Ubisoft details the Switch 2 version of Assassin’s Creed Shadows
The Nintendo Switch 2 has been a bit of a mixed bag when it comes to 3rd party titles. While some ports have gone above and beyond, others are barely even matching the visual quality of generations-old hardware. One publisher which has shown strong support for the Switch 2 so far is Ubisoft – with the company now fully detailing all the optimisations made for the upcoming port of Assassin’s Creed Shadows.
The recent release of 2013’s Tomb Raider reboot on the Nintendo Switch 2 has been met with some controversy, with the tech analysts at Digital Foundry confirming that aside from a locked 60fps, the Switch 2 version of the decade-old game in some ways is inferior to the original release on PS3.
Whether it be as a direct result of this revelation, or simply good timing, Ubisoft have now published a blog post detailing all of the work which they have put in to make the upcoming Switch 2 version of Assassin’s Creed Shadows as close as possible to their PS5/Series X|S counter parts, writing:
“Behind the scenes, bringing such a large and detailed open world – originally developed for current-gen home consoles – to Switch 2 required one of Ubisoft's most ambitious technical undertakings to date. The result is a seamless, high-fidelity experience, whether you're playing in handheld or docked mode.”
Going into specifics, Ubisoft confirmed that the Switch 2 version of Shadows will retain many of the home console features, including “the same cloud and cloth simulation systems,” a slightly lower quality “solid baked Global Illumination” (similar to the Series S version) as well as DLSS – allowing for “a sharper image, with more accurate colors, improved textures, and fewer visual anomalies” while maintaining their target of 30fps.
Of course, there will be a bunch of various nips and tucks made in order to optimise the experience (such as slight adjustments to LODs, draw distance; texture resolution NPC counts and more), but overall it seems as though Ubisoft went through the game with a fine-toothed comb in order to ensure Assassin’s Creed Shadows feels like a comparable experience on Nintendo’s latest handheld. It will be interesting to get a more in-depth comparison when the game launches on Switch 2 in early December.
KitGuru says: What do you think of Ubisoft’s support for Switch 2 so far? Are they the best 3rd party dev in this regard? Let us know down below.
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