↩ Accueil

Vue normale

Nintendo Indie World Showcases goes live later today

3 mars 2026 à 13:30

While fans have been eagerly awaiting the announcement of a brand new first-party Nintendo Direct showcase, the console maker has seemingly been doing everything but; having gone live with a partner showcase, a Nintendo Treehouse stream, and now an Indie World event. Set to go live later today, the relatively short presentation will include 15 minutes of new and upcoming Switch releases.

Taking to Twitter to make the announcement, the official Nintendo UK page shared the following: “Join us, March 3rd at 14:00 (UK time) for a new #IndieWorld Showcase! Tune in for roughly 15 minutes of news and updates on indie games coming to #NintendoSwitch2 and #NintendoSwitch.”

While quite a short showcase, Nintendo’s Indie Worlds are typically rather rapid in their announcements, and so it is possible we will still get quite a few notable titles unveiled.

Curiously, the Japanese version of the showcase is set to be 10 minutes longer, landing at roughly 25 minutes long, suggesting that it could include a number of region-exclusive releases.

As mentioned, many fans have been waiting for the official announcement of a new mainline first-party Nintendo Direct, and so the confirmation of an Indie World instead could be disappointing.

That said, indies are the lifeblood of the industry, and so it is always interesting to see what these smaller teams have been cooking up. The Indie World showcase goes live later today at 2PM UK time.

KitGuru says: Are you excited for the Indie World showcase? When do you think we’ll get the next mainline Direct? Let us know down below.

The post Nintendo Indie World Showcases goes live later today first appeared on KitGuru.

Asus Zenbook Duo UX8407 Review (Dual OLED!)

3 mars 2026 à 13:03

We first saw the new Intel Panther Lake laptop chip in action at their event in Arizona last October, and today we can review the finished result. This 2026 Asus Zenbook Duo packs the most grunty Panther Lake of them all, the Core Ultra X9 388H. The hardware includes 16 CPU cores and 12 Xe3 graphics cores but the headline feature is the Duo part of the name which refers to the dual 14-inch OLED screens. As you will see, it is pretty nifty.

Timestamps:

00:00 Intro
01:11 Meet the Duo!
02:02 Duo-screen basics and functionality
05:16 The quirks of the design
06:16 Core spec
07:25 CPU benchmark results
10:40 System test results
10:10 Game benchmarks
15:07 We’ve not taken it apart…
15:44 Dual batteries – does that explain benchmark curiosities?
17:04 Leo’s pros and cons

Features

  • The most compact Zenbook Duo ever with new hideaway hinge design and nearly 20-inches expansive view.
  • Perfect for mobile multitasker to enjoy professional-grade viewing: Dual 14-inch 3K 144Hz Asus Lumina Pro OLEDs, 1000 nits touchscreen display. Anti-reflection clarity outdoors.
  • Lightweight mobile studio provides peak performance of up to Intel Core™ Ultra X9 Series 3 with discrete-level GPU acceleration, unlocking exceptional power for AI, rendering, and gaming on the go.
  • Dual-screen laptop with 18+ hour battery life.
  • From Ceraluminum chassis, hinge, kickstand to the screens, setting the gold standard for durability in portable computing.
  • Versatile modes with intuitive smart gesture control. Asus Pen 3.0 support.

Specification

  • Processor: Intel Core Ultra X9 Processor 388H (4x P-cores, 8x E-cores, 4x LP-cores)
  • Graphics: Intel Arc B390
  • Neural processor: Intel NPU (up to 50 TOPS)
  • Display: 14.0-inch, 3K (2880 x 1800) OLED, 16:10, 0.2ms response time, 144Hz refresh rate, 500 nits typical, 1000 nits HDR peak
  • Memory: 32GB LPDDR5X 9600MT/s (onboard)
  • Storage: 1TB Samsung PM9C1b M.2 NVMe PCIe 4.0 SSD
  • Ports (left side):
    • 1x HDMI 2.1
    • 1x Thunderbolt 4 (40Gbps, display and power delivery)
    • 1x Headset jack
  • Ports (right side):
    • 1x USB 3.2 Gen 2 Type-A (10Gbps)
    • 1x Thunderbolt 4 (40Gbps, display and power delivery)
  • Keyboard & touchpad: Soft keyboard, 1.7mm key travel, Precision touchpad
  • Camera: FHD camera with IR (Windows Hello support)
  • Audio: Built-in array microphone with Cortana support
  • Network: Wi-Fi 7 and Bluetooth 5.4
  • Battery: 99Wh, 4S1P, 4-cell Li-ion
  • Power supply: 100W USB Type-C
  • Dimensions: 31 cm (W) x 21 cm (D) x 2.3 cm (H)
  • Weight: 1.68 kg (plus 0.48 kg charger and mains cable)
  • Operating system: Windows 11 Home

Testing and Performance

Geekbench 6 Multi Core

in Geekbench 6 Multi Core we see the Asus Zenbook Duo performing well, with the Intel Core Ultra X9 388H some 30% ahead of the previous Core Ultra 9 285H.

Cinebennch 2026 Multi Core

It is a slightly different story in Cinebench 2026 Multi Core where we again see the new Intel Panther Lake wreck the previous Lunar Lake, however the top honours go to AMD with the mighty Strix Halo in the HP Zbook Ultra G1a.

Cinebench 2026 Multi Core points per Watt

Our Cinebench 2026 power efficiency calculation shows the amazing efficiency of Intel's new Core Ultra X9 388H which has good performance and very low power draw.

Far Cry 6 at 2,880×1,800 with FSR Performance Mode

In Far Cry 6 at the massive resolution of 2,880×1,800 running on the Ultra preset we used the FSR Performance Mode and saw average frame rates north of 70fps. This is remarkable performance from Intel's latest iGPU and it looks great on the Asus OLED screen.

Cyberpunk 2077 at 1,920×1,200 with Frame Gen Enabled

Cyberpunk 2077 is a stiff test with the Ultra preset, but running at 1,920×1,200 with Frame Gen Enabled we saw excellent frame rates from the Asus Zenbook Duo. Having said that, the HP Zbook Ultra G1a smashed it out of the park.

Battery Life

Battery life is a critical aspect of a laptop and the new Zenbook Duo does monumentally well, running for just under 24 hours. This is a superb testament to both Asus and Intel.

Closing Thoughts

The changes made by Asus to the 2026 version of Zenbook Duo are very good and we love the way the dual OLED screens almost merge into one display. As an added bonus the 2026 laptop is notably more compact than previous versions, and this approach to packing two full sized 14-inch displays into a fairly regular laptop demonstrates some impressive engineering by Asus.

The new Intel Core Ultra X9 388H is an impressive piece of silicon and our first impressions mark the Intel 18A process as a success. The CPU part of the chip has decent performance and requires very little power. In addition the 12x Xe3 graphics core delivers sufficient performance for daily use as well as serious gaming sessions.

You can buy the Asus Zenbook Duo UX8407A for £2,499.99 HERE

Pros:

  • The dual 14-inch OLED screens are superb.
  • Battery life is monumental.
  • Intel 12x Xe3 graphics are impressive.
  • Intel Panther Lake CPU is good.

Cons:

  • Zenbook Duo is somewhat chunky and slightly heavy.
  • Price is high.
  • Ports and connectors are rather close together.

KitGuru says: The latest version of Asus Zenbook Duo comes with Intel Core Ultra X9 and delivers a superb experience. 

The post Asus Zenbook Duo UX8407 Review (Dual OLED!) first appeared on KitGuru.

CyberPowerPC launches colourful range of VIVID gaming PCs

3 mars 2026 à 12:45

This week CyberPowerPC is launching a new range of pre-built PCs. The VIVID line-up is built around bold and colourful case designs from companies like Hyte, Thermaltake, Tryx and more. The spectrum of chassis options are paired up with high-end CPUs and GPUs to drive games at high refresh rates and resolutions.

The new VIVID gaming PCs start at £1999, with a base spec of a Ryzen 7800X3D, an RTX 5070, 32GB of DDR5 memory, a 1TB M.2 SSD and an MSI Pro B850-S motherboard. For £100 more, you can get the same spec but with a Ryzen 7 9800X3D instead.

In the list below you can see each of the different VIVID PC options:

ViViD R77 RTX Next Day PC (£1999.00)

  • Windows 11 Home (64-bit Edition)
  • AMD Ryzen 7 7800X3D
  • NVIDIA GeForce RTX 5070 12GB
  • 32GB DDR5 5600MT/s ADATA XPG ARMAX RGB
  • MSI Pro B850-S WIFI6E ATX Motherboard
  • 1TB Kingston NV3 M.2 NVMe PCIe SSD

ViViD Ultra Gaming PC (£2098.80)

  • Windows 11 Home (64-bit Edition)
  • AMD Ryzen 7 9800X3D
  • NVIDIA GeForce RTX 5070 12GB
  • 32GB DDR5 5600MT/s ADATA XPG ARMAX RGB
  • MSI Pro B850-S WIFI6E ATX Motherboard
  • 1TB Kingston NV3 M.2 NVMe PCIe SSD

ViViD R97 XT Next Day PC (£2299.00)

  • Windows 11 Home (64-bit Edition)
  • AMD Ryzen 7 9800X3D
  • AMD Radeon RX 9070 XT 16GB
  • 32GB DDR5 5600MT/s ADATA XPG ARMAX RGB
  • MSI B850 Gaming Plus WIFI6E ATX Motherboard
  • 1TB Kingston NV3 M.2 NVMe PCIe SSD

ViViD Elite Gaming PC (£2299.20)

  • Windows 11 Home (64-bit Edition)
  • AMD Ryzen 7 9850X3D
  • AMD Radeon RX 9070 XT 16GB
  • 32GB DDR5 5600MT/s ADATA XPG ARMAX RGB
  • MSI B850 Gaming Plus WIFI6E ATX Motherboard
  • 1TB Kingston NV3 M.2 NVMe PCIe SSD

ViViD R97 RTX Next Day PC (£2499.00)

  • Windows 11 Home (64-bit Edition)
  • AMD Ryzen 7 9850X3D
  • NVIDIA GeForce RTX 5070 Ti 16GB
  • 32GB DDR5 5600MT/s ADATA XPG ARMAX RGB
  • MSI B850 Gaming Plus WIFI6E ATX Motherboard
  • 1TB Kingston NV3 M.2 NVMe PCIe SSD

ViViD Infinity Gaming PC (£2599.20)

  • Windows 11 Home (64-bit Edition)
  • Intel Core Ultra 9 285K
  • NVIDIA GeForce RTX 5070 Ti 16GB
  • 32GB DDR5 5600MT/s ADATA XPG ARMAX RGB
  • MSI MAG Z890 TOMAHAWK WIFI
  • 1TB Kingston NV3 M.2 NVMe PCIe SSD

The specs are configurable, for instance the price can change by +/- up to £10 depending on the case you pick. Through the configurator you can adjust the specs to your liking and also add-on optional services like CPU overclocking or grab a peripheral bundle.

You can find CyberPowerPC's full VIVID range HERE.

KitGuru Says: Are you thinking of going for a pre-built PC for a new upgrade in 2026? 

The post CyberPowerPC launches colourful range of VIVID gaming PCs first appeared on KitGuru.

Starfield comes to PS5 on the 7th of April, according to leakers

3 mars 2026 à 12:00

For the past year or so, we’ve been hearing an increasing number of leaks and rumours claiming that Bethesda Game Studio’s somewhat contentious Starfield would be leaving its Xbox console exclusivity behind with an impending arrival on PlayStation 5 (and possibly Switch 2). Though yet to be officially announced, known insiders have now offered what appears to be finalised details for Starfield’s PS5 launch, including its price and release date.

As reported by BillBil-Kun via dealabs (who has accurately reported on a bunch of PlayStation-related releases in the past), Starfield is set to land on PlayStation in just over a month’s time – launching on the 7th of April 2026.

The game will reportedly come in two forms – a Standard Edition costing £44.99 and a Premium Edition for £59.99, both of which will be offered in disc form. The contents of the Premium Edition is currently unknown, however Billbil confirmed that there is no advanced access planned for those with the Premium version.

Starfield PlayStation

While not included as part of the report, it is highly likely that Bethesda will launch Starfield's long-awaited 2.0 patch at or around the same time. The exact specifics surrounding this update remains somewhat vague, however Todd Howard himself has told fans to keep their expectations in check.

Starfield is easily one of the Bethesda Game Studios’ most controversial titles (Fallout 76 aside) and while the game has seen some improvements since its initial release back in 2023, it will be interesting to see how the game performs on PlayStation come its release next month.

KitGuru says: Did you play Starfield back when it was first released? What did you think? Do you have high hopes for the upcoming update? Let us know your thoughts down below.

The post Starfield comes to PS5 on the 7th of April, according to leakers first appeared on KitGuru.

Blackout-inspired ‘Black Ops Royale’ officially arrives next week

3 mars 2026 à 11:15

Black Ops 7: Season 2 Reloaded is set to be massive for Call of Duty, with the mid-Season update reintroducing the fan-favourite Blackout mode from BO4 – an alternate take on the Battle Royale formula. Ahead of the update’s arrival next week, Activision have shared everything you need to know about Season 2 Reloaded and its Black Ops Royale mode.

Taking to their blog, the team at Activision offered a deep-dive into the new Black Ops Royale mode. Inspired by Black Ops 4’s Blackout mode, this alternate take on the BR formula is set to launch on the 12th of March and offers a ton of changes compared to Warzone – including but not limited to:

  • No loadouts
  • No gulag
  • No buy stations
  • Wingsuits instead of parachutes
  • 5 attachment upgrade paths
  • New backpack menu
  • Lootable perks with no fixed slots
  • Returning equipment including grapple hook and sensor dart
  • Full omni-movement support
  • Cradle Breaches featuring zombies

All of this will of course be taking place on the Avalon map which has so far been used for BO7’s Endgame mode (albeit with some visual changes).

Full details on the new Black Ops Royale mode can be found HERE, but in essence it seems to be sticking surprisingly close to the original Blackout experience.

Over the years, sentiment surrounding Blackout has grown, with many claiming that its biggest issue was being tied to the premium Black Ops 4 – meaning finding matches over time became increasingly tough. With this new Black Ops Royale however being tied to Warzone, it will be interesting to see how the mode is received, especially compared to the somewhat stale Warzone. We won’t have to wait long to find out.

KitGuru says: Are you excited for Season 2 Reloaded? Did you enjoy the OG Blackout back in the day? How does it compare to Warzone? Let us know your thoughts down below.

The post Blackout-inspired ‘Black Ops Royale’ officially arrives next week first appeared on KitGuru.

Capcom Spotlight stream goes live this week, featuring Mega Man, Pragmata and more

3 mars 2026 à 10:30

In recent years, Capcom has been hosting semi-regular showcases, informing its fans on what the publisher is currently working on. With Resident Evil Requiem now out and available for the world to enjoy, Capcom have announced that their next Spotlight showcase will go live later this week, featuring titles including Street Fighter 6; Pragmata and Mega Man.

Releasing a brief teaser trailer, publisher Capcom officially announced their next livestream, writing: “The Capcom Spotlight is a digital event that brings you the latest news from Capcom! We will be presenting the latest news on highly anticipated upcoming Capcom titles.”

Set to go live on the 5th of March at 10 PM UK time, the broadcast is confirmed to last roughly 35 minutes long, and will include new details on a number of upcoming titles, namely:

  • Street Fighter 6
  • Monster Hunter Stories 3: Twisted Reflection
  • Mega Man Star Force Legacy Collection
  • Pragmata
  • Mega Man Dual Override

By far the most interesting of these titles is Mega Man Dual Override, with the 2027 game being the first brand new entry in the franchise since 2018’s Mega Man 11. Based on the previous teaser shared, the game looks to follow in the footsteps of the classic Mega Man entries. That said, we will likely learn much more regarding the minutiae of the game during this upcoming showcase.

Aside from a few stumbles (Monster Hunter Wilds), Capcom has been on a generational run, and so it will be interesting to see what they have planned for Mega Man.

KitGuru says: Are you looking forward to the showcase? What are your expectations for the new Mega Man? Do you want them to keep it simple? Let us know down below.

The post Capcom Spotlight stream goes live this week, featuring Mega Man, Pragmata and more first appeared on KitGuru.

KitGuru is hiring – tech reviewer applications open!

3 mars 2026 à 09:30

If you've ever wanted to review tech, then this is a perfect opportunity as we are now hiring for a new reviewer to join our team! Prior experience is not strictly necessary, but we would like to see some example works from applicants. 

We are looking for someone who will be able to produce reviews of a range of tech gear in video format and in the KitGuru style. Any experience in this sector is beneficial; however, we are open to all applicants provided you can give us a sample of your written or video work so we can assess your abilities.

KitGuru is a great company to work with, we are all tech enthusiasts who enjoy gaming, so we all have very similar interests. Behind the scenes it is very close-knit environment and many of our team have been with us for several years.

To be considered for this position you need:

  • Skillset to present well on camera – and in English.
  • The ability to meet tight deadlines.
  • Strong communication skills.
  • Some knowledge of video editing would be useful, but we have that capability in-house if we find the right candidate.
  • Strong writing ability.
  • This is a freelance position.

The successful applicant must be based in the United Kingdom, and we pay very well for this kind of work. If you are interested and feel you can meet the criteria above and want to work in this fast-moving sector then please send your CV along with any samples of your work to our Editor in Chief, Allan Campbell – allan(at)kitguru.net.

KitGuru says: We look forward to receiving your application!

The post KitGuru is hiring – tech reviewer applications open! first appeared on KitGuru.

Postal creator returns with new spinoff Flesh and Wire

2 mars 2026 à 16:00

Running With Scissors, the studio behind the legendary and controversial Postal franchise, has announced its first-ever spinoff title, Flesh & Wire. Revealed during the IGN Fan Fest 2026 showcase, the game marks a dramatic shift away from the series' recent satirical tone, returning instead to the dark, psychological horror and gritty atmosphere of the original Postal from 1997. Scheduled for release in 2027 on PlayStation 5, Steam, and GOG, the title aims to re-establish the brand's roots in the “grotesque nightmare” genre.

Players will not control the infamous “Postal Dude” in the new game. Instead, the story follows Angel, a college student thrust into a violent conspiracy involving the military and an ominous cult. Accompanied by her cat, Solomon, Angel travels across Arizona to hunt down the series' protagonist, the Postal Dude himself, hoping to get revenge for a tragedy that “changed her life forever”. The narrative promises to bridge the gap between Angel's past and the events of the very first Postal game.

The gameplay will centre on the Dreamscape, a surreal, hallucinatory state where Angel's traumas manifest as physical monsters. In this state, the environment warps into a nightmare version of reality, blending her surroundings with otherworldly horrors. Running With Scissors founder Vince Desi noted that while the main series explored satire, Flesh & Wire is a long-discussed internal project aimed at reclaiming the studio's status as a trailblazer in psychological horror.

KitGuru says: While Postal 2 and 4 leaned heavily into “shock-humor” and social satire, the original game was a genuinely disturbing descent into madness. Did you play the original Postal or any other game in the franchise? 

The post Postal creator returns with new spinoff Flesh and Wire first appeared on KitGuru.

Intel’s new Xeon 600 processors confirmed to clock up to 4.9GHz

2 mars 2026 à 15:00

Intel has pulled back the curtain on the frequency behaviour of its new Granite Rapids-WS Xeon 600 workstation series. While marketing materials highlight a peak of 4.9 GHz via Turbo Boost Max 3.0, newly published documentation confirms that sustained speeds are heavily dependent on the instruction set being utilised.

As shared by InstLatX64 (via TechPowerUP), the top-tier SKU in the Xeon 600 Series, the 698X, features 86 cores and 172 threads paired with a massive 336 MB of L3 cache, making it a powerhouse for multi-threaded professional applications. The frequency scaling across different workloads reveals the thermal and power trade-offs required to keep the 86-core silicon stable. In non-AVX workloads, the CPU maintains its peak of 4.8 GHz in single-core mode, but as the active core count increases, the boost frequency can drop to as low as 3.0 GHz. In such workloads, the base frequency is set at 2.0 GHz.

 

Moving on to the AVX-2 instruction set, the CPU can't boost as high, capping at 4.4 GHz in single-core and dropping to 2.9 GHz as the core count increases. In this case, the base frequency is set at 1.7 GHz. In AVX-512, clock frequencies are even lower, with the maximum turbo frequency ranging from 4.2 GHz to 2.5 GHz and the base frequency dropping to 1.3 GHz. Lastly, we have AMX, where the maximum boost frequency drops even further at the lower end, ranging from 4.2 GHz to 2.0 GHz, and the base frequency goes as low as 1.1 GHz.

KitGuru says: Seeing the Xeon 698X drop to nearly 1.1 GHz under heavy AMX workloads might look alarming, but it is standard for chips of this density. Fortunately, this CPU is unlocked, meaning overclocking is a possibility if you want to bump the clock frequencies.

The post Intel’s new Xeon 600 processors confirmed to clock up to 4.9GHz first appeared on KitGuru.

New DirectX 12 Agility SDK could improve performance by up to 90% for certain GPUs

2 mars 2026 à 14:00

Microsoft has officially moved its latest graphics innovations into stable with the release of the DirectX 12 Agility SDK 1.619. This update marks the general availability of Shader Model 6.9. By using the Agility SDK, game studios can now bundle these advanced runtimes directly with their titles, bypassing a full Windows OS update and ensuring that any player with a compatible driver can access the latest features.

DirectX Raytracing (DXR) 1.2's latest update graduates several critical technologies from preview to stable status. Shader Execution Reordering (SER) is now a required feature of Shader Model 6.9, providing a standardised way for GPUs to sort disorganised ray-tracing workloads into coherent, parallel threads dynamically. Simultaneously, Opacity Micromaps (OMMs) have been fully integrated, allowing hardware to skip pixel-level checks for complex, alpha-tested geometry like foliage and chain-link fences. All these additions are designed to reduce the overhead of path tracing and complex lighting in modern AAA titles.

Beyond ray tracing, Shader Model 6.9 introduces Long Vector support, enabling shaders to process vectors with up to 1024 elements without the need for awkward manual packing. This release also makes several previously optional capabilities mandatory, including native 16-bit and 64-bit shader operations. For developers looking even further ahead, Microsoft also launched Agility SDK 1.719-preview, which introduces Fence Barriers for more granular synchronisation and VPblit 3DLUT, a feature that offloads video tone mapping to dedicated hardware, such as a video processing engine.

Hardware support for these features highlights a diverging landscape among the major GPU vendors. Nvidia continues to offer the most comprehensive implementation, with hardware-accelerated OMM and SER support across the RTX 40 series and newer, while maintaining software compatibility for older RTX hardware. Intel has made a massive splash with its Arc B-Series (Battlemage), which features full hardware acceleration for SER. Internal Microsoft testing (via VideoCardz) using a dedicated tech demo showed that SER could boost frame rates by 40% on an RTX 4090 and by a staggering 90% on Intel Arc B-Series hardware. AMD has enabled API support for these features on the Radeon RX 9000 series. However, current drivers reportedly do not perform physical reordering, meaning the performance gains on Team Red may lag behind competitors for now.

KitGuru says: While the 90% performance jump seen on Intel's Battlemage is specific to a Microsoft synthetic demo, it's still quite promising.

The post New DirectX 12 Agility SDK could improve performance by up to 90% for certain GPUs first appeared on KitGuru.

Blizzard prematurely unveils Overwatch x NieR: Automata crossover, arriving next week

2 mars 2026 à 13:00

For the past many years, Overwatch has been embracing all sorts of crossovers, from anime such as My Hero Academia to other video game IPs including Persona 5 and Diablo IV – to name a few. In a crossover which seemed inevitable, Square Enix’s NieR: Automata is set to collab with Overwatch; arriving next week.

Seemingly announcing the crossover prematurely, Blizzard published and then removed a YouTube Short confirming that “Project YoRHa initiates March 10!” – bringing a number of iconic characters from Automata into Overwatch through the release of new skins.

Overwatch NieR

Based on the image shared, it appears as though 5 skins in total will be offered:

  • Lifeweaver as Adam
  • Vendetta as A2
  • Wuyang as 9S
  • Kiriko as 2B
  • Mercy as the Yorha Commander

As of now, little else is known regarding the extent of this crossover. While it will most likely be nothing more than these skins, the game’s recent revamp does present an opportunity for these events to be more substantial.

We will have to wait and see when the Overwatch x NieR Automata crossover goes live on the 10th of March.

Discuss on our Facebook page HERE.

KitGuru says: Have you been playing Overwatch since its recent overhaul? What do you think? Who’s your favourite NieR character? Let us know down below.

The post Blizzard prematurely unveils Overwatch x NieR: Automata crossover, arriving next week first appeared on KitGuru.

Free-to-play FPS Warface to shut down after 13 years

2 mars 2026 à 12:00

Warface is an oft-forgotten free-to-play FPS developed by Crytek of Crysis and the CryEngine fame. Launched all the way back in 2013, the title received pretty substantial updates over the years, adding a Battle Royale mode and eventually bringing the title over to the OG Switch (while also undergoing a number of development studio switch-ups). After over a decade of operation however, the current studio ‘MY.GAMES’ have now confirmed that the title will be shutting down.

Taking to their Steam page to make the announcement, the team at MY.GAMES wrote: “Friends! After many years together, we have made the difficult decision to begin the sunset process for Warface: Clutch. This choice was not easy for us — Warface: Clutch has been an important part of our journey, and we are deeply grateful to everyone who has supported the game throughout its long life.”

Said to be sunset in order “to focus on future developments” all in-game purchases have now been disabled. While Warface remains playable for now, servers for PC players will be shut down on the 27th of May, followed shortly by the console version on the 25th of August.

Warface MY.GAMES

Alongside the announcement, the team shared a lengthy FAQ, discussing the reasons for the game’s closure; refund policies and more, the full version of which can be found HERE.

While Warface launched at a time when it did have the potential to take on the likes of Call of Duty and Battlefield, the industry as a whole has changed substantially in the decade+ since, and so it is not surprising to see Warface finally being sunset.

Discuss on our Facebook page HERE.

KitGuru says: What did you think of Warface? Did you check it out back when it first launched? Was there potential for it to be the next big thing? Let us know your thoughts down below.

The post Free-to-play FPS Warface to shut down after 13 years first appeared on KitGuru.

Insider claims FromSoftware is the reason we haven’t gotten a Bloodborne remake

2 mars 2026 à 11:15

2015’s bloodborne is a beloved title, with the FromSoftware-developed PS4 exclusive being many fans’ favourite game from the studio. Despite this, we’ve seen nothing from the IP since its launch, with the game remaining locked to an uneven 30fps at just 1080p. Unfortunately, despite fan pleas, it seems things aren’t going to change, with insiders revealing that the ill-fated BluePoint Studios pitched Sony a Bloodborne remake before their closure – a pitch which was approved by Sony but rejected by FromSoft.

As reported by known industry insider Jason Schreier (paywalled), following the cancellation of BluePoint Games’ live-service God of War title, the studio pitched Sony a number of other potential projects. One of these was said to have been a remake of Bloodborne.

This would have made sense not only due to the fact that BluePoint Games were known best for their remakes, but also because their most recent remake was literally for Demon’s Souls – the first Soulsborne title developed by FromSoftware.

Bloodborne FromSoftware

In a surprise reveal, Schreier claimed that “In early 2025, when Bluepoint again pitched the idea of Bloodborne remake, the studio was told that the numbers made sense but FromSoftware didn't want it to happen, according to people familiar with the process.”

While Sony owns the Bloodborne IP, the 2015 title was the result of a close collaboration between PlayStation and FromSoft. Additionally, Bloodborne as a game is near to Miyazaki’s heart, with the FromSoft head previously stating that the title is “the strongest reflection of my type of flavouring of a game that one can experience.”

Regardless, while a remake wouldn’t have been necessary, it makes little sense that Bloodborne has yet to receive a remaster consisting of a higher frame rate and increased resolution – especially as it would maintain all of Miyazaki’s work. For now, it seems the only way to experience an enhanced Bloodborne will be through emulation on PC.

Discuss on our Facebook page HERE.

KitGuru says: What do you think of this latest report? Are you surprised that it was FromSoftware who rejected the pitch? Let us know down below.

The post Insider claims FromSoftware is the reason we haven’t gotten a Bloodborne remake first appeared on KitGuru.

Sony Santa Monica’s next game will reportedly feature Kratos’ wife as the main character

2 mars 2026 à 10:30

For years now, fans have been wondering what Sony Santa Monica’s Cory Barlog has been working on, with previous leaks and rumours suggesting that it would be a new IP in a Sci-Fi setting. As we get closer to the project’s supposed reveal, insiders have claimed that Barlog’s upcoming game is in fact still set in the God of War universe – but will instead focus on Faye as the main character.

As reported by multiple insiders, the next project set to be announced by Sony Santa Monica will in fact be another God of War game; albeit not starring Kratos.

According to Wccftech and NatetheHate, this new project will serve as its own franchise, though will not include Kratos nor Atreus as the lead. Instead, this new franchise will follow Faye – Kratos’ wife and Atreus’ mother – presumably prior to her death.

Narrative-wise, very little has been shared, with Faye herself being a pretty mysterious character throughout the events of God of War Ragnarok. With regards to gameplay however, the insiders have suggested that it would “differ from the Norse God of War games with more of a focus on action.”

Sony Santa Faye

While much of the project remains a mystery, we hopefully won’t have to wait long to learn about the game officially, with the current plan reportedly being a reveal this year, followed by its launch in the first half of 2027.

While many were hoping to see Sony Santa Monica take a step away from God of War (at least temporarily), Faye as a character presents the team with tons of opportunities to take the series to new and unexpected places.

Discuss on our Facebook page HERE.

KitGuru says: What do you think of these leaked details? Does the project excite you? Would you have preferred the game to focus on a different GOW character? Let us know down below.

The post Sony Santa Monica’s next game will reportedly feature Kratos’ wife as the main character first appeared on KitGuru.

Phanteks introduces the 360M25 LCD AIO cooler

28 février 2026 à 15:59

Phanteks has joined the trend of AIOs with big LCDs with the announcement of the 360M25-LCD AIO, a 360mm liquid cooler that stands out for its massive 6-inch high-resolution IPS LCD.

The built-in display boasts a 1480×720 resolution and a 60Hz refresh rate, making it one of the largest currently available on a pump block. Despite the screen's size, the unit was designed to maintain a 51mm clearance for tall RGB RAM modules, ensuring compatibility with most motherboards and memory kits.

A pure-copper cold plate handles the cooling alongside a 360mm radiator equipped with three new M25 Gen 2 D-RGB fans. These fans are designed for high airflow and low acoustic output, and use the Nexlinq daisy-chain system to minimise cable clutter by routing both power and lighting through a single connection. The hardware is fully compatible with modern sockets, including Intel LGA 1851 and AMD AM5.

On the software side, the Nexlinq App for Windows offers deep LCD customisation, allowing users to display clock speeds, temperatures, and media files without significant CPU overhead. The display logic operates directly at the hardware level to ensure that animations remain smooth even under the system's load. Available in both black and white finishes, the 360M25-LCD AIO is priced at £129.90/$149.99/€149.90.

KitGuru says: The 360M25-LCD AIO feels like a direct response to the big LCD offers that have flooded the industry in the last couple of years. The good thing is that it isn't as expensive as many of the others.

The post Phanteks introduces the 360M25 LCD AIO cooler first appeared on KitGuru.

Thermaltake launches TT PowerCare in UK for speedy power supply replacements

1 mars 2026 à 00:59

Thermaltake is launching a new programme here in the UK – TT PowerCare. Through this new initiative, ThermalTake power supply buyers in the UK will be well looked after should something ever go wrong, thanks to a swift PSU replacement service to get your system back up and running.

Starting from the 1st of March 2026, TT PowerCare will be introduced across Thermaltake’s PSU range, on top of the existing extended warranty. Under this new service, if a power supply unit is verified as faulty, Thermaltake UK will arrange a replacement within 48 working hours. On top of that, end users will no longer be required to return the faulty PSU, eliminating unnecessary downtime and logistical delays.

Speaking on the TT PowerCare programme, Thermaltake UK said: “At Thermaltake, we believe warranty support should be fast, simple, and customer-centric. With TT PowerCare, we are significantly reducing resolution time and removing friction from the RMA process, delivering peace of mind that truly matches the quality of our power supplies.”

In order to be eligible for the TT PowerCare programme, you will have to buy your TT PSU from a participating retailer. At launch, participating retailers include SCAN, AWD-IT and Falcon Computers. Additional partners may be added to the list in the future.

KitGuru Says: We don't see many initiatives like this across the UK so it is nice to see Thermaltake stepping up here. Do you think more brands should offer replacement services like this?

The post Thermaltake launches TT PowerCare in UK for speedy power supply replacements first appeared on KitGuru.

First look at Amazon’s live-action God of War series

28 février 2026 à 15:00

We have our first look at the upcoming live-action God of War series set to air on Amazon Prime. Unfortunately, the reveal hasn't gone down entirely well.

The first in-character shot of Kratos and his son, Atreus, has been released as part of an early marketing push for the God of War TV series. The show was already ordered for two seasons and it is expected that these seasons will follow the events of the 2018 God of War game and its 2022 sequel, God of War: Ragnarok.

The official synopsis for the show says: “Father and son Kratos and Atreus embark on a journey to spread the ashes of their wife and mother, Faye. Through their adventures, Kratos tries to teach his son to be a better god, while Atreus tries to teach his father how to be a better human.”

There is no word yet on when the first season will premiere but if filming is happening now, then chances are we will be watching the first episode in around a year's time.

KitGuru Says: While this isn't necessarily a frame-grab from a fully shot and edited scene, it does give us an idea of the costume and make-up design. I expect the final show to look better with all of the special effects in place.

The post First look at Amazon’s live-action God of War series first appeared on KitGuru.

Xbox February update improves cloud gaming and ROG Ally performance

28 février 2026 à 14:00

Microsoft has launched its February 2026 Xbox update, bringing a suite of improvements to console players and QoL refinements across the ecosystem.

The most notable addition is the expansion of 1440p cloud streaming for Xbox Series X|S and Xbox One consoles, allowing Game Pass Ultimate members to enjoy sharper visuals and improved bitrates. This move effectively brings the console experience in line with the high-resolution streaming already available on PC and select smart TVs, further narrowing the gap between local and cloud-based play as the service officially moves out of its beta phase.

The update also caters to the growing handheld market, specifically providing new tools for ROG Ally and Ally X users. Players can now format removable storage directly through the Xbox app, and a new Advanced Shader Delivery indicator has been added to help avoid the dreaded “shader stutter” by notifying users when precompilation is complete. On the PC side, Microsoft is adding navigation sounds to the Xbox app to make controller usage feel more tactile.

Beyond technical tweaks, the Xbox ecosystem continues to grow, with over 1,000 titles now supporting both Xbox Play Anywhere and the “Stream your own game” feature for Ultimate subscribers. Recent additions like High on Life 2 and Dragon Quest VII Reimagined highlight the expanding Handheld Compatibility Program. At the same time, the Retro Classics library, in partnership with Antstream Arcade, has grown to over 100 retro classics. With more than 130 cloud games now supporting mouse and keyboard input and over 260 supporting touch controls, Microsoft is clearly doubling down on its new “play anywhere, on anything” philosophy.

KitGuru says: Xbox's February 2026 update is a solid improvement but there is still much work to be done.

The post Xbox February update improves cloud gaming and ROG Ally performance first appeared on KitGuru.

Keychron expands V Ultra keyboard series with V10 75% Alice and V0 numpad

28 février 2026 à 13:30

Keychron has broadened its V Ultra-series lineup with the release of the V10 Ultra and the V0 Ultra. The Keychron V10 Ultra adopts an ergonomic 75% Alice layout that reduces wrist strain by angling the hands inward. Accompanying it is the V0 Ultra, a standalone wireless mechanical numpad.

Both devices are constructed from durable ABS plastic and mark a significant technological shift for Keychron by adopting the open-source ZMK firmware. This move away from the traditional QMK allows for much greater wireless efficiency and is the primary driver behind the series' impressive battery life claims.

 

Under the hood, the keyboard and numpad are equipped with Keychron's new Silk POM switches. Available in Red linear, Brown tactile, and Banana tactile options, these use a self-lubricating material for a smoother, richer typing sound. Moreover, like the remaining V Ultra family, these two boards also have an 8,000 Hz polling rate. To complement this, the V10 Ultra packs a 4,000 mAh battery capable of up to 660 hours of use with lighting disabled, while the V0 Ultra's 1,800 mAh cell offers roughly 360 hours of wireless uptime.

Both units feature south-facing per-key RGB lighting and hot-swappable PCBs compatible with any Cherry MX-style switches. Typing comfort is further refined by Poron gasket mounts and internal acoustic foams, which help damp vibrations. For connectivity, users can toggle between Bluetooth 5.3 for multi-device pairing, a 2.4 GHz wireless dongle for low-latency gaming, or a standard USB-C wired connection. The aesthetic is finished with double-shot PBT keycaps in the OSA profile. The V10 Ultra is now available for $124.99, and the V0 Ultra at $69.99.

KitGuru says: While the 8K polling might be overkill for most typists, the real star here is the switch to ZMK firmware. If you have been looking for an ergonomic Alice board that doesn't require a charging cable every three days, the V10 Ultra seems like one of the most balanced options out there.

The post Keychron expands V Ultra keyboard series with V10 75% Alice and V0 numpad first appeared on KitGuru.

Lenovo Legion Go Fold leak shows a hybrid handheld suitable for almost everything

28 février 2026 à 12:45

Rigid boundaries have traditionally defined the handheld gaming market, but Lenovo is reportedly looking to change things up with the Legion Go Fold. Leaked ahead of Mobile World Congress (MWC) 2026, this concept device aims to bridge the gap between a portable console and a functional ultra-mobile PC.

According to Windows Latest, by using a flexible pOLED (plastic OLED) display, the Legion Go Fold can transform from a compact 7.7-inch handheld into an expansive 11.6-inch tablet or mini-laptop.

Image credit: Windows Latest

The defining feature of the Legion Go Fold is its versatility, made possible by its folding screen and detachable wireless controllers. In handheld mode, the device folds to 7.7 inches, retaining the familiar footprint of the original Legion Go, making it ideal for standard gaming on the move. In horizon mode, the display is fully unfolded to 11.6 inches, offering significantly more real estate and allowing the wireless controllers to be attached on the side. Then there's the dual-screen mode, which uses a vertical “portrait” orientation, where the software splits the screen, allowing each half to show different apps/games. Lastly, the laptop mode pairs the unfolded display with a magnetic detachable keyboard, just like a Windows Surface tablet.

The internal hardware is a mix of high-end capacity and slightly dated efficiency. The leak suggests the device is powered by the Intel Core Ultra 7 258V “Lunar Lake” processor, a chip designed primarily for battery longevity rather than the raw graphical power found in the Ryzen Z2 Extreme chips powering the upcoming Legion Go 2. For the battery, a 48 Wh capacity one was chosen. That's significantly smaller than the 74 Wh unit expected in the SteamOS-powered Legion Go 2. However, given that this is still a concept, hardware changes are still possible.

KitGuru says: The Legion Go Fold is a fascinating experiment in form factor but for now, we do not know if this concept will make it to market. 

The post Lenovo Legion Go Fold leak shows a hybrid handheld suitable for almost everything first appeared on KitGuru.

Pokémon Champions’s release date confirmed

28 février 2026 à 12:00

The competitive world of Pokémon is expanding with the launch of Pokémon Champions on the Nintendo Switch systems in April 2026. Players who download the game early will have the opportunity to claim a special Dragonite as a limited-time bonus from their in-game mailbox.

This new title places a heavy emphasis on the return of Mega Evolution, offering a direct connection to the upcoming Pokémon Legends Z-A. By using Pokémon Home to bring over specific partners like Chesnaught, Delphox, Greninja, and the Eternal Flower Floette, trainers can unlock exclusive Mega Stones to gain an advantage.

This release features a visitor system that lets you import compatible Pokémon from Pokémon Go and past entries in the series. While some Pokémon may need to undergo move training to learn techniques compatible with the Champions' battle system, any training results will be saved and carried over if that Pokémon leaves and returns to the game later. However, players should be aware that Pokémon caught within Champions are restricted to the game and cannot be transferred back to their permanent Pokémon Home collection.

When you arrive in the new Battle Arena, you will be guided by a cast of helpful characters designed to streamline your competitive experience. Tatora will assist with tournament entries, while Kitt manages the Roster Ranch for team building. For those looking to master high-level play, Cordy provides strategic tips, and veterans Caraway and Kajima will greet you as you prepare for your first matches in the arena. This social hub and simplified transfer system aim to make top-tier battling more accessible to trainers of all skill levels as they aim for the title of Champion.

KitGuru says: It's interesting to see the Pokémon Company pivoting toward a dedicated battle platform that puts the traditional “catch 'em all” journey aside in favour of pure strategy. Are you interested in this battle-centric Pokémon title?

The post Pokémon Champions’s release date confirmed first appeared on KitGuru.

Monarch simplifies multi monitor control for power users

28 février 2026 à 11:30

Windows users managing three or more displays have long struggled with the operating system's limitations, which fail to support specific-monitor targeting in complex setups. For years, the only reliable way to disable a specific screen was to navigate into Windows Display Settings to disconnect it manually. However, a new community-developed tool called Monarch has emerged to bridge this gap.

Brought to our attention by VideoCardz, Monarch was first shared on Reddit. This free tool enables users to push specific monitors into standby mode simply by stopping the video signal through software. This eliminates the need to reach for physical power buttons or fumble with cables. Beyond simple toggling, the app lets users save custom display layouts as profiles, which they can restore instantly. To prevent common configuration mishaps, the developer integrated a safety rollback system with a confirmation timer and a hard block that prevents users from accidentally turning off their last active display.

Although it was released just a few days ago, it has already received some updates, fixing bugs and introducing global shortcut hotkeys, the latter allowing for instantaneous profile switching or detaching specific displays without opening the app interface. This is a game-changer for multi-monitor gaming setups, where players often want to black out secondary screens to reduce distractions or system overhead with just a couple of key presses.

The developer has also addressed requests for HDR controls, noting that while HDR toggling is technically possible and on the roadmap, it presents unique challenges due to how Windows applies HDR colour profiles. For now, Monarch provides a lightweight and efficient solution for multi-monitor management that Microsoft has yet to resolve.

KitGuru says: Have you ever had issues managing multi-monitor setups on Windows? Are you planning to try Monarch to see if it makes managing multi-monitor setups easier?

The post Monarch simplifies multi monitor control for power users first appeared on KitGuru.

Nvidia is giving away a Resident Evil Requiem-themed RTX 5090 graphics card

28 février 2026 à 10:45

Nvidia has opened a limited-time sweepstakes to celebrate the launch of Resident Evil Requiem, the ninth mainline installment in the legendary survival horror franchise. The prize is a one-of-a-kind GeForce RTX 5090 Founders Edition featuring a custom wrap inspired by the game's dual protagonists, Grace Ashcroft and Leon S. Kennedy.

The giveaway runs from February 27th to March 2nd and is conducted through the Nvidia UK X account, where entrants must comment with their Resident Evil memory for a chance to win. Details on the giveaway can be found in the Sweepstakes' T&Cs.

 

While Nvidia lists the prize's estimated value at $1,999 for the card plus a $600 custom wrap, current market trends suggest the hardware is worth significantly more. Due to a global memory shortage and surging demand for AI-capable hardware, retail prices for the RTX 5090 have increased since its launch, with the cheapest custom models going for close to £3000. The sweepstakes is a “no-purchase-necessary” event, though eligibility is restricted to specific regions.

The game itself has just been released to critical acclaim, currently with an 88 OpenCritic score. The title leverages the full power of the GeForce RTX 50 Series with PC-exclusive features like Path Tracing and DLSS 4 with Multi Frame Generation. For those not lucky enough to win the custom GPU, Nvidia is running a concurrent hardware bundle where purchasers of a new RTX 5090, 5080, or 5070-series card (laptop GPUs included) will receive a digital copy of the game through March 16th.

KitGuru says: This sweepstakes arrives at a time when the RTX 5090 has become more of a mythical artefact than a consumer product for many gamers. With street prices currently sitting way above MSRP, winning a Founders Edition, let alone one with a custom Resident Evil aesthetic, is essentially like winning the lottery.

The post Nvidia is giving away a Resident Evil Requiem-themed RTX 5090 graphics card first appeared on KitGuru.

KitGuru Games: What Could Have Been – An Ode to the Games We Never Got

2 mars 2026 à 09:54

Sony’s recent push towards live-service games has yielded few successes so far, but equally as few failures. That’s not for lack of trying however, with the console manufacturer previously stating that they had greenlit the development of a dozen different ‘games as a service’ titles across its suite of PlayStation studios – most of which were eventually cancelled. While there is no arguing that a game which was clearly on the path towards failure shouldn’t be canned before it’s allowed to release, many of the projects which Sony would later cancel came alongside lay-offs and studio closures.

Such is the case with the ill-fated BluePoint Games, whose flawless reputation and repertoire could not save it from being shut down following the cancellation of its years-in-development multiplayer live-service God of War game. But what if the project was able to come together and be released? What if most of Sony’s cancelled PS5 games found their way past the finish line? This is an ode to some of the games we never got.

Games live-service

Back in 2022 during Sony’s Business Segment Briefing, the then-President and CEO of Sony Interactive Entertainment ‘Jim Ryan’ revealed that the console maker was planning to have launched a total of 12 live-service titles by the end of the 2025 Fiscal Year.

Cut to what is pretty much the end of the 2025 Fiscal year and very few of those dozen games have been released, with a majority of them ultimately winding up cancelled.

As mentioned, a few titles have made it past the finish line, with the annual MLB The Show continuing to truck along; Helldivers II taking everyone by surprise and the world by storm; and of course Concord – doing pretty much the opposite of Helldivers in becoming one of the most infamous failed launches in perhaps decades. That said, at the very least Concord was able to be released and judged by the world (and boy did they judge).

For better or for worse, most of the promised dozen live-service offerings will never come to be and as such won’t have the opportunity to succeed or fail. Monetarily, this likely made the most sense for Sony, but as a fan, it’s hard not to imagine what could have been had the seeds been allowed to fully fruit. From Firesprite Studio’s ‘Project Copper’ to The Last of Us Online; Spider-Man: The Great Web and of course BluePoint’s live-service God of War game, let's speculate and pontificate about some of the games we never got.

Let’s start with Naughty Dog’s The Last of Us Online, not only due to the fact that it was at one point my most anticipated title, but also because of the fact that in many ways it spawned from ideas created prior to Sony’s live-service push. For the uninitiated, the original TLOU launched back in 2013 alongside a multiplayer mode known as Factions. While The Last of Us is first and foremost a single-player narrative driven experience, the Factions mode felt like more than just a slapdash PvP mode intended to fill out the package.

Of course, in today’s day and age, Factions is lacking somewhat in its depth and so when The Last of Us Part II was announced to be getting its own multiplayer mode, my mind raced with the potential. This then became doubly so when Naughty Dog revealed later on that TLOU Part II would not include any multiplayer elements, instead spinning the PvP mode off into its own bespoke experience.

Between The Last of Us Online’s announcement and cancellation, we did not get too much in the way of details. That said, based on the few bits of concept art released and statements from the team, it appeared as though TLOU Online would be set in San Francisco while focusing on a new suite of characters.

Unfortunately, this is pretty much all we learned officially regarding the game, with Naughty Dog / Sony ultimately canning the project in order to focus on what the team does best – story focused single player games.

That said, when I think about what could have been, I am met with a sense of sadness. The Last of Us Part II’s gameplay was peak and is in many ways the cleanest, smoothest and most satisfying 3rd person shooting / combat I’ve experienced. When compared to the first game, Part II feels infinitely more freeing in what you as your character can do and perform – a benefit not only to the moment-to-moment gameplay but also the overall ability to strategise and plan. This worked great in the context of Part II’s narrative and would have been transformative for TLOU Online.

Even more interesting however would have been to see what Naughty Dog’s plan for the overall gameplay loop was. In case you didn’t play it back in the day, The Last of Us Factions was essentially a standard map-based PvP shooter in which the main goal was simply to kill the enemy team (while also occasionally picking up some necessary resources). Your progress in these matches would then feed into the game’s camp system, which was just a menu showing how many people are present in your ‘base’ and their current status. Performing well in matches would allow your base to expand and improve – though the impact of this was minimal and served primarily as a fail state which you hope to avoid.

Though its actual gameplay did little to reflect it, much of the ‘narrative’ of the Factions game mode functioned somewhat like a proto-extraction shooter. Now, imagine Naughty Dog took TLOU’s Factions mode as a baseline to then expand upon, what could have been? Well, in my mind, The Last of Us Online could have been ARC Raiders before ARC Raiders.

In a perfect world, The Last of Us Online would have had you create a character and set up a basic base/campsite which you would operate in. Depending on how ambitious the team wanted to be, the camp system itself could have been a fully explorable and customisable base, the evolution and progress of which you could experience in real-time.

Of course, you need resources to keep your camp alive, and so players would then pick a spot on the open-world map to explore and scavenge for materials. Like any good extraction shooter, the different areas would offer different resources of varying rarities, and so players have to keep their wits about them when deciding where to go next.

Where The Last of Us Online could truly have shined however was in its combat. As mentioned, TLOU Part II’s gameplay is peak and needs little in the way of change, but it’s the setup surrounding the combat which could have made for a dynamic and evolving experience.

The world of The Last of Us consists of two primary enemy types: infected and humans. This already offered a strong degree of variety, with the former being primarily melee focused foes with somewhat of a predictable level of reactivity. Humans on the other hand are more cunning, sneaky and of course, strapped; necessitating a whole different approach. Combine these two elements while introducing a 3rd – multiplayer PvP – and you have a recipe for a potentially deep and dynamic world.

Alongside NPC factions such as the Fireflies; WLF; Seraphites and rattlers, players would have to contend with other real-world players and their own self-made factions. Much of what was relegated to a menu in the original TLOU Factions could be realised in a fully explorable space, making for a survival crafter extraction shooter hybrid which could have been unmatched.

All of this, alongside the typical Naughty Dog level of care and polish across every aspect (visuals; audio; animation; music; voice acting etc…) would have made for my dream game. Alas, it will forever remain a dream.

Another cancelled title (one which actually resulted in the closure of the studio) was Project Camden. This game, appropriately being developed by PlayStation’s London Studio, was to be a co-op title set in a fictionalised London. While little was shared regarding the project at the time, we did get at least one piece of concept art which showed off the game’s intended visual aesthetic of vibrant colours and a blend of fantasy crossed with contemporary elements.

While far from PlayStation’s most prestigious team, London Studio filled a particular gap in the console maker’s repertoire and, as they were allowed more budget and freedom, were beginning to present a great deal of potential. Plus they’ll always have a place in my heart thanks to the EyeToy games and of course PlayStation Home (R.I.P.)

Back to Project Camden, we fortunately don’t need to speculate too much on what the game would have been, as a number of the former developers at London Studio would go on to found Twisted Works. This newly created team’s first project is titled Casts Outs and borrows from many of the elements which they were working on previously.

Of course, the game is an entirely different product operating on a presumably smaller budget, but here’s to hoping that Casts Outs proves to have a fun and replayable formula; giving a bit of a silver lining to the end of London Studio and Project Camden. We will have to wait and see.

Though never officially announced, we would learn that following the release of Days Gone, Sony’s Bend Studio began working on an open-world live-service title built upon the gameplay systems developed for the aforementioned Days Gone. Later leaked to have been titled Project Mirror Pond, what little was discovered regarding the game indicated that it would have been a 3rd-person shooter featuring military-grade weaponry.

So, what could have been had Mirror Pond not been cancelled and a 3rd of Bend Studio’s developers weren’t laid off? Well, Days Gone seems like a good place to start.

While critiqued somewhat upon its initial release for being a bit of a jack-of-all-trades (while suffering from a number of bugs), Days Gone is looked back upon more fondly nowadays.

Though the story was whatever, Days Gone’s emphasis on its motorbike, how it factored into the open world and its exploration did make for a compelling gameplay loop. Needing to manage your fuel efficiently while navigating towards your destination made the moments in between the action feel more purposeful and intentional, where each detour needed to be considered.

I could imagine a shooter from Bend Studio in which you and your squad can group up to complete missions together. One could be the designated driver while the others keep watch for enemies as you try to navigate some harsh lands.

Narrative-wise and thematically, the game could have gone anywhere. With all we have to go off of being some early models of military weaponry, Mirror Pond could have been a modern military shooter; it could be a period piece set one of the world’s many historical wars; it could be set 10,000 years in the future but just so happen to feature real-world styled guns – we don’t know. But that is part of what makes its cancellation so frustrating to see.

Bend Studio was a team on the rise, coming off of their first proper big budget game in generations; one which showcased their potential. While a live-service title might not have been my dream game from the team, the core of Days Gone could have served as an excellent base for Project Mirror Pond. I guess we’ll never know.

One cancelled title which we know far more about however (even if by unfortunate circumstances) is Spider-Man: The Great Web. Low-key teased in one of Spider-Man 2’s side missions, this live-service title would have pretty much been Spider-Man 2 but in multiplayer while also featuring multiversal portals. It sounds perfect, and based on the leaked internal footage, it looked perfect.

Unlike some, I did genuinely enjoy the story of Insomniac’s Spider-Man 2. Even so, across 2018’s entry, Miles Morales and Spider-Man 2, by far the best aspect of these titles are their gameplay. I’ve 100% all three of the games and would happily do it all over again, simply due to the fact that controlling Spider-Man (be it during combat or when swinging around New York) was nothing less than an absolute pleasure. Each successive entry managed to refine the formula while giving players even more control over the Spider-Men, culminating in gameplay mechanics which I could play forever.

Spider-Man: The Great Web would have provided all this and more. While the notion of a multiplayer Spider-Man game does little to ignite excitement from me, a live-service Spider-Verse title would have been stellar. Keeping watch over a New York City which actually evolves over time in real-time would have been the closest we would ever get to actually becoming Spider-Man.

Thanks to its live-service nature, the game could see different gangs take hold over different boroughs, perhaps even being altered based on what activities players have engaged in (Helldivers style).

Each Season a different villain could rise up and try to take over the city, necessitating you to power up and prepare in order to take them down. There is almost a century worth of Spider-Man stories which could be pulled from, offering near-endless potential for what could be added in an update. There could even be a mini game where you have to race your Spider-Car around the city all the while smashing into the iconic arch villain ‘The Wall’. The opportunities are endless.

That’s not even accounting for the Spider-Verse side of things, which not only makes for even more creative potential, but opens the floodgates for character customisation. Being able to create your own Spider-Man, obtaining different multiversal powers while customising your suit based on 100s of different outfits the Spider-People have worn over the decades would not only have been peak fantasy fulfilment – but if Sony wanted to go this route – would have made absolute BANK if these suits were released as paid cosmetics.

The blueprint was already there. Across the three Spider-Man games developed by Insomniac, we’ve gotten a cavalcade of different combat styles; moves; animations; activities; swinging mechanics; finishers; enemies; villains and so much more. Put all of this into a boiling pot, stir it just the right amount, sprinkle in a couple more different variations of the above and you’ve got yourself the perfect live-service Spider-Man game.

This one especially hurts as we’ve seen exactly what Insomniac Games were planning, and in my opinion it looked perfect. I guess I’ll go replay Spider-Man 2 for now.

Project Copper suffered from quite a few setbacks during its in-development existence. Originally being helmed by Lucid Games – the team behind the failed-yet-pretty-fun destruction derby PS5 exclusive Destruction All-Stars – this title would have seen the iconic PlayStation series Twisted Metal return in live-service form. Said to have been centred around Battle Royale mechanics, the project would later get taken over by Firesprite studios before ultimately being cancelled.

So, what would this new incarnation of Twisted Metal have been had it come to fruition? Well, the aforementioned Destruction All-Stars would be a good place to start. Though the PS5 launch-window title failed to capture an audience and was left to die in obscurity, the game itself was a pretty solid time.

The diving mechanics were fun, the feedback was satisfying and the parkour additions offered a nice twist to the formula. Though I had no issues with it, the primary complaint I saw from the game was in its visual style. Going for that Fortnite-esque character design tied in with Hero Shooter attitude led to a game which felt somewhat generic.

Twisted Metal on the other has its own distinct and unique aesthetic – one which it crafted decades ago. Thus, combine the overall set-up and gameplay of Destruction All-Stars with the visual identity and iconography of Twisted Metal and you’ve already got yourself a strong start.

In terms of its live-service-ness, the game could have been kept fresh with new vehicles; characters; weapons; arenas; customisation parts; takedown animations alongside all the live-service battle pass fluff. Hell, we could have even gotten Anthony Mackie and Stephanie Beatriz skins based on the show.

While I’m not too mad that it never came to be, I do see the potential, especially as I feel like this would have been the only way we would get a new Twisted Metal.

Last but not least, we come to the cancellation and studio closure which spawned this discussion. Hot off the heels of the excellent Demon’s Souls Remake, BluePoint Games would be acquired by Sony in a move which many celebrated, as it marked the logical conclusion to over a decade worth of collaborations. Unfortunately, nothing has come from this acquisition (aside from their assisted development on God of War Ragnarök).

Speaking of God of War, we would later learn through leaks that prior to the studio’s closure BluePoint Games were working on a live-service multiplayer God of War title. To be honest, I initially struggled to think of a formula which would work with such a concept. God of War is very much a single-player experience and one which could not easily be translated. After all, it's called God of War not Gods of Wars.

Still, based on the few leaked screenshots which seemed to showcase Hades’ armoury alongside a bunch of different weapons, an idea did spring to mind.

Similar to the recently-released God of War Sons of Sparta, this ill-fated project from BluePoint Games – assuming it wanted to fit into the rest of the God of War canon – would have been set in the past, possibly before any of the original trilogy took place. The game could see you taking on different missions for the gods, selecting your weapon and then going out to battle with and against armies of enemies.

The concept could work regardless of whether they went for the OG trilogy perspective or the Norse Era style; or even something else new. Irrespective of perspective, I picture a somewhat musou-styled game in which you are tearing through hundreds of enemies in the name of Ares or Hades or whoever they need to fit the story.

The main thing that stumps me is how Kratos would factor into all of it. Of course, initially you would assume that we would get to play as Kratos. But how would that work in the context of a live-service multiplayer title? Will they go the Dying Light route of having all players look the same, would Kratos be one of multiple named characters to choose from? After all, Ragnarök did flirt with the idea of playing as other characters. Or, would Kratos have been the general for an army which you and all other players are a part of; working under his leadership, rising the ranks, learning new abilities and gaining his respect. I doubt it.

Despite The Last of Us being the more narrative-focused franchise, God of War – amongst all these above projects – makes the least sense to me to be turned into a live-service multiplayer title. To be frank, I understand why Sony cancelled the game, in fact it likely should never have been greenlit in the first place. Even so, BluePoint Games did not deserve to be shut down, and the industry is worse off without them.

Of course, I am but a single person with my own opinions. Across all the cancelled projects we covered, the only ones which I was disappointed in hearing about their ultimate fates were The Last of Us Online and Spider-Man: The Great Web. Well, that’s not quite true, as each of these cancellations stung in their own way.

Like I said at the start, I am not denying that most of these games probably should have been cancelled. However, Sony (who greenlit the projects) contributed to years worth of wasted work and effort which could have been going towards something else, only to then lay-off a large number of developers or entire studios – causing significant brain drain in the games industry.

For some developers, this situation could be seen as a lesson learned, while for others these cancelled titles might represent their final projects as part of game development. Regardless, I’d argue that this whole live-service roller coaster which Sony has been riding for the past half a decade has been a net negative to video games; and while I will always yearn for some of the projects which never came to be, at this point I just want to get off of the coaster.

Discuss on our Facebook page HERE.

KitGuru says: What do you think of Sony’s whole live-service push? Which of the cancelled projects do you think had the most potential to succeed long-term? Which of the games were you actually looking forward to / hoping would release? Let us know down below.

The post KitGuru Games: What Could Have Been – An Ode to the Games We Never Got first appeared on KitGuru.
❌