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Nvidia DLSS 4.5 beats native resolution and AMD FSR 4 in blind image quality test

18 février 2026 à 18:00

ComputerBase conducted the online blind test involving thousands of gamers to evaluate the visual quality of current video rendering technologies. The study compared Nvidia's latest Deep Learning Super Sampling (DLSS) 4.5 against AMD's machine learning-based FSR 4 and native resolution rendering with standard Temporal Anti-Aliasing (TAA).

ComputerBase's test was performed at Ultra HD (4K) resolution using the “Quality” presets for both AI upscalers across six major titles: Anno 117, ARC Raiders, Cyberpunk 2077, Horizon Forbidden West, Satisfactory, and The Last of Us Part II. To eliminate brand bias, the comparison utilised videos labelled only with numbers for the first two weeks of the survey.

The final results revealed a significant preference for Nvidia's DLSS 4.5, which emerged as the winner across all games tested. On average, approximately 48% of participants voted DLSS 4.5 as having the best image quality, while roughly 24% preferred native rendering and only 15% chose AMD's FSR 4. The margin of victory for DLSS 4.5 was particularly substantial in titles like Satisfactory and Horizon Forbidden West, where it received 60.9% and 56.3% of the total votes, respectively. Interestingly, Cyberpunk 2077 presented the closest contest, with DLSS 4.5 nearly equal to native-resolution rendering. That suggests that in some cases, DLSS 4.5 may not be the preferred option.

In contrast, AMD's latest ML-based video technologies in the “Redstone” package struggled to win over the community. While FSR 4 provides a meaningful boost in frame rates and improves upon previous iterations by reducing ghosting and better preserving particle effects, it failed to surpass native resolution during this test. The detailed results of this test can be found below:

Native + TAA Nvidia DLSS 4.5 AMD FSR Upscaling AI Equivalent Total
Anno 117 282
(22.8%)
621
(50.1%)
204
(16.5%)
132
(10.7%)
1,239
(100%)
ARC Raiders 328
(27.3%)
570
(47.4%)
166
(13.8%)
138
(11.5%)
1,202
(100%)
Cyberpunk 2077 372
(32.4%)
394
(34.4%)
122
(10.6%)
259
(22.6%)
1,147
(100%)
Horizon Forbidden West 208
(19.4%)
604
(56.3%)
125
(11.7%)
135
(12.6%)
1,072
(100%)
Satisfactory 155
(15.1%)
627
(60.9%)
128
(12.4%)
119
(11.6%)
1,029
(100%)
The Last of Us Part II 274
(25.9%)
433
(40.9%)
268
(25.3%)
83
(7.8%)
1,058
(100%)
Final result
In total 1,619 3,249 1,013 866 6,747
Average 24.0% 48.2% 15.0% 12.8% 100%

As noted by ComputerBase, the test results show only how frequently each option was rated “the best image quality”. The results, however, don't show the second- and third-best choices. Neither the wording of the question nor the surveys themselves were designed to reveal this. Therefore, stating something like “FSR Upscaling looks worse than native” based on these results is invalid.

KitGuru says: Do these results match your own experience with native, DLSS 4.5, and FSR 4?

The post Nvidia DLSS 4.5 beats native resolution and AMD FSR 4 in blind image quality test first appeared on KitGuru.

God of War (2018) and Ragnarok reportedly generated over $1.4 billion

18 février 2026 à 17:29

It is no secret that the God of War franchise soared to new heights of popularity with its 2018 soft-reboot on PlayStation 4. Since then, the duology of God of War (2018) and God of War Ragnarok have generated a lot of money for Sony, bringing in well over $1 billion between the two of them. 

According to a LinkedIn update from a Senior Managing Producer at Sony Santa Monica Studios (via Insider Gaming), to date, God of War and its sequel, Ragnarok, have generated more than $1.4 billion, a massive number considering both are single-player titles with somewhat limited replay value and zero multiplayer components to sell microtransactions.

While the original God of War trilogy was popular during the PS2 and PS3 eras, God of War 2018 made huge strides in cinematic storytelling and successfully modernised Kratos for a whole new audience of gamers both young and old.  The two newer games moved away from Greek mythology and focused on Norse gods, telling the story of Kratos and his son, Atreus, following the death of Kratos's wife.

A new God of War title is said to be in development at Sony Santa Monica at the moment but little is known about it. On top of that, Sony just announced last week that it is going back and remaking the full original trilogy, although we have yet to see any gameplay footage or screenshots.

KitGuru Says: God of War became one of my favourite game franchises during the PS4 era. Considering the quality of both titles, it is no surprise to see that both games have done huge numbers financially. 

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It turns out Tencent helped fund Highguard

18 février 2026 à 16:45

Highguard burst on to the scene with very little build-up, but the game did receive criticism from the jump due to its positioning as the final game reveal at The Game Awards this year. Considering Wildlight is a brand-new studio, this caught many off guard but as it turns out, the company did have the backing of a games publishing giant – Tencent. 

According to Game File, Tencent was the behind-the-scenes partner for Wildlight Entertainment, helping to fund their first game, Highguard. Neither company has publicly discussed this financial relationship before, but at least now we have an idea of where the funding for the game came from. This isn't an unusual move for Tencent either, as the publisher has deals in place with many start-up studios in search of a major hit.

Unfortunately, that funding appears to have dried up pretty fast. The official website for the game went down earlier today, something that Wildlight Entertainment says is a low priority on its list of things to fix, as it is primarily focused on creating new content for the game to try and retain and grow its player base.

Two weeks after Highguard's launch, Wildlight Entertainment did also undergo a major cost-cutting initiative, letting go of a large chunk of the studio in favour of a leaner team. This smaller core team of devs will now be in charge of fulfilling the game's massive year-long content roadmap.

KitGuru Says: Have you tried Highguard since the new 5v5 mode was added to the game? 

The post It turns out Tencent helped fund Highguard first appeared on KitGuru.

Bethesda adds 60FPS mode to Skyrim on Switch 2

18 février 2026 à 16:00

A couple of months ago when the Switch 2 update for Skyrim began rolling out, fans were immediately disappointed. Despite the massive jump in power from the Switch 1 to the Switch 2, performance remained capped at 30FPS, while storage requirements grew for minimal visual gain. Now with its latest patch, Bethesda is addressing the problem. 

The new 1.2 patch for Skyrim on the Switch 2 has added a 60FPS mode, giving users an option to toggle between ‘prioritise visuals' or ‘prioritise performance'. The new performance mode will allow players to achieve a much smoother 60FPS frame rate target. On top of that, the ‘prioritise visuals' mode has also been properly capped at 30FPS, which should fix up issues with frame pacing and hitching.

Other important fixes in this new update include:

Crashes and Performance Fixes:
  • Fixed a crash that occurred when reading “The Crimson Dirks Vol. 4” book for the “Tilted Scales” quest in German.
  • Fixed an audio-related crash.
  • Fixed a crash, infinite load, and game freeze that sometimes occurred when rapidly selecting “Load” multiple times in the pause menu.
  • Fixed a crash that occurred when the “Transmute Ore” spell was repeatedly cast outside of the Haltered Stream Camp.
Improved FPS performance drops that occurred in the following locations:
  • during the Hide and Seek quest in Kynesgrove
  • during combat at Secunda’s Kiss
  • when discovering the “Drelas’ Cottage” location
  • when engaged in combat with a giant at the Talking Stone Camp.
Visuals Issues Fixes:
  • Viewing water planes from a distance or within menus caused them to shift up and down.
  • Distant aspen trees appeared with a blue tint.
  • Transitioning out of caves caused an outline of the entrance to linger during the fade-to-back loading screen.
User Interface Fixes:
  • Switching between mouse and controller mode while in dialogue or the Help menu, caused different options to be highlighted.
  • Switching between mouse and controller mode while in help menus or user hints, did not dynamically update callout prompts.
  • The “Ready/Sheathe” option was missing from the Joy-Con 2 Mouse Controls menu.
  • The “Delete” prompt remained grayed-out within the Load menu when swapping between mouse and controller mode.
  • Deleting a save in the Save/Load menus reset the highlighted selection to the top of the menu list.
  • While in mouse mode, the cursor remained stuck within a smaller section of the screen when changing between docked/undocked modes or interfacing with GameChat.
Controls Fixes:
  • The “Eagle Eye” Archery perk remained active after switching between mouse and controller mode.
  • Holding down the Right Joystick while reassigning a button caused that button to disappear from the Controls list.
  • The Joy-Con 2 controllers provided haptic feedback while in mouse mode.
  • Buttons became unresponsive when controls were remapped while moving the Joy-Con 2 controllers in mouse mode.
  • Rotating the map in mouse mode was slower and less smooth than in controller mode.
Audio Issue Fix:
  • Scrolling SFX continued to play while holding up or down on the Left Joystick or buttons at the top or bottom of the Save/Load menus.

The new update is available now. As a reminder, if you own Skyrim on the Switch 1, you need to first upgrade to the Anniversary Edition before you can access the Switch 2 upgrades.

KitGuru Says: The initial patch was disappointing but the addition of a 60FPS mode on Switch 2 should go a long way towards addressing complaints. 

The post Bethesda adds 60FPS mode to Skyrim on Switch 2 first appeared on KitGuru.

Nvidia sells off its stake in Arm

18 février 2026 à 15:30

Several years ago, Nvidia entered into an agreement to acquire ARM in a deal that, at the time, was worth $40 billion. Ultimately, regulators did not approve the merger and as a result, the deal fell apart. Now, Nvidia has sold its remaining $140M stake in the company, although it will continue to work with Arm on a number of partnerships. 

Several major tech companies became very nervous about Nvidia buying Arm, as the company has long held an open licensing model, serving the wider industry, including giants like Apple, Google and Microsoft.

While Nvidia had promised to keep Arm's licensing model in-tact after the merger, it could not convince regulators that the deal would not form a monopoly, putting an end to its acquisition bid.

Now as spotted by Bloomberg, Nvidia has sold the 1.1 million shares it held in Arm at a value of around $140 million. While Nvidia will no longer hold a significant stake in Arm, Nvidia will continue to work with the company on a range of products, including Arm-based supercomputer units like Grace and Vera, amongst other areas.

KitGuru Says: Nvidia did ultimately lose money by failing to complete the Arm acquisition, but the company likely isn't missing that cash now, as the AI boom has seen its sales go through the roof. 

The post Nvidia sells off its stake in Arm first appeared on KitGuru.

NZXT expands its SFF lineup with new H2 Flow case, C850 SFX PSU and Mini PC

18 février 2026 à 15:00

NZXT has introduced the H2 Flow Mini‑ITX case and the C850 SFX power supply, two compact components aimed at small form factor builders who want high‑end hardware support without moving to a larger chassis. On top of that, the company is also releasing a high-end limited‑run H2 Mini PC, although it will only be available in the US for now.

The H2 Flow is a 20.7L vertical Mini‑ITX chassis designed to maximise airflow while keeping the desk footprint small. Its layout supports up to 280mm AIO liquid coolers and graphics cards up to 331mm long, giving it headroom for modern CPUs and GPUs despite the compact size. Tool‑less fine‑mesh panels on all sides maintain cooling performance while helping with dust control, and NZXT includes a PCIe 5.0 riser cable for vertical GPU mounting alongside two pre‑installed F120Q fans.

The C850 SFX power supply is built for current and next‑generation GPUs, offering ATX 3.1 certification, 80 Plus Gold and Cybenetics Platinum efficiency ratings, and a 600W 12V‑2×6 connector. It uses a fully modular design with embossed cabling, a 92mm fan with a zero‑RPM mode for silent operation at low power loads, and Japanese capacitors rated for 105°C. NZXT backs the unit with a 10‑year warranty.

For buyers who prefer a ready‑made system, the H2 Mini PC brings the H2 Flow design to a prebuilt configuration assembled and tested by NZXT. It ships with either an AMD Ryzen 9800X3D or Intel Core Ultra 285K processor, a Gigabyte Mini‑ITX motherboard, an RTX 5080 graphics card, 32GB of DDR5 memory, 2TB of M.2 storage, a Kraken Elite 240mm AIO cooler, an 850W PSU, and Windows 11 Home. NZXT positions it as a way to access high‑performance SFF gaming without the complexity of building in a smaller enclosure.

All three products are launching this week. The H2 Flow Mini‑ITX case is priced at $149.99 / €149.99 / £129.99, while the C850 SFX PSU costs $199.99 / €159.99 / £139.99. The H2 Mini PC will be available exclusively in the US for $3499.

KitGuru Says: What do you think of the latest trio of products from NZXT? Would you like to see the Mini PC available in more countries? 

The post NZXT expands its SFF lineup with new H2 Flow case, C850 SFX PSU and Mini PC first appeared on KitGuru.

Mewgenics has sold 1 million copies in its launch week

18 février 2026 à 14:00

Mewgenics, the “cat breeding magnum opus” from Edmund McMillen, creator of Binding of Isaac, and Tyler Glaiel, creator of The End is Nigh, has achieved a massive commercial milestone. It has sold over 1 million copies in just 7 days since its launch on PC, Mewgenics has become the first indie success of the year.

The news was brought to us by one of the creators via X.com. Player engagement for the tactical roguelike has also been quite good, according to SteamDB, reaching an all-time high of 115,428 concurrent players on February 15th. This figure surpasses the peak of 112,947 concurrent players set by the previous genre leader, Hades 2, officially making Mewgenics the most-played roguelite in Steam's history. Currently, the game sits at a 92% Steam review score with over 20K reviews.

Tyler Glaiel also posted other fun stats about Mewgenics, stating that the game had around 400k wishlists before reviews came out. However, that number increased considerably after reviews began to be published, reaching 600K.

As of now, the game is available on Steam with a 10% launch discount, bringing the price down to £22.49/$26.99/€26.09 from its standard £24.99/$29.99/€28.99. This promotional offer ends on February 24th, after which the game will return to its full retail price.

KitGuru says: Have you already tried Mewgenics, or are you planning to? 

The post Mewgenics has sold 1 million copies in its launch week first appeared on KitGuru.

Sonic the Hedgehog 1 and 2 are being delisted from mobile storefronts

18 février 2026 à 13:00

As a publisher, SEGA had been pretty good when it comes to supporting mobile platforms, with the company releasing both original titles to both Android/iOS as well as bringing ports of their classics to smartphones. That said, last year the publisher began to delist a bunch of games from the iOS/Android app stores – with only a few titles still remaining. Unfortunately, it seems these too are now set to be delisted, with Sonic the Hedgehog 1 and 2 both being updated with ‘End of Service’ messages.

As reported by Wario64 via BlueSky, the mobile ports for both Sonic the Hedgehog 1 and 2 have been updated to include a pop-up message citing the game’s impending delisting, writing: “End of Service: Support for this game will be discontinued, but you can continue playing offline.”

This latest announcement comes as quite the disappointment. Alongside the fact that Sonic 1 and 2 were some of the only mobile ports of Classic SEGA titles still available to download, the ports themselves were excellent, featuring dynamic aspect ratio support; quality-of-life improvements and much more – making their removals extra unfortunate to see.

SEGA Sonic

As mentioned, 2025 saw SEGA remove a ton of classics from the iOS App Store / Google Play Store, including but not limited to:

  • Sonic CD
  • Sonic 4 Episodes 1 and 2
  • Super Monkey Ball
  • Virtua Tennis
  • Crazy Taxi
  • Golden axe
  • Streets of Rage

With Sonic 1 and 2 now also being removed, it seems SEGA’s Forever Classics experiment has officially come to an end. Here’s to hoping that the publisher plans to reintroduce these titles in one form or another – though hopefully not as a subscription. We will have to wait and see, but make sure to pick up the few remaining classics while they’re still available.

KitGuru says: What did you think of SEGA’s classics program? Why do you think they’re all being discontinued? What’s the best way to play Sonic 1 + 2 now? Let us know your thoughts down below.

The post Sonic the Hedgehog 1 and 2 are being delisted from mobile storefronts first appeared on KitGuru.

Highguard website goes offline, sparking concerns for the game’s future

18 février 2026 à 12:00

Initially unveiled at the tail end of the 2025 Game Awards, Highguard is a live-service hero shooter developed by ex-Respawn Entertainment devs at Wildlight Entertainment. Despite a negative response to its initial announcement, the game managed to achieve a peak of nearly 100k concurrents on Steam following its launch last month. Since then however, interest has dwindled significantly, and while the team promised to support the game for the long-term, Highguard’s official website is no longer available – sparking concerns for the game’s future.

As discovered by multiple users, the official ‘playhighguard’ website has been taken offline, with the homepage simply stating: “Highguard – This site is currently unavailable. Please contact support@codethirtytwo.com for assistance.”

As of now, the game itself remains online and playable, however the lack of any communication from Wildlight Entertainment regarding the site’s current status has led some to fear for Highguard's future.

Wildlight Website

For the uninitiated, Highguard launched to a rather negative reception, in part due to the game itself but also the general sentiment surrounding hero shooters. Despite this, the team promised to offer long-term support, sharing a roadmap which covers the entirety of 2026.

Considering the fact that the studio has already had to lay-off a bunch of developers however, and the recent issues with its official website, Highguard's future is looking quite concerning. Hopefully Wildlight Entertainment addresses this latest issue sooner rather than later.

KitGuru says: Did you check out Highguard at launch? What did you think? Could the game succeed given enough time and care? Let us know your thoughts down below.

The post Highguard website goes offline, sparking concerns for the game’s future first appeared on KitGuru.

Dead By Daylight is getting an animated TV show

18 février 2026 à 11:00

Dead by Daylight is perhaps one of the most popular horror games of all time, with the asymmetrical multiplayer title amassing over 60 million players since its initial launch back in 2016. In the decade since, the game has continued to grow, crossing over with countless different iconic IPs. Already somewhat of a multi-media franchise, Dead By Daylight is now set to receive an animated show adaptation.

Following the recent announcement by THR stating that Dead by Daylight is getting a live-action film adaptation (produced by Blumhouse and James Wan’s Atomic Monster), it appears as though other similar adaptations are also in the works.

As reported by the publication DreadCentral, alongside the film adaptation, “the companies are also out to writers to develop a Dead by Daylight animated series based on the games.”

Dead By Daylight Animated

Little else has been provided in this regard and so it is safe to assume that the animated series is still in its early days of development.

As mentioned, Dead By Daylight is a massive franchise which has only grown further in popularity with time. That said, with the game’s strong focus on crossing over with other famous horror IPs, it will be interesting to see whether these adaptations will instead stick with the original characters and creations made for the game itself.

KitGuru says: What do you think of Dead By Daylight 10 years on? Are you more interested in the film or animated show? Let us know down below.

The post Dead By Daylight is getting an animated TV show first appeared on KitGuru.

Avowed officially lands on PS5 alongside major Anniversary update

18 février 2026 à 10:15

While initial impressions surrounding Obsidian Entertainment’s Avowed left plenty to be desired (in part due to a disparity between fan expectations based on pre-release trailers and the final product), the game itself did offer plenty of fun in its own right, with satisfying wand combat, solid exploration and more. One year on from the game’s release on Xbox and PC, Avowed is now officially available on Sony’s PlayStation 5 – released in alignment with the game’s big anniversary update.

Taking to their blog to detail the update, the team at Obsidian Entertainment showcased Avowed’s 1st anniversary update, writing:

“It has been one year since the launch of Avowed and the team is ending its post-launch roadmap with a substantial anniversary update built with both returning and new players in mind. This release delivers long-requested community features and a broad slate of quality-of-life improvements, including a fan driven feature to bring Avowed even closer to its Pillars of Eternity franchise roots.”

The full list of everything having been added with the update can be found HERE. but some of the most notable include:

  • Three new playable species
    • Dwarves
    • Orlans
    • Aumaua
  • Camp mirror for full character/species customisation
  • Stat bonuses for each species
  • Stat bonuses for each background
  • New Game+ with additional modifiers
  • Full custom difficulty modification
  • New Quarterstaff weapon type
  • Photo mode

The full patch notes can be found HERE and goes into far greater depth regarding the minutiae of the update. That said, while this latest update does not fundamentally change Avowed or overhaul it, version 2.0 feels like what the developers always intended the game’s experience to be.

KitGuru says: What do you think of this anniversary update? Is it too little too late? What did you think Avowed would be like prior to its launch? Let us know down below.

The post Avowed officially lands on PS5 alongside major Anniversary update first appeared on KitGuru.

Epomaker introduces the HE30 30% Hall Effect gaming keypad

17 février 2026 à 17:40

The Epomaker HE30 is a one-handed, 30% keyboard/keypad designed specifically for competitive gaming, prioritising precision and responsiveness. At its core are factory-lubed magnetic switches that use Hall-effect technology, enabling a highly customisable typing experience.

These switches are Epomaker's own Purple Magnetic, featuring an adjustable trigger point range from 0.1 mm to 3.4 mm, with a precision of 0.01 mm, enabling players to set movement keys for near-instant actuation while keeping ability keys deeper to prevent accidental presses. To ensure professional-grade speed, the HE30 supports an 8K polling rate, delivering a near-instantaneous 0.125 ms latency.

Equipped with 36 fully programmable keys, the HE30 allows users to remap functions and bind macros through web-based software. It incorporates several advanced input technologies, including Snap Key (SOCD), which prioritises the most recent opposite-direction input to prevent character stalling during intense movement. Additionally, it supports Dynamic Keystroke (DKS), allowing a single keypress to trigger up to four distinct actions based on the stroke's depth. The keypad also features N-Key Rollover (NKRO) to ensure every input is registered accurately, even when multiple keys are pressed simultaneously.

The HE30's compact design was engineered to leave maximum space for low-sensitivity mouse movements favoured by FPS players. For builders on the move, it includes a detachable wrist strap, making it easy to secure the device to gear bags for travel. The build quality is further enhanced by double-shot PBT keycaps that resist oil and wear, and a tray-mounted structure with multi-layered noise reduction that provides a “creamy” acoustic profile during play.

Available in black and orange or white and purple, the HE30 includes south-facing per-key RGB backlighting and independent side light strips, both of which can be customised with various dynamic modes. The Epomaker HE30 is available for purchase on the official Epomaker website, as well as on Amazon and AliExpress, with a retail price of $44.99.

Discuss on our Facebook page, HERE.

KitGuru says: Gaming keypads aren't common, but they do have a few fans. However, one of the most common issues with these is their prices, something Epomaker might have fixed with the HE30.

The post Epomaker introduces the HE30 30% Hall Effect gaming keypad first appeared on KitGuru.

Alphacool debuts 2nd Gen Core Distro Plate for easy liquid cooling

17 février 2026 à 17:30

Alphacool has expanded its water‑cooling lineup with the Core Distro Plate V2, a redesigned distribution plate aimed at simplifying custom loop planning and installation. The updated model focuses on flexibility, offering a slimmer profile, revised port layout and an integrated drain port to support shorter tubing runs and easier maintenance.

The plate is manufactured from clear acrylic glass to provide an unobstructed view of the coolant, with digital aRGB lighting built in for system illumination. You will also find chrome‑plated brass G1/4 fittings are embedded directly into the acrylic body to improve durability and reduce the risk of leaks.

Alphacool has also reworked the pump mounting system, allowing users to install VPP/D5 or DDC pumps depending on their build requirements. The included VPP Apex pump uses a ceramic shaft and updated motor design intended to deliver quieter, more efficient operation through PWM control. A Core Push Mounting Kit is supplied for secure installation.

The Core Distro Plate V.2 is available in 240mm and 360mm sizes, with options for left or right-side pump placement to accommodate different case layouts. The 240mm version will be priced at €249.98 while the 360mm version will be priced at €279.98.

Discuss on our Facebook page, HERE.

KitGuru Says: Are you planning on making the jump to a custom watercooling loop this year? Will you be opting for a Distro Plate to simplify the whole process?

The post Alphacool debuts 2nd Gen Core Distro Plate for easy liquid cooling first appeared on KitGuru.

Physical copies of Resident Evil Requiem have leaked

17 février 2026 à 17:07

From time to time, physical copies of highly anticipated videogames make their way out to fans early. Some very notable examples of this in recent years include the likes of Starfield, Kingdom Hearts 3 and The Legend of Zelda: Tears of the Kingdom. Capcom has found itself joining that list this week with Resident Evil Requiem. 

Physical copies of Resident Evil Requiem are now out in the wild, following on from a report that distributors began receiving physical copies of the game earlier this week. With some fans now in possession of the game, it is likely that spoilers and leaks will follow.

Capcom will end up issuing DMCA takedown notices against early footage uploaded to sites like YouTube and Twitch, but these leaks often spread fast, so some gamers may encounter spoilers despite these efforts.

If you are planning on picking up Resident Evil Requiem when it drops on February 27th, you would do well to avoid the certain subreddit pages and gaming forums, as well as the For You page on sites like X / Twitter.

Discuss on our Facebook page, HERE.

KitGuru Says: Resident Evil Requiem is set to serve as a grand finale to the excellent ‘soft reboot' trilogy, which kicked off with Resident Evil 7 many years ago. Are you looking forward to the new game? 

The post Physical copies of Resident Evil Requiem have leaked first appeared on KitGuru.

Valve confirms AI-driven chip shortage now impacting Steam Deck stock

17 février 2026 à 16:45

The Steam Deck has sold out in some regions, most notably in the US, and Valve has a bit of a problem on its hands, as it is now facing difficulties securing regular memory and storage supplies to produce more. 

The Steam Deck handheld has been an increasingly popular option for PC gamers over the past few years and for the most part, Valve has been able to meet demand for the system for that duration of time. Unfortunately, over the past few months, AI-focused corporations have begun buying up the vast majority of available memory supply, resulting in a much smaller slice of the pie to cover consumer electronic devices like game consoles, consumer-grade graphics cards, smartphones and more.

Speaking on the issue, Valve said that the Steam Deck OLED “may be out of stock intermittently in some regions due to memory and storage shortages”. They also added that the 256GB model of the Steam Deck LCD is “no longer in production”, meaning it will soon no longer be available once current stocks run out.

This situation isn't great timing for Valve either, as last year, the company announced a renewed push on hardware with the Steam Machine and Steam Frame devices, both of which may now face delays.

Discuss on our Facebook page, HERE.

KitGuru Says: PC gamers in particular have had a rough decade. In 2016 to 2018, we faced GPU shortages due to a cryptomining boom. In the early 2020s, we faced massive chip shortages due to the pandemic. Now just after recovering from that, we have a new shortage to contend with, brought about by growth in the AI datacentre sector. 

The post Valve confirms AI-driven chip shortage now impacting Steam Deck stock first appeared on KitGuru.

Activision is shutting down Call of Duty Warzone Mobile after two years

17 février 2026 à 16:15

Call of Duty: Warzone Mobile has been on the market for just under two years. However, the game has not met Activision's expectations and as a result, it will soon be shutting down. 

Activision announced today that it is winding down services for its dedicated mobile version of the popular Call of Duty Warzone battle royale. Online services will cease to function starting on April 17th and then, the game will be delisted from mobile App stores in May.

Call of Duty Warzone Mobile launched in March 2024, so it has had a pretty short shelf life, especially compared to Activision's main Call of Duty Mobile game. Unfortunately, the game was simply too big to run comfortably on many cheaper smartphones, leading to a somewhat negative reception around launch due to graphics and performance issues. On a high-end device though, the game was quite impressive, particularly with its faithful core gameplay and map detail.

Players won't have to stray too far to get their Battle Royale fix though. The already popular Call of Duty Mobile also has its own Battle Royale mode, alongside other fan favourite modes. With that in mind, it is no wonder why the standalone Warzone Mobile didn't take off.

Discuss on our Facebook page, HERE.

KitGuru Says: Did any of you try Warzone Mobile? Was it any better than the Battle Royale offering in the main Call of Duty Mobile game? 

The post Activision is shutting down Call of Duty Warzone Mobile after two years first appeared on KitGuru.

Game Pass adds The Witcher 3 Complete Edition, Kingdom Come 2 and more

17 février 2026 à 15:30

The second wave of Game Pass titles for February 2026 has now been announced, with massive RPGs like The Witcher 3 Complete Edition and Kingdom Come Deliverance 2 leading the charge. 

The Witcher 3 has been available on Game Pass previously, but this time around, CD Projekt Red has put the full Complete Edition up on the service. That means Game Pass subscribers will be able to finish the entire base game, and the excellent Hearts of Stone & Blood and Wine expansions. Kingdom Come Deliverance 2 is also a surprise addition to the library, arriving roughly one year after the game's initial launch on PC and consoles.

Here is the full list of titles coming to Game Pass over the next two weeks along with platforms and dates:

  • Death Howl (Cloud, Xbox Series XS, Handheld, PC) – February 19
  • EA Sports College Football 26 (Cloud, Xbox Series XS) – February 19
  • The Witcher 3: Wild Hunt – Complete Edition (Cloud, Console) – February 19
  • TCG Card Shop Simulator (Cloud, Xbox Series XS, Handheld, PC) – February 24
  • Dice A Million (PC) – February 25
  • Towerborne (Console, Handheld, PC) – February 26
  • Final Fantasy III (Cloud, Xbox Series XS, PC) – March 3
  • Kingdom Come: Deliverance II (Cloud, Xbox Series XS, PC) – March 3

Alongside these games, Microsoft has also announced today that Avowed is now available on Game Pass Premium and is no longer reserved only for Game Pass Ultimate subscribers.

Discuss on our Facebook page, HERE.

KitGuru Says: Will you be installing any of this month's new Game Pass titles? 

The post Game Pass adds The Witcher 3 Complete Edition, Kingdom Come 2 and more first appeared on KitGuru.

DLSS is coming to Styx: Blades of Greed and more this week

17 février 2026 à 15:00

This week, Nvidia has revealed a new batch of DLSS-supported games coming out. The headliners are Styx: Blades of Greed and Star Trek: Voyager, along with the latest game from Tripwire Interactive – NORSE: Oath of Blood.

Styx: Blades of Greed is Cyanide Studio and Nacon’s latest stealth-action game, improving on its predecessors, Styx: Shards of Darkness and Styx: Master of Shadows, by making freedom and creativity central to the experience. In it, GeForce RTX GPU users can activate DLSS 4 with Multi Frame Generation, and NVIDIA Reflex.

NORSE: Oath of Blood is a turn-based tactics game that plunges players into the heart of the Viking Age. The game launches later today and will have day-one support for DLSS Frame Generation and DLSS Super Resolution. With the override in the Nvidia app, users can also force enable DLSS 4 with Multi Frame Generation.

Star Trek: Voyager – Across the Unknown is a new game set aboard the U.S.S. Voyager, deep within the unexplored reaches of the Delta Quadrant. The game launches February 18th, featuring native support for DLSS 4 with Multi Frame Generation, DLAA and NVIDIA Reflex.

Finally, this week also sees the launch of Battlefield 6 Season Two. The game continues to support all of the latest DLSS features, just as it did at launch.

Discuss on our Facebook page, HERE.

KitGuru Says: What do you think of this week's new DLSS titles?

The post DLSS is coming to Styx: Blades of Greed and more this week first appeared on KitGuru.

Razer debuts new peripheral collection in collaboration with legendary Counter-Strike Pro

17 février 2026 à 14:30

Razer has officially launched the NiKo collection, an exclusive line of peripherals co-designed with Counter-Strike legend Nikola “NiKo” Kovač. This milestone collaboration follows a year of partnership within Team Razer and was unveiled shortly after NiKo secured his 10th career HLTV MVP title at the Blast Bounty 2026 Season 1 LAN Finals in Malta.

For those who may not know him, NiKo is probably one of the best CS riflers in the world. With seven Top 5 finishes, eight HLTV Top 20 rankings, and an incredible 52 kills in a single CS Major map, few people can hope to match the records that NiKo has set. His ESL One rating of 1.70 in New York (2017) is, to this day, one of the most outstanding achievements in Counter-Strike history.

The collection, which features a signature “flame motif” inspired by NiKo's aggressive playstyle, is built on Razer's latest esports-focused hardware. The products belonging to this collection are:

  • Razer DeathAdder V4 Pro NiKo Edition: An ultra-lightweight ergonomic mouse featuring HyperSpeed Wireless Gen-2 and a true 8,000 Hz polling rate for near-instant responsiveness. It is priced at £189.99/$189.99/€199.99.

  • Razer Huntsman V3 Pro TKL 8KHz NiKo Edition: This tenkeyless analogue optical keyboard is powered by Razer's Gen-2 switches, featuring Rapid Trigger Mode and fully customisable actuation. It is available for £249.99/$249.99/€269.99.

  • Razer BlackShark V3 Pro NiKo Edition: A wireless flagship headset built for maximum focus, featuring Hybrid Active Noise Cancellation (ANC) and a 12 mm HyperClear Full Band microphone. It is priced at £269.99/$269.99/€279.99.

  • Razer Gigantus V2 Pro NiKo Edition: A soft mouse mat utilising Razer's proprietary GlideCore Foam to provide a cushioned feel with precision stopping control. It retails for £69.99/$69.99/€79.99.

The NiKo Collection is available now through Razer.com and official RazerStores, with wider retail availability expected to follow shortly.

Discuss on our Facebook page, HERE.

KitGuru says: Are you a fan of NiKo? Would you be interested in acquiring some of the gear from its collection?

The post Razer debuts new peripheral collection in collaboration with legendary Counter-Strike Pro first appeared on KitGuru.

Sharkoon launches lightweight Skiller SGM25W dual-mode gaming mouse

17 février 2026 à 14:00

Sharkoon is expanding its Skiller lineup with the SGM25W, a dual-mode gaming mouse designed for competitive gaming at a budget-friendly price. Weighing just 59 grams, the SGM25W focuses on agility and precision, making it a good option for fast-paced competitive play.

The Skiller SGM25W is powered by the PixArt PAW3311 optical sensor, which offers resolution tracking up to 12,000 DPI. This sensor delivers a maximum tracking speed of 300 IPS and supports an acceleration of up to 35G, ensuring pixel-perfect accuracy during rapid “flick” movements. To ensure longevity and tactile feedback, Sharkoon has equipped the mouse with Huano switches, rated for up to 20 million clicks.

The SGM25W features dual-mode operation, allowing gamers to choose between 2.4GHz wireless and wired modes. The former offers the freedom of movement with a 400mAh battery that offers up to 40 hours of runtime, while the latter provides uninterrupted play while charging via the included 180 cm textile-braided USB cable.

Available in black or in its ocean-themed option, the mouse features a symmetrical right-handed design optimised for claw and fingertip grips. Its underbelly is fitted with smooth-sliding PTFE skates for effortless gliding across mouse pads. Dedicated gaming software allows users to customise the mouse by creating macros, reassigning the six programmable buttons, and adjusting the RGB illumination. The software also allows fine-tuning of DPI levels and the polling rate (up to 1,000 Hz) to suit individual playstyles. The Sharkoon SKILLER SGM25W is available now at €24.99 in both the Black and Ocean versions.

Discuss on our Facebook page, HERE.

KitGuru says: For its price, the Skiller SGM25W looks like a perfectly suited option for someone looking for a wireless gaming mouse without breaking the bank.

The post Sharkoon launches lightweight Skiller SGM25W dual-mode gaming mouse first appeared on KitGuru.

Pokemon Pokopia is Omega Force’s biggest game to date

17 février 2026 à 13:00

One of the biggest first-party Nintendo titles scheduled to release this year (so far) is Pokemon Pokopia – a life-sim sandbox experience “devoted to crafting, creating, and building”. While initial impressions upon its reveal left plenty to be desired, the spin-off appears to be more than meets the eye, with Pokopia said to be partner studio Omega Force’s biggest project to date.

Ahead of the game’s launch on the 5th of March, the Japanese publication Famitsu sat down with Pokopia’s leads to discuss the upcoming title. When asked about the scale of the game and its development, Omega Force’s Takuto Edagawa stated (as translated by ResetEra user Neha):

“I can't share the exact number of staff, but among all the titles developed by ω-Force [Omega Force] up to now, this one involves the largest number of people in the team's history.”

Pokopia Omega

While Omega Force has never been the biggest studio in the world, its history stretches back to the 1990s with their repertoire of releases including the Dynasty Warriors series; licensed musou partnerships and perhaps most appropriately Dragon Quest Builders 2.

As such, it is interesting to see Pokemon Pokopia be the team’s biggest project to date (especially as Game Freak’s own entries typically land on the cheaper side of things development-wise).

All that said, with a price tag of $70, Pokemon Pokopia could be a bit of a tough sell for fans – even with it being Omega Force’s biggest game so far.

KitGuru says: What do you think of Pokemon Pokopia? Does this latest revelation give you more hope for the project? Have you tried Dragon Quest Builders 2 previously? Let us know down below.

The post Pokemon Pokopia is Omega Force’s biggest game to date first appeared on KitGuru.

Apex Legends gets year-long 2026 content roadmap

17 février 2026 à 12:00

Amongst all the battle royale shooters which have come and gone, Respawn Entertainment’s Apex Legends remains a consistent performer. Even so, the live-service title has slowly but surely seen a drop in players over the game’s two-dozen plus Seasons. As part of the game’s 7th anniversary celebrations however, the team have unveiled the next year’s worth of planned updates.

Making the announcement via a video titled ‘the road ahead’ (and expanded upon via a blog post), the team at Respawn Entertainment officially detailed Apex Legends’ next 4 Seasons. The full breakdown can be found HERE, but the most notable additions coming with each Season is as follows:

Season 29 (May-July 2026):

  • New Legend ‘Skirmisher’
  • Respawn Evolution Update
  • Map updates for improved mobility / QoL

Season 30 (August-October 2026):

  • Legend Rework
  • Weapon and looting overhaul
  • World’s Edge competitive update

Apex Respawn

Season 31 (November 2026 – January 2027):

  • Another Legend rework
  • New akimbo weapon
  • BR mode update

Season 32 (February-April 2027):

  • New Legend
  • Legend class overhaul
  • Major map update

Alongside all this, each season will also feature a couple different Wildcard events, with other ancillary improvements (such as weapon balance patches) occurring on a regular basis.

Of course, all of this is subject to change, but assuming it does go to plan then Apex Legends could be quite the different experience come this time next year. Hopefully these plans aren’t too rigid however. The full blog post can be found HERE.

KitGuru says: What do you think of Apex Legends in 2026? Has the game grown stale for you? Is the next year of updates enough in your opinion? Let us know down below.

The post Apex Legends gets year-long 2026 content roadmap first appeared on KitGuru.

Sony Santa Monica’s next project reportedly planned to release next year

17 février 2026 à 11:00

As part of the closer for Sony’s recent PlayStation State of Play, the console maker revealed that Sony Santa Monica is currently working on remaking the original God of War trilogy. While the project remains in its early stages, the studio is reportedly gearing up to announce another as-of-yet-unknown title later this year – with its releases scheduled for 2027.

Following the recent reveal that Sony Santa Monica is working on a remake of the Greek God of War Trilogy, multiple insiders have come out to offer new details on the team’s yet-to-be-announced though long-rumoured secret project.

Reportedly under the direction of Cory Barlog (who served as creative director for 2018’s God of War and Ragnarok), Sony Santa Monica is seemingly set to officially unveil this illusive new IP this year, with insiders Shinobi602 and NateTheHate both suggesting that the game will likely be announced this Summer alongside a 2027 release date “unless a major delay happens.”

Sony SantaGod of war
bring night space wallpaper with glowing starfield vector

As mentioned, there has been no official announcement for this project, and so everything revealed so far should be taken with a pinch of salt. That said, we have heard various different details pertaining to the project, with previous leaks and rumours claiming that it would be a brand new IP in a sci-fi setting (though this has seemingly since been somewhat disproven).

Regardless of what this new project winds up being, here’s to hoping that we do get an official announcement sooner rather than later – if for no other reason than to satiate the ongoing curiosity.

KitGuru says: What do you think Cory Barlog’s next project is? Would you want it to be a new IP? Let us know down below.

The post Sony Santa Monica’s next project reportedly planned to release next year first appeared on KitGuru.

Assassin’s Creed Black Flag Remake may be announced soon

17 février 2026 à 10:00

We’ve heard for quite a while now that Ubisoft has been working on a full-blown remake for the much-loved Assassin's Creed IV: Black Flag, with claims that the title would be launching this year. Following the recent cancellation of a bunch of in-development titles however (including an almost-complete Prince of Persia Sands of Time Remake), the future of the Black Flag remake seemed uncertain. Fortunately it appears as though Ubisoft is still planning to release the game this year.

Known industry leakers insider-gaming recently published a piece discussing the half a dozen games which Ubisoft recently cancelled, including multiple Assassin’s Creed titles and the aforementioned Sands of Time Remake.

While certainly a disappointment, the one silver lining seems to be the fact that the long-rumoured Black Flag Remake is still planned to release.

Black Flag Remake

Initially scheduled to be revealed before the end of the fiscal year (31st of March), Black Flag will reportedly get its official unveiling in April.

Of course, as we just saw with 6 other projects, the future of this remake is not guaranteed until it is in the direct hands of players. Still, it is somewhat encouraging at the very least to learn that one of the most anticipated projects has not been unceremoniously deleted from existence.

KitGuru says: What do you think of Ubisoft’s recent actions? If you could save one game from being cancelled, which one would it have been? Let us know down below.

The post Assassin’s Creed Black Flag Remake may be announced soon first appeared on KitGuru.
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