be a PC game, not a VR exclusive.

KitGuru Says: How much would a new VR headset from Valve need to cost in order for you to consider buying one? 

The post Report claims Valve has begun production on new Steam VR headset first appeared on KitGuru.

Screenshots of Rare’s Everwild leak following cancellation

13 octobre 2025 à 15:00

In recent weeks, art leaks have revealed evidence of several cancelled Xbox games, ranging from Perfect Dark to Zenimax Online Studios' cancelled MMO. Now, a new leak has revealed a few screenshots from Rare's now cancelled game, Everwild. 

MP1st found the screenshots through the website of an unnamed artist who worked on the game. It shows a handful of in-game scenes, as well as UI elements like inventory menus and the graphics settings screen. Some of the collectable resources in this early development build were figments, mosaics, seeds and plants.

Apparently, the images come from a version of the game “relatively close” to its cancellation. It is clear that a plan for the game was taking shape prior to the cancellation, but it was still very early on.

At this point, Everwild will no longer be coming out. Rare was one of a number of studios to be hit by layoffs at Microsoft this year, although a small portion of the Everwild team is now working on Sea of Thieves instead. At this time, it is unclear what we can expect out of Rare beyond continued updates for Sea of Thieves.

KitGuru Says: Previous reports have claimed that Everwild went through many stops and starts after being announced in 2019. Based on these screenshots, it would have been a survival / crafting game of sorts. 

The post Screenshots of Rare’s Everwild leak following cancellation first appeared on KitGuru.

Antec launches P30 Air and P30 ARGB airflow-optimised PC cases

13 octobre 2025 à 14:00

Antec has two new cases heading to the European market in November. The new P30 Air and P30 ARGB cases offer support for multiple cooling configurations, with a design prioritised towards ventilation for optimal airflow.

Both versions have the same overall design with large, perforated intake areas around the case. However, the P30 ARGB has the added benefit of pre-installed RGB fans, while the P30 Air has standard black fans.

These cases offer space for up to a 360mm radiator for liquid cooling, with large cable-management space at the back to minimise airflow obstruction within the main chamber. A tempered glass side panel gives a suitably sized window into your system.

The case has a steel frame with mesh front panels, with removable dust filters placed around to protect your components. The Front-panel I/O includes USB, USB 3.x, audio jacks and LED control.

The P30 Air and P30 ARGB will be available starting November, priced at £79.99 / €89.99.

KitGuru Says: Are you shopping around for a new build? Will you be opting for an airflow focused chassis like this?

The post Antec launches P30 Air and P30 ARGB airflow-optimised PC cases first appeared on KitGuru.

The Outer Worlds 2 has gone Gold ahead of launch later this month

13 octobre 2025 à 13:00

While the immediate reaction to Obsidian Entertainment’s The Outer Worlds 2 was spoiled by Microsoft’s reveal that it would be the first title from the publisher to launch at $80, the game itself looks to be a solid follow-up to 2017’s RPG. Of course, Microsoft ultimately rescinded on their $80 price tag, and so with just under two weeks to go the team at Obsidian have now revealed that The Outer Worlds 2 has officially gone Gold.

As reported by the Xbox-focused Klobrille, The Outer Worlds 2 has now officially Gone Gold ahead of its launch on the 29th of October (or the 23rd/24th for those with ‘Advanced Access’ via the Premium Edition).

For the uninitiated, ‘Going Gold’ means that The Outer Worlds 2 master disc (if it has one) has been submitted to the game’s publisher. After this, discs can then be pressed with finalised software and digital storefronts can upload the 1.0 version of the game ready for release.

The Outer Worlds 2 Gold

It’s a process that every game in development goes through, and means that (aside from post-launch patches and DLC) The Outer Worlds 2 should be complete and ready to play.

As mentioned, The Outer Worlds 2 did not have the smoothest of introductions, with its big blowout showcase earlier this year being mired by talk of Microsoft’s game price hike to $80.

While the revised price tag of $70 is still too much for some, as a sequel, The Outer Worlds 2 looks to offer plenty of improvements over the first entry. Hopefully the relatively short period between going gold and its official release is no cause for concern.

KitGuru says: Are you excited for the next Outer Worlds? Is the game worth $70 in your mind? What are your expectations for the sequel? Let us know down below.

The post The Outer Worlds 2 has gone Gold ahead of launch later this month first appeared on KitGuru.

Montech HyperFlow Digital 360 AIO CPU Cooler Review

13 octobre 2025 à 12:31

This is the Montech HyperFlow Digital – a 360mm AIO cooler with a digital display, RGB lighting, and black or white colour options. In this review, we’ll take a look at the design, ease of installation and test how it performs in terms of thermals and noise. So if you're considering this £90 cooler for your next build, here’s all you need to know before making a decision…

Timestamps:

00:00 Start
00:37 Sizes and Prices
01:09 Some Features / Overview
03:13 CPU block
03:48 Radiator / Pump / Tubing
04:15 Digital Display
04:53 Fans
06:15 Accessories
07:16 Test System and Installation Process
10:05 Thermal Performance and Noise output
11:57 Is it worth buying?

Features:

  • HyperFlow Digital features an Integrated 7‑segment digital display that shows real‑time CPU and GPU temperature. E28 ARGB performance fans (120 mm) with 800 ~2200 RPM PWM Speed range, offering strong airflow & static pressure.
  • It's equipped with a slim 27 mm thick, high‑density radiator with 20 fins per inch fin array, 12 waterways and it's available in 240mm and 360mm form factors, plus black and white colour options.
  • HyperFlow Digital supports wide socket compatibility (Intel & AMD), pre‑installed fans & thermal paste for easier installation, plus a 6‑year warranty.

Specifications:

  • CPU Socket Compatibility: Intel LGA115X / 1200 / 20XX / 1700 / 1851, AMD AM3 / AM4 / AM5
  • Radiator Material: Aluminium
  • Radiator Dimensions: 397 x 120 x 27mm
  • Radiator Tube Length: 400mm
  • CPU Block/Pump Dimensions: 67.2 x 67.2 x 52.3mm
  • Pump Speed: 3100RPM±10%
  • Cold Plate Material: Micro-Skived Copper
  • Pump Connector: 4-Pin PWM
  • VRM Fan: N/A
  • Fan Dimensions: 120 x 120 x 28mm
  • Fan Speed (PWM): 800~2200 RPM ±10%
  • Fan Max Airflow: 96.27CFM
  • Fan Max Static Pressure: 4.13mmH2O
  • Fan Noise: 36.25dBA
  • Fan Bearing: Fluid Dynamic Bearing
  • Fan Connector: 4-Pin PWM
  • LCD Screen: Digital Display
  • Warranty: 6 Year
The post Montech HyperFlow Digital 360 AIO CPU Cooler Review first appeared on KitGuru.

Mortal Kombat III film announced ahead of MKII’s arrival next year

13 octobre 2025 à 12:00

While the first entry in their second attempt at a live-action Mortal Kombat film may not have held as much cultural awareness as the classic 90s entries, Warner Bros. seems quite confident in the upcoming Mortal Kombat II – recently pushing the film back to a more favourable season. Though the sequel is now slated to arrive in May of next year, a 3rd entry is announced to already be in the works.

As reported by the publication Deadline, during the most recent New York Comic-Con Mortal Kombat III was officially confirmed to be happening, with Jeremy Slater said to be returning to screenwrite the 3rd entry.

According to Deadline, Warner Bros. is “very high on the second film” leading to their decision to greenlight the 3rd entry well before MKII has hit the screens.

Mortal Kombat film

As mentioned, 2021’s Mortal Kombat film came and went with little fanfare, receiving a mixed reception and amassing just $84 million off of a $55 million budget.

That said, the trailer for the sequel blew up following its release earlier this year, becoming the most-watched red-band trailer of all time with 107 million views in its first 24 hours.

Beyond this, Mortal Kombat II is certainly moving away somewhat from the first entry, with the sequel set to include the likes of Karl Urban as Johnny Cage; focusing on more recognisable faces.

Of course, early excitement is just that, and so we will have to wait and see how the film is received when it arrives in May of next year – and whether WB jumped the gun a bit with the announcement of a 3rd entry.

KitGuru says: What did you think of 2021’s Mortal Kombat? Do you have hopes for the sequel? Is Karl Urban as Johnny Cage a big draw for you? Let us know down below.

The post Mortal Kombat III film announced ahead of MKII’s arrival next year first appeared on KitGuru.

Serious Sam 2 gets surprise 20th anniversary update on Steam

13 octobre 2025 à 11:00

Though the series is far past its heyday, Serious Sam is still a classic, featuring fast-paced FPS shooting, tons of enemies and plenty of explosions. In celebration of Serious Sam 2’s 20th anniversary, studio Croteam have announced and released a surprise – yet welcome – update on Steam: Adding new content, visual enhancements, quality of life improvements and more.

Making the announcement via the game’s Steam page, the devs at Croteam detailed this surprise anniversary update, writing:

“It’s hard to believe, but it’s been 20 years since one of our boldest and most colorful adventures –  Serious Sam 2! A game that’s been both loved and debated, but never ignored, packed with wild ideas, vibrant worlds, and tons of personality that made it truly one of a kind. To celebrate this milestone, we’re rolling out a special Anniversary Update, packed with ways to show off your undying love for Sam 2 and to keep those Serious vibes alive for years to come!”

Sure enough, this update introduces a ton of quality of life improvements, visual enhancements and much more – including but not limited to:

  • Official integration of the highly-popular ‘Renovation Mod’
  • Redrawing of HUD icons and other menu images in HD while maintaining its visual aesthetic
  • Updated fonts for improved clarity and scaling on all screen resolutions
  • Weapon animation fixes
  • Numerous texture/material improvements
  • Updated boot-up video
  • Movies now play in full screen
  • Gameplay and balance adjustments
  • Additional control options
  • Various multiplayer fixes

As mentioned, the list of changes is extensive and covers a wide range of elements, from level-specific fixes to decades-old bugs and more. The full patch notes can be found HERE.

While not quite a remaster, this 20th anniversary update is a welcome surprise to all fans of the classic Serious Sam 2, preserving it for many more years to come.

KitGuru says: What do you think of the Serious Sam franchise? How did it compare to other fast-paced FPS shooters from its time? Would you want to see another attempt at Serious Sam? Let us know your thoughts down below.

The post Serious Sam 2 gets surprise 20th anniversary update on Steam first appeared on KitGuru.

CONTROL officially announced for iPhone / iPad

13 octobre 2025 à 10:15

In recent years we’ve seen Apple lean more heavily into the video game market, with their greatest push being the release of various major AAA console games ported to iOS. Following the likes of HITMAN; Death Stranding; Resident Evil and more, Remedy’s excellent CONTROL has been announced for iPhone, iPad and even the Apple Vision Pro.

Making the surprise announcement via BlueSky, the team at Remedy wrote: “Apple takes CONTROL! You will soon be able to enter the Oldest House on iPhone, iPad, and Apple Vision Pro alongside Mac. Play with a game controller, or tap into the action with touch controls.”

So far, little else has been revealed regarding the port, with the only other detail announced being that the game is slated to arrive in “Early 2026.”

Control iPhone

While CONTROL was originally released for last-gen systems, its heavy emphasis on physics could strain the 8th-gen consoles somewhat, and so it will be interesting to see what the game looks and runs like on the latest iPhones / iPad.

Regarding the Apple Vision Pro, though not officially stated, this port will most likely function the same as the iPhone / iPad versions – except being blown up on a large digital screen as opposed to a full VR port.

We will have to wait and find out, but regardless it is exciting to see more console/PC developers bringing their games over to smartphones.

KitGuru says: What do you think of Apple’s recent gaming efforts? Would you play a game like CONTROL on your phone? What about in a few years’ time? Let us know down below.

The post CONTROL officially announced for iPhone / iPad first appeared on KitGuru.

KitGuru is hiring – tech reviewer applications open!

13 octobre 2025 à 09:40

If you've ever wanted to review tech, then this is a perfect opportunity as we are now hiring for a new reviewer to join our team! Prior experience is not strictly necessary, but we would like to see some example works from applicants. 

We are looking for someone who will be able to produce reviews of a range of tech gear in video format and in the KitGuru style. Any experience in this sector is beneficial, however we are open to all applicants provided you can give us a sample of your written and video work so we can assess your abilities.

KitGuru is a great company to work with, we are all tech enthusiasts who enjoy gaming, so we all have very similar interests. Behind the scenes it is very close-knit environment and many of our team have been with us for several years.

To be considered for this position you need:

  • Skillset to present well on camera – and in English.
  • The ability to meet tight deadlines.
  • Strong communication skills.
  • Some knowledge of video editing would be useful, but we have that capability in-house if we find the right candidate.
  • Strong writing ability.
  • This is a freelance position.

The successful applicant must be based in the United Kingdom, and we pay very well for this kind of work. If you are interested and feel you can meet the criteria above and want to work in this fast-moving sector then please send your CV along with any samples of your work to our Editor in Chief, Allan Campbell – allan(at)kitguru.net.

KitGuru says: We look forward to receiving your application!

The post KitGuru is hiring – tech reviewer applications open! first appeared on KitGuru.
Reçu hier — 12 octobre 2025 KitGuru

Alphacool’s premium Apex Stealth metal fans now come with RGB

12 octobre 2025 à 13:20

Alphacool has launched a new version of its premium metal case fan, adding a splash of colour to the design. The new Apex Stealth Metal Aurora takes the existing high-end, metal-framed fan and, as the name suggests, integrates addressable RGB illumination for builders who want both premium construction and customisable lighting.

The new Stealth Metal Aurora fan retains all the high-end features of the original Stealth Metal. This includes the solid aluminium frame, a long-lasting Hydro Dynamic Bearing (HDB), and Alphacool's patent-pending decoupling technology, which is designed to isolate motor vibrations for near-silent operation (rated at 36.4 dBA). The fans are also daisy-chainable for clean and easy cable management, a welcome feature for any builder.

The addition of the ARGB lighting provides a new visual highlight for the fan. Alphacool claims the fans still offer the same high static pressure (3.35 mmH2O), making them a great fit for use on radiators or in cases with restrictive airflow paths. With an RPM range of 300-2600, this fan can provide up to 59.79 CFM of air.

The Alphacool Apex Stealth Metal Aurora fans are available to purchase now directly from the Alphacool online store. They are available in three finishes: a chrome version and a matte black version for €24.98 each, and a white version for €26.98.

Discuss on our Facebook page, HERE.

KitGuru says: These new fans look to be a fantastic premium option for any high-end build. However, their price isn't particularly welcoming, restricting them to a niche within the DIY community.

The post Alphacool’s premium Apex Stealth metal fans now come with RGB first appeared on KitGuru.

EA unlocks battle pass and XP boosts for all players impacted by Battlefield 6 outage

12 octobre 2025 à 13:00

While I had a very smooth experience with Battlefield 6 in the run up to launch day, all of my testing had been done within Steam, so it came as quite a surprise when the game unlocked on Friday and PC players were having issues with the EA App. The developers have been quick to fix entitlement issues for those impacted and to smooth things over for those locked out at launch, there will be some freebies given out to players. 

When Battlefield 6 first unlocked on Friday night, a number of PC players were unable to access the game via the EA App. The developers have now offered “an apology with perks” to smooth things over. The list of free perks includes twelve hour-long XP boosters for rank progression and an additional twelve hour-long XP boosters for weapons.

Players should find these items ready to claim in their inbox before the end of the weekend. On top of that, all impacted players will also get the first Battlefield 6 battle pass for free. If you bought the standard edition, you get Season 1's battle pass. If you bought the Phantom Edition, which already includes the first battle pass, then you will get the Season 2 pass for free.

It is perhaps the best apology EA has ever issued, as these items will make a meaningful difference for players. Typically, in situations like this, the compensation offered to players for downtime is significantly less than what players are being given here.

Discuss on our Facebook page, HERE.

KitGuru Says: Were you caught up in the EA app downtime on Friday? Have you already received your Battlefield 6 freebies? 

The post EA unlocks battle pass and XP boosts for all players impacted by Battlefield 6 outage first appeared on KitGuru.

ESA Power of Play 2025 report highlights the benefits of gaming

12 octobre 2025 à 12:30

The Entertainment Software Association (ESA), along with its global partners, has released its massive 2025 Global Power of Play study. Based on a survey of over 24,000 players across 21 countries, the report paints a clear picture of why people game and the positive impacts it has on their social, emotional, and mental well-being.

While “fun” remains the number one reason people play video games (cited by 66% of respondents), the study (via Engadget) shows that mental health benefits are almost equally important. A huge 58% of players globally use games for stress relief, with 77% agreeing that gaming helps them feel less stressed and 70% reporting it reduces anxiety. Furthermore, nearly two-thirds of players credit games with assisting them to feel less lonely by connecting them with others.

The benefits extend beyond mental health into real-world skill development. The report found that a majority of players believe gaming improves their creativity (77%), problem-solving skills (76%), and ability to work in a team (74%). For many, this has had a direct impact on their lives, with 43% of players saying that gaming has influenced their academic or career path.

Gaming has also solidified its place as a central social platform. This is particularly true for younger players (aged 16-35), where 67% reported having met a good friend, spouse, or significant other through playing video games. The report also continues to shatter old stereotypes about who a “gamer” is. The average age of a global player is now 41, and the gender split is nearly even at 51% male and 48% female. Those interested in reading the detailed report can do so HERE.

Discuss on our Facebook page, HERE.

KitGuru says: To you, what was the most surprising data in this report?

The post ESA Power of Play 2025 report highlights the benefits of gaming first appeared on KitGuru.

KitGuru Games: After 7 years, I’m cancelling Xbox Game Pass

12 octobre 2025 à 12:00

It is time to call it a day on the Xbox Series X/S generation. What started off as a promising campaign backed by Microsoft’s (at the time) newly acquired studios has dwindled into a mess of studio closures, game cancellations and perhaps most depressingly, price hikes.

Microsoft has just raised the price of the Xbox Series X console five years after its debut and to top it off, they are now also charging 50% more per month for a Game Pass Ultimate subscription. The more I think about it, the less it appears that Microsoft had any concrete plans for its studios.

The Initiative was set up with world class talent, only for Microsoft to push them back out the door and hand the keys to Perfect Dark over to Crystal Dynamics. One year after properly revealing that game to the world, it was cancelled and The Initiative was shut down.

Turn 10 Studios, once hailed as a premier studio known for getting the absolute most out of Xbox hardware, has been gutted and relegated to support studio status. Zenimax Online Studios – also gutted, despite reports of a highly promising new MMO project. Tango Gameworks, Microsoft’s lone foothold in the Japanese game development market, was sold off after shipping one of the best surprise games of 2024 in Hi-FI Rush.

Arkane Austin, the studio best known for its work on immersive sims like Prey, was shut down after being saddled with Redfall, a game that nobody wanted to buy and more importantly, nobody at the studio wanted to make.

Rare Studios has undergone major cuts after failing to ship a game since Sea of Thieves. Creative Affinity’s Halo spin-off game was cancelled. Contraband, a game prominently announced in 2021, had its funding pulled this year, leaving the studio behind it to scramble for a new publisher.

At the rate things are going over at Xbox, I’ll consider it a miracle if the Fable reboot actually makes it out of the door.

On the back of all these cuts, cancellations and closures, Microsoft now wants to charge more money for Game Pass. They claim they’ve shipped more day-one games on the service than ever before, but how many of those games were actually impactful? If Call of Duty couldn’t make a meaningful dent, what makes them think that a dozen extra indie games and a few first-party AAA titles will?

Game Pass has secured some decent third-party deals in the past, but they are few and far between. The only ones I ended up booting up my Xbox app for in recent years were A Plague Tale: Requiem, Stalker 2, Clair Obscur: Expedition 33, Atomic Hearts and Rematch. Out of that bunch, there are only two that I would actually buy. Outside of that, I primarily used my subscription to play a maximum of four day-one Xbox titles a year.

Microsoft justified the recent Xbox Game Pass Ultimate price increase with the promise of 75 day-one games next year. Fable will be one, Gears E-Day will be another, COD 2026 will also make it over. Who knows what the other 70+ titles will be, but history has so far conditioned me to expect maybe one or two standouts for the year, while the rest will be thoroughly uninteresting.

Additions like Ubisoft Classics and Fortnite Crew do absolutely nothing to move the needle. Most have already had their fill of Assassin’s Creed and if they haven’t, then the older games in the series can be purchased all together for around the same price as one month of Game Pass Ultimate. If you love Fortnite enough to subscribe to it, then chances are, you aren’t playing much on Game Pass anyway, so I ask – who are these additions for?

These additions to the package can’t be bringing much value to the average subscriber outside of fringe cases. Xbox could turn to its improved cloud gaming offering and call that value, but how big is the cloud gaming market really? In court as part of its argument for why the Activision Blizzard acquisition should be approved, Microsoft admitted that cloud gaming barely has a market right now. As a result, Activision games are available under a free license to all cloud gaming services.

With Game Pass Ultimate rising to around £240 per year, it is now more affordable for me to just buy the 3-4 Xbox games I want on Steam than to carry on with my subscription. Sure, the ‘value' has been ‘boosted' in other areas, but are they areas anyone really cares about? Is a Fortnite battle pass and expanded access to old Ubisoft titles something that meaningfully changes the value proposition of Game Pass Ultimate to the tune of 50% more money per month? To me, the answer is no.

It just really feels like they jumped the gun, expecting the illusion of good value to hold up, without doing enough to earn that reputation.

There is one lone subscription offering here that might still be worth it. PC Game Pass still exists and still includes all of the same benefits it had prior to the recent restructuring, at around £10 less per month than Game Pass Ultimate. But how long will it be before Microsoft decides to move the goalposts there too? My guess would be not too long.

Discuss on our Facebook page, HERE.

KitGuru Says: Are you sticking with Game Pass after the recent price hike? 

The post KitGuru Games: After 7 years, I’m cancelling Xbox Game Pass first appeared on KitGuru.

AOC’s latest QHD gaming monitor ships with 420Hz refresh rate but without a stand

12 octobre 2025 à 11:30

AOC has just revealed a new gaming monitor, the Q27G4K/S, which offers a slight speed bump over its 400 Hz predecessor and comes in a rather unusual package. This new 27-inch QHD display boasts a 420Hz refresh rate and, in a nod to the enthusiast community, ships without a stand in the box, making it a “head only” unit for VESA arm users.

The new Q27G4K/S monitor, brought to our attention by DisplaySpecifications, is designed for competitive gaming and features a 27-inch Fast IPS panel with a 2560×1440 resolution. The refresh rate has been pushed to 420Hz, and it's paired with a 1ms GtG response time. The display also supports MBR Sync, allowing motion blur reduction to be used in conjunction with variable refresh rate technologies like FreeSync Premium.

The decision to sell the monitor without a stand is an interesting one. It's clearly aimed at PC builders and enthusiasts who were planning to use a VESA 100x100mm monitor arm from the get-go, potentially reducing waste and, hopefully, the final cost of the product. In terms of image quality, the 10-bit panel offers a peak brightness of 450 nits, enough for it to be VESA DisplayHDR 400-certified. Moreover, it is factory calibrated (deltaE<2 in sRGB mode) and rated for 95% DCI-P3 colour coverage. Connectivity is pretty solid, with two 48 Gbps HDMI 2.1 ports and a DisplayPort 1.4 input with DSC.

Currently, this monitor has only been announced for China, but it would be interesting to see this model in Western markets as well.

Discuss on our Facebook page, HERE.

KitGuru says: Would you consider getting a monitor without a stand? Do you think other brands should do the same?

The post AOC’s latest QHD gaming monitor ships with 420Hz refresh rate but without a stand first appeared on KitGuru.

Machine Games confirms new game in development

12 octobre 2025 à 11:00

Machine Games managed to make it through the recent cuts at Xbox unscathed. Now, the studio is teasing something new for the future, with a new mystery game now in development. 

Machine Games is traditionally known for its modern Wolfenstein titles, but last year, they added a new IP to their roster with the release of Indiana Jones and the Great Circle, an expertly made action-adventure game, telling a new, original story set between two of the early franchise films. Now, Machine Games has confirmed that its next game is underway:

The teaser image leaves a question mark behind Indiana Jones and the Great Circle. Considering the success of the first game, there is a good chance we get a sequel. However, many fans are clamouring for more Wolfenstein, as it has been eight years since the release of Wolfenstein 2: The New Colossus.

Recently in an officially sanctioned documentary, Machine Games did confirm that it had plans for a Wolfenstein 3, but the game has not yet been announced. Considering the timing of these two teasers, my bet would be that Wolfenstein is finally returning after a long break.

Discuss on our Facebook page, HERE.

KitGuru Says: Would you like to see Wolfenstein 3 or a new Indiana Jones game as the next title from Machine Games? 

The post Machine Games confirms new game in development first appeared on KitGuru.

Elgato is now making office chairs

12 octobre 2025 à 10:30

In a significant expansion of its product ecosystem, Elgato, a brand synonymous with streaming and content creation, has unveiled its first-ever studio chair. Featuring a design created from the ground up for creators, professionals, and anyone who spends long hours at their desk, the new Elgato Embrace stands out from your typical “gamer” chair.

The focus of the Embrace is on long-term comfort and support. It's packed with a full suite of ergonomic adjustments typically found on expensive office chairs. This includes adjustments for both seat height and seat depth, a dedicated adjustable lumbar support, 4D armrests, a sculpted headrest, and a five-step recline mechanism with a tilt lock.

Aesthetically, the Embrace features a professional design that aims to prioritise posture above posturing. There are no flashy colours, just a clean silhouette with a breathable mesh backrest and high-quality padding that would fit into a professional studio or home office. Elgato says the chair is built with durable materials, including high-tensile mesh and moulded foam, and features a simple assembly process.

The Elgato Embrace is scheduled to be available this Christmas season with a suggested retail price of €499.99.

Discuss on our Facebook page, HERE.

KitGuru says: Although a bit expensive for some, the Elgato Embrace could be a good alternative for those who want a solid office chair from a reputable brand without the gamer aesthetics we're used to seeing.

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Battlefield 6 garners 700,000 concurrent players on Steam alone

12 octobre 2025 à 10:00

We saw the Steam player numbers skyrocketing in Battlefield 6 during the game's open beta. Now with the full release upon us, it appears to be the most successful Battlefield launch on PC to date, even beating out the lifetime peak player count for Call of Duty on the platform. 

Looking at SteamDB, over the launch weekend, Battlefield 6 peaked at over 700,000 concurrent players. This is significantly higher than Call of Duty on Steam, which currently has an all-time peak concurrent player count of almost 500,000 players.

This isn't a perfect comparison, as both Battlefield 6 and Call of Duty will have many more players on other platforms, including the likes of the EA App and Xbox Game Pass, neither of which have publicly-available player tracking data. Still, it is a good sign that EA has nailed the launch for this year's Battlefield, which I found to be a strong return to form compared to Battlefield 2042. It is also the most technically polished Battlefield game I've played at launch in more than a decade.

It will be interesting to revisit the Steam numbers when Call of Duty: Black Ops 7 drops in November.

Discuss on our Facebook page, HERE.

KitGuru Says: Are you planning on sinking more time into Battlefield or Call of Duty over the next few months? 

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Asus expands ProArt Wood Edition case lineup

10 octobre 2025 à 18:00

Asus has today announced an expansion of its ProArt Wood Edition PC case lineup, introducing new colour options for both the flagship PA602 and the more compact PA401. These new variants continue the series' focus on blending a clean, professional aesthetic with high-performance cooling and a host of builder-friendly features.

The larger ProArt PA602 Wood Edition will now be available in “Retro Brown” and “Modern Black” finishes, offering new takes on its classic look. The smaller ProArt PA401 Wood Edition is getting a new beige colourway, which includes colour-matched fan frames and blades for a cohesive appearance.

The defining feature of these cases remains the front panel, which is made from real hardwood, treated to resist heat and humidity. The wood is machined into an open-grille design that allows for excellent airflow while providing a unique aesthetic that stands out from typical gaming cases.

As a refresher, the ProArt PA602 is a large mid-tower that comes with two massive 200mm front fans, dual air deflectors to funnel air to the GPU and CPU cooler, and a clever dust filter sensor that illuminates an LED when it's time for a clean. The more compact PA401 still offers great airflow with two pre-installed 160mm front fans and a mesh right-side panel.

Discuss on our Facebook page, HERE.

KitGuru says: Of these two new Asus ProArt Wood Edition cases, which one do you like the most?

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Philips launches new 310Hz Evnia monitor for competitive gamers

10 octobre 2025 à 17:30

Philips has expanded its Evnia gaming monitor lineup with the new 25M2N3200U, a display that is focused on the competitive esports market. The new monitor combines a classic 25-inch, 1080p form factor with a very high refresh rate, aiming to deliver speed and precision for fast-paced games.

The new Evnia 25M2N3200U uses a 25-inch Fast IPS panel with a Full HD resolution and 8-bit colour depth. The key feature for its target audience is the refresh rate, which is overclockable to 310 Hz. This is paired with a fast 0.3 ms response time (MPRT) using Philips' Smart MBR (Motion Blur Reduction) technology to ensure high motion clarity in fast-paced games. It's also worth noting that the display is VESA DisplayHDR 400-certified (450 nits peak brightness).

The monitor is packed with a suite of software features accessible via the Evnia Precision Centre. This includes genre-specific ‘SmartImage' presets, a ‘Smart Crosshair' that automatically changes colour for better visibility against different backgrounds, a ‘Smart Sniper' zoom function, and ‘Stark ShadowBoost' to brighten dark areas of a scene and make it easier to spot enemies.

The Philips Evnia 25M2N3200U also comes with a fully adjustable ergonomic stand for comfort during long gaming sessions and includes built-in eye-care modes like Flicker-Free and LowBlue Mode. Priced at £159 and expected to become available later this month, the new Evnia 25M2N3200U brings the +300 Hz refresh rate to the entry-level market.

Discuss on our Facebook page, HERE.

KitGuru says: For those who prefer the higher refresh rate over a QHD resolution, this new Evnia monitor is definitely worth considering.

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KitGuru Games: Battlefield 6 is a strong return to form + PC benchmarks

10 octobre 2025 à 17:00

The Battlefield 6 beta was met with a wave of optimism over the Summer, and now, launch day is finally upon us. I've been playing the game in early access over the past week, giving me ample opportunity to see the campaign and dive into multiplayer modes. I'm pleased to report that Battlefield 6 is a strong return to form, doing away with all the controversial changes found in Battlefield 2042 and delivering the quintessential Battlefield experience. On top of that, we have some PC benchmark numbers, so you can get an idea of how well the game runs with DLSS on/off and with Frame Generation enabled and disabled. 

Campaign:

The Battlefield 6 campaign is a grand return to form. Gone are the tacked-on ‘anthology' missions. Here we are presented with a full 9-mission long campaign, following a squad of marines as they attempt to precisely dismantle the Pax Armata private military force before the world crumbles into chaos. You aren't a super soldier either, a few bullets can knock you down, so you will have to use all of the tools at your disposal even in the single-player mode. Thankfully, as the leader of your squad, you can give out commands to your AI teammates to smoke or grenade targets, blow up tanks or helicopters and scout the area ahead for a quick reveal of enemy locations. If you ever get knocked down, your squadmate will pick you up but there are a limited number of defibrillator charges, so you'll need to use cover and think tactically – especially on higher difficulty levels.

The campaign takes place in settings all across the world. If I had to pick a favourite mission though, it would be No Sleep, set in the dense streets of Brooklyn and capping off with a high-speed chase with a train. The campaign slows down a tad in mission 7, Nile Guard, in which you spend around half of your time in a slow-moving tank shooting at other slow-moving tanks set against the backdrop of the Egyptian pyramids. It is not a bad mission, but it was easily my least favourite. Fortunately, the pace gets picked right back up for the final two missions, Operation Ember Strike and Always Forward, which combined, offer an excellent send-off to the campaign with a mix of wide-open spaces for sniper shootouts, tense close-quarter battles, vehicle combat and lots of explosions.

For me, the Battlefield 6 campaign ranks highly amongst some of my favourite ‘military shooter' campaigns. It is easily the best one I've played since Modern Warfare (2019). In terms of where it ranks amongst Battlefield campaigns, it is in my top 3, falling just short of Bad Company 1 & 2 but ranking above Battlefield 3 & 4. I would certainly like to see some of these characters again in a future Battlefield campaign.

The campaign is just one component of the overall Battlefield 6 package, however, so now, let's dive into what's going on with the multiplayer.

Multiplayer:

The Battlefield 6 campaign was a huge return to form, and I am pleased to report that the same can be said for multiplayer. The original class roles, Assault, Support, Engineer and Recon are all back in their rightful place, doing away with the controversial ‘specialist' classes found in Battlefield 2042. This simple change cannot be praised enough. It takes us away from the ‘codification' of shooters and puts us firmly back in Battlefield territory. The rest of the game's design also screams Battlefield and is a true celebration of the series' strengths.

Destructible environments have been dialled up to 11. While Battlefield 4 featured one massive destructible set piece in certain maps, in Battlefield 6, the majority of buildings and walls can be blown to pieces. Having trouble with a squad hunkered down in a house? Get a tank over there and blow it up. Need to force a sniper out of position? Shoot a rocket or two at the tower they are perched in, or the wall they are hiding behind. A lot of problems can be solved with enough firepower, which in turn encourages squads to move around in groups and to avoid going solo in large-scale modes.

The wide range of destructible buildings also means that the map can meaningfully change over the course of a large-scale game mode like Conquest. Positions that were once well fortified are now a pile of rubble, forcing the action to move elsewhere. If you get caught out in the open, movement tools like the combat roll can help you quickly escape from high points of the map and avoid some incoming fire. If that fails, you can always go prone and hide amongst the rubble. As the Time to Kill here is relatively short (but not COD levels of short), the game encourages players to really use cover and hold advantageous positions.

I think it goes without saying that my absolute favourite multiplayer modes in Battlefield are the large-scale ones. Conquest is an iconic game mode that gives players full access to vehicles, a large map and all of the chaos Battlefield is known for. I don't enjoy close-quarter combat modes quite as much, but they have their place, especially for those who would rather rack up killstreaks than play to the objective.

Breakthrough is another great mode, in which one team is attacking, and the other is defending a position. The goal is simple, defenders must hunker down and avoid giving up valuable map space, while the attackers are attempting to push the line back to obtain the objective. This creates a tense battleground from the moment the match starts, whereas Conquest takes a little while to get going, as each side captures points closer to their spawn before meeting.

Escalation is an all-new mode for Battlefield 6 and is sort of like playing Conquest with ‘Shuffle' activated. Players on each side must capture territory across the map and as the game progresses, fewer territory options become available, forcing the action to move unpredictably across the map as the game progresses. It is a fun mode, but not fun enough to take me away from the ‘legacy' modes like Conquest or Rush.

I enjoy all of these modes but my absolute favourite is Conquest. To me, Conquest captures everything great about Battlefield versus its competitors. Conquest is especially fun if you have a communicative squad who know how to play their roles effectively.

The objective-based gameplay of the large-scale modes are Battlefield's biggest strength, but they can also be an Achilles heel. If you end up in a game with a bunch of people refusing to play their roles, with medics not reviving, engineers not repairing tanks, or downed teammates opting to lose a life and respawn rather than wait for a revive etc, then it can quickly become a frustrating experience. Fortunately, in situations like that, the game is likely to be over pretty quickly and you'll be back in a fresh match before you know it. If you are one of those people who prefers to run and gun without any teammates weighing you down, then the close quarter combat modes should be your point of call.

The only mode I have yet to spend much time with is Portal. This is the home for custom game modes in Battlefield, giving players the tools to design their own modes and make changes to the maps. Think of it like the Battlefield equivalent of Halo Forge. Assuming the Portal gets enough community backing, it could be worth the price of admission alone, but we won't know how much value it really brings to the table until players have had some time with it.

As an added bonus, I can confirm that you earn EXP regardless of whether you are playing an official mode or a custom game. You won't be limited to official matchmaking playlists for progression.

PC Performance & Benchmarks:

Now let's get down to some nitty gritty technical details. Battlefield 6 is perhaps the most polished Battlefield game I've ever played at launch. While many of the past entries have had me crashing or encountering weird bugs, Battlefield 6 has been fully technically competent right out of the gate. Your mileage may vary as every PC is different but for me, the experience has been very solid all around during the pre-release period across both multiplayer and singleplayer.

Here are some screenshots comparing the DLSS Quality, Balanced, Performance, Ultra Performance and OFF modes, all using the Ultra preset:

And in this gallery, you can see comparisons between the Overkill, Ultra, High, Medium and Low graphics presets with DLSS OFF:

The key when looking at these screenshots is to look at details in the distance. The lower presets reduce details at a medium to long distance. At close range, all of the presets get pretty close to each other, with the exception of the low preset, where close-up details and shadows see a more significant reduction.

When it comes to the Overkill graphics preset, I would recommend ignoring it. On my system with a Ryzen 5900X, 32GB of RAM and an RTX 4080 graphics card, all it seemed to do was make 1% lows and latency worse, while keeping the average frame rate the same as Ultra, all with imperceivable visual gains. High appears to be the most optimised preset, offering the best balance between visual effects, performance and latency. It is a perceivable upgrade from medium, without the added performance penalties of the Ultra and Overkill presets.

For benchmarks, I have run a sequence on the Siege of Cairo conquest map across the Ultra, High, Medium and Low graphics presets, measuring with Nvidia FrameView. Latency numbers are also included but Nvidia Reflex is on in all cases. Conquest maps are the largest that Battlefield has to offer, with the highest player count and all in-game vehicles, making this an ideal use-case scenario. To make the sequence easily repeatable, I am running a self-hosted private game with a bot-populated server.

RTX 4080 (QHD, no DLSS):

Graphics Preset Ultra High Medium Low
Average FPS 99 107 113 120
1% Low 68 70 82 84
Average System Latency (ms) 33 32 30 26

RTX 4080 (QHD, DLSS Quality with Frame Generation 2x):

Graphics Preset Ultra High Medium Low
Average FPS 189 193 210 220
1% Low 104 109 114 119
Average System Latency (ms) 45 40 40 39

Frame Generation adds an amount of latency, there is no doubt. However, with Reflex on, the penalty is kept to a minimum, with just an 8ms penalty on the high preset. Considering the frame rate jumps from 107FPS to 193FPS, that trade-off seems alright to me. Interestingly, I found that the latency doesn't scale down as linearly between the graphics presets with Frame Generation on compared to off.

Some people have very strong opinions when it comes to AI-inserted frames but in my experience, Frame Generation at 2x adds all the extra fluidity I expect from a game running at higher frame rates, with minimal impact to the controls.

I don't necessarily care if some frames are ‘fake'. I do care about my game feeling smooth to play. For me, Frame Generation ticks that box. It feels like a game running at 200FPS versus 100FPS and when it comes to control latency, I don't notice the difference. Sure, a difference does exist, the latency numbers above prove that, but can I actually feel that difference in-game? Nope.

As for the visual impact, the AI-generated frames come and go so fast that it is impossible to notice. Even with the unpredictable nature of a multiplayer game, Frame Generation keeps up without presenting any visual hiccups.

If you are trying to climb leaderboards and give yourself the best possible advantage, then playing at low settings without Frame Generation would be the way to go, because at the highest level of competition, every millisecond will count. However, for the average player, there has been nothing in my experience to suggest that Frame Generation is a negative. I have not once run into a situation where I died or missed a shot and thought that Frame Generation or system latency was to blame. That's not just the case in Battlefield either, I could say the same for every Frame Gen-enabled game that I have tried, both single-player and multiplayer.

On an RTX 5080 with Multi Frame Generation 4x, the AI can send frame rates skyrocketing above 400FPS at points, although it mostly hovers around the 350FPS range. This is great for maximising my monitor's refresh rate and the MFG implementation does feel better here than it has in previous games like Indiana Jones and the Great Circle. However, there is something about the mouse movement that feels slightly off, which is a deal breaker for me in a multiplayer game. For me, 2x Frame Generation appears to be the sweet spot, providing a nice boost to performance without detracting from the overall feel of the game.

Conclusion:

Overall, Battlefield 6 offers a great all-around package. The single-player campaign is well worth playing. To me, each mission had something memorable about it. The first 5 missions and the final mission in particular are all missions I am looking forward to playing again in my hunt for achievements and collectables.

The multiplayer moves back towards Battlefield's strengths with the classic class system and focus on large-scale warfare modes like Conquest and Escalation, with added classic modes like Team Deathmatch and King of the Hill for those who prefer a faster-paced, small-scale game mode. Before the end of the month, Battlefield 6 will also debut its own Battle Royale mode, and Portal has a lot of potential to grow and keep the game alive well into the future.

If I only had £60 to spend on a shooter for this busy October-November period, my money would be going to Battlefield 6 over this year's Call of Duty.

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KitGuru Says: Are you planning on picking up Battlefield 6 this weekend? 

The post KitGuru Games: Battlefield 6 is a strong return to form + PC benchmarks first appeared on KitGuru.

Razer teams up with Riot Games for new 2XKO peripheral collection

10 octobre 2025 à 16:30

To celebrate the Early Access launch of Riot Games' new fighting game 2XKO, Razer has announced an officially licensed collection of gaming peripherals. The Razer | 2XKO Collection features three of the company's most popular products, each with a new design inspired by the League of Legends-based tag-team fighter.

The new lineup is headlined by the Razer Kitsune 2XKO Edition, a themed version of Razer's all-button, leverless arcade controller, which is perfect for the fast-paced, frame-perfect action of the game. It is joined by the Razer BlackShark V3 Pro 2XKO Edition, a special version of the company's flagship wireless esports headset featuring THX Spatial Audio.

Additionally, there's the Razer Iskur V2 X 2XKO Edition ergonomic gaming chair, featuring a built-in lumbar support and high-density seat foam cushion to keep you locked in and focused.

This is the first official peripheral collaboration for 2XKO, which launched today in Early Access for PC. The new themed gear is available for pre-order starting now on Razer's official website. The Kitsune 2XKO Edition is priced at $329.99, while the BlackShark V3 Pro 2XKO Edition comes in at $269.99. As for the Razer Iskur V2 X 2XKO Edition, it costs $399.99.

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KitGuru says: Have you already tried 2XKO? What do you think of Riot's new fighting game?

The post Razer teams up with Riot Games for new 2XKO peripheral collection first appeared on KitGuru.

AMD and Sony preview next-gen game console technologies

10 octobre 2025 à 16:00

It is no secret that AMD works closely with both Sony and Microsoft on future technologies for consoles. AMD and Sony recently revealed some of the big next generation features they are working on, some of which may end up debuting in the PlayStation 6.

AMD and Sony shared a video offering an early look at new technologies in development to advance gaming performance, immersion, and efficiency:

It is a short eight-minute video, so we don't get a full technical deep dive. However, there are three key points to make note of:

  • Neural Arrays: A collection of compute units configured to process data together like a single AI engine.
  • Radiance Cores: New dedicated ray traversal hardware to deliver high performance real-time ray tracing and path tracing.
  • Universal Compression: A new system that evaluates and compresses all available data within the GPU to dramatically reduce memory bandwidth usage.

This technical preview highlights AMD and Sony’s ongoing collaboration to enhance the next generation of gaming hardware and experiences. While these technologies currently only exist as simulations, they are expected to appear in future consoles. Currently, new consoles from both Sony and Microsoft are rumoured to be announced in 2027, and both companies have already confirmed that AMD chips will continue to be used.

Discuss on our Facebook page, HERE.

KitGuru Says: It is still early days for next-generation console platforms, but work is well under way behind the scenes. Based on this video, it looks like Sony may be a bit further ahead than anticipated. 

The post AMD and Sony preview next-gen game console technologies first appeared on KitGuru.
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